SMAPI log parser

Suggested fixes

Log info

Game info:
Stardew Valley: 1.6.15 build 24356 on Microsoft Windows 10 Home
SMAPI: 4.2.1
Folder: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley
Log started: 2025-03-30 00:05 UTC ({{localTimeStarted}} your time)

Installed mods:
game 1.6.15 build 24356 3879 errors
SMAPI 4.2.1 Pathoschild 5 errors
(C#) Sunberry Village 1.0.2 Sunberry Team no errors
*SmartSprinker* 1.0.4 YunHikari no errors
*SorryLabCore* 1.0.5 YunHikari no errors
Alternative Textures 8.0.0
+ (AT) H&W Fairy Garden Fences 1.0.0
+ (AT) H&W Fairy Garden Mushroom Paths 1.0.0
+ Fishable Frogs (AT) 1.0.0
(+ 3 content packs)
PeacefulEnd
+ HimeTarts and Wildflourmods
+ HimeTarts and Wildflourmods
+ otohimexoxo
no errors
ArchaeologySkill 2.12.1 moonslime no errors
AutoFillPetBowl 0.0.3 Siweipancc no errors
AutoGrab Truffles 1.1.1 Frostiverse no errors
Automate 2.3.3 Pathoschild no errors
Autonomals 1.2.0 DespairScent no errors
Better Crafting 2.18.0 Khloe Leclair no errors
Better Truffles 1.0.5 temisthem no errors
Binning Skill 2.1.0 drbirbdev no errors
BirbCore 1.1.0 drbirbdev no errors
BossBattles 1.0.10 Nature no errors
Bus Locations (1.6 fix Sean) 0.0.1 by nanzington & Sean no errors
Button's Extra Books 3.2.1 Spiderbuttons no errors
Button's Extra Trigger Action Stuff 2.13.1 Spiderbuttons no errors
Calcifer 0.1.0 sophie no errors
Central Station 1.2.0 Pathoschild no errors
CJB Show Item Sell Price 1.10.2 CJBok and Pathoschild no errors
Clown Sharp 2.57.0 DecidedlyHuman no errors
Console Commands 4.2.1 SMAPI no errors
Content Patcher 2.6.1
+ (CP) Archaeology Skill 2.12.1
+ (CP) Binning Skill 2.1.0
+ (CP) Button's Extra Books 3.2.1
+ (CP) Crow Companion 1.0.0
+ (CP) East Scarp 2.4.18
+ (CP) H&W Decorative Plants Furniture Set 1.0.2
+ (CP) H&W Fairy Fountains 2.0.1
+ (CP) H&W Fairy Garden Furniture 3.0.2
+ (CP) H&W Fairy Garden Indoor Furniture 1.0.3
+ (CP) H&W Farmers Market Core Set 2.2.0
+ (CP) H&W Outdoor Furniture 2.0.5
+ (CP) H&W Plant Lovers Furniture 1.0.2
+ (CP) H&W Romantic Furniture Set 2.0.3
+ (CP) Hat Mouse and Friends 1.2.2
+ (CP) I Fixed Him - Shane Dialogue Consistency 1.4.0
+ (CP) Large Void Eggs 1.0.0
+ (CP) Laundry Machines 1.1.0
+ (CP) Polyamory Sweet! 1.3.0
+ (CP) Socializing Skill 2.1.1
+ (CP) The Return of More Backpack Upgrades 1.0.2
+ (CP) VPP Data 1.0.7
+ (CP) Walk to the Desert Redux 1.3.3
+ (CP) Yet Another Cooking Skill 1.8.2
+ (CP)Volcano shop sells Dragon Tooth and more. 1.5.0
+ (NPC) Rodney O'Brien 3.1.2
+ Adventurer's Guild Expanded for 1.6 2.2.3
+ Aimon's More Lively Farm Cave 1.0.2
+ Always Raining in the Valley 1.0.7
+ Artisan Goods Keep Quality 1.4.7
+ Bear Family - Custom NPCs 1.0.6
+ BossBattlesContent 1.0.10
+ Buildable Farmer's Market 1.0.0
+ Canon-Friendly Dialogue Expansion 3.0.7
+ Central Station content 1.2.0
+ Cheaper Pets 1.0.2
+ Community Center 1.3.1
+ Cornucopia - Artisan Machines 1.0.9
+ Cornucopia - More Crops 1.5.6
+ CP Nicer Sewer 1.2.3
+ Custom Wedding Ceremony 1.1.0
+ Cuter Mines 1.4.0
+ DaisyNiko's Tilesheets 1.11.0
+ Date Night Redux 2.2.2
+ Dwarf Portrait Replacement 1.0.7
+ East Scarp NPCs 2.4.18
+ Eli & Dylan 1.2.4
+ Elle's Dirt and Cliff Recolor 1.2.9
+ Elle's New Barn Animals 1.1.3
+ Elle's New Coop Animals 1.1.5
+ Elle's New Horses 1.1.5
+ Elle's Seasonal Buildings 1.3.5
+ Elle's Town Animals 1.4.2
+ Elle's Town Buildings 1.0.4
+ Ellie's Ideal Greenhouse 1.5.0
+ Fievel Goes East Scarp 1.2.0
+ Fishable Frogs 1.0.0
+ Frontier Farm 1.15.9
+ Growable Forage and Crop Bushes 1.4.7
+ Growable Vine Crops 1.0.0
+ Heart Event Helper - Icons (CP) 1.1.0
+ HxW Tilesheets 1.0.9
+ Immersive Children 1.4.0
+ Immersive Family 2.2.6
+ Immersive Unique Children Talk 4.0.0
+ Integrated Minecarts (CP Component) 4.5.12
+ Island Cellar Update 1.0.1
+ Jen's Cozy Cellar 2.0.0
+ Joja Clearance Bin CP 1.0.0
+ Juliet, Jessie and Lodging House 1.5.6
+ Lavril - East Scarp NPC (King's Raid) 2.2.0
+ Lucikiel - New Custom NPC Mod (King's Raid) 2.1.0
+ Lumisteria Buildings 3.1.0
+ Lumisteria Tilesheets - Indoor 1.4.0
+ Lumisteria Tilesheets - Outdoor 1.4.0
+ Lurking in the Dark 3.0.6
+ MissCoriel's NPC Unique Courtship Response 5.0.2
+ MoreBooks 1.1.10
+ Mouse Friends in the Forest 1.2.0
+ NatureInValleyContent 1.2.9
+ Nora The Herpetologist 2.0.3
+ NPC Jasper 1.8.4
+ Part of a Saloon Breakfast 2.1.11
+ Passerby Cemetery 2.57.0
+ Remapping 1.2.0
+ Ripley 1.0.1
+ Seasonal Cute Characters ES 1.0.3
+ Seasonal Wedding Arch 1.2.0
+ SmolHooman's Wild Animals 1.2.6
+ Stardew Aquarium (CP) 2.3.0
+ Stardew Valley Expanded 1.15.10
+ Sunberry Village - Content Patcher 1.0.2
+ Sword & Sorcery (CP) 2.2.5
+ TDIT - Portraits for Vendors 1.9.3
+ The Last Smoluanu: A Dwarf Expansion 1.1.4
+ Upper-grade 1.3.0
+ Witchy Decorations for Content Patcher 1.0.0
+ Wren the Plumber - Custom NPC 1.0.0
+ Xiddav's Little Red School House 2.0.2
+ Xiddav's Tilesheet 1.6.6
(+ 99 content packs)
Pathoschild
+ moonslime
+ drbirbdev
+ Spiderbuttons
+ stardewforest
+ LemurKat
+ HimeTarts and wildflourmods
+ HimeTarts and wildflourmods
+ HimeTarts and Wildflourmods
+ HimeTarts and wildflourmods
+ HimeTarts and wildflourmods
+ HimeTarts and wildflourmods
+ HimeTarts and wildflourmods
+ HimeTarts and Wildflourmods
+ Doragoun
+ joiinks
+ Strobe
+ fireredlily
+ ApryllForever
+ drbirbdev
+ platinummyr
+ KediDili
+ Tarniyar & Aeywoo
+ moonslime
+ sadnumbme
+ TheFrenchDodo
+ SUPERT and Lorre
+ Aimon111
+ Hime Tarts
+ voiddreams
+ Mad Dog
+ Nature
+ Airyn
+ gizzymo (dialogue), WitchWeed (coding)
+ Pathoschild
+ DellyBelly
+ LemurKat
+ Cornucopia
+ Cornucopia
+ LemurKat
+ Airyn
+ sqbr
+ DaisyNiko
+ SUPERT, AgentLyoko
+ LavenderSkelly
+ Lemurkat
+ Tenebrous Nova
+ Elle/Junimods
+ Elle/Junimods
+ Elle/Junimods
+ Elle/Junimods
+ Elle/Junimods
+ Elle/Junimods
+ Elle/Junimods
+ Ellibehr
+ DestyNova & ES Dev Team
+ otohimexoxo
+ FlashShifter
+ Cornucopia
+ PrincessOfEvil
+ bungus
+ HimeTarts
+ xiaoleiwen
+ xiaoleiwen
+ xiaoleiwen & Shaklin
+ Jibb
+ BPsys - IamSaulC
+ jenf1
+ CopperSun
+ Lemurkat
+ Arknir27
+ Arknir27
+ Lumisteria
+ Lumisteria
+ Lumisteria
+ 7thAxis
+ MissCoriel
+ jeWel
+ Dolphin Is Not a Fish
+ Nature
+ Bagi
+ Lemurkat
+ Agent Lyoko
+ Fellowclown
+ Vlgor
+ Clara
+ Poltergeister
+ KaileyStardew
+ plurffle
+ Gervig91
+ FlashShifter
+ skellady
+ DestyNova
+ Dolphin Is Not a Fish
+ Lemurkat
+ Molenfeuer & ConfusedWolf
+ jenf1
+ tiakall
+ Xiddav
+ Xiddav
no errors
Convenient Inventory 1.5.6 gaussfire no errors
Crab Pot Collect Jellies 1.0.2 Cloudyluna no errors
Crop Harvest Bubbles 0.3.1 aedenthorn & logophile no errors
Custom Bush 1.5.2 LeFauxMatt no errors
Custom Companions 5.0.0
+ ARV- Maximum 1.0.7
+ CustomCompanionVoid 2.2.0
+ Eli & Dylan- Soot 1.2.4
+ Ripley's Farm Animals 0.3.3
+ Stardew Aquarium Custom Companions 2.3.0
+ Sunberry Village - Custom Companions 1.0.2
+ Wild Animals 1.2.6
(+ 7 content packs)
PeacefulEnd
+ Hime Tarts
+ Arknir27
+ Tenebrous Nova
+ Clara
+ Gervig91
+ skellady
+ plurffle
no errors
Custom NPC Exclusions 1.6.0 Esca no errors
Custom Tokens 1.6.2 TheMightyAmondee no errors
customBlessingsFramework 1.2.4
+ Blessings of the Valley 3.0.0
(+ 1 content packs)
Tomokisan
+ AngelOfStars
no errors
Deep Woods 4.0.1-alpha Max Vollmer no errors
Deluxe Journal 1.4.0 MolsonCAD no errors
Destroyable Bushes 1.5.1 Esca no errors
East Scarp C# 2.4.18 atravita no errors
Eli and Dylan Code 1.2.4 atravita no errors
Esca's Modding Plugins 1.5.1 Esca no errors
Expanded Preconditions Utility 1.1.0 Cherry no errors
Experience Bars 1.4.5 spacechase0 no errors
ExtraMachineConfig 1.14.0 selph no errors
Farm Type Manager 1.24.0
+ (FTM) Walk to the Desert Redux 1.3.3
+ Forage Settings East Scarp 2.4.18
+ Frontier Farm Forage Locations 1.15.9
+ PC FTM 2.57.0
+ Stardew Valley Expanded Farm Type Manager 1.15.10
+ Sunberry Village - Farm Type Manager 1.0.2
(+ 6 content packs)
Esca
+ Tarniyar & Aeywoo
+ Lemurkat
+ FlashShifter
+ Fellowclown
+ FlashShifter
+ skellady
no errors
Fashion Sense 7.0.2
+ (FS) Frog Hat 1.1.0
+ (FS) Katy's Closet No.1 1.2.0
+ (FS) luoli Clothing Line7 1.0.0
+ (FS) vvcni cottagecore dresses1 1.0.0
+ (FS)BunnySnow's Closet 1.0.2
+ Adventurer's Armor and Clothing 1.0.0
+ Bella's Fantasy Accessories Pack 1.0.0
+ H&W Sweetheart Accessories Fashion Sense Pack 1.0.1
+ H&W Sweetheart Hairstyles Fashion Sense Pack 2.0.0
+ Katy's Closet No.2 1.0.0
+ Luny's Flower Veils 1.3.0
+ Luny's Salon 1.3.0
(+ 12 content packs)
PeacefulEnd
+ Schmellows
+ KatyDTK
+ luoli
+ vvcni
+ 靥雪
+ Tea-Loving Lad
+ Bellassims
+ HimeTarts & Wildflourmods
+ HimeTarts & Wildflourmods
+ KatyDTK
+ Luny
+ Luny
no errors
Fruit Tree Tweaks 1.0.1 chiccen no errors
Furniture Machine 1.1.0 selph no errors
Generic Mod Config Menu 1.14.1 spacechase0 no errors
Gentle Night Lighting 2.1.2 bluebellfairy no errors
GMCM Options 1.6.0 Jamie Taylor no errors
GNMTokens 3.2.0 Hana no errors
Happy Birthday 3.19.2
+ Happy Birthday en-US Translation Content Pack 1.4.2
(+ 1 content packs)
Alpha_Omegasis
+ Omegasis
no errors
Heart Event Helper 1.1.0 bungus no errors
Integrated Minecarts (SMAPI Component) 4.5.12 Jibb no errors
Item extensions 1.14.1 mistyspring no errors
Json Assets 1.11.9 spacechase0 no errors
Lasting Conversation Topics 0.3.0 sophie no errors
Livestock Bazaar 1.2.0 mushymato no errors
Lookup Anything 1.50.0 Pathoschild no errors
Machine Terrain Framework 1.9.2 selph no errors
Mail Framework Mod 1.20.0
+ Always Raining in the Valley MFM 1.0.7
(+ 1 content packs)
Digus
+ Hime Tarts
no errors
Mail Services Mod 1.6.2 Digus no errors
Mapping Extensions and Extra Properties (MEEP) 2.4.6 DecidedlyHuman no errors
Mini Bars 1.0.5 Coldopa no errors
More Books 1.1.10 jeWel no errors
More Nightly Events 0.4.0 Khloe Leclair no errors
NatureIntheValley 1.2.9 Nature no errors
No More Lag 1.0.2 NoNameKz no errors
NPC Map Locations 3.3.0 Bouhm no errors
NPC Tokens 1.0.2 siliconmodding no errors
Part of the Community 1.2.0 Nikki864 and Brandon Marquis Markail Green (Space Baby) no errors
Polyamory Sweet Bed 1.2.5 ApryllForever no errors
Polyamory Sweet Love 1.3.0 ApryllForever no errors
Polyamory Sweet Wedding 1.3.0 ApryllForever no errors
PolyamorySweet Kiss 1.3.0 ApryllForever no errors
PolyamorySweet Rooms 1.3.0 ApryllForever no errors
PoohCore 1.0.0 Pooh no errors
PredictReactionToGift 1.0.5 YunHikari no errors
Producer Framework Mod 1.9.7 Digus no errors
Profession Books 1.0.0 tlitookilakin no errors
QuickSave 1.2.1 DeLiXx no errors
Range Highlight 4.2.1 Jamie Taylor no errors
RushOrders-Continued 1.2.3 recon88 no errors
Save Backup 4.2.1 SMAPI no errors
Secret Note Framework 1.1.3 ichortower no errors
Self Checkout 1.0.1 LeFauxMatt no errors
Shop Tile Framework 1.0.11
+ Everyone Sells Everything 1.7.0
+ Joja Clearance Bin STF 1.0.0
(+ 2 content packs)
Cherry
+ MortaliB
+ CopperSun
no errors
Simple Crop Label 6.0.2 TheMusketeer no errors
SkipFishingMinigame 0.7.4 DewMods no errors
SkullCavernElevator 1.6.2 lestoph no errors
Social Page Order Redux 1.2.1 aedenthorn, FlyingTNT no errors
SocializingSkill 2.1.1 drbirbdev no errors
SpaceCore 1.27.0 spacechase0 no errors
Special Power Utilities 2.3.3 Spiderbuttons no errors
Stardew Aquarium Code 2.3.0 Cherry no errors
Stardew Valley Expanded 1.15.10 FlashShifter, Esca, and kittycatcasey no errors
StardewHack 7.4.0 bcmpinc no errors
StardewUI 0.6.1 focustense no errors
StardustCore 3.1.1 Alpha_Omegasis no errors
Sword and Sorcery (SMAPI Component) 2.2.5 KittyCatCasey, EnderTedi, 7thAxis no errors
TDIT - Dialogue Box for Mariner 2.0.0 KediDili [Commissioned by Dolphin Is Not a Fish] no errors
The Return of Custom Backpack Framework 1.0.1 platinummyr no errors
The Return of Immersive Scarecrows 1.0.7 lucaskfreitas no errors
To-Dew 2.2.1 Jamie Taylor no errors
Tractor Mod 4.22.1 Pathoschild no errors
Train Station 2.2.0 Cherry no errors
TrinketTinker 1.5.8 mushymato no errors
UI Info Suite 2 2.3.7 Annosz no errors
Unique Children Talk 2.7.0 Shaklin no errors
Unique Response Core 2.1.5 MissCoriel no errors
Unlockable Bundles 3.7.4 DeLiXx no errors
Vanilla Plus Professions 1.0.7 KediDili no errors
Visible Fish 0.4.2 shekurika no errors
Wear More Rings 7.7.0 bcmpinc no errors
Yet Another Cooking Skill 1.9.0 moonslime no errors
[20:05:02 INFO  SMAPI] SMAPI 4.2.1 with Stardew Valley 1.6.15 build 24356 on Microsoft Windows 10 Home
[20:05:02 INFO  SMAPI] Mods go here: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods
[20:05:02 TRACE SMAPI] Log started at 2025-03-30T00:05:02 UTC
[20:05:06 DEBUG SMAPI] Waiting for game to launch...
[20:05:07 TRACE game] Instance_Initialize() finished, elapsed = '00:00:00.5174828'
[20:05:07 DEBUG SMAPI] Loading mod metadata...
[20:05:07 DEBUG SMAPI] Loading mods...
[20:05:07 TRACE SMAPI]    customBlessingsFramework (from Mods\customBlessingsFramework-25267-1-2-4-1726578764\customBlessingsFramework\customBlessingsFramework.dll, ID: tomokisan.customBlessingsFramework, assembly version: 1.0.0)...
[20:05:07 TRACE SMAPI]       Detected game patcher in assembly customBlessingsFramework.dll.
[20:05:07 TRACE SMAPI]    Blessings of the Valley (from Mods\(CB) Blessings Of The Valley-25301-3-0-0-1720381087\[CB] Blessings Of The Valley, ID: AngelOfStars.BlessingsOfTheValley) [content pack]...
[20:05:07 TRACE SMAPI]    Content Patcher (from Mods\Content Patcher 2.6.1-1915-2-6-1-1743088629\ContentPatcher\ContentPatcher.dll, ID: Pathoschild.ContentPatcher, assembly version: 2.6.1)...
[20:05:07 TRACE SMAPI]    Elle's Dirt and Cliff Recolor (from Mods\Dirt and Cliff Recolor-1966-1-2-9-1711493397\[CP] Elle's Dirt and Cliff Recolor, ID: Elle.DirtCliffRecolor) [content pack]...
[20:05:07 TRACE SMAPI]    Elle's Town Buildings (from Mods\Town Buildings-14524-1-0-4-1723839063\[CP] Elle's Town Buildings, ID: Elle.TownBuildings) [content pack]...
[20:05:07 TRACE SMAPI]    Generic Mod Config Menu (from Mods\Generic Mod Config Menu 1.14.1-5098-1-14-1-1732498016\GenericModConfigMenu\GenericModConfigMenu.dll, ID: spacechase0.GenericModConfigMenu, assembly version: 1.14.1)...
[20:05:07 TRACE SMAPI]       Detected direct console access (System.Console type) in assembly GenericModConfigMenu.dll.
[20:05:07 TRACE SMAPI]    Expanded Preconditions Utility (from Mods\Expanded Preconditions Utility 1.1.0-6529-1-1-0-1737513616\ExpandedPreconditionsUtility\ExpandedPreconditionsUtility.dll, ID: Cherry.ExpandedPreconditionsUtility, assembly version: 1.1.0)...
[20:05:07 TRACE SMAPI]    Farm Type Manager (from Mods\Farm Type Manager v1.24.0-3231-1-24-0-1732227130\FarmTypeManager\FarmTypeManager.dll, ID: Esca.FarmTypeManager, assembly version: 1.24.0)...
[20:05:07 TRACE SMAPI]       Detected game patcher in assembly FarmTypeManager.dll.
[20:05:07 TRACE SMAPI]    Stardew Valley Expanded Farm Type Manager (from Mods\-Stardew Valley Expanded--3753-1-15-10-1741988350\Stardew Valley Expanded\[FTM] Stardew Valley Expanded, ID: FlashShifter.SVE-FTM) [content pack]...
[20:05:07 TRACE SMAPI]    Stardew Valley Expanded (from Mods\-Stardew Valley Expanded--3753-1-15-10-1741988350\Stardew Valley Expanded\Stardew Valley Expanded Code\StardewValleyExpanded.dll, ID: FlashShifter.SVECode, assembly version: 1.15.9)...
[20:05:07 TRACE SMAPI]       Detected game patcher in assembly StardewValleyExpanded.dll.
[20:05:07 TRACE SMAPI]    Stardew Valley Expanded (from Mods\-Stardew Valley Expanded--3753-1-15-10-1741988350\Stardew Valley Expanded\[CP] Stardew Valley Expanded, ID: FlashShifter.StardewValleyExpandedCP) [content pack]...
[20:05:07 TRACE SMAPI]    Elle's Town Animals (from Mods\Town Animals-1965-1-4-2-1670008503\[CP] Elle's Town Animals, ID: Elle.TownAnimals) [content pack]...
[20:05:07 TRACE SMAPI]    (CP) Hat Mouse and Friends (from Mods\(CP) Hat Mouse and Friends-17364-1-2-2-1714668119\[CP] Hat Mouse and Friends, ID: Dora.HatMouseAndFriends) [content pack]...
[20:05:07 TRACE SMAPI]    (CP) H&W Fairy Fountains (from Mods\(CP) HxW Fairy Fountains-16718-2-0-1-1730729956\[CP] H&W Fairy Fountains, ID: HXW.FairyFountains) [content pack]...
[20:05:07 TRACE SMAPI]    Calcifer (from Mods\Calcifer-20628-0-1-0-1710878675\Calcifer\Calcifer.dll, ID: sophie.Calcifer, assembly version: 0.1.0)...
[20:05:07 TRACE SMAPI]       Detected game patcher in assembly Calcifer.dll.
[20:05:07 TRACE SMAPI]    (CP) H&W Fairy Garden Furniture (from Mods\(CP) HxW Fairy Garden Furniture-16874-3-0-2-1730730015\[CP] H&W Fairy Garden Furniture, ID: HXW.FairyGardenFurniture) [content pack]...
[20:05:07 TRACE SMAPI]    (CP) H&W Romantic Furniture Set (from Mods\(CP) HXW Romantic Furniture-17577-2-0-3-1730730181\[CP] H&W Romantic Furniture, ID: HXW.RomanticFurniture) [content pack]...
[20:05:07 TRACE SMAPI]    (CP) I Fixed Him - Shane Dialogue Consistency (from Mods\(CP) I Fixed Him 1.4.0-21660-1-4-0-1713231622\[CP] I Fixed Him Shane Mod, ID: joiinks.IFixedHim) [content pack]...
[20:05:07 TRACE SMAPI]    HxW Tilesheets (from Mods\HxW Tilesheets-20139-1-0-9-1740166439\[CP] HxW Tilesheets, ID: hxw.tilesheets) [content pack]...
[20:05:07 TRACE SMAPI]    ExtraMachineConfig (from Mods\Extra Machine Config-22256-1-14-0-1741676380\ExtraMachineConfig\ExtraMachineConfig.dll, ID: selph.ExtraMachineConfig, assembly version: 1.0.0)...
[20:05:07 TRACE SMAPI]       Detected game patcher in assembly ExtraMachineConfig.dll.
[20:05:07 TRACE SMAPI]    Furniture Machine (from Mods\Furniture Machine-31678-1-1-0-1741825987\FurnitureMachine\FurnitureMachine.dll, ID: selph.FurnitureMachine, assembly version: 1.0.0)...
[20:05:07 TRACE SMAPI]       Detected game patcher in assembly FurnitureMachine.dll.
[20:05:07 TRACE SMAPI]    (CP) Laundry Machines (from Mods\(CP) Laundry Machines-31683-1-0-0-1739581760\[CP] Laundry Machines, ID: FireRedLily.LaundryMachines) [content pack]...
[20:05:07 TRACE SMAPI]    (CP) H&W Outdoor Furniture (from Mods\(CP) Outdoor Furniture-16693-2-0-5-1730730134\[CP] H&W Outdoor Furniture, ID: HXW.OutdoorFurniture) [content pack]...
[20:05:07 TRACE SMAPI]    Mouse Friends in the Forest (from Mods\1.2.0-29509-1-2-0-1738171411\Mouse Friends in the Forest, ID: DolphINaF.ForestMice) [content pack]...
[20:05:07 TRACE SMAPI]    Fashion Sense (from Mods\Fashion Sense 7.0.2-9969-7-0-2-1742345484\FashionSense\FashionSense.dll, ID: PeacefulEnd.FashionSense, assembly version: 7.0.2)...
[20:05:08 TRACE SMAPI]       Detected game patcher in assembly FashionSense.dll.
[20:05:08 TRACE SMAPI]    Adventurer's Armor and Clothing (from Mods\Adventurer's Armor and Clothing-32523-1-0-0-1742499021\[FS] Adventurer's Armour and Outfits 1.0.0, ID: TeaLovingLad.AdventurersArmorandClothing) [content pack]...
[20:05:08 TRACE SMAPI]    CP Nicer Sewer (from Mods\Cleaner Sewer-5751-1-2-3-1686734931\[CP] Nicer Sewer, ID: LemurKat.CleanerSewer.CP) [content pack]...
[20:05:08 TRACE SMAPI]    NPC Map Locations (from Mods\NPC Map Locations 3.3.0-239-3-3-0-1736654819\NPCMapLocations\NPCMapLocations.dll, ID: Bouhm.NPCMapLocations, assembly version: 3.3.0)...
[20:05:08 TRACE SMAPI]    (CP) Walk to the Desert Redux (from Mods\Walk to the Desert Redux - 1.3.3-8630-1-3-3-1713517492\Walk to the Desert Redux 1.3.3\[CP] WTDR, ID: Tarniyar.CP.WalkToDesert) [content pack]...
[20:05:08 TRACE SMAPI]    Adventurer's Guild Expanded for 1.6 (from Mods\Adventurer's Guild Expanded for 1.6-22591-2-2-3-1716843555\Adventurer's Guild Expanded for 1.6\[CP] Adventurer's Guild Expanded, ID: supert.adventureguildexpanded) [content pack]...
[20:05:08 TRACE SMAPI]    DaisyNiko's Tilesheets (from Mods\DaisyNiko's Tilesheets-4736-1-11-1737166161\[CP] DaisyNiko's Tilesheets, ID: DaisyNiko.Tilesheets) [content pack]...
[20:05:08 TRACE SMAPI]    Aimon's More Lively Farm Cave (from Mods\Aimon's More Lively Farm Cave-23190-1-0-2-1731063421\Aimon's More Lively Farm Cave, ID: Aimon.MoreLivelyFarmCave) [content pack]...
[20:05:08 TRACE SMAPI]    SpaceCore (from Mods\SpaceCore 1.27.0-1348-1-27-0-1732497893\SpaceCore\SpaceCore.dll, ID: spacechase0.SpaceCore, assembly version: 1.27.0)...
[20:05:08 TRACE SMAPI]       Loading assembly 'SpaceCore.Content.Parser.dll'...
[20:05:08 TRACE SMAPI]       Loading assembly 'SpaceCore.Content.Engine.dll'...
[20:05:08 TRACE SMAPI]       Detected game patcher in assembly SpaceCore.dll.
[20:05:08 TRACE SMAPI]       Detected possible save serializer change (StardewValley.SaveGame.farmerSerializer field, StardewValley.SaveGame.locationSerializer field, StardewValley.SaveGame.serializer field) in assembly SpaceCore.dll.
[20:05:08 TRACE SMAPI]       Loading assembly 'SpaceCore.dll'...
[20:05:08 TRACE SMAPI]    Json Assets (from Mods\Json Assets 1.11.9-1720-1-11-9-1730848555\JsonAssets\JsonAssets.dll, ID: spacechase0.JsonAssets, assembly version: 1.11.9)...
[20:05:08 TRACE SMAPI]       Detected game patcher in assembly JsonAssets.dll.
[20:05:08 TRACE SMAPI]    Alternative Textures (from Mods\Alternative Textures 8.0.0-9246-8-0-0-1730747336\AlternativeTextures\AlternativeTextures.dll, ID: PeacefulEnd.AlternativeTextures, assembly version: 8.0.0)...
