SMAPI log parser
Suggested fixes
-
Consider updating these mods to fix problems:
Automate 2.3.3 → 2.3.4 Bus Locations (1.6 fix by Sean) 0.0.1 → 1.2.2-unofficial.1-Xytronix Central Station 1.2.0 → 1.2.1 Content Patcher + Central Station content
+ HxW Tilesheets
+ Integrated Minecarts (CP Component)
+ Wren the Plumber - Custom NPC
Fashion Sense + H&W Sweetheart Accessories Fashion Sense Pack
Gentle Night Lighting 2.1.2 → 2.2.2 Integrated Minecarts (SMAPI Component) 4.5.12 → 4.5.13 Polyamory Sweet Bed 1.2.5 → 1.3.0 To-Dew 2.2.1 → 2.3.0 Tractor Mod 4.22.1 → 4.22.2
Log info
Stardew Valley: | 1.6.15 build 24356 on Microsoft Windows 10 Home |
---|---|
SMAPI: | 4.2.1 |
Folder: | C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley |
Log started: | 2025-03-30 00:05 UTC ({{localTimeStarted}} your time) |
game 1.6.15 build 24356 | 3879 errors | ||
SMAPI 4.2.1 | Pathoschild | 5 errors | |
(C#) Sunberry Village 1.0.2 | Sunberry Team | no errors | |
*SmartSprinker* 1.0.4 | YunHikari | no errors | |
*SorryLabCore* 1.0.5 | YunHikari | no errors | |
Alternative Textures 8.0.0
+ (AT) H&W Fairy Garden Fences 1.0.0
(+ 3 content packs)
+ (AT) H&W Fairy Garden Mushroom Paths 1.0.0 + Fishable Frogs (AT) 1.0.0 |
PeacefulEnd
+ HimeTarts and Wildflourmods
+ HimeTarts and Wildflourmods + otohimexoxo |
no errors | |
ArchaeologySkill 2.12.1 | moonslime | no errors | |
AutoFillPetBowl 0.0.3 | Siweipancc | no errors | |
AutoGrab Truffles 1.1.1 | Frostiverse | no errors | |
Automate 2.3.3 | Pathoschild | no errors | |
Autonomals 1.2.0 | DespairScent | no errors | |
Better Crafting 2.18.0 | Khloe Leclair | no errors | |
Better Truffles 1.0.5 | temisthem | no errors | |
Binning Skill 2.1.0 | drbirbdev | no errors | |
BirbCore 1.1.0 | drbirbdev | no errors | |
BossBattles 1.0.10 | Nature | no errors | |
Bus Locations (1.6 fix | Sean) 0.0.1 by nanzington & Sean | no errors | |
Button's Extra Books 3.2.1 | Spiderbuttons | no errors | |
Button's Extra Trigger Action Stuff 2.13.1 | Spiderbuttons | no errors | |
Calcifer 0.1.0 | sophie | no errors | |
Central Station 1.2.0 | Pathoschild | no errors | |
CJB Show Item Sell Price 1.10.2 | CJBok and Pathoschild | no errors | |
Clown Sharp 2.57.0 | DecidedlyHuman | no errors | |
Console Commands 4.2.1 | SMAPI | no errors | |
Content Patcher 2.6.1
+ (CP) Archaeology Skill 2.12.1
(+ 99 content packs)
+ (CP) Binning Skill 2.1.0 + (CP) Button's Extra Books 3.2.1 + (CP) Crow Companion 1.0.0 + (CP) East Scarp 2.4.18 + (CP) H&W Decorative Plants Furniture Set 1.0.2 + (CP) H&W Fairy Fountains 2.0.1 + (CP) H&W Fairy Garden Furniture 3.0.2 + (CP) H&W Fairy Garden Indoor Furniture 1.0.3 + (CP) H&W Farmers Market Core Set 2.2.0 + (CP) H&W Outdoor Furniture 2.0.5 + (CP) H&W Plant Lovers Furniture 1.0.2 + (CP) H&W Romantic Furniture Set 2.0.3 + (CP) Hat Mouse and Friends 1.2.2 + (CP) I Fixed Him - Shane Dialogue Consistency 1.4.0 + (CP) Large Void Eggs 1.0.0 + (CP) Laundry Machines 1.1.0 + (CP) Polyamory Sweet! 1.3.0 + (CP) Socializing Skill 2.1.1 + (CP) The Return of More Backpack Upgrades 1.0.2 + (CP) VPP Data 1.0.7 + (CP) Walk to the Desert Redux 1.3.3 + (CP) Yet Another Cooking Skill 1.8.2 + (CP)Volcano shop sells Dragon Tooth and more. 1.5.0 + (NPC) Rodney O'Brien 3.1.2 + Adventurer's Guild Expanded for 1.6 2.2.3 + Aimon's More Lively Farm Cave 1.0.2 + Always Raining in the Valley 1.0.7 + Artisan Goods Keep Quality 1.4.7 + Bear Family - Custom NPCs 1.0.6 + BossBattlesContent 1.0.10 + Buildable Farmer's Market 1.0.0 + Canon-Friendly Dialogue Expansion 3.0.7 + Central Station content 1.2.0 + Cheaper Pets 1.0.2 + Community Center 1.3.1 + Cornucopia - Artisan Machines 1.0.9 + Cornucopia - More Crops 1.5.6 + CP Nicer Sewer 1.2.3 + Custom Wedding Ceremony 1.1.0 + Cuter Mines 1.4.0 + DaisyNiko's Tilesheets 1.11.0 + Date Night Redux 2.2.2 + Dwarf Portrait Replacement 1.0.7 + East Scarp NPCs 2.4.18 + Eli & Dylan 1.2.4 + Elle's Dirt and Cliff Recolor 1.2.9 + Elle's New Barn Animals 1.1.3 + Elle's New Coop Animals 1.1.5 + Elle's New Horses 1.1.5 + Elle's Seasonal Buildings 1.3.5 + Elle's Town Animals 1.4.2 + Elle's Town Buildings 1.0.4 + Ellie's Ideal Greenhouse 1.5.0 + Fievel Goes East Scarp 1.2.0 + Fishable Frogs 1.0.0 + Frontier Farm 1.15.9 + Growable Forage and Crop Bushes 1.4.7 + Growable Vine Crops 1.0.0 + Heart Event Helper - Icons (CP) 1.1.0 + HxW Tilesheets 1.0.9 + Immersive Children 1.4.0 + Immersive Family 2.2.6 + Immersive Unique Children Talk 4.0.0 + Integrated Minecarts (CP Component) 4.5.12 + Island Cellar Update 1.0.1 + Jen's Cozy Cellar 2.0.0 + Joja Clearance Bin CP 1.0.0 + Juliet, Jessie and Lodging House 1.5.6 + Lavril - East Scarp NPC (King's Raid) 2.2.0 + Lucikiel - New Custom NPC Mod (King's Raid) 2.1.0 + Lumisteria Buildings 3.1.0 + Lumisteria Tilesheets - Indoor 1.4.0 + Lumisteria Tilesheets - Outdoor 1.4.0 + Lurking in the Dark 3.0.6 + MissCoriel's NPC Unique Courtship Response 5.0.2 + MoreBooks 1.1.10 + Mouse Friends in the Forest 1.2.0 + NatureInValleyContent 1.2.9 + Nora The Herpetologist 2.0.3 + NPC Jasper 1.8.4 + Part of a Saloon Breakfast 2.1.11 + Passerby Cemetery 2.57.0 + Remapping 1.2.0 + Ripley 1.0.1 + Seasonal Cute Characters ES 1.0.3 + Seasonal Wedding Arch 1.2.0 + SmolHooman's Wild Animals 1.2.6 + Stardew Aquarium (CP) 2.3.0 + Stardew Valley Expanded 1.15.10 + Sunberry Village - Content Patcher 1.0.2 + Sword & Sorcery (CP) 2.2.5 + TDIT - Portraits for Vendors 1.9.3 + The Last Smoluanu: A Dwarf Expansion 1.1.4 + Upper-grade 1.3.0 + Witchy Decorations for Content Patcher 1.0.0 + Wren the Plumber - Custom NPC 1.0.0 + Xiddav's Little Red School House 2.0.2 + Xiddav's Tilesheet 1.6.6 |
Pathoschild
+ moonslime
+ drbirbdev + Spiderbuttons + stardewforest + LemurKat + HimeTarts and wildflourmods + HimeTarts and wildflourmods + HimeTarts and Wildflourmods + HimeTarts and wildflourmods + HimeTarts and wildflourmods + HimeTarts and wildflourmods + HimeTarts and wildflourmods + HimeTarts and Wildflourmods + Doragoun + joiinks + Strobe + fireredlily + ApryllForever + drbirbdev + platinummyr + KediDili + Tarniyar & Aeywoo + moonslime + sadnumbme + TheFrenchDodo + SUPERT and Lorre + Aimon111 + Hime Tarts + voiddreams + Mad Dog + Nature + Airyn + gizzymo (dialogue), WitchWeed (coding) + Pathoschild + DellyBelly + LemurKat + Cornucopia + Cornucopia + LemurKat + Airyn + sqbr + DaisyNiko + SUPERT, AgentLyoko + LavenderSkelly + Lemurkat + Tenebrous Nova + Elle/Junimods + Elle/Junimods + Elle/Junimods + Elle/Junimods + Elle/Junimods + Elle/Junimods + Elle/Junimods + Ellibehr + DestyNova & ES Dev Team + otohimexoxo + FlashShifter + Cornucopia + PrincessOfEvil + bungus + HimeTarts + xiaoleiwen + xiaoleiwen + xiaoleiwen & Shaklin + Jibb + BPsys - IamSaulC + jenf1 + CopperSun + Lemurkat + Arknir27 + Arknir27 + Lumisteria + Lumisteria + Lumisteria + 7thAxis + MissCoriel + jeWel + Dolphin Is Not a Fish + Nature + Bagi + Lemurkat + Agent Lyoko + Fellowclown + Vlgor + Clara + Poltergeister + KaileyStardew + plurffle + Gervig91 + FlashShifter + skellady + DestyNova + Dolphin Is Not a Fish + Lemurkat + Molenfeuer & ConfusedWolf + jenf1 + tiakall + Xiddav + Xiddav |
no errors | |
Convenient Inventory 1.5.6 | gaussfire | no errors | |
Crab Pot Collect Jellies 1.0.2 | Cloudyluna | no errors | |
Crop Harvest Bubbles 0.3.1 | aedenthorn & logophile | no errors | |
Custom Bush 1.5.2 | LeFauxMatt | no errors | |
Custom Companions 5.0.0
+ ARV- Maximum 1.0.7
(+ 7 content packs)
+ CustomCompanionVoid 2.2.0 + Eli & Dylan- Soot 1.2.4 + Ripley's Farm Animals 0.3.3 + Stardew Aquarium Custom Companions 2.3.0 + Sunberry Village - Custom Companions 1.0.2 + Wild Animals 1.2.6 |
PeacefulEnd
+ Hime Tarts
+ Arknir27 + Tenebrous Nova + Clara + Gervig91 + skellady + plurffle |
no errors | |
Custom NPC Exclusions 1.6.0 | Esca | no errors | |
Custom Tokens 1.6.2 | TheMightyAmondee | no errors | |
customBlessingsFramework 1.2.4
+ Blessings of the Valley 3.0.0
(+ 1 content packs)
|
Tomokisan
+ AngelOfStars
|
no errors | |
Deep Woods 4.0.1-alpha | Max Vollmer | no errors | |
Deluxe Journal 1.4.0 | MolsonCAD | no errors | |
Destroyable Bushes 1.5.1 | Esca | no errors | |
East Scarp C# 2.4.18 | atravita | no errors | |
Eli and Dylan Code 1.2.4 | atravita | no errors | |
Esca's Modding Plugins 1.5.1 | Esca | no errors | |
Expanded Preconditions Utility 1.1.0 | Cherry | no errors | |
Experience Bars 1.4.5 | spacechase0 | no errors | |
ExtraMachineConfig 1.14.0 | selph | no errors | |
Farm Type Manager 1.24.0
+ (FTM) Walk to the Desert Redux 1.3.3
(+ 6 content packs)
+ Forage Settings East Scarp 2.4.18 + Frontier Farm Forage Locations 1.15.9 + PC FTM 2.57.0 + Stardew Valley Expanded Farm Type Manager 1.15.10 + Sunberry Village - Farm Type Manager 1.0.2 |
Esca
+ Tarniyar & Aeywoo
+ Lemurkat + FlashShifter + Fellowclown + FlashShifter + skellady |
no errors | |
Fashion Sense 7.0.2
+ (FS) Frog Hat 1.1.0
(+ 12 content packs)
+ (FS) Katy's Closet No.1 1.2.0 + (FS) luoli Clothing Line7 1.0.0 + (FS) vvcni cottagecore dresses1 1.0.0 + (FS)BunnySnow's Closet 1.0.2 + Adventurer's Armor and Clothing 1.0.0 + Bella's Fantasy Accessories Pack 1.0.0 + H&W Sweetheart Accessories Fashion Sense Pack 1.0.1 + H&W Sweetheart Hairstyles Fashion Sense Pack 2.0.0 + Katy's Closet No.2 1.0.0 + Luny's Flower Veils 1.3.0 + Luny's Salon 1.3.0 |
PeacefulEnd
+ Schmellows
+ KatyDTK + luoli + vvcni + 靥雪 + Tea-Loving Lad + Bellassims + HimeTarts & Wildflourmods + HimeTarts & Wildflourmods + KatyDTK + Luny + Luny |
no errors | |
Fruit Tree Tweaks 1.0.1 | chiccen | no errors | |
Furniture Machine 1.1.0 | selph | no errors | |
Generic Mod Config Menu 1.14.1 | spacechase0 | no errors | |
Gentle Night Lighting 2.1.2 | bluebellfairy | no errors | |
GMCM Options 1.6.0 | Jamie Taylor | no errors | |
GNMTokens 3.2.0 | Hana | no errors | |
Happy Birthday 3.19.2
+ Happy Birthday en-US Translation Content Pack 1.4.2
(+ 1 content packs)
|
Alpha_Omegasis
+ Omegasis
|
no errors | |
Heart Event Helper 1.1.0 | bungus | no errors | |
Integrated Minecarts (SMAPI Component) 4.5.12 | Jibb | no errors | |
Item extensions 1.14.1 | mistyspring | no errors | |
Json Assets 1.11.9 | spacechase0 | no errors | |
Lasting Conversation Topics 0.3.0 | sophie | no errors | |
Livestock Bazaar 1.2.0 | mushymato | no errors | |
Lookup Anything 1.50.0 | Pathoschild | no errors | |
Machine Terrain Framework 1.9.2 | selph | no errors | |
Mail Framework Mod 1.20.0
+ Always Raining in the Valley MFM 1.0.7
(+ 1 content packs)
|
Digus
+ Hime Tarts
|
no errors | |
Mail Services Mod 1.6.2 | Digus | no errors | |
Mapping Extensions and Extra Properties (MEEP) 2.4.6 | DecidedlyHuman | no errors | |
Mini Bars 1.0.5 | Coldopa | no errors | |
More Books 1.1.10 | jeWel | no errors | |
More Nightly Events 0.4.0 | Khloe Leclair | no errors | |
NatureIntheValley 1.2.9 | Nature | no errors | |
No More Lag 1.0.2 | NoNameKz | no errors | |
NPC Map Locations 3.3.0 | Bouhm | no errors | |
NPC Tokens 1.0.2 | siliconmodding | no errors | |
Part of the Community 1.2.0 | Nikki864 and Brandon Marquis Markail Green (Space Baby) | no errors | |
Polyamory Sweet Bed 1.2.5 | ApryllForever | no errors | |
Polyamory Sweet Love 1.3.0 | ApryllForever | no errors | |
Polyamory Sweet Wedding 1.3.0 | ApryllForever | no errors | |
PolyamorySweet Kiss 1.3.0 | ApryllForever | no errors | |
PolyamorySweet Rooms 1.3.0 | ApryllForever | no errors | |
PoohCore 1.0.0 | Pooh | no errors | |
PredictReactionToGift 1.0.5 | YunHikari | no errors | |
Producer Framework Mod 1.9.7 | Digus | no errors | |
Profession Books 1.0.0 | tlitookilakin | no errors | |
QuickSave 1.2.1 | DeLiXx | no errors | |
Range Highlight 4.2.1 | Jamie Taylor | no errors | |
RushOrders-Continued 1.2.3 | recon88 | no errors | |
Save Backup 4.2.1 | SMAPI | no errors | |
Secret Note Framework 1.1.3 | ichortower | no errors | |
Self Checkout 1.0.1 | LeFauxMatt | no errors | |
Shop Tile Framework 1.0.11
+ Everyone Sells Everything 1.7.0
(+ 2 content packs)
+ Joja Clearance Bin STF 1.0.0 |
Cherry
+ MortaliB
+ CopperSun |
no errors | |
Simple Crop Label 6.0.2 | TheMusketeer | no errors | |
SkipFishingMinigame 0.7.4 | DewMods | no errors | |
SkullCavernElevator 1.6.2 | lestoph | no errors | |
Social Page Order Redux 1.2.1 | aedenthorn, FlyingTNT | no errors | |
SocializingSkill 2.1.1 | drbirbdev | no errors | |
SpaceCore 1.27.0 | spacechase0 | no errors | |
Special Power Utilities 2.3.3 | Spiderbuttons | no errors | |
Stardew Aquarium Code 2.3.0 | Cherry | no errors | |
Stardew Valley Expanded 1.15.10 | FlashShifter, Esca, and kittycatcasey | no errors | |
StardewHack 7.4.0 | bcmpinc | no errors | |
StardewUI 0.6.1 | focustense | no errors | |
StardustCore 3.1.1 | Alpha_Omegasis | no errors | |
Sword and Sorcery (SMAPI Component) 2.2.5 | KittyCatCasey, EnderTedi, 7thAxis | no errors | |
TDIT - Dialogue Box for Mariner 2.0.0 | KediDili [Commissioned by Dolphin Is Not a Fish] | no errors | |
The Return of Custom Backpack Framework 1.0.1 | platinummyr | no errors | |
The Return of Immersive Scarecrows 1.0.7 | lucaskfreitas | no errors | |
To-Dew 2.2.1 | Jamie Taylor | no errors | |
Tractor Mod 4.22.1 | Pathoschild | no errors | |
Train Station 2.2.0 | Cherry | no errors | |
TrinketTinker 1.5.8 | mushymato | no errors | |
UI Info Suite 2 2.3.7 | Annosz | no errors | |
Unique Children Talk 2.7.0 | Shaklin | no errors | |
Unique Response Core 2.1.5 | MissCoriel | no errors | |
Unlockable Bundles 3.7.4 | DeLiXx | no errors | |
Vanilla Plus Professions 1.0.7 | KediDili | no errors | |
Visible Fish 0.4.2 | shekurika | no errors | |
Wear More Rings 7.7.0 | bcmpinc | no errors | |
Yet Another Cooking Skill 1.9.0 | moonslime | no errors |
[20:05:02 INFO SMAPI] SMAPI 4.2.1 with Stardew Valley 1.6.15 build 24356 on Microsoft Windows 10 Home [20:05:02 INFO SMAPI] Mods go here: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods [20:05:02 TRACE SMAPI] Log started at 2025-03-30T00:05:02 UTC [20:05:06 DEBUG SMAPI] Waiting for game to launch... [20:05:07 TRACE game] Instance_Initialize() finished, elapsed = '00:00:00.5174828' [20:05:07 DEBUG SMAPI] Loading mod metadata... [20:05:07 DEBUG SMAPI] Loading mods... [20:05:07 TRACE SMAPI] customBlessingsFramework (from Mods\customBlessingsFramework-25267-1-2-4-1726578764\customBlessingsFramework\customBlessingsFramework.dll, ID: tomokisan.customBlessingsFramework, assembly version: 1.0.0)... [20:05:07 TRACE SMAPI] Detected game patcher in assembly customBlessingsFramework.dll. [20:05:07 TRACE SMAPI] Blessings of the Valley (from Mods\(CB) Blessings Of The Valley-25301-3-0-0-1720381087\[CB] Blessings Of The Valley, ID: AngelOfStars.BlessingsOfTheValley) [content pack]... [20:05:07 TRACE SMAPI] Content Patcher (from Mods\Content Patcher 2.6.1-1915-2-6-1-1743088629\ContentPatcher\ContentPatcher.dll, ID: Pathoschild.ContentPatcher, assembly version: 2.6.1)... [20:05:07 TRACE SMAPI] Elle's Dirt and Cliff Recolor (from Mods\Dirt and Cliff Recolor-1966-1-2-9-1711493397\[CP] Elle's Dirt and Cliff Recolor, ID: Elle.DirtCliffRecolor) [content pack]... [20:05:07 TRACE SMAPI] Elle's Town Buildings (from Mods\Town Buildings-14524-1-0-4-1723839063\[CP] Elle's Town Buildings, ID: Elle.TownBuildings) [content pack]... [20:05:07 TRACE SMAPI] Generic Mod Config Menu (from Mods\Generic Mod Config Menu 1.14.1-5098-1-14-1-1732498016\GenericModConfigMenu\GenericModConfigMenu.dll, ID: spacechase0.GenericModConfigMenu, assembly version: 1.14.1)... [20:05:07 TRACE SMAPI] Detected direct console access (System.Console type) in assembly GenericModConfigMenu.dll. [20:05:07 TRACE SMAPI] Expanded Preconditions Utility (from Mods\Expanded Preconditions Utility 1.1.0-6529-1-1-0-1737513616\ExpandedPreconditionsUtility\ExpandedPreconditionsUtility.dll, ID: Cherry.ExpandedPreconditionsUtility, assembly version: 1.1.0)... [20:05:07 TRACE SMAPI] Farm Type Manager (from Mods\Farm Type Manager v1.24.0-3231-1-24-0-1732227130\FarmTypeManager\FarmTypeManager.dll, ID: Esca.FarmTypeManager, assembly version: 1.24.0)... [20:05:07 TRACE SMAPI] Detected game patcher in assembly FarmTypeManager.dll. [20:05:07 TRACE SMAPI] Stardew Valley Expanded Farm Type Manager (from Mods\-Stardew Valley Expanded--3753-1-15-10-1741988350\Stardew Valley Expanded\[FTM] Stardew Valley Expanded, ID: FlashShifter.SVE-FTM) [content pack]... [20:05:07 TRACE SMAPI] Stardew Valley Expanded (from Mods\-Stardew Valley Expanded--3753-1-15-10-1741988350\Stardew Valley Expanded\Stardew Valley Expanded Code\StardewValleyExpanded.dll, ID: FlashShifter.SVECode, assembly version: 1.15.9)... [20:05:07 TRACE SMAPI] Detected game patcher in assembly StardewValleyExpanded.dll. [20:05:07 TRACE SMAPI] Stardew Valley Expanded (from Mods\-Stardew Valley Expanded--3753-1-15-10-1741988350\Stardew Valley Expanded\[CP] Stardew Valley Expanded, ID: FlashShifter.StardewValleyExpandedCP) [content pack]... [20:05:07 TRACE SMAPI] Elle's Town Animals (from Mods\Town Animals-1965-1-4-2-1670008503\[CP] Elle's Town Animals, ID: Elle.TownAnimals) [content pack]... [20:05:07 TRACE SMAPI] (CP) Hat Mouse and Friends (from Mods\(CP) Hat Mouse and Friends-17364-1-2-2-1714668119\[CP] Hat Mouse and Friends, ID: Dora.HatMouseAndFriends) [content pack]... [20:05:07 TRACE SMAPI] (CP) H&W Fairy Fountains (from Mods\(CP) HxW Fairy Fountains-16718-2-0-1-1730729956\[CP] H&W Fairy Fountains, ID: HXW.FairyFountains) [content pack]... [20:05:07 TRACE SMAPI] Calcifer (from Mods\Calcifer-20628-0-1-0-1710878675\Calcifer\Calcifer.dll, ID: sophie.Calcifer, assembly version: 0.1.0)... [20:05:07 TRACE SMAPI] Detected game patcher in assembly Calcifer.dll. [20:05:07 TRACE SMAPI] (CP) H&W Fairy Garden Furniture (from Mods\(CP) HxW Fairy Garden Furniture-16874-3-0-2-1730730015\[CP] H&W Fairy Garden Furniture, ID: HXW.FairyGardenFurniture) [content pack]... [20:05:07 TRACE SMAPI] (CP) H&W Romantic Furniture Set (from Mods\(CP) HXW Romantic Furniture-17577-2-0-3-1730730181\[CP] H&W Romantic Furniture, ID: HXW.RomanticFurniture) [content pack]... [20:05:07 TRACE SMAPI] (CP) I Fixed Him - Shane Dialogue Consistency (from Mods\(CP) I Fixed Him 1.4.0-21660-1-4-0-1713231622\[CP] I Fixed Him Shane Mod, ID: joiinks.IFixedHim) [content pack]... [20:05:07 TRACE SMAPI] HxW Tilesheets (from Mods\HxW Tilesheets-20139-1-0-9-1740166439\[CP] HxW Tilesheets, ID: hxw.tilesheets) [content pack]... [20:05:07 TRACE SMAPI] ExtraMachineConfig (from Mods\Extra Machine Config-22256-1-14-0-1741676380\ExtraMachineConfig\ExtraMachineConfig.dll, ID: selph.ExtraMachineConfig, assembly version: 1.0.0)... [20:05:07 TRACE SMAPI] Detected game patcher in assembly ExtraMachineConfig.dll. [20:05:07 TRACE SMAPI] Furniture Machine (from Mods\Furniture Machine-31678-1-1-0-1741825987\FurnitureMachine\FurnitureMachine.dll, ID: selph.FurnitureMachine, assembly version: 1.0.0)... [20:05:07 TRACE SMAPI] Detected game patcher in assembly FurnitureMachine.dll. [20:05:07 TRACE SMAPI] (CP) Laundry Machines (from Mods\(CP) Laundry Machines-31683-1-0-0-1739581760\[CP] Laundry Machines, ID: FireRedLily.LaundryMachines) [content pack]... [20:05:07 TRACE SMAPI] (CP) H&W Outdoor Furniture (from Mods\(CP) Outdoor Furniture-16693-2-0-5-1730730134\[CP] H&W Outdoor Furniture, ID: HXW.OutdoorFurniture) [content pack]... [20:05:07 TRACE SMAPI] Mouse Friends in the Forest (from Mods\1.2.0-29509-1-2-0-1738171411\Mouse Friends in the Forest, ID: DolphINaF.ForestMice) [content pack]... [20:05:07 TRACE SMAPI] Fashion Sense (from Mods\Fashion Sense 7.0.2-9969-7-0-2-1742345484\FashionSense\FashionSense.dll, ID: PeacefulEnd.FashionSense, assembly version: 7.0.2)... [20:05:08 TRACE SMAPI] Detected game patcher in assembly FashionSense.dll. [20:05:08 TRACE SMAPI] Adventurer's Armor and Clothing (from Mods\Adventurer's Armor and Clothing-32523-1-0-0-1742499021\[FS] Adventurer's Armour and Outfits 1.0.0, ID: TeaLovingLad.AdventurersArmorandClothing) [content pack]... [20:05:08 TRACE SMAPI] CP Nicer Sewer (from Mods\Cleaner Sewer-5751-1-2-3-1686734931\[CP] Nicer Sewer, ID: LemurKat.CleanerSewer.CP) [content pack]... [20:05:08 TRACE SMAPI] NPC Map Locations (from Mods\NPC Map Locations 3.3.0-239-3-3-0-1736654819\NPCMapLocations\NPCMapLocations.dll, ID: Bouhm.NPCMapLocations, assembly version: 3.3.0)... [20:05:08 TRACE SMAPI] (CP) Walk to the Desert Redux (from Mods\Walk to the Desert Redux - 1.3.3-8630-1-3-3-1713517492\Walk to the Desert Redux 1.3.3\[CP] WTDR, ID: Tarniyar.CP.WalkToDesert) [content pack]... [20:05:08 TRACE SMAPI] Adventurer's Guild Expanded for 1.6 (from Mods\Adventurer's Guild Expanded for 1.6-22591-2-2-3-1716843555\Adventurer's Guild Expanded for 1.6\[CP] Adventurer's Guild Expanded, ID: supert.adventureguildexpanded) [content pack]... [20:05:08 TRACE SMAPI] DaisyNiko's Tilesheets (from Mods\DaisyNiko's Tilesheets-4736-1-11-1737166161\[CP] DaisyNiko's Tilesheets, ID: DaisyNiko.Tilesheets) [content pack]... [20:05:08 TRACE SMAPI] Aimon's More Lively Farm Cave (from Mods\Aimon's More Lively Farm Cave-23190-1-0-2-1731063421\Aimon's More Lively Farm Cave, ID: Aimon.MoreLivelyFarmCave) [content pack]... [20:05:08 TRACE SMAPI] SpaceCore (from Mods\SpaceCore 1.27.0-1348-1-27-0-1732497893\SpaceCore\SpaceCore.dll, ID: spacechase0.SpaceCore, assembly version: 1.27.0)... [20:05:08 TRACE SMAPI] Loading assembly 'SpaceCore.Content.Parser.dll'... [20:05:08 TRACE SMAPI] Loading assembly 'SpaceCore.Content.Engine.dll'... [20:05:08 TRACE SMAPI] Detected game patcher in assembly SpaceCore.dll. [20:05:08 TRACE SMAPI] Detected possible save serializer change (StardewValley.SaveGame.farmerSerializer field, StardewValley.SaveGame.locationSerializer field, StardewValley.SaveGame.serializer field) in assembly SpaceCore.dll. [20:05:08 TRACE SMAPI] Loading assembly 'SpaceCore.dll'... [20:05:08 TRACE SMAPI] Json Assets (from Mods\Json Assets 1.11.9-1720-1-11-9-1730848555\JsonAssets\JsonAssets.dll, ID: spacechase0.JsonAssets, assembly version: 1.11.9)... [20:05:08 TRACE SMAPI] Detected game patcher in assembly JsonAssets.dll. [20:05:08 TRACE SMAPI] Alternative Textures (from Mods\Alternative Textures 8.0.0-9246-8-0-0-1730747336\AlternativeTextures\AlternativeTextures.dll, ID: PeacefulEnd.AlternativeTextures, assembly version: 8.0.0)... [20:05:08 TRACE SMAPI] Detected game patcher in assembly AlternativeTextures.dll. [20:05:08 TRACE SMAPI] Custom Companions (from Mods\Custom Companions 5.0.0-8626-5-0-0-1730747837\CustomCompanions\CustomCompanions.dll, ID: PeacefulEnd.CustomCompanions, assembly version: 5.0.0)... [20:05:08 TRACE SMAPI] Detected game patcher in assembly CustomCompanions.dll. [20:05:08 TRACE SMAPI] ARV- Maximum (from Mods\Always Raining in the Valley-9999-1-0-7-1715984140\Always Raining in the Valley\[CC] Maximum, ID: Himetarts.ARVCC) [content pack]... [20:05:08 TRACE SMAPI] Lumisteria Tilesheets - Indoor (from Mods\Lumisteria Tilesheets - Indoor-9599-1-4-0-1711044159\[CP] Lumisteria Tilesheets - Indoor, ID: Lumisteria.LumiTilesheetsIndoor) [content pack]... [20:05:08 TRACE SMAPI] Lumisteria Tilesheets - Outdoor (from Mods\Lumisteria Tilesheets - Outdoor-10448-1-4-0-1710966924\[CP] Lumisteria Tilesheets - Outdoor, ID: Lumisteria.TtilesheetsOutdoor) [content pack]... [20:05:08 TRACE SMAPI] (CP) East Scarp (from Mods\East Scarp-5787-2-4-18-1740649273\East Scarp\[CP] East Scarp, ID: LemurKat.EastScarpe.CP) [content pack]... [20:05:08 TRACE SMAPI] MissCoriel's NPC Unique Courtship Response (from Mods\MissCoriel's Unique Courtship Response 5-3312-5-0-2-1731713402\[CP]UniqueDatingResponses, ID: misscoriel.courtship) [content pack]... [20:05:08 TRACE SMAPI] Mail Framework Mod (from Mods\MailFrameworkMod-v1.20.0-1536-1-20-0-1743142619\MailFrameworkMod\MailFrameworkMod.dll, ID: DIGUS.MailFrameworkMod, assembly version: 1.0.0)... [20:05:08 TRACE SMAPI] Detected game patcher in assembly MailFrameworkMod.dll. [20:05:08 TRACE SMAPI] Always Raining in the Valley (from Mods\Always Raining in the Valley-9999-1-0-7-1715984140\Always Raining in the Valley\[CP] Always Raining in the Valley, ID: Himetarts.ARV.CP) [content pack]... [20:05:08 TRACE SMAPI] Always Raining in the Valley MFM (from Mods\Always Raining in the Valley-9999-1-0-7-1715984140\Always Raining in the Valley\[MFM] Always Raining in the Valley, ID: Himetarts.ARV.MFM) [content pack]... [20:05:08 TRACE SMAPI] BirbCore (from Mods\BirbCore-19140-1-1-0-1731357060\BirbCore\BirbCore.dll, ID: drbirbdev.BirbCore, assembly version: 1.1.0)... [20:05:08 TRACE SMAPI] Detected game patcher in assembly BirbCore.dll. [20:05:08 TRACE SMAPI] ArchaeologySkill (from Mods\Archaeology-1.6-v2.12.1.zip-22199-2-12-1-1732169090\ArchaeologySkill\ArchaeologySkill\ArchaeologySkill.dll, ID: moonslime.ArchaeologySkill, assembly version: 1.0.0)... [20:05:08 TRACE SMAPI] Detected game patcher in assembly ArchaeologySkill.dll. [20:05:08 TRACE SMAPI] (CP) Archaeology Skill (from Mods\Archaeology-1.6-v2.12.1.zip-22199-2-12-1-1732169090\ArchaeologySkill\[CP] ArchaeologySkill, ID: moonslime.ArchaeologySkill.CP) [content pack]... [20:05:08 TRACE SMAPI] Custom Bush (from Mods\Custom Bush-20619-1-5-2-1737580149\CustomBush\CustomBush.dll, ID: furyx639.CustomBush, assembly version: 1.5.2)... [20:05:08 TRACE SMAPI] Detected game patcher in assembly CustomBush.dll. [20:05:08 TRACE SMAPI] Item extensions (from Mods\Item Extensions-20357-1-14-1-1741114810\ItemExtensions\ItemExtensions.dll, ID: mistyspring.ItemExtensions, assembly version: 1.0.0)... [20:05:08 TRACE SMAPI] Detected game patcher in assembly ItemExtensions.dll. [20:05:08 TRACE SMAPI] Cornucopia - More Crops (from Mods\Cornucopia - More Crops-19508-1-5-6-1733760736\[CP] Cornucopia More Crops, ID: Cornucopia.MoreCrops) [content pack]... [20:05:08 TRACE SMAPI] Cornucopia - Artisan Machines (from Mods\Cornucopia - Artisan Machines-24842-1-0-9-1738547225\[CP] Cornucopia Artisan Machines, ID: Cornucopia.ArtisanMachines) [content pack]... [20:05:08 TRACE SMAPI] Artisan Goods Keep Quality (from Mods\Artisan Goods Keep Quality-21278-1-4-7-1734451032\[CP] Artisan Goods Keep Quality, ID: voiddreams.ArtisanGoodsKeepQuality) [content pack]... [20:05:08 TRACE SMAPI] (AT) H&W Fairy Garden Fences (from Mods\AT Fairy Garden Mushroom Fences and Paths-17890-1-0-1692377133\H&W Fairy Garden Paths and Fences\[AT] Mushroom Fence, ID: himewildflour.fairygardenfences) [content pack]... [20:05:08 TRACE SMAPI] (AT) H&W Fairy Garden Mushroom Paths (from Mods\AT Fairy Garden Mushroom Fences and Paths-17890-1-0-1692377133\H&W Fairy Garden Paths and Fences\[AT] Mushroom Path, ID: himewildflour.mushroomfloors) [content pack]... [20:05:08 TRACE SMAPI] AutoFillPetBowl (from Mods\AutoFillPetBowl 0.0.3.zip-20667-0-0-3-1710931646\AutoFillPetBowl\AutoFillPetBowl.dll, ID: Siweipancc.AutoFillPetBowl, assembly version: 1.0.0)... [20:05:08 TRACE SMAPI] AutoGrab Truffles (from Mods\AutoGrab Truffles v1.1.1-21705-1-1-1-1721235260\AutoGrabTruffles\AutoGrabTruffles.dll, ID: Frostiverse.AutoGrabTruffles, assembly version: 1.0.0)... [20:05:08 TRACE SMAPI] Detected game patcher in assembly AutoGrabTruffles.dll. [20:05:08 TRACE SMAPI] Automate (from Mods\Automate 2.3.3-1063-2-3-3-1738970448\Automate\Automate.dll, ID: Pathoschild.Automate, assembly version: 2.3.3)... [20:05:08 TRACE SMAPI] Autonomals (from Mods\Autonomals-22879-1-2-0-1736245633\Autonomals\Autonomals.dll, ID: DespairScent.Autonomals, assembly version: 1.0.0)... [20:05:08 TRACE SMAPI] Detected game patcher in assembly Autonomals.dll. [20:05:08 TRACE SMAPI] Elle's New Barn Animals (from Mods\Barn Replacements-3167-1-1-3-1609545104\[CP] Elle's New Barn Animals, ID: Elle.NewBarnAnimals) [content pack]... [20:05:08 TRACE SMAPI] Mapping Extensions and Extra Properties (MEEP) (from Mods\MEEP-14493-2-4-6-1739128060\MappingExtensionsAndExtraProperties\MappingExtensionsAndExtraProperties.dll, ID: DecidedlyHuman.MappingExtensionsAndExtraProperties, assembly version: 2.4.6)... [20:05:08 TRACE SMAPI] Detected game patcher in assembly MappingExtensionsAndExtraProperties.dll. [20:05:08 TRACE SMAPI] Bear Family - Custom NPCs (from Mods\BearFa-16197-1-0-6-1737572474\Bear Family Custom NPCs, ID: MadDog.HashtagBearFam) [content pack]... [20:05:08 TRACE SMAPI] Bella's Fantasy Accessories Pack (from Mods\Bella's Fantasy Accessories Pack-25359-1-0-1718966682\[FS] Bella's Fantasy Accessories Pack, ID: Bellassims.FantasyAccessoryPack) [content pack]... [20:05:08 TRACE SMAPI] Better Crafting (from Mods\Better Crafting-11115-2-18-0-1743028688\BetterCrafting\BetterCrafting.dll, ID: leclair.bettercrafting, assembly version: 2.18.0)... [20:05:08 TRACE SMAPI] Detected game patcher in assembly BetterCrafting.dll. [20:05:08 TRACE SMAPI] Better Truffles (from Mods\Better Truffles-23228-1-0-5-1737502648\BetterTruffles\BetterTruffles.dll, ID: tem696969696969.BetterTruffles, assembly version: 1.0.0)... [20:05:08 TRACE SMAPI] Detected game patcher in assembly BetterTruffles.dll. [20:05:08 TRACE SMAPI] Binning Skill (from Mods\BinningSkill 2.1.0-14073-2-1-0-1731357804\BinningSkill\BinningSkill\BinningSkill.dll, ID: drbirbdev.BinningSkill, assembly version: 2.1.0)... [20:05:08 TRACE SMAPI] Detected game patcher in assembly BinningSkill.dll. [20:05:08 TRACE SMAPI] (CP) Binning Skill (from Mods\BinningSkill 2.1.0-14073-2-1-0-1731357804\BinningSkill\[CP] BinningSkill, ID: drbirbdev.BinningSkill.CP) [content pack]... [20:05:08 TRACE SMAPI] BossBattles (from Mods\Boss Battles-28914-1-0-10-1737434433\BossBattlesGen\BossBattles\BossBattles.dll, ID: Nature.BossBattles, assembly version: 1.5.3)... [20:05:08 TRACE SMAPI] Detected game patcher in assembly BossBattles.dll. [20:05:08 TRACE SMAPI] BossBattlesContent (from Mods\Boss Battles-28914-1-0-10-1737434433\BossBattlesGen\BossBattlesContent, ID: Nature.BossBattlesCont) [content pack]... [20:05:08 TRACE SMAPI] Button's Extra Trigger Action Stuff (from Mods\Button's Extra Trigger Action Stuff-27100-2-13-1-1739670854\BETAS\BETAS.dll, ID: Spiderbuttons.BETAS, assembly version: 2.0.0)... [20:05:09 TRACE SMAPI] Detected game patcher in assembly BETAS.dll. [20:05:09 TRACE SMAPI] (CP) H&W Farmers Market Core Set (from Mods\Farmer's Market Core-18814-2-2-1740165058\[CP] H&W Farmers Market, ID: HXW.FMCore) [content pack]... [20:05:09 TRACE SMAPI] Buildable Farmer's Market (from Mods\Buildable Farmer's Market-32392-1-0-0-1742018942\[CP] Buildable Farmer's Market, ID: Airyn.BFM) [content pack]... [20:05:09 TRACE SMAPI] Bus Locations (1.6 fix by Sean) (from Mods\BusLocations.zip-21264-0-0-1-1711639476\BusLocations\BusLocations\BusLocations.dll, ID: hootless.BusLocations, assembly version: 1.0.0)... [20:05:09 TRACE SMAPI] Rewrote BusLocations.dll to fix Game1.getCharacterFromName method... [20:05:09 TRACE SMAPI] (BL) Desert (1.6 fix by Sean) (from Mods\BusLocations.zip-21264-0-0-1-1711639476\BusLocations\[BL] Desert, ID: hootless.BLDesert) [content pack]... [20:05:09 TRACE SMAPI] Button's Extra Books (from Mods\Button's Extra Books-21526-3-2-1-1734811188\ButtonsExtraBooks\Button's Extra Books\ButtonsExtraBooks.dll, ID: Spiderbuttons.ButtonsExtraBooksCore, assembly version: 2.0.0)... [20:05:09 TRACE SMAPI] Detected game patcher in assembly ButtonsExtraBooks.dll. [20:05:09 TRACE SMAPI] (CP) Button's Extra Books (from Mods\Button's Extra Books-21526-3-2-1-1734811188\ButtonsExtraBooks\[CP] Button's Extra Books, ID: Spiderbuttons.ButtonsExtraBooks) [content pack]... [20:05:09 TRACE SMAPI] Canon-Friendly Dialogue Expansion (from Mods\Canon Friendly Dialogue Expansion-2544-3-0-7-1741965480\[CP] Canon Friendly Dialogue Expansion, ID: gizzymo.canonfriendlyexpansion) [content pack]... [20:05:09 TRACE SMAPI] Central Station (from Mods\Central Station 1.2.0-8000-1-2-0-1740623768\CentralStation\CentralStation\CentralStation.dll, ID: Pathoschild.CentralStation, assembly version: 1.2.0)... [20:05:09 TRACE SMAPI] Central Station content (from Mods\Central Station 1.2.0-8000-1-2-0-1740623768\CentralStation\[CP] CentralStation, ID: Pathoschild.CentralStation.Content) [content pack]... [20:05:09 TRACE SMAPI] Cheaper Pets (from Mods\Cheaper Pets-21880-1-0-2-1712431187\[CP] Cheaper Pets, ID: DellyBelly.CheaperPets) [content pack]... [20:05:09 TRACE SMAPI] CJB Show Item Sell Price (from Mods\CJB Show Item Sell Price 1.10.2-5-1-10-2-1736653632\CJBShowItemSellPrice\CJBShowItemSellPrice.dll, ID: CJBok.ShowItemSellPrice, assembly version: 1.10.2)... [20:05:09 TRACE SMAPI] Custom Tokens (from Mods\Custom Tokens-7517-1-6-2-1741560468\CustomTokens\CustomTokens.dll, ID: TheMightyAmondee.CustomTokens, assembly version: 1.5.1)... [20:05:09 TRACE SMAPI] Detected game patcher in assembly CustomTokens.dll. [20:05:09 TRACE SMAPI] NPC Jasper (from Mods\Professor Jasper Thomas-5599-1-8-4-1738437931\[CP] Jasper NPC (1.6), ID: Lemurkat.NPCJasper) [content pack]... [20:05:09 TRACE SMAPI] Juliet, Jessie and Lodging House (from Mods\Juliet and Jessie-6398-1-5-6-1728982422\[CP] Juliet & Jessie (1.6), ID: LemurKat.JulietHouse.NPC) [content pack]... [20:05:09 TRACE SMAPI] Community Center (from Mods\Community Center Reimagined-6966-1-3-1-1737528200\[CP] Community Center, ID: LemurKat.CommunityCenter.CP) [content pack]... [20:05:09 TRACE SMAPI] Console Commands (from Mods\ConsoleCommands\ConsoleCommands.dll, ID: SMAPI.ConsoleCommands, assembly version: 4.2.1)... [20:05:09 TRACE SMAPI] Convenient Inventory (from Mods\ConvenientInventory-1.5.6-10384-1-5-6-1737836089\ConvenientInventory\ConvenientInventory.dll, ID: gaussfire.ConvenientInventory, assembly version: 1.0.0)... [20:05:09 TRACE SMAPI] Detected game patcher in assembly ConvenientInventory.dll. [20:05:09 TRACE SMAPI] Elle's New Coop Animals (from Mods\Coop Animal Replacements-3168-1-1-5-1612878436\[CP] Elle's New Coop Animals, ID: Elle.NewCoopAnimals) [content pack]... [20:05:09 TRACE SMAPI] Crab Pot Collect Jellies (from Mods\CrabPotCollectJellies 1.0.2-27358-1-0-2-1726634769\CrabPotCollectJellies\CrabPotCollectJellies.dll, ID: Cloudyluna.CrabPotCollectJellies, assembly version: 1.0.0)... [20:05:09 TRACE SMAPI] Detected game patcher in assembly CrabPotCollectJellies.dll. [20:05:09 TRACE SMAPI] (NPC) Rodney O'Brien (from Mods\Creative Differences 3.1.2-13437-3-1-2-1716759989\[CP] Rodney O'Brien, ID: TheFrenchDodo.RodneyOBrien) [content pack]... [20:05:09 TRACE SMAPI] Crop Harvest Bubbles (from Mods\Crop Harvest Bubbles (Updated)-20781-0-3-1-1711080453\CropHarvestBubbles\CropHarvestBubbles.dll, ID: aedenthorn.CropHarvestBubbles, assembly version: 1.0.0)... [20:05:09 TRACE SMAPI] Detected game patcher in assembly CropHarvestBubbles.dll. [20:05:09 TRACE SMAPI] (CP) Crow Companion (from Mods\Crow Companion-22915-1-0-0-1713643543\[CP] Crow Companion, ID: stardewforest.crowcompanion) [content pack]... [20:05:09 TRACE SMAPI] The Return of Custom Backpack Framework (from Mods\Custom Backpack Framework-21588-1-0-1-1712391622\CustomBackpackFramework\CustomBackpackFramework.dll, ID: platinummyr.CustomBackpackFramework, assembly version: 1.0.0)... [20:05:09 TRACE SMAPI] Rewrote CustomBackpackFramework.dll to fix IClickableMenu.drawToolTip (added missing optional parameters)... [20:05:09 TRACE SMAPI] Detected game patcher in assembly CustomBackpackFramework.dll. [20:05:09 TRACE SMAPI] Custom NPC Exclusions (from Mods\Custom NPC Exclusions v1.6.0-7089-1-6-0-1710860898\CustomNPCExclusions\CustomNPCExclusions.dll, ID: Esca.CustomNPCExclusions, assembly version: 1.0.0)... [20:05:09 TRACE SMAPI] Detected game patcher in assembly CustomNPCExclusions.dll. [20:05:09 TRACE SMAPI] Custom Wedding Ceremony (from Mods\Custom Wedding Ceremony-29885-1-1-0-1739250759\[CP] Custom Wedding Ceremony, ID: Airyn.CWC) [content pack]... [20:05:09 TRACE SMAPI] Cuter Mines (from Mods\Cuter Mines-12894-1-4-0-1711597747\[CP] Cuter Mines, ID: Sqbr.CuteMines) [content pack]... [20:05:09 TRACE SMAPI] Date Night Redux (from Mods\Date Night Redux-22714-2-2-2-1724163102\[CP] Date Night Redux, ID: agentlyoko.datenightredux) [content pack]... [20:05:09 TRACE SMAPI] Deep Woods (from Mods\DeepWoodsMod-4.0.1-alpha.zip-2571-4-0-1-alpha-1734267135\DeepWoodsMod\DeepWoodsMod.dll, ID: maxvollmer.deepwoodsmod, assembly version: 2.0.0)... [20:05:09 TRACE SMAPI] Deluxe Journal (from Mods\Deluxe Journal-11436-1-4-0-1732915787\DeluxeJournal\DeluxeJournal.dll, ID: MolsonCAD.DeluxeJournal, assembly version: 1.0.0)... [20:05:09 TRACE SMAPI] Detected game patcher in assembly DeluxeJournal.dll. [20:05:09 TRACE SMAPI] Destroyable Bushes (from Mods\Destroyable Bushes v1.5.1-6304-1-5-1-1735783741\DestroyableBushes\DestroyableBushes.dll, ID: Esca.DestroyableBushes, assembly version: 1.5.1)... [20:05:09 TRACE SMAPI] Detected game patcher in assembly DestroyableBushes.dll. [20:05:09 TRACE SMAPI] Dwarf Portrait Replacement (from Mods\Dwarf Portrait Replacement 1.0.7-14916-1-0-7-1739475187\Dwarf Portrait Replacement [1.0.7], ID: LavenderSkelly.DwarfPortraitReplacement) [content pack]... [20:05:09 TRACE SMAPI] East Scarp C# (from Mods\East Scarp-5787-2-4-18-1740649273\East Scarp\EastScarp\EastScarp.dll, ID: atravita.EastScarp, assembly version: 0.1.2)... [20:05:09 TRACE SMAPI] Detected game patcher in assembly EastScarp.dll. [20:05:09 TRACE SMAPI] Sword and Sorcery (SMAPI Component) (from Mods\Sword and Sorcery-12369-2-2-5-1736894432\Sword & Sorcery\[SMAPI] Sword & Sorcery\SwordAndSorcerySMAPI.dll, ID: KCC.SnS, assembly version: 2.2.4)... [20:05:09 TRACE SMAPI] Detected game patcher in assembly SwordAndSorcerySMAPI.dll. [20:05:09 TRACE SMAPI] Sword & Sorcery (CP) (from Mods\Sword and Sorcery-12369-2-2-5-1736894432\Sword & Sorcery\[CP] Sword & Sorcery, ID: DN.SnS) [content pack]... [20:05:09 TRACE SMAPI] East Scarp NPCs (from Mods\East Scarp-5787-2-4-18-1740649273\East Scarp\[CP] East Scarp NPCs, ID: Lemurkat.EastScarpNPCs.CP) [content pack]... [20:05:09 TRACE SMAPI] Forage Settings East Scarp (from Mods\East Scarp-5787-2-4-18-1740649273\East Scarp\[FTM] East Scarp, ID: Lemurkat.EastScarpe.FTM) [content pack]... [20:05:09 TRACE SMAPI] Eli and Dylan Code (from Mods\Eli and Dylan-13883-1-2-4-1736979366\[NPC] Eli and Dylan\NovaNPCTest\NovaNPCTest.dll, ID: atravita.NovaNPCTest, assembly version: 0.1.2)... [20:05:09 TRACE SMAPI] Rewrote NovaNPCTest.dll to fix Game1.getCharacterFromName method... [20:05:09 TRACE SMAPI] Detected game patcher in assembly NovaNPCTest.dll. [20:05:09 TRACE SMAPI] Eli & Dylan- Soot (from Mods\Eli and Dylan-13883-1-2-4-1736979366\[NPC] Eli and Dylan\[CC] Soot, ID: TenebrousNova.EliDylanCC) [content pack]... [20:05:09 TRACE SMAPI] Eli & Dylan (from Mods\Eli and Dylan-13883-1-2-4-1736979366\[NPC] Eli and Dylan\[CP] Eli and Dylan, ID: TenebrousNova.EliDylan.CP) [content pack]... [20:05:09 TRACE SMAPI] Ellie's Ideal Greenhouse (from Mods\Ellie's Ideal Greenhouse-7497-1-5-1725091847\[CP] Ellie's Ideal Greenhouse v.1.5.0, ID: Ellibehr.ElliesIdealGreenhouse) [content pack]... [20:05:09 TRACE SMAPI] Esca's Modding Plugins (from Mods\EMP v1.5.1-9296-1-5-1-1735421263\EscasModdingPlugins\EMP.dll, ID: Esca.EMP, assembly version: 1.5.1)... [20:05:09 TRACE SMAPI] Detected game patcher in assembly EMP.dll. [20:05:09 TRACE SMAPI] Shop Tile Framework (from Mods\Shop Tile Framework 1.0.11-5005-1-0-11-1737517180\ShopTileFramework\ShopTileFramework.dll, ID: Cherry.ShopTileFramework, assembly version: 1.0.11)... [20:05:09 TRACE SMAPI] Detected game patcher in assembly ShopTileFramework.dll. [20:05:09 TRACE SMAPI] Everyone Sells Everything (from Mods\Everyone Sells Everything-11918-1-7-1717420527\Everyone Sells Everything, ID: MortaliB.EveryoneSellsEverything) [content pack]... [20:05:09 TRACE SMAPI] Experience Bars (from Mods\Experience Bars 1.4.5-509-1-4-5-1711044927\ExperienceBars\ExperienceBars.dll, ID: spacechase0.ExperienceBars, assembly version: 1.4.5)... [20:05:09 TRACE SMAPI] (CP) H&W Fairy Garden Indoor Furniture (from Mods\Fairy Garden Indoor Furniture-9989-1-0-3-1730730086\[CP] H&W Fairy Garden Indoor Furniture, ID: HXW.FairyGardenIndoor) [content pack]... [20:05:09 TRACE SMAPI] Fievel Goes East Scarp (from Mods\Fievel Goes East Scarp-17315-1-2-1710968511\[CP] Fievel Goes East Scarp, ID: EastScarp.FGES) [content pack]... [20:05:09 TRACE SMAPI] Fishable Frogs (AT) (from Mods\Fishable Frogs-24286-1-0-0-1716188316\Fishable Frogs\Fishable Frogs\[AT] Fishable Frogs, ID: otohime.frogfish.AT) [content pack]... [20:05:09 TRACE SMAPI] Fishable Frogs (from Mods\Fishable Frogs-24286-1-0-0-1716188316\Fishable Frogs\Fishable Frogs\[CP] Fishable Frogs, ID: otohime.frogfish) [content pack]... [20:05:09 TRACE SMAPI] (FS) Frog Hat (from Mods\Frog Hat (FS)-21643-1-1-0-1715525568\[FS] Frog Hat, ID: Schmellows.FrogHat) [content pack]... [20:05:09 TRACE SMAPI] Frontier Farm (from Mods\Frontier Farm-3753-1-15-9-1741985426\Frontier Farm\[CP] Frontier Farm, ID: flashshifter.FrontierFarm) [content pack]... [20:05:09 TRACE SMAPI] Frontier Farm Forage Locations (from Mods\Frontier Farm-3753-1-15-9-1741985426\Frontier Farm\[FTM] Frontier Farm, ID: FlashShifter.FrontierFarmFTM) [content pack]... [20:05:09 TRACE SMAPI] Fruit Tree Tweaks (from Mods\Fruit Tree Tweaks For 1.6-21449-1-0-1-1740836912\FruitTreeTweaks\FruitTreeTweaks.dll, ID: chiccen.FruitTreeTweaks, assembly version: 1.0.0)... [20:05:09 TRACE SMAPI] Detected game patcher in assembly FruitTreeTweaks.dll. [20:05:09 TRACE SMAPI] (FS)BunnySnow's Closet (from Mods\FS-29259-1-0-2-1731281800\[FS]BunnySnow's closet, ID: BunnySnow.Closet) [content pack]... [20:05:09 TRACE SMAPI] (FS) vvcni cottagecore dresses1 (from Mods\FS_vvcni_Cottagecore_Dresses-32567-1-0-0-1742705100\[FS] vvcni cottagecore dresses, ID: vvcni.cottagecore.dresses.1) [content pack]... [20:05:09 TRACE SMAPI] GNMTokens (from Mods\Gender Neutrality Mod Tokens-14426-3-2-0-1732910469\GNMTokens\GNMTokens.dll, ID: Hana.GNMTokens, assembly version: 1.0.0)... [20:05:09 TRACE SMAPI] Gentle Night Lighting (from Mods\Gentle Night Lighting v2.1.2-31819-v2-1-2-1742161173\nightlight\nightlight.dll, ID: Nightlight, assembly version: 1.0.0)... [20:05:09 TRACE SMAPI] Detected game patcher in assembly nightlight.dll. [20:05:09 TRACE SMAPI] GMCM Options (from Mods\GMCMOptions 1.6.0-10505-1-6-0-1687710543\GMCMOptions\GMCMOptions.dll, ID: jltaylor-us.GMCMOptions, assembly version: 1.0.0)... [20:05:09 TRACE SMAPI] Rewrote GMCMOptions.dll to fix Farmer.changePants method, Farmer.changePantStyle method, Farmer.changeShirt method, IClickableMenu.drawToolTip method... [20:05:09 TRACE SMAPI] Detected game patcher in assembly GMCMOptions.dll. [20:05:09 TRACE SMAPI] Growable Forage and Crop Bushes (from Mods\Growable Forage and Crop Bushes-20340-1-4-7-1733760425\[CP] Growable Forage and Crop Bushes, ID: Cornucopia.GrowableForage) [content pack]... [20:05:09 TRACE SMAPI] Growable Vine Crops (from Mods\Growable Vine Crops-20951-1-0-1-1712224970\[PoE] Growable Vine Crops, ID: PrincessOfEvil.GrowableVines) [content pack]... [20:05:09 TRACE SMAPI] StardustCore (from Mods\Stardust Core-2341-3-1-1-1732480991\StardustCore\StardustCore.dll, ID: Omegasis.StardustCore, assembly version: 2.6.0)... [20:05:09 TRACE SMAPI] Happy Birthday (from Mods\Happy Birthday-520-3-19-2-1732319061\HappyBirthday\HappyBirthday.dll, ID: Omegasis.HappyBirthday, assembly version: 2.2.0)... [20:05:09 TRACE SMAPI] Happy Birthday en-US Translation Content Pack (from Mods\Happy Birthday English Content Pack-11148-1-4-2-1732318827\HappyBirthdayContentPack en-US, ID: Omegasis.HappyBirthday.ContentPack.en-US) [content pack]... [20:05:09 TRACE SMAPI] Heart Event Helper (from Mods\Heart Event Helper-21924-1-1-0-1731300727\HeartEventHelper\HeartEventHelper\HeartEventHelper.dll, ID: bungus.HeartEventHelper, assembly version: 1.0.0)... [20:05:09 TRACE SMAPI] Detected game patcher in assembly HeartEventHelper.dll. [20:05:09 TRACE SMAPI] Heart Event Helper - Icons (CP) (from Mods\Heart Event Helper-21924-1-1-0-1731300727\HeartEventHelper\HeartEventHelper-Icons, ID: bungus.HEHIcons) [content pack]... [20:05:09 TRACE SMAPI] Elle's New Horses (from Mods\Horse Replacements-3169-1-1-5-1607969473\[CP] Elle's New Horses, ID: Elle.NewHorses) [content pack]... [20:05:09 TRACE SMAPI] (CP) H&W Decorative Plants Furniture Set (from Mods\HxW Decorative Plants Furniture Set-27174-1-0-2-1730729846\[CP] H&W Decorative Plants Furniture, ID: HXW.DecoPlants) [content pack]... [20:05:09 TRACE SMAPI] Immersive Children (from Mods\Immersive Children-21412-1-4-0-1714190550\[CP] Immersive Children, ID: xiao.ImmersiveChildren) [content pack]... [20:05:09 TRACE SMAPI] Immersive Family (from Mods\Immersive Family (Portrait Version)-18972-2-2-6-1733204460\Immersive Family (Portrait Version)\[CP] Immersive Family, ID: xiao.ImmersiveFamily) [content pack]... [20:05:09 TRACE SMAPI] Unique Children Talk (from Mods\Unique Children Talk 2.7-9540-2-7-1722979484\UniqueChildren Talk\UniqueChildren Talk.dll, ID: shaklin.uniquechildrentalk, assembly version: 2.6.0)... [20:05:09 TRACE SMAPI] Immersive Unique Children Talk (from Mods\Immersive Unique Children Talk-17054-4-0-0-1728904077\[CP] Immersive Unique Children Talk, ID: xiao.IUCT) [content pack]... [20:05:09 TRACE SMAPI] (CP) Polyamory Sweet! (from Mods\PolyamorySweet-20599-1-3-0-1741343188\PolyamorySweet\[CP] Polyamory Sweet, ID: ApryllForever.CPPolyamorySweet) [content pack]... [20:05:09 TRACE SMAPI] Integrated Minecarts (CP Component) (from Mods\Integrated Minecarts for SDV 1.6.14-11881-4-5-12-1740586925\Integrated Minecarts\[CP] Integrated Minecarts, ID: jibb.minecarts) [content pack]... [20:05:09 TRACE SMAPI] Integrated Minecarts (SMAPI Component) (from Mods\Integrated Minecarts for SDV 1.6.14-11881-4-5-12-1740586925\Integrated Minecarts\IntegratedMinecarts\IntegratedMinecarts.dll, ID: jibb.minecarts.C, assembly version: 1.0.0)... [20:05:09 TRACE SMAPI] Detected game patcher in assembly IntegratedMinecarts.dll. [20:05:09 TRACE SMAPI] Island Cellar Update (from Mods\Island Cellar Update-21177-1-0-1-1711570698\[CP]Island Cellar Update, ID: IamSaulC.IslandCellar) [content pack]... [20:05:09 TRACE SMAPI] Jen's Cozy Cellar (from Mods\Jen's Cozy Cellar-5664-2-0-0-1711857591\[CP] Jen's Cozy Cellar, ID: jenf1.cozycellar) [content pack]... [20:05:09 TRACE SMAPI] Joja Clearance Bin CP (from Mods\Joja Clearance Bin-9601-1-0-0-1631268195\[CS] Joja Clearance Bin\[CP] Joja Clearance Bin, ID: CopperSun.JojaClearanceCP) [content pack]... [20:05:09 TRACE SMAPI] Joja Clearance Bin STF (from Mods\Joja Clearance Bin-9601-1-0-0-1631268195\[CS] Joja Clearance Bin\[STF] Joja Clearance Bin, ID: CopperSun.JojaClearanceSTF) [content pack]... [20:05:09 TRACE SMAPI] (FS) Katy's Closet No.1 (from Mods\Katy's Closet No.1-32180-1-2-1741873029\[FS] Katy's Closet No.1, ID: KatyDTK.FS.KatysClosetno1) [content pack]... [20:05:09 TRACE SMAPI] Katy's Closet No.2 (from Mods\Katy's Closet No.2-32359-1-0-1741887287\[FS] Katy's Closet No.2, ID: KatyDTK.FS.KatysClosetNo2) [content pack]... [20:05:09 TRACE SMAPI] (CP) Large Void Eggs (from Mods\Large Void Egg-24772-1-0-0-1717287059\[CP] Large Void Egg, ID: Strobe.largevoidegg) [content pack]... [20:05:09 TRACE SMAPI] Lasting Conversation Topics (from Mods\Lasting Conversation Topics-14377-0-3-0-1711314662\LastingConversationTopics\LastingConversationTopics.dll, ID: sophie.LastingConversationTopics, assembly version: 0.2.1)... [20:05:09 TRACE SMAPI] Xiddav's Tilesheet (from Mods\Xiddav's Tilesheet-10881-1-6-6-1741049801\[CP] Xiddav's Tilesheet, ID: xiddav.tilesheet) [content pack]... [20:05:09 TRACE SMAPI] Xiddav's Little Red School House (from Mods\Little Red Schoolhouse-9695-2-0-2-1742147616\Xiddav's Little Red School House, ID: Xiddav.LittleRedSchoolHouse) [content pack]... [20:05:09 TRACE SMAPI] StardewUI (from Mods\StardewUI-28870-0-6-1-1739375369\StardewUI\StardewUI.dll, ID: focustense.StardewUI, assembly version: 0.6.1)... [20:05:10 TRACE SMAPI] Detected game patcher in assembly StardewUI.dll. [20:05:10 TRACE SMAPI] Livestock Bazaar (from Mods\Livestock Bazaar-29997-1-2-0-1742608237\LivestockBazaar\LivestockBazaar.dll, ID: mushymato.LivestockBazaar, assembly version: 1.2.0)... [20:05:10 TRACE SMAPI] Detected game patcher in assembly LivestockBazaar.dll. [20:05:10 TRACE SMAPI] Lookup Anything (from Mods\Lookup Anything 1.50.0-541-1-50-0-1743022418\LookupAnything\LookupAnything.dll, ID: Pathoschild.LookupAnything, assembly version: 1.50.0)... [20:05:10 TRACE SMAPI] Lumisteria Buildings (from Mods\Lumisteria Buildings-196-3-1-0-1608722610\[CP] Lumisteria Buildings, ID: Lumisteria.LumisteriaBuildings) [content pack]... [20:05:10 TRACE SMAPI] Luny's Flower Veils (from Mods\Luny's Flower Veils for Fashion Sense-28270-1-3-1728116003\[FS] Luny's Flower Veils, ID: Luny.FlowerVeils) [content pack]... [20:05:10 TRACE SMAPI] Luny's Salon (from Mods\Luny's Salon for FS-24746-1-3-1719946304\[FS] Luny's Salon, ID: Luny.Salon) [content pack]... [20:05:10 TRACE SMAPI] (FS) luoli Clothing Line7 (from Mods\Luo Li's top and skirt44-32237-1-6-1741501305\[FS] 洛离的上衣与裙子44, ID: luoli.luoliClothingLine7) [content pack]... [20:05:10 TRACE SMAPI] Lurking in the Dark (from Mods\Lurking in the Dark - Even More Kids (Plus Bows)-10770-3-0-6-1739765154\Lurking in the Dark, ID: 7thAxis.LitD.CP) [content pack]... [20:05:10 TRACE SMAPI] Machine Terrain Framework (from Mods\Machine Terrain Framework-22975-1-9-2-1742507895\CustomTapperFramework\CustomTapperFramework.dll, ID: selph.CustomTapperFramework, assembly version: 1.0.0)... [20:05:10 TRACE SMAPI] Detected game patcher in assembly CustomTapperFramework.dll. [20:05:10 TRACE SMAPI] Mail Services Mod (from Mods\MailServicesMod-v1.6.2-7842-1-6-2-1742415354\MailServicesMod\MailServicesMod.dll, ID: Digus.MailServicesMod, assembly version: 1.0.0)... [20:05:10 TRACE SMAPI] Detected game patcher in assembly MailServicesMod.dll. [20:05:10 TRACE SMAPI] Mini Bars (from Mods\Mini Bars 1.0.5-8329-1-0-5-1736507424\MiniBars\MiniBars.dll, ID: Coldopa.MiniBars, assembly version: 1.0.0)... [20:05:10 TRACE SMAPI] Unique Response Core (from Mods\MissCoriel's Unique Courtship Response CORE-8284-2-1-5-1717056497\ResponseCore\ResponseCore.dll, ID: misscoriel.UCRFix, assembly version: 1.1.10)... [20:05:10 TRACE SMAPI] More Nightly Events (from Mods\More Nightly Events-22612-0-4-0-1730741976\MoreNightlyEvents\MoreNightlyEvents.dll, ID: leclair.morenightlyevents, assembly version: 0.4.0)... [20:05:10 TRACE SMAPI] Rewrote MoreNightlyEvents.dll to fix ItemQueryContext..ctor method... [20:05:10 TRACE SMAPI] Detected game patcher in assembly MoreNightlyEvents.dll. [20:05:10 TRACE SMAPI] More Books (from Mods\MoreBooks-23891-1-1-10-1726786492\MoreBooks\MoreBooks\MoreBooks.dll, ID: jeWel.MoreBooksCode, assembly version: 1.0.0)... [20:05:10 TRACE SMAPI] MoreBooks (from Mods\MoreBooks-23891-1-1-10-1726786492\MoreBooks\[CP] MoreBooks, ID: jeWel.MoreBooks) [content pack]... [20:05:10 TRACE SMAPI] NatureInValleyContent (from Mods\Nature In The Valley-30138-1-2-9-1740955070\[Gen]NatureInTheValley\[CP]NatureInTheValley, ID: Nature.NatureInValleyContent) [content pack]... [20:05:10 TRACE SMAPI] NatureIntheValley (from Mods\Nature In The Valley-30138-1-2-9-1740955070\[Gen]NatureInTheValley\NatureInTheValley\NatureInTheValley.dll, ID: Nature.NatureInTheValley, assembly version: 1.5.3)... [20:05:10 TRACE SMAPI] Detected game patcher in assembly NatureInTheValley.dll. [20:05:10 TRACE SMAPI] No More Lag (from Mods\No More Lag (v1.0.2)-28950-1-0-2-1730920496\No More Lag\No More Lag.dll, ID: NoNameKz.NoMoreLag, assembly version: 1.0.0)... [20:05:10 TRACE SMAPI] Rewrote No More Lag.dll to fix Game1.currentSeason (field => property)... [20:05:10 TRACE SMAPI] Nora The Herpetologist (from Mods\Nora the Herpetologist-18176-2-0-3-1739633932\[NPC] Nora the Herpetologist v.2.0.3\[CP] The Herpetologist, ID: Bagi.Nora.CP) [content pack]... [20:05:10 TRACE SMAPI] CustomCompanionVoid (from Mods\NPC Lavril - Ultimate Fix-10016-2-2-0-1712364970\[NPC] Lavril\[CC] Void, ID: Arknir27.VoidCC) [content pack]... [20:05:10 TRACE SMAPI] Lavril - East Scarp NPC (King's Raid) (from Mods\NPC Lavril - Ultimate Fix-10016-2-2-0-1712364970\[NPC] Lavril\[CP] Lavril, ID: Arknir27.Lavril) [content pack]... [20:05:10 TRACE SMAPI] Lucikiel - New Custom NPC Mod (King's Raid) (from Mods\NPC Lucikiel - 10-Heart Event Fix (SDV 1.6)-6307-2-1-0-1713214044\[CP] Lucikiel, ID: Arknir.Lucikiel) [content pack]... [20:05:10 TRACE SMAPI] NPC Tokens (from Mods\NPCTokens-23637-1-0-2-1717278176\NPCTokens\NPCTokens.dll, ID: siliconmodding.NPCTokens, assembly version: 1.0.0)... [20:05:10 TRACE SMAPI] Part of a Saloon Breakfast (from Mods\Part of a Saloon Breakfast-17775-2-1-11-1738718462\[CP] Part of a Saloon Breakfast, ID: agentlyoko.stardropbreakfast) [content pack]... [20:05:10 TRACE SMAPI] Part of the Community (from Mods\Part of the Community-923-1-2-0-1719195165\PartOfTheCommunity\PartOfTheCommunity.dll, ID: SpaceBaby.PartOfTheCommunity, assembly version: 1.1.0)... [20:05:10 TRACE SMAPI] Clown Sharp (from Mods\Passerby Cemetery-22600-2-57-0-1743142888\[CP] PasserbyCemetery\ClownSharp\ClownSharp.dll, ID: DecidedlyHuman.ClownSharp, assembly version: 2.1.0)... [20:05:10 TRACE SMAPI] Detected game patcher in assembly ClownSharp.dll. [20:05:10 TRACE SMAPI] PoohCore (from Mods\PoohCore-22941-1-0-0-1715096513\PoohCore\PoohCore.dll, ID: poohnhi.PoohCore, assembly version: 1.0.0)... [20:05:10 TRACE SMAPI] Rewrote PoohCore.dll to fix ArgUtility.TryGetInt method, ArgUtility.TryGetOptionalInt method... [20:05:10 TRACE SMAPI] Detected game patcher in assembly PoohCore.dll. [20:05:10 TRACE SMAPI] Unlockable Bundles (from Mods\Unlockable Bundles-17265-3-7-4-1741630788\Unlockable Bundles\Unlockable Bundles.dll, ID: DLX.Bundles, assembly version: 1.0.0)... [20:05:11 TRACE SMAPI] Detected game patcher in assembly Unlockable Bundles.dll. [20:05:11 TRACE SMAPI] Secret Note Framework (from Mods\SecretNoteFramework-1.1.3-25055-1-1-3-1741882108\SecretNoteFramework\SecretNoteFramework.dll, ID: ichortower.SecretNoteFramework, assembly version: 1.1.3)... [20:05:11 TRACE SMAPI] Detected game patcher in assembly SecretNoteFramework.dll. [20:05:11 TRACE SMAPI] Passerby Cemetery (from Mods\Passerby Cemetery-22600-2-57-0-1743142888\[CP] PasserbyCemetery\[CP] PC Content, ID: Fellowclown.PC) [content pack]... [20:05:11 TRACE SMAPI] PC FTM (from Mods\Passerby Cemetery-22600-2-57-0-1743142888\[CP] PasserbyCemetery\[FTM] PC, ID: Fellowclown.PCFTM) [content pack]... [20:05:11 TRACE SMAPI] (CP) H&W Plant Lovers Furniture (from Mods\Plant Lovers-27124-1-0-2-1730729895\[CP] H&W Plant Lovers Furniture, ID: HXW.PlantLoversFurni) [content pack]... [20:05:11 TRACE SMAPI] Polyamory Sweet Bed (from Mods\PolyamorySweet-20599-1-3-0-1741343188\PolyamorySweet\PolyamorySweetBed\PolyamorySweetBed.dll, ID: ApryllForever.PolyamorySweetBed, assembly version: 1.0.0)... [20:05:11 TRACE SMAPI] Detected game patcher in assembly PolyamorySweetBed.dll. [20:05:11 TRACE SMAPI] PolyamorySweet Kiss (from Mods\PolyamorySweet-20599-1-3-0-1741343188\PolyamorySweet\PolyamorySweetKiss\PolyamorySweetKiss.dll, ID: ApryllForever.PolyamorySweetKiss, assembly version: 1.0.0)... [20:05:11 TRACE SMAPI] Detected game patcher in assembly PolyamorySweetKiss.dll. [20:05:11 TRACE SMAPI] Polyamory Sweet Love (from Mods\PolyamorySweet-20599-1-3-0-1741343188\PolyamorySweet\PolyamorySweetLove\PolyamorySweetLove.dll, ID: ApryllForever.PolyamorySweetLove, assembly version: 1.0.0)... [20:05:11 TRACE SMAPI] Detected game patcher in assembly PolyamorySweetLove.dll. [20:05:11 TRACE SMAPI] PolyamorySweet Rooms (from Mods\PolyamorySweet-20599-1-3-0-1741343188\PolyamorySweet\PolyamorySweetRooms\PolyamorySweetRooms.dll, ID: ApryllForever.PolyamorySweetRooms, assembly version: 1.0.0)... [20:05:11 TRACE SMAPI] Detected game patcher in assembly PolyamorySweetRooms.dll. [20:05:11 TRACE SMAPI] Polyamory Sweet Wedding (from Mods\PolyamorySweet-20599-1-3-0-1741343188\PolyamorySweet\PolyamorySweetWedding\PolyamorySweetWedding.dll, ID: ApryllForever.PolyamorySweetWedding, assembly version: 1.0.0)... [20:05:11 TRACE SMAPI] Detected game patcher in assembly PolyamorySweetWedding.dll. [20:05:11 TRACE SMAPI] TDIT - Dialogue Box for Mariner (from Mods\Portraits for Vendors 1.9.3 - Nyapu's Portraits-20414-1-9-3-1740664113\Portraits for Vendors\OldMarinerDialogue\OldMarinerDialogue.dll, ID: DolphINaF.Kedi.MarinerDialogue, assembly version: 1.0.0)... [20:05:11 TRACE SMAPI] Detected game patcher in assembly OldMarinerDialogue.dll. [20:05:11 TRACE SMAPI] TDIT - Portraits for Vendors (from Mods\Portraits for Vendors 1.9.3 - Nyapu's Portraits-20414-1-9-3-1740664113\Portraits for Vendors\[CP] Portraits for Vendors, ID: DolphINaF.VendorPortraits) [content pack]... [20:05:11 TRACE SMAPI] PredictReactionToGift (from Mods\PredictReactionToGift_1.0.5.zip-28556-1-0-5-1730813784\PredictReactionToGift\PredictReactionToGift.dll, ID: YunHikari.PredictReactionToGift, assembly version: 1.0.0)... [20:05:11 TRACE SMAPI] Detected game patcher in assembly PredictReactionToGift.dll. [20:05:11 TRACE SMAPI] Producer Framework Mod (from Mods\ProducerFrameworkMod-v1.9.7-4970-1-9-7-1739214803\ProducerFrameworkMod\ProducerFrameworkMod.dll, ID: Digus.ProducerFrameworkMod, assembly version: 1.0.0)... [20:05:11 TRACE SMAPI] Detected game patcher in assembly ProducerFrameworkMod.dll. [20:05:11 TRACE SMAPI] Profession Books (from Mods\Profession Books-30767-1-0-0-1737167774\ProfessionBooks\ProfessionBooks.dll, ID: tlitookilakin.ProfessionBooks, assembly version: 1.0.0)... [20:05:11 TRACE SMAPI] QuickSave (from Mods\QuickSave-26194-1-2-1-1739445250\QuickSave\QuickSave.dll, ID: DLX.QuickSave, assembly version: 1.0.0)... [20:05:11 TRACE SMAPI] Detected game patcher in assembly QuickSave.dll. [20:05:11 TRACE SMAPI] Range Highlight (from Mods\RangeHighlight 4.2.1-6752-4-2-1-1717865929 (1)\RangeHighlight\RangeHighlight.dll, ID: jltaylor-us.RangeHighlight, assembly version: 1.0.0)... [20:05:11 TRACE SMAPI] Remapping (from Mods\Remapping 1.6-29049-1-2-0-1740339482\Remapping, ID: ReMapping.Vlgor) [content pack]... [20:05:11 TRACE SMAPI] Ripley's Farm Animals (from Mods\Ripley the Farmer-32660-1-0-1-1743106672\[NPC] Ripley\[CC] Ripley, ID: Clara.RipleyCC) [content pack]... [20:05:11 TRACE SMAPI] Sunberry Village - Custom Companions (from Mods\Sunberry Village-11111-1-0-2-1742757392\Sunberry Village\[CC] Sunberry Village, ID: skellady.SBVCC) [content pack]... [20:05:11 TRACE SMAPI] Sunberry Village - Farm Type Manager (from Mods\Sunberry Village-11111-1-0-2-1742757392\Sunberry Village\[FTM] Sunberry Village, ID: skellady.SBVFTM) [content pack]... [20:05:11 TRACE SMAPI] (C#) Sunberry Village (from Mods\Sunberry Village-11111-1-0-2-1742757392\Sunberry Village\[C#] Sunberry Village\SunberryVillage.dll, ID: SunberryTeam.SBVSMAPI, assembly version: 1.0.2)... [20:05:11 TRACE SMAPI] Detected game patcher in assembly SunberryVillage.dll. [20:05:11 TRACE SMAPI] Sunberry Village - Content Patcher (from Mods\Sunberry Village-11111-1-0-2-1742757392\Sunberry Village\[CP] Sunberry Village, ID: skellady.SBVCP) [content pack]... [20:05:11 TRACE SMAPI] Ripley (from Mods\Ripley the Farmer-32660-1-0-1-1743106672\[NPC] Ripley\[CP] Ripley, ID: Clara.Ripley) [content pack]... [20:05:11 TRACE SMAPI] RushOrders-Continued (from Mods\RushOrders-Continued 1.2.3-30033-1-2-3-1739091038\RushOrders-Continued\RushOrders-Continued.dll, ID: recon88.RushOrders-Continued, assembly version: 1.2.3)... [20:05:11 TRACE SMAPI] Save Backup (from Mods\SaveBackup\SaveBackup.dll, ID: SMAPI.SaveBackup, assembly version: 4.2.1)... [20:05:11 TRACE SMAPI] Elle's Seasonal Buildings (from Mods\Seasonal Buildings-1993-1-3-5-1711570869\[CP] Elle's Seasonal Buildings, ID: Elle.SeasonalBuildings) [content pack]... [20:05:11 TRACE SMAPI] Seasonal Cute Characters ES (from Mods\Seasonal Cute Characters - ES-16045-1-0-3-1696143152\[CP] Seasonal Cute Characters East Scarp, ID: Poltergeister.SeasonalCuteSpritesES) [content pack]... [20:05:11 TRACE SMAPI] Seasonal Wedding Arch (from Mods\Seasonal Wedding Arch-23020-1-2-0-1733631545\[CP] Seasonal Wedding Arch, ID: KaileyStardew.WeddingArch) [content pack]... [20:05:11 TRACE SMAPI] Self Checkout (from Mods\Self-Checkout-31770-1-0-1-1740256333\SelfCheckout\SelfCheckout.dll, ID: furyx639.SelfCheckout, assembly version: 1.0.1)... [20:05:11 TRACE SMAPI] Detected game patcher in assembly SelfCheckout.dll. [20:05:11 TRACE SMAPI] Wild Animals (from Mods\SH's Wild Animals-9063-1-2-6-1732015001\Wild Animals\[CC] Wild Animals, ID: SmolHooman.WildAnimalsCC) [content pack]... [20:05:11 TRACE SMAPI] SmolHooman's Wild Animals (from Mods\SH's Wild Animals-9063-1-2-6-1732015001\Wild Animals\[CP] Wild Animals, ID: SmolHooman.WildAnimals) [content pack]... [20:05:11 TRACE SMAPI] Simple Crop Label (from Mods\Simple Crop Label (6.0.2)-314-6-0-2-1731338209\SimpleCropLabel\SimpleCropLabel.dll, ID: SimpleCropLabel, assembly version: 0.0.0)... [20:05:11 TRACE SMAPI] SkipFishingMinigame (from Mods\SkipFishingMinigameDotnet5 0.7.4.zip-2697-0-7-4-1730760643\SkipFishingMinigameDotnet5\SkipFishingMinigame.dll, ID: DewMods.StardewValleyMods.SkipFishingMinigame, assembly version: 1.0.0)... [20:05:11 TRACE SMAPI] SkullCavernElevator (from Mods\SkullCavernElevator-963-1-6-2-1730921454\SkullCavernElevator\SkullCavernElevator.dll, ID: SkullCavernElevator, assembly version: 1.6.0)... [20:05:11 TRACE SMAPI] *SorryLabCore* (from Mods\SorryLabCore_1.0.5.zip-29793-1-0-5-1734435109\SorryLabCore\SorryLabCore.dll, ID: YunHikari.SorryLabCore, assembly version: 1.0.0)... [20:05:11 TRACE SMAPI] Detected game patcher in assembly SorryLabCore.dll. [20:05:11 TRACE SMAPI] *SmartSprinker* (from Mods\SmartSprinker_1.0.4.zip-29795-1-0-4-1734593844\SmartSprinker\SmartSprinker.dll, ID: YunHikari.SmartSprinker, assembly version: 1.0.0)... [20:05:11 TRACE SMAPI] Detected game patcher in assembly SmartSprinker.dll. [20:05:11 TRACE SMAPI] Social Page Order Redux (from Mods\Social Page Order Redux-23374-1-2-1-1735524342\SocialPageOrderRedux\SocialPageOrderRedux.dll, ID: FlyingTNT.SocialPageOrderRedux, assembly version: 1.0.0)... [20:05:11 TRACE SMAPI] Detected game patcher in assembly SocialPageOrderRedux.dll. [20:05:11 TRACE SMAPI] SocializingSkill (from Mods\SocializingSkill-14142-2-1-1-1731638101\SocializingSkill\SocializingSkill\SocializingSkill.dll, ID: drbirbdev.SocializingSkill, assembly version: 2.1.1)... [20:05:11 TRACE SMAPI] Detected game patcher in assembly SocializingSkill.dll. [20:05:11 TRACE SMAPI] (CP) Socializing Skill (from Mods\SocializingSkill-14142-2-1-1-1731638101\SocializingSkill\[CP] SocializingSkill, ID: drbirbdev.SocializingSkill.CP) [content pack]... [20:05:11 TRACE SMAPI] Solid Foundations - Automate Integration (from Mods\Solid Foundations Automate 1.0.0-beta.1-12311-1-0-0-beta-1-1655263745\SolidFoundationsAutomate\SolidFoundationsAutomate.dll, ID: PeacefulEnd.SolidFoundationsAutomate, assembly version: 1.0.0)... [20:05:11 TRACE SMAPI] Failed: it requires mods which aren't installed (PeacefulEnd.SolidFoundations). [20:05:11 TRACE SMAPI] Special Power Utilities (from Mods\Special Power Utilities-22300-2-3-3-1741761128\SpecialPowerUtilities\SpecialPowerUtilities.dll, ID: Spiderbuttons.SpecialPowerUtilities, assembly version: 1.0.0)... [20:05:11 TRACE SMAPI] Detected game patcher in assembly SpecialPowerUtilities.dll. [20:05:11 TRACE SMAPI] Stardew Aquarium Code (from Mods\Stardew Aquarium-6372-2-3-0-1740690401\StardewAquarium\StardewAquarium\StardewAquarium.dll, ID: Cherry.StardewAquarium, assembly version: 2.1.1)... [20:05:11 TRACE SMAPI] Detected game patcher in assembly StardewAquarium.dll. [20:05:11 TRACE SMAPI] Stardew Aquarium (CP) (from Mods\Stardew Aquarium-6372-2-3-0-1740690401\StardewAquarium\[CP] Stardew Aquarium, ID: Gervig91.StardewAquariumCP) [content pack]... [20:05:11 TRACE SMAPI] Stardew Aquarium Custom Companions (from Mods\Stardew Aquarium-6372-2-3-0-1740690401\StardewAquarium\[CC] Stardew Aquarium, ID: Gervig91.StardewAquariumCC) [content pack]... [20:05:11 TRACE SMAPI] StardewHack (from Mods\Stardew Hack-3213-7-4-1730901861\StardewHack\StardewHack.dll, ID: bcmpinc.StardewHack, assembly version: 7.4.0)... [20:05:11 TRACE SMAPI] Detected game patcher in assembly StardewHack.dll. [20:05:11 TRACE SMAPI] H&W Sweetheart Accessories Fashion Sense Pack (from Mods\Sweetheart Hair-27595-2-0-1731082212\H&W Sweetheart Hairstyles\[FS] H&W Sweetheart Hair Accessories, ID: HXW.SweetheartAccessoriesFS) [content pack]... [20:05:11 TRACE SMAPI] H&W Sweetheart Hairstyles Fashion Sense Pack (from Mods\Sweetheart Hair-27595-2-0-1731082212\H&W Sweetheart Hairstyles\[FS] H&W Sweetheart Hairstyles, ID: HXW.SweetheartHairstylesFS) [content pack]... [20:05:11 TRACE SMAPI] The Last Smoluanu: A Dwarf Expansion (from Mods\The Last Smoluanu A Dwarf Expansion-9642-1-1-4-1740383748\[CP] The Last Smoluanu, ID: Lemurkat.Dwarf.CP) [content pack]... [20:05:11 TRACE SMAPI] The Return of Immersive Scarecrows (from Mods\The Return of Immersive Scarecrows-20701-1-0-7-1711550658\ImmersiveScarecrows\ImmersiveScarecrows.dll, ID: lucaskfreitas.ImmersiveScarecrows, assembly version: 1.0.0)... [20:05:11 TRACE SMAPI] Rewrote ImmersiveScarecrows.dll to fix GameLocation.getTileIndexAt method... [20:05:11 TRACE SMAPI] Detected game patcher in assembly ImmersiveScarecrows.dll. [20:05:11 TRACE SMAPI] (CP) The Return of More Backpack Upgrades (from Mods\The Return Of More Backpack Upgrades-21591-1-0-2-1712389362\MoreBackpackUpgrades, ID: platinummyr.CPMoreBackpacks) [content pack]... [20:05:11 TRACE SMAPI] To-Dew (from Mods\ToDew 2.2.1-7409-2-2-1-1733600116\ToDew\ToDew.dll, ID: jltaylor-us.ToDew, assembly version: 1.0.0)... [20:05:11 TRACE SMAPI] Tractor Mod (from Mods\Tractor Mod 4.22.1-1401-4-22-1-1739333382\TractorMod\TractorMod.dll, ID: Pathoschild.TractorMod, assembly version: 4.22.1)... [20:05:11 TRACE SMAPI] Train Station (from Mods\Train Station 2.2.0-6183-2-2-0-1737931727\TrainStation\TrainStation.dll, ID: Cherry.TrainStation, assembly version: 2.2.0)... [20:05:11 TRACE SMAPI] TrinketTinker (from Mods\TrinketTinker-29073-1-5-8-1742870435\TrinketTinker\TrinketTinker.dll, ID: mushymato.TrinketTinker, assembly version: 1.5.8)... [20:05:11 TRACE SMAPI] UI Info Suite 2 (from Mods\UI Info Suite 2 v2.3.7-7098-v2-3-7-1731439440\UIInfoSuite2\UIInfoSuite2.dll, ID: Annosz.UiInfoSuite2, assembly version: 2.3.7)... [20:05:11 TRACE SMAPI] Upper-grade (from Mods\Uppergrade 1.3.0-23823-1-3-0-1734812275\[CP] Uppergrade, ID: Molenfeuer.Uppergrade) [content pack]... [20:05:11 TRACE SMAPI] Vanilla Plus Professions (from Mods\Vanilla Plus Professions-20054-1-0-7-1741410516\Vanilla Plus Professions\VanillaPlusProfessions\VanillaPlusProfessions.dll, ID: KediDili.VanillaPlusProfessions, assembly version: 1.0.0)... [20:05:11 TRACE SMAPI] Detected game patcher in assembly VanillaPlusProfessions.dll. [20:05:11 TRACE SMAPI] (CP) VPP Data (from Mods\Vanilla Plus Professions-20054-1-0-7-1741410516\Vanilla Plus Professions\[CP] VPP Data, ID: KediDili.VPPData.CP) [content pack]... [20:05:11 TRACE SMAPI] Visible Fish (from Mods\Visible FIsh 0.4.2-8897-0-4-2-1716408510\VisibleFish\showFishInWater.dll, ID: shekurika.WaterFish, assembly version: 1.0.0)... [20:05:11 TRACE SMAPI] Rewrote showFishInWater.dll to fix ArgUtility.TryGet method, ArgUtility.TryGetFloat method, ArgUtility.TryGetInt method, ItemQueryContext..ctor method... [20:05:11 TRACE SMAPI] Detected game patcher in assembly showFishInWater.dll. [20:05:11 TRACE SMAPI] (CP)Volcano shop sells Dragon Tooth and more. (from Mods\Volcano Shop sells Dragon Tooth and more-29721-1-5-0-1741488351\[CP] Volcano Shop sells Dragon Tooth and more, ID: sadnumbme.ValcanoShopSellsDragonTooth) [content pack]... [20:05:11 TRACE SMAPI] (FTM) Walk to the Desert Redux (from Mods\Walk to the Desert Redux - 1.3.3-8630-1-3-3-1713517492\Walk to the Desert Redux 1.3.3\[FTM] WTDR, ID: Tarniyar.FTM.WalkToDesert) [content pack]... [20:05:11 TRACE SMAPI] Warp Network (from Mods\Warp Network-8567-1-3-3-1674667332\WarpNetwork\WarpNetwork.dll, ID: tlitookilakin.warpnetwork, assembly version: 1.3.3)... [20:05:11 TRACE SMAPI] Failed: it requires mods which aren't installed (tlitookilakin.AeroCore). [20:05:11 TRACE SMAPI] Wear More Rings (from Mods\Wear More Rings-3214-7-7-1731262050\WearMoreRings\WearMoreRings.dll, ID: bcmpinc.WearMoreRings, assembly version: 7.7.0)... [20:05:11 TRACE SMAPI] Detected game patcher in assembly WearMoreRings.dll. [20:05:11 TRACE SMAPI] Witchy Decorations for Content Patcher (from Mods\Witchy Decorations for CP-23106-1-0-0-1713907621\[CP] Witchy Decorations, ID: jenf1.ManaKirelWitchyDecorations) [content pack]... [20:05:11 TRACE SMAPI] Wren the Plumber - Custom NPC (from Mods\Wren the Plumber-14286-1-0-0-1742571530\[NPC] Wren, ID: tiakall.wren) [content pack]... [20:05:11 TRACE SMAPI] Yet Another Cooking Skill (from Mods\YACS-1.6-v1.9.0-22681-1-9-0-1732168297\CookingSkillRedux\CookingSkillRedux\CookingSkillRedux.dll, ID: moonslime.CookingSkill, assembly version: 1.0.0)... [20:05:11 TRACE SMAPI] Detected game patcher in assembly CookingSkillRedux.dll. [20:05:11 TRACE SMAPI] (CP) Yet Another Cooking Skill (from Mods\YACS-1.6-v1.9.0-22681-1-9-0-1732168297\CookingSkillRedux\[CP] CookingSkill, ID: moonslime.CookingSkill.CP) [content pack]... [20:05:11 INFO SMAPI] Loaded 112 mods: [20:05:11 INFO SMAPI] (C#) Sunberry Village 1.0.2 by Sunberry Team | Code portion of Sunberry Village. [20:05:11 INFO SMAPI] *SmartSprinker* 1.0.4 by YunHikari | This mod enhances your sprinklers with various functionalities, from tilling soil and planting seeds to harvesting crops, making all tasks much easier. [20:05:11 INFO SMAPI] *SorryLabCore* 1.0.5 by YunHikari | Core mod for YunHikari's mods. [20:05:11 INFO SMAPI] Alternative Textures 8.0.0 by PeacefulEnd | Framework which allows the usage of different textures for placeable items in Stardew Valley. [20:05:11 INFO SMAPI] ArchaeologySkill 2.12.1 by moonslime | Adds a skill related to digging and panning. [20:05:11 INFO SMAPI] AutoFillPetBowl 0.0.3 by Siweipancc | Auto fill pet's bowl. [20:05:11 INFO SMAPI] AutoGrab Truffles 1.1.1 by Frostiverse | Auto-Grabbers inside of barns with pigs will collect the truffles that the pigs of that barn find anywhere on your farm. [20:05:11 INFO SMAPI] Automate 2.3.3 by Pathoschild | Lets you automate crafting machines, fruit trees, and more by connecting them to chests. [20:05:11 INFO SMAPI] Autonomals 1.2.0 by DespairScent | Prevents farm animals from "freezing" when there are no players on the farm [20:05:11 INFO SMAPI] Better Crafting 2.18.0 by Khloe Leclair | Replaces the vanilla crafting menu with an improved reimplementation with support for favorites, categories, and that doesn't lock nearby chests in multiplayer. [20:05:11 INFO SMAPI] Better Truffles 1.0.5 by temisthem | Pigs can dig for truffles in tall grass. [20:05:11 INFO SMAPI] Binning Skill 2.1.0 by drbirbdev | Adds a skill related to digging through trashcans. [20:05:11 INFO SMAPI] BirbCore 1.1.0 by drbirbdev | Core Functionality for drbirbdev mods [20:05:11 INFO SMAPI] BossBattles 1.0.10 by Nature | Adds boss battles to breakpoints in the mines. [20:05:11 INFO SMAPI] Bus Locations (1.6 fix by Sean) 0.0.1 by nanzington & Sean | A framework that lets modders dynamically add new locations for the bus to go to. [20:05:11 INFO SMAPI] Button's Extra Books 3.2.1 by Spiderbuttons | Adds more books and powers that can be obtained from the bookseller and other various places. [20:05:11 INFO SMAPI] Button's Extra Trigger Action Stuff 2.13.1 by Spiderbuttons | A whole bunch of triggers, actions, game state queries, and tokenizable strings for Content Patcher mod authors to utilize. [20:05:11 INFO SMAPI] Calcifer 0.1.0 by sophie | Core mod and various utilities. [20:05:11 INFO SMAPI] Central Station 1.2.0 by Pathoschild | Lets you travel to other mods' destinations by boat, bus, or train through the Central Station. [20:05:11 INFO SMAPI] CJB Show Item Sell Price 1.10.2 by CJBok and Pathoschild | Show item sell price in your inventory! [20:05:11 INFO SMAPI] Clown Sharp 2.57.0 by DecidedlyHuman | Where all of the C# sorcery for Passerby Cemetary lives. [20:05:11 INFO SMAPI] Console Commands 4.2.1 by SMAPI | Adds SMAPI console commands that let you manipulate the game. [20:05:11 INFO SMAPI] Content Patcher 2.6.1 by Pathoschild | Loads content packs which edit game data, images, and maps without changing the game files. [20:05:11 INFO SMAPI] Convenient Inventory 1.5.6 by gaussfire | Adds convenience features to the player's inventory, such as quick stack to nearby chests and favorited items. [20:05:11 INFO SMAPI] Crab Pot Collect Jellies 1.0.2 by Cloudyluna | Allow crab pots to collect aquatic jellies. [20:05:11 INFO SMAPI] Crop Harvest Bubbles 0.3.1 by aedenthorn & logophile | Adds hovering bubble indicators when crops are ready to harvest. [20:05:11 INFO SMAPI] Custom Bush 1.5.2 by LeFauxMatt | Framework which allows custom bushes to be added to the game which work like the tea sapling. [20:05:11 INFO SMAPI] Custom Companions 5.0.0 by PeacefulEnd | Framework for creating custom entities that can be spawned on maps or follow you around in Stardew Valley. [20:05:11 INFO SMAPI] Custom NPC Exclusions 1.6.0 by Esca | Allows modders to exclude custom NPCs from quests and events via Content Patcher. [20:05:11 INFO SMAPI] Custom Tokens 1.6.2 by TheMightyAmondee | Provides some custom tokens for use with Content Patcher [20:05:11 INFO SMAPI] customBlessingsFramework 1.2.4 by Tomokisan | Allow mod developers to easily add blessings from statues of blessings. [20:05:11 INFO SMAPI] Deep Woods 4.0.1-alpha by Max Vollmer | Adds an explorable forest to the secret woods. How deep does it go? [20:05:11 INFO SMAPI] Deluxe Journal 1.4.0 by MolsonCAD | Upgrades the journal with new features. [20:05:11 INFO SMAPI] Destroyable Bushes 1.5.1 by Esca | Allows the player to destroy bushes with an axe. [20:05:11 INFO SMAPI] East Scarp C# 2.4.18 by atravita | ES C# component [20:05:11 INFO SMAPI] Eli and Dylan Code 1.2.4 by atravita | Code unit for Eli and Dylan. [20:05:11 INFO SMAPI] Esca's Modding Plugins 1.5.1 by Esca | Adds new data assets, map/tile properties, and features for other mods to use. [20:05:11 INFO SMAPI] Expanded Preconditions Utility 1.1.0 by Cherry | A condition checking system designed for use by other mods, in the format of event preconditions [20:05:11 INFO SMAPI] Experience Bars 1.4.5 by spacechase0 | Shows experience bars in the top-left corner. [20:05:11 INFO SMAPI] ExtraMachineConfig 1.14.0 by selph | Add extra functionalities to machine artisan recipes and other misc data structures. [20:05:11 INFO SMAPI] Farm Type Manager 1.24.0 by Esca | Allows custom spawning of content from each farm type: forage, large objects, ore, and monsters [20:05:11 INFO SMAPI] Fashion Sense 7.0.2 by PeacefulEnd | Framework which adds hair animation and more into Stardew Valley. [20:05:11 INFO SMAPI] Fruit Tree Tweaks 1.0.1 by chiccen | Fruit Tree Tweaks. [20:05:11 INFO SMAPI] Furniture Machine 1.1.0 by selph | Allow furniture to be used as machines. [20:05:11 INFO SMAPI] Generic Mod Config Menu 1.14.1 by spacechase0 | Adds an in-game UI to edit other mods' config options (for mods which support it). [20:05:11 INFO SMAPI] Gentle Night Lighting 2.1.2 by bluebellfairy | Replaces subtractive blending with effect shaders. [20:05:11 INFO SMAPI] GMCM Options 1.6.0 by Jamie Taylor | Provides complex Option types for Generic Mod Config Menu [20:05:11 INFO SMAPI] GNMTokens 3.2.0 by Hana | Provides Content Patcher Tokens for customizable pronouns and other language. [20:05:11 INFO SMAPI] Happy Birthday 3.19.2 by Alpha_Omegasis | Adds the farmer's birthday to the game. [20:05:11 INFO SMAPI] Heart Event Helper 1.1.0 by bungus | Display friendship effects within heart event dialogue options. [20:05:11 INFO SMAPI] Integrated Minecarts (SMAPI Component) 4.5.12 by Jibb | C# component of Integrated Minecarts [20:05:11 INFO SMAPI] Item extensions 1.14.1 by mistyspring | Framework which allows for more item capability. [20:05:11 INFO SMAPI] Json Assets 1.11.9 by spacechase0 | Lets content packs add custom content to the game. [20:05:11 INFO SMAPI] Lasting Conversation Topics 0.3.0 by sophie | Extends given conversation topics indefinitely. [20:05:11 INFO SMAPI] Livestock Bazaar 1.2.0 by mushymato | Allow custom animal sellers, revamp animal shop UI. [20:05:11 INFO SMAPI] Lookup Anything 1.50.0 by Pathoschild | View metadata about anything by pressing a button. [20:05:11 INFO SMAPI] Machine Terrain Framework 1.9.2 by selph | Adds a framework for implementing custom tappers, crab pots and water crops. [20:05:11 INFO SMAPI] Mail Framework Mod 1.20.0 by Digus | Utility classes and content packs to add mail into the game. [20:05:11 INFO SMAPI] Mail Services Mod 1.6.2 by Digus | Mail services to send and receive item using the mailbox. [20:05:11 INFO SMAPI] Mapping Extensions and Extra Properties (MEEP) 2.4.6 by DecidedlyHuman | Extra map features and tile/map properties to spice up your custom maps. [20:05:11 INFO SMAPI] Mini Bars 1.0.5 by Coldopa | A custom healthbar mod. [20:05:11 INFO SMAPI] More Books 1.1.10 by jeWel | This mod adds 16 new books and powers. [20:05:11 INFO SMAPI] More Nightly Events 0.4.0 by Khloe Leclair | A framework mod for adding new random night time events to the game via content packs! [20:05:11 INFO SMAPI] NatureIntheValley 1.2.9 by Nature | Adds animals across the valley to catch and donate. [20:05:11 INFO SMAPI] No More Lag 1.0.2 by NoNameKz | A mod designed to improve performance by optimizing asset loading and memory management [20:05:11 INFO SMAPI] NPC Map Locations 3.3.0 by Bouhm | Shows NPCs and farmers on a modified map page for accurate tracking. [20:05:11 INFO SMAPI] NPC Tokens 1.0.2 by siliconmodding | Custom Content Patcher tokens for NPCs. [20:05:11 INFO SMAPI] Part of the Community 1.2.0 by Nikki864 and Brandon Marquis Markail Green (Space Baby) | Lets you increase friendship by supporting the community. [20:05:11 INFO SMAPI] Polyamory Sweet Bed 1.2.5 by ApryllForever | Bed part of the Polyamory Sweet! [20:05:11 INFO SMAPI] Polyamory Sweet Love 1.3.0 by ApryllForever | Love part of the Polyamory Sweet! [20:05:11 INFO SMAPI] Polyamory Sweet Wedding 1.3.0 by ApryllForever | Wedding part of the Polyamory Sweet! [20:05:11 INFO SMAPI] PolyamorySweet Kiss 1.3.0 by ApryllForever | Polyamory Affection! Hugs and kisses! [20:05:11 INFO SMAPI] PolyamorySweet Rooms 1.3.0 by ApryllForever | Rooms! [20:05:11 INFO SMAPI] PoohCore 1.0.0 by Pooh | PoohCore - a framework. [20:05:11 INFO SMAPI] PredictReactionToGift 1.0.5 by YunHikari | Predict the NPC's reaction to the gift and display it with an Emoji. [20:05:11 INFO SMAPI] Producer Framework Mod 1.9.7 by Digus | Framework to add rules to produce objects or change the vanilla rules. [20:05:11 INFO SMAPI] Profession Books 1.0.0 by tlitookilakin | Adds books to grant professions you don't have. [20:05:11 INFO SMAPI] QuickSave 1.2.1 by DeLiXx | F5 to Quicksave, F7 to Quickload [20:05:11 INFO SMAPI] Range Highlight 4.2.1 by Jamie Taylor | Highlights ranges for scarecrows, sprinklers, etc. [20:05:11 INFO SMAPI] RushOrders-Continued 1.2.3 by recon88 | Rush Orders lets you spend more gold to have Clint upgrade tools faster or Robin construct buildings faster. [20:05:11 INFO SMAPI] Save Backup 4.2.1 by SMAPI | Automatically backs up all your saves once per day into its folder. [20:05:11 INFO SMAPI] Secret Note Framework 1.1.3 by ichortower | A framework allowing mods to add their own Secret Notes. [20:05:11 INFO SMAPI] Self Checkout 1.0.1 by LeFauxMatt | Self Checkout allows you to access shops without the owner being nearby. [20:05:11 INFO SMAPI] Shop Tile Framework 1.0.11 by Cherry | Define new shops as custom tile properties [20:05:11 INFO SMAPI] Simple Crop Label 6.0.2 by TheMusketeer | Identify crops and trees on farm [20:05:11 INFO SMAPI] SkipFishingMinigame 0.7.4 by DewMods | When a fish bites, just hook the fish and skip the bobber bar minigame [20:05:11 INFO SMAPI] SkullCavernElevator 1.6.2 by lestoph | Elevator for the Skull Cavern [20:05:11 INFO SMAPI] Social Page Order Redux 1.2.1 by aedenthorn, FlyingTNT | Lets you reorder and search the social page. [20:05:11 INFO SMAPI] SocializingSkill 2.1.1 by drbirbdev | Adds a skill related to befriending villagers. [20:05:11 INFO SMAPI] SpaceCore 1.27.0 by spacechase0 | The space-iest of cores. (Framework mod) [20:05:11 INFO SMAPI] Special Power Utilities 2.3.3 by Spiderbuttons | An organized Special Items & Powers list along with a few small, helpful utility features for mod authors working with custom powers and books. [20:05:11 INFO SMAPI] Stardew Aquarium Code 2.3.0 by Cherry | The coding portion of the Stardew Aquarium mod [20:05:11 INFO SMAPI] Stardew Valley Expanded 1.15.10 by FlashShifter, Esca, and kittycatcasey | Adds coded elements to the game [20:05:11 INFO SMAPI] StardewHack 7.4.0 by bcmpinc | Transpilation library used by my other mods. Doesn't do much on its own. [20:05:11 INFO SMAPI] StardewUI 0.6.1 by focustense | Declarative UI framework [20:05:11 INFO SMAPI] StardustCore 3.1.1 by Alpha_Omegasis | A core mod that allows for other mods of mine to be run. [20:05:11 INFO SMAPI] Sword and Sorcery (SMAPI Component) 2.2.5 by KittyCatCasey, EnderTedi, 7thAxis | C# code for Sword and Sorcery [20:05:11 INFO SMAPI] TDIT - Dialogue Box for Mariner 2.0.0 by KediDili [Commissioned by Dolphin Is Not a Fish] | Adds dialogue box and portrait to the Old Mariner [20:05:11 INFO SMAPI] The Return of Custom Backpack Framework 1.0.1 by platinummyr | Custom Backpack Framework (originally by aedenthorn) made compatible with Stardew Valley 1.6 [20:05:11 INFO SMAPI] The Return of Immersive Scarecrows 1.0.7 by lucaskfreitas | Immersive Scarecrows (originally by aedenthorn) made compatible with Stardew Valley 1.6 [20:05:11 INFO SMAPI] To-Dew 2.2.1 by Jamie Taylor | An in-game To-do list [20:05:11 INFO SMAPI] Tractor Mod 4.22.1 by Pathoschild | Lets you buy a tractor to more efficiently work with crops, clear twigs and rocks, etc. [20:05:11 INFO SMAPI] Train Station 2.2.0 by Cherry | Allows mods to add destinations at the train station [20:05:11 INFO SMAPI] TrinketTinker 1.5.8 by mushymato | Trinket & Companion framework. [20:05:11 INFO SMAPI] UI Info Suite 2 2.3.7 by Annosz | Adds a useful information to the user interface. Based on Cdaragorn's excellent UI Info Suite. [20:05:11 INFO SMAPI] Unique Children Talk 2.7.0 by Shaklin | Talk to your Children [20:05:11 INFO SMAPI] Unique Response Core 2.1.5 by MissCoriel | Primary Core for use in Unique Courtship response. [20:05:11 INFO SMAPI] Unlockable Bundles 3.7.4 by DeLiXx | Framework for custom bundles [20:05:11 INFO SMAPI] Vanilla Plus Professions 1.0.7 by KediDili | Adds further branches to vanilla professions. [20:05:11 INFO SMAPI] Visible Fish 0.4.2 by shekurika | Shows fish in the water [20:05:11 INFO SMAPI] Wear More Rings 7.7.0 by bcmpinc | Adds additional ring slots to your inventory. [20:05:11 INFO SMAPI] Yet Another Cooking Skill 1.9.0 by moonslime | A remix built from the ground, for players must cook! [20:05:11 INFO SMAPI] Loaded 133 content packs: [20:05:11 INFO SMAPI] (AT) H&W Fairy Garden Fences 1.0.0 by HimeTarts and Wildflourmods | for Alternative Textures | hardwood fence retexture to an overgrown mushroom fence in multiple colors [20:05:11 INFO SMAPI] (AT) H&W Fairy Garden Mushroom Paths 1.0.0 by HimeTarts and Wildflourmods | for Alternative Textures | mushroom path retextures for the stepping stone path using alternative textures [20:05:11 INFO SMAPI] (BL) Desert (1.6 fix by Sean) 0.0.1 by nanzington & Sean | for Bus Locations (1.6 fix by Sean) | Example content pack for BusLocations, which adds the Desert as a destination. [20:05:11 INFO SMAPI] (CP) Archaeology Skill 2.12.1 by moonslime | for Content Patcher | Archaeology Skill Content Patcher [20:05:11 INFO SMAPI] (CP) Binning Skill 2.1.0 by drbirbdev | for Content Patcher | Binning Skill Content Patcher [20:05:11 INFO SMAPI] (CP) Button's Extra Books 3.2.1 by Spiderbuttons | for Content Patcher | Adds more books and powers that can be obtained from the bookseller and other various places. [20:05:11 INFO SMAPI] (CP) Crow Companion 1.0.0 by stardewforest | for Content Patcher | Crow replaces parrot companion using CP [20:05:11 INFO SMAPI] (CP) East Scarp 2.4.18 by LemurKat | for Content Patcher | Adds an area east of town. [20:05:11 INFO SMAPI] (CP) H&W Decorative Plants Furniture Set 1.0.2 by HimeTarts and wildflourmods | for Content Patcher | Dozens of adorable potted plants and hanging planters as new furniture pieces. [20:05:11 INFO SMAPI] (CP) H&W Fairy Fountains 2.0.1 by HimeTarts and wildflourmods | for Content Patcher | Adds fairy fountains as new buildings using Content Patcher [20:05:11 INFO SMAPI] (CP) H&W Fairy Garden Furniture 3.0.2 by HimeTarts and Wildflourmods | for Content Patcher | CP Version of H&W Fairy Garden Furniture Set [20:05:11 INFO SMAPI] (CP) H&W Fairy Garden Indoor Furniture 1.0.3 by HimeTarts and wildflourmods | for Content Patcher | H&W Fairy Garden Indoor Furniture Set [20:05:11 INFO SMAPI] (CP) H&W Farmers Market Core Set 2.2.0 by HimeTarts and wildflourmods | for Content Patcher | CP Version of HXW Farmers Market Core Set [20:05:11 INFO SMAPI] (CP) H&W Outdoor Furniture 2.0.5 by HimeTarts and wildflourmods | for Content Patcher | CP Version of H&W Outdoor Furniture Set [20:05:11 INFO SMAPI] (CP) H&W Plant Lovers Furniture 1.0.2 by HimeTarts and wildflourmods | for Content Patcher | Tons of cozy, cute plant-focused furniture. [20:05:11 INFO SMAPI] (CP) H&W Romantic Furniture Set 2.0.3 by HimeTarts and Wildflourmods | for Content Patcher | CP Version H&W Romantic Furniture Set [20:05:11 INFO SMAPI] (CP) Hat Mouse and Friends 1.2.2 by Doragoun | for Content Patcher | Adds multiple hat mice and randomizes which one mans the hat store each day. [20:05:11 INFO SMAPI] (CP) I Fixed Him - Shane Dialogue Consistency 1.4.0 by joiinks | for Content Patcher | Makes Shane's post-6-heart dialogue and gift tastes consistent with his character arc. [20:05:11 INFO SMAPI] (CP) Large Void Eggs 1.0.0 by Strobe | for Content Patcher | Adds a large void egg. [20:05:11 INFO SMAPI] (CP) Laundry Machines 1.1.0 by fireredlily | for Content Patcher | Adds washing machine furniture items that provides one piece of clothing per day. [20:05:11 INFO SMAPI] (CP) Polyamory Sweet! 1.3.0 by ApryllForever | for Content Patcher | Polyamory Stuff! [20:05:11 INFO SMAPI] (CP) Socializing Skill 2.1.1 by drbirbdev | for Content Patcher | Socializing Skill Content Patcher [20:05:11 INFO SMAPI] (CP) The Return of More Backpack Upgrades 1.0.2 by platinummyr | for Content Patcher | More Backpacks (originally by aedenthorn). [20:05:11 INFO SMAPI] (CP) VPP Data 1.0.7 by KediDili | for Content Patcher | Adds further branches to vanilla professions. [20:05:11 INFO SMAPI] (CP) Walk to the Desert Redux 1.3.3 by Tarniyar & Aeywoo | for Content Patcher | Walk to the Desert Redux adds a way for you to walk to the Calico Desert. [20:05:11 INFO SMAPI] (CP) Yet Another Cooking Skill 1.8.2 by moonslime | for Content Patcher | YACS Content Patcher [20:05:11 INFO SMAPI] (CP)Volcano shop sells Dragon Tooth and more. 1.5.0 by sadnumbme | for Content Patcher | Volcano shop sells items found in the Volcano; Dragon Tooth, Cinder Shards, Magma caps, Solar Essence and Bone Fragments. [20:05:11 INFO SMAPI] (FS) Frog Hat 1.1.0 by Schmellows | for Fashion Sense | Adds a tiny frog for your head for FS. [20:05:11 INFO SMAPI] (FS) Katy's Closet No.1 1.2.0 by KatyDTK | for Fashion Sense | clothing mod [20:05:11 INFO SMAPI] (FS) luoli Clothing Line7 1.0.0 by luoli | for Fashion Sense | 除本人QQ群以及N网以外上传的地方均为倒卖和二传,请认准洛离. [20:05:11 INFO SMAPI] (FS) vvcni cottagecore dresses1 1.0.0 by vvcni | for Fashion Sense | add pretty dresses to make you look beautiful. [20:05:11 INFO SMAPI] (FS)BunnySnow's Closet 1.0.2 by 靥雪 | for Fashion Sense | 小雪把衣服和爱送给你。 [20:05:11 INFO SMAPI] (FTM) Walk to the Desert Redux 1.3.3 by Tarniyar & Aeywoo | for Farm Type Manager | Adds more varied foraging items to the new Custom Maps [20:05:11 INFO SMAPI] (NPC) Rodney O'Brien 3.1.2 by TheFrenchDodo | for Content Patcher | Adds a friendly writer that also happens to be Elliott's uncle. [20:05:11 INFO SMAPI] Adventurer's Armor and Clothing 1.0.0 by Tea-Loving Lad | for Fashion Sense | A collection of Fashion Sense items for the aspiring adventurer! [20:05:11 INFO SMAPI] Adventurer's Guild Expanded for 1.6 2.2.3 by SUPERT and Lorre | for Content Patcher | An expansion for the adventurer's guild complete with quests, story events, new romanceable NPCs and the ability to befriend and recruit a friendly monster to live on your farm! [20:05:11 INFO SMAPI] Aimon's More Lively Farm Cave 1.0.2 by Aimon111 | for Content Patcher | Changes the look of Farm Cave, also adds pond in which you can swim and catch fish. [20:05:11 INFO SMAPI] Always Raining in the Valley 1.0.7 by Hime Tarts | for Content Patcher | A heartwarming expansion about three people making their way in the world. [20:05:11 INFO SMAPI] Always Raining in the Valley MFM 1.0.7 by Hime Tarts | for Mail Framework Mod | Mail for ARV NPCS. [20:05:11 INFO SMAPI] Artisan Goods Keep Quality 1.4.7 by voiddreams | for Content Patcher | A mod to let artisan goods keep the quality of their input [20:05:11 INFO SMAPI] ARV- Maximum 1.0.7 by Hime Tarts | for Custom Companions | Henry's loyal pup! [20:05:11 INFO SMAPI] Bear Family - Custom NPCs 1.0.6 by Mad Dog | for Content Patcher | Small expansion mod concerning the story of the Bear family and their life in East Scarp. [20:05:11 INFO SMAPI] Bella's Fantasy Accessories Pack 1.0.0 by Bellassims | for Fashion Sense | Adds a variety of new fantasy themed accessories to use with Fashion Sense. [20:05:11 INFO SMAPI] Blessings of the Valley 3.0.0 by AngelOfStars | for customBlessingsFramework | Uses the Custom Blessings Framework to add more blessings to the game! [20:05:11 INFO SMAPI] BossBattlesContent 1.0.10 by Nature | for Content Patcher | Adds content for boss battles game [20:05:11 INFO SMAPI] Buildable Farmer's Market 1.0.0 by Airyn | for Content Patcher | Lets you sell your items using the HxW Farmer's Market furniture. [20:05:11 INFO SMAPI] Canon-Friendly Dialogue Expansion 3.0.7 by gizzymo (dialogue), WitchWeed (coding) | for Content Patcher | Adds about 4200 new lines of dialogue across all 34 characters who have a heart level [20:05:11 INFO SMAPI] Central Station content 1.2.0 by Pathoschild | for Content Patcher | Adds the base content for the Central Station mod. [20:05:11 INFO SMAPI] Cheaper Pets 1.0.2 by DellyBelly | for Content Patcher | Make pet bowls and pets more affordable [20:05:11 INFO SMAPI] Community Center 1.3.1 by LemurKat | for Content Patcher | Changes the community center [20:05:11 INFO SMAPI] Cornucopia - Artisan Machines 1.0.9 by Cornucopia | for Content Patcher | An additional Artisan Goods and Machines mod for Stardew Valley 1.6 Content Patcher [20:05:11 INFO SMAPI] Cornucopia - More Crops 1.5.6 by Cornucopia | for Content Patcher | An additional Fruits and Veggies mod for Stardew Valley 1.6 Content Patcher [20:05:11 INFO SMAPI] CP Nicer Sewer 1.2.3 by LemurKat | for Content Patcher | Turns the Sewer into a pleasant place to hang out [20:05:11 INFO SMAPI] Custom Wedding Ceremony 1.1.0 by Airyn | for Content Patcher | Gives more options for your wedding ceremony! [20:05:11 INFO SMAPI] CustomCompanionVoid 2.2.0 by Arknir27 | for Custom Companions | Adds a haunted bunny doll to accompany a certain ghost girl. [20:05:11 INFO SMAPI] Cuter Mines 1.4.0 by sqbr | for Content Patcher | Makes everything in the mines cuter. [20:05:11 INFO SMAPI] DaisyNiko's Tilesheets 1.11.0 by DaisyNiko | for Content Patcher [20:05:11 INFO SMAPI] Date Night Redux 2.2.2 by SUPERT, AgentLyoko | for Content Patcher | Adds random events where you can go and spend time on a date with your spouse! Updated to 1.6. [20:05:11 INFO SMAPI] Dwarf Portrait Replacement 1.0.7 by LavenderSkelly | for Content Patcher | Replaces Dwarfs Portrait. has two options, Static and Emotions. Adds Winter outfit. [20:05:11 INFO SMAPI] East Scarp NPCs 2.4.18 by Lemurkat | for Content Patcher | Adds Dr Jacob, Eloise, Aideen, Rosa and more! [20:05:11 INFO SMAPI] Eli & Dylan 1.2.4 by Tenebrous Nova | for Content Patcher | Adds two new oddballs to town. [20:05:11 INFO SMAPI] Eli & Dylan- Soot 1.2.4 by Tenebrous Nova | for Custom Companions | A mischievous Dust Sprite. [20:05:11 INFO SMAPI] Elle's Dirt and Cliff Recolor 1.2.9 by Elle/Junimods | for Content Patcher | Recolors the yellow dirt and the cliffs to match! [20:05:11 INFO SMAPI] Elle's New Barn Animals 1.1.3 by Elle/Junimods | for Content Patcher | A CP replacement for all your barn animals! [20:05:11 INFO SMAPI] Elle's New Coop Animals 1.1.5 by Elle/Junimods | for Content Patcher | A CP replacement for all your coop animals! [20:05:11 INFO SMAPI] Elle's New Horses 1.1.5 by Elle/Junimods | for Content Patcher | A CP replacement for your horse! [20:05:11 INFO SMAPI] Elle's Seasonal Buildings 1.3.5 by Elle/Junimods | for Content Patcher | A replacement for all buildings on your farm for each season! [20:05:11 INFO SMAPI] Elle's Town Animals 1.4.2 by Elle/Junimods | for Content Patcher | Replaces most animals throughout Stardew Valley! [20:05:11 INFO SMAPI] Elle's Town Buildings 1.0.4 by Elle/Junimods | for Content Patcher | A CP replacement for all of Pelican Town's buildings! [20:05:11 INFO SMAPI] Ellie's Ideal Greenhouse 1.5.0 by Ellibehr | for Content Patcher | This is a greenhouse expansion mod with 5 map sizes (4 of which have 2 versions to pick from) for you to enjoy depending on your playstyle/installed mods! [20:05:11 INFO SMAPI] Everyone Sells Everything 1.7.0 by MortaliB | for Shop Tile Framework | Adds many items to the stock of many stores. [20:05:11 INFO SMAPI] Fievel Goes East Scarp 1.2.0 by DestyNova & ES Dev Team | for Content Patcher | Fievel goes to East Scarp to find family and friends! [20:05:11 INFO SMAPI] Fishable Frogs 1.0.0 by otohimexoxo | for Content Patcher | Adds 20 frogs to various map locations + terrariums for them to go in. [20:05:11 INFO SMAPI] Fishable Frogs (AT) 1.0.0 by otohimexoxo | for Alternative Textures [20:05:11 INFO SMAPI] Forage Settings East Scarp 2.4.18 by Lemurkat | for Farm Type Manager | Controls forage and monsters in East Scarp [20:05:11 INFO SMAPI] Frontier Farm 1.15.9 by FlashShifter | for Content Patcher | A massive custom farm map for Stardew Valley Expanded. [20:05:11 INFO SMAPI] Frontier Farm Forage Locations 1.15.9 by FlashShifter | for Farm Type Manager | Frontier Farm FTM Data. [20:05:11 INFO SMAPI] Growable Forage and Crop Bushes 1.4.7 by Cornucopia | for Content Patcher | Adds new ways of growing some forage items and turns some crops into growable bushes! [20:05:11 INFO SMAPI] Growable Vine Crops 1.0.0 by PrincessOfEvil | for Content Patcher | An addon to Growable Forage and Crop Bushes that turns more crops into growable bushes! [20:05:11 INFO SMAPI] H&W Sweetheart Accessories Fashion Sense Pack 1.0.1 by HimeTarts & Wildflourmods | for Fashion Sense | H&W Sweetheart Accessories for Fashion Sense [20:05:11 INFO SMAPI] H&W Sweetheart Hairstyles Fashion Sense Pack 2.0.0 by HimeTarts & Wildflourmods | for Fashion Sense | H&W Sweetheart Hairstyles for Fashion Sense [20:05:11 INFO SMAPI] Happy Birthday en-US Translation Content Pack 1.4.2 by Omegasis | for Happy Birthday | A content pack that contains English translations for the mod, Happy Birthday. [20:05:11 INFO SMAPI] Heart Event Helper - Icons (CP) 1.1.0 by bungus | for Content Patcher | Optional mod to add extra dialogue icons for Heart Event Helper. [20:05:11 INFO SMAPI] HxW Tilesheets 1.0.9 by HimeTarts | for Content Patcher | Adds custom tilesheets for mod authors to use. [20:05:11 INFO SMAPI] Immersive Children 1.4.0 by xiaoleiwen | for Content Patcher | Children Portrait and Sprite [20:05:11 INFO SMAPI] Immersive Family 2.2.6 by xiaoleiwen | for Content Patcher | Children Events MOD [20:05:11 INFO SMAPI] Immersive Unique Children Talk 4.0.0 by xiaoleiwen & Shaklin | for Content Patcher | Immersive Unique Children Talk [20:05:11 INFO SMAPI] Integrated Minecarts (CP Component) 4.5.12 by Jibb | for Content Patcher | Content Pack for Content Patcher [20:05:11 INFO SMAPI] Island Cellar Update 1.0.1 by BPsys - IamSaulC | for Content Patcher | Add a cellar to your cabin on the island [20:05:11 INFO SMAPI] Jen's Cozy Cellar 2.0.0 by jenf1 | for Content Patcher | A cellar that is both home-y and can store your casks. [20:05:11 INFO SMAPI] Joja Clearance Bin CP 1.0.0 by CopperSun | for Content Patcher | Adds a clearance bin to JojaMart selling random seeds out of season. (Content Patcher) [20:05:11 INFO SMAPI] Joja Clearance Bin STF 1.0.0 by CopperSun | for Shop Tile Framework | Adds a clearance bin to JojaMart selling random seeds out of season. (Shop Tile Framework) [20:05:11 INFO SMAPI] Juliet, Jessie and Lodging House 1.5.6 by Lemurkat | for Content Patcher | Adds the NPC's Juliet and Jessie, plus their House and More! [20:05:11 INFO SMAPI] Katy's Closet No.2 1.0.0 by KatyDTK | for Fashion Sense | Adds clothing for FS. [20:05:11 INFO SMAPI] Lavril - East Scarp NPC (King's Raid) 2.2.0 by Arknir27 | for Content Patcher | Adds a lonely ghost girl to the abandoned orchard in East Scarp [20:05:11 INFO SMAPI] Lucikiel - New Custom NPC Mod (King's Raid) 2.1.0 by Arknir27 | for Content Patcher | Adds Lucikiel to Stardew Valley [20:05:11 INFO SMAPI] Lumisteria Buildings 3.1.0 by Lumisteria | for Content Patcher | A mod adding various options for buildings. [20:05:11 INFO SMAPI] Lumisteria Tilesheets - Indoor 1.4.0 by Lumisteria | for Content Patcher | Custom Tilesheets for other mods to use. Don't include the tilesheets in your mod. [20:05:11 INFO SMAPI] Lumisteria Tilesheets - Outdoor 1.4.0 by Lumisteria | for Content Patcher | Custom Tilesheets for other mods to use. Don't include the tilesheets in your mod. [20:05:11 INFO SMAPI] Luny's Flower Veils 1.3.0 by Luny | for Fashion Sense | Adds a flower veil with several variations to Fashion Sense [20:05:11 INFO SMAPI] Luny's Salon 1.3.0 by Luny | for Fashion Sense | Adds various custom hairstyles to FS [20:05:11 INFO SMAPI] Lurking in the Dark 3.0.6 by 7thAxis | for Content Patcher | Adds a new shadow guy NPC for East Scarp. [20:05:11 INFO SMAPI] MissCoriel's NPC Unique Courtship Response 5.0.2 by MissCoriel | for Content Patcher | Adds unique dialogue to Vanilla NPCs. [20:05:11 INFO SMAPI] MoreBooks 1.1.10 by jeWel | for Content Patcher | This mod adds 16 new books and powers. [20:05:11 INFO SMAPI] Mouse Friends in the Forest 1.2.0 by Dolphin Is Not a Fish | for Content Patcher | Various mice randomly visits the forest. [20:05:11 INFO SMAPI] NatureInValleyContent 1.2.9 by Nature | for Content Patcher | Adds content for Nature In The Valley Mod [20:05:11 INFO SMAPI] Nora The Herpetologist 2.0.3 by Bagi | for Content Patcher | Adds a new NPC named Nora, an enthusiastic herpetologist, to East Scarp [20:05:11 INFO SMAPI] NPC Jasper 1.8.4 by Lemurkat | for Content Patcher | Adds the NPC Jasper [20:05:11 INFO SMAPI] Part of a Saloon Breakfast 2.1.11 by Agent Lyoko | for Content Patcher | Opens the Saloon for breakfast time in a lore friendly, story way with special orders, events, and new schedules. [20:05:11 INFO SMAPI] Passerby Cemetery 2.57.0 by Fellowclown | for Content Patcher | Fellowclown's expansion mod [20:05:11 INFO SMAPI] PC FTM 2.57.0 by Fellowclown | for Farm Type Manager | Foragbles for PC [20:05:11 INFO SMAPI] Remapping 1.2.0 by Vlgor | for Content Patcher | Adds structures from other mods to your mini-map! [20:05:11 INFO SMAPI] Ripley 1.0.1 by Clara | for Content Patcher | The resident farmer of Sunberry Village. [20:05:11 INFO SMAPI] Ripley's Farm Animals 0.3.3 by Clara | for Custom Companions | Ripley's Farm Animals [20:05:11 INFO SMAPI] Seasonal Cute Characters ES 1.0.3 by Poltergeister | for Content Patcher | Makes the characters of East Scarp slightly cuter and gives them seasonal outfits. [20:05:11 INFO SMAPI] Seasonal Wedding Arch 1.2.0 by KaileyStardew | for Content Patcher | A seasonal floral wedding arch. [20:05:11 INFO SMAPI] SmolHooman's Wild Animals 1.2.6 by plurffle | for Content Patcher | Spawns more wild animals in your game. [20:05:11 INFO SMAPI] Stardew Aquarium (CP) 2.3.0 by Gervig91 | for Content Patcher | Animations and stuff [20:05:11 INFO SMAPI] Stardew Aquarium Custom Companions 2.3.0 by Gervig91 | for Custom Companions | Custom Companions for Stardew Aquarium. [20:05:11 INFO SMAPI] Stardew Valley Expanded 1.15.10 by FlashShifter | for Content Patcher | An expansive fanmade mod for ConcernedApe's Stardew Valley. [20:05:11 INFO SMAPI] Stardew Valley Expanded Farm Type Manager 1.15.10 by FlashShifter | for Farm Type Manager | This FTM pack is for SVE! [20:05:11 INFO SMAPI] Sunberry Village - Content Patcher 1.0.2 by skellady | for Content Patcher | Adds a new area to Stardew Valley! [20:05:11 INFO SMAPI] Sunberry Village - Custom Companions 1.0.2 by skellady | for Custom Companions | Custom Companions for SBV. [20:05:11 INFO SMAPI] Sunberry Village - Farm Type Manager 1.0.2 by skellady | for Farm Type Manager | FTM component for Sunberry Village. [20:05:11 INFO SMAPI] Sword & Sorcery (CP) 2.2.5 by DestyNova | for Content Patcher | A fantasy expansion for East Scarp that includes NPCs, Skills, Crops, Weapons, Items & More! [20:05:11 INFO SMAPI] TDIT - Portraits for Vendors 1.9.3 by Dolphin Is Not a Fish | for Content Patcher | Gives portraits to all vendors in vanilla Stardew Valley [20:05:11 INFO SMAPI] The Last Smoluanu: A Dwarf Expansion 1.1.4 by Lemurkat | for Content Patcher | Adds more events, dialogue and personality to Dwarf and allows you to invite them to live with you [20:05:11 INFO SMAPI] Upper-grade 1.3.0 by Molenfeuer & ConfusedWolf | for Content Patcher | Bigger machinery, pushing your productivity to new heights! [20:05:11 INFO SMAPI] Wild Animals 1.2.6 by plurffle | for Custom Companions | Adds wild animals to your game. [20:05:11 INFO SMAPI] Witchy Decorations for Content Patcher 1.0.0 by jenf1 | for Content Patcher | Witchy Decorations by ManaKirel converted to Content Patcher. [20:05:11 INFO SMAPI] Wren the Plumber - Custom NPC 1.0.0 by tiakall | for Content Patcher | Adds custom NPC Wren, a very queer plumber. [20:05:11 INFO SMAPI] Xiddav's Little Red School House 2.0.2 by Xiddav | for Content Patcher | Adds a School to town. [20:05:11 INFO SMAPI] Xiddav's Tilesheet 1.6.6 by Xiddav | for Content Patcher | tilesheet for xiddav and whomever wishes to use it as well. [20:05:11 ERROR SMAPI] Skipped mods [20:05:11 ERROR SMAPI] -------------------------------------------------- [20:05:11 ERROR SMAPI] These mods could not be added to your game. [20:05:11 ERROR SMAPI] - Solid Foundations - Automate Integration 1.0.0-beta.1 because it requires mods which aren't installed (PeacefulEnd.SolidFoundations). [20:05:11 ERROR SMAPI] - Warp Network 1.3.3 because it requires mods which aren't installed (tlitookilakin.AeroCore). [20:05:11 WARN SMAPI] Changed save serializer [20:05:11 WARN SMAPI] -------------------------------------------------- [20:05:11 WARN SMAPI] These mods change the save serializer. They may corrupt your save files, or make them unusable if [20:05:11 WARN SMAPI] you uninstall these mods. [20:05:11 WARN SMAPI] - SpaceCore [20:05:11 INFO SMAPI] Patched game code [20:05:11 INFO SMAPI] -------------------------------------------------- [20:05:11 INFO SMAPI] These mods directly change the game code. They're more likely to cause errors or bugs in-game; if [20:05:11 INFO SMAPI] your game has issues, try removing these first. Otherwise you can ignore this warning. [20:05:11 INFO SMAPI] - (C#) Sunberry Village [20:05:11 INFO SMAPI] - *SmartSprinker* [20:05:11 INFO SMAPI] - *SorryLabCore* [20:05:11 INFO SMAPI] - Alternative Textures [20:05:11 INFO SMAPI] - ArchaeologySkill [20:05:11 INFO SMAPI] - AutoGrab Truffles [20:05:11 INFO SMAPI] - Autonomals [20:05:11 INFO SMAPI] - Better Crafting [20:05:11 INFO SMAPI] - Better Truffles [20:05:11 INFO SMAPI] - Binning Skill [20:05:11 INFO SMAPI] - BirbCore [20:05:11 INFO SMAPI] - BossBattles [20:05:11 INFO SMAPI] - Button's Extra Books [20:05:11 INFO SMAPI] - Button's Extra Trigger Action Stuff [20:05:11 INFO SMAPI] - Calcifer [20:05:11 INFO SMAPI] - Clown Sharp [20:05:11 INFO SMAPI] - Convenient Inventory [20:05:11 INFO SMAPI] - Crab Pot Collect Jellies [20:05:11 INFO SMAPI] - Crop Harvest Bubbles [20:05:11 INFO SMAPI] - Custom Bush [20:05:11 INFO SMAPI] - Custom Companions [20:05:11 INFO SMAPI] - Custom NPC Exclusions [20:05:11 INFO SMAPI] - Custom Tokens [20:05:11 INFO SMAPI] - customBlessingsFramework [20:05:11 INFO SMAPI] - Deluxe Journal [20:05:11 INFO SMAPI] - Destroyable Bushes [20:05:11 INFO SMAPI] - East Scarp C# [20:05:11 INFO SMAPI] - Eli and Dylan Code [20:05:11 INFO SMAPI] - Esca's Modding Plugins [20:05:11 INFO SMAPI] - ExtraMachineConfig [20:05:11 INFO SMAPI] - Farm Type Manager [20:05:11 INFO SMAPI] - Fashion Sense [20:05:11 INFO SMAPI] - Fruit Tree Tweaks [20:05:11 INFO SMAPI] - Furniture Machine [20:05:11 INFO SMAPI] - Gentle Night Lighting [20:05:11 INFO SMAPI] - GMCM Options [20:05:11 INFO SMAPI] - Heart Event Helper [20:05:11 INFO SMAPI] - Integrated Minecarts (SMAPI Component) [20:05:11 INFO SMAPI] - Item extensions [20:05:11 INFO SMAPI] - Json Assets [20:05:11 INFO SMAPI] - Livestock Bazaar [20:05:11 INFO SMAPI] - Machine Terrain Framework [20:05:11 INFO SMAPI] - Mail Framework Mod [20:05:11 INFO SMAPI] - Mail Services Mod [20:05:11 INFO SMAPI] - Mapping Extensions and Extra Properties (MEEP) [20:05:11 INFO SMAPI] - More Nightly Events [20:05:11 INFO SMAPI] - NatureIntheValley [20:05:11 INFO SMAPI] - Polyamory Sweet Bed [20:05:11 INFO SMAPI] - Polyamory Sweet Love [20:05:11 INFO SMAPI] - Polyamory Sweet Wedding [20:05:11 INFO SMAPI] - PolyamorySweet Kiss [20:05:11 INFO SMAPI] - PolyamorySweet Rooms [20:05:11 INFO SMAPI] - PoohCore [20:05:11 INFO SMAPI] - PredictReactionToGift [20:05:11 INFO SMAPI] - Producer Framework Mod [20:05:11 INFO SMAPI] - QuickSave [20:05:11 INFO SMAPI] - Secret Note Framework [20:05:11 INFO SMAPI] - Self Checkout [20:05:11 INFO SMAPI] - Shop Tile Framework [20:05:11 INFO SMAPI] - Social Page Order Redux [20:05:11 INFO SMAPI] - SocializingSkill [20:05:11 INFO SMAPI] - SpaceCore [20:05:11 INFO SMAPI] - Special Power Utilities [20:05:11 INFO SMAPI] - Stardew Aquarium Code [20:05:11 INFO SMAPI] - Stardew Valley Expanded [20:05:11 INFO SMAPI] - StardewHack [20:05:11 INFO SMAPI] - StardewUI [20:05:11 INFO SMAPI] - Sword and Sorcery (SMAPI Component) [20:05:11 INFO SMAPI] - TDIT - Dialogue Box for Mariner [20:05:11 INFO SMAPI] - The Return of Custom Backpack Framework [20:05:11 INFO SMAPI] - The Return of Immersive Scarecrows [20:05:11 INFO SMAPI] - Unlockable Bundles [20:05:11 INFO SMAPI] - Vanilla Plus Professions [20:05:11 INFO SMAPI] - Visible Fish [20:05:11 INFO SMAPI] - Wear More Rings [20:05:11 INFO SMAPI] - Yet Another Cooking Skill [20:05:11 TRACE SMAPI] Direct console access [20:05:11 TRACE SMAPI] -------------------------------------------------- [20:05:11 TRACE SMAPI] These mods access the SMAPI console window directly. This is more fragile, and their output may not [20:05:11 TRACE SMAPI] be logged by SMAPI. [20:05:11 TRACE SMAPI] - Generic Mod Config Menu [20:05:11 DEBUG SMAPI] No update keys [20:05:11 DEBUG SMAPI] -------------------------------------------------- [20:05:11 DEBUG SMAPI] These mods have no update keys in their manifest. SMAPI may not notify you about updates for these [20:05:11 DEBUG SMAPI] mods. Consider notifying the mod authors about this problem. [20:05:11 DEBUG SMAPI] - (BL) Desert (1.6 fix by Sean) [20:05:11 DEBUG SMAPI] - (CP) Binning Skill [20:05:11 DEBUG SMAPI] - (CP) Socializing Skill [20:05:11 DEBUG SMAPI] - (FS) luoli Clothing Line7 [20:05:11 DEBUG SMAPI] - (FS) vvcni cottagecore dresses1 [20:05:11 DEBUG SMAPI] - (FS)BunnySnow's Closet [20:05:11 DEBUG SMAPI] - Adventurer's Armor and Clothing [20:05:11 DEBUG SMAPI] - ARV- Maximum [20:05:11 DEBUG SMAPI] - Bella's Fantasy Accessories Pack [20:05:11 DEBUG SMAPI] - Calcifer [20:05:11 DEBUG SMAPI] - East Scarp C# [20:05:11 DEBUG SMAPI] - Gentle Night Lighting [20:05:11 DEBUG SMAPI] - Growable Vine Crops [20:05:11 DEBUG SMAPI] - Luny's Salon [20:05:11 DEBUG SMAPI] - Ripley's Farm Animals [20:05:11 DEBUG SMAPI] - Sword and Sorcery (SMAPI Component) [20:05:12 DEBUG SMAPI] Launching mods... [20:05:12 TRACE SMAPI] Found mod-provided API (ContentPatcher.Framework.ContentPatcherAPI). [20:05:12 TRACE game] Registered trigger action handler 'spacechase0.GenericModConfigMenu_OpenModConfig'. [20:05:12 TRACE SMAPI] Found mod-provided API (ExpandedPreconditionsUtility.Framework.ConditionsChecker). [20:05:12 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_DisableFurniturePickup": postfixing 3 implementations of SDV method "Furniture.canBeRemoved(Farmer)". [20:05:12 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_InstantKillImmunity": prefixing SDV method "HungryFrogCompanion.tongueReachedMonster". [20:05:12 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_OptimizeMonsterCode": prefixing SDV method "GameLocation.isCollidingPosition". [20:05:12 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_OptimizeMonsterCode": prefixing SDV method "Monster.findPlayer". [20:05:12 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_OptimizeMonsterCode": postfixing SDV method "Monster.findPlayer". [20:05:12 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_StunImmunity": prefixing SDV method "DebuffingProjectile.behaviorOnCollisionWithMonster". [20:05:12 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_ToggleExtraLoot": postfixing 12 implementations of SDV method "Monster.getExtraDropitems()". [20:05:12 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_UpdateCursorOverPlacedItem": postfixing SDV method "Utility.canGrabSomethingFromHere(int, int, Farmer)". [20:05:12 INFO Stardew Valley Expanded] Starting Installation Checker... [20:05:12 INFO Stardew Valley Expanded] (Installation Checker provided by shekurika and moe) [20:05:12 TRACE Stardew Valley Expanded] Number of dependencies to check: 5 [20:05:12 TRACE Stardew Valley Expanded] InstallationChecker checking SMAPI... [20:05:12 TRACE Stardew Valley Expanded] SMAPI is loaded and up to date. [20:05:12 TRACE Stardew Valley Expanded] InstallationChecker checking Content Patcher... [20:05:12 TRACE Stardew Valley Expanded] Content Patcher is loaded and up to date. [20:05:12 TRACE Stardew Valley Expanded] InstallationChecker checking Farm Type Manager (FTM)... [20:05:12 TRACE Stardew Valley Expanded] Farm Type Manager (FTM) is loaded and up to date. [20:05:12 TRACE Stardew Valley Expanded] InstallationChecker checking [CP] Stardew Valley Expanded... [20:05:12 TRACE Stardew Valley Expanded] [CP] Stardew Valley Expanded is loaded and up to date. [20:05:12 TRACE Stardew Valley Expanded] InstallationChecker checking [FTM] Stardew Valley Expanded... [20:05:12 TRACE Stardew Valley Expanded] [FTM] Stardew Valley Expanded is loaded and up to date. [20:05:12 TRACE Stardew Valley Expanded] Number of missing mods: 0 [20:05:12 TRACE Stardew Valley Expanded] Number of out of date mods: 0 [20:05:12 INFO Stardew Valley Expanded] Installation check completed. Everything seems fine! [20:05:12 TRACE Stardew Valley Expanded] Replacing sound cue "AmbientLocationSounds.engine" with a wrapper for volume control. [20:05:12 TRACE game] Registered event command: SVE_BadlandsDeath [20:05:12 TRACE Stardew Valley Expanded] Applying Harmony patch "DisableShadowAttacks": postfixing SDV method "AdventureGuild.killListLine(string, int, int)". [20:05:12 TRACE Stardew Valley Expanded] Applying Harmony Patch: HarmonyPatch_Mountain [20:05:12 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_FarmComputerLocations": postfixing SDV method "Farm.getTotalCrops()". [20:05:12 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_FarmComputerLocations": postfixing SDV method "Farm.getTotalCropsReadyForHarvest()". [20:05:12 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_FarmComputerLocations": postfixing SDV method "Farm.getTotalUnwateredCrops()". [20:05:12 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_FarmComputerLocations": postfixing SDV method "Farm.getTotalOpenHoeDirt()". [20:05:12 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_FarmComputerLocations": postfixing SDV method "Farm.getTotalGreenhouseCropsReadyForHarvest()". [20:05:12 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_PiggyBank": postfixing SDV method "Object_checkForAction(Farmer, bool)". [20:05:12 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_FixDesertBusWarp": transpiling SDV method "Desert.resetLocalState()". [20:05:12 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_DesertSecretNoteTile": prefixing SDV method "Desert.checkForBuriedItem(int, int, bool, bool, Farmer)". [20:05:12 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_DesertFishingItems": postfixing SDV method "Desert.getFish". [20:05:12 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_CustomGrangeJudging": prefixing SDV method "Event.initiateGrangeJudging()". [20:05:12 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_CustomGrangeJudging": postfixing SDV method "Event.interpretGrangeResults()". [20:05:12 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_MovieTheaterNPCs": postfixing SDV method "MovieTheater.checkAction(Location, Rectangle, Farmer)". [20:05:12 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_MovieTheaterNPCs": transpiling SDV method "Utility.CheckForCharacterAtTile(Vector2, Farmer)". [20:05:12 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_DestroyableBushesSVE": postfixing SDV method "Bush.isDestroyable(GameLocation, Vector2)". [20:05:12 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_TMXLLoadMapFacingDirection": prefixing SDV method "Game1.warpFarmer(LocationRequest, int, int, int)". [20:05:12 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_UntimedSpecialOrders": postfixing SDV method "SpecialOrders.IsTimedQuest()". [20:05:12 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_FixCommunityShortcuts": transpiling SDV method "Forest.showCommunityUpgradeShortcuts()". [20:05:12 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_FixCommunityShortcuts": transpiling SDV method "Beach.showCommunityUpgradeShortcuts(GameLocation, bool)". [20:05:13 TRACE Calcifer] Patching methods. [20:05:13 TRACE game] Registered trigger action handler 'selph.ExtraMachineConfig_AddItemQuery'. [20:05:13 DEBUG ExtraMachineConfig] This mod patches Automate. If you notice issues with Automate, make sure it happens without this mod before reporting it to the Automate page. [20:05:13 DEBUG ExtraMachineConfig] This mod patches YetAnotherCookingSkill. If you notice issues with YACS, make sure it happens without this mod before reporting it to the YACS page. [20:05:13 TRACE SMAPI] Found mod-provided API (Selph.StardewMods.ExtraMachineConfig.ExtraMachineConfigApi). [20:05:13 TRACE SMAPI] Found mod-provided API (Selph.StardewMods.FurnitureMachine.FurnitureMachineApi). [20:05:13 TRACE SMAPI] Found mod-provided API (FashionSense.Framework.Interfaces.API.Api). [20:05:13 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_PlaySound'. [20:05:13 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_ShowHudMessage'. [20:05:13 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_PlayEvent'. [20:05:13 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_DamageCurrentFarmer'. [20:05:13 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_ApplyBuff'. [20:05:13 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_OpenGuidebook'. [20:05:13 TRACE game] Registered event command: damageFarmer [20:05:13 TRACE game] Registered event command: giveHat [20:05:13 TRACE game] Registered event command: setDating [20:05:13 TRACE game] Registered event command: setEngaged [20:05:13 TRACE game] Registered event command: totemWarpEffect [20:05:13 TRACE game] Registered event command: setActorScale [20:05:13 TRACE game] Registered event command: cycleActorColors [20:05:13 TRACE game] Registered event command: flash [20:05:13 TRACE game] Registered event command: setRaining [20:05:13 TRACE game] Registered event command: screenShake [20:05:13 TRACE game] Registered event command: setZoom [20:05:13 TRACE game] Registered event command: smoothZoom [20:05:13 TRACE game] Registered event command: switchEventFull [20:05:13 TRACE game] Registered event command: reSetUpCharacters [20:05:13 TRACE game] Registered trigger type for Data/Triggers: spacechase0.SpaceCore_OnItemUsed. [20:05:13 TRACE game] Registered trigger type for Data/Triggers: spacechase0.SpaceCore_OnItemEaten. [20:05:13 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_TriggerSpawnGroup'. [20:05:13 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_ClearSetPiecesFromSpawnable'. [20:05:14 TRACE SpaceCore] NPC.draw: inserting mul at 36 [20:05:14 TRACE SpaceCore] NPC.draw: inserting mul at 42 [20:05:14 TRACE SpaceCore] NPC.draw: inserting mul at 47 [20:05:14 TRACE SpaceCore] NPC.draw: replacing Color.White at 139 [20:05:14 TRACE SpaceCore] NPC.draw: replacing Color.White at 277 [20:05:14 TRACE SpaceCore] NPC.draw: inserting vec2 mul at 303 [20:05:14 TRACE SpaceCore] NPC.draw: replacing SpriteBatch.Draw at 324 [20:05:14 TRACE SpaceCore] NPC.DrawBreathing: replacing Color.White at 283 [20:05:14 TRACE SpaceCore] NPC.DrawBreathing: inserting vec2 mul/add at 308 [20:05:14 TRACE SpaceCore] NPC.DrawBreathing: replacing Draw at 329 [20:05:14 TRACE SpaceCore] Found crafting recipe constructor in Void layoutRecipes(System.Collections.Generic.List`1[System.String])! [20:05:14 TRACE SpaceCore] Found first ldloc.s for ClickableTextureComponent in Void layoutRecipes(System.Collections.Generic.List`1[System.String]); storing potential override w/ recipeLocal=StardewValley.CraftingRecipe (9) [20:05:14 TRACE SpaceCore] Found crafting recipe constructor in System.String createDescription(System.String)! [20:05:14 TRACE SMAPI] Found mod-provided API (SpaceCore.Api). [20:05:15 TRACE SMAPI] Found mod-provided API (JsonAssets.Api). [20:05:15 TRACE SMAPI] Found mod-provided API (AlternativeTextures.Framework.Interfaces.API.Api). [20:05:15 TRACE SMAPI] Found mod-provided API (CustomCompanions.Framework.Interfaces.API.Api). [20:05:15 TRACE SMAPI] Found mod-provided API (MailFrameworkMod.Api.MailFrameworkModApi). [20:05:15 TRACE BirbCore] === Running Priority 0 events === [20:05:15 INFO Custom Bush] Config Initialized LogAmount: Less [20:05:15 TRACE Item extensions] Applying Harmony patch "ItemPatches": postfixing SDV method "Item.addToStack()". [20:05:15 TRACE Item extensions] Applying Harmony patch "ItemPatches": postfixing SDV method "Item.actionWhenPurchased". [20:05:15 TRACE Item extensions] Applying Harmony patch "ItemPatches": postfixing SDV method "Item.onEquip". [20:05:15 TRACE Item extensions] Applying Harmony patch "ItemPatches": postfixing SDV method "Item.onUnequip". [20:05:15 TRACE Item extensions] Applying Harmony patch "ItemPatches": transpiler running on SDV method "Game1.pressActionButton" [20:05:15 TRACE Item extensions] Applying Harmony patch "ItemPatches": transpiler running on SDV method "Farmer.eatObject" [20:05:15 TRACE Item extensions] Applying Harmony patch "ObjectPatches": prefixing SDV method "Object.IsHeldOverHead()". [20:05:15 TRACE Item extensions] Applying Harmony patch "ObjectPatches": prefixing SDV method "Object.maximumStackSize()". [20:05:15 TRACE Item extensions] Applying Harmony patch "ObjectPatches": postfixing SDV method "Object.actionWhenBeingHeld(Farmer)". [20:05:15 TRACE Item extensions] Applying Harmony patch "ObjectPatches": postfixing SDV method "Object.actionWhenStopBeingHeld(Farmer)". [20:05:15 TRACE Item extensions] Applying Harmony patch "ObjectPatches": postfixing SDV method "Object.performRemoveAction()". [20:05:15 TRACE Item extensions] Applying Harmony patch "ObjectPatches": postfixing SDV method "Object.dropItem(GameLocation, Vector2, Vector2)". [20:05:15 TRACE Item extensions] Applying Harmony patch "ObjectPatches": postfixing SDV method "Object.performToolAction". [20:05:15 TRACE Item extensions] Applying Harmony patch "ObjectPatches": prefixing SDV method "Object.onExplosion". [20:05:15 TRACE Item extensions] Applying Harmony patch "ObjectPatches": prefixing SDV method "Object.onExplosion". [20:05:15 TRACE Item extensions] Applying Harmony patch "ObjectPatches": postfixing SDV method "Object.initializeLightSource". [20:05:15 TRACE Item extensions] Applying Harmony patch "ObjectPatches": postfixing SDV constructor "Object (Vector2, string, bool)". [20:05:15 TRACE Item extensions] Applying Harmony patch "ObjectPatches": postfixing SDV constructor "Object (string, int, bool, int, int)". [20:05:15 TRACE Item extensions] Applying Harmony patch "HoeDirtPatches": prefixing SDV method "HoeDirt.canPlantThisSeedHere". [20:05:15 TRACE Item extensions] Applying Harmony patch "HoeDirtPatches": prefixing SDV method "HoeDirt.plant". [20:05:15 TRACE Item extensions] Applying Harmony patch "HoeDirtPatches": postfixing SDV method "HoeDirt.plant". [20:05:15 TRACE Item extensions] Applying Harmony patch "InventoryPatches": postfixing SDV method "InventoryMenu.rightClick(int, int, Item, bool, bool)". [20:05:15 TRACE Item extensions] Applying Harmony patch "InventoryPatches": postfixing SDV method "InventoryMenu.rightClick(int, int, Item, bool, bool)". [20:05:15 TRACE Item extensions] Applying Harmony patch "FarmerPatches": prefixing SDV method "Farmer.eatObject". [20:05:15 TRACE Item extensions] Applying Harmony patch "FarmerPatches": postfixing SDV method "Farmer.eatObject". [20:05:15 TRACE Item extensions] Applying Harmony patch "FishingRodPatches": postfixing game method "FishingRod.openTreasureMenuEndFunction". [20:05:15 TRACE Item extensions] Applying Harmony patch "PanPatches": postfixing mod method "Pan.getPanItems". [20:05:15 TRACE Item extensions] Applying Harmony patch "TrainPatches": postfix SDV method "Train.Update(GameTime, GameLocation)". [20:05:15 TRACE Item extensions] Applying Harmony patch "TrainPatches": transpiling SDV method "FishPond.JumpFish". [20:05:15 TRACE Item extensions] codes count: 33, insert count: 5 [20:05:15 TRACE Item extensions] Inserting method [20:05:15 TRACE Item extensions] Applying Harmony patch "TrainPatches": transpiling SDV method "FishPond.doAction". [20:05:15 TRACE Item extensions] codes count: 367, insert count: 2 [20:05:15 TRACE Item extensions] Inserting method [20:05:15 TRACE Item extensions] Applying Harmony patch "GameLocationPatches": postfixing SDV method "GameLocation.explode". [20:05:15 TRACE Item extensions] Applying Harmony patch "GameLocationPatches": postfixing SDV method "GameLocation.spawnObjects". [20:05:15 TRACE Item extensions] Applying Harmony patch "GameLocationPatches": transpiling SDV method "GameLocation.spawnObjects". [20:05:15 TRACE Item extensions] codes count: 555, insert count: 13 [20:05:15 TRACE Item extensions] Inserting method [20:05:15 TRACE Item extensions] Applying Harmony patch "MineShaftPatches": postfixing SDV method "MineShaft.populateLevel()". [20:05:15 TRACE Item extensions] Applying Harmony patch "ResourceClumpPatches": postfixing SDV method "ResourceClump.OnAddedToLocation". [20:05:15 TRACE Item extensions] Applying Harmony patch "ResourceClumpPatches": prefixing SDV method "ResourceClump.performToolAction". [20:05:15 TRACE Item extensions] Applying Harmony patch "ResourceClumpPatches": prefixing SDV method "TerrainFeature.performToolAction". [20:05:15 TRACE Item extensions] Applying Harmony patch "MountainPatches": postfixing SDV method "Mountain.quarryDayUpdate()". [20:05:15 TRACE Item extensions] Applying Harmony patch "VolcanoPatches": postfixing SDV method "VolcanoDungeon.createStone()". [20:05:15 TRACE Item extensions] Applying Harmony patch "ShopMenuPatches": prefixing SDV method "ShopMenu.Initialize". [20:05:15 TRACE Item extensions] Applying Harmony patch "ShopMenuPatches": prefixing SDV method "ShopMenu.AddForSale". [20:05:15 TRACE Item extensions] Applying Harmony patch "ShopMenuPatches": postfixing SDV method "ShopMenu.cleanupBeforeExit". [20:05:15 TRACE Item extensions] Applying Harmony patch "ShopMenuPatches": prefixing SDV method "ShopMenu.tryToPurchaseItem". [20:05:15 TRACE Item extensions] Applying Harmony patch "ShopMenuPatches": prefixing SDV method "IClickableMenu.drawHoverText". [20:05:16 TRACE Item extensions] Applying Harmony patch "FarmTypeManagerPatches": postfixing mod method "FarmTypeManager.ModEntry.Utility:SpawnForage". [20:05:16 TRACE Item extensions] Applying Harmony patch "NpcPatches": postfixing SDV method "NPC.getGiftTasteForThisItem(Item)". [20:05:16 TRACE Item extensions] Applying Harmony patch "TractorModPatches": postfixing mod method "Pathoschild.Stardew.TractorMod.Framework.TractorManager:UpdateAttachmentEffects". [20:05:16 TRACE Item extensions] Applying Harmony patch "TractorModPatches": transpiling mod method "Pathoschild.Stardew.TractorMod.Framework.Attachments.SeedAttachment:Apply". [20:05:16 TRACE Item extensions] Replacing method [20:05:16 TRACE game] Registered trigger type for Data/Triggers: mistyspring.ItemExtensions_OnBeingHeld. [20:05:16 TRACE game] Registered trigger type for Data/Triggers: mistyspring.ItemExtensions_OnStopHolding. [20:05:16 TRACE game] Registered trigger type for Data/Triggers: mistyspring.ItemExtensions_OnPurchased. [20:05:16 TRACE game] Registered trigger type for Data/Triggers: mistyspring.ItemExtensions_OnItemRemoved. [20:05:16 TRACE game] Registered trigger type for Data/Triggers: mistyspring.ItemExtensions_OnItemDropped. [20:05:16 TRACE game] Registered trigger type for Data/Triggers: mistyspring.ItemExtensions_OnItemAttached. [20:05:16 TRACE game] Registered trigger type for Data/Triggers: mistyspring.ItemExtensions_OnItemDetached. [20:05:16 TRACE game] Registered trigger type for Data/Triggers: mistyspring.ItemExtensions_OnEquip. [20:05:16 TRACE game] Registered trigger type for Data/Triggers: mistyspring.ItemExtensions_OnUnequip. [20:05:16 TRACE game] Registered trigger type for Data/Triggers: mistyspring.ItemExtensions_AddedToStack. [20:05:16 TRACE SMAPI] Found mod-provided API (ItemExtensions.Api). [20:05:16 WARN Automate] Machine recipes added by Producer Framework Mod aren't currently automated. Install PFMAutomate too to enable them: https://www.nexusmods.com/stardewvalley/mods/5038. [20:05:16 TRACE SMAPI] Found mod-provided API (Pathoschild.Stardew.Automate.Framework.AutomateAPI). [20:05:16 TRACE game] Registered event command: addColouredSlime [20:05:16 TRACE Better Crafting] Registering event ModEntry.OnClickRecycle for event ButtonPressed [20:05:16 TRACE Better Crafting] Registering event ModEntry.AfterGameLaunched for event GameLaunched [20:05:16 TRACE Better Crafting] Registering event ModEntry.OnGameLaunched for event GameLaunched [20:05:16 TRACE Better Crafting] Registering event ModEntry.OnSaveLoaded for event SaveLoaded [20:05:16 TRACE Better Crafting] Registering event ModEntry.OnReturnToTitle for event ReturnedToTitle [20:05:16 TRACE Better Crafting] Registering event ModEntry.OnAssetInvalidated for event AssetsInvalidated [20:05:16 TRACE Better Crafting] Registering event ModEntry.OnObjectsChanged for event ObjectListChanged [20:05:16 TRACE Better Crafting] Registering event ModEntry.OnAssetRequested for event AssetRequested [20:05:16 TRACE game] Registered trigger action handler 'leclair.bettercrafting_OpenMenu'. [20:05:16 TRACE game] Registered trigger action handler 'Nat111112_Skip'. [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Trigger: AnimalPetted [20:05:16 TRACE game] Registered trigger type for Data/Triggers: Spiderbuttons.BETAS_AnimalPetted. [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Trigger: BombExploded [20:05:16 TRACE game] Registered trigger type for Data/Triggers: Spiderbuttons.BETAS_BombExploded. [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Trigger: BookRead [20:05:16 TRACE game] Registered trigger type for Data/Triggers: Spiderbuttons.BETAS_BookRead. [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Trigger: CropHarvested [20:05:16 TRACE game] Registered trigger type for Data/Triggers: Spiderbuttons.BETAS_CropHarvested. [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Trigger: DamageTaken [20:05:16 TRACE game] Registered trigger type for Data/Triggers: Spiderbuttons.BETAS_DamageTaken. [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Trigger: DialogueOpened [20:05:16 TRACE game] Registered trigger type for Data/Triggers: Spiderbuttons.BETAS_DialogueOpened. [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Trigger: ExperienceGained [20:05:16 TRACE game] Registered trigger type for Data/Triggers: Spiderbuttons.BETAS_ExperienceGained. [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Trigger: FishCaught [20:05:16 TRACE game] Registered trigger type for Data/Triggers: Spiderbuttons.BETAS_FishCaught. [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Trigger: FloraShaken [20:05:16 TRACE game] Registered trigger type for Data/Triggers: Spiderbuttons.BETAS_FloraShaken. [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Trigger: ForgeUsed [20:05:16 TRACE game] Registered trigger type for Data/Triggers: Spiderbuttons.BETAS_ForgeUsed. [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Trigger: GarbageChecked [20:05:16 TRACE game] Registered trigger type for Data/Triggers: Spiderbuttons.BETAS_GarbageChecked. [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Trigger: GiftGiven [20:05:16 TRACE game] Registered trigger type for Data/Triggers: Spiderbuttons.BETAS_GiftGiven. [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Trigger: ItemBought [20:05:16 TRACE game] Registered trigger type for Data/Triggers: Spiderbuttons.BETAS_ItemBought. [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Trigger: ItemEquipped [20:05:16 TRACE game] Registered trigger type for Data/Triggers: Spiderbuttons.BETAS_ItemEquipped. [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Trigger: ItemSold [20:05:16 TRACE game] Registered trigger type for Data/Triggers: Spiderbuttons.BETAS_ItemSold. [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Trigger: ItemUnequipped [20:05:16 TRACE game] Registered trigger type for Data/Triggers: Spiderbuttons.BETAS_ItemUnequipped. [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Trigger: LetterRead [20:05:16 TRACE game] Registered trigger type for Data/Triggers: Spiderbuttons.BETAS_LetterRead. [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Trigger: LightningStruck [20:05:16 TRACE game] Registered trigger type for Data/Triggers: Spiderbuttons.BETAS_LightningStruck. [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Trigger: MenuChanged [20:05:16 TRACE game] Registered trigger type for Data/Triggers: Spiderbuttons.BETAS_MenuChanged. [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Trigger: MinecartUsed [20:05:16 TRACE game] Registered trigger type for Data/Triggers: Spiderbuttons.BETAS_MinecartUsed. [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Trigger: MonsterKilled [20:05:16 TRACE game] Registered trigger type for Data/Triggers: Spiderbuttons.BETAS_MonsterKilled. [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Trigger: MorningStarted [20:05:16 TRACE game] Registered trigger type for Data/Triggers: Spiderbuttons.BETAS_MorningStarted. [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Trigger: MusicChanged [20:05:16 TRACE game] Registered trigger type for Data/Triggers: Spiderbuttons.BETAS_MusicChanged. [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Trigger: NpcArrived [20:05:16 TRACE game] Registered trigger type for Data/Triggers: Spiderbuttons.BETAS_NpcArrived. [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Trigger: NpcKissed [20:05:16 TRACE game] Registered trigger type for Data/Triggers: Spiderbuttons.BETAS_NpcKissed. [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Trigger: PassedOut [20:05:16 TRACE game] Registered trigger type for Data/Triggers: Spiderbuttons.BETAS_PassedOut. [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Trigger: QuestAdded [20:05:16 TRACE game] Registered trigger type for Data/Triggers: Spiderbuttons.BETAS_QuestAdded. [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Trigger: RelationshipChanged [20:05:16 TRACE game] Registered trigger type for Data/Triggers: Spiderbuttons.BETAS_RelationshipChanged. [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Trigger: ShopOpened [20:05:16 TRACE game] Registered trigger type for Data/Triggers: Spiderbuttons.BETAS_ShopOpened. [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Trigger: SwimmingChanged [20:05:16 TRACE game] Registered trigger type for Data/Triggers: Spiderbuttons.BETAS_SwimmingChanged. [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Action: AddExperience [20:05:16 TRACE game] Registered trigger action handler 'Spiderbuttons.BETAS_AddExperience'. [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Action: AddFestivalScore [20:05:16 TRACE game] Registered trigger action handler 'Spiderbuttons.BETAS_AddFestivalScore'. [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Action: AddQiCoins [20:05:16 TRACE game] Registered trigger action handler 'Spiderbuttons.BETAS_AddQiCoins'. [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Action: ChangeMusicTrack [20:05:16 TRACE game] Registered trigger action handler 'Spiderbuttons.BETAS_ChangeMusicTrack'. [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Action: ClearObjects [20:05:16 TRACE game] Registered trigger action handler 'Spiderbuttons.BETAS_ClearObjects'. [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Action: ClearTerrainFeatures [20:05:16 TRACE game] Registered trigger action handler 'Spiderbuttons.BETAS_ClearTerrainFeatures'. [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Action: DelayedAction [20:05:16 TRACE game] Registered trigger action handler 'Spiderbuttons.BETAS_DelayedAction'. [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Action: DialogueBox [20:05:16 TRACE game] Registered trigger action handler 'Spiderbuttons.BETAS_DialogueBox'. [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Action: EatObject [20:05:16 TRACE game] Registered trigger action handler 'Spiderbuttons.BETAS_EatObject'. [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Action: EmoteFarmer [20:05:16 TRACE game] Registered trigger action handler 'Spiderbuttons.BETAS_EmoteFarmer'. [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Action: EmoteNpc [20:05:16 TRACE game] Registered trigger action handler 'Spiderbuttons.BETAS_EmoteNpc'. [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Action: FadeToBlack [20:05:16 TRACE game] Registered trigger action handler 'Spiderbuttons.BETAS_FadeToBlack'. [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Action: Lightning [20:05:16 TRACE game] Registered trigger action handler 'Spiderbuttons.BETAS_Lightning'. [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Action: MakeMachineReady [20:05:16 TRACE game] Registered trigger action handler 'Spiderbuttons.BETAS_MakeMachineReady'. [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Action: Message [20:05:16 TRACE game] Registered trigger action handler 'Spiderbuttons.BETAS_Message'. [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Action: PatchUpdate [20:05:16 TRACE game] Registered trigger action handler 'Spiderbuttons.BETAS_PatchUpdate'. [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Action: RandomAction [20:05:16 TRACE game] Registered trigger action handler 'Spiderbuttons.BETAS_RandomAction'. [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Action: RegionalFriendship [20:05:16 TRACE game] Registered trigger action handler 'Spiderbuttons.BETAS_RegionalFriendship'. [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Action: ReloadItemField [20:05:16 TRACE game] Registered trigger action handler 'Spiderbuttons.BETAS_ReloadItemField'. [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Action: RemovePlayerModData [20:05:16 TRACE game] Registered trigger action handler 'Spiderbuttons.BETAS_RemovePlayerModData'. [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Action: SetFriendshipPoints [20:05:16 TRACE game] Registered trigger action handler 'Spiderbuttons.BETAS_SetFriendshipPoints'. [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Action: SetHealth [20:05:16 TRACE game] Registered trigger action handler 'Spiderbuttons.BETAS_SetHealth'. [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Action: SetNewDialogue [20:05:16 TRACE game] Registered trigger action handler 'Spiderbuttons.BETAS_SetNewDialogue'. [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Action: SetStamina [20:05:16 TRACE game] Registered trigger action handler 'Spiderbuttons.BETAS_SetStamina'. [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Action: ShakeNpc [20:05:16 TRACE game] Registered trigger action handler 'Spiderbuttons.BETAS_ShakeNpc'. [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Action: TextAboveHead [20:05:16 TRACE game] Registered trigger action handler 'Spiderbuttons.BETAS_TextAboveHead'. [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Action: UpdateAppearance [20:05:16 TRACE game] Registered trigger action handler 'Spiderbuttons.BETAS_UpdateAppearance'. [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Action: WarpFarmer [20:05:16 TRACE game] Registered trigger action handler 'Spiderbuttons.BETAS_WarpFarmer'. [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Action: WarpNpc [20:05:16 TRACE game] Registered trigger action handler 'Spiderbuttons.BETAS_WarpNpc'. [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Action: WeatherForTomorrow [20:05:16 TRACE game] Registered trigger action handler 'Spiderbuttons.BETAS_WeatherForTomorrow'. [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Action: WritePlayerModData [20:05:16 TRACE game] Registered trigger action handler 'Spiderbuttons.BETAS_WritePlayerModData'. [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS TileAction: Action [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS TouchAction: Action [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Game State Query: CURRENT_SONG [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Game State Query: GOLD_CLOCK_ACTIVE [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Game State Query: GRANDPA_SCORE [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Game State Query: HAS_MOD [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Game State Query: ITEM_ENCHANTMENTS [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Game State Query: ITEM_IN_WORLD [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Game State Query: ITEM_MOD_DATA [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Game State Query: ITEM_MOD_DATA_RANGE [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Game State Query: ITEM_MOD_DATA_CONTAINS [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Game State Query: LOCATION_HAS_FURNITURE [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Game State Query: LOCATION_HAS_NPC [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Game State Query: LOCATION_MOD_DATA [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Game State Query: LOCATION_MOD_DATA_RANGE [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Game State Query: LOCATION_MOD_DATA_CONTAINS [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Game State Query: NPC_LOCATION [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Game State Query: NPC_NEAR_AREA [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Game State Query: NPC_NEAR_NPC [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Game State Query: NPC_NEAR_PLAYER [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Game State Query: PLAYER_ANNIVERSARY_TODAY [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Game State Query: PLAYER_BACKPACK_SIZE [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Game State Query: PLAYER_DAYS_MARRIED [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Game State Query: PLAYER_EMPTY_INVENTORY_SLOTS [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Game State Query: PLAYER_FULL_INVENTORY_SLOTS [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Game State Query: PLAYER_HEALTH [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Game State Query: PLAYER_MAX_HEALTH [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Game State Query: PLAYER_HELD_ITEM [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Game State Query: PLAYER_MOD_DATA [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Game State Query: PLAYER_MOD_DATA_RANGE [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Game State Query: PLAYER_MOD_DATA_CONTAINS [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Game State Query: PLAYER_MOUNTED [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Game State Query: PLAYER_PERFECTION_ITEMS_SHIPPED [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Game State Query: PLAYER_PERFECTION_FISH_CAUGHT [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Game State Query: PLAYER_PERFECTION_RECIPES_COOKED [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Game State Query: PLAYER_PERFECTION_RECIPES_CRAFTED [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Game State Query: PLAYER_PERFECTION_FRIENDSHIP [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Game State Query: PLAYER_SPEED [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Game State Query: PLAYER_SPOUSE_GENDER [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Game State Query: PLAYER_STAMINA [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Game State Query: PLAYER_MAX_STAMINA [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Game State Query: PLAYER_STARDROPS_FOUND [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Game State Query: PLAYER_SWIMMING [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Game State Query: PLAYER_WEDDING_TODAY [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Game State Query: SALOON_DISH [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Game State Query: TOTAL_CROPS [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Game State Query: TOTAL_PETS [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Game State Query: USING_SEPARATE_WALLETS [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Game State Query: VOLUME [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Game State Query: WEATHER_FOR_TOMORROW [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Tokenizable String: CharacterCoordinate [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Tokenizable String: CharacterLocation [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Tokenizable String: NumberOffset [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Tokenizable String: PlayerModData [20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Tokenizable String: VolumeLevel [20:05:16 TRACE Bus Locations (1.6 fix by Sean)] Reading content pack: (BL) Desert (1.6 fix by Sean) 0.0.1 from C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\BusLocations.zip-21264-0-0-1-1711639476\BusLocations\[BL] Desert [20:05:17 TRACE Custom Tokens] Initialising harmony patches... [20:05:17 TRACE SMAPI] Found mod-provided API (CustomBackpack.CustomBackpackApi). [20:05:17 TRACE Custom NPC Exclusions] Applying Harmony patch "HarmonyPatch_IslandVisit": prefixing SDV method "IslandSouth.SetupIslandSchedules()". [20:05:17 TRACE Custom NPC Exclusions] Applying Harmony patch "HarmonyPatch_IslandVisit": prefixing SDV method "IslandSouth.CanVisitIslandToday(NPC)". [20:05:17 TRACE Custom NPC Exclusions] Applying Harmony patch "HarmonyPatch_MovieInvitation": transpiling SDV method "NPC.tryToReceiveActiveObject(Farmer, bool)". [20:05:17 TRACE Custom NPC Exclusions] Applying Harmony patch "HarmonyPatch_Greetings": prefixing SDV method "NPC.sayHiTo(Character)". [20:05:17 TRACE Custom NPC Exclusions] Applying Harmony patch "HarmonyPatch_Fix_NullSoldItems": prefixing SDV method "Game1.UpdateShopPlayerItemInventory(string, HashSet<NPC>)". [20:05:17 TRACE SMAPI] Found mod-provided API (DeepWoodsMod.API.Impl.DeepWoodsAPI). [20:05:17 TRACE Deluxe Journal] Applying Harmony patch 'QuestLogPatch': prefix on SDV method 'draw'. [20:05:17 TRACE Deluxe Journal] Applying Harmony patch 'FarmerPatch': prefix on SDV method 'OnItemReceived'. [20:05:17 TRACE Deluxe Journal] Applying Harmony patch 'FarmerPatch': postfix on SDV method 'onGiftGiven'. [20:05:17 TRACE Deluxe Journal] Applying Harmony patch 'CraftingPagePatch': transpiler on SDV method 'clickCraftingRecipe'. [20:05:17 TRACE Deluxe Journal] Applying Harmony patch 'CarpenterMenuPatch': postfix on SDV method 'returnToCarpentryMenuAfterSuccessfulBuild'. [20:05:17 TRACE Deluxe Journal] Applying Harmony patch 'PurchaseAnimalsMenuPatch': postfix on SDV method 'setUpForReturnAfterPurchasingAnimal'. [20:05:17 TRACE Deluxe Journal] Applying Harmony patch 'ShopMenuPatch': transpiler on SDV method 'receiveLeftClick'. [20:05:17 TRACE Deluxe Journal] Applying Harmony patch 'ShopMenuPatch': transpiler on SDV method 'receiveRightClick'. [20:05:17 TRACE game] Registered event command: sns_rogueunlock [20:05:17 TRACE game] Registered event command: sns_finale_phase1 [20:05:17 TRACE game] Registered event command: sns_finale_phase2 [20:05:17 TRACE game] Registered event command: sns_bardicsunlock [20:05:17 TRACE game] Registered event command: sns_essenceunlock [20:05:17 TRACE game] Registered event command: sns_magiccircle [20:05:17 TRACE Esca's Modding Plugins] Applying Harmony patch "HarmonyPatch_BedPlacement": postfixing method "GameLocation.CanPlaceThisFurnitureHere(Furniture)". [20:05:17 TRACE Esca's Modding Plugins] Applying Harmony patch "HarmonyPatch_PassOutSafely": transpiling method "Farmer.performPassoutWarp(Farmer, string, Point, bool)". [20:05:17 TRACE Esca's Modding Plugins] Applying Harmony patch "HarmonyPatch_CustomOrderBoards": postfixing method "GameLocation.PerformAction(string[], Farmer, Location)". [20:05:17 TRACE Esca's Modding Plugins] Applying Harmony patch "HarmonyPatch_CustomOrderBoards": postfixing method "SpecialOrder.UpdateAvailableSpecialOrders(bool)". [20:05:17 TRACE Esca's Modding Plugins] Applying Harmony patch "HarmonyPatch_DestroyableBushes": postfixing method "Bush.isDestroyable()". [20:05:17 TRACE Esca's Modding Plugins] Applying Harmony patch "HarmonyPatch_FishLocations": prefixing method "GameLocation.getFish". [20:05:17 TRACE Esca's Modding Plugins] Applying Harmony patch "HarmonyPatch_FishLocations": prefixing method "GameLocation.GetFishFromLocationData". [20:05:17 TRACE Esca's Modding Plugins] Applying Harmony patch "HarmonyPatch_FishLocations": postfixing every implementation of method "GameLocation.GetCrabPotFishForTile". [20:05:17 TRACE Esca's Modding Plugins] -- Postfixing method "GameLocation.GetCrabPotFishForTile". [20:05:17 TRACE Esca's Modding Plugins] Applying Harmony patch "HarmonyPatch_AllowMiniFridges": prefixing method "Object.placementAction(GameLocation, int, int, Farmer)". [20:05:17 TRACE SMAPI] Found mod-provided API (EscasModdingPlugins.EmpApi). [20:05:17 INFO Shop Tile Framework] Adding Content Packs... [20:05:17 INFO Shop Tile Framework] Loading: Everyone Sells Everything by MortaliB | 1.7.0 | Adds many items to the stock of many stores. [20:05:17 INFO Shop Tile Framework] Loading: Joja Clearance Bin STF by CopperSun | 1.0.0 | Adds a clearance bin to JojaMart selling random seeds out of season. (Shop Tile Framework) [20:05:17 TRACE SMAPI] Found mod-provided API (ShopTileFramework.Framework.Apis.ShopTileFrameworkApi). [20:05:17 TRACE SMAPI] Found mod-provided API (ExperienceBars.Api). [20:05:17 DEBUG Fruit Tree Tweaks] Transpiling FruitTree.dayUpdate [20:05:17 DEBUG Fruit Tree Tweaks] replacing daysUntilMature value with method [20:05:17 DEBUG Fruit Tree Tweaks] Transpiling FruitTree.draw [20:05:17 DEBUG Fruit Tree Tweaks] shifting bottom of tree draw layer offset [20:05:17 DEBUG Fruit Tree Tweaks] modifying fruit color [20:05:17 DEBUG Fruit Tree Tweaks] modifying fruit color [20:05:17 DEBUG Fruit Tree Tweaks] Transpiling FruitTree.shake [20:05:17 DEBUG Fruit Tree Tweaks] Transpiling FruitTree.TryAddFruit [20:05:17 DEBUG Fruit Tree Tweaks] replacing max fruit per tree with method [20:05:17 TRACE GMCM Options] TooltipHelper installed pre and postfix patches on GenericModConfigMenu.Framework.SpecificModConfigMenu:draw [20:05:17 TRACE SMAPI] Found mod-provided API (Omegasis.HappyBirthday.Framework.API.HappyBirthdayAPI). [20:05:17 TRACE Heart Event Helper] Transpiling Dialogue.parseDialogueString [20:05:17 TRACE Heart Event Helper] Transpiling Event.DefaultCommands.Question [20:05:17 TRACE Heart Event Helper] Transpiling Event.DefaultCommands.QuickQuestion [20:05:17 TRACE Integrated Minecarts (SMAPI Component)] Found Default1 at Code 226 [20:05:17 TRACE Integrated Minecarts (SMAPI Component)] Successfully Noped codes for Town [20:05:17 TRACE Integrated Minecarts (SMAPI Component)] Found Default at Code 36 [20:05:17 TRACE Integrated Minecarts (SMAPI Component)] Successfully Noped codes for Mountain [20:05:17 TRACE Integrated Minecarts (SMAPI Component)] Successfully changed _ShowPagedResponses method for Void Patched_ShowPagedResponses(Int32) at Code 37 [20:05:17 TRACE Integrated Minecarts (SMAPI Component)] Successfully changed _ShowPagedResponses method for Void Patched_ShowPagedResponses(Int32) at Code 1435 and 1441 [20:05:18 TRACE game] Registered trigger action handler 'mushymato.LivestockBazaar_Shop'. [20:05:18 TRACE game] Registered trigger type for Data/Triggers: mushymato.LivestockBazaar_purchasedAnimal. [20:05:18 DEBUG Machine Terrain Framework] This mod patches Automate. If you notice issues with Automate, make sure it happens without this mod before reporting it to the Automate page. [20:05:18 INFO Machine Terrain Framework] Cannot find Automate's tapper type to patch. This is harmless. [20:05:18 TRACE Mini Bars] Loaded informations from: armoredbug_theme [20:05:18 TRACE Mini Bars] Loaded informations from: bat_theme [20:05:18 TRACE Mini Bars] Loaded informations from: bigslime_theme [20:05:18 TRACE Mini Bars] Loaded informations from: blueslime_theme [20:05:18 TRACE Mini Bars] Loaded informations from: bug_theme [20:05:18 TRACE Mini Bars] Loaded informations from: carbonghost_theme [20:05:18 TRACE Mini Bars] Loaded informations from: cavefly_theme [20:05:18 TRACE Mini Bars] Loaded informations from: default_theme [20:05:18 TRACE Mini Bars] Loaded informations from: duggy_theme [20:05:18 TRACE Mini Bars] Loaded informations from: dust_theme [20:05:18 TRACE Mini Bars] Loaded informations from: dwarvishsentry_theme [20:05:18 TRACE Mini Bars] Loaded informations from: falsemagmacap_theme [20:05:18 TRACE Mini Bars] Loaded informations from: frostbat_theme [20:05:18 TRACE Mini Bars] Loaded informations from: ghost_theme [20:05:18 TRACE Mini Bars] Loaded informations from: greenslime_theme [20:05:18 TRACE Mini Bars] Loaded informations from: grub_theme [20:05:18 TRACE Mini Bars] Loaded informations from: hardmode_bug [20:05:18 TRACE Mini Bars] Loaded informations from: hardmode_crab [20:05:18 TRACE Mini Bars] Loaded informations from: hardmode_duggy [20:05:18 TRACE Mini Bars] Loaded informations from: hardmode_dust [20:05:18 TRACE Mini Bars] Loaded informations from: hardmode_frostbat [20:05:18 TRACE Mini Bars] Loaded informations from: hardmode_lavacrab [20:05:18 TRACE Mini Bars] Loaded informations from: hardmode_metalhead [20:05:18 TRACE Mini Bars] Loaded informations from: hardmode_putridghost [20:05:18 TRACE Mini Bars] Loaded informations from: hardmode_shadowshaman [20:05:18 TRACE Mini Bars] Loaded informations from: hardmode_skeleton [20:05:18 TRACE Mini Bars] Loaded informations from: hardmode_spider [20:05:18 TRACE Mini Bars] Loaded informations from: hardmode_squid [20:05:18 TRACE Mini Bars] Loaded informations from: hardmode_squidkid [20:05:18 TRACE Mini Bars] Loaded informations from: hardmode_stickbug [20:05:18 TRACE Mini Bars] Loaded informations from: hauntedskull_theme [20:05:18 TRACE Mini Bars] Loaded informations from: hothead_theme [20:05:18 TRACE Mini Bars] Loaded informations from: iridiumbat_theme [20:05:18 TRACE Mini Bars] Loaded informations from: iridiumcrab_theme [20:05:18 TRACE Mini Bars] Loaded informations from: lavabat_theme [20:05:18 TRACE Mini Bars] Loaded informations from: lavacrab_theme [20:05:18 TRACE Mini Bars] Loaded informations from: lavalurk_theme [20:05:18 TRACE Mini Bars] Loaded informations from: magmaduggy_theme [20:05:18 TRACE Mini Bars] Loaded informations from: magmasparker_theme [20:05:18 TRACE Mini Bars] Loaded informations from: magmasprite_theme [20:05:18 TRACE Mini Bars] Loaded informations from: metalhead_theme [20:05:18 TRACE Mini Bars] Loaded informations from: mummy_theme [20:05:18 TRACE Mini Bars] Loaded informations from: mutantfly_theme [20:05:18 TRACE Mini Bars] Loaded informations from: mutantgrub_theme [20:05:18 TRACE Mini Bars] Loaded informations from: pepperrex_theme [20:05:18 TRACE Mini Bars] Loaded informations from: rockcrab_theme [20:05:18 TRACE Mini Bars] Loaded informations from: serpent_theme [20:05:18 TRACE Mini Bars] Loaded informations from: shadowbrute_theme [20:05:18 TRACE Mini Bars] Loaded informations from: shadowshaman_theme [20:05:18 TRACE Mini Bars] Loaded informations from: skeleton_theme [20:05:18 TRACE Mini Bars] Loaded informations from: squidkid_theme [20:05:18 TRACE Mini Bars] Loaded informations from: stonegolem_theme [20:05:18 TRACE Mini Bars] Loaded informations from: tigerslime_theme [20:05:18 TRACE Mini Bars] Loaded informations from: wildernessgolem_theme [20:05:18 TRACE More Nightly Events] Registering event ModEntry.OnGameLaunched for event GameLaunched [20:05:18 TRACE More Nightly Events] Registering event ModEntry.OnAssetInvalidated for event AssetsInvalidated [20:05:18 TRACE More Nightly Events] Registering event ModEntry.OnAssetRequested for event AssetRequested [20:05:18 TRACE More Nightly Events] Registering event ModEntry.OnDayStarted for event DayStarted [20:05:18 INFO No More Lag] No More Lag mod initializing... [20:05:18 DEBUG No More Lag] Configuration initialized successfully [20:05:18 DEBUG No More Lag] World not ready, deferring manager initialization [20:05:18 DEBUG No More Lag] Registering event handlers... [20:05:18 DEBUG No More Lag] Event handlers registered successfully [20:05:18 DEBUG No More Lag] Console commands registered successfully [20:05:18 INFO No More Lag] Mod initialized successfully. Detailed logs: True [20:05:18 TRACE game] Registered trigger action handler 'UB_ResetDigSpot'. [20:05:18 TRACE game] Registered trigger action handler 'UB_AddCurrency'. [20:05:18 TRACE SMAPI] Unlockable Bundles loaded asset 'UnlockableBundles/UI/BundleDiscoveredAnimation'. [20:05:18 TRACE game] Registered event command: UB_ApplyPatch [20:05:18 TRACE SMAPI] Unlockable Bundles loaded asset 'UnlockableBundles/UI/BundleOverviewIcon'. [20:05:18 TRACE SMAPI] Unlockable Bundles loaded asset 'UnlockableBundles/UI/BundleBook'. [20:05:18 TRACE SMAPI] Unlockable Bundles loaded asset 'UnlockableBundles/UI/BundleOverviewBG'. [20:05:18 TRACE game] Registered trigger action handler 'UB_PlaceBundle'. [20:05:18 TRACE SMAPI] Found mod-provided API (Unlockable_Bundles.API.UnlockableBundlesAPI). [20:05:18 TRACE game] Registered trigger action handler 'ichortower.SecretNoteFramework_MarkModNoteSeen'. [20:05:18 TRACE SMAPI] Found mod-provided API (PolyamorySweetBed.PolyamorySweetBedAPI). [20:05:18 TRACE SMAPI] Found mod-provided API (PolyamorySweetKiss.KissingAPI). [20:05:18 TRACE Polyamory Sweet Love] got string! [20:05:18 TRACE Polyamory Sweet Love] got int! [20:05:19 TRACE Integrated Minecarts (SMAPI Component)] Successfully changed _ShowPagedResponses method for Void Patched_ShowPagedResponses(Int32) at Code 1435 and 1441 [20:05:19 TRACE SMAPI] Found mod-provided API (PolyamorySweetLove.PolyamorySweetLoveAPI). [20:05:19 TRACE SMAPI] Found mod-provided API (PolyamorySweetRooms.SweetRoomsAPI). [20:05:19 TRACE game] Registered trigger type for Data/Triggers: DolphINaF.Kedi.MarinerDialogue_MarinerTrigger. [20:05:19 TRACE SMAPI] Found mod-provided API (ProducerFrameworkMod.Api.ProducerFrameworkModApi). [20:05:19 TRACE SMAPI] Found mod-provided API (ProfessionBooks.API.API). [20:05:19 TRACE SMAPI] Found mod-provided API (QuickSave.API.QuickSaveAPI). [20:05:19 TRACE SMAPI] Found mod-provided API (RangeHighlight.RangeHighlightAPI). [20:05:19 TRACE (C#) Sunberry Village] Patching methods. [20:05:19 TRACE Integrated Minecarts (SMAPI Component)] Successfully changed _ShowPagedResponses method for Void Patched_ShowPagedResponses(Int32) at Code 1435 and 1441 [20:05:19 TRACE RushOrders-Continued] Loading Config [20:05:19 TRACE SMAPI] Found mod-provided API (RushOrders.Api). [20:05:19 INFO Self Checkout] Config Initialized ExcludedShops: ForceOpen: LeftShift, RightShift HeartLevel: 1 [20:05:19 TRACE Social Page Order Redux] Transpiling SocialPage.draw [20:05:19 TRACE Social Page Order Redux] Inserting dropdown draw method [20:05:19 TRACE game] Registered trigger action handler 'Spiderbuttons.SpecialPowerUtilities/Actions/SetPowerUnavailable'. [20:05:19 TRACE game] Registered trigger action handler 'Spiderbuttons.SpecialPowerUtilities/Actions/SetPowerAvailable'. [20:05:19 TRACE SMAPI] Found mod-provided API (SpecialPowerUtilities.APIs.SpecialPowerAPI). [20:05:19 INFO StardewHack] Loaded StardewHack library v7.4.0 using Harmony v2.2.2.0. [20:05:20 TRACE Tractor Mod] Requested cache invalidation for 'Data/Buildings'. [20:05:20 TRACE SMAPI] Invalidated 0 cache entries. [20:05:20 TRACE SMAPI] Vanilla Plus Professions loaded asset 'VanillaPlusProfessions/SkillBars'. [20:05:20 TRACE SMAPI] Vanilla Plus Professions loaded asset 'VanillaPlusProfessions/ProfessionIcons'. [20:05:20 TRACE Integrated Minecarts (SMAPI Component)] Successfully changed _ShowPagedResponses method for Void Patched_ShowPagedResponses(Int32) at Code 1435 and 1441 [20:05:20 TRACE Item extensions] codes count: 367, insert count: 2 [20:05:20 TRACE Item extensions] Inserting method [20:05:20 TRACE game] Registered trigger type for Data/Triggers: KediDili.VanillaPlusProfessions_UpdateRecipes. [20:05:20 DEBUG Fruit Tree Tweaks] Transpiling FruitTree.draw [20:05:20 DEBUG Fruit Tree Tweaks] shifting bottom of tree draw layer offset [20:05:20 DEBUG Fruit Tree Tweaks] modifying fruit color [20:05:20 DEBUG Fruit Tree Tweaks] modifying fruit color [20:05:20 DEBUG Wear More Rings] Applying bytecode patches for bcmpinc.WearMoreRings. [20:05:20 TRACE Wear More Rings] Applying patch ForgeMenu_CreateButtons to Void _CreateButtons() in StardewValley.Menus.ForgeMenu. [20:05:20 TRACE Wear More Rings] Applying patch InventoryPage_receiveLeftClick to Void receiveLeftClick(Int32, Int32, Boolean) in StardewValley.Menus.InventoryPage. [20:05:20 TRACE Wear More Rings] Applying patch InventoryPage_performHoverAction to Void performHoverAction(Int32, Int32) in StardewValley.Menus.InventoryPage. [20:05:20 TRACE Wear More Rings] Applying patch InventoryPage_draw to Void draw(Microsoft.Xna.Framework.Graphics.SpriteBatch) in StardewValley.Menus.InventoryPage. [20:05:20 TRACE Wear More Rings] Applying patch InventoryPage_ctor to Void .ctor(Int32, Int32, Int32, Int32) in StardewValley.Menus.InventoryPage. [20:05:20 TRACE SMAPI] Found mod-provided API (CookingSkillRedux.Core.CookingAPI). [20:05:20 DEBUG SMAPI] Mods loaded and ready! [20:05:20 TRACE SMAPI] Checking for known software conflicts... [20:05:20 TRACE SMAPI] None found! [20:05:20 TRACE SMAPI] Checking for updates... [20:05:20 TRACE SMAPI] Machine Terrain Framework edited Data/BigCraftables. [20:05:20 TRACE SMAPI] TrinketTinker edited Data/BigCraftables. [20:05:20 TRACE SMAPI] ExtraMachineConfig edited Data/Objects. [20:05:20 TRACE SMAPI] Item extensions edited Data/Objects. [20:05:20 TRACE SMAPI] NatureIntheValley edited Data/Objects. [20:05:20 TRACE SMAPI] Secret Note Framework edited Data/Objects. [20:05:20 TRACE SMAPI] Vanilla Plus Professions edited Data/Objects. [20:05:20 TRACE SMAPI] Custom NPC Exclusions loaded asset 'Data/CustomNPCExclusions'. [20:05:20 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters. [20:05:20 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters. [20:05:20 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters. [20:05:20 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters. [20:05:20 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters. [20:05:20 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters. [20:05:20 TRACE SMAPI] Fashion Sense edited Data/Pants. [20:05:20 TRACE SMAPI] Fashion Sense edited Data/Shirts. [20:05:20 TRACE SMAPI] NatureIntheValley edited Data/Tools. [20:05:20 TRACE SMAPI] Tractor Mod edited Data/Buildings. [20:05:20 TRACE SMAPI] Vanilla Plus Professions edited Data/FarmAnimals. [20:05:20 TRACE SMAPI] Vanilla Plus Professions edited Data/Locations. [20:05:20 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Town. [20:05:20 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Beach. [20:05:20 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Mountain. [20:05:20 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Forest. [20:05:20 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Sewer. [20:05:20 TRACE SMAPI] Stardew Aquarium Code edited Data/Locations. [20:05:21 TRACE SMAPI] Deep Woods edited Data/NPCGiftTastes. [20:05:21 TRACE SMAPI] NatureIntheValley edited Data/NPCGiftTastes. [20:05:21 TRACE SMAPI] Machine Terrain Framework edited Data/CraftingRecipes. [20:05:21 TRACE SMAPI] Vanilla Plus Professions edited LooseSprites/Cursors. [20:05:21 TRACE SMAPI] SMAPI okay. [20:05:21 TRACE SMAPI] Checking for updates to 245 mods... [20:05:21 TRACE Polyamory Sweet Love] NPC.cs.3985 is set to "So...I heard you secretly gave {0} a gift today$n#$b#$c 0.5#Wonderful!$h#Thank you!$h" [20:05:21 TRACE SMAPI] Polyamory Sweet Love edited Strings/StringsFromCSFiles. [20:05:21 TRACE SMAPI] Polyamory Sweet Wedding edited Strings/StringsFromCSFiles. [20:05:21 TRACE Unique Response Core] Edited NPC.cs.3962! [20:05:21 TRACE Unique Response Core] Edited NPC.cs.3963! [20:05:21 TRACE Unique Response Core] Edited NPC.cs.3980! [20:05:21 TRACE Unique Response Core] Edited NPC.cs.4001! [20:05:21 TRACE Unique Response Core] Edited NPC.cs.3956! [20:05:21 TRACE Unique Response Core] Edited NPC.cs.3957! [20:05:21 TRACE Unique Response Core] Edited NPC.cs.3958! [20:05:21 TRACE Unique Response Core] Edited NPC.cs.3959! [20:05:21 TRACE Unique Response Core] Edited NPC.cs.3960! [20:05:21 TRACE Unique Response Core] Edited NPC.cs.3961! [20:05:21 TRACE Unique Response Core] Edited NPC.cs.3965! [20:05:21 TRACE Unique Response Core] Edited NPC.cs.3966! [20:05:21 TRACE Unique Response Core] Edited NPC.cs.3967! [20:05:21 TRACE Unique Response Core] Edited NPC.cs.3968! [20:05:21 TRACE Unique Response Core] Edited NPC.cs.3970! [20:05:21 TRACE Unique Response Core] Edited NPC.cs.3971! [20:05:21 TRACE Unique Response Core] Edited NPC.cs.3972! [20:05:21 TRACE Unique Response Core] Edited NPC.cs.3973! [20:05:21 TRACE Unique Response Core] Edited NPC.cs.3974! [20:05:21 TRACE Unique Response Core] Edited NPC.cs.3975! [20:05:21 TRACE Unique Response Core] Edited NPC.cs.4274! [20:05:21 TRACE Unique Response Core] Edited NPC.cs.4275! [20:05:21 TRACE Unique Response Core] Edited NPC.cs.4276! [20:05:21 TRACE Unique Response Core] Edited NPC.cs.4277! [20:05:21 TRACE Unique Response Core] Edited NPC.cs.4278! [20:05:21 TRACE Unique Response Core] Edited NPC.cs.4279! [20:05:21 TRACE Unique Response Core] Edited NPC.cs.4280! [20:05:21 TRACE Unique Response Core] Edited NPC.cs.4281! [20:05:21 TRACE Unique Response Core] Edited NPC.cs.3985! [20:05:21 TRACE Unique Response Core] Edited NPC.cs.4439! [20:05:21 TRACE Unique Response Core] Edited NPC.cs.4440! [20:05:21 TRACE Unique Response Core] Edited NPC.cs.4441! [20:05:21 TRACE Unique Response Core] Edited NPC.cs.4442! [20:05:21 TRACE Unique Response Core] Edited NPC.cs.4443! [20:05:21 TRACE Unique Response Core] Edited NPC.cs.4444! [20:05:21 TRACE Unique Response Core] Edited NPC.cs.4445! [20:05:21 TRACE Unique Response Core] Edited NPC.cs.4447! [20:05:21 TRACE Unique Response Core] Edited NPC.cs.4448! [20:05:21 TRACE Unique Response Core] Edited NPC.cs.4449! [20:05:21 TRACE Unique Response Core] Edited NPC.cs.4452! [20:05:21 TRACE SMAPI] Unique Response Core edited Strings/StringsFromCSFiles. [20:05:21 TRACE SMAPI] NatureIntheValley edited Data/Furniture. [20:05:21 TRACE SMAPI] Fashion Sense edited Data/Boots. [20:05:21 TRACE SMAPI] Fashion Sense edited Data/hats. [20:05:21 TRACE SMAPI] TrinketTinker loaded asset 'mushymato.TrinketTinker/Tinker'. [20:05:21 TRACE SMAPI] TrinketTinker edited Data/Trinkets. [20:05:21 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/Dungeons'. [20:05:21 TRACE SMAPI] Unlockable Bundles edited Data/AudioChanges. [20:05:21 TRACE game] setGameMode( 'titleScreenGameMode (0)' ) [20:05:21 TRACE Polyamory Sweet Love] NPC.cs.3985 is set to "So...I heard you secretly gave {0} a gift today$n#$b#$c 0.5#Wonderful!$h#Thank you!$h" [20:05:21 TRACE SMAPI] Polyamory Sweet Love edited Strings/StringsFromCSFiles. [20:05:21 TRACE SMAPI] Polyamory Sweet Wedding edited Strings/StringsFromCSFiles. [20:05:21 TRACE Unique Response Core] Edited NPC.cs.3962! [20:05:21 TRACE Unique Response Core] Edited NPC.cs.3963! [20:05:21 TRACE Unique Response Core] Edited NPC.cs.3980! [20:05:21 TRACE Unique Response Core] Edited NPC.cs.4001! [20:05:21 TRACE Unique Response Core] Edited NPC.cs.3956! [20:05:21 TRACE Unique Response Core] Edited NPC.cs.3957! [20:05:21 TRACE Unique Response Core] Edited NPC.cs.3958! [20:05:21 TRACE Unique Response Core] Edited NPC.cs.3959! [20:05:21 TRACE Unique Response Core] Edited NPC.cs.3960! [20:05:21 TRACE Unique Response Core] Edited NPC.cs.3961! [20:05:21 TRACE Unique Response Core] Edited NPC.cs.3965! [20:05:21 TRACE Unique Response Core] Edited NPC.cs.3966! [20:05:21 TRACE Unique Response Core] Edited NPC.cs.3967! [20:05:21 TRACE Unique Response Core] Edited NPC.cs.3968! [20:05:21 TRACE Unique Response Core] Edited NPC.cs.3970! [20:05:21 TRACE Unique Response Core] Edited NPC.cs.3971! [20:05:21 TRACE Unique Response Core] Edited NPC.cs.3972! [20:05:21 TRACE Unique Response Core] Edited NPC.cs.3973! [20:05:21 TRACE Unique Response Core] Edited NPC.cs.3974! [20:05:21 TRACE Unique Response Core] Edited NPC.cs.3975! [20:05:21 TRACE Unique Response Core] Edited NPC.cs.4274! [20:05:21 TRACE Unique Response Core] Edited NPC.cs.4275! [20:05:21 TRACE Unique Response Core] Edited NPC.cs.4276! [20:05:21 TRACE Unique Response Core] Edited NPC.cs.4277! [20:05:21 TRACE Unique Response Core] Edited NPC.cs.4278! [20:05:21 TRACE Unique Response Core] Edited NPC.cs.4279! [20:05:21 TRACE Unique Response Core] Edited NPC.cs.4280! [20:05:21 TRACE Unique Response Core] Edited NPC.cs.4281! [20:05:21 TRACE Unique Response Core] Edited NPC.cs.3985! [20:05:21 TRACE Unique Response Core] Edited NPC.cs.4439! [20:05:21 TRACE Unique Response Core] Edited NPC.cs.4440! [20:05:21 TRACE Unique Response Core] Edited NPC.cs.4441! [20:05:21 TRACE Unique Response Core] Edited NPC.cs.4442! [20:05:21 TRACE Unique Response Core] Edited NPC.cs.4443! [20:05:21 TRACE Unique Response Core] Edited NPC.cs.4444! [20:05:21 TRACE Unique Response Core] Edited NPC.cs.4445! [20:05:21 TRACE Unique Response Core] Edited NPC.cs.4447! [20:05:21 TRACE Unique Response Core] Edited NPC.cs.4448! [20:05:21 TRACE Unique Response Core] Edited NPC.cs.4449! [20:05:21 TRACE Unique Response Core] Edited NPC.cs.4452! [20:05:21 TRACE SMAPI] Unique Response Core edited Strings/StringsFromCSFiles. [20:05:21 TRACE SMAPI] Running on GPU: NVIDIA GeForce RTX 3060/PCIe/SSE2 [20:05:21 TRACE game] Instance_LoadContent() finished, elapsed = '00:00:14.4088077' [20:05:21 TRACE game] Steam logged on: True [20:05:21 TRACE game] Initializing GalaxySDK [20:05:21 TRACE game] Requesting Steam app ticket [20:05:21 TRACE SMAPI] Got update-check errors for some mods: (C#) Sunberry Village: The value '-1' isn't a valid Nexus mod ID, must be an integer ID. (CP) Archaeology Skill: The value '-1' isn't a valid Nexus mod ID, must be an integer ID. (CP) East Scarp: The value '????' isn't a valid Nexus mod ID, must be an integer ID. (CP) Yet Another Cooking Skill: The value '-1' isn't a valid Nexus mod ID, must be an integer ID. (FTM) Walk to the Desert Redux: The value '???' isn't a valid Nexus mod ID, must be an integer ID. ArchaeologySkill: The CurseForge mod with ID '1003404' has no valid versions. Buildable Farmer's Market: The value '???' isn't a valid Nexus mod ID, must be an integer ID. East Scarp NPCs: The value '???' isn't a valid Nexus mod ID, must be an integer ID. Eli & Dylan- Soot: The value '?????' isn't a valid Nexus mod ID, must be an integer ID. Eli and Dylan Code: The value '?????' isn't a valid Nexus mod ID, must be an integer ID. Forage Settings East Scarp: The value '???' isn't a valid Nexus mod ID, must be an integer ID. Frontier Farm Forage Locations: The value '???' isn't a valid Nexus mod ID, must be an integer ID. Stardew Aquarium Custom Companions: The value '???' isn't a valid Nexus mod ID, must be an integer ID. Stardew Valley Expanded: The value '???' isn't a valid Nexus mod ID, must be an integer ID. Stardew Valley Expanded: The value '???' isn't a valid Nexus mod ID, must be an integer ID. Stardew Valley Expanded Farm Type Manager: The value '???' isn't a valid Nexus mod ID, must be an integer ID. Sunberry Village - Custom Companions: The value '-1' isn't a valid Nexus mod ID, must be an integer ID. Sunberry Village - Farm Type Manager: The value '-1' isn't a valid Nexus mod ID, must be an integer ID. TDIT - Dialogue Box for Mariner: The value '???' isn't a valid Nexus mod ID, must be an integer ID. Wild Animals: The value 'null' isn't a valid Nexus mod ID, must be an integer ID. [20:05:21 ALERT SMAPI] You can update 13 mods: [20:05:21 ALERT SMAPI] Automate 2.3.4: https://www.nexusmods.com/stardewvalley/mods/1063 (you have 2.3.3) [20:05:21 ALERT SMAPI] Bus Locations (1.6 fix by Sean) 1.2.2-unofficial.1-Xytronix: https://smapi.io/mods#bus-locations (you have 0.0.1) [20:05:21 ALERT SMAPI] Central Station 1.2.1: https://www.nexusmods.com/stardewvalley/mods/8000 (you have 1.2.0) [20:05:21 ALERT SMAPI] Central Station content 1.2.1: https://www.nexusmods.com/stardewvalley/mods/8000 (you have 1.2.0) [20:05:21 ALERT SMAPI] Gentle Night Lighting 2.2.2: https://www.nexusmods.com/stardewvalley/mods/31819 (you have 2.1.2) [20:05:21 ALERT SMAPI] H&W Sweetheart Accessories Fashion Sense Pack 2.0.0: https://www.nexusmods.com/stardewvalley/mods/27595 (you have 1.0.1) [20:05:21 ALERT SMAPI] HxW Tilesheets 1.0.10: https://www.nexusmods.com/stardewvalley/mods/20139 (you have 1.0.9) [20:05:21 ALERT SMAPI] Integrated Minecarts (CP Component) 4.5.13: https://www.nexusmods.com/stardewvalley/mods/11881 (you have 4.5.12) [20:05:21 ALERT SMAPI] Integrated Minecarts (SMAPI Component) 4.5.13: https://www.nexusmods.com/stardewvalley/mods/11881 (you have 4.5.12) [20:05:21 ALERT SMAPI] Polyamory Sweet Bed 1.3.0: https://www.nexusmods.com/stardewvalley/mods/20599 (you have 1.2.5) [20:05:21 ALERT SMAPI] To-Dew 2.3.0: https://www.nexusmods.com/stardewvalley/mods/7409 (you have 2.2.1) [20:05:21 ALERT SMAPI] Tractor Mod 4.22.2: https://www.nexusmods.com/stardewvalley/mods/1401 (you have 4.22.1) [20:05:21 ALERT SMAPI] Wren the Plumber - Custom NPC 1.0.1: https://www.nexusmods.com/stardewvalley/mods/14286 (you have 1.0.0) [20:05:22 INFO SMAPI] Type 'help' for help, or 'help <cmd>' for a command's usage [20:05:22 TRACE Farm Type Manager] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [20:05:22 TRACE Farm Type Manager] Optional API found: Generic Mod Config Menu (GMCM). [20:05:22 TRACE Farm Type Manager] Accessed mod-provided API (ExpandedPreconditionsUtility.Framework.ConditionsChecker) for Expanded Preconditions Utility. [20:05:22 TRACE Farm Type Manager] API found: Expanded Preconditions Utility (EPU). [20:05:22 TRACE Farm Type Manager] API not found: Dynamic Game Assets (DGA). [20:05:22 TRACE Farm Type Manager] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher. [20:05:22 TRACE Farm Type Manager] API found: Content Patcher (CP). [20:05:22 TRACE Farm Type Manager] Mod not found: Monsters The Framework (MTF). [20:05:22 TRACE Farm Type Manager] Accessed mod-provided API (ItemExtensions.Api) for Item extensions. [20:05:22 TRACE Farm Type Manager] Optional API found: Item Extensions. [20:05:22 TRACE Farm Type Manager] Accessed mod-provided API (QuickSave.API.QuickSaveAPI) for QuickSave. [20:05:22 TRACE Farm Type Manager] QuickSave API loaded. Sending compatibility events. [20:05:22 TRACE game] Registered trigger type for Data/Triggers: sophie.Calcifer_FurnitureTriggered. [20:05:22 DEBUG Better Crafting] Creating specific API instance for ExtraMachineConfig (selph.ExtraMachineConfig) [20:05:22 TRACE ExtraMachineConfig] Accessed mod-provided API (Leclair.Stardew.BetterCrafting.ModAPI) for Better Crafting. [20:05:22 TRACE Fashion Sense] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher. [20:05:22 DEBUG Fashion Sense] Successfully hooked into Pathoschild.ContentPatcher. [20:05:23 TRACE Fashion Sense] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [20:05:23 DEBUG Fashion Sense] Successfully hooked into spacechase0.GenericModConfigMenu. [20:05:23 TRACE SMAPI] Fashion Sense created dynamic content pack 'FS - Local Pack' (unique ID: PeacefulEnd.FashionSense.LocalPack, path: Fashion Sense 7.0.2-9969-7-0-2-1742345484\FashionSense\Framework\Assets\Local Pack). [20:05:23 DEBUG Fashion Sense] Loading data from pack: Adventurer's Armor and Clothing 1.0.0 by Tea-Loving Lad [20:05:23 TRACE Fashion Sense] Loading hairstyles from pack: Adventurer's Armor and Clothing 1.0.0 by Tea-Loving Lad [20:05:23 TRACE Fashion Sense] No Hairs folder found for the content pack Adventurer's Armor and Clothing [20:05:23 TRACE Fashion Sense] Loading accessories from pack: Adventurer's Armor and Clothing 1.0.0 by Tea-Loving Lad [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] Loading hats from pack: Adventurer's Armor and Clothing 1.0.0 by Tea-Loving Lad [20:05:23 TRACE Fashion Sense] No Hats folder found for the content pack Adventurer's Armor and Clothing [20:05:23 TRACE Fashion Sense] Loading shirts from pack: Adventurer's Armor and Clothing 1.0.0 by Tea-Loving Lad [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [20:05:23 TRACE Fashion Sense] Loading pants from pack: Adventurer's Armor and Clothing 1.0.0 by Tea-Loving Lad [20:05:23 TRACE Fashion Sense] No Pants folder found for the content pack Adventurer's Armor and Clothing [20:05:23 TRACE Fashion Sense] Loading sleeves from pack: Adventurer's Armor and Clothing 1.0.0 by Tea-Loving Lad [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Sleeves.SleevesContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Sleeves.SleevesContentPack [20:05:23 TRACE Fashion Sense] Loading shoes from pack: Adventurer's Armor and Clothing 1.0.0 by Tea-Loving Lad [20:05:23 TRACE Fashion Sense] No Shoes folder found for the content pack Adventurer's Armor and Clothing [20:05:23 TRACE Fashion Sense] Loading bodies from pack: Adventurer's Armor and Clothing 1.0.0 by Tea-Loving Lad [20:05:23 TRACE Fashion Sense] No Bodies folder found for the content pack Adventurer's Armor and Clothing [20:05:23 TRACE Fashion Sense] Loading outfit presets from pack: Adventurer's Armor and Clothing 1.0.0 by Tea-Loving Lad [20:05:23 DEBUG Fashion Sense] Loading data from pack: Bella's Fantasy Accessories Pack 1.0.0 by Bellassims [20:05:23 TRACE Fashion Sense] Loading hairstyles from pack: Bella's Fantasy Accessories Pack 1.0.0 by Bellassims [20:05:23 TRACE Fashion Sense] No Hairs folder found for the content pack Bella's Fantasy Accessories Pack [20:05:23 TRACE Fashion Sense] Loading accessories from pack: Bella's Fantasy Accessories Pack 1.0.0 by Bellassims [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:23 TRACE Fashion Sense] Loading hats from pack: Bella's Fantasy Accessories Pack 1.0.0 by Bellassims [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [20:05:23 TRACE Fashion Sense] Loading shirts from pack: Bella's Fantasy Accessories Pack 1.0.0 by Bellassims [20:05:23 TRACE Fashion Sense] No Shirts folder found for the content pack Bella's Fantasy Accessories Pack [20:05:23 TRACE Fashion Sense] Loading pants from pack: Bella's Fantasy Accessories Pack 1.0.0 by Bellassims [20:05:23 TRACE Fashion Sense] No Pants folder found for the content pack Bella's Fantasy Accessories Pack [20:05:23 TRACE Fashion Sense] Loading sleeves from pack: Bella's Fantasy Accessories Pack 1.0.0 by Bellassims [20:05:23 TRACE Fashion Sense] No Sleeves folder found for the content pack Bella's Fantasy Accessories Pack [20:05:23 TRACE Fashion Sense] Loading shoes from pack: Bella's Fantasy Accessories Pack 1.0.0 by Bellassims [20:05:23 TRACE Fashion Sense] No Shoes folder found for the content pack Bella's Fantasy Accessories Pack [20:05:23 TRACE Fashion Sense] Loading bodies from pack: Bella's Fantasy Accessories Pack 1.0.0 by Bellassims [20:05:23 TRACE Fashion Sense] No Bodies folder found for the content pack Bella's Fantasy Accessories Pack [20:05:23 TRACE Fashion Sense] Loading outfit presets from pack: Bella's Fantasy Accessories Pack 1.0.0 by Bellassims [20:05:23 DEBUG Fashion Sense] Loading data from pack: (FS) Frog Hat 1.1.0 by Schmellows [20:05:23 TRACE Fashion Sense] Loading hairstyles from pack: (FS) Frog Hat 1.1.0 by Schmellows [20:05:23 TRACE Fashion Sense] No Hairs folder found for the content pack (FS) Frog Hat [20:05:23 TRACE Fashion Sense] Loading accessories from pack: (FS) Frog Hat 1.1.0 by Schmellows [20:05:23 TRACE Fashion Sense] No Accessories folder found for the content pack (FS) Frog Hat [20:05:23 TRACE Fashion Sense] Loading hats from pack: (FS) Frog Hat 1.1.0 by Schmellows [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [20:05:23 TRACE Fashion Sense] Loading shirts from pack: (FS) Frog Hat 1.1.0 by Schmellows [20:05:23 TRACE Fashion Sense] No Shirts folder found for the content pack (FS) Frog Hat [20:05:23 TRACE Fashion Sense] Loading pants from pack: (FS) Frog Hat 1.1.0 by Schmellows [20:05:23 TRACE Fashion Sense] No Pants folder found for the content pack (FS) Frog Hat [20:05:23 TRACE Fashion Sense] Loading sleeves from pack: (FS) Frog Hat 1.1.0 by Schmellows [20:05:23 TRACE Fashion Sense] No Sleeves folder found for the content pack (FS) Frog Hat [20:05:23 TRACE Fashion Sense] Loading shoes from pack: (FS) Frog Hat 1.1.0 by Schmellows [20:05:23 TRACE Fashion Sense] No Shoes folder found for the content pack (FS) Frog Hat [20:05:23 TRACE Fashion Sense] Loading bodies from pack: (FS) Frog Hat 1.1.0 by Schmellows [20:05:23 TRACE Fashion Sense] No Bodies folder found for the content pack (FS) Frog Hat [20:05:23 TRACE Fashion Sense] Loading outfit presets from pack: (FS) Frog Hat 1.1.0 by Schmellows [20:05:23 DEBUG Fashion Sense] Loading data from pack: (FS)BunnySnow's Closet 1.0.2 by 靥雪 [20:05:23 TRACE Fashion Sense] Loading hairstyles from pack: (FS)BunnySnow's Closet 1.0.2 by 靥雪 [20:05:23 TRACE Fashion Sense] No Hairs folder found for the content pack (FS)BunnySnow's Closet [20:05:23 TRACE Fashion Sense] Loading accessories from pack: (FS)BunnySnow's Closet 1.0.2 by 靥雪 [20:05:23 TRACE Fashion Sense] No Accessories folder found for the content pack (FS)BunnySnow's Closet [20:05:23 TRACE Fashion Sense] Loading hats from pack: (FS)BunnySnow's Closet 1.0.2 by 靥雪 [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [20:05:23 TRACE Fashion Sense] Loading shirts from pack: (FS)BunnySnow's Closet 1.0.2 by 靥雪 [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [20:05:23 TRACE Fashion Sense] Loading pants from pack: (FS)BunnySnow's Closet 1.0.2 by 靥雪 [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack [20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack [20:05:24 TRACE Fashion Sense] Loading sleeves from pack: (FS)BunnySnow's Closet 1.0.2 by 靥雪 [20:05:24 TRACE Fashion Sense] No Sleeves folder found for the content pack (FS)BunnySnow's Closet [20:05:24 TRACE Fashion Sense] Loading shoes from pack: (FS)BunnySnow's Closet 1.0.2 by 靥雪 [20:05:24 TRACE Fashion Sense] No Shoes folder found for the content pack (FS)BunnySnow's Closet [20:05:24 TRACE Fashion Sense] Loading bodies from pack: (FS)BunnySnow's Closet 1.0.2 by 靥雪 [20:05:24 TRACE Fashion Sense] No Bodies folder found for the content pack (FS)BunnySnow's Closet [20:05:24 TRACE Fashion Sense] Loading outfit presets from pack: (FS)BunnySnow's Closet 1.0.2 by 靥雪 [20:05:24 DEBUG Fashion Sense] Loading data from pack: (FS) vvcni cottagecore dresses1 1.0.0 by vvcni [20:05:24 TRACE Fashion Sense] Loading hairstyles from pack: (FS) vvcni cottagecore dresses1 1.0.0 by vvcni [20:05:24 TRACE Fashion Sense] No Hairs folder found for the content pack (FS) vvcni cottagecore dresses1 [20:05:24 TRACE Fashion Sense] Loading accessories from pack: (FS) vvcni cottagecore dresses1 1.0.0 by vvcni [20:05:24 TRACE Fashion Sense] No Accessories folder found for the content pack (FS) vvcni cottagecore dresses1 [20:05:24 TRACE Fashion Sense] Loading hats from pack: (FS) vvcni cottagecore dresses1 1.0.0 by vvcni [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [20:05:24 TRACE Fashion Sense] Loading shirts from pack: (FS) vvcni cottagecore dresses1 1.0.0 by vvcni [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [20:05:24 TRACE Fashion Sense] Loading pants from pack: (FS) vvcni cottagecore dresses1 1.0.0 by vvcni [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack [20:05:24 TRACE Fashion Sense] Loading sleeves from pack: (FS) vvcni cottagecore dresses1 1.0.0 by vvcni [20:05:24 TRACE Fashion Sense] No Sleeves folder found for the content pack (FS) vvcni cottagecore dresses1 [20:05:24 TRACE Fashion Sense] Loading shoes from pack: (FS) vvcni cottagecore dresses1 1.0.0 by vvcni [20:05:24 TRACE Fashion Sense] No Shoes folder found for the content pack (FS) vvcni cottagecore dresses1 [20:05:24 TRACE Fashion Sense] Loading bodies from pack: (FS) vvcni cottagecore dresses1 1.0.0 by vvcni [20:05:24 TRACE Fashion Sense] No Bodies folder found for the content pack (FS) vvcni cottagecore dresses1 [20:05:24 TRACE Fashion Sense] Loading outfit presets from pack: (FS) vvcni cottagecore dresses1 1.0.0 by vvcni [20:05:24 DEBUG Fashion Sense] Loading data from pack: (FS) Katy's Closet No.1 1.2.0 by KatyDTK [20:05:24 TRACE Fashion Sense] Loading hairstyles from pack: (FS) Katy's Closet No.1 1.2.0 by KatyDTK [20:05:24 TRACE Fashion Sense] No Hairs folder found for the content pack (FS) Katy's Closet No.1 [20:05:24 TRACE Fashion Sense] Loading accessories from pack: (FS) Katy's Closet No.1 1.2.0 by KatyDTK [20:05:24 TRACE Fashion Sense] No Accessories folder found for the content pack (FS) Katy's Closet No.1 [20:05:24 TRACE Fashion Sense] Loading hats from pack: (FS) Katy's Closet No.1 1.2.0 by KatyDTK [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [20:05:24 TRACE Fashion Sense] Loading shirts from pack: (FS) Katy's Closet No.1 1.2.0 by KatyDTK [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [20:05:24 TRACE Fashion Sense] Loading pants from pack: (FS) Katy's Closet No.1 1.2.0 by KatyDTK [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack [20:05:24 TRACE Fashion Sense] Loading sleeves from pack: (FS) Katy's Closet No.1 1.2.0 by KatyDTK [20:05:24 TRACE Fashion Sense] No Sleeves folder found for the content pack (FS) Katy's Closet No.1 [20:05:24 TRACE Fashion Sense] Loading shoes from pack: (FS) Katy's Closet No.1 1.2.0 by KatyDTK [20:05:24 TRACE Fashion Sense] No Shoes folder found for the content pack (FS) Katy's Closet No.1 [20:05:24 TRACE Fashion Sense] Loading bodies from pack: (FS) Katy's Closet No.1 1.2.0 by KatyDTK [20:05:24 TRACE Fashion Sense] No Bodies folder found for the content pack (FS) Katy's Closet No.1 [20:05:24 TRACE Fashion Sense] Loading outfit presets from pack: (FS) Katy's Closet No.1 1.2.0 by KatyDTK [20:05:24 DEBUG Fashion Sense] Loading data from pack: Katy's Closet No.2 1.0.0 by KatyDTK [20:05:24 TRACE Fashion Sense] Loading hairstyles from pack: Katy's Closet No.2 1.0.0 by KatyDTK [20:05:24 TRACE Fashion Sense] No Hairs folder found for the content pack Katy's Closet No.2 [20:05:24 TRACE Fashion Sense] Loading accessories from pack: Katy's Closet No.2 1.0.0 by KatyDTK [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:24 TRACE Fashion Sense] Loading hats from pack: Katy's Closet No.2 1.0.0 by KatyDTK [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [20:05:24 TRACE Fashion Sense] Loading shirts from pack: Katy's Closet No.2 1.0.0 by KatyDTK [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [20:05:24 TRACE Fashion Sense] Loading pants from pack: Katy's Closet No.2 1.0.0 by KatyDTK [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack [20:05:24 TRACE Fashion Sense] Loading sleeves from pack: Katy's Closet No.2 1.0.0 by KatyDTK [20:05:24 TRACE Fashion Sense] No Sleeves folder found for the content pack Katy's Closet No.2 [20:05:24 TRACE Fashion Sense] Loading shoes from pack: Katy's Closet No.2 1.0.0 by KatyDTK [20:05:24 TRACE Fashion Sense] No Shoes folder found for the content pack Katy's Closet No.2 [20:05:24 TRACE Fashion Sense] Loading bodies from pack: Katy's Closet No.2 1.0.0 by KatyDTK [20:05:24 TRACE Fashion Sense] No Bodies folder found for the content pack Katy's Closet No.2 [20:05:24 TRACE Fashion Sense] Loading outfit presets from pack: Katy's Closet No.2 1.0.0 by KatyDTK [20:05:24 DEBUG Fashion Sense] Loading data from pack: Luny's Flower Veils 1.3.0 by Luny [20:05:24 TRACE Fashion Sense] Loading hairstyles from pack: Luny's Flower Veils 1.3.0 by Luny [20:05:24 TRACE Fashion Sense] No Hairs folder found for the content pack Luny's Flower Veils [20:05:24 TRACE Fashion Sense] Loading accessories from pack: Luny's Flower Veils 1.3.0 by Luny [20:05:24 TRACE Fashion Sense] No Accessories folder found for the content pack Luny's Flower Veils [20:05:24 TRACE Fashion Sense] Loading hats from pack: Luny's Flower Veils 1.3.0 by Luny [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [20:05:24 TRACE Fashion Sense] Loading shirts from pack: Luny's Flower Veils 1.3.0 by Luny [20:05:24 TRACE Fashion Sense] No Shirts folder found for the content pack Luny's Flower Veils [20:05:24 TRACE Fashion Sense] Loading pants from pack: Luny's Flower Veils 1.3.0 by Luny [20:05:24 TRACE Fashion Sense] No Pants folder found for the content pack Luny's Flower Veils [20:05:24 TRACE Fashion Sense] Loading sleeves from pack: Luny's Flower Veils 1.3.0 by Luny [20:05:24 TRACE Fashion Sense] No Sleeves folder found for the content pack Luny's Flower Veils [20:05:24 TRACE Fashion Sense] Loading shoes from pack: Luny's Flower Veils 1.3.0 by Luny [20:05:24 TRACE Fashion Sense] No Shoes folder found for the content pack Luny's Flower Veils [20:05:24 TRACE Fashion Sense] Loading bodies from pack: Luny's Flower Veils 1.3.0 by Luny [20:05:24 TRACE Fashion Sense] No Bodies folder found for the content pack Luny's Flower Veils [20:05:24 TRACE Fashion Sense] Loading outfit presets from pack: Luny's Flower Veils 1.3.0 by Luny [20:05:24 DEBUG Fashion Sense] Loading data from pack: Luny's Salon 1.3.0 by Luny [20:05:24 TRACE Fashion Sense] Loading hairstyles from pack: Luny's Salon 1.3.0 by Luny [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [20:05:24 TRACE Save Backup] Backed up to C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\save-backups\2025-03-30 - SMAPI 4.2.1 with Stardew Valley 1.6.15.zip. [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [20:05:24 TRACE Fashion Sense] Loading accessories from pack: Luny's Salon 1.3.0 by Luny [20:05:24 TRACE Fashion Sense] No Accessories folder found for the content pack Luny's Salon [20:05:24 TRACE Fashion Sense] Loading hats from pack: Luny's Salon 1.3.0 by Luny [20:05:24 TRACE Fashion Sense] No Hats folder found for the content pack Luny's Salon [20:05:24 TRACE Fashion Sense] Loading shirts from pack: Luny's Salon 1.3.0 by Luny [20:05:24 TRACE Fashion Sense] No Shirts folder found for the content pack Luny's Salon [20:05:24 TRACE Fashion Sense] Loading pants from pack: Luny's Salon 1.3.0 by Luny [20:05:24 TRACE Fashion Sense] No Pants folder found for the content pack Luny's Salon [20:05:24 TRACE Fashion Sense] Loading sleeves from pack: Luny's Salon 1.3.0 by Luny [20:05:24 TRACE Fashion Sense] No Sleeves folder found for the content pack Luny's Salon [20:05:24 TRACE Fashion Sense] Loading shoes from pack: Luny's Salon 1.3.0 by Luny [20:05:24 TRACE Fashion Sense] No Shoes folder found for the content pack Luny's Salon [20:05:24 TRACE Fashion Sense] Loading bodies from pack: Luny's Salon 1.3.0 by Luny [20:05:24 TRACE Fashion Sense] No Bodies folder found for the content pack Luny's Salon [20:05:24 TRACE Fashion Sense] Loading outfit presets from pack: Luny's Salon 1.3.0 by Luny [20:05:24 DEBUG Fashion Sense] Loading data from pack: (FS) luoli Clothing Line7 1.0.0 by luoli [20:05:24 TRACE Fashion Sense] Loading hairstyles from pack: (FS) luoli Clothing Line7 1.0.0 by luoli [20:05:24 TRACE Fashion Sense] No Hairs folder found for the content pack (FS) luoli Clothing Line7 [20:05:24 TRACE Fashion Sense] Loading accessories from pack: (FS) luoli Clothing Line7 1.0.0 by luoli [20:05:24 TRACE Fashion Sense] No Accessories folder found for the content pack (FS) luoli Clothing Line7 [20:05:24 TRACE Fashion Sense] Loading hats from pack: (FS) luoli Clothing Line7 1.0.0 by luoli [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack [20:05:24 TRACE Fashion Sense] Loading shirts from pack: (FS) luoli Clothing Line7 1.0.0 by luoli [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack [20:05:24 TRACE Fashion Sense] Loading pants from pack: (FS) luoli Clothing Line7 1.0.0 by luoli [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack [20:05:24 TRACE Save Backup] Deleting 2025-03-17 - SMAPI 4.1.10 with Stardew Valley 1.6.15.zip... [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack [20:05:24 TRACE Fashion Sense] Loading sleeves from pack: (FS) luoli Clothing Line7 1.0.0 by luoli [20:05:24 TRACE Fashion Sense] No Sleeves folder found for the content pack (FS) luoli Clothing Line7 [20:05:24 TRACE Fashion Sense] Loading shoes from pack: (FS) luoli Clothing Line7 1.0.0 by luoli [20:05:24 TRACE Fashion Sense] No Shoes folder found for the content pack (FS) luoli Clothing Line7 [20:05:24 TRACE Fashion Sense] Loading bodies from pack: (FS) luoli Clothing Line7 1.0.0 by luoli [20:05:24 TRACE Fashion Sense] No Bodies folder found for the content pack (FS) luoli Clothing Line7 [20:05:24 TRACE Fashion Sense] Loading outfit presets from pack: (FS) luoli Clothing Line7 1.0.0 by luoli [20:05:24 DEBUG Fashion Sense] Loading data from pack: H&W Sweetheart Accessories Fashion Sense Pack 1.0.1 by HimeTarts & Wildflourmods [20:05:24 TRACE Fashion Sense] Loading hairstyles from pack: H&W Sweetheart Accessories Fashion Sense Pack 1.0.1 by HimeTarts & Wildflourmods [20:05:24 TRACE Fashion Sense] No Hairs folder found for the content pack H&W Sweetheart Accessories Fashion Sense Pack [20:05:24 TRACE Fashion Sense] Loading accessories from pack: H&W Sweetheart Accessories Fashion Sense Pack 1.0.1 by HimeTarts & Wildflourmods [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack [20:05:24 TRACE Fashion Sense] Loading hats from pack: H&W Sweetheart Accessories Fashion Sense Pack 1.0.1 by HimeTarts & Wildflourmods [20:05:24 TRACE Fashion Sense] No Hats folder found for the content pack H&W Sweetheart Accessories Fashion Sense Pack [20:05:24 TRACE Fashion Sense] Loading shirts from pack: H&W Sweetheart Accessories Fashion Sense Pack 1.0.1 by HimeTarts & Wildflourmods [20:05:24 TRACE Fashion Sense] No Shirts folder found for the content pack H&W Sweetheart Accessories Fashion Sense Pack [20:05:24 TRACE Fashion Sense] Loading pants from pack: H&W Sweetheart Accessories Fashion Sense Pack 1.0.1 by HimeTarts & Wildflourmods [20:05:24 TRACE Fashion Sense] No Pants folder found for the content pack H&W Sweetheart Accessories Fashion Sense Pack [20:05:24 TRACE Fashion Sense] Loading sleeves from pack: H&W Sweetheart Accessories Fashion Sense Pack 1.0.1 by HimeTarts & Wildflourmods [20:05:24 TRACE Fashion Sense] No Sleeves folder found for the content pack H&W Sweetheart Accessories Fashion Sense Pack [20:05:24 TRACE Fashion Sense] Loading shoes from pack: H&W Sweetheart Accessories Fashion Sense Pack 1.0.1 by HimeTarts & Wildflourmods [20:05:24 TRACE Fashion Sense] No Shoes folder found for the content pack H&W Sweetheart Accessories Fashion Sense Pack [20:05:24 TRACE Fashion Sense] Loading bodies from pack: H&W Sweetheart Accessories Fashion Sense Pack 1.0.1 by HimeTarts & Wildflourmods [20:05:24 TRACE Fashion Sense] No Bodies folder found for the content pack H&W Sweetheart Accessories Fashion Sense Pack [20:05:24 TRACE Fashion Sense] Loading outfit presets from pack: H&W Sweetheart Accessories Fashion Sense Pack 1.0.1 by HimeTarts & Wildflourmods [20:05:24 DEBUG Fashion Sense] Loading data from pack: H&W Sweetheart Hairstyles Fashion Sense Pack 2.0.0 by HimeTarts & Wildflourmods [20:05:24 TRACE Fashion Sense] Loading hairstyles from pack: H&W Sweetheart Hairstyles Fashion Sense Pack 2.0.0 by HimeTarts & Wildflourmods [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack [20:05:24 TRACE Fashion Sense] Loading accessories from pack: H&W Sweetheart Hairstyles Fashion Sense Pack 2.0.0 by HimeTarts & Wildflourmods [20:05:24 TRACE Fashion Sense] No Accessories folder found for the content pack H&W Sweetheart Hairstyles Fashion Sense Pack [20:05:24 TRACE Fashion Sense] Loading hats from pack: H&W Sweetheart Hairstyles Fashion Sense Pack 2.0.0 by HimeTarts & Wildflourmods [20:05:24 TRACE Fashion Sense] No Hats folder found for the content pack H&W Sweetheart Hairstyles Fashion Sense Pack [20:05:24 TRACE Fashion Sense] Loading shirts from pack: H&W Sweetheart Hairstyles Fashion Sense Pack 2.0.0 by HimeTarts & Wildflourmods [20:05:24 TRACE Fashion Sense] No Shirts folder found for the content pack H&W Sweetheart Hairstyles Fashion Sense Pack [20:05:24 TRACE Fashion Sense] Loading pants from pack: H&W Sweetheart Hairstyles Fashion Sense Pack 2.0.0 by HimeTarts & Wildflourmods [20:05:24 TRACE Fashion Sense] No Pants folder found for the content pack H&W Sweetheart Hairstyles Fashion Sense Pack [20:05:24 TRACE Fashion Sense] Loading sleeves from pack: H&W Sweetheart Hairstyles Fashion Sense Pack 2.0.0 by HimeTarts & Wildflourmods [20:05:24 TRACE Fashion Sense] No Sleeves folder found for the content pack H&W Sweetheart Hairstyles Fashion Sense Pack [20:05:24 TRACE Fashion Sense] Loading shoes from pack: H&W Sweetheart Hairstyles Fashion Sense Pack 2.0.0 by HimeTarts & Wildflourmods [20:05:24 TRACE Fashion Sense] No Shoes folder found for the content pack H&W Sweetheart Hairstyles Fashion Sense Pack [20:05:24 TRACE Fashion Sense] Loading bodies from pack: H&W Sweetheart Hairstyles Fashion Sense Pack 2.0.0 by HimeTarts & Wildflourmods [20:05:24 TRACE Fashion Sense] No Bodies folder found for the content pack H&W Sweetheart Hairstyles Fashion Sense Pack [20:05:24 TRACE Fashion Sense] Loading outfit presets from pack: H&W Sweetheart Hairstyles Fashion Sense Pack 2.0.0 by HimeTarts & Wildflourmods [20:05:24 DEBUG Fashion Sense] Loading data from pack: FS - Local Pack 7.0.2 by PeacefulEnd [20:05:24 TRACE Fashion Sense] Loading hairstyles from pack: FS - Local Pack 7.0.2 by PeacefulEnd [20:05:24 TRACE Fashion Sense] No Hairs folder found for the content pack FS - Local Pack [20:05:24 TRACE Fashion Sense] Loading accessories from pack: FS - Local Pack 7.0.2 by PeacefulEnd [20:05:24 TRACE Fashion Sense] No Accessories folder found for the content pack FS - Local Pack [20:05:24 TRACE Fashion Sense] Loading hats from pack: FS - Local Pack 7.0.2 by PeacefulEnd [20:05:24 TRACE Fashion Sense] No Hats folder found for the content pack FS - Local Pack [20:05:24 TRACE Fashion Sense] Loading shirts from pack: FS - Local Pack 7.0.2 by PeacefulEnd [20:05:24 TRACE Fashion Sense] No Shirts folder found for the content pack FS - Local Pack [20:05:24 TRACE Fashion Sense] Loading pants from pack: FS - Local Pack 7.0.2 by PeacefulEnd [20:05:24 TRACE Fashion Sense] No Pants folder found for the content pack FS - Local Pack [20:05:24 TRACE Fashion Sense] Loading sleeves from pack: FS - Local Pack 7.0.2 by PeacefulEnd [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Sleeves.SleevesContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Sleeves.SleevesContentPack [20:05:24 TRACE Fashion Sense] Loading shoes from pack: FS - Local Pack 7.0.2 by PeacefulEnd [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shoes.ShoesContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shoes.ShoesContentPack [20:05:24 TRACE Fashion Sense] Loading bodies from pack: FS - Local Pack 7.0.2 by PeacefulEnd [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Body.BodyContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Body.BodyContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Body.BodyContentPack [20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Body.BodyContentPack [20:05:24 TRACE Fashion Sense] Loading outfit presets from pack: FS - Local Pack 7.0.2 by PeacefulEnd [20:05:24 TRACE NPC Map Locations] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [20:05:24 TRACE SpaceCore] Accessed mod-provided API (ExperienceBars.Api) for Experience Bars. [20:05:24 TRACE SpaceCore] Accessed mod-provided API (SpaceCore.Api) for SpaceCore. [20:05:24 TRACE SpaceCore] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [20:05:24 TRACE SpaceCore] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher. [20:05:24 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/TextureOverrides'. [20:05:24 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/CraftingRecipeOverrides'. [20:05:24 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/CookingRecipeOverrides'. [20:05:24 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/VirtualCurrencyData'. [20:05:24 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/WearableData'. [20:05:24 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/TriggerActionExtensionData'. [20:05:24 TRACE Json Assets] Accessed mod-provided API (ExpandedPreconditionsUtility.Framework.ConditionsChecker) for Expanded Preconditions Utility. [20:05:24 TRACE Json Assets] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher. [20:05:24 TRACE Json Assets] Accessed mod-provided API (JsonAssets.Api) for Json Assets. [20:05:24 TRACE Alternative Textures] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher. [20:05:24 DEBUG Alternative Textures] Successfully hooked into Pathoschild.ContentPatcher. [20:05:24 DEBUG Alternative Textures] Loading textures from pack: (AT) H&W Fairy Garden Fences 1.0.0 by HimeTarts and Wildflourmods [20:05:24 TRACE Alternative Textures] [(AT) H&W Fairy Garden Fences] finished loading in 0.06 seconds [20:05:24 DEBUG Alternative Textures] Loading textures from pack: (AT) H&W Fairy Garden Mushroom Paths 1.0.0 by HimeTarts and Wildflourmods [20:05:24 TRACE Alternative Textures] [(AT) H&W Fairy Garden Mushroom Paths] finished loading in 0.02 seconds [20:05:24 DEBUG Alternative Textures] Loading textures from pack: Fishable Frogs (AT) 1.0.0 by otohimexoxo [20:05:24 TRACE Alternative Textures] [Fishable Frogs (AT)] finished loading in 0.03 seconds [20:05:24 TRACE Alternative Textures] Requested cache invalidation for 'Data/AdditionalWallpaperFlooring'. [20:05:25 TRACE Better Crafting] [ItemCacheManager] Clearing floors and wallpapers cache. [20:05:25 TRACE SMAPI] Invalidated 1 asset names (Data/AdditionalWallpaperFlooring). Propagated 0 core assets (). [20:05:25 TRACE Alternative Textures] Finished loading all content packs in 0.14 seconds [20:05:25 DEBUG Alternative Textures] Finished loading Alternative Textures content packs [20:05:25 TRACE SMAPI] Alternative Textures loaded asset 'AlternativeTextures/Tools/PaintBucket'. [20:05:25 TRACE SMAPI] Alternative Textures loaded asset 'AlternativeTextures/Tools/Scissors'. [20:05:25 TRACE SMAPI] Alternative Textures loaded asset 'AlternativeTextures/Tools/SprayCan'. [20:05:25 TRACE SMAPI] Alternative Textures loaded asset 'AlternativeTextures/Tools/SprayCanRare'. [20:05:25 TRACE SMAPI] Alternative Textures loaded asset 'AlternativeTextures/Tools/PaintBrush_Empty'. [20:05:25 TRACE SMAPI] Alternative Textures loaded asset 'AlternativeTextures/Tools/PaintBrush_Filled'. [20:05:25 TRACE SMAPI] Alternative Textures loaded asset 'AlternativeTextures/Tools/Catalogue'. [20:05:25 TRACE Alternative Textures] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [20:05:25 DEBUG Alternative Textures] Successfully hooked into spacechase0.GenericModConfigMenu. [20:05:25 INFO Generic Mod Config Menu] PeacefulEnd.AlternativeTextures (registering for PeacefulEnd.AlternativeTextures) is using deprecated code (RegisterLabel) that will break in a future version of GMCM. [20:05:25 TRACE Custom Companions] Accessed mod-provided API (JsonAssets.Api) for Json Assets. [20:05:25 DEBUG Custom Companions] Successfully hooked into spacechase0.JsonAssets. [20:05:25 TRACE Custom Companions] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher. [20:05:25 DEBUG Custom Companions] Successfully hooked into Pathoschild.ContentPatcher. [20:05:25 DEBUG Custom Companions] Loading companions from pack: ARV- Maximum 1.0.7 by Hime Tarts [20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Himetarts.ARVCC.HenryDogIdle' (for the 'ARV- Maximum' content pack). [20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Himetarts.ARVCC.HenryDogOutside' (for the 'ARV- Maximum' content pack). [20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Himetarts.ARVCC.HenryDogPath' (for the 'ARV- Maximum' content pack). [20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Himetarts.ARVCC.SleepDogOutside' (for the 'ARV- Maximum' content pack). [20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Himetarts.ARVCC.SleepHenryDog' (for the 'ARV- Maximum' content pack). [20:05:25 TRACE Custom Companions] No summoning rings available from ARV- Maximum, this may be intended [20:05:25 DEBUG Custom Companions] Loading companions from pack: Eli & Dylan- Soot 1.2.4 by Tenebrous Nova [20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/TenebrousNova.EliDylanCC.SootInside' (for the 'Eli & Dylan- Soot' content pack). [20:05:25 TRACE Custom Companions] No summoning rings available from Eli & Dylan- Soot, this may be intended [20:05:25 DEBUG Custom Companions] Loading companions from pack: CustomCompanionVoid 2.2.0 by Arknir27 [20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Arknir27.VoidCC.VoidSoul' (for the 'CustomCompanionVoid' content pack). [20:05:25 TRACE SMAPI] Json Assets created dynamic content pack 'Json Assets (fake content pack: NPC Lavril - Ultimate Fix-10016-2-2-0-1712364970\(NPC) Lavril\(CC) Void)' (unique ID: 180316132dd34d218ed6db95d9ad834a, path: NPC Lavril - Ultimate Fix-10016-2-2-0-1712364970\[NPC] Lavril\[CC] Void). [20:05:25 TRACE SMAPI] Json Assets created dynamic content pack 'CustomCompanionVoid' (unique ID: CustomCompanionVoid, path: NPC Lavril - Ultimate Fix-10016-2-2-0-1712364970\[NPC] Lavril\[CC] Void). [20:05:25 INFO Json Assets] CustomCompanionVoid 2.2.0 by Arknir27 - Adds a haunted bunny doll to accompany a certain ghost girl. [20:05:25 DEBUG Custom Companions] Loading companions from pack: Ripley's Farm Animals 0.3.3 by Clara [20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Clara.RipleyCC.Effie' (for the 'Ripley's Farm Animals' content pack). [20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Clara.RipleyCC.Maisie' (for the 'Ripley's Farm Animals' content pack). [20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Clara.RipleyCC.Maude' (for the 'Ripley's Farm Animals' content pack). [20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Clara.RipleyCC.Oakley' (for the 'Ripley's Farm Animals' content pack). [20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Clara.RipleyCC.Pepper' (for the 'Ripley's Farm Animals' content pack). [20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Clara.RipleyCC.Tess' (for the 'Ripley's Farm Animals' content pack). [20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Clara.RipleyCC.Una' (for the 'Ripley's Farm Animals' content pack). [20:05:25 TRACE Custom Companions] No summoning rings available from Ripley's Farm Animals, this may be intended [20:05:25 DEBUG Custom Companions] Loading companions from pack: Sunberry Village - Custom Companions 1.0.2 by skellady [20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/skellady.SBVCC.BlackCat' (for the 'Sunberry Village - Custom Companions' content pack). [20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/skellady.SBVCC.BrownCat' (for the 'Sunberry Village - Custom Companions' content pack). [20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/skellady.SBVCC.ForestRabbit1' (for the 'Sunberry Village - Custom Companions' content pack). [20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/skellady.SBVCC.ForestRabbit2' (for the 'Sunberry Village - Custom Companions' content pack). [20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/skellady.SBVCC.ForestRabbit3' (for the 'Sunberry Village - Custom Companions' content pack). [20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/skellady.SBVCC.ForestRabbit4' (for the 'Sunberry Village - Custom Companions' content pack). [20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/skellady.SBVCC.GreyCat' (for the 'Sunberry Village - Custom Companions' content pack). [20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/skellady.SBVCC.GreyWhiteCat' (for the 'Sunberry Village - Custom Companions' content pack). [20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/skellady.SBVCC.GreyWhiteCatHouse' (for the 'Sunberry Village - Custom Companions' content pack). [20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/skellady.SBVCC.MainDog1' (for the 'Sunberry Village - Custom Companions' content pack). [20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/skellady.SBVCC.MainDog2' (for the 'Sunberry Village - Custom Companions' content pack). [20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/skellady.SBVCC.MainDog3' (for the 'Sunberry Village - Custom Companions' content pack). [20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/skellady.SBVCC.MainDog4' (for the 'Sunberry Village - Custom Companions' content pack). [20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/skellady.SBVCC.MainDog5' (for the 'Sunberry Village - Custom Companions' content pack). [20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/skellady.SBVCC.MainDog6' (for the 'Sunberry Village - Custom Companions' content pack). [20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/skellady.SBVCC.OrangeCat' (for the 'Sunberry Village - Custom Companions' content pack). [20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/skellady.SBVCC.PondDuck' (for the 'Sunberry Village - Custom Companions' content pack). [20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/skellady.SBVCC.SBVBabySlime1' (for the 'Sunberry Village - Custom Companions' content pack). [20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/skellady.SBVCC.SBVBabySlime2' (for the 'Sunberry Village - Custom Companions' content pack). [20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/skellady.SBVCC.SBVBabySlime3' (for the 'Sunberry Village - Custom Companions' content pack). [20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/skellady.SBVCC.SBVFirefly' (for the 'Sunberry Village - Custom Companions' content pack). [20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/skellady.SBVCC.SBVMouseGuy1' (for the 'Sunberry Village - Custom Companions' content pack). [20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/skellady.SBVCC.SBVMouseGuy2' (for the 'Sunberry Village - Custom Companions' content pack). [20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/skellady.SBVCC.SBVRaccoon' (for the 'Sunberry Village - Custom Companions' content pack). [20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/skellady.SBVCC.WhiteCat' (for the 'Sunberry Village - Custom Companions' content pack). [20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/skellady.SBVCC.YellowCat' (for the 'Sunberry Village - Custom Companions' content pack). [20:05:25 TRACE Custom Companions] No summoning rings available from Sunberry Village - Custom Companions, this may be intended [20:05:25 DEBUG Custom Companions] Loading companions from pack: Wild Animals 1.2.6 by plurffle [20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Armadillo_WA' (for the 'Wild Animals' content pack). [20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Badger_WA' (for the 'Wild Animals' content pack). [20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.BearCub_WA' (for the 'Wild Animals' content pack). [20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Bear_WA' (for the 'Wild Animals' content pack). [20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Beaver_WA' (for the 'Wild Animals' content pack). [20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Beetle_A_WA' (for the 'Wild Animals' content pack). [20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Beetle_B_WA' (for the 'Wild Animals' content pack). [20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Beetle_C_WA' (for the 'Wild Animals' content pack). [20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Boar_WA' (for the 'Wild Animals' content pack). [20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Bobcat_WA' (for the 'Wild Animals' content pack). [20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Chick_WA' (for the 'Wild Animals' content pack). [20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Chinchilla_WA' (for the 'Wild Animals' content pack). [20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Chipmunk_Friendly_WA' (for the 'Wild Animals' content pack). [20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Chipmunk_Timid_WA' (for the 'Wild Animals' content pack). [20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Chipmunk_WA' (for the 'Wild Animals' content pack). [20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Coyote_WA' (for the 'Wild Animals' content pack). [20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.CrabDance_WA' (for the 'Wild Animals' content pack). [20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Crab_WA' (for the 'Wild Animals' content pack). [20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Crow_Friendly_WA' (for the 'Wild Animals' content pack). [20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Crow_Timid_WA' (for the 'Wild Animals' content pack). [20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Crow_WA' (for the 'Wild Animals' content pack). [20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.DeerBuck_WA' (for the 'Wild Animals' content pack). [20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.DeerDoe_Friendly_WA' (for the 'Wild Animals' content pack). [20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.DeerDoe_Timid_WA' (for the 'Wild Animals' content pack). [20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.DeerDoe_WA' (for the 'Wild Animals' content pack). [20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.DeerFawn_Friendly_WA' (for the 'Wild Animals' content pack). [20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.DeerFawn_Timid_WA' (for the 'Wild Animals' content pack). [20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.DeerFawn_WA' (for the 'Wild Animals' content pack). [20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Dodo_WA' (for the 'Wild Animals' content pack). [20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.DolphinBaby_WA' (for the 'Wild Animals' content pack). [20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.DolphinPink_WA' (for the 'Wild Animals' content pack). [20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Dolphin_WA' (for the 'Wild Animals' content pack). [20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.DuckDrake_Friendly_WA' (for the 'Wild Animals' content pack). [20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.DuckDrake_WA' (for the 'Wild Animals' content pack). [20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Duckling_Friendly_WA' (for the 'Wild Animals' content pack). [20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Duckling_WA' (for the 'Wild Animals' content pack). [20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Duck_Friendly_WA' (for the 'Wild Animals' content pack). [20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Duck_WA' (for the 'Wild Animals' content pack). [20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.DustSpirit_A_WA' (for the 'Wild Animals' content pack). [20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.DustSpirit_B_WA' (for