[20:05:08 TRACE SMAPI]       Detected game patcher in assembly AlternativeTextures.dll.
[20:05:08 TRACE SMAPI]    Custom Companions (from Mods\Custom Companions 5.0.0-8626-5-0-0-1730747837\CustomCompanions\CustomCompanions.dll, ID: PeacefulEnd.CustomCompanions, assembly version: 5.0.0)...
[20:05:08 TRACE SMAPI]       Detected game patcher in assembly CustomCompanions.dll.
[20:05:08 TRACE SMAPI]    ARV- Maximum (from Mods\Always Raining in the Valley-9999-1-0-7-1715984140\Always Raining in the Valley\[CC] Maximum, ID: Himetarts.ARVCC) [content pack]...
[20:05:08 TRACE SMAPI]    Lumisteria Tilesheets - Indoor (from Mods\Lumisteria Tilesheets - Indoor-9599-1-4-0-1711044159\[CP] Lumisteria Tilesheets - Indoor, ID: Lumisteria.LumiTilesheetsIndoor) [content pack]...
[20:05:08 TRACE SMAPI]    Lumisteria Tilesheets - Outdoor (from Mods\Lumisteria Tilesheets - Outdoor-10448-1-4-0-1710966924\[CP] Lumisteria Tilesheets - Outdoor, ID: Lumisteria.TtilesheetsOutdoor) [content pack]...
[20:05:08 TRACE SMAPI]    (CP) East Scarp (from Mods\East Scarp-5787-2-4-18-1740649273\East Scarp\[CP] East Scarp, ID: LemurKat.EastScarpe.CP) [content pack]...
[20:05:08 TRACE SMAPI]    MissCoriel's NPC Unique Courtship Response (from Mods\MissCoriel's Unique Courtship Response 5-3312-5-0-2-1731713402\[CP]UniqueDatingResponses, ID: misscoriel.courtship) [content pack]...
[20:05:08 TRACE SMAPI]    Mail Framework Mod (from Mods\MailFrameworkMod-v1.20.0-1536-1-20-0-1743142619\MailFrameworkMod\MailFrameworkMod.dll, ID: DIGUS.MailFrameworkMod, assembly version: 1.0.0)...
[20:05:08 TRACE SMAPI]       Detected game patcher in assembly MailFrameworkMod.dll.
[20:05:08 TRACE SMAPI]    Always Raining in the Valley (from Mods\Always Raining in the Valley-9999-1-0-7-1715984140\Always Raining in the Valley\[CP] Always Raining in the Valley, ID: Himetarts.ARV.CP) [content pack]...
[20:05:08 TRACE SMAPI]    Always Raining in the Valley MFM (from Mods\Always Raining in the Valley-9999-1-0-7-1715984140\Always Raining in the Valley\[MFM] Always Raining in the Valley, ID: Himetarts.ARV.MFM) [content pack]...
[20:05:08 TRACE SMAPI]    BirbCore (from Mods\BirbCore-19140-1-1-0-1731357060\BirbCore\BirbCore.dll, ID: drbirbdev.BirbCore, assembly version: 1.1.0)...
[20:05:08 TRACE SMAPI]       Detected game patcher in assembly BirbCore.dll.
[20:05:08 TRACE SMAPI]    ArchaeologySkill (from Mods\Archaeology-1.6-v2.12.1.zip-22199-2-12-1-1732169090\ArchaeologySkill\ArchaeologySkill\ArchaeologySkill.dll, ID: moonslime.ArchaeologySkill, assembly version: 1.0.0)...
[20:05:08 TRACE SMAPI]       Detected game patcher in assembly ArchaeologySkill.dll.
[20:05:08 TRACE SMAPI]    (CP) Archaeology Skill (from Mods\Archaeology-1.6-v2.12.1.zip-22199-2-12-1-1732169090\ArchaeologySkill\[CP] ArchaeologySkill, ID: moonslime.ArchaeologySkill.CP) [content pack]...
[20:05:08 TRACE SMAPI]    Custom Bush (from Mods\Custom Bush-20619-1-5-2-1737580149\CustomBush\CustomBush.dll, ID: furyx639.CustomBush, assembly version: 1.5.2)...
[20:05:08 TRACE SMAPI]       Detected game patcher in assembly CustomBush.dll.
[20:05:08 TRACE SMAPI]    Item extensions (from Mods\Item Extensions-20357-1-14-1-1741114810\ItemExtensions\ItemExtensions.dll, ID: mistyspring.ItemExtensions, assembly version: 1.0.0)...
[20:05:08 TRACE SMAPI]       Detected game patcher in assembly ItemExtensions.dll.
[20:05:08 TRACE SMAPI]    Cornucopia - More Crops (from Mods\Cornucopia - More Crops-19508-1-5-6-1733760736\[CP] Cornucopia More Crops, ID: Cornucopia.MoreCrops) [content pack]...
[20:05:08 TRACE SMAPI]    Cornucopia - Artisan Machines (from Mods\Cornucopia - Artisan Machines-24842-1-0-9-1738547225\[CP] Cornucopia Artisan Machines, ID: Cornucopia.ArtisanMachines) [content pack]...
[20:05:08 TRACE SMAPI]    Artisan Goods Keep Quality (from Mods\Artisan Goods Keep Quality-21278-1-4-7-1734451032\[CP] Artisan Goods Keep Quality, ID: voiddreams.ArtisanGoodsKeepQuality) [content pack]...
[20:05:08 TRACE SMAPI]    (AT) H&W Fairy Garden Fences (from Mods\AT Fairy Garden Mushroom Fences and Paths-17890-1-0-1692377133\H&W Fairy Garden Paths and Fences\[AT] Mushroom Fence, ID: himewildflour.fairygardenfences) [content pack]...
[20:05:08 TRACE SMAPI]    (AT) H&W Fairy Garden Mushroom Paths (from Mods\AT Fairy Garden Mushroom Fences and Paths-17890-1-0-1692377133\H&W Fairy Garden Paths and Fences\[AT] Mushroom Path, ID: himewildflour.mushroomfloors) [content pack]...
[20:05:08 TRACE SMAPI]    AutoFillPetBowl (from Mods\AutoFillPetBowl 0.0.3.zip-20667-0-0-3-1710931646\AutoFillPetBowl\AutoFillPetBowl.dll, ID: Siweipancc.AutoFillPetBowl, assembly version: 1.0.0)...
[20:05:08 TRACE SMAPI]    AutoGrab Truffles (from Mods\AutoGrab Truffles v1.1.1-21705-1-1-1-1721235260\AutoGrabTruffles\AutoGrabTruffles.dll, ID: Frostiverse.AutoGrabTruffles, assembly version: 1.0.0)...
[20:05:08 TRACE SMAPI]       Detected game patcher in assembly AutoGrabTruffles.dll.
[20:05:08 TRACE SMAPI]    Automate (from Mods\Automate 2.3.3-1063-2-3-3-1738970448\Automate\Automate.dll, ID: Pathoschild.Automate, assembly version: 2.3.3)...
[20:05:08 TRACE SMAPI]    Autonomals (from Mods\Autonomals-22879-1-2-0-1736245633\Autonomals\Autonomals.dll, ID: DespairScent.Autonomals, assembly version: 1.0.0)...
[20:05:08 TRACE SMAPI]       Detected game patcher in assembly Autonomals.dll.
[20:05:08 TRACE SMAPI]    Elle's New Barn Animals (from Mods\Barn Replacements-3167-1-1-3-1609545104\[CP] Elle's New Barn Animals, ID: Elle.NewBarnAnimals) [content pack]...
[20:05:08 TRACE SMAPI]    Mapping Extensions and Extra Properties (MEEP) (from Mods\MEEP-14493-2-4-6-1739128060\MappingExtensionsAndExtraProperties\MappingExtensionsAndExtraProperties.dll, ID: DecidedlyHuman.MappingExtensionsAndExtraProperties, assembly version: 2.4.6)...
[20:05:08 TRACE SMAPI]       Detected game patcher in assembly MappingExtensionsAndExtraProperties.dll.
[20:05:08 TRACE SMAPI]    Bear Family - Custom NPCs (from Mods\BearFa-16197-1-0-6-1737572474\Bear Family Custom NPCs, ID: MadDog.HashtagBearFam) [content pack]...
[20:05:08 TRACE SMAPI]    Bella's Fantasy Accessories Pack (from Mods\Bella's Fantasy Accessories Pack-25359-1-0-1718966682\[FS] Bella's Fantasy Accessories Pack, ID: Bellassims.FantasyAccessoryPack) [content pack]...
[20:05:08 TRACE SMAPI]    Better Crafting (from Mods\Better Crafting-11115-2-18-0-1743028688\BetterCrafting\BetterCrafting.dll, ID: leclair.bettercrafting, assembly version: 2.18.0)...
[20:05:08 TRACE SMAPI]       Detected game patcher in assembly BetterCrafting.dll.
[20:05:08 TRACE SMAPI]    Better Truffles (from Mods\Better Truffles-23228-1-0-5-1737502648\BetterTruffles\BetterTruffles.dll, ID: tem696969696969.BetterTruffles, assembly version: 1.0.0)...
[20:05:08 TRACE SMAPI]       Detected game patcher in assembly BetterTruffles.dll.
[20:05:08 TRACE SMAPI]    Binning Skill (from Mods\BinningSkill 2.1.0-14073-2-1-0-1731357804\BinningSkill\BinningSkill\BinningSkill.dll, ID: drbirbdev.BinningSkill, assembly version: 2.1.0)...
[20:05:08 TRACE SMAPI]       Detected game patcher in assembly BinningSkill.dll.
[20:05:08 TRACE SMAPI]    (CP) Binning Skill (from Mods\BinningSkill 2.1.0-14073-2-1-0-1731357804\BinningSkill\[CP] BinningSkill, ID: drbirbdev.BinningSkill.CP) [content pack]...
[20:05:08 TRACE SMAPI]    BossBattles (from Mods\Boss Battles-28914-1-0-10-1737434433\BossBattlesGen\BossBattles\BossBattles.dll, ID: Nature.BossBattles, assembly version: 1.5.3)...
[20:05:08 TRACE SMAPI]       Detected game patcher in assembly BossBattles.dll.
[20:05:08 TRACE SMAPI]    BossBattlesContent (from Mods\Boss Battles-28914-1-0-10-1737434433\BossBattlesGen\BossBattlesContent, ID: Nature.BossBattlesCont) [content pack]...
[20:05:08 TRACE SMAPI]    Button's Extra Trigger Action Stuff (from Mods\Button's Extra Trigger Action Stuff-27100-2-13-1-1739670854\BETAS\BETAS.dll, ID: Spiderbuttons.BETAS, assembly version: 2.0.0)...
[20:05:09 TRACE SMAPI]       Detected game patcher in assembly BETAS.dll.
[20:05:09 TRACE SMAPI]    (CP) H&W Farmers Market Core Set (from Mods\Farmer's Market Core-18814-2-2-1740165058\[CP] H&W Farmers Market, ID: HXW.FMCore) [content pack]...
[20:05:09 TRACE SMAPI]    Buildable Farmer's Market (from Mods\Buildable Farmer's Market-32392-1-0-0-1742018942\[CP] Buildable Farmer's Market, ID: Airyn.BFM) [content pack]...
[20:05:09 TRACE SMAPI]    Bus Locations (1.6 fix by Sean) (from Mods\BusLocations.zip-21264-0-0-1-1711639476\BusLocations\BusLocations\BusLocations.dll, ID: hootless.BusLocations, assembly version: 1.0.0)...
[20:05:09 TRACE SMAPI]       Rewrote BusLocations.dll to fix Game1.getCharacterFromName method...
[20:05:09 TRACE SMAPI]    (BL) Desert (1.6 fix by Sean) (from Mods\BusLocations.zip-21264-0-0-1-1711639476\BusLocations\[BL] Desert, ID: hootless.BLDesert) [content pack]...
[20:05:09 TRACE SMAPI]    Button's Extra Books (from Mods\Button's Extra Books-21526-3-2-1-1734811188\ButtonsExtraBooks\Button's Extra Books\ButtonsExtraBooks.dll, ID: Spiderbuttons.ButtonsExtraBooksCore, assembly version: 2.0.0)...
[20:05:09 TRACE SMAPI]       Detected game patcher in assembly ButtonsExtraBooks.dll.
[20:05:09 TRACE SMAPI]    (CP) Button's Extra Books (from Mods\Button's Extra Books-21526-3-2-1-1734811188\ButtonsExtraBooks\[CP] Button's Extra Books, ID: Spiderbuttons.ButtonsExtraBooks) [content pack]...
[20:05:09 TRACE SMAPI]    Canon-Friendly Dialogue Expansion (from Mods\Canon Friendly Dialogue Expansion-2544-3-0-7-1741965480\[CP] Canon Friendly Dialogue Expansion, ID: gizzymo.canonfriendlyexpansion) [content pack]...
[20:05:09 TRACE SMAPI]    Central Station (from Mods\Central Station 1.2.0-8000-1-2-0-1740623768\CentralStation\CentralStation\CentralStation.dll, ID: Pathoschild.CentralStation, assembly version: 1.2.0)...
[20:05:09 TRACE SMAPI]    Central Station content (from Mods\Central Station 1.2.0-8000-1-2-0-1740623768\CentralStation\[CP] CentralStation, ID: Pathoschild.CentralStation.Content) [content pack]...
[20:05:09 TRACE SMAPI]    Cheaper Pets (from Mods\Cheaper Pets-21880-1-0-2-1712431187\[CP] Cheaper Pets, ID: DellyBelly.CheaperPets) [content pack]...
[20:05:09 TRACE SMAPI]    CJB Show Item Sell Price (from Mods\CJB Show Item Sell Price 1.10.2-5-1-10-2-1736653632\CJBShowItemSellPrice\CJBShowItemSellPrice.dll, ID: CJBok.ShowItemSellPrice, assembly version: 1.10.2)...
[20:05:09 TRACE SMAPI]    Custom Tokens (from Mods\Custom Tokens-7517-1-6-2-1741560468\CustomTokens\CustomTokens.dll, ID: TheMightyAmondee.CustomTokens, assembly version: 1.5.1)...
[20:05:09 TRACE SMAPI]       Detected game patcher in assembly CustomTokens.dll.
[20:05:09 TRACE SMAPI]    NPC Jasper (from Mods\Professor Jasper Thomas-5599-1-8-4-1738437931\[CP] Jasper NPC (1.6), ID: Lemurkat.NPCJasper) [content pack]...
[20:05:09 TRACE SMAPI]    Juliet, Jessie and Lodging House (from Mods\Juliet and Jessie-6398-1-5-6-1728982422\[CP] Juliet & Jessie (1.6), ID: LemurKat.JulietHouse.NPC) [content pack]...
[20:05:09 TRACE SMAPI]    Community Center (from Mods\Community Center Reimagined-6966-1-3-1-1737528200\[CP] Community Center, ID: LemurKat.CommunityCenter.CP) [content pack]...
[20:05:09 TRACE SMAPI]    Console Commands (from Mods\ConsoleCommands\ConsoleCommands.dll, ID: SMAPI.ConsoleCommands, assembly version: 4.2.1)...
[20:05:09 TRACE SMAPI]    Convenient Inventory (from Mods\ConvenientInventory-1.5.6-10384-1-5-6-1737836089\ConvenientInventory\ConvenientInventory.dll, ID: gaussfire.ConvenientInventory, assembly version: 1.0.0)...
[20:05:09 TRACE SMAPI]       Detected game patcher in assembly ConvenientInventory.dll.
[20:05:09 TRACE SMAPI]    Elle's New Coop Animals (from Mods\Coop Animal Replacements-3168-1-1-5-1612878436\[CP] Elle's New Coop Animals, ID: Elle.NewCoopAnimals) [content pack]...
[20:05:09 TRACE SMAPI]    Crab Pot Collect Jellies (from Mods\CrabPotCollectJellies 1.0.2-27358-1-0-2-1726634769\CrabPotCollectJellies\CrabPotCollectJellies.dll, ID: Cloudyluna.CrabPotCollectJellies, assembly version: 1.0.0)...
[20:05:09 TRACE SMAPI]       Detected game patcher in assembly CrabPotCollectJellies.dll.
[20:05:09 TRACE SMAPI]    (NPC) Rodney O'Brien (from Mods\Creative Differences 3.1.2-13437-3-1-2-1716759989\[CP] Rodney O'Brien, ID: TheFrenchDodo.RodneyOBrien) [content pack]...
[20:05:09 TRACE SMAPI]    Crop Harvest Bubbles (from Mods\Crop Harvest Bubbles (Updated)-20781-0-3-1-1711080453\CropHarvestBubbles\CropHarvestBubbles.dll, ID: aedenthorn.CropHarvestBubbles, assembly version: 1.0.0)...
[20:05:09 TRACE SMAPI]       Detected game patcher in assembly CropHarvestBubbles.dll.
[20:05:09 TRACE SMAPI]    (CP) Crow Companion (from Mods\Crow Companion-22915-1-0-0-1713643543\[CP] Crow Companion, ID: stardewforest.crowcompanion) [content pack]...
[20:05:09 TRACE SMAPI]    The Return of Custom Backpack Framework (from Mods\Custom Backpack Framework-21588-1-0-1-1712391622\CustomBackpackFramework\CustomBackpackFramework.dll, ID: platinummyr.CustomBackpackFramework, assembly version: 1.0.0)...
[20:05:09 TRACE SMAPI]       Rewrote CustomBackpackFramework.dll to fix IClickableMenu.drawToolTip (added missing optional parameters)...
[20:05:09 TRACE SMAPI]       Detected game patcher in assembly CustomBackpackFramework.dll.
[20:05:09 TRACE SMAPI]    Custom NPC Exclusions (from Mods\Custom NPC Exclusions v1.6.0-7089-1-6-0-1710860898\CustomNPCExclusions\CustomNPCExclusions.dll, ID: Esca.CustomNPCExclusions, assembly version: 1.0.0)...
[20:05:09 TRACE SMAPI]       Detected game patcher in assembly CustomNPCExclusions.dll.
[20:05:09 TRACE SMAPI]    Custom Wedding Ceremony (from Mods\Custom Wedding Ceremony-29885-1-1-0-1739250759\[CP] Custom Wedding Ceremony, ID: Airyn.CWC) [content pack]...
[20:05:09 TRACE SMAPI]    Cuter Mines (from Mods\Cuter Mines-12894-1-4-0-1711597747\[CP] Cuter Mines, ID: Sqbr.CuteMines) [content pack]...
[20:05:09 TRACE SMAPI]    Date Night Redux (from Mods\Date Night Redux-22714-2-2-2-1724163102\[CP] Date Night Redux, ID: agentlyoko.datenightredux) [content pack]...
[20:05:09 TRACE SMAPI]    Deep Woods (from Mods\DeepWoodsMod-4.0.1-alpha.zip-2571-4-0-1-alpha-1734267135\DeepWoodsMod\DeepWoodsMod.dll, ID: maxvollmer.deepwoodsmod, assembly version: 2.0.0)...
[20:05:09 TRACE SMAPI]    Deluxe Journal (from Mods\Deluxe Journal-11436-1-4-0-1732915787\DeluxeJournal\DeluxeJournal.dll, ID: MolsonCAD.DeluxeJournal, assembly version: 1.0.0)...
[20:05:09 TRACE SMAPI]       Detected game patcher in assembly DeluxeJournal.dll.
[20:05:09 TRACE SMAPI]    Destroyable Bushes (from Mods\Destroyable Bushes v1.5.1-6304-1-5-1-1735783741\DestroyableBushes\DestroyableBushes.dll, ID: Esca.DestroyableBushes, assembly version: 1.5.1)...
[20:05:09 TRACE SMAPI]       Detected game patcher in assembly DestroyableBushes.dll.
[20:05:09 TRACE SMAPI]    Dwarf Portrait Replacement (from Mods\Dwarf Portrait Replacement 1.0.7-14916-1-0-7-1739475187\Dwarf Portrait Replacement [1.0.7], ID: LavenderSkelly.DwarfPortraitReplacement) [content pack]...
[20:05:09 TRACE SMAPI]    East Scarp C# (from Mods\East Scarp-5787-2-4-18-1740649273\East Scarp\EastScarp\EastScarp.dll, ID: atravita.EastScarp, assembly version: 0.1.2)...
[20:05:09 TRACE SMAPI]       Detected game patcher in assembly EastScarp.dll.
[20:05:09 TRACE SMAPI]    Sword and Sorcery (SMAPI Component) (from Mods\Sword and Sorcery-12369-2-2-5-1736894432\Sword & Sorcery\[SMAPI] Sword & Sorcery\SwordAndSorcerySMAPI.dll, ID: KCC.SnS, assembly version: 2.2.4)...
[20:05:09 TRACE SMAPI]       Detected game patcher in assembly SwordAndSorcerySMAPI.dll.
[20:05:09 TRACE SMAPI]    Sword & Sorcery (CP) (from Mods\Sword and Sorcery-12369-2-2-5-1736894432\Sword & Sorcery\[CP] Sword & Sorcery, ID: DN.SnS) [content pack]...
[20:05:09 TRACE SMAPI]    East Scarp NPCs (from Mods\East Scarp-5787-2-4-18-1740649273\East Scarp\[CP] East Scarp NPCs, ID: Lemurkat.EastScarpNPCs.CP) [content pack]...
[20:05:09 TRACE SMAPI]    Forage Settings East Scarp (from Mods\East Scarp-5787-2-4-18-1740649273\East Scarp\[FTM] East Scarp, ID: Lemurkat.EastScarpe.FTM) [content pack]...
[20:05:09 TRACE SMAPI]    Eli and Dylan Code (from Mods\Eli and Dylan-13883-1-2-4-1736979366\[NPC] Eli and Dylan\NovaNPCTest\NovaNPCTest.dll, ID: atravita.NovaNPCTest, assembly version: 0.1.2)...
[20:05:09 TRACE SMAPI]       Rewrote NovaNPCTest.dll to fix Game1.getCharacterFromName method...
[20:05:09 TRACE SMAPI]       Detected game patcher in assembly NovaNPCTest.dll.
[20:05:09 TRACE SMAPI]    Eli & Dylan- Soot (from Mods\Eli and Dylan-13883-1-2-4-1736979366\[NPC] Eli and Dylan\[CC] Soot, ID: TenebrousNova.EliDylanCC) [content pack]...
[20:05:09 TRACE SMAPI]    Eli & Dylan (from Mods\Eli and Dylan-13883-1-2-4-1736979366\[NPC] Eli and Dylan\[CP] Eli and Dylan, ID: TenebrousNova.EliDylan.CP) [content pack]...
[20:05:09 TRACE SMAPI]    Ellie's Ideal Greenhouse (from Mods\Ellie's Ideal Greenhouse-7497-1-5-1725091847\[CP] Ellie's Ideal Greenhouse v.1.5.0, ID: Ellibehr.ElliesIdealGreenhouse) [content pack]...
[20:05:09 TRACE SMAPI]    Esca's Modding Plugins (from Mods\EMP v1.5.1-9296-1-5-1-1735421263\EscasModdingPlugins\EMP.dll, ID: Esca.EMP, assembly version: 1.5.1)...
[20:05:09 TRACE SMAPI]       Detected game patcher in assembly EMP.dll.
[20:05:09 TRACE SMAPI]    Shop Tile Framework (from Mods\Shop Tile Framework 1.0.11-5005-1-0-11-1737517180\ShopTileFramework\ShopTileFramework.dll, ID: Cherry.ShopTileFramework, assembly version: 1.0.11)...
[20:05:09 TRACE SMAPI]       Detected game patcher in assembly ShopTileFramework.dll.
[20:05:09 TRACE SMAPI]    Everyone Sells Everything (from Mods\Everyone Sells Everything-11918-1-7-1717420527\Everyone Sells Everything, ID: MortaliB.EveryoneSellsEverything) [content pack]...
[20:05:09 TRACE SMAPI]    Experience Bars (from Mods\Experience Bars 1.4.5-509-1-4-5-1711044927\ExperienceBars\ExperienceBars.dll, ID: spacechase0.ExperienceBars, assembly version: 1.4.5)...
[20:05:09 TRACE SMAPI]    (CP) H&W Fairy Garden Indoor Furniture (from Mods\Fairy Garden Indoor Furniture-9989-1-0-3-1730730086\[CP] H&W Fairy Garden Indoor Furniture, ID: HXW.FairyGardenIndoor) [content pack]...
[20:05:09 TRACE SMAPI]    Fievel Goes East Scarp (from Mods\Fievel Goes East Scarp-17315-1-2-1710968511\[CP] Fievel Goes East Scarp, ID: EastScarp.FGES) [content pack]...
[20:05:09 TRACE SMAPI]    Fishable Frogs (AT) (from Mods\Fishable Frogs-24286-1-0-0-1716188316\Fishable Frogs\Fishable Frogs\[AT] Fishable Frogs, ID: otohime.frogfish.AT) [content pack]...
[20:05:09 TRACE SMAPI]    Fishable Frogs (from Mods\Fishable Frogs-24286-1-0-0-1716188316\Fishable Frogs\Fishable Frogs\[CP] Fishable Frogs, ID: otohime.frogfish) [content pack]...
[20:05:09 TRACE SMAPI]    (FS) Frog Hat (from Mods\Frog Hat (FS)-21643-1-1-0-1715525568\[FS] Frog Hat, ID: Schmellows.FrogHat) [content pack]...
[20:05:09 TRACE SMAPI]    Frontier Farm (from Mods\Frontier Farm-3753-1-15-9-1741985426\Frontier Farm\[CP] Frontier Farm, ID: flashshifter.FrontierFarm) [content pack]...
[20:05:09 TRACE SMAPI]    Frontier Farm Forage Locations (from Mods\Frontier Farm-3753-1-15-9-1741985426\Frontier Farm\[FTM] Frontier Farm, ID: FlashShifter.FrontierFarmFTM) [content pack]...
[20:05:09 TRACE SMAPI]    Fruit Tree Tweaks (from Mods\Fruit Tree Tweaks For 1.6-21449-1-0-1-1740836912\FruitTreeTweaks\FruitTreeTweaks.dll, ID: chiccen.FruitTreeTweaks, assembly version: 1.0.0)...
[20:05:09 TRACE SMAPI]       Detected game patcher in assembly FruitTreeTweaks.dll.
[20:05:09 TRACE SMAPI]    (FS)BunnySnow's Closet (from Mods\FS-29259-1-0-2-1731281800\[FS]BunnySnow's closet, ID: BunnySnow.Closet) [content pack]...
[20:05:09 TRACE SMAPI]    (FS) vvcni cottagecore dresses1 (from Mods\FS_vvcni_Cottagecore_Dresses-32567-1-0-0-1742705100\[FS] vvcni cottagecore dresses, ID: vvcni.cottagecore.dresses.1) [content pack]...
[20:05:09 TRACE SMAPI]    GNMTokens (from Mods\Gender Neutrality Mod Tokens-14426-3-2-0-1732910469\GNMTokens\GNMTokens.dll, ID: Hana.GNMTokens, assembly version: 1.0.0)...
[20:05:09 TRACE SMAPI]    Gentle Night Lighting (from Mods\Gentle Night Lighting v2.1.2-31819-v2-1-2-1742161173\nightlight\nightlight.dll, ID: Nightlight, assembly version: 1.0.0)...
[20:05:09 TRACE SMAPI]       Detected game patcher in assembly nightlight.dll.
[20:05:09 TRACE SMAPI]    GMCM Options (from Mods\GMCMOptions 1.6.0-10505-1-6-0-1687710543\GMCMOptions\GMCMOptions.dll, ID: jltaylor-us.GMCMOptions, assembly version: 1.0.0)...
[20:05:09 TRACE SMAPI]       Rewrote GMCMOptions.dll to fix Farmer.changePants method, Farmer.changePantStyle method, Farmer.changeShirt method, IClickableMenu.drawToolTip method...
[20:05:09 TRACE SMAPI]       Detected game patcher in assembly GMCMOptions.dll.
[20:05:09 TRACE SMAPI]    Growable Forage and Crop Bushes (from Mods\Growable Forage and Crop Bushes-20340-1-4-7-1733760425\[CP] Growable Forage and Crop Bushes, ID: Cornucopia.GrowableForage) [content pack]...
[20:05:09 TRACE SMAPI]    Growable Vine Crops (from Mods\Growable Vine Crops-20951-1-0-1-1712224970\[PoE] Growable Vine Crops, ID: PrincessOfEvil.GrowableVines) [content pack]...
[20:05:09 TRACE SMAPI]    StardustCore (from Mods\Stardust Core-2341-3-1-1-1732480991\StardustCore\StardustCore.dll, ID: Omegasis.StardustCore, assembly version: 2.6.0)...
[20:05:09 TRACE SMAPI]    Happy Birthday (from Mods\Happy Birthday-520-3-19-2-1732319061\HappyBirthday\HappyBirthday.dll, ID: Omegasis.HappyBirthday, assembly version: 2.2.0)...
[20:05:09 TRACE SMAPI]    Happy Birthday en-US Translation Content Pack (from Mods\Happy Birthday English Content Pack-11148-1-4-2-1732318827\HappyBirthdayContentPack en-US, ID: Omegasis.HappyBirthday.ContentPack.en-US) [content pack]...
[20:05:09 TRACE SMAPI]    Heart Event Helper (from Mods\Heart Event Helper-21924-1-1-0-1731300727\HeartEventHelper\HeartEventHelper\HeartEventHelper.dll, ID: bungus.HeartEventHelper, assembly version: 1.0.0)...
[20:05:09 TRACE SMAPI]       Detected game patcher in assembly HeartEventHelper.dll.
[20:05:09 TRACE SMAPI]    Heart Event Helper - Icons (CP) (from Mods\Heart Event Helper-21924-1-1-0-1731300727\HeartEventHelper\HeartEventHelper-Icons, ID: bungus.HEHIcons) [content pack]...
[20:05:09 TRACE SMAPI]    Elle's New Horses (from Mods\Horse Replacements-3169-1-1-5-1607969473\[CP] Elle's New Horses, ID: Elle.NewHorses) [content pack]...
[20:05:09 TRACE SMAPI]    (CP) H&W Decorative Plants Furniture Set (from Mods\HxW Decorative Plants Furniture Set-27174-1-0-2-1730729846\[CP] H&W Decorative Plants Furniture, ID: HXW.DecoPlants) [content pack]...
[20:05:09 TRACE SMAPI]    Immersive Children (from Mods\Immersive Children-21412-1-4-0-1714190550\[CP] Immersive Children, ID: xiao.ImmersiveChildren) [content pack]...
[20:05:09 TRACE SMAPI]    Immersive Family (from Mods\Immersive Family (Portrait Version)-18972-2-2-6-1733204460\Immersive Family (Portrait Version)\[CP] Immersive Family, ID: xiao.ImmersiveFamily) [content pack]...
[20:05:09 TRACE SMAPI]    Unique Children Talk (from Mods\Unique Children Talk 2.7-9540-2-7-1722979484\UniqueChildren Talk\UniqueChildren Talk.dll, ID: shaklin.uniquechildrentalk, assembly version: 2.6.0)...
[20:05:09 TRACE SMAPI]    Immersive Unique Children Talk (from Mods\Immersive Unique Children Talk-17054-4-0-0-1728904077\[CP] Immersive Unique Children Talk, ID: xiao.IUCT) [content pack]...
[20:05:09 TRACE SMAPI]    (CP) Polyamory Sweet! (from Mods\PolyamorySweet-20599-1-3-0-1741343188\PolyamorySweet\[CP] Polyamory Sweet, ID: ApryllForever.CPPolyamorySweet) [content pack]...
[20:05:09 TRACE SMAPI]    Integrated Minecarts (CP Component) (from Mods\Integrated Minecarts for SDV 1.6.14-11881-4-5-12-1740586925\Integrated Minecarts\[CP] Integrated Minecarts, ID: jibb.minecarts) [content pack]...
[20:05:09 TRACE SMAPI]    Integrated Minecarts (SMAPI Component) (from Mods\Integrated Minecarts for SDV 1.6.14-11881-4-5-12-1740586925\Integrated Minecarts\IntegratedMinecarts\IntegratedMinecarts.dll, ID: jibb.minecarts.C, assembly version: 1.0.0)...
[20:05:09 TRACE SMAPI]       Detected game patcher in assembly IntegratedMinecarts.dll.
[20:05:09 TRACE SMAPI]    Island Cellar Update (from Mods\Island Cellar Update-21177-1-0-1-1711570698\[CP]Island Cellar Update, ID: IamSaulC.IslandCellar) [content pack]...
[20:05:09 TRACE SMAPI]    Jen's Cozy Cellar (from Mods\Jen's Cozy Cellar-5664-2-0-0-1711857591\[CP] Jen's Cozy Cellar, ID: jenf1.cozycellar) [content pack]...
[20:05:09 TRACE SMAPI]    Joja Clearance Bin CP (from Mods\Joja Clearance Bin-9601-1-0-0-1631268195\[CS] Joja Clearance Bin\[CP] Joja Clearance Bin, ID: CopperSun.JojaClearanceCP) [content pack]...
[20:05:09 TRACE SMAPI]    Joja Clearance Bin STF (from Mods\Joja Clearance Bin-9601-1-0-0-1631268195\[CS] Joja Clearance Bin\[STF] Joja Clearance Bin, ID: CopperSun.JojaClearanceSTF) [content pack]...
[20:05:09 TRACE SMAPI]    (FS) Katy's Closet No.1 (from Mods\Katy's Closet No.1-32180-1-2-1741873029\[FS] Katy's Closet No.1, ID: KatyDTK.FS.KatysClosetno1) [content pack]...
[20:05:09 TRACE SMAPI]    Katy's Closet No.2 (from Mods\Katy's Closet No.2-32359-1-0-1741887287\[FS] Katy's Closet No.2, ID: KatyDTK.FS.KatysClosetNo2) [content pack]...
[20:05:09 TRACE SMAPI]    (CP) Large Void Eggs (from Mods\Large Void Egg-24772-1-0-0-1717287059\[CP] Large Void Egg, ID: Strobe.largevoidegg) [content pack]...
[20:05:09 TRACE SMAPI]    Lasting Conversation Topics (from Mods\Lasting Conversation Topics-14377-0-3-0-1711314662\LastingConversationTopics\LastingConversationTopics.dll, ID: sophie.LastingConversationTopics, assembly version: 0.2.1)...
[20:05:09 TRACE SMAPI]    Xiddav's Tilesheet (from Mods\Xiddav's Tilesheet-10881-1-6-6-1741049801\[CP] Xiddav's Tilesheet, ID: xiddav.tilesheet) [content pack]...
[20:05:09 TRACE SMAPI]    Xiddav's Little Red School House (from Mods\Little Red Schoolhouse-9695-2-0-2-1742147616\Xiddav's Little Red School House, ID: Xiddav.LittleRedSchoolHouse) [content pack]...
[20:05:09 TRACE SMAPI]    StardewUI (from Mods\StardewUI-28870-0-6-1-1739375369\StardewUI\StardewUI.dll, ID: focustense.StardewUI, assembly version: 0.6.1)...
[20:05:10 TRACE SMAPI]       Detected game patcher in assembly StardewUI.dll.
[20:05:10 TRACE SMAPI]    Livestock Bazaar (from Mods\Livestock Bazaar-29997-1-2-0-1742608237\LivestockBazaar\LivestockBazaar.dll, ID: mushymato.LivestockBazaar, assembly version: 1.2.0)...
[20:05:10 TRACE SMAPI]       Detected game patcher in assembly LivestockBazaar.dll.
[20:05:10 TRACE SMAPI]    Lookup Anything (from Mods\Lookup Anything 1.50.0-541-1-50-0-1743022418\LookupAnything\LookupAnything.dll, ID: Pathoschild.LookupAnything, assembly version: 1.50.0)...
[20:05:10 TRACE SMAPI]    Lumisteria Buildings (from Mods\Lumisteria Buildings-196-3-1-0-1608722610\[CP] Lumisteria Buildings, ID: Lumisteria.LumisteriaBuildings) [content pack]...
[20:05:10 TRACE SMAPI]    Luny's Flower Veils (from Mods\Luny's Flower Veils for Fashion Sense-28270-1-3-1728116003\[FS] Luny's Flower Veils, ID: Luny.FlowerVeils) [content pack]...
[20:05:10 TRACE SMAPI]    Luny's Salon (from Mods\Luny's Salon for FS-24746-1-3-1719946304\[FS] Luny's Salon, ID: Luny.Salon) [content pack]...
[20:05:10 TRACE SMAPI]    (FS) luoli Clothing Line7 (from Mods\Luo Li's top and skirt44-32237-1-6-1741501305\[FS] 洛离的上衣与裙子44, ID: luoli.luoliClothingLine7) [content pack]...
[20:05:10 TRACE SMAPI]    Lurking in the Dark (from Mods\Lurking in the Dark - Even More Kids (Plus Bows)-10770-3-0-6-1739765154\Lurking in the Dark, ID: 7thAxis.LitD.CP) [content pack]...
[20:05:10 TRACE SMAPI]    Machine Terrain Framework (from Mods\Machine Terrain Framework-22975-1-9-2-1742507895\CustomTapperFramework\CustomTapperFramework.dll, ID: selph.CustomTapperFramework, assembly version: 1.0.0)...
[20:05:10 TRACE SMAPI]       Detected game patcher in assembly CustomTapperFramework.dll.
[20:05:10 TRACE SMAPI]    Mail Services Mod (from Mods\MailServicesMod-v1.6.2-7842-1-6-2-1742415354\MailServicesMod\MailServicesMod.dll, ID: Digus.MailServicesMod, assembly version: 1.0.0)...
[20:05:10 TRACE SMAPI]       Detected game patcher in assembly MailServicesMod.dll.
[20:05:10 TRACE SMAPI]    Mini Bars (from Mods\Mini Bars 1.0.5-8329-1-0-5-1736507424\MiniBars\MiniBars.dll, ID: Coldopa.MiniBars, assembly version: 1.0.0)...
[20:05:10 TRACE SMAPI]    Unique Response Core (from Mods\MissCoriel's Unique Courtship Response CORE-8284-2-1-5-1717056497\ResponseCore\ResponseCore.dll, ID: misscoriel.UCRFix, assembly version: 1.1.10)...
[20:05:10 TRACE SMAPI]    More Nightly Events (from Mods\More Nightly Events-22612-0-4-0-1730741976\MoreNightlyEvents\MoreNightlyEvents.dll, ID: leclair.morenightlyevents, assembly version: 0.4.0)...
[20:05:10 TRACE SMAPI]       Rewrote MoreNightlyEvents.dll to fix ItemQueryContext..ctor method...
[20:05:10 TRACE SMAPI]       Detected game patcher in assembly MoreNightlyEvents.dll.
[20:05:10 TRACE SMAPI]    More Books (from Mods\MoreBooks-23891-1-1-10-1726786492\MoreBooks\MoreBooks\MoreBooks.dll, ID: jeWel.MoreBooksCode, assembly version: 1.0.0)...
[20:05:10 TRACE SMAPI]    MoreBooks (from Mods\MoreBooks-23891-1-1-10-1726786492\MoreBooks\[CP] MoreBooks, ID: jeWel.MoreBooks) [content pack]...
[20:05:10 TRACE SMAPI]    NatureInValleyContent (from Mods\Nature In The Valley-30138-1-2-9-1740955070\[Gen]NatureInTheValley\[CP]NatureInTheValley, ID: Nature.NatureInValleyContent) [content pack]...
[20:05:10 TRACE SMAPI]    NatureIntheValley (from Mods\Nature In The Valley-30138-1-2-9-1740955070\[Gen]NatureInTheValley\NatureInTheValley\NatureInTheValley.dll, ID: Nature.NatureInTheValley, assembly version: 1.5.3)...
[20:05:10 TRACE SMAPI]       Detected game patcher in assembly NatureInTheValley.dll.
[20:05:10 TRACE SMAPI]    No More Lag (from Mods\No More Lag (v1.0.2)-28950-1-0-2-1730920496\No More Lag\No More Lag.dll, ID: NoNameKz.NoMoreLag, assembly version: 1.0.0)...
[20:05:10 TRACE SMAPI]       Rewrote No More Lag.dll to fix Game1.currentSeason (field => property)...
[20:05:10 TRACE SMAPI]    Nora The Herpetologist (from Mods\Nora the Herpetologist-18176-2-0-3-1739633932\[NPC] Nora the Herpetologist v.2.0.3\[CP] The Herpetologist, ID: Bagi.Nora.CP) [content pack]...
[20:05:10 TRACE SMAPI]    CustomCompanionVoid (from Mods\NPC Lavril - Ultimate Fix-10016-2-2-0-1712364970\[NPC] Lavril\[CC] Void, ID: Arknir27.VoidCC) [content pack]...
[20:05:10 TRACE SMAPI]    Lavril - East Scarp NPC (King's Raid) (from Mods\NPC Lavril - Ultimate Fix-10016-2-2-0-1712364970\[NPC] Lavril\[CP] Lavril, ID: Arknir27.Lavril) [content pack]...
[20:05:10 TRACE SMAPI]    Lucikiel - New Custom NPC Mod (King's Raid) (from Mods\NPC Lucikiel - 10-Heart Event Fix (SDV 1.6)-6307-2-1-0-1713214044\[CP] Lucikiel, ID: Arknir.Lucikiel) [content pack]...
[20:05:10 TRACE SMAPI]    NPC Tokens (from Mods\NPCTokens-23637-1-0-2-1717278176\NPCTokens\NPCTokens.dll, ID: siliconmodding.NPCTokens, assembly version: 1.0.0)...
[20:05:10 TRACE SMAPI]    Part of a Saloon Breakfast (from Mods\Part of a Saloon Breakfast-17775-2-1-11-1738718462\[CP] Part of a Saloon Breakfast, ID: agentlyoko.stardropbreakfast) [content pack]...
[20:05:10 TRACE SMAPI]    Part of the Community (from Mods\Part of the Community-923-1-2-0-1719195165\PartOfTheCommunity\PartOfTheCommunity.dll, ID: SpaceBaby.PartOfTheCommunity, assembly version: 1.1.0)...
[20:05:10 TRACE SMAPI]    Clown Sharp (from Mods\Passerby Cemetery-22600-2-57-0-1743142888\[CP] PasserbyCemetery\ClownSharp\ClownSharp.dll, ID: DecidedlyHuman.ClownSharp, assembly version: 2.1.0)...
[20:05:10 TRACE SMAPI]       Detected game patcher in assembly ClownSharp.dll.
[20:05:10 TRACE SMAPI]    PoohCore (from Mods\PoohCore-22941-1-0-0-1715096513\PoohCore\PoohCore.dll, ID: poohnhi.PoohCore, assembly version: 1.0.0)...
[20:05:10 TRACE SMAPI]       Rewrote PoohCore.dll to fix ArgUtility.TryGetInt method, ArgUtility.TryGetOptionalInt method...
[20:05:10 TRACE SMAPI]       Detected game patcher in assembly PoohCore.dll.
[20:05:10 TRACE SMAPI]    Unlockable Bundles (from Mods\Unlockable Bundles-17265-3-7-4-1741630788\Unlockable Bundles\Unlockable Bundles.dll, ID: DLX.Bundles, assembly version: 1.0.0)...
[20:05:11 TRACE SMAPI]       Detected game patcher in assembly Unlockable Bundles.dll.
[20:05:11 TRACE SMAPI]    Secret Note Framework (from Mods\SecretNoteFramework-1.1.3-25055-1-1-3-1741882108\SecretNoteFramework\SecretNoteFramework.dll, ID: ichortower.SecretNoteFramework, assembly version: 1.1.3)...
[20:05:11 TRACE SMAPI]       Detected game patcher in assembly SecretNoteFramework.dll.
[20:05:11 TRACE SMAPI]    Passerby Cemetery (from Mods\Passerby Cemetery-22600-2-57-0-1743142888\[CP] PasserbyCemetery\[CP] PC Content, ID: Fellowclown.PC) [content pack]...
[20:05:11 TRACE SMAPI]    PC FTM (from Mods\Passerby Cemetery-22600-2-57-0-1743142888\[CP] PasserbyCemetery\[FTM] PC, ID: Fellowclown.PCFTM) [content pack]...
[20:05:11 TRACE SMAPI]    (CP) H&W Plant Lovers Furniture (from Mods\Plant Lovers-27124-1-0-2-1730729895\[CP] H&W Plant Lovers Furniture, ID: HXW.PlantLoversFurni) [content pack]...
[20:05:11 TRACE SMAPI]    Polyamory Sweet Bed (from Mods\PolyamorySweet-20599-1-3-0-1741343188\PolyamorySweet\PolyamorySweetBed\PolyamorySweetBed.dll, ID: ApryllForever.PolyamorySweetBed, assembly version: 1.0.0)...
[20:05:11 TRACE SMAPI]       Detected game patcher in assembly PolyamorySweetBed.dll.
[20:05:11 TRACE SMAPI]    PolyamorySweet Kiss (from Mods\PolyamorySweet-20599-1-3-0-1741343188\PolyamorySweet\PolyamorySweetKiss\PolyamorySweetKiss.dll, ID: ApryllForever.PolyamorySweetKiss, assembly version: 1.0.0)...
[20:05:11 TRACE SMAPI]       Detected game patcher in assembly PolyamorySweetKiss.dll.
[20:05:11 TRACE SMAPI]    Polyamory Sweet Love (from Mods\PolyamorySweet-20599-1-3-0-1741343188\PolyamorySweet\PolyamorySweetLove\PolyamorySweetLove.dll, ID: ApryllForever.PolyamorySweetLove, assembly version: 1.0.0)...
[20:05:11 TRACE SMAPI]       Detected game patcher in assembly PolyamorySweetLove.dll.
[20:05:11 TRACE SMAPI]    PolyamorySweet Rooms (from Mods\PolyamorySweet-20599-1-3-0-1741343188\PolyamorySweet\PolyamorySweetRooms\PolyamorySweetRooms.dll, ID: ApryllForever.PolyamorySweetRooms, assembly version: 1.0.0)...
[20:05:11 TRACE SMAPI]       Detected game patcher in assembly PolyamorySweetRooms.dll.
[20:05:11 TRACE SMAPI]    Polyamory Sweet Wedding (from Mods\PolyamorySweet-20599-1-3-0-1741343188\PolyamorySweet\PolyamorySweetWedding\PolyamorySweetWedding.dll, ID: ApryllForever.PolyamorySweetWedding, assembly version: 1.0.0)...
[20:05:11 TRACE SMAPI]       Detected game patcher in assembly PolyamorySweetWedding.dll.
[20:05:11 TRACE SMAPI]    TDIT - Dialogue Box for Mariner (from Mods\Portraits for Vendors 1.9.3 - Nyapu's Portraits-20414-1-9-3-1740664113\Portraits for Vendors\OldMarinerDialogue\OldMarinerDialogue.dll, ID: DolphINaF.Kedi.MarinerDialogue, assembly version: 1.0.0)...
[20:05:11 TRACE SMAPI]       Detected game patcher in assembly OldMarinerDialogue.dll.
[20:05:11 TRACE SMAPI]    TDIT - Portraits for Vendors (from Mods\Portraits for Vendors 1.9.3 - Nyapu's Portraits-20414-1-9-3-1740664113\Portraits for Vendors\[CP] Portraits for Vendors, ID: DolphINaF.VendorPortraits) [content pack]...
[20:05:11 TRACE SMAPI]    PredictReactionToGift (from Mods\PredictReactionToGift_1.0.5.zip-28556-1-0-5-1730813784\PredictReactionToGift\PredictReactionToGift.dll, ID: YunHikari.PredictReactionToGift, assembly version: 1.0.0)...
[20:05:11 TRACE SMAPI]       Detected game patcher in assembly PredictReactionToGift.dll.
[20:05:11 TRACE SMAPI]    Producer Framework Mod (from Mods\ProducerFrameworkMod-v1.9.7-4970-1-9-7-1739214803\ProducerFrameworkMod\ProducerFrameworkMod.dll, ID: Digus.ProducerFrameworkMod, assembly version: 1.0.0)...
[20:05:11 TRACE SMAPI]       Detected game patcher in assembly ProducerFrameworkMod.dll.
[20:05:11 TRACE SMAPI]    Profession Books (from Mods\Profession Books-30767-1-0-0-1737167774\ProfessionBooks\ProfessionBooks.dll, ID: tlitookilakin.ProfessionBooks, assembly version: 1.0.0)...
[20:05:11 TRACE SMAPI]    QuickSave (from Mods\QuickSave-26194-1-2-1-1739445250\QuickSave\QuickSave.dll, ID: DLX.QuickSave, assembly version: 1.0.0)...
[20:05:11 TRACE SMAPI]       Detected game patcher in assembly QuickSave.dll.
[20:05:11 TRACE SMAPI]    Range Highlight (from Mods\RangeHighlight 4.2.1-6752-4-2-1-1717865929 (1)\RangeHighlight\RangeHighlight.dll, ID: jltaylor-us.RangeHighlight, assembly version: 1.0.0)...
[20:05:11 TRACE SMAPI]    Remapping (from Mods\Remapping 1.6-29049-1-2-0-1740339482\Remapping, ID: ReMapping.Vlgor) [content pack]...
[20:05:11 TRACE SMAPI]    Ripley's Farm Animals (from Mods\Ripley the Farmer-32660-1-0-1-1743106672\[NPC] Ripley\[CC] Ripley, ID: Clara.RipleyCC) [content pack]...
[20:05:11 TRACE SMAPI]    Sunberry Village - Custom Companions (from Mods\Sunberry Village-11111-1-0-2-1742757392\Sunberry Village\[CC] Sunberry Village, ID: skellady.SBVCC) [content pack]...
[20:05:11 TRACE SMAPI]    Sunberry Village - Farm Type Manager (from Mods\Sunberry Village-11111-1-0-2-1742757392\Sunberry Village\[FTM] Sunberry Village, ID: skellady.SBVFTM) [content pack]...
[20:05:11 TRACE SMAPI]    (C#) Sunberry Village (from Mods\Sunberry Village-11111-1-0-2-1742757392\Sunberry Village\[C#] Sunberry Village\SunberryVillage.dll, ID: SunberryTeam.SBVSMAPI, assembly version: 1.0.2)...
[20:05:11 TRACE SMAPI]       Detected game patcher in assembly SunberryVillage.dll.
[20:05:11 TRACE SMAPI]    Sunberry Village - Content Patcher (from Mods\Sunberry Village-11111-1-0-2-1742757392\Sunberry Village\[CP] Sunberry Village, ID: skellady.SBVCP) [content pack]...
[20:05:11 TRACE SMAPI]    Ripley (from Mods\Ripley the Farmer-32660-1-0-1-1743106672\[NPC] Ripley\[CP] Ripley, ID: Clara.Ripley) [content pack]...
[20:05:11 TRACE SMAPI]    RushOrders-Continued (from Mods\RushOrders-Continued 1.2.3-30033-1-2-3-1739091038\RushOrders-Continued\RushOrders-Continued.dll, ID: recon88.RushOrders-Continued, assembly version: 1.2.3)...
[20:05:11 TRACE SMAPI]    Save Backup (from Mods\SaveBackup\SaveBackup.dll, ID: SMAPI.SaveBackup, assembly version: 4.2.1)...
[20:05:11 TRACE SMAPI]    Elle's Seasonal Buildings (from Mods\Seasonal Buildings-1993-1-3-5-1711570869\[CP] Elle's Seasonal Buildings, ID: Elle.SeasonalBuildings) [content pack]...
[20:05:11 TRACE SMAPI]    Seasonal Cute Characters ES (from Mods\Seasonal Cute Characters - ES-16045-1-0-3-1696143152\[CP] Seasonal Cute Characters East Scarp, ID: Poltergeister.SeasonalCuteSpritesES) [content pack]...
[20:05:11 TRACE SMAPI]    Seasonal Wedding Arch (from Mods\Seasonal Wedding Arch-23020-1-2-0-1733631545\[CP] Seasonal Wedding Arch, ID: KaileyStardew.WeddingArch) [content pack]...
[20:05:11 TRACE SMAPI]    Self Checkout (from Mods\Self-Checkout-31770-1-0-1-1740256333\SelfCheckout\SelfCheckout.dll, ID: furyx639.SelfCheckout, assembly version: 1.0.1)...
[20:05:11 TRACE SMAPI]       Detected game patcher in assembly SelfCheckout.dll.
[20:05:11 TRACE SMAPI]    Wild Animals (from Mods\SH's Wild Animals-9063-1-2-6-1732015001\Wild Animals\[CC] Wild Animals, ID: SmolHooman.WildAnimalsCC) [content pack]...
[20:05:11 TRACE SMAPI]    SmolHooman's Wild Animals (from Mods\SH's Wild Animals-9063-1-2-6-1732015001\Wild Animals\[CP] Wild Animals, ID: SmolHooman.WildAnimals) [content pack]...
[20:05:11 TRACE SMAPI]    Simple Crop Label (from Mods\Simple Crop Label (6.0.2)-314-6-0-2-1731338209\SimpleCropLabel\SimpleCropLabel.dll, ID: SimpleCropLabel, assembly version: 0.0.0)...
[20:05:11 TRACE SMAPI]    SkipFishingMinigame (from Mods\SkipFishingMinigameDotnet5 0.7.4.zip-2697-0-7-4-1730760643\SkipFishingMinigameDotnet5\SkipFishingMinigame.dll, ID: DewMods.StardewValleyMods.SkipFishingMinigame, assembly version: 1.0.0)...
[20:05:11 TRACE SMAPI]    SkullCavernElevator (from Mods\SkullCavernElevator-963-1-6-2-1730921454\SkullCavernElevator\SkullCavernElevator.dll, ID: SkullCavernElevator, assembly version: 1.6.0)...
[20:05:11 TRACE SMAPI]    *SorryLabCore* (from Mods\SorryLabCore_1.0.5.zip-29793-1-0-5-1734435109\SorryLabCore\SorryLabCore.dll, ID: YunHikari.SorryLabCore, assembly version: 1.0.0)...
[20:05:11 TRACE SMAPI]       Detected game patcher in assembly SorryLabCore.dll.
[20:05:11 TRACE SMAPI]    *SmartSprinker* (from Mods\SmartSprinker_1.0.4.zip-29795-1-0-4-1734593844\SmartSprinker\SmartSprinker.dll, ID: YunHikari.SmartSprinker, assembly version: 1.0.0)...
[20:05:11 TRACE SMAPI]       Detected game patcher in assembly SmartSprinker.dll.
[20:05:11 TRACE SMAPI]    Social Page Order Redux (from Mods\Social Page Order Redux-23374-1-2-1-1735524342\SocialPageOrderRedux\SocialPageOrderRedux.dll, ID: FlyingTNT.SocialPageOrderRedux, assembly version: 1.0.0)...
[20:05:11 TRACE SMAPI]       Detected game patcher in assembly SocialPageOrderRedux.dll.
[20:05:11 TRACE SMAPI]    SocializingSkill (from Mods\SocializingSkill-14142-2-1-1-1731638101\SocializingSkill\SocializingSkill\SocializingSkill.dll, ID: drbirbdev.SocializingSkill, assembly version: 2.1.1)...
[20:05:11 TRACE SMAPI]       Detected game patcher in assembly SocializingSkill.dll.
[20:05:11 TRACE SMAPI]    (CP) Socializing Skill (from Mods\SocializingSkill-14142-2-1-1-1731638101\SocializingSkill\[CP] SocializingSkill, ID: drbirbdev.SocializingSkill.CP) [content pack]...
[20:05:11 TRACE SMAPI]    Solid Foundations - Automate Integration (from Mods\Solid Foundations Automate 1.0.0-beta.1-12311-1-0-0-beta-1-1655263745\SolidFoundationsAutomate\SolidFoundationsAutomate.dll, ID: PeacefulEnd.SolidFoundationsAutomate, assembly version: 1.0.0)...
[20:05:11 TRACE SMAPI]       Failed: it requires mods which aren't installed (PeacefulEnd.SolidFoundations).