the 'Wild Animals' content pack). [20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.DustSpirit_C_WA' (for the 'Wild Animals' content pack). [20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.FennecFox_Timid_WA' (for the 'Wild Animals' content pack). [20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.FennecFox_WA' (for the 'Wild Animals' content pack). [20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Ferret_Timid_WA' (for the 'Wild Animals' content pack). [20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Ferret_WA' (for the 'Wild Animals' content pack). [20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.FoxKit_Friendly_WA' (for the 'Wild Animals' content pack). [20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.FoxKit_WA' (for the 'Wild Animals' content pack). [20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Fox_WA' (for the 'Wild Animals' content pack). [20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Frog_WA' (for the 'Wild Animals' content pack). [20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.GemBird_Timid_WA' (for the 'Wild Animals' content pack). [20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.GemBird_WA' (for the 'Wild Animals' content pack). [20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Goose_Mean_WA' (for the 'Wild Animals' content pack). [20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Goose_WA' (for the 'Wild Animals' content pack). [20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Grasshopper_A_WA' (for the 'Wild Animals' content pack). [20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Grasshopper_B_WA' (for the 'Wild Animals' content pack). [20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.GriffinBaby_WA' (for the 'Wild Animals' content pack). [20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Griffin_WA' (for the 'Wild Animals' content pack). [20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.HarvestFairy_WA' (for the 'Wild Animals' content pack). [20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.HedgehogFast_WA' (for the 'Wild Animals' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Hedgehog_WA' (for the 'Wild Animals' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Horse_A_WA' (for the 'Wild Animals' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Horse_B_WA' (for the 'Wild Animals' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Horse_C_WA' (for the 'Wild Animals' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.JunimoMarshmallow_Friendly_WA' (for the 'Wild Animals' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.JunimoMarshmallow_WA' (for the 'Wild Animals' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.JunimoVanilla_Bounce_WA' (for the 'Wild Animals' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.JunimoVanilla_Friendly_WA' (for the 'Wild Animals' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.JunimoVanilla_WA' (for the 'Wild Animals' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Junimo_Bounce_WA' (for the 'Wild Animals' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Junimo_Friendly_WA' (for the 'Wild Animals' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Junimo_WA' (for the 'Wild Animals' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.KeeDooTheFurby_WA' (for the 'Wild Animals' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.LalaThePenguin_Friendly_WA' (for the 'Wild Animals' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.LalaThePenguin_WA' (for the 'Wild Animals' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.LemurPup_WA' (for the 'Wild Animals' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Lemur_WA' (for the 'Wild Animals' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Lizard_A_WA' (for the 'Wild Animals' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Lizard_B_WA' (for the 'Wild Animals' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Lizard_C_WA' (for the 'Wild Animals' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Meerkat_Timid_WA' (for the 'Wild Animals' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Meerkat_WA' (for the 'Wild Animals' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Monkey_Timid_WA' (for the 'Wild Animals' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Monkey_WA' (for the 'Wild Animals' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.MoonlightJellyGreen_WA' (for the 'Wild Animals' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.MoonlightJellySmall_WA' (for the 'Wild Animals' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.MoonlightJelly_WA' (for the 'Wild Animals' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.OpossumJoeys_WA' (for the 'Wild Animals' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Opossum_Timid_WA' (for the 'Wild Animals' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Opossum_WA' (for the 'Wild Animals' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.OstrichChick_WA' (for the 'Wild Animals' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Ostrich_WA' (for the 'Wild Animals' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.OtterRiver_WA' (for the 'Wild Animals' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.OtterSeaPup_WA' (for the 'Wild Animals' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.OtterSea_WA' (for the 'Wild Animals' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.OwlPrince_WA' (for the 'Wild Animals' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Owl_Friendly_WA' (for the 'Wild Animals' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Owl_Timid_WA' (for the 'Wild Animals' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Owl_WA' (for the 'Wild Animals' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Peacock_WA' (for the 'Wild Animals' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Peahen_WA' (for the 'Wild Animals' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Pegasus_Friendly_WA' (for the 'Wild Animals' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Pegasus_WA' (for the 'Wild Animals' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.PelicanPouchSwimming_WA' (for the 'Wild Animals' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.PelicanPouch_WA' (for the 'Wild Animals' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.PelicanSwimming_WA' (for the 'Wild Animals' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Pelican_Timid_WA' (for the 'Wild Animals' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Pelican_WA' (for the 'Wild Animals' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.PineMarten_WA' (for the 'Wild Animals' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.PlatypusSwimming_WA' (for the 'Wild Animals' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Platypus_WA' (for the 'Wild Animals' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Pufferchick_WA' (for the 'Wild Animals' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.QuailCock_WA' (for the 'Wild Animals' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.QuailHen_WA' (for the 'Wild Animals' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Quokka_Friendly_WA' (for the 'Wild Animals' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Quokka_WA' (for the 'Wild Animals' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.RabbitSpring_WA' (for the 'Wild Animals' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Rabbit_Timid_WA' (for the 'Wild Animals' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Rabbit_WA' (for the 'Wild Animals' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Raccoon_WA' (for the 'Wild Animals' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.RatCook_WA' (for the 'Wild Animals' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Rat_Friendly_WA' (for the 'Wild Animals' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Rat_WA' (for the 'Wild Animals' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Roach_WA' (for the 'Wild Animals' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.SeaCreatureBaby_WA' (for the 'Wild Animals' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.SeaCreature_WA' (for the 'Wild Animals' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.SeagullSwimming_WA' (for the 'Wild Animals' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Seagull_Friendly_WA' (for the 'Wild Animals' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Seagull_Timid_WA' (for the 'Wild Animals' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Seagull_WA' (for the 'Wild Animals' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Skunk_Timid_WA' (for the 'Wild Animals' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Skunk_WA' (for the 'Wild Animals' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Snail_A_WA' (for the 'Wild Animals' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Snail_B_WA' (for the 'Wild Animals' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Squirrel_Friendly_WA' (for the 'Wild Animals' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Squirrel_Timid_WA' (for the 'Wild Animals' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Squirrel_WA' (for the 'Wild Animals' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.SwanCygnet_WA' (for the 'Wild Animals' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Swan_WA' (for the 'Wild Animals' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Toad_WA' (for the 'Wild Animals' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Tortoise_Timid_WA' (for the 'Wild Animals' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Tortoise_WA' (for the 'Wild Animals' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.TurtleHatchling_WA' (for the 'Wild Animals' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.TurtleSwimming_WA' (for the 'Wild Animals' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Turtle_Timid_WA' (for the 'Wild Animals' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Turtle_WA' (for the 'Wild Animals' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Weasel_Timid_WA' (for the 'Wild Animals' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Weasel_WA' (for the 'Wild Animals' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.WolfPup_Friendly_WA' (for the 'Wild Animals' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.WolfPup_WA' (for the 'Wild Animals' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Wolf_WA' (for the 'Wild Animals' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Wolverine_WA' (for the 'Wild Animals' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Wombat_WA' (for the 'Wild Animals' content pack). [20:05:26 TRACE Custom Companions] No summoning rings available from Wild Animals, this may be intended [20:05:26 DEBUG Custom Companions] Loading companions from pack: Stardew Aquarium Custom Companions 2.3.0 by Gervig91 [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.AnglerTourist' (for the 'Stardew Aquarium Custom Companions' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Bex' (for the 'Stardew Aquarium Custom Companions' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Burgerman' (for the 'Stardew Aquarium Custom Companions' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Cameraman' (for the 'Stardew Aquarium Custom Companions' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Catgirl' (for the 'Stardew Aquarium Custom Companions' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Chihaya' (for the 'Stardew Aquarium Custom Companions' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Dana' (for the 'Stardew Aquarium Custom Companions' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Dapperlady' (for the 'Stardew Aquarium Custom Companions' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.DinoDan' (for the 'Stardew Aquarium Custom Companions' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Duckguy' (for the 'Stardew Aquarium Custom Companions' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Gov' (for the 'Stardew Aquarium Custom Companions' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Hiyori' (for the 'Stardew Aquarium Custom Companions' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.IridiumKnight' (for the 'Stardew Aquarium Custom Companions' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Kana' (for the 'Stardew Aquarium Custom Companions' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Kel' (for the 'Stardew Aquarium Custom Companions' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.MutantCarpTourist' (for the 'Stardew Aquarium Custom Companions' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Nyapu.Bex' (for the 'Stardew Aquarium Custom Companions' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Nyapu.Tourist1' (for the 'Stardew Aquarium Custom Companions' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Nyapu.Tourist15' (for the 'Stardew Aquarium Custom Companions' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Pelican' (for the 'Stardew Aquarium Custom Companions' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Pirateboy' (for the 'Stardew Aquarium Custom Companions' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Pufferchick' (for the 'Stardew Aquarium Custom Companions' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Pumpkingirl' (for the 'Stardew Aquarium Custom Companions' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Sheriff' (for the 'Stardew Aquarium Custom Companions' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Squire' (for the 'Stardew Aquarium Custom Companions' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Swan' (for the 'Stardew Aquarium Custom Companions' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Tourist1' (for the 'Stardew Aquarium Custom Companions' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Tourist10' (for the 'Stardew Aquarium Custom Companions' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Tourist11' (for the 'Stardew Aquarium Custom Companions' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Tourist12' (for the 'Stardew Aquarium Custom Companions' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Tourist13' (for the 'Stardew Aquarium Custom Companions' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Tourist14' (for the 'Stardew Aquarium Custom Companions' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Tourist15' (for the 'Stardew Aquarium Custom Companions' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Tourist16' (for the 'Stardew Aquarium Custom Companions' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Tourist17' (for the 'Stardew Aquarium Custom Companions' content pack). [20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Tourist18' (for the 'Stardew Aquarium Custom Companions' content pack). [20:05:27 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Tourist19' (for the 'Stardew Aquarium Custom Companions' content pack). [20:05:27 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Tourist2' (for the 'Stardew Aquarium Custom Companions' content pack). [20:05:27 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Tourist20' (for the 'Stardew Aquarium Custom Companions' content pack). [20:05:27 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Tourist21' (for the 'Stardew Aquarium Custom Companions' content pack). [20:05:27 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Tourist22' (for the 'Stardew Aquarium Custom Companions' content pack). [20:05:27 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Tourist23' (for the 'Stardew Aquarium Custom Companions' content pack). [20:05:27 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Tourist24' (for the 'Stardew Aquarium Custom Companions' content pack). [20:05:27 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Tourist25' (for the 'Stardew Aquarium Custom Companions' content pack). [20:05:27 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Tourist26' (for the 'Stardew Aquarium Custom Companions' content pack). [20:05:27 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Tourist27' (for the 'Stardew Aquarium Custom Companions' content pack). [20:05:27 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Tourist28' (for the 'Stardew Aquarium Custom Companions' content pack). [20:05:27 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Tourist29' (for the 'Stardew Aquarium Custom Companions' content pack). [20:05:27 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Tourist3' (for the 'Stardew Aquarium Custom Companions' content pack). [20:05:27 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Tourist30' (for the 'Stardew Aquarium Custom Companions' content pack). [20:05:27 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Tourist31' (for the 'Stardew Aquarium Custom Companions' content pack). [20:05:27 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Tourist32' (for the 'Stardew Aquarium Custom Companions' content pack). [20:05:27 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Tourist4' (for the 'Stardew Aquarium Custom Companions' content pack). [20:05:27 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Tourist5' (for the 'Stardew Aquarium Custom Companions' content pack). [20:05:27 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Tourist6' (for the 'Stardew Aquarium Custom Companions' content pack). [20:05:27 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Tourist7' (for the 'Stardew Aquarium Custom Companions' content pack). [20:05:27 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Tourist8' (for the 'Stardew Aquarium Custom Companions' content pack). [20:05:27 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Tourist9' (for the 'Stardew Aquarium Custom Companions' content pack). [20:05:27 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Yato' (for the 'Stardew Aquarium Custom Companions' content pack). [20:05:27 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Yona' (for the 'Stardew Aquarium Custom Companions' content pack). [20:05:27 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Yukine' (for the 'Stardew Aquarium Custom Companions' content pack). [20:05:27 TRACE Custom Companions] No summoning rings available from Stardew Aquarium Custom Companions, this may be intended [20:05:27 TRACE Mail Framework Mod] Accessed mod-provided API (ExpandedPreconditionsUtility.Framework.ConditionsChecker) for Expanded Preconditions Utility. [20:05:27 TRACE Mail Framework Mod] Reading content pack: Always Raining in the Valley MFM 1.0.7 from C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\Always Raining in the Valley-9999-1-0-7-1715984140\Always Raining in the Valley\[MFM] Always Raining in the Valley [20:05:27 TRACE Mail Framework Mod] Requested cache invalidation for 'DIGUS.MailFrameworkMod/MailData'. [20:05:27 TRACE SMAPI] Invalidated 0 cache entries. [20:05:27 TRACE Integrated Minecarts (SMAPI Component)] Successfully changed _ShowPagedResponses method for Void Patched_ShowPagedResponses(Int32) at Code 1435 and 1441 [20:05:27 TRACE BirbCore] === Running Priority 1 events === [20:05:27 TRACE ArchaeologySkill] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [20:05:27 TRACE Binning Skill] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [20:05:27 TRACE SocializingSkill] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [20:05:27 TRACE Yet Another Cooking Skill] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [20:05:27 TRACE Custom Bush] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [20:05:27 TRACE SMAPI] Custom Bush loaded asset 'furyx639.CustomBush/Data'. [20:05:27 TRACE SMAPI] Custom Bush edited furyx639.CustomBush/Data. [20:05:27 TRACE Item extensions] Getting resources for the first time... [20:05:27 TRACE SMAPI] Item extensions loaded asset 'Mods/mistyspring.ItemExtensions/Resources'. [20:05:27 TRACE Item extensions] Beginning to parse data. (Raw entries: 0) [20:05:27 TRACE Item extensions] Loaded 0 custom nodes, and 0 resource clumps. [20:05:27 TRACE Item extensions] Invalidating asset 'Data/Objects'... [20:05:27 TRACE Item extensions] Requested cache invalidation for 'Data/Objects'. [20:05:27 TRACE Better Crafting] [ItemCacheManager] Clearing (O) cache. [20:05:27 TRACE SMAPI] ExtraMachineConfig edited Data/Objects. [20:05:27 TRACE SMAPI] Item extensions edited Data/Objects. [20:05:27 TRACE SMAPI] NatureIntheValley edited Data/Objects. [20:05:27 TRACE SMAPI] Secret Note Framework edited Data/Objects. [20:05:27 TRACE SMAPI] Vanilla Plus Professions edited Data/Objects. [20:05:27 TRACE SMAPI] Invalidated 1 asset names (Data/Objects). Propagated 1 core assets (Data/Objects). [20:05:27 TRACE Item extensions] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [20:05:27 TRACE AutoGrab Truffles] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [20:05:27 TRACE Autonomals] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [20:05:27 TRACE Better Crafting] [ThemeManager] Using Theme Manager 3.0.0 [20:05:27 TRACE Better Crafting] [ThemeManager] Content Patcher is present. Asset redirection will be enabled. [20:05:27 TRACE Better Crafting] [ThemeManager] Found Embedded Theme At: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\Better Crafting-11115-2-18-0-1743028688\BetterCrafting\assets\themes\Example [20:05:27 TRACE SMAPI] Better Crafting created dynamic content pack 'Better Crafting' (unique ID: leclair.bettercrafting.theme-loader, path: Better Crafting-11115-2-18-0-1743028688\BetterCrafting). [20:05:27 TRACE Better Crafting] [ThemeManager] Found Embedded Theme: Example (embedded.Example) [20:05:27 TRACE Better Crafting] [ThemeManager] Found Embedded Theme At: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\Better Crafting-11115-2-18-0-1743028688\BetterCrafting\assets\themes\Example.Dark [20:05:27 TRACE Better Crafting] [ThemeManager] Found Embedded Theme: Example Dark (embedded.Example.Dark) [20:05:27 TRACE Better Crafting] [ThemeManager] Found Embedded Theme At: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\Better Crafting-11115-2-18-0-1743028688\BetterCrafting\assets\themes\OvergrownFlowery [20:05:27 TRACE Better Crafting] [ThemeManager] Found Embedded Theme: Overgrown Flowery Interface (embedded.OvergrownFlowery) [20:05:27 TRACE Better Crafting] [ThemeManager] Found Embedded Theme At: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\Better Crafting-11115-2-18-0-1743028688\BetterCrafting\assets\themes\StarrySky [20:05:27 TRACE Better Crafting] [ThemeManager] Found Embedded Theme: Starry Sky (embedded.StarrySky) [20:05:27 TRACE Better Crafting] [ThemeManager] Found Embedded Theme At: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\Better Crafting-11115-2-18-0-1743028688\BetterCrafting\assets\themes\VintageInterface1 [20:05:27 TRACE Better Crafting] [ThemeManager] Found Embedded Theme: Vintage Interface 1 (embedded.VintageInterface1) [20:05:27 TRACE Better Crafting] [ThemeManager] Found Embedded Theme At: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\Better Crafting-11115-2-18-0-1743028688\BetterCrafting\assets\themes\VintageInterface2 [20:05:27 TRACE Better Crafting] [ThemeManager] Found Embedded Theme: Vintage Interface 2 (embedded.VintageInterface2) [20:05:27 TRACE Better Crafting] [ThemeManager] Found 6 Embedded Themes. [20:05:27 TRACE Better Crafting] [ThemeManager] Found 0 External Themes [20:05:27 TRACE Better Crafting] [ThemeManager] Selected Theme: automatic => Default (default) [20:05:27 TRACE Better Crafting] Requested cache invalidation for all assets matching a predicate. [20:05:27 TRACE SMAPI] Invalidated 0 cache entries. [20:05:27 TRACE SMAPI] Alternative Textures edited Data/AdditionalWallpaperFlooring. [20:05:27 TRACE SMAPI] Secret Note Framework edited Strings/Objects. [20:05:27 TRACE Better Crafting] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [20:05:27 TRACE Better Crafting] Accessed mod-provided API (ProducerFrameworkMod.Api.ProducerFrameworkModApi) for Producer Framework Mod. [20:05:27 TRACE Better Crafting] Accessed mod-provided API (SpaceCore.Api) for SpaceCore. [20:05:27 TRACE Better Truffles] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [20:05:27 TRACE BossBattles] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [20:05:27 TRACE Button's Extra Trigger Action Stuff] Adding PolyamorySweetKiss compatibility patch for NpcKissed... [20:05:27 TRACE Button's Extra Trigger Action Stuff] Accessed mod-provided API (SpaceCore.Api) for SpaceCore. [20:05:27 TRACE Button's Extra Books] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher. [20:05:27 TRACE Button's Extra Books] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [20:05:27 TRACE CJB Show Item Sell Price] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [20:05:27 TRACE Custom Tokens] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher. [20:05:27 TRACE Wear More Rings] Applying patch InventoryPage_ctor to Void .ctor(Int32, Int32, Int32, Int32) in StardewValley.Menus.InventoryPage. [20:05:27 TRACE Wear More Rings] Applying patch InventoryPage_draw to Void draw(Microsoft.Xna.Framework.Graphics.SpriteBatch) in StardewValley.Menus.InventoryPage. [20:05:27 TRACE Wear More Rings] Applying patch InventoryPage_performHoverAction to Void performHoverAction(Int32, Int32) in StardewValley.Menus.InventoryPage. [20:05:27 TRACE Wear More Rings] Applying patch InventoryPage_receiveLeftClick to Void receiveLeftClick(Int32, Int32, Boolean) in StardewValley.Menus.InventoryPage. [20:05:27 TRACE Convenient Inventory] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [20:05:27 TRACE SMAPI] Convenient Inventory loaded asset 'Mods/gaussfire.ConvenientInventory/quickStackIcon'. [20:05:27 TRACE SMAPI] Convenient Inventory loaded asset 'Mods/gaussfire.ConvenientInventory/favoriteCursor'. [20:05:27 TRACE SMAPI] Convenient Inventory loaded asset 'Mods/gaussfire.ConvenientInventory/favoriteHighlight_2'. [20:05:27 TRACE SMAPI] Convenient Inventory loaded asset 'Mods/gaussfire.ConvenientInventory/favoriteBorder'. [20:05:27 TRACE SMAPI] Convenient Inventory loaded asset 'Mods/gaussfire.ConvenientInventory/autoOrganizeIcon'. [20:05:27 TRACE Crab Pot Collect Jellies] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [20:05:27 TRACE Crop Harvest Bubbles] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [20:05:27 TRACE The Return of Custom Backpack Framework] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [20:05:27 TRACE Destroyable Bushes] Applying Harmony patch "HarmonyPatch_BushesAreDestroyable": transpiling SDV method "Bush.performToolAction(Tool, int, Vector2)". [20:05:27 TRACE Destroyable Bushes] Applying Harmony patch "HarmonyPatch_BushesAreDestroyable": postfixing SDV method "Bush.isDestroyable()". [20:05:27 TRACE Destroyable Bushes] Applying Harmony patch "HarmonyPatch_DestroyedBushBehavior": postfixing SDV method "Bush.performToolAction(Tool, int, Vector2)". [20:05:27 TRACE Sword and Sorcery (SMAPI Component)] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [20:05:27 TRACE Sword and Sorcery (SMAPI Component)] Accessed mod-provided API (SpaceCore.Api) for SpaceCore. [20:05:27 TRACE SMAPI] Sword and Sorcery (SMAPI Component) loaded asset 'DN.SnS/ArmorSlot'. [20:05:27 TRACE SMAPI] Sword and Sorcery (SMAPI Component) loaded asset 'DN.SnS/OffhandSlot'. [20:05:27 TRACE Sword and Sorcery (SMAPI Component)] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher. [20:05:27 DEBUG Fruit Tree Tweaks] Transpiling FruitTree.draw [20:05:27 DEBUG Fruit Tree Tweaks] shifting bottom of tree draw layer offset [20:05:27 DEBUG Fruit Tree Tweaks] modifying fruit color [20:05:27 DEBUG Fruit Tree Tweaks] modifying fruit color [20:05:28 TRACE Wear More Rings] Applying patch InventoryPage_receiveLeftClick to Void receiveLeftClick(Int32, Int32, Boolean) in StardewValley.Menus.InventoryPage. [20:05:28 TRACE SMAPI] Sword and Sorcery (SMAPI Component) loaded asset 'KCC.SnS/WitchcraftResearch'. [20:05:28 TRACE Esca's Modding Plugins] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [20:05:28 TRACE Esca's Modding Plugins] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher. [20:05:28 TRACE game] Registered trigger action handler 'Esca.EMP_LogMessage'. [20:05:28 TRACE game] Registered trigger type for Data/Triggers: Esca.EMP_GameLaunched. [20:05:28 TRACE game] Registered trigger type for Data/Triggers: Esca.EMP_ReturnedToTitle. [20:05:28 TRACE game] Registered trigger type for Data/Triggers: Esca.EMP_OneSecondUpdateTicked. [20:05:28 TRACE game] Registered trigger type for Data/Triggers: Esca.EMP_SaveLoaded. [20:05:28 TRACE game] Registered trigger type for Data/Triggers: Esca.EMP_TimeChanged. [20:05:28 TRACE Shop Tile Framework] Accessed mod-provided API (JsonAssets.Api) for Json Assets. [20:05:28 TRACE Shop Tile Framework] Accessed mod-provided API (ExpandedPreconditionsUtility.Framework.ConditionsChecker) for Expanded Preconditions Utility. [20:05:28 TRACE Experience Bars] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [20:05:28 DEBUG Fruit Tree Tweaks] Fruit Tree Tweaks launching with Debug enabled. [20:05:28 TRACE Fruit Tree Tweaks] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [20:05:28 DEBUG Fruit Tree Tweaks] Mod enabled: True [20:05:28 DEBUG Fruit Tree Tweaks] Debug: Well you're reading this, aren't you? [20:05:28 DEBUG Fruit Tree Tweaks] Crops block: False [20:05:28 DEBUG Fruit Tree Tweaks] Trees block: False [20:05:28 DEBUG Fruit Tree Tweaks] Objects block: False [20:05:28 DEBUG Fruit Tree Tweaks] Plant Anywhere: False [20:05:28 DEBUG Fruit Tree Tweaks] Days to Mature: 28 [20:05:28 DEBUG Fruit Tree Tweaks] Max Fruit / Tree: 20 [20:05:28 DEBUG Fruit Tree Tweaks] Fruit All Seasons: True [20:05:28 DEBUG Fruit Tree Tweaks] Fruit In Winter: False [20:05:28 DEBUG Fruit Tree Tweaks] Fruit Stay Through Seasons: False [20:05:28 DEBUG Fruit Tree Tweaks] Min Fruit / Day: 1 [20:05:28 DEBUG Fruit Tree Tweaks] Max Fruit / Day: 1 [20:05:28 DEBUG Fruit Tree Tweaks] Days until Silver: 56 [20:05:28 DEBUG Fruit Tree Tweaks] Days until Gold: 112 [20:05:28 DEBUG Fruit Tree Tweaks] Days until Iridium: 168 [20:05:28 DEBUG Fruit Tree Tweaks] Color Variation: 50 [20:05:28 DEBUG Fruit Tree Tweaks] Size Variation: 20 [20:05:28 DEBUG Fruit Tree Tweaks] Fruit Buffer X: 5 [20:05:28 DEBUG Fruit Tree Tweaks] Fruit Buffer Y: 40 [20:05:28 TRACE GNMTokens] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher. [20:05:28 TRACE GNMTokens] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WildHorseradish (O)16 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Daffodil (O)18 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Leek (O)20 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Dandelion (O)22 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Parsnip (O)24 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Emerald (O)60 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Aquamarine (O)62 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Ruby (O)64 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Amethyst (O)66 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Topaz (O)68 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BananaSapling (O)69 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Jade (O)70 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Diamond (O)72 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PrismaticShard (O)74 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CaveCarrot (O)78 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Quartz (O)80 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FireQuartz (O)82 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FrozenTear (O)84 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.EarthCrystal (O)86 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Coconut (O)88 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CactusFruit (O)90 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Banana (O)91 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Torch (O)93 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SpiritTorch (O)94 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DwarfScrollI (O)96 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DwarfScrollII (O)97 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DwarfScrollIII (O)98 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DwarfScrollIV (O)99 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.ChippedAmphora (O)100 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DinosaurEgg (O)107 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.AncientSeed (O)114 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Pufferfish (O)128 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Anchovy (O)129 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Tuna (O)130 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Sardine (O)131 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Bream (O)132 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.LargemouthBass (O)136 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SmallmouthBass (O)137 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RainbowTrout (O)138 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Salmon (O)139 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Walleye (O)140 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Perch (O)141 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Carp (O)142 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Catfish (O)143 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Pike (O)144 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Sunfish (O)145 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RedMullet (O)146 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Herring (O)147 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Eel (O)148 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Octopus (O)149 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RedSnapper (O)150 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Squid (O)151 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Seaweed (O)152 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GreenAlgae (O)153 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SeaCucumber (O)154 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SuperCucumber (O)155 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Ghostfish (O)156 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WhiteAlgae (O)157 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Stonefish (O)158 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Sandfish (O)164 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.ScorpionCarp (O)165 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TreasureChest (O)166 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.JojaCola (O)167 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.LargeEgg (O)174 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Egg (O)176 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BrownEgg (O)180 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.LargeBrownEgg (O)182 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Milk (O)184 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.LargeMilk (O)186 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GreenBean (O)188 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Cauliflower (O)190 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Potato (O)192 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FriedEgg (O)194 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Omelet (O)195 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Salad (O)196 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CheeseCauliflower (O)197 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BakedFish (O)198 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.ParsnipSoup (O)199 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.VegetableMedley (O)200 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CompleteBreakfast (O)201 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FriedCalamari (O)202 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.StrangeBun (O)203 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.LuckyLunch (O)204 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FriedMushroom (O)205 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Pizza (O)206 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BeanHotpot (O)207 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GlazedYams (O)208 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CarpSurprise (O)209 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Hashbrowns (O)210 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Pancakes (O)211 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SalmonDinner (O)212 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FishTaco (O)213 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CrispyBass (O)214 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PepperPoppers (O)215 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Bread (O)216 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TomKhaSoup (O)218 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TroutSoup (O)219 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.ChocolateCake (O)220 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PinkCake (O)221 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RhubarbPie (O)222 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Cookie (O)223 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Spaghetti (O)224 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FriedEel (O)225 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SpicyEel (O)226 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Sashimi (O)227 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MakiRoll (O)228 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Tortilla (O)229 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RedPlate (O)230 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.EggplantParmesan (O)231 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RicePudding (O)232 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.IceCream (O)233 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BlueberryTart (O)234 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.AutumnsBounty (O)235 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PumpkinSoup (O)236 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SuperMeal (O)237 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CranberrySauce (O)238 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Stuffing (O)239 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FarmersLunch (O)240 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SurvivalBurger (O)241 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DishOTheSea (O)242 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MinersTreat (O)243 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RootsPlatter (O)244 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Sugar (O)245 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WheatFlour (O)246 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Oil (O)247 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Garlic (O)248 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Kale (O)250 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Rhubarb (O)252 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Melon (O)254 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Tomato (O)256 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Morel (O)257 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Blueberry (O)258 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FiddleheadFern (O)259 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.HotPepper (O)260 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Wheat (O)262 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Radish (O)264 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SeafoamPudding (O)265 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RedCabbage (O)266 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Flounder (O)267 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Starfruit (O)268 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MidnightCarp (O)269 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Corn (O)270 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Eggplant (O)272 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Artichoke (O)274 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Pumpkin (O)276 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BokChoy (O)278 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MagicRockCandy (O)279 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Yam (O)280 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Chanterelle (O)281 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Cranberries (O)282 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Holly (O)283 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Beet (O)284 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CherryBomb (O)286 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Bomb (O)287 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MegaBomb (O)288 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.OstrichEgg (O)289 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MahoganySeed (O)292 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Salmonberry (O)296 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GrassStarter (O)297 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.HardwoodFence (O)298 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.AmaranthSeeds (O)299 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Amaranth (O)300 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GrapeStarter (O)301 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.HopsStarter (O)302 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PaleAle (O)303 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Hops (O)304 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.VoidEgg (O)305 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Mayonnaise (O)306 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DuckMayonnaise (O)307 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.VoidMayonnaise (O)308 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Acorn (O)309 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MapleSeed (O)310 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PineCone (O)311 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WoodFence (O)322 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.StoneFence (O)323 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.IronFence (O)324 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Gate (O)325 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DwarvishTranslationGuide (O)326 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WoodFloor (O)328 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.StoneFloor (O)329 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Clay (O)330 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WeatheredFloor (O)331 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CrystalFloor (O)333 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CopperBar (O)334 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.IronBar (O)335 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GoldBar (O)336 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.IridiumBar (O)337 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RefinedQuartz (O)338 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Honey (O)340 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TeaSet (O)341 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Pickles (O)342 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Jelly (O)344 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Beer (O)346 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RareSeed (O)347 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Wine (O)348 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.EnergyTonic (O)349 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Juice (O)350 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MuscleRemedy (O)351 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BasicFertilizer (O)368 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.QualityFertilizer (O)369 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BasicRetainingSoil (O)370 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.QualityRetainingSoil (O)371 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Clam (O)372 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GoldenPumpkin (O)373 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Poppy (O)376 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CopperOre (O)378 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.IronOre (O)380 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Coal (O)382 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GoldOre (O)384 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.IridiumOre (O)386 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Wood (O)388 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Stone (O)390 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.NautilusShell (O)392 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Coral (O)393 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RainbowShell (O)394 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Coffee (O)395 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SpiceBerry (O)396 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SeaUrchin (O)397 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Grape (O)398 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SpringOnion (O)399 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Strawberry (O)400 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.StrawFloor (O)401 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SweetPea (O)402 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FieldSnack (O)403 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CommonMushroom (O)404 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WoodPath (O)405 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WildPlum (O)406 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GravelPath (O)407 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Hazelnut (O)408 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CrystalPath (O)409 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Blackberry (O)410 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CobblestonePath (O)411 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WinterRoot (O)412 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BlueSlimeEgg (O)413 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CrystalFruit (O)414 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SteppingStonePath (O)415 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SnowYam (O)416 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SweetGemBerry (O)417 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Crocus (O)418 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Vinegar (O)419 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RedMushroom (O)420 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Sunflower (O)421 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PurpleMushroom (O)422 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Rice (O)423 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Cheese (O)424 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FairySeeds (O)425 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GoatCheese (O)426 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TulipBulb (O)427 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Cloth (O)428 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.JazzSeeds (O)429 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Truffle (O)430 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SunflowerSeeds (O)431 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TruffleOil (O)432 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CoffeeBean (O)433 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GoatMilk (O)436 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RedSlimeEgg (O)437 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.LargeGoatMilk (O)438 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PurpleSlimeEgg (O)439 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Wool (O)440 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.ExplosiveAmmo (O)441 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DuckEgg (O)442 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DuckFeather (O)444 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Caviar (O)445 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RabbitsFoot (O)446 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.StoneBase (O)449 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PoppySeeds (O)453 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.AncientFruit (O)454 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SpangleSeeds (O)455 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.AlgaeSoup (O)456 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PaleBroth (O)457 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Bouquet (O)458 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Mead (O)459 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DecorativePot (O)461 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DrumBlock (O)463 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FluteBlock (O)464 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SpeedGrow (O)465 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DeluxeSpeedGrow (O)466 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.ParsnipSeeds (O)472 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BeanStarter (O)473 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CauliflowerSeeds (O)474 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PotatoSeeds (O)475 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GarlicSeeds (O)476 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.KaleSeeds (O)477 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RhubarbSeeds (O)478 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MelonSeeds (O)479 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TomatoSeeds (O)480 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BlueberrySeeds (O)481 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PepperSeeds (O)482 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WheatSeeds (O)483 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RadishSeeds (O)484 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RedCabbageSeeds (O)485 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.StarfruitSeeds (O)486 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CornSeeds (O)487 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.EggplantSeeds (O)488 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.ArtichokeSeeds (O)489 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PumpkinSeeds (O)490 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BokChoySeeds (O)491 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.YamSeeds (O)492 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CranberrySeeds (O)493 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BeetSeeds (O)494 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SpringSeeds (O)495 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SummerSeeds (O)496 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FallSeeds (O)497 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WinterSeeds (O)498 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.AncientSeeds (O)499 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SmallGlowRing (O)516 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GlowRing (O)517 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SmallMagnetRing (O)518 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MagnetRing (O)519 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SlimeCharmerRing (O)520 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WarriorRing (O)521 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.VampireRing (O)522 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SavageRing (O)523 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RingofYoba (O)524 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SturdyRing (O)525 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BurglarsRing (O)526 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.IridiumBand (O)527 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.JukeboxRing (O)528 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.AmethystRing (O)529 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TopazRing (O)530 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.AquamarineRing (O)531 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.JadeRing (O)532 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.EmeraldRing (O)533 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RubyRing (O)534 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Geode (O)535 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FrozenGeode (O)536 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MagmaGeode (O)537 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Alamite (O)538 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Bixite (O)539 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Baryte (O)540 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Aerinite (O)541 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Calcite (O)542 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Dolomite (O)543 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Esperite (O)544 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Fluorapatite (O)545 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Geminite (O)546 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Helvite (O)547 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Jamborite (O)548 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Jagoite (O)549 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Kyanite (O)550 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Lunarite (O)551 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Malachite (O)552 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Neptunite (O)553 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.LemonStone (O)554 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Nekoite (O)555 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Orpiment (O)556 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PetrifiedSlime (O)557 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.ThunderEgg (O)558 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Pyrite (O)559 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.OceanStone (O)560 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GhostCrystal (O)561 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Tigerseye (O)562 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Jasper (O)563 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Opal (O)564 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FireOpal (O)565 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Celestine (O)566 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Marble (O)567 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Sandstone (O)568 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Granite (O)569 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Basalt (O)570 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Limestone (O)571 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Soapstone (O)572 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Hematite (O)573 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Mudstone (O)574 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Obsidian (O)575 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Slate (O)576 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FairyStone (O)577 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.StarShards (O)578 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.NautilusFossil (O)586 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.AmphibianFossil (O)587 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PalmFossil (O)588 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Trilobite (O)589 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.ArtifactSpot (O)590 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Tulip (O)591 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SummerSpangle (O)593 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FairyRose (O)595 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BlueJazz (O)597 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Sprinkler (O)599 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PlumPudding (O)604 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.ArtichokeDip (O)605 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.StirFry (O)606 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RoastedHazelnuts (O)607 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PumpkinPie (O)608 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RadishSalad (O)609 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FruitSalad (O)610 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BlackberryCobbler (O)611 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CranberryCandy (O)612 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Apple (O)613 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GreenTea (O)614 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Bruschetta (O)618 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.QualitySprinkler (O)621 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CherrySapling (O)628 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.ApricotSapling (O)629 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.OrangeSapling (O)630 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PeachSapling (O)631 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PomegranateSapling (O)632 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.AppleSapling (O)633 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Apricot (O)634 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Orange (O)635 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Peach (O)636 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Pomegranate (O)637 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Cherry (O)638 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.IridiumSprinkler (O)645 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Coleslaw (O)648 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FiddleheadRisotto (O)649 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PoppyseedMuffin (O)651 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GreenSlimeEgg (O)680 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RainTotem (O)681 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MutantCarp (O)682 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BugMeat (O)684 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Bait (O)685 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Spinner (O)686 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DressedSpinner (O)687 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WarpTotemFarm (O)688 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WarpTotemMountains (O)689 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WarpTotemBeach (O)690 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BarbedHook (O)691 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.LeadBobber (O)692 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TreasureHunter (O)693 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TrapBobber (O)694 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CorkBobber (O)695 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Sturgeon (O)698 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TigerTrout (O)699 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Bullhead (O)700 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Tilapia (O)701 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Chub (O)702 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Magnet (O)703 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Dorado (O)704 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Albacore (O)705 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Shad (O)706 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Lingcod (O)707 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Halibut (O)708 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Hardwood (O)709 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CrabPot (O)710 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Lobster (O)715 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Crayfish (O)716 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Crab (O)717 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Cockle (O)718 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Mussel (O)719 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Shrimp (O)720 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Snail (O)721 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Periwinkle (O)722 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Oyster (O)723 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MapleSyrup (O)724 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.OakResin (O)725 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PineTar (O)726 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Chowder (O)727 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FishStew (O)728 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Escargot (O)729 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.LobsterBisque (O)730 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MapleBar (O)731 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CrabCakes (O)732 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Woodskip (O)734 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.StrawberrySeeds (O)745 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.JackOLantern (O)746 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RottenPlant (O)747 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.OmniGeode (O)749 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Slime (O)766 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BatWing (O)767 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SolarEssence (O)768 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.VoidEssence (O)769 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MixedSeeds (O)770 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Fiber (O)771 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.OilofGarlic (O)772 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.LifeElixir (O)773 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WildBait (O)774 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Glacierfish (O)775 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BatteryPack (O)787 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BerryBasket (O)790 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GoldenCoconut (O)791 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.VoidSalmon (O)795 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Slimejack (O)796 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Pearl (O)797 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MidnightSquid (O)798 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SpookFish (O)799 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Blobfish (O)800 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CactusSeeds (O)802 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DinosaurMayonnaise (O)807 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MovieTicket (O)809 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Roe (O)812 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SquidInk (O)814 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TeaLeaves (O)815 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Ginger (O)829 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TaroRoot (O)830 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TaroTuber (O)831 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Pineapple (O)832 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PineappleSeeds (O)833 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Mango (O)834 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MangoSapling (O)835 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Stingray (O)836 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Lionfish (O)837 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BlueDiscus (O)838 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.ThornsRing (O)839 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RusticPlankFloor (O)840 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.StoneWalkwayFloor (O)841 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CinderShard (O)848 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MagmaCap (O)851 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DragonTooth (O)852 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CuriosityLure (O)856 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TigerSlimeEgg (O)857 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PhoenixRing (O)863 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FairyDust (O)872 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PiñaColada (O)873 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BugSteak (O)874 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Ectoplasm (O)875 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PrismaticJelly (O)876 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.QualityBobber (O)877 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MonsterMusk (O)879 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BoneFragment (O)881 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FiberSeeds (O)885 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MushroomTreeSeed (O)891 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FireworksRed (O)893 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FireworksPurple (O)894 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FireworksGreen (O)895 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BananaPudding (O)904 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MangoStickyRice (O)905 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Poi (O)906 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TropicalCurry (O)907 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MagicBait (O)908 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RadioactiveOre (O)909 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RadioactiveBar (O)910 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.HyperSpeedGro (O)918 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DeluxeFertilizer (O)919 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DeluxeRetainingSoil (O)920 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SquidInkRavioli (O)921 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SlimeCrate (O)925 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CookoutKit (O)926 [20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CampingStove (O)927 [20:05:28 TRACE game] Registered event command: Omegasis.HappyBirthday.Events.ShowTranslatedMessage [20:05:28 TRACE game] Registered event command: Omegasis.HappyBirthday.Events.SpeakWithBirthdayMessageIncluded [20:05:28 TRACE game] Registered event command: Omegasis.HappyBirthday.Events.SpeakWithTranslatedMessage [20:05:28 TRACE game] Registered event command: Omegasis.HappyBirthday.Events.SpeakWithTranslatedMessageFromFile [20:05:28 TRACE game] Registered event command: Omegasis.HappyBirthday.Events.SpeakIfTodayIsPlayersBirthday [20:05:28 TRACE game] Registered event command: Omegasis.HappyBirthday.Events.ShowBirthdaySelectionMenu [20:05:28 TRACE game] Registered event command: Omegasis.HappyBirthday.Events.ShowFavoriteGiftSelectionMenu [20:05:28 TRACE game] Registered event command: Omegasis.HappyBirthday.Events.SkipNextCommand [20:05:28 TRACE game] Registered event command: Omegasis.HappyBirthday.Events.GivePlayerFavoriteGift [20:05:28 TRACE game] Registered event command: Omegasis.HappyBirthday.Events.MakeObjectsTemporarilyInvisible [20:05:28 TRACE game] Registered event command: Omegasis.HappyBirthday.Events.SetUpSpouseAndFarmerToCorrectFarmhouseStandingLocation [20:05:28 TRACE game] Registered event command: Omegasis.HappyBirthday.Events.SetSpouseFacingDirection [20:05:28 TRACE game] Registered event command: Omegasis.EventFramework.AddObjectToPlayersInventory [20:05:28 TRACE game] Registered event command: Omegasis.EventFramework.AddInJunimoActor [20:05:28 TRACE game] Registered event command: Omegasis.EventFramework.FlipJunimoActor [20:05:28 TRACE game] Registered event command: Omegasis.EventFramework.SetUpAdvanceJunimoMovement [20:05:28 TRACE game] Registered event command: Omegasis.EventFramework.FinishAdvanceJunimoMovement [20:05:28 TRACE game] Registered event command: Omegasis.EventFramework.AddInJunimoAdvanceMove [20:05:28 TRACE game] Registered event command: Omegasis.EventFramework.RemoveJunimoAdvanceMove [20:05:28 TRACE Heart Event Helper] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [20:05:28 TRACE Unique Children Talk] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [20:05:28 TRACE Livestock Bazaar] Accessed mod-provided API (StardewUI.Framework.Api.ViewEngine) for StardewUI. [20:05:28 TRACE Livestock Bazaar] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [20:05:28 TRACE Lookup Anything] Accessed mod-provided API (LeFauxMods.CustomBush.Services.ModApi) for Custom Bush. [20:05:28 TRACE Lookup Anything] Accessed mod-provided API (Selph.StardewMods.ExtraMachineConfig.ExtraMachineConfigApi) for ExtraMachineConfig. [20:05:28 TRACE Lookup Anything] Accessed mod-provided API (ProducerFrameworkMod.Api.ProducerFrameworkModApi) for Producer Framework Mod. [20:05:28 TRACE Lookup Anything] Accessed mod-provided API (SpaceCore.Api) for SpaceCore. [20:05:28 TRACE Lookup Anything] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [20:05:28 TRACE SMAPI] Machine Terrain Framework loaded asset 'selph.CustomTapperFramework/Data'. [20:05:28 INFO Machine Terrain Framework] Loaded custom tapper data with 2 entries. [20:05:28 INFO Machine Terrain Framework] Loaded custom tapper data with 2 entries. [20:05:28 TRACE Machine Terrain Framework] Accessed mod-provided API (Pathoschild.Stardew.Automate.Framework.AutomateAPI) for Automate. [20:05:28 TRACE Automate] Adding automation factory: From<<selph.CustomTapperFramework>_<IAutomationFactory>>_To<<Pathoschild.Automate>_<IAutomationFactory>>_2, StardewModdingAPI.Proxies, Version=4.2.1.0, Culture=neutral, PublicKeyToken=null [20:05:28 TRACE Machine Terrain Framework] Accessed mod-provided API (AlternativeTextures.Framework.Interfaces.API.Api) for Alternative Textures. [20:05:28 TRACE Mail Services Mod] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [20:05:28 TRACE Integrated Minecarts (SMAPI Component)] Successfully changed _ShowPagedResponses method for Void Patched_ShowPagedResponses(Int32) at Code 1435 and 1441 [20:05:28 TRACE Integrated Minecarts (SMAPI Component)] Successfully changed _ShowPagedResponses method for Void Patched_ShowPagedResponses(Int32) at Code 1435 and 1441 [20:05:28 TRACE Integrated Minecarts (SMAPI Component)] Successfully changed _ShowPagedResponses method for Void Patched_ShowPagedResponses(Int32) at Code 1435 and 1441 [20:05:28 TRACE game] Registered trigger action handler 'leclair.morenightlyevents_ForceEvent'. [20:05:28 TRACE More Books] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher. [20:05:28 TRACE More Books] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [20:05:28 TRACE NatureIntheValley] Accessed mod-provided API (SpaceCore.Api) for SpaceCore. [20:05:28 TRACE SMAPI] NatureIntheValley loaded asset 'Nature.NITV/Creatures'. [20:05:28 TRACE NatureIntheValley] Requested cache invalidation for 'Data/Furniture'. [20:05:28 TRACE Better Crafting] [ItemCacheManager] Clearing (F) cache. [20:05:28 TRACE SMAPI] Invalidated 1 asset names (Data/Furniture). Propagated 1 core assets (Data/Furniture). [20:05:28 TRACE NatureIntheValley] Requested cache invalidation for 'Data/Objects'. [20:05:28 TRACE SMAPI] NatureIntheValley edited Data/Furniture. [20:05:28 TRACE Better Crafting] [ItemCacheManager] Clearing (O) cache. [20:05:28 TRACE SMAPI] ExtraMachineConfig edited Data/Objects. [20:05:28 TRACE SMAPI] Item extensions edited Data/Objects. [20:05:28 TRACE SMAPI] NatureIntheValley edited Data/Objects. [20:05:28 TRACE SMAPI] Secret Note Framework edited Data/Objects. [20:05:28 TRACE SMAPI] Vanilla Plus Professions edited Data/Objects. [20:05:28 TRACE SMAPI] Invalidated 1 asset names (Data/Objects). Propagated 1 core assets (Data/Objects). [20:05:28 TRACE SMAPI] NatureIntheValley loaded asset 'Nature.NITV/Rewards'. [20:05:28 TRACE NatureIntheValley] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [20:05:28 TRACE game] Registered trigger action handler 'NAT_NIV_ClearCreatures'. [20:05:28 TRACE game] Registered trigger action handler 'NAT_NIV_InstantiateSpecificCreature'. [20:05:28 TRACE game] Registered trigger action handler 'NAT_NIV_InstantiateSpecificNearTriggered'. [20:05:28 TRACE game] Registered trigger action handler 'NAT_NIV_TryCatch'. [20:05:28 TRACE game] Registered trigger action handler 'NAT_NIV_RemoveSpecific'. [20:05:28 TRACE game] Registered trigger type for Data/Triggers: NAT_NIV_Spawned. [20:05:28 TRACE game] Registered trigger type for Data/Triggers: NAT_NIV_Caught. [20:05:28 DEBUG No More Lag] Preloading essential assets... [20:05:28 DEBUG No More Lag] Preloading essential assets... [20:05:28 DEBUG No More Lag] Essential assets preloaded successfully [20:05:28 DEBUG No More Lag] Game launch optimization complete [20:05:28 DEBUG No More Lag] LogDebugInfo called - DetailedLogs enabled: True [20:05:28 INFO No More Lag] === No More Lag Status === [20:05:28 INFO No More Lag] Asset Cache Size: 0/100 [20:05:28 INFO No More Lag] Current FPS: Current: 0.0 | Avg: 0.0 [20:05:28 INFO No More Lag] Asset Loading Enabled: True [20:05:28 INFO No More Lag] Location Transitions Enabled: True [20:05:28 INFO No More Lag] Memory Usage: 1098MB [20:05:28 INFO No More Lag] Performance Overlay: False [20:05:28 INFO No More Lag] === Performance Statistics === [20:05:28 INFO No More Lag] GameLaunch: 6ms [20:05:28 DEBUG No More Lag] Game launched event triggered [20:05:28 DEBUG No More Lag] Preloading essential assets... [20:05:28 DEBUG No More Lag] Preloading essential assets... [20:05:28 DEBUG No More Lag] Essential assets preloaded successfully [20:05:28 DEBUG No More Lag] Game launch optimization complete [20:05:28 DEBUG No More Lag] LogDebugInfo called - DetailedLogs enabled: True [20:05:28 INFO No More Lag] === No More Lag Status === [20:05:28 INFO No More Lag] Asset Cache Size: 0/100 [20:05:28 INFO No More Lag] Current FPS: Current: 0.0 | Avg: 0.0 [20:05:28 INFO No More Lag] Asset Loading Enabled: True [20:05:28 INFO No More Lag] Location Transitions Enabled: True [20:05:28 INFO No More Lag] Memory Usage: 1098MB [20:05:28 INFO No More Lag] Performance Overlay: False [20:05:28 INFO No More Lag] === Performance Statistics === [20:05:28 INFO No More Lag] GameLaunch: 2ms [20:05:28 TRACE NPC Tokens] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher. [20:05:28 TRACE PoohCore] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher. [20:05:28 TRACE Unlockable Bundles] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher. [20:05:28 TRACE Unlockable Bundles] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [20:05:28 TRACE Unlockable Bundles] Accessed mod-provided API (QuickSave.API.QuickSaveAPI) for QuickSave. [20:05:28 TRACE Secret Note Framework] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher. [20:05:28 TRACE Polyamory Sweet Bed] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [20:05:28 INFO Generic Mod Config Menu] ApryllForever.PolyamorySweetBed (registering for ApryllForever.PolyamorySweetBed) is using deprecated code (AddNumberOption(IManifest mod, Func<int> getValue, Action<int> setValue, Func<string> name = null, Func<string> tooltip = null, int? min = null, int? max = null, int? interval = null, string fieldId = null)) that will break in a future version of GMCM. [20:05:28 TRACE PolyamorySweet Kiss] Kissing audio path: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\PolyamorySweet-20599-1-3-0-1741343188\PolyamorySweet\PolyamorySweetKiss\assets\kiss.wav [20:05:28 TRACE PolyamorySweet Kiss] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [20:05:28 TRACE Polyamory Sweet Love] Accessed mod-provided API (SpaceCore.Api) for SpaceCore. [20:05:28 TRACE Polyamory Sweet Love] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [20:05:28 TRACE Polyamory Sweet Love] Accessed mod-provided API (PolyamorySweetKiss.KissingAPI) for PolyamorySweet Kiss. [20:05:28 TRACE Polyamory Sweet Love] Accessed mod-provided API (PolyamorySweetBed.PolyamorySweetBedAPI) for Polyamory Sweet Bed. [20:05:28 TRACE Polyamory Sweet Love] Accessed mod-provided API (PolyamorySweetRooms.SweetRoomsAPI) for PolyamorySweet Rooms. [20:05:28 TRACE Polyamory Sweet Love] Polyamory Sweet Kiss API loaded [20:05:28 TRACE Polyamory Sweet Love] Polyamory Sweet Bed API loaded [20:05:28 TRACE Polyamory Sweet Love] Polyamory Sweet Rooms API loaded [20:05:28 TRACE Polyamory Sweet Love] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher. [20:05:28 TRACE PolyamorySweet Rooms] Accessed mod-provided API (SpaceCore.Api) for SpaceCore. [20:05:28 TRACE SMAPI] PolyamorySweet Rooms loaded asset 'ApryllForever.PolyamorySweetRooms/dict'. [20:05:28 TRACE PolyamorySweet Rooms] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [20:05:28 TRACE Polyamory Sweet Wedding] Accessed mod-provided API (PolyamorySweetLove.PolyamorySweetLoveAPI) for Polyamory Sweet Love. [20:05:28 TRACE Polyamory Sweet Wedding] PolyamorySweetLove API loaded [20:05:28 TRACE Polyamory Sweet Wedding] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [20:05:28 INFO Generic Mod Config Menu] ApryllForever.PolyamorySweetWedding (registering for ApryllForever.PolyamorySweetWedding) is using deprecated code (AddNumberOption(IManifest mod, Func<int> getValue, Action<int> setValue, Func<string> name = null, Func<string> tooltip = null, int? min = null, int? max = null, int? interval = null, string fieldId = null)) that will break in a future version of GMCM. [20:05:28 TRACE PredictReactionToGift] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [20:05:28 TRACE Vanilla Plus Professions] Mod with the name of Profession Books and with the unique ID of tlitookilakin.ProfessionBooks has requested the API. [20:05:28 TRACE Profession Books] Accessed mod-provided API (VanillaPlusProfessions.Compatibility.VanillaPlusProfessionsAPI) for Vanilla Plus Professions. [20:05:28 TRACE Profession Books] Accessed mod-provided API (SpaceCore.Api) for SpaceCore. [20:05:28 TRACE QuickSave] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [20:05:28 TRACE QuickSave] Grabbing method references for CustomCompanions OnSaving & OnCustomLoad [20:05:28 TRACE QuickSave] Grabbing method references for DeepWoods CleanupBeforeSave & RestoreAfterSave & InitAfterLoad [20:05:28 TRACE Range Highlight] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [20:05:28 TRACE Range Highlight] Accessed mod-provided API (GMCMOptions.Framework.API) for GMCM Options. [20:05:28 TRACE GMCM Options] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [20:05:28 TRACE (C#) Sunberry Village] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher. [20:05:28 INFO (C#) Sunberry Village] Content Patcher API loaded, registering tokens. [20:05:28 TRACE game] Registered precondition: SunberryTeam.SBVSMAPI_IsPassiveFestivalToday [20:05:28 TRACE game] Registered precondition: SunberryTeam.SBVSMAPI_IsPassiveFestivalOnGivenDay [20:05:28 TRACE game] Registered event command: SBVTarotCutscene [20:05:28 TRACE game] Registered event command: SunberryTeam.SBVSMAPI_PhoneConfession [20:05:28 TRACE game] Registered event command: SunberryTeam.SBVSMAPI_WizardWarpIn [20:05:28 TRACE game] Registered event command: SunberryTeam.SBVSMAPI_WaitForWizardWarpIn [20:05:28 TRACE game] Registered event command: SunberryTeam.SBVSMAPI_WizardWarpOut [20:05:28 TRACE game] Registered event command: SunberryTeam.SBVSMAPI_WaitForWizardWarpOut [20:05:28 TRACE game] Registered event command: SunberryTeam.SBVSMAPI_AddLight [20:05:28 TRACE game] Registered event command: SunberryTeam.SBVSMAPI_AddLightColored [20:05:28 TRACE game] Registered event command: SunberryTeam.SBVSMAPI_RemoveLight [20:05:28 TRACE game] Registered event command: SunberryTeam.SBVSMAPI_AddLightToActor [20:05:28 TRACE game] Registered event command: SunberryTeam.SBVSMAPI_RemoveLightFromActor [20:05:28 TRACE RushOrders-Continued] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [20:05:28 TRACE Self Checkout] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [20:05:28 TRACE SMAPI] Polyamory Sweet Love edited Data/Shops. [20:05:28 TRACE SMAPI] TrinketTinker edited Data/Shops. [20:05:28 TRACE SMAPI] Profession Books edited Data/Shops. [20:05:28 TRACE SMAPI] Self Checkout edited Data/Shops. [20:05:28 TRACE SMAPI] Button's Extra Books edited Data/Shops. [20:05:28 TRACE Simple Crop Label] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [20:05:28 TRACE Simple Crop Label] Accessed mod-provided API (LeFauxMods.CustomBush.Services.ModApi) for Custom Bush. [20:05:28 TRACE SkipFishingMinigame] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [20:05:28 TRACE SkullCavernElevator] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [20:05:28 TRACE *SmartSprinker*] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [20:05:28 TRACE Social Page Order Redux] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [20:05:28 TRACE Special Power Utilities] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher. [20:05:28 TRACE Special Power Utilities] Accessed mod-provided API (Unlockable_Bundles.API.UnlockableBundlesAPI) for Unlockable Bundles. [20:05:28 TRACE Special Power Utilities] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [20:05:28 TRACE The Return of Immersive Scarecrows] Accessed mod-provided API (AlternativeTextures.Framework.Interfaces.API.Api) for Alternative Textures. [20:05:28 TRACE The Return of Immersive Scarecrows] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [20:05:28 TRACE To-Dew] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [20:05:28 TRACE To-Dew] Accessed mod-provided API (GMCMOptions.Framework.API) for GMCM Options. [20:05:28 TRACE Tractor Mod] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [20:05:28 TRACE Train Station] Accessed mod-provided API (ExpandedPreconditionsUtility.Framework.ConditionsChecker) for Expanded Preconditions Utility. [20:05:28 TRACE game] Registered trigger type for Data/Triggers: mushymato.TrinketTinker/TrinketProc. [20:05:28 TRACE game] Registered trigger action handler 'mushymato.TrinketTinker/ProcTrinket'. [20:05:28 TRACE game] Registered trigger action handler 'mushymato.TrinketTinker_ProcTrinket'. [20:05:28 TRACE game] Registered trigger action handler 'mushymato.TrinketTinker_EquipHiddenTrinket'. [20:05:28 TRACE game] Registered trigger action handler 'mushymato.TrinketTinker_UnequipHiddenTrinket'. [20:05:28 TRACE TrinketTinker] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [20:05:28 TRACE UI Info Suite 2] Registered Sound: Annosz.UiInfoSuite2.sounds.LevelUp [20:05:28 TRACE UI Info Suite 2] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [20:05:28 INFO UI Info Suite 2] Loaded API for mod spacechase0.GenericModConfigMenu [20:05:28 TRACE UI Info Suite 2] Accessed mod-provided API (LeFauxMods.CustomBush.Services.ModApi) for Custom Bush. [20:05:28 INFO UI Info Suite 2] Loaded API for mod furyx639.CustomBush [20:05:28 TRACE Vanilla Plus Professions] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher. [20:05:28 TRACE Vanilla Plus Professions] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [20:05:28 TRACE Vanilla Plus Professions] Accessed mod-provided API (SpaceCore.Api) for SpaceCore. [20:05:28 INFO Wear More Rings] Mod Vanilla Plus Professions requested the Wear More Rings API (v2). Since version 7.1 the old API is no longer available. [20:05:28 TRACE Vanilla Plus Professions] Accessed mod-provided API (StardewHack.WearMoreRings.ModEntry) for Wear More Rings. [20:05:28 TRACE Vanilla Plus Professions] Accessed mod-provided API (ItemExtensions.Api) for Item extensions. [20:05:28 TRACE Visible Fish] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [20:05:28 TRACE Wear More Rings] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [20:05:28 TRACE Better Crafting] Detected Harmony Patches: BetterCrafting!Leclair.Stardew.Common.CraftingHelper:ConsumeIngredients - KCC.SnS - prefix: SwordAndSorcerySMAPI!SwordAndSorcerySMAPI.CraftingRecipeFlashOfGeniusPatch:Prefix, priority: 400 [20:05:28 TRACE BirbCore] === Running Priority 2 events === [20:05:28 TRACE Binning Skill] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher. [20:05:28 TRACE game] Signing into GalaxySDK [20:05:30 TRACE Content Patcher] Polyamory Sweet Love added a custom token with prefix 'ApryllForever.PolyamorySweetLove/': PlayerSpouses. [20:05:30 TRACE Content Patcher] Unlockable Bundles added 8 custom tokens with prefix 'DLX.Bundles/': CollectiveCurrency, CollectiveCurrencyTotal, DaysSincePurchase, Discovered, PersonalCurrency, PersonalCurrencyTotal, PrizeMachineLevel, Purchased. [20:05:30 TRACE Content Patcher] Binning Skill added 4 custom tokens with prefix 'drbirbdev.BinningSkill/': SalvagerCommonDropMax, SalvagerCommonDropMin, SalvagerRareDropMax, SalvagerRareDropMin. [20:05:30 TRACE Content Patcher] Esca's Modding Plugins added 4 custom tokens with prefix 'Esca.EMP/': GameStateQuery, ModData, ModDataKeys, PlayerStat. [20:05:30 TRACE Content Patcher] Farm Type Manager added a custom token with prefix 'Esca.FarmTypeManager/': NumberOfMonsters. [20:05:30 TRACE Content Patcher] GNMTokens added 20 custom tokens with prefix 'Hana.GNMTokens/': Adjective, AdultAntiquatedNoun, AdultFamilialNoun, AdultInformalNoun, ChildFamilialNoun, ElderAntiquatedNoun, ElderFamilialNoun, ElderInformalNoun, GenericNoun, ObjectivePronoun, ParentalNoun, PossessivePronoun, ServiceFormalNoun, SiblingNoun, Singular, SpouseNoun, SubjectivePronoun, TermOfEndearment, Title, TraderNoun. [20:05:30 TRACE Content Patcher] Secret Note Framework added a custom token with prefix 'ichortower.SecretNoteFramework/': HasModNote. [20:05:30 TRACE Content Patcher] More Books added 24 custom tokens with prefix 'jeWel.MoreBooksCode/': ConfigBombBookRead, ConfigCarpenterCatalogueRead, ConfigDaggerBookRead, ConfigEnableAttackBook, ConfigEnableBombBook, ConfigEnableCarpenterCatalogue, ConfigEnableDaggerBook, ConfigEnableFishingLevelBook, ConfigEnableGarbageCanBook, ConfigEnableGodBook, ConfigEnableGreenTeaBook, ConfigEnableImmunityBook, ConfigEnableLewisBook, ConfigEnableLuckBook, ConfigEnableMagneticBook, ConfigEnableMilkBook, ConfigEnableOreCatalogue, ConfigEnableRiceBook, ConfigEnableSpeedBook, ConfigGreenTeaBookRead, ConfigLewisBookRead, ConfigMilkBookRead, ConfigOreCatalogueRead, ConfigRiceBookRead. [20:05:30 TRACE Content Patcher] Sword and Sorcery (SMAPI Component) added 5 custom tokens with prefix 'KCC.SnS/': CirrusHair, HorseName, PaladinUnlocked, PocketDimensionUpgrade, SpecialOrderBoardBook. [20:05:30 TRACE Content Patcher] Vanilla Plus Professions added 4 custom tokens with prefix 'KediDili.VanillaPlusProfessions/': ContentPaths, HasProfessions, HasTalents, ProfessionsOnly. [20:05:30 TRACE Content Patcher] Alternative Textures added 2 custom tokens with prefix 'PeacefulEnd.AlternativeTextures/': Textures, Tools. [20:05:30 TRACE Content Patcher] Custom Companions added a custom token with prefix 'PeacefulEnd.CustomCompanions/': Companions. [20:05:30 TRACE Content Patcher] Fashion Sense added a custom token with prefix 'PeacefulEnd.FashionSense/': Appearance. [20:05:30 TRACE Content Patcher] PoohCore added 2 custom tokens with prefix 'poohnhi.PoohCore/': GetGiftTasteCPTokenFromSomeOne, GetMailFlagProgressNumber. [20:05:30 TRACE Content Patcher] NPC Tokens added a custom token with prefix 'siliconmodding.NPCTokens/': NPC. [20:05:30 TRACE Content Patcher] Json Assets added 36 custom tokens with prefix 'spacechase0.JsonAssets/': BigCraftableId, BigCraftableSpriteTilesheet, BigCraftableSpriteX, BigCraftableSpriteY, BootsId, BootsSpriteTilesheet, BootsSpriteX, BootsSpriteY, CropId, CropSpriteTilesheet, CropSpriteX, CropSpriteY, FruitTreeId, FruitTreeSpriteTilesheet, FruitTreeSpriteX, FruitTreeSpriteY, HatId, HatSpriteTilesheet, HatSpriteX, HatSpriteY, ObjectId, ObjectSpriteTilesheet, ObjectSpriteX, ObjectSpriteY, PantsId, PantsSpriteTilesheet, PantsSpriteX, PantsSpriteY, ShirtsId, ShirtsSpriteTilesheet, ShirtsSpriteX, ShirtsSpriteY, WeaponId, WeaponSpriteTilesheet, WeaponSpriteX, WeaponSpriteY. [20:05:30 TRACE Content Patcher] SpaceCore added 4 custom tokens with prefix 'spacechase0.SpaceCore/': BooksellerInTown, CurrentEventId, CurrentlyInEvent, QuestionsAsked. [20:05:30 TRACE Content Patcher] Button's Extra Books added 35 custom tokens with prefix 'Spiderbuttons.ButtonsExtraBooksCore/': ConfigAlwaysAvailable, ConfigCheatCodesRequirement, ConfigCoffeeMultiplier, ConfigEnableArtisanMachines, ConfigEnableBusDriving, ConfigEnableCarols, ConfigEnableCheatCodes, ConfigEnableCoffee, ConfigEnableDebugBook, ConfigEnableExtraGifts, ConfigEnableGiantCrops, ConfigEnableJunimoScrap, ConfigEnableLuck, ConfigEnableOptimization, ConfigEnablePetGifts, ConfigEnablePopularity, ConfigEnableQiNotebook, ConfigEnableSketchbook, ConfigEnableTreesIgnoreSeason, ConfigPriceArtisanMachines, ConfigPriceBusDriving, ConfigPriceCarols, ConfigPriceCheatCodes, ConfigPriceCoffee, ConfigPriceExtraGifts, ConfigPriceGiantCrops, ConfigPriceJunimoScrap, ConfigPriceLuck, ConfigPriceOptimization, ConfigPricePetGifts, ConfigPricePopularity, ConfigPriceQiNotebook, ConfigPriceSketchbook, ConfigPriceTreesIgnoreSeason, HasCoffeePower. [20:05:30 TRACE Content Patcher] Special Power Utilities added 2 custom tokens with prefix 'Spiderbuttons.SpecialPowerUtilities/': HasPower, UnavailablePowers. [20:05:30 TRACE Content Patcher] (C#) Sunberry Village added a custom token with prefix 'SunberryTeam.SBVSMAPI/': GoldenSunberryStage. [20:05:30 TRACE Content Patcher] Custom Tokens added 21 custom tokens with prefix 'TheMightyAmondee.CustomTokens/': AnniversaryDay, AnniversarySeason, Child, DaysMarried, DeathCount, DeathCountMarried, DeathCountMarriedPK, DeathCountPK, DeepestMineLevel, DeepestNormalMineLevel, DeepestSkullCavernMineLevel, DeepestVolcanoFloor, MineLevel, PassOutCount, QuestIDsCompleted, QuestsCompleted, SOCompleted, SOCompleted, SOIDsCompleted, VolcanoFloor, YearsMarried. [20:05:30 INFO Content Patcher] Some content packs haven't been updated for Stardew Valley 1.6.0. Content Patcher will try to auto-migrate them, but compatibility isn't guaranteed. Affected content packs: - CP Nicer Sewer - Elle's New Barn Animals - Elle's New Coop Animals - Elle's New Horses - Elle's Town Animals - Joja Clearance Bin CP - Lumisteria Buildings - Seasonal Cute Characters ES For mod authors, see how to update a mod: https://smapi.io/cp-migrate. [20:05:30 TRACE game] Registered trigger action handler 'Pathoschild.ContentPatcher_MigrateIds'. [20:05:30 TRACE SMAPI] Unlockable Bundles loaded asset 'UnlockableBundles/WalletCurrencies'. [20:05:30 TRACE SMAPI] Unlockable Bundles edited Data/Powers. [20:05:52 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:05:52 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/TextureOverrides'. [20:05:52 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/TextureOverrides (for the 'Bear Family - Custom NPCs' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/TextureOverrides (for the 'Eli & Dylan' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/TextureOverrides (for the 'Stardew Aquarium (CP)' content pack). [20:05:52 TRACE SMAPI] Content Patcher loaded asset 'Mods/MadDog.HashtagBearFam/PendantAnimation' (for the 'Bear Family - Custom NPCs' content pack). [20:05:52 TRACE game] Successfully loaded ContentHashes.json containing 3560 file(s); [20:05:52 TRACE game] EnsureManifestInitialized() finished, elapsed = '00:00:00.0244235' [20:05:52 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/CraftingRecipeOverrides'. [20:05:52 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/CraftingRecipeOverrides (for the 'Sword & Sorcery (CP)' content pack). [20:05:52 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/CookingRecipeOverrides'. [20:05:52 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/CookingRecipeOverrides (for the 'Cornucopia - Artisan Machines' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/CookingRecipeOverrides (for the 'Bear Family - Custom NPCs' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/CookingRecipeOverrides (for the 'Sword & Sorcery (CP)' content pack). [20:05:52 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/WearableData'. [20:05:52 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/WearableData (for the 'Bear Family - Custom NPCs' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/WearableData (for the 'Sword & Sorcery (CP)' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/WearableData (for the 'Passerby Cemetery' content pack). [20:05:52 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/TenebrousNova.EliDylanCC.SootInside' (for the 'Eli & Dylan- Soot' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/TenebrousNova.EliDylanCC.SootInside (for the 'Eli & Dylan' content pack). [20:05:52 TRACE SMAPI] Item extensions loaded asset 'Mods/mistyspring.ItemExtensions/Resources'. [20:05:52 TRACE SMAPI] Content Patcher edited Mods/mistyspring.ItemExtensions/Resources (for the 'Sunberry Village - Content Patcher' content pack). [20:05:52 TRACE Item extensions] Beginning to parse data. (Raw entries: 12) [20:05:52 TRACE Item extensions] Checking skellady.SBVCP_SunberryGeodeNode data... [20:05:52 TRACE Item extensions] Checking skellady.SBVCP_PurpuriteNode data... [20:05:52 TRACE Item extensions] Checking skellady.SBVCP_BlueAuraQuartzNode data... [20:05:52 TRACE Item extensions] Checking skellady.SBVCP_AnnabergiteNode data... [20:05:52 TRACE Item extensions] Checking skellady.SBVCP_CitrineNode data... [20:05:52 TRACE Item extensions] Checking skellady.SBVCP_SerpentineNode data... [20:05:52 TRACE Item extensions] Checking skellady.SBVCP_SunriseOrbNode data... [20:05:52 TRACE Item extensions] Checking skellady.SBVCP_SunsetOrbNode data... [20:05:52 TRACE Item extensions] Checking skellady.SBVCP_MidnightOrbNode data... [20:05:52 TRACE Item extensions] Checking skellady.SBVCP_EclipseOrbNode data... [20:05:52 TRACE Item extensions] Checking skellady.SBVCP_SupplyCrate1 data... [20:05:52 TRACE Item extensions] Resource's dropped item is empty. The resource will still be added, but keep this in mind when debugging your content pack. [20:05:52 TRACE Item extensions] Checking skellady.SBVCP_SupplyCrate2 data... [20:05:52 TRACE Item extensions] Resource's dropped item is empty. The resource will still be added, but keep this in mind when debugging your content pack. [20:05:52 TRACE Item extensions] Loaded 12 custom nodes, and 0 resource clumps. [20:05:52 TRACE Item extensions] Invalidating asset 'Data/Objects'... [20:05:52 TRACE Item extensions] Requested cache invalidation for 'Data/Objects'. [20:05:52 TRACE SMAPI] Invalidated 0 cache entries. [20:05:52 TRACE SMAPI] Content Patcher edited Data/FloorsAndPaths (for the '(CP) Archaeology Skill' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/FloorsAndPaths (for the 'Sword & Sorcery (CP)' content pack). [20:05:52 TRACE SMAPI] NatureIntheValley edited Data/Furniture. [20:05:52 TRACE SMAPI] Content Patcher edited Data/Furniture (for the 'Stardew Valley Expanded' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Furniture (for the '(CP) H&W Fairy Garden Furniture' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Furniture (for the '(CP) H&W Romantic Furniture Set' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Furniture (for the '(CP) Laundry Machines' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Furniture (for the '(CP) H&W Outdoor Furniture' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Furniture (for the 'Mouse Friends in the Forest' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Furniture (for the '(CP) East Scarp' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Furniture (for the 'Cornucopia - More Crops' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Furniture (for the 'Bear Family - Custom NPCs' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Furniture (for the '(CP) H&W Farmers Market Core Set' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Furniture (for the 'Sword & Sorcery (CP)' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Furniture (for the 'Eli & Dylan' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Furniture (for the '(CP) H&W Fairy Garden Indoor Furniture' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Furniture (for the '(CP) H&W Decorative Plants Furniture Set' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Furniture (for the 'Lurking in the Dark' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Furniture (for the 'NatureInValleyContent' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Furniture (for the 'Passerby Cemetery' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Furniture (for the '(CP) H&W Plant Lovers Furniture' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Furniture (for the 'Stardew Aquarium (CP)' content pack). [20:05:52 TRACE SMAPI] Fashion Sense edited Data/Boots. [20:05:52 TRACE SMAPI] Content Patcher edited Data/Boots (for the 'Stardew Valley Expanded' content pack). [20:05:52 TRACE SMAPI] Fashion Sense edited Data/hats. [20:05:52 TRACE SMAPI] Content Patcher edited Data/hats (for the 'Bear Family - Custom NPCs' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/hats (for the '(CP) Binning Skill' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/hats (for the 'BossBattlesContent' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/hats (for the '(NPC) Rodney O'Brien' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/hats (for the 'Fievel Goes East Scarp' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/hats (for the 'NatureInValleyContent' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/hats (for the 'Passerby Cemetery' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/hats (for the 'Stardew Aquarium (CP)' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/hats (for the 'The Last Smoluanu: A Dwarf Expansion' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Trinkets (for the 'Sword & Sorcery (CP)' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Trinkets (for the 'Passerby Cemetery' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Trinkets (for the '(CP) VPP Data' content pack). [20:05:52 TRACE SMAPI] TrinketTinker edited Data/Trinkets. [20:05:52 TRACE SMAPI] Secret Note Framework edited Strings/Objects. [20:05:52 TRACE SMAPI] Content Patcher edited Strings/Objects (for the 'Cornucopia - More Crops' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Strings/Objects (for the 'Cornucopia - Artisan Machines' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Strings/Objects (for the 'Sunberry Village - Content Patcher' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Strings/Objects (for the '(CP) VPP Data' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Strings/Objects (for the '(CP) Yet Another Cooking Skill' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Fences (for the 'Stardew Valley Expanded' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Fences (for the '(CP) Archaeology Skill' content pack). [20:05:52 TRACE Better Crafting] [ItemCacheManager] Clearing (B) cache. [20:05:52 TRACE Better Crafting] [ItemCacheManager] Clearing (BC) cache. [20:05:52 TRACE Better Crafting] [ItemCacheManager] Clearing (H) cache. [20:05:52 TRACE Better Crafting] [ItemCacheManager] Clearing (T) cache. [20:05:52 TRACE Better Crafting] [ItemCacheManager] Clearing (W) cache. [20:05:52 TRACE Better Crafting] [ItemCacheManager] Clearing (S) cache. [20:05:52 TRACE Better Crafting] [ItemCacheManager] Clearing (O) cache. [20:05:52 TRACE Better Crafting] [ItemCacheManager] Clearing (TR) cache. [20:05:52 TRACE Better Crafting] [ItemCacheManager] Clearing (F) cache. [20:05:52 TRACE SMAPI] Sword and Sorcery (SMAPI Component) loaded asset 'KCC.SnS/WitchcraftResearch'. [20:05:52 TRACE SMAPI] Content Patcher edited KCC.SnS/WitchcraftResearch (for the 'Sword & Sorcery (CP)' content pack). [20:05:52 TRACE SMAPI] Polyamory Sweet Love edited Data/Shops. [20:05:52 TRACE SMAPI] TrinketTinker edited Data/Shops. [20:05:52 TRACE SMAPI] Profession Books edited Data/Shops. [20:05:52 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Stardew Valley Expanded' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) H&W Fairy Garden Furniture' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) H&W Romantic Furniture Set' content pack). [20:05:52 TRACE Content Patcher] Can't move record "(CP) Laundry Machines > EditData Data/Shops" > MoveEntries > "(F)FRL_HxWLaundryMachine" BeforeID "(F)1443": no entry with ID '(F)1443' exists. [20:05:52 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) Laundry Machines' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) H&W Outdoor Furniture' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Mouse Friends in the Forest' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) Walk to the Desert Redux' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) East Scarp' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Cornucopia - More Crops' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Bear Family - Custom NPCs' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) H&W Farmers Market Core Set' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Buildable Farmer's Market' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) Button's Extra Books' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Central Station content' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Cheaper Pets' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(NPC) Rodney O'Brien' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Sword & Sorcery (CP)' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Fievel Goes East Scarp' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Growable Forage and Crop Bushes' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) H&W Decorative Plants Furniture Set' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) Polyamory Sweet!' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Lurking in the Dark' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'MoreBooks' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'NatureInValleyContent' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Part of a Saloon Breakfast' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Passerby Cemetery' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) H&W Plant Lovers Furniture' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'TDIT - Portraits for Vendors' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Sunberry Village - Content Patcher' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Ripley' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Stardew Aquarium (CP)' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) VPP Data' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP)Volcano shop sells Dragon Tooth and more.' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Cornucopia - More Crops' content pack). [20:05:52 TRACE SMAPI] Self Checkout edited Data/Shops. [20:05:52 TRACE SMAPI] Button's Extra Books edited Data/Shops. [20:05:52 TRACE TrinketTinker] Invalidate mushymato.TrinketTinker/Tinker on screen 0 [20:05:52 TRACE TrinketTinker] Requested cache invalidation for 'Data/Trinkets'. [20:05:52 TRACE Better Crafting] [ItemCacheManager] Clearing (TR) cache. [20:05:52 TRACE SMAPI] Invalidated 1 asset names (Data/Trinkets). Propagated 0 core assets (). [20:05:52 TRACE SMAPI] Content Patcher edited LooseSprites/birds (for the 'Elle's Town Animals' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Stardew Valley Expanded' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's Town Animals' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the '(CP) Hat Mouse and Friends' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's New Barn Animals' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's New Coop Animals' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's New Horses' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's Seasonal Buildings' content pack). [20:05:52 TRACE SMAPI] Vanilla Plus Professions edited LooseSprites/Cursors. [20:05:52 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors2 (for the 'Elle's Town Animals' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Cornucopia - More Crops' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Elle's New Barn Animals' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Elle's New Coop Animals' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Growable Forage and Crop Bushes' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited TileSheets/Craftables (for the 'Elle's Seasonal Buildings' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Heart Event Helper - Icons (CP)' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Minigames/TitleButtons (for the 'Elle's Town Animals' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Buildings/Mill (for the 'Lumisteria Buildings' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Buildings/Mill (for the 'Elle's Seasonal Buildings' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Buildings/Junimo Hut (for the 'Lumisteria Buildings' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Buildings/Junimo Hut (for the 'Elle's Seasonal Buildings' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Maps/farmhouse_tiles (for the 'Stardew Valley Expanded' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Maps/Festivals (for the 'Elle's Town Animals' content pack). [20:05:52 TRACE SMAPI] Machine Terrain Framework edited Data/BigCraftables. [20:05:52 TRACE SMAPI] TrinketTinker edited Data/BigCraftables. [20:05:52 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Stardew Valley Expanded' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Mouse Friends in the Forest' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the '(CP) Archaeology Skill' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Cornucopia - Artisan Machines' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Bear Family - Custom NPCs' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the '(CP) Binning Skill' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the '(NPC) Rodney O'Brien' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Sword & Sorcery (CP)' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Passerby Cemetery' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Sunberry Village - Content Patcher' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Stardew Aquarium (CP)' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Upper-grade' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the '(CP) VPP Data' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Witchy Decorations for Content Patcher' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the '(CP) Yet Another Cooking Skill' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Cornucopia - Artisan Machines' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Crops (for the 'Stardew Valley Expanded' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Crops (for the '(CP) Walk to the Desert Redux' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Crops (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Crops (for the '(CP) East Scarp' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Crops (for the 'Cornucopia - More Crops' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Crops (for the 'Bear Family - Custom NPCs' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Crops (for the 'Sword & Sorcery (CP)' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Crops (for the 'Eli & Dylan' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Crops (for the 'Growable Forage and Crop Bushes' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Crops (for the '(CP) Polyamory Sweet!' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Crops (for the 'Passerby Cemetery' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Crops (for the 'Sunberry Village - Content Patcher' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Stardew Valley Expanded' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Mouse Friends in the Forest' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Characters (for the '(CP) Walk to the Desert Redux' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Always Raining in the Valley' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'NPC Jasper' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Juliet, Jessie and Lodging House' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Characters (for the '(NPC) Rodney O'Brien' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Sword & Sorcery (CP)' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'East Scarp NPCs' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Fievel Goes East Scarp' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Characters (for the '(CP) Polyamory Sweet!' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'NatureInValleyContent' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Passerby Cemetery' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'TDIT - Portraits for Vendors' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Sunberry Village - Content Patcher' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Ripley' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Stardew Aquarium (CP)' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'The Last Smoluanu: A Dwarf Expansion' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Wren the Plumber - Custom NPC' content pack). [20:05:52 TRACE SMAPI] Custom NPC Exclusions loaded asset 'Data/CustomNPCExclusions'. [20:05:52 TRACE SMAPI] Content Patcher edited Data/CustomNPCExclusions (for the 'Juliet, Jessie and Lodging House' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/CustomNPCExclusions (for the 'Sword & Sorcery (CP)' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/CustomNPCExclusions (for the 'East Scarp NPCs' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/CustomNPCExclusions (for the 'Stardew Aquarium (CP)' content pack). [20:05:52 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters. [20:05:52 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters. [20:05:52 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters. [20:05:52 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters. [20:05:52 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters. [20:05:52 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters. [20:05:52 TRACE SMAPI] Fashion Sense edited Data/Shirts. [20:05:52 TRACE SMAPI] Content Patcher edited Data/Shirts (for the 'Bear Family - Custom NPCs' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Shirts (for the 'Sword & Sorcery (CP)' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Shirts (for the 'NatureInValleyContent' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Shirts (for the 'Passerby Cemetery' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Shirts (for the 'Stardew Aquarium (CP)' content pack). [20:05:52 TRACE SMAPI] NatureIntheValley edited Data/Tools. [20:05:52 TRACE SMAPI] Content Patcher edited Data/Tools (for the 'Sword & Sorcery (CP)' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Tools (for the 'Passerby Cemetery' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Weapons (for the 'Stardew Valley Expanded' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Weapons (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Weapons (for the 'Bear Family - Custom NPCs' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Weapons (for the 'Sword & Sorcery (CP)' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Weapons (for the 'Passerby Cemetery' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Weapons (for the 'Sunberry Village - Content Patcher' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Achievements (for the 'Stardew Aquarium (CP)' content pack). [20:05:52 TRACE SMAPI] Tractor Mod edited Data/Buildings. [20:05:52 TRACE SMAPI] Content Patcher edited Data/Buildings (for the 'Stardew Valley Expanded' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Buildings (for the '(CP) H&W Fairy Fountains' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Buildings (for the '(CP) East Scarp' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Buildings (for the 'Cornucopia - More Crops' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Buildings (for the 'Cornucopia - Artisan Machines' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Buildings (for the 'Cheaper Pets' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Buildings (for the 'Passerby Cemetery' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Buildings (for the '(CP) VPP Data' content pack). [20:05:52 TRACE SMAPI] Vanilla Plus Professions edited Data/FarmAnimals. [20:05:52 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the 'Stardew Valley Expanded' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the 'Bear Family - Custom NPCs' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the 'Sword & Sorcery (CP)' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the 'East Scarp NPCs' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the 'Eli & Dylan' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the '(CP) Large Void Eggs' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the 'Lurking in the Dark' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the 'Passerby Cemetery' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/FruitTrees (for the 'Stardew Valley Expanded' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/FruitTrees (for the '(CP) East Scarp' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/FruitTrees (for the 'Cornucopia - More Crops' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/FruitTrees (for the 'Bear Family - Custom NPCs' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/FruitTrees (for the 'Sword & Sorcery (CP)' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/FruitTrees (for the 'Growable Forage and Crop Bushes' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/FruitTrees (for the 'Passerby Cemetery' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/FruitTrees (for the 'Sunberry Village - Content Patcher' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Locations. [20:05:52 TRACE SMAPI] Vanilla Plus Professions edited Data/Locations. [20:05:52 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Stardew Valley Expanded' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Mouse Friends in the Forest' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Locations (for the '(CP) Walk to the Desert Redux' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Aimon's More Lively Farm Cave' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Locations (for the '(CP) East Scarp' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Always Raining in the Valley' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Cornucopia - More Crops' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Cornucopia - Artisan Machines' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Bear Family - Custom NPCs' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'BossBattlesContent' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Locations (for the '(CP) Button's Extra Books' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Central Station content' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'NPC Jasper' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Juliet, Jessie and Lodging House' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Locations (for the '(NPC) Rodney O'Brien' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Sword & Sorcery (CP)' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'East Scarp NPCs' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Eli & Dylan' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Fievel Goes East Scarp' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Fishable Frogs' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Frontier Farm' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Locations (for the '(CP) Polyamory Sweet!' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Island Cellar Update' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Lurking in the Dark' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'NatureInValleyContent' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Passerby Cemetery' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Sunberry Village - Content Patcher' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Stardew Aquarium (CP)' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Locations (for the '(CP) VPP Data' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Wren the Plumber - Custom NPC' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Cornucopia - More Crops' content pack). [20:05:52 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Town. [20:05:52 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Beach. [20:05:52 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Mountain. [20:05:52 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Forest. [20:05:52 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Sewer. [20:05:52 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Custom_FableReef. [20:05:52 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Custom_ShearwaterBridge. [20:05:52 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Fellowclown.PC_OldGraveYard. [20:05:52 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Custom_SBV_SecretForest2. [20:05:52 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Custom_SBV_MinesFinal. [20:05:52 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Gervig91.StardewAquariumCP_ExteriorMuseum. [20:05:52 TRACE SMAPI] Stardew Aquarium Code edited Data/Locations. [20:05:52 TRACE SMAPI] Content Patcher edited Data/LocationContexts (for the 'Stardew Valley Expanded' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/LocationContexts (for the '(CP) East Scarp' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/LocationContexts (for the 'Sword & Sorcery (CP)' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/LocationContexts (for the 'Passerby Cemetery' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/LocationContexts (for the 'Sunberry Village - Content Patcher' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Pets (for the 'Passerby Cemetery' content pack). [20:05:52 TRACE SMAPI] Deep Woods edited Data/NPCGiftTastes. [20:05:52 TRACE SMAPI] NatureIntheValley edited Data/NPCGiftTastes. [20:05:52 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Stardew Valley Expanded' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the '(CP) Walk to the Desert Redux' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Always Raining in the Valley' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the '(CP) Archaeology Skill' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Cornucopia - More Crops' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Cornucopia - Artisan Machines' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Bear Family - Custom NPCs' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'NPC Jasper' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Juliet, Jessie and Lodging House' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the '(NPC) Rodney O'Brien' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Sword & Sorcery (CP)' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'East Scarp NPCs' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Eli & Dylan' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Fievel Goes East Scarp' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the '(CP) Polyamory Sweet!' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the '(CP) Large Void Eggs' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Lurking in the Dark' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Nora The Herpetologist' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Lavril - East Scarp NPC (King's Raid)' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Part of a Saloon Breakfast' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Passerby Cemetery' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Sunberry Village - Content Patcher' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Ripley' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'The Last Smoluanu: A Dwarf Expansion' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Wren the Plumber - Custom NPC' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the '(CP) Yet Another Cooking Skill' content pack). [20:05:52 TRACE SMAPI] Machine Terrain Framework edited Data/CraftingRecipes. [20:05:52 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Stardew Valley Expanded' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the '(CP) East Scarp' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the '(CP) Archaeology Skill' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Cornucopia - Artisan Machines' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Bear Family - Custom NPCs' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the '(CP) Binning Skill' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Sword & Sorcery (CP)' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'East Scarp NPCs' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Eli & Dylan' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Passerby Cemetery' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Sunberry Village - Content Patcher' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the '(CP) Socializing Skill' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Upper-grade' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the '(CP) VPP Data' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Witchy Decorations for Content Patcher' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the '(CP) Yet Another Cooking Skill' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Cornucopia - Artisan Machines' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Stardew Valley Expanded' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the '(CP) East Scarp' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Always Raining in the Valley' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the '(CP) Archaeology Skill' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Cornucopia - More Crops' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Cornucopia - Artisan Machines' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Bear Family - Custom NPCs' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the '(CP) Binning Skill' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Sword & Sorcery (CP)' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Part of a Saloon Breakfast' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Passerby Cemetery' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Sunberry Village - Content Patcher' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the '(CP) VPP Data' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the '(CP) Yet Another Cooking Skill' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Cornucopia - Artisan Machines' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/JukeboxTracks (for the 'Stardew Valley Expanded' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/JukeboxTracks (for the 'Bear Family - Custom NPCs' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/JukeboxTracks (for the 'Sword & Sorcery (CP)' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/JukeboxTracks (for the 'Lurking in the Dark' content pack). [20:05:52 TRACE Polyamory Sweet Love] NPC.cs.3985 is set to "So...I heard you secretly gave {0} a gift today$n#$b#$c 0.5#Wonderful!$h#Thank you!$h" [20:05:52 TRACE SMAPI] Polyamory Sweet Love edited Strings/StringsFromCSFiles. [20:05:52 TRACE SMAPI] Polyamory Sweet Wedding edited Strings/StringsFromCSFiles. [20:05:52 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Stardew Valley Expanded' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the '(CP) Button's Extra Books' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'NPC Jasper' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Sword & Sorcery (CP)' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the '(CP) Polyamory Sweet!' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Lurking in the Dark' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Lavril - East Scarp NPC (King's Raid)' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Passerby Cemetery' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Sunberry Village - Content Patcher' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'The Last Smoluanu: A Dwarf Expansion' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the '(CP) VPP Data' content pack). [20:05:52 TRACE Unique Response Core] Edited NPC.cs.3962! [20:05:52 TRACE Unique Response Core] Edited NPC.cs.3963! [20:05:52 TRACE Unique Response Core] Edited NPC.cs.3980! [20:05:52 TRACE Unique Response Core] Edited NPC.cs.4001! [20:05:52 TRACE Unique Response Core] Edited NPC.cs.3956! [20:05:52 TRACE Unique Response Core] Edited NPC.cs.3957! [20:05:52 TRACE Unique Response Core] Edited NPC.cs.3958! [20:05:52 TRACE Unique Response Core] Edited NPC.cs.3959! [20:05:52 TRACE Unique Response Core] Edited NPC.cs.3960! [20:05:52 TRACE Unique Response Core] Edited NPC.cs.3961! [20:05:52 TRACE Unique Response Core] Edited NPC.cs.3965! [20:05:52 TRACE Unique Response Core] Edited NPC.cs.3966! [20:05:52 TRACE Unique Response Core] Edited NPC.cs.3967! [20:05:52 TRACE Unique Response Core] Edited NPC.cs.3968! [20:05:52 TRACE Unique Response Core] Edited NPC.cs.3970! [20:05:52 TRACE Unique Response Core] Edited NPC.cs.3971! [20:05:52 TRACE Unique Response Core] Edited NPC.cs.3972! [20:05:52 TRACE Unique Response Core] Edited NPC.cs.3973! [20:05:52 TRACE Unique Response Core] Edited NPC.cs.3974! [20:05:52 TRACE Unique Response Core] Edited NPC.cs.3975! [20:05:52 TRACE Unique Response Core] Edited NPC.cs.4274! [20:05:52 TRACE Unique Response Core] Edited NPC.cs.4275! [20:05:52 TRACE Unique Response Core] Edited NPC.cs.4276! [20:05:52 TRACE Unique Response Core] Edited NPC.cs.4277! [20:05:52 TRACE Unique Response Core] Edited NPC.cs.4278! [20:05:52 TRACE Unique Response Core] Edited NPC.cs.4279! [20:05:52 TRACE Unique Response Core] Edited NPC.cs.4280! [20:05:52 TRACE Unique Response Core] Edited NPC.cs.4281! [20:05:52 TRACE Unique Response Core] Edited NPC.cs.3985! [20:05:52 TRACE Unique Response Core] Edited NPC.cs.4439! [20:05:52 TRACE Unique Response Core] Edited NPC.cs.4440! [20:05:52 TRACE Unique Response Core] Edited NPC.cs.4441! [20:05:52 TRACE Unique Response Core] Edited NPC.cs.4442! [20:05:52 TRACE Unique Response Core] Edited NPC.cs.4443! [20:05:52 TRACE Unique Response Core] Edited NPC.cs.4444! [20:05:52 TRACE Unique Response Core] Edited NPC.cs.4445! [20:05:52 TRACE Unique Response Core] Edited NPC.cs.4447! [20:05:52 TRACE Unique Response Core] Edited NPC.cs.4448! [20:05:52 TRACE Unique Response Core] Edited NPC.cs.4449! [20:05:52 TRACE Unique Response Core] Edited NPC.cs.4452! [20:05:52 TRACE SMAPI] Unique Response Core edited Strings/StringsFromCSFiles. [20:05:52 TRACE SMAPI] ExtraMachineConfig edited Data/Objects. [20:05:52 TRACE SMAPI] Item extensions edited Data/Objects. [20:05:52 TRACE SMAPI] NatureIntheValley edited Data/Objects. [20:05:52 TRACE SMAPI] Secret Note Framework edited Data/Objects. [20:05:52 TRACE SMAPI] Vanilla Plus Professions edited Data/Objects. [20:05:52 TRACE SMAPI] Profession Books edited Data/Objects. [20:05:52 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) VPP Data' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Stardew Valley Expanded' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Walk to the Desert Redux' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) East Scarp' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Always Raining in the Valley' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Archaeology Skill' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Cornucopia - More Crops' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Cornucopia - Artisan Machines' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Bear Family - Custom NPCs' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Binning Skill' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Button's Extra Books' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(NPC) Rodney O'Brien' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Sword & Sorcery (CP)' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Eli & Dylan' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Fishable Frogs' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Growable Forage and Crop Bushes' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Polyamory Sweet!' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Large Void Eggs' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Lurking in the Dark' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'MoreBooks' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Part of a Saloon Breakfast' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Passerby Cemetery' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Sunberry Village - Content Patcher' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Stardew Aquarium (CP)' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'The Last Smoluanu: A Dwarf Expansion' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Yet Another Cooking Skill' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Cornucopia - More Crops' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Cornucopia - Artisan Machines' content pack). [20:05:52 TRACE SMAPI] Unlockable Bundles edited Data/AudioChanges. [20:05:52 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the 'Stardew Valley Expanded' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the '(CP) East Scarp' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the 'Always Raining in the Valley' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the 'Bear Family - Custom NPCs' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the '(NPC) Rodney O'Brien' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the 'Sword & Sorcery (CP)' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the 'Eli & Dylan' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the 'Lurking in the Dark' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the 'NatureInValleyContent' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the 'Nora The Herpetologist' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the 'Passerby Cemetery' content pack). [20:05:52 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the 'Sunberry Village - Content Patcher' content pack). [20:05:58 TRACE SMAPI] Invalidated 53 asset names (Buildings/Junimo Hut, Buildings/Mill, CustomCompanions/Companions/TenebrousNova.EliDylanCC.SootInside, Data/Achievements, Data/AudioChanges, Data/BigCraftables, Data/Boots, Data/Buffs, Data/Buildings, Data/Characters, Data/CookingRecipes, Data/CraftingRecipes, Data/Crops, Data/CustomNPCExclusions, Data/FarmAnimals, Data/Fences, Data/FloorsAndPaths, Data/FruitTrees, Data/Furniture, Data/hats, Data/JukeboxTracks, Data/LocationContexts, Data/Locations, Data/NPCGiftTastes, Data/Objects, Data/Pets, Data/Powers, Data/Shirts, Data/Shops, Data/Tools, Data/TriggerActions, Data/Trinkets, Data/Weapons, furyx639.CustomBush/Data, KCC.SnS/WitchcraftResearch, LooseSprites/birds, LooseSprites/Cursors, LooseSprites/Cursors2, LooseSprites/font_bold, Maps/farmhouse_tiles, Maps/Festivals, Maps/springobjects, Minigames/TitleButtons, Mods/mistyspring.ItemExtensions/Resources, mushymato.TrinketTinker/Tinker, spacechase0.SpaceCore/CookingRecipeOverrides, spacechase0.SpaceCore/CraftingRecipeOverrides, spacechase0.SpaceCore/Dungeons, spacechase0.SpaceCore/TextureOverrides, spacechase0.SpaceCore/WearableData, Strings/Objects, Strings/StringsFromCSFiles, TileSheets/Craftables). Propagated 36 core assets (Buildings/Junimo Hut, Buildings/Mill, Data/Achievements, Data/AudioChanges, Data/BigCraftables, Data/Boots, Data/Buildings, Data/Characters, Data/CookingRecipes, Data/CraftingRecipes, Data/Crops, Data/FarmAnimals, Data/FloorsAndPaths, Data/FruitTrees, Data/Furniture, Data/hats, Data/JukeboxTracks, Data/LocationContexts, Data/Locations, Data/NPCGiftTastes, Data/Objects, Data/Pets, Data/Shirts, Data/Tools, Data/TriggerActions, Data/Weapons, LooseSprites/birds, LooseSprites/Cursors, LooseSprites/Cursors2, LooseSprites/font_bold, Maps/farmhouse_tiles, Maps/Festivals, Maps/springobjects, Minigames/TitleButtons, Strings/StringsFromCSFiles, TileSheets/Craftables). [20:05:58 TRACE Content Patcher] Requested cache invalidation for 'Data/Locations'. [20:05:58 TRACE SMAPI] Content Patcher edited Data/Locations. [20:05:58 TRACE SMAPI] Vanilla Plus Professions edited Data/Locations. [20:05:58 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Stardew Valley Expanded' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Mouse Friends in the Forest' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/Locations (for the '(CP) Walk to the Desert Redux' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Aimon's More Lively Farm Cave' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/Locations (for the '(CP) East Scarp' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Always Raining in the Valley' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Cornucopia - More Crops' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Cornucopia - Artisan Machines' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Bear Family - Custom NPCs' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'BossBattlesContent' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/Locations (for the '(CP) Button's Extra Books' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Central Station content' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'NPC Jasper' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Juliet, Jessie and Lodging House' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/Locations (for the '(NPC) Rodney O'Brien' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Sword & Sorcery (CP)' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'East Scarp NPCs' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Eli & Dylan' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Fievel Goes East Scarp' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Fishable Frogs' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Frontier Farm' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/Locations (for the '(CP) Polyamory Sweet!' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Island Cellar Update' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Lurking in the Dark' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'NatureInValleyContent' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Passerby Cemetery' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Sunberry Village - Content Patcher' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Stardew Aquarium (CP)' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/Locations (for the '(CP) VPP Data' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Wren the Plumber - Custom NPC' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Cornucopia - More Crops' content pack). [20:05:58 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Town. [20:05:58 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Beach. [20:05:58 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Mountain. [20:05:58 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Forest. [20:05:58 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Sewer. [20:05:58 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Custom_FableReef. [20:05:58 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Custom_ShearwaterBridge. [20:05:58 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Fellowclown.PC_OldGraveYard. [20:05:58 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Custom_SBV_SecretForest2. [20:05:58 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Custom_SBV_MinesFinal. [20:05:58 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Gervig91.StardewAquariumCP_ExteriorMuseum. [20:05:58 TRACE SMAPI] Stardew Aquarium Code edited Data/Locations. [20:05:58 TRACE SMAPI] Invalidated 1 asset names (Data/Locations). Propagated 1 core assets (Data/Locations). [20:05:58 TRACE Content Patcher] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Elle.DirtCliffRecolor [20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Elle.TownBuildings [20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of FlashShifter.StardewValleyExpandedCP [20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Elle.TownAnimals [20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Dora.HatMouseAndFriends [20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of HXW.FairyGardenFurniture [20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of HXW.RomanticFurniture [20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of joiinks.IFixedHim [20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of FireRedLily.LaundryMachines [20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of HXW.OutdoorFurniture [20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of DolphINaF.ForestMice [20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Tarniyar.CP.WalkToDesert [20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of supert.adventureguildexpanded [20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of DaisyNiko.Tilesheets [20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Lumisteria.LumiTilesheetsIndoor [20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of LemurKat.EastScarpe.CP [20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of misscoriel.courtship [20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Himetarts.ARV.CP [20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Cornucopia.MoreCrops [20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Cornucopia.ArtisanMachines [20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of voiddreams.ArtisanGoodsKeepQuality [20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Elle.NewBarnAnimals [20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of MadDog.HashtagBearFam [20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of HXW.FMCore [20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Airyn.BFM [20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of gizzymo.canonfriendlyexpansion [20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of DellyBelly.CheaperPets [20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Lemurkat.NPCJasper [20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of LemurKat.JulietHouse.NPC [20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of LemurKat.CommunityCenter.CP [20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Elle.NewCoopAnimals [20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of TheFrenchDodo.RodneyOBrien [20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Airyn.CWC [20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Sqbr.CuteMines [20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of agentlyoko.datenightredux [20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of LavenderSkelly.DwarfPortraitReplacement [20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of DN.SnS [20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Lemurkat.EastScarpNPCs.CP [20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of TenebrousNova.EliDylan.CP [20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Ellibehr.ElliesIdealGreenhouse [20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of HXW.FairyGardenIndoor [20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of flashshifter.FrontierFarm [20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Cornucopia.GrowableForage [20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of PrincessOfEvil.GrowableVines [20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of bungus.HEHIcons [20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Elle.NewHorses [20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of HXW.DecoPlants [20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of xiao.ImmersiveChildren [20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of xiao.ImmersiveFamily [20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of ApryllForever.CPPolyamorySweet [20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of jibb.minecarts [20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of IamSaulC.IslandCellar [20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of jenf1.cozycellar [20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of xiddav.tilesheet [20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Xiddav.LittleRedSchoolHouse [20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Lumisteria.LumisteriaBuildings [20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of 7thAxis.LitD.CP [20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Arknir27.Lavril [20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Arknir.Lucikiel [20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of agentlyoko.stardropbreakfast [20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Fellowclown.PC [20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of HXW.PlantLoversFurni [20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of DolphINaF.VendorPortraits [20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of skellady.SBVCP [20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Elle.SeasonalBuildings [20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Poltergeister.SeasonalCuteSpritesES [20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of KaileyStardew.WeddingArch [20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of SmolHooman.WildAnimals [20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Gervig91.StardewAquariumCP [20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Lemurkat.Dwarf.CP [20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Molenfeuer.Uppergrade [20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of KediDili.VPPData.CP [20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of sadnumbme.ValcanoShopSellsDragonTooth [20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of tiakall.wren [20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of moonslime.CookingSkill.CP [20:05:58 INFO Json Assets] Loading content packs... [20:05:58 TRACE Json Assets] Requested cache invalidation for all assets matching a predicate. [20:05:58 TRACE SMAPI] Content Patcher edited Data/Fences (for the 'Stardew Valley Expanded' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/Fences (for the '(CP) Archaeology Skill' content pack). [20:05:58 TRACE SMAPI] Json Assets edited Data/Fences. [20:05:58 TRACE SMAPI] Fashion Sense edited Data/Boots. [20:05:58 TRACE SMAPI] Content Patcher edited Data/Boots (for the 'Stardew Valley Expanded' content pack). [20:05:58 TRACE SMAPI] Json Assets edited Data/Boots. [20:05:58 TRACE SMAPI] Fashion Sense edited Data/hats. [20:05:58 TRACE SMAPI] Content Patcher edited Data/hats (for the 'Bear Family - Custom NPCs' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/hats (for the '(CP) Binning Skill' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/hats (for the 'BossBattlesContent' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/hats (for the '(NPC) Rodney O'Brien' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/hats (for the 'Fievel Goes East Scarp' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/hats (for the 'NatureInValleyContent' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/hats (for the 'Passerby Cemetery' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/hats (for the 'Stardew Aquarium (CP)' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/hats (for the 'The Last Smoluanu: A Dwarf Expansion' content pack). [20:05:58 TRACE SMAPI] Json Assets edited Data/hats. [20:05:58 TRACE SMAPI] Content Patcher edited Data/Trinkets (for the 'Sword & Sorcery (CP)' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/Trinkets (for the 'Passerby Cemetery' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/Trinkets (for the '(CP) VPP Data' content pack). [20:05:58 TRACE SMAPI] TrinketTinker loaded asset 'mushymato.TrinketTinker/Tinker'. [20:05:58 TRACE SMAPI] Content Patcher edited mushymato.TrinketTinker/Tinker (for the 'Sword & Sorcery (CP)' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited mushymato.TrinketTinker/Tinker (for the 'Passerby Cemetery' content pack). [20:05:58 TRACE SMAPI] TrinketTinker edited Data/Trinkets. [20:05:58 TRACE Better Crafting] [ItemCacheManager] Clearing (B) cache. [20:05:58 TRACE Better Crafting] [ItemCacheManager] Clearing (BC) cache. [20:05:58 TRACE Better Crafting] [ItemCacheManager] Clearing (H) cache. [20:05:58 TRACE Better Crafting] [ItemCacheManager] Clearing (W) cache. [20:05:58 TRACE Better Crafting] [ItemCacheManager] Clearing (P) cache. [20:05:58 TRACE Better Crafting] [ItemCacheManager] Clearing (S) cache. [20:05:58 TRACE Better Crafting] [ItemCacheManager] Clearing (O) cache. [20:05:58 TRACE SMAPI] ExtraMachineConfig edited Data/Objects. [20:05:58 TRACE SMAPI] Item extensions edited Data/Objects. [20:05:58 TRACE SMAPI] NatureIntheValley edited Data/Objects. [20:05:58 TRACE SMAPI] Secret Note Framework edited Data/Objects. [20:05:58 TRACE SMAPI] Vanilla Plus Professions edited Data/Objects. [20:05:58 TRACE SMAPI] Profession Books edited Data/Objects. [20:05:58 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) VPP Data' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Stardew Valley Expanded' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Walk to the Desert Redux' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) East Scarp' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Always Raining in the Valley' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Archaeology Skill' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Cornucopia - More Crops' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Cornucopia - Artisan Machines' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Bear Family - Custom NPCs' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Binning Skill' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Button's Extra Books' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(NPC) Rodney O'Brien' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Sword & Sorcery (CP)' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Eli & Dylan' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Fishable Frogs' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Growable Forage and Crop Bushes' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Polyamory Sweet!' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Large Void Eggs' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Lurking in the Dark' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'MoreBooks' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Part of a Saloon Breakfast' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Passerby Cemetery' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Sunberry Village - Content Patcher' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Stardew Aquarium (CP)' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'The Last Smoluanu: A Dwarf Expansion' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Yet Another Cooking Skill' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Cornucopia - More Crops' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Cornucopia - Artisan Machines' content pack). [20:05:58 TRACE SMAPI] Json Assets edited Data/Objects. [20:05:58 TRACE SMAPI] Fashion Sense edited Data/Pants. [20:05:58 TRACE SMAPI] Json Assets edited Data/Pants. [20:05:58 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Stardew Valley Expanded' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the '(CP) East Scarp' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Always Raining in the Valley' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the '(CP) Archaeology Skill' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Cornucopia - More Crops' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Cornucopia - Artisan Machines' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Bear Family - Custom NPCs' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the '(CP) Binning Skill' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Sword & Sorcery (CP)' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Part of a Saloon Breakfast' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Passerby Cemetery' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Sunberry Village - Content Patcher' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the '(CP) VPP Data' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the '(CP) Yet Another Cooking Skill' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Cornucopia - Artisan Machines' content pack). [20:05:58 TRACE SMAPI] Json Assets edited Data/CookingRecipes. [20:05:58 TRACE SMAPI] Machine Terrain Framework edited Data/CraftingRecipes. [20:05:58 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Stardew Valley Expanded' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the '(CP) East Scarp' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the '(CP) Archaeology Skill' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Cornucopia - Artisan Machines' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Bear Family - Custom NPCs' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the '(CP) Binning Skill' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Sword & Sorcery (CP)' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'East Scarp NPCs' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Eli & Dylan' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Passerby Cemetery' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Sunberry Village - Content Patcher' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the '(CP) Socializing Skill' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Upper-grade' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the '(CP) VPP Data' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Witchy Decorations for Content Patcher' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the '(CP) Yet Another Cooking Skill' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Cornucopia - Artisan Machines' content pack). [20:05:58 TRACE SMAPI] Json Assets edited Data/CraftingRecipes. [20:05:58 TRACE SMAPI] Content Patcher edited Data/FruitTrees (for the 'Stardew Valley Expanded' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/FruitTrees (for the '(CP) East Scarp' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/FruitTrees (for the 'Cornucopia - More Crops' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/FruitTrees (for the 'Bear Family - Custom NPCs' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/FruitTrees (for the 'Sword & Sorcery (CP)' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/FruitTrees (for the 'Growable Forage and Crop Bushes' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/FruitTrees (for the 'Passerby Cemetery' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/FruitTrees (for the 'Sunberry Village - Content Patcher' content pack). [20:05:58 TRACE SMAPI] Json Assets edited Data/FruitTrees. [20:05:58 TRACE SMAPI] Content Patcher edited Data/Weapons (for the 'Stardew Valley Expanded' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/Weapons (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/Weapons (for the 'Bear Family - Custom NPCs' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/Weapons (for the 'Sword & Sorcery (CP)' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/Weapons (for the 'Passerby Cemetery' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/Weapons (for the 'Sunberry Village - Content Patcher' content pack). [20:05:58 TRACE SMAPI] Json Assets edited Data/Weapons. [20:05:58 TRACE SMAPI] Fashion Sense edited Data/Shirts. [20:05:58 TRACE SMAPI] Content Patcher edited Data/Shirts (for the 'Bear Family - Custom NPCs' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/Shirts (for the 'Sword & Sorcery (CP)' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/Shirts (for the 'NatureInValleyContent' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/Shirts (for the 'Passerby Cemetery' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/Shirts (for the 'Stardew Aquarium (CP)' content pack). [20:05:58 TRACE SMAPI] Json Assets edited Data/Shirts. [20:05:58 TRACE SMAPI] Content Patcher edited Data/Crops (for the 'Stardew Valley Expanded' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/Crops (for the '(CP) Walk to the Desert Redux' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/Crops (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/Crops (for the '(CP) East Scarp' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/Crops (for the 'Cornucopia - More Crops' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/Crops (for the 'Bear Family - Custom NPCs' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/Crops (for the 'Sword & Sorcery (CP)' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/Crops (for the 'Eli & Dylan' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/Crops (for the 'Growable Forage and Crop Bushes' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/Crops (for the '(CP) Polyamory Sweet!' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/Crops (for the 'Passerby Cemetery' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/Crops (for the 'Sunberry Village - Content Patcher' content pack). [20:05:58 TRACE SMAPI] Json Assets edited Data/Crops. [20:05:58 TRACE SMAPI] Machine Terrain Framework edited Data/BigCraftables. [20:05:58 TRACE SMAPI] TrinketTinker edited Data/BigCraftables. [20:05:58 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Stardew Valley Expanded' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Mouse Friends in the Forest' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the '(CP) Archaeology Skill' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Cornucopia - Artisan Machines' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Bear Family - Custom NPCs' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the '(CP) Binning Skill' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the '(NPC) Rodney O'Brien' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Sword & Sorcery (CP)' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Passerby Cemetery' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Sunberry Village - Content Patcher' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Stardew Aquarium (CP)' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Upper-grade' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the '(CP) VPP Data' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Witchy Decorations for Content Patcher' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the '(CP) Yet Another Cooking Skill' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Cornucopia - Artisan Machines' content pack). [20:05:58 TRACE SMAPI] Json Assets edited Data/BigCraftables. [20:05:58 TRACE SMAPI] Invalidated 12 asset names (Data/BigCraftables, Data/Boots, Data/CookingRecipes, Data/CraftingRecipes, Data/Crops, Data/Fences, Data/FruitTrees, Data/hats, Data/Objects, Data/Pants, Data/Shirts, Data/Weapons). Propagated 11 core assets (Data/BigCraftables, Data/Boots, Data/CookingRecipes, Data/CraftingRecipes, Data/Crops, Data/FruitTrees, Data/hats, Data/Objects, Data/Pants, Data/Shirts, Data/Weapons). [20:05:58 TRACE Json Assets] Event: ItemsRegistered [20:05:58 TRACE BirbCore] === Running Priority 3 events === [20:05:58 TRACE Custom Bush] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher. [20:05:58 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Lurking in the Dark' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Stardew Valley Expanded' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the '(CP) Walk to the Desert Redux' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the '(CP) East Scarp' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Cornucopia - More Crops' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Cornucopia - Artisan Machines' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Bear Family - Custom NPCs' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Buildable Farmer's Market' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the '(NPC) Rodney O'Brien' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Sword & Sorcery (CP)' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'East Scarp NPCs' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Eli & Dylan' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Growable Forage and Crop Bushes' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Lurking in the Dark' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Part of a Saloon Breakfast' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Passerby Cemetery' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'TDIT - Portraits for Vendors' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Sunberry Village - Content Patcher' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Stardew Aquarium (CP)' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the '(CP) VPP Data' content pack). [20:05:58 TRACE BirbCore] === Running Priority 4 events === [20:05:58 TRACE game] Galaxy auth success [20:05:58 TRACE game] Galaxy signed in [20:05:58 TRACE game] Galaxy logged on [20:05:58 TRACE BirbCore] === Running Priority 5 events === [20:05:58 TRACE SMAPI] Content Patcher loaded asset 'Mods/Spiderbuttons.ButtonsExtraBooks/Translations/en/Books' (for the '(CP) Button's Extra Books' content pack). [20:05:58 TRACE SMAPI] Content Patcher loaded asset 'Mods/Spiderbuttons.ButtonsExtraBooks/Translations/en/Config' (for the '(CP) Button's Extra Books' content pack). [20:05:58 TRACE SMAPI] Content Patcher loaded asset 'Mods/Spiderbuttons.ButtonsExtraBooks/Translations/en/Debug' (for the '(CP) Button's Extra Books' content pack). [20:05:58 TRACE SMAPI] Content Patcher loaded asset 'Mods/Spiderbuttons.ButtonsExtraBooks/Translations/en/Dialogue' (for the '(CP) Button's Extra Books' content pack). [20:05:58 TRACE SMAPI] Content Patcher loaded asset 'Mods/Spiderbuttons.ButtonsExtraBooks/Translations/en/Mail' (for the '(CP) Button's Extra Books' content pack). [20:05:58 TRACE SMAPI] Content Patcher loaded asset 'Mods/Spiderbuttons.ButtonsExtraBooks/Translations/default/Books' (for the '(CP) Button's Extra Books' content pack). [20:05:58 TRACE SMAPI] Content Patcher loaded asset 'Mods/Spiderbuttons.ButtonsExtraBooks/Translations/default/Config' (for the '(CP) Button's Extra Books' content pack). [20:05:58 TRACE SMAPI] Content Patcher loaded asset 'Mods/Spiderbuttons.ButtonsExtraBooks/Translations/default/Debug' (for the '(CP) Button's Extra Books' content pack). [20:05:58 TRACE SMAPI] Content Patcher loaded asset 'Mods/Spiderbuttons.ButtonsExtraBooks/Translations/default/Dialogue' (for the '(CP) Button's Extra Books' content pack). [20:05:58 TRACE SMAPI] Content Patcher loaded asset 'Mods/Spiderbuttons.ButtonsExtraBooks/Translations/default/Mail' (for the '(CP) Button's Extra Books' content pack). [20:05:58 TRACE BirbCore] === Running Priority 6 events === [20:05:58 TRACE BirbCore] === Running Priority 7 events === [20:05:58 TRACE SMAPI] Custom Bush loaded asset 'furyx639.CustomBush/Data'. [20:05:58 TRACE SMAPI] Content Patcher edited furyx639.CustomBush/Data (for the 'Cornucopia - More Crops' content pack). [20:05:58 TRACE SMAPI] Content Patcher edited furyx639.CustomBush/Data (for the 'Growable Forage and Crop Bushes' content pack). [20:05:58 TRACE SMAPI] Custom Bush edited furyx639.CustomBush/Data. [20:05:58 TRACE BirbCore] === Running Priority 8 events === [20:05:58 TRACE BirbCore] === Running Priority 9 events === [20:05:58 TRACE Button's Extra Trigger Action Stuff] Initializing patcher... [20:05:58 TRACE SMAPI] Button's Extra Trigger Action Stuff loaded asset 'Spiderbuttons.BETAS/HarmonyPatches'. [20:05:58 TRACE Button's Extra Trigger Action Stuff] No patches found. [20:05:58 TRACE ArchaeologySkill] Accessed mod-provided API (SpaceCore.Api) for SpaceCore. [20:05:58 TRACE ArchaeologySkill] Archaeology: Trying to Register skill. [20:05:58 TRACE ArchaeologySkill] Archaeology: Adding (O)72 to the bonus loot table [20:05:58 TRACE ArchaeologySkill] Archaeology: Adding (O)378 to the bonus loot table [20:05:58 TRACE ArchaeologySkill] Archaeology: Adding (O)378 to the bonus loot table [20:05:58 TRACE ArchaeologySkill] Archaeology: Adding (O)378 to the bonus loot table [20:05:58 TRACE ArchaeologySkill] Archaeology: Adding (O)378 to the bonus loot table [20:05:58 TRACE ArchaeologySkill] Archaeology: Adding (O)378 to the bonus loot table [20:05:58 TRACE ArchaeologySkill] Archaeology: Adding (O)378 to the bonus loot table [20:05:58 TRACE ArchaeologySkill] Archaeology: Adding (O)378 to the bonus loot table [20:05:58 TRACE ArchaeologySkill] Archaeology: Adding (O)378 to the bonus loot table [20:05:58 TRACE ArchaeologySkill] Archaeology: Adding (O)380 to the bonus loot table [20:05:58 TRACE ArchaeologySkill] Archaeology: Adding (O)380 to the bonus loot table [20:05:58 TRACE ArchaeologySkill] Archaeology: Adding (O)380 to the bonus loot table [20:05:58 TRACE ArchaeologySkill] Archaeology: Adding (O)380 to the bonus loot table [20:05:58 TRACE ArchaeologySkill] Archaeology: Adding (O)380 to the bonus loot table [20:05:58 TRACE ArchaeologySkill] Archaeology: Adding (O)380 to the bonus loot table [20:05:58 TRACE ArchaeologySkill] Archaeology: Adding (O)380 to the bonus loot table [20:05:58 TRACE ArchaeologySkill] Archaeology: Adding (O)380 to the bonus loot table [20:05:58 TRACE ArchaeologySkill] Archaeology: Adding (O)382 to the bonus loot table [20:05:58 TRACE ArchaeologySkill] Archaeology: Adding (O)382 to the bonus loot table [20:05:58 TRACE ArchaeologySkill] Archaeology: Adding (O)382 to the bonus loot table [20:05:58 TRACE ArchaeologySkill] Archaeology: Adding (O)382 to the bonus loot table [20:05:58 TRACE ArchaeologySkill] Archaeology: Adding (O)382 to the bonus loot table [20:05:58 TRACE ArchaeologySkill] Archaeology: Adding (O)382 to the bonus loot table [20:05:58 TRACE ArchaeologySkill] Archaeology: Adding (O)382 to the bonus loot table [20:05:58 TRACE ArchaeologySkill] Archaeology: Adding (O)382 to the bonus loot table [20:05:58 TRACE ArchaeologySkill] Archaeology: Adding (O)382 to the bonus loot table [20:05:58 TRACE ArchaeologySkill] Archaeology: Adding (O)384 to the bonus loot table [20:05:58 TRACE ArchaeologySkill] Archaeology: Adding (O)384 to the bonus loot table [20:05:58 TRACE ArchaeologySkill] Archaeology: Adding (O)384 to the bonus loot table [20:05:58 TRACE ArchaeologySkill] Archaeology: Adding (O)384 to the bonus loot table [20:05:58 TRACE ArchaeologySkill] Archaeology: Adding (O)386 to the bonus loot table [20:05:58 TRACE ArchaeologySkill] Archaeology: Adding (O)386 to the bonus loot table [20:05:58 TRACE ArchaeologySkill] Archaeology: Adding (O)535 to the bonus loot table [20:05:58 TRACE ArchaeologySkill] Archaeology: Adding (O)536 to the bonus loot table [20:05:58 TRACE ArchaeologySkill] Archaeology: Adding (O)537 to the bonus loot table [20:05:58 TRACE ArchaeologySkill] Archaeology: Adding (O)768 to the bonus loot table [20:05:58 TRACE ArchaeologySkill] Archaeology: Adding (O)769 to the bonus loot table [20:05:58 TRACE ArchaeologySkill] Archaeology: Adding (O)852 to the bonus loot table [20:05:58 TRACE ArchaeologySkill] Archaeology: Adding (O)909 to the bonus loot table [20:05:58 TRACE ArchaeologySkill] Archaeology: Adding 378 to the water shifter loot table [20:05:58 TRACE ArchaeologySkill] Archaeology: Adding 380 to the water shifter loot table [20:05:58 TRACE ArchaeologySkill] Archaeology: Adding 382 to the water shifter loot table [20:05:58 TRACE ArchaeologySkill] Archaeology: Adding 384 to the water shifter loot table [20:05:58 TRACE ArchaeologySkill] Archaeology: Adding 386 to the water shifter loot table [20:05:58 TRACE ArchaeologySkill] Archaeology: Adding 535 to the water shifter loot table [20:05:58 TRACE ArchaeologySkill] Archaeology: Adding 909 to the water shifter loot table [20:05:58 TRACE ArchaeologySkill] Archaeology: Adding 96 to the artifact loot table [20:05:58 TRACE ArchaeologySkill] Archaeology: Adding 97 to the artifact loot table [20:05:58 TRACE ArchaeologySkill] Archaeology: Adding 98 to the artifact loot table [20:05:58 TRACE ArchaeologySkill] Archaeology: Adding 99 to the artifact loot table [20:05:58 TRACE ArchaeologySkill] Archaeology: Adding 100 to the artifact loot table [20:05:58 TRACE ArchaeologySkill] Archaeology: Adding 101 to the artifact loot table [20:05:58 TRACE ArchaeologySkill] Archaeology: Adding 103 to the artifact loot table [20:05:58 TRACE ArchaeologySkill] Archaeology: Adding 104 to the artifact loot table [20:05:58 TRACE ArchaeologySkill] Archaeology: Adding 105 to the artifact loot table [20:05:58 TRACE ArchaeologySkill] Archaeology: Adding 106 to the artifact loot table [20:05:58 TRACE ArchaeologySkill] Archaeology: Adding 107 to the artifact loot table [20:05:58 TRACE ArchaeologySkill] Archaeology: Adding 108 to the artifact loot table [20:05:58 TRACE ArchaeologySkill] Archaeology: Adding 109 to the artifact loot table [20:05:58 TRACE ArchaeologySkill] Archaeology: Adding 110 to the artifact loot table [20:05:58 TRACE ArchaeologySkill] Archaeology: Adding 111 to the artifact loot table [20:05:58 TRACE ArchaeologySkill] Archaeology: Adding 112 to the artifact loot table [20:05:58 TRACE ArchaeologySkill] Archaeology: Adding 113 to the artifact loot table [20:05:58 TRACE ArchaeologySkill] Archaeology: Adding 114 to the artifact loot table [20:05:58 TRACE ArchaeologySkill] Archaeology: Adding 115 to the artifact loot table [20:05:58 TRACE ArchaeologySkill] Archaeology: Adding 116 to the artifact loot table [20:05:58 TRACE ArchaeologySkill] Archaeology: Adding 117 to the artifact loot table [20:05:58 TRACE ArchaeologySkill] Archaeology: Adding 118 to the artifact loot table [20:05:58 TRACE ArchaeologySkill] Archaeology: Adding 119 to the artifact loot table [20:05:58 TRACE ArchaeologySkill] Archaeology: Adding 120 to the artifact loot table [20:05:58 TRACE ArchaeologySkill] Archaeology: Adding 121 to the artifact loot table [20:05:58 TRACE ArchaeologySkill] Archaeology: Adding 122 to the artifact loot table [20:05:58 TRACE ArchaeologySkill] Archaeology: Adding 123 to the artifact loot table [20:05:58 TRACE ArchaeologySkill] Archaeology: Adding 124 to the artifact loot table [20:05:58 TRACE ArchaeologySkill] Archaeology: Adding 125 to the artifact loot table [20:05:58 TRACE ArchaeologySkill] Archaeology: Adding 126 to the artifact loot table [20:05:58 TRACE ArchaeologySkill] Archaeology: Adding 127 to the artifact loot table [20:05:58 TRACE ArchaeologySkill] Archaeology: Adding 579 to the artifact loot table [20:05:58 TRACE ArchaeologySkill] Archaeology: Adding 580 to the artifact loot table [20:05:58 TRACE ArchaeologySkill] Archaeology: Adding 581 to the artifact loot table [20:05:58 TRACE ArchaeologySkill] Archaeology: Adding 582 to the artifact loot table [20:05:58 TRACE ArchaeologySkill] Archaeology: Adding 583 to the artifact loot table [20:05:58 TRACE ArchaeologySkill] Archaeology: Adding 584 to the artifact loot table [20:05:58 TRACE ArchaeologySkill] Archaeology: Adding 585 to the artifact loot table [20:05:58 TRACE ArchaeologySkill] Archaeology: Adding 586 to the artifact loot table [20:05:58 TRACE ArchaeologySkill] Archaeology: Adding 587 to the artifact loot table [20:05:58 TRACE ArchaeologySkill] Archaeology: Adding 588 to the artifact loot table [20:05:58 TRACE ArchaeologySkill] Archaeology: Adding 589 to the artifact loot table [20:05:58 TRACE ArchaeologySkill] Archaeology: Adding FlashShifter.StardewValleyExpandedCP_Fossilized_Apple to the artifact loot table [20:05:58 TRACE ArchaeologySkill] Archaeology: Adding FlashShifter.StardewValleyExpandedCP_Rusty_Shield to the artifact loot table [20:05:58 TRACE ArchaeologySkill] Archaeology: Adding FlashShifter.StardewValleyExpandedCP_Amber to the artifact loot table [20:05:58 TRACE ArchaeologySkill] Archaeology: Adding FlashShifter.StardewValleyExpandedCP_Stone_of_Yoba to the artifact loot table [20:05:58 TRACE ArchaeologySkill] Archaeology: Adding FlashShifter.StardewValleyExpandedCP_Faded_Button to the artifact loot table [20:05:58 TRACE ArchaeologySkill] Archaeology: Adding FlashShifter.StardewValleyExpandedCP_Boomerang to the artifact loot table [20:05:58 TRACE ArchaeologySkill] Archaeology: Adding FlashShifter.StardewValleyExpandedCP_Old_Coin to the artifact loot table [20:05:58 TRACE ArchaeologySkill] Archaeology: Adding Tarniyar.CP.WalkToDesert_Giant_Old_Coin to the artifact loot table [20:05:58 TRACE ArchaeologySkill] Archaeology: Adding Tarniyar.CP.WalkToDesert_Old_Coin to the artifact loot table [20:05:58 TRACE ArchaeologySkill] Archaeology: Adding skellady.SBVCP_MushroomStatue to the artifact loot table [20:05:58 TRACE ArchaeologySkill] Archaeology: Adding skellady.SBVCP_AncientStaff to the artifact loot table [20:05:58 TRACE ArchaeologySkill] Archaeology: Adding skellady.SBVCP_SilverMask to the artifact loot table [20:05:58 TRACE ArchaeologySkill] Archaeology: Adding skellady.SBVCP_LapisNecklace to the artifact loot table [20:05:58 TRACE ArchaeologySkill] Archaeology: Adding skellady.SBVCP_WickedVase to the artifact loot table [20:05:58 TRACE ArchaeologySkill] Archaeology: Adding skellady.SBVCP_GoldenCoins to the artifact loot table [20:05:58 TRACE ArchaeologySkill] Archaeology: Adding skellady.SBVCP_ChippedJug to the artifact loot table [20:05:58 TRACE ArchaeologySkill] Archaeology: Adding skellady.SBVCP_DwarfKeyI to the artifact loot table [20:05:58 TRACE ArchaeologySkill] Archaeology: Adding skellady.SBVCP_DwarfKeyII to the artifact loot table [20:05:58 TRACE ArchaeologySkill] Archaeology: Adding skellady.SBVCP_DwarfKeyIII to the artifact loot table [20:05:58 TRACE ArchaeologySkill] Archaeology: Adding skellady.SBVCP_DwarfKeyIV to the artifact loot table [20:05:58 TRACE ArchaeologySkill] Archaeology: Do I see XP display? [20:05:58 TRACE Yet Another Cooking Skill] Cooking: Trying to Register skill. [20:05:58 TRACE Yet Another Cooking Skill] Cooking: Do I see better crafting? [20:05:58 TRACE Yet Another Cooking Skill] Cooking: I do see better crafting, Registering API. [20:05:58 DEBUG Better Crafting] Creating specific API instance for Yet Another Cooking Skill (moonslime.CookingSkill) [20:05:58 TRACE Yet Another Cooking Skill] Accessed mod-provided API (Leclair.Stardew.BetterCrafting.ModAPI) for Better Crafting. [20:05:59 TRACE SMAPI] Generic Mod Config Menu loaded asset 'Mods/GenericModConfigMenu/ConfigButton'. [20:05:59 TRACE Automate] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [20:05:59 TRACE SMAPI] TrinketTinker edited Data/Machines. [20:05:59 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Stardew Valley Expanded' content pack). [20:05:59 TRACE SMAPI] Content Patcher edited Data/Machines (for the '(CP) Laundry Machines' content pack). [20:05:59 TRACE SMAPI] Content Patcher edited Data/Machines (for the '(CP) Archaeology Skill' content pack). [20:05:59 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Cornucopia - More Crops' content pack). [20:05:59 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Cornucopia - Artisan Machines' content pack). [20:05:59 WARN Content Patcher] Can't apply data patch "Artisan Goods Keep Quality > load default cornucopia machines > Data/cornucopiamachines.json > EditData Data/Machines #118" to Data/Machines: the field '(BC)Cornucopia_YogurtJar' > 'OutputRules' > 'Cornucopia_ChocolateYogurt' > 'OutputItem' > 'Cornucopia_FlavoredYogurt' doesn't match an existing target [20:05:59 WARN Content Patcher] Can't apply data patch "Artisan Goods Keep Quality > load default cornucopia machines > Data/cornucopiamachines.json > EditData Data/Machines #119" to Data/Machines: the field '(BC)Cornucopia_ButterChurn' > 'OutputRules' > 'Cornucopia_GranolaButter' doesn't match an existing target [20:05:59 WARN Content Patcher] Can't apply data patch "Artisan Goods Keep Quality > load default cornucopia machines > Data/cornucopiamachines.json > EditData Data/Machines #120" to Data/Machines: the field '(BC)Cornucopia_Extruder' > 'OutputRules' > 'Cornucopia_BuckwheatNoodles' doesn't match an existing target [20:05:59 WARN Content Patcher] Can't apply data patch "Artisan Goods Keep Quality > load default cornucopia machines > Data/cornucopiamachines.json > EditData Data/Machines #121" to Data/Machines: the field '(BC)Cornucopia_Extruder' > 'OutputRules' > 'Cornucopia_SemolinaNoodles' doesn't match an existing target [20:05:59 WARN Content Patcher] Can't apply data patch "Artisan Goods Keep Quality > load default cornucopia machines > Data/cornucopiamachines.json > EditData Data/Machines #122" to Data/Machines: the field '(BC)Cornucopia_Extruder' > 'OutputRules' > 'Cornucopia_WholeGrainNoodles' doesn't match an existing target [20:05:59 WARN Content Patcher] Can't apply data patch "Artisan Goods Keep Quality > load default cornucopia machines > Data/cornucopiamachines.json > EditData Data/Machines #123" to Data/Machines: the field '(BC)12' > 'OutputRules' > 'Cornucopia_OatMilk' doesn't match an existing target [20:05:59 WARN Content Patcher] Can't apply data patch "Artisan Goods Keep Quality > load default cornucopia machines > Data/cornucopiamachines.json > EditData Data/Machines #124" to Data/Machines: the field '(BC)24' > 'OutputRules' > 'Cornucopia_WasabiMayonnaise' doesn't match an existing target [20:05:59 WARN Content Patcher] Can't apply data patch "Artisan Goods Keep Quality > load default cornucopia machines > Data/cornucopiamachines.json > EditData Data/Machines #125" to Data/Machines: the field '(BC)24' > 'OutputRules' > 'Cornucopia_WasabiMayonnaise' doesn't match an existing target [20:05:59 WARN Content Patcher] Can't apply data patch "Artisan Goods Keep Quality > load default cornucopia machines > Data/cornucopiamachines.json > EditData Data/Machines #126" to Data/Machines: the field '(BC)15' > 'OutputRules' > 'Cornucopia_Kimchi' doesn't match an existing target [20:05:59 WARN Content Patcher] Can't apply data patch "Artisan Goods Keep Quality > load default cornucopia machines > Data/cornucopiamachines.json > EditData Data/Machines #127" to Data/Machines: the field '(BC)Cornucopia_CompactMill' > 'OutputRules' > 'Cornucopia_LemonZest' doesn't match an existing target [20:05:59 WARN Content Patcher] Can't apply data patch "Artisan Goods Keep Quality > load default cornucopia machines > Data/cornucopiamachines.json > EditData Data/Machines #128" to Data/Machines: the field '(BC)Cornucopia_CompactMill' > 'OutputRules' > 'Cornucopia_LimeZest' doesn't match an existing target [20:05:59 WARN Content Patcher] Can't apply data patch "Artisan Goods Keep Quality > load default cornucopia machines > Data/cornucopiamachines.json > EditData Data/Machines #129" to Data/Machines: the field '(BC)Cornucopia_Extruder' > 'OutputRules' > 'Cornucopia_ChewingGum' doesn't match an existing target [20:05:59 WARN Content Patcher] Can't apply data patch "Artisan Goods Keep Quality > load default cornucopia machines > Data/cornucopiamachines.json > EditData Data/Machines #130" to Data/Machines: the field '(BC)15' > 'OutputRules' > 'Cornucopia_Umeboshi' doesn't match an existing target [20:05:59 WARN Content Patcher] Can't apply data patch "Artisan Goods Keep Quality > load default cornucopia machines > Data/cornucopiamachines.json > EditData Data/Machines #131" to Data/Machines: the field '(BC)Cornucopia_CompactMill' > 'OutputRules' > 'Cornucopia_AloeGel' doesn't match an existing target [20:05:59 WARN Content Patcher] Can't apply data patch "Artisan Goods Keep Quality > load default cornucopia machines > Data/cornucopiamachines.json > EditData Data/Machines #132" to Data/Machines: the field '(BC)24' > 'OutputRules' > 'Cornucopia_DillMayonnaise' doesn't match an existing target [20:05:59 WARN Content Patcher] Can't apply data patch "Artisan Goods Keep Quality > load default cornucopia machines > Data/cornucopiamachines.json > EditData Data/Machines #133" to Data/Machines: the field '(BC)24' > 'OutputRules' > 'Cornucopia_DillMayonnaise' doesn't match an existing target [20:05:59 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Artisan Goods Keep Quality' content pack). [20:05:59 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Bear Family - Custom NPCs' content pack). [20:05:59 TRACE SMAPI] Content Patcher edited Data/Machines (for the '(CP) Binning Skill' content pack). [20:05:59 TRACE SMAPI] Content Patcher edited Data/Machines (for the '(NPC) Rodney O'Brien' content pack). [20:05:59 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Sword & Sorcery (CP)' content pack). [20:05:59 TRACE SMAPI] Content Patcher edited Data/Machines (for the '(CP) Large Void Eggs' content pack). [20:05:59 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Passerby Cemetery' content pack). [20:05:59 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Sunberry Village - Content Patcher' content pack). [20:05:59 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Upper-grade' content pack). [20:05:59 TRACE SMAPI] Content Patcher edited Data/Machines (for the '(CP) VPP Data' content pack). [20:05:59 TRACE SMAPI] Content Patcher edited Data/Machines (for the '(CP) Yet Another Cooking Skill' content pack). [20:05:59 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Cornucopia - More Crops' content pack). [20:05:59 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Artisan Goods Keep Quality' content pack). [20:05:59 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Bear Family - Custom NPCs' content pack). [20:05:59 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Sunberry Village - Content Patcher' content pack). [20:05:59 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Artisan Goods Keep Quality' content pack). [20:05:59 TRACE SMAPI] Content Patcher edited Strings/BigCraftables (for the '(CP) VPP Data' content pack). [20:05:59 TRACE SMAPI] Content Patcher edited Strings/Buildings (for the '(CP) VPP Data' content pack). [20:05:59 TRACE game] Successfully set GOG Galaxy profile name. [20:05:59 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080} [20:05:59 TRACE Polyamory Sweet Love] NPC.cs.3985 is set to "So...I heard you secretly gave {0} a gift today$n#$b#$c 0.5#Wonderful!$h#Thank you!$h" [20:05:59 TRACE SMAPI] Polyamory Sweet Love edited Strings/StringsFromCSFiles. [20:05:59 TRACE SMAPI] Polyamory Sweet Wedding edited Strings/StringsFromCSFiles. [20:05:59 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Stardew Valley Expanded' content pack). [20:05:59 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the '(CP) Button's Extra Books' content pack). [20:05:59 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'NPC Jasper' content pack). [20:05:59 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Sword & Sorcery (CP)' content pack). [20:05:59 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the '(CP) Polyamory Sweet!' content pack). [20:05:59 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Lurking in the Dark' content pack). [20:05:59 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Lavril - East Scarp NPC (King's Raid)' content pack). [20:05:59 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Passerby Cemetery' content pack). [20:05:59 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Sunberry Village - Content Patcher' content pack). [20:05:59 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'The Last Smoluanu: A Dwarf Expansion' content pack). [20:05:59 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the '(CP) VPP Data' content pack). [20:05:59 TRACE Unique Response Core] Edited NPC.cs.3962! [20:05:59 TRACE Unique Response Core] Edited NPC.cs.3963! [20:05:59 TRACE Unique Response Core] Edited NPC.cs.3980! [20:05:59 TRACE Unique Response Core] Edited NPC.cs.4001! [20:05:59 TRACE Unique Response Core] Edited NPC.cs.3956! [20:05:59 TRACE Unique Response Core] Edited NPC.cs.3957! [20:05:59 TRACE Unique Response Core] Edited NPC.cs.3958! [20:05:59 TRACE Unique Response Core] Edited NPC.cs.3959! [20:05:59 TRACE Unique Response Core] Edited NPC.cs.3960! [20:05:59 TRACE Unique Response Core] Edited NPC.cs.3961! [20:05:59 TRACE Unique Response Core] Edited NPC.cs.3965! [20:05:59 TRACE Unique Response Core] Edited NPC.cs.3966! [20:05:59 TRACE Unique Response Core] Edited NPC.cs.3967! [20:05:59 TRACE Unique Response Core] Edited NPC.cs.3968! [20:05:59 TRACE Unique Response Core] Edited NPC.cs.3970! [20:05:59 TRACE Unique Response Core] Edited NPC.cs.3971! [20:05:59 TRACE Unique Response Core] Edited NPC.cs.3972! [20:05:59 TRACE Unique Response Core] Edited NPC.cs.3973! [20:05:59 TRACE Unique Response Core] Edited NPC.cs.3974! [20:05:59 TRACE Unique Response Core] Edited NPC.cs.3975! [20:05:59 TRACE Unique Response Core] Edited NPC.cs.4274! [20:05:59 TRACE Unique Response Core] Edited NPC.cs.4275! [20:05:59 TRACE Unique Response Core] Edited NPC.cs.4276! [20:05:59 TRACE Unique Response Core] Edited NPC.cs.4277! [20:05:59 TRACE Unique Response Core] Edited NPC.cs.4278! [20:05:59 TRACE Unique Response Core] Edited NPC.cs.4279! [20:05:59 TRACE Unique Response Core] Edited NPC.cs.4280! [20:05:59 TRACE Unique Response Core] Edited NPC.cs.4281! [20:05:59 TRACE Unique Response Core] Edited NPC.cs.3985! [20:05:59 TRACE Unique Response Core] Edited NPC.cs.4439! [20:05:59 TRACE Unique Response Core] Edited NPC.cs.4440! [20:05:59 TRACE Unique Response Core] Edited NPC.cs.4441! [20:05:59 TRACE Unique Response Core] Edited NPC.cs.4442! [20:05:59 TRACE Unique Response Core] Edited NPC.cs.4443! [20:05:59 TRACE Unique Response Core] Edited NPC.cs.4444! [20:05:59 TRACE Unique Response Core] Edited NPC.cs.4445! [20:05:59 TRACE Unique Response Core] Edited NPC.cs.4447! [20:05:59 TRACE Unique Response Core] Edited NPC.cs.4448! [20:05:59 TRACE Unique Response Core] Edited NPC.cs.4449! [20:05:59 TRACE Unique Response Core] Edited NPC.cs.4452! [20:05:59 TRACE SMAPI] Unique Response Core edited Strings/StringsFromCSFiles. [20:05:59 TRACE Destroyable Bushes] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [20:06:33 TRACE SMAPI] Synchronizing 'Find Save Games' task... [20:06:33 TRACE SpaceCore] Reinitializing serializers for 21 mod types... [20:06:36 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/Dungeons'. [20:06:36 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/Dungeons (for the 'Sword & Sorcery (CP)' content pack). [20:06:37 TRACE Polyamory Sweet Love] Checking for extra spouses in 46 friends [20:06:37 TRACE Polyamory Sweet Love] reloaded 0 spouses for [373][74][858] 520991988934339693 [20:06:37 TRACE Polyamory Sweet Love] Checking for extra spouses in 46 friends [20:06:37 TRACE Polyamory Sweet Love] reloaded 0 spouses for [373][74][858] 520991988934339693 [20:06:37 TRACE Polyamory Sweet Love] Checking for extra spouses in 46 friends [20:06:37 TRACE Polyamory Sweet Love] reloaded 0 spouses for [373][74][858] 520991988934339693 [20:06:37 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/NpcExtensionData'. [20:06:37 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/NpcExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:06:37 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/NpcExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:06:37 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/NpcExtensionData (for the 'Lurking in the Dark' content pack). [20:06:37 TRACE Polyamory Sweet Love] Checking for extra spouses in 120 friends [20:06:37 TRACE Polyamory Sweet Love] reloaded 0 spouses for Kaylan -2524368489381986237 [20:06:37 TRACE Polyamory Sweet Love] Checking for extra spouses in 93 friends [20:06:37 TRACE Polyamory Sweet Love] reloaded 0 spouses for [373] Kye 8039210284305101898 [20:06:37 TRACE Polyamory Sweet Love] Checking for extra spouses in 93 friends [20:06:37 TRACE Polyamory Sweet Love] reloaded 0 spouses for Kaylan 3185388353094704915 [20:06:37 TRACE Polyamory Sweet Love] Checking for extra spouses in 93 friends [20:06:37 TRACE Polyamory Sweet Love] reloaded 0 spouses for Kaylan 3185388353094704915 [20:06:37 TRACE Polyamory Sweet Love] Checking for extra spouses in 93 friends [20:06:37 TRACE Polyamory Sweet Love] reloaded 0 spouses for Kaylan 3185388353094704915 [20:06:37 TRACE Polyamory Sweet Love] Checking for extra spouses in 51 friends [20:06:37 TRACE Polyamory Sweet Love] reloaded 0 spouses for Kye 3185388353094704915 [20:06:37 TRACE Polyamory Sweet Love] Checking for extra spouses in 51 friends [20:06:37 TRACE Polyamory Sweet Love] reloaded 0 spouses for Kye 3185388353094704915 [20:06:37 TRACE Polyamory Sweet Love] Checking for extra spouses in 51 friends [20:06:37 TRACE Polyamory Sweet Love] reloaded 0 spouses for Kye 3185388353094704915 [20:06:37 TRACE Polyamory Sweet Love] Checking for extra spouses in 37 friends [20:06:37 TRACE Polyamory Sweet Love] reloaded 0 spouses for Kye 3185388353094704915 [20:06:37 TRACE Polyamory Sweet Love] Checking for extra spouses in 37 friends [20:06:37 TRACE Polyamory Sweet Love] reloaded 0 spouses for Kye 3185388353094704915 [20:06:37 TRACE Polyamory Sweet Love] Checking for extra spouses in 37 friends [20:06:37 TRACE Polyamory Sweet Love] reloaded 0 spouses for Kye 3185388353094704915 [20:06:37 TRACE Polyamory Sweet Love] Checking for extra spouses in 111 friends [20:06:37 TRACE Polyamory Sweet Love] reloaded 0 spouses for Silas 4385486119168230092 [20:06:37 TRACE SMAPI] task complete. [20:06:37 TRACE SMAPI] Item extensions edited Strings/UI. [20:06:37 TRACE SMAPI] Vanilla Plus Professions edited Strings/UI. [20:06:37 TRACE SMAPI] Content Patcher edited Strings/UI (for the 'Stardew Valley Expanded' content pack). [20:06:37 TRACE SMAPI] Content Patcher edited Strings/UI (for the 'Frontier Farm' content pack). [20:06:37 TRACE SMAPI] Content Patcher edited Strings/UI (for the 'NatureInValleyContent' content pack). [20:06:37 TRACE SMAPI] Content Patcher edited Strings/UI (for the 'Stardew Aquarium (CP)' content pack). [20:06:37 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080} [20:06:41 TRACE game] gameMode was 'titleScreenGameMode (0)', set to 'loadingMode (6)'. [20:06:41 TRACE SMAPI] Game loader synchronizing... [20:06:41 TRACE game] getLoadEnumerator('BKT_393982286') [20:06:41 TRACE SMAPI] Synchronizing 'Load_ReadSave' task... [20:06:43 TRACE SMAPI] Vanilla Plus Professions edited Strings/1_6_Strings. [20:06:43 TRACE SMAPI] Content Patcher edited Strings/1_6_Strings (for the 'Stardew Valley Expanded' content pack). [20:06:43 TRACE SMAPI] Content Patcher edited Strings/1_6_Strings (for the 'East Scarp NPCs' content pack). [20:06:43 TRACE SMAPI] Content Patcher edited Strings/1_6_Strings (for the 'Wren the Plumber - Custom NPC' content pack). [20:06:43 TRACE SMAPI] Content Patcher loaded asset 'Animals/horse' (for the 'Elle's New Horses' content pack). [20:06:43 TRACE SMAPI] Content Patcher edited Strings/Characters (for the 'Stardew Valley Expanded' content pack). [20:06:43 TRACE SMAPI] Content Patcher edited Strings/Characters (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:06:43 TRACE SMAPI] Content Patcher edited Strings/Characters (for the 'NPC Jasper' content pack). [20:06:43 TRACE SMAPI] Content Patcher edited Strings/Characters (for the 'Juliet, Jessie and Lodging House' content pack). [20:06:43 TRACE SMAPI] Content Patcher edited Strings/Characters (for the 'Sword & Sorcery (CP)' content pack). [20:06:43 TRACE SMAPI] Content Patcher edited Strings/Characters (for the 'Lurking in the Dark' content pack). [20:06:43 TRACE SMAPI] Content Patcher edited Strings/Characters (for the 'Lavril - East Scarp NPC (King's Raid)' content pack). [20:06:43 TRACE SMAPI] Content Patcher edited Strings/Characters (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack). [20:06:43 TRACE SMAPI] Content Patcher edited Strings/Characters (for the 'The Last Smoluanu: A Dwarf Expansion' content pack). [20:06:43 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees' (for the 'Stardew Valley Expanded' content pack). [20:06:43 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Passerby Cemetery' content pack). [20:06:43 TRACE SMAPI] Content Patcher edited Data/PassiveFestivals (for the 'East Scarp NPCs' content pack). [20:06:43 TRACE SMAPI] Content Patcher edited Data/PassiveFestivals (for the 'Sunberry Village - Content Patcher' content pack). [20:06:43 TRACE Polyamory Sweet Love] Checking for extra spouses in 0 friends [20:06:43 TRACE Polyamory Sweet Love] reloaded 0 spouses for -7536263943067862300 [20:06:43 TRACE SMAPI] Content Patcher edited Data/GarbageCans (for the 'Stardew Valley Expanded' content pack). [20:06:43 TRACE SMAPI] Content Patcher edited Data/GarbageCans (for the '(CP) East Scarp' content pack). [20:06:43 TRACE SMAPI] Content Patcher edited Data/GarbageCans (for the '(CP) Binning Skill' content pack). [20:06:43 TRACE SMAPI] Content Patcher edited Data/GarbageCans (for the '(NPC) Rodney O'Brien' content pack). [20:06:43 TRACE SMAPI] Content Patcher edited Data/GarbageCans (for the 'Sunberry Village - Content Patcher' content pack). [20:06:43 TRACE SMAPI] Binning Skill edited Data/GarbageCans. [20:06:44 TRACE SMAPI] Content Patcher loaded asset 'Maps/Fellowclown_Indoors' (for the 'Passerby Cemetery' content pack). [20:06:44 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_Fellowclown_Outdoors' (for the 'Passerby Cemetery' content pack). [20:06:44 TRACE SMAPI] Content Patcher edited Maps/FarmHouse (for the 'Passerby Cemetery' content pack). [20:06:44 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:06:44 TRACE SMAPI] Content Patcher loaded asset 'Maps/Fellowclown_Indoors' (for the 'Passerby Cemetery' content pack). [20:06:44 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_Fellowclown_Outdoors' (for the 'Passerby Cemetery' content pack). [20:06:44 TRACE SMAPI] Content Patcher edited Data/Bundles (for the 'Stardew Valley Expanded' content pack). [20:06:44 TRACE SMAPI] Content Patcher loaded asset 'Cornucopia.MoreCrops/FruitTrees_Custom1' (for the 'Cornucopia - More Crops' content pack). [20:06:44 TRACE SMAPI] Content Patcher loaded asset 'Cornucopia.MoreCrops/FruitTrees' (for the 'Cornucopia - More Crops' content pack). [20:06:45 TRACE SMAPI] Content Patcher loaded asset 'Cornucopia.GrowableForage/FruitTrees' (for the 'Growable Forage and Crop Bushes' content pack). [20:06:45 TRACE SMAPI] Content Patcher loaded asset 'Mods/Fellowclown.PC/Trees' (for the 'Passerby Cemetery' content pack). [20:06:45 TRACE SMAPI] Content Patcher loaded asset 'Mods/MadDog.HashtagBearfam/MadDogFruitTrees' (for the 'Bear Family - Custom NPCs' content pack). [20:06:45 TRACE SMAPI] Content Patcher loaded asset 'Mods/Lemurkat.EastScarp/estrees' (for the '(CP) East Scarp' content pack). [20:06:46 TRACE SMAPI] task complete. [20:06:46 TRACE Json Assets] Event: IdsAssigned [20:06:46 TRACE SMAPI] Unlockable Bundles edited Data/Powers. [20:06:46 TRACE SMAPI] Content Patcher edited Data/Powers (for the 'Stardew Valley Expanded' content pack). [20:06:46 TRACE SMAPI] Content Patcher edited Data/Powers (for the '(CP) Button's Extra Books' content pack). [20:06:46 TRACE SMAPI] Content Patcher edited Data/Powers (for the 'MoreBooks' content pack). [20:06:46 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Passerby Cemetery' content pack). [20:06:46 TRACE SMAPI] Content Patcher edited Data/AdditionalFarms (for the 'Frontier Farm' content pack). [20:06:48 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:06:48 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/CraftingRecipeOverrides'. [20:06:48 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/CraftingRecipeOverrides (for the 'Sword & Sorcery (CP)' content pack). [20:06:48 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/skellady.SBVCC.SBVRaccoon' (for the 'Sunberry Village - Custom Companions' content pack). [20:06:48 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/skellady.SBVCC.SBVRaccoon (for the 'Sunberry Village - Content Patcher' content pack). [20:06:48 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/TenebrousNova.EliDylanCC.SootInside' (for the 'Eli & Dylan- Soot' content pack). [20:06:48 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/TenebrousNova.EliDylanCC.SootInside (for the 'Eli & Dylan' content pack). [20:06:48 TRACE Better Crafting] [ItemCacheManager] Clearing (O) cache. [20:06:48 TRACE SMAPI] Polyamory Sweet Love edited Data/Shops. [20:06:48 TRACE SMAPI] TrinketTinker edited Data/Shops. [20:06:48 TRACE SMAPI] Profession Books edited Data/Shops. [20:06:48 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Stardew Valley Expanded' content pack). [20:06:48 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) H&W Fairy Garden Furniture' content pack). [20:06:48 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) H&W Romantic Furniture Set' content pack). [20:06:48 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) Laundry Machines' content pack). [20:06:48 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) H&W Outdoor Furniture' content pack). [20:06:48 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Mouse Friends in the Forest' content pack). [20:06:48 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) Walk to the Desert Redux' content pack). [20:06:48 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:06:48 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) East Scarp' content pack). [20:06:48 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Cornucopia - More Crops' content pack). [20:06:48 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Bear Family - Custom NPCs' content pack). [20:06:48 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) H&W Farmers Market Core Set' content pack). [20:06:48 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Buildable Farmer's Market' content pack). [20:06:48 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) Button's Extra Books' content pack). [20:06:48 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Central Station content' content pack). [20:06:48 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Cheaper Pets' content pack). [20:06:48 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(NPC) Rodney O'Brien' content pack). [20:06:48 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Sword & Sorcery (CP)' content pack). [20:06:48 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Eli & Dylan' content pack). [20:06:48 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Fievel Goes East Scarp' content pack). [20:06:48 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Growable Forage and Crop Bushes' content pack). [20:06:48 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) H&W Decorative Plants Furniture Set' content pack). [20:06:48 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) Polyamory Sweet!' content pack). [20:06:48 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Lurking in the Dark' content pack). [20:06:48 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'MoreBooks' content pack). [20:06:48 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'NatureInValleyContent' content pack). [20:06:48 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Part of a Saloon Breakfast' content pack). [20:06:48 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Passerby Cemetery' content pack). [20:06:48 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) H&W Plant Lovers Furniture' content pack). [20:06:48 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'TDIT - Portraits for Vendors' content pack). [20:06:48 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Sunberry Village - Content Patcher' content pack). [20:06:48 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Ripley' content pack). [20:06:48 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Stardew Aquarium (CP)' content pack). [20:06:48 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) VPP Data' content pack). [20:06:48 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP)Volcano shop sells Dragon Tooth and more.' content pack). [20:06:48 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Cornucopia - More Crops' content pack). [20:06:48 TRACE SMAPI] Self Checkout edited Data/Shops. [20:06:48 TRACE SMAPI] Button's Extra Books edited Data/Shops. [20:06:48 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:06:48 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's Town Buildings' content pack). [20:06:48 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Stardew Valley Expanded' content pack). [20:06:48 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's Town Animals' content pack). [20:06:48 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the '(CP) Hat Mouse and Friends' content pack). [20:06:48 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's New Barn Animals' content pack). [20:06:48 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's New Coop Animals' content pack). [20:06:48 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's New Horses' content pack). [20:06:48 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's Seasonal Buildings' content pack). [20:06:48 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Seasonal Wedding Arch' content pack). [20:06:48 TRACE SMAPI] Vanilla Plus Professions edited LooseSprites/Cursors. [20:06:48 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors2 (for the 'Elle's Town Buildings' content pack). [20:06:48 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors2 (for the 'Elle's Town Animals' content pack). [20:06:48 TRACE SMAPI] Content Patcher edited TileSheets/animations (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:06:48 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Cornucopia - More Crops' content pack). [20:06:48 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Elle's New Barn Animals' content pack). [20:06:48 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Elle's New Coop Animals' content pack). [20:06:48 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Cuter Mines' content pack). [20:06:48 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Growable Forage and Crop Bushes' content pack). [20:06:48 TRACE SMAPI] Content Patcher edited TileSheets/ChairTiles (for the 'Stardew Valley Expanded' content pack). [20:06:48 TRACE SMAPI] Content Patcher edited Buildings/Mill (for the 'Lumisteria Buildings' content pack). [20:06:48 TRACE SMAPI] Content Patcher edited Buildings/Mill (for the 'Elle's Seasonal Buildings' content pack). [20:06:48 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:06:48 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:06:48 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:06:48 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the '(CP) I Fixed Him - Shane Dialogue Consistency' content pack). [20:06:48 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'TDIT - Portraits for Vendors' content pack). [20:06:48 TRACE SMAPI] Unlockable Bundles edited Data/AudioChanges. [20:06:48 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the 'Stardew Valley Expanded' content pack). [20:06:48 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:06:48 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the '(CP) East Scarp' content pack). [20:06:48 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the 'Always Raining in the Valley' content pack). [20:06:48 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the 'Bear Family - Custom NPCs' content pack). [20:06:48 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the '(NPC) Rodney O'Brien' content pack). [20:06:48 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the 'Sword & Sorcery (CP)' content pack). [20:06:48 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the 'Eli & Dylan' content pack). [20:06:48 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the 'Lurking in the Dark' content pack). [20:06:48 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the 'NatureInValleyContent' content pack). [20:06:48 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the 'Nora The Herpetologist' content pack). [20:06:48 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the 'Passerby Cemetery' content pack). [20:06:48 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the 'Sunberry Village - Content Patcher' content pack). [20:06:53 TRACE Polyamory Sweet Love] NPC.cs.3985 is set to "So...I heard you secretly gave {0} a gift today$n#$b#$c 0.5#Wonderful!$h#Thank you!$h" [20:06:53 TRACE SMAPI] Polyamory Sweet Love edited Strings/StringsFromCSFiles. [20:06:53 TRACE SMAPI] Polyamory Sweet Wedding edited Strings/StringsFromCSFiles. [20:06:53 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Stardew Valley Expanded' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the '(CP) Button's Extra Books' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'NPC Jasper' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Sword & Sorcery (CP)' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the '(CP) Polyamory Sweet!' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Lurking in the Dark' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Lavril - East Scarp NPC (King's Raid)' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Passerby Cemetery' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Sunberry Village - Content Patcher' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'The Last Smoluanu: A Dwarf Expansion' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the '(CP) VPP Data' content pack). [20:06:53 TRACE Unique Response Core] Edited NPC.cs.3962! [20:06:53 TRACE Unique Response Core] Edited NPC.cs.3963! [20:06:53 TRACE Unique Response Core] Edited NPC.cs.3980! [20:06:53 TRACE Unique Response Core] Edited NPC.cs.4001! [20:06:53 TRACE Unique Response Core] Edited NPC.cs.3956! [20:06:53 TRACE Unique Response Core] Edited NPC.cs.3957! [20:06:53 TRACE Unique Response Core] Edited NPC.cs.3958! [20:06:53 TRACE Unique Response Core] Edited NPC.cs.3959! [20:06:53 TRACE Unique Response Core] Edited NPC.cs.3960! [20:06:53 TRACE Unique Response Core] Edited NPC.cs.3961! [20:06:53 TRACE Unique Response Core] Edited NPC.cs.3965! [20:06:53 TRACE Unique Response Core] Edited NPC.cs.3966! [20:06:53 TRACE Unique Response Core] Edited NPC.cs.3967! [20:06:53 TRACE Unique Response Core] Edited NPC.cs.3968! [20:06:53 TRACE Unique Response Core] Edited NPC.cs.3970! [20:06:53 TRACE Unique Response Core] Edited NPC.cs.3971! [20:06:53 TRACE Unique Response Core] Edited NPC.cs.3972! [20:06:53 TRACE Unique Response Core] Edited NPC.cs.3973! [20:06:53 TRACE Unique Response Core] Edited NPC.cs.3974! [20:06:53 TRACE Unique Response Core] Edited NPC.cs.3975! [20:06:53 TRACE Unique Response Core] Edited NPC.cs.4274! [20:06:53 TRACE Unique Response Core] Edited NPC.cs.4275! [20:06:53 TRACE Unique Response Core] Edited NPC.cs.4276! [20:06:53 TRACE Unique Response Core] Edited NPC.cs.4277! [20:06:53 TRACE Unique Response Core] Edited NPC.cs.4278! [20:06:53 TRACE Unique Response Core] Edited NPC.cs.4279! [20:06:53 TRACE Unique Response Core] Edited NPC.cs.4280! [20:06:53 TRACE Unique Response Core] Edited NPC.cs.4281! [20:06:53 TRACE Unique Response Core] Edited NPC.cs.3985! [20:06:53 TRACE Unique Response Core] Edited NPC.cs.4439! [20:06:53 TRACE Unique Response Core] Edited NPC.cs.4440! [20:06:53 TRACE Unique Response Core] Edited NPC.cs.4441! [20:06:53 TRACE Unique Response Core] Edited NPC.cs.4442! [20:06:53 TRACE Unique Response Core] Edited NPC.cs.4443! [20:06:53 TRACE Unique Response Core] Edited NPC.cs.4444! [20:06:53 TRACE Unique Response Core] Edited NPC.cs.4445! [20:06:53 TRACE Unique Response Core] Edited NPC.cs.4447! [20:06:53 TRACE Unique Response Core] Edited NPC.cs.4448! [20:06:53 TRACE Unique Response Core] Edited NPC.cs.4449! [20:06:53 TRACE Unique Response Core] Edited NPC.cs.4452! [20:06:53 TRACE SMAPI] Unique Response Core edited Strings/StringsFromCSFiles. [20:06:53 TRACE SMAPI] Machine Terrain Framework edited Data/CraftingRecipes. [20:06:53 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Stardew Valley Expanded' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the '(CP) East Scarp' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the '(CP) Archaeology Skill' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Cornucopia - Artisan Machines' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Bear Family - Custom NPCs' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the '(CP) Binning Skill' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Sword & Sorcery (CP)' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'East Scarp NPCs' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Eli & Dylan' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Passerby Cemetery' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Sunberry Village - Content Patcher' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the '(CP) Socializing Skill' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Upper-grade' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the '(CP) VPP Data' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Witchy Decorations for Content Patcher' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the '(CP) Yet Another Cooking Skill' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Cornucopia - Artisan Machines' content pack). [20:06:53 TRACE SMAPI] Json Assets edited Data/CraftingRecipes. [20:06:53 TRACE SMAPI] Deep Woods edited Data/NPCGiftTastes. [20:06:53 TRACE SMAPI] NatureIntheValley edited Data/NPCGiftTastes. [20:06:53 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Stardew Valley Expanded' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the '(CP) I Fixed Him - Shane Dialogue Consistency' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the '(CP) Walk to the Desert Redux' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Always Raining in the Valley' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the '(CP) Archaeology Skill' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Cornucopia - More Crops' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Cornucopia - Artisan Machines' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Bear Family - Custom NPCs' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'NPC Jasper' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Juliet, Jessie and Lodging House' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the '(NPC) Rodney O'Brien' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Sword & Sorcery (CP)' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'East Scarp NPCs' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Eli & Dylan' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Fievel Goes East Scarp' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the '(CP) Polyamory Sweet!' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the '(CP) Large Void Eggs' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Lurking in the Dark' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Nora The Herpetologist' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Lavril - East Scarp NPC (King's Raid)' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Part of a Saloon Breakfast' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Passerby Cemetery' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Sunberry Village - Content Patcher' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Ripley' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'The Last Smoluanu: A Dwarf Expansion' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Wren the Plumber - Custom NPC' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the '(CP) Yet Another Cooking Skill' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/Locations. [20:06:53 TRACE SMAPI] Vanilla Plus Professions edited Data/Locations. [20:06:53 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Stardew Valley Expanded' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Mouse Friends in the Forest' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/Locations (for the '(CP) Walk to the Desert Redux' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Aimon's More Lively Farm Cave' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/Locations (for the '(CP) East Scarp' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Always Raining in the Valley' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Cornucopia - More Crops' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Cornucopia - Artisan Machines' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Bear Family - Custom NPCs' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'BossBattlesContent' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/Locations (for the '(CP) Button's Extra Books' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Central Station content' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'NPC Jasper' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Juliet, Jessie and Lodging House' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/Locations (for the '(NPC) Rodney O'Brien' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Sword & Sorcery (CP)' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'East Scarp NPCs' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Eli & Dylan' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Fievel Goes East Scarp' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Fishable Frogs' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Frontier Farm' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/Locations (for the '(CP) Polyamory Sweet!' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Island Cellar Update' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Lurking in the Dark' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'NatureInValleyContent' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Passerby Cemetery' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Sunberry Village - Content Patcher' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Stardew Aquarium (CP)' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/Locations (for the '(CP) VPP Data' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Wren the Plumber - Custom NPC' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Cornucopia - More Crops' content pack). [20:06:53 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Town. [20:06:53 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Beach. [20:06:53 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Mountain. [20:06:53 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Forest. [20:06:53 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Sewer. [20:06:53 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Custom_FableReef. [20:06:53 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Custom_ShearwaterBridge. [20:06:53 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Fellowclown.PC_OldGraveYard. [20:06:53 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Custom_SBV_SecretForest2. [20:06:53 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Custom_SBV_MinesFinal. [20:06:53 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Gervig91.StardewAquariumCP_ExteriorMuseum. [20:06:53 TRACE SMAPI] Stardew Aquarium Code edited Data/Locations. [20:06:53 TRACE SMAPI] Vanilla Plus Professions edited Data/FarmAnimals. [20:06:53 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the 'Stardew Valley Expanded' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the 'Bear Family - Custom NPCs' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the 'Sword & Sorcery (CP)' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the 'East Scarp NPCs' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the 'Eli & Dylan' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the '(CP) Large Void Eggs' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the 'Lurking in the Dark' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the 'Passerby Cemetery' content pack). [20:06:53 TRACE SMAPI] ExtraMachineConfig edited Data/Objects. [20:06:53 TRACE SMAPI] Item extensions edited Data/Objects. [20:06:53 TRACE SMAPI] NatureIntheValley edited Data/Objects. [20:06:53 TRACE SMAPI] Secret Note Framework edited Data/Objects. [20:06:53 TRACE SMAPI] Vanilla Plus Professions edited Data/Objects. [20:06:53 TRACE SMAPI] Profession Books edited Data/Objects. [20:06:53 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) VPP Data' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Stardew Valley Expanded' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Walk to the Desert Redux' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) East Scarp' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Always Raining in the Valley' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Archaeology Skill' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Cornucopia - More Crops' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Cornucopia - Artisan Machines' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Bear Family - Custom NPCs' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Binning Skill' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Button's Extra Books' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(NPC) Rodney O'Brien' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Sword & Sorcery (CP)' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Eli & Dylan' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Fishable Frogs' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Growable Forage and Crop Bushes' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Polyamory Sweet!' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Large Void Eggs' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Lurking in the Dark' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'MoreBooks' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Part of a Saloon Breakfast' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Passerby Cemetery' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Sunberry Village - Content Patcher' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Stardew Aquarium (CP)' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'The Last Smoluanu: A Dwarf Expansion' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Yet Another Cooking Skill' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Cornucopia - More Crops' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Cornucopia - Artisan Machines' content pack). [20:06:53 TRACE SMAPI] Json Assets edited Data/Objects. [20:06:53 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Stardew Valley Expanded' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Mouse Friends in the Forest' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/Characters (for the '(CP) Walk to the Desert Redux' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Always Raining in the Valley' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Bear Family - Custom NPCs' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'NPC Jasper' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Juliet, Jessie and Lodging House' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/Characters (for the '(NPC) Rodney O'Brien' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Sword & Sorcery (CP)' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'East Scarp NPCs' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Eli & Dylan' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Fievel Goes East Scarp' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/Characters (for the '(CP) Polyamory Sweet!' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Lurking in the Dark' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'NatureInValleyContent' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Nora The Herpetologist' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Lavril - East Scarp NPC (King's Raid)' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Passerby Cemetery' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'TDIT - Portraits for Vendors' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Sunberry Village - Content Patcher' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Ripley' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Stardew Aquarium (CP)' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'The Last Smoluanu: A Dwarf Expansion' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Wren the Plumber - Custom NPC' content pack). [20:06:53 TRACE SMAPI] Custom NPC Exclusions loaded asset 'Data/CustomNPCExclusions'. [20:06:53 TRACE SMAPI] Content Patcher edited Data/CustomNPCExclusions (for the 'Juliet, Jessie and Lodging House' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/CustomNPCExclusions (for the 'Sword & Sorcery (CP)' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/CustomNPCExclusions (for the 'East Scarp NPCs' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Data/CustomNPCExclusions (for the 'Stardew Aquarium (CP)' content pack). [20:06:53 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters. [20:06:53 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters. [20:06:53 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters. [20:06:53 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters. [20:06:53 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters. [20:06:53 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters. [20:06:53 TRACE SMAPI] Invalidated 25 asset names (Buildings/Mill, CustomCompanions/Companions/skellady.SBVCC.SBVRaccoon, CustomCompanions/Companions/TenebrousNova.EliDylanCC.SootInside, Data/AudioChanges, Data/Characters, Data/CraftingRecipes, Data/CustomNPCExclusions, Data/FarmAnimals, Data/GarbageCans, Data/Locations, Data/NPCGiftTastes, Data/Objects, Data/PassiveFestivals, Data/Shops, Data/TriggerActions, LooseSprites/Cursors, LooseSprites/Cursors2, Maps/springobjects, Maps/townInterior, spacechase0.SpaceCore/CraftingRecipeOverrides, Strings/StringsFromCSFiles, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark, TileSheets/animations, TileSheets/ChairTiles). Propagated 18 core assets (Buildings/Mill, Data/AudioChanges, Data/Characters, Data/CraftingRecipes, Data/FarmAnimals, Data/Locations, Data/NPCGiftTastes, Data/Objects, Data/TriggerActions, LooseSprites/Cursors, LooseSprites/Cursors2, Maps/springobjects, Maps/townInterior, Strings/StringsFromCSFiles, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark, TileSheets/animations, TileSheets/ChairTiles). [20:06:53 TRACE SMAPI] Synchronizing 'Load_LoadForNewGame' task... [20:06:53 TRACE Json Assets] Loading stuff early (really super early) [20:06:53 TRACE SMAPI] Content Patcher edited LooseSprites/emojis (for the 'Stardew Valley Expanded' content pack). [20:06:53 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:06:53 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:06:53 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:06:53 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack). [20:06:53 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack). [20:06:54 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:06:54 TRACE SMAPI] Content Patcher edited Maps/spring_beach (for the 'Elle's Town Buildings' content pack). [20:06:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_SVE_Tilesheet2' (for the 'Stardew Valley Expanded' content pack). [20:06:54 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:06:54 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Town Buildings' content pack). [20:06:54 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Stardew Valley Expanded' content pack). [20:06:54 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Town Animals' content pack). [20:06:54 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Juliet, Jessie and Lodging House' content pack). [20:06:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_extras' (for the 'Stardew Valley Expanded' content pack). [20:06:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_SVEbuildingShadow' (for the 'Stardew Valley Expanded' content pack). [20:06:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/Farm_FrontierFarm' (for the 'Frontier Farm' content pack). [20:06:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_Waterfalls' (for the 'Stardew Valley Expanded' content pack). [20:06:55 TRACE SMAPI] Content Patcher edited Maps/Farm_FrontierFarm (for the 'Frontier Farm' content pack). [20:06:55 TRACE SMAPI] Content Patcher edited Maps/Farm_FrontierFarm (for the 'Integrated Minecarts (CP Component)' content pack). [20:06:55 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:06:56 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack). [20:06:56 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack). [20:06:56 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack). [20:06:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/zGrandpasFarm_CanopyShadow' (for the 'Stardew Valley Expanded' content pack). [20:06:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/zGrandpasFarm_UnderCanopyShadow' (for the 'Stardew Valley Expanded' content pack). [20:06:56 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:06:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_extras' (for the 'Stardew Valley Expanded' content pack). [20:06:56 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:06:56 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Town Buildings' content pack). [20:06:56 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Stardew Valley Expanded' content pack). [20:06:56 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Town Animals' content pack). [20:06:56 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Juliet, Jessie and Lodging House' content pack). [20:06:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_SVEbuildingShadow' (for the 'Stardew Valley Expanded' content pack). [20:06:56 TRACE SMAPI] Content Patcher edited Maps/Farm_FrontierFarm (for the 'Stardew Valley Expanded' content pack). [20:06:56 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:06:56 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack). [20:06:56 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack). [20:06:56 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack). [20:06:56 TRACE SMAPI] Content Patcher edited Maps/Farm_FrontierFarm (for the 'Integrated Minecarts (CP Component)' content pack). [20:06:56 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:06:57 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack). [20:06:57 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack). [20:06:57 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack). [20:06:57 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:06:57 TRACE SMAPI] Content Patcher edited Maps/spring_beach (for the 'Elle's Town Buildings' content pack). [20:06:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_SVE_Tilesheet2' (for the 'Stardew Valley Expanded' content pack). [20:06:57 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:06:57 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Town Buildings' content pack). [20:06:57 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Stardew Valley Expanded' content pack). [20:06:57 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Town Animals' content pack). [20:06:57 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Juliet, Jessie and Lodging House' content pack). [20:06:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_extras' (for the 'Stardew Valley Expanded' content pack). [20:06:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_SVEbuildingShadow' (for the 'Stardew Valley Expanded' content pack). [20:06:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/zGrandpasFarm_CanopyShadow' (for the 'Stardew Valley Expanded' content pack). [20:06:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/zGrandpasFarm_UnderCanopyShadow' (for the 'Stardew Valley Expanded' content pack). [20:06:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_Waterfalls' (for the 'Stardew Valley Expanded' content pack). [20:06:57 TRACE SMAPI] Content Patcher edited Maps/FarmHouse (for the 'Passerby Cemetery' content pack). [20:06:57 TRACE SMAPI] Content Patcher edited Maps/Mines/mine (for the 'Cuter Mines' content pack). [20:06:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_aimon_minefix1_spring' (for the 'Aimon's More Lively Farm Cave' content pack). [20:06:57 TRACE SMAPI] Content Patcher edited Maps/z_aimon_minefix1_spring (for the 'Aimon's More Lively Farm Cave' content pack). [20:06:57 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:06:57 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack). [20:06:57 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack). [20:06:57 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack). [20:06:57 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:06:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/FarmCave' (for the 'Aimon's More Lively Farm Cave' content pack). [20:06:57 TRACE SMAPI] Content Patcher edited Maps/Mines/mine (for the 'Cuter Mines' content pack). [20:06:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_aimon_minefix1_spring' (for the 'Aimon's More Lively Farm Cave' content pack). [20:06:57 TRACE SMAPI] Content Patcher edited Maps/z_aimon_minefix1_spring (for the 'Aimon's More Lively Farm Cave' content pack). [20:06:57 TRACE SMAPI] Content Patcher edited Maps/spring_Shadows (for the 'Elle's Town Buildings' content pack). [20:06:57 TRACE SMAPI] Content Patcher edited Maps/spring_beach (for the 'Elle's Town Buildings' content pack). [20:06:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_SVE_Tilesheet2' (for the 'Stardew Valley Expanded' content pack). [20:06:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/Town' (for the 'Stardew Valley Expanded' content pack). [20:06:57 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Stardew Valley Expanded' content pack). [20:06:57 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:06:57 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack). [20:06:57 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack). [20:06:57 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack). [20:06:57 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:06:58 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Town Buildings' content pack). [20:06:58 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Stardew Valley Expanded' content pack). [20:06:58 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Town Animals' content pack). [20:06:58 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Juliet, Jessie and Lodging House' content pack). [20:06:58 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:06:58 TRACE SMAPI] Content Patcher edited Maps/spring_Shadows (for the 'Elle's Town Buildings' content pack). [20:06:58 TRACE SMAPI] Content Patcher edited Maps/spring_beach (for the 'Elle's Town Buildings' content pack). [20:06:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_extras' (for the 'Stardew Valley Expanded' content pack). [20:06:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_SVEbuildingShadow' (for the 'Stardew Valley Expanded' content pack). [20:06:58 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'NPC Jasper' content pack). [20:06:58 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:06:58 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack). [20:06:58 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack). [20:06:58 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack). [20:06:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_extras' (for the 'Stardew Valley Expanded' content pack). [20:06:58 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Juliet, Jessie and Lodging House' content pack). [20:06:58 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Eli & Dylan' content pack). [20:06:58 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Integrated Minecarts (CP Component)' content pack). [20:06:58 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:06:58 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack). [20:06:58 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack). [20:06:58 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack). [20:06:58 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:06:58 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Town Buildings' content pack). [20:06:58 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Stardew Valley Expanded' content pack). [20:06:58 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Town Animals' content pack). [20:06:58 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Juliet, Jessie and Lodging House' content pack). [20:06:58 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:06:58 TRACE SMAPI] Content Patcher edited Maps/spring_beach (for the 'Elle's Town Buildings' content pack). [20:06:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_extras' (for the 'Stardew Valley Expanded' content pack). [20:06:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_Xiddav' (for the 'Xiddav's Tilesheet' content pack). [20:06:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_SVEbuildingShadow' (for the 'Stardew Valley Expanded' content pack). [20:06:58 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Xiddav's Little Red School House' content pack). [20:06:58 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Part of a Saloon Breakfast' content pack). [20:06:58 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:06:58 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack). [20:06:58 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack). [20:06:58 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack). [20:06:58 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:06:58 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:06:58 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Town Buildings' content pack). [20:06:58 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Stardew Valley Expanded' content pack). [20:06:58 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Town Animals' content pack). [20:06:58 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Juliet, Jessie and Lodging House' content pack). [20:06:58 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Sunberry Village - Content Patcher' content pack). [20:06:58 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'SmolHooman's Wild Animals' content pack). [20:06:58 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Integrated Minecarts (CP Component)' content pack). [20:06:58 TRACE SMAPI] Binning Skill edited Maps/Town. [20:06:59 TRACE SMAPI] Content Patcher edited Maps/spring_Shadows (for the 'Elle's Town Buildings' content pack). [20:06:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_Xiddav' (for the 'Xiddav's Tilesheet' content pack). [20:06:59 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:06:59 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the '(CP) I Fixed Him - Shane Dialogue Consistency' content pack). [20:06:59 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'TDIT - Portraits for Vendors' content pack). [20:06:59 TRACE SMAPI] Content Patcher edited Maps/townInterior_2 (for the '(CP) I Fixed Him - Shane Dialogue Consistency' content pack). [20:06:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaFurniture' (for the 'Stardew Valley Expanded' content pack). [20:06:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaWallsAndFloors' (for the 'Stardew Valley Expanded' content pack). [20:06:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/JoshHouse' (for the 'Stardew Valley Expanded' content pack). [20:06:59 TRACE SMAPI] Content Patcher edited Maps/JoshHouse (for the 'Stardew Valley Expanded' content pack). [20:06:59 TRACE SMAPI] Content Patcher edited Maps/townInterior_2 (for the '(CP) I Fixed Him - Shane Dialogue Consistency' content pack). [20:06:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaFurniture' (for the 'Stardew Valley Expanded' content pack). [20:06:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaWallsAndFloors' (for the 'Stardew Valley Expanded' content pack). [20:06:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/HaleyHouse' (for the 'Stardew Valley Expanded' content pack). [20:06:59 TRACE SMAPI] Content Patcher edited Maps/HaleyHouse (for the 'Stardew Valley Expanded' content pack). [20:06:59 TRACE SMAPI] Content Patcher edited Maps/HaleyHouse (for the 'Cornucopia - Artisan Machines' content pack). [20:06:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/SamHouse' (for the 'Stardew Valley Expanded' content pack). [20:06:59 TRACE SMAPI] Content Patcher edited Maps/SamHouse (for the 'Stardew Valley Expanded' content pack). [20:06:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaCraftables' (for the 'Stardew Valley Expanded' content pack). [20:06:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaSpringObjects' (for the 'Stardew Valley Expanded' content pack). [20:06:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/Blacksmith' (for the 'Stardew Valley Expanded' content pack). [20:06:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaCraftables' (for the 'Stardew Valley Expanded' content pack). [20:06:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaSpringObjects' (for the 'Stardew Valley Expanded' content pack). [20:06:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/ManorHouse' (for the 'Stardew Valley Expanded' content pack). [20:06:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/SeedShop' (for the 'Stardew Valley Expanded' content pack). [20:06:59 TRACE SMAPI] Content Patcher edited Maps/SeedShop (for the 'Stardew Valley Expanded' content pack). [20:06:59 TRACE SMAPI] Binning Skill edited Maps/SeedShop. [20:06:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/Arcade_Couch' (for the 'Stardew Valley Expanded' content pack). [20:06:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/Saloon' (for the 'Stardew Valley Expanded' content pack). [20:06:59 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:06:59 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the '(CP) I Fixed Him - Shane Dialogue Consistency' content pack). [20:06:59 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'TDIT - Portraits for Vendors' content pack). [20:06:59 TRACE SMAPI] Content Patcher edited Maps/townInterior_2 (for the '(CP) I Fixed Him - Shane Dialogue Consistency' content pack). [20:06:59 TRACE SMAPI] Content Patcher edited Maps/Saloon (for the 'Part of a Saloon Breakfast' content pack). [20:06:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/Arcade_Couch' (for the 'Stardew Valley Expanded' content pack). [20:06:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/Trailer' (for the 'Stardew Valley Expanded' content pack). [20:06:59 TRACE SMAPI] Content Patcher edited Maps/Trailer (for the 'Stardew Valley Expanded' content pack). [20:06:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/Hospital' (for the 'Stardew Valley Expanded' content pack). [20:06:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/HarveyRoom' (for the 'Stardew Valley Expanded' content pack). [20:06:59 TRACE SMAPI] Content Patcher edited Maps/HarveyRoom (for the 'Stardew Valley Expanded' content pack). [20:06:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/Beach' (for the 'Stardew Valley Expanded' content pack). [20:06:59 TRACE SMAPI] Content Patcher edited Maps/Beach (for the 'Stardew Valley Expanded' content pack). [20:06:59 TRACE SMAPI] Content Patcher edited Maps/Beach (for the 'Sunberry Village - Content Patcher' content pack). [20:06:59 TRACE SMAPI] Content Patcher edited Maps/Beach (for the 'SmolHooman's Wild Animals' content pack). [20:06:59 TRACE SMAPI] Binning Skill edited Maps/Beach. [20:06:59 TRACE SMAPI] Content Patcher edited Data/Fish (for the 'Stardew Valley Expanded' content pack). [20:06:59 TRACE SMAPI] Content Patcher edited Data/Fish (for the '(CP) East Scarp' content pack). [20:06:59 TRACE SMAPI] Content Patcher edited Data/Fish (for the 'Cornucopia - Artisan Machines' content pack). [20:06:59 TRACE SMAPI] Content Patcher edited Data/Fish (for the 'Bear Family - Custom NPCs' content pack). [20:06:59 TRACE SMAPI] Content Patcher edited Data/Fish (for the 'Sword & Sorcery (CP)' content pack). [20:06:59 TRACE SMAPI] Content Patcher edited Data/Fish (for the 'Eli & Dylan' content pack). [20:06:59 TRACE SMAPI] Content Patcher edited Data/Fish (for the 'Fishable Frogs' content pack). [20:06:59 TRACE SMAPI] Content Patcher edited Data/Fish (for the 'Passerby Cemetery' content pack). [20:06:59 TRACE SMAPI] Content Patcher edited Data/Fish (for the 'Sunberry Village - Content Patcher' content pack). [20:06:59 TRACE SMAPI] Content Patcher edited Data/Fish (for the 'Stardew Aquarium (CP)' content pack). [20:06:59 TRACE Item extensions] Checking spawns made at Pelican Beach [20:06:59 TRACE SMAPI] Content Patcher edited Maps/night_market_tilesheet_objects (for the 'Elle's Town Buildings' content pack). [20:06:59 TRACE SMAPI] Content Patcher edited Maps/night_market_tilesheet_objects (for the 'Elle's Town Animals' content pack). [20:06:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/Beach-NightMarket' (for the 'Stardew Valley Expanded' content pack). [20:06:59 TRACE SMAPI] Content Patcher edited Maps/night_market_tilesheet_objects (for the 'Elle's Town Buildings' content pack). [20:06:59 TRACE SMAPI] Content Patcher edited Maps/night_market_tilesheet_objects (for the 'Elle's Town Animals' content pack). [20:06:59 TRACE SMAPI] Content Patcher edited Maps/Beach-NightMarket (for the 'Passerby Cemetery' content pack). [20:06:59 TRACE SMAPI] Content Patcher edited Maps/night_market_tilesheet_objects (for the 'Elle's Town Buildings' content pack). [20:06:59 TRACE SMAPI] Content Patcher edited Maps/night_market_tilesheet_objects (for the 'Elle's Town Animals' content pack). [20:06:59 TRACE Item extensions] Checking spawns made at BeachNightMarket [20:06:59 TRACE SMAPI] Content Patcher edited Maps/ElliottHouse (for the 'SmolHooman's Wild Animals' content pack). [20:06:59 TRACE SMAPI] Content Patcher edited Maps/ElliottHouse (for the 'Stardew Valley Expanded' content pack). [20:06:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/Mountain' (for the 'Stardew Valley Expanded' content pack). [20:06:59 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the 'Stardew Valley Expanded' content pack). [20:06:59 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:06:59 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack). [20:06:59 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack). [20:06:59 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack). [20:06:59 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the '(CP) East Scarp' content pack). [20:06:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_gunnar shop' (for the 'Bear Family - Custom NPCs' content pack). [20:06:59 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the 'Bear Family - Custom NPCs' content pack). [20:06:59 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the 'Integrated Minecarts (CP Component)' content pack). [20:06:59 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:06:59 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack). [20:06:59 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack). [20:06:59 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack). [20:06:59 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:06:59 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the 'Passerby Cemetery' content pack). [20:06:59 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the 'SmolHooman's Wild Animals' content pack). [20:06:59 TRACE SMAPI] Binning Skill edited Maps/Mountain. [20:06:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_gunnar shop' (for the 'Bear Family - Custom NPCs' content pack). [20:06:59 TRACE Item extensions] Checking spawns made at Mountains [20:06:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/ScienceHouse' (for the 'Stardew Valley Expanded' content pack). [20:06:59 TRACE SMAPI] Content Patcher edited Maps/ScienceHouse (for the 'Stardew Valley Expanded' content pack). [20:06:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/SebastianRoom' (for the 'Stardew Valley Expanded' content pack). [20:06:59 TRACE SMAPI] Content Patcher edited Maps/SebastianRoom (for the 'Stardew Valley Expanded' content pack). [20:06:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/Forest' (for the 'Stardew Valley Expanded' content pack). [20:07:00 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Stardew Valley Expanded' content pack). [20:07:00 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:07:00 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack). [20:07:00 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack). [20:07:00 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack). [20:07:00 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Mouse Friends in the Forest' content pack). [20:07:00 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Frontier Farm' content pack). [20:07:00 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Integrated Minecarts (CP Component)' content pack). [20:07:00 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'SmolHooman's Wild Animals' content pack). [20:07:00 TRACE SMAPI] Binning Skill edited Maps/Forest. [20:07:00 TRACE Item extensions] Checking spawns made at Cindersap Forest [20:07:00 TRACE SMAPI] Content Patcher edited Animals/BabyBrown Cow (for the 'Elle's New Barn Animals' content pack). [20:07:00 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_WizardTowerLights' (for the 'Stardew Valley Expanded' content pack). [20:07:00 TRACE SMAPI] Content Patcher loaded asset 'Maps/WizardHouse' (for the 'Stardew Valley Expanded' content pack). [20:07:00 TRACE SMAPI] Content Patcher edited Maps/WizardHouse (for the 'Stardew Valley Expanded' content pack). [20:07:00 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_WizardTowerLights' (for the 'Stardew Valley Expanded' content pack). [20:07:00 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_FireLight' (for the 'Stardew Valley Expanded' content pack). [20:07:00 TRACE SMAPI] Content Patcher loaded asset 'Maps/AnimalShop' (for the 'Stardew Valley Expanded' content pack). [20:07:00 TRACE SMAPI] Content Patcher edited Maps/AnimalShop (for the 'Stardew Valley Expanded' content pack). [20:07:00 TRACE SMAPI] Content Patcher edited Maps/AnimalShop (for the 'Cornucopia - Artisan Machines' content pack). [20:07:00 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_FireLight' (for the 'Stardew Valley Expanded' content pack). [20:07:00 TRACE SMAPI] Content Patcher loaded asset 'Maps/LeahHouse' (for the 'Stardew Valley Expanded' content pack). [20:07:00 TRACE SMAPI] Content Patcher edited Maps/LeahHouse (for the 'Stardew Valley Expanded' content pack). [20:07:00 TRACE SMAPI] Content Patcher loaded asset 'Maps/BusStop' (for the 'Stardew Valley Expanded' content pack). [20:07:00 TRACE SMAPI] Content Patcher edited Maps/BusStop (for the 'Stardew Valley Expanded' content pack). [20:07:00 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:07:00 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack). [20:07:00 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack). [20:07:00 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack). [20:07:00 TRACE SMAPI] Content Patcher edited Maps/BusStop (for the '(CP) Walk to the Desert Redux' content pack). [20:07:00 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:07:00 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the '(CP) I Fixed Him - Shane Dialogue Consistency' content pack). [20:07:00 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'TDIT - Portraits for Vendors' content pack). [20:07:00 TRACE SMAPI] Content Patcher edited Maps/townInterior_2 (for the '(CP) I Fixed Him - Shane Dialogue Consistency' content pack). [20:07:00 TRACE SMAPI] Content Patcher edited Maps/BusStop (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:07:00 TRACE SMAPI] Content Patcher edited Maps/BusStop (for the 'Frontier Farm' content pack). [20:07:00 TRACE SMAPI] Content Patcher edited Maps/BusStop (for the 'SmolHooman's Wild Animals' content pack). [20:07:00 TRACE SMAPI] Binning Skill edited Maps/BusStop. [20:07:00 TRACE SMAPI] Content Patcher loaded asset 'Maps/Pathoschild.CentralStation_Tiles' (for the 'Central Station content' content pack). [20:07:00 TRACE SMAPI] Content Patcher loaded asset 'Mods/Pathoschild.CentralStation/TicketMachine' (for the 'Central Station content' content pack). [20:07:00 TRACE SMAPI] Central Station edited Maps/BusStop. [20:07:00 TRACE SMAPI] Content Patcher loaded asset 'Maps/Pathoschild.CentralStation_Tiles' (for the 'Central Station content' content pack). [20:07:00 TRACE Item extensions] Checking spawns made at Bus Stop [20:07:00 TRACE SMAPI] Content Patcher edited Maps/Mines/mine (for the 'Cuter Mines' content pack). [20:07:00 TRACE SMAPI] Content Patcher loaded asset 'Maps/Mine' (for the 'Stardew Valley Expanded' content pack). [20:07:00 TRACE SMAPI] Content Patcher edited Maps/Mines/mine (for the 'Cuter Mines' content pack). [20:07:00 TRACE SMAPI] Content Patcher edited Maps/Mine (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:07:00 TRACE SMAPI] Content Patcher edited Maps/Mines/mine (for the 'Cuter Mines' content pack). [20:07:00 TRACE SMAPI] Content Patcher loaded asset 'Maps/cave_daisyextras' (for the 'DaisyNiko's Tilesheets' content pack). [20:07:00 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:07:00 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the '(CP) I Fixed Him - Shane Dialogue Consistency' content pack). [20:07:00 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'TDIT - Portraits for Vendors' content pack). [20:07:00 TRACE SMAPI] Content Patcher edited Maps/Mine (for the 'NPC Jasper' content pack). [20:07:00 TRACE SMAPI] Content Patcher edited Maps/Mine (for the 'Integrated Minecarts (CP Component)' content pack). [20:07:00 TRACE SMAPI] Content Patcher edited Maps/Mines/mine (for the 'Cuter Mines' content pack). [20:07:00 TRACE SMAPI] Content Patcher loaded asset 'Maps/cave_daisyextras' (for the 'DaisyNiko's Tilesheets' content pack). [20:07:00 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:07:00 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the '(CP) I Fixed Him - Shane Dialogue Consistency' content pack). [20:07:00 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'TDIT - Portraits for Vendors' content pack). [20:07:00 TRACE SMAPI] Content Patcher edited Maps/Mine (for the 'The Last Smoluanu: A Dwarf Expansion' content pack). [20:07:01 TRACE SMAPI] Content Patcher loaded asset 'Maps/cave_daisyextras' (for the 'DaisyNiko's Tilesheets' content pack). [20:07:01 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:07:01 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack). [20:07:01 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack). [20:07:01 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack). [20:07:01 TRACE SMAPI] Content Patcher loaded asset 'Maps/Sewer' (for the 'CP Nicer Sewer' content pack). [20:07:01 TRACE SMAPI] Content Patcher edited Maps/Sewer (for the 'CP Nicer Sewer' content pack). [20:07:01 TRACE SMAPI] Content Patcher edited Maps/Sewer (for the '(CP) East Scarp' content pack). [20:07:01 TRACE SMAPI] Binning Skill edited Maps/BugLand. [20:07:01 TRACE SMAPI] Content Patcher edited Maps/DesertTiles (for the 'Elle's Town Buildings' content pack). [20:07:01 TRACE SMAPI] Content Patcher loaded asset 'Maps/Desert' (for the 'Stardew Valley Expanded' content pack). [20:07:01 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaFlooring' (for the 'Stardew Valley Expanded' content pack). [20:07:01 TRACE SMAPI] Content Patcher loaded asset 'Maps/CastleVillage_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [20:07:01 TRACE SMAPI] Content Patcher edited Maps/Desert (for the 'Stardew Valley Expanded' content pack). [20:07:01 TRACE SMAPI] Content Patcher edited Maps/Desert (for the '(CP) Walk to the Desert Redux' content pack). [20:07:01 TRACE SMAPI] Content Patcher edited Maps/DesertTiles (for the 'Elle's Town Buildings' content pack). [20:07:01 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaCraftables' (for the 'Stardew Valley Expanded' content pack). [20:07:01 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaFlooring' (for the 'Stardew Valley Expanded' content pack). [20:07:01 TRACE SMAPI] Content Patcher loaded asset 'Maps/CastleVillage_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [20:07:01 TRACE SMAPI] Content Patcher edited Maps/Desert (for the 'Frontier Farm' content pack). [20:07:01 TRACE SMAPI] Content Patcher edited Maps/DesertTiles (for the 'Elle's Town Buildings' content pack). [20:07:01 TRACE SMAPI] Content Patcher edited Maps/Desert (for the 'Integrated Minecarts (CP Component)' content pack). [20:07:01 TRACE SMAPI] Content Patcher edited Maps/Desert (for the 'SmolHooman's Wild Animals' content pack). [20:07:01 TRACE SMAPI] Binning Skill edited Maps/Desert. [20:07:01 TRACE SMAPI] Content Patcher edited Maps/DesertTiles (for the 'Elle's Town Buildings' content pack). [20:07:01 TRACE SMAPI] Content Patcher loaded asset 'Maps/CastleVillage_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [20:07:01 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaFlooring' (for the 'Stardew Valley Expanded' content pack). [20:07:01 TRACE SMAPI] Content Patcher loaded asset 'Maps/Club' (for the 'Stardew Valley Expanded' content pack). [20:07:01 TRACE SMAPI] Binning Skill edited Maps/Club. [20:07:01 TRACE SMAPI] Content Patcher loaded asset 'Maps/SandyHouse' (for the 'Stardew Valley Expanded' content pack). [20:07:01 TRACE SMAPI] Content Patcher edited Maps/SandyHouse (for the 'Stardew Valley Expanded' content pack). [20:07:01 TRACE SMAPI] Content Patcher loaded asset 'Maps/ArchaeologyHouse' (for the 'Stardew Valley Expanded' content pack). [20:07:01 TRACE SMAPI] Content Patcher edited Maps/ArchaeologyHouse (for the 'Stardew Valley Expanded' content pack). [20:07:01 TRACE SMAPI] Content Patcher edited Maps/ArchaeologyHouse (for the 'NPC Jasper' content pack). [20:07:01 TRACE SMAPI] Content Patcher edited Maps/ArchaeologyHouse (for the 'East Scarp NPCs' content pack). [20:07:01 TRACE SMAPI] Content Patcher loaded asset 'Maps/WizardHouseBasement' (for the 'Stardew Valley Expanded' content pack). [20:07:01 TRACE SMAPI] Content Patcher loaded asset 'Maps/AdventureGuild' (for the 'Stardew Valley Expanded' content pack). [20:07:01 TRACE SMAPI] Content Patcher edited Maps/AdventureGuild (for the 'Stardew Valley Expanded' content pack). [20:07:01 TRACE SMAPI] Content Patcher edited Maps/AdventureGuild (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:07:01 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_RedBaneberry_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [20:07:01 TRACE SMAPI] Content Patcher loaded asset 'Maps/Woods' (for the 'Stardew Valley Expanded' content pack). [20:07:01 TRACE SMAPI] Deep Woods edited Maps/Woods. [20:07:01 TRACE SMAPI] Visible Fish loaded asset 'Maps/VFStatue'. [20:07:01 TRACE SMAPI] Visible Fish edited Maps/Woods. [20:07:01 TRACE SMAPI] Content Patcher edited Maps/Woods (for the 'Stardew Valley Expanded' content pack). [20:07:01 TRACE SMAPI] Content Patcher edited Maps/Woods (for the 'Frontier Farm' content pack). [20:07:01 TRACE SMAPI] Content Patcher edited Maps/Woods (for the 'Integrated Minecarts (CP Component)' content pack). [20:07:01 TRACE SMAPI] Content Patcher edited Maps/Woods (for the 'SmolHooman's Wild Animals' content pack). [20:07:01 TRACE SMAPI] Binning Skill edited Maps/Woods. [20:07:01 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_RedBaneberry_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [20:07:01 TRACE SMAPI] Visible Fish loaded asset 'Maps/VFStatue'. [20:07:01 TRACE Item extensions] Checking spawns made at Secret Woods [20:07:01 TRACE SMAPI] Content Patcher loaded asset 'Maps/Railroad' (for the 'Stardew Valley Expanded' content pack). [20:07:01 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_GrampletonSuburbsTilesheet' (for the 'Stardew Valley Expanded' content pack). [20:07:01 TRACE SMAPI] Content Patcher edited Maps/Railroad (for the 'Stardew Valley Expanded' content pack). [20:07:01 TRACE SMAPI] Content Patcher edited Maps/Railroad (for the 'Integrated Minecarts (CP Component)' content pack). [20:07:01 TRACE SMAPI] Content Patcher edited Maps/Railroad (for the 'SmolHooman's Wild Animals' content pack). [20:07:01 TRACE SMAPI] Binning Skill edited Maps/Railroad. [20:07:01 TRACE SMAPI] Central Station edited Maps/Railroad. [20:07:01 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_GrampletonSuburbsTilesheet' (for the 'Stardew Valley Expanded' content pack). [20:07:01 TRACE SMAPI] Content Patcher edited Maps/witchSwampTiles (for the 'Elle's Town Buildings' content pack). [20:07:01 TRACE SMAPI] Content Patcher edited Maps/WitchSwamp (for the 'Stardew Valley Expanded' content pack). [20:07:01 TRACE SMAPI] Binning Skill edited Maps/WitchSwamp. [20:07:01 TRACE SMAPI] Content Patcher edited Maps/witchSwampTiles (for the 'Elle's Town Buildings' content pack). [20:07:01 TRACE SMAPI] Content Patcher edited Maps/WitchHut (for the 'Stardew Valley Expanded' content pack). [20:07:01 TRACE SMAPI] Content Patcher edited Maps/Mines/mine_dark (for the 'Cuter Mines' content pack). [20:07:01 TRACE SMAPI] Content Patcher edited Maps/WitchWarpCave (for the 'Stardew Valley Expanded' content pack). [20:07:01 TRACE SMAPI] Content Patcher edited Maps/Mines/mine_dark (for the 'Cuter Mines' content pack). [20:07:01 TRACE SMAPI] Content Patcher loaded asset 'Maps/Summit' (for the 'Stardew Valley Expanded' content pack). [20:07:01 TRACE SMAPI] Content Patcher loaded asset 'Maps/FishShop' (for the 'Stardew Valley Expanded' content pack). [20:07:01 TRACE SMAPI] Content Patcher loaded asset 'Maps/JojaMart' (for the 'Stardew Valley Expanded' content pack). [20:07:01 TRACE SMAPI] Content Patcher edited Maps/JojaMart (for the 'Stardew Valley Expanded' content pack). [20:07:02 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:07:02 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the '(CP) I Fixed Him - Shane Dialogue Consistency' content pack). [20:07:02 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'TDIT - Portraits for Vendors' content pack). [20:07:02 TRACE SMAPI] Content Patcher edited Maps/JojaMart (for the 'Juliet, Jessie and Lodging House' content pack). [20:07:02 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:07:02 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the '(CP) I Fixed Him - Shane Dialogue Consistency' content pack). [20:07:02 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'TDIT - Portraits for Vendors' content pack). [20:07:02 TRACE SMAPI] Content Patcher edited Maps/JojaMart (for the 'Joja Clearance Bin CP' content pack). [20:07:02 TRACE SMAPI] Content Patcher edited Maps/JojaMart (for the 'TDIT - Portraits for Vendors' content pack). [20:07:02 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:07:02 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the '(CP) I Fixed Him - Shane Dialogue Consistency' content pack). [20:07:02 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'TDIT - Portraits for Vendors' content pack). [20:07:02 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:07:02 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack). [20:07:02 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack). [20:07:02 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack). [20:07:02 TRACE SMAPI] Content Patcher loaded asset 'Maps/Greenhouse' (for the 'Ellie's Ideal Greenhouse' content pack). [20:07:02 TRACE SMAPI] Content Patcher edited Maps/SkullCave (for the 'Stardew Valley Expanded' content pack). [20:07:02 TRACE SMAPI] Content Patcher edited Maps/Mines/mine_desert (for the 'Cuter Mines' content pack). [20:07:02 TRACE SMAPI] Content Patcher edited Maps/spring_monsterGraveTiles (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:07:02 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Cornucopia - More Crops' content pack). [20:07:02 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Elle's New Barn Animals' content pack). [20:07:02 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Elle's New Coop Animals' content pack). [20:07:02 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Cuter Mines' content pack). [20:07:02 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Growable Forage and Crop Bushes' content pack). [20:07:02 TRACE SMAPI] Content Patcher loaded asset 'Maps/Backwoods' (for the 'Stardew Valley Expanded' content pack). [20:07:02 TRACE SMAPI] Content Patcher edited Maps/Backwoods (for the 'Stardew Valley Expanded' content pack). [20:07:02 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_wtd_tilesheet' (for the '(CP) Walk to the Desert Redux' content pack). [20:07:02 TRACE SMAPI] Content Patcher edited Maps/Backwoods (for the '(CP) Walk to the Desert Redux' content pack). [20:07:02 TRACE SMAPI] Content Patcher edited Maps/Backwoods (for the 'SmolHooman's Wild Animals' content pack). [20:07:02 TRACE SMAPI] Binning Skill edited Maps/Backwoods. [20:07:02 TRACE SMAPI] Content Patcher edited Maps/spring_monsterGraveTiles (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:07:02 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_wtd_tilesheet' (for the '(CP) Walk to the Desert Redux' content pack). [20:07:02 TRACE SMAPI] Content Patcher edited Maps/Tunnel (for the '(CP) Walk to the Desert Redux' content pack). [20:07:02 TRACE SMAPI] Content Patcher edited Maps/Tunnel (for the 'SmolHooman's Wild Animals' content pack). [20:07:02 TRACE SMAPI] Content Patcher loaded asset 'Maps/Trailer_big' (for the 'Stardew Valley Expanded' content pack). [20:07:02 TRACE SMAPI] Content Patcher edited Maps/Trailer_big (for the 'Stardew Valley Expanded' content pack). [20:07:02 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:07:02 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the '(CP) I Fixed Him - Shane Dialogue Consistency' content pack). [20:07:02 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'TDIT - Portraits for Vendors' content pack). [20:07:02 TRACE SMAPI] Content Patcher loaded asset 'Maps/Cellar' (for the 'Jen's Cozy Cellar' content pack). [20:07:02 TRACE SMAPI] Binning Skill edited Maps/AbandonedJojaMart. [20:07:02 TRACE SMAPI] Content Patcher edited Maps/MovieTheater_TileSheet (for the 'Stardew Valley Expanded' content pack). [20:07:02 TRACE SMAPI] Content Patcher loaded asset 'Maps/MovieTheater' (for the 'Stardew Valley Expanded' content pack). [20:07:02 TRACE SMAPI] Binning Skill edited Maps/MovieTheater. [20:07:02 TRACE SMAPI] Content Patcher edited Maps/MovieTheater_TileSheet (for the 'Stardew Valley Expanded' content pack). [20:07:02 TRACE SMAPI] Content Patcher edited Data/Movies (for the 'Passerby Cemetery' content pack). [20:07:02 TRACE SMAPI] Content Patcher edited Data/MoviesReactions (for the 'Stardew Valley Expanded' content pack). [20:07:02 TRACE SMAPI] Content Patcher edited Data/MoviesReactions (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:07:02 TRACE SMAPI] Content Patcher edited Data/MoviesReactions (for the 'Bear Family - Custom NPCs' content pack). [20:07:02 TRACE SMAPI] Content Patcher edited Data/MoviesReactions (for the 'NPC Jasper' content pack). [20:07:02 TRACE SMAPI] Content Patcher edited Data/MoviesReactions (for the 'Juliet, Jessie and Lodging House' content pack). [20:07:02 TRACE SMAPI] Content Patcher edited Data/MoviesReactions (for the '(NPC) Rodney O'Brien' content pack). [20:07:02 TRACE SMAPI] Content Patcher edited Data/MoviesReactions (for the 'Sword & Sorcery (CP)' content pack). [20:07:02 TRACE SMAPI] Content Patcher edited Data/MoviesReactions (for the 'East Scarp NPCs' content pack). [20:07:02 TRACE SMAPI] Content Patcher edited Data/MoviesReactions (for the 'Eli & Dylan' content pack). [20:07:02 TRACE SMAPI] Content Patcher edited Data/MoviesReactions (for the 'Fievel Goes East Scarp' content pack). [20:07:02 TRACE SMAPI] Content Patcher edited Data/MoviesReactions (for the 'Lurking in the Dark' content pack). [20:07:02 TRACE SMAPI] Content Patcher edited Data/MoviesReactions (for the 'Nora The Herpetologist' content pack). [20:07:02 TRACE SMAPI] Content Patcher edited Data/MoviesReactions (for the 'Lavril - East Scarp NPC (King's Raid)' content pack). [20:07:02 TRACE SMAPI] Content Patcher edited Data/MoviesReactions (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack). [20:07:02 TRACE SMAPI] Content Patcher edited Data/MoviesReactions (for the 'Passerby Cemetery' content pack). [20:07:02 TRACE SMAPI] Content Patcher edited Data/MoviesReactions (for the 'Sunberry Village - Content Patcher' content pack). [20:07:02 TRACE SMAPI] Content Patcher edited Data/MoviesReactions (for the 'Wren the Plumber - Custom NPC' content pack). [20:07:02 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_Island_S_CoralReefs' (for the 'Stardew Valley Expanded' content pack). [20:07:02 TRACE SMAPI] Content Patcher edited Maps/Island_S (for the 'Stardew Valley Expanded' content pack). [20:07:02 TRACE SMAPI] Content Patcher edited Maps/Island_S (for the 'SmolHooman's Wild Animals' content pack). [20:07:02 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Seasonal Buildings' content pack). [20:07:02 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_Island_S_CoralReefs' (for the 'Stardew Valley Expanded' content pack). [20:07:02 TRACE SMAPI] Content Patcher edited LooseSprites/parrots (for the 'Elle's Town Animals' content pack). [20:07:02 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_Island_SE_CoralReefs' (for the 'Stardew Valley Expanded' content pack). [20:07:02 TRACE SMAPI] Content Patcher edited Maps/Island_SE (for the 'Stardew Valley Expanded' content pack). [20:07:02 TRACE SMAPI] Content Patcher edited Maps/Island_SE (for the 'SmolHooman's Wild Animals' content pack). [20:07:02 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_Island_SE_CoralReefs' (for the 'Stardew Valley Expanded' content pack). [20:07:02 TRACE SMAPI] Binning Skill edited Maps/IslandSouthEastCave. [20:07:02 TRACE SMAPI] Content Patcher edited Maps/Island_E (for the 'SmolHooman's Wild Animals' content pack). [20:07:02 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_Island_W_CoralReefs' (for the 'Stardew Valley Expanded' content pack). [20:07:02 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Seasonal Buildings' content pack). [20:07:02 TRACE SMAPI] Content Patcher edited Maps/Island_W (for the 'Stardew Valley Expanded' content pack). [20:07:02 TRACE SMAPI] Content Patcher edited Maps/Island_W (for the 'Cornucopia - More Crops' content pack). [20:07:02 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Seasonal Buildings' content pack). [20:07:02 TRACE SMAPI] Content Patcher edited Maps/Island_W (for the 'Integrated Minecarts (CP Component)' content pack). [20:07:02 TRACE SMAPI] Content Patcher edited Maps/Island_W (for the 'SmolHooman's Wild Animals' content pack). [20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_Island_W_CoralReefs' (for the 'Stardew Valley Expanded' content pack). [20:07:03 TRACE SMAPI] Content Patcher edited Maps/Island_N (for the 'Cornucopia - More Crops' content pack). [20:07:03 TRACE SMAPI] Content Patcher edited Maps/Island_N (for the 'SmolHooman's Wild Animals' content pack). [20:07:03 TRACE SMAPI] Binning Skill edited Maps/Island_N. [20:07:03 TRACE SMAPI] Content Patcher edited Maps/Mines/mine (for the 'Cuter Mines' content pack). [20:07:03 TRACE SMAPI] Content Patcher edited Maps/IslandNorthCave1 (for the 'Integrated Minecarts (CP Component)' content pack). [20:07:03 TRACE SMAPI] Content Patcher edited Maps/Island_FieldOffice (for the 'NPC Jasper' content pack). [20:07:03 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:07:03 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the '(CP) I Fixed Him - Shane Dialogue Consistency' content pack). [20:07:03 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'TDIT - Portraits for Vendors' content pack). [20:07:03 TRACE SMAPI] Content Patcher edited Maps/farmhouse_tiles (for the 'Stardew Valley Expanded' content pack). [20:07:03 TRACE SMAPI] Content Patcher edited Maps/IslandFarmHouse (for the 'Island Cellar Update' content pack). [20:07:03 TRACE SMAPI] Content Patcher edited Data/PassiveFestivals (for the 'Stardew Valley Expanded' content pack). [20:07:03 TRACE SMAPI] Content Patcher edited Data/PassiveFestivals (for the 'East Scarp NPCs' content pack). [20:07:03 TRACE SMAPI] Content Patcher edited Data/PassiveFestivals (for the 'Sunberry Village - Content Patcher' content pack). [20:07:03 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/FurnitureExtensionData'. [20:07:03 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/FurnitureExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:07:03 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/FurnitureExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_CalderaLights' (for the 'Stardew Valley Expanded' content pack). [20:07:03 TRACE SMAPI] Content Patcher edited Maps/Caldera (for the 'Stardew Valley Expanded' content pack). [20:07:03 TRACE SMAPI] Content Patcher edited Maps/Caldera (for the 'Integrated Minecarts (CP Component)' content pack). [20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_CalderaLights' (for the 'Stardew Valley Expanded' content pack). [20:07:03 TRACE SMAPI] Binning Skill edited Maps/QiNutRoom. [20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/MasteryCave' (for the 'Stardew Valley Expanded' content pack). [20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Desert-Festival' (for the 'Stardew Valley Expanded' content pack). [20:07:03 TRACE SMAPI] Content Patcher edited Maps/Desert-Festival (for the '(CP) Walk to the Desert Redux' content pack). [20:07:03 TRACE Item extensions] Checking spawns made at DesertFestival [20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AuroraVineyardRefurbished' (for the 'Stardew Valley Expanded' content pack). [20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AuroraVineyardCellarRefurbished' (for the 'Stardew Valley Expanded' content pack). [20:07:03 TRACE SMAPI] Content Patcher edited Maps/Custom_AuroraVineyardCellarRefurbished (for the 'Stardew Valley Expanded' content pack). [20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrandpasShedRuins' (for the 'Stardew Valley Expanded' content pack). [20:07:03 TRACE SMAPI] Content Patcher edited Maps/Custom_GrandpasShedRuins (for the 'Stardew Valley Expanded' content pack). [20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrandpasShed' (for the 'Stardew Valley Expanded' content pack). [20:07:03 TRACE SMAPI] Content Patcher edited Maps/Custom_GrandpasShed (for the 'Stardew Valley Expanded' content pack). [20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_TownEast' (for the 'Stardew Valley Expanded' content pack). [20:07:03 TRACE Item extensions] Checking spawns made at Custom_TownEast [20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_CrimsonLight' (for the 'Stardew Valley Expanded' content pack). [20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_Shadows' (for the 'Stardew Valley Expanded' content pack). [20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_WarpLights' (for the 'Stardew Valley Expanded' content pack). [20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FakeEnchantedGrove' (for the 'Stardew Valley Expanded' content pack). [20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_CrimsonLight' (for the 'Stardew Valley Expanded' content pack). [20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_Shadows' (for the 'Stardew Valley Expanded' content pack). [20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_WarpLights' (for the 'Stardew Valley Expanded' content pack). [20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_Colors' (for the 'Stardew Valley Expanded' content pack). [20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FakeEnchantedGrove2' (for the 'Stardew Valley Expanded' content pack). [20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_Colors' (for the 'Stardew Valley Expanded' content pack). [20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_WillyRoom' (for the 'Stardew Valley Expanded' content pack). [20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_MarnieShed' (for the 'Stardew Valley Expanded' content pack). [20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AndyHouse' (for the 'Stardew Valley Expanded' content pack). [20:07:03 TRACE SMAPI] Content Patcher edited Maps/Custom_AndyHouse (for the 'Stardew Valley Expanded' content pack). [20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AndyCellar' (for the 'Stardew Valley Expanded' content pack). [20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SusanHouse' (for the 'Stardew Valley Expanded' content pack). [20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/BathroomTilesheet' (for the 'Stardew Valley Expanded' content pack). [20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_JenkinsHouse' (for the 'Stardew Valley Expanded' content pack). [20:07:03 TRACE SMAPI] Content Patcher edited Maps/Custom_JenkinsHouse (for the 'Stardew Valley Expanded' content pack). [20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/BathroomTilesheet' (for the 'Stardew Valley Expanded' content pack). [20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_OliviaCellar' (for the 'Stardew Valley Expanded' content pack). [20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SophiaHouse' (for the 'Stardew Valley Expanded' content pack). [20:07:03 TRACE SMAPI] Content Patcher edited Maps/Custom_SophiaHouse (for the 'Stardew Valley Expanded' content pack). [20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SophiaCellar' (for the 'Stardew Valley Expanded' content pack). [20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/CrimsonBadlandsMap' (for the 'Stardew Valley Expanded' content pack). [20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CrimsonBadlandsMap' (for the 'Stardew Valley Expanded' content pack). [20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/CrimsonBadlandsMap' (for the 'Stardew Valley Expanded' content pack). [20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_MovieTheaterScreen_ClaireEvent' (for the 'Stardew Valley Expanded' content pack). [20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CastleVillage_DayEnd_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/AuroraVineyardPicture' (for the 'Stardew Valley Expanded' content pack). [20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AuroraVineyardPictureMap' (for the 'Stardew Valley Expanded' content pack). [20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/AuroraVineyardPicture' (for the 'Stardew Valley Expanded' content pack). [20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/StardustFarmPicture' (for the 'Stardew Valley Expanded' content pack). [20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_StardustFarmPictureMap' (for the 'Stardew Valley Expanded' content pack). [20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/StardustFarmPicture' (for the 'Stardew Valley Expanded' content pack). [20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GaldoranVoid' (for the 'Stardew Valley Expanded' content pack). [20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Claire_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Martin_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Camilla_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Alesia_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Isaac_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Lance_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Jadu_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Apples_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Peaches_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Charlie_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Morgan_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Scarlett_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Sandy_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ApplesRoom' (for the 'Stardew Valley Expanded' content pack). [20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GunthersRoom' (for the 'Stardew Valley Expanded' content pack). [20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Countryside_BusStop_Bus' (for the 'Stardew Valley Expanded' content pack). [20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Countryside_BusStop_NoBus' (for the 'Stardew Valley Expanded' content pack). [20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Countryside_ClaireHouse' (for the 'Stardew Valley Expanded' content pack). [20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ClaireHouse' (for the 'Stardew Valley Expanded' content pack). [20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_JojaEmporium' (for the 'Stardew Valley Expanded' content pack). [20:07:04 TRACE SMAPI] Content Patcher edited Maps/Custom_JojaEmporium (for the 'Stardew Valley Expanded' content pack). [20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_mine' (for the 'Stardew Valley Expanded' content pack). [20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GuntherExpedition1' (for the 'Stardew Valley Expanded' content pack). [20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_mine' (for the 'Stardew Valley Expanded' content pack). [20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/GuntherExpedition2_Shadows' (for the 'Stardew Valley Expanded' content pack). [20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GuntherExpedition2' (for the 'Stardew Valley Expanded' content pack). [20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/GuntherExpedition2_Shadows' (for the 'Stardew Valley Expanded' content pack). [20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonFields_Small' (for the 'Stardew Valley Expanded' content pack). [20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_BusStop_NoBus' (for the 'Stardew Valley Expanded' content pack). [20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SakuraVineyardCottageInterior' (for the 'Stardew Valley Expanded' content pack). [20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaCursors' (for the 'Stardew Valley Expanded' content pack). [20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Highway' (for the 'Stardew Valley Expanded' content pack). [20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaCursors' (for the 'Stardew Valley Expanded' content pack). [20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Sawyer_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Jolyne_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Edmund_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Gale_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Gertrude_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Brock_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Cordelia_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Freya_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Cassandra_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Emin_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Brianna_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Drake_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HighlandsDwarf_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_MorrisHouse' (for the 'Stardew Valley Expanded' content pack). [20:07:04 TRACE SMAPI] Content Patcher edited Maps/Custom_MorrisHouse (for the 'Stardew Valley Expanded' content pack). [20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/ForestWest_Shadow' (for the 'Stardew Valley Expanded' content pack). [20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ForestWestOld' (for the 'Stardew Valley Expanded' content pack). [20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/ForestWest_Shadow' (for the 'Stardew Valley Expanded' content pack). [20:07:04 TRACE Item extensions] Checking spawns made at Custom_ForestWestOld [20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_LanceSecretWarp' (for the 'Stardew Valley Expanded' content pack). [20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/summer_z_extras' (for the 'Stardew Valley Expanded' content pack). [20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Krobus_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/VoidDen_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_VoidDen' (for the 'Stardew Valley Expanded' content pack). [20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/VoidDen_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ScarlettHouse' (for the 'Stardew Valley Expanded' content pack). [20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/HanksGarage_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HanksGarage' (for the 'Stardew Valley Expanded' content pack). [20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/HanksGarage_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_WoodsCompat' (for the 'Stardew Valley Expanded' content pack). [20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_ValleyBackdrop' (for the 'Stardew Valley Expanded' content pack). [20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_VictorSummit' (for the 'Stardew Valley Expanded' content pack). [20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_ValleyBackdrop' (for the 'Stardew Valley Expanded' content pack). [20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AuroraVineyard' (for the 'Stardew Valley Expanded' content pack). [20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GE_MonsterHouse' (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:07:04 TRACE SMAPI] Content Patcher edited Maps/Custom_GE_MonsterHouse (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GE_MonsterResearchWing' (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:07:04 TRACE SMAPI] Content Patcher edited Maps/Custom_GE_MonsterResearchWing (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GE_ZinniaRoom' (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:07:04 TRACE SMAPI] Content Patcher edited Maps/Custom_GE_ZinniaRoom (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GE_FlowerParadise' (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GE_ZinniaField' (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:07:04 TRACE SMAPI] Content Patcher edited Maps/Custom_GE_ZinniaField (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:07:04 TRACE SMAPI] Content Patcher edited Maps/Mines/mine (for the 'Cuter Mines' content pack). [20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/HiddenCave_Copper' (for the 'Frontier Farm' content pack). [20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/HiddenCave_Gems' (for the 'Frontier Farm' content pack). [20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/HiddenCave_Gold' (for the 'Frontier Farm' content pack). [20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/HiddenCave_Iron' (for the 'Frontier Farm' content pack). [20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/HiddenCave_Shadow' (for the 'Frontier Farm' content pack). [20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FrontierFarm_HiddenCave' (for the 'Frontier Farm' content pack). [20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/HiddenCave_Copper' (for the 'Frontier Farm' content pack). [20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/HiddenCave_Gems' (for the 'Frontier Farm' content pack). [20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/HiddenCave_Gold' (for the 'Frontier Farm' content pack). [20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/HiddenCave_Iron' (for the 'Frontier Farm' content pack). [20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/HiddenCave_Shadow' (for the 'Frontier Farm' content pack). [20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FrontierFarm_UndergroundTunnel' (for the 'Frontier Farm' content pack). [20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FerngillRepublicFrontier_HotSpring' (for the 'Frontier Farm' content pack). [20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FerngillRepublicFrontier_Cave' (for the 'Frontier Farm' content pack). [20:07:04 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:07:04 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the '(CP) I Fixed Him - Shane Dialogue Consistency' content pack). [20:07:04 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'TDIT - Portraits for Vendors' content pack). [20:07:04 TRACE SMAPI] Content Patcher edited Maps/townInterior_2 (for the '(CP) I Fixed Him - Shane Dialogue Consistency' content pack). [20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Xiddav_Indoor' (for the 'Xiddav's Tilesheet' content pack). [20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SchoolHouse' (for the 'Xiddav's Little Red School House' content pack). [20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Xiddav_Indoor' (for the 'Xiddav's Tilesheet' content pack). [20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SchoolHouse_BellRoom' (for the 'Xiddav's Little Red School House' content pack). [20:07:04 TRACE SMAPI] Content Patcher edited Maps/spring_beach (for the 'Elle's Town Buildings' content pack). [20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_cottage' (for the '(CP) East Scarp' content pack). [20:07:04 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:07:05 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack). [20:07:05 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack). [20:07:05 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack). [20:07:05 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_daisyextras' (for the 'DaisyNiko's Tilesheets' content pack). [20:07:05 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:07:05 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Town Buildings' content pack). [20:07:05 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Stardew Valley Expanded' content pack). [20:07:05 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Town Animals' content pack). [20:07:05 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Juliet, Jessie and Lodging House' content pack). [20:07:05 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ArkOrchard' (for the 'Lavril - East Scarp NPC (King's Raid)' content pack). [20:07:05 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_cottage' (for the '(CP) East Scarp' content pack). [20:07:05 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_daisyextras' (for the 'DaisyNiko's Tilesheets' content pack). [20:07:05 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:07:05 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the '(CP) I Fixed Him - Shane Dialogue Consistency' content pack). [20:07:05 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'TDIT - Portraits for Vendors' content pack). [20:07:05 TRACE SMAPI] Content Patcher loaded asset 'Maps/DDFurniture' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:05 TRACE SMAPI] Content Patcher loaded asset 'Maps/hime_decoplants' (for the 'HxW Tilesheets' content pack). [20:07:05 TRACE SMAPI] Content Patcher loaded asset 'Maps/hime_fairygarden' (for the 'HxW Tilesheets' content pack). [20:07:05 TRACE SMAPI] Content Patcher loaded asset 'Maps/hime_plantlovers' (for the 'HxW Tilesheets' content pack). [20:07:05 TRACE SMAPI] Content Patcher loaded asset 'Maps/lumi_towninterior' (for the 'Lumisteria Tilesheets - Indoor' content pack). [20:07:05 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_RipleyHouse' (for the 'Ripley' content pack). [20:07:05 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_RipleyHouse (for the 'Ripley' content pack). [20:07:05 TRACE SMAPI] Content Patcher loaded asset 'Maps/DDFurniture' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:05 TRACE SMAPI] Content Patcher loaded asset 'Maps/hime_decoplants' (for the 'HxW Tilesheets' content pack). [20:07:05 TRACE SMAPI] Content Patcher loaded asset 'Maps/hime_fairygarden' (for the 'HxW Tilesheets' content pack). [20:07:05 TRACE SMAPI] Content Patcher loaded asset 'Maps/hime_plantlovers' (for the 'HxW Tilesheets' content pack). [20:07:05 TRACE SMAPI] Content Patcher loaded asset 'Maps/lumi_towninterior' (for the 'Lumisteria Tilesheets - Indoor' content pack). [20:07:05 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DayEnd_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [20:07:05 TRACE SMAPI] Content Patcher loaded asset 'Maps/AtlantisTilesheet' (for the 'Stardew Valley Expanded' content pack). [20:07:05 TRACE SMAPI] Content Patcher loaded asset 'Maps/AtlantisTilesheetRuins' (for the 'Stardew Valley Expanded' content pack). [20:07:05 TRACE SMAPI] Content Patcher loaded asset 'Maps/AtlantisTilesheet_MaskEffect' (for the 'Stardew Valley Expanded' content pack). [20:07:05 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Atlantis' (for the 'Stardew Valley Expanded' content pack). [20:07:05 TRACE SMAPI] Content Patcher loaded asset 'Maps/AtlantisTilesheet' (for the 'Stardew Valley Expanded' content pack). [20:07:05 TRACE SMAPI] Content Patcher loaded asset 'Maps/AtlantisTilesheetRuins' (for the 'Stardew Valley Expanded' content pack). [20:07:05 TRACE SMAPI] Content Patcher loaded asset 'Maps/AtlantisTilesheet_MaskEffect' (for the 'Stardew Valley Expanded' content pack). [20:07:05 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_RailwayTilesheet' (for the 'Stardew Valley Expanded' content pack). [20:07:05 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DesertRailway' (for the 'Stardew Valley Expanded' content pack). [20:07:05 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_RailwayTilesheet' (for the 'Stardew Valley Expanded' content pack). [20:07:05 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_EnchantedGrove' (for the 'Stardew Valley Expanded' content pack). [20:07:05 TRACE SMAPI] Content Patcher loaded asset 'Maps/JojaEmporiumWarpCircle' (for the 'Stardew Valley Expanded' content pack). [20:07:05 TRACE SMAPI] Content Patcher edited Maps/Custom_EnchantedGrove (for the 'Stardew Valley Expanded' content pack). [20:07:05 TRACE SMAPI] Content Patcher loaded asset 'Maps/JojaEmporiumWarpCircle' (for the 'Stardew Valley Expanded' content pack). [20:07:05 TRACE SMAPI] Content Patcher loaded asset 'Maps/FirstSlashGuildBuilding' (for the 'Stardew Valley Expanded' content pack). [20:07:05 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FirstSlashGuestRoom' (for the 'Stardew Valley Expanded' content pack). [20:07:05 TRACE SMAPI] Content Patcher loaded asset 'Maps/FirstSlashGuildBuilding' (for the 'Stardew Valley Expanded' content pack). [20:07:05 TRACE SMAPI] Content Patcher loaded asset 'Maps/Lighthouse' (for the 'Stardew Valley Expanded' content pack). [20:07:05 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonCoast' (for the 'Stardew Valley Expanded' content pack). [20:07:05 TRACE SMAPI] Content Patcher loaded asset 'Maps/Lighthouse' (for the 'Stardew Valley Expanded' content pack). [20:07:05 TRACE SMAPI] Content Patcher loaded asset 'Maps/GrampletonTrainStationTilesheet' (for the 'Stardew Valley Expanded' content pack). [20:07:05 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonTrainStation' (for the 'Stardew Valley Expanded' content pack). [20:07:05 TRACE SMAPI] Content Patcher loaded asset 'Maps/GrampletonTrainStationTilesheet' (for the 'Stardew Valley Expanded' content pack). [20:07:05 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrenvilleFalls' (for the 'Stardew Valley Expanded' content pack). [20:07:05 TRACE SMAPI] Content Patcher loaded asset 'Maps/HighlandsCavern_LightingTilesheet' (for the 'Stardew Valley Expanded' content pack). [20:07:05 TRACE SMAPI] Content Patcher loaded asset 'Maps/HighlandsCavern_OreTilesheet' (for the 'Stardew Valley Expanded' content pack). [20:07:06 TRACE SMAPI] Content Patcher loaded asset 'Maps/HighlandsCavern_ShadowTilesheet' (for the 'Stardew Valley Expanded' content pack). [20:07:06 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HighlandsCavernPrison' (for the 'Stardew Valley Expanded' content pack). [20:07:06 TRACE SMAPI] Content Patcher edited Maps/Custom_HighlandsCavernPrison (for the 'Stardew Valley Expanded' content pack). [20:07:06 TRACE SMAPI] Content Patcher loaded asset 'Maps/HighlandsCavern_LightingTilesheet' (for the 'Stardew Valley Expanded' content pack). [20:07:06 TRACE SMAPI] Content Patcher loaded asset 'Maps/HighlandsCavern_OreTilesheet' (for the 'Stardew Valley Expanded' content pack). [20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/HighlandsCavern_ShadowTilesheet' (for the 'Stardew Valley Expanded' content pack). [20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HighlandsCavernPrisonEvent' (for the 'Stardew Valley Expanded' content pack). [20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/IridiumQuarry' (for the 'Stardew Valley Expanded' content pack). [20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/IridiumQuarry_Shadow' (for the 'Stardew Valley Expanded' content pack). [20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_IridiumQuarry' (for the 'Stardew Valley Expanded' content pack). [20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/IridiumQuarry' (for the 'Stardew Valley Expanded' content pack). [20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/IridiumQuarry_Shadow' (for the 'Stardew Valley Expanded' content pack). [20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/JojaPetStore' (for the 'Stardew Valley Expanded' content pack). [20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_JojaPetStore' (for the 'Stardew Valley Expanded' content pack). [20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/JojaPetStore' (for the 'Stardew Valley Expanded' content pack). [20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/SakuraVineyardTilesheet' (for the 'Stardew Valley Expanded' content pack). [20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SakuraVineyard' (for the 'Stardew Valley Expanded' content pack). [20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/SakuraVineyardTilesheet' (for the 'Stardew Valley Expanded' content pack). [20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SakuraVineyardCellar' (for the 'Stardew Valley Expanded' content pack). [20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SakuraVineyardCottage' (for the 'Stardew Valley Expanded' content pack). [20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/SakuraVineyardDiningRoomTilesheet' (for the 'Stardew Valley Expanded' content pack). [20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SakuraVineyardDiningRoom' (for the 'Stardew Valley Expanded' content pack). [20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/SakuraVineyardDiningRoomTilesheet' (for the 'Stardew Valley Expanded' content pack). [20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/SpriteSpringCave_Effects' (for the 'Stardew Valley Expanded' content pack). [20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SpriteSpringCave' (for the 'Stardew Valley Expanded' content pack). [20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/SpriteSpringCave_Effects' (for the 'Stardew Valley Expanded' content pack). [20:07:07 TRACE SMAPI] Content Patcher edited Maps/Mines/mine_desert (for the 'Cuter Mines' content pack). [20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_TreasureCave' (for the 'Stardew Valley Expanded' content pack). [20:07:07 TRACE SMAPI] Content Patcher edited Maps/Custom_TreasureCave (for the 'Stardew Valley Expanded' content pack). [20:07:07 TRACE SMAPI] Content Patcher edited Maps/Festivals (for the 'Elle's Town Animals' content pack). [20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Void' (for the 'Stardew Valley Expanded' content pack). [20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_Entrance_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZCCC_Entrance' (for the 'Stardew Valley Expanded' content pack). [20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_Entrance_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_FoodCourt_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZCCC_FoodCourt' (for the 'Stardew Valley Expanded' content pack). [20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_FoodCourt_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_MainHall_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZCCC_MainHall' (for the 'Stardew Valley Expanded' content pack). [20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_MainHall_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_Stage_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZCCC_Stage' (for the 'Stardew Valley Expanded' content pack). [20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_Stage_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_VendorFloor_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZCCC_VendorFloor' (for the 'Stardew Valley Expanded' content pack). [20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_VendorFloor_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZuzuCityStreet_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZuzuCityStreet' (for the 'Stardew Valley Expanded' content pack). [20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZuzuCityStreet_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HighlandsOutpost' (for the 'Stardew Valley Expanded' content pack). [20:07:07 TRACE SMAPI] Content Patcher edited Maps/Custom_HighlandsOutpost (for the 'Stardew Valley Expanded' content pack). [20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/Outpost_CrimsonLight' (for the 'Stardew Valley Expanded' content pack). [20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CastleVillageOutpost' (for the 'Stardew Valley Expanded' content pack). [20:07:07 TRACE SMAPI] Content Patcher edited Maps/Custom_CastleVillageOutpost (for the 'Stardew Valley Expanded' content pack). [20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/Outpost_CrimsonLight' (for the 'Stardew Valley Expanded' content pack). [20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FirstSlashGuild' (for the 'Stardew Valley Expanded' content pack). [20:07:07 TRACE SMAPI] Content Patcher edited Maps/Custom_FirstSlashGuild (for the 'Stardew Valley Expanded' content pack). [20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FirstSlashHallway' (for the 'Stardew Valley Expanded' content pack). [20:07:07 TRACE SMAPI] Content Patcher edited Maps/Custom_FirstSlashHallway (for the 'Stardew Valley Expanded' content pack). [20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_WizardBasementLights' (for the 'Stardew Valley Expanded' content pack). [20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_WizardBasement' (for the 'Stardew Valley Expanded' content pack). [20:07:07 TRACE SMAPI] Content Patcher edited Maps/Custom_WizardBasement (for the 'Stardew Valley Expanded' content pack). [20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_WizardBasementLights' (for the 'Stardew Valley Expanded' content pack). [20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/CherryBlossomPetals' (for the 'Stardew Valley Expanded' content pack). [20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_Courtyard_NPCs' (for the 'Stardew Valley Expanded' content pack). [20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZCCC_Courtyard' (for the 'Stardew Valley Expanded' content pack). [20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/CherryBlossomPetals' (for the 'Stardew Valley Expanded' content pack). [20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_Courtyard_NPCs' (for the 'Stardew Valley Expanded' content pack). [20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SVESummit' (for the 'Stardew Valley Expanded' content pack). [20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AdventurerSummit' (for the 'Stardew Valley Expanded' content pack). [20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_Waterfalls' (for the 'Stardew Valley Expanded' content pack). [20:07:07 TRACE SMAPI] Content Patcher edited Maps/Custom_AdventurerSummit (for the 'Stardew Valley Expanded' content pack). [20:07:07 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:07:07 TRACE SMAPI] Content Patcher edited Maps/spring_beach (for the 'Elle's Town Buildings' content pack). [20:07:07 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:07:07 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Town Buildings' content pack). [20:07:07 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Stardew Valley Expanded' content pack). [20:07:07 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Town Animals' content pack). [20:07:07 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Juliet, Jessie and Lodging House' content pack). [20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_extras' (for the 'Stardew Valley Expanded' content pack). [20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_SVEbuildingShadow' (for the 'Stardew Valley Expanded' content pack). [20:07:07 TRACE SMAPI] Content Patcher edited Maps/Custom_AdventurerSummit (for the '(CP) East Scarp' content pack). [20:07:07 TRACE SMAPI] Binning Skill edited Maps/Custom_AdventurerSummit. [20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_BlueMoonVineyard' (for the 'Stardew Valley Expanded' content pack). [20:07:07 TRACE SMAPI] Content Patcher edited Maps/Custom_BlueMoonVineyard (for the 'Stardew Valley Expanded' content pack). [20:07:07 TRACE SMAPI] Content Patcher edited Maps/Custom_BlueMoonVineyard (for the 'SmolHooman's Wild Animals' content pack). [20:07:08 TRACE SMAPI] Content Patcher loaded asset 'Maps/ForbiddenMaze_Darkness' (for the 'Stardew Valley Expanded' content pack). [20:07:08 TRACE SMAPI] Content Patcher loaded asset 'Maps/ForbiddenMaze_Shadow' (for the 'Stardew Valley Expanded' content pack). [20:07:08 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ForbiddenMaze' (for the 'Stardew Valley Expanded' content pack). [20:07:08 TRACE SMAPI] Content Patcher edited Maps/Custom_ForbiddenMaze (for the 'Stardew Valley Expanded' content pack). [20:07:08 TRACE SMAPI] Content Patcher loaded asset 'Maps/ForbiddenMaze_Darkness' (for the 'Stardew Valley Expanded' content pack). [20:07:08 TRACE SMAPI] Content Patcher loaded asset 'Maps/ForbiddenMaze_Shadow' (for the 'Stardew Valley Expanded' content pack). [20:07:08 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HenchmanBackyard' (for the 'Stardew Valley Expanded' content pack). [20:07:08 TRACE SMAPI] Content Patcher edited Maps/Custom_HenchmanBackyard (for the 'Stardew Valley Expanded' content pack). [20:07:08 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HenchmanHouse' (for the 'Stardew Valley Expanded' content pack). [20:07:08 TRACE SMAPI] Content Patcher loaded asset 'Maps/summer_SVE_Tilesheet2' (for the 'Stardew Valley Expanded' content pack). [20:07:08 TRACE SMAPI] Content Patcher loaded asset 'Maps/summer_z_extras' (for the 'Stardew Valley Expanded' content pack). [20:07:08 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DinoIsland_South' (for the 'Stardew Valley Expanded' content pack). [20:07:08 TRACE SMAPI] Content Patcher loaded asset 'Maps/summer_SVE_Tilesheet2' (for the 'Stardew Valley Expanded' content pack). [20:07:08 TRACE SMAPI] Content Patcher loaded asset 'Maps/DinoIsland_North_Mask' (for the 'Stardew Valley Expanded' content pack). [20:07:08 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DinoIsland_North' (for the 'Stardew Valley Expanded' content pack). [20:07:08 TRACE SMAPI] Content Patcher loaded asset 'Maps/DinoIsland_North_Mask' (for the 'Stardew Valley Expanded' content pack). [20:07:09 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_CastleVillage' (for the 'Stardew Valley Expanded' content pack). [20:07:09 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_RedEyes' (for the 'Stardew Valley Expanded' content pack). [20:07:09 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CrimsonBadlands' (for the 'Stardew Valley Expanded' content pack). [20:07:09 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_CastleVillage' (for the 'Stardew Valley Expanded' content pack). [20:07:09 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_RedEyes' (for the 'Stardew Valley Expanded' content pack). [20:07:09 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FableReef' (for the 'Stardew Valley Expanded' content pack). [20:07:09 TRACE SMAPI] Content Patcher edited Maps/Custom_FableReef (for the 'Stardew Valley Expanded' content pack). [20:07:09 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaFloors' (for the 'Stardew Valley Expanded' content pack). [20:07:09 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrandpasShedGreenhouse' (for the 'Stardew Valley Expanded' content pack). [20:07:09 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaFloors' (for the 'Stardew Valley Expanded' content pack). [20:07:09 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ForestWest' (for the 'Stardew Valley Expanded' content pack). [20:07:09 TRACE SMAPI] Content Patcher edited Maps/Custom_ForestWest (for the 'Stardew Valley Expanded' content pack). [20:07:09 TRACE SMAPI] Content Patcher edited Maps/Custom_ForestWest (for the 'Integrated Minecarts (CP Component)' content pack). [20:07:09 TRACE SMAPI] Content Patcher edited Maps/Custom_ForestWest (for the 'SmolHooman's Wild Animals' content pack). [20:07:09 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Garden' (for the 'Stardew Valley Expanded' content pack). [20:07:09 TRACE SMAPI] Content Patcher edited Maps/Custom_Garden (for the 'Stardew Valley Expanded' content pack). [20:07:09 TRACE SMAPI] Content Patcher edited Maps/Custom_Garden (for the 'SmolHooman's Wild Animals' content pack). [20:07:09 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonSuburbs' (for the 'Stardew Valley Expanded' content pack). [20:07:09 TRACE SMAPI] Content Patcher edited Maps/Custom_GrampletonSuburbs (for the 'Stardew Valley Expanded' content pack). [20:07:09 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonSuburbsTrainStation' (for the 'Stardew Valley Expanded' content pack). [20:07:09 TRACE SMAPI] Content Patcher edited Maps/Custom_GrampletonSuburbsTrainStation (for the 'Stardew Valley Expanded' content pack). [20:07:09 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonSuburbsOutskirts' (for the 'Stardew Valley Expanded' content pack). [20:07:09 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GoGoatRanch' (for the 'Stardew Valley Expanded' content pack). [20:07:09 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GoGoatRanch_Interior' (for the 'Stardew Valley Expanded' content pack). [20:07:09 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrandpasShedOutside' (for the 'Stardew Valley Expanded' content pack). [20:07:09 TRACE SMAPI] Content Patcher edited Maps/Custom_GrandpasShedOutside (for the 'Stardew Valley Expanded' content pack). [20:07:09 TRACE SMAPI] Content Patcher loaded asset 'Maps/Highlands_CanopyTreeShadows' (for the 'Stardew Valley Expanded' content pack). [20:07:09 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Highlands' (for the 'Stardew Valley Expanded' content pack). [20:07:09 TRACE SMAPI] Content Patcher edited Maps/Custom_Highlands (for the 'Stardew Valley Expanded' content pack). [20:07:09 TRACE SMAPI] Content Patcher loaded asset 'Maps/Highlands_CanopyTreeShadows' (for the 'Stardew Valley Expanded' content pack). [20:07:09 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HighlandsCavern' (for the 'Stardew Valley Expanded' content pack). [20:07:09 TRACE SMAPI] Content Patcher edited Maps/Mines/mine_frost (for the 'Cuter Mines' content pack). [20:07:09 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DiamondCavern' (for the 'Stardew Valley Expanded' content pack). [20:07:09 TRACE SMAPI] Content Patcher edited Maps/Mines/mine_frost (for the 'Cuter Mines' content pack). [20:07:10 TRACE SMAPI] Content Patcher loaded asset 'Maps/JunimoWoods_Shadow' (for the 'Stardew Valley Expanded' content pack). [20:07:10 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_JunimoWoods' (for the 'Stardew Valley Expanded' content pack). [20:07:10 TRACE SMAPI] Content Patcher loaded asset 'Maps/JunimoWoods_Shadow' (for the 'Stardew Valley Expanded' content pack). [20:07:10 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_MorrisModernHouse' (for the 'Stardew Valley Expanded' content pack). [20:07:10 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_MorrisProperty' (for the 'Stardew Valley Expanded' content pack). [20:07:10 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_MorrisModernHouse' (for the 'Stardew Valley Expanded' content pack). [20:07:10 TRACE SMAPI] Content Patcher loaded asset 'Maps/ShearwaterBridgeConeBarricade' (for the 'Stardew Valley Expanded' content pack). [20:07:10 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ShearwaterBridge' (for the 'Stardew Valley Expanded' content pack). [20:07:10 TRACE SMAPI] Content Patcher edited Maps/Custom_ShearwaterBridge (for the 'Stardew Valley Expanded' content pack). [20:07:10 TRACE SMAPI] Content Patcher edited Maps/Custom_ShearwaterBridge (for the '(CP) East Scarp' content pack). [20:07:10 TRACE SMAPI] Content Patcher edited Maps/Custom_ShearwaterBridge (for the 'SmolHooman's Wild Animals' content pack). [20:07:10 TRACE SMAPI] Content Patcher loaded asset 'Maps/ShearwaterBridgeConeBarricade' (for the 'Stardew Valley Expanded' content pack). [20:07:10 TRACE Item extensions] Checking spawns made at Shearwater Bridge [20:07:10 TRACE SMAPI] Content Patcher loaded asset 'Maps/SpriteSpring_Effects' (for the 'Stardew Valley Expanded' content pack). [20:07:10 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SpriteSpring2' (for the 'Stardew Valley Expanded' content pack). [20:07:10 TRACE SMAPI] Content Patcher edited Maps/Custom_SpriteSpring2 (for the 'Stardew Valley Expanded' content pack). [20:07:10 TRACE SMAPI] Content Patcher loaded asset 'Maps/SpriteSpring_Effects' (for the 'Stardew Valley Expanded' content pack). [20:07:10 TRACE SMAPI] Content Patcher loaded asset 'Maps/Tarniyar.CP.WalkToDesert_Meadow' (for the '(CP) Walk to the Desert Redux' content pack). [20:07:10 TRACE SMAPI] Content Patcher edited Maps/Tarniyar.CP.WalkToDesert_Meadow (for the '(CP) Walk to the Desert Redux' content pack). [20:07:10 TRACE Item extensions] Checking spawns made at Tarniyar.CP.WalkToDesert_Meadow [20:07:10 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:07:10 TRACE SMAPI] Content Patcher loaded asset 'Maps/Tarniyar.CP.WalkToDesert_Forest_Road' (for the '(CP) Walk to the Desert Redux' content pack). [20:07:10 TRACE SMAPI] Content Patcher edited Maps/Tarniyar.CP.WalkToDesert_Forest_Road (for the '(CP) Walk to the Desert Redux' content pack). [20:07:10 TRACE Item extensions] Checking spawns made at Tarniyar.CP.WalkToDesert_Forest_Road [20:07:10 TRACE SMAPI] Content Patcher loaded asset 'Maps/Tarniyar.CP.WalkToDesert_Winding_Road' (for the '(CP) Walk to the Desert Redux' content pack). [20:07:10 TRACE SMAPI] Content Patcher edited Maps/Tarniyar.CP.WalkToDesert_Winding_Road (for the '(CP) Walk to the Desert Redux' content pack). [20:07:10 TRACE Item extensions] Checking spawns made at Tarniyar.CP.WalkToDesert_Winding_Road [20:07:10 TRACE SMAPI] Content Patcher loaded asset 'Maps/Tarniyar.CP.WalkToDesert_Interchange' (for the '(CP) Walk to the Desert Redux' content pack). [20:07:10 TRACE SMAPI] Content Patcher edited Maps/Tarniyar.CP.WalkToDesert_Interchange (for the '(CP) Walk to the Desert Redux' content pack). [20:07:10 TRACE Item extensions] Checking spawns made at Tarniyar.CP.WalkToDesert_Interchange [20:07:10 TRACE SMAPI] Content Patcher edited Maps/DesertTiles (for the 'Elle's Town Buildings' content pack). [20:07:10 TRACE SMAPI] Content Patcher loaded asset 'Maps/desert_z_roads' (for the '(CP) Walk to the Desert Redux' content pack). [20:07:10 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_ghosttown_tilesheet' (for the '(CP) Walk to the Desert Redux' content pack). [20:07:10 TRACE SMAPI] Content Patcher loaded asset 'Maps/Tarniyar.CP.WalkToDesert_Ghost_Town' (for the '(CP) Walk to the Desert Redux' content pack). [20:07:10 TRACE SMAPI] Content Patcher edited Maps/Tarniyar.CP.WalkToDesert_Ghost_Town (for the '(CP) Walk to the Desert Redux' content pack). [20:07:10 TRACE SMAPI] Content Patcher loaded asset 'Maps/desert_z_roads' (for the '(CP) Walk to the Desert Redux' content pack). [20:07:10 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_ghosttown_tilesheet' (for the '(CP) Walk to the Desert Redux' content pack). [20:07:10 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_ghostshoptiles' (for the '(CP) Walk to the Desert Redux' content pack). [20:07:10 TRACE SMAPI] Content Patcher loaded asset 'Maps/Tarniyar.CP.WalkToDesert_Ghost_Shop' (for the '(CP) Walk to the Desert Redux' content pack). [20:07:10 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_ghostshoptiles' (for the '(CP) Walk to the Desert Redux' content pack). [20:07:10 TRACE SMAPI] Content Patcher loaded asset 'Maps/Tarniyar.CP.WalkToDesert_Pete_Hidden' (for the '(CP) Walk to the Desert Redux' content pack). [20:07:10 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_mine_desert' (for the '(CP) Walk to the Desert Redux' content pack). [20:07:10 TRACE SMAPI] Content Patcher loaded asset 'Maps/Tarniyar.CP.WalkToDesert_Cave' (for the '(CP) Walk to the Desert Redux' content pack). [20:07:10 TRACE SMAPI] Content Patcher edited Maps/Tarniyar.CP.WalkToDesert_Cave (for the '(CP) Walk to the Desert Redux' content pack). [20:07:10 TRACE SMAPI] Content Patcher edited Maps/Tarniyar.CP.WalkToDesert_Cave (for the 'Integrated Minecarts (CP Component)' content pack). [20:07:10 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_mine_desert' (for the '(CP) Walk to the Desert Redux' content pack). [20:07:10 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_daisyextras' (for the 'DaisyNiko's Tilesheets' content pack). [20:07:10 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_DeepMountains' (for the '(CP) East Scarp' content pack). [20:07:10 TRACE SMAPI] Content Patcher edited Maps/EastScarp_DeepMountains (for the '(CP) East Scarp' content pack). [20:07:10 TRACE SMAPI] Content Patcher loaded asset 'Maps/Desty_Hector_Tilesheet' (for the 'Sword & Sorcery (CP)' content pack). [20:07:10 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:07:10 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack). [20:07:10 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack). [20:07:10 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack). [20:07:10 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_Hector' (for the 'Sword & Sorcery (CP)' content pack). [20:07:10 TRACE SMAPI] Content Patcher edited Maps/EastScarp_DeepMountains (for the 'Sword & Sorcery (CP)' content pack). [20:07:11 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:07:11 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack). [20:07:11 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack). [20:07:11 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack). [20:07:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_daisyextras' (for the 'DaisyNiko's Tilesheets' content pack). [20:07:11 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:07:11 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Town Buildings' content pack). [20:07:11 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Stardew Valley Expanded' content pack). [20:07:11 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Town Animals' content pack). [20:07:11 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Juliet, Jessie and Lodging House' content pack). [20:07:11 TRACE SMAPI] Content Patcher edited Maps/EastScarp_DeepMountains (for the 'East Scarp NPCs' content pack). [20:07:11 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:07:11 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack). [20:07:11 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack). [20:07:11 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack). [20:07:11 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:07:11 TRACE SMAPI] Content Patcher edited Maps/spring_beach (for the 'Elle's Town Buildings' content pack). [20:07:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_daisyextras' (for the 'DaisyNiko's Tilesheets' content pack). [20:07:11 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:07:11 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Town Buildings' content pack). [20:07:11 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Stardew Valley Expanded' content pack). [20:07:11 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Town Animals' content pack). [20:07:11 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Juliet, Jessie and Lodging House' content pack). [20:07:11 TRACE SMAPI] Content Patcher edited Maps/EastScarp_DeepMountains (for the 'Eli & Dylan' content pack). [20:07:11 TRACE SMAPI] Content Patcher edited Maps/EastScarp_DeepMountains (for the 'Integrated Minecarts (CP Component)' content pack). [20:07:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/Desty_Hector_Tilesheet' (for the 'Sword & Sorcery (CP)' content pack). [20:07:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_Hector' (for the 'Sword & Sorcery (CP)' content pack). [20:07:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/balcony_house' (for the '(CP) East Scarp' content pack). [20:07:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_EastScarpe' (for the '(CP) East Scarp' content pack). [20:07:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_inn' (for the '(CP) East Scarp' content pack). [20:07:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/Flooring' (for the '(CP) East Scarp' content pack). [20:07:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/lemur_coffeeshop' (for the '(CP) East Scarp' content pack). [20:07:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_lighthouse' (for the '(CP) East Scarp' content pack). [20:07:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_rockpools' (for the '(CP) East Scarp' content pack). [20:07:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_mod_lumisteria_tilesheetsoutdoor_decorations' (for the 'Lumisteria Tilesheets - Outdoor' content pack). [20:07:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_himeoutdoors' (for the '(CP) East Scarp' content pack). [20:07:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_Village' (for the '(CP) East Scarp' content pack). [20:07:11 TRACE SMAPI] Content Patcher edited Maps/EastScarp_Village (for the '(CP) East Scarp' content pack). [20:07:11 TRACE SMAPI] Content Patcher edited Maps/EastScarp_Village (for the 'Always Raining in the Valley' content pack). [20:07:11 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:07:11 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack). [20:07:11 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack). [20:07:11 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack). [20:07:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_MDSDecor' (for the 'Bear Family - Custom NPCs' content pack). [20:07:11 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:07:11 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Town Buildings' content pack). [20:07:11 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Stardew Valley Expanded' content pack). [20:07:11 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Town Animals' content pack). [20:07:11 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Juliet, Jessie and Lodging House' content pack). [20:07:11 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:07:11 TRACE SMAPI] Content Patcher edited Maps/EastScarp_Village (for the 'Bear Family - Custom NPCs' content pack). [20:07:11 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:07:12 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack). [20:07:12 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack). [20:07:12 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack). [20:07:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_silo' (for the '(NPC) Rodney O'Brien' content pack). [20:07:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_mod_lumisteria_tilesheetsoutdoor_decorations' (for the 'Lumisteria Tilesheets - Outdoor' content pack). [20:07:12 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:07:12 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Town Buildings' content pack). [20:07:12 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Stardew Valley Expanded' content pack). [20:07:12 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Town Animals' content pack). [20:07:12 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Juliet, Jessie and Lodging House' content pack). [20:07:12 TRACE SMAPI] Content Patcher edited Maps/EastScarp_Village (for the '(NPC) Rodney O'Brien' content pack). [20:07:12 TRACE SMAPI] Content Patcher edited Maps/spring_beach (for the 'Elle's Town Buildings' content pack). [20:07:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_MateoTent' (for the 'Sword & Sorcery (CP)' content pack). [20:07:12 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:07:12 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Town Buildings' content pack). [20:07:12 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Stardew Valley Expanded' content pack). [20:07:12 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Town Animals' content pack). [20:07:12 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Juliet, Jessie and Lodging House' content pack). [20:07:12 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:07:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_LionsManeBroken' (for the 'Sword & Sorcery (CP)' content pack). [20:07:12 TRACE SMAPI] Content Patcher edited Maps/EastScarp_Village (for the 'Sword & Sorcery (CP)' content pack). [20:07:12 TRACE SMAPI] Content Patcher edited Maps/EastScarp_Village (for the 'East Scarp NPCs' content pack). [20:07:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_EDHouse' (for the 'Eli & Dylan' content pack). [20:07:12 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Cornucopia - More Crops' content pack). [20:07:12 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Elle's New Barn Animals' content pack). [20:07:12 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Elle's New Coop Animals' content pack). [20:07:12 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Cuter Mines' content pack). [20:07:12 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Growable Forage and Crop Bushes' content pack). [20:07:12 TRACE SMAPI] Content Patcher edited Maps/EastScarp_Village (for the 'Eli & Dylan' content pack). [20:07:12 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:07:12 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack). [20:07:12 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack). [20:07:12 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack). [20:07:12 TRACE SMAPI] Content Patcher edited Maps/EastScarp_Village (for the 'Fievel Goes East Scarp' content pack). [20:07:12 TRACE SMAPI] Content Patcher edited Maps/EastScarp_Village (for the 'Integrated Minecarts (CP Component)' content pack). [20:07:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/balcony_house' (for the '(CP) East Scarp' content pack). [20:07:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_EastScarpe' (for the '(CP) East Scarp' content pack). [20:07:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_inn' (for the '(CP) East Scarp' content pack). [20:07:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/Flooring' (for the '(CP) East Scarp' content pack). [20:07:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/lemur_coffeeshop' (for the '(CP) East Scarp' content pack). [20:07:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_lighthouse' (for the '(CP) East Scarp' content pack). [20:07:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_rockpools' (for the '(CP) East Scarp' content pack). [20:07:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_mod_lumisteria_tilesheetsoutdoor_decorations' (for the 'Lumisteria Tilesheets - Outdoor' content pack). [20:07:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_himeoutdoors' (for the '(CP) East Scarp' content pack). [20:07:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_silo' (for the '(NPC) Rodney O'Brien' content pack). [20:07:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_EDHouse' (for the 'Eli & Dylan' content pack). [20:07:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_LionsManeBroken' (for the 'Sword & Sorcery (CP)' content pack). [20:07:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_MateoTent' (for the 'Sword & Sorcery (CP)' content pack). [20:07:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_MDSDecor' (for the 'Bear Family - Custom NPCs' content pack). [20:07:12 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Cornucopia - More Crops' content pack). [20:07:12 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Elle's New Barn Animals' content pack). [20:07:12 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Elle's New Coop Animals' content pack). [20:07:12 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Cuter Mines' content pack). [20:07:12 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Growable Forage and Crop Bushes' content pack). [20:07:12 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:07:12 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the '(CP) I Fixed Him - Shane Dialogue Consistency' content pack). [20:07:12 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'TDIT - Portraits for Vendors' content pack). [20:07:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/cave_daisyextras' (for the 'DaisyNiko's Tilesheets' content pack). [20:07:12 TRACE SMAPI] Content Patcher edited Maps/DesertTiles (for the 'Elle's Town Buildings' content pack). [20:07:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_SeaCave' (for the '(CP) East Scarp' content pack). [20:07:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/DeepDark_outdoorsTileSheet' (for the '(CP) East Scarp' content pack). [20:07:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/ES_mine_desert' (for the '(CP) East Scarp' content pack). [20:07:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_DeepDark' (for the '(CP) East Scarp' content pack). [20:07:12 TRACE SMAPI] Content Patcher edited Maps/EastScarp_DeepDark (for the '(CP) East Scarp' content pack). [20:07:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/DeepDarkTiles_1' (for the 'Sword & Sorcery (CP)' content pack). [20:07:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/ES_mine_desert' (for the '(CP) East Scarp' content pack). [20:07:12 TRACE SMAPI] Content Patcher edited Maps/EastScarp_DeepDark (for the 'Sword & Sorcery (CP)' content pack). [20:07:12 TRACE SMAPI] Content Patcher edited Maps/EastScarp_DeepDark (for the 'Integrated Minecarts (CP Component)' content pack). [20:07:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/7thAxis_BaseRug' (for the 'Lurking in the Dark' content pack). [20:07:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/cave_daisyextras' (for the 'DaisyNiko's Tilesheets' content pack). [20:07:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/lemurfurniture' (for the '(CP) East Scarp' content pack). [20:07:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/lumi_towninterior' (for the 'Lumisteria Tilesheets - Indoor' content pack). [20:07:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/7thAxis_Mine' (for the 'Lurking in the Dark' content pack). [20:07:12 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:07:12 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack). [20:07:12 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack). [20:07:12 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack). [20:07:13 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:07:13 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the '(CP) I Fixed Him - Shane Dialogue Consistency' content pack). [20:07:13 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'TDIT - Portraits for Vendors' content pack). [20:07:13 TRACE SMAPI] Content Patcher edited Maps/EastScarp_DeepDark (for the 'Lurking in the Dark' content pack). [20:07:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/DeepDark_outdoorsTileSheet' (for the '(CP) East Scarp' content pack). [20:07:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/ES_mine_desert' (for the '(CP) East Scarp' content pack). [20:07:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/7thAxis_BaseRug' (for the 'Lurking in the Dark' content pack). [20:07:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/DeepDarkTiles_1' (for the 'Sword & Sorcery (CP)' content pack). [20:07:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/lemurfurniture' (for the '(CP) East Scarp' content pack). [20:07:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/7thAxis_Mine' (for the 'Lurking in the Dark' content pack). [20:07:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_cottage' (for the '(CP) East Scarp' content pack). [20:07:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_Orchard' (for the '(CP) East Scarp' content pack). [20:07:13 TRACE SMAPI] Content Patcher edited Maps/EastScarp_Orchard (for the '(CP) East Scarp' content pack). [20:07:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_ClearingHouse' (for the '(CP) East Scarp' content pack). [20:07:13 TRACE SMAPI] Content Patcher edited Maps/EastScarp_ClearingHouse (for the 'East Scarp NPCs' content pack). [20:07:13 TRACE Item extensions] Checking spawns made at Scarp Crossing [20:07:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_SmugglerDen' (for the '(CP) East Scarp' content pack). [20:07:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_MineEntrance' (for the '(CP) East Scarp' content pack). [20:07:13 TRACE SMAPI] Content Patcher edited Maps/townInterior_2 (for the '(CP) I Fixed Him - Shane Dialogue Consistency' content pack). [20:07:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/LemurCustom' (for the '(CP) East Scarp' content pack). [20:07:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/lemurfurniture' (for the '(CP) East Scarp' content pack). [20:07:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/lumi_towninterior' (for the 'Lumisteria Tilesheets - Indoor' content pack). [20:07:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_House1' (for the '(CP) East Scarp' content pack). [20:07:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/LemurCustom' (for the '(CP) East Scarp' content pack). [20:07:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_BirdHide' (for the '(CP) East Scarp' content pack). [20:07:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_VetHouse' (for the '(CP) East Scarp' content pack). [20:07:13 TRACE SMAPI] Content Patcher edited Maps/EastScarp_VetHouse (for the 'East Scarp NPCs' content pack). [20:07:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_JacobOffice' (for the '(CP) East Scarp' content pack). [20:07:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_JacobBarn' (for the '(CP) East Scarp' content pack). [20:07:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_LanternRoom' (for the '(CP) East Scarp' content pack). [20:07:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_Silo' (for the '(CP) East Scarp' content pack). [20:07:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_LumaHut' (for the '(CP) East Scarp' content pack). [20:07:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_OrchardHouse' (for the '(CP) East Scarp' content pack). [20:07:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_Shack' (for the '(CP) East Scarp' content pack). [20:07:13 TRACE SMAPI] Content Patcher edited Maps/Festivals (for the 'Elle's Town Animals' content pack). [20:07:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_VillageInn' (for the '(CP) East Scarp' content pack). [20:07:13 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:07:13 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the '(CP) I Fixed Him - Shane Dialogue Consistency' content pack). [20:07:13 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'TDIT - Portraits for Vendors' content pack). [20:07:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/lemurfurniture' (for the '(CP) East Scarp' content pack). [20:07:13 TRACE SMAPI] Content Patcher edited Maps/EastScarp_VillageInn (for the 'East Scarp NPCs' content pack). [20:07:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_InnBath' (for the '(CP) East Scarp' content pack). [20:07:13 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Seasonal Buildings' content pack). [20:07:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_UnderwaterLexi' (for the '(CP) East Scarp' content pack). [20:07:13 TRACE SMAPI] Content Patcher edited Maps/Mines/mine_desert (for the 'Cuter Mines' content pack). [20:07:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_EyvinderCave' (for the '(CP) East Scarp' content pack). [20:07:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_InnRoomRosa' (for the '(CP) East Scarp' content pack). [20:07:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_ToriSlimeBasement' (for the '(CP) East Scarp' content pack). [20:07:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_RosJulesHouse' (for the '(CP) East Scarp' content pack). [20:07:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_ArkOrchard' (for the '(CP) East Scarp' content pack). [20:07:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_NTHouse' (for the '(CP) East Scarp' content pack). [20:07:13 TRACE SMAPI] Content Patcher edited Maps/EastScarp_NTHouse (for the '(CP) East Scarp' content pack). [20:07:13 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:07:13 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the '(CP) I Fixed Him - Shane Dialogue Consistency' content pack). [20:07:13 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'TDIT - Portraits for Vendors' content pack). [20:07:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/lemurfurniture' (for the '(CP) East Scarp' content pack). [20:07:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/lumi_towninterior' (for the 'Lumisteria Tilesheets - Indoor' content pack). [20:07:13 TRACE SMAPI] Content Patcher edited Maps/EastScarp_NTHouse (for the 'Nora The Herpetologist' content pack). [20:07:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HenryWarp' (for the '(CP) East Scarp' content pack). [20:07:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_Lighthouse' (for the '(CP) East Scarp' content pack). [20:07:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_MeadowFarm' (for the '(CP) East Scarp' content pack). [20:07:14 TRACE SMAPI] Content Patcher edited Maps/EastScarp_MeadowFarm (for the '(CP) East Scarp' content pack). [20:07:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_MeadowShed' (for the '(CP) East Scarp' content pack). [20:07:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_MeadowShed_Ruins' (for the '(CP) East Scarp' content pack). [20:07:14 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:07:14 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the '(CP) I Fixed Him - Shane Dialogue Consistency' content pack). [20:07:14 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'TDIT - Portraits for Vendors' content pack). [20:07:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ARVHouse' (for the 'Always Raining in the Valley' content pack). [20:07:14 TRACE SMAPI] Content Patcher edited Maps/Custom_ARVHouse (for the 'Always Raining in the Valley' content pack). [20:07:14 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:07:14 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the '(CP) I Fixed Him - Shane Dialogue Consistency' content pack). [20:07:14 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'TDIT - Portraits for Vendors' content pack). [20:07:14 TRACE SMAPI] Content Patcher edited Maps/farmhouse_tiles (for the 'Stardew Valley Expanded' content pack). [20:07:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_maddogfurniture' (for the 'Bear Family - Custom NPCs' content pack). [20:07:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_maddogtvanimated' (for the 'Bear Family - Custom NPCs' content pack). [20:07:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/MadDog.HashtagBearFam_BearLodge' (for the 'Bear Family - Custom NPCs' content pack). [20:07:14 TRACE SMAPI] Content Patcher edited Maps/MadDog.HashtagBearFam_BearLodge (for the 'Bear Family - Custom NPCs' content pack). [20:07:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_maddogfurniture' (for the 'Bear Family - Custom NPCs' content pack). [20:07:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_maddogtvanimated' (for the 'Bear Family - Custom NPCs' content pack). [20:07:14 TRACE SMAPI] Content Patcher edited Maps/townInterior_2 (for the '(CP) I Fixed Him - Shane Dialogue Consistency' content pack). [20:07:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/MadDog.HashtagBearFam_GirlBathroom' (for the 'Bear Family - Custom NPCs' content pack). [20:07:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/MadDog.HashtagBearFam_BoyBathroom' (for the 'Bear Family - Custom NPCs' content pack). [20:07:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/MadDog.HashtagBearFam_LoadingZone' (for the 'Bear Family - Custom NPCs' content pack). [20:07:14 TRACE SMAPI] Content Patcher edited Maps/Mines/mine (for the 'Cuter Mines' content pack). [20:07:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_BearLodge_Beams' (for the 'Bear Family - Custom NPCs' content pack). [20:07:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_maddogKrakenbody' (for the 'Bear Family - Custom NPCs' content pack). [20:07:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_maddogkrakensheet' (for the 'Bear Family - Custom NPCs' content pack). [20:07:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/MadDog.HashtagBearFam_KrakenCave' (for the 'Bear Family - Custom NPCs' content pack). [20:07:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_BearLodge_Beams' (for the 'Bear Family - Custom NPCs' content pack). [20:07:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_maddogKrakenbody' (for the 'Bear Family - Custom NPCs' content pack). [20:07:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_maddogkrakensheet' (for the 'Bear Family - Custom NPCs' content pack). [20:07:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_MadDogBrambleBush' (for the 'Bear Family - Custom NPCs' content pack). [20:07:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/MadDog.HashtagBearFam_Cellar' (for the 'Bear Family - Custom NPCs' content pack). [20:07:14 TRACE SMAPI] Content Patcher edited Maps/MadDog.HashtagBearFam_Cellar (for the 'Bear Family - Custom NPCs' content pack). [20:07:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_MadDogBrambleBush' (for the 'Bear Family - Custom NPCs' content pack). [20:07:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/MadDog.HashtagBearFam_BearEventMine' (for the 'Bear Family - Custom NPCs' content pack). [20:07:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/BearFamPostRomanceTileSheet' (for the 'Bear Family - Custom NPCs' content pack). [20:07:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/MadDog.HashtagBearFam_CollegeClassroom' (for the 'Bear Family - Custom NPCs' content pack). [20:07:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/BearFamPostRomanceTileSheet' (for the 'Bear Family - Custom NPCs' content pack). [20:07:14 TRACE SMAPI] Content Patcher edited Maps/spring_beach (for the 'Elle's Town Buildings' content pack). [20:07:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_maddogbearfam_glassboat' (for the 'Bear Family - Custom NPCs' content pack). [20:07:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/MadDog.HashtagBearFam_BoatMap' (for the 'Bear Family - Custom NPCs' content pack). [20:07:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_maddogbearfam_glassboat' (for the 'Bear Family - Custom NPCs' content pack). [20:07:14 TRACE SMAPI] Content Patcher edited Maps/Festivals (for the 'Elle's Town Animals' content pack). [20:07:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/MadDog.HashtagBearFam_WeddingArch' (for the 'Bear Family - Custom NPCs' content pack). [20:07:14 TRACE SMAPI] Content Patcher edited Maps/spring_Shadows (for the 'Elle's Town Buildings' content pack). [20:07:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/MadDog.HashtagBearFam_WeddingMap' (for the 'Bear Family - Custom NPCs' content pack). [20:07:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/MadDog.HashtagBearFam_WeddingArch' (for the 'Bear Family - Custom NPCs' content pack). [20:07:14 TRACE Item extensions] Checking spawns made at Glass Bottom Boat [20:07:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/MadDog_BearFam_CharityInteriorAssets' (for the 'Bear Family - Custom NPCs' content pack). [20:07:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/MadDog_BearFam_CharityNeonSign' (for the 'Bear Family - Custom NPCs' content pack). [20:07:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/MadDog.HashtagBearFam_CharityShop' (for the 'Bear Family - Custom NPCs' content pack). [20:07:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/MadDog_BearFam_CharityInteriorAssets' (for the 'Bear Family - Custom NPCs' content pack). [20:07:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/MadDog_BearFam_CharityNeonSign' (for the 'Bear Family - Custom NPCs' content pack). [20:07:14 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:07:14 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the '(CP) I Fixed Him - Shane Dialogue Consistency' content pack). [20:07:14 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'TDIT - Portraits for Vendors' content pack). [20:07:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/Pathoschild.CentralStation' (for the 'Central Station content' content pack). [20:07:14 TRACE SMAPI] Content Patcher loaded asset 'Mods/Pathoschild.CentralStation/Tourists' (for the 'Central Station content' content pack). [20:07:14 TRACE SMAPI] Content Patcher edited Mods/Pathoschild.CentralStation/Tourists (for the 'Central Station content' content pack). [20:07:14 TRACE SMAPI] Content Patcher edited Mods/Pathoschild.CentralStation/Tourists (for the 'TDIT - Portraits for Vendors' content pack). [20:07:14 TRACE SMAPI] Content Patcher edited Maps/Festivals (for the 'Elle's Town Animals' content pack). [20:07:14 TRACE SMAPI] Content Patcher edited Maps/MovieTheater_TileSheet (for the 'Stardew Valley Expanded' content pack). [20:07:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/CS_Merchant' (for the 'TDIT - Portraits for Vendors' content pack). [20:07:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/MovieConcessionCC_Daena' (for the 'TDIT - Portraits for Vendors' content pack). [20:07:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/MovieConcessionCC_Naufal' (for the 'TDIT - Portraits for Vendors' content pack). [20:07:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/MovieConcessionJoja_Daena' (for the 'TDIT - Portraits for Vendors' content pack). [20:07:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/MovieConcessionJoja_Naufal' (for the 'TDIT - Portraits for Vendors' content pack). [20:07:14 TRACE SMAPI] Content Patcher edited Maps/MovieTheaterJoja_TileSheet (for the 'Stardew Valley Expanded' content pack). [20:07:14 TRACE SMAPI] Central Station edited Maps/Pathoschild.CentralStation. [20:07:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/CS_Merchant' (for the 'TDIT - Portraits for Vendors' content pack). [20:07:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/MovieConcessionCC_Daena' (for the 'TDIT - Portraits for Vendors' content pack). [20:07:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/MovieConcessionCC_Naufal' (for the 'TDIT - Portraits for Vendors' content pack). [20:07:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/MovieConcessionJoja_Daena' (for the 'TDIT - Portraits for Vendors' content pack). [20:07:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/MovieConcessionJoja_Naufal' (for the 'TDIT - Portraits for Vendors' content pack). [20:07:14 TRACE SMAPI] Content Patcher edited Maps/MovieTheaterJoja_TileSheet (for the 'Stardew Valley Expanded' content pack). [20:07:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_LK_Museum2' (for the 'NPC Jasper' content pack). [20:07:14 TRACE SMAPI] Content Patcher edited Maps/Custom_LK_Museum2 (for the 'NPC Jasper' content pack). [20:07:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_daisyextras' (for the 'DaisyNiko's Tilesheets' content pack). [20:07:14 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:07:15 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Town Buildings' content pack). [20:07:15 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Stardew Valley Expanded' content pack). [20:07:15 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Town Animals' content pack). [20:07:15 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Juliet, Jessie and Lodging House' content pack). [20:07:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_LK_ClearingHouse' (for the 'Juliet, Jessie and Lodging House' content pack). [20:07:15 TRACE SMAPI] Content Patcher edited Maps/Custom_LK_ClearingHouse (for the 'Juliet, Jessie and Lodging House' content pack). [20:07:15 TRACE SMAPI] Content Patcher edited Maps/Custom_LK_ClearingHouse (for the 'Integrated Minecarts (CP Component)' content pack). [20:07:15 TRACE Item extensions] Checking spawns made at Jessie's Garden [20:07:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_LK_LodgingHouse' (for the 'Juliet, Jessie and Lodging House' content pack). [20:07:15 TRACE SMAPI] Content Patcher edited Maps/MovieTheater_TileSheet (for the 'Stardew Valley Expanded' content pack). [20:07:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_LK_JojaBreakRoom' (for the 'Juliet, Jessie and Lodging House' content pack). [20:07:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_LK_TheaterBreakroom' (for the 'Juliet, Jessie and Lodging House' content pack). [20:07:15 TRACE SMAPI] Content Patcher edited Maps/Custom_LK_TheaterBreakroom (for the 'Juliet, Jessie and Lodging House' content pack). [20:07:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_LK_LodgingHouseBasement' (for the 'Juliet, Jessie and Lodging House' content pack). [20:07:15 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:07:15 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the '(CP) I Fixed Him - Shane Dialogue Consistency' content pack). [20:07:15 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'TDIT - Portraits for Vendors' content pack). [20:07:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/lumi_towninterior' (for the 'Lumisteria Tilesheets - Indoor' content pack). [20:07:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/thefrenchdodo-tilesheet' (for the '(NPC) Rodney O'Brien' content pack). [20:07:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_RodneysHouse' (for the '(NPC) Rodney O'Brien' content pack). [20:07:15 TRACE SMAPI] Content Patcher edited Maps/EastScarp_RodneysHouse (for the '(NPC) Rodney O'Brien' content pack). [20:07:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/thefrenchdodo-tilesheet' (for the '(NPC) Rodney O'Brien' content pack). [20:07:15 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Cornucopia - More Crops' content pack). [20:07:15 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Elle's New Barn Animals' content pack). [20:07:15 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Elle's New Coop Animals' content pack). [20:07:15 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Cuter Mines' content pack). [20:07:15 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Growable Forage and Crop Bushes' content pack). [20:07:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_RodneysBasement' (for the '(NPC) Rodney O'Brien' content pack). [20:07:15 TRACE SMAPI] Content Patcher edited Maps/EastScarp_RodneysBasement (for the '(NPC) Rodney O'Brien' content pack). [20:07:15 TRACE SMAPI] Content Patcher edited Maps/DesertTiles (for the 'Elle's Town Buildings' content pack). [20:07:15 TRACE SMAPI] Content Patcher edited Maps/Festivals (for the 'Elle's Town Animals' content pack). [20:07:15 TRACE SMAPI] Content Patcher edited Maps/MovieTheater_TileSheet (for the 'Stardew Valley Expanded' content pack). [20:07:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_FerngillNationalLibrary' (for the '(NPC) Rodney O'Brien' content pack). [20:07:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_mod_lumisteria_tilesheetsoutdoor_tiles' (for the 'Lumisteria Tilesheets - Outdoor' content pack). [20:07:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_daisyextras' (for the 'DaisyNiko's Tilesheets' content pack). [20:07:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_mod_lumisteria_tilesheetsoutdoor_buildings' (for the 'Lumisteria Tilesheets - Outdoor' content pack). [20:07:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_LibraryExterior' (for the '(NPC) Rodney O'Brien' content pack). [20:07:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_mod_lumisteria_tilesheetsoutdoor_tiles' (for the 'Lumisteria Tilesheets - Outdoor' content pack). [20:07:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_mod_lumisteria_tilesheetsoutdoor_buildings' (for the 'Lumisteria Tilesheets - Outdoor' content pack). [20:07:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/Matts_tent_by_Tiara' (for the 'Sword & Sorcery (CP)' content pack). [20:07:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/NEACustom' (for the 'Sword & Sorcery (CP)' content pack). [20:07:15 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:07:15 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the '(CP) I Fixed Him - Shane Dialogue Consistency' content pack). [20:07:15 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'TDIT - Portraits for Vendors' content pack). [20:07:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_MateoHome' (for the 'Sword & Sorcery (CP)' content pack). [20:07:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/Matts_tent_by_Tiara' (for the 'Sword & Sorcery (CP)' content pack). [20:07:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/NEACustom' (for the 'Sword & Sorcery (CP)' content pack). [20:07:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/DN.SnS_thefrenchdodo-tilesheet-books' (for the 'Sword & Sorcery (CP)' content pack). [20:07:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/DN.SnS_Underforge' (for the 'Sword & Sorcery (CP)' content pack). [20:07:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/FlashShifter_Extras' (for the 'Sword & Sorcery (CP)' content pack). [20:07:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/Lumisteria_Extras' (for the 'Sword & Sorcery (CP)' content pack). [20:07:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/lumi_towninterior' (for the 'Lumisteria Tilesheets - Indoor' content pack). [20:07:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/MadDog_Extras' (for the 'Sword & Sorcery (CP)' content pack). [20:07:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_CoastalGuild' (for the 'Sword & Sorcery (CP)' content pack). [20:07:15 TRACE SMAPI] Content Patcher edited Maps/EastScarp_CoastalGuild (for the 'Sword & Sorcery (CP)' content pack). [20:07:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/DN.SnS_thefrenchdodo-tilesheet-books' (for the 'Sword & Sorcery (CP)' content pack). [20:07:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/DN.SnS_Underforge' (for the 'Sword & Sorcery (CP)' content pack). [20:07:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/FlashShifter_Extras' (for the 'Sword & Sorcery (CP)' content pack). [20:07:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/Lumisteria_Extras' (for the 'Sword & Sorcery (CP)' content pack). [20:07:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/MadDog_Extras' (for the 'Sword & Sorcery (CP)' content pack). [20:07:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/DN.SnS_CropDecor' (for the 'Sword & Sorcery (CP)' content pack). [20:07:15 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Cornucopia - More Crops' content pack). [20:07:15 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Elle's New Barn Animals' content pack). [20:07:15 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Elle's New Coop Animals' content pack). [20:07:15 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Cuter Mines' content pack). [20:07:15 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Growable Forage and Crop Bushes' content pack). [20:07:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_DruidTower' (for the 'Sword & Sorcery (CP)' content pack). [20:07:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/DN.SnS_CropDecor' (for the 'Sword & Sorcery (CP)' content pack). [20:07:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/DN.SnS_BigFern' (for the 'Sword & Sorcery (CP)' content pack). [20:07:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/DestyCommission_TreeNormal' (for the 'Sword & Sorcery (CP)' content pack). [20:07:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/DN.SNS_MountainBackground' (for the 'Sword & Sorcery (CP)' content pack). [20:07:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_Hector' (for the 'Sword & Sorcery (CP)' content pack). [20:07:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/Nova_WaterFall' (for the 'Sword & Sorcery (CP)' content pack). [20:07:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_mod_lumisteria_tilesheetsoutdoor_decorations' (for the 'Lumisteria Tilesheets - Outdoor' content pack). [20:07:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_mod_lumisteria_tilesheetsoutdoor_tiles' (for the 'Lumisteria Tilesheets - Outdoor' content pack). [20:07:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_DruidGrove' (for the 'Sword & Sorcery (CP)' content pack). [20:07:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/DN.SnS_BigFern' (for the 'Sword & Sorcery (CP)' content pack). [20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/DestyCommission_TreeNormal' (for the 'Sword & Sorcery (CP)' content pack). [20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/DN.SNS_MountainBackground' (for the 'Sword & Sorcery (CP)' content pack). [20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_Hector' (for the 'Sword & Sorcery (CP)' content pack). [20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/Nova_WaterFall' (for the 'Sword & Sorcery (CP)' content pack). [20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_RiverStage1' (for the 'Sword & Sorcery (CP)' content pack). [20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_RiverStage2' (for the 'Sword & Sorcery (CP)' content pack). [20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_RiverStage3' (for the 'Sword & Sorcery (CP)' content pack). [20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_RiverStage4' (for the 'Sword & Sorcery (CP)' content pack). [20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/DeepDark-watercaustics_fading' (for the 'Sword & Sorcery (CP)' content pack). [20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/DN.SnS_Motes' (for the 'Sword & Sorcery (CP)' content pack). [20:07:16 TRACE SMAPI] Content Patcher edited Maps/Mines/mine (for the 'Cuter Mines' content pack). [20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_DateMine' (for the 'Sword & Sorcery (CP)' content pack). [20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/DeepDark-watercaustics_fading' (for the 'Sword & Sorcery (CP)' content pack). [20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/DN.SnS_Motes' (for the 'Sword & Sorcery (CP)' content pack). [20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/DN.SnS_mine_lava' (for the 'Sword & Sorcery (CP)' content pack). [20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/DN.SnS_volcano_dungeon' (for the 'Sword & Sorcery (CP)' content pack). [20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_LavaMine' (for the 'Sword & Sorcery (CP)' content pack). [20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/DN.SnS_mine_lava' (for the 'Sword & Sorcery (CP)' content pack). [20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/DN.SnS_volcano_dungeon' (for the 'Sword & Sorcery (CP)' content pack). [20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_IntroMine' (for the 'Sword & Sorcery (CP)' content pack). [20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/DN.SnS_EastScarp_Forest' (for the 'Sword & Sorcery (CP)' content pack). [20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_HectorForest' (for the 'Sword & Sorcery (CP)' content pack). [20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/DN.SnS_EastScarp_Forest' (for the 'Sword & Sorcery (CP)' content pack). [20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/PizzaVanInterior' (for the 'Sword & Sorcery (CP)' content pack). [20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_VanInterior' (for the 'Sword & Sorcery (CP)' content pack). [20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/PizzaVanInterior' (for the 'Sword & Sorcery (CP)' content pack). [20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/DN.SnS_Logophile_Rugs' (for the 'Sword & Sorcery (CP)' content pack). [20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/lemurfurniture' (for the '(CP) East Scarp' content pack). [20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/LionsMane' (for the 'Sword & Sorcery (CP)' content pack). [20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_LionsMane' (for the 'Sword & Sorcery (CP)' content pack). [20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/DN.SnS_Logophile_Rugs' (for the 'Sword & Sorcery (CP)' content pack). [20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/LionsMane' (for the 'Sword & Sorcery (CP)' content pack). [20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/PlanetariumCustomInterior' (for the 'Sword & Sorcery (CP)' content pack). [20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_Planetarium' (for the 'Sword & Sorcery (CP)' content pack). [20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/PlanetariumCustomInterior' (for the 'Sword & Sorcery (CP)' content pack). [20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/DN.SnS_mine_backup' (for the 'Sword & Sorcery (CP)' content pack). [20:07:16 TRACE SMAPI] Content Patcher edited Maps/spring_Shadows (for the 'Elle's Town Buildings' content pack). [20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_Underforge' (for the 'Sword & Sorcery (CP)' content pack). [20:07:16 TRACE SMAPI] Content Patcher edited Maps/EastScarp_Underforge (for the 'Sword & Sorcery (CP)' content pack). [20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/DN.SnS_mine_backup' (for the 'Sword & Sorcery (CP)' content pack). [20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/DeepDark-fog' (for the 'Sword & Sorcery (CP)' content pack). [20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_DeepDarkEntrance' (for the 'Sword & Sorcery (CP)' content pack). [20:07:16 TRACE SMAPI] Content Patcher edited Maps/EastScarp_DeepDarkEntrance (for the 'Sword & Sorcery (CP)' content pack). [20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/DeepDark-fog' (for the 'Sword & Sorcery (CP)' content pack). [20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/DeepDark-roots' (for the 'Sword & Sorcery (CP)' content pack). [20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/DeepDark-Fires' (for the 'Sword & Sorcery (CP)' content pack). [20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_DeepDarkLv1' (for the 'Sword & Sorcery (CP)' content pack). [20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/DeepDark-roots' (for the 'Sword & Sorcery (CP)' content pack). [20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/DeepDark-Fires' (for the 'Sword & Sorcery (CP)' content pack). [20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_DeepDarkLv2' (for the 'Sword & Sorcery (CP)' content pack). [20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_DeepDarkLv3' (for the 'Sword & Sorcery (CP)' content pack). [20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_DeepDarkLv4' (for the 'Sword & Sorcery (CP)' content pack). [20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_DeepDarkLv5' (for the 'Sword & Sorcery (CP)' content pack). [20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_DuskspireLair' (for the 'Sword & Sorcery (CP)' content pack). [20:07:16 TRACE SMAPI] Content Patcher edited Maps/EastScarp_DuskspireLair (for the 'Sword & Sorcery (CP)' content pack). [20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/MadDog_PlanetariumScreen' (for the 'Sword & Sorcery (CP)' content pack). [20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/roslin_wizard_furniture' (for the 'Sword & Sorcery (CP)' content pack). [20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/DN.SnS_Water' (for the 'Sword & Sorcery (CP)' content pack). [20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/SolomonMagicalCavern' (for the 'Sword & Sorcery (CP)' content pack). [20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/MadDog_PlanetariumScreen' (for the 'Sword & Sorcery (CP)' content pack). [20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/roslin_wizard_furniture' (for the 'Sword & Sorcery (CP)' content pack). [20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/DN.SnS_Water' (for the 'Sword & Sorcery (CP)' content pack). [20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/DN.SnS_ESBoat' (for the 'Sword & Sorcery (CP)' content pack). [20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/DN.SnS_Festivals' (for the 'Sword & Sorcery (CP)' content pack). [20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/DN.SnS_NightSky' (for the 'Sword & Sorcery (CP)' content pack). [20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/DN.SnS_VioletMoon_Booths' (for the 'Sword & Sorcery (CP)' content pack). [20:07:17 TRACE SMAPI] Content Patcher edited Maps/fall_town (for the 'Stardew Valley Expanded' content pack). [20:07:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/DN.SnS_PurpleOverlay' (for the 'Sword & Sorcery (CP)' content pack). [20:07:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/VioletMoon' (for the 'Sword & Sorcery (CP)' content pack). [20:07:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/DN.SnS_ESBoat' (for the 'Sword & Sorcery (CP)' content pack). [20:07:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/DN.SnS_Festivals' (for the 'Sword & Sorcery (CP)' content pack). [20:07:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/DN.SnS_NightSky' (for the 'Sword & Sorcery (CP)' content pack). [20:07:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/DN.SnS_VioletMoon_Booths' (for the 'Sword & Sorcery (CP)' content pack). [20:07:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/DN.SnS_PurpleOverlay' (for the 'Sword & Sorcery (CP)' content pack). [20:07:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/VioletMoon_Blank' (for the 'Sword & Sorcery (CP)' content pack). [20:07:17 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Seasonal Buildings' content pack). [20:07:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/PocketDimension2' (for the 'Sword & Sorcery (CP)' content pack). [20:07:17 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Cornucopia - More Crops' content pack). [20:07:17 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Elle's New Barn Animals' content pack). [20:07:17 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Elle's New Coop Animals' content pack). [20:07:17 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Cuter Mines' content pack). [20:07:17 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Growable Forage and Crop Bushes' content pack). [20:07:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_VetAwayWarpRoom' (for the 'East Scarp NPCs' content pack). [20:07:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_TNPCWaitingWarpRoom' (for the 'East Scarp NPCs' content pack). [20:07:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_CatWarpRoom' (for the 'East Scarp NPCs' content pack). [20:07:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_AbyssCoop' (for the 'East Scarp NPCs' content pack). [20:07:17 TRACE SMAPI] Content Patcher edited Maps/DesertTiles (for the 'Elle's Town Buildings' content pack). [20:07:17 TRACE SMAPI] Content Patcher edited Maps/Festivals (for the 'Elle's Town Animals' content pack). [20:07:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/lumi_towninterior' (for the 'Lumisteria Tilesheets - Indoor' content pack). [20:07:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarpeInn_SpiritEve' (for the 'East Scarp NPCs' content pack). [20:07:17 TRACE SMAPI] Content Patcher edited Maps/EastScarpeInn_SpiritEve (for the 'East Scarp NPCs' content pack). [20:07:17 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:07:17 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the '(CP) I Fixed Him - Shane Dialogue Consistency' content pack). [20:07:17 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'TDIT - Portraits for Vendors' content pack). [20:07:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/lemurfurniture' (for the '(CP) East Scarp' content pack). [20:07:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/lumi_towninterior' (for the 'Lumisteria Tilesheets - Indoor' content pack). [20:07:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/TenebrousNova.EliDylan.CP_ESEDHouse' (for the 'Eli & Dylan' content pack). [20:07:17 TRACE SMAPI] Content Patcher edited Maps/TenebrousNova.EliDylan.CP_ESEDHouse (for the 'Eli & Dylan' content pack). [20:07:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/TenebrousNova.EliDylan.CP_ESEDHouseDark' (for the 'Eli & Dylan' content pack). [20:07:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/TenebrousNova.EliDylan.CP_ESEDHouseFull' (for the 'Eli & Dylan' content pack). [20:07:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/TenebrousNova.EliDylan.CP_EDMushroomCave' (for the 'Eli & Dylan' content pack). [20:07:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/TenebrousNova.EliDylan.CP_EDMountainCave' (for the 'Eli & Dylan' content pack). [20:07:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/TenebrousNova.EliDylan.CP_DylanTidePool' (for the 'Eli & Dylan' content pack). [20:07:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_mod_lumisteria_tilesheetsoutdoor_decorations' (for the 'Lumisteria Tilesheets - Outdoor' content pack). [20:07:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_mod_lumisteria_tilesheetsoutdoor_tiles' (for the 'Lumisteria Tilesheets - Outdoor' content pack). [20:07:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/TenebrousNova.EliDylan.CP_OldWoods' (for the 'Eli & Dylan' content pack). [20:07:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/TenebrousNova.EliDylan.CP_DylanOcean' (for the 'Eli & Dylan' content pack). [20:07:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/TenebrousNova.EliDylan.CP_AbyssTransition' (for the 'Eli & Dylan' content pack). [20:07:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/TenebrousNova.EliDylan.CP_DylanAbyss' (for the 'Eli & Dylan' content pack). [20:07:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/TenebrousNova.EliDylan.CP_DylanDreamSea' (for the 'Eli & Dylan' content pack). [20:07:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/balcony_house' (for the '(CP) East Scarp' content pack). [20:07:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_EastScarpe' (for the '(CP) East Scarp' content pack). [20:07:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_inn' (for the '(CP) East Scarp' content pack). [20:07:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/Flooring' (for the '(CP) East Scarp' content pack). [20:07:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/lemur_coffeeshop' (for the '(CP) East Scarp' content pack). [20:07:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_lighthouse' (for the '(CP) East Scarp' content pack). [20:07:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_rockpools' (for the '(CP) East Scarp' content pack). [20:07:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_himeoutdoors' (for the '(CP) East Scarp' content pack). [20:07:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/TenebrousNova.EliDylan.CP_ESFlashback' (for the 'Eli & Dylan' content pack). [20:07:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/TenebrousNova.EliDylan.CP_TempInnRoom' (for the 'Eli & Dylan' content pack). [20:07:18 TRACE SMAPI] Content Patcher edited Maps/spring_Shadows (for the 'Elle's Town Buildings' content pack). [20:07:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/TenebrousNova.EliDylan.CP_FarawayIslet' (for the 'Eli & Dylan' content pack). [20:07:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/lemurfurniture' (for the '(CP) East Scarp' content pack). [20:07:18 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Cornucopia - More Crops' content pack). [20:07:18 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Elle's New Barn Animals' content pack). [20:07:18 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Elle's New Coop Animals' content pack). [20:07:18 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Cuter Mines' content pack). [20:07:18 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Growable Forage and Crop Bushes' content pack). [20:07:18 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:07:18 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the '(CP) I Fixed Him - Shane Dialogue Consistency' content pack). [20:07:18 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'TDIT - Portraits for Vendors' content pack). [20:07:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_MouseHole' (for the 'Fievel Goes East Scarp' content pack). [20:07:18 TRACE SMAPI] Content Patcher edited Maps/Custom_MouseHole (for the 'Fievel Goes East Scarp' content pack). [20:07:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_MouseHoleRenovated' (for the 'Fievel Goes East Scarp' content pack). [20:07:18 TRACE SMAPI] Content Patcher edited Maps/Custom_MouseHoleRenovated (for the 'Fievel Goes East Scarp' content pack). [20:07:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FerngillRepublicFrontier' (for the 'Frontier Farm' content pack). [20:07:18 TRACE SMAPI] Content Patcher edited Maps/Custom_FerngillRepublicFrontier (for the 'Frontier Farm' content pack). [20:07:18 TRACE SMAPI] Content Patcher edited Maps/Custom_FerngillRepublicFrontier (for the 'Integrated Minecarts (CP Component)' content pack). [20:07:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/IS_ICU_Default' (for the 'Island Cellar Update' content pack). [20:07:18 TRACE SMAPI] Content Patcher edited Maps/IS_ICU_Default (for the 'Island Cellar Update' content pack). [20:07:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/IS_ICU_Big' (for the 'Island Cellar Update' content pack). [20:07:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/IS_ICU_Excessive' (for the 'Island Cellar Update' content pack). [20:07:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/IS_ICU_Standard' (for the 'Island Cellar Update' content pack). [20:07:19 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:07:19 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack). [20:07:19 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack). [20:07:19 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack). [20:07:19 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:07:19 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Town Buildings' content pack). [20:07:19 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Stardew Valley Expanded' content pack). [20:07:19 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Town Animals' content pack). [20:07:19 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Juliet, Jessie and Lodging House' content pack). [20:07:19 TRACE SMAPI] Content Patcher loaded asset 'Mods/NatureInTheValley/Maps/NatValleyOutsideInsec' (for the 'NatureInValleyContent' content pack). [20:07:19 TRACE Item extensions] Checking spawns made at OutsideInsectarium [20:07:19 TRACE SMAPI] Content Patcher edited Maps/DesertTiles (for the 'Elle's Town Buildings' content pack). [20:07:19 TRACE SMAPI] Content Patcher edited Maps/Festivals (for the 'Elle's Town Animals' content pack). [20:07:19 TRACE SMAPI] Content Patcher edited Maps/MovieTheater_TileSheet (for the 'Stardew Valley Expanded' content pack). [20:07:19 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:07:19 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the '(CP) I Fixed Him - Shane Dialogue Consistency' content pack). [20:07:19 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'TDIT - Portraits for Vendors' content pack). [20:07:19 TRACE SMAPI] Content Patcher edited Maps/townInterior_2 (for the '(CP) I Fixed Him - Shane Dialogue Consistency' content pack). [20:07:19 TRACE SMAPI] Content Patcher loaded asset 'Mods/NatureInTheValley/Maps/InsectariumInterior' (for the 'NatureInValleyContent' content pack). [20:07:19 TRACE SMAPI] Content Patcher edited Maps/Mines/mine (for the 'Cuter Mines' content pack). [20:07:19 TRACE SMAPI] Content Patcher loaded asset 'Maps/Fellowclown.PC_AncientCaveSystem' (for the 'Passerby Cemetery' content pack). [20:07:19 TRACE SMAPI] Content Patcher edited Maps/Fellowclown.PC_AncientCaveSystem (for the 'Passerby Cemetery' content pack). [20:07:19 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:07:19 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the '(CP) I Fixed Him - Shane Dialogue Consistency' content pack). [20:07:19 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'TDIT - Portraits for Vendors' content pack). [20:07:19 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Cornucopia - More Crops' content pack). [20:07:19 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Elle's New Barn Animals' content pack). [20:07:19 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Elle's New Coop Animals' content pack). [20:07:19 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Cuter Mines' content pack). [20:07:19 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Growable Forage and Crop Bushes' content pack). [20:07:19 TRACE SMAPI] Content Patcher edited Maps/townInterior_2 (for the '(CP) I Fixed Him - Shane Dialogue Consistency' content pack). [20:07:19 TRACE SMAPI] Content Patcher loaded asset 'Maps/Fellowclown.PC_MobileHome' (for the 'Passerby Cemetery' content pack). [20:07:19 TRACE SMAPI] Content Patcher loaded asset 'Maps/Fellowclown.PC_InnerShop' (for the 'Passerby Cemetery' content pack). [20:07:19 TRACE SMAPI] Content Patcher edited Maps/Festivals (for the 'Elle's Town Animals' content pack). [20:07:19 TRACE SMAPI] Content Patcher edited Maps/spring_beach (for the 'Elle's Town Buildings' content pack). [20:07:19 TRACE SMAPI] Content Patcher edited Maps/spring_Shadows (for the 'Elle's Town Buildings' content pack). [20:07:19 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:07:19 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Town Buildings' content pack). [20:07:19 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Stardew Valley Expanded' content pack). [20:07:19 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Town Animals' content pack). [20:07:19 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Juliet, Jessie and Lodging House' content pack). [20:07:19 TRACE SMAPI] Content Patcher loaded asset 'Maps/Fellowclown.PC_PasserbyRoad' (for the 'Passerby Cemetery' content pack). [20:07:19 TRACE SMAPI] Content Patcher edited Maps/Fellowclown.PC_PasserbyRoad (for the 'Passerby Cemetery' content pack). [20:07:19 TRACE SMAPI] Content Patcher loaded asset 'Maps/Fellowclown.PC_PasserbyCliffs' (for the 'Passerby Cemetery' content pack). [20:07:19 TRACE SMAPI] Content Patcher edited Maps/Fellowclown.PC_PasserbyCliffs (for the 'Passerby Cemetery' content pack). [20:07:19 TRACE SMAPI] Content Patcher loaded asset 'Maps/Fellowclown.PC_FisherHome' (for the 'Passerby Cemetery' content pack). [20:07:19 TRACE SMAPI] Content Patcher loaded asset 'Maps/Fellowclown.PC_TurnaboutSaloon' (for the 'Passerby Cemetery' content pack). [20:07:19 TRACE SMAPI] Content Patcher loaded asset 'Maps/Fellowclown.PC_TurnaboutSaloonBasement' (for the 'Passerby Cemetery' content pack). [20:07:19 TRACE SMAPI] Content Patcher loaded asset 'Maps/Fellowclown.PC_PoppersRoom' (for the 'Passerby Cemetery' content pack). [20:07:19 TRACE SMAPI] Content Patcher loaded asset 'Maps/Fellowclown.PC_AncientGraveYard' (for the 'Passerby Cemetery' content pack). [20:07:19 TRACE SMAPI] Content Patcher edited Maps/Fellowclown.PC_AncientGraveYard (for the 'Passerby Cemetery' content pack). [20:07:19 TRACE SMAPI] Content Patcher loaded asset 'Maps/Fellowclown.PC_GuardianHome' (for the 'Passerby Cemetery' content pack). [20:07:19 TRACE SMAPI] Content Patcher loaded asset 'Maps/Fellowclown.PC_Temple' (for the 'Passerby Cemetery' content pack). [20:07:19 TRACE SMAPI] Content Patcher loaded asset 'Maps/Fellowclown.PC_ExhibitSecondFloor' (for the 'Passerby Cemetery' content pack). [20:07:19 TRACE SMAPI] Content Patcher loaded asset 'Maps/Fellowclown.PC_JohnsTempRoom' (for the 'Passerby Cemetery' content pack). [20:07:19 TRACE SMAPI] Content Patcher edited Maps/Fellowclown.PC_JohnsTempRoom (for the 'Passerby Cemetery' content pack). [20:07:19 TRACE SMAPI] Content Patcher loaded asset 'Maps/Fellowclown.PC_TravelingTrailerDecker' (for the 'Passerby Cemetery' content pack). [20:07:19 TRACE SMAPI] Content Patcher edited Maps/Fellowclown.PC_TravelingTrailerDecker (for the 'Passerby Cemetery' content pack). [20:07:19 TRACE SMAPI] Content Patcher loaded asset 'Maps/Fellowclown.PC_TravelingTrailer' (for the 'Passerby Cemetery' content pack). [20:07:19 TRACE SMAPI] Content Patcher edited Maps/Fellowclown.PC_TravelingTrailer (for the 'Passerby Cemetery' content pack). [20:07:19 TRACE SMAPI] Content Patcher loaded asset 'Maps/Fellowclown.PC_TempleRuins' (for the 'Passerby Cemetery' content pack). [20:07:19 TRACE SMAPI] Content Patcher loaded asset 'Maps/Fellowclown.PC_BoatHouse' (for the 'Passerby Cemetery' content pack). [20:07:19 TRACE SMAPI] Content Patcher loaded asset 'Maps/Fellowclown.PC_CottonsHome' (for the 'Passerby Cemetery' content pack). [20:07:19 TRACE SMAPI] Content Patcher edited Maps/Fellowclown.PC_CottonsHome (for the 'Passerby Cemetery' content pack). [20:07:19 TRACE SMAPI] Content Patcher loaded asset 'Maps/Fellowclown.PC_BoxysHouse' (for the 'Passerby Cemetery' content pack). [20:07:19 TRACE SMAPI] Content Patcher loaded asset 'Maps/Fellowclown.PC_Exhibit' (for the 'Passerby Cemetery' content pack). [20:07:19 TRACE SMAPI] Content Patcher edited Maps/Fellowclown.PC_Exhibit (for the 'Passerby Cemetery' content pack). [20:07:19 TRACE SMAPI] Content Patcher loaded asset 'Maps/Fellowclown.PC_GradysRoom' (for the 'Passerby Cemetery' content pack). [20:07:19 TRACE SMAPI] Content Patcher loaded asset 'Maps/Fellowclown.PC_RoswellsCoop' (for the 'Passerby Cemetery' content pack). [20:07:19 TRACE SMAPI] Content Patcher loaded asset 'Maps/Fellowclown.PC_LyellsProperty' (for the 'Passerby Cemetery' content pack). [20:07:19 TRACE SMAPI] Content Patcher edited Maps/Fellowclown.PC_LyellsProperty (for the 'Passerby Cemetery' content pack). [20:07:19 TRACE SMAPI] Content Patcher loaded asset 'Maps/Fellowclown.PC_LyellsHouse' (for the 'Passerby Cemetery' content pack). [20:07:19 TRACE SMAPI] Content Patcher edited Maps/Fellowclown.PC_LyellsHouse (for the 'Passerby Cemetery' content pack). [20:07:20 TRACE SMAPI] Content Patcher loaded asset 'Maps/Fellowclown_mine_frost_dangerous' (for the 'Passerby Cemetery' content pack). [20:07:20 TRACE SMAPI] Content Patcher loaded asset 'Maps/Fellowclown.PC_LyellsBarn' (for the 'Passerby Cemetery' content pack). [20:07:20 TRACE SMAPI] Content Patcher loaded asset 'Maps/Fellowclown_mine_frost_dangerous' (for the 'Passerby Cemetery' content pack). [20:07:20 TRACE SMAPI] Content Patcher loaded asset 'Maps/Fellowclown.PC_LyellsCoop' (for the 'Passerby Cemetery' content pack). [20:07:20 TRACE SMAPI] Content Patcher loaded asset 'Maps/Fellowclown.PC_LyellsShed' (for the 'Passerby Cemetery' content pack). [20:07:20 TRACE SMAPI] Content Patcher loaded asset 'Maps/Fellowclown.PC_SecretCave' (for the 'Passerby Cemetery' content pack). [20:07:20 TRACE SMAPI] Content Patcher loaded asset 'Maps/Fellowclown.PC_MavericksHouse' (for the 'Passerby Cemetery' content pack). [20:07:20 TRACE SMAPI] Content Patcher loaded asset 'Maps/Fellowclown.PC_OldGraveYard' (for the 'Passerby Cemetery' content pack). [20:07:20 TRACE SMAPI] Content Patcher edited Maps/Fellowclown.PC_OldGraveYard (for the 'Passerby Cemetery' content pack). [20:07:20 TRACE SMAPI] Content Patcher loaded asset 'Maps/Fellowclown.PC_BeeNursery' (for the 'Passerby Cemetery' content pack). [20:07:20 TRACE SMAPI] Content Patcher loaded asset 'Maps/Fellowclown.PC_LeslaHouse' (for the 'Passerby Cemetery' content pack). [20:07:20 TRACE SMAPI] Content Patcher edited Maps/Fellowclown.PC_LeslaHouse (for the 'Passerby Cemetery' content pack). [20:07:20 TRACE SMAPI] Content Patcher loaded asset 'Maps/Fellowclown.PC_NiksRoom' (for the 'Passerby Cemetery' content pack). [20:07:20 TRACE SMAPI] Content Patcher loaded asset 'Maps/Fellowclown_AnimalRefuge' (for the 'Passerby Cemetery' content pack). [20:07:20 TRACE SMAPI] Content Patcher loaded asset 'Maps/Fellowclown.PC_StoneHouse' (for the 'Passerby Cemetery' content pack). [20:07:20 TRACE SMAPI] Content Patcher edited Maps/Fellowclown.PC_StoneHouse (for the 'Passerby Cemetery' content pack). [20:07:20 TRACE SMAPI] Content Patcher loaded asset 'Maps/Fellowclown_AnimalRefuge' (for the 'Passerby Cemetery' content pack). [20:07:20 TRACE SMAPI] Content Patcher loaded asset 'Maps/Fellowclown.PC_AlansRoom' (for the 'Passerby Cemetery' content pack). [20:07:20 TRACE SMAPI] Content Patcher edited Maps/spring_beach (for the 'Elle's Town Buildings' content pack). [20:07:20 TRACE SMAPI] Content Patcher edited Maps/spring_Shadows (for the 'Elle's Town Buildings' content pack). [20:07:20 TRACE SMAPI] Content Patcher loaded asset 'Maps/DDFurniture' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:20 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_sunberryoutdoors' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:20 TRACE SMAPI] Content Patcher loaded asset 'Maps/hime_fountainscentered' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:20 TRACE SMAPI] Content Patcher loaded asset 'Maps/hime_outdoorfurniture' (for the 'HxW Tilesheets' content pack). [20:07:20 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_sunberrybuildings' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:20 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_Yri_catMail' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:20 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_SBV_yrioutdoors' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:20 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_SunberryVillage' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:20 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_SunberryVillage (for the 'Sunberry Village - Content Patcher' content pack). [20:07:20 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:07:20 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack). [20:07:20 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack). [20:07:20 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack). [20:07:20 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:07:20 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Town Buildings' content pack). [20:07:20 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Stardew Valley Expanded' content pack). [20:07:20 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Town Animals' content pack). [20:07:20 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Juliet, Jessie and Lodging House' content pack). [20:07:20 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_sunberryoutdoors' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:20 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_sunberrybuildings' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:20 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_SBV_yrioutdoors' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:20 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_SunberryVillage (for the 'Ripley' content pack). [20:07:20 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:07:20 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack). [20:07:20 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack). [20:07:20 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack). [20:07:20 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_SunberryVillage (for the 'Wren the Plumber - Custom NPC' content pack). [20:07:20 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_sunberryoutdoors' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:20 TRACE SMAPI] Content Patcher loaded asset 'Maps/hime_fountainscentered' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:20 TRACE SMAPI] Content Patcher loaded asset 'Maps/hime_outdoorfurniture' (for the 'HxW Tilesheets' content pack). [20:07:20 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_sunberrybuildings' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:20 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_Yri_catMail' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:20 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_SBV_yrioutdoors' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:20 TRACE SMAPI] Content Patcher loaded asset 'Maps/lumi_towninterior' (for the 'Lumisteria Tilesheets - Indoor' content pack). [20:07:20 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_SunberryForest' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:20 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_SunberryForest (for the 'Sunberry Village - Content Patcher' content pack). [20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_SunberryMountain' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:21 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_SunberryMountain (for the 'Sunberry Village - Content Patcher' content pack). [20:07:21 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:07:21 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the '(CP) I Fixed Him - Shane Dialogue Consistency' content pack). [20:07:21 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'TDIT - Portraits for Vendors' content pack). [20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_SunberryFarm' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:21 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_SunberryFarm (for the 'Sunberry Village - Content Patcher' content pack). [20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_SunberryRoad' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:21 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_SunberryRoad (for the 'Sunberry Village - Content Patcher' content pack). [20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_ForestShortcut' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:21 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_ForestShortcut (for the 'Sunberry Village - Content Patcher' content pack). [20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBVShortcutColors1' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_SecretForest1' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:21 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_SecretForest1 (for the 'Sunberry Village - Content Patcher' content pack). [20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBVShortcutColors1' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBVShortcutColors2' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_SecretForest2' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:21 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_SecretForest2 (for the 'Sunberry Village - Content Patcher' content pack). [20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBVShortcutColors2' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:21 TRACE SMAPI] Content Patcher edited Maps/townInterior_2 (for the '(CP) I Fixed Him - Shane Dialogue Consistency' content pack). [20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/lumi_recolored' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBVFurniture' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBV_wall1' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/hime_cafe' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_DialaCafe' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:21 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_DialaCafe (for the 'Sunberry Village - Content Patcher' content pack). [20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/lumi_recolored' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBVFurniture' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBV_wall1' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/hime_cafe' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_DDHouse' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:21 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_DDHouse (for the 'Sunberry Village - Content Patcher' content pack). [20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_ReiHouse' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:21 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_ReiHouse (for the 'Sunberry Village - Content Patcher' content pack). [20:07:21 TRACE SMAPI] Content Patcher edited Maps/farmhouse_tiles (for the 'Stardew Valley Expanded' content pack). [20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/hime_bathroom' (for the 'HxW Tilesheets' content pack). [20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/hime_decoplants' (for the 'HxW Tilesheets' content pack). [20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/hime_plantlovers' (for the 'HxW Tilesheets' content pack). [20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_SunberryHouse' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:21 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_SunberryHouse (for the 'Sunberry Village - Content Patcher' content pack). [20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/hime_bathroom' (for the 'HxW Tilesheets' content pack). [20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_SunberryLibrary' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:21 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_SunberryLibrary (for the 'Sunberry Village - Content Patcher' content pack). [20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_SerenityInn' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:21 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_SerenityInn (for the 'Sunberry Village - Content Patcher' content pack). [20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_SerenityInn2ndFloor' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:21 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_SerenityInn2ndFloor (for the 'Sunberry Village - Content Patcher' content pack). [20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_SerenityInn3rdFloor' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:21 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_SerenityInn3rdFloor (for the 'Sunberry Village - Content Patcher' content pack). [20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_SerenityInnConference' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:21 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_SerenityInnConference (for the 'Sunberry Village - Content Patcher' content pack). [20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_OpheliaHouse' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:21 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_OpheliaHouse (for the 'Sunberry Village - Content Patcher' content pack). [20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_MiyoungHouse' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:21 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_MiyoungHouse (for the 'Sunberry Village - Content Patcher' content pack). [20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/hime_arishop' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/hime_farmersmarket' (for the 'HxW Tilesheets' content pack). [20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_AriMarket' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:21 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_AriMarket (for the 'Sunberry Village - Content Patcher' content pack). [20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/hime_arishop' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/hime_farmersmarket' (for the 'HxW Tilesheets' content pack). [20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_EliasHouse' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:21 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_EliasHouse (for the 'Sunberry Village - Content Patcher' content pack). [20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_EzraHouse' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:21 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_EzraHouse (for the 'Sunberry Village - Content Patcher' content pack). [20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_EzraClothes' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:21 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_EzraClothes (for the 'Sunberry Village - Content Patcher' content pack). [20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_MaiaHouse' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:21 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_MaiaHouse (for the 'Sunberry Village - Content Patcher' content pack). [20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_SilasBlacksmith' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:21 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_SilasBlacksmith (for the 'Sunberry Village - Content Patcher' content pack). [20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_ImanHouse' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:21 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_ImanHouse (for the 'Sunberry Village - Content Patcher' content pack). [20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBV_mine_quarryshaftvines' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_CrystalCave' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:21 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_CrystalCave (for the 'Sunberry Village - Content Patcher' content pack). [20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBV_mine_quarryshaftvines' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBVSecretCave' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_SecretCave' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:21 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_SecretCave (for the 'Sunberry Village - Content Patcher' content pack). [20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBVSecretCave' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_ChrisDinerBroken' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:21 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_ChrisDinerBroken (for the 'Sunberry Village - Content Patcher' content pack). [20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/yri_furniture' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_ChrisDiner' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/yri_furniture' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_ChrisDinerRainbow' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_EliasHouseOld' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:21 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_EliasHouseOld (for the 'Sunberry Village - Content Patcher' content pack). [20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_EliasHouseNew' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_SunberryMuseum' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:21 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_SunberryMuseum (for the 'Sunberry Village - Content Patcher' content pack). [20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBV_CrystalCave' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBV_WoodsColors' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_MoonWoods' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBV_CrystalCave' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBV_WoodsColors' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_SunberryWarpRoom' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:21 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_SunberryWarpRoom (for the 'Sunberry Village - Content Patcher' content pack). [20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_Mines1' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:21 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_Mines1 (for the 'Sunberry Village - Content Patcher' content pack). [20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_Mines2' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:21 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_Mines2 (for the 'Sunberry Village - Content Patcher' content pack). [20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_Mines3' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:21 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_Mines3 (for the 'Sunberry Village - Content Patcher' content pack). [20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBV_mine_mushroom' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBVColors4' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_Mines4' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:22 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_Mines4 (for the 'Sunberry Village - Content Patcher' content pack). [20:07:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBV_mine_mushroom' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBVColors4' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBVColors5A' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_Mines5A' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:22 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_Mines5A (for the 'Sunberry Village - Content Patcher' content pack). [20:07:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBVColors5A' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_Mines5B' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:22 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_Mines5B (for the 'Sunberry Village - Content Patcher' content pack). [20:07:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBVColors6' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_Mines6' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:22 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_Mines6 (for the 'Sunberry Village - Content Patcher' content pack). [20:07:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBVColors6' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBV_YriCrystals' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBV_mine_blue' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBVColors7' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_Mines7' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:22 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_Mines7 (for the 'Sunberry Village - Content Patcher' content pack). [20:07:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBV_YriCrystals' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBV_mine_blue' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBVColors7' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBVColors8' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_Mines8' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:22 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_Mines8 (for the 'Sunberry Village - Content Patcher' content pack). [20:07:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBVColors8' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBV_YriGoldenTree' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBVColors9' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_Mines9' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:22 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_Mines9 (for the 'Sunberry Village - Content Patcher' content pack). [20:07:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBV_YriGoldenTree' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBVColors9' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBV_mine_purple' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBVColors10A' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_Mines10A' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:22 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_Mines10A (for the 'Sunberry Village - Content Patcher' content pack). [20:07:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBV_mine_purple' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBVColors10A' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_Mines10B' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:22 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_Mines10B (for the 'Sunberry Village - Content Patcher' content pack). [20:07:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBVColors11' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_Mines11' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:22 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_Mines11 (for the 'Sunberry Village - Content Patcher' content pack). [20:07:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBVColors11' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBVColors12' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_Mines12' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:22 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_Mines12 (for the 'Sunberry Village - Content Patcher' content pack). [20:07:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBVColors12' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBVColors13' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBV_mine_final2' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_Mines13' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:22 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_Mines13 (for the 'Sunberry Village - Content Patcher' content pack). [20:07:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBVColors13' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBV_mine_final2' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBVColors14' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_Mines14' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:22 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_Mines14 (for the 'Sunberry Village - Content Patcher' content pack). [20:07:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBVColors14' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBVColors15' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_Mines15' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:22 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_Mines15 (for the 'Sunberry Village - Content Patcher' content pack). [20:07:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBVColors15' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBVColorsFinal' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_MinesFinal' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:22 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_MinesFinal (for the 'Sunberry Village - Content Patcher' content pack). [20:07:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBVColorsFinal' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:22 TRACE SMAPI] Content Patcher edited Maps/Festivals (for the 'Elle's Town Animals' content pack). [20:07:23 TRACE SMAPI] Content Patcher edited Maps/fall_town (for the 'Stardew Valley Expanded' content pack). [20:07:23 TRACE SMAPI] Content Patcher loaded asset 'Maps/fall_sunberryoutdoors' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:23 TRACE SMAPI] Content Patcher loaded asset 'Maps/fall_sunberrybuildings' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:23 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBVFestivals' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:23 TRACE SMAPI] Content Patcher loaded asset 'Maps/fall_Yri_catMail' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:23 TRACE SMAPI] Content Patcher loaded asset 'Maps/fall_SBV_yrioutdoors' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:23 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_TwilightFestival' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:23 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_TwilightFestival (for the 'Sunberry Village - Content Patcher' content pack). [20:07:24 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_TwilightFestival (for the 'Ripley' content pack). [20:07:24 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:07:24 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the '(CP) I Fixed Him - Shane Dialogue Consistency' content pack). [20:07:24 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'TDIT - Portraits for Vendors' content pack). [20:07:24 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_TwilightFestival (for the 'Wren the Plumber - Custom NPC' content pack). [20:07:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBVFestivals' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty60' (for the 'Stardew Aquarium (CP)' content pack). [20:07:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty61' (for the 'Stardew Aquarium (CP)' content pack). [20:07:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/hime_fountains' (for the 'HxW Tilesheets' content pack). [20:07:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/hime_romanticfurniture' (for the 'HxW Tilesheets' content pack). [20:07:24 TRACE SMAPI] Content Patcher edited Maps/spring_beach (for the 'Elle's Town Buildings' content pack). [20:07:24 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:07:24 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack). [20:07:24 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack). [20:07:24 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack). [20:07:24 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:07:24 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Town Buildings' content pack). [20:07:24 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Stardew Valley Expanded' content pack). [20:07:24 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Town Animals' content pack). [20:07:24 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Juliet, Jessie and Lodging House' content pack). [20:07:24 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:07:24 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the '(CP) I Fixed Him - Shane Dialogue Consistency' content pack). [20:07:24 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'TDIT - Portraits for Vendors' content pack). [20:07:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumESRoom' (for the 'Stardew Aquarium (CP)' content pack). [20:07:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty60' (for the 'Stardew Aquarium (CP)' content pack). [20:07:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty61' (for the 'Stardew Aquarium (CP)' content pack). [20:07:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/hime_fountains' (for the 'HxW Tilesheets' content pack). [20:07:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/hime_romanticfurniture' (for the 'HxW Tilesheets' content pack). [20:07:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty22' (for the 'Stardew Aquarium (CP)' content pack). [20:07:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty50' (for the 'Stardew Aquarium (CP)' content pack). [20:07:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty53' (for the 'Stardew Aquarium (CP)' content pack). [20:07:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty63' (for the 'Stardew Aquarium (CP)' content pack). [20:07:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty64' (for the 'Stardew Aquarium (CP)' content pack). [20:07:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty66' (for the 'Stardew Aquarium (CP)' content pack). [20:07:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty67' (for the 'Stardew Aquarium (CP)' content pack). [20:07:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty68' (for the 'Stardew Aquarium (CP)' content pack). [20:07:24 TRACE SMAPI] Content Patcher edited Maps/DesertTiles (for the 'Elle's Town Buildings' content pack). [20:07:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/hime_plantlovers' (for the 'HxW Tilesheets' content pack). [20:07:24 TRACE SMAPI] Content Patcher edited Maps/Mines/mine (for the 'Cuter Mines' content pack). [20:07:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/TerrariumEmpty1' (for the 'Stardew Aquarium (CP)' content pack). [20:07:24 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Seasonal Buildings' content pack). [20:07:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/SVE' (for the 'Stardew Aquarium (CP)' content pack). [20:07:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty22' (for the 'Stardew Aquarium (CP)' content pack). [20:07:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty50' (for the 'Stardew Aquarium (CP)' content pack). [20:07:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty53' (for the 'Stardew Aquarium (CP)' content pack). [20:07:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty63' (for the 'Stardew Aquarium (CP)' content pack). [20:07:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty64' (for the 'Stardew Aquarium (CP)' content pack). [20:07:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty66' (for the 'Stardew Aquarium (CP)' content pack). [20:07:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty67' (for the 'Stardew Aquarium (CP)' content pack). [20:07:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty68' (for the 'Stardew Aquarium (CP)' content pack). [20:07:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/TerrariumEmpty1' (for the 'Stardew Aquarium (CP)' content pack). [20:07:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty69' (for the 'Stardew Aquarium (CP)' content pack). [20:07:24 TRACE SMAPI] Content Patcher edited Maps/witchSwampTiles (for the 'Elle's Town Buildings' content pack). [20:07:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/SA_SVE_Bugland' (for the 'Stardew Aquarium (CP)' content pack). [20:07:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty69' (for the 'Stardew Aquarium (CP)' content pack). [20:07:24 TRACE SMAPI] Content Patcher edited Maps/Festivals (for the 'Elle's Town Animals' content pack). [20:07:24 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:07:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/ExteriorMuseum' (for the 'Stardew Aquarium (CP)' content pack). [20:07:25 TRACE SMAPI] Content Patcher edited Maps/ExteriorMuseum (for the 'Stardew Aquarium (CP)' content pack). [20:07:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty13' (for the 'Stardew Aquarium (CP)' content pack). [20:07:25 TRACE SMAPI] Content Patcher edited Maps/AquariumEmpty13 (for the 'Stardew Aquarium (CP)' content pack). [20:07:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty15' (for the 'Stardew Aquarium (CP)' content pack). [20:07:25 TRACE SMAPI] Content Patcher edited Maps/AquariumEmpty15 (for the 'Stardew Aquarium (CP)' content pack). [20:07:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty16' (for the 'Stardew Aquarium (CP)' content pack). [20:07:25 TRACE SMAPI] Content Patcher edited Maps/AquariumEmpty16 (for the 'Stardew Aquarium (CP)' content pack). [20:07:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty17' (for the 'Stardew Aquarium (CP)' content pack). [20:07:25 TRACE SMAPI] Content Patcher edited Maps/AquariumEmpty17 (for the 'Stardew Aquarium (CP)' content pack). [20:07:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/BigRoom' (for the 'Stardew Aquarium (CP)' content pack). [20:07:25 TRACE SMAPI] Content Patcher edited Maps/BigRoom (for the 'Stardew Aquarium (CP)' content pack). [20:07:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty13' (for the 'Stardew Aquarium (CP)' content pack). [20:07:25 TRACE SMAPI] Content Patcher edited Maps/AquariumEmpty13 (for the 'Stardew Aquarium (CP)' content pack). [20:07:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty15' (for the 'Stardew Aquarium (CP)' content pack). [20:07:25 TRACE SMAPI] Content Patcher edited Maps/AquariumEmpty15 (for the 'Stardew Aquarium (CP)' content pack). [20:07:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty16' (for the 'Stardew Aquarium (CP)' content pack). [20:07:25 TRACE SMAPI] Content Patcher edited Maps/AquariumEmpty16 (for the 'Stardew Aquarium (CP)' content pack). [20:07:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty17' (for the 'Stardew Aquarium (CP)' content pack). [20:07:25 TRACE SMAPI] Content Patcher edited Maps/AquariumEmpty17 (for the 'Stardew Aquarium (CP)' content pack). [20:07:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty21' (for the 'Stardew Aquarium (CP)' content pack). [20:07:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/FishBasement' (for the 'Stardew Aquarium (CP)' content pack). [20:07:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty21' (for the 'Stardew Aquarium (CP)' content pack). [20:07:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty1' (for the 'Stardew Aquarium (CP)' content pack). [20:07:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty18' (for the 'Stardew Aquarium (CP)' content pack). [20:07:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty19' (for the 'Stardew Aquarium (CP)' content pack). [20:07:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty46' (for the 'Stardew Aquarium (CP)' content pack). [20:07:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty2' (for the 'Stardew Aquarium (CP)' content pack). [20:07:25 TRACE SMAPI] Content Patcher edited Maps/AquariumEmpty2 (for the 'Stardew Aquarium (CP)' content pack). [20:07:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty3' (for the 'Stardew Aquarium (CP)' content pack). [20:07:25 TRACE SMAPI] Content Patcher edited Maps/AquariumEmpty3 (for the 'Stardew Aquarium (CP)' content pack). [20:07:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty4' (for the 'Stardew Aquarium (CP)' content pack). [20:07:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty5' (for the 'Stardew Aquarium (CP)' content pack). [20:07:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty6' (for the 'Stardew Aquarium (CP)' content pack). [20:07:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty7' (for the 'Stardew Aquarium (CP)' content pack). [20:07:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty8' (for the 'Stardew Aquarium (CP)' content pack). [20:07:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty9' (for the 'Stardew Aquarium (CP)' content pack). [20:07:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty10' (for the 'Stardew Aquarium (CP)' content pack). [20:07:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty11' (for the 'Stardew Aquarium (CP)' content pack). [20:07:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty12' (for the 'Stardew Aquarium (CP)' content pack). [20:07:25 TRACE SMAPI] Content Patcher edited Maps/Mines/mine_frost (for the 'Cuter Mines' content pack). [20:07:25 TRACE SMAPI] Content Patcher edited Maps/Mines/mine_lava (for the 'Cuter Mines' content pack). [20:07:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty14' (for the 'Stardew Aquarium (CP)' content pack). [20:07:25 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Cornucopia - More Crops' content pack). [20:07:25 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Elle's New Barn Animals' content pack). [20:07:25 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Elle's New Coop Animals' content pack). [20:07:25 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Cuter Mines' content pack). [20:07:25 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Growable Forage and Crop Bushes' content pack). [20:07:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/FishMuseum' (for the 'Stardew Aquarium (CP)' content pack). [20:07:25 TRACE SMAPI] Content Patcher edited Maps/FishMuseum (for the 'Stardew Aquarium (CP)' content pack). [20:07:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty1' (for the 'Stardew Aquarium (CP)' content pack). [20:07:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty18' (for the 'Stardew Aquarium (CP)' content pack). [20:07:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty19' (for the 'Stardew Aquarium (CP)' content pack). [20:07:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty46' (for the 'Stardew Aquarium (CP)' content pack). [20:07:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty2' (for the 'Stardew Aquarium (CP)' content pack). [20:07:25 TRACE SMAPI] Content Patcher edited Maps/AquariumEmpty2 (for the 'Stardew Aquarium (CP)' content pack). [20:07:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty3' (for the 'Stardew Aquarium (CP)' content pack). [20:07:25 TRACE SMAPI] Content Patcher edited Maps/AquariumEmpty3 (for the 'Stardew Aquarium (CP)' content pack). [20:07:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty4' (for the 'Stardew Aquarium (CP)' content pack). [20:07:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty5' (for the 'Stardew Aquarium (CP)' content pack). [20:07:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty6' (for the 'Stardew Aquarium (CP)' content pack). [20:07:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty7' (for the 'Stardew Aquarium (CP)' content pack). [20:07:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty8' (for the 'Stardew Aquarium (CP)' content pack). [20:07:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty9' (for the 'Stardew Aquarium (CP)' content pack). [20:07:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty10' (for the 'Stardew Aquarium (CP)' content pack). [20:07:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty11' (for the 'Stardew Aquarium (CP)' content pack). [20:07:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty12' (for the 'Stardew Aquarium (CP)' content pack). [20:07:25 TRACE SMAPI] Content Patcher edited Maps/Mines/mine_lava (for the 'Cuter Mines' content pack). [20:07:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty14' (for the 'Stardew Aquarium (CP)' content pack). [20:07:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/CuratorBedroom' (for the 'Stardew Aquarium (CP)' content pack). [20:07:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/Slimejack' (for the 'Stardew Aquarium (CP)' content pack). [20:07:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty20' (for the 'Stardew Aquarium (CP)' content pack). [20:07:25 TRACE SMAPI] Content Patcher edited Maps/AquariumEmpty20 (for the 'Stardew Aquarium (CP)' content pack). [20:07:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/VerySwamp' (for the 'Stardew Aquarium (CP)' content pack). [20:07:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty20' (for the 'Stardew Aquarium (CP)' content pack). [20:07:25 TRACE SMAPI] Content Patcher edited Maps/AquariumEmpty20 (for the 'Stardew Aquarium (CP)' content pack). [20:07:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/lumi_towninterior' (for the 'Lumisteria Tilesheets - Indoor' content pack). [20:07:25 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:07:25 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Town Buildings' content pack). [20:07:25 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Stardew Valley Expanded' content pack). [20:07:25 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Town Animals' content pack). [20:07:25 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Juliet, Jessie and Lodging House' content pack). [20:07:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_WrenHouse' (for the 'Wren the Plumber - Custom NPC' content pack). [20:07:25 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_WrenHouse (for the 'Wren the Plumber - Custom NPC' content pack). [20:07:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_WrenHouse2' (for the 'Wren the Plumber - Custom NPC' content pack). [20:07:25 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_WrenHouse2 (for the 'Wren the Plumber - Custom NPC' content pack). [20:07:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_WrenRoadtrip' (for the 'Wren the Plumber - Custom NPC' content pack). [20:07:25 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_WrenRoadtrip (for the 'Wren the Plumber - Custom NPC' content pack). [20:07:25 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/FarmExtensionData'. [20:07:25 TRACE SMAPI] Content Patcher edited TileSheets/Craftables (for the 'Elle's Seasonal Buildings' content pack). [20:07:25 TRACE SMAPI] Deep Woods loaded asset 'Maps/DW_Redirect_SMAPI_To_Content_Root/TileSheets/Craftables'. [20:07:25 TRACE SMAPI] Deep Woods loaded asset 'Maps/DW_Redirect_SMAPI_To_Content_Root/TileSheets/Floors'. [20:07:25 TRACE SMAPI] Deep Woods loaded asset 'Maps/DW_Redirect_SMAPI_To_Content_Root/TileSheets/furniture'. [20:07:25 TRACE SMAPI] Content Patcher edited Maps/Mines/mine_quarryshaft (for the 'Cuter Mines' content pack). [20:07:25 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:07:25 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the '(CP) I Fixed Him - Shane Dialogue Consistency' content pack). [20:07:25 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'TDIT - Portraits for Vendors' content pack). [20:07:25 TRACE SMAPI] Deep Woods loaded asset 'Maps/DeepWoodsMaxHouse'. [20:07:25 TRACE SMAPI] Deep Woods loaded asset 'Maps/DW_Redirect_SMAPI_To_Content_Root/TileSheets/Craftables'. [20:07:25 TRACE SMAPI] Deep Woods loaded asset 'Maps/DW_Redirect_SMAPI_To_Content_Root/TileSheets/Floors'. [20:07:25 TRACE SMAPI] Deep Woods loaded asset 'Maps/DW_Redirect_SMAPI_To_Content_Root/TileSheets/furniture'. [20:07:25 TRACE SMAPI] Content Patcher edited Maps/Mines/mine_quarryshaft (for the 'Cuter Mines' content pack). [20:07:25 TRACE SMAPI] Content Patcher edited Maps/spring_Shadows (for the 'Elle's Town Buildings' content pack). [20:07:25 TRACE SMAPI] Content Patcher edited Maps/spring_beach (for the 'Elle's Town Buildings' content pack). [20:07:25 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorTileSheet_extra (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorTileSheet_extra (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:07:26 TRACE Item extensions] Checking spawns made at Custom_LantanaLagoon [20:07:26 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the '(CP) I Fixed Him - Shane Dialogue Consistency' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'TDIT - Portraits for Vendors' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Maps/townInterior_2 (for the '(CP) I Fixed Him - Shane Dialogue Consistency' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Data/Quests (for the 'Stardew Valley Expanded' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Data/Quests (for the '(CP) Walk to the Desert Redux' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Data/Quests (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Data/Quests (for the 'Bear Family - Custom NPCs' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Data/Quests (for the 'East Scarp NPCs' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Data/Quests (for the 'Lurking in the Dark' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Data/Quests (for the 'NatureInValleyContent' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Data/Quests (for the 'Passerby Cemetery' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Data/Quests (for the 'Sunberry Village - Content Patcher' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Data/Quests (for the 'The Last Smoluanu: A Dwarf Expansion' content pack). [20:07:26 TRACE SpaceCore] Event: OnBlankSave [20:07:26 TRACE SMAPI] task complete. [20:07:26 TRACE SMAPI] Synchronizing 'Load_Farmer' task... [20:07:26 TRACE SMAPI] task complete. [20:07:26 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:07:26 TRACE SMAPI] Polyamory Sweet Love edited Data/Shops. [20:07:26 TRACE SMAPI] TrinketTinker edited Data/Shops. [20:07:26 TRACE SMAPI] Profession Books edited Data/Shops. [20:07:26 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Stardew Valley Expanded' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) H&W Fairy Garden Furniture' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) H&W Romantic Furniture Set' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) Laundry Machines' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) H&W Outdoor Furniture' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Mouse Friends in the Forest' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) Walk to the Desert Redux' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) East Scarp' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Cornucopia - More Crops' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Bear Family - Custom NPCs' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) H&W Farmers Market Core Set' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Buildable Farmer's Market' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) Button's Extra Books' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Central Station content' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Cheaper Pets' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(NPC) Rodney O'Brien' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Sword & Sorcery (CP)' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Eli & Dylan' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Fievel Goes East Scarp' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Growable Forage and Crop Bushes' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) H&W Decorative Plants Furniture Set' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) Polyamory Sweet!' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Lurking in the Dark' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'MoreBooks' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'NatureInValleyContent' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Part of a Saloon Breakfast' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Passerby Cemetery' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) H&W Plant Lovers Furniture' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'TDIT - Portraits for Vendors' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Sunberry Village - Content Patcher' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Ripley' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Stardew Aquarium (CP)' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) VPP Data' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP)Volcano shop sells Dragon Tooth and more.' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Cornucopia - More Crops' content pack). [20:07:26 TRACE SMAPI] Self Checkout edited Data/Shops. [20:07:26 TRACE SMAPI] Button's Extra Books edited Data/Shops. [20:07:26 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the '(CP) I Fixed Him - Shane Dialogue Consistency' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'TDIT - Portraits for Vendors' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Maps/townInterior_2 (for the '(CP) I Fixed Him - Shane Dialogue Consistency' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Stardew Valley Expanded' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Mouse Friends in the Forest' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Data/Characters (for the '(CP) Walk to the Desert Redux' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Always Raining in the Valley' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Bear Family - Custom NPCs' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'NPC Jasper' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Juliet, Jessie and Lodging House' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Data/Characters (for the '(NPC) Rodney O'Brien' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Sword & Sorcery (CP)' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'East Scarp NPCs' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Eli & Dylan' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Fievel Goes East Scarp' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Data/Characters (for the '(CP) Polyamory Sweet!' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Lurking in the Dark' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'NatureInValleyContent' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Nora The Herpetologist' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Lavril - East Scarp NPC (King's Raid)' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Passerby Cemetery' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'TDIT - Portraits for Vendors' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Sunberry Village - Content Patcher' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Ripley' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Stardew Aquarium (CP)' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'The Last Smoluanu: A Dwarf Expansion' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Wren the Plumber - Custom NPC' content pack). [20:07:26 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters. [20:07:26 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters. [20:07:26 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters. [20:07:26 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters. [20:07:26 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters. [20:07:26 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters. [20:07:26 TRACE SMAPI] Deep Woods edited Data/NPCGiftTastes. [20:07:26 TRACE SMAPI] NatureIntheValley edited Data/NPCGiftTastes. [20:07:26 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Stardew Valley Expanded' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the '(CP) I Fixed Him - Shane Dialogue Consistency' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the '(CP) Walk to the Desert Redux' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Always Raining in the Valley' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the '(CP) Archaeology Skill' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Cornucopia - More Crops' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Cornucopia - Artisan Machines' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Bear Family - Custom NPCs' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'NPC Jasper' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Juliet, Jessie and Lodging House' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the '(NPC) Rodney O'Brien' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Sword & Sorcery (CP)' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'East Scarp NPCs' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Eli & Dylan' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Fievel Goes East Scarp' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the '(CP) Polyamory Sweet!' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the '(CP) Large Void Eggs' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Lurking in the Dark' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Nora The Herpetologist' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Lavril - East Scarp NPC (King's Raid)' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Part of a Saloon Breakfast' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Passerby Cemetery' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Sunberry Village - Content Patcher' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Ripley' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'The Last Smoluanu: A Dwarf Expansion' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Wren the Plumber - Custom NPC' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the '(CP) Yet Another Cooking Skill' content pack). [20:07:26 TRACE SMAPI] Content Patcher loaded asset 'Maps/Mountain' (for the 'Stardew Valley Expanded' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the 'Stardew Valley Expanded' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the '(CP) East Scarp' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the 'Bear Family - Custom NPCs' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the 'Integrated Minecarts (CP Component)' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the 'Passerby Cemetery' content pack). [20:07:26 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the 'SmolHooman's Wild Animals' content pack). [20:07:26 TRACE SMAPI] Binning Skill edited Maps/Mountain. [20:07:26 TRACE SMAPI] Content Patcher loaded asset 'Maps/Mountain-BridgeFixed' (for the 'Stardew Valley Expanded' content pack). [20:07:26 TRACE SMAPI] Content Patcher loaded asset 'Maps/Mountain_Shortcuts' (for the 'Stardew Valley Expanded' content pack). [20:07:26 TRACE SMAPI] Content Patcher loaded asset 'Maps/Forest' (for the 'Stardew Valley Expanded' content pack). [20:07:27 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Stardew Valley Expanded' content pack). [20:07:27 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Mouse Friends in the Forest' content pack). [20:07:27 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Frontier Farm' content pack). [20:07:27 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Integrated Minecarts (CP Component)' content pack). [20:07:27 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'SmolHooman's Wild Animals' content pack). [20:07:27 TRACE SMAPI] Binning Skill edited Maps/Forest. [20:07:27 TRACE SMAPI] Content Patcher loaded asset 'Maps/Mine' (for the 'Stardew Valley Expanded' content pack). [20:07:27 TRACE SMAPI] Content Patcher edited Maps/Mine (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:07:27 TRACE SMAPI] Content Patcher edited Maps/Mine (for the 'NPC Jasper' content pack). [20:07:27 TRACE SMAPI] Content Patcher edited Maps/Mine (for the 'Integrated Minecarts (CP Component)' content pack). [20:07:27 TRACE SMAPI] Content Patcher edited Maps/Mine (for the 'The Last Smoluanu: A Dwarf Expansion' content pack). [20:07:27 TRACE SMAPI] Content Patcher loaded asset 'Maps/Railroad' (for the 'Stardew Valley Expanded' content pack). [20:07:27 TRACE SMAPI] Content Patcher edited Maps/Railroad (for the 'Stardew Valley Expanded' content pack). [20:07:27 TRACE SMAPI] Content Patcher edited Maps/Railroad (for the 'Integrated Minecarts (CP Component)' content pack). [20:07:27 TRACE SMAPI] Content Patcher edited Maps/Railroad (for the 'SmolHooman's Wild Animals' content pack). [20:07:27 TRACE SMAPI] Binning Skill edited Maps/Railroad. [20:07:27 TRACE SMAPI] Central Station edited Maps/Railroad. [20:07:27 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ForestWest' (for the 'Stardew Valley Expanded' content pack). [20:07:27 TRACE SMAPI] Content Patcher edited Maps/Custom_ForestWest (for the 'Stardew Valley Expanded' content pack). [20:07:30 TRACE SMAPI] Content Patcher edited Maps/Custom_ForestWest (for the 'Integrated Minecarts (CP Component)' content pack). [20:07:30 TRACE SMAPI] Content Patcher edited Maps/Custom_ForestWest (for the 'SmolHooman's Wild Animals' content pack). [20:07:30 TRACE SMAPI] Content Patcher loaded asset 'Maps/Town' (for the 'Stardew Valley Expanded' content pack). [20:07:30 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Stardew Valley Expanded' content pack). [20:07:30 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'NPC Jasper' content pack). [20:07:30 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Juliet, Jessie and Lodging House' content pack). [20:07:30 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Eli & Dylan' content pack). [20:07:30 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Integrated Minecarts (CP Component)' content pack). [20:07:30 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Xiddav's Little Red School House' content pack). [20:07:30 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Part of a Saloon Breakfast' content pack). [20:07:30 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Sunberry Village - Content Patcher' content pack). [20:07:30 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'SmolHooman's Wild Animals' content pack). [20:07:30 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Integrated Minecarts (CP Component)' content pack). [20:07:30 TRACE SMAPI] Binning Skill edited Maps/Town. [20:07:30 TRACE SMAPI] Invalidated 11 asset names (Data/Characters, Data/NPCGiftTastes, Data/Shops, Maps/Custom_ForestWest, Maps/Forest, Maps/Mine, Maps/Mountain, Maps/Railroad, Maps/Town, Maps/townInterior, Maps/townInterior_2). Propagated 10 core assets (Data/Characters, Data/NPCGiftTastes, Maps/Custom_ForestWest, Maps/Forest, Maps/Mine, Maps/Mountain, Maps/Railroad, Maps/Town, Maps/townInterior, Maps/townInterior_2). [20:07:30 TRACE SMAPI] Synchronizing 'Load_Locations' task... [20:07:30 TRACE SMAPI] Content Patcher edited Data/ChairTiles (for the 'Stardew Valley Expanded' content pack). [20:07:30 TRACE SMAPI] Content Patcher edited Data/ChairTiles (for the 'HxW Tilesheets' content pack). [20:07:30 TRACE SMAPI] Content Patcher edited Data/ChairTiles (for the 'Lumisteria Tilesheets - Indoor' content pack). [20:07:30 TRACE SMAPI] Content Patcher edited Data/ChairTiles (for the 'Lumisteria Tilesheets - Outdoor' content pack). [20:07:30 TRACE SMAPI] Content Patcher edited Data/ChairTiles (for the 'Bear Family - Custom NPCs' content pack). [20:07:30 TRACE SMAPI] Content Patcher edited Data/ChairTiles (for the 'Central Station content' content pack). [20:07:30 TRACE SMAPI] Content Patcher edited Data/ChairTiles (for the 'Eli & Dylan' content pack). [20:07:30 TRACE SMAPI] Content Patcher edited Data/ChairTiles (for the 'Sunberry Village - Content Patcher' content pack). [20:07:31 TRACE SMAPI] Content Patcher edited Maps/FarmHouse2 (for the 'Passerby Cemetery' content pack). [20:07:31 TRACE SMAPI] Binning Skill edited Maps/Island_Resort. [20:07:31 TRACE SMAPI] Content Patcher edited Maps/Farm Obelisk (for the 'Elle's Seasonal Buildings' content pack). [20:07:31 TRACE SMAPI] Content Patcher edited Animals/Dinosaur (for the 'Elle's New Coop Animals' content pack). [20:07:31 TRACE SMAPI] Content Patcher edited Animals/Rabbit (for the 'Elle's New Coop Animals' content pack). [20:07:31 TRACE SMAPI] Content Patcher edited Animals/Duck (for the 'Elle's New Coop Animals' content pack). [20:07:31 TRACE SMAPI] Content Patcher edited Animals/Void Chicken (for the 'Elle's New Coop Animals' content pack). [20:07:31 TRACE SMAPI] Content Patcher edited Animals/White Chicken (for the 'Elle's New Coop Animals' content pack). [20:07:31 TRACE SMAPI] Content Patcher edited Animals/Brown Chicken (for the 'Elle's New Coop Animals' content pack). [20:07:31 TRACE SMAPI] Content Patcher edited Animals/Pig (for the 'Elle's New Barn Animals' content pack). [20:07:31 TRACE SMAPI] Content Patcher edited Animals/Brown Cow (for the 'Elle's New Barn Animals' content pack). [20:07:31 TRACE SMAPI] Content Patcher edited Animals/Goat (for the 'Elle's New Barn Animals' content pack). [20:07:31 TRACE SMAPI] Content Patcher edited Animals/White Cow (for the 'Elle's New Barn Animals' content pack). [20:07:31 TRACE SMAPI] Content Patcher edited Animals/ShearedSheep (for the 'Elle's New Barn Animals' content pack). [20:07:31 TRACE SMAPI] Content Patcher edited Animals/BabyWhite Cow (for the 'Elle's New Barn Animals' content pack). [20:07:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/SVE_PremiumBarn' (for the 'Stardew Valley Expanded' content pack). [20:07:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/SVE_PremiumBarn' (for the 'Stardew Valley Expanded' content pack). [20:07:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/SVE_PremiumBarn' (for the 'Stardew Valley Expanded' content pack). [20:07:31 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Bear' (for the 'Stardew Valley Expanded' content pack). [20:07:31 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Camel' (for the 'Stardew Valley Expanded' content pack). [20:07:31 TRACE SMAPI] Binning Skill edited Maps/CommunityCenter_Joja. [20:07:31 TRACE SMAPI] Content Patcher loaded asset 'Portraits/MorrisTod' (for the 'Stardew Valley Expanded' content pack). [20:07:31 TRACE SMAPI] Content Patcher loaded asset 'Characters/MorrisTod' (for the 'Stardew Valley Expanded' content pack). [20:07:31 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/MorrisTod' (for the 'Stardew Valley Expanded' content pack). [20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/MorrisTod (for the 'Stardew Valley Expanded' content pack). [20:07:31 TRACE SMAPI] Content Patcher loaded asset 'Portraits/MarlonFay' (for the 'Stardew Valley Expanded' content pack). [20:07:31 TRACE SMAPI] Content Patcher loaded asset 'Characters/MarlonFay' (for the 'Stardew Valley Expanded' content pack). [20:07:31 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/MarlonFay' (for the 'Stardew Valley Expanded' content pack). [20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/MarlonFay (for the 'Stardew Valley Expanded' content pack). [20:07:31 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MarlonFay' (for the 'Stardew Valley Expanded' content pack). [20:07:31 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/MarlonFay. [20:07:31 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MarlonFay (for the 'Stardew Valley Expanded' content pack). [20:07:31 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MarlonFay (for the 'Bear Family - Custom NPCs' content pack). [20:07:31 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MarlonFay (for the 'NPC Jasper' content pack). [20:07:31 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MarlonFay (for the 'Juliet, Jessie and Lodging House' content pack). [20:07:31 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MarlonFay (for the '(NPC) Rodney O'Brien' content pack). [20:07:31 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MarlonFay (for the 'East Scarp NPCs' content pack). [20:07:31 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MarlonFay (for the 'Immersive Family' content pack). [20:07:31 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MarlonFay (for the 'Lurking in the Dark' content pack). [20:07:31 TRACE SMAPI] Content Patcher loaded asset 'Portraits/MadDog.HashtagBearFam.Sondra_spring_2' (for the 'Bear Family - Custom NPCs' content pack). [20:07:31 TRACE SMAPI] Content Patcher loaded asset 'Characters/MadDog.HashtagBearFam.Sondra_spring_2' (for the 'Bear Family - Custom NPCs' content pack). [20:07:31 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/MadDog.HashtagBearFam.Sondra' (for the 'Bear Family - Custom NPCs' content pack). [20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/MadDog.HashtagBearFam.Sondra (for the 'Bear Family - Custom NPCs' content pack). [20:07:31 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MadDog.HashtagBearFam.Sondra' (for the 'Bear Family - Custom NPCs' content pack). [20:07:31 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/MadDog.HashtagBearFam.Sondra. [20:07:31 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MadDog.HashtagBearFam.Sondra (for the 'Bear Family - Custom NPCs' content pack). [20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/George (for the 'Stardew Valley Expanded' content pack). [20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/George (for the 'East Scarp NPCs' content pack). [20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/George (for the 'Part of a Saloon Breakfast' content pack). [20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/Evelyn (for the 'Stardew Valley Expanded' content pack). [20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/Evelyn (for the 'Part of a Saloon Breakfast' content pack). [20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/Alex (for the 'Stardew Valley Expanded' content pack). [20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/Alex (for the 'Part of a Saloon Breakfast' content pack). [20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/Haley (for the 'Stardew Valley Expanded' content pack). [20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/Haley (for the 'Part of a Saloon Breakfast' content pack). [20:07:31 TRACE SMAPI] Content Patcher edited Characters/Emily (for the 'Elle's Town Animals' content pack). [20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/Emily (for the 'Stardew Valley Expanded' content pack). [20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/Emily (for the 'East Scarp NPCs' content pack). [20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/Emily (for the 'Part of a Saloon Breakfast' content pack). [20:07:31 TRACE SMAPI] Polyamory Sweet Love edited Data/animationDescriptions. [20:07:31 TRACE SMAPI] Content Patcher edited Data/animationDescriptions (for the 'Stardew Valley Expanded' content pack). [20:07:31 TRACE SMAPI] Content Patcher edited Data/animationDescriptions (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:07:31 TRACE SMAPI] Content Patcher edited Data/animationDescriptions (for the 'Always Raining in the Valley' content pack). [20:07:31 TRACE SMAPI] Content Patcher edited Data/animationDescriptions (for the 'Bear Family - Custom NPCs' content pack). [20:07:31 TRACE SMAPI] Content Patcher edited Data/animationDescriptions (for the 'NPC Jasper' content pack). [20:07:31 TRACE SMAPI] Content Patcher edited Data/animationDescriptions (for the 'Juliet, Jessie and Lodging House' content pack). [20:07:31 TRACE SMAPI] Content Patcher edited Data/animationDescriptions (for the '(NPC) Rodney O'Brien' content pack). [20:07:31 TRACE SMAPI] Content Patcher edited Data/animationDescriptions (for the 'Sword & Sorcery (CP)' content pack). [20:07:31 TRACE SMAPI] Content Patcher edited Data/animationDescriptions (for the 'East Scarp NPCs' content pack). [20:07:31 TRACE SMAPI] Content Patcher edited Data/animationDescriptions (for the 'Eli & Dylan' content pack). [20:07:31 TRACE SMAPI] Content Patcher edited Data/animationDescriptions (for the 'Fievel Goes East Scarp' content pack). [20:07:31 TRACE SMAPI] Content Patcher edited Data/animationDescriptions (for the 'Lurking in the Dark' content pack). [20:07:31 TRACE SMAPI] Content Patcher edited Data/animationDescriptions (for the 'Nora The Herpetologist' content pack). [20:07:31 TRACE SMAPI] Content Patcher edited Data/animationDescriptions (for the 'Lavril - East Scarp NPC (King's Raid)' content pack). [20:07:31 TRACE SMAPI] Content Patcher edited Data/animationDescriptions (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack). [20:07:31 TRACE SMAPI] Content Patcher edited Data/animationDescriptions (for the 'Passerby Cemetery' content pack). [20:07:31 TRACE SMAPI] Content Patcher edited Data/animationDescriptions (for the 'Sunberry Village - Content Patcher' content pack). [20:07:31 TRACE SMAPI] Content Patcher edited Data/animationDescriptions (for the 'Ripley' content pack). [20:07:31 TRACE SMAPI] Content Patcher edited Data/animationDescriptions (for the 'Stardew Aquarium (CP)' content pack). [20:07:31 TRACE SMAPI] Content Patcher edited Data/animationDescriptions (for the 'Wren the Plumber - Custom NPC' content pack). [20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/Vincent (for the 'Stardew Valley Expanded' content pack). [20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/Vincent (for the 'East Scarp NPCs' content pack). [20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/Jodi (for the 'Stardew Valley Expanded' content pack). [20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/Sam (for the 'Stardew Valley Expanded' content pack). [20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/Sam (for the 'East Scarp NPCs' content pack). [20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/Kent (for the 'Stardew Valley Expanded' content pack). [20:07:31 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Lucikiel' (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack). [20:07:31 TRACE SMAPI] Content Patcher loaded asset 'Characters/Lucikiel' (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack). [20:07:31 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Lucikiel' (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack). [20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/Lucikiel (for the 'East Scarp NPCs' content pack). [20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/Clint (for the 'Stardew Valley Expanded' content pack). [20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/Clint (for the 'East Scarp NPCs' content pack). [20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/Lewis (for the 'Stardew Valley Expanded' content pack). [20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/Abigail (for the 'Stardew Valley Expanded' content pack). [20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/Abigail (for the 'East Scarp NPCs' content pack). [20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/Caroline (for the 'Stardew Valley Expanded' content pack). [20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/Caroline (for the 'Buildable Farmer's Market' content pack). [20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/Pierre (for the 'Stardew Valley Expanded' content pack). [20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/Gus (for the 'Stardew Valley Expanded' content pack). [20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/Gus (for the 'Part of a Saloon Breakfast' content pack). [20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/Harvey (for the 'Stardew Valley Expanded' content pack). [20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/Harvey (for the 'Eli & Dylan' content pack). [20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/Harvey (for the 'Nora The Herpetologist' content pack). [20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/Elliott (for the 'Stardew Valley Expanded' content pack). [20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/Elliott (for the 'East Scarp NPCs' content pack). [20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/Maru (for the 'Stardew Valley Expanded' content pack). [20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/Maru (for the 'East Scarp NPCs' content pack). [20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/Maru (for the 'Eli & Dylan' content pack). [20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/Maru (for the 'Nora The Herpetologist' content pack). [20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/Demetrius (for the 'Stardew Valley Expanded' content pack). [20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/Robin (for the 'Stardew Valley Expanded' content pack). [20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/Sebastian (for the 'Stardew Valley Expanded' content pack). [20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/Sebastian (for the 'East Scarp NPCs' content pack). [20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/Linus (for the 'Stardew Valley Expanded' content pack). [20:07:31 TRACE SMAPI] Content Patcher loaded asset 'Portraits/WizardMouse' (for the 'Mouse Friends in the Forest' content pack). [20:07:31 TRACE SMAPI] Content Patcher loaded asset 'Characters/WizardMouse' (for the 'Mouse Friends in the Forest' content pack). [20:07:31 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/WizardMouse' (for the 'Mouse Friends in the Forest' content pack). [20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/WizardMouse (for the 'Mouse Friends in the Forest' content pack). [20:07:31 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/WizardMouse' (for the 'Mouse Friends in the Forest' content pack). [20:07:31 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/WizardMouse. [20:07:31 TRACE SMAPI] Content Patcher loaded asset 'Portraits/TrainerMouse' (for the 'Mouse Friends in the Forest' content pack). [20:07:31 TRACE SMAPI] Content Patcher loaded asset 'Characters/TrainerMouse' (for the 'Mouse Friends in the Forest' content pack). [20:07:31 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/TrainerMouse' (for the 'Mouse Friends in the Forest' content pack). [20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/TrainerMouse (for the 'Mouse Friends in the Forest' content pack). [20:07:31 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/TrainerMouse' (for the 'Mouse Friends in the Forest' content pack). [20:07:31 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/TrainerMouse. [20:07:31 TRACE SMAPI] Content Patcher edited Characters/Dialogue/TrainerMouse (for the 'Mouse Friends in the Forest' content pack). [20:07:31 TRACE SMAPI] Content Patcher edited Portraits/Wizard (for the 'Stardew Valley Expanded' content pack). [20:07:31 TRACE SMAPI] Content Patcher edited Characters/Wizard (for the 'Stardew Valley Expanded' content pack). [20:07:31 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Wizard' (for the 'Stardew Valley Expanded' content pack). [20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/Wizard (for the 'Stardew Valley Expanded' content pack). [20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/Jas (for the 'Stardew Valley Expanded' content pack). [20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/Jas (for the 'East Scarp NPCs' content pack). [20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/Marnie (for the 'Stardew Valley Expanded' content pack). [20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/Marnie (for the 'East Scarp NPCs' content pack). [20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/Shane (for the 'Stardew Valley Expanded' content pack). [20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/Shane (for the 'East Scarp NPCs' content pack). [20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/Leah (for the 'Stardew Valley Expanded' content pack). [20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/Leah (for the 'East Scarp NPCs' content pack). [20:07:31 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Dwarf' (for the 'Dwarf Portrait Replacement' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dwarf' (for the 'The Last Smoluanu: A Dwarf Expansion' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Armor_Mateo' (for the 'Sword & Sorcery (CP)' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/Armor_Mateo' (for the 'Sword & Sorcery (CP)' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Mateo' (for the 'Sword & Sorcery (CP)' content pack). [20:07:32 TRACE SMAPI] Content Patcher edited Characters/schedules/Mateo (for the 'Sword & Sorcery (CP)' content pack). [20:07:32 TRACE SMAPI] Content Patcher edited Characters/schedules/Mateo (for the 'East Scarp NPCs' content pack). [20:07:32 WARN SpaceCore] A warp from Custom_ARVHouse references EastScarpe which could not be found. [20:07:32 WARN SpaceCore] Scheduler could not find route from Beach to EastScarp_CoastalGuild while honoring Gender female [20:07:32 WARN SpaceCore] Requested path from Beach to EastScarp_CoastalGuild for Gender Female where no valid path was found, for NPC Mateo. [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Mateo' (for the 'Sword & Sorcery (CP)' content pack). [20:07:32 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Mateo. [20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Mateo (for the 'Sword & Sorcery (CP)' content pack). [20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Mateo (for the 'East Scarp NPCs' content pack). [20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Mateo (for the 'Immersive Family' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Krobus' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Portraits/GuntherSilvian' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/GuntherSilvian' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher edited Characters/GuntherSilvian (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/GuntherSilvian' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher edited Characters/schedules/GuntherSilvian (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/GuntherSilvian' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/GuntherSilvian. [20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/GuntherSilvian (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/GuntherSilvian (for the 'Bear Family - Custom NPCs' content pack). [20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/GuntherSilvian (for the '(NPC) Rodney O'Brien' content pack). [20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/GuntherSilvian (for the 'East Scarp NPCs' content pack). [20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/GuntherSilvian (for the 'Immersive Family' content pack). [20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/GuntherSilvian (for the 'Lurking in the Dark' content pack). [20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/GuntherSilvian (for the 'Nora The Herpetologist' content pack). [20:07:32 TRACE SMAPI] Content Patcher edited Characters/schedules/Willy (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Portraits/JojaCashier_Clerk' (for the 'TDIT - Portraits for Vendors' content pack). [20:07:32 TRACE SMAPI] Content Patcher edited Portraits/JojaCashier_Clerk (for the 'TDIT - Portraits for Vendors' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/JojaCashier_Clerk' (for the 'TDIT - Portraits for Vendors' content pack). [20:07:32 TRACE SMAPI] Content Patcher edited Characters/JojaCashier_Clerk (for the 'TDIT - Portraits for Vendors' content pack). [20:07:32 TRACE SMAPI] Content Patcher edited Characters/schedules/Penny (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher edited Characters/schedules/Pam (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Andy' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/Andy' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Andy' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher edited Characters/schedules/Andy (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Andy' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Andy. [20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Andy (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Andy (for the 'Bear Family - Custom NPCs' content pack). [20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Andy (for the '(NPC) Rodney O'Brien' content pack). [20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Andy (for the 'East Scarp NPCs' content pack). [20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Andy (for the 'Eli & Dylan' content pack). [20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Andy (for the 'Immersive Family' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Susan' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/Susan' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Susan' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher edited Characters/schedules/Susan (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Victor' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/Victor' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Victor' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher edited Characters/schedules/Victor (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Olivia' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/Olivia' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Olivia' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher edited Characters/schedules/Olivia (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Olivia' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Olivia. [20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Olivia (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Olivia (for the 'Bear Family - Custom NPCs' content pack). [20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Olivia (for the '(NPC) Rodney O'Brien' content pack). [20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Olivia (for the 'East Scarp NPCs' content pack). [20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Olivia (for the 'Immersive Family' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Sophia' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher edited Portraits/Sophia (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/Sophia' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Sophia' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher edited Characters/schedules/Sophia (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Sophia' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Sophia. [20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sophia (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sophia (for the 'Bear Family - Custom NPCs' content pack). [20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sophia (for the '(NPC) Rodney O'Brien' content pack). [20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sophia (for the 'East Scarp NPCs' content pack). [20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sophia (for the 'Immersive Family' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Claire' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/Claire' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Claire' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher edited Characters/schedules/Claire (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Claire' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Claire. [20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Claire (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Claire (for the 'Bear Family - Custom NPCs' content pack). [20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Claire (for the 'East Scarp NPCs' content pack). [20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Claire (for the 'Immersive Family' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Martin' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/Martin' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Martin' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher edited Characters/schedules/Martin (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Martin' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Martin. [20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Martin (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Martin (for the 'Bear Family - Custom NPCs' content pack). [20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Martin (for the 'East Scarp NPCs' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Camilla' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/Camilla' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Camilla' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher edited Characters/schedules/Camilla (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Alesia' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/Alesia' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Alesia' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher edited Characters/schedules/Alesia (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Isaac' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/Isaac' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Isaac' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher edited Characters/schedules/Isaac (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Jadu' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/Jadu' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Jadu' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher edited Characters/schedules/Jadu (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Peaches' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/Peaches' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Peaches' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Portraits/CharlieChicken' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/CharlieChicken' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/CharlieChicken' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher edited Characters/schedules/CharlieChicken (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/CharlieChicken' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/CharlieChicken. [20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/CharlieChicken (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Morgan' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/Morgan' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Morgan' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Morgan' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Morgan. [20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Morgan (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Morgan (for the 'East Scarp NPCs' content pack). [20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Morgan (for the 'Immersive Family' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Portraits/ScarlettFake' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/ScarlettFake' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/ScarlettFake' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher edited Portraits/Sandy (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Sandy' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher edited Characters/schedules/Sandy (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher edited Characters/schedules/Sandy (for the 'Part of a Saloon Breakfast' content pack). [20:07:32 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Sandy. [20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sandy (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sandy (for the '(CP) Walk to the Desert Redux' content pack). [20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sandy (for the 'MissCoriel's NPC Unique Courtship Response' content pack). [20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sandy (for the 'Canon-Friendly Dialogue Expansion' content pack). [20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sandy (for the '(NPC) Rodney O'Brien' content pack). [20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sandy (for the 'East Scarp NPCs' content pack). [20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sandy (for the 'Immersive Family' content pack). [20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sandy (for the 'Part of a Saloon Breakfast' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Sawyer' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/Sawyer' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Sawyer' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Gertrude' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/Gertrude' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Gertrude' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Gertrude' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Gertrude. [20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gertrude (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Brock' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/Brock' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Brock' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Cordelia' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/Cordelia' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Cordelia' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Freya' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/Freya' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Freya' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Cassandra' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/Cassandra' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Cassandra' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Emin' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/Emin' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Emin' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Portraits/HighlandsDwarf' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher edited Portraits/HighlandsDwarf (for the 'Dwarf Portrait Replacement' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/HighlandsDwarf' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/HighlandsDwarf' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Treyvon' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/Treyvon' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Treyvon' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Treyvon' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Treyvon. [20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Treyvon (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Scarlett' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/Scarlett' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Scarlett' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher edited Characters/schedules/Scarlett (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Scarlett' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Scarlett. [20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Scarlett (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Scarlett (for the 'East Scarp NPCs' content pack). [20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Scarlett (for the 'Immersive Family' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Portraits/HankSVE' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/HankSVE' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/HankSVE' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/HankSVE' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/HankSVE. [20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/HankSVE (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Silly' (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/Silly' (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Silly' (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:07:32 TRACE SMAPI] Content Patcher edited Characters/schedules/Silly (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Silly' (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:07:32 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Silly. [20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Silly (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Silly (for the 'East Scarp NPCs' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Zinnia' (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/Zinnia' (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Zinnia' (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:07:32 TRACE SMAPI] Content Patcher edited Characters/schedules/Zinnia (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Gabriel' (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/Gabriel' (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Gabriel' (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:07:32 TRACE SMAPI] Content Patcher edited Characters/schedules/Gabriel (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Clara.Ripley' (for the 'Ripley' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/Clara.Ripley' (for the 'Ripley' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Clara.Ripley' (for the 'Ripley' content pack). [20:07:32 TRACE SMAPI] Content Patcher edited Characters/schedules/Clara.Ripley (for the 'Ripley' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Lance' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/Lance' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Lance' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher edited Characters/schedules/Lance (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Lance' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Lance. [20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lance (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lance (for the 'Bear Family - Custom NPCs' content pack). [20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lance (for the '(NPC) Rodney O'Brien' content pack). [20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lance (for the 'East Scarp NPCs' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Jolyne' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/Jolyne' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Jolyne' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Jolyne' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Jolyne. [20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jolyne (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Brianna' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/Brianna' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Brianna' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Brianna' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Brianna. [20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Brianna (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Edmund' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/Edmund' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Edmund' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Edmund' (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Edmund. [20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Edmund (for the 'Stardew Valley Expanded' content pack). [20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/SVE_Henchman' (for the 'Stardew Valley Expanded' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/SVE_Henchman' (for the 'Stardew Valley Expanded' content pack). [20:07:33 TRACE SMAPI] Content Patcher edited Characters/schedules/SVE_Henchman (for the 'Stardew Valley Expanded' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/SVE_Henchman' (for the 'Stardew Valley Expanded' content pack). [20:07:33 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/SVE_Henchman. [20:07:33 TRACE SMAPI] Content Patcher edited Characters/Dialogue/SVE_Henchman (for the 'Stardew Valley Expanded' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Drake' (for the 'Stardew Valley Expanded' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/Drake' (for the 'Stardew Valley Expanded' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Drake' (for the 'Stardew Valley Expanded' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Drake' (for the 'Stardew Valley Expanded' content pack). [20:07:33 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Drake. [20:07:33 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Drake (for the 'Stardew Valley Expanded' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Gale' (for the 'Stardew Valley Expanded' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/Gale' (for the 'Stardew Valley Expanded' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Gale' (for the 'Stardew Valley Expanded' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Gale' (for the 'Stardew Valley Expanded' content pack). [20:07:33 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Gale. [20:07:33 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gale (for the 'Stardew Valley Expanded' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Portraits/RibbonMouse' (for the 'Mouse Friends in the Forest' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/RibbonMouse' (for the 'Mouse Friends in the Forest' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/RibbonMouse' (for the 'Mouse Friends in the Forest' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Portraits/HeroMouse' (for the 'Mouse Friends in the Forest' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/HeroMouse' (for the 'Mouse Friends in the Forest' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/HeroMouse' (for the 'Mouse Friends in the Forest' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Portraits/StrawhatMouse' (for the 'Mouse Friends in the Forest' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/StrawhatMouse' (for the 'Mouse Friends in the Forest' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/StrawhatMouse' (for the 'Mouse Friends in the Forest' content pack). [20:07:33 TRACE SMAPI] Content Patcher edited Characters/schedules/StrawhatMouse (for the 'Mouse Friends in the Forest' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/StrawhatMouse' (for the 'Mouse Friends in the Forest' content pack). [20:07:33 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/StrawhatMouse. [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Portraits/SailorMouse' (for the 'Mouse Friends in the Forest' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/SailorMouse' (for the 'Mouse Friends in the Forest' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/SailorMouse' (for the 'Mouse Friends in the Forest' content pack). [20:07:33 TRACE SMAPI] Content Patcher edited Characters/schedules/SailorMouse (for the 'Mouse Friends in the Forest' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/SailorMouse' (for the 'Mouse Friends in the Forest' content pack). [20:07:33 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/SailorMouse. [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Portraits/BowMouse' (for the 'Mouse Friends in the Forest' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/BowMouse' (for the 'Mouse Friends in the Forest' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/BowMouse' (for the 'Mouse Friends in the Forest' content pack). [20:07:33 TRACE SMAPI] Content Patcher edited Characters/schedules/BowMouse (for the 'Mouse Friends in the Forest' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/BowMouse' (for the 'Mouse Friends in the Forest' content pack). [20:07:33 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/BowMouse. [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Portraits/FlowerMouse' (for the 'Mouse Friends in the Forest' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/FlowerMouse' (for the 'Mouse Friends in the Forest' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/FlowerMouse' (for the 'Mouse Friends in the Forest' content pack). [20:07:33 TRACE SMAPI] Content Patcher edited Characters/schedules/FlowerMouse (for the 'Mouse Friends in the Forest' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/FlowerMouse' (for the 'Mouse Friends in the Forest' content pack). [20:07:33 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/FlowerMouse. [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Portraits/BeanieMouse' (for the 'Mouse Friends in the Forest' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/BeanieMouse' (for the 'Mouse Friends in the Forest' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/BeanieMouse' (for the 'Mouse Friends in the Forest' content pack). [20:07:33 TRACE SMAPI] Content Patcher edited Characters/schedules/BeanieMouse (for the 'Mouse Friends in the Forest' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/BeanieMouse' (for the 'Mouse Friends in the Forest' content pack). [20:07:33 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/BeanieMouse. [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Portraits/PineMouse' (for the 'Mouse Friends in the Forest' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/PineMouse' (for the 'Mouse Friends in the Forest' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/PineMouse' (for the 'Mouse Friends in the Forest' content pack). [20:07:33 TRACE SMAPI] Content Patcher edited Characters/schedules/PineMouse (for the 'Mouse Friends in the Forest' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/PineMouse' (for the 'Mouse Friends in the Forest' content pack). [20:07:33 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/PineMouse. [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Portraits/GuildMouse' (for the 'Mouse Friends in the Forest' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/GuildMouse' (for the 'Mouse Friends in the Forest' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/GuildMouse' (for the 'Mouse Friends in the Forest' content pack). [20:07:33 TRACE SMAPI] Content Patcher edited Characters/schedules/GuildMouse (for the 'Mouse Friends in the Forest' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/GuildMouse' (for the 'Mouse Friends in the Forest' content pack). [20:07:33 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/GuildMouse. [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Portraits/PostMouse' (for the 'Mouse Friends in the Forest' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/PostMouse' (for the 'Mouse Friends in the Forest' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/PostMouse' (for the 'Mouse Friends in the Forest' content pack). [20:07:33 TRACE SMAPI] Content Patcher edited Characters/schedules/PostMouse (for the 'Mouse Friends in the Forest' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/PostMouse' (for the 'Mouse Friends in the Forest' content pack). [20:07:33 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/PostMouse. [20:07:33 TRACE SMAPI] Content Patcher edited Characters/Dialogue/PostMouse (for the 'Mouse Friends in the Forest' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Portraits/PickledPete' (for the '(CP) Walk to the Desert Redux' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/PickledPete' (for the '(CP) Walk to the Desert Redux' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/PickledPete' (for the '(CP) Walk to the Desert Redux' content pack). [20:07:33 TRACE SMAPI] Content Patcher edited Characters/schedules/PickledPete (for the '(CP) Walk to the Desert Redux' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Fievel' (for the 'Fievel Goes East Scarp' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/Fievel' (for the 'Fievel Goes East Scarp' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Fievel' (for the 'Fievel Goes East Scarp' content pack). [20:07:33 TRACE SMAPI] Content Patcher edited Characters/schedules/Fievel (for the 'Fievel Goes East Scarp' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Leximonster' (for the 'East Scarp NPCs' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/Leximonster' (for the 'East Scarp NPCs' content pack). [20:07:33 TRACE SMAPI] Content Patcher edited Characters/Leximonster (for the 'Seasonal Cute Characters ES' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Leximonster' (for the 'East Scarp NPCs' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Portraits/SenS' (for the 'Lurking in the Dark' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/SenS' (for the 'Lurking in the Dark' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/SenS' (for the 'Lurking in the Dark' content pack). [20:07:33 TRACE SMAPI] Content Patcher edited Characters/schedules/SenS (for the 'Lurking in the Dark' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/SenS' (for the 'Lurking in the Dark' content pack). [20:07:33 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/SenS. [20:07:33 TRACE SMAPI] Content Patcher edited Characters/Dialogue/SenS (for the 'East Scarp NPCs' content pack). [20:07:33 TRACE SMAPI] Content Patcher edited Characters/Dialogue/SenS (for the 'Immersive Family' content pack). [20:07:33 TRACE SMAPI] Content Patcher edited Characters/Dialogue/SenS (for the 'Lurking in the Dark' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Aideen' (for the 'East Scarp NPCs' content pack). [20:07:33 TRACE SMAPI] Content Patcher edited Portraits/Aideen (for the 'Seasonal Cute Characters ES' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/Aideen' (for the 'East Scarp NPCs' content pack). [20:07:33 TRACE SMAPI] Content Patcher edited Characters/Aideen (for the 'Seasonal Cute Characters ES' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Aideen' (for the 'East Scarp NPCs' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Portraits/RichieTheMacaw' (for the 'East Scarp NPCs' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/RichieTheMacaw' (for the 'East Scarp NPCs' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Eloise' (for the 'East Scarp NPCs' content pack). [20:07:33 TRACE SMAPI] Content Patcher edited Portraits/Eloise (for the 'East Scarp NPCs' content pack). [20:07:33 TRACE SMAPI] Content Patcher edited Portraits/Eloise (for the 'Seasonal Cute Characters ES' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/Eloise' (for the 'East Scarp NPCs' content pack). [20:07:33 TRACE SMAPI] Content Patcher edited Characters/Eloise (for the 'East Scarp NPCs' content pack). [20:07:33 TRACE SMAPI] Content Patcher edited Characters/Eloise (for the 'Seasonal Cute Characters ES' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Eloise' (for the 'East Scarp NPCs' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Jacob' (for the 'East Scarp NPCs' content pack). [20:07:33 TRACE SMAPI] Content Patcher edited Portraits/Jacob (for the 'Seasonal Cute Characters ES' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/Jacob' (for the 'East Scarp NPCs' content pack). [20:07:33 TRACE SMAPI] Content Patcher edited Characters/Jacob (for the 'Seasonal Cute Characters ES' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Jacob' (for the 'East Scarp NPCs' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Portraits/LumaJunimo' (for the 'East Scarp NPCs' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/LumaJunimo' (for the 'East Scarp NPCs' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Lavril' (for the 'Lavril - East Scarp NPC (King's Raid)' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/Lavril' (for the 'Lavril - East Scarp NPC (King's Raid)' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Lavril' (for the 'Lavril - East Scarp NPC (King's Raid)' content pack). [20:07:33 TRACE SMAPI] Content Patcher edited Characters/schedules/Lavril (for the 'Lavril - East Scarp NPC (King's Raid)' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Void' (for the 'Lavril - East Scarp NPC (King's Raid)' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/Void' (for the 'Lavril - East Scarp NPC (King's Raid)' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Void' (for the 'Lavril - East Scarp NPC (King's Raid)' content pack). [20:07:33 TRACE SMAPI] Content Patcher edited Characters/schedules/Void (for the 'Lavril - East Scarp NPC (King's Raid)' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Portraits/OliverK' (for the 'East Scarp NPCs' content pack). [20:07:33 TRACE SMAPI] Content Patcher edited Portraits/OliverK (for the 'Seasonal Cute Characters ES' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/OliverK' (for the 'East Scarp NPCs' content pack). [20:07:33 TRACE SMAPI] Content Patcher edited Characters/OliverK (for the 'Seasonal Cute Characters ES' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/OliverK' (for the 'East Scarp NPCs' content pack). [20:07:33 TRACE SMAPI] Content Patcher edited Characters/schedules/OliverK (for the 'East Scarp NPCs' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/OliverK' (for the 'East Scarp NPCs' content pack). [20:07:33 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/OliverK. [20:07:33 TRACE SMAPI] Content Patcher edited Characters/Dialogue/OliverK (for the 'East Scarp NPCs' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Portraits/JosephineK' (for the 'East Scarp NPCs' content pack). [20:07:33 TRACE SMAPI] Content Patcher edited Portraits/JosephineK (for the 'Seasonal Cute Characters ES' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/JosephineK' (for the 'East Scarp NPCs' content pack). [20:07:33 TRACE SMAPI] Content Patcher edited Characters/JosephineK (for the 'Seasonal Cute Characters ES' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/JosephineK' (for the 'East Scarp NPCs' content pack). [20:07:33 TRACE SMAPI] Content Patcher edited Characters/schedules/JosephineK (for the 'East Scarp NPCs' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/JosephineK' (for the 'East Scarp NPCs' content pack). [20:07:33 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/JosephineK. [20:07:33 TRACE SMAPI] Content Patcher edited Characters/Dialogue/JosephineK (for the 'East Scarp NPCs' content pack). [20:07:33 TRACE SMAPI] Content Patcher edited Characters/Dialogue/JosephineK (for the 'Immersive Family' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Rosa' (for the 'East Scarp NPCs' content pack). [20:07:33 TRACE SMAPI] Content Patcher edited Portraits/Rosa (for the 'Seasonal Cute Characters ES' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/Rosa' (for the 'East Scarp NPCs' content pack). [20:07:33 TRACE SMAPI] Content Patcher edited Characters/Rosa (for the 'Seasonal Cute Characters ES' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Rosa' (for the 'East Scarp NPCs' content pack). [20:07:33 TRACE SMAPI] Content Patcher edited Characters/schedules/Rosa (for the 'East Scarp NPCs' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Eyvinder' (for the 'East Scarp NPCs' content pack). [20:07:33 TRACE SMAPI] Content Patcher edited Portraits/Eyvinder (for the 'East Scarp NPCs' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/Eyvinder' (for the 'East Scarp NPCs' content pack). [20:07:33 TRACE SMAPI] Content Patcher edited Characters/Eyvinder (for the 'East Scarp NPCs' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Eyvinder' (for the 'East Scarp NPCs' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Portraits/HappySlime' (for the 'East Scarp NPCs' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/HappySlime' (for the 'East Scarp NPCs' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Portraits/ToriLK' (for the 'East Scarp NPCs' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/ToriLK' (for the 'East Scarp NPCs' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/ToriLK' (for the 'East Scarp NPCs' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Nora' (for the 'Nora The Herpetologist' content pack). [20:07:33 TRACE SMAPI] Content Patcher edited Characters/schedules/Nora (for the 'Nora The Herpetologist' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Beatrice' (for the 'East Scarp NPCs' content pack). [20:07:33 TRACE SMAPI] Content Patcher edited Portraits/Beatrice (for the 'East Scarp NPCs' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/Beatrice' (for the 'East Scarp NPCs' content pack). [20:07:33 TRACE SMAPI] Content Patcher edited Characters/Beatrice (for the 'East Scarp NPCs' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Beatrice' (for the 'East Scarp NPCs' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Mia' (for the 'Always Raining in the Valley' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/Mia' (for the 'Always Raining in the Valley' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Mia' (for the 'Always Raining in the Valley' content pack). [20:07:33 TRACE SMAPI] Content Patcher edited Characters/schedules/Mia (for the 'Always Raining in the Valley' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Henry' (for the 'Always Raining in the Valley' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/Henry' (for the 'Always Raining in the Valley' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Henry' (for the 'Always Raining in the Valley' content pack). [20:07:33 TRACE SMAPI] Content Patcher edited Characters/schedules/Henry (for the 'Always Raining in the Valley' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Sterling' (for the 'Always Raining in the Valley' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/Sterling' (for the 'Always Raining in the Valley' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Sterling' (for the 'Always Raining in the Valley' content pack). [20:07:33 TRACE SMAPI] Content Patcher edited Characters/schedules/Sterling (for the 'Always Raining in the Valley' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Portraits/MadDog.HashtagBearFam.Teren_spring_1' (for the 'Bear Family - Custom NPCs' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/MadDog.HashtagBearFam.Teren_spring_1' (for the 'Bear Family - Custom NPCs' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/MadDog.HashtagBearFam.Teren' (for the 'Bear Family - Custom NPCs' content pack). [20:07:33 TRACE SMAPI] Content Patcher edited Characters/schedules/MadDog.HashtagBearFam.Teren (for the 'Bear Family - Custom NPCs' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MadDog.HashtagBearFam.Teren' (for the 'Bear Family - Custom NPCs' content pack). [20:07:33 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/MadDog.HashtagBearFam.Teren. [20:07:33 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MadDog.HashtagBearFam.Teren (for the 'Bear Family - Custom NPCs' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Portraits/MadDog.HashtagBearFam.Sigurd_Spring_2' (for the 'Bear Family - Custom NPCs' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/MadDog.HashtagBearFam.Sigurd_Spring_2' (for the 'Bear Family - Custom NPCs' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/MadDog.HashtagBearFam.Sigurd' (for the 'Bear Family - Custom NPCs' content pack). [20:07:33 TRACE SMAPI] Content Patcher edited Characters/schedules/MadDog.HashtagBearFam.Sigurd (for the 'Bear Family - Custom NPCs' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MadDog.HashtagBearFam.Sigurd' (for the 'Bear Family - Custom NPCs' content pack). [20:07:33 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/MadDog.HashtagBearFam.Sigurd. [20:07:33 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MadDog.HashtagBearFam.Sigurd (for the 'Bear Family - Custom NPCs' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Portraits/MadDog.HashtagBearFam.Gudrun_spring_2' (for the 'Bear Family - Custom NPCs' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/MadDog.HashtagBearFam.Gudrun_spring_2' (for the 'Bear Family - Custom NPCs' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/MadDog.HashtagBearFam.Gudrun' (for the 'Bear Family - Custom NPCs' content pack). [20:07:33 TRACE SMAPI] Content Patcher edited Characters/schedules/MadDog.HashtagBearFam.Gudrun (for the 'Bear Family - Custom NPCs' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MadDog.HashtagBearFam.Gudrun' (for the 'Bear Family - Custom NPCs' content pack). [20:07:33 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/MadDog.HashtagBearFam.Gudrun. [20:07:33 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MadDog.HashtagBearFam.Gudrun (for the 'Bear Family - Custom NPCs' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Portraits/MadDog.HashtagBearFam.Gunnar_Bonus' (for the 'Bear Family - Custom NPCs' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/MadDog.HashtagBearFam.Gunnar_Bonus' (for the 'Bear Family - Custom NPCs' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/MadDog.HashtagBearFam.Gunnar' (for the 'Bear Family - Custom NPCs' content pack). [20:07:33 TRACE SMAPI] Content Patcher edited Characters/schedules/MadDog.HashtagBearFam.Gunnar (for the 'Bear Family - Custom NPCs' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MadDog.HashtagBearFam.Gunnar' (for the 'Bear Family - Custom NPCs' content pack). [20:07:33 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/MadDog.HashtagBearFam.Gunnar. [20:07:33 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MadDog.HashtagBearFam.Gunnar (for the 'Bear Family - Custom NPCs' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Jasper' (for the 'NPC Jasper' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/Jasper' (for the 'NPC Jasper' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Jasper' (for the 'NPC Jasper' content pack). [20:07:33 TRACE SMAPI] Content Patcher edited Characters/schedules/Jasper (for the 'NPC Jasper' content pack). [20:07:33 TRACE SMAPI] Content Patcher edited Characters/schedules/Jasper (for the 'East Scarp NPCs' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Jessie' (for the 'Juliet, Jessie and Lodging House' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/Jessie' (for the 'Juliet, Jessie and Lodging House' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Jessie' (for the 'Juliet, Jessie and Lodging House' content pack). [20:07:33 TRACE SMAPI] Content Patcher edited Characters/schedules/Jessie (for the 'East Scarp NPCs' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Juliet' (for the 'Juliet, Jessie and Lodging House' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/Juliet' (for the 'Juliet, Jessie and Lodging House' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Juliet' (for the 'Juliet, Jessie and Lodging House' content pack). [20:07:33 TRACE SMAPI] Content Patcher edited Characters/schedules/Juliet (for the 'Juliet, Jessie and Lodging House' content pack). [20:07:33 TRACE SMAPI] Content Patcher edited Characters/schedules/Juliet (for the 'East Scarp NPCs' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/RodneyOBrien' (for the '(NPC) Rodney O'Brien' content pack). [20:07:33 TRACE SMAPI] Content Patcher edited Characters/schedules/RodneyOBrien (for the '(NPC) Rodney O'Brien' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Solomon' (for the 'Sword & Sorcery (CP)' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/Solomon' (for the 'Sword & Sorcery (CP)' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Solomon' (for the 'Sword & Sorcery (CP)' content pack). [20:07:33 TRACE SMAPI] Content Patcher edited Characters/schedules/Solomon (for the 'Sword & Sorcery (CP)' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Solomon' (for the 'Sword & Sorcery (CP)' content pack). [20:07:33 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Solomon. [20:07:33 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Solomon (for the 'Sword & Sorcery (CP)' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Portraits/spring_Hector' (for the 'Sword & Sorcery (CP)' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/spring_Hector' (for the 'Sword & Sorcery (CP)' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Hector' (for the 'Sword & Sorcery (CP)' content pack). [20:07:33 TRACE SMAPI] Content Patcher edited Characters/schedules/Hector (for the 'Sword & Sorcery (CP)' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Portraits/spring_Cirrus' (for the 'Sword & Sorcery (CP)' content pack). [20:07:33 TRACE SMAPI] Content Patcher edited Portraits/spring_Cirrus (for the 'Sword & Sorcery (CP)' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/spring_Cirrus' (for the 'Sword & Sorcery (CP)' content pack). [20:07:33 TRACE SMAPI] Content Patcher edited Characters/spring_Cirrus (for the 'Sword & Sorcery (CP)' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Cirrus' (for the 'Sword & Sorcery (CP)' content pack). [20:07:33 TRACE SMAPI] Content Patcher edited Characters/schedules/Cirrus (for the 'Sword & Sorcery (CP)' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Cirrus' (for the 'Sword & Sorcery (CP)' content pack). [20:07:33 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Cirrus. [20:07:33 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Cirrus (for the 'Sword & Sorcery (CP)' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Portraits/HoodDown/spring_Roslin' (for the 'Sword & Sorcery (CP)' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/HoodDown/spring_Roslin' (for the 'Sword & Sorcery (CP)' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Roslin' (for the 'Sword & Sorcery (CP)' content pack). [20:07:33 TRACE SMAPI] Content Patcher edited Characters/schedules/Roslin (for the 'Sword & Sorcery (CP)' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Roslin' (for the 'Sword & Sorcery (CP)' content pack). [20:07:33 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Roslin. [20:07:33 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Roslin (for the 'Sword & Sorcery (CP)' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Portraits/spring_Dandelion' (for the 'Sword & Sorcery (CP)' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/spring_Dandelion' (for the 'Sword & Sorcery (CP)' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Dandelion' (for the 'Sword & Sorcery (CP)' content pack). [20:07:33 TRACE SMAPI] Content Patcher edited Characters/schedules/Dandelion (for the 'Sword & Sorcery (CP)' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Dandelion' (for the 'Sword & Sorcery (CP)' content pack). [20:07:33 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Dandelion. [20:07:33 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Dandelion (for the 'Sword & Sorcery (CP)' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Portraits/VivienneLK' (for the 'East Scarp NPCs' content pack). [20:07:33 TRACE SMAPI] Content Patcher edited Portraits/VivienneLK (for the 'Seasonal Cute Characters ES' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/VivienneLK' (for the 'East Scarp NPCs' content pack). [20:07:33 TRACE SMAPI] Content Patcher edited Characters/VivienneLK (for the 'Seasonal Cute Characters ES' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Portraits/KatarynaLK' (for the 'East Scarp NPCs' content pack). [20:07:33 TRACE SMAPI] Content Patcher edited Portraits/KatarynaLK (for the 'Seasonal Cute Characters ES' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/KatarynaLK' (for the 'East Scarp NPCs' content pack). [20:07:33 TRACE SMAPI] Content Patcher edited Characters/KatarynaLK (for the 'Seasonal Cute Characters ES' content pack). [20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/KatarynaLK' (for the 'East Scarp NPCs' content pack). [20:07:33 TRACE SMAPI] Content Patcher edited Characters/schedules/KatarynaLK (for the 'East Scarp NPCs' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Nova.Dylan' (for the 'Eli & Dylan' content pack). [20:07:34 TRACE SMAPI] Content Patcher edited Characters/schedules/Nova.Dylan (for the 'Eli & Dylan' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Nova.Eli' (for the 'Eli & Dylan' content pack). [20:07:34 TRACE SMAPI] Content Patcher edited Characters/schedules/Nova.Eli (for the 'Eli & Dylan' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Portraits/IvyInsectarium' (for the 'NatureInValleyContent' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/IvyInsectarium' (for the 'NatureInValleyContent' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/FC.Jingles' (for the 'Passerby Cemetery' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/FC.Sunshine' (for the 'Passerby Cemetery' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Portraits/FC.Crank' (for the 'Passerby Cemetery' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/FC.Crank' (for the 'Passerby Cemetery' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/FC.Crank' (for the 'Passerby Cemetery' content pack). [20:07:34 TRACE SMAPI] Content Patcher edited Characters/schedules/FC.Crank (for the 'Passerby Cemetery' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Portraits/FC.Eve' (for the 'Passerby Cemetery' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/FC.Eve' (for the 'Passerby Cemetery' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Portraits/FC.StoryTeller' (for the 'Passerby Cemetery' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/FC.StoryTeller' (for the 'Passerby Cemetery' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/FC.StoryTeller' (for the 'Passerby Cemetery' content pack). [20:07:34 TRACE SMAPI] Content Patcher edited Characters/schedules/FC.StoryTeller (for the 'Passerby Cemetery' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Portraits/FC.John_Spring' (for the 'Passerby Cemetery' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/FC.John_Spring' (for the 'Passerby Cemetery' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/FC.John' (for the 'Passerby Cemetery' content pack). [20:07:34 TRACE SMAPI] Content Patcher edited Characters/schedules/FC.John (for the 'Passerby Cemetery' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Portraits/FC.Barron_Spring' (for the 'Passerby Cemetery' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/FC.Barron_Spring' (for the 'Passerby Cemetery' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/FC.Barron' (for the 'Passerby Cemetery' content pack). [20:07:34 TRACE SMAPI] Content Patcher edited Characters/schedules/FC.Barron (for the 'Passerby Cemetery' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Portraits/FC.Jinx_Spring' (for the 'Passerby Cemetery' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/FC.Jinx_Spring' (for the 'Passerby Cemetery' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/FC.Jinx' (for the 'Passerby Cemetery' content pack). [20:07:34 TRACE SMAPI] Content Patcher edited Characters/schedules/FC.Jinx (for the 'Passerby Cemetery' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Portraits/FC.Cotton_SwimWear' (for the 'Passerby Cemetery' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/FC.Cotton_SwimWear' (for the 'Passerby Cemetery' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/FC.Cotton' (for the 'Passerby Cemetery' content pack). [20:07:34 TRACE SMAPI] Content Patcher edited Characters/schedules/FC.Cotton (for the 'Passerby Cemetery' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Portraits/FC.Thalia_Spring' (for the 'Passerby Cemetery' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/FC.Thalia_Spring' (for the 'Passerby Cemetery' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/FC.Thalia' (for the 'Passerby Cemetery' content pack). [20:07:34 TRACE SMAPI] Content Patcher edited Characters/schedules/FC.Thalia (for the 'Passerby Cemetery' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Portraits/FC.Grady_Spring' (for the 'Passerby Cemetery' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/FC.Grady_Spring' (for the 'Passerby Cemetery' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/FC.Grady' (for the 'Passerby Cemetery' content pack). [20:07:34 TRACE SMAPI] Content Patcher edited Characters/schedules/FC.Grady (for the 'Passerby Cemetery' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Portraits/FC.Lyell_Spring' (for the 'Passerby Cemetery' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/FC.Lyell_Spring' (for the 'Passerby Cemetery' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/FC.Lyell' (for the 'Passerby Cemetery' content pack). [20:07:34 TRACE SMAPI] Content Patcher edited Characters/schedules/FC.Lyell (for the 'Passerby Cemetery' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Portraits/FC.Roswell_Spring' (for the 'Passerby Cemetery' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/FC.Roswell_Spring' (for the 'Passerby Cemetery' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/FC.Roswell' (for the 'Passerby Cemetery' content pack). [20:07:34 TRACE SMAPI] Content Patcher edited Characters/schedules/FC.Roswell (for the 'Passerby Cemetery' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Portraits/FC.Zuuie_Spring' (for the 'Passerby Cemetery' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/FC.Zuuie_Spring' (for the 'Passerby Cemetery' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/FC.Zuuie' (for the 'Passerby Cemetery' content pack). [20:07:34 TRACE SMAPI] Content Patcher edited Characters/schedules/FC.Zuuie (for the 'Passerby Cemetery' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Portraits/FC.Maverick_Spring' (for the 'Passerby Cemetery' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/FC.Maverick_Spring' (for the 'Passerby Cemetery' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/FC.Maverick' (for the 'Passerby Cemetery' content pack). [20:07:34 TRACE SMAPI] Content Patcher edited Characters/schedules/FC.Maverick (for the 'Passerby Cemetery' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Portraits/FC.Boxy_Spring' (for the 'Passerby Cemetery' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/FC.Boxy_Spring' (for the 'Passerby Cemetery' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/FC.Boxy' (for the 'Passerby Cemetery' content pack). [20:07:34 TRACE SMAPI] Content Patcher edited Characters/schedules/FC.Boxy (for the 'Passerby Cemetery' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Portraits/FC.Popper_Spring' (for the 'Passerby Cemetery' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/FC.Popper_Spring' (for the 'Passerby Cemetery' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/FC.Popper' (for the 'Passerby Cemetery' content pack). [20:07:34 TRACE SMAPI] Content Patcher edited Characters/schedules/FC.Popper (for the 'Passerby Cemetery' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Portraits/FC.Kaia_Spring' (for the 'Passerby Cemetery' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/FC.Kaia_Spring' (for the 'Passerby Cemetery' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/FC.Kaia' (for the 'Passerby Cemetery' content pack). [20:07:34 TRACE SMAPI] Content Patcher edited Characters/schedules/FC.Kaia (for the 'Passerby Cemetery' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Portraits/FC.Nikolai_Spring' (for the 'Passerby Cemetery' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/FC.Nikolai_Spring' (for the 'Passerby Cemetery' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/FC.Nikolai' (for the 'Passerby Cemetery' content pack). [20:07:34 TRACE SMAPI] Content Patcher edited Characters/schedules/FC.Nikolai (for the 'Passerby Cemetery' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Portraits/FC.FakeNpc' (for the 'Passerby Cemetery' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/FC.FakeNpc' (for the 'Passerby Cemetery' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Portraits/FC.Valerie_Spring' (for the 'Passerby Cemetery' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/FC.Valerie_Spring' (for the 'Passerby Cemetery' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/FC.Valerie' (for the 'Passerby Cemetery' content pack). [20:07:34 TRACE SMAPI] Content Patcher edited Characters/schedules/FC.Valerie (for the 'Passerby Cemetery' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Portraits/FC.Alan_Spring' (for the 'Passerby Cemetery' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/FC.Alan_Spring' (for the 'Passerby Cemetery' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/FC.Alan' (for the 'Passerby Cemetery' content pack). [20:07:34 TRACE SMAPI] Content Patcher edited Characters/schedules/FC.Alan (for the 'Passerby Cemetery' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Portraits/MoonSBV/MoonSBV' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/MoonSBV/MoonSBV' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/MoonSBV' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:34 TRACE SMAPI] Content Patcher edited Characters/schedules/MoonSBV (for the 'Sunberry Village - Content Patcher' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Portraits/DialaSBV/DialaSBV_Spring' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/DialaSBV/DialaSBV_Spring' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/DialaSBV' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:34 TRACE SMAPI] Content Patcher edited Characters/schedules/DialaSBV (for the 'Sunberry Village - Content Patcher' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Portraits/DeryaSBV/DeryaSBV_Spring' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/DeryaSBV/DeryaSBV_Spring' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/DeryaSBV' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:34 TRACE SMAPI] Content Patcher edited Characters/schedules/DeryaSBV (for the 'Sunberry Village - Content Patcher' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Portraits/ReihanaSBV/ReihanaSBV' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/ReihanaSBV/ReihanaSBV' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/ReihanaSBV' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:34 TRACE SMAPI] Content Patcher edited Characters/schedules/ReihanaSBV (for the 'Sunberry Village - Content Patcher' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Portraits/AichaSBV/AichaSBV_Spring' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/AichaSBV/AichaSBV_Spring' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/AichaSBV' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:34 TRACE SMAPI] Content Patcher edited Characters/schedules/AichaSBV (for the 'Sunberry Village - Content Patcher' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Portraits/LyenneSBV/LyenneSBV' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/LyenneSBV/LyenneSBV' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/LyenneSBV' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:34 TRACE SMAPI] Content Patcher edited Characters/schedules/LyenneSBV (for the 'Sunberry Village - Content Patcher' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Portraits/OpheliaSBV/OpheliaSBV' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/OpheliaSBV/OpheliaSBV' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/OpheliaSBV' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:34 TRACE SMAPI] Content Patcher edited Characters/schedules/OpheliaSBV (for the 'Sunberry Village - Content Patcher' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Portraits/SilasSBV/SilasSBV' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/SilasSBV/SilasSBV' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/SilasSBV' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:34 TRACE SMAPI] Content Patcher edited Characters/schedules/SilasSBV (for the 'Sunberry Village - Content Patcher' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Portraits/MiyoungSBV/MiyoungSBV' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/MiyoungSBV/MiyoungSBV' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/MiyoungSBV' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:34 TRACE SMAPI] Content Patcher edited Characters/schedules/MiyoungSBV (for the 'Sunberry Village - Content Patcher' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Portraits/AriSBV/AriSBV' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/AriSBV/AriSBV' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/AriSBV' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:34 TRACE SMAPI] Content Patcher edited Characters/schedules/AriSBV (for the 'Sunberry Village - Content Patcher' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Portraits/BlakeSBV/BlakeSBV' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/BlakeSBV/BlakeSBV' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/BlakeSBV' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:34 TRACE SMAPI] Content Patcher edited Characters/schedules/BlakeSBV (for the 'Sunberry Village - Content Patcher' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Portraits/EliasSBV/EliasSBV_Spring' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/EliasSBV/EliasSBV_Spring' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/EliasSBV' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:34 TRACE SMAPI] Content Patcher edited Characters/schedules/EliasSBV (for the 'Sunberry Village - Content Patcher' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Portraits/EzraSBV/EzraSBV' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/EzraSBV/EzraSBV' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/EzraSBV' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:34 TRACE SMAPI] Content Patcher edited Characters/schedules/EzraSBV (for the 'Sunberry Village - Content Patcher' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Portraits/AminaSBV/AminaSBV' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/AminaSBV/AminaSBV' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/AminaSBV' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:34 TRACE SMAPI] Content Patcher edited Characters/schedules/AminaSBV (for the 'Sunberry Village - Content Patcher' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Portraits/MaiaSBV/MaiaSBV' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/MaiaSBV/MaiaSBV' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/MaiaSBV' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:34 TRACE SMAPI] Content Patcher edited Characters/schedules/MaiaSBV (for the 'Sunberry Village - Content Patcher' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Portraits/JumanaSBV/JumanaSBV_Spring' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/JumanaSBV/JumanaSBV_Spring' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/JumanaSBV' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:34 TRACE SMAPI] Content Patcher edited Characters/schedules/JumanaSBV (for the 'Sunberry Village - Content Patcher' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Portraits/ImanSBV/ImanSBV' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/ImanSBV/ImanSBV' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/ImanSBV' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:34 TRACE SMAPI] Content Patcher edited Characters/schedules/ImanSBV (for the 'Sunberry Village - Content Patcher' content pack). [20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Portraits/NadiaSBV/NadiaSBV' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:35 TRACE SMAPI] Content Patcher loaded asset 'Characters/NadiaSBV/NadiaSBV' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:35 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/NadiaSBV' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:35 TRACE SMAPI] Content Patcher edited Characters/schedules/NadiaSBV (for the 'Sunberry Village - Content Patcher' content pack). [20:07:35 TRACE SMAPI] Content Patcher loaded asset 'Portraits/PanSBV/PanSBV' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:35 TRACE SMAPI] Content Patcher loaded asset 'Characters/PanSBV/PanSBV' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:35 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/PanSBV' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:35 TRACE SMAPI] Content Patcher edited Characters/schedules/PanSBV (for the 'Sunberry Village - Content Patcher' content pack). [20:07:35 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Goldie' (for the 'Stardew Aquarium (CP)' content pack). [20:07:35 TRACE SMAPI] Content Patcher loaded asset 'Characters/Goldie' (for the 'Stardew Aquarium (CP)' content pack). [20:07:35 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Goldie' (for the 'Stardew Aquarium (CP)' content pack). [20:07:35 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Curator' (for the 'Stardew Aquarium (CP)' content pack). [20:07:35 TRACE SMAPI] Content Patcher loaded asset 'Characters/Curator' (for the 'Stardew Aquarium (CP)' content pack). [20:07:35 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Curator' (for the 'Stardew Aquarium (CP)' content pack). [20:07:35 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Curator' (for the 'Stardew Aquarium (CP)' content pack). [20:07:35 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Curator. [20:07:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Curator (for the 'Stardew Aquarium (CP)' content pack). [20:07:35 TRACE SMAPI] Content Patcher loaded asset 'Portraits/WrenSong' (for the 'Wren the Plumber - Custom NPC' content pack). [20:07:35 TRACE SMAPI] Content Patcher edited Portraits/WrenSong (for the 'Wren the Plumber - Custom NPC' content pack). [20:07:35 TRACE SMAPI] Content Patcher loaded asset 'Characters/WrenSong' (for the 'Wren the Plumber - Custom NPC' content pack). [20:07:35 TRACE SMAPI] Content Patcher edited Characters/WrenSong (for the 'Wren the Plumber - Custom NPC' content pack). [20:07:35 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/WrenSong' (for the 'Wren the Plumber - Custom NPC' content pack). [20:07:35 TRACE SMAPI] Content Patcher edited Characters/schedules/WrenSong (for the 'Wren the Plumber - Custom NPC' content pack). [20:07:35 TRACE SMAPI] Content Patcher loaded asset 'Portraits/MermaidLantana' (for the '(CP) Polyamory Sweet!' content pack). [20:07:35 TRACE SMAPI] Content Patcher loaded asset 'Characters/MermaidLantana' (for the '(CP) Polyamory Sweet!' content pack). [20:07:35 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/MermaidLantana' (for the '(CP) Polyamory Sweet!' content pack). [20:07:35 TRACE SMAPI] task complete. [20:07:35 TRACE Json Assets] Fixing IDs [20:07:35 TRACE SMAPI] Vanilla Plus Professions edited Data/WildTrees. [20:07:35 TRACE SMAPI] Content Patcher edited Data/WildTrees (for the 'Stardew Valley Expanded' content pack). [20:07:35 TRACE SMAPI] Content Patcher edited Data/WildTrees (for the 'Cornucopia - More Crops' content pack). [20:07:35 TRACE SMAPI] Content Patcher edited Data/WildTrees (for the 'Passerby Cemetery' content pack). [20:07:35 TRACE SMAPI] Content Patcher edited Data/WildTrees (for the 'Sunberry Village - Content Patcher' content pack). [20:07:35 TRACE SMAPI] Content Patcher edited Data/WildTrees (for the '(CP) VPP Data' content pack). [20:07:35 TRACE SMAPI] Vanilla Plus Professions loaded asset 'VanillaPlusProfessions/InsiderInfo'. [20:07:35 TRACE game] gameMode was 'loadingMode (6)', set to 'playingGameMode (3)'. [20:07:35 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Lurking in the Dark' content pack). [20:07:35 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Stardew Valley Expanded' content pack). [20:07:35 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the '(CP) Walk to the Desert Redux' content pack). [20:07:35 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the '(CP) East Scarp' content pack). [20:07:35 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Cornucopia - More Crops' content pack). [20:07:35 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Cornucopia - Artisan Machines' content pack). [20:07:35 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Bear Family - Custom NPCs' content pack). [20:07:35 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Buildable Farmer's Market' content pack). [20:07:35 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the '(NPC) Rodney O'Brien' content pack). [20:07:35 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Sword & Sorcery (CP)' content pack). [20:07:35 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'East Scarp NPCs' content pack). [20:07:35 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Eli & Dylan' content pack). [20:07:35 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Growable Forage and Crop Bushes' content pack). [20:07:35 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Lurking in the Dark' content pack). [20:07:35 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Part of a Saloon Breakfast' content pack). [20:07:35 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Passerby Cemetery' content pack). [20:07:35 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'TDIT - Portraits for Vendors' content pack). [20:07:35 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Sunberry Village - Content Patcher' content pack). [20:07:35 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Stardew Aquarium (CP)' content pack). [20:07:35 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the '(CP) VPP Data' content pack). [20:07:35 TRACE game] getLoadEnumerator() exited, elapsed = '00:00:53.9216710' [20:07:35 TRACE SMAPI] Content Patcher edited Data/Events/FarmHouse (for the 'Stardew Valley Expanded' content pack). [20:07:35 TRACE SMAPI] Content Patcher edited Data/Events/FarmHouse (for the 'Bear Family - Custom NPCs' content pack). [20:07:35 TRACE SMAPI] Content Patcher edited Data/Events/FarmHouse (for the 'NPC Jasper' content pack). [20:07:35 TRACE SMAPI] Content Patcher edited Data/Events/FarmHouse (for the 'Juliet, Jessie and Lodging House' content pack). [20:07:35 TRACE SMAPI] Content Patcher edited Data/Events/FarmHouse (for the 'East Scarp NPCs' content pack). [20:07:35 TRACE SMAPI] Content Patcher edited Data/Events/FarmHouse (for the 'Eli & Dylan' content pack). [20:07:35 TRACE SMAPI] Content Patcher edited Data/Events/FarmHouse (for the 'Frontier Farm' content pack). [20:07:35 TRACE SMAPI] Content Patcher edited Data/Events/FarmHouse (for the 'Immersive Family' content pack). [20:07:35 TRACE SMAPI] Content Patcher edited Data/Events/FarmHouse (for the 'Lavril - East Scarp NPC (King's Raid)' content pack). [20:07:35 TRACE SMAPI] Content Patcher edited Data/Events/FarmHouse (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack). [20:07:35 TRACE SMAPI] Content Patcher edited Data/Events/FarmHouse (for the 'Passerby Cemetery' content pack). [20:07:35 TRACE SMAPI] Content Patcher edited Data/Events/FarmHouse (for the 'The Last Smoluanu: A Dwarf Expansion' content pack). [20:07:35 TRACE SMAPI] Content Patcher loaded asset 'Mods/NatureInTheValley/Creatures/CaneToad' (for the 'NatureInValleyContent' content pack). [20:07:35 TRACE SMAPI] Content Patcher loaded asset 'Mods/NatureInTheValley/Creatures/StickBug' (for the 'NatureInValleyContent' content pack). [20:07:35 TRACE SMAPI] Content Patcher loaded asset 'Mods/NatureInTheValley/Creatures/SmallGrassYellowButterfly' (for the 'NatureInValleyContent' content pack). [20:07:35 TRACE SMAPI] Content Patcher loaded asset 'Mods/NatureInTheValley/Creatures/YellowGrassCaterpillar' (for the 'NatureInValleyContent' content pack). [20:07:35 TRACE SMAPI] Content Patcher loaded asset 'Mods/NatureInTheValley/Creatures/FireFly' (for the 'NatureInValleyContent' content pack). [20:07:35 TRACE SMAPI] Content Patcher loaded asset 'Mods/NatureInTheValley/Creatures/HickoryHornedDevil' (for the 'NatureInValleyContent' content pack). [20:07:35 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:07:35 TRACE SMAPI] Content Patcher edited Data/Locations. [20:07:35 TRACE SMAPI] Vanilla Plus Professions edited Data/Locations. [20:07:35 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Stardew Valley Expanded' content pack). [20:07:35 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Mouse Friends in the Forest' content pack). [20:07:35 TRACE SMAPI] Content Patcher edited Data/Locations (for the '(CP) Walk to the Desert Redux' content pack). [20:07:35 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Aimon's More Lively Farm Cave' content pack). [20:07:35 TRACE SMAPI] Content Patcher edited Data/Locations (for the '(CP) East Scarp' content pack). [20:07:35 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Always Raining in the Valley' content pack). [20:07:35 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Cornucopia - More Crops' content pack). [20:07:35 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Cornucopia - Artisan Machines' content pack). [20:07:35 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Bear Family - Custom NPCs' content pack). [20:07:35 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'BossBattlesContent' content pack). [20:07:35 TRACE SMAPI] Content Patcher edited Data/Locations (for the '(CP) Button's Extra Books' content pack). [20:07:35 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Central Station content' content pack). [20:07:35 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'NPC Jasper' content pack). [20:07:35 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Juliet, Jessie and Lodging House' content pack). [20:07:35 TRACE SMAPI] Content Patcher edited Data/Locations (for the '(NPC) Rodney O'Brien' content pack). [20:07:35 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Sword & Sorcery (CP)' content pack). [20:07:35 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'East Scarp NPCs' content pack). [20:07:35 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Eli & Dylan' content pack). [20:07:35 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Fievel Goes East Scarp' content pack). [20:07:35 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Fishable Frogs' content pack). [20:07:35 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Frontier Farm' content pack). [20:07:35 TRACE SMAPI] Content Patcher edited Data/Locations (for the '(CP) Polyamory Sweet!' content pack). [20:07:35 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Island Cellar Update' content pack). [20:07:35 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Lurking in the Dark' content pack). [20:07:35 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'NatureInValleyContent' content pack). [20:07:35 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Passerby Cemetery' content pack). [20:07:35 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Sunberry Village - Content Patcher' content pack). [20:07:35 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Stardew Aquarium (CP)' content pack). [20:07:35 TRACE SMAPI] Content Patcher edited Data/Locations (for the '(CP) VPP Data' content pack). [20:07:35 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Wren the Plumber - Custom NPC' content pack). [20:07:35 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Cornucopia - More Crops' content pack). [20:07:35 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Town. [20:07:35 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Beach. [20:07:35 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Mountain. [20:07:35 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Forest. [20:07:35 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Sewer. [20:07:35 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Custom_FableReef. [20:07:35 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Custom_ShearwaterBridge. [20:07:35 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Fellowclown.PC_OldGraveYard. [20:07:35 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Custom_SBV_SecretForest2. [20:07:35 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Custom_SBV_MinesFinal. [20:07:35 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Gervig91.StardewAquariumCP_ExteriorMuseum. [20:07:35 TRACE SMAPI] Stardew Aquarium Code edited Data/Locations. [20:07:35 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/FC.Cotton' (for the 'Passerby Cemetery' content pack). [20:07:35 TRACE SMAPI] Invalidated 3 asset names (Characters/schedules/FC.Cotton, Data/Events/FarmHouse, Data/Locations). Propagated 2 core assets (Characters/schedules/FC.Cotton, Data/Locations). [20:07:35 TRACE game] setGameMode( 'playingGameMode (3)' ) [20:07:35 TRACE SMAPI] Game loader done. [20:07:35 TRACE Json Assets] Adding default recipes [20:07:35 TRACE game] Applied trigger action 'SVE_ChallengingBadlands' with actions [RemoveMail Current SVE_ChallengingBadlands received]. [20:07:35 TRACE game] Applied trigger action 'SVE_ChallengingMarshlands' with actions [RemoveMail Current SVE_ChallengingMarshlands received]. [20:07:35 TRACE game] Applied trigger action 'SVE_ChallengingHighlandsCavern' with actions [RemoveMail Current SVE_ChallengingHighlandsCavern received]. [20:07:35 TRACE game] Applied trigger action 'SVE_LowMemoryBadlands' with actions [RemoveMail Current SVE_LowMemoryBadlands received]. [20:07:35 TRACE game] Applied trigger action 'SVE_LowMemoryHighlands' with actions [RemoveMail Current SVE_LowMemoryHighlands received]. [20:07:35 TRACE game] Applied trigger action 'FlashShifter.StardewValleyExpandedCP_LanceRiceRemove' with actions [RemoveMail Current SVE.LanceRice]. [20:07:35 TRACE game] Applied trigger action 'Cornucopia.MoreCrops_RemoveConfigFlags' with actions [MarkActionApplied All Cornucopia.MoreCrops_RepeatConfigFlags false], [MarkActionApplied All Cornucopia.MoreCrops_SetHerbsPackFlags false], [MarkActionApplied All Cornucopia.MoreCrops_SetExtendedCropsPackFlags false], [MarkActionApplied All Cornucopia.MoreCrops_SetExtendedTreesPackFlags false], [RemoveMail All Cornucopia.MoreCrops_HerbsPackEnabled all], [RemoveMail All Cornucopia.MoreCrops_ExtendedCropsPackEnabled all], [RemoveMail All Cornucopia.MoreCrops_ExtendedTreesPackEnabled all]. [20:07:35 TRACE game] Applied trigger action 'Cornucopia.MoreCrops_SetExtendedCropsPackFlags' with actions [AddMail All Cornucopia.MoreCrops_ExtendedCropsPackEnabled received]. [20:07:35 TRACE game] Applied trigger action 'Cornucopia.MoreCrops_SetExtendedTreesPackFlags' with actions [AddMail All Cornucopia.MoreCrops_ExtendedTreesPackEnabled received]. [20:07:35 TRACE game] Applied trigger action 'Cornucopia.MoreCrops_SetHerbsPackFlags' with actions [AddMail All Cornucopia.MoreCrops_HerbsPackEnabled received]. [20:07:35 TRACE game] Applied trigger action 'Cornucopia.MoreCrops_RepeatConfigFlags' with actions [MarkActionApplied All Cornucopia.MoreCrops_RemoveConfigFlags false]. [20:07:35 TRACE game] Applied trigger action 'Cornucopia.ArtisanMachines_RemoveConfigFlags' with actions [MarkActionApplied All Cornucopia.ArtisanMachines_RepeatConfigFlags false], [MarkActionApplied All Cornucopia.ArtisanMachines_SetVinegarKegFlags false], [MarkActionApplied All Cornucopia.ArtisanMachines_SetJuicerFlags false], [RemoveMail All Cornucopia.ArtisanMachines_VinegarKegEnabled all], [RemoveMail All Cornucopia.ArtisanMachines_JuicerEnabled all]. [20:07:35 TRACE game] Applied trigger action 'Cornucopia.ArtisanMachines_SetVinegarKegFlags' with actions [AddMail All Cornucopia.ArtisanMachines_VinegarKegEnabled received]. [20:07:35 TRACE game] Applied trigger action 'Cornucopia.ArtisanMachines_SetJuicerFlags' with actions [AddMail All Cornucopia.ArtisanMachines_JuicerEnabled received]. [20:07:35 TRACE game] Applied trigger action 'Cornucopia.ArtisanMachines_RepeatConfigFlags' with actions [MarkActionApplied All Cornucopia.ArtisanMachines_RemoveConfigFlags false]. [20:07:35 TRACE game] Applied trigger action 'Cornucopia.GrowableForage_RemoveConfigFlags' with actions [MarkActionApplied All Cornucopia.GrowableForage_RepeatConfigFlags false], [MarkActionApplied All Cornucopia.GrowableForage_SetGingerCropFlags false], [RemoveMail All Cornucopia.GrowableForage_GingerSeedsEnabled all]. [20:07:35 TRACE game] Applied trigger action 'Cornucopia.GrowableForage_SetGingerCropFlags' with actions [AddMail All Cornucopia.GrowableForage_GingerSeedsEnabled received]. [20:07:35 TRACE game] Applied trigger action 'Cornucopia.GrowableForage_RepeatConfigFlags' with actions [MarkActionApplied All Cornucopia.GrowableForage_RemoveConfigFlags false]. [20:07:35 TRACE game] Applied trigger action 'Fellowclown.PC_TriggerRepeatables' with actions [RemoveMail Current Fellowclown.PC_TellerReact], [RemoveMail Current Fellowclown.PC_QuestCompleted]. [20:07:35 TRACE game] Applied trigger action 'DolphINaF.VendorPortraits_CS' with actions [Spiderbuttons.BETAS_WritePlayerModData DolphINaF.VendorPortraits_CSDaena 1], [Spiderbuttons.BETAS_WritePlayerModData DolphINaF.VendorPortraits_CSNaufal 1], [Spiderbuttons.BETAS_WritePlayerModData DolphINaF.VendorPortraits_CSMark 1], [Spiderbuttons.BETAS_WritePlayerModData DolphINaF.VendorPortraits_CSMerchant 1]. [20:07:35 TRACE game] Applied trigger action 'KediDili.VPPData.CP_Afishionado' with actions [AddMail Current Kedi.VPP.Afishionado.Mail]. [20:07:35 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Passerby Cemetery' content pack). [20:07:35 TRACE SMAPI] Content Patcher edited Data/Events/FarmHouse (for the 'Stardew Valley Expanded' content pack). [20:07:35 TRACE SMAPI] Content Patcher edited Data/Events/FarmHouse (for the 'Bear Family - Custom NPCs' content pack). [20:07:35 TRACE SMAPI] Content Patcher edited Data/Events/FarmHouse (for the 'NPC Jasper' content pack). [20:07:35 TRACE SMAPI] Content Patcher edited Data/Events/FarmHouse (for the 'Juliet, Jessie and Lodging House' content pack). [20:07:35 TRACE SMAPI] Content Patcher edited Data/Events/FarmHouse (for the 'East Scarp NPCs' content pack). [20:07:35 TRACE SMAPI] Content Patcher edited Data/Events/FarmHouse (for the 'Eli & Dylan' content pack). [20:07:35 TRACE SMAPI] Content Patcher edited Data/Events/FarmHouse (for the 'Frontier Farm' content pack). [20:07:35 TRACE SMAPI] Content Patcher edited Data/Events/FarmHouse (for the 'Immersive Family' content pack). [20:07:35 TRACE SMAPI] Content Patcher edited Data/Events/FarmHouse (for the 'Lavril - East Scarp NPC (King's Raid)' content pack). [20:07:35 TRACE SMAPI] Content Patcher edited Data/Events/FarmHouse (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack). [20:07:35 TRACE SMAPI] Content Patcher edited Data/Events/FarmHouse (for the 'Passerby Cemetery' content pack). [20:07:35 TRACE SMAPI] Content Patcher edited Data/Events/FarmHouse (for the 'The Last Smoluanu: A Dwarf Expansion' content pack). [20:07:35 TRACE SMAPI] Content Patcher edited Data/LostItemsShop (for the 'Mouse Friends in the Forest' content pack). [20:07:35 TRACE Custom Tokens] Special Order with key GilMinecarts has been completed [20:07:35 TRACE Custom Tokens] Special Order with key Wizard has been completed [20:07:35 TRACE Custom Tokens] Special Order with key Robin2 has been completed [20:07:35 TRACE Custom Tokens] Special Order with key Robin has been completed [20:07:35 TRACE Custom Tokens] Special Order with key Clint has been completed [20:07:35 TRACE Custom Tokens] Special Order with key MarlonFay has been completed [20:07:35 TRACE Custom Tokens] Special Order with key Linus has been completed [20:07:35 TRACE Custom Tokens] Special Order with key Clint2 has been completed [20:07:35 TRACE Custom Tokens] Special Order with key DesertFestivalMarlon2 has been completed [20:07:35 TRACE Custom Tokens] Special Order with key Susan has been completed [20:07:35 TRACE Custom Tokens] Special Order with key Evelyn has been completed [20:07:35 TRACE Custom Tokens] Special Order with key HenchmanHouseRepaired has been completed [20:07:35 TRACE Custom Tokens] Special Order with key Gus has been completed [20:07:35 TRACE Custom Tokens] Special Order with key Robin3 has been completed [20:07:35 TRACE Custom Tokens] Special Order with key Sophia has been completed [20:07:35 TRACE Custom Tokens] Special Order with key Olivia has been completed [20:07:35 TRACE Custom Tokens] Special Order with key Emily has been completed [20:07:35 TRACE Custom Tokens] Special Order with key DwarfCaveShortcut has been completed [20:07:35 TRACE Custom Tokens] Special Order with key QiChallenge4 has been completed [20:07:35 TRACE Custom Tokens] Special Order with key Gunther has been completed [20:07:35 TRACE Custom Tokens] Special Order with key Cornucopia.ArtisanMachines_DeluxeSmoker has been completed [20:07:35 TRACE Custom Tokens] Special Order with key QiChallenge9 has been completed [20:07:35 TRACE Custom Tokens] Special Order with key QiChallenge10 has been completed [20:07:35 TRACE Custom Tokens] Special Order with key Andy has been completed [20:07:35 TRACE Custom Tokens] Special Order with key Gus_BreakfastPrep has been completed [20:07:35 TRACE Custom Tokens] Special Order with key Demetrius2 has been completed [20:07:35 TRACE Custom Tokens] Special Order with key MarlonFay2 has been completed [20:07:35 TRACE Custom Tokens] Special Order with key Pierre has been completed [20:07:35 TRACE Custom Tokens] Special Order with key Willy has been completed [20:07:35 TRACE Custom Tokens] Special Order with key QiChallenge2 has been completed [20:07:35 TRACE Custom Tokens] Special Order with key Wizard2 has been completed [20:07:35 TRACE Custom Tokens] Special Order with key LegendaryTrio has been completed [20:07:35 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080} [20:07:35 TRACE SMAPI] Calcifer loaded asset 'sophie.Calcifer/FurnitureOffsets'. [20:07:35 TRACE SMAPI] Content Patcher edited sophie.Calcifer/FurnitureOffsets (for the '(CP) H&W Farmers Market Core Set' content pack). [20:07:35 TRACE SMAPI] Calcifer loaded asset 'sophie.Calcifer/FurnitureOffsets'. [20:07:35 TRACE SMAPI] Content Patcher edited sophie.Calcifer/FurnitureOffsets (for the '(CP) H&W Farmers Market Core Set' content pack). [20:07:36 TRACE SMAPI] Content Patcher edited TileSheets/companions (for the '(CP) Crow Companion' content pack). [20:07:36 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Golden Piggy Bank' (for the 'Stardew Valley Expanded' content pack). [20:07:36 TRACE SMAPI] Content Patcher loaded asset 'Mods/Fellowclown.PC/Objects' (for the 'Passerby Cemetery' content pack). [20:07:36 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/SVE_Furniture_TileSheet' (for the 'Stardew Valley Expanded' content pack). [20:07:36 TRACE SMAPI] Content Patcher loaded asset 'Mods/Fellowclown.PC/BigToys' (for the 'Passerby Cemetery' content pack). [20:07:36 TRACE SMAPI] Content Patcher loaded asset 'Mods/MadDog.HashtagBearFam/MadDogFurniture' (for the 'Bear Family - Custom NPCs' content pack). [20:07:36 TRACE SMAPI] Content Patcher loaded asset 'Mods/HXW.DecoPlants/Furniture' (for the '(CP) H&W Decorative Plants Furniture Set' content pack). [20:07:36 TRACE SMAPI] Content Patcher edited Mods/HXW.DecoPlants/Furniture (for the '(CP) H&W Decorative Plants Furniture Set' content pack). [20:07:36 TRACE SMAPI] Content Patcher loaded asset 'Mods/HXW.OutdoorFurniture/Furniture' (for the '(CP) H&W Outdoor Furniture' content pack). [20:07:36 TRACE SMAPI] Content Patcher loaded asset 'Mods/HXW.FairyGardenFurniture/Furniture' (for the '(CP) H&W Fairy Garden Furniture' content pack). [20:07:36 TRACE SMAPI] Content Patcher loaded asset 'Mods/HXW.RomanticFurniture/RomanticFurniture' (for the '(CP) H&W Romantic Furniture Set' content pack). [20:07:36 TRACE SMAPI] Content Patcher edited Mods/HXW.RomanticFurniture/RomanticFurniture (for the '(CP) H&W Romantic Furniture Set' content pack). [20:07:36 TRACE SMAPI] Content Patcher loaded asset 'Mods/HXW.FMCore/Furniture' (for the '(CP) H&W Farmers Market Core Set' content pack). [20:07:36 TRACE SMAPI] Content Patcher edited Mods/HXW.FMCore/Furniture (for the '(CP) H&W Farmers Market Core Set' content pack). [20:07:36 TRACE SMAPI] Content Patcher loaded asset 'Mods/HXW.PlantLoversFurni/Furniture' (for the '(CP) H&W Plant Lovers Furniture' content pack). [20:07:36 TRACE SMAPI] Content Patcher loaded asset 'Mods/Fellowclown.PC/Dolls' (for the 'Passerby Cemetery' content pack). [20:07:36 TRACE Convenient Inventory] Favorite item slots loaded for Kaylan: '000000000000000000000000000000000000000000000000'. [20:07:36 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Monster Splitter' (for the 'Stardew Valley Expanded' content pack). [20:07:36 TRACE SMAPI] Context: loaded save 'BKT_393982286', starting spring 6 Y3, locale set to . Single-player. [20:07:36 TRACE SMAPI] Content Patcher edited Animals/BabyGoat (for the 'Elle's New Barn Animals' content pack). [20:07:36 TRACE SMAPI] Content Patcher edited Animals/BabyPig (for the 'Elle's New Barn Animals' content pack). [20:07:36 TRACE SMAPI] NPC Map Locations loaded asset 'Mods/Bouhm.NPCMapLocations/NPCs'. [20:07:36 TRACE SMAPI] Content Patcher edited Mods/Bouhm.NPCMapLocations/NPCs (for the 'Stardew Valley Expanded' content pack). [20:07:36 TRACE SMAPI] Content Patcher edited Mods/Bouhm.NPCMapLocations/NPCs (for the 'Mouse Friends in the Forest' content pack). [20:07:36 TRACE SMAPI] Content Patcher edited Mods/Bouhm.NPCMapLocations/NPCs (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:07:36 TRACE SMAPI] Content Patcher edited Mods/Bouhm.NPCMapLocations/NPCs (for the '(CP) East Scarp' content pack). [20:07:36 TRACE SMAPI] Content Patcher edited Mods/Bouhm.NPCMapLocations/NPCs (for the 'Bear Family - Custom NPCs' content pack). [20:07:36 TRACE SMAPI] Content Patcher edited Mods/Bouhm.NPCMapLocations/NPCs (for the 'Lurking in the Dark' content pack). [20:07:36 TRACE SMAPI] Content Patcher edited Mods/Bouhm.NPCMapLocations/NPCs (for the 'Passerby Cemetery' content pack). [20:07:36 TRACE SMAPI] Content Patcher edited Mods/Bouhm.NPCMapLocations/NPCs (for the 'TDIT - Portraits for Vendors' content pack). [20:07:36 TRACE SMAPI] NPC Map Locations loaded asset 'Mods/Bouhm.NPCMapLocations/Locations'. [20:07:36 TRACE SMAPI] Content Patcher edited Mods/Bouhm.NPCMapLocations/Locations (for the 'Stardew Valley Expanded' content pack). [20:07:36 TRACE SMAPI] Content Patcher edited Mods/Bouhm.NPCMapLocations/Locations (for the 'Mouse Friends in the Forest' content pack). [20:07:36 TRACE SMAPI] Content Patcher edited Mods/Bouhm.NPCMapLocations/Locations (for the '(CP) East Scarp' content pack). [20:07:36 TRACE SMAPI] Content Patcher edited Mods/Bouhm.NPCMapLocations/Locations (for the 'Bear Family - Custom NPCs' content pack). [20:07:36 TRACE SMAPI] Content Patcher edited Data/WorldMap (for the 'Stardew Valley Expanded' content pack). [20:07:36 TRACE SMAPI] Content Patcher edited Data/WorldMap (for the '(CP) East Scarp' content pack). [20:07:36 TRACE SMAPI] Content Patcher edited Data/WorldMap (for the 'Bear Family - Custom NPCs' content pack). [20:07:36 TRACE SMAPI] Content Patcher edited Data/WorldMap (for the 'Central Station content' content pack). [20:07:36 TRACE SMAPI] Content Patcher edited Data/WorldMap (for the '(NPC) Rodney O'Brien' content pack). [20:07:36 TRACE SMAPI] Content Patcher edited Data/WorldMap (for the 'Sword & Sorcery (CP)' content pack). [20:07:36 TRACE SMAPI] Content Patcher edited Data/WorldMap (for the 'Eli & Dylan' content pack). [20:07:36 TRACE SMAPI] Content Patcher edited Data/WorldMap (for the 'Frontier Farm' content pack). [20:07:36 TRACE SMAPI] Content Patcher edited Data/WorldMap (for the 'Nora The Herpetologist' content pack). [20:07:36 TRACE SMAPI] Content Patcher edited Data/WorldMap (for the 'Passerby Cemetery' content pack). [20:07:36 TRACE SMAPI] Content Patcher edited Data/WorldMap (for the 'Remapping' content pack). [20:07:36 TRACE SMAPI] Content Patcher edited Data/WorldMap (for the 'Sunberry Village - Content Patcher' content pack). [20:07:36 TRACE Mail Framework Mod] Asset DIGUS.MailFrameworkMod/MailData requested. [20:07:36 TRACE SMAPI] Mail Framework Mod loaded asset 'DIGUS.MailFrameworkMod/MailData'. [20:07:36 TRACE Mail Framework Mod] Asset DIGUS.MailFrameworkMod/MailData ready. [20:07:36 TRACE SMAPI] Item extensions loaded asset 'Mods/mistyspring.ItemExtensions/Data'. [20:07:36 DEBUG Item extensions] Loaded 0 item data. [20:07:36 TRACE SMAPI] Item extensions loaded asset 'Mods/mistyspring.ItemExtensions/EatingAnimations'. [20:07:36 DEBUG Item extensions] Loaded 14 eating animations. [20:07:36 TRACE SMAPI] Item extensions loaded asset 'Mods/mistyspring.ItemExtensions/Mines/Terrain'. [20:07:36 DEBUG Item extensions] Loaded 0 mineshaft terrain features. [20:07:36 TRACE SMAPI] Item extensions loaded asset 'Mods/mistyspring.ItemExtensions/MixedSeeds'. [20:07:36 TRACE SMAPI] Content Patcher edited Mods/mistyspring.ItemExtensions/MixedSeeds (for the 'Cornucopia - More Crops' content pack). [20:07:36 TRACE Item extensions] Checking 770 data... [20:07:36 DEBUG Item extensions] Loaded 1 mixed seeds data. [20:07:36 TRACE SMAPI] Item extensions loaded asset 'Mods/mistyspring.ItemExtensions/Panning'. [20:07:36 DEBUG Item extensions] Loaded 0 panning data. [20:07:36 TRACE SMAPI] Item extensions loaded asset 'Mods/mistyspring.ItemExtensions/Train'. [20:07:36 DEBUG Item extensions] Loaded 0 custom train drops. [20:07:36 TRACE SMAPI] Item extensions loaded asset 'Mods/mistyspring.ItemExtensions/Treasure'. [20:07:36 TRACE Item extensions] Button: X [20:07:36 TRACE Item extensions] Button: Right-Click [20:07:36 TRACE Item extensions] Total 2 [20:07:36 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:07:36 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's Town Buildings' content pack). [20:07:36 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Stardew Valley Expanded' content pack). [20:07:36 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's Town Animals' content pack). [20:07:36 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the '(CP) Hat Mouse and Friends' content pack). [20:07:36 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's New Barn Animals' content pack). [20:07:36 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's New Coop Animals' content pack). [20:07:36 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's New Horses' content pack). [20:07:36 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's Seasonal Buildings' content pack). [20:07:36 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Seasonal Wedding Arch' content pack). [20:07:36 TRACE SMAPI] Vanilla Plus Professions edited LooseSprites/Cursors. [20:07:36 TRACE SMAPI] Better Crafting loaded asset 'Mods/leclair.bettercrafting/DynamicTextures/buttons.png'. [20:07:36 TRACE SMAPI] Better Crafting loaded asset 'Mods/leclair.bettercrafting/Rules'. [20:07:36 TRACE Convenient Inventory] Favorite item slots loaded for Kaylan: '000000000000000000000000000000000000000000000000'. [20:07:36 TRACE SMAPI] The Return of Custom Backpack Framework loaded asset 'platinummyr.CustomBackpackFramework/dictionary'. [20:07:36 TRACE SMAPI] Content Patcher edited platinummyr.CustomBackpackFramework/dictionary (for the '(CP) The Return of More Backpack Upgrades' content pack). [20:07:36 TRACE SMAPI] Content Patcher loaded asset 'platinummyr.CPMoreBackpacks/backpacks' (for the '(CP) The Return of More Backpack Upgrades' content pack). [20:07:36 TRACE The Return of Custom Backpack Framework] Requested cache invalidation for 'String/UI'. [20:07:36 TRACE SMAPI] Invalidated 0 cache entries. [20:07:36 TRACE Deep Woods] SaveEvents_AfterLoad [20:07:36 TRACE Deep Woods] InitGameIfNecessary(False) [20:07:36 TRACE Deep Woods] DeepWoodsSettings.DoLoad() [20:07:36 TRACE Deep Woods] DeepWoodsSettings.DoLoad: Loading settings. [20:07:36 TRACE Deep Woods] Settings loaded successfully. [20:07:36 TRACE Deep Woods] DeepWoodsSettings.DoLoad: Done. [20:07:36 TRACE SMAPI] Deep Woods loaded asset 'Maps/deepWoodsInfestedOutdoorsTileSheet'. [20:07:36 TRACE SMAPI] Deep Woods loaded asset 'Maps/deepWoodsLakeTilesheet'. [20:07:36 WARN game] Field 'myDeepWoodsName' was added to the 'DeepWoodsExit' net fields before SetOwner was called. [20:07:36 WARN game] Field 'exitDir' was added to the 'DeepWoodsExit' net fields before SetOwner was called. [20:07:36 WARN game] Field 'location' was added to the 'DeepWoodsExit' net fields before SetOwner was called. [20:07:36 WARN game] Field 'targetDeepWoodsName' was added to the 'DeepWoodsExit' net fields before SetOwner was called. [20:07:36 WARN game] Field 'targetLocation' was added to the 'DeepWoodsExit' net fields before SetOwner was called. [20:07:36 WARN game] Field 'myDeepWoodsName' was added to the 'DeepWoodsExit' net fields before SetOwner was called. [20:07:36 WARN game] Field 'exitDir' was added to the 'DeepWoodsExit' net fields before SetOwner was called. [20:07:36 WARN game] Field 'location' was added to the 'DeepWoodsExit' net fields before SetOwner was called. [20:07:36 WARN game] Field 'targetDeepWoodsName' was added to the 'DeepWoodsExit' net fields before SetOwner was called. [20:07:36 WARN game] Field 'targetLocation' was added to the 'DeepWoodsExit' net fields before SetOwner was called. [20:07:36 TRACE Deep Woods] WoodsObelisk.RestoreAllInGame() [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Farm, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Deluxe Coop, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Deluxe Barn, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Big Shed, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Big Shed, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(FlashShifter.StardewValleyExpandedCP_PremiumBarn, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Shed, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(FarmHouse, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(FarmCave, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Town, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(JoshHouse, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(HaleyHouse, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(SamHouse, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Blacksmith, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(ManorHouse, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(SeedShop, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Saloon, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Trailer, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Hospital, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(HarveyRoom, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Beach, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(BeachNightMarket, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(ElliottHouse, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Mountain, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(ScienceHouse, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(SebastianRoom, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Tent, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Forest, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(WizardHouse, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(AnimalShop, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(LeahHouse, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(BusStop, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Mine, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Sewer, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(BugLand, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Desert, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Club, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(SandyHouse, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(ArchaeologyHouse, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(WizardHouseBasement, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(AdventureGuild, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Woods, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Railroad, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(WitchSwamp, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(WitchHut, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(WitchWarpCave, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Summit, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(FishShop, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(BathHouse_Entry, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(BathHouse_MensLocker, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(BathHouse_WomensLocker, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(BathHouse_Pool, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(CommunityCenter, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(JojaMart, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Greenhouse, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(SkullCave, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Backwoods, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Tunnel, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Trailer_Big, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Cellar, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(MermaidHouse, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Submarine, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(AbandonedJojaMart, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(MovieTheater, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Sunroom, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(BoatTunnel, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(IslandSouth, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(IslandSouthEast, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(IslandSouthEastCave, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(IslandEast, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(IslandWest, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(IslandNorth, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(IslandHut, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(IslandWestCave1, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(IslandNorthCave1, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(IslandFieldOffice, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(IslandFarmHouse, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(CaptainRoom, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(IslandShrine, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(IslandFarmCave, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Caldera, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(LeoTreeHouse, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(QiNutRoom, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(MasteryCave, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(DesertFestival, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(LewisBasement, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_AuroraVineyardRefurbished, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_AuroraVineyardCellarRefurbished, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_GrandpasShedRuins, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_GrandpasShed, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_TownEast, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_FakeEnchantedGrove, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_FakeEnchantedGrove2, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_WillyRoom, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_MarnieShed, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_AndyHouse, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_AndyCellar, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SusanHouse, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_JenkinsHouse, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_OliviaCellar, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SophiaHouse, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SophiaCellar, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_CrimsonBadlandsMap, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_MovieTheaterScreen_ClaireEvent, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_CastleVillage_DayEnd_WarpRoom, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_AuroraVineyardPictureMap, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_StardustFarmPictureMap, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_GaldoranVoid, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_Claire_WarpRoom, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_Martin_WarpRoom, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_Camilla_WarpRoom, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_Alesia_WarpRoom, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_Isaac_WarpRoom, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_Lance_WarpRoom, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_Jadu_WarpRoom, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_Apples_WarpRoom, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_Peaches_WarpRoom, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_Charlie_WarpRoom, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_Morgan_WarpRoom, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_Scarlett_WarpRoom, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_Sandy_WarpRoom, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_ApplesRoom, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_GunthersRoom, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_Countryside_BusStop_Bus, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_Countryside_BusStop_NoBus, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_Countryside_ClaireHouse, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_ClaireHouse, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_JojaEmporium, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_GuntherExpedition1, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_GuntherExpedition2, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_GrampletonFields_Small, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_BusStop_NoBus, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SakuraVineyardCottageInterior, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_Highway, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_Sawyer_WarpRoom, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_Jolyne_WarpRoom, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_Edmund_WarpRoom, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_Gale_WarpRoom, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_Gertrude_WarpRoom, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_Brock_WarpRoom, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_Cordelia_WarpRoom, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_Freya_WarpRoom, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_Cassandra_WarpRoom, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_Emin_WarpRoom, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_Brianna_WarpRoom, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_Drake_WarpRoom, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_HighlandsDwarf_WarpRoom, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_MorrisHouse, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_ForestWestOld, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_LanceSecretWarp, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_Krobus_WarpRoom, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_VoidDen, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_ScarlettHouse, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_HanksGarage, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_WoodsCompat, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_VictorSummit, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_AuroraVineyard, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_GE_MonsterHouse, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_GE_MonsterResearchWing, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_GE_ZinniaRoom, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_GE_FlowerParadise, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_GE_ZinniaField, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_FrontierFarm_HiddenCave, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_FrontierFarm_UndergroundTunnel, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_FerngillRepublicFrontier_HotSpring, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_FerngillRepublicFrontier_Cave, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SchoolHouse, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SchoolHouse_BellRoom, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_ArkOrchard, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_RipleyHouse, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_DayEnd_WarpRoom, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_Atlantis, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_DesertRailway, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_EnchantedGrove, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_FirstSlashGuestRoom, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_GrampletonCoast, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_GrampletonTrainStation, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_GrenvilleFalls, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_HighlandsCavernPrison, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_HighlandsCavernPrisonEvent, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_IridiumQuarry, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_JojaPetStore, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SakuraVineyard, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SakuraVineyardCellar, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SakuraVineyardCottage, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SakuraVineyardDiningRoom, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SpriteSpringCave, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_TreasureCave, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_Void, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_ZCCC_Entrance, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_ZCCC_FoodCourt, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_ZCCC_MainHall, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_ZCCC_Stage, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_ZCCC_VendorFloor, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_ZuzuCityStreet, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_HighlandsOutpost, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_CastleVillageOutpost, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_FirstSlashGuild, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_FirstSlashHallway, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_WizardBasement, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_ZCCC_Courtyard, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SVESummit, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_AdventurerSummit, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_BlueMoonVineyard, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_ForbiddenMaze, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_HenchmanBackyard, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_HenchmanHouse, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_DinoIsland_South, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_DinoIsland_North, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_CrimsonBadlands, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_FableReef, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_GrandpasShedGreenhouse, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_ForestWest, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_Garden, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_GrampletonSuburbs, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_GrampletonSuburbsTrainStation, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_GrampletonSuburbsOutskirts, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_GoGoatRanch, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_GoGoatRanch_Interior, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_GrandpasShedOutside, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_Highlands, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_HighlandsCavern, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_DiamondCavern, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_JunimoWoods, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_MorrisProperty, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_ShearwaterBridge, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SpriteSpring2, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(DolphINaF_WaitRoom, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Tarniyar.CP.WalkToDesert_Meadow, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Tarniyar.CP.WalkToDesert_Forest_Road, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Tarniyar.CP.WalkToDesert_Winding_Road, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Tarniyar.CP.WalkToDesert_Interchange, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Tarniyar.CP.WalkToDesert_Ghost_Town, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Tarniyar.CP.WalkToDesert_Ghost_Shop, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Tarniyar.CP.WalkToDesert_Pete_Hidden, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Tarniyar.CP.WalkToDesert_Cave, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_DeepMountains, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_Village, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_SeaCave, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_DeepDark, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_Orchard, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_ClearingHouse, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_SmugglerDen, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_MineEntrance, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_House1, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_BirdHide, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_VetHouse, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_JacobOffice, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_JacobBarn, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_LanternRoom, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_Silo, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_LumaHut, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_OrchardHouse, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_Shack, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_VillageInn, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_InnBath, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_UnderwaterLexi, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_EyvinderCave, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_InnRoomRosa, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_ToriSlimeBasement, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_RosJulesHouse, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_ArkOrchard, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_NTHouse, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_HenryWarp, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_Lighthouse, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_MeadowFarm, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_MeadowShed, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_MeadowShed_Ruins, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_ARVHouse, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(MadDog.BearFam.Custom_BearLodge, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(MadDog.HashtagBearFam_GirlBathroom, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(MadDog.HashtagBearFam_BoyBathroom, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(MadDog.BearFam.Custom_BearFamLoadingZone, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(MadDog.BearFam.Custom_BearFamNoKrakenMap, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(MadDog.BearFam.Custom_BearLodge_Cliff, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(MadDog.BearFam.Custom_BearLodge_BearEventMine, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(MadDog.HashtagBearFam_CollegeClassroom, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(MadDog.BearFam.Custom_BearLodge_BoatMap, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(MadDog.HashtagBearFam_WeddingMap, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(MadDog.HashtagBearFam_CharityShop, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(NatBossArena, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Pathoschild.CentralStation_CentralStation, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_LK_Museum2, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_LK_ClearingHouse, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_LK_LodgingHouse, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_LK_JojaBreakRoom, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_LK_TheaterBreakroom, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_LK_LodgingHouseBasement, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_RodneysHouse, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_RodneysBasement, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_FerngillNationalLibrary, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_LibraryExterior, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_MateoHome, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_CoastalGuild, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_DruidTower, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_DruidGrove, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_RiverStage1, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_RiverStage2, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_RiverStage3, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_RiverStage4, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_DateMine, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_LavaMine, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_IntroMine, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_HectorForest, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_VanInterior, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_LionsMane, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_Planetarium, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_Underforge, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_DeepDarkEntrance, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_DeepDarkLv1, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_DeepDarkLv2, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_DeepDarkLv3, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_DeepDarkLv4, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_DeepDarkLv5, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_DuskspireLair, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_SolomonCavern, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_VioletMoonFestivalGrounds, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_VioletMoonFestivalGroundsBlank, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_PocketDimension, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_VetAwayWarpRoom, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_TNPCWaitingWarpRoom, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_CatWarpRoom, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_AbyssCoop, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_VillageInn_SpiritEve, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(TenebrousNova.EliDylan.CP_ESEDHouse, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(TenebrousNova.EliDylan.CP_ESEDHouseDark, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(TenebrousNova.EliDylan.CP_ESEDHouseFull, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(TenebrousNova.EliDylan.CP_EDMushroomCave, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(TenebrousNova.EliDylan.CP_EDMountainCave, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(TenebrousNova.EliDylan.CP_DylanTidePool, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(TenebrousNova.EliDylan.CP_OldWoods, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(TenebrousNova.EliDylan.CP_DylanOcean, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(TenebrousNova.EliDylan.CP_AbyssTransition, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(TenebrousNova.EliDylan.CP_DylanAbyss, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(TenebrousNova.EliDylan.CP_DylanDreamSea, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(TenebrousNova.EliDylan.CP_ESFlashback, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(TenebrousNova.EliDylan.CP_TempInnRoom, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(TenebrousNova.EliDylan.CP_FarawayIslet, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_MouseHole, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_MouseHoleRenovated, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_FerngillRepublicFrontier, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(IS_ICU_Default, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(IS_ICU_Big, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(IS_ICU_Excessive, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(IS_ICU_Standard, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(NIVOuterInsec, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(NIVInnerInsec, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Fellowclown.PC_AncientCaveSystem, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Fellowclown.PC_MobileHome, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Fellowclown.PC_Shop, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Fellowclown.PC_PasserbyRoad, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Fellowclown.PC_PasserbyCliffs, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Fellowclown.PC_FisherHome, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Fellowclown.PC_TurnaboutSaloon, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Fellowclown.PC_TurnaboutSaloonBasement, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Fellowclown.PC_PoppersRoom, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Fellowclown.PC_AncientGraveYard, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Fellowclown.PC_GuardianHome, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Fellowclown.PC_Temple, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Fellowclown.PC_ExhibitSecondFloor, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Fellowclown.PC_JohnsTempRoom, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Fellowclown.PC_TravelingTrailerDecker, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Fellowclown.PC_TravelingTrailer, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Fellowclown.PC_TempleRuins, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Fellowclown.PC_BoatHouse, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Fellowclown.PC_CottonsHome, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Fellowclown.PC_BoxysHouse, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Fellowclown.PC_Exhibit, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Fellowclown.PC_GradysRoom, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Fellowclown.PC_RoswellsCoop, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Fellowclown.PC_LyellsProperty, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Fellowclown.PC_LyellsHouse, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Fellowclown.PC_LyellsBarn, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Fellowclown.PC_LyellsCoop, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Fellowclown.PC_LyellsShed, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Fellowclown.PC_SecretCave, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Fellowclown.PC_MavericksHouse, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Fellowclown.PC_OldGraveYard, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Fellowclown.PC_BeeNursery, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Fellowclown.PC_LeslaHouse, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Fellowclown.PC_NiksRoom, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Fellowclown.PC_StoneHouse, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Fellowclown.PC_AlansRoom, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_SunberryVillage, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_SunberryForest, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_SunberryMountain, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_SunberryFarm, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_SunberryRoad, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_ForestShortcut, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_SecretForest1, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_SecretForest2, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_DialaCafe, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_DDHouse, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_ReiHouse, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_SunberryHouse, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_SunberryLibrary, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_SerenityInn, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_SerenityInn2ndFloor, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_SerenityInn3rdFloor, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_SerenityInnConference, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_OpheliaHouse, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_MiyoungHouse, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_AriMarket, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_EliasHouse, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_EzraHouse, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_EzraClothes, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_MaiaHouse, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_SilasBlacksmith, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_ImanHouse, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_CrystalCave, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_SecretCave, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_ChrisDinerBroken, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_ChrisDiner, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_ChrisDinerRainbow, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_EliasHouseOld, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_EliasHouseNew, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_SunberryMuseum, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_MoonWoods, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_SunberryWarpRoom, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_Mines1, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_Mines2, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_Mines3, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_Mines4, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_Mines5A, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_Mines5B, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_Mines6, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_Mines7, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_Mines8, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_Mines9, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_Mines10A, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_Mines10B, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_Mines11, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_Mines12, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_Mines13, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_Mines14, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_Mines15, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_MinesFinal, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_TwilightFestival, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Gervig91.StardewAquariumCP_AquariumESRoom, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Gervig91.StardewAquariumCP_SVE, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Gervig91.StardewAquariumCP_SA_SVE_Bugland, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Gervig91.StardewAquariumCP_ExteriorMuseum, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Gervig91.StardewAquariumCP_BigRoom, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Gervig91.StardewAquariumCP_FishBasement, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Gervig91.StardewAquariumCP_FishMuseum, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Gervig91.StardewAquariumCP_CuratorBedroom, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Gervig91.StardewAquariumCP_Slimejack, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Gervig91.StardewAquariumCP_VerySwamp, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_WrenHouse, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_WrenHouse2, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_WrenRoadtrip, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Cellar2, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Cellar3, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Cellar4, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Cellar5, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Cellar6, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Cellar7, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Cellar8, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_LantanaLagoon, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_LantanaTemple, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(DeepWoodsMaxHouse, Restore) [20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(DeepWoods, Restore) [20:07:36 TRACE Shop Tile Framework] Updating current language settings: en [20:07:37 TRACE Happy Birthday] Loading in default birthday gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [20:07:37 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Abigail : Omegasis.HappyBirthday.ContentPack.en-US [20:07:37 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Alex : Omegasis.HappyBirthday.ContentPack.en-US [20:07:37 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Caroline : Omegasis.HappyBirthday.ContentPack.en-US [20:07:37 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Clint : Omegasis.HappyBirthday.ContentPack.en-US [20:07:37 TRACE Happy Birthday] Loaded in gifts for npc for content pack: DefaultGifts : Omegasis.HappyBirthday.ContentPack.en-US [20:07:37 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Demetrius : Omegasis.HappyBirthday.ContentPack.en-US [20:07:37 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Dwarf : Omegasis.HappyBirthday.ContentPack.en-US [20:07:37 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Elliott : Omegasis.HappyBirthday.ContentPack.en-US [20:07:37 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Emily : Omegasis.HappyBirthday.ContentPack.en-US [20:07:37 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Evelyn : Omegasis.HappyBirthday.ContentPack.en-US [20:07:37 TRACE Happy Birthday] Loaded in gifts for npc for content pack: George : Omegasis.HappyBirthday.ContentPack.en-US [20:07:37 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Gus : Omegasis.HappyBirthday.ContentPack.en-US [20:07:37 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Haley : Omegasis.HappyBirthday.ContentPack.en-US [20:07:37 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Harvey : Omegasis.HappyBirthday.ContentPack.en-US [20:07:37 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Jas : Omegasis.HappyBirthday.ContentPack.en-US [20:07:37 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Jodi : Omegasis.HappyBirthday.ContentPack.en-US [20:07:37 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Kent : Omegasis.HappyBirthday.ContentPack.en-US [20:07:37 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Krobus : Omegasis.HappyBirthday.ContentPack.en-US [20:07:37 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Leah : Omegasis.HappyBirthday.ContentPack.en-US [20:07:37 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Leo : Omegasis.HappyBirthday.ContentPack.en-US [20:07:37 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Lewis : Omegasis.HappyBirthday.ContentPack.en-US [20:07:37 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Linus : Omegasis.HappyBirthday.ContentPack.en-US [20:07:37 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Marnie : Omegasis.HappyBirthday.ContentPack.en-US [20:07:37 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Maru : Omegasis.HappyBirthday.ContentPack.en-US [20:07:37 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Pam : Omegasis.HappyBirthday.ContentPack.en-US [20:07:37 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Penny : Omegasis.HappyBirthday.ContentPack.en-US [20:07:37 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Pierre : Omegasis.HappyBirthday.ContentPack.en-US [20:07:37 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Robin : Omegasis.HappyBirthday.ContentPack.en-US [20:07:37 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Sam : Omegasis.HappyBirthday.ContentPack.en-US [20:07:37 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Sandy : Omegasis.HappyBirthday.ContentPack.en-US [20:07:37 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Sebastian : Omegasis.HappyBirthday.ContentPack.en-US [20:07:37 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Shane : Omegasis.HappyBirthday.ContentPack.en-US [20:07:37 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Vincent : Omegasis.HappyBirthday.ContentPack.en-US [20:07:37 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Willy : Omegasis.HappyBirthday.ContentPack.en-US [20:07:37 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Wizard : Omegasis.HappyBirthday.ContentPack.en-US [20:07:37 TRACE Happy Birthday] Loaded in spouse gifts for npc for content pack: Abigail : Omegasis.HappyBirthday.ContentPack.en-US [20:07:37 TRACE Happy Birthday] Loaded in spouse gifts for npc for content pack: Alex : Omegasis.HappyBirthday.ContentPack.en-US [20:07:37 TRACE Happy Birthday] Loaded in spouse gifts for npc for content pack: Elliott : Omegasis.HappyBirthday.ContentPack.en-US [20:07:37 TRACE Happy Birthday] Loaded in spouse gifts for npc for content pack: Emily : Omegasis.HappyBirthday.ContentPack.en-US [20:07:37 TRACE Happy Birthday] Loaded in spouse gifts for npc for content pack: Haley : Omegasis.HappyBirthday.ContentPack.en-US [20:07:37 TRACE Happy Birthday] Loaded in spouse gifts for npc for content pack: Harvey : Omegasis.HappyBirthday.ContentPack.en-US [20:07:37 TRACE Happy Birthday] Loaded in spouse gifts for npc for content pack: Leah : Omegasis.HappyBirthday.ContentPack.en-US [20:07:37 TRACE Happy Birthday] Loaded in spouse gifts for npc for content pack: Maru : Omegasis.HappyBirthday.ContentPack.en-US [20:07:37 TRACE Happy Birthday] Loaded in spouse gifts for npc for content pack: Penny : Omegasis.HappyBirthday.ContentPack.en-US [20:07:37 TRACE Happy Birthday] Loaded in spouse gifts for npc for content pack: Sam : Omegasis.HappyBirthday.ContentPack.en-US [20:07:37 TRACE Happy Birthday] Loaded in spouse gifts for npc for content pack: Sebastian : Omegasis.HappyBirthday.ContentPack.en-US [20:07:37 TRACE Happy Birthday] Loaded in spouse gifts for npc for content pack: Shane : Omegasis.HappyBirthday.ContentPack.en-US [20:07:37 TRACE Happy Birthday] Registering Happy Birthday Content Pack: Omegasis.HappyBirthday.ContentPack.en-US [20:07:37 TRACE Happy Birthday] Adding default gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [20:07:37 TRACE Happy Birthday] Adding npc Abigail gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [20:07:37 TRACE Happy Birthday] Adding npc Alex gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [20:07:37 TRACE Happy Birthday] Adding npc Caroline gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [20:07:37 TRACE Happy Birthday] Adding npc Clint gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [20:07:37 TRACE Happy Birthday] Adding npc DefaultGifts gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [20:07:37 TRACE Happy Birthday] Adding npc Demetrius gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [20:07:37 TRACE Happy Birthday] Adding npc Dwarf gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [20:07:37 TRACE Happy Birthday] Adding npc Elliott gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [20:07:37 TRACE Happy Birthday] Adding npc Emily gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [20:07:37 TRACE Happy Birthday] Adding npc Evelyn gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [20:07:37 TRACE Happy Birthday] Adding npc George gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [20:07:37 TRACE Happy Birthday] Adding npc Gus gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [20:07:37 TRACE Happy Birthday] Adding npc Haley gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [20:07:37 TRACE Happy Birthday] Adding npc Harvey gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [20:07:37 TRACE Happy Birthday] Adding npc Jas gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [20:07:37 TRACE Happy Birthday] Adding npc Jodi gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [20:07:37 TRACE Happy Birthday] Adding npc Kent gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [20:07:37 TRACE Happy Birthday] Adding npc Krobus gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [20:07:37 TRACE Happy Birthday] Adding npc Leah gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [20:07:37 TRACE Happy Birthday] Adding npc Leo gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [20:07:37 TRACE Happy Birthday] Adding npc Lewis gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [20:07:37 TRACE Happy Birthday] Adding npc Linus gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [20:07:37 TRACE Happy Birthday] Adding npc Marnie gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [20:07:37 TRACE Happy Birthday] Adding npc Maru gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [20:07:37 TRACE Happy Birthday] Adding npc Pam gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [20:07:37 TRACE Happy Birthday] Adding npc Penny gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [20:07:37 TRACE Happy Birthday] Adding npc Pierre gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [20:07:37 TRACE Happy Birthday] Adding npc Robin gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [20:07:37 TRACE Happy Birthday] Adding npc Sam gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [20:07:37 TRACE Happy Birthday] Adding npc Sandy gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [20:07:37 TRACE Happy Birthday] Adding npc Sebastian gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [20:07:37 TRACE Happy Birthday] Adding npc Shane gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [20:07:37 TRACE Happy Birthday] Adding npc Vincent gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [20:07:37 TRACE Happy Birthday] Adding npc Willy gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [20:07:37 TRACE Happy Birthday] Adding npc Wizard gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [20:07:37 TRACE Happy Birthday] Adding spouse Abigail gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [20:07:37 TRACE Happy Birthday] Adding spouse Alex gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [20:07:37 TRACE Happy Birthday] Adding spouse Elliott gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [20:07:37 TRACE Happy Birthday] Adding spouse Emily gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [20:07:37 TRACE Happy Birthday] Adding spouse Haley gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [20:07:37 TRACE Happy Birthday] Adding spouse Harvey gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [20:07:37 TRACE Happy Birthday] Adding spouse Leah gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [20:07:37 TRACE Happy Birthday] Adding spouse Maru gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [20:07:37 TRACE Happy Birthday] Adding spouse Penny gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [20:07:37 TRACE Happy Birthday] Adding spouse Sam gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [20:07:37 TRACE Happy Birthday] Adding spouse Sebastian gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [20:07:37 TRACE Happy Birthday] Adding spouse Shane gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US [20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Mods/jibb.minecarts/config' (for the 'Integrated Minecarts (CP Component)' content pack). [20:07:37 TRACE SMAPI] Content Patcher edited Mods/jibb.minecarts/config (for the 'Integrated Minecarts (CP Component)' content pack). [20:07:37 TRACE SMAPI] Content Patcher edited Animals/Blue Chicken (for the 'Elle's New Coop Animals' content pack). [20:07:37 TRACE SMAPI] Content Patcher edited Animals/Golden Chicken (for the 'Elle's New Coop Animals' content pack). [20:07:37 TRACE SMAPI] Content Patcher edited Animals/Sheep (for the 'Elle's New Barn Animals' content pack). [20:07:37 TRACE SMAPI] Content Patcher edited Animals/Ostrich (for the 'Elle's New Barn Animals' content pack). [20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Camel_Icon' (for the 'Stardew Valley Expanded' content pack). [20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Goose' (for the 'Stardew Valley Expanded' content pack). [20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Goose_Icon' (for the 'Stardew Valley Expanded' content pack). [20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Bear_Icon' (for the 'Stardew Valley Expanded' content pack). [20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/MadDogSassy' (for the 'Bear Family - Custom NPCs' content pack). [20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Characters/HectorBook_MEEP' (for the 'Sword & Sorcery (CP)' content pack). [20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Characters/BookDryad_MEEP' (for the 'Sword & Sorcery (CP)' content pack). [20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Characters/MateoEmeritus_MEEP' (for the 'Sword & Sorcery (CP)' content pack). [20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Characters/albinoRabbit' (for the 'Juliet, Jessie and Lodging House' content pack). [20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/Alpaca2' (for the '(CP) East Scarp' content pack). [20:07:37 TRACE SMAPI] Content Patcher edited Animals/BabyBrown Chicken (for the 'Elle's New Coop Animals' content pack). [20:07:37 TRACE SMAPI] Content Patcher edited Animals/BabyWhite Chicken (for the 'Elle's New Coop Animals' content pack). [20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/Reginald' (for the '(CP) East Scarp' content pack). [20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/EmperorDuckling' (for the 'East Scarp NPCs' content pack). [20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/Emperor_Duckling_Swim' (for the 'East Scarp NPCs' content pack). [20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/FairyPenguin' (for the 'East Scarp NPCs' content pack). [20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/Fairy_Penguin_Chick' (for the 'East Scarp NPCs' content pack). [20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Characters/LexiFriendGull' (for the 'East Scarp NPCs' content pack). [20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Characters/LittleGruff' (for the '(CP) East Scarp' content pack). [20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Characters/Munchboi' (for the 'East Scarp NPCs' content pack). [20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/VoidBilly' (for the '(CP) East Scarp' content pack). [20:07:37 TRACE SMAPI] Content Patcher edited Animals/BabyVoid Chicken (for the 'Elle's New Coop Animals' content pack). [20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/VoidNanny' (for the '(CP) East Scarp' content pack). [20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/VoidKid' (for the '(CP) East Scarp' content pack). [20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Characters/JunimoKing' (for the 'Eli & Dylan' content pack). [20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Characters/Skrell' (for the 'Lurking in the Dark' content pack). [20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Characters/Ebb' (for the 'Lurking in the Dark' content pack). [20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/FC.Zoot' (for the 'Passerby Cemetery' content pack). [20:07:37 TRACE SMAPI] Content Patcher edited Animals/FC.Zoot (for the 'Passerby Cemetery' content pack). [20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/FC.ArcanianDog_Cream' (for the 'Passerby Cemetery' content pack). [20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/FC.Duurah_Adult' (for the 'Passerby Cemetery' content pack). [20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/FC.ArcaHorse_Adult' (for the 'Passerby Cemetery' content pack). [20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/FC.DeathBird_Adult_Blue' (for the 'Passerby Cemetery' content pack). [20:07:37 TRACE SMAPI] Content Patcher loaded asset 'LooseSprites/FC.DeathBird_Icon' (for the 'Passerby Cemetery' content pack). [20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/FC.DeathBird_Adult_Gold' (for the 'Passerby Cemetery' content pack). [20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/FC.DeathBird_Adult_Purple' (for the 'Passerby Cemetery' content pack). [20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/FC.MiniPhant_Adult_Gray' (for the 'Passerby Cemetery' content pack). [20:07:37 TRACE SMAPI] Content Patcher loaded asset 'LooseSprites/FC.MiniPhant_Icon' (for the 'Passerby Cemetery' content pack). [20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/FC.MiniPhant_Adult_Blue' (for the 'Passerby Cemetery' content pack). [20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/FC.MiniPhant_Adult_Pale' (for the 'Passerby Cemetery' content pack). [20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/FC.MiniPhant_Adult_Pink' (for the 'Passerby Cemetery' content pack). [20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/FC.Thylacine_Adult_Black' (for the 'Passerby Cemetery' content pack). [20:07:37 TRACE SMAPI] Content Patcher loaded asset 'LooseSprites/FC.Tazzy_Icon' (for the 'Passerby Cemetery' content pack). [20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/FC.Thylacine_Adult_Brown' (for the 'Passerby Cemetery' content pack). [20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/FC.Thylacine_Adult_Pale' (for the 'Passerby Cemetery' content pack). [20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/FC.Thylacine_Adult_Red' (for the 'Passerby Cemetery' content pack). [20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/FC.Warthog_Adult_Black' (for the 'Passerby Cemetery' content pack). [20:07:37 TRACE SMAPI] Content Patcher loaded asset 'LooseSprites/FC.Warthog_Icon' (for the 'Passerby Cemetery' content pack). [20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/FC.Warthog_Adult_Brown' (for the 'Passerby Cemetery' content pack). [20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/FC.Warthog_Adult_Pale' (for the 'Passerby Cemetery' content pack). [20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/FC.Warthog_Adult_Red' (for the 'Passerby Cemetery' content pack). [20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/FC.ArcaGoat_Adult_Brown' (for the 'Passerby Cemetery' content pack). [20:07:37 TRACE SMAPI] Content Patcher loaded asset 'LooseSprites/FC.ArcaGoat_Icon' (for the 'Passerby Cemetery' content pack). [20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/FC.ArcaGoat_Adult_Blue' (for the 'Passerby Cemetery' content pack). [20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/FC.ArcaGoat_Adult_Pale' (for the 'Passerby Cemetery' content pack). [20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/FC.ArcaGoat_Adult_Black' (for the 'Passerby Cemetery' content pack). [20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/FC.Movoraptor_Male_Adult_Green' (for the 'Passerby Cemetery' content pack). [20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/FC.Movoraptor_Male_Adult_Blue' (for the 'Passerby Cemetery' content pack). [20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/FC.Movoraptor_Male_Adult_Yellow' (for the 'Passerby Cemetery' content pack). [20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/FC.Movoraptor_Male_Adult_Pale' (for the 'Passerby Cemetery' content pack). [20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/FC.Movoraptor_Purple_Adult' (for the 'Passerby Cemetery' content pack). [20:07:37 TRACE SMAPI] Content Patcher loaded asset 'LooseSprites/FC.Movo_Icon' (for the 'Passerby Cemetery' content pack). [20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/FC.Movoraptor_Black_Adult' (for the 'Passerby Cemetery' content pack). [20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/FC.Movoraptor_Blue_Adult' (for the 'Passerby Cemetery' content pack). [20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/FC.Movoraptor_Pink_Adult' (for the 'Passerby Cemetery' content pack). [20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/FC.Movoraptor_Pale_Adult' (for the 'Passerby Cemetery' content pack). [20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/FC.ArcaCow_Adult_Black' (for the 'Passerby Cemetery' content pack). [20:07:37 TRACE SMAPI] Content Patcher loaded asset 'LooseSprites/FC.ArcaCow_Icon' (for the 'Passerby Cemetery' content pack). [20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/FC.ArcaCow_Adult_Brown' (for the 'Passerby Cemetery' content pack). [20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/FC.ArcaCow_Adult_Pale' (for the 'Passerby Cemetery' content pack). [20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/FC.ArcaCow_Adult_Red' (for the 'Passerby Cemetery' content pack). [20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/FC.ArcaTapi_Adult_Black' (for the 'Passerby Cemetery' content pack). [20:07:37 TRACE SMAPI] Content Patcher loaded asset 'LooseSprites/FC.Tapi_Icon' (for the 'Passerby Cemetery' content pack). [20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/FC.ArcaTapi_Adult_Brown' (for the 'Passerby Cemetery' content pack). [20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/FC.ArcaTapi_Adult_Pale' (for the 'Passerby Cemetery' content pack). [20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/FC.ArcaTapi_Adult_Red' (for the 'Passerby Cemetery' content pack). [20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/FC.Raphus_Adult_Gray' (for the 'Passerby Cemetery' content pack). [20:07:37 TRACE SMAPI] Content Patcher loaded asset 'LooseSprites/FC.Raphus_Icon' (for the 'Passerby Cemetery' content pack). [20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/FC.Raphus_Adult_Black' (for the 'Passerby Cemetery' content pack). [20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/FC.Raphus_Adult_Blue' (for the 'Passerby Cemetery' content pack). [20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/FC.Raphus_Adult_Pale' (for the 'Passerby Cemetery' content pack). [20:07:37 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Stardew Valley Expanded' content pack). [20:07:37 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Mouse Friends in the Forest' content pack). [20:07:37 TRACE SMAPI] Content Patcher edited Data/Characters (for the '(CP) Walk to the Desert Redux' content pack). [20:07:37 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:07:37 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Always Raining in the Valley' content pack). [20:07:37 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Bear Family - Custom NPCs' content pack). [20:07:37 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'NPC Jasper' content pack). [20:07:37 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Juliet, Jessie and Lodging House' content pack). [20:07:37 TRACE SMAPI] Content Patcher edited Data/Characters (for the '(NPC) Rodney O'Brien' content pack). [20:07:37 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Sword & Sorcery (CP)' content pack). [20:07:37 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'East Scarp NPCs' content pack). [20:07:37 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Eli & Dylan' content pack). [20:07:37 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Fievel Goes East Scarp' content pack). [20:07:37 TRACE SMAPI] Content Patcher edited Data/Characters (for the '(CP) Polyamory Sweet!' content pack). [20:07:37 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Lurking in the Dark' content pack). [20:07:37 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'NatureInValleyContent' content pack). [20:07:37 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Nora The Herpetologist' content pack). [20:07:37 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Lavril - East Scarp NPC (King's Raid)' content pack). [20:07:37 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack). [20:07:37 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Passerby Cemetery' content pack). [20:07:37 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'TDIT - Portraits for Vendors' content pack). [20:07:37 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Sunberry Village - Content Patcher' content pack). [20:07:37 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Ripley' content pack). [20:07:37 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Stardew Aquarium (CP)' content pack). [20:07:37 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'The Last Smoluanu: A Dwarf Expansion' content pack). [20:07:37 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Wren the Plumber - Custom NPC' content pack). [20:07:37 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters. [20:07:37 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters. [20:07:37 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters. [20:07:37 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters. [20:07:37 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters. [20:07:37 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters. [20:07:37 TRACE Polyamory Sweet Love] Checking for extra spouses in 120 friends [20:07:37 TRACE Polyamory Sweet Love] reloaded 0 spouses for Kaylan -2524368489381986237 [20:07:37 TRACE SMAPI] Polyamory Sweet Wedding loaded asset 'ApryllForever.PolyamorySweetWedding/dictionary'. [20:07:37 TRACE SMAPI] (C#) Sunberry Village loaded asset 'SunberryTeam.SBV/Animations'. [20:07:37 TRACE SMAPI] Content Patcher edited SunberryTeam.SBV/Animations (for the 'Sunberry Village - Content Patcher' content pack). [20:07:37 TRACE SMAPI] Content Patcher edited SunberryTeam.SBV/Animations (for the 'Ripley' content pack). [20:07:37 TRACE SMAPI] (C#) Sunberry Village loaded asset 'SunberryTeam.SBV/Lights'. [20:07:37 TRACE SMAPI] (C#) Sunberry Village loaded asset 'SunberryTeam.SBV/Emojis'. [20:07:37 TRACE SMAPI] (C#) Sunberry Village loaded asset 'SunberryTeam.SBVSMAPI/StringPools'. [20:07:37 TRACE SMAPI] Content Patcher edited SunberryTeam.SBVSMAPI/StringPools (for the 'Sunberry Village - Content Patcher' content pack). [20:07:37 TRACE To-Dew] Accessed mod-provided API (ToDew.ToDoApiImpl) for To-Dew. [20:07:38 INFO UI Info Suite 2] Setting up icon sheet [20:07:38 TRACE Vanilla Plus Professions] Requested cache invalidation for 'Strings/UI'. [20:07:38 TRACE SMAPI] Invalidated 1 asset names (Strings/UI). Propagated 0 core assets (). [20:07:38 TRACE Vanilla Plus Professions] Requested cache invalidation for 'Data/Buildings'. [20:07:38 TRACE SMAPI] Tractor Mod edited Data/Buildings. [20:07:38 TRACE SMAPI] Content Patcher edited Data/Buildings (for the 'Stardew Valley Expanded' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Buildings (for the '(CP) H&W Fairy Fountains' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Buildings (for the '(CP) East Scarp' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Buildings (for the 'Cornucopia - More Crops' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Buildings (for the 'Cornucopia - Artisan Machines' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Buildings (for the 'Cheaper Pets' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Buildings (for the 'Passerby Cemetery' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Buildings (for the '(CP) VPP Data' content pack). [20:07:38 TRACE SMAPI] Invalidated 1 asset names (Data/Buildings). Propagated 1 core assets (Data/Buildings). [20:07:38 INFO Wear More Rings] Save loaded for Kaylan. [20:07:38 TRACE Wear More Rings] Deprecated save data not available. [20:07:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/HighlandsBackground' (for the 'Stardew Valley Expanded' content pack). [20:07:38 TRACE SMAPI] Fashion Sense loaded asset 'Data/PeacefulEnd/FashionSense/AppearanceData'. [20:07:38 TRACE SMAPI] Fashion Sense loaded asset 'Data/PeacefulEnd/FashionSense/AccessoryData'. [20:07:38 TRACE SMAPI] Fashion Sense loaded asset 'Data/PeacefulEnd/FashionSense/HatData'. [20:07:38 TRACE SMAPI] Fashion Sense loaded asset 'Data/PeacefulEnd/FashionSense/HairData'. [20:07:38 TRACE SMAPI] Fashion Sense loaded asset 'Data/PeacefulEnd/FashionSense/ShirtData'. [20:07:38 TRACE SMAPI] Fashion Sense loaded asset 'Data/PeacefulEnd/FashionSense/SleevesData'. [20:07:38 TRACE SMAPI] Fashion Sense loaded asset 'Data/PeacefulEnd/FashionSense/PantsData'. [20:07:38 TRACE SMAPI] Fashion Sense loaded asset 'Data/PeacefulEnd/FashionSense/ShoesData'. [20:07:38 TRACE SMAPI] Fashion Sense loaded asset 'Data/PeacefulEnd/FashionSense/BodyData'. [20:07:38 TRACE Mail Framework Mod] Requested cache invalidation for 'Data/mail'. [20:07:38 TRACE SMAPI] Invalidated 0 cache entries. [20:07:38 DEBUG Mail Framework Mod] Updating mailbox for the day. [20:07:38 TRACE SMAPI] Mapping Extensions and Extra Properties (MEEP) loaded asset 'MEEP/FarmAnimals/SpawnData'. [20:07:38 TRACE SMAPI] Content Patcher edited MEEP/FarmAnimals/SpawnData (for the 'Sword & Sorcery (CP)' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited MEEP/FarmAnimals/SpawnData (for the 'East Scarp NPCs' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited MEEP/FarmAnimals/SpawnData (for the 'Eli & Dylan' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited MEEP/FarmAnimals/SpawnData (for the 'Lurking in the Dark' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited MEEP/FarmAnimals/SpawnData (for the 'Passerby Cemetery' content pack). [20:07:38 TRACE Mapping Extensions and Extra Properties (MEEP)] Condition to spawn Book was false. Skipping! [20:07:38 TRACE Mapping Extensions and Extra Properties (MEEP)] Condition to spawn Book was false. Skipping! [20:07:38 TRACE Mapping Extensions and Extra Properties (MEEP)] Animal DN.SnS.BookInside spawned in EastScarp_DruidTower. [20:07:38 TRACE Mapping Extensions and Extra Properties (MEEP)] Condition to spawn Emeritus was false. Skipping! [20:07:38 TRACE Mapping Extensions and Extra Properties (MEEP)] Condition to spawn Emeritus was false. Skipping! [20:07:38 TRACE Mapping Extensions and Extra Properties (MEEP)] Condition to spawn Emeritus was false. Skipping! [20:07:38 TRACE Mapping Extensions and Extra Properties (MEEP)] Animal LemurKat.EastScarpe.CP_HappySlime spawned in EastScarp_ToriSlimeBasement. [20:07:38 TRACE Mapping Extensions and Extra Properties (MEEP)] Animal LemurKat.EastScarpe.CP_Munchboi spawned in EastScarp_House1. [20:07:38 TRACE Mapping Extensions and Extra Properties (MEEP)] Condition to spawn Munchington was false. Skipping! [20:07:38 TRACE Mapping Extensions and Extra Properties (MEEP)] Animal LemurKat.EastScarpe.CP_VoidBilly spawned in EastScarp_DeepMountains. [20:07:38 TRACE Mapping Extensions and Extra Properties (MEEP)] Animal LemurKat.EastScarpe.CP_VoidNanny spawned in EastScarp_DeepMountains. [20:07:38 TRACE Mapping Extensions and Extra Properties (MEEP)] Animal LemurKat.EastScarpe.CP_VoidNanny spawned in EastScarp_DeepMountains. [20:07:38 TRACE Mapping Extensions and Extra Properties (MEEP)] Animal LemurKat.EastScarpe.CP_VoidNanny spawned in EastScarp_DeepMountains. [20:07:38 TRACE Mapping Extensions and Extra Properties (MEEP)] Animal LemurKat.EastScarpe.CP_VoidKid spawned in EastScarp_DeepMountains. [20:07:38 TRACE Mapping Extensions and Extra Properties (MEEP)] Animal LemurKat.EastScarpe.CP_VoidKid spawned in EastScarp_DeepMountains. [20:07:38 TRACE Mapping Extensions and Extra Properties (MEEP)] Condition to spawn Sentinel was false. Skipping! [20:07:38 TRACE Mapping Extensions and Extra Properties (MEEP)] Condition to spawn Skrell was false. Skipping! [20:07:38 TRACE Mapping Extensions and Extra Properties (MEEP)] Condition to spawn Ebb was false. Skipping! [20:07:38 TRACE Mapping Extensions and Extra Properties (MEEP)] Animal Fellowclown.PC_Mr.Zigzag spawned in Fellowclown.PC_AlansRoom. [20:07:38 TRACE Mapping Extensions and Extra Properties (MEEP)] Animal Fellowclown.PC_Curly spawned in Fellowclown.PC_StoneHouse. [20:07:38 TRACE SMAPI] Content Patcher loaded asset 'Animals/FC.ArcaGoat_Baby_Brown' (for the 'Passerby Cemetery' content pack). [20:07:38 TRACE Mapping Extensions and Extra Properties (MEEP)] Animal Fellowclown.PC_ArcaGoat spawned in Fellowclown.PC_LyellsBarn. [20:07:38 TRACE SMAPI] Content Patcher loaded asset 'Animals/FC.ArcaCow_Baby_Black' (for the 'Passerby Cemetery' content pack). [20:07:38 TRACE Mapping Extensions and Extra Properties (MEEP)] Animal Fellowclown.PC_ArcaCow spawned in Fellowclown.PC_LyellsBarn. [20:07:38 TRACE SMAPI] Content Patcher loaded asset 'Animals/FC.ArcaCow_Baby_Red' (for the 'Passerby Cemetery' content pack). [20:07:38 TRACE Mapping Extensions and Extra Properties (MEEP)] Animal Fellowclown.PC_ArcaCow spawned in Fellowclown.PC_LyellsBarn. [20:07:38 TRACE SMAPI] Content Patcher loaded asset 'Animals/FC.ArcaTapi_Baby_Black' (for the 'Passerby Cemetery' content pack). [20:07:38 TRACE SMAPI] Content Patcher loaded asset 'Animals/FC.ArcaTapi_Baby_Red' (for the 'Passerby Cemetery' content pack). [20:07:38 TRACE Mapping Extensions and Extra Properties (MEEP)] Animal Fellowclown.PC_ArcaTapi spawned in Fellowclown.PC_LyellsBarn. [20:07:38 TRACE Mapping Extensions and Extra Properties (MEEP)] Animal Fellowclown.PC_Rumple spawned in Fellowclown.PC_LyellsBarn. [20:07:38 TRACE SMAPI] Content Patcher loaded asset 'Animals/FC.Movoraptor_Purple_Baby' (for the 'Passerby Cemetery' content pack). [20:07:38 TRACE Mapping Extensions and Extra Properties (MEEP)] Animal Fellowclown.PC_Movoraptor spawned in Fellowclown.PC_LyellsCoop. [20:07:38 TRACE SMAPI] Content Patcher loaded asset 'Animals/FC.Movoraptor_Blue_Baby' (for the 'Passerby Cemetery' content pack). [20:07:38 TRACE Mapping Extensions and Extra Properties (MEEP)] Animal Fellowclown.PC_Movoraptor spawned in Fellowclown.PC_LyellsCoop. [20:07:38 TRACE SMAPI] Content Patcher loaded asset 'Animals/FC.Movoraptor_Male_Baby_Green' (for the 'Passerby Cemetery' content pack). [20:07:38 TRACE SMAPI] Content Patcher loaded asset 'Animals/FC.Movoraptor_Male_Baby_Blue' (for the 'Passerby Cemetery' content pack). [20:07:38 TRACE Mapping Extensions and Extra Properties (MEEP)] Animal Fellowclown.PC_MaleMovoraptor spawned in Fellowclown.PC_LyellsCoop. [20:07:38 TRACE Mapping Extensions and Extra Properties (MEEP)] Animal Fellowclown.PC_MaleMovoraptor spawned in Fellowclown.PC_LyellsProperty. [20:07:38 TRACE Mapping Extensions and Extra Properties (MEEP)] Animal Fellowclown.PC_Movoraptor spawned in Fellowclown.PC_LyellsProperty. [20:07:38 TRACE Mapping Extensions and Extra Properties (MEEP)] Animal Fellowclown.PC_Movoraptor spawned in Fellowclown.PC_LyellsProperty. [20:07:38 TRACE Mapping Extensions and Extra Properties (MEEP)] Animal Fellowclown.PC_Movoraptor spawned in Fellowclown.PC_LyellsProperty. [20:07:38 TRACE Mapping Extensions and Extra Properties (MEEP)] Spawned 23 animals. This is normal, and will not cause or result in lag. [20:07:38 TRACE Custom Tokens] Trackers set to update [20:07:38 TRACE Custom Tokens] Kaylan is not married [20:07:38 TRACE The Return of Custom Backpack Framework] Requested cache invalidation for 'String/UI'. [20:07:38 TRACE SMAPI] Invalidated 0 cache entries. [20:07:38 TRACE Deep Woods] TimeEvents_AfterDayStarted [20:07:38 TRACE Deep Woods] InitGameIfNecessary(True) [20:07:38 DEBUG Shop Tile Framework] Refreshing stock for all custom shops... [20:07:38 DEBUG Shop Tile Framework] Generating stock for JojaClearanceSection [20:07:38 TRACE Shop Tile Framework] Updating JojaClearanceSection [20:07:38 WARN game] Unknown precondition for event -5005: JojaMember [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Cheese Broccoflower" could not be added to the shop JojaClearanceSection [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Smothered Garlic Potatoes" could not be added to the shop JojaClearanceSection [20:07:38 WARN game] Unknown precondition for event -5005: JojaMember [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Broccoflower (Joja) Seeds" could not be added to the shop JojaClearanceSection [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Cauliflower (Joja) Seeds" could not be added to the shop JojaClearanceSection [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Corn (Joja) Seeds" could not be added to the shop JojaClearanceSection [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Cranberry (Joja) Seeds" could not be added to the shop JojaClearanceSection [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Melon (Joja) Seeds" could not be added to the shop JojaClearanceSection [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Parsnip (Joja) Seeds" could not be added to the shop JojaClearanceSection [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Poppy (Joja) Seeds" could not be added to the shop JojaClearanceSection [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Potato (Joja) Seeds" could not be added to the shop JojaClearanceSection [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Pumpkin (Joja) Seeds" could not be added to the shop JojaClearanceSection [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Radish (Joja) Seeds" could not be added to the shop JojaClearanceSection [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Sweet Joja Berry Seeds" could not be added to the shop JojaClearanceSection [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Tomato (Joja) Seeds" could not be added to the shop JojaClearanceSection [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Tulip (Joja) Bulbs" could not be added to the shop JojaClearanceSection [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Wheat (Joja) Seeds" could not be added to the shop JojaClearanceSection [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Winterstar Fruit (Joja) Seeds" could not be added to the shop JojaClearanceSection [20:07:38 WARN game] Unknown precondition for event -5005: JojaMember [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Broccoflower (Joja) Seeds" could not be added to the shop JojaClearanceSection [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Cauliflower (Joja) Seeds" could not be added to the shop JojaClearanceSection [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Corn (Joja) Seeds" could not be added to the shop JojaClearanceSection [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Cranberry (Joja) Seeds" could not be added to the shop JojaClearanceSection [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Melon (Joja) Seeds" could not be added to the shop JojaClearanceSection [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Parsnip (Joja) Seeds" could not be added to the shop JojaClearanceSection [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Poppy (Joja) Seeds" could not be added to the shop JojaClearanceSection [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Potato (Joja) Seeds" could not be added to the shop JojaClearanceSection [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Pumpkin (Joja) Seeds" could not be added to the shop JojaClearanceSection [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Radish (Joja) Seeds" could not be added to the shop JojaClearanceSection [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Sweet Joja Berry Seeds" could not be added to the shop JojaClearanceSection [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Tomato (Joja) Seeds" could not be added to the shop JojaClearanceSection [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Tulip (Joja) Bulbs" could not be added to the shop JojaClearanceSection [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Wheat (Joja) Seeds" could not be added to the shop JojaClearanceSection [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Winterstar Fruit (Joja) Seeds" could not be added to the shop JojaClearanceSection [20:07:38 WARN game] Unknown precondition for event -5005: JojaMember [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Broccoflower (Joja) Seeds" could not be added to the shop JojaClearanceSection [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Cauliflower (Joja) Seeds" could not be added to the shop JojaClearanceSection [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Corn (Joja) Seeds" could not be added to the shop JojaClearanceSection [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Cranberry (Joja) Seeds" could not be added to the shop JojaClearanceSection [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Melon (Joja) Seeds" could not be added to the shop JojaClearanceSection [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Parsnip (Joja) Seeds" could not be added to the shop JojaClearanceSection [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Poppy (Joja) Seeds" could not be added to the shop JojaClearanceSection [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Potato (Joja) Seeds" could not be added to the shop JojaClearanceSection [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Pumpkin (Joja) Seeds" could not be added to the shop JojaClearanceSection [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Radish (Joja) Seeds" could not be added to the shop JojaClearanceSection [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Sweet Joja Berry Seeds" could not be added to the shop JojaClearanceSection [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Tomato (Joja) Seeds" could not be added to the shop JojaClearanceSection [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Tulip (Joja) Bulbs" could not be added to the shop JojaClearanceSection [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Wheat (Joja) Seeds" could not be added to the shop JojaClearanceSection [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Winterstar Fruit (Joja) Seeds" could not be added to the shop JojaClearanceSection [20:07:38 WARN game] Unknown precondition for event -5005: JojaMember [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Broccoflower (Joja)" could not be added to the shop JojaClearanceSection [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Cauliflower (Joja)" could not be added to the shop JojaClearanceSection [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Corn (Joja)" could not be added to the shop JojaClearanceSection [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Cranberry (Joja)" could not be added to the shop JojaClearanceSection [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Melon (Joja)" could not be added to the shop JojaClearanceSection [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Parsnip (Joja)" could not be added to the shop JojaClearanceSection [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Poppy (Joja)" could not be added to the shop JojaClearanceSection [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Potato (Joja)" could not be added to the shop JojaClearanceSection [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Pumpkin (Joja)" could not be added to the shop JojaClearanceSection [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Radish (Joja)" could not be added to the shop JojaClearanceSection [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Sweet Joja Berry" could not be added to the shop JojaClearanceSection [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Tomato (Joja)" could not be added to the shop JojaClearanceSection [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Tulip (Joja)" could not be added to the shop JojaClearanceSection [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Wheat (Joja)" could not be added to the shop JojaClearanceSection [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Winterstar Fruit (Joja)" could not be added to the shop JojaClearanceSection [20:07:38 WARN game] Unknown precondition for event -5005: JojaMember [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Broccoflower (Joja)" could not be added to the shop JojaClearanceSection [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Cauliflower (Joja)" could not be added to the shop JojaClearanceSection [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Corn (Joja)" could not be added to the shop JojaClearanceSection [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Cranberry (Joja)" could not be added to the shop JojaClearanceSection [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Melon (Joja)" could not be added to the shop JojaClearanceSection [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Parsnip (Joja)" could not be added to the shop JojaClearanceSection [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Poppy (Joja)" could not be added to the shop JojaClearanceSection [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Potato (Joja)" could not be added to the shop JojaClearanceSection [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Pumpkin (Joja)" could not be added to the shop JojaClearanceSection [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Radish (Joja)" could not be added to the shop JojaClearanceSection [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Sweet Joja Berry" could not be added to the shop JojaClearanceSection [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Tomato (Joja)" could not be added to the shop JojaClearanceSection [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Tulip (Joja)" could not be added to the shop JojaClearanceSection [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Wheat (Joja)" could not be added to the shop JojaClearanceSection [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Winterstar Fruit (Joja)" could not be added to the shop JojaClearanceSection [20:07:38 WARN game] Unknown precondition for event -5005: JojaMember [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Broccoflower (Joja)" could not be added to the shop JojaClearanceSection [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Cauliflower (Joja)" could not be added to the shop JojaClearanceSection [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Corn (Joja)" could not be added to the shop JojaClearanceSection [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Cranberry (Joja)" could not be added to the shop JojaClearanceSection [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Melon (Joja)" could not be added to the shop JojaClearanceSection [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Parsnip (Joja)" could not be added to the shop JojaClearanceSection [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Poppy (Joja)" could not be added to the shop JojaClearanceSection [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Potato (Joja)" could not be added to the shop JojaClearanceSection [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Pumpkin (Joja)" could not be added to the shop JojaClearanceSection [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Radish (Joja)" could not be added to the shop JojaClearanceSection [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Sweet Joja Berry" could not be added to the shop JojaClearanceSection [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Tomato (Joja)" could not be added to the shop JojaClearanceSection [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Tulip (Joja)" could not be added to the shop JojaClearanceSection [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Wheat (Joja)" could not be added to the shop JojaClearanceSection [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Winterstar Fruit (Joja)" could not be added to the shop JojaClearanceSection [20:07:38 WARN game] Unknown precondition for event -5005: JojaMember [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Joja Apricrop" could not be added to the shop JojaClearanceSection [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Joja Cherry Cute" could not be added to the shop JojaClearanceSection [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Joja Dwarf Orange" could not be added to the shop JojaClearanceSection [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Joja Peatree" could not be added to the shop JojaClearanceSection [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Joja Applemini" could not be added to the shop JojaClearanceSection [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Joja Pominiature" could not be added to the shop JojaClearanceSection [20:07:38 DEBUG Shop Tile Framework] Generating stock for ShanesJojaShop [20:07:38 TRACE Shop Tile Framework] Updating ShanesJojaShop [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Broccoflower (Joja) Seeds" could not be added to the shop ShanesJojaShop [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Cauliflower (Joja) Seeds" could not be added to the shop ShanesJojaShop [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Corn (Joja) Seeds" could not be added to the shop ShanesJojaShop [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Cranberry (Joja) Seeds" could not be added to the shop ShanesJojaShop [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Melon (Joja) Seeds" could not be added to the shop ShanesJojaShop [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Parsnip (Joja) Seeds" could not be added to the shop ShanesJojaShop [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Poppy (Joja) Seeds" could not be added to the shop ShanesJojaShop [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Potato (Joja) Seeds" could not be added to the shop ShanesJojaShop [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Pumpkin (Joja) Seeds" could not be added to the shop ShanesJojaShop [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Radish (Joja) Seeds" could not be added to the shop ShanesJojaShop [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Sweet Joja Berry Seeds" could not be added to the shop ShanesJojaShop [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Tomato (Joja) Seeds" could not be added to the shop ShanesJojaShop [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Tulip (Joja) Bulbs" could not be added to the shop ShanesJojaShop [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Wheat (Joja) Seeds" could not be added to the shop ShanesJojaShop [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Winterstar Fruit (Joja) Seeds" could not be added to the shop ShanesJojaShop [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Broccoflower (Joja) Seeds" could not be added to the shop ShanesJojaShop [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Cauliflower (Joja) Seeds" could not be added to the shop ShanesJojaShop [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Corn (Joja) Seeds" could not be added to the shop ShanesJojaShop [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Cranberry (Joja) Seeds" could not be added to the shop ShanesJojaShop [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Melon (Joja) Seeds" could not be added to the shop ShanesJojaShop [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Parsnip (Joja) Seeds" could not be added to the shop ShanesJojaShop [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Poppy (Joja) Seeds" could not be added to the shop ShanesJojaShop [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Potato (Joja) Seeds" could not be added to the shop ShanesJojaShop [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Pumpkin (Joja) Seeds" could not be added to the shop ShanesJojaShop [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Radish (Joja) Seeds" could not be added to the shop ShanesJojaShop [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Sweet Joja Berry Seeds" could not be added to the shop ShanesJojaShop [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Tomato (Joja) Seeds" could not be added to the shop ShanesJojaShop [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Tulip (Joja) Bulbs" could not be added to the shop ShanesJojaShop [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Wheat (Joja) Seeds" could not be added to the shop ShanesJojaShop [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Winterstar Fruit (Joja) Seeds" could not be added to the shop ShanesJojaShop [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Broccoflower (Joja) Seeds" could not be added to the shop ShanesJojaShop [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Cauliflower (Joja) Seeds" could not be added to the shop ShanesJojaShop [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Corn (Joja) Seeds" could not be added to the shop ShanesJojaShop [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Cranberry (Joja) Seeds" could not be added to the shop ShanesJojaShop [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Melon (Joja) Seeds" could not be added to the shop ShanesJojaShop [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Parsnip (Joja) Seeds" could not be added to the shop ShanesJojaShop [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Poppy (Joja) Seeds" could not be added to the shop ShanesJojaShop [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Potato (Joja) Seeds" could not be added to the shop ShanesJojaShop [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Pumpkin (Joja) Seeds" could not be added to the shop ShanesJojaShop [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Radish (Joja) Seeds" could not be added to the shop ShanesJojaShop [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Sweet Joja Berry Seeds" could not be added to the shop ShanesJojaShop [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Tomato (Joja) Seeds" could not be added to the shop ShanesJojaShop [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Tulip (Joja) Bulbs" could not be added to the shop ShanesJojaShop [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Wheat (Joja) Seeds" could not be added to the shop ShanesJojaShop [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Winterstar Fruit (Joja) Seeds" could not be added to the shop ShanesJojaShop [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Brown Egg" could not be added to the shop ShanesJojaShop [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Brown Egg" could not be added to the shop ShanesJojaShop [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Large Brown Egg" could not be added to the shop ShanesJojaShop [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Brown Egg" could not be added to the shop ShanesJojaShop [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Brown Egg" could not be added to the shop ShanesJojaShop [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Large Brown Egg" could not be added to the shop ShanesJojaShop [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Brown Egg" could not be added to the shop ShanesJojaShop [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Brown Egg" could not be added to the shop ShanesJojaShop [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Large Brown Egg" could not be added to the shop ShanesJojaShop [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Brown Egg" could not be added to the shop ShanesJojaShop [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Brown Egg" could not be added to the shop ShanesJojaShop [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Large Brown Egg" could not be added to the shop ShanesJojaShop [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Large Goat Milk" could not be added to the shop ShanesJojaShop [20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Large Goat Milk" could not be added to the shop ShanesJojaShop [20:07:38 DEBUG Shop Tile Framework] Refreshing stock for all Vanilla shops... [20:07:38 DEBUG Shop Tile Framework] Generating stock for ClintShop [20:07:38 TRACE Shop Tile Framework] Updating ClintShop [20:07:38 DEBUG Shop Tile Framework] Generating stock for PierreShop [20:07:38 TRACE Shop Tile Framework] Updating PierreShop [20:07:38 DEBUG Shop Tile Framework] Generating stock for RobinShop [20:07:38 TRACE Shop Tile Framework] Updating RobinShop [20:07:38 DEBUG Shop Tile Framework] Generating stock for SandyShop [20:07:38 TRACE Shop Tile Framework] Updating SandyShop [20:07:38 DEBUG Shop Tile Framework] Generating stock for WillyShop [20:07:38 TRACE Shop Tile Framework] Updating WillyShop [20:07:38 TRACE Happy Birthday] Loading player's birthday on new day started. [20:07:38 TRACE Happy Birthday] Loading player's birthday from: data\Kaylan_-2524368489381986237\Kaylan_-2524368489381986237.json [20:07:38 DEBUG Unique Response Core] Checking CORE Dialog [20:07:38 DEBUG Unique Response Core] Checking 40 dialog entries [20:07:38 TRACE Unique Response Core] Verifying NPC.cs.3962! Should be: $q 10001 give_flowersA#?!...