[20:05:11 TRACE SMAPI]    Special Power Utilities (from Mods\Special Power Utilities-22300-2-3-3-1741761128\SpecialPowerUtilities\SpecialPowerUtilities.dll, ID: Spiderbuttons.SpecialPowerUtilities, assembly version: 1.0.0)...
[20:05:11 TRACE SMAPI]       Detected game patcher in assembly SpecialPowerUtilities.dll.
[20:05:11 TRACE SMAPI]    Stardew Aquarium Code (from Mods\Stardew Aquarium-6372-2-3-0-1740690401\StardewAquarium\StardewAquarium\StardewAquarium.dll, ID: Cherry.StardewAquarium, assembly version: 2.1.1)...
[20:05:11 TRACE SMAPI]       Detected game patcher in assembly StardewAquarium.dll.
[20:05:11 TRACE SMAPI]    Stardew Aquarium (CP) (from Mods\Stardew Aquarium-6372-2-3-0-1740690401\StardewAquarium\[CP] Stardew Aquarium, ID: Gervig91.StardewAquariumCP) [content pack]...
[20:05:11 TRACE SMAPI]    Stardew Aquarium Custom Companions (from Mods\Stardew Aquarium-6372-2-3-0-1740690401\StardewAquarium\[CC] Stardew Aquarium, ID: Gervig91.StardewAquariumCC) [content pack]...
[20:05:11 TRACE SMAPI]    StardewHack (from Mods\Stardew Hack-3213-7-4-1730901861\StardewHack\StardewHack.dll, ID: bcmpinc.StardewHack, assembly version: 7.4.0)...
[20:05:11 TRACE SMAPI]       Detected game patcher in assembly StardewHack.dll.
[20:05:11 TRACE SMAPI]    H&W Sweetheart Accessories Fashion Sense Pack (from Mods\Sweetheart Hair-27595-2-0-1731082212\H&W Sweetheart Hairstyles\[FS] H&W Sweetheart Hair Accessories, ID: HXW.SweetheartAccessoriesFS) [content pack]...
[20:05:11 TRACE SMAPI]    H&W Sweetheart Hairstyles Fashion Sense Pack (from Mods\Sweetheart Hair-27595-2-0-1731082212\H&W Sweetheart Hairstyles\[FS] H&W Sweetheart Hairstyles, ID: HXW.SweetheartHairstylesFS) [content pack]...
[20:05:11 TRACE SMAPI]    The Last Smoluanu: A Dwarf Expansion (from Mods\The Last Smoluanu A Dwarf Expansion-9642-1-1-4-1740383748\[CP] The Last Smoluanu, ID: Lemurkat.Dwarf.CP) [content pack]...
[20:05:11 TRACE SMAPI]    The Return of Immersive Scarecrows (from Mods\The Return of Immersive Scarecrows-20701-1-0-7-1711550658\ImmersiveScarecrows\ImmersiveScarecrows.dll, ID: lucaskfreitas.ImmersiveScarecrows, assembly version: 1.0.0)...
[20:05:11 TRACE SMAPI]       Rewrote ImmersiveScarecrows.dll to fix GameLocation.getTileIndexAt method...
[20:05:11 TRACE SMAPI]       Detected game patcher in assembly ImmersiveScarecrows.dll.
[20:05:11 TRACE SMAPI]    (CP) The Return of More Backpack Upgrades (from Mods\The Return Of More Backpack Upgrades-21591-1-0-2-1712389362\MoreBackpackUpgrades, ID: platinummyr.CPMoreBackpacks) [content pack]...
[20:05:11 TRACE SMAPI]    To-Dew (from Mods\ToDew 2.2.1-7409-2-2-1-1733600116\ToDew\ToDew.dll, ID: jltaylor-us.ToDew, assembly version: 1.0.0)...
[20:05:11 TRACE SMAPI]    Tractor Mod (from Mods\Tractor Mod 4.22.1-1401-4-22-1-1739333382\TractorMod\TractorMod.dll, ID: Pathoschild.TractorMod, assembly version: 4.22.1)...
[20:05:11 TRACE SMAPI]    Train Station (from Mods\Train Station 2.2.0-6183-2-2-0-1737931727\TrainStation\TrainStation.dll, ID: Cherry.TrainStation, assembly version: 2.2.0)...
[20:05:11 TRACE SMAPI]    TrinketTinker (from Mods\TrinketTinker-29073-1-5-8-1742870435\TrinketTinker\TrinketTinker.dll, ID: mushymato.TrinketTinker, assembly version: 1.5.8)...
[20:05:11 TRACE SMAPI]    UI Info Suite 2 (from Mods\UI Info Suite 2 v2.3.7-7098-v2-3-7-1731439440\UIInfoSuite2\UIInfoSuite2.dll, ID: Annosz.UiInfoSuite2, assembly version: 2.3.7)...
[20:05:11 TRACE SMAPI]    Upper-grade (from Mods\Uppergrade 1.3.0-23823-1-3-0-1734812275\[CP] Uppergrade, ID: Molenfeuer.Uppergrade) [content pack]...
[20:05:11 TRACE SMAPI]    Vanilla Plus Professions (from Mods\Vanilla Plus Professions-20054-1-0-7-1741410516\Vanilla Plus Professions\VanillaPlusProfessions\VanillaPlusProfessions.dll, ID: KediDili.VanillaPlusProfessions, assembly version: 1.0.0)...
[20:05:11 TRACE SMAPI]       Detected game patcher in assembly VanillaPlusProfessions.dll.
[20:05:11 TRACE SMAPI]    (CP) VPP Data (from Mods\Vanilla Plus Professions-20054-1-0-7-1741410516\Vanilla Plus Professions\[CP] VPP Data, ID: KediDili.VPPData.CP) [content pack]...
[20:05:11 TRACE SMAPI]    Visible Fish (from Mods\Visible FIsh 0.4.2-8897-0-4-2-1716408510\VisibleFish\showFishInWater.dll, ID: shekurika.WaterFish, assembly version: 1.0.0)...
[20:05:11 TRACE SMAPI]       Rewrote showFishInWater.dll to fix ArgUtility.TryGet method, ArgUtility.TryGetFloat method, ArgUtility.TryGetInt method, ItemQueryContext..ctor method...
[20:05:11 TRACE SMAPI]       Detected game patcher in assembly showFishInWater.dll.
[20:05:11 TRACE SMAPI]    (CP)Volcano shop sells Dragon Tooth and more. (from Mods\Volcano Shop sells Dragon Tooth and more-29721-1-5-0-1741488351\[CP] Volcano Shop sells Dragon Tooth and more, ID: sadnumbme.ValcanoShopSellsDragonTooth) [content pack]...
[20:05:11 TRACE SMAPI]    (FTM) Walk to the Desert Redux (from Mods\Walk to the Desert Redux - 1.3.3-8630-1-3-3-1713517492\Walk to the Desert Redux 1.3.3\[FTM] WTDR, ID: Tarniyar.FTM.WalkToDesert) [content pack]...
[20:05:11 TRACE SMAPI]    Warp Network (from Mods\Warp Network-8567-1-3-3-1674667332\WarpNetwork\WarpNetwork.dll, ID: tlitookilakin.warpnetwork, assembly version: 1.3.3)...
[20:05:11 TRACE SMAPI]       Failed: it requires mods which aren't installed (tlitookilakin.AeroCore).
[20:05:11 TRACE SMAPI]    Wear More Rings (from Mods\Wear More Rings-3214-7-7-1731262050\WearMoreRings\WearMoreRings.dll, ID: bcmpinc.WearMoreRings, assembly version: 7.7.0)...
[20:05:11 TRACE SMAPI]       Detected game patcher in assembly WearMoreRings.dll.
[20:05:11 TRACE SMAPI]    Witchy Decorations for Content Patcher (from Mods\Witchy Decorations for CP-23106-1-0-0-1713907621\[CP] Witchy Decorations, ID: jenf1.ManaKirelWitchyDecorations) [content pack]...
[20:05:11 TRACE SMAPI]    Wren the Plumber - Custom NPC (from Mods\Wren the Plumber-14286-1-0-0-1742571530\[NPC] Wren, ID: tiakall.wren) [content pack]...
[20:05:11 TRACE SMAPI]    Yet Another Cooking Skill (from Mods\YACS-1.6-v1.9.0-22681-1-9-0-1732168297\CookingSkillRedux\CookingSkillRedux\CookingSkillRedux.dll, ID: moonslime.CookingSkill, assembly version: 1.0.0)...
[20:05:11 TRACE SMAPI]       Detected game patcher in assembly CookingSkillRedux.dll.
[20:05:11 TRACE SMAPI]    (CP) Yet Another Cooking Skill (from Mods\YACS-1.6-v1.9.0-22681-1-9-0-1732168297\CookingSkillRedux\[CP] CookingSkill, ID: moonslime.CookingSkill.CP) [content pack]...
[20:05:11 INFO  SMAPI] Loaded 112 mods:
[20:05:11 INFO  SMAPI]    (C#) Sunberry Village 1.0.2 by Sunberry Team | Code portion of Sunberry Village.
[20:05:11 INFO  SMAPI]    *SmartSprinker* 1.0.4 by YunHikari | This mod enhances your sprinklers with various functionalities, from tilling soil and planting seeds to harvesting crops, making all tasks much easier.
[20:05:11 INFO  SMAPI]    *SorryLabCore* 1.0.5 by YunHikari | Core mod for YunHikari's mods.
[20:05:11 INFO  SMAPI]    Alternative Textures 8.0.0 by PeacefulEnd | Framework which allows the usage of different textures for placeable items in Stardew Valley.
[20:05:11 INFO  SMAPI]    ArchaeologySkill 2.12.1 by moonslime | Adds a skill related to digging and panning.
[20:05:11 INFO  SMAPI]    AutoFillPetBowl 0.0.3 by Siweipancc | Auto fill pet's bowl.
[20:05:11 INFO  SMAPI]    AutoGrab Truffles 1.1.1 by Frostiverse | Auto-Grabbers inside of barns with pigs will collect the truffles that the pigs of that barn find anywhere on your farm.
[20:05:11 INFO  SMAPI]    Automate 2.3.3 by Pathoschild | Lets you automate crafting machines, fruit trees, and more by connecting them to chests.
[20:05:11 INFO  SMAPI]    Autonomals 1.2.0 by DespairScent | Prevents farm animals from "freezing" when there are no players on the farm
[20:05:11 INFO  SMAPI]    Better Crafting 2.18.0 by Khloe Leclair | Replaces the vanilla crafting menu with an improved reimplementation with support for favorites, categories, and that doesn't lock nearby chests in multiplayer.
[20:05:11 INFO  SMAPI]    Better Truffles 1.0.5 by temisthem | Pigs can dig for truffles in tall grass.
[20:05:11 INFO  SMAPI]    Binning Skill 2.1.0 by drbirbdev | Adds a skill related to digging through trashcans.
[20:05:11 INFO  SMAPI]    BirbCore 1.1.0 by drbirbdev | Core Functionality for drbirbdev mods
[20:05:11 INFO  SMAPI]    BossBattles 1.0.10 by Nature | Adds boss battles to breakpoints in the mines.
[20:05:11 INFO  SMAPI]    Bus Locations (1.6 fix by Sean) 0.0.1 by nanzington & Sean | A framework that lets modders dynamically add new locations for the bus to go to.
[20:05:11 INFO  SMAPI]    Button's Extra Books 3.2.1 by Spiderbuttons | Adds more books and powers that can be obtained from the bookseller and other various places.
[20:05:11 INFO  SMAPI]    Button's Extra Trigger Action Stuff 2.13.1 by Spiderbuttons | A whole bunch of triggers, actions, game state queries, and tokenizable strings for Content Patcher mod authors to utilize.
[20:05:11 INFO  SMAPI]    Calcifer 0.1.0 by sophie | Core mod and various utilities.
[20:05:11 INFO  SMAPI]    Central Station 1.2.0 by Pathoschild | Lets you travel to other mods' destinations by boat, bus, or train through the Central Station.
[20:05:11 INFO  SMAPI]    CJB Show Item Sell Price 1.10.2 by CJBok and Pathoschild | Show item sell price in your inventory!
[20:05:11 INFO  SMAPI]    Clown Sharp 2.57.0 by DecidedlyHuman | Where all of the C# sorcery for Passerby Cemetary lives.
[20:05:11 INFO  SMAPI]    Console Commands 4.2.1 by SMAPI | Adds SMAPI console commands that let you manipulate the game.
[20:05:11 INFO  SMAPI]    Content Patcher 2.6.1 by Pathoschild | Loads content packs which edit game data, images, and maps without changing the game files.
[20:05:11 INFO  SMAPI]    Convenient Inventory 1.5.6 by gaussfire | Adds convenience features to the player's inventory, such as quick stack to nearby chests and favorited items.
[20:05:11 INFO  SMAPI]    Crab Pot Collect Jellies 1.0.2 by Cloudyluna | Allow crab pots to collect aquatic jellies.
[20:05:11 INFO  SMAPI]    Crop Harvest Bubbles 0.3.1 by aedenthorn & logophile | Adds hovering bubble indicators when crops are ready to harvest.
[20:05:11 INFO  SMAPI]    Custom Bush 1.5.2 by LeFauxMatt | Framework which allows custom bushes to be added to the game which work like the tea sapling.
[20:05:11 INFO  SMAPI]    Custom Companions 5.0.0 by PeacefulEnd | Framework for creating custom entities that can be spawned on maps or follow you around in Stardew Valley.
[20:05:11 INFO  SMAPI]    Custom NPC Exclusions 1.6.0 by Esca | Allows modders to exclude custom NPCs from quests and events via Content Patcher.
[20:05:11 INFO  SMAPI]    Custom Tokens 1.6.2 by TheMightyAmondee | Provides some custom tokens for use with Content Patcher
[20:05:11 INFO  SMAPI]    customBlessingsFramework 1.2.4 by Tomokisan | Allow mod developers to easily add blessings from statues of blessings.
[20:05:11 INFO  SMAPI]    Deep Woods 4.0.1-alpha by Max Vollmer | Adds an explorable forest to the secret woods. How deep does it go?
[20:05:11 INFO  SMAPI]    Deluxe Journal 1.4.0 by MolsonCAD | Upgrades the journal with new features.
[20:05:11 INFO  SMAPI]    Destroyable Bushes 1.5.1 by Esca | Allows the player to destroy bushes with an axe.
[20:05:11 INFO  SMAPI]    East Scarp C# 2.4.18 by atravita | ES C# component
[20:05:11 INFO  SMAPI]    Eli and Dylan Code 1.2.4 by atravita | Code unit for Eli and Dylan.
[20:05:11 INFO  SMAPI]    Esca's Modding Plugins 1.5.1 by Esca | Adds new data assets, map/tile properties, and features for other mods to use.
[20:05:11 INFO  SMAPI]    Expanded Preconditions Utility 1.1.0 by Cherry | A condition checking system designed for use by other mods, in the format of event preconditions
[20:05:11 INFO  SMAPI]    Experience Bars 1.4.5 by spacechase0 | Shows experience bars in the top-left corner.
[20:05:11 INFO  SMAPI]    ExtraMachineConfig 1.14.0 by selph | Add extra functionalities to machine artisan recipes and other misc data structures.
[20:05:11 INFO  SMAPI]    Farm Type Manager 1.24.0 by Esca | Allows custom spawning of content from each farm type: forage, large objects, ore, and monsters
[20:05:11 INFO  SMAPI]    Fashion Sense 7.0.2 by PeacefulEnd | Framework which adds hair animation and more into Stardew Valley.
[20:05:11 INFO  SMAPI]    Fruit Tree Tweaks 1.0.1 by chiccen | Fruit Tree Tweaks.
[20:05:11 INFO  SMAPI]    Furniture Machine 1.1.0 by selph | Allow furniture to be used as machines.
[20:05:11 INFO  SMAPI]    Generic Mod Config Menu 1.14.1 by spacechase0 | Adds an in-game UI to edit other mods' config options (for mods which support it).
[20:05:11 INFO  SMAPI]    Gentle Night Lighting 2.1.2 by bluebellfairy | Replaces subtractive blending with effect shaders.
[20:05:11 INFO  SMAPI]    GMCM Options 1.6.0 by Jamie Taylor | Provides complex Option types for Generic Mod Config Menu
[20:05:11 INFO  SMAPI]    GNMTokens 3.2.0 by Hana | Provides Content Patcher Tokens for customizable pronouns and other language.
[20:05:11 INFO  SMAPI]    Happy Birthday 3.19.2 by Alpha_Omegasis | Adds the farmer's birthday to the game.
[20:05:11 INFO  SMAPI]    Heart Event Helper 1.1.0 by bungus | Display friendship effects within heart event dialogue options.
[20:05:11 INFO  SMAPI]    Integrated Minecarts (SMAPI Component) 4.5.12 by Jibb | C# component of Integrated Minecarts
[20:05:11 INFO  SMAPI]    Item extensions 1.14.1 by mistyspring | Framework which allows for more item capability.
[20:05:11 INFO  SMAPI]    Json Assets 1.11.9 by spacechase0 | Lets content packs add custom content to the game.
[20:05:11 INFO  SMAPI]    Lasting Conversation Topics 0.3.0 by sophie | Extends given conversation topics indefinitely.
[20:05:11 INFO  SMAPI]    Livestock Bazaar 1.2.0 by mushymato | Allow custom animal sellers, revamp animal shop UI.
[20:05:11 INFO  SMAPI]    Lookup Anything 1.50.0 by Pathoschild | View metadata about anything by pressing a button.
[20:05:11 INFO  SMAPI]    Machine Terrain Framework 1.9.2 by selph | Adds a framework for implementing custom tappers, crab pots and water crops.
[20:05:11 INFO  SMAPI]    Mail Framework Mod 1.20.0 by Digus | Utility classes and content packs to add mail into the game.
[20:05:11 INFO  SMAPI]    Mail Services Mod 1.6.2 by Digus | Mail services to send and receive item using the mailbox.
[20:05:11 INFO  SMAPI]    Mapping Extensions and Extra Properties (MEEP) 2.4.6 by DecidedlyHuman | Extra map features and tile/map properties to spice up your custom maps.
[20:05:11 INFO  SMAPI]    Mini Bars 1.0.5 by Coldopa | A custom healthbar mod.
[20:05:11 INFO  SMAPI]    More Books 1.1.10 by jeWel | This mod adds 16 new books and powers.
[20:05:11 INFO  SMAPI]    More Nightly Events 0.4.0 by Khloe Leclair | A framework mod for adding new random night time events to the game via content packs!
[20:05:11 INFO  SMAPI]    NatureIntheValley 1.2.9 by Nature | Adds animals across the valley to catch and donate.
[20:05:11 INFO  SMAPI]    No More Lag 1.0.2 by NoNameKz | A mod designed to improve performance by optimizing asset loading and memory management
[20:05:11 INFO  SMAPI]    NPC Map Locations 3.3.0 by Bouhm | Shows NPCs and farmers on a modified map page for accurate tracking.
[20:05:11 INFO  SMAPI]    NPC Tokens 1.0.2 by siliconmodding | Custom Content Patcher tokens for NPCs.
[20:05:11 INFO  SMAPI]    Part of the Community 1.2.0 by Nikki864 and Brandon Marquis Markail Green (Space Baby) | Lets you increase friendship by supporting the community.
[20:05:11 INFO  SMAPI]    Polyamory Sweet Bed 1.2.5 by ApryllForever | Bed part of the Polyamory Sweet!
[20:05:11 INFO  SMAPI]    Polyamory Sweet Love 1.3.0 by ApryllForever | Love part of the Polyamory Sweet!
[20:05:11 INFO  SMAPI]    Polyamory Sweet Wedding 1.3.0 by ApryllForever | Wedding part of the Polyamory Sweet!
[20:05:11 INFO  SMAPI]    PolyamorySweet Kiss 1.3.0 by ApryllForever | Polyamory Affection! Hugs and kisses!
[20:05:11 INFO  SMAPI]    PolyamorySweet Rooms 1.3.0 by ApryllForever | Rooms!
[20:05:11 INFO  SMAPI]    PoohCore 1.0.0 by Pooh | PoohCore - a framework.
[20:05:11 INFO  SMAPI]    PredictReactionToGift 1.0.5 by YunHikari | Predict the NPC's reaction to the gift and display it with an Emoji.
[20:05:11 INFO  SMAPI]    Producer Framework Mod 1.9.7 by Digus | Framework to add rules to produce objects or change the vanilla rules.
[20:05:11 INFO  SMAPI]    Profession Books 1.0.0 by tlitookilakin | Adds books to grant professions you don't have.
[20:05:11 INFO  SMAPI]    QuickSave 1.2.1 by DeLiXx | F5 to Quicksave, F7 to Quickload
[20:05:11 INFO  SMAPI]    Range Highlight 4.2.1 by Jamie Taylor | Highlights ranges for scarecrows, sprinklers, etc.
[20:05:11 INFO  SMAPI]    RushOrders-Continued 1.2.3 by recon88 | Rush Orders lets you spend more gold to have Clint upgrade tools faster or Robin construct buildings faster.
[20:05:11 INFO  SMAPI]    Save Backup 4.2.1 by SMAPI | Automatically backs up all your saves once per day into its folder.
[20:05:11 INFO  SMAPI]    Secret Note Framework 1.1.3 by ichortower | A framework allowing mods to add their own Secret Notes.
[20:05:11 INFO  SMAPI]    Self Checkout 1.0.1 by LeFauxMatt | Self Checkout allows you to access shops without the owner being nearby.
[20:05:11 INFO  SMAPI]    Shop Tile Framework 1.0.11 by Cherry | Define new shops as custom tile properties
[20:05:11 INFO  SMAPI]    Simple Crop Label 6.0.2 by TheMusketeer | Identify crops and trees on farm
[20:05:11 INFO  SMAPI]    SkipFishingMinigame 0.7.4 by DewMods | When a fish bites, just hook the fish and skip the bobber bar minigame
[20:05:11 INFO  SMAPI]    SkullCavernElevator 1.6.2 by lestoph | Elevator for the Skull Cavern
[20:05:11 INFO  SMAPI]    Social Page Order Redux 1.2.1 by aedenthorn, FlyingTNT | Lets you reorder and search the social page.
[20:05:11 INFO  SMAPI]    SocializingSkill 2.1.1 by drbirbdev | Adds a skill related to befriending villagers.
[20:05:11 INFO  SMAPI]    SpaceCore 1.27.0 by spacechase0 | The space-iest of cores. (Framework mod)
[20:05:11 INFO  SMAPI]    Special Power Utilities 2.3.3 by Spiderbuttons | An organized Special Items & Powers list along with a few small, helpful utility features for mod authors working with custom powers and books.
[20:05:11 INFO  SMAPI]    Stardew Aquarium Code 2.3.0 by Cherry | The coding portion of the Stardew Aquarium mod
[20:05:11 INFO  SMAPI]    Stardew Valley Expanded 1.15.10 by FlashShifter, Esca, and kittycatcasey | Adds coded elements to the game
[20:05:11 INFO  SMAPI]    StardewHack 7.4.0 by bcmpinc | Transpilation library used by my other mods. Doesn't do much on its own.
[20:05:11 INFO  SMAPI]    StardewUI 0.6.1 by focustense | Declarative UI framework
[20:05:11 INFO  SMAPI]    StardustCore 3.1.1 by Alpha_Omegasis | A core mod that allows for other mods of mine to be run.
[20:05:11 INFO  SMAPI]    Sword and Sorcery (SMAPI Component) 2.2.5 by KittyCatCasey, EnderTedi, 7thAxis | C# code for Sword and Sorcery
[20:05:11 INFO  SMAPI]    TDIT - Dialogue Box for Mariner 2.0.0 by KediDili [Commissioned by Dolphin Is Not a Fish] | Adds dialogue box and portrait to the Old Mariner
[20:05:11 INFO  SMAPI]    The Return of Custom Backpack Framework 1.0.1 by platinummyr | Custom Backpack Framework (originally by aedenthorn) made compatible with Stardew Valley 1.6
[20:05:11 INFO  SMAPI]    The Return of Immersive Scarecrows 1.0.7 by lucaskfreitas | Immersive Scarecrows (originally by aedenthorn) made compatible with Stardew Valley 1.6
[20:05:11 INFO  SMAPI]    To-Dew 2.2.1 by Jamie Taylor | An in-game To-do list
[20:05:11 INFO  SMAPI]    Tractor Mod 4.22.1 by Pathoschild | Lets you buy a tractor to more efficiently work with crops, clear twigs and rocks, etc.
[20:05:11 INFO  SMAPI]    Train Station 2.2.0 by Cherry | Allows mods to add destinations at the train station
[20:05:11 INFO  SMAPI]    TrinketTinker 1.5.8 by mushymato | Trinket & Companion framework.
[20:05:11 INFO  SMAPI]    UI Info Suite 2 2.3.7 by Annosz | Adds a useful information to the user interface. Based on Cdaragorn's excellent UI Info Suite.
[20:05:11 INFO  SMAPI]    Unique Children Talk 2.7.0 by Shaklin | Talk to your Children
[20:05:11 INFO  SMAPI]    Unique Response Core 2.1.5 by MissCoriel | Primary Core for use in Unique Courtship response.
[20:05:11 INFO  SMAPI]    Unlockable Bundles 3.7.4 by DeLiXx | Framework for custom bundles
[20:05:11 INFO  SMAPI]    Vanilla Plus Professions 1.0.7 by KediDili | Adds further branches to vanilla professions.
[20:05:11 INFO  SMAPI]    Visible Fish 0.4.2 by shekurika | Shows fish in the water
[20:05:11 INFO  SMAPI]    Wear More Rings 7.7.0 by bcmpinc | Adds additional ring slots to your inventory.
[20:05:11 INFO  SMAPI]    Yet Another Cooking Skill 1.9.0 by moonslime | A remix built from the ground, for players must cook!

[20:05:11 INFO  SMAPI] Loaded 133 content packs:
[20:05:11 INFO  SMAPI]    (AT) H&W Fairy Garden Fences 1.0.0 by HimeTarts and Wildflourmods | for Alternative Textures | hardwood fence retexture to an overgrown mushroom fence in multiple colors
[20:05:11 INFO  SMAPI]    (AT) H&W Fairy Garden Mushroom Paths 1.0.0 by HimeTarts and Wildflourmods | for Alternative Textures | mushroom path retextures for the stepping stone path using alternative textures
[20:05:11 INFO  SMAPI]    (BL) Desert (1.6 fix by Sean) 0.0.1 by nanzington & Sean | for Bus Locations (1.6 fix by Sean) | Example content pack for BusLocations, which adds the Desert as a destination.
[20:05:11 INFO  SMAPI]    (CP) Archaeology Skill 2.12.1 by moonslime | for Content Patcher | Archaeology Skill Content Patcher
[20:05:11 INFO  SMAPI]    (CP) Binning Skill 2.1.0 by drbirbdev | for Content Patcher | Binning Skill Content Patcher
[20:05:11 INFO  SMAPI]    (CP) Button's Extra Books 3.2.1 by Spiderbuttons | for Content Patcher | Adds more books and powers that can be obtained from the bookseller and other various places.
[20:05:11 INFO  SMAPI]    (CP) Crow Companion 1.0.0 by stardewforest | for Content Patcher | Crow replaces parrot companion using CP
[20:05:11 INFO  SMAPI]    (CP) East Scarp 2.4.18 by LemurKat | for Content Patcher | Adds an area east of town.
[20:05:11 INFO  SMAPI]    (CP) H&W Decorative Plants Furniture Set 1.0.2 by HimeTarts and wildflourmods | for Content Patcher | Dozens of adorable potted plants and hanging planters as new furniture pieces.
[20:05:11 INFO  SMAPI]    (CP) H&W Fairy Fountains 2.0.1 by HimeTarts and wildflourmods | for Content Patcher | Adds fairy fountains as new buildings using Content Patcher
[20:05:11 INFO  SMAPI]    (CP) H&W Fairy Garden Furniture 3.0.2 by HimeTarts and Wildflourmods | for Content Patcher | CP Version of H&W Fairy Garden Furniture Set
[20:05:11 INFO  SMAPI]    (CP) H&W Fairy Garden Indoor Furniture 1.0.3 by HimeTarts and wildflourmods | for Content Patcher | H&W Fairy Garden Indoor Furniture Set
[20:05:11 INFO  SMAPI]    (CP) H&W Farmers Market Core Set 2.2.0 by HimeTarts and wildflourmods | for Content Patcher | CP Version of HXW Farmers Market Core Set
[20:05:11 INFO  SMAPI]    (CP) H&W Outdoor Furniture 2.0.5 by HimeTarts and wildflourmods | for Content Patcher | CP Version of H&W Outdoor Furniture Set
[20:05:11 INFO  SMAPI]    (CP) H&W Plant Lovers Furniture 1.0.2 by HimeTarts and wildflourmods | for Content Patcher | Tons of cozy, cute plant-focused furniture.
[20:05:11 INFO  SMAPI]    (CP) H&W Romantic Furniture Set 2.0.3 by HimeTarts and Wildflourmods | for Content Patcher | CP Version H&W Romantic Furniture Set
[20:05:11 INFO  SMAPI]    (CP) Hat Mouse and Friends 1.2.2 by Doragoun | for Content Patcher | Adds multiple hat mice and randomizes which one mans the hat store each day.
[20:05:11 INFO  SMAPI]    (CP) I Fixed Him - Shane Dialogue Consistency 1.4.0 by joiinks | for Content Patcher | Makes Shane's post-6-heart dialogue and gift tastes consistent with his character arc.
[20:05:11 INFO  SMAPI]    (CP) Large Void Eggs 1.0.0 by Strobe | for Content Patcher | Adds a large void egg.
[20:05:11 INFO  SMAPI]    (CP) Laundry Machines 1.1.0 by fireredlily | for Content Patcher | Adds washing machine furniture items that provides one piece of clothing per day.
[20:05:11 INFO  SMAPI]    (CP) Polyamory Sweet! 1.3.0 by ApryllForever | for Content Patcher | Polyamory Stuff!
[20:05:11 INFO  SMAPI]    (CP) Socializing Skill 2.1.1 by drbirbdev | for Content Patcher | Socializing Skill Content Patcher
[20:05:11 INFO  SMAPI]    (CP) The Return of More Backpack Upgrades 1.0.2 by platinummyr | for Content Patcher | More Backpacks (originally by aedenthorn).
[20:05:11 INFO  SMAPI]    (CP) VPP Data 1.0.7 by KediDili | for Content Patcher | Adds further branches to vanilla professions.
[20:05:11 INFO  SMAPI]    (CP) Walk to the Desert Redux 1.3.3 by Tarniyar & Aeywoo | for Content Patcher | Walk to the Desert Redux adds a way for you to walk to the Calico Desert.
[20:05:11 INFO  SMAPI]    (CP) Yet Another Cooking Skill 1.8.2 by moonslime | for Content Patcher | YACS Content Patcher
[20:05:11 INFO  SMAPI]    (CP)Volcano shop sells Dragon Tooth and more. 1.5.0 by sadnumbme | for Content Patcher | Volcano shop sells items found in the Volcano; Dragon Tooth, Cinder Shards, Magma caps, Solar Essence and Bone Fragments.
[20:05:11 INFO  SMAPI]    (FS) Frog Hat 1.1.0 by Schmellows | for Fashion Sense | Adds a tiny frog for your head for FS.
[20:05:11 INFO  SMAPI]    (FS) Katy's Closet No.1 1.2.0 by KatyDTK | for Fashion Sense | clothing mod
[20:05:11 INFO  SMAPI]    (FS) luoli Clothing Line7 1.0.0 by luoli | for Fashion Sense | 除本人QQ群以及N网以外上传的地方均为倒卖和二传,请认准洛离.
[20:05:11 INFO  SMAPI]    (FS) vvcni cottagecore dresses1 1.0.0 by vvcni | for Fashion Sense | add pretty dresses to make you look beautiful.
[20:05:11 INFO  SMAPI]    (FS)BunnySnow's Closet 1.0.2 by 靥雪 | for Fashion Sense | 小雪把衣服和爱送给你。
[20:05:11 INFO  SMAPI]    (FTM) Walk to the Desert Redux 1.3.3 by Tarniyar & Aeywoo | for Farm Type Manager | Adds more varied foraging items to the new Custom Maps
[20:05:11 INFO  SMAPI]    (NPC) Rodney O'Brien 3.1.2 by TheFrenchDodo | for Content Patcher | Adds a friendly writer that also happens to be Elliott's uncle.
[20:05:11 INFO  SMAPI]    Adventurer's Armor and Clothing 1.0.0 by Tea-Loving Lad | for Fashion Sense | A collection of Fashion Sense items for the aspiring adventurer!
[20:05:11 INFO  SMAPI]    Adventurer's Guild Expanded for 1.6 2.2.3 by SUPERT and Lorre | for Content Patcher | An expansion for the adventurer's guild complete with quests, story events, new romanceable NPCs and the ability to befriend and recruit a friendly monster to live on your farm!
[20:05:11 INFO  SMAPI]    Aimon's More Lively Farm Cave 1.0.2 by Aimon111 | for Content Patcher | Changes the look of Farm Cave, also adds pond in which you can swim and catch fish.
[20:05:11 INFO  SMAPI]    Always Raining in the Valley 1.0.7 by Hime Tarts | for Content Patcher | A heartwarming expansion about three people making their way in the world.
[20:05:11 INFO  SMAPI]    Always Raining in the Valley MFM 1.0.7 by Hime Tarts | for Mail Framework Mod | Mail for ARV NPCS.
[20:05:11 INFO  SMAPI]    Artisan Goods Keep Quality 1.4.7 by voiddreams | for Content Patcher | A mod to let artisan goods keep the quality of their input
[20:05:11 INFO  SMAPI]    ARV- Maximum 1.0.7 by Hime Tarts | for Custom Companions | Henry's loyal pup!
[20:05:11 INFO  SMAPI]    Bear Family - Custom NPCs 1.0.6 by Mad Dog | for Content Patcher | Small expansion mod concerning the story of the Bear family and their life in East Scarp.
[20:05:11 INFO  SMAPI]    Bella's Fantasy Accessories Pack 1.0.0 by Bellassims | for Fashion Sense | Adds a variety of new fantasy themed accessories to use with Fashion Sense.
[20:05:11 INFO  SMAPI]    Blessings of the Valley 3.0.0 by AngelOfStars | for customBlessingsFramework | Uses the Custom Blessings Framework to add more blessings to the game!
[20:05:11 INFO  SMAPI]    BossBattlesContent 1.0.10 by Nature | for Content Patcher | Adds content for boss battles game
[20:05:11 INFO  SMAPI]    Buildable Farmer's Market 1.0.0 by Airyn | for Content Patcher | Lets you sell your items using the HxW Farmer's Market furniture.
[20:05:11 INFO  SMAPI]    Canon-Friendly Dialogue Expansion 3.0.7 by gizzymo (dialogue), WitchWeed (coding) | for Content Patcher | Adds about 4200 new lines of dialogue across all 34 characters who have a heart level
[20:05:11 INFO  SMAPI]    Central Station content 1.2.0 by Pathoschild | for Content Patcher | Adds the base content for the Central Station mod.
[20:05:11 INFO  SMAPI]    Cheaper Pets 1.0.2 by DellyBelly | for Content Patcher | Make pet bowls and pets more affordable
[20:05:11 INFO  SMAPI]    Community Center 1.3.1 by LemurKat | for Content Patcher | Changes the community center
[20:05:11 INFO  SMAPI]    Cornucopia - Artisan Machines 1.0.9 by Cornucopia | for Content Patcher | An additional Artisan Goods and Machines mod for Stardew Valley 1.6 Content Patcher
[20:05:11 INFO  SMAPI]    Cornucopia - More Crops 1.5.6 by Cornucopia | for Content Patcher | An additional Fruits and Veggies mod for Stardew Valley 1.6 Content Patcher
[20:05:11 INFO  SMAPI]    CP Nicer Sewer 1.2.3 by LemurKat | for Content Patcher | Turns the Sewer into a pleasant place to hang out
[20:05:11 INFO  SMAPI]    Custom Wedding Ceremony 1.1.0 by Airyn | for Content Patcher | Gives more options for your wedding ceremony!
[20:05:11 INFO  SMAPI]    CustomCompanionVoid 2.2.0 by Arknir27 | for Custom Companions | Adds a haunted bunny doll to accompany a certain ghost girl.
[20:05:11 INFO  SMAPI]    Cuter Mines 1.4.0 by sqbr | for Content Patcher | Makes everything in the mines cuter.
[20:05:11 INFO  SMAPI]    DaisyNiko's Tilesheets 1.11.0 by DaisyNiko | for Content Patcher
[20:05:11 INFO  SMAPI]    Date Night Redux 2.2.2 by SUPERT, AgentLyoko | for Content Patcher | Adds random events where you can go and spend time on a date with your spouse! Updated to 1.6.
[20:05:11 INFO  SMAPI]    Dwarf Portrait Replacement 1.0.7 by LavenderSkelly | for Content Patcher | Replaces Dwarfs Portrait. has two options, Static and Emotions. Adds Winter outfit.
[20:05:11 INFO  SMAPI]    East Scarp NPCs 2.4.18 by Lemurkat | for Content Patcher | Adds Dr Jacob, Eloise, Aideen, Rosa and more!
[20:05:11 INFO  SMAPI]    Eli & Dylan 1.2.4 by Tenebrous Nova | for Content Patcher | Adds two new oddballs to town.
[20:05:11 INFO  SMAPI]    Eli & Dylan- Soot 1.2.4 by Tenebrous Nova | for Custom Companions | A mischievous Dust Sprite.
[20:05:11 INFO  SMAPI]    Elle's Dirt and Cliff Recolor 1.2.9 by Elle/Junimods | for Content Patcher | Recolors the yellow dirt and the cliffs to match!
[20:05:11 INFO  SMAPI]    Elle's New Barn Animals 1.1.3 by Elle/Junimods | for Content Patcher | A CP replacement for all your barn animals!
[20:05:11 INFO  SMAPI]    Elle's New Coop Animals 1.1.5 by Elle/Junimods | for Content Patcher | A CP replacement for all your coop animals!
[20:05:11 INFO  SMAPI]    Elle's New Horses 1.1.5 by Elle/Junimods | for Content Patcher | A CP replacement for your horse!
[20:05:11 INFO  SMAPI]    Elle's Seasonal Buildings 1.3.5 by Elle/Junimods | for Content Patcher | A replacement for all buildings on your farm for each season!
[20:05:11 INFO  SMAPI]    Elle's Town Animals 1.4.2 by Elle/Junimods | for Content Patcher | Replaces most animals throughout Stardew Valley!
[20:05:11 INFO  SMAPI]    Elle's Town Buildings 1.0.4 by Elle/Junimods | for Content Patcher | A CP replacement for all of Pelican Town's buildings!
[20:05:11 INFO  SMAPI]    Ellie's Ideal Greenhouse 1.5.0 by Ellibehr | for Content Patcher | This is a greenhouse expansion mod with 5 map sizes (4 of which have 2 versions to pick from) for you to enjoy depending on your playstyle/installed mods!
[20:05:11 INFO  SMAPI]    Everyone Sells Everything 1.7.0 by MortaliB | for Shop Tile Framework | Adds many items to the stock of many stores.
[20:05:11 INFO  SMAPI]    Fievel Goes East Scarp 1.2.0 by DestyNova & ES Dev Team | for Content Patcher | Fievel goes to East Scarp to find family and friends!
[20:05:11 INFO  SMAPI]    Fishable Frogs 1.0.0 by otohimexoxo | for Content Patcher | Adds 20 frogs to various map locations + terrariums for them to go in.
[20:05:11 INFO  SMAPI]    Fishable Frogs (AT) 1.0.0 by otohimexoxo | for Alternative Textures
[20:05:11 INFO  SMAPI]    Forage Settings East Scarp 2.4.18 by Lemurkat | for Farm Type Manager | Controls forage and monsters in East Scarp
[20:05:11 INFO  SMAPI]    Frontier Farm 1.15.9 by FlashShifter | for Content Patcher | A massive custom farm map for Stardew Valley Expanded.
[20:05:11 INFO  SMAPI]    Frontier Farm Forage Locations 1.15.9 by FlashShifter | for Farm Type Manager | Frontier Farm FTM Data.
[20:05:11 INFO  SMAPI]    Growable Forage and Crop Bushes 1.4.7 by Cornucopia | for Content Patcher | Adds new ways of growing some forage items and turns some crops into growable bushes!
[20:05:11 INFO  SMAPI]    Growable Vine Crops 1.0.0 by PrincessOfEvil | for Content Patcher | An addon to Growable Forage and Crop Bushes that turns more crops into growable bushes!
[20:05:11 INFO  SMAPI]    H&W Sweetheart Accessories Fashion Sense Pack 1.0.1 by HimeTarts & Wildflourmods | for Fashion Sense | H&W Sweetheart Accessories for Fashion Sense
[20:05:11 INFO  SMAPI]    H&W Sweetheart Hairstyles Fashion Sense Pack 2.0.0 by HimeTarts & Wildflourmods | for Fashion Sense | H&W Sweetheart Hairstyles for Fashion Sense
[20:05:11 INFO  SMAPI]    Happy Birthday en-US Translation Content Pack 1.4.2 by Omegasis | for Happy Birthday | A content pack that contains English translations for the mod, Happy Birthday.
[20:05:11 INFO  SMAPI]    Heart Event Helper - Icons (CP) 1.1.0 by bungus | for Content Patcher | Optional mod to add extra dialogue icons for Heart Event Helper.
[20:05:11 INFO  SMAPI]    HxW Tilesheets 1.0.9 by HimeTarts | for Content Patcher | Adds custom tilesheets for mod authors to use.
[20:05:11 INFO  SMAPI]    Immersive Children 1.4.0 by xiaoleiwen | for Content Patcher | Children Portrait and Sprite
[20:05:11 INFO  SMAPI]    Immersive Family 2.2.6 by xiaoleiwen | for Content Patcher | Children Events MOD
[20:05:11 INFO  SMAPI]    Immersive Unique Children Talk 4.0.0 by xiaoleiwen & Shaklin | for Content Patcher | Immersive Unique Children Talk
[20:05:11 INFO  SMAPI]    Integrated Minecarts (CP Component) 4.5.12 by Jibb | for Content Patcher | Content Pack for Content Patcher
[20:05:11 INFO  SMAPI]    Island Cellar Update 1.0.1 by BPsys - IamSaulC | for Content Patcher | Add a cellar to your cabin on the island
[20:05:11 INFO  SMAPI]    Jen's Cozy Cellar 2.0.0 by jenf1 | for Content Patcher | A cellar that is both home-y and can store your casks.
[20:05:11 INFO  SMAPI]    Joja Clearance Bin CP 1.0.0 by CopperSun | for Content Patcher | Adds a clearance bin to JojaMart selling random seeds out of season. (Content Patcher)
[20:05:11 INFO  SMAPI]    Joja Clearance Bin STF 1.0.0 by CopperSun | for Shop Tile Framework | Adds a clearance bin to JojaMart selling random seeds out of season. (Shop Tile Framework)
[20:05:11 INFO  SMAPI]    Juliet, Jessie and Lodging House 1.5.6 by Lemurkat | for Content Patcher | Adds the NPC's Juliet and Jessie, plus their House and More!
[20:05:11 INFO  SMAPI]    Katy's Closet No.2 1.0.0 by KatyDTK | for Fashion Sense | Adds clothing for FS.
[20:05:11 INFO  SMAPI]    Lavril - East Scarp NPC (King's Raid) 2.2.0 by Arknir27 | for Content Patcher | Adds a lonely ghost girl to the abandoned orchard in East Scarp
[20:05:11 INFO  SMAPI]    Lucikiel - New Custom NPC Mod (King's Raid) 2.1.0 by Arknir27 | for Content Patcher | Adds Lucikiel to Stardew Valley
[20:05:11 INFO  SMAPI]    Lumisteria Buildings 3.1.0 by Lumisteria | for Content Patcher | A mod adding various options for buildings.
[20:05:11 INFO  SMAPI]    Lumisteria Tilesheets - Indoor 1.4.0 by Lumisteria | for Content Patcher | Custom Tilesheets for other mods to use. Don't include the tilesheets in your mod.
[20:05:11 INFO  SMAPI]    Lumisteria Tilesheets - Outdoor 1.4.0 by Lumisteria | for Content Patcher | Custom Tilesheets for other mods to use. Don't include the tilesheets in your mod.
[20:05:11 INFO  SMAPI]    Luny's Flower Veils 1.3.0 by Luny | for Fashion Sense | Adds a flower veil with several variations to Fashion Sense
[20:05:11 INFO  SMAPI]    Luny's Salon 1.3.0 by Luny | for Fashion Sense | Adds various custom hairstyles to FS
[20:05:11 INFO  SMAPI]    Lurking in the Dark 3.0.6 by 7thAxis | for Content Patcher | Adds a new shadow guy NPC for East Scarp.
[20:05:11 INFO  SMAPI]    MissCoriel's NPC Unique Courtship Response 5.0.2 by MissCoriel | for Content Patcher | Adds unique dialogue to Vanilla NPCs.
[20:05:11 INFO  SMAPI]    MoreBooks 1.1.10 by jeWel | for Content Patcher | This mod adds 16 new books and powers.
[20:05:11 INFO  SMAPI]    Mouse Friends in the Forest 1.2.0 by Dolphin Is Not a Fish | for Content Patcher | Various mice randomly visits the forest.
[20:05:11 INFO  SMAPI]    NatureInValleyContent 1.2.9 by Nature | for Content Patcher | Adds content for Nature In The Valley Mod
[20:05:11 INFO  SMAPI]    Nora The Herpetologist 2.0.3 by Bagi | for Content Patcher | Adds a new NPC named Nora, an enthusiastic herpetologist, to East Scarp
[20:05:11 INFO  SMAPI]    NPC Jasper 1.8.4 by Lemurkat | for Content Patcher | Adds the NPC Jasper
[20:05:11 INFO  SMAPI]    Part of a Saloon Breakfast 2.1.11 by Agent Lyoko | for Content Patcher | Opens the Saloon for breakfast time in a lore friendly, story way with special orders, events, and new schedules.
[20:05:11 INFO  SMAPI]    Passerby Cemetery 2.57.0 by Fellowclown | for Content Patcher | Fellowclown's expansion mod
[20:05:11 INFO  SMAPI]    PC FTM 2.57.0 by Fellowclown | for Farm Type Manager | Foragbles for PC
[20:05:11 INFO  SMAPI]    Remapping 1.2.0 by Vlgor | for Content Patcher | Adds structures from other mods to your mini-map!
[20:05:11 INFO  SMAPI]    Ripley 1.0.1 by Clara | for Content Patcher | The resident farmer of Sunberry Village.
[20:05:11 INFO  SMAPI]    Ripley's Farm Animals 0.3.3 by Clara | for Custom Companions | Ripley's Farm Animals
[20:05:11 INFO  SMAPI]    Seasonal Cute Characters ES 1.0.3 by Poltergeister | for Content Patcher | Makes the characters of East Scarp slightly cuter and gives them seasonal outfits.
[20:05:11 INFO  SMAPI]    Seasonal Wedding Arch 1.2.0 by KaileyStardew | for Content Patcher | A seasonal floral wedding arch.
[20:05:11 INFO  SMAPI]    SmolHooman's Wild Animals 1.2.6 by plurffle | for Content Patcher | Spawns more wild animals in your game.
[20:05:11 INFO  SMAPI]    Stardew Aquarium (CP) 2.3.0 by Gervig91 | for Content Patcher | Animations and stuff
[20:05:11 INFO  SMAPI]    Stardew Aquarium Custom Companions 2.3.0 by Gervig91 | for Custom Companions | Custom Companions for Stardew Aquarium.
[20:05:11 INFO  SMAPI]    Stardew Valley Expanded 1.15.10 by FlashShifter | for Content Patcher | An expansive fanmade mod for ConcernedApe's Stardew Valley.
[20:05:11 INFO  SMAPI]    Stardew Valley Expanded Farm Type Manager 1.15.10 by FlashShifter | for Farm Type Manager | This FTM pack is for SVE!
[20:05:11 INFO  SMAPI]    Sunberry Village - Content Patcher 1.0.2 by skellady | for Content Patcher | Adds a new area to Stardew Valley!
[20:05:11 INFO  SMAPI]    Sunberry Village - Custom Companions 1.0.2 by skellady | for Custom Companions | Custom Companions for SBV.
[20:05:11 INFO  SMAPI]    Sunberry Village - Farm Type Manager 1.0.2 by skellady | for Farm Type Manager | FTM component for Sunberry Village.
[20:05:11 INFO  SMAPI]    Sword & Sorcery (CP) 2.2.5 by DestyNova | for Content Patcher | A fantasy expansion for East Scarp that includes NPCs, Skills, Crops, Weapons, Items & More!
[20:05:11 INFO  SMAPI]    TDIT - Portraits for Vendors 1.9.3 by Dolphin Is Not a Fish | for Content Patcher | Gives portraits to all vendors in vanilla Stardew Valley
[20:05:11 INFO  SMAPI]    The Last Smoluanu: A Dwarf Expansion 1.1.4 by Lemurkat | for Content Patcher | Adds more events, dialogue and personality to Dwarf and allows you to invite them to live with you
[20:05:11 INFO  SMAPI]    Upper-grade 1.3.0 by Molenfeuer & ConfusedWolf | for Content Patcher | Bigger machinery, pushing your productivity to new heights!
[20:05:11 INFO  SMAPI]    Wild Animals 1.2.6 by plurffle | for Custom Companions | Adds wild animals to your game.
[20:05:11 INFO  SMAPI]    Witchy Decorations for Content Patcher 1.0.0 by jenf1 | for Content Patcher | Witchy Decorations by ManaKirel converted to Content Patcher.
[20:05:11 INFO  SMAPI]    Wren the Plumber - Custom NPC 1.0.0 by tiakall | for Content Patcher | Adds custom NPC Wren, a very queer plumber.
[20:05:11 INFO  SMAPI]    Xiddav's Little Red School House 2.0.2 by Xiddav | for Content Patcher | Adds a School to town.
[20:05:11 INFO  SMAPI]    Xiddav's Tilesheet 1.6.6 by Xiddav | for Content Patcher | tilesheet for xiddav and whomever wishes to use it as well.