#$r 10001 0 give_flowersA# [Give Bouquet] Is: $q 10001 give_flowersA#?!...#$r 10001 0 give_flowersA# [Give Bouquet] [20:07:38 TRACE Unique Response Core] NPC.cs.3962 verified! 1 out of 40 verified! [20:07:38 TRACE Unique Response Core] Verifying NPC.cs.3963! Should be: $q 10001 give_flowersB#?!...#$r 10001 0 give_flowersB# [Give Bouquet] Is: $q 10001 give_flowersB#?!...#$r 10001 0 give_flowersB# [Give Bouquet] [20:07:38 TRACE Unique Response Core] NPC.cs.3963 verified! 2 out of 40 verified! [20:07:38 TRACE Unique Response Core] Verifying NPC.cs.3980! Should be: $q 10001 give_pendant#?!...#$r 10001 0 give_pendant# Will you marry me? Is: $q 10001 give_pendant#?!...#$r 10001 0 give_pendant# Will you marry me? [20:07:38 TRACE Unique Response Core] NPC.cs.3980 verified! 3 out of 40 verified! [20:07:38 TRACE Unique Response Core] Verifying NPC.cs.4001! Should be: $q 10001 stardrop_gift#?!...#$r 10001 0 stardrop_gift# Is this for me? Is: $q 10001 stardrop_gift#?!...#$r 10001 0 stardrop_gift# Is this for me? [20:07:38 TRACE Unique Response Core] NPC.cs.4001 verified! 4 out of 40 verified! [20:07:38 TRACE Unique Response Core] Verifying NPC.cs.3956! Should be: $q 10001 rejectNPCA#?!...#$r 10001 0 rejectNPCA#[Give Bouquet] Is: $q 10001 rejectNPCA#?!...#$r 10001 0 rejectNPCA#[Give Bouquet] [20:07:38 TRACE Unique Response Core] NPC.cs.3956 verified! 5 out of 40 verified! [20:07:38 TRACE Unique Response Core] Verifying NPC.cs.3957! Should be: $q 10001 rejectNPCB#?!...#$r 10001 0 rejectNPCB#[Give Bouquet] Is: $q 10001 rejectNPCB#?!...#$r 10001 0 rejectNPCB#[Give Bouquet] [20:07:38 TRACE Unique Response Core] NPC.cs.3957 verified! 6 out of 40 verified! [20:07:38 TRACE Unique Response Core] Verifying NPC.cs.3958! Should be: $q 10001 reject_two_heartA#?!...#$r 10001 0 reject_two_heartA#[Give Bouquet] Is: $q 10001 reject_two_heartA#?!...#$r 10001 0 reject_two_heartA#[Give Bouquet] [20:07:38 TRACE Unique Response Core] NPC.cs.3958 verified! 7 out of 40 verified! [20:07:38 TRACE Unique Response Core] Verifying NPC.cs.3959! Should be: $q 10001 reject_two_heartB#?!...#$r 10001 0 reject_two_heartB#[Give Bouquet] Is: $q 10001 reject_two_heartB#?!...#$r 10001 0 reject_two_heartB#[Give Bouquet] [20:07:38 TRACE Unique Response Core] NPC.cs.3959 verified! 8 out of 40 verified! [20:07:38 TRACE Unique Response Core] Verifying NPC.cs.3960! Should be: $q 10001 reject_four_heartA#?!...#$r 10001 0 reject_four_heartA#[Give Bouquet] Is: $q 10001 reject_four_heartA#?!...#$r 10001 0 reject_four_heartA#[Give Bouquet] [20:07:38 TRACE Unique Response Core] NPC.cs.3960 verified! 9 out of 40 verified! [20:07:38 TRACE Unique Response Core] Verifying NPC.cs.3961! Should be: $q 10001 reject_four_heartB#?!...#$r 10001 0 reject_four_heartB#[Give Bouquet] Is: $q 10001 reject_four_heartB#?!...#$r 10001 0 reject_four_heartB#[Give Bouquet] [20:07:38 TRACE Unique Response Core] NPC.cs.3961 verified! 10 out of 40 verified! [20:07:38 TRACE Unique Response Core] Verifying NPC.cs.3965! Should be: $q 10001 engageA#?!...#$r 10001 0 engageA# Will you marry me? Is: $q 10001 engageA#?!...#$r 10001 0 engageA# Will you marry me? [20:07:38 TRACE Unique Response Core] NPC.cs.3965 verified! 11 out of 40 verified! [20:07:38 TRACE Unique Response Core] Verifying NPC.cs.3966! Should be: $q 10001 engageB#?!...#$r 10001 0 engageB# Will you marry me? Is: $q 10001 engageB#?!...#$r 10001 0 engageB# Will you marry me? [20:07:38 TRACE Unique Response Core] NPC.cs.3966 verified! 12 out of 40 verified! [20:07:38 TRACE Unique Response Core] Verifying NPC.cs.3967! Should be: $q 10001 marriedA#?!...#$r 10001 0 marriedA# Will you marry me? Is: $q 10001 marriedA#?!...#$r 10001 0 marriedA# Will you marry me? [20:07:38 TRACE Unique Response Core] NPC.cs.3967 verified! 13 out of 40 verified! [20:07:38 TRACE Unique Response Core] Verifying NPC.cs.3968! Should be: $q 10001 marriedB#?!...#$r 10001 0 marriedB# Will you marry me? Is: $q 10001 marriedB#?!...#$r 10001 0 marriedB# Will you marry me? [20:07:38 TRACE Unique Response Core] NPC.cs.3968 verified! 14 out of 40 verified! [20:07:38 TRACE Unique Response Core] Verifying NPC.cs.3970! Should be: $q 10001 refusal_no_heartsA#?!...#$r 10001 0 refusal_no_heartsA# Will you marry me? Is: $q 10001 refusal_no_heartsA#?!...#$r 10001 0 refusal_no_heartsA# Will you marry me? [20:07:38 TRACE Unique Response Core] NPC.cs.3970 verified! 15 out of 40 verified! [20:07:38 TRACE Unique Response Core] Verifying NPC.cs.3971! Should be: $q 10001 refusal_no_heartsB#?!...#$r 10001 0 refusal_no_heartsB# Will you marry me? Is: $q 10001 refusal_no_heartsB#?!...#$r 10001 0 refusal_no_heartsB# Will you marry me? [20:07:38 TRACE Unique Response Core] NPC.cs.3971 verified! 16 out of 40 verified! [20:07:38 TRACE Unique Response Core] Verifying NPC.cs.3972! Should be: $q 10001 refusal_knownA#?!...#$r 10001 0 refusal_knownA# Will you marry me? Is: $q 10001 refusal_knownA#?!...#$r 10001 0 refusal_knownA# Will you marry me? [20:07:38 TRACE Unique Response Core] NPC.cs.3972 verified! 17 out of 40 verified! [20:07:38 TRACE Unique Response Core] Verifying NPC.cs.3973! Should be: $q 10001 refusal_knownB#?!...#$r 10001 0 refusal_knownB# Will you marry me? Is: $q 10001 refusal_knownB#?!...#$r 10001 0 refusal_knownB# Will you marry me? [20:07:38 TRACE Unique Response Core] NPC.cs.3973 verified! 18 out of 40 verified! [20:07:38 TRACE Unique Response Core] Verifying NPC.cs.3974! Should be: $q 10001 refusal_botherA#?!...#$r 10001 0 refusal_botherA# Will you marry me? Is: $q 10001 refusal_botherA#?!...#$r 10001 0 refusal_botherA# Will you marry me? [20:07:38 TRACE Unique Response Core] NPC.cs.3974 verified! 19 out of 40 verified! [20:07:38 TRACE Unique Response Core] Verifying NPC.cs.3975! Should be: $q 10001 refusal_botherB#?!...#$r 10001 0 refusal_botherB# Will you marry me? Is: $q 10001 refusal_botherB#?!...#$r 10001 0 refusal_botherB# Will you marry me? [20:07:38 TRACE Unique Response Core] NPC.cs.3975 verified! 20 out of 40 verified! [20:07:38 TRACE Unique Response Core] Verifying NPC.cs.4274! Should be: $q 10001 birthdayLoveA#...#$r 10001 0 birthdayLoveA# [Happy Birthday] Is: $q 10001 birthdayLoveA#...#$r 10001 0 birthdayLoveA# [Happy Birthday] [20:07:38 TRACE Unique Response Core] NPC.cs.4274 verified! 21 out of 40 verified! [20:07:38 TRACE Unique Response Core] Verifying NPC.cs.4275! Should be: $q 10001 birthdayLoveB#...#$r 10001 0 birthdayLoveB# [Happy Birthday] Is: $q 10001 birthdayLoveB#...#$r 10001 0 birthdayLoveB# [Happy Birthday] [20:07:38 TRACE Unique Response Core] NPC.cs.4275 verified! 22 out of 40 verified! [20:07:38 TRACE Unique Response Core] Verifying NPC.cs.4276! Should be: $q 10001 birthdayLikeA#...#$r 10001 0 birthdayLikeA# [Happy Birthday] Is: $q 10001 birthdayLikeA#...#$r 10001 0 birthdayLikeA# [Happy Birthday] [20:07:38 TRACE Unique Response Core] NPC.cs.4276 verified! 23 out of 40 verified! [20:07:38 TRACE Unique Response Core] Verifying NPC.cs.4277! Should be: $q 10001 birthdayLikeB#...#$r 10001 0 birthdayLikeB# [Happy Birthday] Is: $q 10001 birthdayLikeB#...#$r 10001 0 birthdayLikeB# [Happy Birthday] [20:07:38 TRACE Unique Response Core] NPC.cs.4277 verified! 24 out of 40 verified! [20:07:38 TRACE Unique Response Core] Verifying NPC.cs.4278! Should be: $q 10001 birthdayDislikeA#...#$r 10001 0 birthdayDislikeA# [Happy Birthday] Is: $q 10001 birthdayDislikeA#...#$r 10001 0 birthdayDislikeA# [Happy Birthday] [20:07:38 TRACE Unique Response Core] NPC.cs.4278 verified! 25 out of 40 verified! [20:07:38 TRACE Unique Response Core] Verifying NPC.cs.4279! Should be: $q 10001 birthdayDislikeB#...#$r 10001 0 birthdayDislikeB# [Happy Birthday] Is: $q 10001 birthdayDislikeB#...#$r 10001 0 birthdayDislikeB# [Happy Birthday] [20:07:38 TRACE Unique Response Core] NPC.cs.4279 verified! 26 out of 40 verified! [20:07:38 TRACE Unique Response Core] Verifying NPC.cs.4280! Should be: $q 10001 birthdayNeutralA#...#$r 10001 0 birthdayNeutralA# [Happy Birthday] Is: $q 10001 birthdayNeutralA#...#$r 10001 0 birthdayNeutralA# [Happy Birthday] [20:07:38 TRACE Unique Response Core] NPC.cs.4280 verified! 27 out of 40 verified! [20:07:38 TRACE Unique Response Core] Verifying NPC.cs.4281! Should be: $q 10001 birthdayNeutralB#...#$r 10001 0 birthdayNeutralB# [Happy Birthday] Is: $q 10001 birthdayNeutralB#...#$r 10001 0 birthdayNeutralB# [Happy Birthday] [20:07:38 TRACE Unique Response Core] NPC.cs.4281 verified! 28 out of 40 verified! [20:07:38 TRACE Unique Response Core] Verifying NPC.cs.3985! Should be: @, I heard that you gave {0} a gift today...#$b#$q 798999999 giftquestion_yes#Is this true?#$r 798999999 50 giftquestion_yes#Yes, I gave a friendly gift.#$r 798999998 0 giftquestion_lie#What? Me? No...(Lie) Is: @, I heard that you gave {0} a gift today...#$b#$q 798999999 giftquestion_yes#Is this true?#$r 798999999 50 giftquestion_yes#Yes, I gave a friendly gift.#$r 798999998 0 giftquestion_lie#What? Me? No...(Lie) [20:07:38 TRACE Unique Response Core] NPC.cs.3985 verified! 29 out of 40 verified! [20:07:38 TRACE Unique Response Core] Verifying NPC.cs.4439! Should be: $q 10001 baby_anxiety#...#r 10001 0 baby_anxiety#What's wrong dear? Is: $q 10001 baby_anxiety#...#r 10001 0 baby_anxiety#What's wrong dear? [20:07:38 TRACE Unique Response Core] NPC.cs.4439 verified! 30 out of 40 verified! [20:07:38 TRACE Unique Response Core] Verifying NPC.cs.4440! Should be: $q 10001 adopt_excitedA#...#r 10001 0 adopt_excitedA#What's wrong dear? Is: $q 10001 adopt_excitedA#...#r 10001 0 adopt_excitedA#What's wrong dear? [20:07:38 TRACE Unique Response Core] NPC.cs.4440 verified! 31 out of 40 verified! [20:07:38 TRACE Unique Response Core] Verifying NPC.cs.4441! Should be: $q 10001 adopt_excitedB#...#r 10001 0 adopt_excitedB#What's wrong dear? Is: $q 10001 adopt_excitedB#...#r 10001 0 adopt_excitedB#What's wrong dear? [20:07:38 TRACE Unique Response Core] NPC.cs.4441 verified! 32 out of 40 verified! [20:07:38 TRACE Unique Response Core] Verifying NPC.cs.4442! Should be: $q 10001 morningsick#...#r 10001 0 morningsick#What's wrong dear? Is: $q 10001 morningsick#...#r 10001 0 morningsick#What's wrong dear? [20:07:38 TRACE Unique Response Core] NPC.cs.4442 verified! 33 out of 40 verified! [20:07:38 TRACE Unique Response Core] Verifying NPC.cs.4443! Should be: $q 10001 moodyPregnant#...#r 10001 0 moodyPregnant#What's wrong dear? Is: $q 10001 moodyPregnant#...#r 10001 0 moodyPregnant#What's wrong dear? [20:07:38 TRACE Unique Response Core] NPC.cs.4443 verified! 34 out of 40 verified! [20:07:38 TRACE Unique Response Core] Verifying NPC.cs.4444! Should be: $q 10001 informPregnancyA#...#r 10001 0 informPregnancyA#What's wrong dear? Is: $q 10001 informPregnancyA#...#r 10001 0 informPregnancyA#What's wrong dear? [20:07:38 TRACE Unique Response Core] NPC.cs.4444 verified! 35 out of 40 verified! [20:07:38 TRACE Unique Response Core] Verifying NPC.cs.4445! Should be: $q 10001 informPregnancyB#...#r 10001 0 informPregnancyB#What's wrong dear? Is: $q 10001 informPregnancyB#...#r 10001 0 informPregnancyB#What's wrong dear? [20:07:38 TRACE Unique Response Core] NPC.cs.4445 verified! 36 out of 40 verified! [20:07:38 TRACE Unique Response Core] Verifying NPC.cs.4447! Should be: $q 10001 yourePregnantA#...#r 10001 0 yourePregnantA#What's wrong dear? Is: $q 10001 yourePregnantA#...#r 10001 0 yourePregnantA#What's wrong dear? [20:07:38 TRACE Unique Response Core] NPC.cs.4447 verified! 37 out of 40 verified! [20:07:38 TRACE Unique Response Core] Verifying NPC.cs.4448! Should be: $q 10001 yourePregnantB#...#r 10001 0 yourePregnantB#What's wrong dear? Is: $q 10001 yourePregnantB#...#r 10001 0 yourePregnantB#What's wrong dear? [20:07:38 TRACE Unique Response Core] NPC.cs.4448 verified! 38 out of 40 verified! [20:07:38 TRACE Unique Response Core] Verifying NPC.cs.4449! Should be: $q 10001 annoyedParent#...#r 10001 0 annoyedParent#What's wrong dear? Is: $q 10001 annoyedParent#...#r 10001 0 annoyedParent#What's wrong dear? [20:07:38 TRACE Unique Response Core] NPC.cs.4449 verified! 39 out of 40 verified! [20:07:38 TRACE Unique Response Core] Verifying NPC.cs.4452! Should be: $q 10001 aloneTime#...#r 10001 0 aloneTime#What's wrong dear? Is: $q 10001 aloneTime#...#r 10001 0 aloneTime#What's wrong dear? [20:07:38 TRACE Unique Response Core] NPC.cs.4452 verified! 40 out of 40 verified! [20:07:38 INFO Unique Response Core] CORE Dialog has been verified! If you have no UCR dialog after this, please run a patch export of the npc in question: example: patch export Characters/Dialogue/Haley Also prepare a log at SMAPI.io/log and Contact MissCoriel through Discord! [20:07:38 TRACE SMAPI] Content Patcher edited Data/Buffs (for the 'Bear Family - Custom NPCs' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Buffs (for the 'Sword & Sorcery (CP)' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Buffs (for the 'Passerby Cemetery' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Buffs (for the 'SmolHooman's Wild Animals' content pack). [20:07:38 TRACE More Books] Requested cache invalidation for 'Data/GarbageCans'. [20:07:38 TRACE SMAPI] Invalidated 0 cache entries. [20:07:38 TRACE SMAPI] Secret Note Framework loaded asset 'Mods/ichortower.SecretNoteFramework/Notes'. [20:07:38 TRACE SMAPI] Content Patcher edited Mods/ichortower.SecretNoteFramework/Notes (for the 'Passerby Cemetery' content pack). [20:07:38 TRACE Polyamory Sweet Love] Checking for extra spouses in 120 friends [20:07:38 TRACE Polyamory Sweet Love] reloaded 0 spouses for Kaylan -2524368489381986237 [20:07:38 TRACE Polyamory Sweet Love] no spouses [20:07:38 TRACE SMAPI] (C#) Sunberry Village loaded asset 'SunberryTeam.SBVSMAPI/MarketDailySpecialData'. [20:07:38 TRACE SMAPI] Content Patcher edited SunberryTeam.SBVSMAPI/MarketDailySpecialData (for the 'Sunberry Village - Content Patcher' content pack). [20:07:38 TRACE (C#) Sunberry Village] Selected item "a Qi Seasoning" [(O)917 'Qi Seasoning' x 1] for market daily special. [20:07:38 TRACE SMAPI] Tractor Mod loaded asset 'Mods/Pathoschild.TractorMod/Garage'. [20:07:38 TRACE SMAPI] Tractor Mod loaded asset 'Mods/Pathoschild.TractorMod/BuffIcon'. [20:07:38 TRACE SMAPI] Tractor Mod loaded asset 'Mods/Pathoschild.TractorMod/Tractor'. [20:07:38 TRACE SMAPI] Esca's Modding Plugins loaded asset 'Mods/Esca.EMP/FishLocations'. [20:07:38 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:07:38 TRACE Better Crafting] [ItemCacheManager] Clearing (BC) cache. [20:07:38 TRACE Better Crafting] [ItemCacheManager] Clearing (O) cache. [20:07:38 TRACE SMAPI] Polyamory Sweet Love edited Data/Shops. [20:07:38 TRACE SMAPI] TrinketTinker edited Data/Shops. [20:07:38 TRACE SMAPI] Profession Books edited Data/Shops. [20:07:38 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Stardew Valley Expanded' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) H&W Fairy Garden Furniture' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) H&W Romantic Furniture Set' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) Laundry Machines' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) H&W Outdoor Furniture' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Mouse Friends in the Forest' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) Walk to the Desert Redux' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) East Scarp' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Cornucopia - More Crops' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Bear Family - Custom NPCs' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) H&W Farmers Market Core Set' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Buildable Farmer's Market' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) Button's Extra Books' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Central Station content' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Cheaper Pets' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(NPC) Rodney O'Brien' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Sword & Sorcery (CP)' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Eli & Dylan' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Fievel Goes East Scarp' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Growable Forage and Crop Bushes' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) H&W Decorative Plants Furniture Set' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) Polyamory Sweet!' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Lurking in the Dark' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'MoreBooks' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'NatureInValleyContent' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Part of a Saloon Breakfast' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Passerby Cemetery' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) H&W Plant Lovers Furniture' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'TDIT - Portraits for Vendors' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Sunberry Village - Content Patcher' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Ripley' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Stardew Aquarium (CP)' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) VPP Data' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP)Volcano shop sells Dragon Tooth and more.' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Cornucopia - More Crops' content pack). [20:07:38 TRACE SMAPI] Self Checkout edited Data/Shops. [20:07:38 TRACE SMAPI] Button's Extra Books edited Data/Shops. [20:07:38 TRACE SMAPI] Machine Terrain Framework edited Data/BigCraftables. [20:07:38 TRACE SMAPI] TrinketTinker edited Data/BigCraftables. [20:07:38 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Stardew Valley Expanded' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Mouse Friends in the Forest' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the '(CP) Archaeology Skill' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Cornucopia - Artisan Machines' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Bear Family - Custom NPCs' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the '(CP) Binning Skill' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the '(NPC) Rodney O'Brien' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Sword & Sorcery (CP)' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Passerby Cemetery' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Sunberry Village - Content Patcher' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Stardew Aquarium (CP)' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Upper-grade' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the '(CP) VPP Data' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Witchy Decorations for Content Patcher' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the '(CP) Yet Another Cooking Skill' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Cornucopia - Artisan Machines' content pack). [20:07:38 TRACE SMAPI] Json Assets edited Data/BigCraftables. [20:07:38 TRACE SMAPI] ExtraMachineConfig edited Data/Objects. [20:07:38 TRACE SMAPI] Item extensions edited Data/Objects. [20:07:38 TRACE SMAPI] NatureIntheValley edited Data/Objects. [20:07:38 TRACE SMAPI] Secret Note Framework edited Data/Objects. [20:07:38 TRACE SMAPI] Vanilla Plus Professions edited Data/Objects. [20:07:38 TRACE SMAPI] Profession Books edited Data/Objects. [20:07:38 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) VPP Data' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Stardew Valley Expanded' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Walk to the Desert Redux' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) East Scarp' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Always Raining in the Valley' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Archaeology Skill' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Cornucopia - More Crops' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Cornucopia - Artisan Machines' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Bear Family - Custom NPCs' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Binning Skill' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Button's Extra Books' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(NPC) Rodney O'Brien' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Sword & Sorcery (CP)' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Eli & Dylan' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Fishable Frogs' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Growable Forage and Crop Bushes' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Polyamory Sweet!' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Large Void Eggs' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Lurking in the Dark' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'MoreBooks' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Part of a Saloon Breakfast' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Passerby Cemetery' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Sunberry Village - Content Patcher' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Stardew Aquarium (CP)' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'The Last Smoluanu: A Dwarf Expansion' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) VPP Data' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Yet Another Cooking Skill' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Cornucopia - More Crops' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Cornucopia - Artisan Machines' content pack). [20:07:38 TRACE SMAPI] Json Assets edited Data/Objects. [20:07:38 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Stardew Valley Expanded' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the '(CP) East Scarp' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Always Raining in the Valley' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the '(CP) Archaeology Skill' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Cornucopia - More Crops' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Cornucopia - Artisan Machines' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Bear Family - Custom NPCs' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the '(CP) Binning Skill' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Sword & Sorcery (CP)' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Part of a Saloon Breakfast' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Passerby Cemetery' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Sunberry Village - Content Patcher' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the '(CP) VPP Data' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the '(CP) Yet Another Cooking Skill' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Cornucopia - Artisan Machines' content pack). [20:07:38 TRACE SMAPI] Json Assets edited Data/CookingRecipes. [20:07:38 TRACE SMAPI] Tractor Mod edited Data/Buildings. [20:07:38 TRACE SMAPI] Content Patcher edited Data/Buildings (for the 'Stardew Valley Expanded' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Buildings (for the '(CP) H&W Fairy Fountains' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Buildings (for the '(CP) East Scarp' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Buildings (for the 'Cornucopia - More Crops' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Buildings (for the 'Cornucopia - Artisan Machines' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Buildings (for the 'Cheaper Pets' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Buildings (for the 'Passerby Cemetery' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Buildings (for the '(CP) VPP Data' content pack). [20:07:38 TRACE SMAPI] Machine Terrain Framework edited Data/CraftingRecipes. [20:07:38 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Stardew Valley Expanded' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the '(CP) East Scarp' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the '(CP) Archaeology Skill' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Cornucopia - Artisan Machines' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Bear Family - Custom NPCs' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the '(CP) Binning Skill' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Sword & Sorcery (CP)' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'East Scarp NPCs' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Eli & Dylan' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Passerby Cemetery' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Sunberry Village - Content Patcher' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the '(CP) Socializing Skill' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Upper-grade' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the '(CP) VPP Data' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Witchy Decorations for Content Patcher' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the '(CP) Yet Another Cooking Skill' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Cornucopia - Artisan Machines' content pack). [20:07:38 TRACE SMAPI] Json Assets edited Data/CraftingRecipes. [20:07:38 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/FC.Cotton' (for the 'Passerby Cemetery' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Characters/schedules/FC.Cotton (for the 'Passerby Cemetery' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Locations. [20:07:38 TRACE SMAPI] Vanilla Plus Professions edited Data/Locations. [20:07:38 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Stardew Valley Expanded' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Mouse Friends in the Forest' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Locations (for the '(CP) Walk to the Desert Redux' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Aimon's More Lively Farm Cave' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Locations (for the '(CP) East Scarp' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Always Raining in the Valley' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Cornucopia - More Crops' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Cornucopia - Artisan Machines' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Bear Family - Custom NPCs' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'BossBattlesContent' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Locations (for the '(CP) Button's Extra Books' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Central Station content' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'NPC Jasper' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Juliet, Jessie and Lodging House' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Locations (for the '(NPC) Rodney O'Brien' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Sword & Sorcery (CP)' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'East Scarp NPCs' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Eli & Dylan' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Fievel Goes East Scarp' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Fishable Frogs' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Frontier Farm' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Locations (for the '(CP) Polyamory Sweet!' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Island Cellar Update' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Lurking in the Dark' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'NatureInValleyContent' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Passerby Cemetery' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Sunberry Village - Content Patcher' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Stardew Aquarium (CP)' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Locations (for the '(CP) VPP Data' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Wren the Plumber - Custom NPC' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Cornucopia - More Crops' content pack). [20:07:38 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Town. [20:07:38 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Beach. [20:07:38 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Mountain. [20:07:38 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Forest. [20:07:38 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Sewer. [20:07:38 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Custom_FableReef. [20:07:38 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Custom_ShearwaterBridge. [20:07:38 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Fellowclown.PC_OldGraveYard. [20:07:38 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Custom_SBV_SecretForest2. [20:07:38 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Custom_SBV_MinesFinal. [20:07:38 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Gervig91.StardewAquariumCP_ExteriorMuseum. [20:07:38 TRACE SMAPI] Stardew Aquarium Code edited Data/Locations. [20:07:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/JoshHouse' (for the 'Stardew Valley Expanded' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Maps/JoshHouse (for the '(CP) VPP Data' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Maps/JoshHouse (for the 'Stardew Valley Expanded' content pack). [20:07:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/HaleyHouse' (for the 'Stardew Valley Expanded' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Maps/HaleyHouse (for the '(CP) VPP Data' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Maps/HaleyHouse (for the 'Stardew Valley Expanded' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Maps/HaleyHouse (for the 'Cornucopia - Artisan Machines' content pack). [20:07:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/SeedShop' (for the 'Stardew Valley Expanded' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Maps/SeedShop (for the '(CP) VPP Data' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Maps/SeedShop (for the 'Stardew Valley Expanded' content pack). [20:07:38 TRACE SMAPI] Binning Skill edited Maps/SeedShop. [20:07:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Beach' (for the 'Stardew Valley Expanded' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Maps/Beach (for the 'Stardew Valley Expanded' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Maps/Beach (for the 'Sunberry Village - Content Patcher' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Maps/Beach (for the 'SmolHooman's Wild Animals' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Maps/Beach (for the '(CP) VPP Data' content pack). [20:07:38 TRACE SMAPI] Binning Skill edited Maps/Beach. [20:07:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/SebastianRoom' (for the 'Stardew Valley Expanded' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Maps/SebastianRoom (for the '(CP) VPP Data' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Maps/SebastianRoom (for the 'Stardew Valley Expanded' content pack). [20:07:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/AnimalShop' (for the 'Stardew Valley Expanded' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Maps/AnimalShop (for the '(CP) VPP Data' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Maps/AnimalShop (for the 'Stardew Valley Expanded' content pack). [20:07:38 TRACE SMAPI] Content Patcher edited Maps/AnimalShop (for the 'Cornucopia - Artisan Machines' content pack). [20:07:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/Forest' (for the 'Stardew Valley Expanded' content pack). [20:07:39 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Stardew Valley Expanded' content pack). [20:07:39 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Mouse Friends in the Forest' content pack). [20:07:39 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Frontier Farm' content pack). [20:07:39 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Integrated Minecarts (CP Component)' content pack). [20:07:39 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'SmolHooman's Wild Animals' content pack). [20:07:39 TRACE SMAPI] Content Patcher edited Maps/Forest (for the '(CP) VPP Data' content pack). [20:07:39 TRACE SMAPI] Binning Skill edited Maps/Forest. [20:07:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/WizardHouseBasement' (for the 'Stardew Valley Expanded' content pack). [20:07:39 TRACE SMAPI] Content Patcher edited Maps/WizardHouseBasement (for the '(CP) VPP Data' content pack). [20:07:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/AdventureGuild' (for the 'Stardew Valley Expanded' content pack). [20:07:39 TRACE SMAPI] Content Patcher edited Maps/AdventureGuild (for the 'Stardew Valley Expanded' content pack). [20:07:39 TRACE SMAPI] Content Patcher edited Maps/AdventureGuild (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:07:39 TRACE SMAPI] Content Patcher edited Maps/AdventureGuild (for the '(CP) VPP Data' content pack). [20:07:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/Mountain' (for the 'Stardew Valley Expanded' content pack). [20:07:39 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the 'Stardew Valley Expanded' content pack). [20:07:39 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the '(CP) East Scarp' content pack). [20:07:39 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the 'Bear Family - Custom NPCs' content pack). [20:07:39 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the 'Integrated Minecarts (CP Component)' content pack). [20:07:39 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the 'Passerby Cemetery' content pack). [20:07:39 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the 'SmolHooman's Wild Animals' content pack). [20:07:39 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the '(CP) VPP Data' content pack). [20:07:39 TRACE SMAPI] Binning Skill edited Maps/Mountain. [20:07:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/Mountain-BridgeFixed' (for the 'Stardew Valley Expanded' content pack). [20:07:39 TRACE SMAPI] Content Patcher edited Maps/Coop (for the '(CP) VPP Data' content pack). [20:07:39 TRACE SMAPI] Content Patcher edited Maps/Coop3 (for the '(CP) VPP Data' content pack). [20:07:39 TRACE SMAPI] Content Patcher edited Maps/Barn3 (for the '(CP) VPP Data' content pack). [20:07:39 TRACE SMAPI] Invalidated 22 asset names (Characters/schedules/FC.Cotton, Data/BigCraftables, Data/Buildings, Data/CookingRecipes, Data/CraftingRecipes, Data/Locations, Data/Machines, Data/Objects, Data/Shops, Maps/AdventureGuild, Maps/AnimalShop, Maps/Barn3, Maps/Beach, Maps/Coop, Maps/Coop3, Maps/Forest, Maps/HaleyHouse, Maps/JoshHouse, Maps/Mountain, Maps/SebastianRoom, Maps/SeedShop, Maps/WizardHouseBasement). Propagated 20 core assets (Characters/schedules/FC.Cotton, Data/BigCraftables, Data/Buildings, Data/CookingRecipes, Data/CraftingRecipes, Data/Locations, Data/Objects, Maps/AdventureGuild, Maps/AnimalShop, Maps/Barn3, Maps/Beach, Maps/Coop, Maps/Coop3, Maps/Forest, Maps/HaleyHouse, Maps/JoshHouse, Maps/Mountain, Maps/SebastianRoom, Maps/SeedShop, Maps/WizardHouseBasement). [20:07:39 TRACE ArchaeologySkill] Archaeology: Does a player have Pioneer Profession? [20:07:39 TRACE ArchaeologySkill] Archaeology: They do have Pioneer profession, spawn extra artifact spots. [20:07:39 TRACE ArchaeologySkill] Archaeology: extra artifact spot chance increased by: 2 [20:07:39 TRACE ArchaeologySkill] Location Name: Town, IsFarm: False, IsOutDoors: True, X: 118, Y: 66 [20:07:39 TRACE ArchaeologySkill] Location Name: Town, IsFarm: False, IsOutDoors: True, X: 108, Y: 102 [20:07:39 TRACE SMAPI] TrinketTinker edited Data/Machines. [20:07:39 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Stardew Valley Expanded' content pack). [20:07:39 TRACE SMAPI] Content Patcher edited Data/Machines (for the '(CP) Laundry Machines' content pack). [20:07:39 TRACE SMAPI] Content Patcher edited Data/Machines (for the '(CP) Archaeology Skill' content pack). [20:07:39 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Cornucopia - More Crops' content pack). [20:07:39 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Cornucopia - Artisan Machines' content pack). [20:07:39 WARN Content Patcher] Can't apply data patch "Artisan Goods Keep Quality > load default cornucopia machines > Data/cornucopiamachines.json > EditData Data/Machines #118" to Data/Machines: the field '(BC)Cornucopia_YogurtJar' > 'OutputRules' > 'Cornucopia_ChocolateYogurt' > 'OutputItem' > 'Cornucopia_FlavoredYogurt' doesn't match an existing target [20:07:39 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Artisan Goods Keep Quality' content pack). [20:07:39 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Bear Family - Custom NPCs' content pack). [20:07:39 TRACE SMAPI] Content Patcher edited Data/Machines (for the '(CP) Binning Skill' content pack). [20:07:39 TRACE SMAPI] Content Patcher edited Data/Machines (for the '(NPC) Rodney O'Brien' content pack). [20:07:39 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Sword & Sorcery (CP)' content pack). [20:07:39 TRACE SMAPI] Content Patcher edited Data/Machines (for the '(CP) Large Void Eggs' content pack). [20:07:39 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Passerby Cemetery' content pack). [20:07:39 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Sunberry Village - Content Patcher' content pack). [20:07:39 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Upper-grade' content pack). [20:07:39 TRACE SMAPI] Content Patcher edited Data/Machines (for the '(CP) VPP Data' content pack). [20:07:39 TRACE SMAPI] Content Patcher edited Data/Machines (for the '(CP) Yet Another Cooking Skill' content pack). [20:07:39 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Cornucopia - More Crops' content pack). [20:07:39 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Artisan Goods Keep Quality' content pack). [20:07:39 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Bear Family - Custom NPCs' content pack). [20:07:39 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Sunberry Village - Content Patcher' content pack). [20:07:39 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Artisan Goods Keep Quality' content pack). [20:07:39 TRACE Farm Type Manager] Day is starting. Loading config data. [20:07:39 TRACE Farm Type Manager] Beginning file loading process... [20:07:39 TRACE Farm Type Manager] Loading files from content pack: Stardew Valley Expanded Farm Type Manager [20:07:39 TRACE Farm Type Manager] Validating data from content pack: Stardew Valley Expanded Farm Type Manager [20:07:39 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs... [20:07:39 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates... [20:07:39 TRACE Farm Type Manager] Validation complete for content pack: Stardew Valley Expanded Farm Type Manager [20:07:39 TRACE Farm Type Manager] Checking file conditions... [20:07:39 TRACE Farm Type Manager] Other mod condition(s) found. Checking... [20:07:39 TRACE Farm Type Manager] Mod check successful: "FlashShifter.StardewValleyExpandedCP" does exist. [20:07:39 TRACE Farm Type Manager] The OtherMods list matches the player's mods. File allowed. [20:07:39 TRACE Farm Type Manager] Content pack loaded successfully. [20:07:39 TRACE Farm Type Manager] Loading files from content pack: Forage Settings East Scarp [20:07:39 TRACE Farm Type Manager] Validating data from content pack: Forage Settings East Scarp [20:07:39 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs... [20:07:39 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates... [20:07:39 TRACE Farm Type Manager] Validation complete for content pack: Forage Settings East Scarp [20:07:39 TRACE Farm Type Manager] Checking file conditions... [20:07:39 TRACE Farm Type Manager] Content pack loaded successfully. [20:07:39 TRACE Farm Type Manager] Loading files from content pack: Frontier Farm Forage Locations [20:07:39 TRACE Farm Type Manager] Validating data from content pack: Frontier Farm Forage Locations [20:07:39 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs... [20:07:39 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates... [20:07:39 TRACE Farm Type Manager] Validation complete for content pack: Frontier Farm Forage Locations [20:07:39 TRACE Farm Type Manager] Checking file conditions... [20:07:39 TRACE Farm Type Manager] Farm type condition(s) found. Checking... [20:07:39 TRACE Farm Type Manager] Farm type matched a setting. File allowed. [20:07:39 TRACE Farm Type Manager] Other mod condition(s) found. Checking... [20:07:39 TRACE Farm Type Manager] Mod check successful: "flashshifter.FrontierFarm" does exist. [20:07:39 TRACE Farm Type Manager] The OtherMods list matches the player's mods. File allowed. [20:07:39 TRACE Farm Type Manager] Content pack loaded successfully. [20:07:39 TRACE Farm Type Manager] Loading files from content pack: PC FTM [20:07:39 TRACE Farm Type Manager] Validating data from content pack: PC FTM [20:07:39 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs... [20:07:39 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates... [20:07:39 TRACE Farm Type Manager] Validation complete for content pack: PC FTM [20:07:39 TRACE Farm Type Manager] Checking file conditions... [20:07:39 TRACE Farm Type Manager] Content pack loaded successfully. [20:07:39 TRACE Farm Type Manager] Loading files from content pack: Sunberry Village - Farm Type Manager [20:07:39 TRACE Farm Type Manager] Validating data from content pack: Sunberry Village - Farm Type Manager [20:07:39 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs... [20:07:39 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates... [20:07:39 TRACE Farm Type Manager] Validation complete for content pack: Sunberry Village - Farm Type Manager [20:07:39 TRACE Farm Type Manager] Checking file conditions... [20:07:39 TRACE Farm Type Manager] Content pack loaded successfully. [20:07:39 TRACE Farm Type Manager] Loading files from content pack: (FTM) Walk to the Desert Redux [20:07:39 TRACE Farm Type Manager] Validating data from content pack: (FTM) Walk to the Desert Redux [20:07:39 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs... [20:07:39 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates... [20:07:39 TRACE Farm Type Manager] Validation complete for content pack: (FTM) Walk to the Desert Redux [20:07:39 TRACE Farm Type Manager] Checking file conditions... [20:07:39 TRACE Farm Type Manager] Content pack loaded successfully. [20:07:39 TRACE Farm Type Manager] All available content packs checked. [20:07:39 TRACE Farm Type Manager] Loading files from FarmTypeManager/data [20:07:39 TRACE Farm Type Manager] Validating data from FarmTypeManager/data [20:07:39 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs... [20:07:39 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates... [20:07:39 TRACE Farm Type Manager] Validation complete for data from FarmTypeManager/data [20:07:39 TRACE Farm Type Manager] Checking file conditions... [20:07:39 TRACE Farm Type Manager] FarmTypeManager/data farm data loaded successfully. [20:07:39 TRACE Farm Type Manager] Checking for saved objects that went missing overnight. [20:07:39 TRACE Farm Type Manager] Missing objects: 19. Respawned: 19. Not respawned due to obstructions: 0. Skipped due to missing maps: 0. Skipped due to missing item types: 0. [20:07:39 TRACE SMAPI] Content Patcher edited Data/Monsters (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:07:39 TRACE SMAPI] Content Patcher edited Data/Monsters (for the 'BossBattlesContent' content pack). [20:07:39 TRACE SMAPI] Content Patcher edited Data/Monsters (for the 'Sword & Sorcery (CP)' content pack). [20:07:39 TRACE Farm Type Manager] Missing objects: 36. Respawned: 36. Not respawned due to obstructions: 0. Skipped due to missing maps: 0. Skipped due to missing item types: 0. [20:07:39 TRACE Farm Type Manager] Missing objects: 15. Respawned: 15. Not respawned due to obstructions: 0. Skipped due to missing maps: 0. Skipped due to missing item types: 0. [20:07:39 TRACE Farm Type Manager] Missing objects: 0. Respawned: 0. Not respawned due to obstructions: 0. Skipped due to missing maps: 0. Skipped due to missing item types: 0. [20:07:39 TRACE Farm Type Manager] Missing objects: 0. Respawned: 0. Not respawned due to obstructions: 0. Skipped due to missing maps: 0. Skipped due to missing item types: 0. [20:07:39 TRACE Farm Type Manager] Missing objects: 10. Respawned: 10. Not respawned due to obstructions: 0. Skipped due to missing maps: 0. Skipped due to missing item types: 0. [20:07:39 TRACE Farm Type Manager] Missing objects: 0. Respawned: 0. Not respawned due to obstructions: 0. Skipped due to missing maps: 0. Skipped due to missing item types: 0. [20:07:39 TRACE Farm Type Manager] Starting forage generation for this content pack: Stardew Valley Expanded Farm Type Manager [20:07:39 TRACE Farm Type Manager] Forage generation is enabled. Starting generation process... [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Diamond Wand Chest" (Custom_HighlandsOutpost) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Monster Splitter Chest" (Custom_CastleVillageOutpost) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=67363139". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Heavy Shield Chest" (Custom_CastleVillageOutpost) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=67363139". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Galdoran Vendor Schedule Chest Spawn" (Custom_CastleVillageOutpost) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=9514263". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Farm Cave SVE fruit spawns" (FarmCave) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: FarmCave". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Extra Spring Onion Spawns 1" (Forest) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Season conditions found. Checking... [20:07:39 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [20:07:39 TRACE Farm Type Manager] GSQ conditions found. Checking... [20:07:39 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Extra Spring Onion Spawns 2" (Forest) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Season conditions found. Checking... [20:07:39 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [20:07:39 TRACE Farm Type Manager] GSQ conditions found. Checking... [20:07:39 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Extra Spring Onion Spawns 3" (Forest) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Season conditions found. Checking... [20:07:39 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [20:07:39 TRACE Farm Type Manager] GSQ conditions found. Checking... [20:07:39 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Pelican Town" (Town) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [20:07:39 TRACE Farm Type Manager] GSQ conditions found. Checking... [20:07:39 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Joja Pelican Town" (Town) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:anyPlayer|contains=5553210". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Bus Stop" (BusStop) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] GSQ conditions found. Checking... [20:07:39 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Backwoods" (Backwoods) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] GSQ conditions found. Checking... [20:07:39 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Forest" (Forest) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [20:07:39 TRACE Farm Type Manager] GSQ conditions found. Checking... [20:07:39 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Joja Forest" (Forest) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:anyPlayer|contains=5553210". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Mountain" (Mountain) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [20:07:39 TRACE Farm Type Manager] GSQ conditions found. Checking... [20:07:39 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Joja Mountain" (Mountain) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:anyPlayer|contains=5553210". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Adventurer Summit" (Custom_AdventurerSummit) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] GSQ conditions found. Checking... [20:07:39 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Highlands" (Custom_Highlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] GSQ conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed. [20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [20:07:39 TRACE Farm Type Manager] Forage types found: 6. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 1 [20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "Artifact Spawn Increase - Highlands" (Custom_Highlands) [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Garden" (Custom_Garden) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] GSQ conditions found. Checking... [20:07:39 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Tide Pool Spawns" (Custom_FableReef) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [20:07:39 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_FableReef: 9 [20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "Tide Pool Spawns" (Custom_FableReef) [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Diamond Cavern flower spawns" (Custom_DiamondCavern) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [20:07:39 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_DiamondCavern: 4 [20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "Diamond Cavern flower spawns" (Custom_DiamondCavern) [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Beach Spawns" (Custom_FableReef) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [20:07:39 TRACE Farm Type Manager] Forage types found: 7. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_FableReef: 14 [20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "Beach Spawns" (Custom_FableReef) [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Gold Ocean Flower Spawn" (Custom_FableReef) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [20:07:39 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_FableReef: 1 [20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "Gold Ocean Flower Spawn" (Custom_FableReef) [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Dried Sand Dollar spawns" (Beach) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Season conditions found. Checking... [20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Big Conch spawns" (Beach) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Day conditions found. Checking... [20:07:39 TRACE Farm Type Manager] The current day did NOT match any settings. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Beach forage area 2" (Beach) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Year conditions found. Checking... [20:07:39 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed. [20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [20:07:39 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Beach: 2 [20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "Beach forage area 2" (Beach) [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Beach forage area 3" (Beach) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [20:07:39 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter... [20:07:39 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Forest forage area 1" (Forest) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Year conditions found. Checking... [20:07:39 TRACE Farm Type Manager] The current year did NOT match any settings. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Forest forage area 3" (Forest) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Year conditions found. Checking... [20:07:39 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed. [20:07:39 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [20:07:39 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter... [20:07:39 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Desert forage spawns" (Desert) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [20:07:39 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Desert: 6 [20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "Desert forage spawns" (Desert) [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "BackWoods forage area 1" (BackWoods) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [20:07:39 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at BackWoods: 0 [20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "BackWoods forage area 1" (BackWoods) [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "SVESummit forage area 1" (Custom_SVESummit) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [20:07:39 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_SVESummit: 1 [20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "SVESummit forage area 1" (Custom_SVESummit) [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Thistle flower SVEsummit spawns" (Custom_SVESummit) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [20:07:39 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_SVESummit: 2 [20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "Thistle flower SVEsummit spawns" (Custom_SVESummit) [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Goldenrod SVEsummit spawns" (Custom_SVESummit) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Season conditions found. Checking... [20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Ferngill Primrose SVEsummit spawns" (Custom_SVESummit) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Season conditions found. Checking... [20:07:39 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [20:07:39 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_SVESummit: 2 [20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "Ferngill Primrose SVEsummit spawns" (Custom_SVESummit) [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Winter Star Rose SVEsummit spawns" (Custom_SVESummit) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Season conditions found. Checking... [20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Summit forage area 2" (Summit) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [20:07:39 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Summit: 1 [20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "Summit forage area 2" (Summit) [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Summit forage area 3" (Summit) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [20:07:39 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Summit: 4 [20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "Summit forage area 3" (Summit) [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Summit forage area 4" (Summit) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Season conditions found. Checking... [20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Summit forage area 5" (Summit) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Season conditions found. Checking... [20:07:39 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [20:07:39 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Summit: 4 [20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "Summit forage area 5" (Summit) [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Summit forage area 6" (Summit) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Season conditions found. Checking... [20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Mountain forage area 1" (Mountain) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [20:07:39 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Mountain: 2 [20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "Mountain forage area 1" (Mountain) [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Mountain forage area 2" (Mountain) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Year conditions found. Checking... [20:07:39 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed. [20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [20:07:39 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Mountain: 3 [20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "Mountain forage area 2" (Mountain) [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "RailRoad forage area 1" (RailRoad) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [20:07:39 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at RailRoad: 2 [20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "RailRoad forage area 1" (RailRoad) [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "BlueMoonVineyard forage area 1" (Custom_BlueMoonVineyard) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [20:07:39 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_BlueMoonVineyard: 0 [20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "BlueMoonVineyard forage area 1" (Custom_BlueMoonVineyard) [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Garden forage area 1" (Custom_Garden) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [20:07:39 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_Garden: 2 [20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "Garden forage area 1" (Custom_Garden) [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "JunimoWoods forage area 1" (Custom_JunimoWoods) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [20:07:39 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter... [20:07:39 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "JunimoWoods forage area 2" (Custom_JunimoWoods) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [20:07:39 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter... [20:07:39 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "JunimoWoods forage area 3" (Custom_JunimoWoods) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [20:07:39 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter... [20:07:39 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "JunimoWoods forage area 4" (Custom_JunimoWoods) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [20:07:39 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter... [20:07:39 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "JunimoWoods forage area 5" (Custom_JunimoWoods) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Year conditions found. Checking... [20:07:39 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed. [20:07:39 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [20:07:39 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter... [20:07:39 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "JunimoWoods forage area 6" (Custom_JunimoWoods) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [20:07:39 TRACE Farm Type Manager] Forage types found: 4. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_JunimoWoods: 27 [20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "JunimoWoods forage area 6" (Custom_JunimoWoods) [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Lucky Four Leaf Clover Forest West spawns" (Custom_ForestWest) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [20:07:39 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 0 [20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "Lucky Four Leaf Clover Forest West spawns" (Custom_ForestWest) [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Mushroom Colony Forest West spawns" (Custom_ForestWest) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [20:07:39 TRACE Farm Type Manager] This area's forage list is null or empty. This generally means the springIndexList contains no valid items. Skipping to the next forage area... [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 1" (Custom_ForestWest) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [20:07:39 TRACE Farm Type Manager] Forage types found: 4. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 11 [20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "Forest West forage area 1" (Custom_ForestWest) [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 2" (Custom_ForestWest) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [20:07:39 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 1 [20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "Forest West forage area 2" (Custom_ForestWest) [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 3" (Custom_ForestWest) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [20:07:39 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter... [20:07:39 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 4" (Custom_ForestWest) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [20:07:39 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter... [20:07:39 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 5" (Custom_ForestWest) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [20:07:39 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter... [20:07:39 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 6" (Custom_ForestWest) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [20:07:39 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 4 [20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "Forest West forage area 6" (Custom_ForestWest) [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 7" (Custom_ForestWest) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [20:07:39 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter... [20:07:39 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 8" (Custom_ForestWest) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [20:07:39 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter... [20:07:39 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 9" (Custom_ForestWest) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [20:07:39 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter... [20:07:39 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 10" (Custom_ForestWest) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [20:07:39 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter... [20:07:39 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Extra forage in expanded secret woods" (Woods) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [20:07:39 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Woods: 0 [20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "Extra forage in expanded secret woods" (Woods) [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Extra fiddlehead fern forage in expanded secret woods during summer" (Woods) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [20:07:39 TRACE Farm Type Manager] This area's forage list is null or empty. This generally means the springIndexList contains no valid items. Skipping to the next forage area... [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Bearberrys Spawns" (Woods) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Season conditions found. Checking... [20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Woods forage area 1" (Woods) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Season conditions found. Checking... [20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Woods forage area 2" (Woods) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Season conditions found. Checking... [20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Ancient Ferns Spawns" (Woods) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Day conditions found. Checking... [20:07:39 TRACE Farm Type Manager] The current day matched a setting. Spawn allowed. [20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [20:07:39 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Woods: 1 [20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "Ancient Ferns Spawns" (Woods) [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Salal Berry Spawns" (Woods) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Day conditions found. Checking... [20:07:39 TRACE Farm Type Manager] The current day did NOT match any settings. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Smelly Rafflesia spawns" (Woods) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Season conditions found. Checking... [20:07:39 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [20:07:39 TRACE Farm Type Manager] Day conditions found. Checking... [20:07:39 TRACE Farm Type Manager] The current day did NOT match any settings. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Poison berry spawns" (Woods) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [20:07:39 TRACE Farm Type Manager] This area's forage list is null or empty. This generally means the springIndexList contains no valid items. Skipping to the next forage area... [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "poison mushroom spawns" (Woods) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Season conditions found. Checking... [20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "mushroom colony spawns" (Woods) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Season conditions found. Checking... [20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Lucky Four Leaf Clover spawns" (Woods) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [20:07:39 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Woods: 2 [20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "Lucky Four Leaf Clover spawns" (Woods) [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring forage area 2" (Custom_SpriteSpring2) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Year conditions found. Checking... [20:07:39 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed. [20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [20:07:39 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_SpriteSpring2: 2 [20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "Sprite Spring forage area 2" (Custom_SpriteSpring2) [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring forage area 3" (Custom_SpriteSpring2) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Year conditions found. Checking... [20:07:39 TRACE Farm Type Manager] The current year did NOT match any settings. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring forage - Crocus spawns" (Custom_SpriteSpring2) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Season conditions found. Checking... [20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring Flower Spawns" (Custom_SpriteSpring2) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [20:07:39 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_SpriteSpring2: 1 [20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "Sprite Spring Flower Spawns" (Custom_SpriteSpring2) [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring Cave mushroom forage" (Custom_SpriteSpringCave) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [20:07:39 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_SpriteSpringCave: 2 [20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "Sprite Spring Cave mushroom forage" (Custom_SpriteSpringCave) [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring Cave ancient fruit" (Custom_SpriteSpringCave) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [20:07:39 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_SpriteSpringCave: 2 [20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "Sprite Spring Cave ancient fruit" (Custom_SpriteSpringCave) [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Aurora Vineyard Doll" (Custom_AuroraVineyard) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [20:07:39 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter... [20:07:39 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Aurora Vineyard Newspaper" (Custom_AuroraVineyard) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [20:07:39 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter... [20:07:39 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Treasure Chest in Suburbs" (Custom_GrampletonSuburbs) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [20:07:39 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter... [20:07:39 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Secret Woods sweet gem berry seed" (Woods) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=7134028". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Cavern mineral spawns" (Custom_HighlandsCavern) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [20:07:39 TRACE Farm Type Manager] Forage types found: 11. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 31 [20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "Highlands Cavern mineral spawns" (Custom_HighlandsCavern) [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Cavern mineral spawns - Challenging" (Custom_HighlandsCavern) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Cavern rare prismatic shard spawn" (Custom_HighlandsCavern) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] GSQ conditions found. Checking... [20:07:39 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Cavern rare prismatic shard spawn - double chance to spawn with challenging config" (Custom_HighlandsCavern) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Fern and mushroom spawns" (Custom_Highlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [20:07:39 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 16 [20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "Fern and mushroom spawns" (Custom_Highlands) [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Mountain Forage Spawns" (Custom_Highlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [20:07:39 TRACE Farm Type Manager] Forage types found: 7. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 49 [20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "Highlands Mountain Forage Spawns" (Custom_Highlands) [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Forbidden Maze swamp forage Spawns" (Custom_ForbiddenMaze) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [20:07:39 TRACE Farm Type Manager] Forage types found: 7. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 103 [20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "Forbidden Maze swamp forage Spawns" (Custom_ForbiddenMaze) [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Forbidden Maze swamp forage Extra Spawns - Challenging" (Custom_ForbiddenMaze) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Forbidden Maze Swamp Flower Spawns" (Custom_ForbiddenMaze) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [20:07:39 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 52 [20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "Forbidden Maze Swamp Flower Spawns" (Custom_ForbiddenMaze) [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Forbidden Maze Swamp Flower Extra Spawns - Challenging" (Custom_ForbiddenMaze) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Slime Egg Spawns" (Custom_Highlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [20:07:39 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 17 [20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "Highlands Slime Egg Spawns" (Custom_Highlands) [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Sapling Spawns" (Custom_Highlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [20:07:39 TRACE Farm Type Manager] Forage types found: 12. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 1 [20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "Highlands Sapling Spawns" (Custom_Highlands) [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Ornate Treasure Chest Spawn" (Custom_Highlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=65360186". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Highland Caverns Void Root spawns" (Custom_HighlandsCavern) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "ShearwaterBridge forage area 1" (Custom_ShearwaterBridge) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [20:07:39 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_ShearwaterBridge: 4 [20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "ShearwaterBridge forage area 1" (Custom_ShearwaterBridge) [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Treasure Chest Spawns" (Custom_TreasureCave) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [20:07:39 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter... [20:07:39 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Void Soul spawns" (Custom_CrimsonBadlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [20:07:39 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 11 [20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "Void Soul spawns" (Custom_CrimsonBadlands) [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Void Soul extra spawns - Challenging" (Custom_CrimsonBadlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Red Slime Egg Spawns" (Custom_CrimsonBadlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [20:07:39 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 9 [20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "Red Slime Egg Spawns" (Custom_CrimsonBadlands) [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Red Slime Egg Extra Spawns - Challenging" (Custom_CrimsonBadlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Weapon Spawns" (Custom_CrimsonBadlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [20:07:39 TRACE Farm Type Manager] Forage types found: 6. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 15 [20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "Weapon Spawns" (Custom_CrimsonBadlands) [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Forest Sword Spawn" (Custom_ForestWest) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Year conditions found. Checking... [20:07:39 TRACE Farm Type Manager] The current year did NOT match any settings. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Rapier Spawn" (Railroad) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Year conditions found. Checking... [20:07:39 TRACE Farm Type Manager] The current year did NOT match any settings. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Crimson Badlands bones" (Custom_CrimsonBadlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [20:07:39 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 16 [20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "Crimson Badlands bones" (Custom_CrimsonBadlands) [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Crimson Badlands Swirl Stone" (Custom_CrimsonBadlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [20:07:39 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 2 [20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "Crimson Badlands Swirl Stone" (Custom_CrimsonBadlands) [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Crimson Badlands Swirl Stone - 33% chance of an extra spawn" (Custom_CrimsonBadlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] GSQ conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed. [20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [20:07:39 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 1 [20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "Crimson Badlands Swirl Stone - 33% chance of an extra spawn" (Custom_CrimsonBadlands) [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Crimson Badlands Swirl Stone - 33% chance of an extra spawn again on Challenging config" (Custom_CrimsonBadlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Enchanted Grove Dewdrop Berry spawns" (Custom_EnchantedGrove) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Day conditions found. Checking... [20:07:39 TRACE Farm Type Manager] The current day did NOT match any settings. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Junimo Woods Junimo Noises" (Custom_JunimoWoods) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [20:07:39 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_JunimoWoods: 67 [20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "Junimo Woods Junimo Noises" (Custom_JunimoWoods) [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring Junimo Noises" (Custom_SpriteSpring2) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [20:07:39 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_SpriteSpring2: 67 [20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "Sprite Spring Junimo Noises" (Custom_SpriteSpring2) [20:07:39 TRACE Farm Type Manager] All areas checked. Forage generation complete for this content pack: Stardew Valley Expanded Farm Type Manager [20:07:39 TRACE Farm Type Manager] Starting forage generation for this content pack: Forage Settings East Scarp [20:07:39 TRACE Farm Type Manager] Forage generation is enabled. Starting generation process... [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "EastScarpeLand" (EastScarp_Village) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [20:07:39 TRACE Farm Type Manager] Forage types found: 4. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at EastScarp_Village: 1 [20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "EastScarpeLand" (EastScarp_Village) [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "EastScarpeBeach" (EastScarp_Village) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [20:07:39 TRACE Farm Type Manager] Forage types found: 4. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at EastScarp_Village: 3 [20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "EastScarpeBeach" (EastScarp_Village) [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "EastScarpe (summer extras)" (EastScarp_Village) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Season conditions found. Checking... [20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "DeepDark Foraging Area 1" (EastScarp_DeepDark) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [20:07:39 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at EastScarp_DeepDark: 0 [20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "DeepDark Foraging Area 1" (EastScarp_DeepDark) [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Underground1 forage area 1" (EastScarp_DeepDark) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [20:07:39 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at EastScarp_DeepDark: 0 [20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "Underground1 forage area 1" (EastScarp_DeepDark) [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "JacobBarn" (EastScarp_JacobBarn) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [20:07:39 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at EastScarp_JacobBarn: 0 [20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "JacobBarn" (EastScarp_JacobBarn) [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "ESOrchard Beach" (EastScarp_Orchard) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [20:07:39 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at EastScarp_Orchard: 3 [20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "ESOrchard Beach" (EastScarp_Orchard) [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "SmugglerDen" (EastScarp_SmugglerDen) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [20:07:39 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter... [20:07:39 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "EastScarp_SmugglerDen forage area 1" (EastScarp_SmugglerDen) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [20:07:39 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter... [20:07:39 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] All areas checked. Forage generation complete for this content pack: Forage Settings East Scarp [20:07:39 TRACE Farm Type Manager] Starting forage generation for this content pack: Frontier Farm Forage Locations [20:07:39 TRACE Farm Type Manager] Forage generation is enabled. Starting generation process... [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Forage" (Farm) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [20:07:39 TRACE Farm Type Manager] Forage types found: 4. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Farm: 4 [20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "Forage" (Farm) [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Frontier Farm Sapling Spawns 1" (Farm) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] GSQ conditions found. Checking... [20:07:39 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Frontier Farm Sapling Spawns 2" (Farm) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] GSQ conditions found. Checking... [20:07:39 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Ferngill Republic Frontier Diggable Sapling Spawns" (Custom_FerngillRepublicFrontier) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [20:07:39 TRACE Farm Type Manager] Forage types found: 11. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_FerngillRepublicFrontier: 3 [20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "Ferngill Republic Frontier Diggable Sapling Spawns" (Custom_FerngillRepublicFrontier) [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Ferngill Republic Frontier Tree Coin Spots" (Custom_FerngillRepublicFrontier) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] GSQ conditions found. Checking... [20:07:39 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Ferngill Republic Frontier Tide Pool Spawns" (Custom_FerngillRepublicFrontier) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [20:07:39 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_FerngillRepublicFrontier: 13 [20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "Ferngill Republic Frontier Tide Pool Spawns" (Custom_FerngillRepublicFrontier) [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Ferngill Republic Frontier Forage" (Custom_FerngillRepublicFrontier) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [20:07:39 TRACE Farm Type Manager] Forage types found: 4. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_FerngillRepublicFrontier: 32 [20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "Ferngill Republic Frontier Forage" (Custom_FerngillRepublicFrontier) [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Ferngill Republic Frontier Fall Mushrooms" (Custom_FerngillRepublicFrontier) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Season conditions found. Checking... [20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Ferngill Republic Frontier Spring, Summer, Winter forest spawns" (Custom_FerngillRepublicFrontier) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Season conditions found. Checking... [20:07:39 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [20:07:39 TRACE Farm Type Manager] Forage types found: 4. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_FerngillRepublicFrontier: 20 [20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "Ferngill Republic Frontier Spring, Summer, Winter forest spawns" (Custom_FerngillRepublicFrontier) [20:07:39 TRACE Farm Type Manager] All areas checked. Forage generation complete for this content pack: Frontier Farm Forage Locations [20:07:39 TRACE Farm Type Manager] Starting forage generation for this content pack: PC FTM [20:07:39 TRACE Farm Type Manager] Forage generation is enabled. Starting generation process... [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Fellowclown.PC_PasserbyRoad forage area 1" (Fellowclown.PC_PasserbyRoad) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [20:07:39 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Fellowclown.PC_PasserbyRoad: 2 [20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "Fellowclown.PC_PasserbyRoad forage area 1" (Fellowclown.PC_PasserbyRoad) [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Fellowclown.PC_PasserbyCliffs forage area 1" (Fellowclown.PC_PasserbyCliffs) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [20:07:39 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Fellowclown.PC_PasserbyCliffs: 3 [20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "Fellowclown.PC_PasserbyCliffs forage area 1" (Fellowclown.PC_PasserbyCliffs) [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Fellowclown.PC_OldGraveYard forage area 1" (Fellowclown.PC_OldGraveYard) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [20:07:39 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Fellowclown.PC_OldGraveYard: 1 [20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "Fellowclown.PC_OldGraveYard forage area 1" (Fellowclown.PC_OldGraveYard) [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Forest forage area 1" (Forest) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [20:07:39 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Forest: 2 [20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "Forest forage area 1" (Forest) [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Beach forage area 1" (Beach) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Yesterday's weather conditions found. Checking... [20:07:39 TRACE Farm Type Manager] Yesterday's weather did NOT match any settings. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "AncientGraveYard forage area 1" (Fellowclown.PC_AncientGraveYard) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [20:07:39 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Fellowclown.PC_AncientGraveYard: 3 [20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "AncientGraveYard forage area 1" (Fellowclown.PC_AncientGraveYard) [20:07:39 TRACE Farm Type Manager] All areas checked. Forage generation complete for this content pack: PC FTM [20:07:39 TRACE Farm Type Manager] Starting forage generation for this content pack: Sunberry Village - Farm Type Manager [20:07:39 TRACE Farm Type Manager] Forage generation is enabled. Starting generation process... [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "SBV Mines1 Nodes" (Custom_SBV_Mines1) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [20:07:39 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines1: 1 [20:07:39 TRACE Farm Type Manager] Spawns skipped due to spawn chance settings: 1 [20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "SBV Mines1 Nodes" (Custom_SBV_Mines1) [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "SBV Mines2 Nodes" (Custom_SBV_Mines2) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [20:07:39 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines2: 0 [20:07:39 TRACE Farm Type Manager] Spawns skipped due to spawn chance settings: 1 [20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "SBV Mines2 Nodes" (Custom_SBV_Mines2) [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "SBV Mines3 Nodes" (Custom_SBV_Mines3) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [20:07:39 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines3: 0 [20:07:39 TRACE Farm Type Manager] Spawns skipped due to spawn chance settings: 3 [20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "SBV Mines3 Nodes" (Custom_SBV_Mines3) [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "SBV Mines4 Nodes" (Custom_SBV_Mines4) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [20:07:39 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines4: 0 [20:07:39 TRACE Farm Type Manager] Spawns skipped due to spawn chance settings: 2 [20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "SBV Mines4 Nodes" (Custom_SBV_Mines4) [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "SBV Mines5A Nodes" (Custom_SBV_Mines5A) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [20:07:39 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines5A: 0 [20:07:39 TRACE Farm Type Manager] Spawns skipped due to spawn chance settings: 3 [20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "SBV Mines5A Nodes" (Custom_SBV_Mines5A) [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "SBV Mines5B Tent" (Custom_SBV_Mines5B) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [20:07:39 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines5B: 1 [20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "SBV Mines5B Tent" (Custom_SBV_Mines5B) [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "SBV Mines6 Nodes" (Custom_SBV_Mines6) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [20:07:39 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines6: 2 [20:07:39 TRACE Farm Type Manager] Spawns skipped due to spawn chance settings: 2 [20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "SBV Mines6 Nodes" (Custom_SBV_Mines6) [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "SBV Mines7 Nodes" (Custom_SBV_Mines7) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [20:07:39 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines7: 2 [20:07:39 TRACE Farm Type Manager] Spawns skipped due to spawn chance settings: 1 [20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "SBV Mines7 Nodes" (Custom_SBV_Mines7) [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "SBV Mines8 Nodes" (Custom_SBV_Mines8) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [20:07:39 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines8: 0 [20:07:39 TRACE Farm Type Manager] Spawns skipped due to spawn chance settings: 4 [20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "SBV Mines8 Nodes" (Custom_SBV_Mines8) [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "SBV Mines10A Nodes" (Custom_SBV_Mines10A) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [20:07:39 TRACE Farm Type Manager] Forage types found: 4. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines10A: 2 [20:07:39 TRACE Farm Type Manager] Spawns skipped due to spawn chance settings: 1 [20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "SBV Mines10A Nodes" (Custom_SBV_Mines10A) [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "SBV Mines11 Nodes" (Custom_SBV_Mines11) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [20:07:39 TRACE Farm Type Manager] Forage types found: 4. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines11: 0 [20:07:39 TRACE Farm Type Manager] Spawns skipped due to spawn chance settings: 2 [20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "SBV Mines11 Nodes" (Custom_SBV_Mines11) [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "SBV Mines12 Nodes" (Custom_SBV_Mines12) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [20:07:39 TRACE Farm Type Manager] Forage types found: 4. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines12: 0 [20:07:39 TRACE Farm Type Manager] Spawns skipped due to spawn chance settings: 4 [20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "SBV Mines12 Nodes" (Custom_SBV_Mines12) [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "SBV Mines13 Nodes" (Custom_SBV_Mines13) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [20:07:39 TRACE Farm Type Manager] Forage types found: 4. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines13: 0 [20:07:39 TRACE Farm Type Manager] Spawns skipped due to spawn chance settings: 3 [20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "SBV Mines13 Nodes" (Custom_SBV_Mines13) [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "SBV Mines14 Nodes" (Custom_SBV_Mines14) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [20:07:39 TRACE Farm Type Manager] Forage types found: 4. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines14: 2 [20:07:39 TRACE Farm Type Manager] Spawns skipped due to spawn chance settings: 1 [20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "SBV Mines14 Nodes" (Custom_SBV_Mines14) [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "SBV Mines15 Nodes" (Custom_SBV_Mines15) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [20:07:39 TRACE Farm Type Manager] Forage types found: 4. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines15: 3 [20:07:39 TRACE Farm Type Manager] Spawns skipped due to spawn chance settings: 1 [20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "SBV Mines15 Nodes" (Custom_SBV_Mines15) [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "SBV Mines10B Tent" (Custom_SBV_Mines10B) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [20:07:39 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines10B: 1 [20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "SBV Mines10B Tent" (Custom_SBV_Mines10B) [20:07:39 TRACE Farm Type Manager] All areas checked. Forage generation complete for this content pack: Sunberry Village - Farm Type Manager [20:07:39 TRACE Farm Type Manager] Starting forage generation for this content pack: (FTM) Walk to the Desert Redux [20:07:39 TRACE Farm Type Manager] Forage generation is enabled. Starting generation process... [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "OldOrchard" (Tarniyar.CP.WalkToDesert_Forest_Road) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [20:07:39 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Tarniyar.CP.WalkToDesert_Forest_Road: 1 [20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "OldOrchard" (Tarniyar.CP.WalkToDesert_Forest_Road) [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "OldOrchardEaster" (Tarniyar.CP.WalkToDesert_Forest_Road) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Season conditions found. Checking... [20:07:39 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [20:07:39 TRACE Farm Type Manager] Day conditions found. Checking... [20:07:39 TRACE Farm Type Manager] The current day did NOT match any settings. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "OldOrchardFlower" (Tarniyar.CP.WalkToDesert_Forest_Road) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Season conditions found. Checking... [20:07:39 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [20:07:39 TRACE Farm Type Manager] Day conditions found. Checking... [20:07:39 TRACE Farm Type Manager] The current day did NOT match any settings. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "OldOrchardLuau" (Tarniyar.CP.WalkToDesert_Forest_Road) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Season conditions found. Checking... [20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "OldOrchardJelly" (Tarniyar.CP.WalkToDesert_Forest_Road) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Season conditions found. Checking... [20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "OldOrchardOctoberfest" (Tarniyar.CP.WalkToDesert_Forest_Road) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Season conditions found. Checking... [20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "OldOrchardHalloween" (Tarniyar.CP.WalkToDesert_Forest_Road) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Season conditions found. Checking... [20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "OldOrchardIce" (Tarniyar.CP.WalkToDesert_Forest_Road) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Season conditions found. Checking... [20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "OldOrchardChristmas" (Tarniyar.CP.WalkToDesert_Forest_Road) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Season conditions found. Checking... [20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "OldFarm" (Tarniyar.CP.WalkToDesert_Forest_Road) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [20:07:39 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Tarniyar.CP.WalkToDesert_Forest_Road: 2 [20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "OldFarm" (Tarniyar.CP.WalkToDesert_Forest_Road) [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "OldFarmArtifact" (Tarniyar.CP.WalkToDesert_Forest_Road) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [20:07:39 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Tarniyar.CP.WalkToDesert_Forest_Road: 1 [20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "OldFarmArtifact" (Tarniyar.CP.WalkToDesert_Forest_Road) [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "WindingRoadArtifact" (Tarniyar.CP.WalkToDesert_Winding_Road) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [20:07:39 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Tarniyar.CP.WalkToDesert_Winding_Road: 2 [20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "WindingRoadArtifact" (Tarniyar.CP.WalkToDesert_Winding_Road) [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "InterchangeArtifact" (Tarniyar.CP.WalkToDesert_Interchange) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [20:07:39 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Tarniyar.CP.WalkToDesert_Interchange: 1 [20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "InterchangeArtifact" (Tarniyar.CP.WalkToDesert_Interchange) [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "GhostTownArtifact" (Tarniyar.CP.WalkToDesert_Ghost_Town) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [20:07:39 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Tarniyar.CP.WalkToDesert_Ghost_Town: 5 [20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "GhostTownArtifact" (Tarniyar.CP.WalkToDesert_Ghost_Town) [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "MeadowFlowers" (Tarniyar.CP.WalkToDesert_Meadow) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [20:07:39 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Tarniyar.CP.WalkToDesert_Meadow: 3 [20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "MeadowFlowers" (Tarniyar.CP.WalkToDesert_Meadow) [20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "MeadowForage" (Tarniyar.CP.WalkToDesert_Meadow) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [20:07:39 TRACE Farm Type Manager] Forage types found: 4. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Tarniyar.CP.WalkToDesert_Meadow: 3 [20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "MeadowForage" (Tarniyar.CP.WalkToDesert_Meadow) [20:07:39 TRACE Farm Type Manager] All areas checked. Forage generation complete for this content pack: (FTM) Walk to the Desert Redux [20:07:39 TRACE Farm Type Manager] Starting forage generation for this file: FarmTypeManager/data/BKT_393982286.json [20:07:39 TRACE Farm Type Manager] Forage generation is disabled for this file. [20:07:39 TRACE Farm Type Manager] All files and content packs checked. Forage generation process complete. [20:07:39 TRACE Farm Type Manager] Starting large object generation for this content pack: Stardew Valley Expanded Farm Type Manager [20:07:39 TRACE Farm Type Manager] Large object generation is enabled. Starting generation process... [20:07:39 TRACE Farm Type Manager] Checking large object settings for this area: "Junimo Woods Meteor Spawn" (Custom_JunimoWoods) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Day conditions found. Checking... [20:07:39 TRACE Farm Type Manager] The current day did NOT match any settings. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking large object settings for this area: "Grandpas Shed Logs" (Custom_GrandpasShedOutside) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=611439". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking large object settings for this area: "Iridium Quarry Meteor Spawn" (Custom_IridiumQuarry) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects... [20:07:39 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting... [20:07:39 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping. [20:07:39 TRACE Farm Type Manager] Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_IridiumQuarry: 6. [20:07:39 TRACE Farm Type Manager] Large object generation complete for this area: "Iridium Quarry Meteor Spawn" (Custom_IridiumQuarry) [20:07:39 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Log Spawns" (Custom_Highlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=65360185". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Stump Spawns" (Custom_Highlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=65360185". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking large object settings for this area: "Forest West Log" (Custom_ForestWest) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=7134028". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Boulder Spawns" (Custom_Highlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=65360185". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Cavern Boulder Spawn 1" (Custom_HighlandsCavern) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects... [20:07:39 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting... [20:07:39 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping. [20:07:39 TRACE Farm Type Manager] Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 20. [20:07:39 TRACE Farm Type Manager] Large object generation complete for this area: "Highlands Cavern Boulder Spawn 1" (Custom_HighlandsCavern) [20:07:39 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Cavern Boulder Spawn 2" (Custom_HighlandsCavern) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects... [20:07:39 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting... [20:07:39 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping. [20:07:39 TRACE Farm Type Manager] Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 20. [20:07:39 TRACE Farm Type Manager] Large object generation complete for this area: "Highlands Cavern Boulder Spawn 2" (Custom_HighlandsCavern) [20:07:39 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Cavern Boulder Spawn 3" (Custom_HighlandsCavern) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects... [20:07:39 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting... [20:07:39 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping. [20:07:39 TRACE Farm Type Manager] Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 1. [20:07:39 TRACE Farm Type Manager] Large object generation complete for this area: "Highlands Cavern Boulder Spawn 3" (Custom_HighlandsCavern) [20:07:39 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Cavern Boulder Spawn 4" (Custom_HighlandsCavern) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects... [20:07:39 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting... [20:07:39 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping. [20:07:39 TRACE Farm Type Manager] Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 1. [20:07:39 TRACE Farm Type Manager] Large object generation complete for this area: "Highlands Cavern Boulder Spawn 4" (Custom_HighlandsCavern) [20:07:39 TRACE Farm Type Manager] All areas checked. Large object generation complete for this content pack: Stardew Valley Expanded Farm Type Manager [20:07:39 TRACE Farm Type Manager] Starting large object generation for this content pack: Forage Settings East Scarp [20:07:39 TRACE Farm Type Manager] Large object generation is enabled. Starting generation process... [20:07:39 TRACE Farm Type Manager] Checking large object settings for this area: "ESOrchard" (EastScarp_Orchard) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects... [20:07:39 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting... [20:07:39 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping. [20:07:39 TRACE Farm Type Manager] Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at EastScarp_Orchard: -1. [20:07:39 TRACE Farm Type Manager] Large object generation complete for this area: "ESOrchard" (EastScarp_Orchard) [20:07:39 TRACE Farm Type Manager] All areas checked. Large object generation complete for this content pack: Forage Settings East Scarp [20:07:39 TRACE Farm Type Manager] Starting large object generation for this content pack: Frontier Farm Forage Locations [20:07:39 TRACE Farm Type Manager] Large object generation is enabled. Starting generation process... [20:07:39 TRACE Farm Type Manager] Checking large object settings for this area: "Ferngill Republic Frontier Log Spawns" (Custom_FerngillRepublicFrontier) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Year conditions found. Checking... [20:07:39 TRACE Farm Type Manager] The current year did NOT match any settings. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking large object settings for this area: "Ferngill Republic Frontier Boulder Spawns" (Custom_FerngillRepublicFrontier) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Year conditions found. Checking... [20:07:39 TRACE Farm Type Manager] The current year did NOT match any settings. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking large object settings for this area: "Ferngill Republic Frontier Stump Spawns" (Custom_FerngillRepublicFrontier) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Year conditions found. Checking... [20:07:39 TRACE Farm Type Manager] The current year did NOT match any settings. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking large object settings for this area: "Ferngill Republic Frontier Recurring Stump Spawns" (Custom_FerngillRepublicFrontier) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects... [20:07:39 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting... [20:07:39 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping. [20:07:39 TRACE Farm Type Manager] Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_FerngillRepublicFrontier: 20. [20:07:39 TRACE Farm Type Manager] Large object generation complete for this area: "Ferngill Republic Frontier Recurring Stump Spawns" (Custom_FerngillRepublicFrontier) [20:07:39 TRACE Farm Type Manager] Checking large object settings for this area: "Farm Meteorite" (Farm) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Year conditions found. Checking... [20:07:39 TRACE Farm Type Manager] The current year did NOT match any settings. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking large object settings for this area: "Cauliflower Spawns" (Custom_FerngillRepublicFrontier) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Season conditions found. Checking... [20:07:39 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [20:07:39 TRACE Farm Type Manager] GSQ conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed. [20:07:39 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects... [20:07:39 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting... [20:07:39 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping. [20:07:39 TRACE Farm Type Manager] Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_FerngillRepublicFrontier: 1. [20:07:39 TRACE Farm Type Manager] Large object generation complete for this area: "Cauliflower Spawns" (Custom_FerngillRepublicFrontier) [20:07:39 TRACE Farm Type Manager] Checking large object settings for this area: "Giant Melon Spawns" (Custom_FerngillRepublicFrontier) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Season conditions found. Checking... [20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking large object settings for this area: "Giant Pumpkin Spawns" (Custom_FerngillRepublicFrontier) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Season conditions found. Checking... [20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking large object settings for this area: "Secondary Meteorite Spawns" (Custom_FerngillRepublicFrontier) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Season conditions found. Checking... [20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] All areas checked. Large object generation complete for this content pack: Frontier Farm Forage Locations [20:07:39 TRACE Farm Type Manager] Starting large object generation for this content pack: PC FTM [20:07:39 TRACE Farm Type Manager] Large object generation is disabled for this content pack. [20:07:39 TRACE Farm Type Manager] Starting large object generation for this content pack: Sunberry Village - Farm Type Manager [20:07:39 TRACE Farm Type Manager] Large object generation is enabled. Starting generation process... [20:07:39 TRACE Farm Type Manager] Checking large object settings for this area: "SBV Mines LO 1" (Custom_SBV_Mines1) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects... [20:07:39 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting... [20:07:39 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping. [20:07:39 TRACE Farm Type Manager] Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines1: 2. [20:07:39 TRACE Farm Type Manager] Large object generation complete for this area: "SBV Mines LO 1" (Custom_SBV_Mines1) [20:07:39 TRACE Farm Type Manager] Checking large object settings for this area: "SBV Mines LO 2" (Custom_SBV_Mines2) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects... [20:07:39 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting... [20:07:39 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping. [20:07:39 TRACE Farm Type Manager] Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines2: 2. [20:07:39 TRACE Farm Type Manager] Large object generation complete for this area: "SBV Mines LO 2" (Custom_SBV_Mines2) [20:07:39 TRACE Farm Type Manager] Checking large object settings for this area: "SBV Mines LO 3" (Custom_SBV_Mines3) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects... [20:07:39 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting... [20:07:39 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping. [20:07:39 TRACE Farm Type Manager] Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines3: 0. [20:07:39 TRACE Farm Type Manager] Large object generation complete for this area: "SBV Mines LO 3" (Custom_SBV_Mines3) [20:07:39 TRACE Farm Type Manager] Checking large object settings for this area: "SBV Mines LO 4" (Custom_SBV_Mines4) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects... [20:07:39 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting... [20:07:39 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping. [20:07:39 TRACE Farm Type Manager] Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines4: 1. [20:07:39 TRACE Farm Type Manager] Large object generation complete for this area: "SBV Mines LO 4" (Custom_SBV_Mines4) [20:07:39 TRACE Farm Type Manager] Checking large object settings for this area: "SBV Mines LO 5A" (Custom_SBV_Mines5A) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects... [20:07:39 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting... [20:07:39 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping. [20:07:39 TRACE Farm Type Manager] Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines5A: 1. [20:07:39 TRACE Farm Type Manager] Large object generation complete for this area: "SBV Mines LO 5A" (Custom_SBV_Mines5A) [20:07:39 TRACE Farm Type Manager] Checking large object settings for this area: "SBV Mines LO 6" (Custom_SBV_Mines6) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects... [20:07:39 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting... [20:07:39 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping. [20:07:39 TRACE Farm Type Manager] Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines6: 2. [20:07:39 TRACE Farm Type Manager] Large object generation complete for this area: "SBV Mines LO 6" (Custom_SBV_Mines6) [20:07:39 TRACE Farm Type Manager] Checking large object settings for this area: "SBV Mines LO 7" (Custom_SBV_Mines7) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects... [20:07:39 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting... [20:07:39 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping. [20:07:39 TRACE Farm Type Manager] Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines7: 2. [20:07:39 TRACE Farm Type Manager] Large object generation complete for this area: "SBV Mines LO 7" (Custom_SBV_Mines7) [20:07:39 TRACE Farm Type Manager] Checking large object settings for this area: "Custom_SBV_Mines7 large object area 1" (Custom_SBV_Mines7) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects... [20:07:39 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting... [20:07:39 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping. [20:07:39 TRACE Farm Type Manager] Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines7: 2. [20:07:39 TRACE Farm Type Manager] Large object generation complete for this area: "Custom_SBV_Mines7 large object area 1" (Custom_SBV_Mines7) [20:07:39 TRACE Farm Type Manager] Checking large object settings for this area: "SBV Mines LO 8" (Custom_SBV_Mines8) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects... [20:07:39 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting... [20:07:39 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping. [20:07:39 TRACE Farm Type Manager] Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines8: 2. [20:07:39 TRACE Farm Type Manager] Large object generation complete for this area: "SBV Mines LO 8" (Custom_SBV_Mines8) [20:07:39 TRACE Farm Type Manager] Checking large object settings for this area: "SBV Mines LO 10A" (Custom_SBV_Mines10A) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects... [20:07:39 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting... [20:07:39 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping. [20:07:39 TRACE Farm Type Manager] Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines10A: 2. [20:07:39 TRACE Farm Type Manager] Large object generation complete for this area: "SBV Mines LO 10A" (Custom_SBV_Mines10A) [20:07:39 TRACE Farm Type Manager] Checking large object settings for this area: "SBV Mines LO 11" (Custom_SBV_Mines11) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects... [20:07:39 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting... [20:07:39 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping. [20:07:39 TRACE Farm Type Manager] Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines11: 2. [20:07:39 TRACE Farm Type Manager] Large object generation complete for this area: "SBV Mines LO 11" (Custom_SBV_Mines11) [20:07:39 TRACE Farm Type Manager] Checking large object settings for this area: "SBV Mines LO 12" (Custom_SBV_Mines12) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects... [20:07:39 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting... [20:07:39 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping. [20:07:39 TRACE Farm Type Manager] Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines12: 1. [20:07:39 TRACE Farm Type Manager] Large object generation complete for this area: "SBV Mines LO 12" (Custom_SBV_Mines12) [20:07:39 TRACE Farm Type Manager] All areas checked. Large object generation complete for this content pack: Sunberry Village - Farm Type Manager [20:07:39 TRACE Farm Type Manager] Starting large object generation for this content pack: (FTM) Walk to the Desert Redux [20:07:39 TRACE Farm Type Manager] Large object generation is enabled. Starting generation process... [20:07:39 TRACE Farm Type Manager] Checking large object settings for this area: "MeadowBlock" (Tarniyar.CP.WalkToDesert_Forest_Road) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [20:07:39 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter... [20:07:39 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] All areas checked. Large object generation complete for this content pack: (FTM) Walk to the Desert Redux [20:07:39 TRACE Farm Type Manager] Starting large object generation for this file: FarmTypeManager/data/BKT_393982286.json [20:07:39 TRACE Farm Type Manager] Large object generation is disabled for this file. [20:07:39 TRACE Farm Type Manager] All files and content packs checked. Large object generation process complete. [20:07:39 TRACE Farm Type Manager] Starting ore generation for this content pack: Stardew Valley Expanded Farm Type Manager [20:07:39 TRACE Farm Type Manager] Ore generation is enabled. Starting generation process... [20:07:39 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Copper Ore Spawns" (Custom_HighlandsCavern) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore... [20:07:39 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 72. [20:07:39 TRACE Farm Type Manager] Ore generation process complete for this area: "Highlands Cavern Copper Ore Spawns" (Custom_HighlandsCavern) [20:07:39 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Iron Ore Spawns" (Custom_HighlandsCavern) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore... [20:07:39 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 84. [20:07:39 TRACE Farm Type Manager] Ore generation process complete for this area: "Highlands Cavern Iron Ore Spawns" (Custom_HighlandsCavern) [20:07:39 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Gold Ore Spawns" (Custom_HighlandsCavern) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore... [20:07:39 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 96. [20:07:39 TRACE Farm Type Manager] Ore generation process complete for this area: "Highlands Cavern Gold Ore Spawns" (Custom_HighlandsCavern) [20:07:39 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Mystic Stone Spawns" (Custom_HighlandsCavern) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore... [20:07:39 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 3. [20:07:39 TRACE Farm Type Manager] Ore generation process complete for this area: "Highlands Cavern Mystic Stone Spawns" (Custom_HighlandsCavern) [20:07:39 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Stone + Geode Spawns" (Custom_HighlandsCavern) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [20:07:39 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore... [20:07:39 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 360. [20:07:39 TRACE Farm Type Manager] Ore generation process complete for this area: "Highlands Cavern Stone + Geode Spawns" (Custom_HighlandsCavern) [20:07:39 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Stone + Geode Spawns - Low Memory" (Custom_HighlandsCavern) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryHighlands". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area (Custom_HighlandsCavern). Next area... [20:07:39 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Prison Stone Spawns" (Custom_HighlandsCavern) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore... [20:07:39 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 10. [20:07:39 TRACE Farm Type Manager] Ore generation process complete for this area: "Highlands Cavern Prison Stone Spawns" (Custom_HighlandsCavern) [20:07:39 TRACE Farm Type Manager] Checking ore settings for this area: "Diamond Cavern Ore Spawns" (Custom_DiamondCavern) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore... [20:07:39 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_DiamondCavern: 7. [20:07:39 TRACE Farm Type Manager] Ore generation process complete for this area: "Diamond Cavern Ore Spawns" (Custom_DiamondCavern) [20:07:39 TRACE Farm Type Manager] Checking ore settings for this area: "Iridium Quarry Ore Spawns" (Custom_IridiumQuarry) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore... [20:07:39 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_IridiumQuarry: 57. [20:07:39 TRACE Farm Type Manager] Ore generation process complete for this area: "Iridium Quarry Ore Spawns" (Custom_IridiumQuarry) [20:07:39 TRACE Farm Type Manager] All areas checked. Ore generation complete for this content pack: Stardew Valley Expanded Farm Type Manager [20:07:39 TRACE Farm Type Manager] Starting ore generation for this content pack: Forage Settings East Scarp [20:07:39 TRACE Farm Type Manager] Ore generation is enabled. Starting generation process... [20:07:39 TRACE Farm Type Manager] Checking ore settings for this area: "DeepDark Ore Area 1" (EastScarp_DeepDark) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore... [20:07:39 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at EastScarp_DeepDark: 10. [20:07:39 TRACE Farm Type Manager] Ore generation process complete for this area: "DeepDark Ore Area 1" (EastScarp_DeepDark) [20:07:39 TRACE Farm Type Manager] Checking ore settings for this area: "EastScarp_SmugglerDen ore area 1" (EastScarp_SmugglerDen) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore... [20:07:39 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at EastScarp_SmugglerDen: 3. [20:07:39 TRACE Farm Type Manager] Ore generation process complete for this area: "EastScarp_SmugglerDen ore area 1" (EastScarp_SmugglerDen) [20:07:39 TRACE Farm Type Manager] All areas checked. Ore generation complete for this content pack: Forage Settings East Scarp [20:07:39 TRACE Farm Type Manager] Starting ore generation for this content pack: Frontier Farm Forage Locations [20:07:39 TRACE Farm Type Manager] Ore generation is enabled. Starting generation process... [20:07:39 TRACE Farm Type Manager] Checking ore settings for this area: "Hidden Cave ore spawns" (Custom_FrontierFarm_HiddenCave) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore... [20:07:39 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_FrontierFarm_HiddenCave: 3. [20:07:39 TRACE Farm Type Manager] Ore generation process complete for this area: "Hidden Cave ore spawns" (Custom_FrontierFarm_HiddenCave) [20:07:39 TRACE Farm Type Manager] Checking ore settings for this area: "Underground Tunnel Omnio Geode Spawns" (Custom_FrontierFarm_UndergroundTunnel) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore... [20:07:39 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_FrontierFarm_UndergroundTunnel: 5. [20:07:39 TRACE Farm Type Manager] Ore generation process complete for this area: "Underground Tunnel Omnio Geode Spawns" (Custom_FrontierFarm_UndergroundTunnel) [20:07:39 TRACE Farm Type Manager] Checking ore settings for this area: "Ferngill Republic Frontier Cave Ore and Mineral Spawns" (Custom_FerngillRepublicFrontier_Cave) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore... [20:07:39 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_FerngillRepublicFrontier_Cave: 12. [20:07:39 TRACE Farm Type Manager] Ore generation process complete for this area: "Ferngill Republic Frontier Cave Ore and Mineral Spawns" (Custom_FerngillRepublicFrontier_Cave) [20:07:39 TRACE Farm Type Manager] All areas checked. Ore generation complete for this content pack: Frontier Farm Forage Locations [20:07:39 TRACE Farm Type Manager] Starting ore generation for this content pack: PC FTM [20:07:39 TRACE Farm Type Manager] Ore generation is disabled for this content pack. [20:07:39 TRACE Farm Type Manager] Starting ore generation for this content pack: Sunberry Village - Farm Type Manager [20:07:39 TRACE Farm Type Manager] Ore generation is enabled. Starting generation process... [20:07:39 TRACE Farm Type Manager] Checking ore settings for this area: "SBV Mines Level 1" (Custom_SBV_Mines1) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore... [20:07:39 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines1: 55. [20:07:39 TRACE Farm Type Manager] Ore generation process complete for this area: "SBV Mines Level 1" (Custom_SBV_Mines1) [20:07:39 TRACE Farm Type Manager] Checking ore settings for this area: "SBV Mines Level 2" (Custom_SBV_Mines2) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore... [20:07:39 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines2: 90. [20:07:39 TRACE Farm Type Manager] Ore generation process complete for this area: "SBV Mines Level 2" (Custom_SBV_Mines2) [20:07:39 TRACE Farm Type Manager] Checking ore settings for this area: "SBV Mines Level 3" (Custom_SBV_Mines3) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore... [20:07:39 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines3: 81. [20:07:39 TRACE Farm Type Manager] Ore generation process complete for this area: "SBV Mines Level 3" (Custom_SBV_Mines3) [20:07:39 TRACE Farm Type Manager] Checking ore settings for this area: "SBV Mines Level 4" (Custom_SBV_Mines4) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore... [20:07:39 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines4: 100. [20:07:39 TRACE Farm Type Manager] Ore generation process complete for this area: "SBV Mines Level 4" (Custom_SBV_Mines4) [20:07:39 TRACE Farm Type Manager] Checking ore settings for this area: "SBV Mines Level 5A" (Custom_SBV_Mines5A) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore... [20:07:39 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines5A: 115. [20:07:39 TRACE Farm Type Manager] Ore generation process complete for this area: "SBV Mines Level 5A" (Custom_SBV_Mines5A) [20:07:39 TRACE Farm Type Manager] Checking ore settings for this area: "SBV Mines Level 6" (Custom_SBV_Mines6) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore... [20:07:39 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines6: 108. [20:07:39 TRACE Farm Type Manager] Ore generation process complete for this area: "SBV Mines Level 6" (Custom_SBV_Mines6) [20:07:39 TRACE Farm Type Manager] Checking ore settings for this area: "SBV Mines Level 7" (Custom_SBV_Mines7) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore... [20:07:39 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines7: 54. [20:07:39 TRACE Farm Type Manager] Ore generation process complete for this area: "SBV Mines Level 7" (Custom_SBV_Mines7) [20:07:39 TRACE Farm Type Manager] Checking ore settings for this area: "SBV Mines Level 8" (Custom_SBV_Mines8) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore... [20:07:39 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines8: 120. [20:07:39 TRACE Farm Type Manager] Ore generation process complete for this area: "SBV Mines Level 8" (Custom_SBV_Mines8) [20:07:39 TRACE Farm Type Manager] Checking ore settings for this area: "SBV Mines Level 10A" (Custom_SBV_Mines10A) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore... [20:07:39 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines10A: 106. [20:07:39 TRACE Farm Type Manager] Ore generation process complete for this area: "SBV Mines Level 10A" (Custom_SBV_Mines10A) [20:07:39 TRACE Farm Type Manager] Checking ore settings for this area: "SBV Mines Level 11" (Custom_SBV_Mines11) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore... [20:07:39 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines11: 74. [20:07:39 TRACE Farm Type Manager] Ore generation process complete for this area: "SBV Mines Level 11" (Custom_SBV_Mines11) [20:07:39 TRACE Farm Type Manager] Checking ore settings for this area: "SBV Mines Level 12" (Custom_SBV_Mines12) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore... [20:07:39 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines12: 99. [20:07:39 TRACE Farm Type Manager] Ore generation process complete for this area: "SBV Mines Level 12" (Custom_SBV_Mines12) [20:07:39 TRACE Farm Type Manager] Checking ore settings for this area: "SBV Mines Level 13" (Custom_SBV_Mines13) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore... [20:07:39 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines13: 38. [20:07:39 TRACE Farm Type Manager] Ore generation process complete for this area: "SBV Mines Level 13" (Custom_SBV_Mines13) [20:07:39 TRACE Farm Type Manager] Checking ore settings for this area: "SBV Mines Level 14" (Custom_SBV_Mines14) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore... [20:07:39 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines14: 137. [20:07:39 TRACE Farm Type Manager] Ore generation process complete for this area: "SBV Mines Level 14" (Custom_SBV_Mines14) [20:07:39 TRACE Farm Type Manager] Checking ore settings for this area: "SBV Mines Level 15" (Custom_SBV_Mines15) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore... [20:07:39 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines15: 124. [20:07:39 TRACE Farm Type Manager] Ore generation process complete for this area: "SBV Mines Level 15" (Custom_SBV_Mines15) [20:07:39 TRACE Farm Type Manager] All areas checked. Ore generation complete for this content pack: Sunberry Village - Farm Type Manager [20:07:39 TRACE Farm Type Manager] Starting ore generation for this content pack: (FTM) Walk to the Desert Redux [20:07:39 TRACE Farm Type Manager] Ore generation is enabled. Starting generation process... [20:07:39 TRACE Farm Type Manager] Checking ore settings for this area: "WindingRoadQuarry" (Tarniyar.CP.WalkToDesert_Winding_Road) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore... [20:07:39 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Tarniyar.CP.WalkToDesert_Winding_Road: 1. [20:07:39 TRACE Farm Type Manager] Ore generation process complete for this area: "WindingRoadQuarry" (Tarniyar.CP.WalkToDesert_Winding_Road) [20:07:39 TRACE Farm Type Manager] Checking ore settings for this area: "InterchangeQuarry" (Tarniyar.CP.WalkToDesert_Interchange) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore... [20:07:39 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Tarniyar.CP.WalkToDesert_Interchange: 2. [20:07:39 TRACE Farm Type Manager] Ore generation process complete for this area: "InterchangeQuarry" (Tarniyar.CP.WalkToDesert_Interchange) [20:07:39 TRACE Farm Type Manager] All areas checked. Ore generation complete for this content pack: (FTM) Walk to the Desert Redux [20:07:39 TRACE Farm Type Manager] Starting ore generation for this file: FarmTypeManager/data/BKT_393982286.json [20:07:39 TRACE Farm Type Manager] Ore generation is disabled for this file. [20:07:39 TRACE Farm Type Manager] All files and content packs checked. Ore spawn process complete. [20:07:39 TRACE Farm Type Manager] Starting monster generation for this content pack: Stardew Valley Expanded Farm Type Manager [20:07:39 TRACE Farm Type Manager] Monster generation is enabled. Starting generation process... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Secret Wood slime spawns 1" (Woods) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Season conditions found. Checking... [20:07:39 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:39 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "green slime" is 0. Setting it to 1. [20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Woods: 15. [20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Secret Wood slime spawns 1" (Woods) [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Secret Wood slime spawns 2" (Woods) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Season conditions found. Checking... [20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Secret Wood slime spawns 3" (Woods) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Season conditions found. Checking... [20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Secret Wood slime spawns 4" (Woods) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Season conditions found. Checking... [20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Flower Crab Spawns - Entire Map" (Custom_ForbiddenMaze) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:39 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Truffle Crab" is 0. Setting it to 1. [20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 7. [20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Swamp Flower Crab Spawns - Entire Map" (Custom_ForbiddenMaze) [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Flower Crab Spawns (swamp flower map areas)" (Custom_ForbiddenMaze) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:39 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Truffle Crab" is 0. Setting it to 1. [20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 3. [20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Swamp Flower Crab Spawns (swamp flower map areas)" (Custom_ForbiddenMaze) [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "The Legendary Purple Mushroom Crab - Only one appears per day anywhere in the maze." (Custom_ForbiddenMaze) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 1. [20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "The Legendary Purple Mushroom Crab - Only one appears per day anywhere in the maze." (Custom_ForbiddenMaze) [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Golem Spawns" (Custom_ForbiddenMaze) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:39 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Wilderness Golem" is 0. Setting it to 1. [20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 52. [20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Swamp Golem Spawns" (Custom_ForbiddenMaze) [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Golem Spawns - Challenging" (Custom_ForbiddenMaze) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Golem Spawns - iridium golem behavior" (Custom_ForbiddenMaze) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:39 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "iridium golem" is 0. Setting it to 1. [20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 21. [20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Swamp Golem Spawns - iridium golem behavior" (Custom_ForbiddenMaze) [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Golem Spawns - iridium golem behavior - Challenging" (Custom_ForbiddenMaze) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Golem Spawns - 15% chance of a double spawn" (Custom_ForbiddenMaze) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble timed Spawns" (Custom_ForbiddenMaze) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:39 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Ghost" is 0. Setting it to 1. [20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 43. [20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Toxic Bubble timed Spawns" (Custom_ForbiddenMaze) [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble timed Spawns - Challenging" (Custom_ForbiddenMaze) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Putrid Swamp Ghost Spawns - after crimson badlands treasure cave event" (Custom_ForbiddenMaze) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 2. [20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Putrid Swamp Ghost Spawns - after crimson badlands treasure cave event" (Custom_ForbiddenMaze) [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Putrid Swamp Ghost Spawns - Challenging" (Custom_ForbiddenMaze) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Timed Spawns" (Custom_ForbiddenMaze) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:39 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Haunted Skull" is 0. Setting it to 1. [20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 22. [20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Toxic Bubble Haunted Skull Timed Spawns" (Custom_ForbiddenMaze) [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Timed Spawns - more spawn after treasure cave event" (Custom_ForbiddenMaze) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:39 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Haunted Skull" is 0. Setting it to 1. [20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 20. [20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Toxic Bubble Haunted Skull Timed Spawns - more spawn after treasure cave event" (Custom_ForbiddenMaze) [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Timed Spawns - Challenging" (Custom_ForbiddenMaze) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (1)" (Custom_ForbiddenMaze) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (2)" (Custom_ForbiddenMaze) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (3)" (Custom_ForbiddenMaze) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (4)" (Custom_ForbiddenMaze) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (5)" (Custom_ForbiddenMaze) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (6)" (Custom_ForbiddenMaze) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (7)" (Custom_ForbiddenMaze) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (8)" (Custom_ForbiddenMaze) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (9)" (Custom_ForbiddenMaze) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (10)" (Custom_ForbiddenMaze) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (11)" (Custom_ForbiddenMaze) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (12)" (Custom_ForbiddenMaze) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (13)" (Custom_ForbiddenMaze) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (14)" (Custom_ForbiddenMaze) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (15)" (Custom_ForbiddenMaze) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (16)" (Custom_ForbiddenMaze) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (17)" (Custom_ForbiddenMaze) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Rare Swarm" (Custom_ForbiddenMaze) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Poltergeist Spawns" (Custom_ForbiddenMaze) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 24. [20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Poltergeist Spawns" (Custom_ForbiddenMaze) [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Poltergeist Void Mayo Spawn" (Custom_ForbiddenMaze) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 1. [20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Poltergeist Void Mayo Spawn" (Custom_ForbiddenMaze) [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Poltergeist radioactive ore Spawn" (Custom_ForbiddenMaze) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 1. [20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Poltergeist radioactive ore Spawn" (Custom_ForbiddenMaze) [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Forbidden Maze Swamp Lurker Spawns" (Custom_ForbiddenMaze) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 22. [20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Forbidden Maze Swamp Lurker Spawns" (Custom_ForbiddenMaze) [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Castle Village Outpost Spawns" (Custom_CastleVillageOutpost) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_CastleVillageOutpost: 35. [20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Castle Village Outpost Spawns" (Custom_CastleVillageOutpost) [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Boneyard Guards" (Custom_CrimsonBadlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 22. [20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Boneyard Guards" (Custom_CrimsonBadlands) [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Serpent Guards" (Custom_CrimsonBadlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 30. [20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Serpent Guards" (Custom_CrimsonBadlands) [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Shadow Shaman Sentries For The 'Incredible' Intimidating Factor" (Custom_CrimsonBadlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 38. [20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Shadow Shaman Sentries For The 'Incredible' Intimidating Factor" (Custom_CrimsonBadlands) [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Mummy Cave Guards" (Custom_CrimsonBadlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 18. [20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Mummy Cave Guards" (Custom_CrimsonBadlands) [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Mummy Cave Guards - Void Delight" (Custom_CrimsonBadlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] GSQ conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed. [20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 1. [20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Mummy Cave Guards - Void Delight" (Custom_CrimsonBadlands) [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Corrupt Mummy Guard" (Custom_CrimsonBadlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 5. [20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Corrupt Mummy Guard" (Custom_CrimsonBadlands) [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Corrupt Mummy Guard - Void Delight" (Custom_CrimsonBadlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] GSQ conditions found. Checking... [20:07:39 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Corrupt Mummy Guard - In Cave" (Custom_CrimsonBadlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 3. [20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Corrupt Mummy Guard - In Cave" (Custom_CrimsonBadlands) [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Male Zombie Adventurers" (Custom_CrimsonBadlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 4. [20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Male Zombie Adventurers" (Custom_CrimsonBadlands) [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Female Zombie Adventurer spawns" (Custom_CrimsonBadlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 3. [20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Female Zombie Adventurer spawns" (Custom_CrimsonBadlands) [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Female Zombie Adventurers" (Custom_CrimsonBadlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 4. [20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Female Zombie Adventurers" (Custom_CrimsonBadlands) [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Spawns - Static - Low Memory" (Custom_CrimsonBadlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros - Low Memory" (Custom_CrimsonBadlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros - across entire map sides (not corners) - Low Memory" (Custom_CrimsonBadlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Large Badlands Serpent Spawns - Low Memory" (Custom_CrimsonBadlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Serpent Timed Spawns - Low Memory" (Custom_CrimsonBadlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Serpent Timed Spawns - Low Memory - Void Salmon Sushi" (Custom_CrimsonBadlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens - Low Memory" (Custom_CrimsonBadlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Red Slime Aggro Timed Spawns - Low Memory" (Custom_CrimsonBadlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Spawns Starting Area - Low Memory" (Custom_CrimsonBadlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Boneyard Guards - Low Memory" (Custom_CrimsonBadlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros" (Custom_CrimsonBadlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 29. [20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Timed Serpent Aggros" (Custom_CrimsonBadlands) [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros - Weaker variants" (Custom_CrimsonBadlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 58. [20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Timed Serpent Aggros - Weaker variants" (Custom_CrimsonBadlands) [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros - Challenging" (Custom_CrimsonBadlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros - across entire map sides (not corners)" (Custom_CrimsonBadlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 27. [20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Timed Serpent Aggros - across entire map sides (not corners)" (Custom_CrimsonBadlands) [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros - across entire map sides (not corners) - Challenging" (Custom_CrimsonBadlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Swarm Aggros" (Custom_CrimsonBadlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 20. [20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Timed Serpent Swarm Aggros" (Custom_CrimsonBadlands) [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Swarm Aggros - Challenging" (Custom_CrimsonBadlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Large Badlands Serpent Spawns" (Custom_CrimsonBadlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 13. [20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Large Badlands Serpent Spawns" (Custom_CrimsonBadlands) [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Large Badlands Serpent Spawns - Challenging" (Custom_CrimsonBadlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Large Badlands Serpent Guard Spawns" (Custom_CrimsonBadlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 6. [20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Large Badlands Serpent Guard Spawns" (Custom_CrimsonBadlands) [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Large Badlands Serpent Guard Spawns - Challenging" (Custom_CrimsonBadlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 1" (Custom_CrimsonBadlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 35. [20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens 1" (Custom_CrimsonBadlands) [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 1 - Challenging" (Custom_CrimsonBadlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 2" (Custom_CrimsonBadlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 35. [20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens 2" (Custom_CrimsonBadlands) [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 2 - timed spawns - Challenging" (Custom_CrimsonBadlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 3" (Custom_CrimsonBadlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 21. [20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens 3" (Custom_CrimsonBadlands) [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens - iridium golem behavior" (Custom_CrimsonBadlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 20. [20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens - iridium golem behavior" (Custom_CrimsonBadlands) [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens timed - iridium golem behavior" (Custom_CrimsonBadlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 25. [20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens timed - iridium golem behavior" (Custom_CrimsonBadlands) [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens battlefield - iridium golem behavior" (Custom_CrimsonBadlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 20. [20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens battlefield - iridium golem behavior" (Custom_CrimsonBadlands) [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 4" (Custom_CrimsonBadlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 20. [20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens 4" (Custom_CrimsonBadlands) [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 5" (Custom_CrimsonBadlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 10. [20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens 5" (Custom_CrimsonBadlands) [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 6" (Custom_CrimsonBadlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 10. [20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens 6" (Custom_CrimsonBadlands) [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Legendary Diamond Sand Scorpion" (Custom_CrimsonBadlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 1. [20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Legendary Diamond Sand Scorpion" (Custom_CrimsonBadlands) [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Serpent Timed Spawns" (Custom_CrimsonBadlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 3. [20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Corrupt Serpent Timed Spawns" (Custom_CrimsonBadlands) [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Serpent Timed Spawns - Void Salmon Sushi" (Custom_CrimsonBadlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [20:07:39 TRACE Farm Type Manager] GSQ conditions found. Checking... [20:07:39 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Serpent Guards - Static" (Custom_CrimsonBadlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 2. [20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Corrupt Serpent Guards - Static" (Custom_CrimsonBadlands) [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Serpent Timed Spawns - Challenging" (Custom_CrimsonBadlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Serpent Timed Spawns - Challenging - Void Salmon Sushi" (Custom_CrimsonBadlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Ghosts at iridium quarry" (Custom_IridiumQuarry) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:39 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Carbon Ghost" is 0. Setting it to 1. [20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_IridiumQuarry: 5. [20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Corrupt Ghosts at iridium quarry" (Custom_IridiumQuarry) [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Ghost Wave Spawns" (Custom_IridiumQuarry) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:39 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Carbon Ghost" is 0. Setting it to 1. [20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_IridiumQuarry: 25. [20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Corrupt Ghost Wave Spawns" (Custom_IridiumQuarry) [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Ghost Wave Spawns - Challenging" (Custom_IridiumQuarry) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Mummy's at iridium quarry" (Custom_IridiumQuarry) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_IridiumQuarry: 16. [20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Corrupt Mummy's at iridium quarry" (Custom_IridiumQuarry) [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Mummy's at iridium quarry - Void Delight" (Custom_IridiumQuarry) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] GSQ conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed. [20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_IridiumQuarry: 1. [20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Corrupt Mummy's at iridium quarry - Void Delight" (Custom_IridiumQuarry) [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Legendary Slime Spawn" (Custom_Highlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:39 INFO Farm Type Manager] The "SightRange" setting for monster type "Wilderness Golem" couldn't be parsed. Please make sure it's an integer. [20:07:39 INFO Farm Type Manager] Affected spawn area: Highlands Legendary Slime Spawn [20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 1. [20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Legendary Slime Spawn" (Custom_Highlands) [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Night Spawns" (Custom_Highlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 80. [20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Night Spawns" (Custom_Highlands) [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Night Spawns - Low Memory" (Custom_Highlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryHighlands". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Night Spawns - shadow mobs" (Custom_Highlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 80. [20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Night Spawns - shadow mobs" (Custom_Highlands) [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Night Spawns - shadow mobs - low memory" (Custom_Highlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryHighlands". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Night Spawns - shadow mobs - betrayed" (Custom_Highlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Night Spawns - shadow mobs - betrayed - low memory" (Custom_Highlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_LowMemoryHighlands, HasSeenEvent:|contains=1090508". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Spring" (Custom_Highlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Season conditions found. Checking... [20:07:39 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 30. [20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Haunted Chocolatier Homeage Spawns - Spring" (Custom_Highlands) [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Summer" (Custom_Highlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Season conditions found. Checking... [20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Fall" (Custom_Highlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Season conditions found. Checking... [20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Winter" (Custom_Highlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Season conditions found. Checking... [20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Spring - Low Memory" (Custom_Highlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Season conditions found. Checking... [20:07:39 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryHighlands". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Summer - Low Memory" (Custom_Highlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Season conditions found. Checking... [20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Fall - Low Memory" (Custom_Highlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Season conditions found. Checking... [20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Winter - Low Memory" (Custom_Highlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Season conditions found. Checking... [20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Primary Spawns Spring" (Custom_Highlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Season conditions found. Checking... [20:07:39 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 130. [20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Primary Spawns Spring" (Custom_Highlands) [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Primary Spawns Summer" (Custom_Highlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Season conditions found. Checking... [20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Primary Highlands Spawns Fall" (Custom_Highlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Season conditions found. Checking... [20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Primary Spawns Winter" (Custom_Highlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Season conditions found. Checking... [20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Primary Spawns Spring - Low Memory" (Custom_Highlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Season conditions found. Checking... [20:07:39 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryHighlands". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Primary Spawns Summer - Low Memory" (Custom_Highlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Season conditions found. Checking... [20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Primary Highlands Spawns Fall - Low Memory" (Custom_Highlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Season conditions found. Checking... [20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Primary Spawns Winter - Low Memory" (Custom_Highlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Season conditions found. Checking... [20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Rare Event Spawn - Spring" (Custom_Highlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Season conditions found. Checking... [20:07:39 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [20:07:39 TRACE Farm Type Manager] GSQ conditions found. Checking... [20:07:39 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Rare Event Spawn - Summer" (Custom_Highlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Season conditions found. Checking... [20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Rare Event Spawn - Fall" (Custom_Highlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Season conditions found. Checking... [20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Rare Event Spawn - Winter" (Custom_Highlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Season conditions found. Checking... [20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Ruins Spawns" (Custom_Highlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Season conditions found. Checking... [20:07:39 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 3. [20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Ruins Spawns" (Custom_Highlands) [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_Highlands monster area 5" (Custom_Highlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Season conditions found. Checking... [20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Mushroom green mushrooms - rain drop" (Custom_Highlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Season conditions found. Checking... [20:07:39 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [20:07:39 TRACE Farm Type Manager] Today's weather conditions found. Checking... [20:07:39 TRACE Farm Type Manager] Today's weather did NOT match any settings. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Mushroom Monster Spawns 1" (Custom_Highlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Season conditions found. Checking... [20:07:39 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 3. [20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Mushroom Monster Spawns 1" (Custom_Highlands) [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Mushroom Monster Spawns 2" (Custom_Highlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Season conditions found. Checking... [20:07:39 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 2. [20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Mushroom Monster Spawns 2" (Custom_Highlands) [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Mushroom Monster Spawns 3" (Custom_Highlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Season conditions found. Checking... [20:07:39 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 5. [20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Mushroom Monster Spawns 3" (Custom_Highlands) [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Mushroom Monster Spawns 4" (Custom_Highlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Season conditions found. Checking... [20:07:39 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 3. [20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Mushroom Monster Spawns 4" (Custom_Highlands) [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Forest Ambush [SPRING]" (Custom_Highlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Season conditions found. Checking... [20:07:39 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 24. [20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Forest Ambush [SPRING]" (Custom_Highlands) [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Forest Ambush [SUMMER]" (Custom_Highlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Season conditions found. Checking... [20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Forest Ambush [FALL]" (Custom_Highlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Season conditions found. Checking... [20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Forest Ambush [WINTER]" (Custom_Highlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Season conditions found. Checking... [20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Ruins Ambush [SPRING]" (Custom_Highlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Season conditions found. Checking... [20:07:39 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 23. [20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Ruins Ambush [SPRING]" (Custom_Highlands) [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Ruins Ambush [SUMMER]" (Custom_Highlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Season conditions found. Checking... [20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Ruins Ambush [FALL]" (Custom_Highlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Season conditions found. Checking... [20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Ruins Ambush [WINTER]" (Custom_Highlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Season conditions found. Checking... [20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Ambush [SPRING]" (Custom_Highlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Season conditions found. Checking... [20:07:39 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 32. [20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Mountain Ambush [SPRING]" (Custom_Highlands) [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Ambush [SUMMER]" (Custom_Highlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Season conditions found. Checking... [20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Ambush [FALL]" (Custom_Highlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Season conditions found. Checking... [20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Ambush [WINTER]" (Custom_Highlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Season conditions found. Checking... [20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Peek Ambush [SPRING]" (Custom_Highlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Season conditions found. Checking... [20:07:39 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 23. [20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Mountain Peek Ambush [SPRING]" (Custom_Highlands) [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Peek Ambush [SUMMER]" (Custom_Highlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Season conditions found. Checking... [20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Peek Ambush [FALL]" (Custom_Highlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Season conditions found. Checking... [20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Peek Ambush [WINTER]" (Custom_Highlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Season conditions found. Checking... [20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns" (Custom_HighlandsCavern) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 120. [20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Shadow Monster Spawns" (Custom_HighlandsCavern) [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - Aggro" (Custom_HighlandsCavern) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 30. [20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Shadow Monster Spawns - Aggro" (Custom_HighlandsCavern) [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - betrayed" (Custom_HighlandsCavern) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_HighlandsCavern monster area 1" (Custom_HighlandsCavern) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - Challenging" (Custom_HighlandsCavern) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - Aggro - Challenging" (Custom_HighlandsCavern) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - Betrayed - Challenging" (Custom_HighlandsCavern) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_ChallengingHighlandsCavern, HasSeenEvent:|contains=1090508". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - Betrayed - Aggros - Challenging" (Custom_HighlandsCavern) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_ChallengingHighlandsCavern, HasSeenEvent:|contains=1090508". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - Default static spawns near entrance" (Custom_HighlandsCavern) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 16. [20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Shadow Monster Spawns - Default static spawns near entrance" (Custom_HighlandsCavern) [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Primary Monster Spawns - Default static spawns near entrance" (Custom_HighlandsCavern) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:39 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "iridium golem" is 0. Setting it to 1. [20:07:39 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Stone Golem" is 0. Setting it to 1. [20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 30. [20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Primary Monster Spawns - Default static spawns near entrance" (Custom_HighlandsCavern) [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Primary Monster Spawns" (Custom_HighlandsCavern) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:39 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "iridium golem" is 0. Setting it to 1. [20:07:39 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Stone Golem" is 0. Setting it to 1. [20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 160. [20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Primary Monster Spawns" (Custom_HighlandsCavern) [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Primary Monster Spawns - Aggro" (Custom_HighlandsCavern) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:39 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "iridium golem" is 0. Setting it to 1. [20:07:39 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Stone Golem" is 0. Setting it to 1. [20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 30. [20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Primary Monster Spawns - Aggro" (Custom_HighlandsCavern) [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Primary Monster Spawns - Challenging" (Custom_HighlandsCavern) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Primary Monster Spawns - Aggro - Challenging" (Custom_HighlandsCavern) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Spawns" (Custom_HighlandsCavern) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 40. [20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Bat Spawns" (Custom_HighlandsCavern) [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Spawns - Challenging" (Custom_HighlandsCavern) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 1" (Custom_HighlandsCavern) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [20:07:39 TRACE Farm Type Manager] GSQ conditions found. Checking... [20:07:39 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 2" (Custom_HighlandsCavern) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] GSQ conditions found. Checking... [20:07:39 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 3" (Custom_HighlandsCavern) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] GSQ conditions found. Checking... [20:07:39 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 4" (Custom_HighlandsCavern) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] GSQ conditions found. Checking... [20:07:39 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 5" (Custom_HighlandsCavern) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] GSQ conditions found. Checking... [20:07:39 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 6" (Custom_HighlandsCavern) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 7" (Custom_HighlandsCavern) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] GSQ conditions found. Checking... [20:07:39 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 8" (Custom_HighlandsCavern) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 9" (Custom_HighlandsCavern) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] GSQ conditions found. Checking... [20:07:39 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 10" (Custom_HighlandsCavern) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 11" (Custom_HighlandsCavern) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] GSQ conditions found. Checking... [20:07:39 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 12" (Custom_HighlandsCavern) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] GSQ conditions found. Checking... [20:07:39 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 13" (Custom_HighlandsCavern) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] GSQ conditions found. Checking... [20:07:39 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 14" (Custom_HighlandsCavern) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Prison Monster Guard Spawns" (Custom_HighlandsCavern) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [20:07:39 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [20:07:39 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter... [20:07:39 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Copper Crab Spawns" (Custom_HighlandsCavern) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:39 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Rock Crab" is 0. Setting it to 1. [20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 10. [20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Copper Crab Spawns" (Custom_HighlandsCavern) [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Iron Crab Spawns" (Custom_HighlandsCavern) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:39 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Rock Crab" is 0. Setting it to 1. [20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 10. [20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Iron Crab Spawns" (Custom_HighlandsCavern) [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Gold Crab Spawns" (Custom_HighlandsCavern) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:39 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Rock Crab" is 0. Setting it to 1. [20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 10. [20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Gold Crab Spawns" (Custom_HighlandsCavern) [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Spawns" (Custom_CrimsonBadlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 40. [20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Primary Spawns" (Custom_CrimsonBadlands) [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Spawns 2" (Custom_CrimsonBadlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 30. [20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Primary Spawns 2" (Custom_CrimsonBadlands) [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Timed Spawns - Bomb drops" (Custom_CrimsonBadlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 40. [20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Primary Timed Spawns - Bomb drops" (Custom_CrimsonBadlands) [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Timed Spawns - Bomb drops - Challenging" (Custom_CrimsonBadlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Timed Spawns - Rare Prismatic Shard Drop" (Custom_CrimsonBadlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] GSQ conditions found. Checking... [20:07:39 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Spawns - Static" (Custom_CrimsonBadlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 200. [20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Primary Spawns - Static" (Custom_CrimsonBadlands) [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Spawns - Timed Static" (Custom_CrimsonBadlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 120. [20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Primary Spawns - Timed Static" (Custom_CrimsonBadlands) [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Timed Spawns - Challenging" (Custom_CrimsonBadlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Timed Spawns - Specific Coordinates - Challenging" (Custom_CrimsonBadlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Monster Seeds" (Custom_HighlandsCavern) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 22. [20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Monster Seeds" (Custom_HighlandsCavern) [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Monster Seeds - betrayed" (Custom_HighlandsCavern) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Ruins Seed Spawns" (Custom_Highlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Season conditions found. Checking... [20:07:39 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 18. [20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Ruins Seed Spawns" (Custom_Highlands) [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Fungus Seed - winter" (Custom_Highlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Season conditions found. Checking... [20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Slime Berry and Monster Fruit seeds [Spring]" (Custom_Highlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Season conditions found. Checking... [20:07:39 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 26. [20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Slime Berry and Monster Fruit seeds [Spring]" (Custom_Highlands) [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Slime Berry and Monster Fruit seeds [Summer]" (Custom_Highlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Season conditions found. Checking... [20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Slime Berry and Monster Fruit seeds [Fall]" (Custom_Highlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Season conditions found. Checking... [20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Slime Berry and Monster Fruit seeds [Winter]" (Custom_Highlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] Season conditions found. Checking... [20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Boss" (Custom_Highlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:AnyPlayer|contains=55134259". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_Highlands monster area 1" (Custom_Highlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 1. [20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Custom_Highlands monster area 1" (Custom_Highlands) [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Apophis Boss Monster" (Custom_CrimsonBadlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 1. [20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Apophis Boss Monster" (Custom_CrimsonBadlands) [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Apophis Boss Monster - Rare Boss Rush Event where players are not meant to survive" (Custom_CrimsonBadlands) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [20:07:39 TRACE Farm Type Manager] GSQ conditions found. Checking... [20:07:39 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Town" (Town) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Town" (Town) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Town" (Town) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Town - betrayed" (Town) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Backwoods" (Backwoods) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Backwoods" (Backwoods) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Backwoods" (Backwoods) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Backwoods - betrayed" (Backwoods) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Mountain" (Mountain) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Mountain" (Mountain) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Mountain" (Mountain) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Mountain - betrayed" (Mountain) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Railroad" (Railroad) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Railroad" (Railroad) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Railroad" (Railroad) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Railroad - betrayed" (Railroad) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Adventurer Summit" (Custom_AdventurerSummit) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Adventurer Summit" (Custom_AdventurerSummit) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Adventurer Summit" (Custom_AdventurerSummit) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Adventurer Summit - betrayed" (Custom_AdventurerSummit) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Forest" (Forest) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Forest" (Forest) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Forest" (Forest) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Forest - betrayed" (Forest) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Beach" (Beach) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Beach" (Beach) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Beach" (Beach) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Beach - betrayed" (Beach) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Bus Stop" (BusStop) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Bus Stop" (BusStop) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Bus Stop" (BusStop) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Bus Stop - betrayed" (BusStop) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Blue Moon Vineyard" (Custom_BlueMoonVineyard) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Squid Monsters - Blue Moon Vineyard" (Custom_BlueMoonVineyard) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Blue Moon Vineyard" (Custom_BlueMoonVineyard) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Blue Moon Vineyard" (Custom_BlueMoonVineyard) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Blue Moon Vineyard - betrayed" (Custom_BlueMoonVineyard) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Forest West" (Custom_ForestWest) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Forest West" (Custom_ForestWest) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Forest West" (Custom_ForestWest) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Forest West - betrayed" (Custom_ForestWest) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Woods" (Woods) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Woods" (Woods) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Woods" (Woods) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Woods - betrayed" (Woods) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] CP conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled. [20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:39 TRACE Farm Type Manager] All areas checked. Monster generation complete for this content pack: Stardew Valley Expanded Farm Type Manager [20:07:39 TRACE Farm Type Manager] Starting monster generation for this content pack: Forage Settings East Scarp [20:07:39 TRACE Farm Type Manager] Monster generation is enabled. Starting generation process... [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "EastScarpe monster area 1" (EastScarp_Village) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] GSQ conditions found. Checking... [20:07:39 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed. [20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at EastScarp_Village: 6. [20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "EastScarpe monster area 1" (EastScarp_Village) [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Underground Monster Area" (EastScarp_DeepDark) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at EastScarp_DeepDark: 12. [20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Underground Monster Area" (EastScarp_DeepDark) [20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Abandoned Mine Monsters" (EastScarp_MineEntrance) [20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:39 TRACE Farm Type Manager] Potential spawns at EastScarp_MineEntrance: 38. [20:07:40 TRACE Farm Type Manager] Monster spawn process complete for this area: "Abandoned Mine Monsters" (EastScarp_MineEntrance) [20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "ESOrchard monster area 1" (EastScarp_Orchard) [20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:40 TRACE Farm Type Manager] GSQ conditions found. Checking... [20:07:40 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed. [20:07:40 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:40 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:40 TRACE Farm Type Manager] Potential spawns at EastScarp_Orchard: 8. [20:07:40 TRACE Farm Type Manager] Monster spawn process complete for this area: "ESOrchard monster area 1" (EastScarp_Orchard) [20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "Smugglers Den" (EastScarp_SmugglerDen) [20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:40 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [20:07:40 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter... [20:07:40 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled. [20:07:40 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "EastScarp_ToriSlimeBasement" (EastScarp_ToriSlimebasement) [20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:40 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:40 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:40 TRACE Farm Type Manager] Potential spawns at EastScarp_ToriSlimebasement: 3. [20:07:40 TRACE Farm Type Manager] Monster spawn process complete for this area: "EastScarp_ToriSlimeBasement" (EastScarp_ToriSlimebasement) [20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "EastScarp_ToriSlimebasement monster area 1" (EastScarp_ToriSlimebasement) [20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:40 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:40 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:40 TRACE Farm Type Manager] Potential spawns at EastScarp_ToriSlimebasement: 3. [20:07:40 TRACE Farm Type Manager] Monster spawn process complete for this area: "EastScarp_ToriSlimebasement monster area 1" (EastScarp_ToriSlimebasement) [20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "EastScarp_ToriSlimebasement monster area 2" (EastScarp_ToriSlimebasement) [20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:40 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:40 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:40 TRACE Farm Type Manager] Potential spawns at EastScarp_ToriSlimebasement: 2. [20:07:40 TRACE Farm Type Manager] Monster spawn process complete for this area: "EastScarp_ToriSlimebasement monster area 2" (EastScarp_ToriSlimebasement) [20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "EastScarp_ToriSlimebasement monster area 3" (EastScarp_ToriSlimebasement) [20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:40 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:40 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:40 TRACE Farm Type Manager] Potential spawns at EastScarp_ToriSlimebasement: 3. [20:07:40 TRACE Farm Type Manager] Monster spawn process complete for this area: "EastScarp_ToriSlimebasement monster area 3" (EastScarp_ToriSlimebasement) [20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "EastScarp_ToriSlimebasement monster area 4" (EastScarp_ToriSlimebasement) [20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:40 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:40 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:40 TRACE Farm Type Manager] Potential spawns at EastScarp_ToriSlimebasement: 3. [20:07:40 TRACE Farm Type Manager] Monster spawn process complete for this area: "EastScarp_ToriSlimebasement monster area 4" (EastScarp_ToriSlimebasement) [20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "EastScarp_ToriSlimebasement monster area 5" (EastScarp_ToriSlimebasement) [20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:40 TRACE Farm Type Manager] GSQ conditions found. Checking... [20:07:40 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [20:07:40 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "EastScarp_ToriSlimeBasement monster area 6" (EastScarp_ToriSlimebasement) [20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:40 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:40 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:40 TRACE Farm Type Manager] Potential spawns at EastScarp_ToriSlimebasement: 1. [20:07:40 TRACE Farm Type Manager] Monster spawn process complete for this area: "EastScarp_ToriSlimeBasement monster area 6" (EastScarp_ToriSlimebasement) [20:07:40 TRACE Farm Type Manager] All areas checked. Monster generation complete for this content pack: Forage Settings East Scarp [20:07:40 TRACE Farm Type Manager] Starting monster generation for this content pack: Frontier Farm Forage Locations [20:07:40 TRACE Farm Type Manager] Monster generation is enabled. Starting generation process... [20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "Wilderness Golem Spring Spawns" (Custom_FerngillRepublicFrontier) [20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:40 TRACE Farm Type Manager] Season conditions found. Checking... [20:07:40 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [20:07:40 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:40 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:40 TRACE Farm Type Manager] Potential spawns at Custom_FerngillRepublicFrontier: 12. [20:07:40 TRACE Farm Type Manager] Monster spawn process complete for this area: "Wilderness Golem Spring Spawns" (Custom_FerngillRepublicFrontier) [20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "Wilderness Golem Summer Spawns" (Custom_FerngillRepublicFrontier) [20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:40 TRACE Farm Type Manager] Season conditions found. Checking... [20:07:40 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [20:07:40 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "Wilderness Golem Fall Spawns" (Custom_FerngillRepublicFrontier) [20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:40 TRACE Farm Type Manager] Season conditions found. Checking... [20:07:40 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [20:07:40 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "Wilderness Golem Winter Spawns" (Custom_FerngillRepublicFrontier) [20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:40 TRACE Farm Type Manager] Season conditions found. Checking... [20:07:40 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [20:07:40 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [20:07:40 TRACE Farm Type Manager] All areas checked. Monster generation complete for this content pack: Frontier Farm Forage Locations [20:07:40 TRACE Farm Type Manager] Starting monster generation for this content pack: PC FTM [20:07:40 TRACE Farm Type Manager] Monster generation is enabled. Starting generation process... [20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "cliffs2" (Fellowclown.PC_PasserbyCliffs) [20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:40 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:40 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:40 TRACE Farm Type Manager] Potential spawns at Fellowclown.PC_PasserbyCliffs: 2. [20:07:40 TRACE Farm Type Manager] Monster spawn process complete for this area: "cliffs2" (Fellowclown.PC_PasserbyCliffs) [20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "cemetery1" (Fellowclown.PC_OldGraveYard) [20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:40 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:40 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:40 TRACE Farm Type Manager] Potential spawns at Fellowclown.PC_OldGraveYard: 2. [20:07:40 TRACE Farm Type Manager] Monster spawn process complete for this area: "cemetery1" (Fellowclown.PC_OldGraveYard) [20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "oldcemetery1" (Fellowclown.PC_AncientGraveYard) [20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:40 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:40 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:40 TRACE Farm Type Manager] Potential spawns at Fellowclown.PC_AncientGraveYard: 4. [20:07:40 TRACE Farm Type Manager] Monster spawn process complete for this area: "oldcemetery1" (Fellowclown.PC_AncientGraveYard) [20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "PasserbyRoad2" (Fellowclown.PC_PasserbyRoad) [20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:40 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:40 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:40 TRACE Farm Type Manager] Potential spawns at Fellowclown.PC_PasserbyRoad: 8. [20:07:40 TRACE Farm Type Manager] Monster spawn process complete for this area: "PasserbyRoad2" (Fellowclown.PC_PasserbyRoad) [20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "oldcemetery2" (Fellowclown.PC_AncientGraveYard) [20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:40 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:40 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:40 TRACE Farm Type Manager] Potential spawns at Fellowclown.PC_AncientGraveYard: 6. [20:07:40 TRACE Farm Type Manager] Monster spawn process complete for this area: "oldcemetery2" (Fellowclown.PC_AncientGraveYard) [20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "cliffs3" (Fellowclown.PC_PasserbyCliffs) [20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:40 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:40 INFO Farm Type Manager] The "Sprite" setting for monster type "Bat" was not found. Please make sure the setting is spelled correctly and the sprite is loaded. [20:07:40 INFO Farm Type Manager] Affected spawn area: cliffs3 [20:07:40 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:40 TRACE Farm Type Manager] Potential spawns at Fellowclown.PC_PasserbyCliffs: 14. [20:07:40 TRACE Farm Type Manager] Monster spawn process complete for this area: "cliffs3" (Fellowclown.PC_PasserbyCliffs) [20:07:40 TRACE Farm Type Manager] All areas checked. Monster generation complete for this content pack: PC FTM [20:07:40 TRACE Farm Type Manager] Starting monster generation for this content pack: Sunberry Village - Farm Type Manager [20:07:40 TRACE Farm Type Manager] Monster generation is enabled. Starting generation process... [20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "SBV Mines Monsters 1" (Custom_SBV_Mines1) [20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:40 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:40 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:40 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines1: 8. [20:07:40 TRACE Farm Type Manager] Monster spawn process complete for this area: "SBV Mines Monsters 1" (Custom_SBV_Mines1) [20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "SBV Secret Forest 2 Monsters" (Custom_SBV_SecretForest2) [20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:40 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:40 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:40 TRACE Farm Type Manager] Potential spawns at Custom_SBV_SecretForest2: 5. [20:07:40 TRACE Farm Type Manager] Monster spawn process complete for this area: "SBV Secret Forest 2 Monsters" (Custom_SBV_SecretForest2) [20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_SBV_Mines1 monster area 1" (Custom_SBV_Mines1) [20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:40 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:40 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:40 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines1: 9. [20:07:40 TRACE Farm Type Manager] Monster spawn process complete for this area: "Custom_SBV_Mines1 monster area 1" (Custom_SBV_Mines1) [20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "SBV Mines Monsters 2" (Custom_SBV_Mines2) [20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:40 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:40 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:40 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines2: 12. [20:07:40 TRACE Farm Type Manager] Monster spawn process complete for this area: "SBV Mines Monsters 2" (Custom_SBV_Mines2) [20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "SBV Mines 2 Rare Grey" (Custom_SBV_Mines2) [20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:40 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:40 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:40 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines2: 1. [20:07:40 TRACE Farm Type Manager] Monster spawn process complete for this area: "SBV Mines 2 Rare Grey" (Custom_SBV_Mines2) [20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "SBV Mines Monsters 3" (Custom_SBV_Mines3) [20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:40 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:40 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:40 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines3: 9. [20:07:40 TRACE Farm Type Manager] Monster spawn process complete for this area: "SBV Mines Monsters 3" (Custom_SBV_Mines3) [20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "SBV Mines 3 Rare Grey" (Custom_SBV_Mines3) [20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:40 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:40 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:40 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines3: 0. [20:07:40 TRACE Farm Type Manager] Monster spawn process complete for this area: "SBV Mines 3 Rare Grey" (Custom_SBV_Mines3) [20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "SBV Mines Monsters 4" (Custom_SBV_Mines4) [20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:40 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:40 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:40 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines4: 9. [20:07:40 TRACE Farm Type Manager] Monster spawn process complete for this area: "SBV Mines Monsters 4" (Custom_SBV_Mines4) [20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "SBV Mines 4 Rare Brown" (Custom_SBV_Mines4) [20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:40 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:40 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:40 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines4: 1. [20:07:40 TRACE Farm Type Manager] Monster spawn process complete for this area: "SBV Mines 4 Rare Brown" (Custom_SBV_Mines4) [20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "SBV Mines Monsters 5" (Custom_SBV_Mines5A) [20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:40 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:40 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:40 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines5A: 10. [20:07:40 TRACE Farm Type Manager] Monster spawn process complete for this area: "SBV Mines Monsters 5" (Custom_SBV_Mines5A) [20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "SBV Mines 5 Rare Brown" (Custom_SBV_Mines5A) [20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:40 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:40 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:40 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines5A: -1. [20:07:40 TRACE Farm Type Manager] Monster spawn process complete for this area: "SBV Mines 5 Rare Brown" (Custom_SBV_Mines5A) [20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "SBV Mines Monsters 6" (Custom_SBV_Mines6) [20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:40 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:40 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:40 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines6: 15. [20:07:40 TRACE Farm Type Manager] Monster spawn process complete for this area: "SBV Mines Monsters 6" (Custom_SBV_Mines6) [20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "SBV Mines 6 Rare Brown" (Custom_SBV_Mines6) [20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:40 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:40 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:40 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines6: 0. [20:07:40 TRACE Farm Type Manager] Monster spawn process complete for this area: "SBV Mines 6 Rare Brown" (Custom_SBV_Mines6) [20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "SBV Mines Monsters 7" (Custom_SBV_Mines7) [20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:40 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:40 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:40 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines7: 8. [20:07:40 TRACE Farm Type Manager] Monster spawn process complete for this area: "SBV Mines Monsters 7" (Custom_SBV_Mines7) [20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "SBV Mines 7 Rare Blue" (Custom_SBV_Mines7) [20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:40 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:40 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:40 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines7: 0. [20:07:40 TRACE Farm Type Manager] Monster spawn process complete for this area: "SBV Mines 7 Rare Blue" (Custom_SBV_Mines7) [20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_SBV_Mines7 monster area 1" (Custom_SBV_Mines7) [20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:40 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:40 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:40 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines7: 11. [20:07:40 TRACE Farm Type Manager] Monster spawn process complete for this area: "Custom_SBV_Mines7 monster area 1" (Custom_SBV_Mines7) [20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_SBV_Mines7 monster area 2" (Custom_SBV_Mines7) [20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:40 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:40 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:40 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines7: 0. [20:07:40 TRACE Farm Type Manager] Monster spawn process complete for this area: "Custom_SBV_Mines7 monster area 2" (Custom_SBV_Mines7) [20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_SBV_Mines8 monster area 1" (Custom_SBV_Mines8) [20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:40 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:40 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:40 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines8: 13. [20:07:40 TRACE Farm Type Manager] Monster spawn process complete for this area: "Custom_SBV_Mines8 monster area 1" (Custom_SBV_Mines8) [20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_SBV_Mines8 monster area 2" (Custom_SBV_Mines8) [20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:40 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:40 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:40 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines8: -1. [20:07:40 TRACE Farm Type Manager] Monster spawn process complete for this area: "Custom_SBV_Mines8 monster area 2" (Custom_SBV_Mines8) [20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_SBV_Mines10 monster area 1" (Custom_SBV_Mines10A) [20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:40 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:40 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:40 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines10A: 11. [20:07:40 TRACE Farm Type Manager] Monster spawn process complete for this area: "Custom_SBV_Mines10 monster area 1" (Custom_SBV_Mines10A) [20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_SBV_Mines10 monster area 2" (Custom_SBV_Mines10A) [20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:40 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:40 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:40 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines10A: 1. [20:07:40 TRACE Farm Type Manager] Monster spawn process complete for this area: "Custom_SBV_Mines10 monster area 2" (Custom_SBV_Mines10A) [20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_SBV_Mines11 monster area 1" (Custom_SBV_Mines11) [20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:40 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:40 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:40 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines11: 13. [20:07:40 TRACE Farm Type Manager] Monster spawn process complete for this area: "Custom_SBV_Mines11 monster area 1" (Custom_SBV_Mines11) [20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_SBV_Mines11 monster area 2" (Custom_SBV_Mines11) [20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:40 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:40 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:40 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines11: 0. [20:07:40 TRACE Farm Type Manager] Monster spawn process complete for this area: "Custom_SBV_Mines11 monster area 2" (Custom_SBV_Mines11) [20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_SBV_Mines12 monster area 1" (Custom_SBV_Mines12) [20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:40 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:40 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:40 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines12: 12. [20:07:40 TRACE Farm Type Manager] Monster spawn process complete for this area: "Custom_SBV_Mines12 monster area 1" (Custom_SBV_Mines12) [20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_SBV_Mines12 monster area 2" (Custom_SBV_Mines12) [20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:40 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:40 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:40 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines12: 1. [20:07:40 TRACE Farm Type Manager] Monster spawn process complete for this area: "Custom_SBV_Mines12 monster area 2" (Custom_SBV_Mines12) [20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_SBV_Mines13 monster area 1" (Custom_SBV_Mines13) [20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:40 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:40 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:40 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines13: 10. [20:07:40 TRACE Farm Type Manager] Monster spawn process complete for this area: "Custom_SBV_Mines13 monster area 1" (Custom_SBV_Mines13) [20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_SBV_Mines13 monster area 2" (Custom_SBV_Mines13) [20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:40 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:40 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:40 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines13: 0. [20:07:40 TRACE Farm Type Manager] Monster spawn process complete for this area: "Custom_SBV_Mines13 monster area 2" (Custom_SBV_Mines13) [20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_SBV_Mines14 monster area 1" (Custom_SBV_Mines14) [20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:40 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:40 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:40 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines14: 14. [20:07:40 TRACE Farm Type Manager] Monster spawn process complete for this area: "Custom_SBV_Mines14 monster area 1" (Custom_SBV_Mines14) [20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_SBV_Mines14 monster area 2" (Custom_SBV_Mines14) [20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:40 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:40 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:40 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines14: 1. [20:07:40 TRACE Farm Type Manager] Monster spawn process complete for this area: "Custom_SBV_Mines14 monster area 2" (Custom_SBV_Mines14) [20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_SBV_Mines15 monster area 1" (Custom_SBV_Mines15) [20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:40 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:40 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:40 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines15: 14. [20:07:40 TRACE Farm Type Manager] Monster spawn process complete for this area: "Custom_SBV_Mines15 monster area 1" (Custom_SBV_Mines15) [20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_SBV_Mines15 monster area 2" (Custom_SBV_Mines15) [20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:40 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:40 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:40 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines15: 1. [20:07:40 TRACE Farm Type Manager] Monster spawn process complete for this area: "Custom_SBV_Mines15 monster area 2" (Custom_SBV_Mines15) [20:07:40 TRACE Farm Type Manager] All areas checked. Monster generation complete for this content pack: Sunberry Village - Farm Type Manager [20:07:40 TRACE Farm Type Manager] Starting monster generation for this content pack: (FTM) Walk to the Desert Redux [20:07:40 TRACE Farm Type Manager] Monster generation is enabled. Starting generation process... [20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "ForestRoadMonsters" (Tarniyar.CP.WalkToDesert_Forest_Road) [20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:40 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:40 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:40 TRACE Farm Type Manager] Potential spawns at Tarniyar.CP.WalkToDesert_Forest_Road: 32. [20:07:40 TRACE Farm Type Manager] Monster spawn process complete for this area: "ForestRoadMonsters" (Tarniyar.CP.WalkToDesert_Forest_Road) [20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "WindingRoadMonsters" (Tarniyar.CP.WalkToDesert_Winding_Road) [20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:40 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:40 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:40 TRACE Farm Type Manager] Potential spawns at Tarniyar.CP.WalkToDesert_Winding_Road: 105. [20:07:40 TRACE Farm Type Manager] Monster spawn process complete for this area: "WindingRoadMonsters" (Tarniyar.CP.WalkToDesert_Winding_Road) [20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "InterchangeDayMonsters" (Tarniyar.CP.WalkToDesert_Interchange) [20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:40 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:40 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:40 TRACE Farm Type Manager] Potential spawns at Tarniyar.CP.WalkToDesert_Interchange: 82. [20:07:40 TRACE Farm Type Manager] Monster spawn process complete for this area: "InterchangeDayMonsters" (Tarniyar.CP.WalkToDesert_Interchange) [20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "InterchangeNightMonsters" (Tarniyar.CP.WalkToDesert_Interchange) [20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:40 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:40 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:40 TRACE Farm Type Manager] Potential spawns at Tarniyar.CP.WalkToDesert_Interchange: 7. [20:07:40 TRACE Farm Type Manager] Monster spawn process complete for this area: "InterchangeNightMonsters" (Tarniyar.CP.WalkToDesert_Interchange) [20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "GhostTownMonsters" (Tarniyar.CP.WalkToDesert_Ghost_Town) [20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area... [20:07:40 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [20:07:40 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [20:07:40 TRACE Farm Type Manager] Potential spawns at Tarniyar.CP.WalkToDesert_Ghost_Town: 63. [20:07:40 TRACE Farm Type Manager] Monster spawn process complete for this area: "GhostTownMonsters" (Tarniyar.CP.WalkToDesert_Ghost_Town) [20:07:40 TRACE Farm Type Manager] All areas checked. Monster generation complete for this content pack: (FTM) Walk to the Desert Redux [20:07:40 TRACE Farm Type Manager] Starting monster generation for this file: FarmTypeManager/data/BKT_393982286.json [20:07:40 TRACE Farm Type Manager] Monster generation is disabled for this file. [20:07:40 TRACE Farm Type Manager] All files and content packs checked. Monster generation process complete. [20:07:40 TRACE Farm Type Manager] Spawning objects set to appear at time: 600... [20:07:40 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/SBVGhoul' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:40 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/SBVCrystalBlob3' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:40 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/SBVGhoul2' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:40 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/SBVCrystalBlob1' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:40 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/SBVCrystalMenace' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:40 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/SBVCrystalMenace2' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:40 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/SBVCrystalBlob2' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:40 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/SBVPurpMushroom' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:40 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/SBVMountainDustSprite' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:40 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/SBVRedMushroom' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:40 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/SBVForestSkull' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:40 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/Apophis' (for the 'Stardew Valley Expanded' content pack). [20:07:40 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/BullyRex' (for the 'Stardew Valley Expanded' content pack). [20:07:40 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/WildernessGolemSpring' (for the 'Stardew Valley Expanded' content pack). [20:07:40 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/DustSpiritDangerous' (for the 'Stardew Valley Expanded' content pack). [20:07:40 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/ShadowBruteDangerous' (for the 'Stardew Valley Expanded' content pack). [20:07:40 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/ShadowShamanDangerous' (for the 'Stardew Valley Expanded' content pack). [20:07:40 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/SkeletonDangerous' (for the 'Stardew Valley Expanded' content pack). [20:07:40 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/SkeletonMageDangerous' (for the 'Stardew Valley Expanded' content pack). [20:07:40 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/EvilMummy' (for the 'Stardew Valley Expanded' content pack). [20:07:40 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/GoldCrab' (for the 'Stardew Valley Expanded' content pack). [20:07:40 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/IronCrab' (for the 'Stardew Valley Expanded' content pack). [20:07:40 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/CopperCrab' (for the 'Stardew Valley Expanded' content pack). [20:07:40 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/DangerousMetalHead' (for the 'Stardew Valley Expanded' content pack). [20:07:40 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/StoneGolemDangerous' (for the 'Stardew Valley Expanded' content pack). [20:07:40 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/LegendarySlime' (for the 'Stardew Valley Expanded' content pack). [20:07:40 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/CorruptMummy' (for the 'Stardew Valley Expanded' content pack). [20:07:40 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/CorruptSpirit' (for the 'Stardew Valley Expanded' content pack). [20:07:40 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/CorruptSerpent' (for the 'Stardew Valley Expanded' content pack). [20:07:40 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/LegendarySandScorpion' (for the 'Stardew Valley Expanded' content pack). [20:07:40 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/SandScorpion' (for the 'Stardew Valley Expanded' content pack). [20:07:40 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/FallenAdventurerFemale' (for the 'Stardew Valley Expanded' content pack). [20:07:40 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/FallenAdventurerMale' (for the 'Stardew Valley Expanded' content pack). [20:07:40 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/BadlandsSerpent' (for the 'Stardew Valley Expanded' content pack). [20:07:40 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/SwampLurk' (for the 'Stardew Valley Expanded' content pack). [20:07:40 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/Poltergeist' (for the 'Stardew Valley Expanded' content pack). [20:07:40 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/SwampGolem' (for the 'Stardew Valley Expanded' content pack). [20:07:40 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/LegendaryPurpleMushroomCrab' (for the 'Stardew Valley Expanded' content pack). [20:07:40 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/SwampFlowerCrab' (for the 'Stardew Valley Expanded' content pack). [20:07:40 TRACE SMAPI] Content Patcher edited Data/GiantCrops (for the '(CP) East Scarp' content pack). [20:07:40 TRACE SMAPI] Content Patcher edited Data/GiantCrops (for the 'Cornucopia - More Crops' content pack). [20:07:40 TRACE SMAPI] Content Patcher edited Data/GiantCrops (for the 'Sword & Sorcery (CP)' content pack). [20:07:40 TRACE SMAPI] Content Patcher edited Data/GiantCrops (for the 'Eli & Dylan' content pack). [20:07:40 TRACE SMAPI] Content Patcher edited Data/GiantCrops (for the 'Sunberry Village - Content Patcher' content pack). [20:07:40 TRACE SMAPI] Json Assets edited Data/GiantCrops. [20:07:41 TRACE Farm Type Manager] Spawn process complete. Time: 600. Total objects spawned: 3967. [20:07:41 TRACE NPC Map Locations] Unknown locations: Custom_ArkOrchard, Custom_BusStop_NoBus, Custom_Countryside_BusStop_Bus, Custom_Countryside_BusStop_NoBus, Custom_Countryside_ClaireHouse, Custom_FakeEnchantedGrove, Custom_ForestWestOld, Custom_GoGoatRanch, Custom_GrampletonCoast, Custom_GrampletonFields_Small, Custom_GrampletonSuburbsOutskirts, Custom_HenryWarp, Custom_JunimoWoods, Custom_LantanaLagoon, Custom_SBV_ChrisDiner, Custom_SBV_ChrisDinerRainbow, Custom_SBV_EliasHouseNew, Custom_SBV_ForestShortcut, Custom_SBV_Mines1, Custom_SBV_Mines10B, Custom_SBV_Mines11, Custom_SBV_Mines12, Custom_SBV_Mines13, Custom_SBV_Mines14, Custom_SBV_Mines15, Custom_SBV_Mines2, Custom_SBV_Mines3, Custom_SBV_Mines4, Custom_SBV_Mines5B, Custom_SBV_Mines6, Custom_SBV_Mines7, Custom_SBV_Mines8, Custom_SBV_Mines9, Custom_SBV_MinesFinal, Custom_SBV_MoonWoods, Custom_SBV_SecretForest1, Custom_SBV_SecretForest2, Custom_SBV_SunberryFarm, Custom_SBV_SunberryForest, Custom_SBV_SunberryMountain, Custom_SBV_SunberryRoad, Custom_SBV_TwilightFestival, Custom_SchoolHouse_BellRoom, Custom_SVESummit, Custom_TownEast, Custom_VictorSummit, Custom_WoodsCompat, DeepWoodsMaxHouse, EastScarp_ArkOrchard, EastScarp_ClearingHouse, EastScarp_DateMine, EastScarp_DeepDarkEntrance, EastScarp_DeepDarkLv1, EastScarp_DeepDarkLv2, EastScarp_DeepDarkLv3, EastScarp_DeepDarkLv4, EastScarp_DeepDarkLv5, EastScarp_DeepMountains, EastScarp_DruidGrove, EastScarp_DuskspireLair, EastScarp_HectorForest, EastScarp_IntroMine, EastScarp_LavaMine, EastScarp_LibraryExterior, EastScarp_MeadowFarm, EastScarp_PocketDimension, EastScarp_RiverStage1, EastScarp_RiverStage2, EastScarp_RiverStage3, EastScarp_RiverStage4, EastScarp_SmugglerDen, EastScarp_SolomonCavern, EastScarp_Underforge, EastScarp_UnderwaterLexi, EastScarp_VioletMoonFestivalGrounds, EastScarp_VioletMoonFestivalGroundsBlank, Fellowclown.PC_AncientCaveSystem, Fellowclown.PC_PasserbyRoad, Gervig91.StardewAquariumCP_ExteriorMuseum, LewisBasement, MadDog.BearFam.Custom_BearFamNoKrakenMap, MadDog.BearFam.Custom_BearLodge_BearEventMine, MadDog.BearFam.Custom_BearLodge_BoatMap, MadDog.HashtagBearFam_CollegeClassroom, MadDog.HashtagBearFam_WeddingMap, NatBossArena, NIVOuterInsec, Tarniyar.CP.WalkToDesert_Cave, Tarniyar.CP.WalkToDesert_Meadow, TenebrousNova.EliDylan.CP_AbyssTransition, TenebrousNova.EliDylan.CP_DylanAbyss, TenebrousNova.EliDylan.CP_DylanDreamSea, TenebrousNova.EliDylan.CP_DylanOcean, TenebrousNova.EliDylan.CP_DylanTidePool, TenebrousNova.EliDylan.CP_ESFlashback, TenebrousNova.EliDylan.CP_FarawayIslet, TenebrousNova.EliDylan.CP_OldWoods, TenebrousNova.EliDylan.CP_TempInnRoom [20:07:41 TRACE Custom Companions] Spawning [TenebrousNova.EliDylanCC.SootInside] x1 on tile (18, 25) for map TenebrousNova.EliDylan.CP_ESEDHouse [20:07:41 TRACE Central Station] Requested cache invalidation for 'Maps/Pathoschild.CentralStation'. [20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Pathoschild.CentralStation' (for the 'Central Station content' content pack). [20:07:41 TRACE SMAPI] Central Station edited Maps/Pathoschild.CentralStation. [20:07:41 TRACE SMAPI] Invalidated 1 asset names (Maps/Pathoschild.CentralStation). Propagated 1 core assets (Maps/Pathoschild.CentralStation). [20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MorrisTod' (for the 'Stardew Valley Expanded' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/MorrisTod. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MorrisTod (for the 'Stardew Valley Expanded' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MorrisTod (for the 'Bear Family - Custom NPCs' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MorrisTod (for the 'Immersive Family' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MorrisTod (for the 'Lurking in the Dark' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/George. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/George (for the 'Stardew Valley Expanded' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/George (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/George (for the 'MissCoriel's NPC Unique Courtship Response' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/George (for the 'Bear Family - Custom NPCs' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/George (for the 'Buildable Farmer's Market' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/George (for the 'Canon-Friendly Dialogue Expansion' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/George (for the 'Juliet, Jessie and Lodging House' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/George (for the '(NPC) Rodney O'Brien' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/George (for the 'East Scarp NPCs' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/George (for the 'Immersive Family' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/George (for the 'Lurking in the Dark' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/George (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/George (for the 'Part of a Saloon Breakfast' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/George (for the 'Passerby Cemetery' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/George (for the 'Sunberry Village - Content Patcher' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/George (for the 'Passerby Cemetery' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Evelyn. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Evelyn (for the 'Stardew Valley Expanded' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Evelyn (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Evelyn (for the 'MissCoriel's NPC Unique Courtship Response' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Evelyn (for the 'Always Raining in the Valley' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Evelyn (for the 'Bear Family - Custom NPCs' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Evelyn (for the 'Buildable Farmer's Market' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Evelyn (for the 'Canon-Friendly Dialogue Expansion' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Evelyn (for the 'Juliet, Jessie and Lodging House' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Evelyn (for the '(NPC) Rodney O'Brien' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Evelyn (for the 'East Scarp NPCs' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Evelyn (for the 'Immersive Family' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Evelyn (for the 'Lurking in the Dark' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Evelyn (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Evelyn (for the 'Part of a Saloon Breakfast' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Evelyn (for the 'Passerby Cemetery' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Evelyn (for the 'Sunberry Village - Content Patcher' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Alex. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Alex (for the 'Stardew Valley Expanded' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Alex (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Alex (for the 'MissCoriel's NPC Unique Courtship Response' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Alex (for the 'Bear Family - Custom NPCs' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Alex (for the 'Buildable Farmer's Market' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Alex (for the 'Canon-Friendly Dialogue Expansion' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Alex (for the 'Juliet, Jessie and Lodging House' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Alex (for the '(NPC) Rodney O'Brien' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Alex (for the 'East Scarp NPCs' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Alex (for the 'Eli & Dylan' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Alex (for the 'Immersive Family' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Alex (for the 'Lurking in the Dark' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Alex (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Alex (for the 'Part of a Saloon Breakfast' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Alex (for the 'Passerby Cemetery' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Alex (for the 'Sunberry Village - Content Patcher' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Haley. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Haley (for the 'Stardew Valley Expanded' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Haley (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Haley (for the 'MissCoriel's NPC Unique Courtship Response' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Haley (for the 'Always Raining in the Valley' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Haley (for the 'Bear Family - Custom NPCs' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Haley (for the 'Buildable Farmer's Market' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Haley (for the 'Canon-Friendly Dialogue Expansion' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Haley (for the 'Juliet, Jessie and Lodging House' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Haley (for the '(NPC) Rodney O'Brien' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Haley (for the 'Sword & Sorcery (CP)' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Haley (for the 'East Scarp NPCs' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Haley (for the 'Eli & Dylan' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Haley (for the 'Immersive Family' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Haley (for the 'Lurking in the Dark' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Haley (for the 'Nora The Herpetologist' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Haley (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Haley (for the 'Part of a Saloon Breakfast' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Haley (for the 'Passerby Cemetery' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Haley (for the 'Sunberry Village - Content Patcher' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Emily. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Emily (for the 'Stardew Valley Expanded' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Emily (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Emily (for the 'MissCoriel's NPC Unique Courtship Response' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Emily (for the 'Always Raining in the Valley' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Emily (for the 'Bear Family - Custom NPCs' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Emily (for the 'Buildable Farmer's Market' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Emily (for the 'Canon-Friendly Dialogue Expansion' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Emily (for the 'Juliet, Jessie and Lodging House' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Emily (for the '(NPC) Rodney O'Brien' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Emily (for the 'East Scarp NPCs' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Emily (for the 'Eli & Dylan' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Emily (for the 'Immersive Family' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Emily (for the 'Lurking in the Dark' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Emily (for the 'Nora The Herpetologist' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Emily (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Emily (for the 'Part of a Saloon Breakfast' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Emily (for the 'Passerby Cemetery' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Emily (for the 'Sunberry Village - Content Patcher' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Emily (for the 'Wren the Plumber - Custom NPC' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Vincent. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Vincent (for the 'Stardew Valley Expanded' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Vincent (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Vincent (for the 'MissCoriel's NPC Unique Courtship Response' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Vincent (for the 'Bear Family - Custom NPCs' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Vincent (for the 'Buildable Farmer's Market' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Vincent (for the 'Canon-Friendly Dialogue Expansion' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Vincent (for the 'Juliet, Jessie and Lodging House' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Vincent (for the '(NPC) Rodney O'Brien' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Vincent (for the 'East Scarp NPCs' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Vincent (for the 'Eli & Dylan' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Vincent (for the 'Immersive Family' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Vincent (for the 'Lurking in the Dark' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Vincent (for the 'Nora The Herpetologist' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Vincent (for the 'Lavril - East Scarp NPC (King's Raid)' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Vincent (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Vincent (for the 'Part of a Saloon Breakfast' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Vincent (for the 'Passerby Cemetery' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Vincent (for the 'Sunberry Village - Content Patcher' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Jodi. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jodi (for the 'Stardew Valley Expanded' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jodi (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jodi (for the 'MissCoriel's NPC Unique Courtship Response' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jodi (for the 'Bear Family - Custom NPCs' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jodi (for the 'Buildable Farmer's Market' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jodi (for the 'Canon-Friendly Dialogue Expansion' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jodi (for the 'Juliet, Jessie and Lodging House' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jodi (for the '(NPC) Rodney O'Brien' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jodi (for the 'East Scarp NPCs' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jodi (for the 'Immersive Family' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jodi (for the 'Lurking in the Dark' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jodi (for the 'Nora The Herpetologist' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jodi (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jodi (for the 'Part of a Saloon Breakfast' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jodi (for the 'Passerby Cemetery' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jodi (for the 'Sunberry Village - Content Patcher' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Sam. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sam (for the 'Stardew Valley Expanded' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sam (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sam (for the 'MissCoriel's NPC Unique Courtship Response' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sam (for the 'Bear Family - Custom NPCs' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sam (for the 'Buildable Farmer's Market' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sam (for the 'Canon-Friendly Dialogue Expansion' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sam (for the 'Juliet, Jessie and Lodging House' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sam (for the '(NPC) Rodney O'Brien' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sam (for the 'East Scarp NPCs' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sam (for the 'Eli & Dylan' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sam (for the 'Immersive Family' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sam (for the 'Lurking in the Dark' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sam (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sam (for the 'Part of a Saloon Breakfast' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sam (for the 'Passerby Cemetery' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sam (for the 'Sunberry Village - Content Patcher' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sam (for the 'Wren the Plumber - Custom NPC' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Kent. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Kent (for the 'Stardew Valley Expanded' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Kent (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Kent (for the 'MissCoriel's NPC Unique Courtship Response' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Kent (for the 'Buildable Farmer's Market' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Kent (for the 'Canon-Friendly Dialogue Expansion' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Kent (for the 'Juliet, Jessie and Lodging House' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Kent (for the '(NPC) Rodney O'Brien' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Kent (for the 'East Scarp NPCs' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Kent (for the 'Immersive Family' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Kent (for the 'Lurking in the Dark' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Kent (for the 'Part of a Saloon Breakfast' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Kent (for the 'Passerby Cemetery' content pack). [20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Lucikiel' (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Lucikiel. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lucikiel (for the 'Juliet, Jessie and Lodging House' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lucikiel (for the 'East Scarp NPCs' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lucikiel (for the 'Immersive Family' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lucikiel (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Clint. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Clint (for the 'Stardew Valley Expanded' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Clint (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Clint (for the 'MissCoriel's NPC Unique Courtship Response' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Clint (for the 'Bear Family - Custom NPCs' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Clint (for the 'Buildable Farmer's Market' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Clint (for the 'Canon-Friendly Dialogue Expansion' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Clint (for the 'Juliet, Jessie and Lodging House' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Clint (for the '(NPC) Rodney O'Brien' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Clint (for the 'East Scarp NPCs' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Clint (for the 'Eli & Dylan' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Clint (for the 'Immersive Family' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Clint (for the 'Lurking in the Dark' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Clint (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Clint (for the 'Part of a Saloon Breakfast' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Clint (for the 'Passerby Cemetery' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Clint (for the 'Sunberry Village - Content Patcher' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Lewis. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the 'Stardew Valley Expanded' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the 'MissCoriel's NPC Unique Courtship Response' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the 'Bear Family - Custom NPCs' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the 'Buildable Farmer's Market' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the 'Canon-Friendly Dialogue Expansion' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the 'Juliet, Jessie and Lodging House' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the '(NPC) Rodney O'Brien' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the 'Sword & Sorcery (CP)' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the 'East Scarp NPCs' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the 'Eli & Dylan' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the 'Immersive Family' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the 'Lurking in the Dark' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the 'Part of a Saloon Breakfast' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the 'Passerby Cemetery' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the 'Sunberry Village - Content Patcher' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the 'Wren the Plumber - Custom NPC' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Abigail. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Abigail (for the 'Stardew Valley Expanded' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Abigail (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Abigail (for the 'MissCoriel's NPC Unique Courtship Response' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Abigail (for the 'Bear Family - Custom NPCs' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Abigail (for the 'Buildable Farmer's Market' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Abigail (for the 'Canon-Friendly Dialogue Expansion' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Abigail (for the 'Juliet, Jessie and Lodging House' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Abigail (for the '(NPC) Rodney O'Brien' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Abigail (for the 'Sword & Sorcery (CP)' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Abigail (for the 'East Scarp NPCs' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Abigail (for the 'Eli & Dylan' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Abigail (for the 'Immersive Family' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Abigail (for the 'Lurking in the Dark' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Abigail (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Abigail (for the 'Part of a Saloon Breakfast' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Abigail (for the 'Passerby Cemetery' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Abigail (for the 'Sunberry Village - Content Patcher' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Abigail (for the 'Stardew Aquarium (CP)' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Abigail (for the 'Wren the Plumber - Custom NPC' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Caroline. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Caroline (for the 'Stardew Valley Expanded' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Caroline (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Caroline (for the 'MissCoriel's NPC Unique Courtship Response' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Caroline (for the 'Always Raining in the Valley' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Caroline (for the 'Bear Family - Custom NPCs' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Caroline (for the 'Buildable Farmer's Market' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Caroline (for the 'Canon-Friendly Dialogue Expansion' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Caroline (for the 'Juliet, Jessie and Lodging House' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Caroline (for the '(NPC) Rodney O'Brien' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Caroline (for the 'Sword & Sorcery (CP)' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Caroline (for the 'East Scarp NPCs' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Caroline (for the 'Immersive Family' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Caroline (for the 'Lurking in the Dark' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Caroline (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Caroline (for the 'Part of a Saloon Breakfast' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Caroline (for the 'Passerby Cemetery' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Caroline (for the 'Sunberry Village - Content Patcher' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Caroline (for the 'Wren the Plumber - Custom NPC' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Pierre. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pierre (for the 'Stardew Valley Expanded' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pierre (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pierre (for the 'MissCoriel's NPC Unique Courtship Response' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pierre (for the 'Always Raining in the Valley' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pierre (for the 'Bear Family - Custom NPCs' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pierre (for the 'Buildable Farmer's Market' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pierre (for the 'Canon-Friendly Dialogue Expansion' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pierre (for the 'Juliet, Jessie and Lodging House' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pierre (for the '(NPC) Rodney O'Brien' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pierre (for the 'Sword & Sorcery (CP)' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pierre (for the 'East Scarp NPCs' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pierre (for the 'Eli & Dylan' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pierre (for the 'Immersive Family' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pierre (for the 'Lurking in the Dark' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pierre (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pierre (for the 'Part of a Saloon Breakfast' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pierre (for the 'Passerby Cemetery' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pierre (for the 'Sunberry Village - Content Patcher' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pierre (for the 'Wren the Plumber - Custom NPC' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Gus. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gus (for the 'Stardew Valley Expanded' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gus (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gus (for the 'MissCoriel's NPC Unique Courtship Response' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gus (for the 'Always Raining in the Valley' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gus (for the 'Bear Family - Custom NPCs' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gus (for the 'Buildable Farmer's Market' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gus (for the 'Canon-Friendly Dialogue Expansion' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gus (for the 'Juliet, Jessie and Lodging House' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gus (for the '(NPC) Rodney O'Brien' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gus (for the 'Sword & Sorcery (CP)' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gus (for the 'East Scarp NPCs' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gus (for the 'Eli & Dylan' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gus (for the 'Immersive Family' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gus (for the 'Lurking in the Dark' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gus (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gus (for the 'Part of a Saloon Breakfast' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gus (for the 'Passerby Cemetery' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gus (for the 'Sunberry Village - Content Patcher' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gus (for the '(CP) VPP Data' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Harvey. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Harvey (for the 'Stardew Valley Expanded' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Harvey (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Harvey (for the 'MissCoriel's NPC Unique Courtship Response' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Harvey (for the 'Always Raining in the Valley' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Harvey (for the 'Bear Family - Custom NPCs' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Harvey (for the 'Buildable Farmer's Market' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Harvey (for the 'Canon-Friendly Dialogue Expansion' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Harvey (for the 'NPC Jasper' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Harvey (for the 'Juliet, Jessie and Lodging House' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Harvey (for the '(NPC) Rodney O'Brien' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Harvey (for the 'Sword & Sorcery (CP)' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Harvey (for the 'East Scarp NPCs' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Harvey (for the 'Eli & Dylan' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Harvey (for the 'Immersive Family' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Harvey (for the 'Lurking in the Dark' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Harvey (for the 'Nora The Herpetologist' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Harvey (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Harvey (for the 'Part of a Saloon Breakfast' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Harvey (for the 'Passerby Cemetery' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Harvey (for the 'Sunberry Village - Content Patcher' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Elliott. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Elliott (for the 'Stardew Valley Expanded' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Elliott (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Elliott (for the 'MissCoriel's NPC Unique Courtship Response' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Elliott (for the 'Buildable Farmer's Market' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Elliott (for the 'Canon-Friendly Dialogue Expansion' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Elliott (for the '(NPC) Rodney O'Brien' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Elliott (for the 'East Scarp NPCs' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Elliott (for the 'Eli & Dylan' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Elliott (for the 'Immersive Family' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Elliott (for the 'Lurking in the Dark' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Elliott (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Elliott (for the 'Part of a Saloon Breakfast' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Elliott (for the 'Passerby Cemetery' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Elliott (for the 'Sunberry Village - Content Patcher' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Elliott (for the 'Passerby Cemetery' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Maru. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Maru (for the 'Stardew Valley Expanded' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Maru (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Maru (for the 'MissCoriel's NPC Unique Courtship Response' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Maru (for the 'Bear Family - Custom NPCs' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Maru (for the 'Buildable Farmer's Market' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Maru (for the 'Canon-Friendly Dialogue Expansion' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Maru (for the 'NPC Jasper' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Maru (for the 'Juliet, Jessie and Lodging House' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Maru (for the '(NPC) Rodney O'Brien' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Maru (for the 'East Scarp NPCs' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Maru (for the 'Eli & Dylan' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Maru (for the 'Immersive Family' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Maru (for the 'Lurking in the Dark' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Maru (for the 'Nora The Herpetologist' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Maru (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Maru (for the 'Part of a Saloon Breakfast' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Maru (for the 'Passerby Cemetery' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Maru (for the 'Sunberry Village - Content Patcher' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Maru (for the 'Wren the Plumber - Custom NPC' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Demetrius. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Demetrius (for the 'Stardew Valley Expanded' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Demetrius (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Demetrius (for the 'MissCoriel's NPC Unique Courtship Response' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Demetrius (for the 'Bear Family - Custom NPCs' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Demetrius (for the 'Buildable Farmer's Market' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Demetrius (for the 'Canon-Friendly Dialogue Expansion' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Demetrius (for the 'Juliet, Jessie and Lodging House' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Demetrius (for the '(NPC) Rodney O'Brien' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Demetrius (for the 'East Scarp NPCs' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Demetrius (for the 'Eli & Dylan' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Demetrius (for the 'Immersive Family' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Demetrius (for the 'Lurking in the Dark' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Demetrius (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Demetrius (for the 'Part of a Saloon Breakfast' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Demetrius (for the 'Passerby Cemetery' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Demetrius (for the 'Sunberry Village - Content Patcher' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Demetrius (for the 'Wren the Plumber - Custom NPC' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Robin. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Robin (for the 'Stardew Valley Expanded' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Robin (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Robin (for the 'MissCoriel's NPC Unique Courtship Response' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Robin (for the 'Bear Family - Custom NPCs' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Robin (for the 'Buildable Farmer's Market' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Robin (for the 'Canon-Friendly Dialogue Expansion' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Robin (for the 'Juliet, Jessie and Lodging House' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Robin (for the '(NPC) Rodney O'Brien' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Robin (for the 'Sword & Sorcery (CP)' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Robin (for the 'East Scarp NPCs' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Robin (for the 'Eli & Dylan' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Robin (for the 'Immersive Family' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Robin (for the 'Lurking in the Dark' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Robin (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Robin (for the 'Part of a Saloon Breakfast' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Robin (for the 'Passerby Cemetery' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Robin (for the 'Sunberry Village - Content Patcher' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Robin (for the 'Wren the Plumber - Custom NPC' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Sebastian. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sebastian (for the 'Stardew Valley Expanded' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sebastian (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sebastian (for the 'MissCoriel's NPC Unique Courtship Response' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sebastian (for the 'Bear Family - Custom NPCs' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sebastian (for the 'Buildable Farmer's Market' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sebastian (for the 'Canon-Friendly Dialogue Expansion' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sebastian (for the 'Juliet, Jessie and Lodging House' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sebastian (for the 'East Scarp NPCs' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sebastian (for the 'Eli & Dylan' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sebastian (for the 'Immersive Family' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sebastian (for the 'Lurking in the Dark' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sebastian (for the 'Nora The Herpetologist' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sebastian (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sebastian (for the 'Part of a Saloon Breakfast' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sebastian (for the 'Passerby Cemetery' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sebastian (for the 'Sunberry Village - Content Patcher' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sebastian (for the 'Stardew Aquarium (CP)' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sebastian (for the 'Wren the Plumber - Custom NPC' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Linus. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Linus (for the 'Stardew Valley Expanded' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Linus (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Linus (for the 'MissCoriel's NPC Unique Courtship Response' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Linus (for the 'Buildable Farmer's Market' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Linus (for the 'Canon-Friendly Dialogue Expansion' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Linus (for the 'Juliet, Jessie and Lodging House' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Linus (for the '(NPC) Rodney O'Brien' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Linus (for the 'East Scarp NPCs' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Linus (for the 'Immersive Family' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Linus (for the 'Lurking in the Dark' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Linus (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Linus (for the 'Part of a Saloon Breakfast' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Linus (for the 'Passerby Cemetery' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Linus (for the 'Sunberry Village - Content Patcher' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Wizard. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Wizard (for the 'Stardew Valley Expanded' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Wizard (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Wizard (for the 'MissCoriel's NPC Unique Courtship Response' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Wizard (for the 'Bear Family - Custom NPCs' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Wizard (for the 'Buildable Farmer's Market' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Wizard (for the 'Canon-Friendly Dialogue Expansion' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Wizard (for the 'Juliet, Jessie and Lodging House' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Wizard (for the '(NPC) Rodney O'Brien' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Wizard (for the 'East Scarp NPCs' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Wizard (for the 'Eli & Dylan' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Wizard (for the 'Immersive Family' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Wizard (for the 'Lurking in the Dark' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Wizard (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Wizard (for the 'Part of a Saloon Breakfast' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Wizard (for the 'Passerby Cemetery' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Wizard (for the 'Sunberry Village - Content Patcher' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Wizard (for the 'Stardew Aquarium (CP)' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Jas. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jas (for the 'Stardew Valley Expanded' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jas (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jas (for the 'MissCoriel's NPC Unique Courtship Response' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jas (for the 'Bear Family - Custom NPCs' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jas (for the 'Buildable Farmer's Market' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jas (for the 'Canon-Friendly Dialogue Expansion' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jas (for the 'Juliet, Jessie and Lodging House' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jas (for the '(NPC) Rodney O'Brien' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jas (for the 'East Scarp NPCs' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jas (for the 'Eli & Dylan' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jas (for the 'Immersive Family' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jas (for the 'Lurking in the Dark' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jas (for the 'Nora The Herpetologist' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jas (for the 'Lavril - East Scarp NPC (King's Raid)' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jas (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jas (for the 'Part of a Saloon Breakfast' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jas (for the 'Passerby Cemetery' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jas (for the 'Sunberry Village - Content Patcher' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Marnie. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the 'Stardew Valley Expanded' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the 'MissCoriel's NPC Unique Courtship Response' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the 'Bear Family - Custom NPCs' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the 'Buildable Farmer's Market' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the 'Canon-Friendly Dialogue Expansion' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the 'Juliet, Jessie and Lodging House' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the '(NPC) Rodney O'Brien' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the 'Sword & Sorcery (CP)' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the 'East Scarp NPCs' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the 'Eli & Dylan' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the 'Immersive Family' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the 'Lurking in the Dark' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the 'Part of a Saloon Breakfast' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the 'Passerby Cemetery' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the 'Sunberry Village - Content Patcher' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Shane. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Shane (for the 'Stardew Valley Expanded' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Shane (for the '(CP) I Fixed Him - Shane Dialogue Consistency' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Shane (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Shane (for the 'MissCoriel's NPC Unique Courtship Response' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Shane (for the 'Always Raining in the Valley' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Shane (for the 'Bear Family - Custom NPCs' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Shane (for the 'Canon-Friendly Dialogue Expansion' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Shane (for the 'Juliet, Jessie and Lodging House' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Shane (for the '(NPC) Rodney O'Brien' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Shane (for the 'East Scarp NPCs' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Shane (for the 'Eli & Dylan' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Shane (for the 'Immersive Family' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Shane (for the 'Lurking in the Dark' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Shane (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Shane (for the 'Part of a Saloon Breakfast' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Shane (for the 'Passerby Cemetery' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Shane (for the 'Sunberry Village - Content Patcher' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Leah. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Leah (for the 'Stardew Valley Expanded' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Leah (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Leah (for the 'MissCoriel's NPC Unique Courtship Response' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Leah (for the 'Buildable Farmer's Market' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Leah (for the 'Canon-Friendly Dialogue Expansion' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Leah (for the 'Juliet, Jessie and Lodging House' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Leah (for the '(NPC) Rodney O'Brien' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Leah (for the 'East Scarp NPCs' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Leah (for the 'Eli & Dylan' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Leah (for the 'Immersive Family' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Leah (for the 'Lurking in the Dark' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Leah (for the 'Nora The Herpetologist' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Leah (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Leah (for the 'Part of a Saloon Breakfast' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Leah (for the 'Passerby Cemetery' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Leah (for the 'Sunberry Village - Content Patcher' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Dwarf. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Dwarf (for the 'Stardew Valley Expanded' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Dwarf (for the 'MissCoriel's NPC Unique Courtship Response' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Dwarf (for the 'Canon-Friendly Dialogue Expansion' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Dwarf (for the 'NPC Jasper' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Dwarf (for the '(NPC) Rodney O'Brien' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Dwarf (for the 'East Scarp NPCs' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Dwarf (for the 'Lurking in the Dark' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Dwarf (for the 'The Last Smoluanu: A Dwarf Expansion' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Krobus. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Krobus (for the 'Stardew Valley Expanded' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Krobus (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Krobus (for the 'MissCoriel's NPC Unique Courtship Response' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Krobus (for the 'Buildable Farmer's Market' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Krobus (for the 'Canon-Friendly Dialogue Expansion' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Krobus (for the '(NPC) Rodney O'Brien' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Krobus (for the 'Sword & Sorcery (CP)' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Krobus (for the 'East Scarp NPCs' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Krobus (for the 'Eli & Dylan' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Krobus (for the 'Immersive Family' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Krobus (for the 'Lurking in the Dark' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Krobus (for the 'Passerby Cemetery' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Krobus (for the '(CP) VPP Data' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Mister Qi. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Mister Qi (for the 'Passerby Cemetery' content pack). [20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Gunther' (for the 'Stardew Valley Expanded' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Gunther. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gunther (for the 'Stardew Valley Expanded' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gunther (for the 'NPC Jasper' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gunther (for the 'Juliet, Jessie and Lodging House' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gunther (for the '(NPC) Rodney O'Brien' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gunther (for the 'Sword & Sorcery (CP)' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gunther (for the 'East Scarp NPCs' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gunther (for the 'Nora The Herpetologist' content pack). [20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Marlon' (for the 'Stardew Valley Expanded' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Marlon. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marlon (for the 'NPC Jasper' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marlon (for the 'Juliet, Jessie and Lodging House' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marlon (for the '(NPC) Rodney O'Brien' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marlon (for the 'Sword & Sorcery (CP)' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marlon (for the 'East Scarp NPCs' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Willy. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Willy (for the 'Stardew Valley Expanded' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Willy (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Willy (for the 'MissCoriel's NPC Unique Courtship Response' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Willy (for the 'Bear Family - Custom NPCs' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Willy (for the 'Buildable Farmer's Market' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Willy (for the 'Canon-Friendly Dialogue Expansion' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Willy (for the 'Juliet, Jessie and Lodging House' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Willy (for the '(NPC) Rodney O'Brien' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Willy (for the 'Sword & Sorcery (CP)' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Willy (for the 'East Scarp NPCs' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Willy (for the 'Eli & Dylan' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Willy (for the 'Immersive Family' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Willy (for the 'Lurking in the Dark' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Willy (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Willy (for the 'Part of a Saloon Breakfast' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Willy (for the 'Passerby Cemetery' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Willy (for the 'Stardew Aquarium (CP)' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Penny. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Penny (for the 'Stardew Valley Expanded' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Penny (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Penny (for the 'MissCoriel's NPC Unique Courtship Response' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Penny (for the 'Bear Family - Custom NPCs' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Penny (for the 'Buildable Farmer's Market' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Penny (for the 'Canon-Friendly Dialogue Expansion' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Penny (for the 'Juliet, Jessie and Lodging House' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Penny (for the '(NPC) Rodney O'Brien' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Penny (for the 'East Scarp NPCs' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Penny (for the 'Eli & Dylan' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Penny (for the 'Immersive Family' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Penny (for the 'Lurking in the Dark' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Penny (for the 'Nora The Herpetologist' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Penny (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Penny (for the 'Part of a Saloon Breakfast' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Penny (for the 'Passerby Cemetery' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Penny (for the 'Sunberry Village - Content Patcher' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Penny (for the 'Stardew Aquarium (CP)' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Pam. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pam (for the 'Stardew Valley Expanded' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pam (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pam (for the 'MissCoriel's NPC Unique Courtship Response' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pam (for the 'Always Raining in the Valley' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pam (for the 'Bear Family - Custom NPCs' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pam (for the 'Buildable Farmer's Market' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pam (for the 'Canon-Friendly Dialogue Expansion' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pam (for the 'Juliet, Jessie and Lodging House' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pam (for the '(NPC) Rodney O'Brien' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pam (for the 'East Scarp NPCs' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pam (for the 'Immersive Family' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pam (for the 'Lurking in the Dark' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pam (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pam (for the 'Part of a Saloon Breakfast' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pam (for the 'Passerby Cemetery' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pam (for the 'Sunberry Village - Content Patcher' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Leo. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Leo (for the 'Stardew Valley Expanded' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Leo (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Leo (for the 'MissCoriel's NPC Unique Courtship Response' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Leo (for the 'Canon-Friendly Dialogue Expansion' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Leo (for the '(NPC) Rodney O'Brien' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Leo (for the 'East Scarp NPCs' content pack). [20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Susan' (for the 'Stardew Valley Expanded' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Susan. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Susan (for the 'Stardew Valley Expanded' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Susan (for the 'Bear Family - Custom NPCs' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Susan (for the '(NPC) Rodney O'Brien' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Susan (for the 'East Scarp NPCs' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Susan (for the 'Immersive Family' content pack). [20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Victor' (for the 'Stardew Valley Expanded' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Victor. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Victor (for the 'Stardew Valley Expanded' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Victor (for the 'Bear Family - Custom NPCs' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Victor (for the '(NPC) Rodney O'Brien' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Victor (for the 'East Scarp NPCs' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Victor (for the 'Immersive Family' content pack). [20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Camilla' (for the 'Stardew Valley Expanded' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Camilla. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Camilla (for the 'Stardew Valley Expanded' content pack). [20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Alesia' (for the 'Stardew Valley Expanded' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Alesia. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Alesia (for the 'Stardew Valley Expanded' content pack). [20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Isaac' (for the 'Stardew Valley Expanded' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Isaac. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Isaac (for the 'Stardew Valley Expanded' content pack). [20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Jadu' (for the 'Stardew Valley Expanded' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Jadu. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jadu (for the 'Stardew Valley Expanded' content pack). [20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Peaches' (for the 'Stardew Valley Expanded' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Peaches. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Peaches (for the 'Stardew Valley Expanded' content pack). [20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/ScarlettFake' (for the 'Stardew Valley Expanded' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/ScarlettFake. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/ScarlettFake (for the 'Stardew Valley Expanded' content pack). [20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Sawyer' (for the 'Stardew Valley Expanded' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Sawyer. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sawyer (for the 'Stardew Valley Expanded' content pack). [20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Brock' (for the 'Stardew Valley Expanded' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Brock. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Brock (for the 'Stardew Valley Expanded' content pack). [20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Cordelia' (for the 'Stardew Valley Expanded' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Cordelia. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Cordelia (for the 'Stardew Valley Expanded' content pack). [20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Freya' (for the 'Stardew Valley Expanded' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Freya. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Freya (for the 'Stardew Valley Expanded' content pack). [20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Cassandra' (for the 'Stardew Valley Expanded' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Cassandra. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Cassandra (for the 'Stardew Valley Expanded' content pack). [20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Emin' (for the 'Stardew Valley Expanded' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Emin. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Emin (for the 'Stardew Valley Expanded' content pack). [20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/HighlandsDwarf' (for the 'Stardew Valley Expanded' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/HighlandsDwarf. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/HighlandsDwarf (for the 'Stardew Valley Expanded' content pack). [20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Zinnia' (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Zinnia. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Zinnia (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Zinnia (for the 'East Scarp NPCs' content pack). [20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Gabriel' (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Gabriel. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gabriel (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gabriel (for the 'East Scarp NPCs' content pack). [20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Clara.Ripley' (for the 'Ripley' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Clara.Ripley. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Clara.Ripley (for the 'Ripley' content pack). [20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/RibbonMouse' (for the 'Mouse Friends in the Forest' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/RibbonMouse. [20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/HeroMouse' (for the 'Mouse Friends in the Forest' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/HeroMouse. [20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/PickledPete' (for the '(CP) Walk to the Desert Redux' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/PickledPete. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/PickledPete (for the '(CP) Walk to the Desert Redux' content pack). [20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Fievel' (for the 'Fievel Goes East Scarp' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Fievel. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Fievel (for the 'Fievel Goes East Scarp' content pack). [20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Aideen' (for the 'East Scarp NPCs' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Aideen. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Aideen (for the 'East Scarp NPCs' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Aideen (for the 'Immersive Family' content pack). [20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Eloise' (for the 'East Scarp NPCs' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Eloise. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Eloise (for the 'East Scarp NPCs' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Eloise (for the 'Immersive Family' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Eloise (for the 'Lavril - East Scarp NPC (King's Raid)' content pack). [20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Jacob' (for the 'East Scarp NPCs' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Jacob. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jacob (for the 'East Scarp NPCs' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jacob (for the 'Immersive Family' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jacob (for the 'Lavril - East Scarp NPC (King's Raid)' content pack). [20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/LumaJunimo' (for the 'East Scarp NPCs' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/LumaJunimo. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/LumaJunimo (for the 'East Scarp NPCs' content pack). [20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Lavril' (for the 'Lavril - East Scarp NPC (King's Raid)' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Lavril. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lavril (for the 'East Scarp NPCs' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lavril (for the 'Immersive Family' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lavril (for the 'Lavril - East Scarp NPC (King's Raid)' content pack). [20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Void' (for the 'Lavril - East Scarp NPC (King's Raid)' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Void. [20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Rosa' (for the 'East Scarp NPCs' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Rosa. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Rosa (for the 'East Scarp NPCs' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Rosa (for the 'Immersive Family' content pack). [20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Eyvinder' (for the 'East Scarp NPCs' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Eyvinder. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Eyvinder (for the 'East Scarp NPCs' content pack). [20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/ToriLK' (for the 'East Scarp NPCs' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/ToriLK. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/ToriLK (for the 'East Scarp NPCs' content pack). [20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Nora' (for the 'Nora The Herpetologist' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Nora. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Nora (for the 'Nora The Herpetologist' content pack). [20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Beatrice' (for the 'East Scarp NPCs' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Beatrice. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Beatrice (for the 'East Scarp NPCs' content pack). [20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Mia' (for the 'Always Raining in the Valley' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Mia. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Mia (for the 'Always Raining in the Valley' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Mia (for the 'Immersive Family' content pack). [20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Henry' (for the 'Always Raining in the Valley' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Henry. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Henry (for the 'Always Raining in the Valley' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Henry (for the 'Immersive Family' content pack). [20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Sterling' (for the 'Always Raining in the Valley' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Sterling. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sterling (for the 'Always Raining in the Valley' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sterling (for the 'East Scarp NPCs' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sterling (for the 'Immersive Family' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sterling (for the 'Lavril - East Scarp NPC (King's Raid)' content pack). [20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Jasper' (for the 'NPC Jasper' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Jasper. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jasper (for the 'Juliet, Jessie and Lodging House' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jasper (for the 'East Scarp NPCs' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jasper (for the 'Immersive Family' content pack). [20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Jessie' (for the 'Juliet, Jessie and Lodging House' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Jessie. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jessie (for the 'Juliet, Jessie and Lodging House' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jessie (for the 'East Scarp NPCs' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jessie (for the 'Immersive Family' content pack). [20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Juliet' (for the 'Juliet, Jessie and Lodging House' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Juliet. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Juliet (for the 'Juliet, Jessie and Lodging House' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Juliet (for the 'East Scarp NPCs' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Juliet (for the 'Immersive Family' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Juliet (for the 'Lavril - East Scarp NPC (King's Raid)' content pack). [20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/RodneyOBrien' (for the '(NPC) Rodney O'Brien' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/RodneyOBrien. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/RodneyOBrien (for the '(NPC) Rodney O'Brien' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/RodneyOBrien (for the 'Immersive Family' content pack). [20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/VivienneLK' (for the 'East Scarp NPCs' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/VivienneLK. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/VivienneLK (for the 'East Scarp NPCs' content pack). [20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/KatarynaLK' (for the 'East Scarp NPCs' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/KatarynaLK. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/KatarynaLK (for the 'East Scarp NPCs' content pack). [20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Nova.Dylan' (for the 'Eli & Dylan' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Nova.Dylan. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Nova.Dylan (for the 'Eli & Dylan' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Nova.Dylan (for the 'Immersive Family' content pack). [20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Nova.Eli' (for the 'Eli & Dylan' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Nova.Eli. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Nova.Eli (for the 'Eli & Dylan' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Nova.Eli (for the 'Immersive Family' content pack). [20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/IvyInsectarium' (for the 'NatureInValleyContent' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/IvyInsectarium. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/IvyInsectarium (for the 'NatureInValleyContent' content pack). [20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/FC.Jingles' (for the 'Passerby Cemetery' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/FC.Jingles. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/FC.Jingles (for the 'Passerby Cemetery' content pack). [20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/FC.Sunshine' (for the 'Passerby Cemetery' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/FC.Sunshine. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/FC.Sunshine (for the 'Passerby Cemetery' content pack). [20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/FC.Crank' (for the 'Passerby Cemetery' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/FC.Crank. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/FC.Crank (for the 'Passerby Cemetery' content pack). [20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/FC.StoryTeller' (for the 'Passerby Cemetery' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/FC.StoryTeller. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/FC.StoryTeller (for the 'Passerby Cemetery' content pack). [20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/FC.John' (for the 'Passerby Cemetery' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/FC.John. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/FC.John (for the 'Passerby Cemetery' content pack). [20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/FC.Barron' (for the 'Passerby Cemetery' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/FC.Barron. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/FC.Barron (for the 'Immersive Family' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/FC.Barron (for the 'Passerby Cemetery' content pack). [20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/FC.Jinx' (for the 'Passerby Cemetery' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/FC.Jinx. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/FC.Jinx (for the 'Passerby Cemetery' content pack). [20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/FC.Cotton' (for the 'Passerby Cemetery' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/FC.Cotton. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/FC.Cotton (for the 'Passerby Cemetery' content pack). [20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/FC.Thalia' (for the 'Passerby Cemetery' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/FC.Thalia. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/FC.Thalia (for the 'Passerby Cemetery' content pack). [20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/FC.Grady' (for the 'Passerby Cemetery' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/FC.Grady. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/FC.Grady (for the 'Passerby Cemetery' content pack). [20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/FC.Lyell' (for the 'Passerby Cemetery' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/FC.Lyell. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/FC.Lyell (for the 'Passerby Cemetery' content pack). [20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/FC.Roswell' (for the 'Passerby Cemetery' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/FC.Roswell. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/FC.Roswell (for the 'Passerby Cemetery' content pack). [20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/FC.Zuuie' (for the 'Passerby Cemetery' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/FC.Zuuie. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/FC.Zuuie (for the 'Passerby Cemetery' content pack). [20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/FC.Maverick' (for the 'Passerby Cemetery' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/FC.Maverick. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/FC.Maverick (for the 'Passerby Cemetery' content pack). [20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/FC.Boxy' (for the 'Passerby Cemetery' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/FC.Boxy. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/FC.Boxy (for the 'Passerby Cemetery' content pack). [20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/FC.Popper' (for the 'Passerby Cemetery' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/FC.Popper. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/FC.Popper (for the 'Passerby Cemetery' content pack). [20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/FC.Kaia' (for the 'Passerby Cemetery' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/FC.Kaia. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/FC.Kaia (for the 'Passerby Cemetery' content pack). [20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/FC.Nikolai' (for the 'Passerby Cemetery' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/FC.Nikolai. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/FC.Nikolai (for the 'Passerby Cemetery' content pack). [20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/FC.Valerie' (for the 'Passerby Cemetery' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/FC.Valerie. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/FC.Valerie (for the 'Passerby Cemetery' content pack). [20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/FC.Alan' (for the 'Passerby Cemetery' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/FC.Alan. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/FC.Alan (for the 'Passerby Cemetery' content pack). [20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MoonSBV' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/MoonSBV. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MoonSBV (for the 'Sunberry Village - Content Patcher' content pack). [20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/DialaSBV' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/DialaSBV. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/DialaSBV (for the 'Sunberry Village - Content Patcher' content pack). [20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/DeryaSBV' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/DeryaSBV. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/DeryaSBV (for the 'Sunberry Village - Content Patcher' content pack). [20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/ReihanaSBV' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/ReihanaSBV. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/ReihanaSBV (for the 'Sunberry Village - Content Patcher' content pack). [20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/AichaSBV' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/AichaSBV. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/AichaSBV (for the 'Sunberry Village - Content Patcher' content pack). [20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/LyenneSBV' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/LyenneSBV. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/LyenneSBV (for the 'Sunberry Village - Content Patcher' content pack). [20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/OpheliaSBV' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/OpheliaSBV. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/OpheliaSBV (for the 'Sunberry Village - Content Patcher' content pack). [20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/SilasSBV' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/SilasSBV. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/SilasSBV (for the 'Sunberry Village - Content Patcher' content pack). [20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MiyoungSBV' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/MiyoungSBV. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MiyoungSBV (for the 'Sunberry Village - Content Patcher' content pack). [20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/AriSBV' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/AriSBV. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/AriSBV (for the 'Sunberry Village - Content Patcher' content pack). [20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/BlakeSBV' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/BlakeSBV. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/BlakeSBV (for the 'Sunberry Village - Content Patcher' content pack). [20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/EliasSBV' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/EliasSBV. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/EliasSBV (for the 'Sunberry Village - Content Patcher' content pack). [20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/EzraSBV' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/EzraSBV. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/EzraSBV (for the 'Sunberry Village - Content Patcher' content pack). [20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/AminaSBV' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/AminaSBV. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/AminaSBV (for the 'Sunberry Village - Content Patcher' content pack). [20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MaiaSBV' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/MaiaSBV. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MaiaSBV (for the 'Sunberry Village - Content Patcher' content pack). [20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/JumanaSBV' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/JumanaSBV. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/JumanaSBV (for the 'Sunberry Village - Content Patcher' content pack). [20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/ImanSBV' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/ImanSBV. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/ImanSBV (for the 'Sunberry Village - Content Patcher' content pack). [20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/NadiaSBV' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/NadiaSBV. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/NadiaSBV (for the 'Sunberry Village - Content Patcher' content pack). [20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/PanSBV' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/PanSBV. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/PanSBV (for the 'Sunberry Village - Content Patcher' content pack). [20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/WrenSong' (for the 'Wren the Plumber - Custom NPC' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/WrenSong. [20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/WrenSong (for the 'Wren the Plumber - Custom NPC' content pack). [20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MermaidLantana' (for the '(CP) Polyamory Sweet!' content pack). [20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/MermaidLantana. [20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Scarlett_Beach' (for the 'Stardew Valley Expanded' content pack). [20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Olivia_Beach' (for the 'Stardew Valley Expanded' content pack). [20:07:41 TRACE Lasting Conversation Topics] Requested cache invalidation for 'sophie.ConversationTopics'. [20:07:41 TRACE SMAPI] Invalidated 0 cache entries. [20:07:41 TRACE SMAPI] Lasting Conversation Topics loaded asset 'sophie.ConversationTopics'. [20:07:41 TRACE Unlockable Bundles] Processing ShopPlacement.DayStarted for: P0 -2524368489381986237 [20:07:41 TRACE Unlockable Bundles] resetDay was called by P0 -2524368489381986237 [20:07:41 TRACE Unlockable Bundles] Requested cache invalidation for all assets matching a predicate. [20:07:41 TRACE SMAPI] Invalidated 0 cache entries. [20:07:41 TRACE SMAPI] Unlockable Bundles loaded asset 'UnlockableBundles/Bundles'. [20:07:41 TRACE SMAPI] Content Patcher edited UnlockableBundles/Bundles (for the 'Passerby Cemetery' content pack). [20:07:41 TRACE SMAPI] Unlockable Bundles loaded asset 'UnlockableBundles/ShopTextures/CCBundle'. [20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Fellowclown.PC_Bridge' (for the 'Passerby Cemetery' content pack). [20:07:41 TRACE Unlockable Bundles] Applied map patch for P0 -2524368489381986237: Fellowclown.PC_CottonsBundle at {X:8 Y:2} Fellowclown.PC_SecretCave [20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Fellowclown.PC_ExhibitBundle1' (for the 'Passerby Cemetery' content pack). [20:07:41 TRACE SMAPI] Content Patcher edited LooseSprites/parrots (for the 'Elle's Town Animals' content pack). [20:07:41 TRACE Unlockable Bundles] Placed Bundle for 'Fellowclown.PC_ExhibitBundle1' at 'Fellowclown.PC_ExhibitSecondFloor': {X:3 Y:9} [20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Fellowclown.PC_ExhibitBundle2' (for the 'Passerby Cemetery' content pack). [20:07:41 TRACE Unlockable Bundles] Placed Bundle for 'Fellowclown.PC_ExhibitBundle2' at 'Fellowclown.PC_ExhibitSecondFloor': {X:5 Y:9} [20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Fellowclown.PC_ExhibitBundle3' (for the 'Passerby Cemetery' content pack). [20:07:41 TRACE Unlockable Bundles] Placed Bundle for 'Fellowclown.PC_ExhibitBundle3' at 'Fellowclown.PC_ExhibitSecondFloor': {X:7 Y:9} [20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Fellowclown.PC_ExhibitBundle4' (for the 'Passerby Cemetery' content pack). [20:07:41 TRACE Unlockable Bundles] Placed Bundle for 'Fellowclown.PC_ExhibitBundle4' at 'Fellowclown.PC_ExhibitSecondFloor': {X:3 Y:11} [20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Fellowclown.PC_ExhibitBundle5' (for the 'Passerby Cemetery' content pack). [20:07:41 TRACE Unlockable Bundles] Placed Bundle for 'Fellowclown.PC_ExhibitBundle5' at 'Fellowclown.PC_ExhibitSecondFloor': {X:5 Y:11} [20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Fellowclown.PC_ExhibitBundle6' (for the 'Passerby Cemetery' content pack). [20:07:41 TRACE Unlockable Bundles] Placed Bundle for 'Fellowclown.PC_ExhibitBundle6' at 'Fellowclown.PC_ExhibitSecondFloor': {X:7 Y:11} [20:07:41 TRACE Unlockable Bundles] Requested cache invalidation for 'Data/Mail'. [20:07:41 TRACE SMAPI] Invalidated 0 cache entries. [20:07:41 TRACE Unlockable Bundles] RaisedIsReady for P0 -2524368489381986237 [20:07:41 TRACE Eli and Dylan Code] Checking Nova.Dylan, is currently at TenebrousNova.EliDylan.CP_ESEDHouse [20:07:41 TRACE Eli and Dylan Code] Nova.Dylan correctly in the characters list of StardewValley.GameLocation [20:07:41 TRACE Eli and Dylan Code] Does not have 0 schedule [20:07:41 TRACE Eli and Dylan Code] Checking Nova.Eli, is currently at TenebrousNova.EliDylan.CP_ESEDHouse [20:07:41 TRACE Eli and Dylan Code] Nova.Eli correctly in the characters list of StardewValley.GameLocation [20:07:41 TRACE Eli and Dylan Code] Does not have 0 schedule [20:07:41 INFO No More Lag] Aggressive FPS optimization triggered. Current FPS: 0.0 [20:07:42 TRACE Deep Woods] Local Player (-2524368489381986237) warped from: , to: FarmHouse [20:07:42 WARN Range Highlight] Both Range Highlight and UI Info Suite 2 are configured to show item effect ranges. You probably don't want that. [20:07:42 TRACE Item extensions] Found data... [20:07:42 TRACE Item extensions] Found data... [20:07:42 TRACE Item extensions] Found data... [20:07:42 TRACE Item extensions] Found data... [20:07:42 TRACE Item extensions] Found data... [20:07:42 TRACE Item extensions] Found data... [20:07:42 TRACE Item extensions] Found data... [20:07:42 TRACE Item extensions] Found data... [20:07:42 TRACE Item extensions] Found data... [20:07:42 TRACE Item extensions] Found data... [20:07:42 TRACE Item extensions] Found data... [20:07:42 TRACE Item extensions] Found data... [20:07:42 TRACE Item extensions] Found data... [20:07:42 TRACE Item extensions] Found data... [20:07:42 TRACE More Books] Requested cache invalidation for 'Data/GarbageCans'. [20:07:42 TRACE SMAPI] Invalidated 0 cache entries. [20:07:45 TRACE SMAPI] Item extensions edited Strings/UI. [20:07:45 TRACE SMAPI] Vanilla Plus Professions edited Strings/UI. [20:07:45 TRACE SMAPI] Content Patcher edited Strings/UI (for the 'Stardew Valley Expanded' content pack). [20:07:45 TRACE SMAPI] Content Patcher edited Strings/UI (for the 'Frontier Farm' content pack). [20:07:45 TRACE SMAPI] Content Patcher edited Strings/UI (for the 'NatureInValleyContent' content pack). [20:07:45 TRACE SMAPI] Content Patcher edited Strings/UI (for the 'Stardew Aquarium (CP)' content pack). [20:07:45 TRACE SMAPI] Content Patcher loaded asset 'Characters/FC.Zuuie' (for the 'Passerby Cemetery' content pack). [20:07:45 TRACE SMAPI] Content Patcher loaded asset 'Characters/FC.Maverick' (for the 'Passerby Cemetery' content pack). [20:07:45 TRACE SMAPI] Content Patcher loaded asset 'Characters/FC.Jinx' (for the 'Passerby Cemetery' content pack). [20:07:45 TRACE SMAPI] Content Patcher edited Data/Festivals/spring13 (for the 'Stardew Valley Expanded' content pack). [20:07:45 TRACE SMAPI] Content Patcher edited Data/Festivals/spring13 (for the '(CP) I Fixed Him - Shane Dialogue Consistency' content pack). [20:07:45 TRACE SMAPI] Content Patcher edited Data/Festivals/spring13 (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:07:45 TRACE SMAPI] Content Patcher edited Data/Festivals/spring13 (for the 'Always Raining in the Valley' content pack). [20:07:45 TRACE SMAPI] Content Patcher edited Data/Festivals/spring13 (for the 'Bear Family - Custom NPCs' content pack). [20:07:45 TRACE SMAPI] Content Patcher edited Data/Festivals/spring13 (for the 'Canon-Friendly Dialogue Expansion' content pack). [20:07:45 TRACE SMAPI] Content Patcher edited Data/Festivals/spring13 (for the 'NPC Jasper' content pack). [20:07:45 TRACE SMAPI] Content Patcher edited Data/Festivals/spring13 (for the 'Juliet, Jessie and Lodging House' content pack). [20:07:45 TRACE SMAPI] Content Patcher edited Data/Festivals/spring13 (for the '(NPC) Rodney O'Brien' content pack). [20:07:45 TRACE SMAPI] Content Patcher edited Data/Festivals/spring13 (for the 'Sword & Sorcery (CP)' content pack). [20:07:45 TRACE SMAPI] Content Patcher edited Data/Festivals/spring13 (for the 'East Scarp NPCs' content pack). [20:07:45 TRACE SMAPI] Content Patcher edited Data/Festivals/spring13 (for the 'Eli & Dylan' content pack). [20:07:45 TRACE SMAPI] Content Patcher edited Data/Festivals/spring13 (for the 'Fievel Goes East Scarp' content pack). [20:07:45 TRACE SMAPI] Content Patcher edited Data/Festivals/spring13 (for the 'Lurking in the Dark' content pack). [20:07:45 TRACE SMAPI] Content Patcher edited Data/Festivals/spring13 (for the 'Nora The Herpetologist' content pack). [20:07:45 TRACE SMAPI] Content Patcher edited Data/Festivals/spring13 (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack). [20:07:45 TRACE SMAPI] Content Patcher edited Data/Festivals/spring13 (for the 'Passerby Cemetery' content pack). [20:07:45 TRACE SMAPI] Content Patcher edited Data/Festivals/spring13 (for the 'Sunberry Village - Content Patcher' content pack). [20:07:45 TRACE SMAPI] Content Patcher edited Data/Festivals/spring13 (for the 'Ripley' content pack). [20:07:45 TRACE SMAPI] Content Patcher edited Data/Festivals/spring13 (for the 'Wren the Plumber - Custom NPC' content pack). [20:07:45 TRACE SMAPI] Content Patcher loaded asset 'Characters/MadDog.HashtagBearFam.Sondra' (for the 'Bear Family - Custom NPCs' content pack). [20:07:45 TRACE SMAPI] Content Patcher edited Data/Festivals/spring24 (for the 'Stardew Valley Expanded' content pack). [20:07:45 TRACE SMAPI] Content Patcher edited Data/Festivals/spring24 (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:07:45 TRACE SMAPI] Content Patcher edited Data/Festivals/spring24 (for the 'Always Raining in the Valley' content pack). [20:07:45 TRACE SMAPI] Content Patcher edited Data/Festivals/spring24 (for the 'Bear Family - Custom NPCs' content pack). [20:07:45 TRACE SMAPI] Content Patcher edited Data/Festivals/spring24 (for the 'Canon-Friendly Dialogue Expansion' content pack). [20:07:45 TRACE SMAPI] Content Patcher edited Data/Festivals/spring24 (for the 'NPC Jasper' content pack). [20:07:45 TRACE SMAPI] Content Patcher edited Data/Festivals/spring24 (for the 'Juliet, Jessie and Lodging House' content pack). [20:07:45 TRACE SMAPI] Content Patcher edited Data/Festivals/spring24 (for the '(NPC) Rodney O'Brien' content pack). [20:07:45 TRACE SMAPI] Content Patcher edited Data/Festivals/spring24 (for the 'Sword & Sorcery (CP)' content pack). [20:07:45 TRACE SMAPI] Content Patcher edited Data/Festivals/spring24 (for the 'East Scarp NPCs' content pack). [20:07:45 TRACE SMAPI] Content Patcher edited Data/Festivals/spring24 (for the 'Eli & Dylan' content pack). [20:07:45 TRACE SMAPI] Content Patcher edited Data/Festivals/spring24 (for the 'Fievel Goes East Scarp' content pack). [20:07:45 TRACE SMAPI] Content Patcher edited Data/Festivals/spring24 (for the 'Lurking in the Dark' content pack). [20:07:45 TRACE SMAPI] Content Patcher edited Data/Festivals/spring24 (for the 'Nora The Herpetologist' content pack). [20:07:45 TRACE SMAPI] Content Patcher edited Data/Festivals/spring24 (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack). [20:07:45 TRACE SMAPI] Content Patcher edited Data/Festivals/spring24 (for the 'Passerby Cemetery' content pack). [20:07:45 TRACE SMAPI] Content Patcher edited Data/Festivals/spring24 (for the 'Sunberry Village - Content Patcher' content pack). [20:07:45 TRACE SMAPI] Content Patcher edited Data/Festivals/spring24 (for the 'Ripley' content pack). [20:07:45 TRACE SMAPI] Content Patcher loaded asset 'Characters/JumanaSBV/JumanaSBV' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:45 TRACE SMAPI] Calcifer loaded asset 'sophie.Calcifer/FurnitureActions'. [20:07:45 TRACE SMAPI] Content Patcher edited sophie.Calcifer/FurnitureActions (for the '(CP) H&W Fairy Garden Furniture' content pack). [20:07:45 TRACE SMAPI] Content Patcher edited sophie.Calcifer/FurnitureActions (for the '(CP) H&W Romantic Furniture Set' content pack). [20:07:45 TRACE SMAPI] Content Patcher edited sophie.Calcifer/FurnitureActions (for the '(CP) H&W Outdoor Furniture' content pack). [20:07:45 TRACE SMAPI] Content Patcher edited sophie.Calcifer/FurnitureActions (for the '(CP) H&W Farmers Market Core Set' content pack). [20:07:45 TRACE SMAPI] Content Patcher edited sophie.Calcifer/FurnitureActions (for the 'Buildable Farmer's Market' content pack). [20:07:45 TRACE SMAPI] Content Patcher edited sophie.Calcifer/FurnitureActions (for the '(CP) H&W Decorative Plants Furniture Set' content pack). [20:07:45 TRACE SMAPI] Content Patcher edited sophie.Calcifer/FurnitureActions (for the '(CP) H&W Plant Lovers Furniture' content pack). [20:07:45 TRACE SMAPI] Calcifer loaded asset 'sophie.Calcifer/FurnitureActions'. [20:07:45 TRACE SMAPI] Content Patcher edited sophie.Calcifer/FurnitureActions (for the '(CP) H&W Fairy Garden Furniture' content pack). [20:07:45 TRACE SMAPI] Content Patcher edited sophie.Calcifer/FurnitureActions (for the '(CP) H&W Romantic Furniture Set' content pack). [20:07:45 TRACE SMAPI] Content Patcher edited sophie.Calcifer/FurnitureActions (for the '(CP) H&W Outdoor Furniture' content pack). [20:07:45 TRACE SMAPI] Content Patcher edited sophie.Calcifer/FurnitureActions (for the '(CP) H&W Farmers Market Core Set' content pack). [20:07:45 TRACE SMAPI] Content Patcher edited sophie.Calcifer/FurnitureActions (for the 'Buildable Farmer's Market' content pack). [20:07:45 TRACE SMAPI] Content Patcher edited sophie.Calcifer/FurnitureActions (for the '(CP) H&W Decorative Plants Furniture Set' content pack). [20:07:45 TRACE SMAPI] Content Patcher edited sophie.Calcifer/FurnitureActions (for the '(CP) H&W Plant Lovers Furniture' content pack). [20:07:49 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:07:49 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ExtraEquipmentIcon'. [20:07:49 TRACE Social Page Order Redux] sorting by friend desc [20:07:49 TRACE SMAPI] Content Patcher edited LooseSprites/map (for the 'Elle's Town Buildings' content pack). [20:07:49 TRACE SMAPI] Content Patcher edited LooseSprites/map (for the 'Stardew Valley Expanded' content pack). [20:07:49 TRACE SMAPI] Content Patcher edited LooseSprites/map (for the 'Frontier Farm' content pack). [20:07:49 TRACE SMAPI] Content Patcher edited LooseSprites/map (for the 'Passerby Cemetery' content pack). [20:07:49 TRACE SMAPI] Content Patcher edited LooseSprites/map (for the 'Remapping' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.FrontierFarm/WorldMap' (for the 'Frontier Farm' content pack). [20:07:49 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:07:49 TRACE SMAPI] Better Crafting loaded asset 'Mods/leclair.bettercrafting/CraftingStations'. [20:07:49 TRACE SMAPI] Machine Terrain Framework loaded asset 'Mods/selph.CustomTapperFramework/WaterPlanterTexture'. [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Armor Elixir' (for the 'Stardew Valley Expanded' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Haste Elixir' (for the 'Stardew Valley Expanded' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Hero Elixir' (for the 'Stardew Valley Expanded' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Seed Cookie' (for the 'Stardew Valley Expanded' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Small Hardwood Fence' (for the 'Stardew Valley Expanded' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Hedge Fence' (for the 'Stardew Valley Expanded' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Bombardier Elixir' (for the 'Stardew Valley Expanded' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Yarn Spooler' (for the 'Stardew Valley Expanded' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Sun Totem' (for the 'Stardew Valley Expanded' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wind Totem' (for the 'Stardew Valley Expanded' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/supert.adventureguildexpanded/Objects' (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/Lemurkat.EastScarp/esobjects' (for the '(CP) East Scarp' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/moonslime.ArchaeologySkill/machines' (for the '(CP) Archaeology Skill' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/moonslime.ArchaeologySkill/textures' (for the '(CP) Archaeology Skill' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Cornucopia.ArtisanMachines/Craftables' (for the 'Cornucopia - Artisan Machines' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Textures/DN.SnS/SnSObjects' (for the 'Sword & Sorcery (CP)' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/Fellowclown.PC/OddCrows' (for the 'Passerby Cemetery' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/Molenfeuer.Uppergrade/Craftables' (for the 'Upper-grade' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'TileSheets/KediDili.VPPData.CP/ItemIcons' (for the '(CP) VPP Data' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'TileSheets/KediDili.VPPData.CP/Machinery' (for the '(CP) VPP Data' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Cornucopia.ArtisanMachines/Objects' (for the 'Cornucopia - Artisan Machines' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Cornucopia.MoreCrops/Objects' (for the 'Cornucopia - More Crops' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Cornucopia.MoreCrops/Objects-Artisan' (for the 'Cornucopia - More Crops' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/AgentLyoko.SaloonBreakfast/Objects' (for the 'Part of a Saloon Breakfast' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/ApryllForever.CPPolyamorySweet/AineFlower' (for the '(CP) Polyamory Sweet!' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/ApryllForever.CPPolyamorySweet/AphroditeFlower' (for the '(CP) Polyamory Sweet!' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/ApryllForever.CPPolyamorySweet/LilithToken' (for the '(CP) Polyamory Sweet!' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/drbirbdev.BinningSkill/Items' (for the '(CP) Binning Skill' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/EnD/Objects' (for the 'Eli & Dylan' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/Gervig91.StardewAquariumCP/Objects' (for the 'Stardew Aquarium (CP)' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/HimeTarts.ARV/Objects' (for the 'Always Raining in the Valley' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/moonslime.CookingSkill/textures' (for the '(CP) Yet Another Cooking Skill' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/Tarniyar.CP.WalkToDesert/Objects' (for the '(CP) Walk to the Desert Redux' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Alligator' (for the 'Stardew Valley Expanded' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Amber' (for the 'Stardew Valley Expanded' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Ancient Fiber' (for the 'Stardew Valley Expanded' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Arrowhead Shark' (for the 'Stardew Valley Expanded' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Baby Lunaloo' (for the 'Stardew Valley Expanded' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Baked Berry Oatmeal Supreme' (for the 'Stardew Valley Expanded' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Baked Potato' (for the 'Stardew Valley Expanded' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Barred Knifejaw' (for the 'Stardew Valley Expanded' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Bearberrys' (for the 'Stardew Valley Expanded' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Big Bark Burger' (for the 'Stardew Valley Expanded' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Big Conch' (for the 'Stardew Valley Expanded' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Birch Syrup' (for the 'Stardew Valley Expanded' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Birch Water' (for the 'Stardew Valley Expanded' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Blue Tang' (for the 'Stardew Valley Expanded' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Bonefish' (for the 'Stardew Valley Expanded' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Boomerang' (for the 'Stardew Valley Expanded' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Bull Trout' (for the 'Stardew Valley Expanded' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Butterfish' (for the 'Stardew Valley Expanded' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Butternut Squash' (for the 'Stardew Valley Expanded' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Camel Wool' (for the 'Stardew Valley Expanded' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Candy' (for the 'Stardew Valley Expanded' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Cheese Charcuterie' (for the 'Stardew Valley Expanded' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Chocolate Truffle Bar' (for the 'Stardew Valley Expanded' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Clownfish' (for the 'Stardew Valley Expanded' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Cucumber' (for the 'Stardew Valley Expanded' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Daggerfish' (for the 'Stardew Valley Expanded' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Diamond Carp' (for the 'Stardew Valley Expanded' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Diamond Flower' (for the 'Stardew Valley Expanded' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Dried Sand Dollar' (for the 'Stardew Valley Expanded' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Dulse Seaweed' (for the 'Stardew Valley Expanded' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Faded Button' (for the 'Stardew Valley Expanded' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Ferngill Primrose' (for the 'Stardew Valley Expanded' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Fiber Goby' (for the 'Stardew Valley Expanded' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Fir Wax' (for the 'Stardew Valley Expanded' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Fish Dumpling' (for the 'Stardew Valley Expanded' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Cookie' (for the 'Stardew Valley Expanded' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Fossilized Apple' (for the 'Stardew Valley Expanded' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Frog' (for the 'Stardew Valley Expanded' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Frog Legs' (for the 'Stardew Valley Expanded' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Gar' (for the 'Stardew Valley Expanded' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Gemfish' (for the 'Stardew Valley Expanded' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Gingerbread Man' (for the 'Stardew Valley Expanded' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Glazed Butterfish' (for the 'Stardew Valley Expanded' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Glazed Pear' (for the 'Stardew Valley Expanded' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Gold Carrot' (for the 'Stardew Valley Expanded' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Gold Slime Egg' (for the 'Stardew Valley Expanded' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Golden Goose Egg' (for the 'Stardew Valley Expanded' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Golden Ocean Flower' (for the 'Stardew Valley Expanded' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Goldenfish' (for the 'Stardew Valley Expanded' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Goldenrod' (for the 'Stardew Valley Expanded' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Goldfish' (for the 'Stardew Valley Expanded' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Goose Egg' (for the 'Stardew Valley Expanded' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Goose Mayonnaise' (for the 'Stardew Valley Expanded' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Grass Carp' (for the 'Stardew Valley Expanded' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Green Mushroom' (for the 'Stardew Valley Expanded' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Grilled Cheese Sandwich' (for the 'Stardew Valley Expanded' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Highlands Bass' (for the 'Stardew Valley Expanded' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Honey Jar' (for the 'Stardew Valley Expanded' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Ice Cream Sundae' (for the 'Stardew Valley Expanded' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/King Salmon' (for the 'Stardew Valley Expanded' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Kittyfish' (for the 'Stardew Valley Expanded' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Lucky Four Leaf Clover' (for the 'Stardew Valley Expanded' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Lunaloo' (for the 'Stardew Valley Expanded' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Magic Lamp' (for the 'Stardew Valley Expanded' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Mega Purple Mushroom' (for the 'Stardew Valley Expanded' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Meteor Carp' (for the 'Stardew Valley Expanded' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Minnow' (for the 'Stardew Valley Expanded' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Mixed Berry Pie' (for the 'Stardew Valley Expanded' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Monster Fruit' (for the 'Stardew Valley Expanded' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Monster Mushroom' (for the 'Stardew Valley Expanded' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Mushroom Berry Rice' (for the 'Stardew Valley Expanded' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Mushroom Colony' (for the 'Stardew Valley Expanded' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Nectarine' (for the 'Stardew Valley Expanded' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Nectarine Fruit Bread' (for the 'Stardew Valley Expanded' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Ocean Sunfish' (for the 'Stardew Valley Expanded' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Old Coin' (for the 'Stardew Valley Expanded' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Pear' (for the 'Stardew Valley Expanded' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Persimmon' (for the 'Stardew Valley Expanded' content pack). [20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Pineapple Custard Crepe' (for the 'Stardew Valley Expanded' content pack). [20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Poison Mushroom' (for the 'Stardew Valley Expanded' content pack). [20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Prismatic Pop' (for the 'Stardew Valley Expanded' content pack). [20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Puppyfish' (for the 'Stardew Valley Expanded' content pack). [20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Radioactive Bass' (for the 'Stardew Valley Expanded' content pack). [20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Ramen' (for the 'Stardew Valley Expanded' content pack). [20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Red Baneberry' (for the 'Stardew Valley Expanded' content pack). [20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Rusty Blade' (for the 'Stardew Valley Expanded' content pack). [20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Rusty Shield' (for the 'Stardew Valley Expanded' content pack). [20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Salal Berry' (for the 'Stardew Valley Expanded' content pack). [20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Sea Sponge' (for the 'Stardew Valley Expanded' content pack). [20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Seahorse' (for the 'Stardew Valley Expanded' content pack). [20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Seaweed Salad' (for the 'Stardew Valley Expanded' content pack). [20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Shark' (for the 'Stardew Valley Expanded' content pack). [20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Shark Tooth' (for the 'Stardew Valley Expanded' content pack). [20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Shiny Lunaloo' (for the 'Stardew Valley Expanded' content pack). [20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Slime Berry' (for the 'Stardew Valley Expanded' content pack). [20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Sludge' (for the 'Stardew Valley Expanded' content pack). [20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Smelly Rafflesia' (for the 'Stardew Valley Expanded' content pack). [20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Snatcher Worm' (for the 'Stardew Valley Expanded' content pack). [20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Starfish' (for the 'Stardew Valley Expanded' content pack). [20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Stone of Yoba' (for the 'Stardew Valley Expanded' content pack). [20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Stuffed Persimmon' (for the 'Stardew Valley Expanded' content pack). [20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Supernatural Goo' (for the 'Stardew Valley Expanded' content pack). [20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Swamp Crab' (for the 'Stardew Valley Expanded' content pack). [20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Swamp Essence' (for the 'Stardew Valley Expanded' content pack). [20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Swamp Flower' (for the 'Stardew Valley Expanded' content pack). [20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Sweet Potato' (for the 'Stardew Valley Expanded' content pack). [20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Swirl Stone' (for the 'Stardew Valley Expanded' content pack). [20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Tadpole' (for the 'Stardew Valley Expanded' content pack). [20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Thistle' (for the 'Stardew Valley Expanded' content pack). [20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Torpedo Trout' (for the 'Stardew Valley Expanded' content pack). [20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Turretfish' (for the 'Stardew Valley Expanded' content pack). [20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Undeadfish' (for the 'Stardew Valley Expanded' content pack). [20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Vegan Cone' (for the 'Stardew Valley Expanded' content pack). [20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Viper Eel' (for the 'Stardew Valley Expanded' content pack). [20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Void Delight' (for the 'Stardew Valley Expanded' content pack). [20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Void Eel' (for the 'Stardew Valley Expanded' content pack). [20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Void Pebble' (for the 'Stardew Valley Expanded' content pack). [20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Void Root' (for the 'Stardew Valley Expanded' content pack). [20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Void Salmon Sushi' (for the 'Stardew Valley Expanded' content pack). [20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Void Shard' (for the 'Stardew Valley Expanded' content pack). [20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Void Soul' (for the 'Stardew Valley Expanded' content pack). [20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Water Grub' (for the 'Stardew Valley Expanded' content pack). [20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Winter Star Rose' (for the 'Stardew Valley Expanded' content pack). [20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wolf Snapper' (for the 'Stardew Valley Expanded' content pack). [20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Yarn' (for the 'Stardew Valley Expanded' content pack). [20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/MadDogBearFam/Coffees' (for the 'Bear Family - Custom NPCs' content pack). [20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/MadDogBearFam/CropObject' (for the 'Bear Family - Custom NPCs' content pack). [20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/MadDogBearFam/FoodAdjacent' (for the 'Bear Family - Custom NPCs' content pack). [20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/MadDogBearFam/NonWeaponEquipment' (for the 'Bear Family - Custom NPCs' content pack). [20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/NatureInTheValley/Creatures/Items' (for the 'NatureInValleyContent' content pack). [20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/otohime.frogfish/africandwarf' (for the 'Fishable Frogs' content pack). [20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/otohime.frogfish/amazonmilk' (for the 'Fishable Frogs' content pack). [20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/otohime.frogfish/axolotl' (for the 'Fishable Frogs' content pack). [20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/otohime.frogfish/blackrain' (for the 'Fishable Frogs' content pack). [20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/otohime.frogfish/bluepoisondart' (for the 'Fishable Frogs' content pack). [20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/otohime.frogfish/cinnamon' (for the 'Fishable Frogs' content pack). [20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/otohime.frogfish/ghost' (for the 'Fishable Frogs' content pack). [20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/otohime.frogfish/glass' (for the 'Fishable Frogs' content pack). [20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/otohime.frogfish/goldenpoisondart' (for the 'Fishable Frogs' content pack). [20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/otohime.frogfish/graytree' (for the 'Fishable Frogs' content pack). [20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/otohime.frogfish/greentree' (for the 'Fishable Frogs' content pack). [20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/otohime.frogfish/indianbull' (for the 'Fishable Frogs' content pack). [20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/otohime.frogfish/jeremiah' (for the 'Fishable Frogs' content pack). [20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/otohime.frogfish/lily' (for the 'Fishable Frogs' content pack). [20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/otohime.frogfish/potatofairy' (for the 'Fishable Frogs' content pack). [20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/otohime.frogfish/rainbow' (for the 'Fishable Frogs' content pack). [20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/otohime.frogfish/redeyedtree' (for the 'Fishable Frogs' content pack). [20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/otohime.frogfish/strawberrypoisondart' (for the 'Fishable Frogs' content pack). [20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/otohime.frogfish/tomato' (for the 'Fishable Frogs' content pack). [20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/otohime.frogfish/wood' (for the 'Fishable Frogs' content pack). [20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/skellady.SBVCP/AnimalProduce' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/skellady.SBVCP/Fish' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/skellady.SBVCP/Food' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/skellady.SBVCP/GemsArtifacts' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/skellady.SBVCP/MiscItems' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/skellady.SBVCP/Produce' (for the 'Sunberry Village - Content Patcher' content pack). [20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Strobe.largevoidegg/Objects' (for the '(CP) Large Void Eggs' content pack). [20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Textures/DN.SnS/SnSArsenal' (for the 'Sword & Sorcery (CP)' content pack). [20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Textures/DN.SnS/VioletMoonFood' (for the 'Sword & Sorcery (CP)' content pack). [20:07:50 TRACE SMAPI] Content Patcher edited Data/SecretNotes (for the 'Sword & Sorcery (CP)' content pack). [20:07:50 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Stardew Valley Expanded' content pack). [20:07:50 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Sword & Sorcery (CP)' content pack). [20:07:50 TRACE SMAPI] Fashion Sense edited Data/mail. [20:07:50 TRACE SMAPI] Deep Woods edited Data/mail. [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)196 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)611 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)489 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)257 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)223 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)176 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)591 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)428 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)721 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)608 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)167 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)180 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)222 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)336 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)215 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)565 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)614 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)481 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)227 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)237 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)254 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)336 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)406 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)390 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)286 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)422 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)483 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)494 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)495 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)498 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)475 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)575 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)597 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)344 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)167 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)257 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)70 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)222 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)768 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)205 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)701 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)479 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)214 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)303 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)904 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)474 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)476 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)207 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)608 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)491 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)457 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)486 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)497 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)485 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)476 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)498 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)486 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)484 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)302 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)491 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)495 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)268 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)309 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)479 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)299 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)491 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)745 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)311 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)802 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)486 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)311 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)492 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)472 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)772 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)235 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)200 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)302 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)433 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)455 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)488 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)431 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)499 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)483 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)802 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)498 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)472 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)493 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)802 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)482 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)493 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)476 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)481 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)310 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)347 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)477 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)494 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)483 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)484 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)480 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)299 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)474 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)301 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)497 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)301 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)431 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)429 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)770 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)480 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)301 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)489 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)484 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)455 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)485 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)475 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)238 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)497 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)66 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)433 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)730 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)218 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)802 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)488 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)429 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)484 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)802 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)485 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)491 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)482 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)494 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)477 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)209 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)491 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)482 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)486 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)474 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)481 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)496 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)496 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)455 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)489 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)309 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)802 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)493 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)301 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)483 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)70 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)770 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)482 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)198 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)475 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)311 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)301 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)610 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)480 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)227 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)474 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)478 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)431 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)429 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)483 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)473 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)429 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)486 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)481 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)429 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)493 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)491 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)479 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)487 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)347 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)489 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)745 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)472 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)309 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)496 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)481 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)301 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)478 [20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)302 [20:07:50 TRACE SMAPI] Happy Birthday edited Data/mail. [20:07:50 TRACE SMAPI] NatureIntheValley edited Data/mail. [20:07:50 TRACE SMAPI] Unlockable Bundles edited Data/mail. [20:07:50 TRACE SMAPI] Mail Framework Mod edited Data/mail. [20:07:50 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Stardew Valley Expanded' content pack). [20:07:50 TRACE SMAPI] Content Patcher edited Data/mail (for the '(CP) Walk to the Desert Redux' content pack). [20:07:50 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:07:50 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Always Raining in the Valley' content pack). [20:07:50 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Cornucopia - More Crops' content pack). [20:07:50 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Cornucopia - Artisan Machines' content pack). [20:07:50 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Bear Family - Custom NPCs' content pack). [20:07:50 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Buildable Farmer's Market' content pack). [20:07:50 TRACE SMAPI] Content Patcher edited Data/mail (for the '(CP) Button's Extra Books' content pack). [20:07:50 TRACE SMAPI] Content Patcher edited Data/mail (for the 'NPC Jasper' content pack). [20:07:50 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Juliet, Jessie and Lodging House' content pack). [20:07:50 TRACE SMAPI] Content Patcher edited Data/mail (for the '(NPC) Rodney O'Brien' content pack). [20:07:50 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Sword & Sorcery (CP)' content pack). [20:07:50 TRACE SMAPI] Content Patcher edited Data/mail (for the 'East Scarp NPCs' content pack). [20:07:50 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Eli & Dylan' content pack). [20:07:50 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Fievel Goes East Scarp' content pack). [20:07:50 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Immersive Family' content pack). [20:07:50 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Joja Clearance Bin CP' content pack). [20:07:50 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Xiddav's Little Red School House' content pack). [20:07:50 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Lurking in the Dark' content pack). [20:07:50 TRACE SMAPI] Content Patcher edited Data/mail (for the 'MoreBooks' content pack). [20:07:50 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Nora The Herpetologist' content pack). [20:07:50 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Part of a Saloon Breakfast' content pack). [20:07:50 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Passerby Cemetery' content pack). [20:07:50 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Sunberry Village - Content Patcher' content pack). [20:07:50 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Stardew Aquarium (CP)' content pack). [20:07:50 TRACE SMAPI] Content Patcher edited Data/mail (for the 'The Last Smoluanu: A Dwarf Expansion' content pack). [20:07:50 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Wren the Plumber - Custom NPC' content pack). [20:07:50 TRACE SMAPI] Secret Note Framework loaded asset 'Mods/ichortower.SecretNoteFramework/DefaultNoteTexture'. [20:07:50 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080} [20:07:50 TRACE SMAPI] Content Patcher edited Maps/summer_town (for the 'Stardew Valley Expanded' content pack). [20:07:50 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:07:50 TRACE Social Page Order Redux] Clearing the filter field. [20:07:50 TRACE Special Power Utilities] Found PowersTab at index 6 [20:07:50 TRACE SMAPI] Special Power Utilities loaded asset 'Spiderbuttons.SpecialPowerUtilities/PowerTabs'. [20:07:50 TRACE SMAPI] Content Patcher edited Spiderbuttons.SpecialPowerUtilities/PowerTabs (for the '(CP) Button's Extra Books' content pack). [20:07:50 TRACE SMAPI] Special Power Utilities loaded asset 'Spiderbuttons.SpecialPowerUtilities/PowerSections'. [20:07:50 TRACE SMAPI] Content Patcher edited Spiderbuttons.SpecialPowerUtilities/PowerSections (for the 'MoreBooks' content pack). [20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/CheeseMastery' (for the 'Stardew Valley Expanded' content pack). [20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/StrawberryMastery' (for the 'Stardew Valley Expanded' content pack). [20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/BrewingMastery' (for the 'Stardew Valley Expanded' content pack). [20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/CraftingMastery' (for the 'Stardew Valley Expanded' content pack). [20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/AnimalMastery' (for the 'Stardew Valley Expanded' content pack). [20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/WarpMagic' (for the 'Stardew Valley Expanded' content pack). [20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/Spiderbuttons.ButtonsExtraBooks/Books' (for the '(CP) Button's Extra Books' content pack). [20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/jeWel.MoreBooks/Immunity_book' (for the 'MoreBooks' content pack). [20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/jeWel.MoreBooks/Luck_book' (for the 'MoreBooks' content pack). [20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/jeWel.MoreBooks/Speed_book' (for the 'MoreBooks' content pack). [20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/jeWel.MoreBooks/Fishing_book' (for the 'MoreBooks' content pack). [20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/jeWel.MoreBooks/Magnet_book' (for the 'MoreBooks' content pack). [20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/jeWel.MoreBooks/Lewis_shorts_book' (for the 'MoreBooks' content pack). [20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/jeWel.MoreBooks/Carpenter_Catalogue_book' (for the 'MoreBooks' content pack). [20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/jeWel.MoreBooks/Ore_Catalogue_book' (for the 'MoreBooks' content pack). [20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/jeWel.MoreBooks/Rice_book' (for the 'MoreBooks' content pack). [20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/jeWel.MoreBooks/Dagger_book' (for the 'MoreBooks' content pack). [20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/jeWel.MoreBooks/Attack_book' (for the 'MoreBooks' content pack). [20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/jeWel.MoreBooks/Green_Tea_book' (for the 'MoreBooks' content pack). [20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/jeWel.MoreBooks/Garbage_Can_book' (for the 'MoreBooks' content pack). [20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/jeWel.MoreBooks/Milk_book' (for the 'MoreBooks' content pack). [20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/jeWel.MoreBooks/Bomb_book' (for the 'MoreBooks' content pack). [20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/jeWel.MoreBooks/God_book' (for the 'MoreBooks' content pack). [20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/Spiderbuttons.ButtonsExtraBooks/Icons/PowersTab' (for the '(CP) Button's Extra Books' content pack). [20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/jeWel.MoreBooks/Icon' (for the 'MoreBooks' content pack). [20:07:52 TRACE Social Page Order Redux] Clearing the filter field. [20:07:54 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Hector' (for the 'Sword & Sorcery (CP)' content pack). [20:07:54 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Hector. [20:07:54 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Hector (for the 'Sword & Sorcery (CP)' content pack). [20:07:54 TRACE SMAPI] Content Patcher edited TileSheets/critters (for the 'Elle's Town Animals' content pack). [20:07:54 TRACE Farm Type Manager] Spawning objects set to appear at time: 610... [20:07:54 TRACE Farm Type Manager] Spawn process complete. Time: 610. Total objects spawned: 4. [20:07:54 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:07:54 TRACE Better Crafting] [ItemCacheManager] Clearing (W) cache. [20:07:54 TRACE Better Crafting] [ItemCacheManager] Clearing (O) cache. [20:07:54 TRACE SMAPI] Polyamory Sweet Love edited Data/Shops. [20:07:54 TRACE SMAPI] TrinketTinker edited Data/Shops. [20:07:54 TRACE SMAPI] Profession Books edited Data/Shops. [20:07:54 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Stardew Valley Expanded' content pack). [20:07:54 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) H&W Fairy Garden Furniture' content pack). [20:07:54 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) H&W Romantic Furniture Set' content pack). [20:07:54 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) Laundry Machines' content pack). [20:07:54 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) H&W Outdoor Furniture' content pack). [20:07:54 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Mouse Friends in the Forest' content pack). [20:07:54 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) Walk to the Desert Redux' content pack). [20:07:54 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:07:54 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) East Scarp' content pack). [20:07:54 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Cornucopia - More Crops' content pack). [20:07:54 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Bear Family - Custom NPCs' content pack). [20:07:54 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) H&W Farmers Market Core Set' content pack). [20:07:54 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Buildable Farmer's Market' content pack). [20:07:54 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) Button's Extra Books' content pack). [20:07:54 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Central Station content' content pack). [20:07:54 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Cheaper Pets' content pack). [20:07:54 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(NPC) Rodney O'Brien' content pack). [20:07:54 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Sword & Sorcery (CP)' content pack). [20:07:54 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Eli & Dylan' content pack). [20:07:54 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Fievel Goes East Scarp' content pack). [20:07:54 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Growable Forage and Crop Bushes' content pack). [20:07:54 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) H&W Decorative Plants Furniture Set' content pack). [20:07:54 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) Polyamory Sweet!' content pack). [20:07:54 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Lurking in the Dark' content pack). [20:07:54 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'MoreBooks' content pack). [20:07:54 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'NatureInValleyContent' content pack). [20:07:54 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Part of a Saloon Breakfast' content pack). [20:07:54 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Passerby Cemetery' content pack). [20:07:54 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) H&W Plant Lovers Furniture' content pack). [20:07:54 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'TDIT - Portraits for Vendors' content pack). [20:07:54 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Sunberry Village - Content Patcher' content pack). [20:07:54 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Ripley' content pack). [20:07:54 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Stardew Aquarium (CP)' content pack). [20:07:54 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) VPP Data' content pack). [20:07:54 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP)Volcano shop sells Dragon Tooth and more.' content pack). [20:07:54 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Cornucopia - More Crops' content pack). [20:07:54 TRACE SMAPI] Self Checkout edited Data/Shops. [20:07:54 TRACE SMAPI] Button's Extra Books edited Data/Shops. [20:07:54 TRACE SMAPI] Content Patcher edited Data/Weapons (for the 'Stardew Valley Expanded' content pack). [20:07:54 TRACE SMAPI] Content Patcher edited Data/Weapons (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:07:54 TRACE SMAPI] Content Patcher edited Data/Weapons (for the 'Bear Family - Custom NPCs' content pack). [20:07:54 TRACE SMAPI] Content Patcher edited Data/Weapons (for the 'Sword & Sorcery (CP)' content pack). [20:07:54 TRACE SMAPI] Content Patcher edited Data/Weapons (for the 'MoreBooks' content pack). [20:07:54 TRACE SMAPI] Content Patcher edited Data/Weapons (for the 'Passerby Cemetery' content pack). [20:07:54 TRACE SMAPI] Content Patcher edited Data/Weapons (for the 'Sunberry Village - Content Patcher' content pack). [20:07:54 TRACE SMAPI] Json Assets edited Data/Weapons. [20:07:54 TRACE SMAPI] Machine Terrain Framework edited Data/CraftingRecipes. [20:07:54 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Stardew Valley Expanded' content pack). [20:07:54 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:07:54 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the '(CP) East Scarp' content pack). [20:07:54 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the '(CP) Archaeology Skill' content pack). [20:07:54 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Cornucopia - Artisan Machines' content pack). [20:07:54 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Bear Family - Custom NPCs' content pack). [20:07:54 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the '(CP) Binning Skill' content pack). [20:07:54 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Sword & Sorcery (CP)' content pack). [20:07:54 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'East Scarp NPCs' content pack). [20:07:54 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Eli & Dylan' content pack). [20:07:54 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'MoreBooks' content pack). [20:07:54 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Passerby Cemetery' content pack). [20:07:54 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Sunberry Village - Content Patcher' content pack). [20:07:54 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the '(CP) Socializing Skill' content pack). [20:07:54 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Upper-grade' content pack). [20:07:54 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the '(CP) VPP Data' content pack). [20:07:54 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Witchy Decorations for Content Patcher' content pack). [20:07:54 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the '(CP) Yet Another Cooking Skill' content pack). [20:07:54 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Cornucopia - Artisan Machines' content pack). [20:07:54 TRACE SMAPI] Json Assets edited Data/CraftingRecipes. [20:07:54 TRACE SMAPI] ExtraMachineConfig edited Data/Objects. [20:07:54 TRACE SMAPI] Item extensions edited Data/Objects. [20:07:54 TRACE SMAPI] NatureIntheValley edited Data/Objects. [20:07:54 TRACE SMAPI] Secret Note Framework edited Data/Objects. [20:07:54 TRACE SMAPI] Vanilla Plus Professions edited Data/Objects. [20:07:54 TRACE SMAPI] Profession Books edited Data/Objects. [20:07:54 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) VPP Data' content pack). [20:07:54 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Stardew Valley Expanded' content pack). [20:07:54 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Walk to the Desert Redux' content pack). [20:07:54 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:07:54 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) East Scarp' content pack). [20:07:54 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Always Raining in the Valley' content pack). [20:07:54 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Archaeology Skill' content pack). [20:07:54 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Cornucopia - More Crops' content pack). [20:07:54 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Cornucopia - Artisan Machines' content pack). [20:07:54 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Bear Family - Custom NPCs' content pack). [20:07:54 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Binning Skill' content pack). [20:07:54 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Button's Extra Books' content pack). [20:07:54 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(NPC) Rodney O'Brien' content pack). [20:07:54 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Sword & Sorcery (CP)' content pack). [20:07:54 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Eli & Dylan' content pack). [20:07:54 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Fishable Frogs' content pack). [20:07:54 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Growable Forage and Crop Bushes' content pack). [20:07:54 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Polyamory Sweet!' content pack). [20:07:54 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Large Void Eggs' content pack). [20:07:54 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Lurking in the Dark' content pack). [20:07:54 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'MoreBooks' content pack). [20:07:54 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Part of a Saloon Breakfast' content pack). [20:07:54 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Passerby Cemetery' content pack). [20:07:54 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Sunberry Village - Content Patcher' content pack). [20:07:54 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Stardew Aquarium (CP)' content pack). [20:07:54 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'The Last Smoluanu: A Dwarf Expansion' content pack). [20:07:54 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) VPP Data' content pack). [20:07:54 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Yet Another Cooking Skill' content pack). [20:07:54 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Cornucopia - More Crops' content pack). [20:07:54 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Cornucopia - Artisan Machines' content pack). [20:07:54 TRACE SMAPI] Json Assets edited Data/Objects. [20:07:54 TRACE SMAPI] Content Patcher edited Maps/Coop (for the '(CP) VPP Data' content pack). [20:07:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/Mountain' (for the 'Stardew Valley Expanded' content pack). [20:07:54 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the 'Stardew Valley Expanded' content pack). [20:07:54 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the '(CP) East Scarp' content pack). [20:07:54 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the 'Bear Family - Custom NPCs' content pack). [20:07:54 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the 'Integrated Minecarts (CP Component)' content pack). [20:07:54 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the 'Passerby Cemetery' content pack). [20:07:54 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the 'SmolHooman's Wild Animals' content pack). [20:07:54 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the '(CP) VPP Data' content pack). [20:07:54 TRACE SMAPI] Binning Skill edited Maps/Mountain. [20:07:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/Mountain-BridgeFixed' (for the 'Stardew Valley Expanded' content pack). [20:07:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/AdventureGuild' (for the 'Stardew Valley Expanded' content pack). [20:07:54 TRACE SMAPI] Content Patcher edited Maps/AdventureGuild (for the 'Stardew Valley Expanded' content pack). [20:07:54 TRACE SMAPI] Content Patcher edited Maps/AdventureGuild (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:07:54 TRACE SMAPI] Content Patcher edited Maps/AdventureGuild (for the '(CP) VPP Data' content pack). [20:07:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/WizardHouseBasement' (for the 'Stardew Valley Expanded' content pack). [20:07:54 TRACE SMAPI] Content Patcher edited Maps/WizardHouseBasement (for the '(CP) VPP Data' content pack). [20:07:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/Forest' (for the 'Stardew Valley Expanded' content pack). [20:07:54 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Stardew Valley Expanded' content pack). [20:07:54 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Mouse Friends in the Forest' content pack). [20:07:54 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Frontier Farm' content pack). [20:07:55 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Integrated Minecarts (CP Component)' content pack). [20:07:55 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'SmolHooman's Wild Animals' content pack). [20:07:55 TRACE SMAPI] Content Patcher edited Maps/Forest (for the '(CP) VPP Data' content pack). [20:07:55 TRACE SMAPI] Binning Skill edited Maps/Forest. [20:07:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/AnimalShop' (for the 'Stardew Valley Expanded' content pack). [20:07:55 TRACE SMAPI] Content Patcher edited Maps/AnimalShop (for the '(CP) VPP Data' content pack). [20:07:55 TRACE SMAPI] Content Patcher edited Maps/AnimalShop (for the 'Stardew Valley Expanded' content pack). [20:07:55 TRACE SMAPI] Content Patcher edited Maps/AnimalShop (for the 'Cornucopia - Artisan Machines' content pack). [20:07:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/SebastianRoom' (for the 'Stardew Valley Expanded' content pack). [20:07:55 TRACE SMAPI] Content Patcher edited Maps/SebastianRoom (for the '(CP) VPP Data' content pack). [20:07:55 TRACE SMAPI] Content Patcher edited Maps/SebastianRoom (for the 'Stardew Valley Expanded' content pack). [20:07:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/Beach' (for the 'Stardew Valley Expanded' content pack). [20:07:55 TRACE SMAPI] Content Patcher edited Maps/Beach (for the 'Stardew Valley Expanded' content pack). [20:07:55 TRACE SMAPI] Content Patcher edited Maps/Beach (for the 'Sunberry Village - Content Patcher' content pack). [20:07:55 TRACE SMAPI] Content Patcher edited Maps/Beach (for the 'SmolHooman's Wild Animals' content pack). [20:07:55 TRACE SMAPI] Content Patcher edited Maps/Beach (for the '(CP) VPP Data' content pack). [20:07:55 TRACE SMAPI] Binning Skill edited Maps/Beach. [20:07:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/SeedShop' (for the 'Stardew Valley Expanded' content pack). [20:07:55 TRACE SMAPI] Content Patcher edited Maps/SeedShop (for the '(CP) VPP Data' content pack). [20:07:55 TRACE SMAPI] Content Patcher edited Maps/SeedShop (for the 'Stardew Valley Expanded' content pack). [20:07:55 TRACE SMAPI] Binning Skill edited Maps/SeedShop. [20:07:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/HaleyHouse' (for the 'Stardew Valley Expanded' content pack). [20:07:55 TRACE SMAPI] Content Patcher edited Maps/HaleyHouse (for the '(CP) VPP Data' content pack). [20:07:55 TRACE SMAPI] Content Patcher edited Maps/HaleyHouse (for the 'Stardew Valley Expanded' content pack). [20:07:55 TRACE SMAPI] Content Patcher edited Maps/HaleyHouse (for the 'Cornucopia - Artisan Machines' content pack). [20:07:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/JoshHouse' (for the 'Stardew Valley Expanded' content pack). [20:07:55 TRACE SMAPI] Content Patcher edited Maps/JoshHouse (for the '(CP) VPP Data' content pack). [20:07:55 TRACE SMAPI] Content Patcher edited Maps/JoshHouse (for the 'Stardew Valley Expanded' content pack). [20:07:55 TRACE SMAPI] Content Patcher edited Maps/Coop3 (for the '(CP) VPP Data' content pack). [20:07:55 TRACE SMAPI] Content Patcher edited Maps/Barn3 (for the '(CP) VPP Data' content pack). [20:07:55 TRACE SMAPI] Invalidated 19 asset names (Data/CraftingRecipes, Data/Machines, Data/Objects, Data/Shops, Data/Weapons, Maps/AdventureGuild, Maps/AnimalShop, Maps/Barn3, Maps/Beach, Maps/Coop, Maps/Coop3, Maps/Forest, Maps/HaleyHouse, Maps/JoshHouse, Maps/Mountain, Maps/SebastianRoom, Maps/SeedShop, Maps/WizardHouseBasement, spacechase0.SpaceCore/ObjectExtensionData). Propagated 16 core assets (Data/CraftingRecipes, Data/Objects, Data/Weapons, Maps/AdventureGuild, Maps/AnimalShop, Maps/Barn3, Maps/Beach, Maps/Coop, Maps/Coop3, Maps/Forest, Maps/HaleyHouse, Maps/JoshHouse, Maps/Mountain, Maps/SebastianRoom, Maps/SeedShop, Maps/WizardHouseBasement). [20:07:55 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ScheduleAnimationExtensionData'. [20:07:55 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ScheduleAnimationExtensionData (for the 'Eli & Dylan' content pack). [20:07:55 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ScheduleAnimationExtensionData (for the 'Passerby Cemetery' content pack). [20:07:55 TRACE SMAPI] TrinketTinker edited Data/Machines. [20:07:55 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Stardew Valley Expanded' content pack). [20:07:55 TRACE SMAPI] Content Patcher edited Data/Machines (for the '(CP) Laundry Machines' content pack). [20:07:55 TRACE SMAPI] Content Patcher edited Data/Machines (for the '(CP) Archaeology Skill' content pack). [20:07:55 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Cornucopia - More Crops' content pack). [20:07:55 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Cornucopia - Artisan Machines' content pack). [20:07:55 WARN Content Patcher] Can't apply data patch "Artisan Goods Keep Quality > load default cornucopia machines > Data/cornucopiamachines.json > EditData Data/Machines #118" to Data/Machines: the field '(BC)Cornucopia_YogurtJar' > 'OutputRules' > 'Cornucopia_ChocolateYogurt' > 'OutputItem' > 'Cornucopia_FlavoredYogurt' doesn't match an existing target [20:07:55 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Artisan Goods Keep Quality' content pack). [20:07:55 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Bear Family - Custom NPCs' content pack). [20:07:55 TRACE SMAPI] Content Patcher edited Data/Machines (for the '(CP) Binning Skill' content pack). [20:07:55 TRACE SMAPI] Content Patcher edited Data/Machines (for the '(NPC) Rodney O'Brien' content pack). [20:07:55 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Sword & Sorcery (CP)' content pack). [20:07:55 TRACE SMAPI] Content Patcher edited Data/Machines (for the '(CP) Large Void Eggs' content pack). [20:07:55 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Passerby Cemetery' content pack). [20:07:55 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Sunberry Village - Content Patcher' content pack). [20:07:55 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Upper-grade' content pack). [20:07:55 TRACE SMAPI] Content Patcher edited Data/Machines (for the '(CP) VPP Data' content pack). [20:07:55 TRACE SMAPI] Content Patcher edited Data/Machines (for the '(CP) Yet Another Cooking Skill' content pack). [20:07:55 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Cornucopia - More Crops' content pack). [20:07:55 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Artisan Goods Keep Quality' content pack). [20:07:55 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Bear Family - Custom NPCs' content pack). [20:07:55 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Sunberry Village - Content Patcher' content pack). [20:07:55 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Artisan Goods Keep Quality' content pack). [20:07:55 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:07:55 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:07:55 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:07:55 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:07:55 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:07:55 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:07:55 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:07:55 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:07:55 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:07:55 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:07:55 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:07:55 TRACE Social Page Order Redux] sorting by friend desc [20:07:55 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:07:55 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080} [20:07:55 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:07:55 TRACE Social Page Order Redux] Clearing the filter field. [20:07:55 TRACE Special Power Utilities] Found PowersTab at index 6 [20:08:01 TRACE Social Page Order Redux] Clearing the filter field. [20:08:03 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Heavy Shield' (for the 'Stardew Valley Expanded' content pack). [20:08:05 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:08:05 TRACE Social Page Order Redux] sorting by friend desc [20:08:05 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:08:05 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080} [20:08:05 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:08:05 TRACE Social Page Order Redux] Clearing the filter field. [20:08:05 TRACE Special Power Utilities] Found PowersTab at index 6 [20:08:08 TRACE Social Page Order Redux] Clearing the filter field. [20:08:09 TRACE Farm Type Manager] Spawning objects set to appear at time: 620... [20:08:09 TRACE Farm Type Manager] Spawn process complete. Time: 620. Total objects spawned: 5. [20:08:09 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:08:09 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData). Propagated 0 core assets (). [20:08:09 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:08:09 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:08:09 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:08:09 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:08:09 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:08:09 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:08:09 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:08:09 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:08:09 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:08:09 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:08:10 TRACE SpaceCore] Event: BeforeWarp [20:08:10 TRACE game] Warping to Farm [20:08:10 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Passerby Cemetery' content pack). [20:08:10 TRACE SMAPI] Lasting Conversation Topics edited Data/Events/Farm. [20:08:10 TRACE SMAPI] Content Patcher edited Data/Events/Farm (for the 'Stardew Valley Expanded' content pack). [20:08:10 TRACE SMAPI] Content Patcher edited Data/Events/Farm (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:08:10 TRACE SMAPI] Content Patcher edited Data/Events/Farm (for the 'Cornucopia - More Crops' content pack). [20:08:10 TRACE SMAPI] Content Patcher edited Data/Events/Farm (for the 'Bear Family - Custom NPCs' content pack). [20:08:10 TRACE SMAPI] Content Patcher edited Data/Events/Farm (for the 'NPC Jasper' content pack). [20:08:10 TRACE SMAPI] Content Patcher edited Data/Events/Farm (for the 'Juliet, Jessie and Lodging House' content pack). [20:08:10 TRACE SMAPI] Content Patcher edited Data/Events/Farm (for the '(NPC) Rodney O'Brien' content pack). [20:08:10 TRACE SMAPI] Content Patcher edited Data/Events/Farm (for the 'East Scarp NPCs' content pack). [20:08:10 TRACE SMAPI] Content Patcher edited Data/Events/Farm (for the 'Eli & Dylan' content pack). [20:08:10 TRACE SMAPI] Content Patcher edited Data/Events/Farm (for the 'Frontier Farm' content pack). [20:08:10 TRACE SMAPI] Content Patcher edited Data/Events/Farm (for the 'Immersive Family' content pack). [20:08:10 TRACE SMAPI] Content Patcher edited Data/Events/Farm (for the '(CP) Polyamory Sweet!' content pack). [20:08:10 TRACE SMAPI] Content Patcher edited Data/Events/Farm (for the 'Joja Clearance Bin CP' content pack). [20:08:10 TRACE SMAPI] Content Patcher edited Data/Events/Farm (for the 'Xiddav's Little Red School House' content pack). [20:08:10 TRACE SMAPI] Content Patcher edited Data/Events/Farm (for the 'MoreBooks' content pack). [20:08:10 TRACE SMAPI] Content Patcher edited Data/Events/Farm (for the 'Nora The Herpetologist' content pack). [20:08:10 TRACE SMAPI] Content Patcher edited Data/Events/Farm (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack). [20:08:10 TRACE SMAPI] Content Patcher edited Data/Events/Farm (for the 'Passerby Cemetery' content pack). [20:08:10 TRACE SMAPI] Content Patcher edited Data/Events/Farm (for the 'The Last Smoluanu: A Dwarf Expansion' content pack). [20:08:10 TRACE SMAPI] Content Patcher edited Data/Events/Farm (for the 'Wren the Plumber - Custom NPC' content pack). [20:08:10 TRACE Deep Woods] Local Player (-2524368489381986237) warped from: FarmHouse, to: Farm [20:08:10 TRACE SMAPI] Content Patcher edited Buildings/Shipping Bin (for the 'Elle's Seasonal Buildings' content pack). [20:08:11 TRACE SMAPI] Content Patcher edited Buildings/Silo (for the 'Lumisteria Buildings' content pack). [20:08:11 TRACE SMAPI] Content Patcher edited Buildings/Silo (for the 'Elle's Seasonal Buildings' content pack). [20:08:11 TRACE SMAPI] Content Patcher edited Buildings/Big Shed (for the 'Lumisteria Buildings' content pack). [20:08:11 TRACE SMAPI] Content Patcher edited Buildings/Big Shed (for the 'Elle's Seasonal Buildings' content pack). [20:08:11 TRACE SMAPI] Content Patcher edited Buildings/Big Shed_PaintMask (for the 'Lumisteria Buildings' content pack). [20:08:11 TRACE SMAPI] Content Patcher edited Buildings/Big Shed_PaintMask (for the 'Elle's Seasonal Buildings' content pack). [20:08:11 TRACE SMAPI] Content Patcher edited Buildings/Shed (for the 'Lumisteria Buildings' content pack). [20:08:11 TRACE SMAPI] Content Patcher edited Buildings/Shed (for the 'Elle's Seasonal Buildings' content pack). [20:08:11 TRACE SMAPI] Content Patcher loaded asset 'Mods/supert.adventureguildexpanded/BigCraftables' (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:08:11 TRACE SMAPI] Content Patcher edited Buildings/houses (for the 'Lumisteria Buildings' content pack). [20:08:11 TRACE SMAPI] Content Patcher edited Buildings/houses (for the 'Elle's Seasonal Buildings' content pack). [20:08:11 WARN Content Patcher] Can't apply image patch "Lumisteria Buildings > Mask House #1" to Buildings/houses_PaintMask: the FromFile file 'assets\house\Mask\farmstyle_mask.png' doesn't exist. [20:08:11 TRACE SMAPI] Content Patcher edited Buildings/houses_PaintMask (for the 'Lumisteria Buildings' content pack). [20:08:11 TRACE SMAPI] Content Patcher edited Buildings/houses_PaintMask (for the 'Elle's Seasonal Buildings' content pack). [20:08:11 TRACE SMAPI] Content Patcher edited Buildings/Mailbox (for the 'Elle's Seasonal Buildings' content pack). [20:08:11 TRACE SMAPI] Content Patcher loaded asset 'Mods/Sword & Sorcery/Handbook_Table_Oak' (for the 'Sword & Sorcery (CP)' content pack). [20:08:11 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Cucumber Crop' (for the 'Stardew Valley Expanded' content pack). [20:08:11 TRACE SMAPI] East Scarp C# loaded asset 'Mods/EastScarp/LocationMetadata'. [20:08:11 DEBUG No More Lag] Warped event triggered: FarmHouse -> Farm [20:08:11 INFO No More Lag] Starting location transition to Farm [20:08:11 TRACE No More Lag] Requested cache invalidation for 'Maps/Farm'. [20:08:11 TRACE SMAPI] Invalidated 0 cache entries. [20:08:11 TRACE No More Lag] Successfully preloaded: Maps/Farm [20:08:11 TRACE No More Lag] Requested cache invalidation for 'Maps/Farm_underlayer'. [20:08:11 TRACE SMAPI] Invalidated 0 cache entries. [20:08:11 TRACE No More Lag] Failed to load asset Maps/Farm_underlayer: No More Lag failed loading content asset 'Maps/Farm_underlayer' from the game content. [20:08:11 TRACE No More Lag] Requested cache invalidation for 'Maps/Farm_objects'. [20:08:11 TRACE SMAPI] Invalidated 0 cache entries. [20:08:11 TRACE No More Lag] Failed to load asset Maps/Farm_objects: No More Lag failed loading content asset 'Maps/Farm_objects' from the game content. [20:08:11 TRACE No More Lag] Requested cache invalidation for 'Maps/Farm_extras'. [20:08:11 TRACE SMAPI] Invalidated 0 cache entries. [20:08:11 TRACE No More Lag] Failed to load asset Maps/Farm_extras: No More Lag failed loading content asset 'Maps/Farm_extras' from the game content. [20:08:11 TRACE No More Lag] Layer not found: Maps/Farm_underlayer [20:08:11 TRACE No More Lag] Layer not found: Maps/Farm_objects [20:08:11 TRACE No More Lag] Layer not found: Maps/Farm_custom [20:08:11 INFO No More Lag] Location transition to Farm completed in 26ms [20:08:11 TRACE Visible Fish] Warped to Farm [20:08:11 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:08:11 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Stardew Valley Expanded' content pack). [20:08:11 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack). [20:08:11 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Heart Event Helper - Icons (CP)' content pack). [20:08:11 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:08:11 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:08:11 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:08:11 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack). [20:08:11 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack). [20:08:11 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack). [20:08:11 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:08:11 TRACE SMAPI] Content Patcher edited Maps/spring_island_tilesheet_1 (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:08:11 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:08:11 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Seasonal Buildings' content pack). [20:08:11 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorTileSheet_extra (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:08:11 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Stardew Valley Expanded' content pack). [20:08:11 TRACE SMAPI] Invalidated 13 asset names (Characters/Dialogue/MadDog.HashtagBearFam.Gunnar, Characters/Dialogue/MadDog.HashtagBearFam.Sigurd, Characters/Dialogue/MadDog.HashtagBearFam.Teren, LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, spacechase0.SpaceCore/ObjectExtensionData, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark). Propagated 12 core assets (Characters/Dialogue/MadDog.HashtagBearFam.Gunnar, Characters/Dialogue/MadDog.HashtagBearFam.Sigurd, Characters/Dialogue/MadDog.HashtagBearFam.Teren, LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark). [20:08:11 TRACE Visible Fish] Spawning fish in Farm. [20:08:11 TRACE Visible Fish] found 406 water tiles [20:08:11 TRACE SMAPI] Visible Fish loaded asset 'Mods/shekurika.VisibleFish/LocationData'. [20:08:11 TRACE SMAPI] Content Patcher edited Mods/shekurika.VisibleFish/LocationData (for the 'Stardew Valley Expanded' content pack). [20:08:11 TRACE SMAPI] Content Patcher edited Mods/shekurika.VisibleFish/LocationData (for the 'Sunberry Village - Content Patcher' content pack). [20:08:11 TRACE SMAPI] Content Patcher edited Data/AquariumFish (for the 'Stardew Valley Expanded' content pack). [20:08:11 TRACE SMAPI] Content Patcher edited Data/AquariumFish (for the '(CP) East Scarp' content pack). [20:08:11 TRACE SMAPI] Content Patcher edited Data/AquariumFish (for the 'Bear Family - Custom NPCs' content pack). [20:08:11 TRACE SMAPI] Content Patcher edited Data/AquariumFish (for the 'Sword & Sorcery (CP)' content pack). [20:08:11 TRACE SMAPI] Content Patcher edited Data/AquariumFish (for the 'Eli & Dylan' content pack). [20:08:11 TRACE SMAPI] Content Patcher edited Data/AquariumFish (for the 'Fishable Frogs' content pack). [20:08:11 TRACE SMAPI] Content Patcher edited Data/AquariumFish (for the 'Passerby Cemetery' content pack). [20:08:11 TRACE SMAPI] Content Patcher edited Data/AquariumFish (for the 'Sunberry Village - Content Patcher' content pack). [20:08:11 TRACE SMAPI] Content Patcher edited Data/AquariumFish (for the 'Stardew Aquarium (CP)' content pack). [20:08:11 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/AquariumFish' (for the 'Stardew Valley Expanded' content pack). [20:08:11 TRACE Visible Fish] Attempted Spawns 68 Failed Spawns: 16 [20:08:11 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:08:11 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:08:11 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:08:11 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:08:11 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:08:11 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:08:11 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:08:11 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:08:11 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:08:11 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:08:12 TRACE SMAPI] Content Patcher loaded asset 'Mods/NatureInTheValley/Creatures/DivingBeetle' (for the 'NatureInValleyContent' content pack). [20:08:13 TRACE SMAPI] Content Patcher loaded asset 'Mods/NatureInTheValley/Creatures/BlackAnt' (for the 'NatureInValleyContent' content pack). [20:08:14 TRACE SMAPI] Content Patcher loaded asset 'Mods/NatureInTheValley/Creatures/PrayingMantis' (for the 'NatureInValleyContent' content pack). [20:08:14 TRACE SMAPI] Content Patcher edited Buildings/Deluxe Coop (for the 'Lumisteria Buildings' content pack). [20:08:14 TRACE SMAPI] Content Patcher edited Buildings/Deluxe Coop (for the 'Elle's Seasonal Buildings' content pack). [20:08:14 TRACE SMAPI] Content Patcher edited Buildings/Deluxe Coop_PaintMask (for the 'Lumisteria Buildings' content pack). [20:08:14 TRACE SMAPI] Content Patcher edited Buildings/Deluxe Coop_PaintMask (for the 'Elle's Seasonal Buildings' content pack). [20:08:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/NatureInTheValley/Creatures/StagBeetle' (for the 'NatureInValleyContent' content pack). [20:08:16 TRACE SMAPI] Content Patcher loaded asset 'Mods/NatureInTheValley/Creatures/PondSkater' (for the 'NatureInValleyContent' content pack). [20:08:17 TRACE SMAPI] Content Patcher loaded asset 'Buildings/SVE_PremiumBarn' (for the 'Stardew Valley Expanded' content pack). [20:08:17 TRACE SMAPI] Content Patcher loaded asset 'Buildings/SVE_PremiumBarn_PaintMask' (for the 'Stardew Valley Expanded' content pack). [20:08:18 TRACE SMAPI] Content Patcher edited Buildings/Greenhouse (for the 'Lumisteria Buildings' content pack). [20:08:18 TRACE SMAPI] Content Patcher edited Buildings/Greenhouse (for the 'Elle's Seasonal Buildings' content pack). [20:08:18 TRACE Farm Type Manager] Spawning objects set to appear at time: 630... [20:08:18 TRACE Farm Type Manager] Spawn process complete. Time: 630. Total objects spawned: 2. [20:08:18 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:08:18 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData). Propagated 0 core assets (). [20:08:18 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:08:18 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:08:18 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:08:18 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:08:18 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:08:18 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:08:18 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:08:18 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:08:18 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:08:18 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:08:20 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:08:20 TRACE Social Page Order Redux] sorting by friend desc [20:08:20 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:08:20 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Stardew Valley Expanded' content pack). [20:08:20 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Sword & Sorcery (CP)' content pack). [20:08:20 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080} [20:08:20 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:08:20 TRACE Social Page Order Redux] Clearing the filter field. [20:08:20 TRACE Special Power Utilities] Found PowersTab at index 6 [20:08:21 TRACE Social Page Order Redux] Clearing the filter field. [20:08:21 TRACE SMAPI] Content Patcher loaded asset 'Portraits/FC.Cotton_Spring' (for the 'Passerby Cemetery' content pack). [20:08:21 TRACE SMAPI] Content Patcher loaded asset 'Characters/FC.Cotton_Spring' (for the 'Passerby Cemetery' content pack). [20:08:22 TRACE SMAPI] Content Patcher edited Buildings/Deluxe Barn (for the 'Lumisteria Buildings' content pack). [20:08:22 TRACE SMAPI] Content Patcher edited Buildings/Deluxe Barn (for the 'Elle's Seasonal Buildings' content pack). [20:08:22 TRACE SMAPI] Content Patcher edited Buildings/Deluxe Barn_PaintMask (for the 'Lumisteria Buildings' content pack). [20:08:22 TRACE SMAPI] Content Patcher edited Buildings/Deluxe Barn_PaintMask (for the 'Elle's Seasonal Buildings' content pack). [20:08:23 TRACE SpaceCore] Event: BeforeWarp [20:08:23 TRACE game] Warping to Shed176e51af-e3e1-4e81-b03d-5ef2bbb1be56 [20:08:24 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Passerby Cemetery' content pack). [20:08:24 TRACE Deep Woods] Local Player (-2524368489381986237) warped from: Farm, to: Big Shed [20:08:24 DEBUG No More Lag] Warped event triggered: Farm -> Big Shed [20:08:24 INFO No More Lag] Starting location transition to Big Shed [20:08:24 TRACE No More Lag] Requested cache invalidation for 'Maps/Big Shed'. [20:08:24 TRACE SMAPI] Invalidated 0 cache entries. [20:08:24 TRACE No More Lag] Failed to load asset Maps/Big Shed: No More Lag failed loading content asset 'Maps/Big Shed' from the game content. [20:08:24 TRACE No More Lag] Requested cache invalidation for 'Maps/Big Shed_underlayer'. [20:08:24 TRACE SMAPI] Invalidated 0 cache entries. [20:08:24 TRACE No More Lag] Failed to load asset Maps/Big Shed_underlayer: No More Lag failed loading content asset 'Maps/Big Shed_underlayer' from the game content. [20:08:24 TRACE No More Lag] Requested cache invalidation for 'Maps/Big Shed_objects'. [20:08:24 TRACE SMAPI] Invalidated 0 cache entries. [20:08:24 TRACE No More Lag] Failed to load asset Maps/Big Shed_objects: No More Lag failed loading content asset 'Maps/Big Shed_objects' from the game content. [20:08:24 TRACE No More Lag] Requested cache invalidation for 'Maps/Big Shed_extras'. [20:08:24 TRACE SMAPI] Invalidated 0 cache entries. [20:08:24 TRACE No More Lag] Failed to load asset Maps/Big Shed_extras: No More Lag failed loading content asset 'Maps/Big Shed_extras' from the game content. [20:08:24 TRACE No More Lag] Layer not found: Maps/Big Shed_underlayer [20:08:24 TRACE No More Lag] Layer not found: Maps/Big Shed_objects [20:08:24 TRACE No More Lag] Layer not found: Maps/Big Shed_custom [20:08:24 INFO No More Lag] Location transition to Big Shed completed in 13ms [20:08:24 TRACE Visible Fish] Warped to Big Shed [20:08:24 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:08:24 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack). [20:08:24 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Heart Event Helper - Icons (CP)' content pack). [20:08:24 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:08:24 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:08:24 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:08:24 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack). [20:08:24 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack). [20:08:24 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack). [20:08:24 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:08:24 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Seasonal Buildings' content pack). [20:08:24 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorTileSheet_extra (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:08:24 TRACE SMAPI] Invalidated 10 asset names (LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, spacechase0.SpaceCore/ObjectExtensionData, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark). Propagated 9 core assets (LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark). [20:08:24 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:08:24 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:08:24 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:08:24 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:08:24 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:08:24 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:08:24 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:08:24 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:08:24 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:08:24 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:08:24 TRACE Visible Fish] No water here. Stop spawning fish in Big Shed. [20:08:26 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:08:26 TRACE Social Page Order Redux] sorting by friend desc [20:08:26 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:08:26 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Stardew Valley Expanded' content pack). [20:08:26 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Sword & Sorcery (CP)' content pack). [20:08:26 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080} [20:08:26 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:08:26 TRACE Social Page Order Redux] Clearing the filter field. [20:08:26 TRACE Special Power Utilities] Found PowersTab at index 6 [20:08:29 TRACE Social Page Order Redux] Clearing the filter field. [20:08:30 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:08:30 TRACE Social Page Order Redux] Clearing the filter field. [20:08:31 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:08:31 TRACE Social Page Order Redux] Clearing the filter field. [20:08:31 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:08:31 TRACE Social Page Order Redux] Clearing the filter field. [20:08:32 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:08:32 TRACE Social Page Order Redux] Clearing the filter field. [20:08:33 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:08:33 TRACE Social Page Order Redux] Clearing the filter field. [20:08:33 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:08:33 TRACE Social Page Order Redux] Clearing the filter field. [20:08:34 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:08:34 TRACE Social Page Order Redux] Clearing the filter field. [20:08:35 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:08:35 TRACE Social Page Order Redux] Clearing the filter field. [20:08:35 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:08:35 TRACE Social Page Order Redux] Clearing the filter field. [20:08:36 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:08:36 TRACE Social Page Order Redux] Clearing the filter field. [20:08:37 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:08:37 TRACE Social Page Order Redux] Clearing the filter field. [20:08:38 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:08:38 TRACE Social Page Order Redux] Clearing the filter field. [20:08:40 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:08:40 TRACE Social Page Order Redux] Clearing the filter field. [20:08:40 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:08:40 TRACE Social Page Order Redux] Clearing the filter field. [20:08:41 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:08:41 TRACE Social Page Order Redux] Clearing the filter field. [20:08:42 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:08:42 TRACE Social Page Order Redux] Clearing the filter field. [20:08:44 TRACE Social Page Order Redux] Clearing the filter field. [20:08:45 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/RichieTheMacaw' (for the 'East Scarp NPCs' content pack). [20:08:45 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/RichieTheMacaw. [20:08:45 TRACE SMAPI] Content Patcher edited Characters/Dialogue/RichieTheMacaw (for the 'East Scarp NPCs' content pack). [20:08:45 TRACE Farm Type Manager] Spawning objects set to appear at time: 640... [20:08:45 TRACE Farm Type Manager] Spawn process complete. Time: 640. Total objects spawned: 0. [20:08:45 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:08:45 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData). Propagated 0 core assets (). [20:08:45 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:08:45 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:08:45 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:08:45 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:08:45 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:08:45 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:08:45 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:08:45 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:08:45 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:08:45 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:08:45 TRACE SpaceCore] Event: BeforeWarp [20:08:45 TRACE game] Warping to Farm [20:08:46 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Passerby Cemetery' content pack). [20:08:46 TRACE Deep Woods] Local Player (-2524368489381986237) warped from: Big Shed, to: Farm [20:08:46 DEBUG No More Lag] Warped event triggered: Big Shed -> Farm [20:08:46 INFO No More Lag] Starting location transition to Farm [20:08:47 TRACE No More Lag] Requested cache invalidation for 'Maps/Farm'. [20:08:47 TRACE SMAPI] Invalidated 1 asset names (Maps/Farm). Propagated 0 core assets (). [20:08:47 TRACE No More Lag] Successfully preloaded: Maps/Farm [20:08:47 TRACE No More Lag] Layer not found: Maps/Farm_underlayer [20:08:47 TRACE No More Lag] Layer not found: Maps/Farm_objects [20:08:47 TRACE No More Lag] Layer not found: Maps/Farm_custom [20:08:47 INFO No More Lag] Location transition to Farm completed in 972ms [20:08:47 TRACE Visible Fish] Warped to Farm [20:08:47 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:08:47 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Stardew Valley Expanded' content pack). [20:08:47 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack). [20:08:47 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Heart Event Helper - Icons (CP)' content pack). [20:08:47 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:08:47 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:08:47 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:08:47 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack). [20:08:47 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack). [20:08:47 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack). [20:08:47 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:08:47 TRACE SMAPI] Content Patcher edited Maps/spring_island_tilesheet_1 (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:08:47 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:08:47 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Seasonal Buildings' content pack). [20:08:47 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorTileSheet_extra (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:08:47 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Stardew Valley Expanded' content pack). [20:08:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_Orchard' (for the '(CP) East Scarp' content pack). [20:08:47 TRACE SMAPI] Content Patcher edited Maps/EastScarp_Orchard (for the '(CP) East Scarp' content pack). [20:08:47 TRACE SMAPI] Invalidated 11 asset names (LooseSprites/font_bold, Maps/EastScarp_Orchard, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, spacechase0.SpaceCore/ObjectExtensionData, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark). Propagated 10 core assets (LooseSprites/font_bold, Maps/EastScarp_Orchard, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark). [20:08:47 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:08:47 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:08:47 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:08:47 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:08:47 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:08:47 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:08:47 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:08:47 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:08:47 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:08:47 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:08:47 TRACE Visible Fish] Spawning fish in Farm. [20:08:47 TRACE Visible Fish] found 406 water tiles [20:08:47 TRACE Visible Fish] Attempted Spawns 68 Failed Spawns: 15 [20:08:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/NatureInTheValley/Creatures/PlantHopper' (for the 'NatureInValleyContent' content pack). [20:08:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/NatureInTheValley/Creatures/GardenSnail' (for the 'NatureInValleyContent' content pack). [20:08:50 TRACE SpaceCore] Event: BeforeWarp [20:08:50 TRACE game] Warping to Shedc2dbe628-efe4-494e-9285-72dfa7561e55 [20:08:51 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Passerby Cemetery' content pack). [20:08:51 TRACE Deep Woods] Local Player (-2524368489381986237) warped from: Farm, to: Shed [20:08:51 DEBUG No More Lag] Warped event triggered: Farm -> Shed [20:08:51 INFO No More Lag] Starting location transition to Shed [20:08:51 TRACE No More Lag] Requested cache invalidation for 'Maps/Shed'. [20:08:51 TRACE SMAPI] Invalidated 1 asset names (Maps/Shed). Propagated 1 core assets (Maps/Shed). [20:08:51 TRACE No More Lag] Successfully preloaded: Maps/Shed [20:08:51 TRACE No More Lag] Requested cache invalidation for 'Maps/Shed_underlayer'. [20:08:51 TRACE SMAPI] Invalidated 0 cache entries. [20:08:51 TRACE No More Lag] Failed to load asset Maps/Shed_underlayer: No More Lag failed loading content asset 'Maps/Shed_underlayer' from the game content. [20:08:51 TRACE No More Lag] Requested cache invalidation for 'Maps/Shed_objects'. [20:08:51 TRACE SMAPI] Invalidated 0 cache entries. [20:08:51 TRACE No More Lag] Failed to load asset Maps/Shed_objects: No More Lag failed loading content asset 'Maps/Shed_objects' from the game content. [20:08:51 TRACE No More Lag] Requested cache invalidation for 'Maps/Shed_extras'. [20:08:51 TRACE SMAPI] Invalidated 0 cache entries. [20:08:51 TRACE No More Lag] Failed to load asset Maps/Shed_extras: No More Lag failed loading content asset 'Maps/Shed_extras' from the game content. [20:08:51 TRACE No More Lag] Layer not found: Maps/Shed_underlayer [20:08:51 TRACE No More Lag] Layer not found: Maps/Shed_objects [20:08:51 TRACE No More Lag] Layer not found: Maps/Shed_custom [20:08:51 INFO No More Lag] Location transition to Shed completed in 15ms [20:08:51 TRACE Visible Fish] Warped to Shed [20:08:51 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:08:51 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack). [20:08:51 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Heart Event Helper - Icons (CP)' content pack). [20:08:51 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:08:51 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:08:51 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:08:51 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack). [20:08:51 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack). [20:08:51 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack). [20:08:51 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:08:51 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Seasonal Buildings' content pack). [20:08:51 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorTileSheet_extra (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:08:51 TRACE SMAPI] Invalidated 9 asset names (LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark). Propagated 9 core assets (LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark). [20:08:51 TRACE Visible Fish] No water here. Stop spawning fish in Shed. [20:08:53 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:08:53 TRACE Social Page Order Redux] sorting by friend desc [20:08:53 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:08:53 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Stardew Valley Expanded' content pack). [20:08:53 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Sword & Sorcery (CP)' content pack). [20:08:53 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080} [20:08:53 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:08:53 TRACE Social Page Order Redux] Clearing the filter field. [20:08:53 TRACE Special Power Utilities] Found PowersTab at index 6 [20:08:53 TRACE Social Page Order Redux] Clearing the filter field. [20:08:54 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:08:54 TRACE Social Page Order Redux] Clearing the filter field. [20:08:55 TRACE Social Page Order Redux] Clearing the filter field. [20:08:56 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:08:56 TRACE Social Page Order Redux] Clearing the filter field. [20:08:56 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:08:56 TRACE Social Page Order Redux] Clearing the filter field. [20:08:57 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:08:57 TRACE Social Page Order Redux] Clearing the filter field. [20:08:57 TRACE Social Page Order Redux] Clearing the filter field. [20:08:58 TRACE SpaceCore] Event: BeforeWarp [20:08:58 TRACE game] Warping to Farm [20:08:59 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Passerby Cemetery' content pack). [20:08:59 TRACE Deep Woods] Local Player (-2524368489381986237) warped from: Shed, to: Farm [20:08:59 DEBUG No More Lag] Warped event triggered: Shed -> Farm [20:08:59 INFO No More Lag] Starting location transition to Farm [20:08:59 TRACE No More Lag] Requested cache invalidation for 'Maps/Farm'. [20:08:59 TRACE SMAPI] Invalidated 1 asset names (Maps/Farm). Propagated 0 core assets (). [20:08:59 TRACE No More Lag] Successfully preloaded: Maps/Farm [20:08:59 TRACE No More Lag] Layer not found: Maps/Farm_underlayer [20:08:59 TRACE No More Lag] Layer not found: Maps/Farm_objects [20:08:59 TRACE No More Lag] Layer not found: Maps/Farm_custom [20:08:59 INFO No More Lag] Location transition to Farm completed in 8ms [20:08:59 TRACE Visible Fish] Warped to Farm [20:08:59 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:08:59 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Stardew Valley Expanded' content pack). [20:08:59 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack). [20:08:59 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Heart Event Helper - Icons (CP)' content pack). [20:08:59 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:08:59 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:08:59 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:08:59 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack). [20:08:59 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack). [20:08:59 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack). [20:08:59 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:08:59 TRACE SMAPI] Content Patcher edited Maps/spring_island_tilesheet_1 (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:08:59 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:08:59 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Seasonal Buildings' content pack). [20:08:59 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorTileSheet_extra (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:09:00 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Stardew Valley Expanded' content pack). [20:09:00 TRACE SMAPI] Invalidated 9 asset names (LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark). Propagated 9 core assets (LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark). [20:09:00 TRACE Visible Fish] Spawning fish in Farm. [20:09:00 TRACE Visible Fish] found 406 water tiles [20:09:00 TRACE Visible Fish] Attempted Spawns 70 Failed Spawns: 17 [20:09:00 TRACE SMAPI] Content Patcher loaded asset 'Mods/NatureInTheValley/Creatures/Bee' (for the 'NatureInValleyContent' content pack). [20:09:01 TRACE Farm Type Manager] Spawning objects set to appear at time: 650... [20:09:01 TRACE Farm Type Manager] Spawn process complete. Time: 650. Total objects spawned: 5. [20:09:01 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:09:01 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData). Propagated 0 core assets (). [20:09:01 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:09:01 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:09:01 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:09:01 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:09:01 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:09:01 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:09:01 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:09:01 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:09:01 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:09:01 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:09:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/Fellowclown.PC/Crops' (for the 'Passerby Cemetery' content pack). [20:09:07 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/spring_Birch_Tree' (for the 'Stardew Valley Expanded' content pack). [20:09:07 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree' (for the 'Stardew Valley Expanded' content pack). [20:09:07 TRACE SMAPI] Content Patcher loaded asset 'Mods/Fellowclown.PC/MeekTree_spring' (for the 'Passerby Cemetery' content pack). [20:09:08 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Leximonster' (for the 'East Scarp NPCs' content pack). [20:09:08 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Leximonster. [20:09:08 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Leximonster (for the 'East Scarp NPCs' content pack). [20:09:08 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Leximonster (for the 'Immersive Family' content pack). [20:09:08 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MadDog.HashtagBearFam.Sigurd' (for the 'Bear Family - Custom NPCs' content pack). [20:09:08 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/MadDog.HashtagBearFam.Sigurd. [20:09:08 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MadDog.HashtagBearFam.Sigurd (for the 'Bear Family - Custom NPCs' content pack). [20:09:08 TRACE Farm Type Manager] Spawning objects set to appear at time: 700... [20:09:08 TRACE Farm Type Manager] Spawn process complete. Time: 700. Total objects spawned: 5. [20:09:08 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:09:08 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData). Propagated 0 core assets (). [20:09:08 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:09:08 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:09:08 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:09:08 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:09:08 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:09:08 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:09:08 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:09:08 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:09:08 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:09:08 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:09:16 TRACE Farm Type Manager] Spawning objects set to appear at time: 710... [20:09:16 TRACE Farm Type Manager] Spawn process complete. Time: 710. Total objects spawned: 1. [20:09:16 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:09:16 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData). Propagated 0 core assets (). [20:09:16 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:09:16 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:09:16 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:09:16 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:09:16 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:09:16 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:09:16 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:09:16 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:09:16 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:09:16 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:09:19 TRACE SpaceCore] Event: BeforeWarp [20:09:19 TRACE game] Warping to Shed68d44def-6ec6-4bd4-96a0-3285b920fdc1 [20:09:19 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Passerby Cemetery' content pack). [20:09:19 TRACE Deep Woods] Local Player (-2524368489381986237) warped from: Farm, to: Big Shed [20:09:19 DEBUG No More Lag] Warped event triggered: Farm -> Big Shed [20:09:19 INFO No More Lag] Starting location transition to Big Shed [20:09:19 TRACE No More Lag] Layer not found: Maps/Big Shed_underlayer [20:09:19 TRACE No More Lag] Layer not found: Maps/Big Shed_objects [20:09:19 TRACE No More Lag] Layer not found: Maps/Big Shed_custom [20:09:19 INFO No More Lag] Location transition to Big Shed completed in 3ms [20:09:19 TRACE Visible Fish] Warped to Big Shed [20:09:19 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:09:19 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack). [20:09:19 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Heart Event Helper - Icons (CP)' content pack). [20:09:19 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:09:19 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:09:19 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:09:19 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack). [20:09:19 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack). [20:09:20 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack). [20:09:20 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:09:20 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Seasonal Buildings' content pack). [20:09:20 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorTileSheet_extra (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:09:20 TRACE SMAPI] Invalidated 10 asset names (Characters/Dialogue/MadDog.HashtagBearFam.Sigurd, LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark). Propagated 10 core assets (Characters/Dialogue/MadDog.HashtagBearFam.Sigurd, LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark). [20:09:20 TRACE Visible Fish] No water here. Stop spawning fish in Big Shed. [20:09:25 TRACE Farm Type Manager] Spawning objects set to appear at time: 720... [20:09:25 TRACE Farm Type Manager] Spawn process complete. Time: 720. Total objects spawned: 3. [20:09:25 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:09:25 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData). Propagated 0 core assets (). [20:09:25 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:09:25 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:09:25 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:09:25 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:09:25 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:09:25 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:09:25 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:09:25 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:09:25 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:09:25 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:09:26 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:09:26 TRACE Social Page Order Redux] Clearing the filter field. [20:09:29 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:09:29 TRACE Social Page Order Redux] Clearing the filter field. [20:09:29 TRACE Social Page Order Redux] Clearing the filter field. [20:09:30 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:09:30 TRACE Social Page Order Redux] Clearing the filter field. [20:09:32 TRACE Social Page Order Redux] Clearing the filter field. [20:09:33 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:09:33 TRACE Social Page Order Redux] Clearing the filter field. [20:09:34 TRACE Social Page Order Redux] Clearing the filter field. [20:09:36 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:09:36 TRACE Social Page Order Redux] Clearing the filter field. [20:09:36 TRACE Social Page Order Redux] Clearing the filter field. [20:09:40 TRACE Farm Type Manager] Spawning objects set to appear at time: 730... [20:09:40 TRACE Farm Type Manager] Spawn process complete. Time: 730. Total objects spawned: 1. [20:09:40 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:09:40 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData). Propagated 0 core assets (). [20:09:40 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:09:40 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:09:40 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:09:40 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:09:40 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:09:40 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:09:40 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:09:40 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:09:40 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:09:40 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:09:41 TRACE SpaceCore] Event: BeforeWarp [20:09:41 TRACE game] Warping to Farm [20:09:42 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Passerby Cemetery' content pack). [20:09:42 TRACE Deep Woods] Local Player (-2524368489381986237) warped from: Big Shed, to: Farm [20:09:42 DEBUG No More Lag] Warped event triggered: Big Shed -> Farm [20:09:42 INFO No More Lag] Starting location transition to Farm [20:09:42 TRACE No More Lag] Requested cache invalidation for 'Maps/Farm'. [20:09:42 TRACE SMAPI] Invalidated 1 asset names (Maps/Farm). Propagated 0 core assets (). [20:09:42 TRACE No More Lag] Successfully preloaded: Maps/Farm [20:09:42 TRACE No More Lag] Layer not found: Maps/Farm_underlayer [20:09:42 TRACE No More Lag] Layer not found: Maps/Farm_objects [20:09:42 TRACE No More Lag] Layer not found: Maps/Farm_custom [20:09:42 INFO No More Lag] Location transition to Farm completed in 7ms [20:09:42 TRACE Visible Fish] Warped to Farm [20:09:42 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:09:42 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Stardew Valley Expanded' content pack). [20:09:42 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack). [20:09:42 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Heart Event Helper - Icons (CP)' content pack). [20:09:42 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:09:42 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:09:42 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:09:42 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack). [20:09:42 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack). [20:09:42 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack). [20:09:42 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:09:42 TRACE SMAPI] Content Patcher edited Maps/spring_island_tilesheet_1 (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:09:42 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:09:42 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Seasonal Buildings' content pack). [20:09:42 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorTileSheet_extra (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:09:42 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Stardew Valley Expanded' content pack). [20:09:42 TRACE SMAPI] Invalidated 10 asset names (LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, spacechase0.SpaceCore/ObjectExtensionData, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark). Propagated 9 core assets (LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark). [20:09:42 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:09:42 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:09:42 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:09:42 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:09:42 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:09:42 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:09:42 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:09:42 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:09:42 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:09:42 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:09:42 TRACE Visible Fish] Spawning fish in Farm. [20:09:42 TRACE Visible Fish] found 406 water tiles [20:09:42 TRACE Visible Fish] Attempted Spawns 63 Failed Spawns: 19 [20:09:49 TRACE Farm Type Manager] Spawning objects set to appear at time: 740... [20:09:49 TRACE Farm Type Manager] Spawn process complete. Time: 740. Total objects spawned: 6. [20:09:49 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:09:49 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData). Propagated 0 core assets (). [20:09:49 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:09:49 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:09:49 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:09:49 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:09:49 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:09:49 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:09:49 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:09:49 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:09:49 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:09:49 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:09:56 TRACE Farm Type Manager] Spawning objects set to appear at time: 750... [20:09:56 TRACE Farm Type Manager] Spawn process complete. Time: 750. Total objects spawned: 1. [20:09:56 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:09:56 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData). Propagated 0 core assets (). [20:09:56 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:09:56 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:09:56 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:09:56 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:09:56 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:09:56 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:09:56 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:09:56 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:09:56 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:09:56 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:09:56 TRACE SpaceCore] Event: BeforeWarp [20:09:56 TRACE game] Warping to Coopc5db7fee-d8ae-4152-b6a6-97d8e56a2fe7 [20:09:57 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Passerby Cemetery' content pack). [20:09:57 TRACE Deep Woods] Local Player (-2524368489381986237) warped from: Farm, to: Deluxe Coop [20:09:57 DEBUG No More Lag] Warped event triggered: Farm -> Deluxe Coop [20:09:57 INFO No More Lag] Starting location transition to Deluxe Coop [20:09:58 TRACE No More Lag] Requested cache invalidation for 'Maps/Deluxe Coop'. [20:09:58 TRACE SMAPI] Invalidated 0 cache entries. [20:09:58 TRACE No More Lag] Failed to load asset Maps/Deluxe Coop: No More Lag failed loading content asset 'Maps/Deluxe Coop' from the game content. [20:09:58 TRACE No More Lag] Requested cache invalidation for 'Maps/Deluxe Coop_underlayer'. [20:09:58 TRACE SMAPI] Invalidated 0 cache entries. [20:09:58 TRACE No More Lag] Failed to load asset Maps/Deluxe Coop_underlayer: No More Lag failed loading content asset 'Maps/Deluxe Coop_underlayer' from the game content. [20:09:58 TRACE No More Lag] Requested cache invalidation for 'Maps/Deluxe Coop_objects'. [20:09:58 TRACE SMAPI] Invalidated 0 cache entries. [20:09:58 TRACE No More Lag] Failed to load asset Maps/Deluxe Coop_objects: No More Lag failed loading content asset 'Maps/Deluxe Coop_objects' from the game content. [20:09:58 TRACE No More Lag] Requested cache invalidation for 'Maps/Deluxe Coop_extras'. [20:09:58 TRACE SMAPI] Invalidated 0 cache entries. [20:09:58 TRACE No More Lag] Failed to load asset Maps/Deluxe Coop_extras: No More Lag failed loading content asset 'Maps/Deluxe Coop_extras' from the game content. [20:09:58 TRACE No More Lag] Layer not found: Maps/Deluxe Coop_underlayer [20:09:58 TRACE No More Lag] Layer not found: Maps/Deluxe Coop_objects [20:09:58 TRACE No More Lag] Layer not found: Maps/Deluxe Coop_custom [20:09:58 INFO No More Lag] Location transition to Deluxe Coop completed in 1036ms [20:09:58 TRACE Visible Fish] Warped to Deluxe Coop [20:09:58 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:09:58 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack). [20:09:58 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Heart Event Helper - Icons (CP)' content pack). [20:09:58 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:09:58 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:09:58 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:09:58 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack). [20:09:58 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack). [20:09:58 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack). [20:09:58 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:09:58 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Seasonal Buildings' content pack). [20:09:58 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorTileSheet_extra (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:09:58 TRACE SMAPI] Invalidated 9 asset names (LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark). Propagated 9 core assets (LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark). [20:09:58 TRACE Visible Fish] No water here. Stop spawning fish in Deluxe Coop. [20:10:00 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:10:00 TRACE Social Page Order Redux] sorting by friend desc [20:10:00 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:10:00 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Stardew Valley Expanded' content pack). [20:10:00 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Sword & Sorcery (CP)' content pack). [20:10:00 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080} [20:10:00 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:10:00 TRACE Social Page Order Redux] Clearing the filter field. [20:10:00 TRACE Special Power Utilities] Found PowersTab at index 6 [20:10:06 TRACE Social Page Order Redux] Clearing the filter field. [20:10:07 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:10:07 TRACE Social Page Order Redux] Clearing the filter field. [20:10:08 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:10:08 TRACE Social Page Order Redux] Clearing the filter field. [20:10:08 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:10:08 TRACE Social Page Order Redux] Clearing the filter field. [20:10:08 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:10:08 TRACE Social Page Order Redux] Clearing the filter field. [20:10:08 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:10:08 TRACE Social Page Order Redux] Clearing the filter field. [20:10:08 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:10:08 TRACE Social Page Order Redux] Clearing the filter field. [20:10:09 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:10:09 TRACE Social Page Order Redux] Clearing the filter field. [20:10:09 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:10:09 TRACE Social Page Order Redux] Clearing the filter field. [20:10:09 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:10:09 TRACE Social Page Order Redux] Clearing the filter field. [20:10:09 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:10:09 TRACE Social Page Order Redux] Clearing the filter field. [20:10:09 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:10:10 TRACE Social Page Order Redux] Clearing the filter field. [20:10:10 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:10:10 TRACE Social Page Order Redux] Clearing the filter field. [20:10:10 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:10:10 TRACE Social Page Order Redux] Clearing the filter field. [20:10:10 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:10:10 TRACE Social Page Order Redux] Clearing the filter field. [20:10:10 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:10:10 TRACE Social Page Order Redux] Clearing the filter field. [20:10:10 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:10:10 TRACE Social Page Order Redux] Clearing the filter field. [20:10:11 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:10:11 TRACE Social Page Order Redux] Clearing the filter field. [20:10:11 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:10:11 TRACE