[20:05:11 ERROR SMAPI]    Skipped mods
[20:05:11 ERROR SMAPI]    --------------------------------------------------
[20:05:11 ERROR SMAPI]       These mods could not be added to your game.

[20:05:11 ERROR SMAPI]       - Solid Foundations - Automate Integration 1.0.0-beta.1 because it requires mods which aren't installed (PeacefulEnd.SolidFoundations).
[20:05:11 ERROR SMAPI]       - Warp Network 1.3.3 because it requires mods which aren't installed (tlitookilakin.AeroCore).

[20:05:11 WARN  SMAPI]    Changed save serializer
[20:05:11 WARN  SMAPI]    --------------------------------------------------
[20:05:11 WARN  SMAPI]       These mods change the save serializer. They may corrupt your save files, or make them unusable if
[20:05:11 WARN  SMAPI]       you uninstall these mods.

[20:05:11 WARN  SMAPI]       - SpaceCore

[20:05:11 INFO  SMAPI]    Patched game code
[20:05:11 INFO  SMAPI]    --------------------------------------------------
[20:05:11 INFO  SMAPI]       These mods directly change the game code. They're more likely to cause errors or bugs in-game; if
[20:05:11 INFO  SMAPI]       your game has issues, try removing these first. Otherwise you can ignore this warning.

[20:05:11 INFO  SMAPI]       - (C#) Sunberry Village
[20:05:11 INFO  SMAPI]       - *SmartSprinker*
[20:05:11 INFO  SMAPI]       - *SorryLabCore*
[20:05:11 INFO  SMAPI]       - Alternative Textures
[20:05:11 INFO  SMAPI]       - ArchaeologySkill
[20:05:11 INFO  SMAPI]       - AutoGrab Truffles
[20:05:11 INFO  SMAPI]       - Autonomals
[20:05:11 INFO  SMAPI]       - Better Crafting
[20:05:11 INFO  SMAPI]       - Better Truffles
[20:05:11 INFO  SMAPI]       - Binning Skill
[20:05:11 INFO  SMAPI]       - BirbCore
[20:05:11 INFO  SMAPI]       - BossBattles
[20:05:11 INFO  SMAPI]       - Button's Extra Books
[20:05:11 INFO  SMAPI]       - Button's Extra Trigger Action Stuff
[20:05:11 INFO  SMAPI]       - Calcifer
[20:05:11 INFO  SMAPI]       - Clown Sharp
[20:05:11 INFO  SMAPI]       - Convenient Inventory
[20:05:11 INFO  SMAPI]       - Crab Pot Collect Jellies
[20:05:11 INFO  SMAPI]       - Crop Harvest Bubbles
[20:05:11 INFO  SMAPI]       - Custom Bush
[20:05:11 INFO  SMAPI]       - Custom Companions
[20:05:11 INFO  SMAPI]       - Custom NPC Exclusions
[20:05:11 INFO  SMAPI]       - Custom Tokens
[20:05:11 INFO  SMAPI]       - customBlessingsFramework
[20:05:11 INFO  SMAPI]       - Deluxe Journal
[20:05:11 INFO  SMAPI]       - Destroyable Bushes
[20:05:11 INFO  SMAPI]       - East Scarp C#
[20:05:11 INFO  SMAPI]       - Eli and Dylan Code
[20:05:11 INFO  SMAPI]       - Esca's Modding Plugins
[20:05:11 INFO  SMAPI]       - ExtraMachineConfig
[20:05:11 INFO  SMAPI]       - Farm Type Manager
[20:05:11 INFO  SMAPI]       - Fashion Sense
[20:05:11 INFO  SMAPI]       - Fruit Tree Tweaks
[20:05:11 INFO  SMAPI]       - Furniture Machine
[20:05:11 INFO  SMAPI]       - Gentle Night Lighting
[20:05:11 INFO  SMAPI]       - GMCM Options
[20:05:11 INFO  SMAPI]       - Heart Event Helper
[20:05:11 INFO  SMAPI]       - Integrated Minecarts (SMAPI Component)
[20:05:11 INFO  SMAPI]       - Item extensions
[20:05:11 INFO  SMAPI]       - Json Assets
[20:05:11 INFO  SMAPI]       - Livestock Bazaar
[20:05:11 INFO  SMAPI]       - Machine Terrain Framework
[20:05:11 INFO  SMAPI]       - Mail Framework Mod
[20:05:11 INFO  SMAPI]       - Mail Services Mod
[20:05:11 INFO  SMAPI]       - Mapping Extensions and Extra Properties (MEEP)
[20:05:11 INFO  SMAPI]       - More Nightly Events
[20:05:11 INFO  SMAPI]       - NatureIntheValley
[20:05:11 INFO  SMAPI]       - Polyamory Sweet Bed
[20:05:11 INFO  SMAPI]       - Polyamory Sweet Love
[20:05:11 INFO  SMAPI]       - Polyamory Sweet Wedding
[20:05:11 INFO  SMAPI]       - PolyamorySweet Kiss
[20:05:11 INFO  SMAPI]       - PolyamorySweet Rooms
[20:05:11 INFO  SMAPI]       - PoohCore
[20:05:11 INFO  SMAPI]       - PredictReactionToGift
[20:05:11 INFO  SMAPI]       - Producer Framework Mod
[20:05:11 INFO  SMAPI]       - QuickSave
[20:05:11 INFO  SMAPI]       - Secret Note Framework
[20:05:11 INFO  SMAPI]       - Self Checkout
[20:05:11 INFO  SMAPI]       - Shop Tile Framework
[20:05:11 INFO  SMAPI]       - Social Page Order Redux
[20:05:11 INFO  SMAPI]       - SocializingSkill
[20:05:11 INFO  SMAPI]       - SpaceCore
[20:05:11 INFO  SMAPI]       - Special Power Utilities
[20:05:11 INFO  SMAPI]       - Stardew Aquarium Code
[20:05:11 INFO  SMAPI]       - Stardew Valley Expanded
[20:05:11 INFO  SMAPI]       - StardewHack
[20:05:11 INFO  SMAPI]       - StardewUI
[20:05:11 INFO  SMAPI]       - Sword and Sorcery (SMAPI Component)
[20:05:11 INFO  SMAPI]       - TDIT - Dialogue Box for Mariner
[20:05:11 INFO  SMAPI]       - The Return of Custom Backpack Framework
[20:05:11 INFO  SMAPI]       - The Return of Immersive Scarecrows
[20:05:11 INFO  SMAPI]       - Unlockable Bundles
[20:05:11 INFO  SMAPI]       - Vanilla Plus Professions
[20:05:11 INFO  SMAPI]       - Visible Fish
[20:05:11 INFO  SMAPI]       - Wear More Rings
[20:05:11 INFO  SMAPI]       - Yet Another Cooking Skill

[20:05:11 TRACE SMAPI]    Direct console access
[20:05:11 TRACE SMAPI]    --------------------------------------------------
[20:05:11 TRACE SMAPI]       These mods access the SMAPI console window directly. This is more fragile, and their output may not
[20:05:11 TRACE SMAPI]       be logged by SMAPI.

[20:05:11 TRACE SMAPI]       - Generic Mod Config Menu

[20:05:11 DEBUG SMAPI]    No update keys
[20:05:11 DEBUG SMAPI]    --------------------------------------------------
[20:05:11 DEBUG SMAPI]       These mods have no update keys in their manifest. SMAPI may not notify you about updates for these
[20:05:11 DEBUG SMAPI]       mods. Consider notifying the mod authors about this problem.

[20:05:11 DEBUG SMAPI]       - (BL) Desert (1.6 fix by Sean)
[20:05:11 DEBUG SMAPI]       - (CP) Binning Skill
[20:05:11 DEBUG SMAPI]       - (CP) Socializing Skill
[20:05:11 DEBUG SMAPI]       - (FS) luoli Clothing Line7
[20:05:11 DEBUG SMAPI]       - (FS) vvcni cottagecore dresses1
[20:05:11 DEBUG SMAPI]       - (FS)BunnySnow's Closet
[20:05:11 DEBUG SMAPI]       - Adventurer's Armor and Clothing
[20:05:11 DEBUG SMAPI]       - ARV- Maximum
[20:05:11 DEBUG SMAPI]       - Bella's Fantasy Accessories Pack
[20:05:11 DEBUG SMAPI]       - Calcifer
[20:05:11 DEBUG SMAPI]       - East Scarp C#
[20:05:11 DEBUG SMAPI]       - Gentle Night Lighting
[20:05:11 DEBUG SMAPI]       - Growable Vine Crops
[20:05:11 DEBUG SMAPI]       - Luny's Salon
[20:05:11 DEBUG SMAPI]       - Ripley's Farm Animals
[20:05:11 DEBUG SMAPI]       - Sword and Sorcery (SMAPI Component)

[20:05:12 DEBUG SMAPI] Launching mods...
[20:05:12 TRACE SMAPI]    Found mod-provided API (ContentPatcher.Framework.ContentPatcherAPI).
[20:05:12 TRACE game] Registered trigger action handler 'spacechase0.GenericModConfigMenu_OpenModConfig'.
[20:05:12 TRACE SMAPI]    Found mod-provided API (ExpandedPreconditionsUtility.Framework.ConditionsChecker).
[20:05:12 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_DisableFurniturePickup": postfixing 3 implementations of SDV method "Furniture.canBeRemoved(Farmer)".
[20:05:12 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_InstantKillImmunity": prefixing SDV method "HungryFrogCompanion.tongueReachedMonster".
[20:05:12 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_OptimizeMonsterCode": prefixing SDV method "GameLocation.isCollidingPosition".
[20:05:12 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_OptimizeMonsterCode": prefixing SDV method "Monster.findPlayer".
[20:05:12 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_OptimizeMonsterCode": postfixing SDV method "Monster.findPlayer".
[20:05:12 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_StunImmunity": prefixing SDV method "DebuffingProjectile.behaviorOnCollisionWithMonster".
[20:05:12 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_ToggleExtraLoot": postfixing 12 implementations of SDV method "Monster.getExtraDropitems()".
[20:05:12 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_UpdateCursorOverPlacedItem": postfixing SDV method "Utility.canGrabSomethingFromHere(int, int, Farmer)".
[20:05:12 INFO  Stardew Valley Expanded] Starting Installation Checker...
[20:05:12 INFO  Stardew Valley Expanded] (Installation Checker provided by shekurika and moe)
[20:05:12 TRACE Stardew Valley Expanded] Number of dependencies to check: 5
[20:05:12 TRACE Stardew Valley Expanded] InstallationChecker checking SMAPI...
[20:05:12 TRACE Stardew Valley Expanded] SMAPI is loaded and up to date.
[20:05:12 TRACE Stardew Valley Expanded] InstallationChecker checking Content Patcher...
[20:05:12 TRACE Stardew Valley Expanded] Content Patcher is loaded and up to date.
[20:05:12 TRACE Stardew Valley Expanded] InstallationChecker checking Farm Type Manager (FTM)...
[20:05:12 TRACE Stardew Valley Expanded] Farm Type Manager (FTM) is loaded and up to date.
[20:05:12 TRACE Stardew Valley Expanded] InstallationChecker checking [CP] Stardew Valley Expanded...
[20:05:12 TRACE Stardew Valley Expanded] [CP] Stardew Valley Expanded is loaded and up to date.
[20:05:12 TRACE Stardew Valley Expanded] InstallationChecker checking [FTM] Stardew Valley Expanded...
[20:05:12 TRACE Stardew Valley Expanded] [FTM] Stardew Valley Expanded is loaded and up to date.
[20:05:12 TRACE Stardew Valley Expanded] Number of missing mods: 0
[20:05:12 TRACE Stardew Valley Expanded] Number of out of date mods: 0
[20:05:12 INFO  Stardew Valley Expanded] Installation check completed. Everything seems fine!
[20:05:12 TRACE Stardew Valley Expanded] Replacing sound cue "AmbientLocationSounds.engine" with a wrapper for volume control.
[20:05:12 TRACE game] Registered event command: SVE_BadlandsDeath
[20:05:12 TRACE Stardew Valley Expanded] Applying Harmony patch "DisableShadowAttacks": postfixing SDV method "AdventureGuild.killListLine(string, int, int)".
[20:05:12 TRACE Stardew Valley Expanded] Applying Harmony Patch: HarmonyPatch_Mountain
[20:05:12 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_FarmComputerLocations": postfixing SDV method "Farm.getTotalCrops()".
[20:05:12 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_FarmComputerLocations": postfixing SDV method "Farm.getTotalCropsReadyForHarvest()".
[20:05:12 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_FarmComputerLocations": postfixing SDV method "Farm.getTotalUnwateredCrops()".
[20:05:12 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_FarmComputerLocations": postfixing SDV method "Farm.getTotalOpenHoeDirt()".
[20:05:12 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_FarmComputerLocations": postfixing SDV method "Farm.getTotalGreenhouseCropsReadyForHarvest()".
[20:05:12 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_PiggyBank": postfixing SDV method "Object_checkForAction(Farmer, bool)".
[20:05:12 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_FixDesertBusWarp": transpiling SDV method "Desert.resetLocalState()".
[20:05:12 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_DesertSecretNoteTile": prefixing SDV method "Desert.checkForBuriedItem(int, int, bool, bool, Farmer)".
[20:05:12 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_DesertFishingItems": postfixing SDV method "Desert.getFish".
[20:05:12 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_CustomGrangeJudging": prefixing SDV method "Event.initiateGrangeJudging()".
[20:05:12 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_CustomGrangeJudging": postfixing SDV method "Event.interpretGrangeResults()".
[20:05:12 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_MovieTheaterNPCs": postfixing SDV method "MovieTheater.checkAction(Location, Rectangle, Farmer)".
[20:05:12 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_MovieTheaterNPCs": transpiling SDV method "Utility.CheckForCharacterAtTile(Vector2, Farmer)".
[20:05:12 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_DestroyableBushesSVE": postfixing SDV method "Bush.isDestroyable(GameLocation, Vector2)".
[20:05:12 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_TMXLLoadMapFacingDirection": prefixing SDV method "Game1.warpFarmer(LocationRequest, int, int, int)".
[20:05:12 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_UntimedSpecialOrders": postfixing SDV method "SpecialOrders.IsTimedQuest()".
[20:05:12 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_FixCommunityShortcuts": transpiling SDV method "Forest.showCommunityUpgradeShortcuts()".
[20:05:12 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_FixCommunityShortcuts": transpiling SDV method "Beach.showCommunityUpgradeShortcuts(GameLocation, bool)".
[20:05:13 TRACE Calcifer] Patching methods.
[20:05:13 TRACE game] Registered trigger action handler 'selph.ExtraMachineConfig_AddItemQuery'.
[20:05:13 DEBUG ExtraMachineConfig] This mod patches Automate. If you notice issues with Automate, make sure it happens without this mod before reporting it to the Automate page.
[20:05:13 DEBUG ExtraMachineConfig] This mod patches YetAnotherCookingSkill. If you notice issues with YACS, make sure it happens without this mod before reporting it to the YACS page.
[20:05:13 TRACE SMAPI]    Found mod-provided API (Selph.StardewMods.ExtraMachineConfig.ExtraMachineConfigApi).
[20:05:13 TRACE SMAPI]    Found mod-provided API (Selph.StardewMods.FurnitureMachine.FurnitureMachineApi).
[20:05:13 TRACE SMAPI]    Found mod-provided API (FashionSense.Framework.Interfaces.API.Api).
[20:05:13 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_PlaySound'.
[20:05:13 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_ShowHudMessage'.
[20:05:13 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_PlayEvent'.
[20:05:13 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_DamageCurrentFarmer'.
[20:05:13 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_ApplyBuff'.
[20:05:13 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_OpenGuidebook'.
[20:05:13 TRACE game] Registered event command: damageFarmer
[20:05:13 TRACE game] Registered event command: giveHat
[20:05:13 TRACE game] Registered event command: setDating
[20:05:13 TRACE game] Registered event command: setEngaged
[20:05:13 TRACE game] Registered event command: totemWarpEffect
[20:05:13 TRACE game] Registered event command: setActorScale
[20:05:13 TRACE game] Registered event command: cycleActorColors
[20:05:13 TRACE game] Registered event command: flash
[20:05:13 TRACE game] Registered event command: setRaining
[20:05:13 TRACE game] Registered event command: screenShake
[20:05:13 TRACE game] Registered event command: setZoom
[20:05:13 TRACE game] Registered event command: smoothZoom
[20:05:13 TRACE game] Registered event command: switchEventFull
[20:05:13 TRACE game] Registered event command: reSetUpCharacters
[20:05:13 TRACE game] Registered trigger type for Data/Triggers: spacechase0.SpaceCore_OnItemUsed.
[20:05:13 TRACE game] Registered trigger type for Data/Triggers: spacechase0.SpaceCore_OnItemEaten.
[20:05:13 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_TriggerSpawnGroup'.
[20:05:13 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_ClearSetPiecesFromSpawnable'.
[20:05:14 TRACE SpaceCore] NPC.draw: inserting mul at 36
[20:05:14 TRACE SpaceCore] NPC.draw: inserting mul at 42
[20:05:14 TRACE SpaceCore] NPC.draw: inserting mul at 47
[20:05:14 TRACE SpaceCore] NPC.draw: replacing Color.White at 139
[20:05:14 TRACE SpaceCore] NPC.draw: replacing Color.White at 277
[20:05:14 TRACE SpaceCore] NPC.draw: inserting vec2 mul at 303
[20:05:14 TRACE SpaceCore] NPC.draw: replacing SpriteBatch.Draw at 324
[20:05:14 TRACE SpaceCore] NPC.DrawBreathing: replacing Color.White at 283
[20:05:14 TRACE SpaceCore] NPC.DrawBreathing: inserting vec2 mul/add at 308
[20:05:14 TRACE SpaceCore] NPC.DrawBreathing: replacing Draw at 329
[20:05:14 TRACE SpaceCore] Found crafting recipe constructor in Void layoutRecipes(System.Collections.Generic.List`1[System.String])!
[20:05:14 TRACE SpaceCore] Found first ldloc.s for ClickableTextureComponent in Void layoutRecipes(System.Collections.Generic.List`1[System.String]); storing potential override w/ recipeLocal=StardewValley.CraftingRecipe (9)
[20:05:14 TRACE SpaceCore] Found crafting recipe constructor in System.String createDescription(System.String)!
[20:05:14 TRACE SMAPI]    Found mod-provided API (SpaceCore.Api).
[20:05:15 TRACE SMAPI]    Found mod-provided API (JsonAssets.Api).
[20:05:15 TRACE SMAPI]    Found mod-provided API (AlternativeTextures.Framework.Interfaces.API.Api).
[20:05:15 TRACE SMAPI]    Found mod-provided API (CustomCompanions.Framework.Interfaces.API.Api).
[20:05:15 TRACE SMAPI]    Found mod-provided API (MailFrameworkMod.Api.MailFrameworkModApi).
[20:05:15 TRACE BirbCore] === Running Priority 0 events ===
[20:05:15 INFO  Custom Bush] Config Initialized
                LogAmount: Less