Social Page Order Redux] Clearing the filter field. [20:10:11 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:10:11 TRACE Social Page Order Redux] Clearing the filter field. [20:10:12 TRACE Social Page Order Redux] Clearing the filter field. [20:10:13 TRACE SpaceCore] Event: BeforeWarp [20:10:13 TRACE game] Warping to Farm [20:10:13 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Passerby Cemetery' content pack). [20:10:13 TRACE Deep Woods] Local Player (-2524368489381986237) warped from: Deluxe Coop, to: Farm [20:10:13 DEBUG No More Lag] Warped event triggered: Deluxe Coop -> Farm [20:10:13 INFO No More Lag] Starting location transition to Farm [20:10:13 TRACE No More Lag] Requested cache invalidation for 'Maps/Farm'. [20:10:13 TRACE SMAPI] Invalidated 1 asset names (Maps/Farm). Propagated 0 core assets (). [20:10:13 TRACE No More Lag] Successfully preloaded: Maps/Farm [20:10:13 TRACE No More Lag] Layer not found: Maps/Farm_underlayer [20:10:13 TRACE No More Lag] Layer not found: Maps/Farm_objects [20:10:13 TRACE No More Lag] Layer not found: Maps/Farm_custom [20:10:13 INFO No More Lag] Location transition to Farm completed in 12ms [20:10:13 TRACE Visible Fish] Warped to Farm [20:10:13 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:10:13 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Stardew Valley Expanded' content pack). [20:10:13 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack). [20:10:13 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Heart Event Helper - Icons (CP)' content pack). [20:10:13 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:10:13 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:10:13 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:10:14 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack). [20:10:14 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack). [20:10:14 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack). [20:10:14 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:10:14 TRACE SMAPI] Content Patcher edited Maps/spring_island_tilesheet_1 (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:10:14 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:10:14 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Seasonal Buildings' content pack). [20:10:14 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorTileSheet_extra (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:10:14 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Stardew Valley Expanded' content pack). [20:10:14 TRACE SMAPI] Invalidated 9 asset names (LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark). Propagated 9 core assets (LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark). [20:10:14 TRACE Visible Fish] Spawning fish in Farm. [20:10:14 TRACE Visible Fish] found 406 water tiles [20:10:14 TRACE Visible Fish] Attempted Spawns 66 Failed Spawns: 18 [20:10:19 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MadDog.HashtagBearFam.Teren' (for the 'Bear Family - Custom NPCs' content pack). [20:10:19 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/MadDog.HashtagBearFam.Teren. [20:10:19 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MadDog.HashtagBearFam.Teren (for the 'Bear Family - Custom NPCs' content pack). [20:10:19 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MadDog.HashtagBearFam.Sigurd' (for the 'Bear Family - Custom NPCs' content pack). [20:10:19 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/MadDog.HashtagBearFam.Sigurd. [20:10:19 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MadDog.HashtagBearFam.Sigurd (for the 'Bear Family - Custom NPCs' content pack). [20:10:19 TRACE Farm Type Manager] Spawning objects set to appear at time: 800... [20:10:19 TRACE Farm Type Manager] Spawn process complete. Time: 800. Total objects spawned: 2. [20:10:22 TRACE SpaceCore] Event: BeforeWarp [20:10:22 TRACE game] Warping to SVE_PremiumBarn463ad84c-ce1a-4dad-840a-b0c8578fef28 [20:10:22 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Passerby Cemetery' content pack). [20:10:22 TRACE Deep Woods] Local Player (-2524368489381986237) warped from: Farm, to: FlashShifter.StardewValleyExpandedCP_PremiumBarn [20:10:22 DEBUG No More Lag] Warped event triggered: Farm -> FlashShifter.StardewValleyExpandedCP_PremiumBarn [20:10:22 INFO No More Lag] Starting location transition to FlashShifter.StardewValleyExpandedCP_PremiumBarn [20:10:22 TRACE No More Lag] Requested cache invalidation for 'Maps/FlashShifter.StardewValleyExpandedCP_PremiumBarn'. [20:10:22 TRACE SMAPI] Invalidated 0 cache entries. [20:10:22 TRACE No More Lag] Failed to load asset Maps/FlashShifter.StardewValleyExpandedCP_PremiumBarn: No More Lag failed loading content asset 'Maps/FlashShifter.StardewValleyExpandedCP_PremiumBarn' from the game content. [20:10:22 TRACE No More Lag] Requested cache invalidation for 'Maps/FlashShifter.StardewValleyExpandedCP_PremiumBarn_underlayer'. [20:10:22 TRACE SMAPI] Invalidated 0 cache entries. [20:10:22 TRACE No More Lag] Failed to load asset Maps/FlashShifter.StardewValleyExpandedCP_PremiumBarn_underlayer: No More Lag failed loading content asset 'Maps/FlashShifter.StardewValleyExpandedCP_PremiumBarn_underlayer' from the game content. [20:10:22 TRACE No More Lag] Requested cache invalidation for 'Maps/FlashShifter.StardewValleyExpandedCP_PremiumBarn_objects'. [20:10:22 TRACE SMAPI] Invalidated 0 cache entries. [20:10:22 TRACE No More Lag] Failed to load asset Maps/FlashShifter.StardewValleyExpandedCP_PremiumBarn_objects: No More Lag failed loading content asset 'Maps/FlashShifter.StardewValleyExpandedCP_PremiumBarn_objects' from the game content. [20:10:22 TRACE No More Lag] Requested cache invalidation for 'Maps/FlashShifter.StardewValleyExpandedCP_PremiumBarn_extras'. [20:10:22 TRACE SMAPI] Invalidated 0 cache entries. [20:10:22 TRACE No More Lag] Failed to load asset Maps/FlashShifter.StardewValleyExpandedCP_PremiumBarn_extras: No More Lag failed loading content asset 'Maps/FlashShifter.StardewValleyExpandedCP_PremiumBarn_extras' from the game content. [20:10:22 TRACE No More Lag] Layer not found: Maps/FlashShifter.StardewValleyExpandedCP_PremiumBarn_underlayer [20:10:22 TRACE No More Lag] Layer not found: Maps/FlashShifter.StardewValleyExpandedCP_PremiumBarn_objects [20:10:22 TRACE No More Lag] Layer not found: Maps/FlashShifter.StardewValleyExpandedCP_PremiumBarn_custom [20:10:22 INFO No More Lag] Location transition to FlashShifter.StardewValleyExpandedCP_PremiumBarn completed in 12ms [20:10:22 TRACE Visible Fish] Warped to FlashShifter.StardewValleyExpandedCP_PremiumBarn [20:10:22 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:10:22 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack). [20:10:22 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Heart Event Helper - Icons (CP)' content pack). [20:10:22 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:10:22 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:10:22 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:10:23 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack). [20:10:23 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack). [20:10:23 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack). [20:10:23 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:10:23 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Seasonal Buildings' content pack). [20:10:23 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorTileSheet_extra (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:10:23 TRACE SMAPI] Content Patcher loaded asset 'Maps/Forest' (for the 'Stardew Valley Expanded' content pack). [20:10:23 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Stardew Valley Expanded' content pack). [20:10:23 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Mouse Friends in the Forest' content pack). [20:10:23 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Frontier Farm' content pack). [20:10:23 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Integrated Minecarts (CP Component)' content pack). [20:10:23 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'SmolHooman's Wild Animals' content pack). [20:10:23 TRACE SMAPI] Content Patcher edited Maps/Forest (for the '(CP) VPP Data' content pack). [20:10:23 TRACE SMAPI] Binning Skill edited Maps/Forest. [20:10:23 TRACE SMAPI] Invalidated 12 asset names (Characters/Dialogue/MadDog.HashtagBearFam.Teren, LooseSprites/font_bold, Maps/Forest, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, spacechase0.SpaceCore/ObjectExtensionData, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark). Propagated 11 core assets (Characters/Dialogue/MadDog.HashtagBearFam.Teren, LooseSprites/font_bold, Maps/Forest, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark). [20:10:23 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:10:23 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:10:23 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:10:23 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:10:23 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:10:23 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:10:23 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:10:23 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:10:23 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:10:23 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:10:23 TRACE Visible Fish] No water here. Stop spawning fish in FlashShifter.StardewValleyExpandedCP_PremiumBarn. [20:10:27 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:10:27 TRACE Social Page Order Redux] Clearing the filter field. [20:10:29 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:10:29 TRACE Social Page Order Redux] Clearing the filter field. [20:10:29 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:10:29 TRACE Social Page Order Redux] Clearing the filter field. [20:10:29 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:10:29 TRACE Social Page Order Redux] Clearing the filter field. [20:10:30 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:10:30 TRACE Social Page Order Redux] Clearing the filter field. [20:10:30 TRACE Social Page Order Redux] Clearing the filter field. [20:10:31 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Goldie' (for the 'Stardew Aquarium (CP)' content pack). [20:10:31 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Goldie. [20:10:31 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Goldie (for the 'Stardew Aquarium (CP)' content pack). [20:10:31 TRACE Farm Type Manager] Spawning objects set to appear at time: 810... [20:10:31 TRACE Farm Type Manager] Spawn process complete. Time: 810. Total objects spawned: 1. [20:10:31 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:10:31 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData). Propagated 0 core assets (). [20:10:31 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:10:31 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:10:31 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:10:31 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:10:31 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:10:31 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:10:31 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:10:31 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:10:31 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:10:31 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:10:32 TRACE SpaceCore] Event: BeforeWarp [20:10:32 TRACE game] Warping to Farm [20:10:33 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Passerby Cemetery' content pack). [20:10:33 TRACE Deep Woods] Local Player (-2524368489381986237) warped from: FlashShifter.StardewValleyExpandedCP_PremiumBarn, to: Farm [20:10:33 DEBUG No More Lag] Warped event triggered: FlashShifter.StardewValleyExpandedCP_PremiumBarn -> Farm [20:10:33 INFO No More Lag] Starting location transition to Farm [20:10:33 TRACE No More Lag] Requested cache invalidation for 'Maps/Farm'. [20:10:33 TRACE SMAPI] Invalidated 1 asset names (Maps/Farm). Propagated 0 core assets (). [20:10:33 TRACE No More Lag] Successfully preloaded: Maps/Farm [20:10:33 TRACE No More Lag] Layer not found: Maps/Farm_underlayer [20:10:33 TRACE No More Lag] Layer not found: Maps/Farm_objects [20:10:33 TRACE No More Lag] Layer not found: Maps/Farm_custom [20:10:33 INFO No More Lag] Location transition to Farm completed in 8ms [20:10:33 TRACE Visible Fish] Warped to Farm [20:10:33 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:10:33 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Stardew Valley Expanded' content pack). [20:10:33 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack). [20:10:33 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Heart Event Helper - Icons (CP)' content pack). [20:10:33 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:10:33 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:10:33 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:10:33 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack). [20:10:33 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack). [20:10:33 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack). [20:10:33 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:10:33 TRACE SMAPI] Content Patcher edited Maps/spring_island_tilesheet_1 (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:10:33 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:10:33 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Seasonal Buildings' content pack). [20:10:33 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorTileSheet_extra (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:10:33 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Stardew Valley Expanded' content pack). [20:10:33 TRACE SMAPI] Invalidated 11 asset names (Characters/Dialogue/MadDog.HashtagBearFam.Sigurd, LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, spacechase0.SpaceCore/ObjectExtensionData, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark). Propagated 10 core assets (Characters/Dialogue/MadDog.HashtagBearFam.Sigurd, LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark). [20:10:33 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:10:33 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:10:33 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:10:33 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:10:33 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:10:33 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:10:33 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:10:33 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:10:33 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:10:33 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:10:33 TRACE Visible Fish] Spawning fish in Farm. [20:10:33 TRACE Visible Fish] found 406 water tiles [20:10:33 TRACE Visible Fish] Attempted Spawns 69 Failed Spawns: 21 [20:10:35 TRACE SMAPI] Content Patcher loaded asset 'Mods/NatureInTheValley/Creatures/EarthWorm' (for the 'NatureInValleyContent' content pack). [20:10:39 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MadDog.HashtagBearFam.Teren' (for the 'Bear Family - Custom NPCs' content pack). [20:10:39 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/MadDog.HashtagBearFam.Teren. [20:10:39 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MadDog.HashtagBearFam.Teren (for the 'Bear Family - Custom NPCs' content pack). [20:10:39 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MadDog.HashtagBearFam.Sigurd' (for the 'Bear Family - Custom NPCs' content pack). [20:10:39 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/MadDog.HashtagBearFam.Sigurd. [20:10:39 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MadDog.HashtagBearFam.Sigurd (for the 'Bear Family - Custom NPCs' content pack). [20:10:39 TRACE Farm Type Manager] Spawning objects set to appear at time: 820... [20:10:39 TRACE Farm Type Manager] Spawn process complete. Time: 820. Total objects spawned: 5. [20:10:39 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:10:39 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData). Propagated 0 core assets (). [20:10:39 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:10:39 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:10:39 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:10:39 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:10:39 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:10:39 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:10:39 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:10:39 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:10:39 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:10:39 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:10:42 TRACE SpaceCore] Event: BeforeWarp [20:10:42 TRACE game] Warping to Barn2e8ab6d5-b5ce-4f1d-8cb6-2d0455841b48 [20:10:43 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Passerby Cemetery' content pack). [20:10:43 TRACE Deep Woods] Local Player (-2524368489381986237) warped from: Farm, to: Deluxe Barn [20:10:43 DEBUG No More Lag] Warped event triggered: Farm -> Deluxe Barn [20:10:43 INFO No More Lag] Starting location transition to Deluxe Barn [20:10:43 TRACE No More Lag] Requested cache invalidation for 'Maps/Deluxe Barn'. [20:10:43 TRACE SMAPI] Invalidated 0 cache entries. [20:10:43 TRACE No More Lag] Failed to load asset Maps/Deluxe Barn: No More Lag failed loading content asset 'Maps/Deluxe Barn' from the game content. [20:10:43 TRACE No More Lag] Requested cache invalidation for 'Maps/Deluxe Barn_underlayer'. [20:10:43 TRACE SMAPI] Invalidated 0 cache entries. [20:10:43 TRACE No More Lag] Failed to load asset Maps/Deluxe Barn_underlayer: No More Lag failed loading content asset 'Maps/Deluxe Barn_underlayer' from the game content. [20:10:43 TRACE No More Lag] Requested cache invalidation for 'Maps/Deluxe Barn_objects'. [20:10:43 TRACE SMAPI] Invalidated 0 cache entries. [20:10:43 TRACE No More Lag] Failed to load asset Maps/Deluxe Barn_objects: No More Lag failed loading content asset 'Maps/Deluxe Barn_objects' from the game content. [20:10:43 TRACE No More Lag] Requested cache invalidation for 'Maps/Deluxe Barn_extras'. [20:10:43 TRACE SMAPI] Invalidated 0 cache entries. [20:10:43 TRACE No More Lag] Failed to load asset Maps/Deluxe Barn_extras: No More Lag failed loading content asset 'Maps/Deluxe Barn_extras' from the game content. [20:10:43 TRACE No More Lag] Layer not found: Maps/Deluxe Barn_underlayer [20:10:43 TRACE No More Lag] Layer not found: Maps/Deluxe Barn_objects [20:10:43 TRACE No More Lag] Layer not found: Maps/Deluxe Barn_custom [20:10:43 INFO No More Lag] Location transition to Deluxe Barn completed in 12ms [20:10:43 TRACE Visible Fish] Warped to Deluxe Barn [20:10:43 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:10:43 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack). [20:10:43 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Heart Event Helper - Icons (CP)' content pack). [20:10:43 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:10:43 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:10:43 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:10:43 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack). [20:10:43 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack). [20:10:43 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack). [20:10:43 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:10:43 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Seasonal Buildings' content pack). [20:10:43 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorTileSheet_extra (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:10:43 TRACE SMAPI] Invalidated 11 asset names (Characters/Dialogue/MadDog.HashtagBearFam.Sigurd, LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, spacechase0.SpaceCore/ObjectExtensionData, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark). Propagated 10 core assets (Characters/Dialogue/MadDog.HashtagBearFam.Sigurd, LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark). [20:10:43 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:10:43 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:10:43 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:10:43 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:10:43 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:10:43 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:10:43 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:10:43 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:10:43 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:10:43 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:10:43 TRACE Visible Fish] No water here. Stop spawning fish in Deluxe Barn. [20:10:44 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:10:44 TRACE Social Page Order Redux] Clearing the filter field. [20:10:45 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:10:45 TRACE Social Page Order Redux] Clearing the filter field. [20:10:45 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:10:45 TRACE Social Page Order Redux] Clearing the filter field. [20:10:45 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:10:45 TRACE Social Page Order Redux] Clearing the filter field. [20:10:46 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:10:46 TRACE Social Page Order Redux] Clearing the filter field. [20:10:46 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:10:46 TRACE Social Page Order Redux] Clearing the filter field. [20:10:46 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:10:46 TRACE Social Page Order Redux] Clearing the filter field. [20:10:46 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:10:46 TRACE Social Page Order Redux] Clearing the filter field. [20:10:46 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:10:46 TRACE Social Page Order Redux] Clearing the filter field. [20:10:47 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:10:47 TRACE Social Page Order Redux] Clearing the filter field. [20:10:47 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:10:47 TRACE Social Page Order Redux] Clearing the filter field. [20:10:47 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:10:47 TRACE Social Page Order Redux] Clearing the filter field. [20:10:47 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:10:47 TRACE Social Page Order Redux] Clearing the filter field. [20:10:57 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:10:57 TRACE Social Page Order Redux] Clearing the filter field. [20:10:59 TRACE Social Page Order Redux] Clearing the filter field. [20:11:00 TRACE SpaceCore] Event: BeforeWarp [20:11:00 TRACE game] Warping to Farm [20:11:01 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Passerby Cemetery' content pack). [20:11:01 TRACE Deep Woods] Local Player (-2524368489381986237) warped from: Deluxe Barn, to: Farm [20:11:01 DEBUG No More Lag] Warped event triggered: Deluxe Barn -> Farm [20:11:01 INFO No More Lag] Starting location transition to Farm [20:11:02 TRACE No More Lag] Requested cache invalidation for 'Maps/Farm'. [20:11:02 TRACE SMAPI] Invalidated 1 asset names (Maps/Farm). Propagated 0 core assets (). [20:11:02 TRACE No More Lag] Successfully preloaded: Maps/Farm [20:11:02 TRACE No More Lag] Layer not found: Maps/Farm_underlayer [20:11:02 TRACE No More Lag] Layer not found: Maps/Farm_objects [20:11:02 TRACE No More Lag] Layer not found: Maps/Farm_custom [20:11:02 INFO No More Lag] Location transition to Farm completed in 940ms [20:11:02 TRACE Visible Fish] Warped to Farm [20:11:02 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:11:02 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Stardew Valley Expanded' content pack). [20:11:02 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack). [20:11:02 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Heart Event Helper - Icons (CP)' content pack). [20:11:02 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:11:02 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:11:02 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:11:02 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack). [20:11:02 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack). [20:11:02 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack). [20:11:02 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:11:02 TRACE SMAPI] Content Patcher edited Maps/spring_island_tilesheet_1 (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:11:02 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:11:02 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Seasonal Buildings' content pack). [20:11:02 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorTileSheet_extra (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:11:02 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Stardew Valley Expanded' content pack). [20:11:02 TRACE SMAPI] Invalidated 10 asset names (LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, spacechase0.SpaceCore/ObjectExtensionData, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark). Propagated 9 core assets (LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark). [20:11:02 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:11:02 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:11:02 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:11:02 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:11:02 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:11:02 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:11:02 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:11:02 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:11:02 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:11:02 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:11:02 TRACE Visible Fish] Spawning fish in Farm. [20:11:02 TRACE Visible Fish] found 406 water tiles [20:11:02 TRACE Visible Fish] Attempted Spawns 71 Failed Spawns: 16 [20:11:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/NatureInTheValley/Creatures/PotterWasp' (for the 'NatureInValleyContent' content pack). [20:11:06 TRACE Farm Type Manager] Spawning objects set to appear at time: 830... [20:11:06 TRACE Farm Type Manager] Spawn process complete. Time: 830. Total objects spawned: 2. [20:11:06 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:11:06 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData). Propagated 0 core assets (). [20:11:06 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:11:06 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:11:06 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:11:06 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:11:06 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:11:06 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:11:06 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:11:06 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:11:06 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:11:06 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:11:13 TRACE Farm Type Manager] Spawning objects set to appear at time: 840... [20:11:13 TRACE Farm Type Manager] Spawn process complete. Time: 840. Total objects spawned: 1. [20:11:13 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:11:13 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData). Propagated 0 core assets (). [20:11:13 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:11:13 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:11:13 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:11:13 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:11:13 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:11:13 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:11:13 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:11:13 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:11:13 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:11:13 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:11:16 TRACE SpaceCore] Event: BeforeWarp [20:11:16 TRACE game] Warping to Shed68d44def-6ec6-4bd4-96a0-3285b920fdc1 [20:11:17 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Passerby Cemetery' content pack). [20:11:17 TRACE Deep Woods] Local Player (-2524368489381986237) warped from: Farm, to: Big Shed [20:11:17 DEBUG No More Lag] Warped event triggered: Farm -> Big Shed [20:11:17 INFO No More Lag] Starting location transition to Big Shed [20:11:17 TRACE No More Lag] Layer not found: Maps/Big Shed_underlayer [20:11:17 TRACE No More Lag] Layer not found: Maps/Big Shed_objects [20:11:17 TRACE No More Lag] Layer not found: Maps/Big Shed_custom [20:11:17 INFO No More Lag] Location transition to Big Shed completed in 3ms [20:11:17 TRACE Visible Fish] Warped to Big Shed [20:11:17 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:11:17 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack). [20:11:17 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Heart Event Helper - Icons (CP)' content pack). [20:11:17 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:11:17 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:11:17 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:11:17 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack). [20:11:17 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack). [20:11:17 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack). [20:11:17 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:11:17 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Seasonal Buildings' content pack). [20:11:17 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorTileSheet_extra (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:11:17 TRACE SMAPI] Invalidated 10 asset names (Characters/Dialogue/MadDog.HashtagBearFam.Teren, LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark). Propagated 10 core assets (Characters/Dialogue/MadDog.HashtagBearFam.Teren, LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark). [20:11:17 TRACE Visible Fish] No water here. Stop spawning fish in Big Shed. [20:11:19 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:11:19 TRACE Social Page Order Redux] Clearing the filter field. [20:11:23 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:11:23 TRACE Social Page Order Redux] Clearing the filter field. [20:11:24 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:11:24 TRACE Social Page Order Redux] Clearing the filter field. [20:11:24 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:11:24 TRACE Social Page Order Redux] Clearing the filter field. [20:11:24 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:11:24 TRACE Social Page Order Redux] Clearing the filter field. [20:11:25 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:11:25 TRACE Social Page Order Redux] Clearing the filter field. [20:11:25 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:11:25 TRACE Social Page Order Redux] Clearing the filter field. [20:11:25 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:11:25 TRACE Social Page Order Redux] Clearing the filter field. [20:11:26 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:11:26 TRACE Social Page Order Redux] Clearing the filter field. [20:11:26 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:11:26 TRACE Social Page Order Redux] Clearing the filter field. [20:11:26 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:11:26 TRACE Social Page Order Redux] Clearing the filter field. [20:11:27 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:11:27 TRACE Social Page Order Redux] Clearing the filter field. [20:11:28 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:11:28 TRACE Social Page Order Redux] Clearing the filter field. [20:11:28 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:11:28 TRACE Social Page Order Redux] Clearing the filter field. [20:11:29 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:11:29 TRACE Social Page Order Redux] Clearing the filter field. [20:11:29 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:11:29 TRACE Social Page Order Redux] Clearing the filter field. [20:11:30 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:11:30 TRACE Social Page Order Redux] Clearing the filter field. [20:11:30 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:11:30 TRACE Social Page Order Redux] Clearing the filter field. [20:11:30 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:11:30 TRACE Social Page Order Redux] Clearing the filter field. [20:11:31 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:11:31 TRACE Social Page Order Redux] Clearing the filter field. [20:11:31 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:11:31 TRACE Social Page Order Redux] Clearing the filter field. [20:11:32 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:11:32 TRACE Social Page Order Redux] Clearing the filter field. [20:11:32 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:11:32 TRACE Social Page Order Redux] Clearing the filter field. [20:11:34 TRACE Social Page Order Redux] Clearing the filter field. [20:11:36 TRACE SpaceCore] Event: BeforeWarp [20:11:36 TRACE game] Warping to Farm [20:11:36 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Passerby Cemetery' content pack). [20:11:36 TRACE Deep Woods] Local Player (-2524368489381986237) warped from: Big Shed, to: Farm [20:11:36 DEBUG No More Lag] Warped event triggered: Big Shed -> Farm [20:11:36 INFO No More Lag] Starting location transition to Farm [20:11:36 TRACE No More Lag] Requested cache invalidation for 'Maps/Farm'. [20:11:36 TRACE SMAPI] Invalidated 1 asset names (Maps/Farm). Propagated 0 core assets (). [20:11:36 TRACE No More Lag] Successfully preloaded: Maps/Farm [20:11:36 TRACE No More Lag] Layer not found: Maps/Farm_underlayer [20:11:36 TRACE No More Lag] Layer not found: Maps/Farm_objects [20:11:36 TRACE No More Lag] Layer not found: Maps/Farm_custom [20:11:36 INFO No More Lag] Location transition to Farm completed in 7ms [20:11:36 TRACE Visible Fish] Warped to Farm [20:11:36 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:11:36 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Stardew Valley Expanded' content pack). [20:11:36 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack). [20:11:36 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Heart Event Helper - Icons (CP)' content pack). [20:11:36 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:11:36 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:11:36 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:11:36 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack). [20:11:36 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack). [20:11:36 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack). [20:11:36 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:11:36 TRACE SMAPI] Content Patcher edited Maps/spring_island_tilesheet_1 (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:11:36 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:11:37 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Seasonal Buildings' content pack). [20:11:37 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorTileSheet_extra (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:11:37 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Stardew Valley Expanded' content pack). [20:11:37 TRACE SMAPI] Invalidated 9 asset names (LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark). Propagated 9 core assets (LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark). [20:11:37 TRACE Visible Fish] Spawning fish in Farm. [20:11:37 TRACE Visible Fish] found 406 water tiles [20:11:37 TRACE Visible Fish] Attempted Spawns 63 Failed Spawns: 9 [20:11:38 TRACE Farm Type Manager] Spawning objects set to appear at time: 850... [20:11:38 TRACE Farm Type Manager] Spawn process complete. Time: 850. Total objects spawned: 3. [20:11:38 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:11:38 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData). Propagated 0 core assets (). [20:11:38 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:11:38 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:11:38 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:11:38 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:11:38 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:11:38 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:11:38 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:11:38 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:11:38 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:11:38 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:11:44 TRACE SpaceCore] Event: BeforeWarp [20:11:44 TRACE game] Warping to Shedc2dbe628-efe4-494e-9285-72dfa7561e55 [20:11:45 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Passerby Cemetery' content pack). [20:11:45 TRACE Deep Woods] Local Player (-2524368489381986237) warped from: Farm, to: Shed [20:11:45 DEBUG No More Lag] Warped event triggered: Farm -> Shed [20:11:45 INFO No More Lag] Starting location transition to Shed [20:11:45 TRACE No More Lag] Requested cache invalidation for 'Maps/Shed'. [20:11:45 TRACE SMAPI] Invalidated 1 asset names (Maps/Shed). Propagated 1 core assets (Maps/Shed). [20:11:45 TRACE No More Lag] Successfully preloaded: Maps/Shed [20:11:45 TRACE No More Lag] Layer not found: Maps/Shed_underlayer [20:11:45 TRACE No More Lag] Layer not found: Maps/Shed_objects [20:11:45 TRACE No More Lag] Layer not found: Maps/Shed_custom [20:11:45 INFO No More Lag] Location transition to Shed completed in 13ms [20:11:45 TRACE Visible Fish] Warped to Shed [20:11:45 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:11:45 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack). [20:11:45 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Heart Event Helper - Icons (CP)' content pack). [20:11:45 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:11:45 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:11:45 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:11:45 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack). [20:11:45 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack). [20:11:45 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack). [20:11:45 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:11:45 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Seasonal Buildings' content pack). [20:11:45 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorTileSheet_extra (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:11:45 TRACE SMAPI] Invalidated 10 asset names (LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, spacechase0.SpaceCore/ObjectExtensionData, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark). Propagated 9 core assets (LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark). [20:11:45 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:11:45 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:11:45 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:11:45 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:11:45 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:11:45 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:11:45 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:11:45 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:11:45 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:11:45 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:11:45 TRACE Visible Fish] No water here. Stop spawning fish in Shed. [20:11:47 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MadDog.HashtagBearFam.Teren' (for the 'Bear Family - Custom NPCs' content pack). [20:11:47 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/MadDog.HashtagBearFam.Teren. [20:11:47 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MadDog.HashtagBearFam.Teren (for the 'Bear Family - Custom NPCs' content pack). [20:11:47 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MadDog.HashtagBearFam.Sigurd' (for the 'Bear Family - Custom NPCs' content pack). [20:11:47 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/MadDog.HashtagBearFam.Sigurd. [20:11:47 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MadDog.HashtagBearFam.Sigurd (for the 'Bear Family - Custom NPCs' content pack). [20:11:47 TRACE Farm Type Manager] Spawning objects set to appear at time: 900... [20:11:47 TRACE Farm Type Manager] Spawn process complete. Time: 900. Total objects spawned: 2. [20:11:47 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:11:47 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData). Propagated 0 core assets (). [20:11:47 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:11:47 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:11:47 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:11:47 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:11:47 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:11:47 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:11:47 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:11:47 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:11:47 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:11:47 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:11:48 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:11:48 TRACE Social Page Order Redux] Clearing the filter field. [20:11:51 TRACE Social Page Order Redux] Clearing the filter field. [20:11:53 TRACE SpaceCore] Event: BeforeWarp [20:11:53 TRACE game] Warping to Farm [20:11:53 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Passerby Cemetery' content pack). [20:11:53 TRACE Deep Woods] Local Player (-2524368489381986237) warped from: Shed, to: Farm [20:11:53 DEBUG No More Lag] Warped event triggered: Shed -> Farm [20:11:53 INFO No More Lag] Starting location transition to Farm [20:11:53 TRACE No More Lag] Requested cache invalidation for 'Maps/Farm'. [20:11:53 TRACE SMAPI] Invalidated 1 asset names (Maps/Farm). Propagated 0 core assets (). [20:11:53 TRACE No More Lag] Successfully preloaded: Maps/Farm [20:11:53 TRACE No More Lag] Layer not found: Maps/Farm_underlayer [20:11:53 TRACE No More Lag] Layer not found: Maps/Farm_objects [20:11:53 TRACE No More Lag] Layer not found: Maps/Farm_custom [20:11:53 INFO No More Lag] Location transition to Farm completed in 7ms [20:11:53 TRACE Visible Fish] Warped to Farm [20:11:54 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:11:54 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Stardew Valley Expanded' content pack). [20:11:54 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack). [20:11:54 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Heart Event Helper - Icons (CP)' content pack). [20:11:54 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:11:54 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:11:54 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:11:54 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack). [20:11:54 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack). [20:11:54 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack). [20:11:54 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:11:54 TRACE SMAPI] Content Patcher edited Maps/spring_island_tilesheet_1 (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:11:54 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:11:54 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Seasonal Buildings' content pack). [20:11:54 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorTileSheet_extra (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:11:54 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Stardew Valley Expanded' content pack). [20:11:54 TRACE SMAPI] Invalidated 12 asset names (Characters/Dialogue/MadDog.HashtagBearFam.Sigurd, Characters/Dialogue/MadDog.HashtagBearFam.Teren, LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, spacechase0.SpaceCore/ObjectExtensionData, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark). Propagated 11 core assets (Characters/Dialogue/MadDog.HashtagBearFam.Sigurd, Characters/Dialogue/MadDog.HashtagBearFam.Teren, LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark). [20:11:54 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:11:54 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:11:54 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:11:54 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:11:54 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:11:54 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:11:54 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:11:54 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:11:54 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:11:54 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:11:54 TRACE Visible Fish] Spawning fish in Farm. [20:11:54 TRACE Visible Fish] found 406 water tiles [20:11:54 TRACE Visible Fish] Attempted Spawns 63 Failed Spawns: 14 [20:11:57 TRACE SpaceCore] Event: BeforeWarp [20:11:57 TRACE game] Warping to Shed176e51af-e3e1-4e81-b03d-5ef2bbb1be56 [20:11:58 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Passerby Cemetery' content pack). [20:11:58 TRACE Deep Woods] Local Player (-2524368489381986237) warped from: Farm, to: Big Shed [20:11:58 DEBUG No More Lag] Warped event triggered: Farm -> Big Shed [20:11:58 INFO No More Lag] Starting location transition to Big Shed [20:11:59 TRACE No More Lag] Layer not found: Maps/Big Shed_underlayer [20:11:59 TRACE No More Lag] Layer not found: Maps/Big Shed_objects [20:11:59 TRACE No More Lag] Layer not found: Maps/Big Shed_custom [20:11:59 INFO No More Lag] Location transition to Big Shed completed in 946ms [20:11:59 TRACE Visible Fish] Warped to Big Shed [20:11:59 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:11:59 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack). [20:11:59 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Heart Event Helper - Icons (CP)' content pack). [20:11:59 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:11:59 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:11:59 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:11:59 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack). [20:11:59 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack). [20:11:59 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack). [20:11:59 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:11:59 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Seasonal Buildings' content pack). [20:11:59 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorTileSheet_extra (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:11:59 TRACE SMAPI] Invalidated 10 asset names (LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, spacechase0.SpaceCore/ObjectExtensionData, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark). Propagated 9 core assets (LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark). [20:11:59 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:11:59 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:11:59 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:11:59 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:11:59 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:11:59 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:11:59 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:11:59 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:11:59 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:11:59 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:11:59 TRACE Visible Fish] No water here. Stop spawning fish in Big Shed. [20:12:01 TRACE Farm Type Manager] Spawning objects set to appear at time: 910... [20:12:01 TRACE Farm Type Manager] Spawn process complete. Time: 910. Total objects spawned: 2. [20:12:01 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:12:01 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData). Propagated 0 core assets (). [20:12:01 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:12:01 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:12:01 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:12:01 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:12:01 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:12:01 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:12:01 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:12:01 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:12:01 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:12:01 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:12:02 TRACE SpaceCore] Event: BeforeWarp [20:12:02 TRACE game] Warping to Farm [20:12:03 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Passerby Cemetery' content pack). [20:12:03 TRACE Deep Woods] Local Player (-2524368489381986237) warped from: Big Shed, to: Farm [20:12:03 DEBUG No More Lag] Warped event triggered: Big Shed -> Farm [20:12:03 INFO No More Lag] Starting location transition to Farm [20:12:03 TRACE No More Lag] Requested cache invalidation for 'Maps/Farm'. [20:12:03 TRACE SMAPI] Invalidated 1 asset names (Maps/Farm). Propagated 0 core assets (). [20:12:03 TRACE No More Lag] Successfully preloaded: Maps/Farm [20:12:03 TRACE No More Lag] Layer not found: Maps/Farm_underlayer [20:12:03 TRACE No More Lag] Layer not found: Maps/Farm_objects [20:12:03 TRACE No More Lag] Layer not found: Maps/Farm_custom [20:12:03 INFO No More Lag] Location transition to Farm completed in 7ms [20:12:03 TRACE Visible Fish] Warped to Farm [20:12:03 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:12:03 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Stardew Valley Expanded' content pack). [20:12:03 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack). [20:12:03 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Heart Event Helper - Icons (CP)' content pack). [20:12:03 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:12:03 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:12:03 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:12:03 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack). [20:12:03 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack). [20:12:03 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack). [20:12:03 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:12:03 TRACE SMAPI] Content Patcher edited Maps/spring_island_tilesheet_1 (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:12:03 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:12:03 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Seasonal Buildings' content pack). [20:12:03 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorTileSheet_extra (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:12:03 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Stardew Valley Expanded' content pack). [20:12:03 TRACE SMAPI] Invalidated 10 asset names (LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, spacechase0.SpaceCore/ObjectExtensionData, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark). Propagated 9 core assets (LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark). [20:12:03 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:12:03 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:12:03 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:12:03 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:12:03 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:12:03 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:12:03 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:12:03 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:12:03 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:12:03 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:12:03 TRACE Visible Fish] Spawning fish in Farm. [20:12:03 TRACE Visible Fish] found 406 water tiles [20:12:03 TRACE Visible Fish] Attempted Spawns 69 Failed Spawns: 12 [20:12:05 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MadDog.HashtagBearFam.Sigurd' (for the 'Bear Family - Custom NPCs' content pack). [20:12:05 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/MadDog.HashtagBearFam.Sigurd. [20:12:05 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MadDog.HashtagBearFam.Sigurd (for the 'Bear Family - Custom NPCs' content pack). [20:12:05 TRACE SpaceCore] Event: BeforeWarp [20:12:05 TRACE game] Warping to Greenhouse [20:12:06 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Passerby Cemetery' content pack). [20:12:06 TRACE Deep Woods] Local Player (-2524368489381986237) warped from: Farm, to: Greenhouse [20:12:06 TRACE Fruit Tree Tweaks] Resetting fruit offsets in Greenhouse [20:12:06 TRACE Fruit Tree Tweaks] Resetting fruit offsets in Greenhouse [20:12:06 TRACE Fruit Tree Tweaks] Resetting fruit offsets in Greenhouse [20:12:06 TRACE Fruit Tree Tweaks] Resetting fruit offsets in Greenhouse [20:12:06 TRACE Fruit Tree Tweaks] Resetting fruit offsets in Greenhouse [20:12:06 TRACE Fruit Tree Tweaks] Resetting fruit offsets in Greenhouse [20:12:06 TRACE SMAPI] Content Patcher loaded asset 'Cornucopia.GrowableForage/teabushes_indoors' (for the 'Growable Forage and Crop Bushes' content pack). [20:12:06 TRACE SMAPI] Content Patcher loaded asset 'Cornucopia.MoreCrops/teabushes_indoors' (for the 'Cornucopia - More Crops' content pack). [20:12:06 TRACE Fruit Tree Tweaks] Resetting fruit offsets in Greenhouse [20:12:06 TRACE Fruit Tree Tweaks] Resetting fruit offsets in Greenhouse [20:12:06 TRACE Fruit Tree Tweaks] Resetting fruit offsets in Greenhouse [20:12:06 TRACE Fruit Tree Tweaks] Resetting fruit offsets in Greenhouse [20:12:06 DEBUG No More Lag] Warped event triggered: Farm -> Greenhouse [20:12:06 INFO No More Lag] Starting location transition to Greenhouse [20:12:06 TRACE No More Lag] Requested cache invalidation for 'Maps/Greenhouse'. [20:12:06 TRACE SMAPI] Content Patcher loaded asset 'Maps/Greenhouse' (for the 'Ellie's Ideal Greenhouse' content pack). [20:12:06 TRACE SMAPI] Invalidated 1 asset names (Maps/Greenhouse). Propagated 1 core assets (Maps/Greenhouse). [20:12:06 TRACE SMAPI] Content Patcher loaded asset 'Maps/Greenhouse' (for the 'Ellie's Ideal Greenhouse' content pack). [20:12:06 TRACE No More Lag] Successfully preloaded: Maps/Greenhouse [20:12:06 TRACE No More Lag] Requested cache invalidation for 'Maps/Greenhouse_underlayer'. [20:12:06 TRACE SMAPI] Invalidated 0 cache entries. [20:12:06 TRACE No More Lag] Failed to load asset Maps/Greenhouse_underlayer: No More Lag failed loading content asset 'Maps/Greenhouse_underlayer' from the game content. [20:12:06 TRACE No More Lag] Requested cache invalidation for 'Maps/Greenhouse_objects'. [20:12:06 TRACE SMAPI] Invalidated 0 cache entries. [20:12:06 TRACE No More Lag] Failed to load asset Maps/Greenhouse_objects: No More Lag failed loading content asset 'Maps/Greenhouse_objects' from the game content. [20:12:06 TRACE No More Lag] Requested cache invalidation for 'Maps/Greenhouse_extras'. [20:12:06 TRACE SMAPI] Invalidated 0 cache entries. [20:12:06 TRACE No More Lag] Failed to load asset Maps/Greenhouse_extras: No More Lag failed loading content asset 'Maps/Greenhouse_extras' from the game content. [20:12:06 TRACE No More Lag] Layer not found: Maps/Greenhouse_underlayer [20:12:06 TRACE No More Lag] Layer not found: Maps/Greenhouse_objects [20:12:06 TRACE No More Lag] Layer not found: Maps/Greenhouse_custom [20:12:06 INFO No More Lag] Location transition to Greenhouse completed in 39ms [20:12:06 TRACE Visible Fish] Warped to Greenhouse [20:12:06 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:12:06 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack). [20:12:06 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Heart Event Helper - Icons (CP)' content pack). [20:12:06 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:12:06 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:12:06 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:12:06 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack). [20:12:06 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack). [20:12:06 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack). [20:12:06 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:12:06 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Seasonal Buildings' content pack). [20:12:06 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorTileSheet_extra (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:12:06 TRACE SMAPI] Invalidated 10 asset names (LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, spacechase0.SpaceCore/ObjectExtensionData, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark). Propagated 9 core assets (LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark). [20:12:06 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:12:06 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:12:06 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:12:06 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:12:06 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:12:06 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:12:06 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:12:06 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:12:06 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:12:06 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:12:06 TRACE Visible Fish] No water here. Stop spawning fish in Greenhouse. [20:12:10 TRACE Fruit Tree Tweaks] Resetting fruit offsets in Greenhouse [20:12:10 TRACE SMAPI] Content Patcher loaded asset 'Cornucopia.MoreCrops/treesapodilla_spring' (for the 'Cornucopia - More Crops' content pack). [20:12:10 TRACE Fruit Tree Tweaks] Resetting fruit offsets in Greenhouse [20:12:11 TRACE Farm Type Manager] Spawning objects set to appear at time: 920... [20:12:11 TRACE Farm Type Manager] Spawn process complete. Time: 920. Total objects spawned: 2. [20:12:11 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:12:11 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData). Propagated 0 core assets (). [20:12:11 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:12:11 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:12:11 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:12:11 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:12:11 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:12:11 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:12:11 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:12:11 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:12:11 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:12:11 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:12:18 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Salal Crop' (for the 'Stardew Valley Expanded' content pack). [20:12:18 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Monster Stalk Crop' (for the 'Stardew Valley Expanded' content pack). [20:12:18 TRACE Fruit Tree Tweaks] Resetting fruit offsets in Greenhouse [20:12:19 TRACE Fruit Tree Tweaks] Resetting fruit offsets in Greenhouse [20:12:19 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MadDog.HashtagBearFam.Teren' (for the 'Bear Family - Custom NPCs' content pack). [20:12:19 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/MadDog.HashtagBearFam.Teren. [20:12:19 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MadDog.HashtagBearFam.Teren (for the 'Bear Family - Custom NPCs' content pack). [20:12:19 TRACE Farm Type Manager] Spawning objects set to appear at time: 930... [20:12:19 TRACE Farm Type Manager] Spawn process complete. Time: 930. Total objects spawned: 3. [20:12:19 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:12:19 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData). Propagated 0 core assets (). [20:12:19 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:12:19 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:12:19 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:12:19 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:12:19 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:12:19 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:12:19 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:12:19 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:12:19 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:12:19 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:12:19 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/CropExtensionData'. [20:12:19 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/CropExtensionData (for the 'Cornucopia - More Crops' content pack). [20:12:19 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Slime Bush Crop' (for the 'Stardew Valley Expanded' content pack). [20:12:19 TRACE Fruit Tree Tweaks] Resetting fruit offsets in Greenhouse [20:12:20 TRACE Fruit Tree Tweaks] Resetting fruit offsets in Greenhouse [20:12:22 TRACE Fruit Tree Tweaks] Resetting fruit offsets in Greenhouse [20:12:22 TRACE Fruit Tree Tweaks] Resetting fruit offsets in Greenhouse [20:12:22 TRACE Fruit Tree Tweaks] Resetting fruit offsets in Greenhouse [20:12:22 TRACE Fruit Tree Tweaks] Resetting fruit offsets in Greenhouse [20:12:23 TRACE Fruit Tree Tweaks] Resetting fruit offsets in Greenhouse [20:12:23 TRACE Fruit Tree Tweaks] Resetting fruit offsets in Greenhouse [20:12:23 TRACE Fruit Tree Tweaks] Resetting fruit offsets in Greenhouse [20:12:23 TRACE Fruit Tree Tweaks] Resetting fruit offsets in Greenhouse [20:12:23 TRACE Fruit Tree Tweaks] Resetting fruit offsets in Greenhouse [20:12:23 TRACE Fruit Tree Tweaks] Resetting fruit offsets in Greenhouse [20:12:24 TRACE Fruit Tree Tweaks] Resetting fruit offsets in Greenhouse [20:12:24 TRACE Fruit Tree Tweaks] Resetting fruit offsets in Greenhouse [20:12:24 TRACE Fruit Tree Tweaks] Resetting fruit offsets in Greenhouse [20:12:24 TRACE Fruit Tree Tweaks] Resetting fruit offsets in Greenhouse [20:12:24 TRACE Fruit Tree Tweaks] Resetting fruit offsets in Greenhouse [20:12:24 TRACE Fruit Tree Tweaks] Resetting fruit offsets in Greenhouse [20:12:25 TRACE Fruit Tree Tweaks] Resetting fruit offsets in Greenhouse [20:12:25 TRACE Fruit Tree Tweaks] Resetting fruit offsets in Greenhouse [20:12:25 TRACE Fruit Tree Tweaks] Resetting fruit offsets in Greenhouse [20:12:25 TRACE Fruit Tree Tweaks] Resetting fruit offsets in Greenhouse [20:12:26 TRACE Farm Type Manager] Spawning objects set to appear at time: 940... [20:12:26 TRACE Farm Type Manager] Spawn process complete. Time: 940. Total objects spawned: 3. [20:12:26 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:12:26 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData). Propagated 0 core assets (). [20:12:26 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:12:26 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:12:26 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:12:26 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:12:26 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:12:26 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:12:26 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:12:26 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:12:26 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:12:26 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:12:33 TRACE Farm Type Manager] Spawning objects set to appear at time: 950... [20:12:33 TRACE Farm Type Manager] Spawn process complete. Time: 950. Total objects spawned: 2. [20:12:33 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:12:33 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData). Propagated 0 core assets (). [20:12:33 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:12:33 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:12:33 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:12:33 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:12:33 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:12:33 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:12:33 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:12:33 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:12:33 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:12:33 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:12:36 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:12:36 TRACE Social Page Order Redux] Clearing the filter field. [20:12:40 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:12:40 TRACE Social Page Order Redux] Clearing the filter field. [20:12:41 TRACE Social Page Order Redux] Clearing the filter field. [20:12:45 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:12:45 TRACE Social Page Order Redux] Clearing the filter field. [20:12:46 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:12:46 TRACE Social Page Order Redux] Clearing the filter field. [20:12:46 TRACE Social Page Order Redux] Clearing the filter field. [20:12:48 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MadDog.HashtagBearFam.Gunnar' (for the 'Bear Family - Custom NPCs' content pack). [20:12:48 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/MadDog.HashtagBearFam.Gunnar. [20:12:48 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MadDog.HashtagBearFam.Gunnar (for the 'Bear Family - Custom NPCs' content pack). [20:12:48 TRACE Farm Type Manager] Spawning objects set to appear at time: 1000... [20:12:48 TRACE Farm Type Manager] Spawn process complete. Time: 1000. Total objects spawned: 4. [20:12:48 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:12:48 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData). Propagated 0 core assets (). [20:12:48 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:12:48 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:12:48 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:12:48 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:12:48 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:12:48 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:12:48 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:12:48 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:12:48 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:12:48 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:12:51 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:12:51 TRACE Social Page Order Redux] sorting by friend desc [20:12:51 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:12:51 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Stardew Valley Expanded' content pack). [20:12:51 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Sword & Sorcery (CP)' content pack). [20:12:51 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080} [20:12:51 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:12:51 TRACE Social Page Order Redux] Clearing the filter field. [20:12:51 TRACE Special Power Utilities] Found PowersTab at index 6 [20:12:54 TRACE Social Page Order Redux] Clearing the filter field. [20:12:58 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:12:58 TRACE Social Page Order Redux] Clearing the filter field. [20:12:59 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:12:59 TRACE Social Page Order Redux] Clearing the filter field. [20:13:00 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:13:00 TRACE Social Page Order Redux] Clearing the filter field. [20:13:04 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:13:04 TRACE Social Page Order Redux] Clearing the filter field. [20:13:06 TRACE Social Page Order Redux] Clearing the filter field. [20:13:06 TRACE Farm Type Manager] Spawning objects set to appear at time: 1010... [20:13:06 TRACE Farm Type Manager] Spawn process complete. Time: 1010. Total objects spawned: 3. [20:13:06 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:13:06 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData). Propagated 0 core assets (). [20:13:06 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:13:06 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:13:06 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:13:06 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:13:06 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:13:06 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:13:06 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:13:06 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:13:06 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:13:06 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:13:13 TRACE Farm Type Manager] Spawning objects set to appear at time: 1020... [20:13:13 TRACE Farm Type Manager] Spawn process complete. Time: 1020. Total objects spawned: 2. [20:13:13 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:13:13 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData). Propagated 0 core assets (). [20:13:13 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:13:13 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:13:13 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:13:13 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:13:13 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:13:13 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:13:13 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:13:13 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:13:13 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:13:13 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:13:16 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:13:16 TRACE Social Page Order Redux] Clearing the filter field. [20:13:18 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:13:18 TRACE Social Page Order Redux] Clearing the filter field. [20:13:18 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:13:18 TRACE Social Page Order Redux] Clearing the filter field. [20:13:20 TRACE Social Page Order Redux] Clearing the filter field. [20:13:20 TRACE SpaceCore] Event: BeforeWarp [20:13:20 TRACE game] Warping to Farm [20:13:21 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Passerby Cemetery' content pack). [20:13:21 TRACE Deep Woods] Local Player (-2524368489381986237) warped from: Greenhouse, to: Farm [20:13:21 DEBUG No More Lag] Warped event triggered: Greenhouse -> Farm [20:13:21 INFO No More Lag] Starting location transition to Farm [20:13:21 TRACE No More Lag] Requested cache invalidation for 'Maps/Farm'. [20:13:21 TRACE SMAPI] Invalidated 1 asset names (Maps/Farm). Propagated 0 core assets (). [20:13:21 TRACE No More Lag] Successfully preloaded: Maps/Farm [20:13:21 TRACE No More Lag] Layer not found: Maps/Farm_underlayer [20:13:21 TRACE No More Lag] Layer not found: Maps/Farm_objects [20:13:21 TRACE No More Lag] Layer not found: Maps/Farm_custom [20:13:21 INFO No More Lag] Location transition to Farm completed in 10ms [20:13:21 TRACE Visible Fish] Warped to Farm [20:13:21 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:13:21 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Stardew Valley Expanded' content pack). [20:13:21 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack). [20:13:21 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Heart Event Helper - Icons (CP)' content pack). [20:13:21 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:13:21 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:13:21 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:13:21 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack). [20:13:21 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack). [20:13:21 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack). [20:13:21 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:13:21 TRACE SMAPI] Content Patcher edited Maps/spring_island_tilesheet_1 (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:13:21 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:13:21 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Seasonal Buildings' content pack). [20:13:21 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorTileSheet_extra (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:13:21 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Stardew Valley Expanded' content pack). [20:13:21 TRACE SMAPI] Invalidated 13 asset names (Characters/Dialogue/MadDog.HashtagBearFam.Gunnar, Characters/Dialogue/MadDog.HashtagBearFam.Sigurd, Characters/Dialogue/MadDog.HashtagBearFam.Teren, LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, spacechase0.SpaceCore/ObjectExtensionData, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark). Propagated 12 core assets (Characters/Dialogue/MadDog.HashtagBearFam.Gunnar, Characters/Dialogue/MadDog.HashtagBearFam.Sigurd, Characters/Dialogue/MadDog.HashtagBearFam.Teren, LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark). [20:13:21 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:13:21 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:13:21 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:13:21 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:13:21 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:13:21 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:13:21 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:13:21 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:13:21 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:13:21 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:13:21 TRACE Visible Fish] Spawning fish in Farm. [20:13:21 TRACE Visible Fish] found 406 water tiles [20:13:21 TRACE Visible Fish] Attempted Spawns 64 Failed Spawns: 13 [20:13:26 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MadDog.HashtagBearFam.Teren' (for the 'Bear Family - Custom NPCs' content pack). [20:13:26 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/MadDog.HashtagBearFam.Teren. [20:13:26 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MadDog.HashtagBearFam.Teren (for the 'Bear Family - Custom NPCs' content pack). [20:13:26 TRACE Farm Type Manager] Spawning objects set to appear at time: 1030... [20:13:26 TRACE Farm Type Manager] Spawn process complete. Time: 1030. Total objects spawned: 2. [20:13:26 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:13:26 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData). Propagated 0 core assets (). [20:13:26 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:13:26 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:13:26 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:13:26 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:13:26 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:13:26 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:13:26 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:13:26 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:13:26 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:13:26 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:13:32 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:13:32 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:13:32 TRACE Social Page Order Redux] Clearing the filter field. [20:13:35 TRACE Social Page Order Redux] Clearing the filter field. [20:13:35 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:13:35 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:13:36 TRACE Social Page Order Redux] Clearing the filter field. [20:13:47 TRACE Social Page Order Redux] Clearing the filter field. [20:13:47 TRACE Farm Type Manager] Spawning objects set to appear at time: 1040... [20:13:47 TRACE Farm Type Manager] Spawn process complete. Time: 1040. Total objects spawned: 2. [20:13:50 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MadDog.HashtagBearFam.Gunnar' (for the 'Bear Family - Custom NPCs' content pack). [20:13:50 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/MadDog.HashtagBearFam.Gunnar. [20:13:50 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MadDog.HashtagBearFam.Gunnar (for the 'Bear Family - Custom NPCs' content pack). [20:13:55 TRACE Farm Type Manager] Spawning objects set to appear at time: 1050... [20:13:55 TRACE Farm Type Manager] Spawn process complete. Time: 1050. Total objects spawned: 3. [20:13:59 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:13:59 TRACE Social Page Order Redux] sorting by friend desc [20:13:59 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:13:59 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Stardew Valley Expanded' content pack). [20:13:59 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Sword & Sorcery (CP)' content pack). [20:13:59 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080} [20:13:59 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:13:59 TRACE Social Page Order Redux] Clearing the filter field. [20:13:59 TRACE Special Power Utilities] Found PowersTab at index 6 [20:14:05 TRACE Social Page Order Redux] Clearing the filter field. [20:14:07 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:14:07 TRACE Social Page Order Redux] sorting by friend desc [20:14:07 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:14:07 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080} [20:14:07 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:14:07 TRACE Social Page Order Redux] Clearing the filter field. [20:14:07 TRACE Special Power Utilities] Found PowersTab at index 6 [20:14:10 TRACE Social Page Order Redux] Clearing the filter field. [20:14:12 TRACE Farm Type Manager] Spawning objects set to appear at time: 1100... [20:14:12 TRACE Farm Type Manager] Spawn process complete. Time: 1100. Total objects spawned: 2. [20:14:12 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:14:12 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData). Propagated 0 core assets (). [20:14:12 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:14:12 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:14:12 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:14:12 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:14:12 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:14:12 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:14:12 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:14:12 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:14:12 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:14:12 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:14:15 TRACE SpaceCore] Event: BeforeWarp [20:14:15 TRACE game] Warping to Shed176e51af-e3e1-4e81-b03d-5ef2bbb1be56 [20:14:15 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Passerby Cemetery' content pack). [20:14:15 TRACE Deep Woods] Local Player (-2524368489381986237) warped from: Farm, to: Big Shed [20:14:15 DEBUG No More Lag] Warped event triggered: Farm -> Big Shed [20:14:15 INFO No More Lag] Starting location transition to Big Shed [20:14:15 TRACE No More Lag] Layer not found: Maps/Big Shed_underlayer [20:14:15 TRACE No More Lag] Layer not found: Maps/Big Shed_objects [20:14:15 TRACE No More Lag] Layer not found: Maps/Big Shed_custom [20:14:15 INFO No More Lag] Location transition to Big Shed completed in 5ms [20:14:15 TRACE Visible Fish] Warped to Big Shed [20:14:15 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:14:15 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack). [20:14:15 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Heart Event Helper - Icons (CP)' content pack). [20:14:15 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:14:15 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:14:15 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:14:16 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack). [20:14:16 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack). [20:14:16 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack). [20:14:16 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:14:16 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Seasonal Buildings' content pack). [20:14:16 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorTileSheet_extra (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:14:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonSuburbs' (for the 'Stardew Valley Expanded' content pack). [20:14:16 TRACE SMAPI] Content Patcher edited Maps/Custom_GrampletonSuburbs (for the 'Stardew Valley Expanded' content pack). [20:14:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/Town' (for the 'Stardew Valley Expanded' content pack). [20:14:16 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Stardew Valley Expanded' content pack). [20:14:16 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'NPC Jasper' content pack). [20:14:16 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Juliet, Jessie and Lodging House' content pack). [20:14:16 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Eli & Dylan' content pack). [20:14:16 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Integrated Minecarts (CP Component)' content pack). [20:14:16 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Xiddav's Little Red School House' content pack). [20:14:16 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Part of a Saloon Breakfast' content pack). [20:14:16 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Sunberry Village - Content Patcher' content pack). [20:14:16 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'SmolHooman's Wild Animals' content pack). [20:14:16 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Integrated Minecarts (CP Component)' content pack). [20:14:16 TRACE SMAPI] Binning Skill edited Maps/Town. [20:14:16 TRACE SMAPI] Invalidated 14 asset names (Characters/Dialogue/MadDog.HashtagBearFam.Gunnar, Characters/Dialogue/MadDog.HashtagBearFam.Teren, LooseSprites/font_bold, Maps/Custom_GrampletonSuburbs, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/Town, Maps/winter_outdoorsTileSheet, spacechase0.SpaceCore/ObjectExtensionData, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark). Propagated 13 core assets (Characters/Dialogue/MadDog.HashtagBearFam.Gunnar, Characters/Dialogue/MadDog.HashtagBearFam.Teren, LooseSprites/font_bold, Maps/Custom_GrampletonSuburbs, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/Town, Maps/winter_outdoorsTileSheet, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark). [20:14:16 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:14:16 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:14:16 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:14:16 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:14:16 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:14:16 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:14:16 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:14:16 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:14:16 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:14:16 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:14:16 TRACE Visible Fish] No water here. Stop spawning fish in Big Shed. [20:14:17 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:14:17 TRACE Social Page Order Redux] sorting by friend desc [20:14:17 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:14:17 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Stardew Valley Expanded' content pack). [20:14:17 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Sword & Sorcery (CP)' content pack). [20:14:17 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080} [20:14:17 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:14:17 TRACE Social Page Order Redux] Clearing the filter field. [20:14:17 TRACE Special Power Utilities] Found PowersTab at index 6 [20:14:21 TRACE Social Page Order Redux] Clearing the filter field. [20:14:22 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:14:22 TRACE Social Page Order Redux] sorting by friend desc [20:14:22 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:14:22 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080} [20:14:22 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:14:22 TRACE Social Page Order Redux] Clearing the filter field. [20:14:22 TRACE Special Power Utilities] Found PowersTab at index 6 [20:14:22 TRACE Social Page Order Redux] Clearing the filter field. [20:14:23 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:14:23 TRACE Social Page Order Redux] Clearing the filter field. [20:14:24 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:14:24 TRACE Social Page Order Redux] Clearing the filter field. [20:14:25 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:14:25 TRACE Social Page Order Redux] Clearing the filter field. [20:14:25 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:14:25 TRACE Social Page Order Redux] Clearing the filter field. [20:14:28 TRACE Social Page Order Redux] Clearing the filter field. [20:14:30 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:14:30 TRACE Social Page Order Redux] Clearing the filter field. [20:14:31 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:14:31 TRACE Social Page Order Redux] Clearing the filter field. [20:14:32 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:14:32 TRACE Social Page Order Redux] Clearing the filter field. [20:14:34 TRACE Social Page Order Redux] Clearing the filter field. [20:14:35 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:14:35 TRACE Social Page Order Redux] Clearing the filter field. [20:14:36 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:14:36 TRACE Social Page Order Redux] Clearing the filter field. [20:14:36 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:14:36 TRACE Social Page Order Redux] Clearing the filter field. [20:14:37 TRACE Social Page Order Redux] Clearing the filter field. [20:14:38 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:14:38 TRACE Social Page Order Redux] Clearing the filter field. [20:14:38 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:14:38 TRACE Social Page Order Redux] Clearing the filter field. [20:14:38 TRACE Social Page Order Redux] Clearing the filter field. [20:14:38 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MadDog.HashtagBearFam.Gunnar' (for the 'Bear Family - Custom NPCs' content pack). [20:14:38 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/MadDog.HashtagBearFam.Gunnar. [20:14:38 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MadDog.HashtagBearFam.Gunnar (for the 'Bear Family - Custom NPCs' content pack). [20:14:38 TRACE Farm Type Manager] Spawning objects set to appear at time: 1110... [20:14:38 TRACE Farm Type Manager] Spawn process complete. Time: 1110. Total objects spawned: 2. [20:14:38 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:14:38 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData). Propagated 0 core assets (). [20:14:38 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:14:38 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:14:38 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:14:38 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:14:38 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:14:38 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:14:38 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:14:38 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:14:38 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:14:38 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:14:40 TRACE SpaceCore] Event: BeforeWarp [20:14:40 TRACE game] Warping to Farm [20:14:40 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Passerby Cemetery' content pack). [20:14:40 TRACE Deep Woods] Local Player (-2524368489381986237) warped from: Big Shed, to: Farm [20:14:40 DEBUG No More Lag] Warped event triggered: Big Shed -> Farm [20:14:40 INFO No More Lag] Starting location transition to Farm [20:14:40 TRACE No More Lag] Requested cache invalidation for 'Maps/Farm'. [20:14:40 TRACE SMAPI] Invalidated 1 asset names (Maps/Farm). Propagated 0 core assets (). [20:14:40 TRACE No More Lag] Successfully preloaded: Maps/Farm [20:14:40 TRACE No More Lag] Layer not found: Maps/Farm_underlayer [20:14:40 TRACE No More Lag] Layer not found: Maps/Farm_objects [20:14:40 TRACE No More Lag] Layer not found: Maps/Farm_custom [20:14:40 INFO No More Lag] Location transition to Farm completed in 7ms [20:14:40 TRACE Visible Fish] Warped to Farm [20:14:40 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:14:41 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Stardew Valley Expanded' content pack). [20:14:41 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack). [20:14:41 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Heart Event Helper - Icons (CP)' content pack). [20:14:41 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:14:41 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:14:41 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:14:41 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack). [20:14:41 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack). [20:14:41 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack). [20:14:41 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:14:41 TRACE SMAPI] Content Patcher edited Maps/spring_island_tilesheet_1 (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:14:41 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:14:41 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Seasonal Buildings' content pack). [20:14:41 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorTileSheet_extra (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:14:41 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Stardew Valley Expanded' content pack). [20:14:41 TRACE SMAPI] Invalidated 9 asset names (LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark). Propagated 9 core assets (LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark). [20:14:41 TRACE Visible Fish] Spawning fish in Farm. [20:14:41 TRACE Visible Fish] found 406 water tiles [20:14:41 TRACE Visible Fish] Attempted Spawns 71 Failed Spawns: 14 [20:14:44 TRACE SpaceCore] Event: BeforeWarp [20:14:44 TRACE game] Warping to Shedc2dbe628-efe4-494e-9285-72dfa7561e55 [20:14:44 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Passerby Cemetery' content pack). [20:14:44 TRACE Deep Woods] Local Player (-2524368489381986237) warped from: Farm, to: Shed [20:14:44 DEBUG No More Lag] Warped event triggered: Farm -> Shed [20:14:44 INFO No More Lag] Starting location transition to Shed [20:14:44 TRACE No More Lag] Requested cache invalidation for 'Maps/Shed'. [20:14:44 TRACE SMAPI] Invalidated 1 asset names (Maps/Shed). Propagated 1 core assets (Maps/Shed). [20:14:44 TRACE No More Lag] Successfully preloaded: Maps/Shed [20:14:44 TRACE No More Lag] Layer not found: Maps/Shed_underlayer [20:14:44 TRACE No More Lag] Layer not found: Maps/Shed_objects [20:14:44 TRACE No More Lag] Layer not found: Maps/Shed_custom [20:14:44 INFO No More Lag] Location transition to Shed completed in 6ms [20:14:44 TRACE Visible Fish] Warped to Shed [20:14:44 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:14:44 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack). [20:14:44 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Heart Event Helper - Icons (CP)' content pack). [20:14:44 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:14:44 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:14:44 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:14:44 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack). [20:14:44 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack). [20:14:44 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack). [20:14:45 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:14:45 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Seasonal Buildings' content pack). [20:14:45 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorTileSheet_extra (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:14:45 TRACE SMAPI] Invalidated 9 asset names (LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark). Propagated 9 core assets (LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark). [20:14:45 TRACE Visible Fish] No water here. Stop spawning fish in Shed. [20:14:46 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:14:46 TRACE Social Page Order Redux] Clearing the filter field. [20:14:47 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:14:47 TRACE Social Page Order Redux] Clearing the filter field. [20:14:48 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:14:48 TRACE Social Page Order Redux] Clearing the filter field. [20:14:49 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:14:49 TRACE Social Page Order Redux] Clearing the filter field. [20:14:49 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:14:49 TRACE Social Page Order Redux] Clearing the filter field. [20:14:49 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:14:49 TRACE Social Page Order Redux] Clearing the filter field. [20:14:50 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:14:50 TRACE Social Page Order Redux] Clearing the filter field. [20:14:50 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:14:50 TRACE Social Page Order Redux] Clearing the filter field. [20:14:51 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:14:51 TRACE Social Page Order Redux] Clearing the filter field. [20:14:52 TRACE Social Page Order Redux] Clearing the filter field. [20:14:54 TRACE SpaceCore] Event: BeforeWarp [20:14:54 TRACE game] Warping to Farm [20:14:55 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Passerby Cemetery' content pack). [20:14:55 TRACE Deep Woods] Local Player (-2524368489381986237) warped from: Shed, to: Farm [20:14:55 DEBUG No More Lag] Warped event triggered: Shed -> Farm [20:14:55 INFO No More Lag] Starting location transition to Farm [20:14:55 TRACE No More Lag] Requested cache invalidation for 'Maps/Farm'. [20:14:55 TRACE SMAPI] Invalidated 1 asset names (Maps/Farm). Propagated 0 core assets (). [20:14:55 TRACE No More Lag] Successfully preloaded: Maps/Farm [20:14:55 TRACE No More Lag] Layer not found: Maps/Farm_underlayer [20:14:55 TRACE No More Lag] Layer not found: Maps/Farm_objects [20:14:55 TRACE No More Lag] Layer not found: Maps/Farm_custom [20:14:55 INFO No More Lag] Location transition to Farm completed in 7ms [20:14:55 TRACE Visible Fish] Warped to Farm [20:14:55 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:14:55 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Stardew Valley Expanded' content pack). [20:14:55 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack). [20:14:55 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Heart Event Helper - Icons (CP)' content pack). [20:14:55 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:14:55 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:14:55 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:14:55 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack). [20:14:55 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack). [20:14:55 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack). [20:14:55 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:14:55 TRACE SMAPI] Content Patcher edited Maps/spring_island_tilesheet_1 (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:14:55 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:14:55 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Seasonal Buildings' content pack). [20:14:55 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorTileSheet_extra (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:14:55 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Stardew Valley Expanded' content pack). [20:14:55 TRACE SMAPI] Invalidated 9 asset names (LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark). Propagated 9 core assets (LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark). [20:14:55 TRACE Visible Fish] Spawning fish in Farm. [20:14:55 TRACE Visible Fish] found 406 water tiles [20:14:55 TRACE Visible Fish] Attempted Spawns 65 Failed Spawns: 20 [20:14:56 TRACE Farm Type Manager] Spawning objects set to appear at time: 1120... [20:14:56 TRACE Farm Type Manager] Spawn process complete. Time: 1120. Total objects spawned: 3. [20:14:56 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:14:56 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData). Propagated 0 core assets (). [20:14:56 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:14:56 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:14:56 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:14:56 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:14:56 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:14:56 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:14:56 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:14:56 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:14:56 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:14:56 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:14:59 TRACE SMAPI] Content Patcher loaded asset 'Mods/NatureInTheValley/Creatures/LadyBug' (for the 'NatureInValleyContent' content pack). [20:15:03 TRACE Farm Type Manager] Spawning objects set to appear at time: 1130... [20:15:03 TRACE Farm Type Manager] Spawn process complete. Time: 1130. Total objects spawned: 0. [20:15:03 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:15:03 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData). Propagated 0 core assets (). [20:15:03 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:15:03 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:15:03 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:15:03 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:15:03 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:15:03 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:15:03 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:15:03 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:15:03 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:15:03 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:15:07 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:15:07 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:15:07 TRACE Social Page Order Redux] Clearing the filter field. [20:15:09 TRACE Social Page Order Redux] Clearing the filter field. [20:15:12 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:15:12 TRACE Social Page Order Redux] sorting by friend desc [20:15:12 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:15:12 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Stardew Valley Expanded' content pack). [20:15:12 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Sword & Sorcery (CP)' content pack). [20:15:12 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080} [20:15:12 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:15:12 TRACE Social Page Order Redux] Clearing the filter field. [20:15:12 TRACE Special Power Utilities] Found PowersTab at index 6 [20:15:13 TRACE Social Page Order Redux] sorting by friend desc [20:15:15 TRACE Lookup Anything] Received a lookup request... searching the open 'GameMenu' menu... [20:15:15 TRACE Lookup Anything] Showing CharacterSubject::Villager::Abigail. [20:15:15 TRACE Social Page Order Redux] Clearing the filter field. [20:15:39 TRACE Social Page Order Redux] Clearing the filter field. [20:15:39 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:15:39 TRACE Social Page Order Redux] Clearing the filter field. [20:15:39 TRACE Special Power Utilities] Found PowersTab at index 6 [20:16:32 TRACE SMAPI] Polyamory Sweet Love edited Strings/Locations. [20:16:32 TRACE SMAPI] Content Patcher edited Strings/Locations (for the 'Stardew Valley Expanded' content pack). [20:16:33 TRACE SMAPI] Content Patcher loaded asset 'Mods/Fellowclown.PC/FC.MarkerSpot' (for the 'Passerby Cemetery' content pack). [20:16:43 TRACE Better Crafting] [BetterCraftingPage] Initial settings after 0ms. [20:16:43 TRACE Better Crafting] [BetterCraftingPage] Loaded textures after 13ms. [20:16:43 TRACE Better Crafting] [BetterCraftingPage] Loaded station info after 15ms. [20:16:43 TRACE Better Crafting] [BetterCraftingPage] Emitted populate after 16ms. [20:16:43 TRACE SMAPI] Better Crafting loaded asset 'Mods/leclair.bettercrafting/Recipes'. [20:16:43 TRACE SMAPI] Content Patcher loaded asset 'Textures/DN.SnS/BlessedTools' (for the 'Sword & Sorcery (CP)' content pack). [20:16:43 TRACE Better Crafting] [RecipeManager] Loaded 312 cooking recipes and 307 crafting recipes in 79ms. [20:16:43 TRACE Better Crafting] [BetterCraftingPage] Loaded listed recipes after 104ms. [20:16:43 TRACE Better Crafting] [BetterCraftingPage] Initialized lazy fields after 104ms. [20:16:43 TRACE Better Crafting] [BetterCraftingPage] Cleared gift taste cache after 105ms. [20:16:43 TRACE Better Crafting] [BetterCraftingPage] Loaded base UI after 107ms. [20:16:43 TRACE Better Crafting] [BetterCraftingPage] Sources: 0 -- Items: 0 -- Nearby: 0 -- Duplicates: 0 -- Unloaded: 0 -- Valid: 0 [20:16:43 TRACE Better Crafting] [BetterCraftingPage] Discovered inventories after 115ms. [20:16:43 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Marsh Tonic' (for the 'Stardew Valley Expanded' content pack). [20:16:43 TRACE SMAPI] Content Patcher loaded asset 'Textures/DN.SnS/TeleportCircle' (for the 'Sword & Sorcery (CP)' content pack). [20:16:43 TRACE SMAPI] Content Patcher loaded asset 'Textures/DN.SnS/SnSMachines' (for the 'Sword & Sorcery (CP)' content pack). [20:16:43 TRACE SMAPI] Content Patcher loaded asset 'Mods/skellady.SBVCP/Machines' (for the 'Sunberry Village - Content Patcher' content pack). [20:16:43 TRACE Better Crafting] [BetterCraftingPage] Discovered recipes after 179ms. [20:16:43 TRACE SMAPI] Better Crafting loaded asset 'Mods/leclair.bettercrafting/Categories'. [20:16:43 DEBUG Better Crafting] [RecipeManager] Loaded 5 cooking categories and 6 crafting categories. [20:16:43 TRACE Better Crafting] [RecipeManager] Loaded categories after 20ms. [20:16:43 TRACE Better Crafting] [BetterCraftingPage] Updated tabs after 247ms. [20:16:44 TRACE Better Crafting] [BetterCraftingPage] Laid out recipes after 252ms. [20:16:44 TRACE Better Crafting] [BetterCraftingPage] Menu initialized in 255ms. [20:17:07 TRACE Social Page Order Redux] sorting by friend desc [20:17:28 TRACE Social Page Order Redux] Clearing the filter field. [20:17:28 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MadDog.HashtagBearFam.Sigurd' (for the 'Bear Family - Custom NPCs' content pack). [20:17:28 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/MadDog.HashtagBearFam.Sigurd. [20:17:28 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MadDog.HashtagBearFam.Sigurd (for the 'Bear Family - Custom NPCs' content pack). [20:17:28 TRACE Farm Type Manager] Spawning objects set to appear at time: 1140... [20:17:28 TRACE Farm Type Manager] Spawn process complete. Time: 1140. Total objects spawned: 4. [20:17:28 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:17:28 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData). Propagated 0 core assets (). [20:17:28 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:17:28 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:17:28 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:17:28 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:17:28 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:17:28 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:17:28 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:17:28 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:17:28 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:17:28 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:17:35 TRACE Farm Type Manager] Spawning objects set to appear at time: 1150... [20:17:35 TRACE Farm Type Manager] Spawn process complete. Time: 1150. Total objects spawned: 2. [20:17:35 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:17:35 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData). Propagated 0 core assets (). [20:17:35 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:17:35 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:17:35 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:17:35 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:17:35 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:17:35 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:17:35 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:17:35 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:17:35 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:17:35 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:17:40 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/Guidebooks'. [20:17:40 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/Guidebooks (for the 'Sword & Sorcery (CP)' content pack). [20:17:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/Sword & Sorcery/GuidebookTabs' (for the 'Sword & Sorcery (CP)' content pack). [20:17:40 TRACE Social Page Order Redux] Clearing the filter field. [20:17:52 TRACE Social Page Order Redux] Clearing the filter field. [20:17:54 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Scarlett_Beach' (for the 'Stardew Valley Expanded' content pack). [20:17:54 TRACE SMAPI] Content Patcher loaded asset 'Characters/Scarlett_Beach' (for the 'Stardew Valley Expanded' content pack). [20:17:54 TRACE Farm Type Manager] Spawning objects set to appear at time: 1200... [20:17:54 TRACE Farm Type Manager] Spawn process complete. Time: 1200. Total objects spawned: 4. [20:17:54 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:17:54 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData). Propagated 0 core assets (). [20:17:54 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:17:54 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:17:54 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:17:54 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:17:54 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:17:54 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:17:54 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:17:54 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:17:54 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:17:54 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:17:55 TRACE Social Page Order Redux] Clearing the filter field. [20:17:56 TRACE Social Page Order Redux] Clearing the filter field. [20:17:56 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Olivia_Beach' (for the 'Stardew Valley Expanded' content pack). [20:17:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/Olivia_Beach' (for the 'Stardew Valley Expanded' content pack). [20:17:56 TRACE Social Page Order Redux] Clearing the filter field. [20:17:59 TRACE Social Page Order Redux] Clearing the filter field. [20:18:00 TRACE Social Page Order Redux] Clearing the filter field. [20:18:01 TRACE Social Page Order Redux] Clearing the filter field. [20:18:02 TRACE Social Page Order Redux] Clearing the filter field. [20:18:03 TRACE Social Page Order Redux] Clearing the filter field. [20:18:06 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:18:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/skellady.SBVCP/Seeds' (for the 'Sunberry Village - Content Patcher' content pack). [20:18:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Birch Seed' (for the 'Stardew Valley Expanded' content pack). [20:18:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Fir Cone' (for the 'Stardew Valley Expanded' content pack). [20:18:06 TRACE Social Page Order Redux] Clearing the filter field. [20:18:07 TRACE Social Page Order Redux] Clearing the filter field. [20:18:09 TRACE SpaceCore] Event: BeforeWarp [20:18:09 TRACE game] Warping to Shed68d44def-6ec6-4bd4-96a0-3285b920fdc1 [20:18:09 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Passerby Cemetery' content pack). [20:18:09 TRACE Deep Woods] Local Player (-2524368489381986237) warped from: Farm, to: Big Shed [20:18:09 DEBUG No More Lag] Warped event triggered: Farm -> Big Shed [20:18:09 INFO No More Lag] Starting location transition to Big Shed [20:18:09 TRACE No More Lag] Layer not found: Maps/Big Shed_underlayer [20:18:09 TRACE No More Lag] Layer not found: Maps/Big Shed_objects [20:18:09 TRACE No More Lag] Layer not found: Maps/Big Shed_custom [20:18:09 INFO No More Lag] Location transition to Big Shed completed in 4ms [20:18:09 TRACE Visible Fish] Warped to Big Shed [20:18:09 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:18:09 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack). [20:18:09 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Heart Event Helper - Icons (CP)' content pack). [20:18:09 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:18:09 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:18:09 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:18:09 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack). [20:18:09 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack). [20:18:09 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack). [20:18:10 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:18:10 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Seasonal Buildings' content pack). [20:18:10 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorTileSheet_extra (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:18:10 TRACE SMAPI] Content Patcher loaded asset 'Maps/Beach' (for the 'Stardew Valley Expanded' content pack). [20:18:10 TRACE SMAPI] Content Patcher edited Maps/Beach (for the 'Stardew Valley Expanded' content pack). [20:18:10 TRACE SMAPI] Content Patcher edited Maps/Beach (for the 'Sunberry Village - Content Patcher' content pack). [20:18:10 TRACE SMAPI] Content Patcher edited Maps/Beach (for the 'SmolHooman's Wild Animals' content pack). [20:18:10 TRACE SMAPI] Content Patcher edited Maps/Beach (for the '(CP) VPP Data' content pack). [20:18:10 TRACE SMAPI] Binning Skill edited Maps/Beach. [20:18:10 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonSuburbs' (for the 'Stardew Valley Expanded' content pack). [20:18:10 TRACE SMAPI] Content Patcher edited Maps/Custom_GrampletonSuburbs (for the 'Stardew Valley Expanded' content pack). [20:18:10 TRACE SMAPI] Invalidated 11 asset names (LooseSprites/font_bold, Maps/Beach, Maps/Custom_GrampletonSuburbs, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark). Propagated 11 core assets (LooseSprites/font_bold, Maps/Beach, Maps/Custom_GrampletonSuburbs, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark). [20:18:10 TRACE Visible Fish] No water here. Stop spawning fish in Big Shed. [20:18:11 TRACE Farm Type Manager] Spawning objects set to appear at time: 1210... [20:18:11 TRACE Farm Type Manager] Spawn process complete. Time: 1210. Total objects spawned: 1. [20:18:11 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:18:11 TRACE SMAPI] Invalidated 4 asset names (Characters/Dialogue/Lewis, Characters/Dialogue/Marnie, Characters/Dialogue/Pam, spacechase0.SpaceCore/ObjectExtensionData). Propagated 3 core assets (Characters/Dialogue/Lewis, Characters/Dialogue/Marnie, Characters/Dialogue/Pam). [20:18:11 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:18:11 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:18:11 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:18:11 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:18:11 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:18:11 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:18:11 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:18:11 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:18:11 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:18:11 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:18:12 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:18:12 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Castle_Village_Outpost_Vendor_Schedule' (for the 'Stardew Valley Expanded' content pack). [20:18:12 TRACE SMAPI] Content Patcher loaded asset 'Mods/BossBattles/bosshats' (for the 'BossBattlesContent' content pack). [20:18:12 TRACE SMAPI] Content Patcher loaded asset 'Mods/Fellowclown.PC/Hats' (for the 'Passerby Cemetery' content pack). [20:18:12 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Lance's_Schedule' (for the 'Stardew Valley Expanded' content pack). [20:18:12 TRACE SMAPI] Content Patcher loaded asset 'Mods/Fellowclown.PC/Machines' (for the 'Passerby Cemetery' content pack). [20:18:12 TRACE Social Page Order Redux] Clearing the filter field. [20:18:19 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:18:19 TRACE Social Page Order Redux] Clearing the filter field. [20:18:23 TRACE Social Page Order Redux] Clearing the filter field. [20:18:24 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:18:24 TRACE Social Page Order Redux] Clearing the filter field. [20:18:26 TRACE Social Page Order Redux] Clearing the filter field. [20:18:27 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:18:27 TRACE Social Page Order Redux] sorting by friend desc [20:18:27 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:18:27 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Stardew Valley Expanded' content pack). [20:18:27 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Sword & Sorcery (CP)' content pack). [20:18:27 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080} [20:18:27 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:18:27 TRACE Social Page Order Redux] Clearing the filter field. [20:18:27 TRACE Special Power Utilities] Found PowersTab at index 6 [20:18:37 TRACE Social Page Order Redux] Clearing the filter field. [20:18:38 TRACE SpaceCore] Event: BeforeWarp [20:18:38 TRACE game] Warping to Farm [20:18:39 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Passerby Cemetery' content pack). [20:18:39 TRACE Deep Woods] Local Player (-2524368489381986237) warped from: Big Shed, to: Farm [20:18:39 DEBUG No More Lag] Warped event triggered: Big Shed -> Farm [20:18:39 INFO No More Lag] Starting location transition to Farm [20:18:39 TRACE No More Lag] Requested cache invalidation for 'Maps/Farm'. [20:18:39 TRACE SMAPI] Invalidated 1 asset names (Maps/Farm). Propagated 0 core assets (). [20:18:39 TRACE No More Lag] Successfully preloaded: Maps/Farm [20:18:39 TRACE No More Lag] Layer not found: Maps/Farm_underlayer [20:18:39 TRACE No More Lag] Layer not found: Maps/Farm_objects [20:18:39 TRACE No More Lag] Layer not found: Maps/Farm_custom [20:18:39 INFO No More Lag] Location transition to Farm completed in 7ms [20:18:39 TRACE Visible Fish] Warped to Farm [20:18:39 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:18:39 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Stardew Valley Expanded' content pack). [20:18:39 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack). [20:18:39 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Heart Event Helper - Icons (CP)' content pack). [20:18:39 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:18:39 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:18:39 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:18:39 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack). [20:18:39 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack). [20:18:39 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack). [20:18:39 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:18:39 TRACE SMAPI] Content Patcher edited Maps/spring_island_tilesheet_1 (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:18:40 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:18:40 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Seasonal Buildings' content pack). [20:18:40 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorTileSheet_extra (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:18:40 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Stardew Valley Expanded' content pack). [20:18:40 TRACE SMAPI] Invalidated 10 asset names (LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, spacechase0.SpaceCore/ObjectExtensionData, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark). Propagated 9 core assets (LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark). [20:18:40 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:18:40 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:18:40 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:18:40 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:18:40 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:18:40 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:18:40 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:18:40 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:18:40 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:18:40 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:18:40 TRACE Visible Fish] Spawning fish in Farm. [20:18:40 TRACE Visible Fish] found 406 water tiles [20:18:40 TRACE Visible Fish] Attempted Spawns 65 Failed Spawns: 12 [20:18:43 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Pam. [20:18:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pam (for the 'Stardew Valley Expanded' content pack). [20:18:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pam (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:18:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pam (for the 'MissCoriel's NPC Unique Courtship Response' content pack). [20:18:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pam (for the 'Always Raining in the Valley' content pack). [20:18:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pam (for the 'Bear Family - Custom NPCs' content pack). [20:18:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pam (for the 'Buildable Farmer's Market' content pack). [20:18:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pam (for the 'Canon-Friendly Dialogue Expansion' content pack). [20:18:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pam (for the 'Juliet, Jessie and Lodging House' content pack). [20:18:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pam (for the '(NPC) Rodney O'Brien' content pack). [20:18:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pam (for the 'East Scarp NPCs' content pack). [20:18:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pam (for the 'Immersive Family' content pack). [20:18:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pam (for the 'Lurking in the Dark' content pack). [20:18:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pam (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack). [20:18:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pam (for the 'Part of a Saloon Breakfast' content pack). [20:18:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pam (for the 'Passerby Cemetery' content pack). [20:18:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pam (for the 'Sunberry Village - Content Patcher' content pack). [20:18:43 TRACE Farm Type Manager] Spawning objects set to appear at time: 1220... [20:18:43 TRACE Farm Type Manager] Spawn process complete. Time: 1220. Total objects spawned: 5. [20:18:43 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:18:43 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData). Propagated 0 core assets (). [20:18:43 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:18:43 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:18:43 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:18:43 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:18:43 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:18:43 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:18:43 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:18:43 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:18:43 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:18:43 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:18:51 TRACE Farm Type Manager] Spawning objects set to appear at time: 1230... [20:18:51 TRACE Farm Type Manager] Spawn process complete. Time: 1230. Total objects spawned: 3. [20:18:51 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:18:51 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData). Propagated 0 core assets (). [20:18:51 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:18:51 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:18:51 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:18:51 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:18:51 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:18:51 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:18:51 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:18:51 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:18:51 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:18:51 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:18:58 TRACE Farm Type Manager] Spawning objects set to appear at time: 1240... [20:18:58 TRACE Farm Type Manager] Spawn process complete. Time: 1240. Total objects spawned: 2. [20:18:58 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:18:58 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData). Propagated 0 core assets (). [20:18:58 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:18:58 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:18:58 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:18:58 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:18:58 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:18:58 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:18:58 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:18:58 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:18:58 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:18:58 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:19:05 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MadDog.HashtagBearFam.Teren' (for the 'Bear Family - Custom NPCs' content pack). [20:19:05 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/MadDog.HashtagBearFam.Teren. [20:19:05 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MadDog.HashtagBearFam.Teren (for the 'Bear Family - Custom NPCs' content pack). [20:19:05 TRACE Farm Type Manager] Spawning objects set to appear at time: 1250... [20:19:05 TRACE Farm Type Manager] Spawn process complete. Time: 1250. Total objects spawned: 2. [20:19:05 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:19:05 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData). Propagated 0 core assets (). [20:19:05 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:19:05 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:19:05 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:19:05 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:19:05 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:19:05 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:19:05 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:19:05 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:19:05 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:19:05 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:19:13 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Lewis. [20:19:13 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the 'Stardew Valley Expanded' content pack). [20:19:13 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:19:13 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the 'MissCoriel's NPC Unique Courtship Response' content pack). [20:19:13 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the 'Bear Family - Custom NPCs' content pack). [20:19:13 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the 'Buildable Farmer's Market' content pack). [20:19:13 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the 'Canon-Friendly Dialogue Expansion' content pack). [20:19:13 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the 'Juliet, Jessie and Lodging House' content pack). [20:19:13 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the '(NPC) Rodney O'Brien' content pack). [20:19:13 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the 'Sword & Sorcery (CP)' content pack). [20:19:13 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the 'East Scarp NPCs' content pack). [20:19:13 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the 'Eli & Dylan' content pack). [20:19:13 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the 'Immersive Family' content pack). [20:19:13 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the 'Lurking in the Dark' content pack). [20:19:13 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack). [20:19:13 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the 'Part of a Saloon Breakfast' content pack). [20:19:13 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the 'Passerby Cemetery' content pack). [20:19:13 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the 'Sunberry Village - Content Patcher' content pack). [20:19:13 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the 'Wren the Plumber - Custom NPC' content pack). [20:19:13 TRACE Farm Type Manager] Spawning objects set to appear at time: 1300... [20:19:13 TRACE Farm Type Manager] Spawn process complete. Time: 1300. Total objects spawned: 3. [20:19:13 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:19:13 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData). Propagated 0 core assets (). [20:19:13 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:19:13 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:19:13 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:19:13 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:19:13 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:19:13 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:19:13 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:19:13 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:19:13 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:19:13 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:19:19 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Mateo_Seasonal_Spring' (for the 'Sword & Sorcery (CP)' content pack). [20:19:19 TRACE SMAPI] Content Patcher loaded asset 'Characters/Mateo_Seasonal_Spring' (for the 'Sword & Sorcery (CP)' content pack). [20:19:20 TRACE Farm Type Manager] Spawning objects set to appear at time: 1310... [20:19:20 TRACE Farm Type Manager] Spawn process complete. Time: 1310. Total objects spawned: 3. [20:19:20 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:19:20 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData). Propagated 0 core assets (). [20:19:20 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:19:20 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:19:20 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:19:20 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:19:20 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:19:20 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:19:20 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:19:20 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:19:20 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:19:20 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:19:23 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:19:23 TRACE Social Page Order Redux] Clearing the filter field. [20:19:24 TRACE Social Page Order Redux] Clearing the filter field. [20:19:29 TRACE Farm Type Manager] Spawning objects set to appear at time: 1320... [20:19:29 TRACE Farm Type Manager] Spawn process complete. Time: 1320. Total objects spawned: 0. [20:19:29 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:19:29 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData). Propagated 0 core assets (). [20:19:29 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:19:29 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:19:29 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:19:29 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:19:29 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:19:29 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:19:29 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:19:29 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:19:29 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:19:29 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:19:30 TRACE SMAPI] Content Patcher edited Data/Minecarts (for the 'Stardew Valley Expanded' content pack). [20:19:30 TRACE SMAPI] Content Patcher edited Data/Minecarts (for the 'East Scarp NPCs' content pack). [20:19:30 TRACE SMAPI] Content Patcher edited Data/Minecarts (for the 'Frontier Farm' content pack). [20:19:30 TRACE SMAPI] Content Patcher edited Data/Minecarts (for the '(CP) Polyamory Sweet!' content pack). [20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "CapeForest": no entry with ID 'CapeForest' exists. [20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "SeaCaveSecrets": no entry with ID 'SeaCaveSecrets' exists. [20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "GreenFarmCave": no entry with ID 'GreenFarmCave' exists. [20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "jibb.IF2RFarmWest": no entry with ID 'jibb.IF2RFarmWest' exists. [20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "jibb.IF2RFarmEast": no entry with ID 'jibb.IF2RFarmEast' exists. [20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "maxvollmerDeepWoods": no entry with ID 'maxvollmerDeepWoods' exists. [20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "MeadowlandsMinecartFarm_NW": no entry with ID 'MeadowlandsMinecartFarm_NW' exists. [20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "MeadowlandsMinecartFarm_SE": no entry with ID 'MeadowlandsMinecartFarm_SE' exists. [20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "GreenhouseBasement": no entry with ID 'GreenhouseBasement' exists. [20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "jibb.RSVCableCar": no entry with ID 'jibb.RSVCableCar' exists. [20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "jibb.RSVEast": no entry with ID 'jibb.RSVEast' exists. [20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "jibb.RSVNorth": no entry with ID 'jibb.RSVNorth' exists. [20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "jibb.RSVSouth": no entry with ID 'jibb.RSVSouth' exists. [20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "jibb.RSVSummitEast": no entry with ID 'jibb.RSVSummitEast' exists. [20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "jibb.RSVSummitWest": no entry with ID 'jibb.RSVSummitWest' exists. [20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "unclearya.beachminecart.Beach": no entry with ID 'unclearya.beachminecart.Beach' exists. [20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "unclearya.farmcaveminecart.FarmCave": no entry with ID 'unclearya.farmcaveminecart.FarmCave' exists. [20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "Custom_SecretWoodsExtraArea": no entry with ID 'Custom_SecretWoodsExtraArea' exists. [20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "Custom_Dam": no entry with ID 'Custom_Dam' exists. [20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "Custom_Dam_Cliff": no entry with ID 'Custom_Dam_Cliff' exists. [20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "Custom_Dam_PastureArea": no entry with ID 'Custom_Dam_PastureArea' exists. [20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "Custom_Flooded_Cave_MinecartRoom": no entry with ID 'Custom_Flooded_Cave_MinecartRoom' exists. [20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "jibb.Lumisteria.MtVapius_TrainStation": no entry with ID 'jibb.Lumisteria.MtVapius_TrainStation' exists. [20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "jibb.Lumisteria.MtVapius_Hamlet": no entry with ID 'jibb.Lumisteria.MtVapius_Hamlet' exists. [20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "jibb.WaFFCave": no entry with ID 'jibb.WaFFCave' exists. [20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "ModestFarmCave": no entry with ID 'ModestFarmCave' exists. [20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "jibb.GrampletonFieldsE": no entry with ID 'jibb.GrampletonFieldsE' exists. [20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "jibb.GrampletonFieldsS": no entry with ID 'jibb.GrampletonFieldsS' exists. [20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "jibb.GrampletonFieldsW": no entry with ID 'jibb.GrampletonFieldsW' exists. [20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "Clairabelle": no entry with ID 'Clairabelle' exists. [20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "jibb.Fostoria": no entry with ID 'jibb.Fostoria' exists. [20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "jibb.Stoffton": no entry with ID 'jibb.Stoffton' exists. [20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "jibb.LunatyxFarmCave": no entry with ID 'jibb.LunatyxFarmCave' exists. [20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "jibb.AimonSmallHilltopFarm_Quarry": no entry with ID 'jibb.AimonSmallHilltopFarm_Quarry' exists. [20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "Polydot.PolyCarts_Farm_East": no entry with ID 'Polydot.PolyCarts_Farm_East' exists. [20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "Polydot.PolyCarts_Farm_West": no entry with ID 'Polydot.PolyCarts_Farm_West' exists. [20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "Polydot.PolyCarts_Farm_North": no entry with ID 'Polydot.PolyCarts_Farm_North' exists. [20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "Polydot.PolyCarts_Farm_South": no entry with ID 'Polydot.PolyCarts_Farm_South' exists. [20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "Polydot.PolyCarts_ES_Village": no entry with ID 'Polydot.PolyCarts_ES_Village' exists. [20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "Polydot.PolyCarts_DeepMountains_South": no entry with ID 'Polydot.PolyCarts_DeepMountains_South' exists. [20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "Polydot.PolyCarts_DeepMountains_West": no entry with ID 'Polydot.PolyCarts_DeepMountains_West' exists. [20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "Polydot.PolyCarts_UnderScarp": no entry with ID 'Polydot.PolyCarts_UnderScarp' exists. [20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "Polydot.PolyCarts_ES_Meadow": no entry with ID 'Polydot.PolyCarts_ES_Meadow' exists. [20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "Polydot.PolyCarts_ClearingHouse": no entry with ID 'Polydot.PolyCarts_ClearingHouse' exists. [20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "Polydot.PolyCarts_Orchard": no entry with ID 'Polydot.PolyCarts_Orchard' exists. [20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "Polydot.PolyCarts_Expa": no entry with ID 'Polydot.PolyCarts_Expa' exists. [20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "Polydot.PolyCarts_FarmCave": no entry with ID 'Polydot.PolyCarts_FarmCave' exists. [20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "Polydot.PolyCarts_GrandpasShed": no entry with ID 'Polydot.PolyCarts_GrandpasShed' exists. [20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "Polydot.PolyCarts_Old_Community_Garden": no entry with ID 'Polydot.PolyCarts_Old_Community_Garden' exists. [20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "Polydot.PolyCarts_Town_North": no entry with ID 'Polydot.PolyCarts_Town_North' exists. [20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "Polydot.PolyCarts_Town_East": no entry with ID 'Polydot.PolyCarts_Town_East' exists. [20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "Polydot.PolyCarts_Town_West": no entry with ID 'Polydot.PolyCarts_Town_West' exists. [20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "Polydot.PolyCarts_Beach": no entry with ID 'Polydot.PolyCarts_Beach' exists. [20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "Polydot.PolyCarts_Mountain_North": no entry with ID 'Polydot.PolyCarts_Mountain_North' exists. [20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "Polydot.PolyCarts_Mountain_East": no entry with ID 'Polydot.PolyCarts_Mountain_East' exists. [20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "Polydot.PolyCarts_Mountain_West": no entry with ID 'Polydot.PolyCarts_Mountain_West' exists. [20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "Polydot.PolyCarts_Forest_North": no entry with ID 'Polydot.PolyCarts_Forest_North' exists. [20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "Polydot.PolyCarts_Forest_East": no entry with ID 'Polydot.PolyCarts_Forest_East' exists. [20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "Polydot.PolyCarts_Forest_West": no entry with ID 'Polydot.PolyCarts_Forest_West' exists. [20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "Polydot.PolyCarts_Desert_North": no entry with ID 'Polydot.PolyCarts_Desert_North' exists. [20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "Polydot.PolyCarts_Desert_South": no entry with ID 'Polydot.PolyCarts_Desert_South' exists. [20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "Polydot.PolyCarts_Railroad": no entry with ID 'Polydot.PolyCarts_Railroad' exists. [20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "Polydot.PolyCarts_Secret_Woods": no entry with ID 'Polydot.PolyCarts_Secret_Woods' exists. [20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "Polydot.PolyCarts_ForestWest_North": no entry with ID 'Polydot.PolyCarts_ForestWest_North' exists. [20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "Polydot.PolyCarts_ForestWest_East": no entry with ID 'Polydot.PolyCarts_ForestWest_East' exists. [20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "Polydot.PolyCarts_ForestWest_South": no entry with ID 'Polydot.PolyCarts_ForestWest_South' exists. [20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "Polydot.PolyCarts_ForestWest_West": no entry with ID 'Polydot.PolyCarts_ForestWest_West' exists. [20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "BrianOvaltine.gsminecart.GrandpaShed": no entry with ID 'BrianOvaltine.gsminecart.GrandpaShed' exists. [20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "BrianOvaltine.gsminecart.Greenhouse": no entry with ID 'BrianOvaltine.gsminecart.Greenhouse' exists. [20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "neuralwiles.HiddenSpringFarmCave_HiddenSpringFarmCave": no entry with ID 'neuralwiles.HiddenSpringFarmCave_HiddenSpringFarmCave' exists. [20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "jibb.slightymoreinterestingfarmcave": no entry with ID 'jibb.slightymoreinterestingfarmcave' exists. [20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "jibb.farmextendedticketmachine": no entry with ID 'jibb.farmextendedticketmachine' exists. [20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "jibb.farmextendedquarry": no entry with ID 'jibb.farmextendedquarry' exists. [20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "Polydot.PolyCarts_GingerIsland_North": no entry with ID 'Polydot.PolyCarts_GingerIsland_North' exists. [20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "Polydot.PolyCarts_GingerIsland_East": no entry with ID 'Polydot.PolyCarts_GingerIsland_East' exists. [20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "Polydot.PolyCarts_GingerIsland_South": no entry with ID 'Polydot.PolyCarts_GingerIsland_South' exists. [20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "Polydot.PolyCarts_GingerIsland_West": no entry with ID 'Polydot.PolyCarts_GingerIsland_West' exists. [20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "Custom_FishingPondFacilitiesMap": no entry with ID 'Custom_FishingPondFacilitiesMap' exists. [20:19:30 TRACE SMAPI] Content Patcher edited Data/Minecarts (for the 'Integrated Minecarts (CP Component)' content pack). [20:19:30 TRACE SMAPI] Content Patcher edited Data/Minecarts (for the 'Passerby Cemetery' content pack). [20:19:30 TRACE SMAPI] Content Patcher edited Data/Minecarts (for the 'Sunberry Village - Content Patcher' content pack). [20:19:30 TRACE Integrated Minecarts (SMAPI Component)] Changed Items Per Page to 5 [20:19:30 TRACE Social Page Order Redux] Clearing the filter field. [20:19:37 TRACE Social Page Order Redux] Clearing the filter field. [20:19:38 TRACE Social Page Order Redux] Clearing the filter field. [20:19:40 TRACE Social Page Order Redux] Clearing the filter field. [20:19:40 TRACE Social Page Order Redux] Clearing the filter field. [20:19:41 TRACE Social Page Order Redux] Clearing the filter field. [20:19:45 TRACE SpaceCore] Event: BeforeWarp [20:19:45 TRACE game] Warping to IslandWest [20:19:45 TRACE Social Page Order Redux] Clearing the filter field. [20:19:46 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Passerby Cemetery' content pack). [20:19:46 TRACE SMAPI] Content Patcher edited LooseSprites/parrots (for the 'Elle's Town Animals' content pack). [20:19:46 TRACE SMAPI] Content Patcher edited Data/Events/IslandWest (for the 'Stardew Valley Expanded' content pack). [20:19:46 TRACE Deep Woods] Local Player (-2524368489381986237) warped from: Farm, to: IslandWest [20:19:46 TRACE SMAPI] Content Patcher loaded asset 'Cornucopia.MoreCrops/treesapodilla_summer' (for the 'Cornucopia - More Crops' content pack). [20:19:46 TRACE Custom Companions] Spawning [SmolHooman.WildAnimalsCC.OtterSea_WA] x1 on tile (9, 24) for map IslandWest [20:19:46 TRACE Custom Companions] Spawning [SmolHooman.WildAnimalsCC.OtterSea_WA] x3 on tile (9, 26) for map IslandWest [20:19:46 TRACE Custom Companions] Spawning [SmolHooman.WildAnimalsCC.MoonlightJelly_WA] x5 on tile (12, 86) for map IslandWest [20:19:46 TRACE Custom Companions] Spawning [SmolHooman.WildAnimalsCC.Lemur_WA] x2 on tile (36, 27) for map IslandWest [20:19:46 TRACE Custom Companions] Spawning [SmolHooman.WildAnimalsCC.Lemur_WA] x2 on tile (36, 28) for map IslandWest [20:19:46 TRACE Custom Companions] Spawning [SmolHooman.WildAnimalsCC.Crab_WA] x1 on tile (37, 84) for map IslandWest [20:19:46 TRACE Custom Companions] Spawning [SmolHooman.WildAnimalsCC.Beetle_C_WA] x1 on tile (46, 31) for map IslandWest [20:19:46 TRACE SMAPI] Content Patcher loaded asset 'Characters/Beetle_C_WA' (for the 'SmolHooman's Wild Animals' content pack). [20:19:46 TRACE Custom Companions] Spawning [SmolHooman.WildAnimalsCC.Lizard_C_WA] x1 on tile (61, 16) for map IslandWest [20:19:46 TRACE SMAPI] Content Patcher loaded asset 'Characters/Lizard_C_WA' (for the 'SmolHooman's Wild Animals' content pack). [20:19:46 TRACE Custom Companions] Spawning [SmolHooman.WildAnimalsCC.MoonlightJellySmall_WA] x3 on tile (62, 101) for map IslandWest [20:19:46 TRACE Custom Companions] Spawning [SmolHooman.WildAnimalsCC.MoonlightJelly_WA] x5 on tile (82, 98) for map IslandWest [20:19:46 DEBUG No More Lag] Warped event triggered: Farm -> IslandWest [20:19:46 INFO No More Lag] Starting location transition to IslandWest [20:19:46 TRACE No More Lag] Requested cache invalidation for 'Maps/IslandWest'. [20:19:46 TRACE SMAPI] Invalidated 0 cache entries. [20:19:46 TRACE No More Lag] Failed to load asset Maps/IslandWest: No More Lag failed loading content asset 'Maps/IslandWest' from the game content. [20:19:46 TRACE No More Lag] Requested cache invalidation for 'Maps/IslandWest_underlayer'. [20:19:46 TRACE SMAPI] Invalidated 0 cache entries. [20:19:46 TRACE No More Lag] Failed to load asset Maps/IslandWest_underlayer: No More Lag failed loading content asset 'Maps/IslandWest_underlayer' from the game content. [20:19:46 TRACE No More Lag] Requested cache invalidation for 'Maps/IslandWest_objects'. [20:19:46 TRACE SMAPI] Invalidated 0 cache entries. [20:19:46 TRACE No More Lag] Failed to load asset Maps/IslandWest_objects: No More Lag failed loading content asset 'Maps/IslandWest_objects' from the game content. [20:19:46 TRACE No More Lag] Requested cache invalidation for 'Maps/IslandWest_extras'. [20:19:46 TRACE SMAPI] Invalidated 0 cache entries. [20:19:46 TRACE No More Lag] Failed to load asset Maps/IslandWest_extras: No More Lag failed loading content asset 'Maps/IslandWest_extras' from the game content. [20:19:46 TRACE No More Lag] Layer not found: Maps/IslandWest_underlayer [20:19:46 TRACE No More Lag] Layer not found: Maps/IslandWest_objects [20:19:46 TRACE No More Lag] Layer not found: Maps/IslandWest_custom [20:19:46 INFO No More Lag] Location transition to IslandWest completed in 15ms [20:19:46 TRACE Visible Fish] Warped to IslandWest [20:19:46 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:19:46 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Cornucopia - More Crops' content pack). [20:19:46 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Elle's New Barn Animals' content pack). [20:19:46 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Elle's New Coop Animals' content pack). [20:19:46 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Growable Forage and Crop Bushes' content pack). [20:19:46 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack). [20:19:46 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Heart Event Helper - Icons (CP)' content pack). [20:19:46 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:19:46 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:19:46 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack). [20:19:46 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack). [20:19:46 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack). [20:19:46 TRACE SMAPI] Content Patcher edited Maps/spring_island_tilesheet_1 (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:19:46 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:19:46 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Seasonal Buildings' content pack). [20:19:46 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:19:46 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:19:46 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Aideen' (for the 'East Scarp NPCs' content pack). [20:19:46 TRACE SMAPI] Content Patcher edited Portraits/Aideen (for the 'Seasonal Cute Characters ES' content pack). [20:19:46 TRACE SMAPI] Content Patcher loaded asset 'Characters/Aideen' (for the 'East Scarp NPCs' content pack). [20:19:47 TRACE SMAPI] Content Patcher edited Characters/Aideen (for the 'Seasonal Cute Characters ES' content pack). [20:19:47 TRACE SMAPI] Content Patcher loaded asset 'Portraits/OliverK' (for the 'East Scarp NPCs' content pack). [20:19:47 TRACE SMAPI] Content Patcher edited Portraits/OliverK (for the 'Seasonal Cute Characters ES' content pack). [20:19:47 TRACE SMAPI] Content Patcher loaded asset 'Characters/OliverK' (for the 'East Scarp NPCs' content pack). [20:19:47 TRACE SMAPI] Content Patcher edited Characters/OliverK (for the 'Seasonal Cute Characters ES' content pack). [20:19:47 TRACE SMAPI] Content Patcher loaded asset 'Portraits/JosephineK' (for the 'East Scarp NPCs' content pack). [20:19:47 TRACE SMAPI] Content Patcher edited Portraits/JosephineK (for the 'Seasonal Cute Characters ES' content pack). [20:19:47 TRACE SMAPI] Content Patcher loaded asset 'Characters/JosephineK' (for the 'East Scarp NPCs' content pack). [20:19:47 TRACE SMAPI] Content Patcher edited Characters/JosephineK (for the 'Seasonal Cute Characters ES' content pack). [20:19:47 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Rosa' (for the 'East Scarp NPCs' content pack). [20:19:47 TRACE SMAPI] Content Patcher edited Portraits/Rosa (for the 'Seasonal Cute Characters ES' content pack). [20:19:47 TRACE SMAPI] Content Patcher loaded asset 'Characters/Rosa' (for the 'East Scarp NPCs' content pack). [20:19:47 TRACE SMAPI] Content Patcher edited Characters/Rosa (for the 'Seasonal Cute Characters ES' content pack). [20:19:47 TRACE SMAPI] Content Patcher loaded asset 'Portraits/VivienneLK' (for the 'East Scarp NPCs' content pack). [20:19:47 TRACE SMAPI] Content Patcher edited Portraits/VivienneLK (for the 'Seasonal Cute Characters ES' content pack). [20:19:47 TRACE SMAPI] Content Patcher loaded asset 'Characters/VivienneLK' (for the 'East Scarp NPCs' content pack). [20:19:47 TRACE SMAPI] Content Patcher edited Characters/VivienneLK (for the 'Seasonal Cute Characters ES' content pack). [20:19:47 TRACE SMAPI] Content Patcher loaded asset 'Portraits/KatarynaLK' (for the 'East Scarp NPCs' content pack). [20:19:47 TRACE SMAPI] Content Patcher edited Portraits/KatarynaLK (for the 'Seasonal Cute Characters ES' content pack). [20:19:47 TRACE SMAPI] Content Patcher loaded asset 'Characters/KatarynaLK' (for the 'East Scarp NPCs' content pack). [20:19:47 TRACE SMAPI] Content Patcher edited Characters/KatarynaLK (for the 'Seasonal Cute Characters ES' content pack). [20:19:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/Forest' (for the 'Stardew Valley Expanded' content pack). [20:19:47 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Stardew Valley Expanded' content pack). [20:19:47 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Mouse Friends in the Forest' content pack). [20:19:47 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Frontier Farm' content pack). [20:19:47 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Integrated Minecarts (CP Component)' content pack). [20:19:47 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'SmolHooman's Wild Animals' content pack). [20:19:47 TRACE SMAPI] Content Patcher edited Maps/Forest (for the '(CP) VPP Data' content pack). [20:19:47 TRACE SMAPI] Binning Skill edited Maps/Forest. [20:19:47 TRACE SMAPI] Invalidated 33 asset names (Characters/Aideen, Characters/Dialogue/MadDog.HashtagBearFam.Gunnar, Characters/Dialogue/MadDog.HashtagBearFam.Sigurd, Characters/JosephineK, Characters/KatarynaLK, Characters/OliverK, Characters/Rosa, Characters/VivienneLK, LooseSprites/font_bold, Maps/Forest, Maps/island_tilesheet_1, Maps/Mines/mine, Maps/Mines/mine_dark, Maps/Mines/mine_desert, Maps/Mines/mine_frost, Maps/Mines/mine_lava, Maps/Mines/mine_quarryshaft, Maps/springobjects, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/summer_outdoorsTileSheet, Maps/summer_outdoorsTileSheet2, Portraits/Aideen, Portraits/JosephineK, Portraits/KatarynaLK, Portraits/OliverK, Portraits/Rosa, Portraits/VivienneLK, spacechase0.SpaceCore/ObjectExtensionData, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark). Propagated 32 core assets (Characters/Aideen, Characters/Dialogue/MadDog.HashtagBearFam.Gunnar, Characters/Dialogue/MadDog.HashtagBearFam.Sigurd, Characters/JosephineK, Characters/KatarynaLK, Characters/OliverK, Characters/Rosa, Characters/VivienneLK, LooseSprites/font_bold, Maps/Forest, Maps/island_tilesheet_1, Maps/Mines/mine, Maps/Mines/mine_dark, Maps/Mines/mine_desert, Maps/Mines/mine_frost, Maps/Mines/mine_lava, Maps/Mines/mine_quarryshaft, Maps/springobjects, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/summer_outdoorsTileSheet, Maps/summer_outdoorsTileSheet2, Portraits/Aideen, Portraits/JosephineK, Portraits/KatarynaLK, Portraits/OliverK, Portraits/Rosa, Portraits/VivienneLK, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark). [20:19:47 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:19:47 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:19:47 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:19:47 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:19:47 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:19:47 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:19:47 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:19:47 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:19:47 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:19:47 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:19:47 TRACE Visible Fish] Spawning fish in IslandWest. [20:19:47 TRACE Visible Fish] found 3843 water tiles [20:19:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/GingerIslandAquariumFish' (for the 'Stardew Valley Expanded' content pack). [20:19:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/TheresEvenMoreAquariumFish' (for the 'Stardew Valley Expanded' content pack). [20:19:47 TRACE Visible Fish] Attempted Spawns 452 Failed Spawns: 58 [20:19:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/NatureInTheValley/Creatures/SandFlea' (for the 'NatureInValleyContent' content pack). [20:19:48 TRACE SMAPI] Content Patcher loaded asset 'Mods/NatureInTheValley/Creatures/WharfRoach' (for the 'NatureInValleyContent' content pack). [20:19:52 TRACE SMAPI] Content Patcher loaded asset 'Mods/NatureInTheValley/Creatures/SandWorm' (for the 'NatureInValleyContent' content pack). [20:19:54 TRACE Farm Type Manager] Spawning objects set to appear at time: 1330... [20:19:54 TRACE Farm Type Manager] Spawn process complete. Time: 1330. Total objects spawned: 2. [20:19:54 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:19:54 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData). Propagated 0 core assets (). [20:19:54 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:19:54 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:19:54 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:19:54 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:19:54 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:19:54 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:19:54 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:19:54 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:19:54 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:19:54 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:19:54 TRACE SMAPI] Content Patcher loaded asset 'Mods/NatureInTheValley/Creatures/LeopardGecko' (for the 'NatureInValleyContent' content pack). [20:20:01 TRACE Farm Type Manager] Spawning objects set to appear at time: 1340... [20:20:01 TRACE Farm Type Manager] Spawn process complete. Time: 1340. Total objects spawned: 3. [20:20:01 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:20:01 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData). Propagated 0 core assets (). [20:20:01 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:20:01 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:20:01 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:20:01 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:20:01 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:20:01 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:20:01 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:20:01 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:20:01 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:20:01 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:20:08 TRACE Farm Type Manager] Spawning objects set to appear at time: 1350... [20:20:08 TRACE Farm Type Manager] Spawn process complete. Time: 1350. Total objects spawned: 1. [20:20:08 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:20:08 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData). Propagated 0 core assets (). [20:20:08 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:20:08 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:20:08 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:20:08 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:20:08 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:20:08 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:20:08 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:20:08 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:20:08 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:20:08 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:20:10 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:20:10 TRACE Social Page Order Redux] sorting by friend desc [20:20:10 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:20:10 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Stardew Valley Expanded' content pack). [20:20:10 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Sword & Sorcery (CP)' content pack). [20:20:10 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080} [20:20:10 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:20:10 TRACE Social Page Order Redux] Clearing the filter field. [20:20:10 TRACE Special Power Utilities] Found PowersTab at index 6 [20:20:38 TRACE Social Page Order Redux] Clearing the filter field. [20:20:38 TRACE Social Page Order Redux] Clearing the filter field. [20:20:38 TRACE SMAPI] East Scarp C# loaded asset 'Mods/EastScarp/DurationOverride'. [20:20:38 TRACE SMAPI] Content Patcher edited Mods/EastScarp/DurationOverride (for the 'East Scarp NPCs' content pack). [20:20:38 TRACE SMAPI] Content Patcher edited Data/SpecialOrders (for the 'Stardew Valley Expanded' content pack). [20:20:38 TRACE SMAPI] Content Patcher edited Data/SpecialOrders (for the 'Cornucopia - Artisan Machines' content pack). [20:20:38 TRACE SMAPI] Content Patcher edited Data/SpecialOrders (for the 'Bear Family - Custom NPCs' content pack). [20:20:38 TRACE SMAPI] Content Patcher edited Data/SpecialOrders (for the 'NPC Jasper' content pack). [20:20:38 TRACE SMAPI] Content Patcher edited Data/SpecialOrders (for the '(NPC) Rodney O'Brien' content pack). [20:20:38 TRACE SMAPI] Content Patcher edited Data/SpecialOrders (for the 'Sword & Sorcery (CP)' content pack). [20:20:38 TRACE SMAPI] Content Patcher edited Data/SpecialOrders (for the 'East Scarp NPCs' content pack). [20:20:38 TRACE SMAPI] Content Patcher edited Data/SpecialOrders (for the 'Eli & Dylan' content pack). [20:20:38 TRACE SMAPI] Content Patcher edited Data/SpecialOrders (for the 'Frontier Farm' content pack). [20:20:38 TRACE SMAPI] Content Patcher edited Data/SpecialOrders (for the 'Xiddav's Little Red School House' content pack). [20:20:38 TRACE SMAPI] Content Patcher edited Data/SpecialOrders (for the 'Part of a Saloon Breakfast' content pack). [20:20:38 TRACE SMAPI] Content Patcher edited Data/SpecialOrders (for the 'Sunberry Village - Content Patcher' content pack). [20:20:38 TRACE SMAPI] Content Patcher edited Data/SpecialOrders (for the 'Wren the Plumber - Custom NPC' content pack). [20:20:38 TRACE SMAPI] Content Patcher edited Strings/SpecialOrderStrings (for the 'Stardew Valley Expanded' content pack). [20:20:38 TRACE SMAPI] Content Patcher edited Strings/SpecialOrderStrings (for the 'Bear Family - Custom NPCs' content pack). [20:20:38 TRACE SMAPI] Content Patcher edited Strings/SpecialOrderStrings (for the 'NPC Jasper' content pack). [20:20:38 TRACE SMAPI] Content Patcher edited Strings/SpecialOrderStrings (for the '(NPC) Rodney O'Brien' content pack). [20:20:38 TRACE SMAPI] Content Patcher edited Strings/SpecialOrderStrings (for the 'Sword & Sorcery (CP)' content pack). [20:20:38 TRACE SMAPI] Content Patcher edited Strings/SpecialOrderStrings (for the 'East Scarp NPCs' content pack). [20:20:38 TRACE SMAPI] Content Patcher edited Strings/SpecialOrderStrings (for the 'Eli & Dylan' content pack). [20:20:38 TRACE SMAPI] Content Patcher edited Strings/SpecialOrderStrings (for the 'Frontier Farm' content pack). [20:20:38 TRACE SMAPI] Content Patcher edited Strings/SpecialOrderStrings (for the 'Part of a Saloon Breakfast' content pack). [20:20:38 TRACE SMAPI] Content Patcher edited Strings/SpecialOrderStrings (for the 'Sunberry Village - Content Patcher' content pack). [20:20:38 TRACE SMAPI] Content Patcher edited Strings/SpecialOrderStrings (for the 'Wren the Plumber - Custom NPC' content pack). [20:20:38 TRACE Social Page Order Redux] Clearing the filter field. [20:20:40 TRACE Social Page Order Redux] Clearing the filter field. [20:20:45 TRACE SpaceCore] Event: BeforeWarp [20:20:45 TRACE game] Warping to IslandSouth [20:20:45 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Passerby Cemetery' content pack). [20:20:45 TRACE SMAPI] Content Patcher edited LooseSprites/parrots (for the 'Elle's Town Animals' content pack). [20:20:45 TRACE SMAPI] Content Patcher edited Data/Events/IslandSouth (for the 'Stardew Valley Expanded' content pack). [20:20:45 TRACE SMAPI] Content Patcher edited Data/Events/IslandSouth (for the 'NPC Jasper' content pack). [20:20:45 TRACE SMAPI] Content Patcher edited Data/Events/IslandSouth (for the 'East Scarp NPCs' content pack). [20:20:45 TRACE SMAPI] Content Patcher edited Data/Events/IslandSouth (for the 'Nora The Herpetologist' content pack). [20:20:45 TRACE Deep Woods] Local Player (-2524368489381986237) warped from: IslandWest, to: IslandSouth [20:20:45 TRACE Custom Companions] Spawning [SmolHooman.WildAnimalsCC.MoonlightJelly_WA] x5 on tile (8, 51) for map IslandSouth [20:20:45 TRACE Custom Companions] Spawning [SmolHooman.WildAnimalsCC.Quokka_WA] x0 on tile (28, 13) for map IslandSouth [20:20:45 TRACE Custom Companions] Spawning [SmolHooman.WildAnimalsCC.SeagullSwimming_WA] x3 on tile (30, 43) for map IslandSouth [20:20:45 TRACE Custom Companions] Spawning [SmolHooman.WildAnimalsCC.SeagullSwimming_WA] x2 on tile (33, 40) for map IslandSouth [20:20:45 TRACE Custom Companions] Spawning [SmolHooman.WildAnimalsCC.MoonlightJellySmall_WA] x3 on tile (36, 54) for map IslandSouth [20:20:45 TRACE Custom Companions] Spawning [SmolHooman.WildAnimalsCC.Dolphin_WA] x0 on tile (37, 40) for map IslandSouth [20:20:45 DEBUG No More Lag] Warped event triggered: IslandWest -> IslandSouth [20:20:45 INFO No More Lag] Starting location transition to IslandSouth [20:20:45 TRACE No More Lag] Requested cache invalidation for 'Maps/IslandSouth'. [20:20:45 TRACE SMAPI] Invalidated 0 cache entries. [20:20:45 TRACE No More Lag] Failed to load asset Maps/IslandSouth: No More Lag failed loading content asset 'Maps/IslandSouth' from the game content. [20:20:45 TRACE No More Lag] Requested cache invalidation for 'Maps/IslandSouth_underlayer'. [20:20:45 TRACE SMAPI] Invalidated 0 cache entries. [20:20:45 TRACE No More Lag] Failed to load asset Maps/IslandSouth_underlayer: No More Lag failed loading content asset 'Maps/IslandSouth_underlayer' from the game content. [20:20:45 TRACE No More Lag] Requested cache invalidation for 'Maps/IslandSouth_objects'. [20:20:45 TRACE SMAPI] Invalidated 0 cache entries. [20:20:45 TRACE No More Lag] Failed to load asset Maps/IslandSouth_objects: No More Lag failed loading content asset 'Maps/IslandSouth_objects' from the game content. [20:20:45 TRACE No More Lag] Requested cache invalidation for 'Maps/IslandSouth_extras'. [20:20:45 TRACE SMAPI] Invalidated 0 cache entries. [20:20:45 TRACE No More Lag] Failed to load asset Maps/IslandSouth_extras: No More Lag failed loading content asset 'Maps/IslandSouth_extras' from the game content. [20:20:45 TRACE No More Lag] Layer not found: Maps/IslandSouth_underlayer [20:20:45 TRACE No More Lag] Layer not found: Maps/IslandSouth_objects [20:20:45 TRACE No More Lag] Layer not found: Maps/IslandSouth_custom [20:20:45 INFO No More Lag] Location transition to IslandSouth completed in 14ms [20:20:45 TRACE Visible Fish] Warped to IslandSouth [20:20:45 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:20:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonSuburbs' (for the 'Stardew Valley Expanded' content pack). [20:20:45 TRACE SMAPI] Content Patcher edited Maps/Custom_GrampletonSuburbs (for the 'Stardew Valley Expanded' content pack). [20:20:45 TRACE SMAPI] Invalidated 3 asset names (Characters/Dialogue/MadDog.HashtagBearFam.Teren, Maps/Custom_GrampletonSuburbs, spacechase0.SpaceCore/ObjectExtensionData). Propagated 2 core assets (Characters/Dialogue/MadDog.HashtagBearFam.Teren, Maps/Custom_GrampletonSuburbs). [20:20:45 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:20:45 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:20:45 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:20:45 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:20:45 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:20:45 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:20:45 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:20:45 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:20:45 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:20:45 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:20:45 TRACE Visible Fish] Spawning fish in IslandSouth. [20:20:45 TRACE Visible Fish] found 1043 water tiles [20:20:45 TRACE Visible Fish] Attempted Spawns 184 Failed Spawns: 2 [20:20:46 TRACE Farm Type Manager] Spawning objects set to appear at time: 1400... [20:20:46 TRACE Farm Type Manager] Spawn process complete. Time: 1400. Total objects spawned: 2. [20:20:50 INFO Part of the Community] Olivia saw you talking to Scarlett. +2 friendship: Olivia [20:20:50 INFO Part of the Community] Penny saw you talking to Scarlett. +2 friendship: Penny [20:20:50 INFO Part of the Community] Leo saw you talking to Scarlett. +2 friendship: Leo [20:20:50 TRACE Social Page Order Redux] Clearing the filter field. [20:20:51 TRACE Social Page Order Redux] Clearing the filter field. [20:20:51 TRACE SpaceCore] Event: BeforeReceiveObject [20:20:51 TRACE SpaceCore] Event: BeforeReceiveObject [20:20:51 TRACE SpaceCore] Event: BeforeReceiveObject [20:20:51 TRACE SpaceCore] Event: BeforeReceiveObject [20:20:51 TRACE SpaceCore] Event: BeforeReceiveObject [20:20:51 TRACE SpaceCore] Event: BeforeReceiveObject [20:20:51 TRACE SpaceCore] Event: BeforeReceiveObject [20:20:51 TRACE SpaceCore] Event: BeforeReceiveObject [20:20:51 TRACE SpaceCore] Event: BeforeReceiveObject [20:20:52 TRACE SpaceCore] Event: BeforeReceiveObject [20:20:52 TRACE SpaceCore] Event: BeforeReceiveObject [20:20:52 TRACE SpaceCore] Event: BeforeReceiveObject [20:20:52 TRACE SpaceCore] Event: BeforeReceiveObject [20:20:52 TRACE SpaceCore] Event: BeforeReceiveObject [20:20:52 TRACE SpaceCore] Event: BeforeReceiveObject [20:20:52 TRACE SpaceCore] Event: BeforeReceiveObject [20:20:52 TRACE SpaceCore] Event: BeforeReceiveObject [20:20:52 TRACE SpaceCore] Event: BeforeReceiveObject [20:20:52 TRACE SpaceCore] Event: BeforeReceiveObject [20:20:52 TRACE SpaceCore] Event: BeforeReceiveObject [20:20:52 TRACE SpaceCore] Event: BeforeReceiveObject [20:20:52 TRACE SpaceCore] Event: BeforeReceiveObject [20:20:52 TRACE SpaceCore] Event: BeforeReceiveObject [20:20:52 TRACE SpaceCore] Event: BeforeReceiveObject [20:20:52 TRACE SpaceCore] Event: BeforeReceiveObject [20:20:52 TRACE SpaceCore] Event: BeforeReceiveObject [20:20:52 TRACE SpaceCore] Event: BeforeReceiveObject [20:20:52 TRACE SpaceCore] Event: BeforeReceiveObject [20:20:52 TRACE SpaceCore] Event: BeforeReceiveObject [20:20:52 TRACE SpaceCore] Event: BeforeReceiveObject [20:20:52 TRACE SpaceCore] Event: BeforeReceiveObject [20:20:52 TRACE SpaceCore] Event: BeforeReceiveObject [20:20:52 TRACE SpaceCore] Event: BeforeReceiveObject [20:20:52 TRACE SpaceCore] Event: BeforeReceiveObject [20:20:52 TRACE SpaceCore] Event: BeforeReceiveObject [20:20:52 TRACE SpaceCore] Event: BeforeReceiveObject [20:20:52 TRACE SpaceCore] Event: BeforeReceiveObject [20:20:52 TRACE SpaceCore] Event: BeforeReceiveObject [20:20:52 TRACE SpaceCore] Event: BeforeReceiveObject [20:20:52 TRACE SpaceCore] Event: BeforeReceiveObject [20:20:52 TRACE SMAPI] Content Patcher loaded asset 'Mods/NatureInTheValley/Creatures/HermitCrab' (for the 'NatureInValleyContent' content pack). [20:20:52 TRACE SpaceCore] Event: BeforeReceiveObject [20:20:52 TRACE SpaceCore] Event: BeforeReceiveObject [20:20:52 TRACE SpaceCore] Event: BeforeReceiveObject [20:20:52 TRACE SpaceCore] Event: BeforeReceiveObject [20:20:52 TRACE SpaceCore] Event: BeforeReceiveObject [20:20:52 TRACE SpaceCore] Event: BeforeReceiveObject [20:20:52 TRACE SpaceCore] Event: BeforeReceiveObject [20:20:52 TRACE Social Page Order Redux] Clearing the filter field. [20:20:54 TRACE Social Page Order Redux] Clearing the filter field. [20:20:54 TRACE SpaceCore] Event: BeforeReceiveObject [20:20:54 TRACE SpaceCore] Event: BeforeReceiveObject [20:20:54 TRACE SpaceCore] Event: BeforeReceiveObject [20:20:54 TRACE SpaceCore] Event: BeforeReceiveObject [20:20:54 TRACE SpaceCore] Event: BeforeReceiveObject [20:20:54 TRACE SpaceCore] Event: BeforeReceiveObject [20:20:54 TRACE SpaceCore] Event: BeforeReceiveObject [20:20:54 TRACE SpaceCore] Event: BeforeReceiveObject [20:20:54 TRACE SpaceCore] Event: BeforeReceiveObject [20:20:54 TRACE SpaceCore] Event: BeforeReceiveObject [20:20:54 TRACE SpaceCore] Event: BeforeReceiveObject [20:20:54 TRACE SpaceCore] Event: BeforeReceiveObject [20:20:54 TRACE SpaceCore] Event: BeforeReceiveObject [20:20:55 TRACE SpaceCore] Event: BeforeReceiveObject [20:20:55 TRACE SpaceCore] Event: BeforeReceiveObject [20:20:55 TRACE SpaceCore] Event: BeforeReceiveObject [20:20:55 TRACE SpaceCore] Event: BeforeReceiveObject [20:20:55 TRACE SpaceCore] Event: BeforeReceiveObject [20:20:55 TRACE SpaceCore] Event: BeforeReceiveObject [20:20:55 TRACE SpaceCore] Event: BeforeReceiveObject [20:20:55 TRACE SpaceCore] Event: BeforeReceiveObject [20:20:55 TRACE SpaceCore] Event: BeforeReceiveObject [20:20:55 TRACE SpaceCore] Event: BeforeReceiveObject [20:20:55 TRACE SpaceCore] Event: BeforeReceiveObject [20:20:55 TRACE SpaceCore] Event: BeforeReceiveObject [20:20:55 TRACE SpaceCore] Event: BeforeReceiveObject [20:20:55 TRACE SpaceCore] Event: BeforeReceiveObject [20:20:55 TRACE SpaceCore] Event: BeforeReceiveObject [20:20:55 TRACE Social Page Order Redux] Clearing the filter field. [20:20:56 TRACE Social Page Order Redux] Clearing the filter field. [20:20:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MadDog.HashtagBearFam.Sigurd' (for the 'Bear Family - Custom NPCs' content pack). [20:20:59 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/MadDog.HashtagBearFam.Sigurd. [20:20:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MadDog.HashtagBearFam.Sigurd (for the 'Bear Family - Custom NPCs' content pack). [20:20:59 TRACE Farm Type Manager] Spawning objects set to appear at time: 1410... [20:20:59 TRACE Farm Type Manager] Spawn process complete. Time: 1410. Total objects spawned: 5. [20:21:00 INFO Part of the Community] Scarlett saw you talking to Leo. +2 friendship: Scarlett [20:21:00 INFO Part of the Community] Olivia saw you talking to Leo. +2 friendship: Olivia [20:21:00 INFO Part of the Community] Penny saw you talking to Leo. +2 friendship: Penny [20:21:00 TRACE Social Page Order Redux] Clearing the filter field. [20:21:01 TRACE Social Page Order Redux] Clearing the filter field. [20:21:02 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:21:02 TRACE Social Page Order Redux] sorting by friend desc [20:21:02 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:21:02 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Stardew Valley Expanded' content pack). [20:21:02 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Sword & Sorcery (CP)' content pack). [20:21:02 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080} [20:21:02 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:21:02 TRACE Social Page Order Redux] Clearing the filter field. [20:21:02 TRACE Special Power Utilities] Found PowersTab at index 6 [20:21:03 TRACE Social Page Order Redux] Clearing the filter field. [20:21:06 INFO Part of the Community] Scarlett saw you talking to Olivia. +2 friendship: Scarlett [20:21:06 INFO Part of the Community] Pam saw you talking to Olivia. +2 friendship: Pam [20:21:06 INFO Part of the Community] Penny saw you talking to Olivia. Penny has seen 3 talks [20:21:06 INFO Part of the Community] Leo saw you talking to Olivia. +2 friendship: Leo [20:21:06 TRACE Social Page Order Redux] Clearing the filter field. [20:21:08 TRACE Social Page Order Redux] Clearing the filter field. [20:21:10 TRACE Farm Type Manager] Spawning objects set to appear at time: 1420... [20:21:10 TRACE Farm Type Manager] Spawn process complete. Time: 1420. Total objects spawned: 1. [20:21:10 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:21:10 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData). Propagated 0 core assets (). [20:21:10 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:21:10 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:21:10 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:21:10 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:21:10 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:21:10 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:21:10 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:21:10 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:21:10 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:21:10 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:21:14 TRACE Social Page Order Redux] Clearing the filter field. [20:21:16 TRACE Social Page Order Redux] Clearing the filter field. [20:21:24 TRACE SpaceCore] Event: OnEventFinished [20:21:24 TRACE SpaceCore] Event: BeforeWarp [20:21:24 TRACE game] Warping to BoatTunnel [20:21:24 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Passerby Cemetery' content pack). [20:21:24 TRACE Deep Woods] Local Player (-2524368489381986237) warped from: IslandSouth, to: BoatTunnel [20:21:24 DEBUG No More Lag] Warped event triggered: IslandSouth -> BoatTunnel [20:21:24 INFO No More Lag] Starting location transition to BoatTunnel [20:21:24 TRACE No More Lag] Requested cache invalidation for 'Maps/BoatTunnel'. [20:21:24 TRACE SMAPI] Invalidated 1 asset names (Maps/BoatTunnel). Propagated 1 core assets (Maps/BoatTunnel). [20:21:24 TRACE No More Lag] Successfully preloaded: Maps/BoatTunnel [20:21:24 TRACE No More Lag] Requested cache invalidation for 'Maps/BoatTunnel_underlayer'. [20:21:24 TRACE SMAPI] Invalidated 0 cache entries. [20:21:24 TRACE No More Lag] Failed to load asset Maps/BoatTunnel_underlayer: No More Lag failed loading content asset 'Maps/BoatTunnel_underlayer' from the game content. [20:21:24 TRACE No More Lag] Requested cache invalidation for 'Maps/BoatTunnel_objects'. [20:21:24 TRACE SMAPI] Invalidated 0 cache entries. [20:21:24 TRACE No More Lag] Failed to load asset Maps/BoatTunnel_objects: No More Lag failed loading content asset 'Maps/BoatTunnel_objects' from the game content. [20:21:24 TRACE No More Lag] Requested cache invalidation for 'Maps/BoatTunnel_extras'. [20:21:24 TRACE SMAPI] Invalidated 0 cache entries. [20:21:24 TRACE No More Lag] Failed to load asset Maps/BoatTunnel_extras: No More Lag failed loading content asset 'Maps/BoatTunnel_extras' from the game content. [20:21:24 TRACE No More Lag] Layer not found: Maps/BoatTunnel_underlayer [20:21:24 TRACE No More Lag] Layer not found: Maps/BoatTunnel_objects [20:21:24 TRACE No More Lag] Layer not found: Maps/BoatTunnel_custom [20:21:24 INFO No More Lag] Location transition to BoatTunnel completed in 18ms [20:21:24 TRACE Visible Fish] Warped to BoatTunnel [20:21:25 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:21:25 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Cornucopia - More Crops' content pack). [20:21:25 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Elle's New Barn Animals' content pack). [20:21:25 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Elle's New Coop Animals' content pack). [20:21:25 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Cuter Mines' content pack). [20:21:25 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Growable Forage and Crop Bushes' content pack). [20:21:25 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:21:25 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:21:25 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:21:25 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack). [20:21:25 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack). [20:21:25 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack). [20:21:25 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:21:25 TRACE SMAPI] Content Patcher edited Maps/Mines/mine (for the 'Cuter Mines' content pack). [20:21:25 TRACE SMAPI] Content Patcher edited Maps/Mines/mine_dark (for the 'Cuter Mines' content pack). [20:21:25 TRACE SMAPI] Content Patcher edited Maps/Mines/mine_desert (for the 'Cuter Mines' content pack). [20:21:25 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Seasonal Buildings' content pack). [20:21:25 TRACE SMAPI] Content Patcher edited Maps/Mines/mine_frost (for the 'Cuter Mines' content pack). [20:21:25 TRACE SMAPI] Content Patcher edited Maps/Mines/mine_lava (for the 'Cuter Mines' content pack). [20:21:25 TRACE SMAPI] Content Patcher edited Maps/Mines/mine_quarryshaft (for the 'Cuter Mines' content pack). [20:21:25 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorTileSheet_extra (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:21:25 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Aideen' (for the 'East Scarp NPCs' content pack). [20:21:25 TRACE SMAPI] Content Patcher edited Portraits/Aideen (for the 'Seasonal Cute Characters ES' content pack). [20:21:25 TRACE SMAPI] Content Patcher loaded asset 'Characters/Aideen' (for the 'East Scarp NPCs' content pack). [20:21:25 TRACE SMAPI] Content Patcher edited Characters/Aideen (for the 'Seasonal Cute Characters ES' content pack). [20:21:25 TRACE SMAPI] Content Patcher loaded asset 'Portraits/OliverK' (for the 'East Scarp NPCs' content pack). [20:21:25 TRACE SMAPI] Content Patcher edited Portraits/OliverK (for the 'Seasonal Cute Characters ES' content pack). [20:21:25 TRACE SMAPI] Content Patcher loaded asset 'Characters/OliverK' (for the 'East Scarp NPCs' content pack). [20:21:25 TRACE SMAPI] Content Patcher edited Characters/OliverK (for the 'Seasonal Cute Characters ES' content pack). [20:21:25 TRACE SMAPI] Content Patcher loaded asset 'Portraits/JosephineK' (for the 'East Scarp NPCs' content pack). [20:21:25 TRACE SMAPI] Content Patcher edited Portraits/JosephineK (for the 'Seasonal Cute Characters ES' content pack). [20:21:25 TRACE SMAPI] Content Patcher loaded asset 'Characters/JosephineK' (for the 'East Scarp NPCs' content pack). [20:21:25 TRACE SMAPI] Content Patcher edited Characters/JosephineK (for the 'Seasonal Cute Characters ES' content pack). [20:21:25 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Rosa' (for the 'East Scarp NPCs' content pack). [20:21:25 TRACE SMAPI] Content Patcher edited Portraits/Rosa (for the 'Seasonal Cute Characters ES' content pack). [20:21:25 TRACE SMAPI] Content Patcher loaded asset 'Characters/Rosa' (for the 'East Scarp NPCs' content pack). [20:21:25 TRACE SMAPI] Content Patcher edited Characters/Rosa (for the 'Seasonal Cute Characters ES' content pack). [20:21:25 TRACE SMAPI] Content Patcher loaded asset 'Portraits/VivienneLK' (for the 'East Scarp NPCs' content pack). [20:21:25 TRACE SMAPI] Content Patcher edited Portraits/VivienneLK (for the 'Seasonal Cute Characters ES' content pack). [20:21:25 TRACE SMAPI] Content Patcher loaded asset 'Characters/VivienneLK' (for the 'East Scarp NPCs' content pack). [20:21:25 TRACE SMAPI] Content Patcher edited Characters/VivienneLK (for the 'Seasonal Cute Characters ES' content pack). [20:21:25 TRACE SMAPI] Content Patcher loaded asset 'Portraits/KatarynaLK' (for the 'East Scarp NPCs' content pack). [20:21:25 TRACE SMAPI] Content Patcher edited Portraits/KatarynaLK (for the 'Seasonal Cute Characters ES' content pack). [20:21:25 TRACE SMAPI] Content Patcher loaded asset 'Characters/KatarynaLK' (for the 'East Scarp NPCs' content pack). [20:21:25 TRACE SMAPI] Content Patcher edited Characters/KatarynaLK (for the 'Seasonal Cute Characters ES' content pack). [20:21:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/Backwoods' (for the 'Stardew Valley Expanded' content pack). [20:21:25 TRACE SMAPI] Content Patcher edited Maps/Backwoods (for the 'Stardew Valley Expanded' content pack). [20:21:25 TRACE SMAPI] Content Patcher edited Maps/Backwoods (for the '(CP) Walk to the Desert Redux' content pack). [20:21:25 TRACE SMAPI] Content Patcher edited Maps/Backwoods (for the 'SmolHooman's Wild Animals' content pack). [20:21:25 TRACE SMAPI] Binning Skill edited Maps/Backwoods. [20:21:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/Backwoods_Staircase' (for the 'Stardew Valley Expanded' content pack). [20:21:25 TRACE SMAPI] Invalidated 32 asset names (Characters/Aideen, Characters/Dialogue/MadDog.HashtagBearFam.Sigurd, Characters/JosephineK, Characters/KatarynaLK, Characters/OliverK, Characters/Rosa, Characters/VivienneLK, Maps/Backwoods, Maps/island_tilesheet_1, Maps/Mines/mine, Maps/Mines/mine_dark, Maps/Mines/mine_desert, Maps/Mines/mine_frost, Maps/Mines/mine_lava, Maps/Mines/mine_quarryshaft, Maps/springobjects, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/summer_outdoorsTileSheet, Maps/summer_outdoorsTileSheet2, Maps/winter_outdoorsTileSheet, Portraits/Aideen, Portraits/JosephineK, Portraits/KatarynaLK, Portraits/OliverK, Portraits/Rosa, Portraits/VivienneLK, spacechase0.SpaceCore/ObjectExtensionData, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark). Propagated 31 core assets (Characters/Aideen, Characters/Dialogue/MadDog.HashtagBearFam.Sigurd, Characters/JosephineK, Characters/KatarynaLK, Characters/OliverK, Characters/Rosa, Characters/VivienneLK, Maps/Backwoods, Maps/island_tilesheet_1, Maps/Mines/mine, Maps/Mines/mine_dark, Maps/Mines/mine_desert, Maps/Mines/mine_frost, Maps/Mines/mine_lava, Maps/Mines/mine_quarryshaft, Maps/springobjects, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/summer_outdoorsTileSheet, Maps/summer_outdoorsTileSheet2, Maps/winter_outdoorsTileSheet, Portraits/Aideen, Portraits/JosephineK, Portraits/KatarynaLK, Portraits/OliverK, Portraits/Rosa, Portraits/VivienneLK, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark). [20:21:25 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:21:25 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:21:25 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:21:25 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:21:25 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:21:25 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:21:25 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:21:25 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:21:25 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:21:25 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:21:25 TRACE Visible Fish] Spawning fish in BoatTunnel. [20:21:25 TRACE Visible Fish] found 154 water tiles [20:21:25 TRACE Visible Fish] Attempted Spawns 13 Failed Spawns: 13 [20:21:25 TRACE Visible Fish] More than 98% of spawned fish was trash or didn't have an aquarium sprite. Stop spawning fish in BoatTunnel. [20:21:27 TRACE SpaceCore] Event: BeforeWarp [20:21:27 TRACE game] Warping to FishShop [20:21:27 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Passerby Cemetery' content pack). [20:21:27 TRACE Deep Woods] Local Player (-2524368489381986237) warped from: BoatTunnel, to: FishShop [20:21:27 DEBUG No More Lag] Warped event triggered: BoatTunnel -> FishShop [20:21:27 INFO No More Lag] Starting location transition to FishShop [20:21:27 TRACE No More Lag] Requested cache invalidation for 'Maps/FishShop'. [20:21:27 TRACE SMAPI] Content Patcher loaded asset 'Maps/FishShop' (for the 'Stardew Valley Expanded' content pack). [20:21:27 TRACE SMAPI] Invalidated 1 asset names (Maps/FishShop). Propagated 1 core assets (Maps/FishShop). [20:21:27 TRACE SMAPI] Content Patcher loaded asset 'Maps/FishShop' (for the 'Stardew Valley Expanded' content pack). [20:21:27 TRACE No More Lag] Successfully preloaded: Maps/FishShop [20:21:27 TRACE No More Lag] Requested cache invalidation for 'Maps/FishShop_underlayer'. [20:21:27 TRACE SMAPI] Invalidated 0 cache entries. [20:21:27 TRACE No More Lag] Failed to load asset Maps/FishShop_underlayer: No More Lag failed loading content asset 'Maps/FishShop_underlayer' from the game content. [20:21:27 TRACE No More Lag] Requested cache invalidation for 'Maps/FishShop_objects'. [20:21:27 TRACE SMAPI] Invalidated 0 cache entries. [20:21:27 TRACE No More Lag] Failed to load asset Maps/FishShop_objects: No More Lag failed loading content asset 'Maps/FishShop_objects' from the game content. [20:21:27 TRACE No More Lag] Requested cache invalidation for 'Maps/FishShop_extras'. [20:21:27 TRACE SMAPI] Invalidated 0 cache entries. [20:21:27 TRACE No More Lag] Failed to load asset Maps/FishShop_extras: No More Lag failed loading content asset 'Maps/FishShop_extras' from the game content. [20:21:27 TRACE No More Lag] Layer not found: Maps/FishShop_underlayer [20:21:27 TRACE No More Lag] Layer not found: Maps/FishShop_objects [20:21:27 TRACE No More Lag] Layer not found: Maps/FishShop_custom [20:21:27 INFO No More Lag] Location transition to FishShop completed in 21ms [20:21:27 TRACE Visible Fish] Warped to FishShop [20:21:27 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:21:27 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData). Propagated 0 core assets (). [20:21:27 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:21:27 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:21:27 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:21:27 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:21:27 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:21:27 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:21:27 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:21:27 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:21:27 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:21:27 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:21:27 TRACE Visible Fish] No water here. Stop spawning fish in FishShop. [20:21:29 TRACE Farm Type Manager] Spawning objects set to appear at time: 1430... [20:21:29 TRACE Farm Type Manager] Spawn process complete. Time: 1430. Total objects spawned: 2. [20:21:29 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:21:29 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData). Propagated 0 core assets (). [20:21:29 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:21:29 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:21:29 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:21:29 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:21:29 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:21:29 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:21:29 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:21:29 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:21:29 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:21:29 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:21:30 TRACE SpaceCore] Event: BeforeWarp [20:21:30 TRACE game] Warping to Beach [20:21:30 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Passerby Cemetery' content pack). [20:21:30 TRACE SMAPI] Content Patcher edited Data/Events/Beach (for the 'Stardew Valley Expanded' content pack). [20:21:30 TRACE SMAPI] Content Patcher edited Data/Events/Beach (for the 'Bear Family - Custom NPCs' content pack). [20:21:30 TRACE SMAPI] Content Patcher edited Data/Events/Beach (for the 'Juliet, Jessie and Lodging House' content pack). [20:21:30 TRACE SMAPI] Content Patcher edited Data/Events/Beach (for the 'Sword & Sorcery (CP)' content pack). [20:21:30 TRACE SMAPI] Content Patcher edited Data/Events/Beach (for the 'East Scarp NPCs' content pack). [20:21:30 TRACE SMAPI] Content Patcher edited Data/Events/Beach (for the 'Eli & Dylan' content pack). [20:21:30 TRACE SMAPI] Content Patcher edited Data/Events/Beach (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack). [20:21:30 TRACE SMAPI] Content Patcher edited Data/Events/Beach (for the 'Passerby Cemetery' content pack). [20:21:30 TRACE SMAPI] Content Patcher edited Data/Events/Beach (for the 'Sunberry Village - Content Patcher' content pack). [20:21:30 TRACE SMAPI] Content Patcher edited Data/Events/Beach (for the 'The Last Smoluanu: A Dwarf Expansion' content pack). [20:21:30 TRACE SMAPI] Content Patcher edited Data/Events/Beach (for the 'Wren the Plumber - Custom NPC' content pack). [20:21:30 TRACE Deep Woods] Local Player (-2524368489381986237) warped from: FishShop, to: Beach [20:21:30 TRACE Custom Companions] Spawning [SmolHooman.WildAnimalsCC.OtterSea_WA] x0 on tile (19, 29) for map Beach [20:21:30 TRACE Custom Companions] Spawning [SmolHooman.WildAnimalsCC.OtterSea_WA] x1 on tile (19, 30) for map Beach [20:21:30 TRACE Custom Companions] Spawning [SmolHooman.WildAnimalsCC.Seagull_WA] x1 on tile (26, 25) for map Beach [20:21:30 TRACE Custom Companions] Spawning [SmolHooman.WildAnimalsCC.PelicanSwimming_WA] x0 on tile (32, 41) for map Beach [20:21:30 TRACE Custom Companions] Spawning [SmolHooman.WildAnimalsCC.SeagullSwimming_WA] x3 on tile (39, 41) for map Beach [20:21:30 TRACE Custom Companions] Spawning [SmolHooman.WildAnimalsCC.Crab_WA] x0 on tile (51, 11) for map Beach [20:21:30 TRACE Custom Companions] Spawning [SmolHooman.WildAnimalsCC.TurtleSwimming_WA] x2 on tile (76, 29) for map Beach [20:21:30 TRACE SMAPI] Content Patcher loaded asset 'Characters/Turtle_WA' (for the 'SmolHooman's Wild Animals' content pack). [20:21:30 TRACE Custom Companions] Spawning [skellady.SBVCC.SBVRaccoon] x1 on tile (87, 33) for map Beach [20:21:30 DEBUG No More Lag] Warped event triggered: FishShop -> Beach [20:21:30 INFO No More Lag] Starting location transition to Beach [20:21:30 TRACE No More Lag] Requested cache invalidation for 'Maps/Beach'. [20:21:30 TRACE SMAPI] Content Patcher loaded asset 'Maps/Beach' (for the 'Stardew Valley Expanded' content pack). [20:21:30 TRACE SMAPI] Content Patcher edited Maps/Beach (for the 'Stardew Valley Expanded' content pack). [20:21:30 TRACE SMAPI] Content Patcher edited Maps/Beach (for the 'Sunberry Village - Content Patcher' content pack). [20:21:30 TRACE SMAPI] Content Patcher edited Maps/Beach (for the 'SmolHooman's Wild Animals' content pack). [20:21:30 TRACE SMAPI] Content Patcher edited Maps/Beach (for the '(CP) VPP Data' content pack). [20:21:30 TRACE SMAPI] Binning Skill edited Maps/Beach. [20:21:30 TRACE SMAPI] Invalidated 1 asset names (Maps/Beach). Propagated 1 core assets (Maps/Beach). [20:21:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/Beach' (for the 'Stardew Valley Expanded' content pack). [20:21:31 TRACE SMAPI] Content Patcher edited Maps/Beach (for the 'Stardew Valley Expanded' content pack). [20:21:31 TRACE SMAPI] Content Patcher edited Maps/Beach (for the 'Sunberry Village - Content Patcher' content pack). [20:21:31 TRACE SMAPI] Content Patcher edited Maps/Beach (for the 'SmolHooman's Wild Animals' content pack). [20:21:31 TRACE SMAPI] Content Patcher edited Maps/Beach (for the '(CP) VPP Data' content pack). [20:21:31 TRACE SMAPI] Binning Skill edited Maps/Beach. [20:21:31 TRACE No More Lag] Successfully preloaded: Maps/Beach [20:21:31 TRACE No More Lag] Requested cache invalidation for 'Maps/Beach_underlayer'. [20:21:31 TRACE SMAPI] Invalidated 0 cache entries. [20:21:31 TRACE No More Lag] Failed to load asset Maps/Beach_underlayer: No More Lag failed loading content asset 'Maps/Beach_underlayer' from the game content. [20:21:31 TRACE No More Lag] Requested cache invalidation for 'Maps/Beach_objects'. [20:21:31 TRACE SMAPI] Invalidated 0 cache entries. [20:21:31 TRACE No More Lag] Failed to load asset Maps/Beach_objects: No More Lag failed loading content asset 'Maps/Beach_objects' from the game content. [20:21:31 TRACE No More Lag] Requested cache invalidation for 'Maps/Beach_extras'. [20:21:31 TRACE SMAPI] Invalidated 0 cache entries. [20:21:31 TRACE No More Lag] Failed to load asset Maps/Beach_extras: No More Lag failed loading content asset 'Maps/Beach_extras' from the game content. [20:21:31 TRACE No More Lag] Layer not found: Maps/Beach_underlayer [20:21:31 TRACE No More Lag] Layer not found: Maps/Beach_objects [20:21:31 TRACE No More Lag] Layer not found: Maps/Beach_custom [20:21:31 INFO No More Lag] Location transition to Beach completed in 59ms [20:21:31 TRACE Visible Fish] Warped to Beach [20:21:31 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:21:31 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Sterling' (for the 'Always Raining in the Valley' content pack). [20:21:31 TRACE SMAPI] Content Patcher edited Portraits/Sterling (for the 'Always Raining in the Valley' content pack). [20:21:31 TRACE SMAPI] Content Patcher loaded asset 'Characters/Sterling' (for the 'Always Raining in the Valley' content pack). [20:21:31 TRACE SMAPI] Content Patcher edited Characters/Sterling (for the 'Always Raining in the Valley' content pack). [20:21:31 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Stardew Valley Expanded' content pack). [20:21:31 TRACE SMAPI] Invalidated 4 asset names (Characters/Sterling, Maps/winter_outdoorsTileSheet, Portraits/Sterling, spacechase0.SpaceCore/ObjectExtensionData). Propagated 3 core assets (Characters/Sterling, Maps/winter_outdoorsTileSheet, Portraits/Sterling). [20:21:31 TRACE SMAPI] Content Patcher loaded asset 'Portraits/FC.Thalia' (for the 'Passerby Cemetery' content pack). [20:21:31 TRACE SMAPI] Content Patcher loaded asset 'Characters/FC.Thalia' (for the 'Passerby Cemetery' content pack). [20:21:31 TRACE Visible Fish] Spawning fish in Beach. [20:21:31 TRACE Visible Fish] found 2693 water tiles [20:21:31 TRACE Visible Fish] Attempted Spawns 479 Failed Spawns: 125 [20:21:31 TRACE SMAPI] Content Patcher loaded asset 'Characters/FC.ArcanianShip' (for the 'Passerby Cemetery' content pack). [20:21:31 TRACE SMAPI] Content Patcher loaded asset 'Characters/FC.BabyHog' (for the 'Passerby Cemetery' content pack). [20:21:31 TRACE SMAPI] Content Patcher loaded asset 'Portraits/FC.BabyHog' (for the 'Passerby Cemetery' content pack). [20:21:32 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:21:32 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:21:32 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:21:32 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:21:32 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:21:32 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:21:32 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:21:32 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:21:32 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:21:32 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:21:32 TRACE Social Page Order Redux] Clearing the filter field. [20:21:35 TRACE Social Page Order Redux] Clearing the filter field. [20:21:36 TRACE Social Page Order Redux] Clearing the filter field. [20:21:42 TRACE Social Page Order Redux] Clearing the filter field. [20:21:44 TRACE Social Page Order Redux] Clearing the filter field. [20:21:49 TRACE Social Page Order Redux] Clearing the filter field. [20:21:49 TRACE Social Page Order Redux] Clearing the filter field. [20:21:50 TRACE Social Page Order Redux] Clearing the filter field. [20:21:52 TRACE Social Page Order Redux] Clearing the filter field. [20:21:55 TRACE Social Page Order Redux] Clearing the filter field. [20:21:59 TRACE Social Page Order Redux] Clearing the filter field. [20:22:01 TRACE Social Page Order Redux] Clearing the filter field. [20:22:02 TRACE Social Page Order Redux] Clearing the filter field. [20:22:04 TRACE Social Page Order Redux] Clearing the filter field. [20:22:09 TRACE Heart Event Helper] friendship command at answer 1, gives 3 pts [20:22:09 TRACE Heart Event Helper] friendship command at answer 2, gives -3 pts [20:22:09 TRACE Social Page Order Redux] Clearing the filter field. [20:22:13 TRACE Social Page Order Redux] Clearing the filter field. [20:22:13 TRACE Social Page Order Redux] Clearing the filter field. [20:22:15 TRACE Social Page Order Redux] Clearing the filter field. [20:22:16 TRACE Social Page Order Redux] Clearing the filter field. [20:22:21 TRACE Social Page Order Redux] Clearing the filter field. [20:22:23 TRACE Social Page Order Redux] Clearing the filter field. [20:22:25 TRACE Social Page Order Redux] Clearing the filter field. [20:22:30 TRACE Social Page Order Redux] Clearing the filter field. [20:22:50 TRACE Social Page Order Redux] Clearing the filter field. [20:22:51 TRACE Social Page Order Redux] Clearing the filter field. [20:22:57 TRACE Social Page Order Redux] Clearing the filter field. [20:22:58 TRACE Social Page Order Redux] Clearing the filter field. [20:23:01 TRACE Social Page Order Redux] Clearing the filter field. [20:23:06 TRACE SpaceCore] Event: OnEventFinished [20:23:06 TRACE SpaceCore] Event: BeforeWarp [20:23:06 TRACE game] Warping to Beach [20:23:06 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Passerby Cemetery' content pack). [20:23:13 TRACE Farm Type Manager] Spawning objects set to appear at time: 1440... [20:23:13 TRACE Farm Type Manager] Spawn process complete. Time: 1440. Total objects spawned: 0. [20:23:13 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:23:13 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData). Propagated 0 core assets (). [20:23:13 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:23:13 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:23:13 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:23:13 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:23:13 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:23:13 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:23:13 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:23:13 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:23:13 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:23:13 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:23:18 TRACE SpaceCore] Event: BeforeWarp [20:23:18 TRACE game] Warping to Town [20:23:19 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Passerby Cemetery' content pack). [20:23:19 TRACE SMAPI] Content Patcher edited Data/Events/Town (for the 'Stardew Valley Expanded' content pack). [20:23:19 TRACE SMAPI] Content Patcher edited Data/Events/Town (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:23:19 TRACE SMAPI] Content Patcher edited Data/Events/Town (for the 'Always Raining in the Valley' content pack). [20:23:19 TRACE SMAPI] Content Patcher edited Data/Events/Town (for the 'Bear Family - Custom NPCs' content pack). [20:23:19 TRACE SMAPI] Content Patcher edited Data/Events/Town (for the 'Buildable Farmer's Market' content pack). [20:23:19 TRACE SMAPI] Content Patcher edited Data/Events/Town (for the 'NPC Jasper' content pack). [20:23:19 TRACE SMAPI] Content Patcher edited Data/Events/Town (for the 'Juliet, Jessie and Lodging House' content pack). [20:23:19 TRACE SMAPI] Content Patcher edited Data/Events/Town (for the '(NPC) Rodney O'Brien' content pack). [20:23:19 TRACE SMAPI] Content Patcher edited Data/Events/Town (for the 'Sword & Sorcery (CP)' content pack). [20:23:19 TRACE SMAPI] Content Patcher edited Data/Events/Town (for the 'East Scarp NPCs' content pack). [20:23:19 TRACE SMAPI] Content Patcher edited Data/Events/Town (for the 'Eli & Dylan' content pack). [20:23:19 TRACE SMAPI] Content Patcher edited Data/Events/Town (for the 'Immersive Family' content pack). [20:23:19 TRACE SMAPI] Content Patcher edited Data/Events/Town (for the 'Xiddav's Little Red School House' content pack). [20:23:19 TRACE SMAPI] Content Patcher edited Data/Events/Town (for the 'Lurking in the Dark' content pack). [20:23:19 TRACE SMAPI] Content Patcher edited Data/Events/Town (for the 'Nora The Herpetologist' content pack). [20:23:19 TRACE SMAPI] Content Patcher edited Data/Events/Town (for the 'Lavril - East Scarp NPC (King's Raid)' content pack). [20:23:19 TRACE SMAPI] Content Patcher edited Data/Events/Town (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack). [20:23:19 TRACE SMAPI] Content Patcher edited Data/Events/Town (for the 'Passerby Cemetery' content pack). [20:23:19 TRACE SMAPI] Content Patcher edited Data/Events/Town (for the 'Sunberry Village - Content Patcher' content pack). [20:23:19 TRACE SMAPI] Content Patcher edited Data/Events/Town (for the 'The Last Smoluanu: A Dwarf Expansion' content pack). [20:23:19 TRACE SMAPI] Content Patcher edited Data/Events/Town (for the 'Wren the Plumber - Custom NPC' content pack). [20:23:19 TRACE Deep Woods] Local Player (-2524368489381986237) warped from: Beach, to: Town [20:23:19 TRACE Custom Companions] Spawning [SmolHooman.WildAnimalsCC.Squirrel_Friendly_WA] x1 on tile (30, 16) for map Town [20:23:19 TRACE SMAPI] Content Patcher loaded asset 'Characters/Squirrel_WA' (for the 'SmolHooman's Wild Animals' content pack). [20:23:19 TRACE Custom Companions] Spawning [SmolHooman.WildAnimalsCC.Beetle_A_WA] x2 on tile (72, 14) for map Town [20:23:19 TRACE SMAPI] Content Patcher loaded asset 'Characters/Beetle_A_WA' (for the 'SmolHooman's Wild Animals' content pack). [20:23:19 TRACE Custom Companions] Spawning [SmolHooman.WildAnimalsCC.Squirrel_Friendly_WA] x1 on tile (102, 93) for map Town [20:23:19 TRACE Custom Companions] Spawning [SmolHooman.WildAnimalsCC.Grasshopper_A_WA] x1 on tile (108, 93) for map Town [20:23:19 TRACE SMAPI] Content Patcher loaded asset 'Characters/Grasshopper_A_WA' (for the 'SmolHooman's Wild Animals' content pack). [20:23:19 DEBUG No More Lag] Warped event triggered: Beach -> Town [20:23:19 INFO No More Lag] Starting location transition to Town [20:23:19 TRACE No More Lag] Requested cache invalidation for 'Maps/Town'. [20:23:19 TRACE SMAPI] Content Patcher loaded asset 'Maps/Town' (for the 'Stardew Valley Expanded' content pack). [20:23:19 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Stardew Valley Expanded' content pack). [20:23:19 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'NPC Jasper' content pack). [20:23:19 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Juliet, Jessie and Lodging House' content pack). [20:23:19 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Eli & Dylan' content pack). [20:23:19 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Integrated Minecarts (CP Component)' content pack). [20:23:19 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Xiddav's Little Red School House' content pack). [20:23:19 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Part of a Saloon Breakfast' content pack). [20:23:19 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Sunberry Village - Content Patcher' content pack). [20:23:19 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'SmolHooman's Wild Animals' content pack). [20:23:19 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Integrated Minecarts (CP Component)' content pack). [20:23:19 TRACE SMAPI] Binning Skill edited Maps/Town. [20:23:19 TRACE SMAPI] Invalidated 1 asset names (Maps/Town). Propagated 1 core assets (Maps/Town). [20:23:19 TRACE SMAPI] Content Patcher loaded asset 'Maps/Town' (for the 'Stardew Valley Expanded' content pack). [20:23:19 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Stardew Valley Expanded' content pack). [20:23:19 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'NPC Jasper' content pack). [20:23:19 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Juliet, Jessie and Lodging House' content pack). [20:23:19 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Eli & Dylan' content pack). [20:23:19 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Integrated Minecarts (CP Component)' content pack). [20:23:19 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Xiddav's Little Red School House' content pack). [20:23:19 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Part of a Saloon Breakfast' content pack). [20:23:19 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Sunberry Village - Content Patcher' content pack). [20:23:19 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'SmolHooman's Wild Animals' content pack). [20:23:19 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Integrated Minecarts (CP Component)' content pack). [20:23:19 TRACE SMAPI] Binning Skill edited Maps/Town. [20:23:19 TRACE No More Lag] Successfully preloaded: Maps/Town [20:23:19 TRACE No More Lag] Requested cache invalidation for 'Maps/Town_underlayer'. [20:23:19 TRACE SMAPI] Invalidated 0 cache entries. [20:23:19 TRACE No More Lag] Failed to load asset Maps/Town_underlayer: No More Lag failed loading content asset 'Maps/Town_underlayer' from the game content. [20:23:19 TRACE No More Lag] Requested cache invalidation for 'Maps/Town_objects'. [20:23:19 TRACE SMAPI] Invalidated 0 cache entries. [20:23:19 TRACE No More Lag] Failed to load asset Maps/Town_objects: No More Lag failed loading content asset 'Maps/Town_objects' from the game content. [20:23:19 TRACE No More Lag] Requested cache invalidation for 'Maps/Town_extras'. [20:23:19 TRACE SMAPI] Invalidated 0 cache entries. [20:23:19 TRACE No More Lag] Failed to load asset Maps/Town_extras: No More Lag failed loading content asset 'Maps/Town_extras' from the game content. [20:23:19 TRACE No More Lag] Layer not found: Maps/Town_underlayer [20:23:19 TRACE No More Lag] Layer not found: Maps/Town_objects [20:23:19 TRACE No More Lag] Layer not found: Maps/Town_custom [20:23:19 INFO No More Lag] Location transition to Town completed in 642ms [20:23:19 TRACE Visible Fish] Warped to Town [20:23:19 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:23:19 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Sterling' (for the 'Always Raining in the Valley' content pack). [20:23:19 TRACE SMAPI] Content Patcher loaded asset 'Characters/Sterling' (for the 'Always Raining in the Valley' content pack). [20:23:19 TRACE SMAPI] Invalidated 3 asset names (Characters/Sterling, Portraits/Sterling, spacechase0.SpaceCore/ObjectExtensionData). Propagated 2 core assets (Characters/Sterling, Portraits/Sterling). [20:23:19 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:23:19 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:23:19 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:23:19 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:23:19 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:23:19 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:23:19 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:23:19 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:23:19 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:23:19 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:23:19 TRACE Visible Fish] Spawning fish in Town. [20:23:19 TRACE Visible Fish] found 989 water tiles [20:23:19 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/MoreAquariumFish' (for the 'Stardew Valley Expanded' content pack). [20:23:19 TRACE Visible Fish] Attempted Spawns 170 Failed Spawns: 38 [20:23:22 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MadDog.HashtagBearFam.Sigurd' (for the 'Bear Family - Custom NPCs' content pack). [20:23:22 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/MadDog.HashtagBearFam.Sigurd. [20:23:22 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MadDog.HashtagBearFam.Sigurd (for the 'Bear Family - Custom NPCs' content pack). [20:23:22 TRACE Farm Type Manager] Spawning objects set to appear at time: 1450... [20:23:22 TRACE Farm Type Manager] Spawn process complete. Time: 1450. Total objects spawned: 1. [20:23:23 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:23:23 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData). Propagated 0 core assets (). [20:23:23 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:23:23 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:23:23 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:23:23 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:23:23 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:23:23 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:23:23 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:23:23 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:23:23 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:23:23 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:23:23 TRACE SMAPI] Content Patcher loaded asset 'Mods/NatureInTheValley/Creatures/PillBug' (for the 'NatureInValleyContent' content pack). [20:23:30 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MadDog.HashtagBearFam.Gunnar' (for the 'Bear Family - Custom NPCs' content pack). [20:23:30 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/MadDog.HashtagBearFam.Gunnar. [20:23:30 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MadDog.HashtagBearFam.Gunnar (for the 'Bear Family - Custom NPCs' content pack). [20:23:30 TRACE Farm Type Manager] Spawning objects set to appear at time: 1500... [20:23:30 TRACE Farm Type Manager] Spawn process complete. Time: 1500. Total objects spawned: 0. [20:23:30 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:23:30 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData). Propagated 0 core assets (). [20:23:30 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:23:30 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:23:30 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:23:30 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:23:30 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:23:30 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:23:30 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:23:30 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:23:30 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:23:30 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:23:37 TRACE Farm Type Manager] Spawning objects set to appear at time: 1510... [20:23:37 TRACE Farm Type Manager] Spawn process complete. Time: 1510. Total objects spawned: 2. [20:23:37 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:23:37 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData). Propagated 0 core assets (). [20:23:37 TRACE SpaceCore] Event: BeforeWarp [20:23:37 TRACE game] Warping to Mountain [20:23:37 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:23:37 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:23:37 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:23:37 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:23:37 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:23:37 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:23:37 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:23:37 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:23:37 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:23:37 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:23:38 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Passerby Cemetery' content pack). [20:23:38 TRACE SMAPI] Content Patcher edited Data/Events/Mountain (for the 'Stardew Valley Expanded' content pack). [20:23:38 TRACE SMAPI] Content Patcher edited Data/Events/Mountain (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:23:38 TRACE SMAPI] Content Patcher edited Data/Events/Mountain (for the 'Always Raining in the Valley' content pack). [20:23:38 TRACE SMAPI] Content Patcher edited Data/Events/Mountain (for the 'Bear Family - Custom NPCs' content pack). [20:23:38 TRACE SMAPI] Content Patcher edited Data/Events/Mountain (for the 'NPC Jasper' content pack). [20:23:38 TRACE SMAPI] Content Patcher edited Data/Events/Mountain (for the 'Juliet, Jessie and Lodging House' content pack). [20:23:38 TRACE SMAPI] Content Patcher edited Data/Events/Mountain (for the 'Eli & Dylan' content pack). [20:23:38 TRACE SMAPI] Content Patcher edited Data/Events/Mountain (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack). [20:23:38 TRACE SMAPI] Content Patcher edited Data/Events/Mountain (for the 'Passerby Cemetery' content pack). [20:23:38 TRACE SMAPI] Content Patcher edited Data/Events/Mountain (for the 'Sunberry Village - Content Patcher' content pack). [20:23:38 TRACE SMAPI] Content Patcher edited Data/Events/Mountain (for the 'Ripley' content pack). [20:23:38 TRACE SMAPI] Content Patcher edited Data/Events/Mountain (for the 'The Last Smoluanu: A Dwarf Expansion' content pack). [20:23:38 TRACE SMAPI] Content Patcher edited Data/Events/Mountain (for the 'Wren the Plumber - Custom NPC' content pack). [20:23:38 TRACE Deep Woods] Local Player (-2524368489381986237) warped from: Town, to: Mountain [20:23:38 TRACE Custom Companions] Spawning [SmolHooman.WildAnimalsCC.Chipmunk_WA] x2 on tile (18, 30) for map Mountain [20:23:38 TRACE Custom Companions] Spawning [SmolHooman.WildAnimalsCC.Chinchilla_WA] x2 on tile (25, 8) for map Mountain [20:23:38 TRACE Custom Companions] Spawning [SmolHooman.WildAnimalsCC.Beetle_C_WA] x0 on tile (72, 10) for map Mountain [20:23:38 TRACE Custom Companions] Spawning [SmolHooman.WildAnimalsCC.Lizard_B_WA] x2 on tile (87, 21) for map Mountain [20:23:38 TRACE SMAPI] Content Patcher loaded asset 'Characters/Lizard_B_WA' (for the 'SmolHooman's Wild Animals' content pack). [20:23:38 DEBUG No More Lag] Warped event triggered: Town -> Mountain [20:23:38 INFO No More Lag] Starting location transition to Mountain [20:23:38 TRACE No More Lag] Requested cache invalidation for 'Maps/Mountain'. [20:23:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Mountain' (for the 'Stardew Valley Expanded' content pack). [20:23:38 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the 'Stardew Valley Expanded' content pack). [20:23:38 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the '(CP) East Scarp' content pack). [20:23:38 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the 'Bear Family - Custom NPCs' content pack). [20:23:38 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the 'Integrated Minecarts (CP Component)' content pack). [20:23:38 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the 'Passerby Cemetery' content pack). [20:23:38 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the 'SmolHooman's Wild Animals' content pack). [20:23:38 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the '(CP) VPP Data' content pack). [20:23:38 TRACE SMAPI] Binning Skill edited Maps/Mountain. [20:23:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Mountain-BridgeFixed' (for the 'Stardew Valley Expanded' content pack). [20:23:38 TRACE SMAPI] Invalidated 1 asset names (Maps/Mountain). Propagated 1 core assets (Maps/Mountain). [20:23:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Mountain' (for the 'Stardew Valley Expanded' content pack). [20:23:38 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the 'Stardew Valley Expanded' content pack). [20:23:38 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the '(CP) East Scarp' content pack). [20:23:38 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the 'Bear Family - Custom NPCs' content pack). [20:23:38 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the 'Integrated Minecarts (CP Component)' content pack). [20:23:38 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the 'Passerby Cemetery' content pack). [20:23:38 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the 'SmolHooman's Wild Animals' content pack). [20:23:38 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the '(CP) VPP Data' content pack). [20:23:38 TRACE SMAPI] Binning Skill edited Maps/Mountain. [20:23:38 TRACE No More Lag] Successfully preloaded: Maps/Mountain [20:23:38 TRACE No More Lag] Requested cache invalidation for 'Maps/Mountain_underlayer'. [20:23:38 TRACE SMAPI] Invalidated 0 cache entries. [20:23:38 TRACE No More Lag] Failed to load asset Maps/Mountain_underlayer: No More Lag failed loading content asset 'Maps/Mountain_underlayer' from the game content. [20:23:38 TRACE No More Lag] Requested cache invalidation for 'Maps/Mountain_objects'. [20:23:38 TRACE SMAPI] Invalidated 0 cache entries. [20:23:38 TRACE No More Lag] Failed to load asset Maps/Mountain_objects: No More Lag failed loading content asset 'Maps/Mountain_objects' from the game content. [20:23:38 TRACE No More Lag] Requested cache invalidation for 'Maps/Mountain_extras'. [20:23:38 TRACE SMAPI] Invalidated 0 cache entries. [20:23:38 TRACE No More Lag] Failed to load asset Maps/Mountain_extras: No More Lag failed loading content asset 'Maps/Mountain_extras' from the game content. [20:23:38 TRACE No More Lag] Layer not found: Maps/Mountain_underlayer [20:23:38 TRACE No More Lag] Layer not found: Maps/Mountain_objects [20:23:38 TRACE No More Lag] Layer not found: Maps/Mountain_custom [20:23:38 INFO No More Lag] Location transition to Mountain completed in 343ms [20:23:38 TRACE Visible Fish] Warped to Mountain [20:23:38 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:23:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonSuburbs' (for the 'Stardew Valley Expanded' content pack). [20:23:38 TRACE SMAPI] Content Patcher edited Maps/Custom_GrampletonSuburbs (for the 'Stardew Valley Expanded' content pack). [20:23:38 TRACE SMAPI] Invalidated 3 asset names (Characters/Dialogue/MadDog.HashtagBearFam.Gunnar, Maps/Custom_GrampletonSuburbs, spacechase0.SpaceCore/ObjectExtensionData). Propagated 2 core assets (Characters/Dialogue/MadDog.HashtagBearFam.Gunnar, Maps/Custom_GrampletonSuburbs). [20:23:38 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:23:38 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:23:38 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:23:38 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:23:38 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:23:38 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:23:38 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:23:38 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:23:38 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:23:38 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:23:38 TRACE Visible Fish] Spawning fish in Mountain. [20:23:38 TRACE Visible Fish] found 826 water tiles [20:23:38 TRACE SMAPI] Content Patcher loaded asset 'Mods/otohime.frogfish/AquariumFish' (for the 'Fishable Frogs' content pack). [20:23:38 TRACE Visible Fish] Attempted Spawns 154 Failed Spawns: 24 [20:23:46 TRACE Farm Type Manager] Spawning objects set to appear at time: 1520... [20:23:46 TRACE Farm Type Manager] Spawn process complete. Time: 1520. Total objects spawned: 2. [20:23:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/NatureInTheValley/Creatures/CommonButterFly' (for the 'NatureInValleyContent' content pack). [20:23:52 TRACE SpaceCore] Event: BeforeWarp [20:23:52 TRACE game] Warping to Custom_AdventurerSummit [20:23:53 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Passerby Cemetery' content pack). [20:23:53 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_AdventurerSummit' (for the 'Stardew Valley Expanded' content pack). [20:23:53 TRACE SMAPI] Content Patcher edited Data/Events/Custom_AdventurerSummit (for the 'Stardew Valley Expanded' content pack). [20:23:53 TRACE SMAPI] Content Patcher edited Data/Events/Custom_AdventurerSummit (for the 'NPC Jasper' content pack). [20:23:53 TRACE SMAPI] Content Patcher edited Data/Events/Custom_AdventurerSummit (for the 'Passerby Cemetery' content pack). [20:23:53 TRACE Deep Woods] Local Player (-2524368489381986237) warped from: Mountain, to: Custom_AdventurerSummit [20:23:53 DEBUG No More Lag] Warped event triggered: Mountain -> Custom_AdventurerSummit [20:23:53 INFO No More Lag] Starting location transition to Custom_AdventurerSummit [20:23:53 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_AdventurerSummit'. [20:23:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AdventurerSummit' (for the 'Stardew Valley Expanded' content pack). [20:23:53 TRACE SMAPI] Content Patcher edited Maps/Custom_AdventurerSummit (for the 'Stardew Valley Expanded' content pack). [20:23:53 TRACE SMAPI] Content Patcher edited Maps/Custom_AdventurerSummit (for the '(CP) East Scarp' content pack). [20:23:53 TRACE SMAPI] Binning Skill edited Maps/Custom_AdventurerSummit. [20:23:53 TRACE SMAPI] Invalidated 1 asset names (Maps/Custom_AdventurerSummit). Propagated 1 core assets (Maps/Custom_AdventurerSummit). [20:23:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AdventurerSummit' (for the 'Stardew Valley Expanded' content pack). [20:23:53 TRACE SMAPI] Content Patcher edited Maps/Custom_AdventurerSummit (for the 'Stardew Valley Expanded' content pack). [20:23:53 TRACE SMAPI] Content Patcher edited Maps/Custom_AdventurerSummit (for the '(CP) East Scarp' content pack). [20:23:53 TRACE SMAPI] Binning Skill edited Maps/Custom_AdventurerSummit. [20:23:53 TRACE No More Lag] Successfully preloaded: Maps/Custom_AdventurerSummit [20:23:53 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_AdventurerSummit_underlayer'. [20:23:53 TRACE SMAPI] Invalidated 0 cache entries. [20:23:53 TRACE No More Lag] Failed to load asset Maps/Custom_AdventurerSummit_underlayer: No More Lag failed loading content asset 'Maps/Custom_AdventurerSummit_underlayer' from the game content. [20:23:53 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_AdventurerSummit_objects'. [20:23:53 TRACE SMAPI] Invalidated 0 cache entries. [20:23:53 TRACE No More Lag] Failed to load asset Maps/Custom_AdventurerSummit_objects: No More Lag failed loading content asset 'Maps/Custom_AdventurerSummit_objects' from the game content. [20:23:53 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_AdventurerSummit_extras'. [20:23:53 TRACE SMAPI] Invalidated 0 cache entries. [20:23:53 TRACE No More Lag] Failed to load asset Maps/Custom_AdventurerSummit_extras: No More Lag failed loading content asset 'Maps/Custom_AdventurerSummit_extras' from the game content. [20:23:53 TRACE No More Lag] Layer not found: Maps/Custom_AdventurerSummit_underlayer [20:23:53 TRACE No More Lag] Layer not found: Maps/Custom_AdventurerSummit_objects [20:23:53 TRACE No More Lag] Layer not found: Maps/Custom_AdventurerSummit_custom [20:23:53 INFO No More Lag] Location transition to Custom_AdventurerSummit completed in 135ms [20:23:53 TRACE Visible Fish] Warped to Custom_AdventurerSummit [20:23:53 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:23:53 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData). Propagated 0 core assets (). [20:23:53 TRACE SMAPI] Content Patcher loaded asset 'Portraits/FC.Barron' (for the 'Passerby Cemetery' content pack). [20:23:53 TRACE SMAPI] Content Patcher loaded asset 'Characters/FC.Barron' (for the 'Passerby Cemetery' content pack). [20:23:53 TRACE Visible Fish] Spawning fish in Custom_AdventurerSummit. [20:23:53 TRACE Visible Fish] found 190 water tiles [20:23:53 TRACE Visible Fish] Attempted Spawns 29 Failed Spawns: 5 [20:24:06 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:24:06 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:24:06 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:24:06 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:24:06 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:24:06 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:24:06 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:24:06 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:24:06 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:24:06 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:24:06 TRACE Social Page Order Redux] Clearing the filter field. [20:24:08 TRACE Social Page Order Redux] Clearing the filter field. [20:24:10 TRACE Social Page Order Redux] Clearing the filter field. [20:24:13 TRACE Social Page Order Redux] Clearing the filter field. [20:24:15 TRACE Social Page Order Redux] Clearing the filter field. [20:24:23 TRACE Heart Event Helper] fork command at index 37, attempting branch to event FC.WalkBarron [20:24:23 TRACE Heart Event Helper] friendship command at index 50, gives -3 pts [20:24:23 TRACE Social Page Order Redux] Clearing the filter field. [20:24:26 TRACE Social Page Order Redux] Clearing the filter field. [20:24:30 TRACE Social Page Order Redux] Clearing the filter field. [20:24:31 TRACE Social Page Order Redux] Clearing the filter field. [20:24:33 TRACE Social Page Order Redux] Clearing the filter field. [20:24:35 TRACE Social Page Order Redux] Clearing the filter field. [20:24:39 TRACE SpaceCore] Event: BeforeWarp [20:24:39 TRACE game] Warping to AdventureGuild [20:24:41 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Passerby Cemetery' content pack). [20:24:41 TRACE Deep Woods] Local Player (-2524368489381986237) warped from: Custom_AdventurerSummit, to: AdventureGuild [20:24:41 DEBUG No More Lag] Warped event triggered: Custom_AdventurerSummit -> AdventureGuild [20:24:41 INFO No More Lag] Starting location transition to AdventureGuild [20:24:41 TRACE No More Lag] Requested cache invalidation for 'Maps/AdventureGuild'. [20:24:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/AdventureGuild' (for the 'Stardew Valley Expanded' content pack). [20:24:41 TRACE SMAPI] Content Patcher edited Maps/AdventureGuild (for the 'Stardew Valley Expanded' content pack). [20:24:41 TRACE SMAPI] Content Patcher edited Maps/AdventureGuild (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:24:41 TRACE SMAPI] Content Patcher edited Maps/AdventureGuild (for the '(CP) VPP Data' content pack). [20:24:41 TRACE SMAPI] Invalidated 1 asset names (Maps/AdventureGuild). Propagated 1 core assets (Maps/AdventureGuild). [20:24:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/AdventureGuild' (for the 'Stardew Valley Expanded' content pack). [20:24:41 TRACE SMAPI] Content Patcher edited Maps/AdventureGuild (for the 'Stardew Valley Expanded' content pack). [20:24:41 TRACE SMAPI] Content Patcher edited Maps/AdventureGuild (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:24:41 TRACE SMAPI] Content Patcher edited Maps/AdventureGuild (for the '(CP) VPP Data' content pack). [20:24:41 TRACE No More Lag] Successfully preloaded: Maps/AdventureGuild [20:24:41 TRACE No More Lag] Requested cache invalidation for 'Maps/AdventureGuild_underlayer'. [20:24:41 TRACE SMAPI] Invalidated 0 cache entries. [20:24:41 TRACE No More Lag] Failed to load asset Maps/AdventureGuild_underlayer: No More Lag failed loading content asset 'Maps/AdventureGuild_underlayer' from the game content. [20:24:41 TRACE No More Lag] Requested cache invalidation for 'Maps/AdventureGuild_objects'. [20:24:41 TRACE SMAPI] Invalidated 0 cache entries. [20:24:41 TRACE No More Lag] Failed to load asset Maps/AdventureGuild_objects: No More Lag failed loading content asset 'Maps/AdventureGuild_objects' from the game content. [20:24:41 TRACE No More Lag] Requested cache invalidation for 'Maps/AdventureGuild_extras'. [20:24:41 TRACE SMAPI] Invalidated 0 cache entries. [20:24:41 TRACE No More Lag] Failed to load asset Maps/AdventureGuild_extras: No More Lag failed loading content asset 'Maps/AdventureGuild_extras' from the game content. [20:24:41 TRACE No More Lag] Layer not found: Maps/AdventureGuild_underlayer [20:24:41 TRACE No More Lag] Layer not found: Maps/AdventureGuild_objects [20:24:41 TRACE No More Lag] Layer not found: Maps/AdventureGuild_custom [20:24:41 INFO No More Lag] Location transition to AdventureGuild completed in 71ms [20:24:41 TRACE Visible Fish] Warped to AdventureGuild [20:24:41 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:24:41 TRACE SMAPI] Invalidated 2 asset names (Maps/winter_outdoorsTileSheet, spacechase0.SpaceCore/ObjectExtensionData). Propagated 1 core assets (Maps/winter_outdoorsTileSheet). [20:24:41 TRACE Visible Fish] No water here. Stop spawning fish in AdventureGuild. [20:24:46 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:24:46 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:24:46 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:24:46 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:24:46 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:24:46 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:24:46 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:24:46 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:24:46 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:24:46 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:24:46 TRACE Social Page Order Redux] Clearing the filter field. [20:24:50 TRACE Social Page Order Redux] Clearing the filter field. [20:24:52 TRACE Heart Event Helper] friendship command at answer 1, gives 3 pts [20:24:52 TRACE Heart Event Helper] friendship command at answer 2, gives -3 pts [20:24:52 TRACE Social Page Order Redux] Clearing the filter field. [20:24:55 TRACE Social Page Order Redux] Clearing the filter field. [20:24:55 TRACE Social Page Order Redux] Clearing the filter field. [20:24:58 TRACE Social Page Order Redux] Clearing the filter field. [20:25:00 TRACE Social Page Order Redux] Clearing the filter field. [20:25:03 TRACE Social Page Order Redux] Clearing the filter field. [20:25:05 TRACE Social Page Order Redux] Clearing the filter field. [20:25:07 TRACE Social Page Order Redux] Clearing the filter field. [20:25:09 TRACE Social Page Order Redux] Clearing the filter field. [20:25:13 TRACE Social Page Order Redux] Clearing the filter field. [20:25:14 TRACE Social Page Order Redux] Clearing the filter field. [20:25:16 TRACE Social Page Order Redux] Clearing the filter field. [20:25:17 TRACE Social Page Order Redux] Clearing the filter field. [20:25:20 TRACE Social Page Order Redux] Clearing the filter field. [20:25:23 TRACE Social Page Order Redux] Clearing the filter field. [20:25:27 TRACE Social Page Order Redux] Clearing the filter field. [20:25:31 TRACE Social Page Order Redux] Clearing the filter field. [20:25:33 TRACE Social Page Order Redux] Clearing the filter field. [20:25:37 TRACE Social Page Order Redux] Clearing the filter field. [20:25:38 TRACE Social Page Order Redux] Clearing the filter field. [20:25:39 TRACE SpaceCore] Event: OnEventFinished [20:25:39 TRACE SpaceCore] Event: BeforeWarp [20:25:39 TRACE game] Warping to Custom_AdventurerSummit [20:25:39 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Passerby Cemetery' content pack). [20:25:39 TRACE Deep Woods] Local Player (-2524368489381986237) warped from: AdventureGuild, to: Custom_AdventurerSummit [20:25:39 DEBUG No More Lag] Warped event triggered: AdventureGuild -> Custom_AdventurerSummit [20:25:39 INFO No More Lag] Starting location transition to Custom_AdventurerSummit [20:25:39 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_AdventurerSummit'. [20:25:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AdventurerSummit' (for the 'Stardew Valley Expanded' content pack). [20:25:39 TRACE SMAPI] Content Patcher edited Maps/Custom_AdventurerSummit (for the 'Stardew Valley Expanded' content pack). [20:25:39 TRACE SMAPI] Content Patcher edited Maps/Custom_AdventurerSummit (for the '(CP) East Scarp' content pack). [20:25:39 TRACE SMAPI] Binning Skill edited Maps/Custom_AdventurerSummit. [20:25:39 TRACE SMAPI] Invalidated 1 asset names (Maps/Custom_AdventurerSummit). Propagated 1 core assets (Maps/Custom_AdventurerSummit). [20:25:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AdventurerSummit' (for the 'Stardew Valley Expanded' content pack). [20:25:39 TRACE SMAPI] Content Patcher edited Maps/Custom_AdventurerSummit (for the 'Stardew Valley Expanded' content pack). [20:25:39 TRACE SMAPI] Content Patcher edited Maps/Custom_AdventurerSummit (for the '(CP) East Scarp' content pack). [20:25:39 TRACE SMAPI] Binning Skill edited Maps/Custom_AdventurerSummit. [20:25:39 TRACE No More Lag] Successfully preloaded: Maps/Custom_AdventurerSummit [20:25:39 TRACE No More Lag] Layer not found: Maps/Custom_AdventurerSummit_underlayer [20:25:39 TRACE No More Lag] Layer not found: Maps/Custom_AdventurerSummit_objects [20:25:39 TRACE No More Lag] Layer not found: Maps/Custom_AdventurerSummit_custom [20:25:39 INFO No More Lag] Location transition to Custom_AdventurerSummit completed in 80ms [20:25:39 TRACE Visible Fish] Warped to Custom_AdventurerSummit [20:25:39 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:25:40 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Stardew Valley Expanded' content pack). [20:25:40 TRACE SMAPI] Invalidated 2 asset names (Maps/winter_outdoorsTileSheet, spacechase0.SpaceCore/ObjectExtensionData). Propagated 1 core assets (Maps/winter_outdoorsTileSheet). [20:25:40 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:25:40 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:25:40 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:25:40 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:25:40 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:25:40 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:25:40 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:25:40 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:25:40 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:25:40 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:25:40 TRACE Visible Fish] Spawning fish in Custom_AdventurerSummit. [20:25:40 TRACE Visible Fish] found 190 water tiles [20:25:40 TRACE Visible Fish] Attempted Spawns 30 Failed Spawns: 5 [20:25:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MadDog.HashtagBearFam.Teren' (for the 'Bear Family - Custom NPCs' content pack). [20:25:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/MadDog.HashtagBearFam.Teren. [20:25:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MadDog.HashtagBearFam.Teren (for the 'Bear Family - Custom NPCs' content pack). [20:25:41 TRACE Farm Type Manager] Spawning objects set to appear at time: 1530... [20:25:41 TRACE Farm Type Manager] Spawn process complete. Time: 1530. Total objects spawned: 3. [20:25:41 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:25:41 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData). Propagated 0 core assets (). [20:25:41 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:25:41 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:25:41 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:25:41 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:25:41 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:25:41 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:25:41 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:25:41 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:25:41 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:25:41 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:25:49 TRACE Farm Type Manager] Spawning objects set to appear at time: 1540... [20:25:49 TRACE Farm Type Manager] Spawn process complete. Time: 1540. Total objects spawned: 1. [20:25:49 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:25:49 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData). Propagated 0 core assets (). [20:25:49 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:25:49 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:25:49 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:25:49 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:25:49 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:25:49 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:25:49 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:25:49 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:25:49 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:25:49 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:25:50 TRACE SpaceCore] Event: BeforeWarp [20:25:50 TRACE game] Warping to Custom_Highlands [20:25:51 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Passerby Cemetery' content pack). [20:25:51 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_Highlands' (for the 'Stardew Valley Expanded' content pack). [20:25:51 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Highlands (for the 'Stardew Valley Expanded' content pack). [20:25:51 TRACE Deep Woods] Local Player (-2524368489381986237) warped from: Custom_AdventurerSummit, to: Custom_Highlands [20:25:51 DEBUG No More Lag] Warped event triggered: Custom_AdventurerSummit -> Custom_Highlands [20:25:51 INFO No More Lag] Starting location transition to Custom_Highlands [20:25:51 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_Highlands'. [20:25:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Highlands' (for the 'Stardew Valley Expanded' content pack). [20:25:51 TRACE SMAPI] Content Patcher edited Maps/Custom_Highlands (for the 'Stardew Valley Expanded' content pack). [20:25:51 TRACE SMAPI] Invalidated 1 asset names (Maps/Custom_Highlands). Propagated 1 core assets (Maps/Custom_Highlands). [20:25:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Highlands' (for the 'Stardew Valley Expanded' content pack). [20:25:51 TRACE SMAPI] Content Patcher edited Maps/Custom_Highlands (for the 'Stardew Valley Expanded' content pack). [20:25:51 TRACE No More Lag] Successfully preloaded: Maps/Custom_Highlands [20:25:51 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_Highlands_underlayer'. [20:25:51 TRACE SMAPI] Invalidated 0 cache entries. [20:25:51 TRACE No More Lag] Failed to load asset Maps/Custom_Highlands_underlayer: No More Lag failed loading content asset 'Maps/Custom_Highlands_underlayer' from the game content. [20:25:51 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_Highlands_objects'. [20:25:51 TRACE SMAPI] Invalidated 0 cache entries. [20:25:51 TRACE No More Lag] Failed to load asset Maps/Custom_Highlands_objects: No More Lag failed loading content asset 'Maps/Custom_Highlands_objects' from the game content. [20:25:51 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_Highlands_extras'. [20:25:51 TRACE SMAPI] Invalidated 0 cache entries. [20:25:51 TRACE No More Lag] Failed to load asset Maps/Custom_Highlands_extras: No More Lag failed loading content asset 'Maps/Custom_Highlands_extras' from the game content. [20:25:51 TRACE No More Lag] Layer not found: Maps/Custom_Highlands_underlayer [20:25:51 TRACE No More Lag] Layer not found: Maps/Custom_Highlands_objects [20:25:51 TRACE No More Lag] Layer not found: Maps/Custom_Highlands_custom [20:25:51 INFO No More Lag] Location transition to Custom_Highlands completed in 372ms [20:25:51 TRACE Visible Fish] Warped to Custom_Highlands [20:25:51 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:25:51 TRACE Polyamory Sweet Love] NPC.cs.3985 is set to "So...I heard you secretly gave {0} a gift today$n#$b#$c 0.5#Wonderful!$h#Thank you!$h" [20:25:51 TRACE SMAPI] Polyamory Sweet Love edited Strings/StringsFromCSFiles. [20:25:51 TRACE SMAPI] Polyamory Sweet Wedding edited Strings/StringsFromCSFiles. [20:25:51 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Stardew Valley Expanded' content pack). [20:25:51 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the '(CP) Button's Extra Books' content pack). [20:25:51 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'NPC Jasper' content pack). [20:25:51 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Sword & Sorcery (CP)' content pack). [20:25:51 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the '(CP) Polyamory Sweet!' content pack). [20:25:51 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Lurking in the Dark' content pack). [20:25:51 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Lavril - East Scarp NPC (King's Raid)' content pack). [20:25:51 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Passerby Cemetery' content pack). [20:25:51 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Sunberry Village - Content Patcher' content pack). [20:25:51 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'The Last Smoluanu: A Dwarf Expansion' content pack). [20:25:51 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the '(CP) VPP Data' content pack). [20:25:51 TRACE Unique Response Core] Edited NPC.cs.3962! [20:25:51 TRACE Unique Response Core] Edited NPC.cs.3963! [20:25:51 TRACE Unique Response Core] Edited NPC.cs.3980! [20:25:51 TRACE Unique Response Core] Edited NPC.cs.4001! [20:25:51 TRACE Unique Response Core] Edited NPC.cs.3956! [20:25:51 TRACE Unique Response Core] Edited NPC.cs.3957! [20:25:51 TRACE Unique Response Core] Edited NPC.cs.3958! [20:25:51 TRACE Unique Response Core] Edited NPC.cs.3959! [20:25:51 TRACE Unique Response Core] Edited NPC.cs.3960! [20:25:51 TRACE Unique Response Core] Edited NPC.cs.3961! [20:25:51 TRACE Unique Response Core] Edited NPC.cs.3965! [20:25:51 TRACE Unique Response Core] Edited NPC.cs.3966! [20:25:51 TRACE Unique Response Core] Edited NPC.cs.3967! [20:25:51 TRACE Unique Response Core] Edited NPC.cs.3968! [20:25:51 TRACE Unique Response Core] Edited NPC.cs.3970! [20:25:51 TRACE Unique Response Core] Edited NPC.cs.3971! [20:25:51 TRACE Unique Response Core] Edited NPC.cs.3972! [20:25:51 TRACE Unique Response Core] Edited NPC.cs.3973! [20:25:51 TRACE Unique Response Core] Edited NPC.cs.3974! [20:25:51 TRACE Unique Response Core] Edited NPC.cs.3975! [20:25:51 TRACE Unique Response Core] Edited NPC.cs.4274! [20:25:51 TRACE Unique Response Core] Edited NPC.cs.4275! [20:25:51 TRACE Unique Response Core] Edited NPC.cs.4276! [20:25:51 TRACE Unique Response Core] Edited NPC.cs.4277! [20:25:51 TRACE Unique Response Core] Edited NPC.cs.4278! [20:25:51 TRACE Unique Response Core] Edited NPC.cs.4279! [20:25:51 TRACE Unique Response Core] Edited NPC.cs.4280! [20:25:51 TRACE Unique Response Core] Edited NPC.cs.4281! [20:25:51 TRACE Unique Response Core] Edited NPC.cs.3985! [20:25:51 TRACE Unique Response Core] Edited NPC.cs.4439! [20:25:51 TRACE Unique Response Core] Edited NPC.cs.4440! [20:25:51 TRACE Unique Response Core] Edited NPC.cs.4441! [20:25:51 TRACE Unique Response Core] Edited NPC.cs.4442! [20:25:51 TRACE Unique Response Core] Edited NPC.cs.4443! [20:25:51 TRACE Unique Response Core] Edited NPC.cs.4444! [20:25:51 TRACE Unique Response Core] Edited NPC.cs.4445! [20:25:51 TRACE Unique Response Core] Edited NPC.cs.4447! [20:25:51 TRACE Unique Response Core] Edited NPC.cs.4448! [20:25:51 TRACE Unique Response Core] Edited NPC.cs.4449! [20:25:51 TRACE Unique Response Core] Edited NPC.cs.4452! [20:25:51 TRACE SMAPI] Unique Response Core edited Strings/StringsFromCSFiles. [20:25:51 TRACE SMAPI] Invalidated 4 asset names (Characters/Dialogue/MadDog.HashtagBearFam.Sigurd, Characters/Dialogue/MadDog.HashtagBearFam.Teren, spacechase0.SpaceCore/ObjectExtensionData, Strings/StringsFromCSFiles). Propagated 3 core assets (Characters/Dialogue/MadDog.HashtagBearFam.Sigurd, Characters/Dialogue/MadDog.HashtagBearFam.Teren, Strings/StringsFromCSFiles). [20:25:51 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:25:51 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:25:51 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:25:51 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:25:51 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:25:51 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:25:51 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:25:51 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:25:51 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:25:51 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:25:51 TRACE Visible Fish] Spawning fish in Custom_Highlands. [20:25:51 TRACE Visible Fish] found 1660 water tiles [20:25:51 TRACE Visible Fish] Attempted Spawns 249 Failed Spawns: 43 [20:25:55 TRACE SMAPI] Content Patcher loaded asset 'Mods/NatureInTheValley/Creatures/HoneyAnt' (for the 'NatureInValleyContent' content pack). [20:25:58 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MadDog.HashtagBearFam.Gunnar' (for the 'Bear Family - Custom NPCs' content pack). [20:25:58 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/MadDog.HashtagBearFam.Gunnar. [20:25:58 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MadDog.HashtagBearFam.Gunnar (for the 'Bear Family - Custom NPCs' content pack). [20:25:58 TRACE Farm Type Manager] Spawning objects set to appear at time: 1550... [20:25:58 TRACE Farm Type Manager] Spawn process complete. Time: 1550. Total objects spawned: 5. [20:25:58 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:25:58 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData). Propagated 0 core assets (). [20:25:58 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:25:58 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:25:58 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:25:58 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:25:58 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:25:58 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:25:58 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:25:58 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:25:58 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:25:58 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:25:58 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:25:58 TRACE Social Page Order Redux] sorting by friend desc [20:25:58 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/spring_Highlands' (for the 'Stardew Valley Expanded' content pack). [20:25:58 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:25:58 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Stardew Valley Expanded' content pack). [20:25:58 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Sword & Sorcery (CP)' content pack). [20:25:58 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080} [20:25:58 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:25:58 TRACE Social Page Order Redux] Clearing the filter field. [20:25:58 TRACE Special Power Utilities] Found PowersTab at index 6 [20:25:59 TRACE Social Page Order Redux] Clearing the filter field. [20:26:01 TRACE SpaceCore] Event: BombExploded [20:26:01 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Stalk Seed' (for the 'Stardew Valley Expanded' content pack). [20:26:01 TRACE SpaceCore] Event: BombExploded [20:26:02 TRACE SpaceCore] Event: BombExploded [20:26:02 TRACE SMAPI] Content Patcher loaded asset 'Mods/NatureInTheValley/Creatures/StAndrewsSpider' (for the 'NatureInValleyContent' content pack). [20:26:02 TRACE SpaceCore] Event: BombExploded [20:26:02 TRACE SpaceCore] Event: BombExploded [20:26:02 TRACE SpaceCore] Event: BombExploded [20:26:02 TRACE SpaceCore] Event: BombExploded [20:26:03 TRACE SpaceCore] Event: BombExploded [20:26:04 TRACE SpaceCore] Event: BombExploded [20:26:04 TRACE SpaceCore] Event: BombExploded [20:26:04 TRACE SpaceCore] Event: BombExploded [20:26:05 TRACE SpaceCore] Event: BombExploded [20:26:06 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Marnie. [20:26:06 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the 'Stardew Valley Expanded' content pack). [20:26:06 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:26:06 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the 'MissCoriel's NPC Unique Courtship Response' content pack). [20:26:06 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the 'Bear Family - Custom NPCs' content pack). [20:26:06 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the 'Buildable Farmer's Market' content pack). [20:26:06 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the 'Canon-Friendly Dialogue Expansion' content pack). [20:26:06 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the 'Juliet, Jessie and Lodging House' content pack). [20:26:06 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the '(NPC) Rodney O'Brien' content pack). [20:26:06 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the 'Sword & Sorcery (CP)' content pack). [20:26:06 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the 'East Scarp NPCs' content pack). [20:26:06 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the 'Eli & Dylan' content pack). [20:26:06 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the 'Immersive Family' content pack). [20:26:06 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the 'Lurking in the Dark' content pack). [20:26:06 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack). [20:26:06 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the 'Part of a Saloon Breakfast' content pack). [20:26:06 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the 'Passerby Cemetery' content pack). [20:26:06 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the 'Sunberry Village - Content Patcher' content pack). [20:26:06 TRACE Farm Type Manager] Spawning objects set to appear at time: 1600... [20:26:06 TRACE Farm Type Manager] Spawn process complete. Time: 1600. Total objects spawned: 3. [20:26:06 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:26:06 TRACE SMAPI] Content Patcher loaded asset 'Maps/Saloon' (for the 'Stardew Valley Expanded' content pack). [20:26:06 TRACE SMAPI] Content Patcher edited Maps/Saloon (for the 'Part of a Saloon Breakfast' content pack). [20:26:06 TRACE SMAPI] Invalidated 2 asset names (Maps/Saloon, spacechase0.SpaceCore/ObjectExtensionData). Propagated 1 core assets (Maps/Saloon). [20:26:06 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:26:06 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:26:06 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:26:06 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:26:06 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:26:06 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:26:06 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:26:06 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:26:06 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:26:06 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:26:06 TRACE SpaceCore] Event: BombExploded [20:26:07 TRACE SpaceCore] Event: BombExploded [20:26:07 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Slime Seed' (for the 'Stardew Valley Expanded' content pack). [20:26:07 TRACE SpaceCore] Event: BombExploded [20:26:08 TRACE ArchaeologySkill] Archaeology skill check for buried treasure, general [20:26:08 TRACE SpaceCore] Event: BombExploded [20:26:08 TRACE SpaceCore] Event: BombExploded [20:26:08 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:26:08 TRACE Social Page Order Redux] sorting by friend desc [20:26:08 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:26:08 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080} [20:26:08 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:26:08 TRACE Social Page Order Redux] Clearing the filter field. [20:26:08 TRACE Special Power Utilities] Found PowersTab at index 6 [20:26:11 TRACE Social Page Order Redux] Clearing the filter field. [20:26:12 TRACE ArchaeologySkill] Archaeology skill check for buried treasure, general [20:26:12 TRACE SpaceCore] Event: BombExploded [20:26:13 TRACE SpaceCore] Event: BombExploded [20:26:13 TRACE SpaceCore] Event: BombExploded [20:26:13 TRACE ArchaeologySkill] Archaeology skill check for buried treasure, general [20:26:13 TRACE ArchaeologySkill] Archaeology skill check for buried treasure, general [20:26:13 TRACE SpaceCore] Event: BombExploded [20:26:13 TRACE SpaceCore] Event: BombExploded [20:26:13 TRACE SpaceCore] Event: BombExploded [20:26:14 TRACE SpaceCore] Event: BombExploded [20:26:15 TRACE SpaceCore] Event: BombExploded [20:26:15 TRACE Fruit Tree Tweaks] Resetting fruit offsets in Custom_Highlands [20:26:15 TRACE Fruit Tree Tweaks] Resetting fruit offsets in Custom_Highlands [20:26:15 TRACE SpaceCore] Event: BombExploded [20:26:16 TRACE SpaceCore] Event: BombExploded [20:26:16 TRACE SpaceCore] Event: BombExploded [20:26:16 TRACE Fruit Tree Tweaks] Resetting fruit offsets in Custom_Highlands [20:26:16 TRACE Farm Type Manager] Spawning objects set to appear at time: 1610... [20:26:16 TRACE Farm Type Manager] Spawn process complete. Time: 1610. Total objects spawned: 2. [20:26:16 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:26:16 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData). Propagated 0 core assets (). [20:26:16 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:26:16 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:26:16 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:26:16 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:26:16 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:26:16 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:26:16 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:26:16 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:26:16 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:26:16 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:26:16 TRACE Fruit Tree Tweaks] Resetting fruit offsets in Custom_Highlands [20:26:16 TRACE SpaceCore] Event: BombExploded [20:26:19 TRACE SpaceCore] Event: BombExploded [20:26:20 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:26:20 TRACE Social Page Order Redux] sorting by friend desc [20:26:20 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:26:20 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080} [20:26:20 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:26:20 TRACE Social Page Order Redux] Clearing the filter field. [20:26:20 TRACE Special Power Utilities] Found PowersTab at index 6 [20:26:26 TRACE Social Page Order Redux] Clearing the filter field. [20:26:26 TRACE Fruit Tree Tweaks] Resetting fruit offsets in Custom_Highlands [20:26:26 TRACE SpaceCore] Event: BombExploded [20:26:26 TRACE SpaceCore] Event: BombExploded [20:26:27 TRACE SpaceCore] Event: BombExploded [20:26:27 TRACE SpaceCore] Event: BombExploded [20:26:27 TRACE Fruit Tree Tweaks] Resetting fruit offsets in Custom_Highlands [20:26:27 TRACE SpaceCore] Event: BombExploded [20:26:28 TRACE SpaceCore] Event: BombExploded [20:26:28 TRACE SpaceCore] Event: BombExploded [20:26:28 TRACE SpaceCore] Event: BombExploded [20:26:29 TRACE SpaceCore] Event: BombExploded [20:26:29 TRACE SpaceCore] Event: BombExploded [20:26:29 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MadDog.HashtagBearFam.Teren' (for the 'Bear Family - Custom NPCs' content pack). [20:26:29 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/MadDog.HashtagBearFam.Teren. [20:26:29 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MadDog.HashtagBearFam.Teren (for the 'Bear Family - Custom NPCs' content pack). [20:26:29 TRACE Farm Type Manager] Spawning objects set to appear at time: 1620... [20:26:29 TRACE Farm Type Manager] Spawn process complete. Time: 1620. Total objects spawned: 0. [20:26:29 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:26:29 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData). Propagated 0 core assets (). [20:26:29 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:26:29 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:26:29 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:26:29 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:26:29 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:26:29 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:26:29 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:26:29 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:26:29 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:26:29 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:26:30 TRACE SpaceCore] Event: BombExploded [20:26:31 TRACE SpaceCore] Event: BombExploded [20:26:32 TRACE SpaceCore] Event: BombExploded [20:26:33 TRACE SpaceCore] Event: BombExploded [20:26:33 TRACE SpaceCore] Event: BombExploded [20:26:33 TRACE SpaceCore] Event: BombExploded [20:26:33 TRACE SpaceCore] Event: BombExploded [20:26:34 TRACE SpaceCore] Event: BombExploded [20:26:34 TRACE SpaceCore] Event: BombExploded [20:26:34 TRACE SpaceCore] Event: BombExploded [20:26:35 TRACE SpaceCore] Event: BombExploded [20:26:35 TRACE SpaceCore] Event: BombExploded [20:26:35 TRACE SpaceCore] Event: BombExploded [20:26:35 TRACE SpaceCore] Event: BombExploded [20:26:35 TRACE SpaceCore] Event: BombExploded [20:26:35 TRACE SpaceCore] Event: BombExploded [20:26:35 TRACE SpaceCore] Event: BombExploded [20:26:35 TRACE SpaceCore] Event: BombExploded [20:26:35 TRACE SpaceCore] Event: BombExploded [20:26:36 TRACE SpaceCore] Event: BombExploded [20:26:36 TRACE SpaceCore] Event: BombExploded [20:26:36 TRACE SpaceCore] Event: BombExploded [20:26:36 TRACE SpaceCore] Event: BombExploded [20:26:36 TRACE SpaceCore] Event: BombExploded [20:26:36 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MadDog.HashtagBearFam.Sigurd' (for the 'Bear Family - Custom NPCs' content pack). [20:26:36 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/MadDog.HashtagBearFam.Sigurd. [20:26:36 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MadDog.HashtagBearFam.Sigurd (for the 'Bear Family - Custom NPCs' content pack). [20:26:36 TRACE Farm Type Manager] Spawning objects set to appear at time: 1630... [20:26:36 TRACE Farm Type Manager] Spawn process complete. Time: 1630. Total objects spawned: 1. [20:26:36 TRACE SpaceCore] Event: BombExploded [20:26:36 TRACE SpaceCore] Event: BombExploded [20:26:37 TRACE SpaceCore] Event: BombExploded [20:26:37 TRACE SpaceCore] Event: BombExploded [20:26:37 TRACE SpaceCore] Event: BombExploded [20:26:38 TRACE SpaceCore] Event: BombExploded [20:26:43 TRACE SpaceCore] Event: BombExploded [20:26:43 TRACE SpaceCore] Event: BombExploded [20:26:43 TRACE SpaceCore] Event: BombExploded [20:26:43 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Fungus Seed' (for the 'Stardew Valley Expanded' content pack). [20:26:44 TRACE SpaceCore] Event: BombExploded [20:26:44 TRACE SpaceCore] Event: BombExploded [20:26:44 TRACE SpaceCore] Event: BombExploded [20:26:44 TRACE Farm Type Manager] Spawning objects set to appear at time: 1640... [20:26:44 TRACE Farm Type Manager] Spawn process complete. Time: 1640. Total objects spawned: 1. [20:26:44 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:26:44 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData). Propagated 0 core assets (). [20:26:44 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:26:44 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:26:44 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:26:44 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:26:44 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:26:44 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:26:44 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:26:44 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:26:44 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:26:44 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:26:45 TRACE SpaceCore] Event: BombExploded [20:26:45 TRACE SpaceCore] Event: BombExploded [20:26:45 TRACE SpaceCore] Event: BombExploded [20:26:45 TRACE SpaceCore] Event: BombExploded [20:26:45 TRACE SpaceCore] Event: BombExploded [20:26:47 TRACE SpaceCore] Event: BombExploded [20:26:47 TRACE SpaceCore] Event: BombExploded [20:26:48 TRACE SpaceCore] Event: BombExploded [20:26:48 TRACE SpaceCore] Event: BombExploded [20:26:50 TRACE SpaceCore] Event: BombExploded [20:26:51 TRACE SpaceCore] Event: BombExploded [20:26:51 TRACE SpaceCore] Event: BombExploded [20:26:51 TRACE Farm Type Manager] Spawning objects set to appear at time: 1650... [20:26:51 TRACE Farm Type Manager] Spawn process complete. Time: 1650. Total objects spawned: 4. [20:26:51 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:26:51 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData). Propagated 0 core assets (). [20:26:51 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:26:51 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:26:51 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:26:51 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:26:51 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:26:51 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:26:51 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:26:51 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:26:51 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:26:51 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:26:52 TRACE SpaceCore] Event: BombExploded [20:26:52 TRACE SpaceCore] Event: BombExploded [20:26:52 TRACE SpaceCore] Event: BombExploded [20:26:53 TRACE SpaceCore] Event: BombExploded [20:26:54 TRACE SpaceCore] Event: BombExploded [20:26:55 TRACE SpaceCore] Event: BombExploded [20:26:55 TRACE SpaceCore] Event: BombExploded [20:26:55 TRACE SpaceCore] Event: BombExploded [20:26:56 TRACE SpaceCore] Event: BombExploded [20:26:56 TRACE SpaceCore] Event: BombExploded [20:26:56 TRACE SpaceCore] Event: BombExploded [20:26:56 TRACE SpaceCore] Event: BombExploded [20:26:56 TRACE SpaceCore] Event: BombExploded [20:26:56 TRACE SpaceCore] Event: BombExploded [20:26:56 TRACE SpaceCore] Event: BombExploded [20:26:58 TRACE SpaceCore] Event: BombExploded [20:26:58 TRACE Farm Type Manager] Spawning objects set to appear at time: 1700... [20:26:58 TRACE Farm Type Manager] Spawn process complete. Time: 1700. Total objects spawned: 2. [20:26:58 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:26:58 TRACE SMAPI] Content Patcher loaded asset 'Characters/SenS' (for the 'Lurking in the Dark' content pack). [20:26:58 TRACE SMAPI] Content Patcher edited Characters/SenS (for the 'Lurking in the Dark' content pack). [20:26:58 TRACE SMAPI] Invalidated 2 asset names (Characters/SenS, spacechase0.SpaceCore/ObjectExtensionData). Propagated 1 core assets (Characters/SenS). [20:26:58 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:26:58 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:26:58 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:26:58 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:26:58 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:26:58 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:26:58 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:26:58 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:26:58 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:26:58 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:26:59 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:26:59 TRACE Social Page Order Redux] sorting by friend desc [20:26:59 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:26:59 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080} [20:26:59 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:26:59 TRACE Social Page Order Redux] Clearing the filter field. [20:26:59 TRACE Special Power Utilities] Found PowersTab at index 6 [20:27:02 TRACE Social Page Order Redux] Clearing the filter field. [20:27:04 TRACE SpaceCore] Event: BombExploded [20:27:04 TRACE SpaceCore] Event: BombExploded [20:27:04 TRACE SpaceCore] Event: BombExploded [20:27:05 TRACE SpaceCore] Event: BombExploded [20:27:05 TRACE SpaceCore] Event: BombExploded [20:27:08 TRACE SpaceCore] Event: BombExploded [20:27:08 TRACE SpaceCore] Event: BombExploded [20:27:08 TRACE SpaceCore] Event: BombExploded [20:27:08 TRACE Farm Type Manager] Spawning objects set to appear at time: 1710... [20:27:08 TRACE Farm Type Manager] Spawn process complete. Time: 1710. Total objects spawned: 0. [20:27:08 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:27:08 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData). Propagated 0 core assets (). [20:27:08 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:27:08 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:27:08 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:27:08 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:27:08 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:27:08 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:27:08 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:27:08 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:27:08 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:27:08 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:27:10 TRACE SpaceCore] Event: BombExploded [20:27:10 TRACE SpaceCore] Event: BombExploded [20:27:12 DEBUG Fruit Tree Tweaks] -230 is older than -168! Returning 4 (Iridium) [20:27:12 DEBUG Fruit Tree Tweaks] -230 is older than -168! Returning 4 (Iridium) [20:27:12 TRACE SpaceCore] Event: BombExploded [20:27:16 TRACE Farm Type Manager] Spawning objects set to appear at time: 1720... [20:27:16 TRACE Farm Type Manager] Spawn process complete. Time: 1720. Total objects spawned: 3. [20:27:16 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:27:16 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData). Propagated 0 core assets (). [20:27:16 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:27:16 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:27:16 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:27:16 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:27:16 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:27:16 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:27:16 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:27:16 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:27:16 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:27:16 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:27:16 TRACE Fruit Tree Tweaks] Resetting fruit offsets in Custom_Highlands [20:27:21 TRACE Fruit Tree Tweaks] Resetting fruit offsets in Custom_Highlands [20:27:21 TRACE Fruit Tree Tweaks] Resetting fruit offsets in Custom_Highlands [20:27:22 TRACE Fruit Tree Tweaks] Resetting fruit offsets in Custom_Highlands [20:27:22 TRACE Fruit Tree Tweaks] Resetting fruit offsets in Custom_Highlands [20:27:22 TRACE SpaceCore] Event: BombExploded [20:27:22 TRACE SpaceCore] Event: BombExploded [20:27:22 TRACE SpaceCore] Event: BombExploded [20:27:22 TRACE SpaceCore] Event: BombExploded [20:27:22 TRACE Fruit Tree Tweaks] Resetting fruit offsets in Custom_Highlands [20:27:22 TRACE Fruit Tree Tweaks] Resetting fruit offsets in Custom_Highlands [20:27:23 TRACE SpaceCore] Event: BombExploded [20:27:23 TRACE SpaceCore] Event: BombExploded [20:27:23 TRACE Fruit Tree Tweaks] Resetting fruit offsets in Custom_Highlands [20:27:23 TRACE Farm Type Manager] Spawning objects set to appear at time: 1730... [20:27:23 TRACE Farm Type Manager] Spawn process complete. Time: 1730. Total objects spawned: 3. [20:27:23 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:27:23 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData). Propagated 0 core assets (). [20:27:23 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:27:23 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:27:23 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:27:23 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:27:23 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:27:23 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:27:23 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:27:23 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:27:23 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:27:23 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:27:23 TRACE Fruit Tree Tweaks] Resetting fruit offsets in Custom_Highlands [20:27:24 TRACE SpaceCore] Event: BeforeWarp [20:27:24 TRACE game] Warping to Custom_HighlandsCavern [20:27:24 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Passerby Cemetery' content pack). [20:27:24 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_HighlandsCavern' (for the 'Stardew Valley Expanded' content pack). [20:27:24 TRACE SMAPI] Content Patcher edited Data/Events/Custom_HighlandsCavern (for the 'Stardew Valley Expanded' content pack). [20:27:24 TRACE Deep Woods] Local Player (-2524368489381986237) warped from: Custom_Highlands, to: Custom_HighlandsCavern [20:27:24 DEBUG No More Lag] Warped event triggered: Custom_Highlands -> Custom_HighlandsCavern [20:27:24 INFO No More Lag] Starting location transition to Custom_HighlandsCavern [20:27:24 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_HighlandsCavern'. [20:27:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HighlandsCavern' (for the 'Stardew Valley Expanded' content pack). [20:27:24 TRACE SMAPI] Invalidated 1 asset names (Maps/Custom_HighlandsCavern). Propagated 1 core assets (Maps/Custom_HighlandsCavern). [20:27:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HighlandsCavern' (for the 'Stardew Valley Expanded' content pack). [20:27:24 TRACE No More Lag] Successfully preloaded: Maps/Custom_HighlandsCavern [20:27:24 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_HighlandsCavern_underlayer'. [20:27:24 TRACE SMAPI] Invalidated 0 cache entries. [20:27:24 TRACE No More Lag] Failed to load asset Maps/Custom_HighlandsCavern_underlayer: No More Lag failed loading content asset 'Maps/Custom_HighlandsCavern_underlayer' from the game content. [20:27:24 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_HighlandsCavern_objects'. [20:27:24 TRACE SMAPI] Invalidated 0 cache entries. [20:27:24 TRACE No More Lag] Failed to load asset Maps/Custom_HighlandsCavern_objects: No More Lag failed loading content asset 'Maps/Custom_HighlandsCavern_objects' from the game content. [20:27:24 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_HighlandsCavern_extras'. [20:27:24 TRACE SMAPI] Invalidated 0 cache entries. [20:27:24 TRACE No More Lag] Failed to load asset Maps/Custom_HighlandsCavern_extras: No More Lag failed loading content asset 'Maps/Custom_HighlandsCavern_extras' from the game content. [20:27:24 TRACE No More Lag] Layer not found: Maps/Custom_HighlandsCavern_underlayer [20:27:24 TRACE No More Lag] Layer not found: Maps/Custom_HighlandsCavern_objects [20:27:24 TRACE No More Lag] Layer not found: Maps/Custom_HighlandsCavern_custom [20:27:24 INFO No More Lag] Location transition to Custom_HighlandsCavern completed in 94ms [20:27:24 TRACE Visible Fish] Warped to Custom_HighlandsCavern [20:27:24 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:27:25 TRACE SMAPI] Content Patcher loaded asset 'Characters/SenS' (for the 'Lurking in the Dark' content pack). [20:27:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/Town' (for the 'Stardew Valley Expanded' content pack). [20:27:25 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Stardew Valley Expanded' content pack). [20:27:25 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'NPC Jasper' content pack). [20:27:25 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Juliet, Jessie and Lodging House' content pack). [20:27:25 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Eli & Dylan' content pack). [20:27:25 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Integrated Minecarts (CP Component)' content pack). [20:27:25 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Xiddav's Little Red School House' content pack). [20:27:25 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Part of a Saloon Breakfast' content pack). [20:27:25 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Sunberry Village - Content Patcher' content pack). [20:27:25 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'SmolHooman's Wild Animals' content pack). [20:27:25 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Integrated Minecarts (CP Component)' content pack). [20:27:25 TRACE SMAPI] Binning Skill edited Maps/Town. [20:27:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CastleVillageOutpost' (for the 'Stardew Valley Expanded' content pack). [20:27:25 TRACE SMAPI] Content Patcher edited Maps/Custom_CastleVillageOutpost (for the 'Stardew Valley Expanded' content pack). [20:27:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_Orchard' (for the '(CP) East Scarp' content pack). [20:27:25 TRACE SMAPI] Content Patcher edited Maps/EastScarp_Orchard (for the '(CP) East Scarp' content pack). [20:27:25 TRACE SMAPI] Invalidated 8 asset names (Characters/Dialogue/MadDog.HashtagBearFam.Sigurd, Characters/Dialogue/MadDog.HashtagBearFam.Teren, Characters/SenS, Maps/Custom_CastleVillageOutpost, Maps/EastScarp_Orchard, Maps/Town, Maps/winter_outdoorsTileSheet, spacechase0.SpaceCore/ObjectExtensionData). Propagated 7 core assets (Characters/Dialogue/MadDog.HashtagBearFam.Sigurd, Characters/Dialogue/MadDog.HashtagBearFam.Teren, Characters/SenS, Maps/Custom_CastleVillageOutpost, Maps/EastScarp_Orchard, Maps/Town, Maps/winter_outdoorsTileSheet). [20:27:25 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:27:25 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:27:25 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:27:25 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:27:25 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:27:25 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:27:25 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:27:25 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:27:25 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:27:25 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:27:25 TRACE Visible Fish] Spawning fish in Custom_HighlandsCavern. [20:27:25 TRACE Visible Fish] found 1632 water tiles [20:27:25 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/SpriteSpringAquariumFish' (for the 'Stardew Valley Expanded' content pack). [20:27:25 TRACE Visible Fish] Attempted Spawns 322 Failed Spawns: 61 [20:27:27 TRACE SpaceCore] Event: BombExploded [20:27:28 TRACE SpaceCore] Event: BombExploded [20:27:28 TRACE SpaceCore] Event: BombExploded [20:27:29 TRACE SpaceCore] Event: BombExploded [20:27:32 TRACE SpaceCore] Event: BombExploded [20:27:32 TRACE SpaceCore] Event: BombExploded [20:27:32 TRACE SpaceCore] Event: BombExploded [20:27:32 TRACE SpaceCore] Event: BombExploded [20:27:32 TRACE Farm Type Manager] Spawning objects set to appear at time: 1740... [20:27:32 TRACE Farm Type Manager] Spawn process complete. Time: 1740. Total objects spawned: 3. [20:27:32 TRACE SpaceCore] Event: BombExploded [20:27:32 TRACE SpaceCore] Event: BombExploded [20:27:33 TRACE SpaceCore] Event: BombExploded [20:27:34 TRACE SpaceCore] Event: BombExploded [20:27:35 TRACE SpaceCore] Event: BombExploded [20:27:35 TRACE SpaceCore] Event: BombExploded [20:27:37 TRACE SpaceCore] Event: BombExploded [20:27:37 TRACE SpaceCore] Event: BombExploded [20:27:37 TRACE SpaceCore] Event: BombExploded [20:27:37 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Void Seed' (for the 'Stardew Valley Expanded' content pack). [20:27:38 TRACE SpaceCore] Event: BombExploded [20:27:38 TRACE SpaceCore] Event: BombExploded [20:27:39 TRACE Farm Type Manager] Spawning objects set to appear at time: 1750... [20:27:39 TRACE Farm Type Manager] Spawn process complete. Time: 1750. Total objects spawned: 6. [20:27:39 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:27:39 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData). Propagated 0 core assets (). [20:27:39 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:27:39 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:27:39 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:27:39 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:27:39 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:27:39 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:27:39 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:27:39 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:27:39 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:27:39 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:27:45 TRACE SpaceCore] Event: BombExploded [20:27:46 TRACE SpaceCore] Event: BombExploded [20:27:46 TRACE SpaceCore] Event: BombExploded [20:27:46 TRACE SpaceCore] Event: BombExploded [20:27:46 TRACE SpaceCore] Event: BombExploded [20:27:47 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MadDog.HashtagBearFam.Sigurd' (for the 'Bear Family - Custom NPCs' content pack). [20:27:47 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/MadDog.HashtagBearFam.Sigurd. [20:27:47 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MadDog.HashtagBearFam.Sigurd (for the 'Bear Family - Custom NPCs' content pack). [20:27:47 TRACE Farm Type Manager] Spawning objects set to appear at time: 1800... [20:27:47 TRACE Farm Type Manager] Spawn process complete. Time: 1800. Total objects spawned: 6. [20:27:47 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:27:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_Village' (for the '(CP) East Scarp' content pack). [20:27:47 TRACE SMAPI] Content Patcher edited Maps/EastScarp_Village (for the '(CP) East Scarp' content pack). [20:27:47 TRACE SMAPI] Content Patcher edited Maps/EastScarp_Village (for the 'Always Raining in the Valley' content pack). [20:27:47 TRACE SMAPI] Content Patcher edited Maps/EastScarp_Village (for the 'Bear Family - Custom NPCs' content pack). [20:27:47 TRACE SMAPI] Content Patcher edited Maps/EastScarp_Village (for the '(NPC) Rodney O'Brien' content pack). [20:27:47 TRACE SMAPI] Content Patcher edited Maps/EastScarp_Village (for the 'Sword & Sorcery (CP)' content pack). [20:27:47 TRACE SMAPI] Content Patcher edited Maps/EastScarp_Village (for the 'East Scarp NPCs' content pack). [20:27:47 TRACE SMAPI] Content Patcher edited Maps/EastScarp_Village (for the 'Eli & Dylan' content pack). [20:27:47 TRACE SMAPI] Content Patcher edited Maps/EastScarp_Village (for the 'Fievel Goes East Scarp' content pack). [20:27:47 TRACE SMAPI] Content Patcher edited Maps/EastScarp_Village (for the 'Integrated Minecarts (CP Component)' content pack). [20:27:47 TRACE SMAPI] Invalidated 1 asset names (Maps/EastScarp_Village). Propagated 1 core assets (Maps/EastScarp_Village). [20:27:47 TRACE SpaceCore] Event: BombExploded [20:27:47 TRACE SpaceCore] Event: BombExploded [20:27:48 TRACE SpaceCore] Event: BombExploded [20:27:53 TRACE SpaceCore] Event: BombExploded [20:27:54 TRACE SpaceCore] Event: BombExploded [20:27:54 TRACE Farm Type Manager] Spawning objects set to appear at time: 1810... [20:27:54 TRACE Farm Type Manager] Spawn process complete. Time: 1810. Total objects spawned: 6. [20:27:56 TRACE SpaceCore] Event: BombExploded [20:27:56 TRACE SpaceCore] Event: BombExploded [20:27:57 TRACE SpaceCore] Event: BombExploded [20:27:57 TRACE SpaceCore] Event: BombExploded [20:28:01 TRACE Farm Type Manager] Spawning objects set to appear at time: 1820... [20:28:01 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/ESMineBat' (for the 'East Scarp NPCs' content pack). [20:28:01 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/DangerousBat' (for the 'Stardew Valley Expanded' content pack). [20:28:01 TRACE Farm Type Manager] Spawn process complete. Time: 1820. Total objects spawned: 8. [20:28:01 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:28:01 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData). Propagated 0 core assets (). [20:28:01 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:28:01 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:28:01 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:28:01 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:28:01 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:28:01 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:28:01 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:28:01 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:28:01 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:28:01 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:28:02 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:28:02 TRACE Social Page Order Redux] sorting by friend desc [20:28:02 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:28:02 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Stardew Valley Expanded' content pack). [20:28:02 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Sword & Sorcery (CP)' content pack). [20:28:02 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080} [20:28:02 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:28:02 TRACE Social Page Order Redux] Clearing the filter field. [20:28:02 TRACE Special Power Utilities] Found PowersTab at index 6 [20:28:10 TRACE Social Page Order Redux] Clearing the filter field. [20:28:17 TRACE Farm Type Manager] Spawning objects set to appear at time: 1830... [20:28:17 TRACE Farm Type Manager] Spawn process complete. Time: 1830. Total objects spawned: 5. [20:28:17 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:28:17 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData). Propagated 0 core assets (). [20:28:17 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:28:17 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:28:17 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:28:17 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:28:17 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:28:17 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:28:17 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:28:17 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:28:17 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:28:17 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:28:17 WARN Sword and Sorcery (SMAPI Component)] -1, 0 [20:28:17 WARN Sword and Sorcery (SMAPI Component)] -1, 0 [20:28:17 WARN Sword and Sorcery (SMAPI Component)] -1, 0 [20:28:18 WARN Sword and Sorcery (SMAPI Component)] -1, 0 [20:28:18 WARN Sword and Sorcery (SMAPI Component)] -1, 0 [20:28:18 WARN Sword and Sorcery (SMAPI Component)] -1, 0 [20:28:18 WARN Sword and Sorcery (SMAPI Component)] -1, 0 [20:28:18 WARN Sword and Sorcery (SMAPI Component)] -1, 0 [20:28:18 WARN Sword and Sorcery (SMAPI Component)] -1, 0 [20:28:18 WARN Sword and Sorcery (SMAPI Component)] -1, 0 [20:28:18 WARN Sword and Sorcery (SMAPI Component)] -1, 0 [20:28:18 WARN Sword and Sorcery (SMAPI Component)] -1, 0 [20:28:19 TRACE SpaceCore] Event: BombExploded [20:28:22 TRACE SpaceCore] Event: BombExploded [20:28:22 TRACE SpaceCore] Event: BombExploded [20:28:24 TRACE Farm Type Manager] Spawning objects set to appear at time: 1840... [20:28:24 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/ESMineBatIridium' (for the 'East Scarp NPCs' content pack). [20:28:24 TRACE Farm Type Manager] Spawn process complete. Time: 1840. Total objects spawned: 7. [20:28:24 TRACE SpaceCore] Event: BombExploded [20:28:25 TRACE SpaceCore] Event: BombExploded [20:28:26 TRACE SpaceCore] Event: BombExploded [20:28:27 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:28:27 TRACE Social Page Order Redux] sorting by friend desc [20:28:27 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:28:27 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080} [20:28:27 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:28:27 TRACE Social Page Order Redux] Clearing the filter field. [20:28:27 TRACE Special Power Utilities] Found PowersTab at index 6 [20:28:39 TRACE Social Page Order Redux] Clearing the filter field. [20:28:40 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:28:40 TRACE Social Page Order Redux] sorting by friend desc [20:28:40 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:28:40 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080} [20:28:40 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:28:40 TRACE Social Page Order Redux] Clearing the filter field. [20:28:40 TRACE Special Power Utilities] Found PowersTab at index 6 [20:28:40 TRACE Social Page Order Redux] Clearing the filter field. [20:28:42 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:28:42 TRACE Social Page Order Redux] sorting by friend desc [20:28:42 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:28:42 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080} [20:28:42 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:28:42 TRACE Social Page Order Redux] Clearing the filter field. [20:28:42 TRACE Special Power Utilities] Found PowersTab at index 6 [20:28:45 TRACE Social Page Order Redux] Clearing the filter field. [20:28:45 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:28:45 TRACE Social Page Order Redux] sorting by friend desc [20:28:45 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:28:45 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080} [20:28:46 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:28:46 TRACE Social Page Order Redux] Clearing the filter field. [20:28:46 TRACE Special Power Utilities] Found PowersTab at index 6 [20:28:47 TRACE Social Page Order Redux] Clearing the filter field. [20:28:47 TRACE Farm Type Manager] Spawning objects set to appear at time: 1850... [20:28:47 TRACE Farm Type Manager] Spawn process complete. Time: 1850. Total objects spawned: 9. [20:28:47 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:28:47 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData). Propagated 0 core assets (). [20:28:47 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:28:47 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:28:47 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:28:47 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:28:47 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:28:47 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:28:47 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:28:47 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:28:47 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:28:47 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:28:49 TRACE SpaceCore] Event: BombExploded [20:28:49 TRACE SpaceCore] Event: BombExploded [20:28:50 TRACE SpaceCore] Event: BombExploded [20:28:51 WARN Sword and Sorcery (SMAPI Component)] -1, 0 [20:28:55 TRACE Farm Type Manager] Spawning objects set to appear at time: 1900... [20:28:55 TRACE Farm Type Manager] Spawn process complete. Time: 1900. Total objects spawned: 10. [20:28:55 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:28:55 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData). Propagated 0 core assets (). [20:28:55 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:28:55 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:28:55 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:28:55 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:28:55 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:28:55 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:28:55 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:28:55 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:28:55 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:28:55 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:28:55 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:28:55 TRACE Social Page Order Redux] sorting by friend desc [20:28:55 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:28:55 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080} [20:28:55 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:28:55 TRACE Social Page Order Redux] Clearing the filter field. [20:28:55 TRACE Special Power Utilities] Found PowersTab at index 6 [20:28:56 TRACE Social Page Order Redux] Clearing the filter field. [20:28:57 TRACE SpaceCore] Event: BombExploded [20:28:58 TRACE SpaceCore] Event: BombExploded [20:28:59 TRACE SpaceCore] Event: BombExploded [20:29:02 TRACE SpaceCore] Event: BombExploded [20:29:03 TRACE Farm Type Manager] Spawning objects set to appear at time: 1910... [20:29:03 TRACE Farm Type Manager] Spawn process complete. Time: 1910. Total objects spawned: 5. [20:29:03 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:29:03 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData). Propagated 0 core assets (). [20:29:03 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:29:03 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:29:03 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:29:03 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:29:03 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:29:03 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:29:03 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:29:03 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:29:03 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:29:03 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:29:06 TRACE SpaceCore] Event: BombExploded [20:29:06 TRACE SpaceCore] Event: BombExploded [20:29:10 TRACE Farm Type Manager] Spawning objects set to appear at time: 1920... [20:29:10 TRACE Farm Type Manager] Spawn process complete. Time: 1920. Total objects spawned: 8. [20:29:10 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:29:10 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData). Propagated 0 core assets (). [20:29:10 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:29:10 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:29:10 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:29:10 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:29:10 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:29:10 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:29:10 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:29:10 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:29:10 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:29:10 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:29:16 TRACE SpaceCore] Event: BombExploded [20:29:16 TRACE SpaceCore] Event: BombExploded [20:29:17 TRACE Farm Type Manager] Spawning objects set to appear at time: 1930... [20:29:17 TRACE Farm Type Manager] Spawn process complete. Time: 1930. Total objects spawned: 12. [20:29:17 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:29:17 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData). Propagated 0 core assets (). [20:29:17 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:29:17 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:29:17 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:29:17 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:29:17 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:29:17 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:29:17 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:29:17 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:29:17 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:29:17 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:29:17 TRACE SpaceCore] Event: BombExploded [20:29:22 TRACE SpaceCore] Event: BeforeWarp [20:29:22 TRACE game] Warping to Custom_Highlands [20:29:23 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Passerby Cemetery' content pack). [20:29:23 TRACE Deep Woods] Local Player (-2524368489381986237) warped from: Custom_HighlandsCavern, to: Custom_Highlands [20:29:23 DEBUG No More Lag] Warped event triggered: Custom_HighlandsCavern -> Custom_Highlands [20:29:23 INFO No More Lag] Starting location transition to Custom_Highlands [20:29:23 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_Highlands'. [20:29:23 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Highlands' (for the 'Stardew Valley Expanded' content pack). [20:29:23 TRACE SMAPI] Content Patcher edited Maps/Custom_Highlands (for the 'Stardew Valley Expanded' content pack). [20:29:23 TRACE SMAPI] Invalidated 1 asset names (Maps/Custom_Highlands). Propagated 1 core assets (Maps/Custom_Highlands). [20:29:23 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Highlands' (for the 'Stardew Valley Expanded' content pack). [20:29:23 TRACE SMAPI] Content Patcher edited Maps/Custom_Highlands (for the 'Stardew Valley Expanded' content pack). [20:29:23 TRACE No More Lag] Successfully preloaded: Maps/Custom_Highlands [20:29:23 TRACE No More Lag] Layer not found: Maps/Custom_Highlands_underlayer [20:29:23 TRACE No More Lag] Layer not found: Maps/Custom_Highlands_objects [20:29:23 TRACE No More Lag] Layer not found: Maps/Custom_Highlands_custom [20:29:23 INFO No More Lag] Location transition to Custom_Highlands completed in 351ms [20:29:23 TRACE Visible Fish] Warped to Custom_Highlands [20:29:23 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:29:23 TRACE SMAPI] Content Patcher loaded asset 'Characters/SenS' (for the 'Lurking in the Dark' content pack). [20:29:23 TRACE SMAPI] Content Patcher edited Characters/SenS (for the 'Lurking in the Dark' content pack). [20:29:23 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Stardew Valley Expanded' content pack). [20:29:23 TRACE SMAPI] Content Patcher loaded asset 'Maps/Beach' (for the 'Stardew Valley Expanded' content pack). [20:29:23 TRACE SMAPI] Content Patcher edited Maps/Beach (for the 'Stardew Valley Expanded' content pack). [20:29:23 TRACE SMAPI] Content Patcher edited Maps/Beach (for the 'Sunberry Village - Content Patcher' content pack). [20:29:23 TRACE SMAPI] Content Patcher edited Maps/Beach (for the 'SmolHooman's Wild Animals' content pack). [20:29:23 TRACE SMAPI] Content Patcher edited Maps/Beach (for the '(CP) VPP Data' content pack). [20:29:23 TRACE SMAPI] Binning Skill edited Maps/Beach. [20:29:23 TRACE SMAPI] Content Patcher loaded asset 'Maps/Mountain' (for the 'Stardew Valley Expanded' content pack). [20:29:23 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the 'Stardew Valley Expanded' content pack). [20:29:23 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the '(CP) East Scarp' content pack). [20:29:23 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the 'Bear Family - Custom NPCs' content pack). [20:29:23 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the 'Integrated Minecarts (CP Component)' content pack). [20:29:23 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the 'Passerby Cemetery' content pack). [20:29:23 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the 'SmolHooman's Wild Animals' content pack). [20:29:23 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the '(CP) VPP Data' content pack). [20:29:23 TRACE SMAPI] Binning Skill edited Maps/Mountain. [20:29:23 TRACE SMAPI] Content Patcher loaded asset 'Maps/Mountain-BridgeFixed' (for the 'Stardew Valley Expanded' content pack). [20:29:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Highlands' (for the 'Stardew Valley Expanded' content pack). [20:29:24 TRACE SMAPI] Content Patcher edited Maps/Custom_Highlands (for the 'Stardew Valley Expanded' content pack). [20:29:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonSuburbs' (for the 'Stardew Valley Expanded' content pack). [20:29:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/Desert' (for the 'Stardew Valley Expanded' content pack). [20:29:24 TRACE SMAPI] Content Patcher edited Maps/Desert (for the 'Stardew Valley Expanded' content pack). [20:29:24 TRACE SMAPI] Content Patcher edited Maps/Desert (for the '(CP) Walk to the Desert Redux' content pack). [20:29:24 TRACE SMAPI] Content Patcher edited Maps/Desert (for the 'Frontier Farm' content pack). [20:29:24 TRACE SMAPI] Content Patcher edited Maps/Desert (for the 'Integrated Minecarts (CP Component)' content pack). [20:29:24 TRACE SMAPI] Content Patcher edited Maps/Desert (for the 'SmolHooman's Wild Animals' content pack). [20:29:24 TRACE SMAPI] Binning Skill edited Maps/Desert. [20:29:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/Forest' (for the 'Stardew Valley Expanded' content pack). [20:29:24 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Stardew Valley Expanded' content pack). [20:29:24 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Mouse Friends in the Forest' content pack). [20:29:24 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Frontier Farm' content pack). [20:29:24 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Integrated Minecarts (CP Component)' content pack). [20:29:24 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'SmolHooman's Wild Animals' content pack). [20:29:24 TRACE SMAPI] Content Patcher edited Maps/Forest (for the '(CP) VPP Data' content pack). [20:29:24 TRACE SMAPI] Binning Skill edited Maps/Forest. [20:29:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/Backwoods' (for the 'Stardew Valley Expanded' content pack). [20:29:24 TRACE SMAPI] Content Patcher edited Maps/Backwoods (for the 'Stardew Valley Expanded' content pack). [20:29:24 TRACE SMAPI] Content Patcher edited Maps/Backwoods (for the '(CP) Walk to the Desert Redux' content pack). [20:29:24 TRACE SMAPI] Content Patcher edited Maps/Backwoods (for the 'SmolHooman's Wild Animals' content pack). [20:29:24 TRACE SMAPI] Binning Skill edited Maps/Backwoods. [20:29:24 TRACE SMAPI] Content Patcher edited Maps/Island_S (for the 'Stardew Valley Expanded' content pack). [20:29:24 TRACE SMAPI] Content Patcher edited Maps/Island_S (for the 'SmolHooman's Wild Animals' content pack). [20:29:24 TRACE SMAPI] Content Patcher edited Maps/Island_SE (for the 'Stardew Valley Expanded' content pack). [20:29:24 TRACE SMAPI] Content Patcher edited Maps/Island_SE (for the 'SmolHooman's Wild Animals' content pack). [20:29:24 TRACE SMAPI] Content Patcher edited Maps/Island_E (for the 'SmolHooman's Wild Animals' content pack). [20:29:24 TRACE SMAPI] Content Patcher edited Maps/Island_W (for the 'Stardew Valley Expanded' content pack). [20:29:24 TRACE SMAPI] Content Patcher edited Maps/Island_W (for the 'Cornucopia - More Crops' content pack). [20:29:24 TRACE SMAPI] Content Patcher edited Maps/Island_W (for the 'Integrated Minecarts (CP Component)' content pack). [20:29:24 TRACE SMAPI] Content Patcher edited Maps/Island_W (for the 'SmolHooman's Wild Animals' content pack). [20:29:24 TRACE SMAPI] Content Patcher edited Maps/Island_N (for the 'Cornucopia - More Crops' content pack). [20:29:24 TRACE SMAPI] Content Patcher edited Maps/Island_N (for the 'SmolHooman's Wild Animals' content pack). [20:29:24 TRACE SMAPI] Binning Skill edited Maps/Island_N. [20:29:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HanksGarage' (for the 'Stardew Valley Expanded' content pack). [20:29:24 TRACE SMAPI] Content Patcher edited Maps/Custom_HanksGarage (for the 'Stardew Valley Expanded' content pack). [20:29:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HighlandsOutpost' (for the 'Stardew Valley Expanded' content pack). [20:29:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Garden' (for the 'Stardew Valley Expanded' content pack). [20:29:24 TRACE SMAPI] Content Patcher edited Maps/Custom_Garden (for the 'Stardew Valley Expanded' content pack). [20:29:24 TRACE SMAPI] Content Patcher edited Maps/Custom_Garden (for the 'SmolHooman's Wild Animals' content pack). [20:29:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ShearwaterBridge' (for the 'Stardew Valley Expanded' content pack). [20:29:24 TRACE SMAPI] Content Patcher edited Maps/Custom_ShearwaterBridge (for the 'Stardew Valley Expanded' content pack). [20:29:24 TRACE SMAPI] Content Patcher edited Maps/Custom_ShearwaterBridge (for the '(CP) East Scarp' content pack). [20:29:24 TRACE SMAPI] Content Patcher edited Maps/Custom_ShearwaterBridge (for the 'SmolHooman's Wild Animals' content pack). [20:29:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CastleVillageOutpost' (for the 'Stardew Valley Expanded' content pack). [20:29:24 TRACE SMAPI] Content Patcher edited Maps/Custom_CastleVillageOutpost (for the 'Stardew Valley Expanded' content pack). [20:29:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/TenebrousNova.EliDylan.CP_ESEDHouse' (for the 'Eli & Dylan' content pack). [20:29:24 TRACE SMAPI] Content Patcher edited Maps/TenebrousNova.EliDylan.CP_ESEDHouse (for the 'Eli & Dylan' content pack). [20:29:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_SunberryVillage' (for the 'Sunberry Village - Content Patcher' content pack). [20:29:25 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_SunberryVillage (for the 'Sunberry Village - Content Patcher' content pack). [20:29:25 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_SunberryVillage (for the 'Ripley' content pack). [20:29:25 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_SunberryVillage (for the 'Wren the Plumber - Custom NPC' content pack). [20:29:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_SunberryForest' (for the 'Sunberry Village - Content Patcher' content pack). [20:29:25 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_SunberryForest (for the 'Sunberry Village - Content Patcher' content pack). [20:29:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_SunberryMountain' (for the 'Sunberry Village - Content Patcher' content pack). [20:29:25 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_SunberryMountain (for the 'Sunberry Village - Content Patcher' content pack). [20:29:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/Railroad' (for the 'Stardew Valley Expanded' content pack). [20:29:25 TRACE SMAPI] Content Patcher edited Maps/Railroad (for the 'Stardew Valley Expanded' content pack). [20:29:25 TRACE SMAPI] Content Patcher edited Maps/Railroad (for the 'Integrated Minecarts (CP Component)' content pack). [20:29:25 TRACE SMAPI] Content Patcher edited Maps/Railroad (for the 'SmolHooman's Wild Animals' content pack). [20:29:25 TRACE SMAPI] Binning Skill edited Maps/Railroad. [20:29:25 TRACE SMAPI] Central Station edited Maps/Railroad. [20:29:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ForestWest' (for the 'Stardew Valley Expanded' content pack). [20:29:25 TRACE SMAPI] Content Patcher edited Maps/Custom_ForestWest (for the 'Stardew Valley Expanded' content pack). [20:29:25 TRACE SMAPI] Content Patcher edited Maps/Custom_ForestWest (for the 'Integrated Minecarts (CP Component)' content pack). [20:29:25 TRACE SMAPI] Content Patcher edited Maps/Custom_ForestWest (for the 'SmolHooman's Wild Animals' content pack). [20:29:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/Town' (for the 'Stardew Valley Expanded' content pack). [20:29:25 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Stardew Valley Expanded' content pack). [20:29:25 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'NPC Jasper' content pack). [20:29:25 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Juliet, Jessie and Lodging House' content pack). [20:29:25 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Eli & Dylan' content pack). [20:29:25 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Integrated Minecarts (CP Component)' content pack). [20:29:25 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Xiddav's Little Red School House' content pack). [20:29:25 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Part of a Saloon Breakfast' content pack). [20:29:25 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Sunberry Village - Content Patcher' content pack). [20:29:25 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'SmolHooman's Wild Animals' content pack). [20:29:25 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Integrated Minecarts (CP Component)' content pack). [20:29:25 TRACE SMAPI] Binning Skill edited Maps/Town. [20:29:25 TRACE SMAPI] Invalidated 28 asset names (Characters/Dialogue/MadDog.HashtagBearFam.Gunnar, Characters/SenS, Maps/Backwoods, Maps/Beach, Maps/Custom_CastleVillageOutpost, Maps/Custom_ForestWest, Maps/Custom_Garden, Maps/Custom_GrampletonSuburbs, Maps/Custom_HanksGarage, Maps/Custom_Highlands, Maps/Custom_HighlandsOutpost, Maps/Custom_SBV_SunberryForest, Maps/Custom_SBV_SunberryMountain, Maps/Custom_SBV_SunberryVillage, Maps/Custom_ShearwaterBridge, Maps/Desert, Maps/Forest, Maps/Island_E, Maps/Island_N, Maps/Island_S, Maps/Island_SE, Maps/Island_W, Maps/Mountain, Maps/Railroad, Maps/TenebrousNova.EliDylan.CP_ESEDHouse, Maps/Town, Maps/winter_outdoorsTileSheet, spacechase0.SpaceCore/ObjectExtensionData). Propagated 27 core assets (Characters/Dialogue/MadDog.HashtagBearFam.Gunnar, Characters/SenS, Maps/Backwoods, Maps/Beach, Maps/Custom_CastleVillageOutpost, Maps/Custom_ForestWest, Maps/Custom_Garden, Maps/Custom_GrampletonSuburbs, Maps/Custom_HanksGarage, Maps/Custom_Highlands, Maps/Custom_HighlandsOutpost, Maps/Custom_SBV_SunberryForest, Maps/Custom_SBV_SunberryMountain, Maps/Custom_SBV_SunberryVillage, Maps/Custom_ShearwaterBridge, Maps/Desert, Maps/Forest, Maps/Island_E, Maps/Island_N, Maps/Island_S, Maps/Island_SE, Maps/Island_W, Maps/Mountain, Maps/Railroad, Maps/TenebrousNova.EliDylan.CP_ESEDHouse, Maps/Town, Maps/winter_outdoorsTileSheet). Updated NPC warp route cache. [20:29:25 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:29:25 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:29:25 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:29:25 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:29:25 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:29:25 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:29:25 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:29:25 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:29:25 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:29:25 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:29:25 TRACE Visible Fish] Spawning fish in Custom_Highlands. [20:29:25 TRACE Visible Fish] found 1660 water tiles [20:29:25 TRACE Visible Fish] Attempted Spawns 262 Failed Spawns: 48 [20:29:29 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MadDog.HashtagBearFam.Teren' (for the 'Bear Family - Custom NPCs' content pack). [20:29:29 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/MadDog.HashtagBearFam.Teren. [20:29:29 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MadDog.HashtagBearFam.Teren (for the 'Bear Family - Custom NPCs' content pack). [20:29:29 TRACE Farm Type Manager] Spawning objects set to appear at time: 1940... [20:29:29 TRACE Farm Type Manager] Spawn process complete. Time: 1940. Total objects spawned: 11. [20:29:29 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:29:29 TRACE SMAPI] Content Patcher loaded asset 'Characters/SenS' (for the 'Lurking in the Dark' content pack). [20:29:29 TRACE SMAPI] Invalidated 2 asset names (Characters/SenS, spacechase0.SpaceCore/ObjectExtensionData). Propagated 1 core assets (Characters/SenS). [20:29:29 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:29:29 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:29:29 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:29:29 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:29:29 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:29:29 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:29:29 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:29:29 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:29:29 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:29:29 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:29:29 TRACE SMAPI] Content Patcher loaded asset 'Mods/NatureInTheValley/Creatures/Moth' (for the 'NatureInValleyContent' content pack). [20:29:30 TRACE SMAPI] Content Patcher loaded asset 'Mods/NatureInTheValley/Creatures/GreenDarner' (for the 'NatureInValleyContent' content pack). [20:29:32 TRACE SpaceCore] Event: BeforeWarp [20:29:32 TRACE game] Warping to Farm [20:29:33 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Passerby Cemetery' content pack). [20:29:33 TRACE Deep Woods] Local Player (-2524368489381986237) warped from: Custom_Highlands, to: Farm [20:29:33 DEBUG No More Lag] Warped event triggered: Custom_Highlands -> Farm [20:29:33 INFO No More Lag] Starting location transition to Farm [20:29:33 TRACE No More Lag] Requested cache invalidation for 'Maps/Farm'. [20:29:33 TRACE SMAPI] Invalidated 1 asset names (Maps/Farm). Propagated 0 core assets (). [20:29:33 TRACE No More Lag] Successfully preloaded: Maps/Farm [20:29:33 TRACE No More Lag] Layer not found: Maps/Farm_underlayer [20:29:33 TRACE No More Lag] Layer not found: Maps/Farm_objects [20:29:33 TRACE No More Lag] Layer not found: Maps/Farm_custom [20:29:33 INFO No More Lag] Location transition to Farm completed in 10ms [20:29:33 TRACE Visible Fish] Warped to Farm [20:29:33 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:29:33 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Stardew Valley Expanded' content pack). [20:29:33 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack). [20:29:33 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Heart Event Helper - Icons (CP)' content pack). [20:29:33 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:29:33 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:29:33 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:29:33 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack). [20:29:33 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack). [20:29:33 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack). [20:29:33 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:29:33 TRACE SMAPI] Content Patcher edited Maps/spring_island_tilesheet_1 (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:29:33 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:29:33 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Seasonal Buildings' content pack). [20:29:33 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorTileSheet_extra (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:29:33 TRACE Polyamory Sweet Love] NPC.cs.3985 is set to "So...I heard you secretly gave {0} a gift today$n#$b#$c 0.5#Wonderful!$h#Thank you!$h" [20:29:33 TRACE SMAPI] Polyamory Sweet Love edited Strings/StringsFromCSFiles. [20:29:33 TRACE SMAPI] Polyamory Sweet Wedding edited Strings/StringsFromCSFiles. [20:29:33 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Stardew Valley Expanded' content pack). [20:29:33 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the '(CP) Button's Extra Books' content pack). [20:29:33 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'NPC Jasper' content pack). [20:29:33 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Sword & Sorcery (CP)' content pack). [20:29:33 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the '(CP) Polyamory Sweet!' content pack). [20:29:33 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Lurking in the Dark' content pack). [20:29:33 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Lavril - East Scarp NPC (King's Raid)' content pack). [20:29:33 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Passerby Cemetery' content pack). [20:29:33 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Sunberry Village - Content Patcher' content pack). [20:29:33 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'The Last Smoluanu: A Dwarf Expansion' content pack). [20:29:33 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the '(CP) VPP Data' content pack). [20:29:33 TRACE Unique Response Core] Edited NPC.cs.3962! [20:29:33 TRACE Unique Response Core] Edited NPC.cs.3963! [20:29:33 TRACE Unique Response Core] Edited NPC.cs.3980! [20:29:33 TRACE Unique Response Core] Edited NPC.cs.4001! [20:29:33 TRACE Unique Response Core] Edited NPC.cs.3956! [20:29:33 TRACE Unique Response Core] Edited NPC.cs.3957! [20:29:33 TRACE Unique Response Core] Edited NPC.cs.3958! [20:29:33 TRACE Unique Response Core] Edited NPC.cs.3959! [20:29:33 TRACE Unique Response Core] Edited NPC.cs.3960! [20:29:33 TRACE Unique Response Core] Edited NPC.cs.3961! [20:29:33 TRACE Unique Response Core] Edited NPC.cs.3965! [20:29:33 TRACE Unique Response Core] Edited NPC.cs.3966! [20:29:33 TRACE Unique Response Core] Edited NPC.cs.3967! [20:29:33 TRACE Unique Response Core] Edited NPC.cs.3968! [20:29:33 TRACE Unique Response Core] Edited NPC.cs.3970! [20:29:33 TRACE Unique Response Core] Edited NPC.cs.3971! [20:29:33 TRACE Unique Response Core] Edited NPC.cs.3972! [20:29:33 TRACE Unique Response Core] Edited NPC.cs.3973! [20:29:33 TRACE Unique Response Core] Edited NPC.cs.3974! [20:29:33 TRACE Unique Response Core] Edited NPC.cs.3975! [20:29:33 TRACE Unique Response Core] Edited NPC.cs.4274! [20:29:33 TRACE Unique Response Core] Edited NPC.cs.4275! [20:29:33 TRACE Unique Response Core] Edited NPC.cs.4276! [20:29:33 TRACE Unique Response Core] Edited NPC.cs.4277! [20:29:33 TRACE Unique Response Core] Edited NPC.cs.4278! [20:29:33 TRACE Unique Response Core] Edited NPC.cs.4279! [20:29:33 TRACE Unique Response Core] Edited NPC.cs.4280! [20:29:33 TRACE Unique Response Core] Edited NPC.cs.4281! [20:29:33 TRACE Unique Response Core] Edited NPC.cs.3985! [20:29:33 TRACE Unique Response Core] Edited NPC.cs.4439! [20:29:33 TRACE Unique Response Core] Edited NPC.cs.4440! [20:29:33 TRACE Unique Response Core] Edited NPC.cs.4441! [20:29:33 TRACE Unique Response Core] Edited NPC.cs.4442! [20:29:33 TRACE Unique Response Core] Edited NPC.cs.4443! [20:29:33 TRACE Unique Response Core] Edited NPC.cs.4444! [20:29:33 TRACE Unique Response Core] Edited NPC.cs.4445! [20:29:33 TRACE Unique Response Core] Edited NPC.cs.4447! [20:29:33 TRACE Unique Response Core] Edited NPC.cs.4448! [20:29:33 TRACE Unique Response Core] Edited NPC.cs.4449! [20:29:33 TRACE Unique Response Core] Edited NPC.cs.4452! [20:29:33 TRACE SMAPI] Unique Response Core edited Strings/StringsFromCSFiles. [20:29:33 TRACE SMAPI] Invalidated 11 asset names (Characters/Dialogue/MadDog.HashtagBearFam.Sigurd, Characters/Dialogue/MadDog.HashtagBearFam.Teren, LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Strings/StringsFromCSFiles, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark). Propagated 11 core assets (Characters/Dialogue/MadDog.HashtagBearFam.Sigurd, Characters/Dialogue/MadDog.HashtagBearFam.Teren, LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Strings/StringsFromCSFiles, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark). [20:29:33 TRACE Visible Fish] Spawning fish in Farm. [20:29:33 TRACE Visible Fish] found 406 water tiles [20:29:33 TRACE Visible Fish] Attempted Spawns 69 Failed Spawns: 18 [20:29:35 TRACE SMAPI] Content Patcher loaded asset 'Mods/NatureInTheValley/Creatures/Centipede' (for the 'NatureInValleyContent' content pack). [20:29:35 TRACE Social Page Order Redux] Clearing the filter field. [20:29:36 TRACE SpaceCore] Event: AfterGiftGiven [20:29:36 TRACE Social Page Order Redux] Clearing the filter field. [20:29:38 TRACE Social Page Order Redux] Clearing the filter field. [20:29:40 TRACE Social Page Order Redux] Clearing the filter field. [20:29:41 TRACE SpaceCore] Event: AfterGiftGiven [20:29:41 TRACE Social Page Order Redux] Clearing the filter field. [20:29:42 TRACE Social Page Order Redux] Clearing the filter field. [20:29:42 TRACE Social Page Order Redux] Clearing the filter field. [20:29:43 TRACE SpaceCore] Event: AfterGiftGiven [20:29:43 TRACE Social Page Order Redux] Clearing the filter field. [20:29:44 TRACE Social Page Order Redux] Clearing the filter field. [20:29:44 TRACE Social Page Order Redux] Clearing the filter field. [20:29:45 TRACE SpaceCore] Event: AfterGiftGiven [20:29:45 TRACE Social Page Order Redux] Clearing the filter field. [20:29:46 TRACE Social Page Order Redux] Clearing the filter field. [20:29:46 TRACE Social Page Order Redux] Clearing the filter field. [20:29:47 TRACE Social Page Order Redux] Clearing the filter field. [20:29:48 TRACE Farm Type Manager] Spawning objects set to appear at time: 1950... [20:29:48 TRACE Farm Type Manager] Spawn process complete. Time: 1950. Total objects spawned: 4. [20:29:48 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:29:48 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData). Propagated 0 core assets (). [20:29:48 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:29:48 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:29:48 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:29:48 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:29:48 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:29:48 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:29:48 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:29:48 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:29:48 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:29:48 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:29:55 TRACE Farm Type Manager] Spawning objects set to appear at time: 2000... [20:29:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/FC.CorruptedGhost' (for the 'Passerby Cemetery' content pack). [20:29:55 TRACE Farm Type Manager] Spawn process complete. Time: 2000. Total objects spawned: 4. [20:29:55 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:29:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_Fellowclown_Outdoors' (for the 'Passerby Cemetery' content pack). [20:29:55 TRACE SMAPI] Content Patcher edited Maps/spring_Fellowclown_Outdoors (for the 'Passerby Cemetery' content pack). [20:29:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_EDHouse' (for the 'Eli & Dylan' content pack). [20:29:55 TRACE SMAPI] Content Patcher edited Maps/spring_z_EDHouse (for the 'Eli & Dylan' content pack). [20:29:55 TRACE SMAPI] Invalidated 3 asset names (Maps/spring_Fellowclown_Outdoors, Maps/spring_z_EDHouse, spacechase0.SpaceCore/ObjectExtensionData). Propagated 2 core assets (Maps/spring_Fellowclown_Outdoors, Maps/spring_z_EDHouse). [20:29:55 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:29:55 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:29:55 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:29:55 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:29:55 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:29:55 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:29:55 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:29:55 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:29:55 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:29:55 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:30:02 TRACE Farm Type Manager] Spawning objects set to appear at time: 2010... [20:30:02 TRACE Farm Type Manager] Spawn process complete. Time: 2010. Total objects spawned: 7. [20:30:02 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:30:02 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData). Propagated 0 core assets (). [20:30:02 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:30:02 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:30:02 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:30:02 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:30:02 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:30:02 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:30:02 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:30:02 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:30:02 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:30:02 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:30:07 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:30:07 TRACE Social Page Order Redux] Clearing the filter field. [20:30:09 TRACE Social Page Order Redux] Clearing the filter field. [20:30:10 TRACE SpaceCore] Event: BeforeWarp [20:30:10 TRACE game] Warping to Shed68d44def-6ec6-4bd4-96a0-3285b920fdc1 [20:30:10 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Passerby Cemetery' content pack). [20:30:10 TRACE Deep Woods] Local Player (-2524368489381986237) warped from: Farm, to: Big Shed [20:30:11 DEBUG No More Lag] Warped event triggered: Farm -> Big Shed [20:30:11 INFO No More Lag] Starting location transition to Big Shed [20:30:11 TRACE No More Lag] Layer not found: Maps/Big Shed_underlayer [20:30:11 TRACE No More Lag] Layer not found: Maps/Big Shed_objects [20:30:11 TRACE No More Lag] Layer not found: Maps/Big Shed_custom [20:30:11 INFO No More Lag] Location transition to Big Shed completed in 3ms [20:30:11 TRACE Visible Fish] Warped to Big Shed [20:30:11 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:30:11 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack). [20:30:11 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Heart Event Helper - Icons (CP)' content pack). [20:30:11 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:30:11 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:30:11 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:30:11 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack). [20:30:11 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack). [20:30:11 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack). [20:30:11 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:30:11 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Seasonal Buildings' content pack). [20:30:11 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorTileSheet_extra (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:30:11 TRACE SMAPI] Invalidated 10 asset names (LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, spacechase0.SpaceCore/ObjectExtensionData, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark). Propagated 9 core assets (LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark). [20:30:11 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:30:11 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:30:11 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:30:11 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:30:11 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:30:11 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:30:11 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:30:11 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:30:11 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:30:11 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:30:11 TRACE Visible Fish] No water here. Stop spawning fish in Big Shed. [20:30:12 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:30:12 TRACE Social Page Order Redux] sorting by friend desc [20:30:12 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:30:12 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Stardew Valley Expanded' content pack). [20:30:12 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Sword & Sorcery (CP)' content pack). [20:30:12 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080} [20:30:12 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:30:12 TRACE Social Page Order Redux] Clearing the filter field. [20:30:12 TRACE Special Power Utilities] Found PowersTab at index 6 [20:30:16 TRACE Social Page Order Redux] Clearing the filter field. [20:30:17 TRACE Farm Type Manager] Spawning objects set to appear at time: 2020... [20:30:17 TRACE Farm Type Manager] Spawn process complete. Time: 2020. Total objects spawned: 3. [20:30:18 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:30:18 TRACE Social Page Order Redux] Clearing the filter field. [20:30:19 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:30:19 TRACE Social Page Order Redux] Clearing the filter field. [20:30:20 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:30:21 TRACE Social Page Order Redux] Clearing the filter field. [20:30:22 TRACE Social Page Order Redux] Clearing the filter field. [20:30:24 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:30:24 TRACE Social Page Order Redux] sorting by friend desc [20:30:24 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:30:24 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080} [20:30:24 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:30:24 TRACE Social Page Order Redux] Clearing the filter field. [20:30:24 TRACE Special Power Utilities] Found PowersTab at index 6 [20:30:25 TRACE Social Page Order Redux] Clearing the filter field. [20:30:26 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:30:26 TRACE Social Page Order Redux] Clearing the filter field. [20:30:27 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:30:27 TRACE Social Page Order Redux] Clearing the filter field. [20:30:28 TRACE Social Page Order Redux] Clearing the filter field. [20:30:29 TRACE SpaceCore] Event: BeforeWarp [20:30:29 TRACE game] Warping to Farm [20:30:29 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Passerby Cemetery' content pack). [20:30:29 TRACE Deep Woods] Local Player (-2524368489381986237) warped from: Big Shed, to: Farm [20:30:29 DEBUG No More Lag] Warped event triggered: Big Shed -> Farm [20:30:29 INFO No More Lag] Starting location transition to Farm [20:30:29 TRACE No More Lag] Requested cache invalidation for 'Maps/Farm'. [20:30:30 TRACE SMAPI] Invalidated 1 asset names (Maps/Farm). Propagated 0 core assets (). [20:30:30 TRACE No More Lag] Successfully preloaded: Maps/Farm [20:30:30 TRACE No More Lag] Layer not found: Maps/Farm_underlayer [20:30:30 TRACE No More Lag] Layer not found: Maps/Farm_objects [20:30:30 TRACE No More Lag] Layer not found: Maps/Farm_custom [20:30:30 INFO No More Lag] Location transition to Farm completed in 7ms [20:30:30 TRACE Visible Fish] Warped to Farm [20:30:30 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:30:30 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Stardew Valley Expanded' content pack). [20:30:30 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack). [20:30:30 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Heart Event Helper - Icons (CP)' content pack). [20:30:30 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:30:30 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:30:30 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:30:30 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack). [20:30:30 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack). [20:30:30 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack). [20:30:30 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:30:30 TRACE SMAPI] Content Patcher edited Maps/spring_island_tilesheet_1 (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:30:30 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:30:30 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Seasonal Buildings' content pack). [20:30:30 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorTileSheet_extra (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:30:30 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Stardew Valley Expanded' content pack). [20:30:30 TRACE SMAPI] Invalidated 10 asset names (LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, spacechase0.SpaceCore/ObjectExtensionData, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark). Propagated 9 core assets (LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark). [20:30:30 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:30:30 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:30:30 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:30:30 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:30:30 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:30:30 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:30:30 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:30:30 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:30:30 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:30:30 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:30:30 TRACE Visible Fish] Spawning fish in Farm. [20:30:30 TRACE Visible Fish] found 406 water tiles [20:30:30 TRACE Visible Fish] Attempted Spawns 70 Failed Spawns: 22 [20:30:32 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:30:32 TRACE Social Page Order Redux] Clearing the filter field. [20:30:33 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:30:33 TRACE Social Page Order Redux] Clearing the filter field. [20:30:34 TRACE Social Page Order Redux] Clearing the filter field. [20:30:35 TRACE Farm Type Manager] Spawning objects set to appear at time: 2030... [20:30:35 TRACE Farm Type Manager] Spawn process complete. Time: 2030. Total objects spawned: 10. [20:30:35 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:30:36 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData). Propagated 0 core assets (). [20:30:36 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:30:36 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:30:36 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:30:36 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:30:36 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:30:36 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:30:36 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:30:36 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:30:36 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:30:36 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:30:38 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:30:38 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:30:38 TRACE Social Page Order Redux] Clearing the filter field. [20:30:52 TRACE Social Page Order Redux] Clearing the filter field. [20:30:57 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MadDog.HashtagBearFam.Teren' (for the 'Bear Family - Custom NPCs' content pack). [20:30:57 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/MadDog.HashtagBearFam.Teren. [20:30:57 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MadDog.HashtagBearFam.Teren (for the 'Bear Family - Custom NPCs' content pack). [20:30:57 TRACE Farm Type Manager] Spawning objects set to appear at time: 2040... [20:30:57 TRACE Farm Type Manager] Spawn process complete. Time: 2040. Total objects spawned: 6. [20:30:57 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:30:57 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData). Propagated 0 core assets (). [20:30:57 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:30:57 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:30:57 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:30:57 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:30:57 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:30:57 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:30:57 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:30:57 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:30:57 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:30:57 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:31:02 TRACE SpaceCore] Event: BeforeWarp [20:31:02 TRACE game] Warping to Greenhouse [20:31:02 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Passerby Cemetery' content pack). [20:31:02 TRACE Deep Woods] Local Player (-2524368489381986237) warped from: Farm, to: Greenhouse [20:31:03 DEBUG No More Lag] Warped event triggered: Farm -> Greenhouse [20:31:03 INFO No More Lag] Starting location transition to Greenhouse [20:31:03 TRACE No More Lag] Requested cache invalidation for 'Maps/Greenhouse'. [20:31:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Greenhouse' (for the 'Ellie's Ideal Greenhouse' content pack). [20:31:03 TRACE SMAPI] Invalidated 1 asset names (Maps/Greenhouse). Propagated 1 core assets (Maps/Greenhouse). [20:31:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Greenhouse' (for the 'Ellie's Ideal Greenhouse' content pack). [20:31:03 TRACE No More Lag] Successfully preloaded: Maps/Greenhouse [20:31:03 TRACE No More Lag] Layer not found: Maps/Greenhouse_underlayer [20:31:03 TRACE No More Lag] Layer not found: Maps/Greenhouse_objects [20:31:03 TRACE No More Lag] Layer not found: Maps/Greenhouse_custom [20:31:03 INFO No More Lag] Location transition to Greenhouse completed in 18ms [20:31:03 TRACE Visible Fish] Warped to Greenhouse [20:31:03 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:31:03 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack). [20:31:03 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Heart Event Helper - Icons (CP)' content pack). [20:31:03 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:31:03 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:31:03 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:31:03 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack). [20:31:03 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack). [20:31:03 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack). [20:31:03 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:31:03 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Seasonal Buildings' content pack). [20:31:03 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorTileSheet_extra (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:31:03 TRACE SMAPI] Invalidated 11 asset names (Characters/Dialogue/MadDog.HashtagBearFam.Teren, LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, spacechase0.SpaceCore/ObjectExtensionData, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark). Propagated 10 core assets (Characters/Dialogue/MadDog.HashtagBearFam.Teren, LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark). [20:31:03 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:31:03 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:31:03 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:31:03 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:31:03 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:31:03 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:31:03 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:31:03 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:31:03 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:31:03 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:31:03 TRACE Visible Fish] No water here. Stop spawning fish in Greenhouse. [20:31:06 TRACE Farm Type Manager] Spawning objects set to appear at time: 2050... [20:31:06 TRACE Farm Type Manager] Spawn process complete. Time: 2050. Total objects spawned: 4. [20:31:06 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:31:06 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData). Propagated 0 core assets (). [20:31:06 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:31:06 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:31:06 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:31:06 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:31:06 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:31:06 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:31:06 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:31:06 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:31:06 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:31:06 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:31:14 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MadDog.HashtagBearFam.Teren' (for the 'Bear Family - Custom NPCs' content pack). [20:31:14 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/MadDog.HashtagBearFam.Teren. [20:31:14 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MadDog.HashtagBearFam.Teren (for the 'Bear Family - Custom NPCs' content pack). [20:31:14 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MadDog.HashtagBearFam.Gunnar' (for the 'Bear Family - Custom NPCs' content pack). [20:31:14 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/MadDog.HashtagBearFam.Gunnar. [20:31:14 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MadDog.HashtagBearFam.Gunnar (for the 'Bear Family - Custom NPCs' content pack). [20:31:14 TRACE Farm Type Manager] Spawning objects set to appear at time: 2100... [20:31:14 TRACE Farm Type Manager] Spawn process complete. Time: 2100. Total objects spawned: 9. [20:31:14 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:31:14 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData). Propagated 0 core assets (). [20:31:14 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:31:14 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:31:14 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:31:14 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:31:14 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:31:14 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:31:14 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:31:14 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:31:14 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:31:14 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:31:21 TRACE Farm Type Manager] Spawning objects set to appear at time: 2110... [20:31:21 TRACE Farm Type Manager] Spawn process complete. Time: 2110. Total objects spawned: 5. [20:31:21 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:31:21 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData). Propagated 0 core assets (). [20:31:21 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:31:21 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:31:21 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:31:21 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:31:21 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:31:21 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:31:21 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:31:21 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:31:21 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:31:21 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:31:26 TRACE ArchaeologySkill] Archaeology skill check for buried treasure, general [20:31:26 TRACE ArchaeologySkill] Archaeology skill check for buried treasure, general [20:31:26 TRACE ArchaeologySkill] Archaeology skill check for buried treasure, general [20:31:26 TRACE ArchaeologySkill] Archaeology skill check for buried treasure, general [20:31:26 TRACE ArchaeologySkill] Archaeology skill check for buried treasure, general [20:31:28 TRACE ArchaeologySkill] Archaeology skill check for buried treasure, general [20:31:28 TRACE ArchaeologySkill] Archaeology skill check for buried treasure, general [20:31:28 TRACE ArchaeologySkill] Archaeology skill check for buried treasure, general [20:31:28 TRACE ArchaeologySkill] Archaeology skill check for buried treasure, general [20:31:28 TRACE ArchaeologySkill] Archaeology skill check for buried treasure, general [20:31:28 TRACE Farm Type Manager] Spawning objects set to appear at time: 2120... [20:31:28 TRACE Farm Type Manager] Spawn process complete. Time: 2120. Total objects spawned: 12. [20:31:28 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:31:28 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData). Propagated 0 core assets (). [20:31:28 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:31:28 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:31:28 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:31:28 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:31:28 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:31:28 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:31:28 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:31:28 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:31:28 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:31:28 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:31:29 TRACE ArchaeologySkill] Archaeology skill check for buried treasure, general [20:31:29 TRACE ArchaeologySkill] Archaeology skill check for buried treasure, general [20:31:29 TRACE ArchaeologySkill] Archaeology skill check for buried treasure, general [20:31:29 TRACE ArchaeologySkill] Archaeology skill check for buried treasure, general [20:31:29 TRACE ArchaeologySkill] Archaeology skill check for buried treasure, general [20:31:31 TRACE ArchaeologySkill] Archaeology skill check for buried treasure, general [20:31:31 TRACE ArchaeologySkill] Archaeology skill check for buried treasure, general [20:31:31 TRACE ArchaeologySkill] Archaeology skill check for buried treasure, general [20:31:31 TRACE ArchaeologySkill] Archaeology skill check for buried treasure, general [20:31:31 TRACE ArchaeologySkill] Archaeology skill check for buried treasure, general [20:31:32 TRACE ArchaeologySkill] Archaeology skill check for buried treasure, general [20:31:32 TRACE ArchaeologySkill] Archaeology skill check for buried treasure, general [20:31:32 TRACE ArchaeologySkill] Archaeology skill check for buried treasure, general [20:31:32 TRACE ArchaeologySkill] Archaeology skill check for buried treasure, general [20:31:32 TRACE ArchaeologySkill] Archaeology skill check for buried treasure, general [20:31:33 TRACE ArchaeologySkill] Archaeology skill check for buried treasure, general [20:31:33 TRACE ArchaeologySkill] Archaeology skill check for buried treasure, general [20:31:33 TRACE ArchaeologySkill] Archaeology skill check for buried treasure, general [20:31:33 TRACE ArchaeologySkill] Archaeology skill check for buried treasure, general [20:31:33 TRACE ArchaeologySkill] Archaeology skill check for buried treasure, general [20:31:35 TRACE ArchaeologySkill] Archaeology skill check for buried treasure, general [20:31:35 TRACE ArchaeologySkill] Archaeology skill check for buried treasure, general [20:31:35 TRACE ArchaeologySkill] Archaeology skill check for buried treasure, general [20:31:35 TRACE ArchaeologySkill] Archaeology skill check for buried treasure, general [20:31:35 TRACE ArchaeologySkill] Archaeology skill check for buried treasure, general [20:31:35 TRACE Farm Type Manager] Spawning objects set to appear at time: 2130... [20:31:35 TRACE Farm Type Manager] Spawn process complete. Time: 2130. Total objects spawned: 3. [20:31:35 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:31:35 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData). Propagated 0 core assets (). [20:31:35 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:31:35 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:31:35 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:31:35 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:31:35 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:31:35 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:31:35 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:31:35 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:31:35 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:31:35 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:31:36 TRACE ArchaeologySkill] Archaeology skill check for buried treasure, general [20:31:36 TRACE ArchaeologySkill] Archaeology skill check for buried treasure, general [20:31:36 TRACE ArchaeologySkill] Archaeology skill check for buried treasure, general [20:31:36 TRACE ArchaeologySkill] Archaeology skill check for buried treasure, general [20:31:36 TRACE ArchaeologySkill] Archaeology skill check for buried treasure, general [20:31:43 TRACE Farm Type Manager] Spawning objects set to appear at time: 2140... [20:31:43 TRACE Farm Type Manager] Spawn process complete. Time: 2140. Total objects spawned: 4. [20:31:43 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:31:43 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData). Propagated 0 core assets (). [20:31:43 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:31:43 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:31:43 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:31:43 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:31:43 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:31:43 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:31:43 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:31:43 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:31:43 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:31:43 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Clearing seed cache...(last item FlashShifter.StardewValleyExpandedCP_Void_Seed) [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Clearing seed cache...(last item FlashShifter.StardewValleyExpandedCP_Void_Seed) [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Clearing seed cache...(last item FlashShifter.StardewValleyExpandedCP_Void_Seed) [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Clearing seed cache...(last item FlashShifter.StardewValleyExpandedCP_Void_Seed) [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Clearing seed cache...(last item FlashShifter.StardewValleyExpandedCP_Void_Seed) [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Shadow Crop' (for the 'Stardew Valley Expanded' content pack). [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:49 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:49 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:49 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:49 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:49 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:49 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:49 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:49 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:49 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:49 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:49 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:49 TRACE Item extensions] Clearing seed cache...(last item FlashShifter.StardewValleyExpandedCP_Void_Seed) [20:31:49 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:49 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:49 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:49 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:49 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:49 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:49 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:49 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:49 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:49 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:49 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:49 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:49 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:49 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:49 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:49 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:49 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:49 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:49 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:49 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:49 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed... [20:31:49 TRACE Item extensions] Clearing seed cache...(last item FlashShifter.StardewValleyExpandedCP_Void_Seed) [20:31:50 TRACE Farm Type Manager] Spawning objects set to appear at time: 2150... [20:31:50 TRACE Farm Type Manager] Spawn process complete. Time: 2150. Total objects spawned: 6. [20:31:50 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:31:50 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData). Propagated 0 core assets (). [20:31:50 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:31:50 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:31:50 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:31:50 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:31:50 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:31:50 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:31:50 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:31:50 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:31:50 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:31:50 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Clearing seed cache...(last item FlashShifter.StardewValleyExpandedCP_Fungus_Seed) [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Clearing seed cache...(last item FlashShifter.StardewValleyExpandedCP_Fungus_Seed) [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Clearing seed cache...(last item FlashShifter.StardewValleyExpandedCP_Fungus_Seed) [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Fungus Tree Crop' (for the 'Stardew Valley Expanded' content pack). [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... 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[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:53 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:53 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:53 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:53 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:53 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:53 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:53 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:53 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:53 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:53 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:53 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:53 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:53 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:53 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:53 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:53 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:53 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:53 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:53 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:53 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:53 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:53 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:53 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:53 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:53 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:53 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:53 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:53 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:53 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:53 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:53 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:53 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:53 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:53 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:53 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:53 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:53 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:53 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:53 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:53 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:54 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:54 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:54 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:54 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:54 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:54 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:54 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:54 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:54 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:54 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:54 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:54 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:54 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:54 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:54 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:54 TRACE Item extensions] Clearing seed cache...(last item FlashShifter.StardewValleyExpandedCP_Fungus_Seed) [20:31:56 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:56 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:56 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:56 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:56 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:56 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:56 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:56 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:56 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:56 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:56 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:56 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:56 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:56 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:56 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:56 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:56 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:56 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed... [20:31:56 TRACE Item extensions] Clearing seed cache...(last item FlashShifter.StardewValleyExpandedCP_Fungus_Seed) [20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Farm Type Manager] Spawning objects set to appear at time: 2200... [20:31:58 TRACE Farm Type Manager] Spawn process complete. Time: 2200. Total objects spawned: 10. [20:31:58 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:31:58 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData). Propagated 0 core assets (). [20:31:58 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:31:58 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:31:58 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:31:58 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:31:58 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:31:58 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:31:58 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:31:58 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:31:58 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:31:58 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Clearing seed cache...(last item FlashShifter.StardewValleyExpandedCP_Stalk_Seed) [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Clearing seed cache...(last item FlashShifter.StardewValleyExpandedCP_Stalk_Seed) [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Clearing seed cache...(last item FlashShifter.StardewValleyExpandedCP_Stalk_Seed) [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:32:00 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:32:00 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:32:00 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:32:00 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:32:00 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:32:01 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:32:01 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:32:01 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:32:01 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:32:01 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:32:01 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:32:01 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:32:01 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:32:01 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:32:01 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:32:01 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:32:01 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:32:01 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:32:01 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:32:01 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:32:01 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:32:01 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:32:01 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:32:01 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:32:01 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:32:01 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:32:01 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:32:01 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:32:01 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:32:01 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:32:01 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:32:01 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:32:01 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:32:01 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:32:01 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:32:01 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:32:01 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:32:01 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:32:01 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:32:01 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:32:01 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:32:01 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:32:01 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:32:01 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed... [20:32:02 TRACE Item extensions] Clearing seed cache...(last item FlashShifter.StardewValleyExpandedCP_Stalk_Seed) [20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Clearing seed cache...(last item FlashShifter.StardewValleyExpandedCP_Slime_Seed) [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Clearing seed cache...(last item FlashShifter.StardewValleyExpandedCP_Slime_Seed) [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Clearing seed cache...(last item FlashShifter.StardewValleyExpandedCP_Slime_Seed) [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Clearing seed cache...(last item FlashShifter.StardewValleyExpandedCP_Slime_Seed) [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... 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[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... 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[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Clearing seed cache...(last item FlashShifter.StardewValleyExpandedCP_Slime_Seed) [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Clearing seed cache...(last item FlashShifter.StardewValleyExpandedCP_Slime_Seed) [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Clearing seed cache...(last item FlashShifter.StardewValleyExpandedCP_Slime_Seed) [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Clearing seed cache...(last item FlashShifter.StardewValleyExpandedCP_Slime_Seed) [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed... [20:32:04 TRACE Item extensions] Clearing seed cache...(last item FlashShifter.StardewValleyExpandedCP_Slime_Seed) [20:32:05 TRACE Farm Type Manager] Spawning objects set to appear at time: 2210... [20:32:05 TRACE Farm Type Manager] Spawn process complete. Time: 2210. Total objects spawned: 11. [20:32:05 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:32:05 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData). Propagated 0 core assets (). [20:32:05 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:32:05 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:32:05 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:32:05 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:32:05 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:32:05 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:32:05 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:32:05 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:32:05 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:32:05 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:32:06 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:32:06 TRACE Social Page Order Redux] sorting by friend desc [20:32:06 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:32:06 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Stardew Valley Expanded' content pack). [20:32:06 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Sword & Sorcery (CP)' content pack). [20:32:06 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080} [20:32:06 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:32:06 TRACE Social Page Order Redux] Clearing the filter field. [20:32:06 TRACE Special Power Utilities] Found PowersTab at index 6 [20:32:12 TRACE Social Page Order Redux] Clearing the filter field. [20:32:16 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:32:16 TRACE Social Page Order Redux] Clearing the filter field. [20:32:17 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:32:17 TRACE Social Page Order Redux] Clearing the filter field. [20:32:18 TRACE Social Page Order Redux] Clearing the filter field. [20:32:21 TRACE Farm Type Manager] Spawning objects set to appear at time: 2220... [20:32:21 TRACE Farm Type Manager] Spawn process complete. Time: 2220. Total objects spawned: 8. [20:32:21 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:32:21 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData). Propagated 0 core assets (). [20:32:21 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:32:21 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:32:21 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:32:21 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:32:21 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:32:21 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:32:21 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:32:21 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:32:21 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:32:21 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Clearing seed cache...(last item 347) [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Clearing seed cache...(last item 347) [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Clearing seed cache...(last item 347) [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Clearing seed cache...(last item 347) [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Clearing seed cache...(last item 347) [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:21 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:22 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Clearing seed cache...(last item 347) [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Clearing seed cache...(last item 347) [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Clearing seed cache...(last item 347) [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Clearing seed cache...(last item 347) [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Clearing seed cache...(last item 347) [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:23 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Clearing seed cache...(last item 347) [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Clearing seed cache...(last item 347) [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Clearing seed cache...(last item 347) [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Clearing seed cache...(last item 347) [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Clearing seed cache...(last item 347) [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:24 TRACE Item extensions] Checking seed 347... [20:32:28 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MadDog.HashtagBearFam.Sigurd' (for the 'Bear Family - Custom NPCs' content pack). [20:32:28 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/MadDog.HashtagBearFam.Sigurd. [20:32:28 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MadDog.HashtagBearFam.Sigurd (for the 'Bear Family - Custom NPCs' content pack). [20:32:28 TRACE Farm Type Manager] Spawning objects set to appear at time: 2230... [20:32:28 TRACE Farm Type Manager] Spawn process complete. Time: 2230. Total objects spawned: 6. [20:32:28 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:32:28 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData). Propagated 0 core assets (). [20:32:28 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:32:28 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:32:28 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:32:28 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:32:28 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:32:28 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:32:28 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:32:28 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:32:28 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:32:28 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:32:35 TRACE Farm Type Manager] Spawning objects set to appear at time: 2240... [20:32:35 TRACE Farm Type Manager] Spawn process complete. Time: 2240. Total objects spawned: 7. [20:32:35 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:32:35 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData). Propagated 0 core assets (). [20:32:35 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:32:35 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:32:35 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:32:35 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:32:35 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:32:35 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:32:35 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:32:35 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:32:35 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:32:35 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:32:43 TRACE Farm Type Manager] Spawning objects set to appear at time: 2250... [20:32:43 TRACE Farm Type Manager] Spawn process complete. Time: 2250. Total objects spawned: 4. [20:32:43 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:32:43 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData). Propagated 0 core assets (). [20:32:43 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:32:43 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:32:43 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:32:43 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:32:43 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:32:43 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:32:43 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:32:43 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:32:43 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:32:43 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:32:46 TRACE ArchaeologySkill] Archaeology skill check for buried treasure, general [20:32:46 TRACE ArchaeologySkill] Archaeology skill check for buried treasure, general [20:32:46 TRACE ArchaeologySkill] Archaeology skill check for buried treasure, general [20:32:46 TRACE ArchaeologySkill] Archaeology skill check for buried treasure, general [20:32:46 TRACE ArchaeologySkill] Archaeology skill check for buried treasure, general [20:32:47 TRACE ArchaeologySkill] Archaeology skill check for buried treasure, general [20:32:47 TRACE ArchaeologySkill] Archaeology skill check for buried treasure, general [20:32:47 TRACE ArchaeologySkill] Archaeology skill check for buried treasure, general [20:32:47 TRACE ArchaeologySkill] Archaeology skill check for buried treasure, general [20:32:47 TRACE ArchaeologySkill] Archaeology skill check for buried treasure, general [20:32:50 TRACE Farm Type Manager] Spawning objects set to appear at time: 2300... [20:32:50 TRACE Farm Type Manager] Spawn process complete. Time: 2300. Total objects spawned: 5. [20:32:50 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:32:50 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData). Propagated 0 core assets (). [20:32:50 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:32:50 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:32:50 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:32:50 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:32:50 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:32:50 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:32:50 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:32:50 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:32:50 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:32:50 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:32:55 TRACE Item extensions] Checking seed 347... [20:32:55 TRACE Item extensions] Checking seed 347... [20:32:55 TRACE Item extensions] Checking seed 347... [20:32:55 TRACE Item extensions] Checking seed 347... [20:32:55 TRACE Item extensions] Checking seed 347... [20:32:55 TRACE Item extensions] Checking seed 347... [20:32:55 TRACE Item extensions] Checking seed 347... [20:32:55 TRACE Item extensions] Checking seed 347... [20:32:55 TRACE Item extensions] Checking seed 347... [20:32:55 TRACE Item extensions] Checking seed 347... [20:32:55 TRACE Item extensions] Checking seed 347... [20:32:55 TRACE Item extensions] Checking seed 347... [20:32:55 TRACE Item extensions] Checking seed 347... [20:32:55 TRACE Item extensions] Checking seed 347... [20:32:55 TRACE Item extensions] Checking seed 347... [20:32:55 TRACE Item extensions] Checking seed 347... [20:32:55 TRACE Item extensions] Checking seed 347... [20:32:55 TRACE Item extensions] Checking seed 347... [20:32:55 TRACE Item extensions] Checking seed 347... [20:32:55 TRACE Item extensions] Checking seed 347... [20:32:55 TRACE Item extensions] Checking seed 347... [20:32:55 TRACE Item extensions] Checking seed 347... [20:32:55 TRACE Item extensions] Checking seed 347... [20:32:55 TRACE Item extensions] Checking seed 347... [20:32:55 TRACE Item extensions] Checking seed 347... [20:32:55 TRACE Item extensions] Checking seed 347... [20:32:55 TRACE Item extensions] Checking seed 347... [20:32:55 TRACE Item extensions] Checking seed 347... [20:32:55 TRACE Item extensions] Checking seed 347... [20:32:55 TRACE Item extensions] Checking seed 347... [20:32:55 TRACE Item extensions] Checking seed 347... [20:32:55 TRACE Item extensions] Checking seed 347... [20:32:55 TRACE Item extensions] Checking seed 347... [20:32:55 TRACE Item extensions] Checking seed 347... [20:32:55 TRACE Item extensions] Checking seed 347... [20:32:55 TRACE Item extensions] Checking seed 347... [20:32:55 TRACE Item extensions] Checking seed 347... [20:32:55 TRACE Item extensions] Checking seed 347... [20:32:55 TRACE Item extensions] Checking seed 347... [20:32:55 TRACE Item extensions] Checking seed 347... [20:32:55 TRACE Item extensions] Checking seed 347... [20:32:55 TRACE Item extensions] Checking seed 347... [20:32:55 TRACE Item extensions] Checking seed 347... [20:32:55 TRACE Item extensions] Checking seed 347... [20:32:55 TRACE Item extensions] Checking seed 347... [20:32:55 TRACE Item extensions] Checking seed 347... [20:32:55 TRACE Item extensions] Checking seed 347... [20:32:55 TRACE Item extensions] Checking seed 347... [20:32:55 TRACE Item extensions] Checking seed 347... [20:32:55 TRACE Item extensions] Checking seed 347... [20:32:55 TRACE Item extensions] Checking seed 347... [20:32:55 TRACE Item extensions] Checking seed 347... [20:32:55 TRACE Item extensions] Checking seed 347... [20:32:55 TRACE Item extensions] Checking seed 347... [20:32:55 TRACE Item extensions] Checking seed 347... [20:32:55 TRACE Item extensions] Checking seed 347... [20:32:55 TRACE Item extensions] Checking seed 347... [20:32:55 TRACE Item extensions] Checking seed 347... [20:32:55 TRACE Item extensions] Checking seed 347... [20:32:55 TRACE Item extensions] Checking seed 347... [20:32:55 TRACE Item extensions] Checking seed 347... [20:32:55 TRACE Item extensions] Checking seed 347... [20:32:55 TRACE Item extensions] Checking seed 347... [20:32:55 TRACE Item extensions] Checking seed 347... [20:32:55 TRACE Item extensions] Checking seed 347... [20:32:55 TRACE Item extensions] Checking seed 347... [20:32:55 TRACE Item extensions] Checking seed 347... [20:32:55 TRACE Item extensions] Checking seed 347... [20:32:55 TRACE Item extensions] Checking seed 347... [20:32:55 TRACE Item extensions] Checking seed 347... [20:32:55 TRACE Item extensions] Checking seed 347... [20:32:55 TRACE Item extensions] Checking seed 347... [20:32:55 TRACE Item extensions] Checking seed 347... [20:32:55 TRACE Item extensions] Checking seed 347... [20:32:55 TRACE Item extensions] Checking seed 347... [20:32:55 TRACE Item extensions] Checking seed 347... [20:32:55 TRACE Item extensions] Checking seed 347... [20:32:55 TRACE Item extensions] Checking seed 347... [20:32:55 TRACE Item extensions] Checking seed 347... [20:32:55 TRACE Item extensions] Checking seed 347... [20:32:55 TRACE Item extensions] Checking seed 347... [20:32:55 TRACE Item extensions] Checking seed 347... [20:32:55 TRACE Item extensions] Checking seed 347... [20:32:55 TRACE Item extensions] Checking seed 347... [20:32:55 TRACE Item extensions] Checking seed 347... [20:32:55 TRACE Item extensions] Checking seed 347... [20:32:55 TRACE Item extensions] Checking seed 347... [20:32:55 TRACE Item extensions] Checking seed 347... [20:32:55 TRACE Item extensions] Checking seed 347... [20:32:55 TRACE Item extensions] Checking seed 347... [20:32:55 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Clearing seed cache...(last item 347) [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Clearing seed cache...(last item 347) [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Clearing seed cache...(last item 347) [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Clearing seed cache...(last item 347) [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Clearing seed cache...(last item 347) [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:56 TRACE Item extensions] Checking seed 347... [20:32:57 TRACE Item extensions] Checking seed 347... [20:32:57 TRACE Item extensions] Checking seed 347... [20:32:57 TRACE Item extensions] Checking seed 347... [20:32:57 TRACE Item extensions] Checking seed 347... [20:32:57 TRACE Item extensions] Checking seed 347... [20:32:57 TRACE Item extensions] Checking seed 347... [20:32:57 TRACE Item extensions] Checking seed 347... [20:32:57 TRACE Item extensions] Checking seed 347... [20:32:57 TRACE Item extensions] Checking seed 347... [20:32:57 TRACE Item extensions] Checking seed 347... [20:32:57 TRACE Item extensions] Checking seed 347... [20:32:57 TRACE Item extensions] Checking seed 347... [20:32:57 TRACE Farm Type Manager] Spawning objects set to appear at time: 2310... [20:32:57 TRACE Farm Type Manager] Spawn process complete. Time: 2310. Total objects spawned: 10. [20:32:57 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:32:57 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData). Propagated 0 core assets (). [20:32:57 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:32:57 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:32:57 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:32:57 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:32:57 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:32:57 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:32:57 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:32:57 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:32:57 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:32:57 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:32:57 TRACE Item extensions] Checking seed 347... [20:32:57 TRACE Item extensions] Checking seed 347... [20:32:57 TRACE Item extensions] Checking seed 347... [20:32:57 TRACE Item extensions] Checking seed 347... [20:32:57 TRACE Item extensions] Checking seed 347... [20:32:57 TRACE Item extensions] Checking seed 347... [20:32:57 TRACE Item extensions] Checking seed 347... [20:32:57 TRACE Item extensions] Checking seed 347... [20:32:57 TRACE Item extensions] Checking seed 347... [20:32:57 TRACE Item extensions] Clearing seed cache...(last item 347) [20:33:02 TRACE SpaceCore] Event: BeforeWarp [20:33:02 TRACE game] Warping to Farm [20:33:03 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Passerby Cemetery' content pack). [20:33:03 TRACE Deep Woods] Local Player (-2524368489381986237) warped from: Greenhouse, to: Farm [20:33:03 DEBUG No More Lag] Warped event triggered: Greenhouse -> Farm [20:33:03 INFO No More Lag] Starting location transition to Farm [20:33:03 TRACE No More Lag] Requested cache invalidation for 'Maps/Farm'. [20:33:03 TRACE SMAPI] Invalidated 1 asset names (Maps/Farm). Propagated 0 core assets (). [20:33:03 TRACE No More Lag] Successfully preloaded: Maps/Farm [20:33:03 TRACE No More Lag] Layer not found: Maps/Farm_underlayer [20:33:03 TRACE No More Lag] Layer not found: Maps/Farm_objects [20:33:03 TRACE No More Lag] Layer not found: Maps/Farm_custom [20:33:03 INFO No More Lag] Location transition to Farm completed in 7ms [20:33:03 TRACE Visible Fish] Warped to Farm [20:33:03 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:33:03 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Stardew Valley Expanded' content pack). [20:33:03 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack). [20:33:03 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Heart Event Helper - Icons (CP)' content pack). [20:33:03 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:33:03 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:33:03 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:33:03 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack). [20:33:03 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack). [20:33:03 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack). [20:33:03 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:33:03 TRACE SMAPI] Content Patcher edited Maps/spring_island_tilesheet_1 (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:33:03 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:33:03 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Seasonal Buildings' content pack). [20:33:03 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorTileSheet_extra (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:33:03 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Stardew Valley Expanded' content pack). [20:33:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AdventurerSummit' (for the 'Stardew Valley Expanded' content pack). [20:33:03 TRACE SMAPI] Content Patcher edited Maps/Custom_AdventurerSummit (for the 'Stardew Valley Expanded' content pack). [20:33:03 TRACE SMAPI] Content Patcher edited Maps/Custom_AdventurerSummit (for the '(CP) East Scarp' content pack). [20:33:03 TRACE SMAPI] Binning Skill edited Maps/Custom_AdventurerSummit. [20:33:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CastleVillageOutpost' (for the 'Stardew Valley Expanded' content pack). [20:33:03 TRACE SMAPI] Content Patcher edited Maps/Custom_CastleVillageOutpost (for the 'Stardew Valley Expanded' content pack). [20:33:03 TRACE SMAPI] Invalidated 14 asset names (Characters/Dialogue/MadDog.HashtagBearFam.Sigurd, Characters/Dialogue/MadDog.HashtagBearFam.Teren, LooseSprites/font_bold, Maps/Custom_AdventurerSummit, Maps/Custom_CastleVillageOutpost, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, spacechase0.SpaceCore/ObjectExtensionData, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark). Propagated 13 core assets (Characters/Dialogue/MadDog.HashtagBearFam.Sigurd, Characters/Dialogue/MadDog.HashtagBearFam.Teren, LooseSprites/font_bold, Maps/Custom_AdventurerSummit, Maps/Custom_CastleVillageOutpost, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark). [20:33:03 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:33:03 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:33:03 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:33:03 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:33:03 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:33:03 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:33:03 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:33:03 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:33:03 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:33:03 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:33:03 TRACE Visible Fish] Spawning fish in Farm. [20:33:03 TRACE Visible Fish] found 406 water tiles [20:33:03 TRACE Visible Fish] Attempted Spawns 70 Failed Spawns: 20 [20:33:05 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:33:05 TRACE Social Page Order Redux] sorting by friend desc [20:33:05 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:33:05 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Stardew Valley Expanded' content pack). [20:33:05 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Sword & Sorcery (CP)' content pack). [20:33:05 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080} [20:33:05 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:33:05 TRACE Social Page Order Redux] Clearing the filter field. [20:33:05 TRACE Special Power Utilities] Found PowersTab at index 6 [20:33:09 TRACE Social Page Order Redux] Clearing the filter field. [20:33:09 TRACE Farm Type Manager] Spawning objects set to appear at time: 2320... [20:33:09 TRACE Farm Type Manager] Spawn process complete. Time: 2320. Total objects spawned: 5. [20:33:10 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:33:10 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData). Propagated 0 core assets (). [20:33:10 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:33:10 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:33:10 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:33:10 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:33:10 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:33:10 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:33:10 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:33:10 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:33:10 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:33:10 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:33:12 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:33:12 TRACE Social Page Order Redux] sorting by friend desc [20:33:12 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:33:12 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080} [20:33:12 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:33:12 TRACE Social Page Order Redux] Clearing the filter field. [20:33:12 TRACE Special Power Utilities] Found PowersTab at index 6 [20:33:12 TRACE Social Page Order Redux] Clearing the filter field. [20:33:18 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MadDog.HashtagBearFam.Teren' (for the 'Bear Family - Custom NPCs' content pack). [20:33:18 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/MadDog.HashtagBearFam.Teren. [20:33:18 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MadDog.HashtagBearFam.Teren (for the 'Bear Family - Custom NPCs' content pack). [20:33:18 TRACE Farm Type Manager] Spawning objects set to appear at time: 2330... [20:33:18 TRACE Farm Type Manager] Spawn process complete. Time: 2330. Total objects spawned: 5. [20:33:18 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:33:18 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData). Propagated 0 core assets (). [20:33:18 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:33:18 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:33:18 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:33:18 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:33:18 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:33:18 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:33:18 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:33:18 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:33:18 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:33:18 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:33:19 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:33:19 TRACE Social Page Order Redux] sorting by friend desc [20:33:19 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:33:19 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080} [20:33:19 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:33:19 TRACE Social Page Order Redux] Clearing the filter field. [20:33:19 TRACE Special Power Utilities] Found PowersTab at index 6 [20:33:26 TRACE Social Page Order Redux] Clearing the filter field. [20:33:27 TRACE SpaceCore] Event: BeforeWarp [20:33:27 TRACE game] Warping to Shed68d44def-6ec6-4bd4-96a0-3285b920fdc1 [20:33:28 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Passerby Cemetery' content pack). [20:33:28 TRACE Deep Woods] Local Player (-2524368489381986237) warped from: Farm, to: Big Shed [20:33:28 DEBUG No More Lag] Warped event triggered: Farm -> Big Shed [20:33:28 INFO No More Lag] Starting location transition to Big Shed [20:33:28 TRACE No More Lag] Layer not found: Maps/Big Shed_underlayer [20:33:28 TRACE No More Lag] Layer not found: Maps/Big Shed_objects [20:33:28 TRACE No More Lag] Layer not found: Maps/Big Shed_custom [20:33:28 INFO No More Lag] Location transition to Big Shed completed in 4ms [20:33:28 TRACE Visible Fish] Warped to Big Shed [20:33:28 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:33:28 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack). [20:33:28 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Heart Event Helper - Icons (CP)' content pack). [20:33:28 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:33:28 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:33:28 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:33:28 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack). [20:33:28 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack). [20:33:28 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack). [20:33:28 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:33:28 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Seasonal Buildings' content pack). [20:33:28 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorTileSheet_extra (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:33:28 TRACE SMAPI] Invalidated 12 asset names (Characters/Dialogue/MadDog.HashtagBearFam.Gunnar, Characters/Dialogue/MadDog.HashtagBearFam.Teren, LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, spacechase0.SpaceCore/ObjectExtensionData, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark). Propagated 11 core assets (Characters/Dialogue/MadDog.HashtagBearFam.Gunnar, Characters/Dialogue/MadDog.HashtagBearFam.Teren, LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark). [20:33:28 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:33:28 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:33:28 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:33:28 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:33:28 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:33:28 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:33:28 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:33:28 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:33:28 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:33:28 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:33:28 TRACE Visible Fish] No water here. Stop spawning fish in Big Shed. [20:33:32 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:33:32 TRACE Social Page Order Redux] Clearing the filter field. [20:33:33 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:33:33 TRACE Social Page Order Redux] Clearing the filter field. [20:33:33 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:33:33 TRACE Social Page Order Redux] Clearing the filter field. [20:33:34 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:33:34 TRACE Social Page Order Redux] Clearing the filter field. [20:33:36 TRACE Social Page Order Redux] Clearing the filter field. [20:33:37 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:33:37 TRACE Social Page Order Redux] Clearing the filter field. [20:33:38 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:33:38 TRACE Social Page Order Redux] Clearing the filter field. [20:33:39 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:33:39 TRACE Social Page Order Redux] Clearing the filter field. [20:33:39 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:33:39 TRACE Social Page Order Redux] Clearing the filter field. [20:33:40 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:33:40 TRACE Social Page Order Redux] Clearing the filter field. [20:33:40 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:33:40 TRACE Social Page Order Redux] Clearing the filter field. [20:33:40 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:33:40 TRACE Social Page Order Redux] Clearing the filter field. [20:33:40 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:33:40 TRACE Social Page Order Redux] Clearing the filter field. [20:33:40 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:33:40 TRACE Social Page Order Redux] Clearing the filter field. [20:33:40 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:33:41 TRACE Social Page Order Redux] Clearing the filter field. [20:33:41 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:33:41 TRACE Social Page Order Redux] Clearing the filter field. [20:33:41 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:33:41 TRACE Social Page Order Redux] Clearing the filter field. [20:33:41 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:33:41 TRACE Social Page Order Redux] Clearing the filter field. [20:33:41 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:33:41 TRACE Social Page Order Redux] Clearing the filter field. [20:33:41 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:33:42 TRACE Social Page Order Redux] Clearing the filter field. [20:33:42 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:33:42 TRACE Social Page Order Redux] Clearing the filter field. [20:33:42 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:33:42 TRACE Social Page Order Redux] Clearing the filter field. [20:33:42 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:33:42 TRACE Social Page Order Redux] Clearing the filter field. [20:33:42 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:33:42 TRACE Social Page Order Redux] Clearing the filter field. [20:33:43 TRACE Social Page Order Redux] Clearing the filter field. [20:33:43 TRACE Farm Type Manager] Spawning objects set to appear at time: 2340... [20:33:43 TRACE Farm Type Manager] Spawn process complete. Time: 2340. Total objects spawned: 6. [20:33:43 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:33:43 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData). Propagated 0 core assets (). [20:33:43 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:33:43 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:33:43 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:33:43 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:33:43 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:33:43 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:33:43 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:33:43 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:33:43 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:33:43 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:33:46 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:33:46 TRACE Social Page Order Redux] Clearing the filter field. [20:33:47 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:33:47 TRACE Social Page Order Redux] Clearing the filter field. [20:33:47 TRACE Social Page Order Redux] Clearing the filter field. [20:33:48 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:33:48 TRACE Social Page Order Redux] Clearing the filter field. [20:33:49 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:33:49 TRACE Social Page Order Redux] Clearing the filter field. [20:33:49 TRACE Social Page Order Redux] Clearing the filter field. [20:33:52 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:33:52 TRACE Social Page Order Redux] Clearing the filter field. [20:33:53 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:33:53 TRACE Social Page Order Redux] Clearing the filter field. [20:33:54 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:33:54 TRACE Social Page Order Redux] Clearing the filter field. [20:33:55 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:33:55 TRACE Social Page Order Redux] Clearing the filter field. [20:33:57 TRACE Social Page Order Redux] Clearing the filter field. [20:33:59 TRACE SpaceCore] Event: BeforeWarp [20:33:59 TRACE game] Warping to Farm [20:33:59 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Passerby Cemetery' content pack). [20:33:59 TRACE Deep Woods] Local Player (-2524368489381986237) warped from: Big Shed, to: Farm [20:33:59 DEBUG No More Lag] Warped event triggered: Big Shed -> Farm [20:33:59 INFO No More Lag] Starting location transition to Farm [20:33:59 TRACE No More Lag] Requested cache invalidation for 'Maps/Farm'. [20:33:59 TRACE SMAPI] Invalidated 1 asset names (Maps/Farm). Propagated 0 core assets (). [20:33:59 TRACE No More Lag] Successfully preloaded: Maps/Farm [20:33:59 TRACE No More Lag] Layer not found: Maps/Farm_underlayer [20:33:59 TRACE No More Lag] Layer not found: Maps/Farm_objects [20:33:59 TRACE No More Lag] Layer not found: Maps/Farm_custom [20:33:59 INFO No More Lag] Location transition to Farm completed in 7ms [20:33:59 TRACE Visible Fish] Warped to Farm [20:33:59 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:33:59 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Stardew Valley Expanded' content pack). [20:33:59 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack). [20:33:59 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Heart Event Helper - Icons (CP)' content pack). [20:33:59 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:33:59 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:33:59 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:33:59 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack). [20:33:59 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack). [20:34:00 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack). [20:34:00 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:34:00 TRACE SMAPI] Content Patcher edited Maps/spring_island_tilesheet_1 (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:34:00 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:34:00 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Seasonal Buildings' content pack). [20:34:00 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorTileSheet_extra (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:34:00 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Stardew Valley Expanded' content pack). [20:34:00 TRACE SMAPI] Invalidated 9 asset names (LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark). Propagated 9 core assets (LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark). [20:34:00 TRACE Visible Fish] Spawning fish in Farm. [20:34:00 TRACE Visible Fish] found 406 water tiles [20:34:00 TRACE Visible Fish] Attempted Spawns 68 Failed Spawns: 23 [20:34:00 TRACE Farm Type Manager] Spawning objects set to appear at time: 2350... [20:34:00 TRACE Farm Type Manager] Spawn process complete. Time: 2350. Total objects spawned: 5. [20:34:00 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:34:00 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData). Propagated 0 core assets (). [20:34:00 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:34:00 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:34:00 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:34:00 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:34:00 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:34:00 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:34:00 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:34:00 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:34:00 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:34:00 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:34:05 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:34:05 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:34:05 TRACE Social Page Order Redux] Clearing the filter field. [20:34:14 TRACE Social Page Order Redux] Clearing the filter field. [20:34:16 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MadDog.HashtagBearFam.Teren' (for the 'Bear Family - Custom NPCs' content pack). [20:34:16 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/MadDog.HashtagBearFam.Teren. [20:34:16 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MadDog.HashtagBearFam.Teren (for the 'Bear Family - Custom NPCs' content pack). [20:34:16 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MadDog.HashtagBearFam.Gunnar' (for the 'Bear Family - Custom NPCs' content pack). [20:34:16 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/MadDog.HashtagBearFam.Gunnar. [20:34:16 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MadDog.HashtagBearFam.Gunnar (for the 'Bear Family - Custom NPCs' content pack). [20:34:16 TRACE Farm Type Manager] Spawning objects set to appear at time: 2400... [20:34:16 TRACE Farm Type Manager] Spawn process complete. Time: 2400. Total objects spawned: 5. [20:34:16 TRACE SMAPI] Content Patcher loaded asset 'TileSheets/KediDili.VPPData.CP/ItemIcons' (for the '(CP) VPP Data' content pack). [20:34:16 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:34:16 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData). Propagated 0 core assets (). [20:34:16 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:34:16 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:34:16 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:34:16 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:34:16 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:34:16 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:34:16 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:34:16 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:34:16 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:34:16 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:34:17 TRACE SpaceCore] Event: BeforeWarp [20:34:17 TRACE game] Warping to FarmHouse [20:34:17 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Passerby Cemetery' content pack). [20:34:17 TRACE Deep Woods] Local Player (-2524368489381986237) warped from: Farm, to: FarmHouse [20:34:17 DEBUG No More Lag] Warped event triggered: Farm -> FarmHouse [20:34:17 INFO No More Lag] Starting location transition to FarmHouse [20:34:17 TRACE No More Lag] Requested cache invalidation for 'Maps/FarmHouse'. [20:34:17 TRACE SMAPI] Invalidated 1 asset names (Maps/FarmHouse). Propagated 0 core assets (). [20:34:17 TRACE No More Lag] Successfully preloaded: Maps/FarmHouse [20:34:17 TRACE No More Lag] Requested cache invalidation for 'Maps/FarmHouse_underlayer'. [20:34:17 TRACE SMAPI] Invalidated 0 cache entries. [20:34:17 TRACE No More Lag] Failed to load asset Maps/FarmHouse_underlayer: No More Lag failed loading content asset 'Maps/FarmHouse_underlayer' from the game content. [20:34:17 TRACE No More Lag] Requested cache invalidation for 'Maps/FarmHouse_objects'. [20:34:17 TRACE SMAPI] Invalidated 0 cache entries. [20:34:17 TRACE No More Lag] Failed to load asset Maps/FarmHouse_objects: No More Lag failed loading content asset 'Maps/FarmHouse_objects' from the game content. [20:34:17 TRACE No More Lag] Requested cache invalidation for 'Maps/FarmHouse_extras'. [20:34:17 TRACE SMAPI] Invalidated 0 cache entries. [20:34:17 TRACE No More Lag] Failed to load asset Maps/FarmHouse_extras: No More Lag failed loading content asset 'Maps/FarmHouse_extras' from the game content. [20:34:17 TRACE No More Lag] Layer not found: Maps/FarmHouse_underlayer [20:34:17 TRACE No More Lag] Layer not found: Maps/FarmHouse_objects [20:34:17 TRACE No More Lag] Layer not found: Maps/FarmHouse_custom [20:34:17 INFO No More Lag] Location transition to FarmHouse completed in 18ms [20:34:17 TRACE Visible Fish] Warped to FarmHouse [20:34:17 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:34:17 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack). [20:34:17 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Heart Event Helper - Icons (CP)' content pack). [20:34:17 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:34:17 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:34:17 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:34:18 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack). [20:34:18 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack). [20:34:18 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack). [20:34:18 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:34:18 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Seasonal Buildings' content pack). [20:34:18 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorTileSheet_extra (for the 'Elle's Dirt and Cliff Recolor' content pack). [20:34:18 TRACE SMAPI] Invalidated 11 asset names (Characters/Dialogue/MadDog.HashtagBearFam.Gunnar, LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, spacechase0.SpaceCore/ObjectExtensionData, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark). Propagated 10 core assets (Characters/Dialogue/MadDog.HashtagBearFam.Gunnar, LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark). [20:34:18 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:34:18 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:34:18 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:34:18 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:34:18 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:34:18 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:34:18 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:34:18 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:34:18 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:34:18 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:34:18 TRACE Visible Fish] No water here. Stop spawning fish in FarmHouse. [20:34:20 TRACE SpaceCore] Event: BeforeWarp [20:34:20 TRACE game] Warping to Cellar [20:34:21 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Passerby Cemetery' content pack). [20:34:21 TRACE Deep Woods] Local Player (-2524368489381986237) warped from: FarmHouse, to: Cellar [20:34:21 DEBUG No More Lag] Warped event triggered: FarmHouse -> Cellar [20:34:21 INFO No More Lag] Starting location transition to Cellar [20:34:21 TRACE No More Lag] Requested cache invalidation for 'Maps/Cellar'. [20:34:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/Cellar' (for the 'Jen's Cozy Cellar' content pack). [20:34:21 TRACE SMAPI] Invalidated 1 asset names (Maps/Cellar). Propagated 1 core assets (Maps/Cellar). Updated NPC warp route cache. [20:34:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/Cellar' (for the 'Jen's Cozy Cellar' content pack). [20:34:21 TRACE No More Lag] Successfully preloaded: Maps/Cellar [20:34:21 TRACE No More Lag] Requested cache invalidation for 'Maps/Cellar_underlayer'. [20:34:21 TRACE SMAPI] Invalidated 0 cache entries. [20:34:21 TRACE No More Lag] Failed to load asset Maps/Cellar_underlayer: No More Lag failed loading content asset 'Maps/Cellar_underlayer' from the game content. [20:34:21 TRACE No More Lag] Requested cache invalidation for 'Maps/Cellar_objects'. [20:34:21 TRACE SMAPI] Invalidated 0 cache entries. [20:34:21 TRACE No More Lag] Failed to load asset Maps/Cellar_objects: No More Lag failed loading content asset 'Maps/Cellar_objects' from the game content. [20:34:21 TRACE No More Lag] Requested cache invalidation for 'Maps/Cellar_extras'. [20:34:21 TRACE SMAPI] Invalidated 0 cache entries. [20:34:21 TRACE No More Lag] Failed to load asset Maps/Cellar_extras: No More Lag failed loading content asset 'Maps/Cellar_extras' from the game content. [20:34:21 TRACE No More Lag] Layer not found: Maps/Cellar_underlayer [20:34:21 TRACE No More Lag] Layer not found: Maps/Cellar_objects [20:34:21 TRACE No More Lag] Layer not found: Maps/Cellar_custom [20:34:21 INFO No More Lag] Location transition to Cellar completed in 25ms [20:34:21 TRACE Visible Fish] Warped to Cellar [20:34:21 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:34:21 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData). Propagated 0 core assets (). [20:34:21 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:34:21 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:34:21 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:34:21 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:34:21 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:34:21 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:34:21 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:34:21 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:34:21 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:34:21 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:34:21 TRACE Visible Fish] No water here. Stop spawning fish in Cellar. [20:34:24 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:34:24 TRACE Social Page Order Redux] Clearing the filter field. [20:34:25 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:34:25 TRACE Social Page Order Redux] Clearing the filter field. [20:34:25 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:34:25 TRACE Social Page Order Redux] Clearing the filter field. [20:34:25 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:34:25 TRACE Social Page Order Redux] Clearing the filter field. [20:34:26 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:34:26 TRACE Social Page Order Redux] Clearing the filter field. [20:34:26 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots [20:34:26 TRACE Social Page Order Redux] Clearing the filter field. [20:34:27 TRACE Social Page Order Redux] Clearing the filter field. [20:34:29 TRACE SpaceCore] Event: BeforeWarp [20:34:29 TRACE game] Warping to FarmHouse [20:34:29 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Passerby Cemetery' content pack). [20:34:29 TRACE Deep Woods] Local Player (-2524368489381986237) warped from: Cellar, to: FarmHouse [20:34:29 DEBUG No More Lag] Warped event triggered: Cellar -> FarmHouse [20:34:29 INFO No More Lag] Starting location transition to FarmHouse [20:34:29 TRACE No More Lag] Requested cache invalidation for 'Maps/FarmHouse'. [20:34:29 TRACE SMAPI] Invalidated 1 asset names (Maps/FarmHouse). Propagated 0 core assets (). [20:34:29 TRACE No More Lag] Successfully preloaded: Maps/FarmHouse [20:34:29 TRACE No More Lag] Layer not found: Maps/FarmHouse_underlayer [20:34:29 TRACE No More Lag] Layer not found: Maps/FarmHouse_objects [20:34:29 TRACE No More Lag] Layer not found: Maps/FarmHouse_custom [20:34:29 INFO No More Lag] Location transition to FarmHouse completed in 6ms [20:34:29 TRACE Visible Fish] Warped to FarmHouse [20:34:29 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:34:29 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData). Propagated 0 core assets (). [20:34:29 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:34:29 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:34:29 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:34:29 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:34:29 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:34:29 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:34:29 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:34:29 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:34:29 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:34:29 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:34:29 TRACE Visible Fish] No water here. Stop spawning fish in FarmHouse. [20:34:31 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MadDog.HashtagBearFam.Sigurd' (for the 'Bear Family - Custom NPCs' content pack). [20:34:31 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/MadDog.HashtagBearFam.Sigurd. [20:34:31 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MadDog.HashtagBearFam.Sigurd (for the 'Bear Family - Custom NPCs' content pack). [20:34:31 TRACE Farm Type Manager] Spawning objects set to appear at time: 2410... [20:34:31 TRACE Farm Type Manager] Spawn process complete. Time: 2410. Total objects spawned: 2. [20:34:31 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:34:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_Fellowclown_Outdoors' (for the 'Passerby Cemetery' content pack). [20:34:31 TRACE SMAPI] Invalidated 2 asset names (Maps/spring_Fellowclown_Outdoors, spacechase0.SpaceCore/ObjectExtensionData). Propagated 1 core assets (Maps/spring_Fellowclown_Outdoors). [20:34:31 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:34:31 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:34:31 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:34:31 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:34:31 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:34:31 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:34:31 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:34:31 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:34:31 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:34:31 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:34:36 TRACE SMAPI] Content Patcher edited Data/Festivals/spring13 (for the 'Stardew Valley Expanded' content pack). [20:34:36 TRACE SMAPI] Content Patcher edited Data/Festivals/spring13 (for the '(CP) I Fixed Him - Shane Dialogue Consistency' content pack). [20:34:36 TRACE SMAPI] Content Patcher edited Data/Festivals/spring13 (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:34:36 TRACE SMAPI] Content Patcher edited Data/Festivals/spring13 (for the 'Always Raining in the Valley' content pack). [20:34:36 TRACE SMAPI] Content Patcher edited Data/Festivals/spring13 (for the 'Bear Family - Custom NPCs' content pack). [20:34:36 TRACE SMAPI] Content Patcher edited Data/Festivals/spring13 (for the 'Canon-Friendly Dialogue Expansion' content pack). [20:34:36 TRACE SMAPI] Content Patcher edited Data/Festivals/spring13 (for the 'NPC Jasper' content pack). [20:34:36 TRACE SMAPI] Content Patcher edited Data/Festivals/spring13 (for the 'Juliet, Jessie and Lodging House' content pack). [20:34:36 TRACE SMAPI] Content Patcher edited Data/Festivals/spring13 (for the '(NPC) Rodney O'Brien' content pack). [20:34:36 TRACE SMAPI] Content Patcher edited Data/Festivals/spring13 (for the 'Sword & Sorcery (CP)' content pack). [20:34:36 TRACE SMAPI] Content Patcher edited Data/Festivals/spring13 (for the 'East Scarp NPCs' content pack). [20:34:36 TRACE SMAPI] Content Patcher edited Data/Festivals/spring13 (for the 'Eli & Dylan' content pack). [20:34:36 TRACE SMAPI] Content Patcher edited Data/Festivals/spring13 (for the 'Fievel Goes East Scarp' content pack). [20:34:36 TRACE SMAPI] Content Patcher edited Data/Festivals/spring13 (for the 'Lurking in the Dark' content pack). [20:34:36 TRACE SMAPI] Content Patcher edited Data/Festivals/spring13 (for the 'Nora The Herpetologist' content pack). [20:34:36 TRACE SMAPI] Content Patcher edited Data/Festivals/spring13 (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack). [20:34:36 TRACE SMAPI] Content Patcher edited Data/Festivals/spring13 (for the 'Passerby Cemetery' content pack). [20:34:36 TRACE SMAPI] Content Patcher edited Data/Festivals/spring13 (for the 'Sunberry Village - Content Patcher' content pack). [20:34:36 TRACE SMAPI] Content Patcher edited Data/Festivals/spring13 (for the 'Ripley' content pack). [20:34:36 TRACE SMAPI] Content Patcher edited Data/Festivals/spring13 (for the 'Wren the Plumber - Custom NPC' content pack). [20:34:36 TRACE SMAPI] Content Patcher edited Data/Festivals/spring24 (for the 'Stardew Valley Expanded' content pack). [20:34:36 TRACE SMAPI] Content Patcher edited Data/Festivals/spring24 (for the 'Adventurer's Guild Expanded for 1.6' content pack). [20:34:36 TRACE SMAPI] Content Patcher edited Data/Festivals/spring24 (for the 'Always Raining in the Valley' content pack). [20:34:36 TRACE SMAPI] Content Patcher edited Data/Festivals/spring24 (for the 'Bear Family - Custom NPCs' content pack). [20:34:36 TRACE SMAPI] Content Patcher edited Data/Festivals/spring24 (for the 'Canon-Friendly Dialogue Expansion' content pack). [20:34:36 TRACE SMAPI] Content Patcher edited Data/Festivals/spring24 (for the 'NPC Jasper' content pack). [20:34:36 TRACE SMAPI] Content Patcher edited Data/Festivals/spring24 (for the 'Juliet, Jessie and Lodging House' content pack). [20:34:36 TRACE SMAPI] Content Patcher edited Data/Festivals/spring24 (for the '(NPC) Rodney O'Brien' content pack). [20:34:36 TRACE SMAPI] Content Patcher edited Data/Festivals/spring24 (for the 'Sword & Sorcery (CP)' content pack). [20:34:36 TRACE SMAPI] Content Patcher edited Data/Festivals/spring24 (for the 'East Scarp NPCs' content pack). [20:34:36 TRACE SMAPI] Content Patcher edited Data/Festivals/spring24 (for the 'Eli & Dylan' content pack). [20:34:36 TRACE SMAPI] Content Patcher edited Data/Festivals/spring24 (for the 'Fievel Goes East Scarp' content pack). [20:34:36 TRACE SMAPI] Content Patcher edited Data/Festivals/spring24 (for the 'Lurking in the Dark' content pack). [20:34:36 TRACE SMAPI] Content Patcher edited Data/Festivals/spring24 (for the 'Nora The Herpetologist' content pack). [20:34:36 TRACE SMAPI] Content Patcher edited Data/Festivals/spring24 (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack). [20:34:36 TRACE SMAPI] Content Patcher edited Data/Festivals/spring24 (for the 'Passerby Cemetery' content pack). [20:34:36 TRACE SMAPI] Content Patcher edited Data/Festivals/spring24 (for the 'Sunberry Village - Content Patcher' content pack). [20:34:36 TRACE SMAPI] Content Patcher edited Data/Festivals/spring24 (for the 'Ripley' content pack). [20:34:36 TRACE Social Page Order Redux] Clearing the filter field. [20:34:45 TRACE Social Page Order Redux] Clearing the filter field. [20:34:46 TRACE Social Page Order Redux] Clearing the filter field. [20:34:47 TRACE Social Page Order Redux] Clearing the filter field. [20:34:47 TRACE Mapping Extensions and Extra Properties (MEEP)] Removing VoidBilly of type LemurKat.EastScarpe.CP_VoidBilly with MEEP ID "LemurKat.EastScarpe.CP_Spawn_VoidBilly" in "EastScarp_DeepMountains". [20:34:47 TRACE Mapping Extensions and Extra Properties (MEEP)] Removing VoidGoat of type LemurKat.EastScarpe.CP_VoidNanny with MEEP ID "LemurKat.EastScarpe.CP_Spawn_VoidNanny1" in "EastScarp_DeepMountains". [20:34:47 TRACE Mapping Extensions and Extra Properties (MEEP)] Removing VoidGoat of type LemurKat.EastScarpe.CP_VoidNanny with MEEP ID "LemurKat.EastScarpe.CP_Spawn_VoidNanny2" in "EastScarp_DeepMountains". [20:34:47 TRACE Mapping Extensions and Extra Properties (MEEP)] Removing VoidGoat of type LemurKat.EastScarpe.CP_VoidNanny with MEEP ID "LemurKat.EastScarpe.CP_Spawn_VoidNanny3" in "EastScarp_DeepMountains". [20:34:47 TRACE Mapping Extensions and Extra Properties (MEEP)] Removing VoidGoat of type LemurKat.EastScarpe.CP_VoidKid with MEEP ID "LemurKat.EastScarpe.CP_Spawn_VoidKid1" in "EastScarp_DeepMountains". [20:34:47 TRACE Mapping Extensions and Extra Properties (MEEP)] Removing VoidGoat of type LemurKat.EastScarpe.CP_VoidKid with MEEP ID "LemurKat.EastScarpe.CP_Spawn_VoidKid2" in "EastScarp_DeepMountains". [20:34:47 TRACE Mapping Extensions and Extra Properties (MEEP)] Removing Munchington of type LemurKat.EastScarpe.CP_Munchboi with MEEP ID "LemurKat.EastScarpe.CP_Spawn_Munchboi_Outdoor" in "EastScarp_House1". [20:34:47 TRACE Mapping Extensions and Extra Properties (MEEP)] Removing HappySlime of type LemurKat.EastScarpe.CP_HappySlime with MEEP ID "LemurKat.EastScarpe.CP_Basement_HappySlime" in "EastScarp_ToriSlimeBasement". [20:34:47 TRACE Mapping Extensions and Extra Properties (MEEP)] Removing Book of type DN.SnS.BookInside with MEEP ID "DN.SnS.Book_Inside_OG" in "EastScarp_DruidTower". [20:34:47 TRACE Mapping Extensions and Extra Properties (MEEP)] Removing Parsley of type Fellowclown.PC_MaleMovoraptor with MEEP ID "Fellowclown.PC_MaleMovoraptor2" in "Fellowclown.PC_LyellsProperty". [20:34:47 TRACE Mapping Extensions and Extra Properties (MEEP)] Removing Pepper of type Fellowclown.PC_Movoraptor with MEEP ID "Fellowclown.PC_Movoraptor3" in "Fellowclown.PC_LyellsProperty". [20:34:47 TRACE Mapping Extensions and Extra Properties (MEEP)] Removing Puddin of type Fellowclown.PC_Movoraptor with MEEP ID "Fellowclown.PC_Movoraptor4" in "Fellowclown.PC_LyellsProperty". [20:34:47 TRACE Mapping Extensions and Extra Properties (MEEP)] Removing Peaches of type Fellowclown.PC_Movoraptor with MEEP ID "Fellowclown.PC_Movoraptor5" in "Fellowclown.PC_LyellsProperty". [20:34:47 TRACE Mapping Extensions and Extra Properties (MEEP)] Removing Bashful of type Fellowclown.PC_ArcaGoat with MEEP ID "Fellowclown.PC_ArcaGoat1" in "Fellowclown.PC_LyellsBarn". [20:34:47 TRACE Mapping Extensions and Extra Properties (MEEP)] Removing Cream of type Fellowclown.PC_ArcaCow with MEEP ID "Fellowclown.PC_ArcaCow1" in "Fellowclown.PC_LyellsBarn". [20:34:47 TRACE Mapping Extensions and Extra Properties (MEEP)] Removing Berries of type Fellowclown.PC_ArcaCow with MEEP ID "Fellowclown.PC_ArcaCow2" in "Fellowclown.PC_LyellsBarn". [20:34:47 TRACE Mapping Extensions and Extra Properties (MEEP)] Removing Gobble of type Fellowclown.PC_ArcaTapi with MEEP ID "Fellowclown.PC_ArcaTapi1" in "Fellowclown.PC_LyellsBarn". [20:34:47 TRACE Mapping Extensions and Extra Properties (MEEP)] Removing Rumple of type Fellowclown.PC_Rumple with MEEP ID "Fellowclown.PC_Rumple1" in "Fellowclown.PC_LyellsBarn". [20:34:47 TRACE Mapping Extensions and Extra Properties (MEEP)] Removing Boba of type Fellowclown.PC_Movoraptor with MEEP ID "Fellowclown.PC_Movoraptor1" in "Fellowclown.PC_LyellsCoop". [20:34:47 TRACE Mapping Extensions and Extra Properties (MEEP)] Removing Applesauce of type Fellowclown.PC_Movoraptor with MEEP ID "Fellowclown.PC_Movoraptor2" in "Fellowclown.PC_LyellsCoop". [20:34:47 TRACE Mapping Extensions and Extra Properties (MEEP)] Removing Bubbles of type Fellowclown.PC_MaleMovoraptor with MEEP ID "Fellowclown.PC_MaleMovoraptor1" in "Fellowclown.PC_LyellsCoop". [20:34:47 TRACE Mapping Extensions and Extra Properties (MEEP)] Removing Curly of type Fellowclown.PC_Curly with MEEP ID "Fellowclown.PC_Curly" in "Fellowclown.PC_StoneHouse". [20:34:47 TRACE Mapping Extensions and Extra Properties (MEEP)] Removing Mr.Zigzag of type Fellowclown.PC_Mr.Zigzag with MEEP ID "Fellowclown.PC_Mr.Zigzag" in "Fellowclown.PC_AlansRoom". [20:34:47 TRACE Unlockable Bundles] Removing Bundle for 'Fellowclown.PC_ExhibitBundle1' at 'Fellowclown.PC_ExhibitSecondFloor':'{X:3 Y:9}' [20:34:47 TRACE Unlockable Bundles] Removing Bundle for 'Fellowclown.PC_ExhibitBundle2' at 'Fellowclown.PC_ExhibitSecondFloor':'{X:5 Y:9}' [20:34:47 TRACE Unlockable Bundles] Removing Bundle for 'Fellowclown.PC_ExhibitBundle3' at 'Fellowclown.PC_ExhibitSecondFloor':'{X:7 Y:9}' [20:34:47 TRACE Unlockable Bundles] Removing Bundle for 'Fellowclown.PC_ExhibitBundle4' at 'Fellowclown.PC_ExhibitSecondFloor':'{X:3 Y:11}' [20:34:47 TRACE Unlockable Bundles] Removing Bundle for 'Fellowclown.PC_ExhibitBundle5' at 'Fellowclown.PC_ExhibitSecondFloor':'{X:5 Y:11}' [20:34:47 TRACE Unlockable Bundles] Removing Bundle for 'Fellowclown.PC_ExhibitBundle6' at 'Fellowclown.PC_ExhibitSecondFloor':'{X:7 Y:11}' [20:34:47 TRACE Farm Type Manager] Day is ending. Processing save data and object expiration settings. [20:34:47 TRACE Farm Type Manager] Object check complete. Removing 2342 missing/expired objects from save data. [20:34:47 TRACE Farm Type Manager] Object check complete. Removing 87 missing/expired objects from save data. [20:34:47 TRACE Farm Type Manager] Object check complete. Removing 107 missing/expired objects from save data. [20:34:47 TRACE Farm Type Manager] Object check complete. Removing 24 missing/expired objects from save data. [20:34:47 TRACE Farm Type Manager] Object check complete. Removing 1523 missing/expired objects from save data. [20:34:47 TRACE Farm Type Manager] Object check complete. Removing 299 missing/expired objects from save data. [20:34:47 TRACE Farm Type Manager] Object check complete. Removing 0 missing/expired objects from save data. [20:34:47 DEBUG Unlockable Bundles] cleanupDay was called by P0 -2524368489381986237 [20:34:47 TRACE SMAPI] Synchronizing 'NewDay' task... [20:34:47 TRACE game] Applied trigger action 'Cornucopia.MoreCrops_RemoveConfigFlags' with actions [MarkActionApplied All Cornucopia.MoreCrops_RepeatConfigFlags false], [MarkActionApplied All Cornucopia.MoreCrops_SetHerbsPackFlags false], [MarkActionApplied All Cornucopia.MoreCrops_SetExtendedCropsPackFlags false], [MarkActionApplied All Cornucopia.MoreCrops_SetExtendedTreesPackFlags false], [RemoveMail All Cornucopia.MoreCrops_HerbsPackEnabled all], [RemoveMail All Cornucopia.MoreCrops_ExtendedCropsPackEnabled all], [RemoveMail All Cornucopia.MoreCrops_ExtendedTreesPackEnabled all]. [20:34:47 TRACE game] Applied trigger action 'Cornucopia.MoreCrops_RepeatConfigFlags' with actions [MarkActionApplied All Cornucopia.MoreCrops_RemoveConfigFlags false]. [20:34:47 TRACE game] Applied trigger action 'Cornucopia.ArtisanMachines_RemoveConfigFlags' with actions [MarkActionApplied All Cornucopia.ArtisanMachines_RepeatConfigFlags false], [MarkActionApplied All Cornucopia.ArtisanMachines_SetVinegarKegFlags false], [MarkActionApplied All Cornucopia.ArtisanMachines_SetJuicerFlags false], [RemoveMail All Cornucopia.ArtisanMachines_VinegarKegEnabled all], [RemoveMail All Cornucopia.ArtisanMachines_JuicerEnabled all]. [20:34:47 TRACE game] Applied trigger action 'Cornucopia.ArtisanMachines_RepeatConfigFlags' with actions [MarkActionApplied All Cornucopia.ArtisanMachines_RemoveConfigFlags false]. [20:34:47 TRACE game] Applied trigger action 'Cornucopia.GrowableForage_RemoveConfigFlags' with actions [MarkActionApplied All Cornucopia.GrowableForage_RepeatConfigFlags false], [MarkActionApplied All Cornucopia.GrowableForage_SetGingerCropFlags false], [RemoveMail All Cornucopia.GrowableForage_GingerSeedsEnabled all]. [20:34:47 TRACE game] Applied trigger action 'Cornucopia.GrowableForage_RepeatConfigFlags' with actions [MarkActionApplied All Cornucopia.GrowableForage_RemoveConfigFlags false]. [20:34:47 TRACE game] Applied trigger action '7thAxis.LitD.CP_TriggerActions.LitDDailyFlagRemovals' with actions [RemoveMail Current DitR_M_SenS_OverrideSeenToday]. [20:34:48 TRACE SMAPI] Content Patcher edited Strings/Events (for the 'Stardew Valley Expanded' content pack). [20:34:48 TRACE SMAPI] Content Patcher edited Strings/Events (for the 'Always Raining in the Valley' content pack). [20:34:48 TRACE SMAPI] Content Patcher edited Strings/Events (for the 'Sword & Sorcery (CP)' content pack). [20:34:48 TRACE SMAPI] task complete. [20:34:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:48 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [20:34:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_EDHouse' (for the 'Eli & Dylan' content pack). [20:34:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/Saloon' (for the 'Stardew Valley Expanded' content pack). [20:34:48 TRACE SMAPI] Content Patcher edited Maps/Saloon (for the 'Part of a Saloon Breakfast' content pack). [20:34:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_Village' (for the '(CP) East Scarp' content pack). [20:34:48 TRACE SMAPI] Content Patcher edited Maps/EastScarp_Village (for the '(CP) East Scarp' content pack). [20:34:48 TRACE SMAPI] Content Patcher edited Maps/EastScarp_Village (for the 'Always Raining in the Valley' content pack). [20:34:48 TRACE SMAPI] Content Patcher edited Maps/EastScarp_Village (for the 'Bear Family - Custom NPCs' content pack). [20:34:48 TRACE SMAPI] Content Patcher edited Maps/EastScarp_Village (for the '(NPC) Rodney O'Brien' content pack). [20:34:48 TRACE SMAPI] Content Patcher edited Maps/EastScarp_Village (for the 'Sword & Sorcery (CP)' content pack). [20:34:48 TRACE SMAPI] Content Patcher edited Maps/EastScarp_Village (for the 'East Scarp NPCs' content pack). [20:34:48 TRACE SMAPI] Content Patcher edited Maps/EastScarp_Village (for the 'Eli & Dylan' content pack). [20:34:48 TRACE SMAPI] Content Patcher edited Maps/EastScarp_Village (for the 'Fievel Goes East Scarp' content pack). [20:34:48 TRACE SMAPI] Content Patcher edited Maps/EastScarp_Village (for the 'Integrated Minecarts (CP Component)' content pack). [20:34:48 TRACE SMAPI] Invalidated 7 asset names (Characters/Dialogue/Lewis, Characters/Dialogue/Marnie, Characters/Dialogue/Pam, Maps/EastScarp_Village, Maps/Saloon, Maps/spring_z_EDHouse, spacechase0.SpaceCore/ObjectExtensionData). Propagated 6 core assets (Characters/Dialogue/Lewis, Characters/Dialogue/Marnie, Characters/Dialogue/Pam, Maps/EastScarp_Village, Maps/Saloon, Maps/spring_z_EDHouse). [20:34:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:48 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [20:34:48 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [20:34:48 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack). [20:34:48 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack). [20:34:48 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack). [20:34:48 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack). [20:34:48 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack). [20:34:48 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack). [20:34:48 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack). [20:34:48 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [20:34:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:48 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:49 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:50 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:51 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:52 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:53 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:54 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:55 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:56 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:57 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:58 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:34:59 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:00 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:01 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:02 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:03 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:04 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:05 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:06 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:07 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:08 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:09 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:10 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:11 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:12 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:13 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:14 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:15 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:16 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:17 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:18 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:19 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:20 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:20 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:20 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:20 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:20 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:20 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:20 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:20 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:20 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:20 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:20 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:20 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:20 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:20 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:20 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:20 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:20 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:20 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:20 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:20 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:20 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [20:35:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [20:35:20 ERROR game] _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297 at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569 at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460 at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this) at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)view parsed log | download