[20:05:15 TRACE Item extensions] Applying Harmony patch "ItemPatches": postfixing SDV method "Item.addToStack()".
[20:05:15 TRACE Item extensions] Applying Harmony patch "ItemPatches": postfixing SDV method "Item.actionWhenPurchased".
[20:05:15 TRACE Item extensions] Applying Harmony patch "ItemPatches": postfixing SDV method "Item.onEquip".
[20:05:15 TRACE Item extensions] Applying Harmony patch "ItemPatches": postfixing SDV method "Item.onUnequip".
[20:05:15 TRACE Item extensions] Applying Harmony patch "ItemPatches": transpiler running on SDV method "Game1.pressActionButton"
[20:05:15 TRACE Item extensions] Applying Harmony patch "ItemPatches": transpiler running on SDV method "Farmer.eatObject"
[20:05:15 TRACE Item extensions] Applying Harmony patch "ObjectPatches": prefixing SDV method "Object.IsHeldOverHead()".
[20:05:15 TRACE Item extensions] Applying Harmony patch "ObjectPatches": prefixing SDV method "Object.maximumStackSize()".
[20:05:15 TRACE Item extensions] Applying Harmony patch "ObjectPatches": postfixing SDV method "Object.actionWhenBeingHeld(Farmer)".
[20:05:15 TRACE Item extensions] Applying Harmony patch "ObjectPatches": postfixing SDV method "Object.actionWhenStopBeingHeld(Farmer)".
[20:05:15 TRACE Item extensions] Applying Harmony patch "ObjectPatches": postfixing SDV method "Object.performRemoveAction()".
[20:05:15 TRACE Item extensions] Applying Harmony patch "ObjectPatches": postfixing SDV method "Object.dropItem(GameLocation, Vector2, Vector2)".
[20:05:15 TRACE Item extensions] Applying Harmony patch "ObjectPatches": postfixing SDV method "Object.performToolAction".
[20:05:15 TRACE Item extensions] Applying Harmony patch "ObjectPatches": prefixing SDV method "Object.onExplosion".
[20:05:15 TRACE Item extensions] Applying Harmony patch "ObjectPatches": prefixing SDV method "Object.onExplosion".
[20:05:15 TRACE Item extensions] Applying Harmony patch "ObjectPatches": postfixing SDV method "Object.initializeLightSource".
[20:05:15 TRACE Item extensions] Applying Harmony patch "ObjectPatches": postfixing SDV constructor "Object (Vector2, string, bool)".
[20:05:15 TRACE Item extensions] Applying Harmony patch "ObjectPatches": postfixing SDV constructor "Object (string, int, bool, int, int)".
[20:05:15 TRACE Item extensions] Applying Harmony patch "HoeDirtPatches": prefixing SDV method "HoeDirt.canPlantThisSeedHere".
[20:05:15 TRACE Item extensions] Applying Harmony patch "HoeDirtPatches": prefixing SDV method "HoeDirt.plant".
[20:05:15 TRACE Item extensions] Applying Harmony patch "HoeDirtPatches": postfixing SDV method "HoeDirt.plant".
[20:05:15 TRACE Item extensions] Applying Harmony patch "InventoryPatches": postfixing SDV method "InventoryMenu.rightClick(int, int, Item, bool, bool)".
[20:05:15 TRACE Item extensions] Applying Harmony patch "InventoryPatches": postfixing SDV method "InventoryMenu.rightClick(int, int, Item, bool, bool)".
[20:05:15 TRACE Item extensions] Applying Harmony patch "FarmerPatches": prefixing SDV method "Farmer.eatObject".
[20:05:15 TRACE Item extensions] Applying Harmony patch "FarmerPatches": postfixing SDV method "Farmer.eatObject".
[20:05:15 TRACE Item extensions] Applying Harmony patch "FishingRodPatches": postfixing game method "FishingRod.openTreasureMenuEndFunction".
[20:05:15 TRACE Item extensions] Applying Harmony patch "PanPatches": postfixing mod method "Pan.getPanItems".
[20:05:15 TRACE Item extensions] Applying Harmony patch "TrainPatches": postfix SDV method "Train.Update(GameTime, GameLocation)".
[20:05:15 TRACE Item extensions] Applying Harmony patch "TrainPatches": transpiling SDV method "FishPond.JumpFish".
[20:05:15 TRACE Item extensions] codes count: 33, insert count: 5
[20:05:15 TRACE Item extensions] Inserting method
[20:05:15 TRACE Item extensions] Applying Harmony patch "TrainPatches": transpiling SDV method "FishPond.doAction".
[20:05:15 TRACE Item extensions] codes count: 367, insert count: 2
[20:05:15 TRACE Item extensions] Inserting method
[20:05:15 TRACE Item extensions] Applying Harmony patch "GameLocationPatches": postfixing SDV method "GameLocation.explode".
[20:05:15 TRACE Item extensions] Applying Harmony patch "GameLocationPatches": postfixing SDV method "GameLocation.spawnObjects".
[20:05:15 TRACE Item extensions] Applying Harmony patch "GameLocationPatches": transpiling SDV method "GameLocation.spawnObjects".
[20:05:15 TRACE Item extensions] codes count: 555, insert count: 13
[20:05:15 TRACE Item extensions] Inserting method
[20:05:15 TRACE Item extensions] Applying Harmony patch "MineShaftPatches": postfixing SDV method "MineShaft.populateLevel()".
[20:05:15 TRACE Item extensions] Applying Harmony patch "ResourceClumpPatches": postfixing SDV method "ResourceClump.OnAddedToLocation".
[20:05:15 TRACE Item extensions] Applying Harmony patch "ResourceClumpPatches": prefixing SDV method "ResourceClump.performToolAction".
[20:05:15 TRACE Item extensions] Applying Harmony patch "ResourceClumpPatches": prefixing SDV method "TerrainFeature.performToolAction".
[20:05:15 TRACE Item extensions] Applying Harmony patch "MountainPatches": postfixing SDV method "Mountain.quarryDayUpdate()".
[20:05:15 TRACE Item extensions] Applying Harmony patch "VolcanoPatches": postfixing SDV method "VolcanoDungeon.createStone()".
[20:05:15 TRACE Item extensions] Applying Harmony patch "ShopMenuPatches": prefixing SDV method "ShopMenu.Initialize".
[20:05:15 TRACE Item extensions] Applying Harmony patch "ShopMenuPatches": prefixing SDV method "ShopMenu.AddForSale".
[20:05:15 TRACE Item extensions] Applying Harmony patch "ShopMenuPatches": postfixing SDV method "ShopMenu.cleanupBeforeExit".
[20:05:15 TRACE Item extensions] Applying Harmony patch "ShopMenuPatches": prefixing SDV method "ShopMenu.tryToPurchaseItem".
[20:05:15 TRACE Item extensions] Applying Harmony patch "ShopMenuPatches": prefixing SDV method "IClickableMenu.drawHoverText".
[20:05:16 TRACE Item extensions] Applying Harmony patch "FarmTypeManagerPatches": postfixing mod method "FarmTypeManager.ModEntry.Utility:SpawnForage".
[20:05:16 TRACE Item extensions] Applying Harmony patch "NpcPatches": postfixing SDV method "NPC.getGiftTasteForThisItem(Item)".
[20:05:16 TRACE Item extensions] Applying Harmony patch "TractorModPatches": postfixing mod method "Pathoschild.Stardew.TractorMod.Framework.TractorManager:UpdateAttachmentEffects".
[20:05:16 TRACE Item extensions] Applying Harmony patch "TractorModPatches": transpiling mod method "Pathoschild.Stardew.TractorMod.Framework.Attachments.SeedAttachment:Apply".
[20:05:16 TRACE Item extensions] Replacing method
[20:05:16 TRACE game] Registered trigger type for Data/Triggers: mistyspring.ItemExtensions_OnBeingHeld.
[20:05:16 TRACE game] Registered trigger type for Data/Triggers: mistyspring.ItemExtensions_OnStopHolding.
[20:05:16 TRACE game] Registered trigger type for Data/Triggers: mistyspring.ItemExtensions_OnPurchased.
[20:05:16 TRACE game] Registered trigger type for Data/Triggers: mistyspring.ItemExtensions_OnItemRemoved.
[20:05:16 TRACE game] Registered trigger type for Data/Triggers: mistyspring.ItemExtensions_OnItemDropped.
[20:05:16 TRACE game] Registered trigger type for Data/Triggers: mistyspring.ItemExtensions_OnItemAttached.
[20:05:16 TRACE game] Registered trigger type for Data/Triggers: mistyspring.ItemExtensions_OnItemDetached.
[20:05:16 TRACE game] Registered trigger type for Data/Triggers: mistyspring.ItemExtensions_OnEquip.
[20:05:16 TRACE game] Registered trigger type for Data/Triggers: mistyspring.ItemExtensions_OnUnequip.
[20:05:16 TRACE game] Registered trigger type for Data/Triggers: mistyspring.ItemExtensions_AddedToStack.
[20:05:16 TRACE SMAPI]    Found mod-provided API (ItemExtensions.Api).
[20:05:16 WARN  Automate] Machine recipes added by Producer Framework Mod aren't currently automated. Install PFMAutomate too to enable them: https://www.nexusmods.com/stardewvalley/mods/5038.
[20:05:16 TRACE SMAPI]    Found mod-provided API (Pathoschild.Stardew.Automate.Framework.AutomateAPI).
[20:05:16 TRACE game] Registered event command: addColouredSlime
[20:05:16 TRACE Better Crafting] Registering event ModEntry.OnClickRecycle for event ButtonPressed
[20:05:16 TRACE Better Crafting] Registering event ModEntry.AfterGameLaunched for event GameLaunched
[20:05:16 TRACE Better Crafting] Registering event ModEntry.OnGameLaunched for event GameLaunched
[20:05:16 TRACE Better Crafting] Registering event ModEntry.OnSaveLoaded for event SaveLoaded
[20:05:16 TRACE Better Crafting] Registering event ModEntry.OnReturnToTitle for event ReturnedToTitle
[20:05:16 TRACE Better Crafting] Registering event ModEntry.OnAssetInvalidated for event AssetsInvalidated
[20:05:16 TRACE Better Crafting] Registering event ModEntry.OnObjectsChanged for event ObjectListChanged
[20:05:16 TRACE Better Crafting] Registering event ModEntry.OnAssetRequested for event AssetRequested
[20:05:16 TRACE game] Registered trigger action handler 'leclair.bettercrafting_OpenMenu'.
[20:05:16 TRACE game] Registered trigger action handler 'Nat111112_Skip'.
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Trigger: AnimalPetted
[20:05:16 TRACE game] Registered trigger type for Data/Triggers: Spiderbuttons.BETAS_AnimalPetted.
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Trigger: BombExploded
[20:05:16 TRACE game] Registered trigger type for Data/Triggers: Spiderbuttons.BETAS_BombExploded.
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Trigger: BookRead
[20:05:16 TRACE game] Registered trigger type for Data/Triggers: Spiderbuttons.BETAS_BookRead.
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Trigger: CropHarvested
[20:05:16 TRACE game] Registered trigger type for Data/Triggers: Spiderbuttons.BETAS_CropHarvested.
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Trigger: DamageTaken
[20:05:16 TRACE game] Registered trigger type for Data/Triggers: Spiderbuttons.BETAS_DamageTaken.
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Trigger: DialogueOpened
[20:05:16 TRACE game] Registered trigger type for Data/Triggers: Spiderbuttons.BETAS_DialogueOpened.
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Trigger: ExperienceGained
[20:05:16 TRACE game] Registered trigger type for Data/Triggers: Spiderbuttons.BETAS_ExperienceGained.
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Trigger: FishCaught
[20:05:16 TRACE game] Registered trigger type for Data/Triggers: Spiderbuttons.BETAS_FishCaught.
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Trigger: FloraShaken
[20:05:16 TRACE game] Registered trigger type for Data/Triggers: Spiderbuttons.BETAS_FloraShaken.
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Trigger: ForgeUsed
[20:05:16 TRACE game] Registered trigger type for Data/Triggers: Spiderbuttons.BETAS_ForgeUsed.
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Trigger: GarbageChecked
[20:05:16 TRACE game] Registered trigger type for Data/Triggers: Spiderbuttons.BETAS_GarbageChecked.
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Trigger: GiftGiven
[20:05:16 TRACE game] Registered trigger type for Data/Triggers: Spiderbuttons.BETAS_GiftGiven.
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Trigger: ItemBought
[20:05:16 TRACE game] Registered trigger type for Data/Triggers: Spiderbuttons.BETAS_ItemBought.
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Trigger: ItemEquipped
[20:05:16 TRACE game] Registered trigger type for Data/Triggers: Spiderbuttons.BETAS_ItemEquipped.
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Trigger: ItemSold
[20:05:16 TRACE game] Registered trigger type for Data/Triggers: Spiderbuttons.BETAS_ItemSold.
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Trigger: ItemUnequipped
[20:05:16 TRACE game] Registered trigger type for Data/Triggers: Spiderbuttons.BETAS_ItemUnequipped.
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Trigger: LetterRead
[20:05:16 TRACE game] Registered trigger type for Data/Triggers: Spiderbuttons.BETAS_LetterRead.
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Trigger: LightningStruck
[20:05:16 TRACE game] Registered trigger type for Data/Triggers: Spiderbuttons.BETAS_LightningStruck.
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Trigger: MenuChanged
[20:05:16 TRACE game] Registered trigger type for Data/Triggers: Spiderbuttons.BETAS_MenuChanged.
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Trigger: MinecartUsed
[20:05:16 TRACE game] Registered trigger type for Data/Triggers: Spiderbuttons.BETAS_MinecartUsed.
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Trigger: MonsterKilled
[20:05:16 TRACE game] Registered trigger type for Data/Triggers: Spiderbuttons.BETAS_MonsterKilled.
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Trigger: MorningStarted
[20:05:16 TRACE game] Registered trigger type for Data/Triggers: Spiderbuttons.BETAS_MorningStarted.
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Trigger: MusicChanged
[20:05:16 TRACE game] Registered trigger type for Data/Triggers: Spiderbuttons.BETAS_MusicChanged.
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Trigger: NpcArrived
[20:05:16 TRACE game] Registered trigger type for Data/Triggers: Spiderbuttons.BETAS_NpcArrived.
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Trigger: NpcKissed
[20:05:16 TRACE game] Registered trigger type for Data/Triggers: Spiderbuttons.BETAS_NpcKissed.
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Trigger: PassedOut
[20:05:16 TRACE game] Registered trigger type for Data/Triggers: Spiderbuttons.BETAS_PassedOut.
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Trigger: QuestAdded
[20:05:16 TRACE game] Registered trigger type for Data/Triggers: Spiderbuttons.BETAS_QuestAdded.
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Trigger: RelationshipChanged
[20:05:16 TRACE game] Registered trigger type for Data/Triggers: Spiderbuttons.BETAS_RelationshipChanged.
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Trigger: ShopOpened
[20:05:16 TRACE game] Registered trigger type for Data/Triggers: Spiderbuttons.BETAS_ShopOpened.
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Trigger: SwimmingChanged
[20:05:16 TRACE game] Registered trigger type for Data/Triggers: Spiderbuttons.BETAS_SwimmingChanged.
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Action: AddExperience
[20:05:16 TRACE game] Registered trigger action handler 'Spiderbuttons.BETAS_AddExperience'.
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Action: AddFestivalScore
[20:05:16 TRACE game] Registered trigger action handler 'Spiderbuttons.BETAS_AddFestivalScore'.
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Action: AddQiCoins
[20:05:16 TRACE game] Registered trigger action handler 'Spiderbuttons.BETAS_AddQiCoins'.
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Action: ChangeMusicTrack
[20:05:16 TRACE game] Registered trigger action handler 'Spiderbuttons.BETAS_ChangeMusicTrack'.
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Action: ClearObjects
[20:05:16 TRACE game] Registered trigger action handler 'Spiderbuttons.BETAS_ClearObjects'.
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Action: ClearTerrainFeatures
[20:05:16 TRACE game] Registered trigger action handler 'Spiderbuttons.BETAS_ClearTerrainFeatures'.
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Action: DelayedAction
[20:05:16 TRACE game] Registered trigger action handler 'Spiderbuttons.BETAS_DelayedAction'.
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Action: DialogueBox
[20:05:16 TRACE game] Registered trigger action handler 'Spiderbuttons.BETAS_DialogueBox'.
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Action: EatObject
[20:05:16 TRACE game] Registered trigger action handler 'Spiderbuttons.BETAS_EatObject'.
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Action: EmoteFarmer
[20:05:16 TRACE game] Registered trigger action handler 'Spiderbuttons.BETAS_EmoteFarmer'.
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Action: EmoteNpc
[20:05:16 TRACE game] Registered trigger action handler 'Spiderbuttons.BETAS_EmoteNpc'.
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Action: FadeToBlack
[20:05:16 TRACE game] Registered trigger action handler 'Spiderbuttons.BETAS_FadeToBlack'.
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Action: Lightning
[20:05:16 TRACE game] Registered trigger action handler 'Spiderbuttons.BETAS_Lightning'.
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Action: MakeMachineReady
[20:05:16 TRACE game] Registered trigger action handler 'Spiderbuttons.BETAS_MakeMachineReady'.
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Action: Message
[20:05:16 TRACE game] Registered trigger action handler 'Spiderbuttons.BETAS_Message'.
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Action: PatchUpdate
[20:05:16 TRACE game] Registered trigger action handler 'Spiderbuttons.BETAS_PatchUpdate'.
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Action: RandomAction
[20:05:16 TRACE game] Registered trigger action handler 'Spiderbuttons.BETAS_RandomAction'.
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Action: RegionalFriendship
[20:05:16 TRACE game] Registered trigger action handler 'Spiderbuttons.BETAS_RegionalFriendship'.
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Action: ReloadItemField
[20:05:16 TRACE game] Registered trigger action handler 'Spiderbuttons.BETAS_ReloadItemField'.
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Action: RemovePlayerModData
[20:05:16 TRACE game] Registered trigger action handler 'Spiderbuttons.BETAS_RemovePlayerModData'.
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Action: SetFriendshipPoints
[20:05:16 TRACE game] Registered trigger action handler 'Spiderbuttons.BETAS_SetFriendshipPoints'.
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Action: SetHealth
[20:05:16 TRACE game] Registered trigger action handler 'Spiderbuttons.BETAS_SetHealth'.
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Action: SetNewDialogue
[20:05:16 TRACE game] Registered trigger action handler 'Spiderbuttons.BETAS_SetNewDialogue'.
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Action: SetStamina
[20:05:16 TRACE game] Registered trigger action handler 'Spiderbuttons.BETAS_SetStamina'.
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Action: ShakeNpc
[20:05:16 TRACE game] Registered trigger action handler 'Spiderbuttons.BETAS_ShakeNpc'.
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Action: TextAboveHead
[20:05:16 TRACE game] Registered trigger action handler 'Spiderbuttons.BETAS_TextAboveHead'.
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Action: UpdateAppearance
[20:05:16 TRACE game] Registered trigger action handler 'Spiderbuttons.BETAS_UpdateAppearance'.
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Action: WarpFarmer
[20:05:16 TRACE game] Registered trigger action handler 'Spiderbuttons.BETAS_WarpFarmer'.
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Action: WarpNpc
[20:05:16 TRACE game] Registered trigger action handler 'Spiderbuttons.BETAS_WarpNpc'.
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Action: WeatherForTomorrow
[20:05:16 TRACE game] Registered trigger action handler 'Spiderbuttons.BETAS_WeatherForTomorrow'.
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Action: WritePlayerModData
[20:05:16 TRACE game] Registered trigger action handler 'Spiderbuttons.BETAS_WritePlayerModData'.
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS TileAction: Action
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS TouchAction: Action
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Game State Query: CURRENT_SONG
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Game State Query: GOLD_CLOCK_ACTIVE
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Game State Query: GRANDPA_SCORE
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Game State Query: HAS_MOD
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Game State Query: ITEM_ENCHANTMENTS
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Game State Query: ITEM_IN_WORLD
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Game State Query: ITEM_MOD_DATA
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Game State Query: ITEM_MOD_DATA_RANGE
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Game State Query: ITEM_MOD_DATA_CONTAINS
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Game State Query: LOCATION_HAS_FURNITURE
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Game State Query: LOCATION_HAS_NPC
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Game State Query: LOCATION_MOD_DATA
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Game State Query: LOCATION_MOD_DATA_RANGE
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Game State Query: LOCATION_MOD_DATA_CONTAINS
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Game State Query: NPC_LOCATION
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Game State Query: NPC_NEAR_AREA
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Game State Query: NPC_NEAR_NPC
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Game State Query: NPC_NEAR_PLAYER
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Game State Query: PLAYER_ANNIVERSARY_TODAY
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Game State Query: PLAYER_BACKPACK_SIZE
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Game State Query: PLAYER_DAYS_MARRIED
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Game State Query: PLAYER_EMPTY_INVENTORY_SLOTS
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Game State Query: PLAYER_FULL_INVENTORY_SLOTS
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Game State Query: PLAYER_HEALTH
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Game State Query: PLAYER_MAX_HEALTH
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Game State Query: PLAYER_HELD_ITEM
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Game State Query: PLAYER_MOD_DATA
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Game State Query: PLAYER_MOD_DATA_RANGE
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Game State Query: PLAYER_MOD_DATA_CONTAINS
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Game State Query: PLAYER_MOUNTED
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Game State Query: PLAYER_PERFECTION_ITEMS_SHIPPED
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Game State Query: PLAYER_PERFECTION_FISH_CAUGHT
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Game State Query: PLAYER_PERFECTION_RECIPES_COOKED
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Game State Query: PLAYER_PERFECTION_RECIPES_CRAFTED
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Game State Query: PLAYER_PERFECTION_FRIENDSHIP
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Game State Query: PLAYER_SPEED
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Game State Query: PLAYER_SPOUSE_GENDER
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Game State Query: PLAYER_STAMINA
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Game State Query: PLAYER_MAX_STAMINA
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Game State Query: PLAYER_STARDROPS_FOUND
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Game State Query: PLAYER_SWIMMING
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Game State Query: PLAYER_WEDDING_TODAY
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Game State Query: SALOON_DISH
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Game State Query: TOTAL_CROPS
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Game State Query: TOTAL_PETS
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Game State Query: USING_SEPARATE_WALLETS
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Game State Query: VOLUME
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Game State Query: WEATHER_FOR_TOMORROW
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Tokenizable String: CharacterCoordinate
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Tokenizable String: CharacterLocation
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Tokenizable String: NumberOffset
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Tokenizable String: PlayerModData
[20:05:16 TRACE Button's Extra Trigger Action Stuff] Registering BETAS Tokenizable String: VolumeLevel
[20:05:16 TRACE Bus Locations (1.6 fix by Sean)] Reading content pack: (BL) Desert (1.6 fix by Sean) 0.0.1 from C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\BusLocations.zip-21264-0-0-1-1711639476\BusLocations\[BL] Desert
[20:05:17 TRACE Custom Tokens] Initialising harmony patches...
[20:05:17 TRACE SMAPI]    Found mod-provided API (CustomBackpack.CustomBackpackApi).
[20:05:17 TRACE Custom NPC Exclusions] Applying Harmony patch "HarmonyPatch_IslandVisit": prefixing SDV method "IslandSouth.SetupIslandSchedules()".
[20:05:17 TRACE Custom NPC Exclusions] Applying Harmony patch "HarmonyPatch_IslandVisit": prefixing SDV method "IslandSouth.CanVisitIslandToday(NPC)".
[20:05:17 TRACE Custom NPC Exclusions] Applying Harmony patch "HarmonyPatch_MovieInvitation": transpiling SDV method "NPC.tryToReceiveActiveObject(Farmer, bool)".
[20:05:17 TRACE Custom NPC Exclusions] Applying Harmony patch "HarmonyPatch_Greetings": prefixing SDV method "NPC.sayHiTo(Character)".
[20:05:17 TRACE Custom NPC Exclusions] Applying Harmony patch "HarmonyPatch_Fix_NullSoldItems": prefixing SDV method "Game1.UpdateShopPlayerItemInventory(string, HashSet<NPC>)".
[20:05:17 TRACE SMAPI]    Found mod-provided API (DeepWoodsMod.API.Impl.DeepWoodsAPI).
[20:05:17 TRACE Deluxe Journal] Applying Harmony patch 'QuestLogPatch': prefix on SDV method 'draw'.
[20:05:17 TRACE Deluxe Journal] Applying Harmony patch 'FarmerPatch': prefix on SDV method 'OnItemReceived'.
[20:05:17 TRACE Deluxe Journal] Applying Harmony patch 'FarmerPatch': postfix on SDV method 'onGiftGiven'.
[20:05:17 TRACE Deluxe Journal] Applying Harmony patch 'CraftingPagePatch': transpiler on SDV method 'clickCraftingRecipe'.
[20:05:17 TRACE Deluxe Journal] Applying Harmony patch 'CarpenterMenuPatch': postfix on SDV method 'returnToCarpentryMenuAfterSuccessfulBuild'.
[20:05:17 TRACE Deluxe Journal] Applying Harmony patch 'PurchaseAnimalsMenuPatch': postfix on SDV method 'setUpForReturnAfterPurchasingAnimal'.
[20:05:17 TRACE Deluxe Journal] Applying Harmony patch 'ShopMenuPatch': transpiler on SDV method 'receiveLeftClick'.
[20:05:17 TRACE Deluxe Journal] Applying Harmony patch 'ShopMenuPatch': transpiler on SDV method 'receiveRightClick'.
[20:05:17 TRACE game] Registered event command: sns_rogueunlock
[20:05:17 TRACE game] Registered event command: sns_finale_phase1
[20:05:17 TRACE game] Registered event command: sns_finale_phase2
[20:05:17 TRACE game] Registered event command: sns_bardicsunlock
[20:05:17 TRACE game] Registered event command: sns_essenceunlock
[20:05:17 TRACE game] Registered event command: sns_magiccircle
[20:05:17 TRACE Esca's Modding Plugins] Applying Harmony patch "HarmonyPatch_BedPlacement": postfixing method "GameLocation.CanPlaceThisFurnitureHere(Furniture)".
[20:05:17 TRACE Esca's Modding Plugins] Applying Harmony patch "HarmonyPatch_PassOutSafely": transpiling method "Farmer.performPassoutWarp(Farmer, string, Point, bool)".
[20:05:17 TRACE Esca's Modding Plugins] Applying Harmony patch "HarmonyPatch_CustomOrderBoards": postfixing method "GameLocation.PerformAction(string[], Farmer, Location)".
[20:05:17 TRACE Esca's Modding Plugins] Applying Harmony patch "HarmonyPatch_CustomOrderBoards": postfixing method "SpecialOrder.UpdateAvailableSpecialOrders(bool)".
[20:05:17 TRACE Esca's Modding Plugins] Applying Harmony patch "HarmonyPatch_DestroyableBushes": postfixing method "Bush.isDestroyable()".
[20:05:17 TRACE Esca's Modding Plugins] Applying Harmony patch "HarmonyPatch_FishLocations": prefixing method "GameLocation.getFish".
[20:05:17 TRACE Esca's Modding Plugins] Applying Harmony patch "HarmonyPatch_FishLocations": prefixing method "GameLocation.GetFishFromLocationData".
[20:05:17 TRACE Esca's Modding Plugins] Applying Harmony patch "HarmonyPatch_FishLocations": postfixing every implementation of method "GameLocation.GetCrabPotFishForTile".
[20:05:17 TRACE Esca's Modding Plugins] -- Postfixing method "GameLocation.GetCrabPotFishForTile".
[20:05:17 TRACE Esca's Modding Plugins] Applying Harmony patch "HarmonyPatch_AllowMiniFridges": prefixing method "Object.placementAction(GameLocation, int, int, Farmer)".
[20:05:17 TRACE SMAPI]    Found mod-provided API (EscasModdingPlugins.EmpApi).
[20:05:17 INFO  Shop Tile Framework] Adding Content Packs...
[20:05:17 INFO  Shop Tile Framework] Loading: Everyone Sells Everything by MortaliB | 1.7.0 | Adds many items to the stock of many stores.
[20:05:17 INFO  Shop Tile Framework] Loading: Joja Clearance Bin STF by CopperSun | 1.0.0 | Adds a clearance bin to JojaMart selling random seeds out of season. (Shop Tile Framework)
[20:05:17 TRACE SMAPI]    Found mod-provided API (ShopTileFramework.Framework.Apis.ShopTileFrameworkApi).
[20:05:17 TRACE SMAPI]    Found mod-provided API (ExperienceBars.Api).
[20:05:17 DEBUG Fruit Tree Tweaks] Transpiling FruitTree.dayUpdate
[20:05:17 DEBUG Fruit Tree Tweaks] replacing daysUntilMature value with method
[20:05:17 DEBUG Fruit Tree Tweaks] Transpiling FruitTree.draw
[20:05:17 DEBUG Fruit Tree Tweaks] shifting bottom of tree draw layer offset
[20:05:17 DEBUG Fruit Tree Tweaks] modifying fruit color
[20:05:17 DEBUG Fruit Tree Tweaks] modifying fruit color
[20:05:17 DEBUG Fruit Tree Tweaks] Transpiling FruitTree.shake
[20:05:17 DEBUG Fruit Tree Tweaks] Transpiling FruitTree.TryAddFruit
[20:05:17 DEBUG Fruit Tree Tweaks] replacing max fruit per tree with method
[20:05:17 TRACE GMCM Options] TooltipHelper installed pre and postfix patches on GenericModConfigMenu.Framework.SpecificModConfigMenu:draw
[20:05:17 TRACE SMAPI]    Found mod-provided API (Omegasis.HappyBirthday.Framework.API.HappyBirthdayAPI).
[20:05:17 TRACE Heart Event Helper] Transpiling Dialogue.parseDialogueString
[20:05:17 TRACE Heart Event Helper] Transpiling Event.DefaultCommands.Question
[20:05:17 TRACE Heart Event Helper] Transpiling Event.DefaultCommands.QuickQuestion
[20:05:17 TRACE Integrated Minecarts (SMAPI Component)] Found Default1 at Code 226
[20:05:17 TRACE Integrated Minecarts (SMAPI Component)] Successfully Noped codes for Town
[20:05:17 TRACE Integrated Minecarts (SMAPI Component)] Found Default at Code 36
[20:05:17 TRACE Integrated Minecarts (SMAPI Component)] Successfully Noped codes for Mountain
[20:05:17 TRACE Integrated Minecarts (SMAPI Component)] Successfully changed _ShowPagedResponses method for Void Patched_ShowPagedResponses(Int32) at Code 37
[20:05:17 TRACE Integrated Minecarts (SMAPI Component)] Successfully changed _ShowPagedResponses method for Void Patched_ShowPagedResponses(Int32) at Code 1435 and 1441
[20:05:18 TRACE game] Registered trigger action handler 'mushymato.LivestockBazaar_Shop'.
[20:05:18 TRACE game] Registered trigger type for Data/Triggers: mushymato.LivestockBazaar_purchasedAnimal.
[20:05:18 DEBUG Machine Terrain Framework] This mod patches Automate. If you notice issues with Automate, make sure it happens without this mod before reporting it to the Automate page.
[20:05:18 INFO  Machine Terrain Framework] Cannot find Automate's tapper type to patch. This is harmless.
[20:05:18 TRACE Mini Bars] Loaded informations from: armoredbug_theme
[20:05:18 TRACE Mini Bars] Loaded informations from: bat_theme
[20:05:18 TRACE Mini Bars] Loaded informations from: bigslime_theme
[20:05:18 TRACE Mini Bars] Loaded informations from: blueslime_theme
[20:05:18 TRACE Mini Bars] Loaded informations from: bug_theme
[20:05:18 TRACE Mini Bars] Loaded informations from: carbonghost_theme
[20:05:18 TRACE Mini Bars] Loaded informations from: cavefly_theme
[20:05:18 TRACE Mini Bars] Loaded informations from: default_theme
[20:05:18 TRACE Mini Bars] Loaded informations from: duggy_theme
[20:05:18 TRACE Mini Bars] Loaded informations from: dust_theme
[20:05:18 TRACE Mini Bars] Loaded informations from: dwarvishsentry_theme
[20:05:18 TRACE Mini Bars] Loaded informations from: falsemagmacap_theme
[20:05:18 TRACE Mini Bars] Loaded informations from: frostbat_theme
[20:05:18 TRACE Mini Bars] Loaded informations from: ghost_theme
[20:05:18 TRACE Mini Bars] Loaded informations from: greenslime_theme
[20:05:18 TRACE Mini Bars] Loaded informations from: grub_theme
[20:05:18 TRACE Mini Bars] Loaded informations from: hardmode_bug
[20:05:18 TRACE Mini Bars] Loaded informations from: hardmode_crab
[20:05:18 TRACE Mini Bars] Loaded informations from: hardmode_duggy
[20:05:18 TRACE Mini Bars] Loaded informations from: hardmode_dust
[20:05:18 TRACE Mini Bars] Loaded informations from: hardmode_frostbat
[20:05:18 TRACE Mini Bars] Loaded informations from: hardmode_lavacrab
[20:05:18 TRACE Mini Bars] Loaded informations from: hardmode_metalhead
[20:05:18 TRACE Mini Bars] Loaded informations from: hardmode_putridghost
[20:05:18 TRACE Mini Bars] Loaded informations from: hardmode_shadowshaman
[20:05:18 TRACE Mini Bars] Loaded informations from: hardmode_skeleton
[20:05:18 TRACE Mini Bars] Loaded informations from: hardmode_spider
[20:05:18 TRACE Mini Bars] Loaded informations from: hardmode_squid
[20:05:18 TRACE Mini Bars] Loaded informations from: hardmode_squidkid
[20:05:18 TRACE Mini Bars] Loaded informations from: hardmode_stickbug
[20:05:18 TRACE Mini Bars] Loaded informations from: hauntedskull_theme
[20:05:18 TRACE Mini Bars] Loaded informations from: hothead_theme
[20:05:18 TRACE Mini Bars] Loaded informations from: iridiumbat_theme
[20:05:18 TRACE Mini Bars] Loaded informations from: iridiumcrab_theme
[20:05:18 TRACE Mini Bars] Loaded informations from: lavabat_theme
[20:05:18 TRACE Mini Bars] Loaded informations from: lavacrab_theme
[20:05:18 TRACE Mini Bars] Loaded informations from: lavalurk_theme
[20:05:18 TRACE Mini Bars] Loaded informations from: magmaduggy_theme
[20:05:18 TRACE Mini Bars] Loaded informations from: magmasparker_theme
[20:05:18 TRACE Mini Bars] Loaded informations from: magmasprite_theme
[20:05:18 TRACE Mini Bars] Loaded informations from: metalhead_theme
[20:05:18 TRACE Mini Bars] Loaded informations from: mummy_theme
[20:05:18 TRACE Mini Bars] Loaded informations from: mutantfly_theme
[20:05:18 TRACE Mini Bars] Loaded informations from: mutantgrub_theme
[20:05:18 TRACE Mini Bars] Loaded informations from: pepperrex_theme
[20:05:18 TRACE Mini Bars] Loaded informations from: rockcrab_theme
[20:05:18 TRACE Mini Bars] Loaded informations from: serpent_theme
[20:05:18 TRACE Mini Bars] Loaded informations from: shadowbrute_theme
[20:05:18 TRACE Mini Bars] Loaded informations from: shadowshaman_theme
[20:05:18 TRACE Mini Bars] Loaded informations from: skeleton_theme
[20:05:18 TRACE Mini Bars] Loaded informations from: squidkid_theme
[20:05:18 TRACE Mini Bars] Loaded informations from: stonegolem_theme
[20:05:18 TRACE Mini Bars] Loaded informations from: tigerslime_theme
[20:05:18 TRACE Mini Bars] Loaded informations from: wildernessgolem_theme
[20:05:18 TRACE More Nightly Events] Registering event ModEntry.OnGameLaunched for event GameLaunched
[20:05:18 TRACE More Nightly Events] Registering event ModEntry.OnAssetInvalidated for event AssetsInvalidated
[20:05:18 TRACE More Nightly Events] Registering event ModEntry.OnAssetRequested for event AssetRequested
[20:05:18 TRACE More Nightly Events] Registering event ModEntry.OnDayStarted for event DayStarted
[20:05:18 INFO  No More Lag] No More Lag mod initializing...
[20:05:18 DEBUG No More Lag] Configuration initialized successfully
[20:05:18 DEBUG No More Lag] World not ready, deferring manager initialization
[20:05:18 DEBUG No More Lag] Registering event handlers...
[20:05:18 DEBUG No More Lag] Event handlers registered successfully
[20:05:18 DEBUG No More Lag] Console commands registered successfully
[20:05:18 INFO  No More Lag] Mod initialized successfully. Detailed logs: True
[20:05:18 TRACE game] Registered trigger action handler 'UB_ResetDigSpot'.
[20:05:18 TRACE game] Registered trigger action handler 'UB_AddCurrency'.
[20:05:18 TRACE SMAPI] Unlockable Bundles loaded asset 'UnlockableBundles/UI/BundleDiscoveredAnimation'.
[20:05:18 TRACE game] Registered event command: UB_ApplyPatch
[20:05:18 TRACE SMAPI] Unlockable Bundles loaded asset 'UnlockableBundles/UI/BundleOverviewIcon'.
[20:05:18 TRACE SMAPI] Unlockable Bundles loaded asset 'UnlockableBundles/UI/BundleBook'.
[20:05:18 TRACE SMAPI] Unlockable Bundles loaded asset 'UnlockableBundles/UI/BundleOverviewBG'.
[20:05:18 TRACE game] Registered trigger action handler 'UB_PlaceBundle'.
[20:05:18 TRACE SMAPI]    Found mod-provided API (Unlockable_Bundles.API.UnlockableBundlesAPI).
[20:05:18 TRACE game] Registered trigger action handler 'ichortower.SecretNoteFramework_MarkModNoteSeen'.
[20:05:18 TRACE SMAPI]    Found mod-provided API (PolyamorySweetBed.PolyamorySweetBedAPI).
[20:05:18 TRACE SMAPI]    Found mod-provided API (PolyamorySweetKiss.KissingAPI).
[20:05:18 TRACE Polyamory Sweet Love] got string!
[20:05:18 TRACE Polyamory Sweet Love] got int!
[20:05:19 TRACE Integrated Minecarts (SMAPI Component)] Successfully changed _ShowPagedResponses method for Void Patched_ShowPagedResponses(Int32) at Code 1435 and 1441
[20:05:19 TRACE SMAPI]    Found mod-provided API (PolyamorySweetLove.PolyamorySweetLoveAPI).
[20:05:19 TRACE SMAPI]    Found mod-provided API (PolyamorySweetRooms.SweetRoomsAPI).
[20:05:19 TRACE game] Registered trigger type for Data/Triggers: DolphINaF.Kedi.MarinerDialogue_MarinerTrigger.
[20:05:19 TRACE SMAPI]    Found mod-provided API (ProducerFrameworkMod.Api.ProducerFrameworkModApi).
[20:05:19 TRACE SMAPI]    Found mod-provided API (ProfessionBooks.API.API).
[20:05:19 TRACE SMAPI]    Found mod-provided API (QuickSave.API.QuickSaveAPI).
[20:05:19 TRACE SMAPI]    Found mod-provided API (RangeHighlight.RangeHighlightAPI).
[20:05:19 TRACE (C#) Sunberry Village] Patching methods.
[20:05:19 TRACE Integrated Minecarts (SMAPI Component)] Successfully changed _ShowPagedResponses method for Void Patched_ShowPagedResponses(Int32) at Code 1435 and 1441
[20:05:19 TRACE RushOrders-Continued] Loading Config
[20:05:19 TRACE SMAPI]    Found mod-provided API (RushOrders.Api).
[20:05:19 INFO  Self Checkout] Config Initialized
            ExcludedShops: 
                ForceOpen: LeftShift, RightShift
               HeartLevel: 1

[20:05:19 TRACE Social Page Order Redux] Transpiling SocialPage.draw
[20:05:19 TRACE Social Page Order Redux] Inserting dropdown draw method
[20:05:19 TRACE game] Registered trigger action handler 'Spiderbuttons.SpecialPowerUtilities/Actions/SetPowerUnavailable'.
[20:05:19 TRACE game] Registered trigger action handler 'Spiderbuttons.SpecialPowerUtilities/Actions/SetPowerAvailable'.
[20:05:19 TRACE SMAPI]    Found mod-provided API (SpecialPowerUtilities.APIs.SpecialPowerAPI).
[20:05:19 INFO  StardewHack] Loaded StardewHack library v7.4.0 using Harmony v2.2.2.0.
[20:05:20 TRACE Tractor Mod] Requested cache invalidation for 'Data/Buildings'.
[20:05:20 TRACE SMAPI] Invalidated 0 cache entries.
[20:05:20 TRACE SMAPI] Vanilla Plus Professions loaded asset 'VanillaPlusProfessions/SkillBars'.
[20:05:20 TRACE SMAPI] Vanilla Plus Professions loaded asset 'VanillaPlusProfessions/ProfessionIcons'.
[20:05:20 TRACE Integrated Minecarts (SMAPI Component)] Successfully changed _ShowPagedResponses method for Void Patched_ShowPagedResponses(Int32) at Code 1435 and 1441
[20:05:20 TRACE Item extensions] codes count: 367, insert count: 2
[20:05:20 TRACE Item extensions] Inserting method
[20:05:20 TRACE game] Registered trigger type for Data/Triggers: KediDili.VanillaPlusProfessions_UpdateRecipes.
[20:05:20 DEBUG Fruit Tree Tweaks] Transpiling FruitTree.draw
[20:05:20 DEBUG Fruit Tree Tweaks] shifting bottom of tree draw layer offset
[20:05:20 DEBUG Fruit Tree Tweaks] modifying fruit color
[20:05:20 DEBUG Fruit Tree Tweaks] modifying fruit color
[20:05:20 DEBUG Wear More Rings] Applying bytecode patches for bcmpinc.WearMoreRings.
[20:05:20 TRACE Wear More Rings] Applying patch ForgeMenu_CreateButtons to Void _CreateButtons() in StardewValley.Menus.ForgeMenu.
[20:05:20 TRACE Wear More Rings] Applying patch InventoryPage_receiveLeftClick to Void receiveLeftClick(Int32, Int32, Boolean) in StardewValley.Menus.InventoryPage.
[20:05:20 TRACE Wear More Rings] Applying patch InventoryPage_performHoverAction to Void performHoverAction(Int32, Int32) in StardewValley.Menus.InventoryPage.
[20:05:20 TRACE Wear More Rings] Applying patch InventoryPage_draw to Void draw(Microsoft.Xna.Framework.Graphics.SpriteBatch) in StardewValley.Menus.InventoryPage.
[20:05:20 TRACE Wear More Rings] Applying patch InventoryPage_ctor to Void .ctor(Int32, Int32, Int32, Int32) in StardewValley.Menus.InventoryPage.
[20:05:20 TRACE SMAPI]    Found mod-provided API (CookingSkillRedux.Core.CookingAPI).
[20:05:20 DEBUG SMAPI] Mods loaded and ready!
[20:05:20 TRACE SMAPI] Checking for known software conflicts...
[20:05:20 TRACE SMAPI]    None found!
[20:05:20 TRACE SMAPI] Checking for updates...
[20:05:20 TRACE SMAPI] Machine Terrain Framework edited Data/BigCraftables.
[20:05:20 TRACE SMAPI] TrinketTinker edited Data/BigCraftables.
[20:05:20 TRACE SMAPI] ExtraMachineConfig edited Data/Objects.
[20:05:20 TRACE SMAPI] Item extensions edited Data/Objects.
[20:05:20 TRACE SMAPI] NatureIntheValley edited Data/Objects.
[20:05:20 TRACE SMAPI] Secret Note Framework edited Data/Objects.
[20:05:20 TRACE SMAPI] Vanilla Plus Professions edited Data/Objects.
[20:05:20 TRACE SMAPI] Custom NPC Exclusions loaded asset 'Data/CustomNPCExclusions'.
[20:05:20 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[20:05:20 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[20:05:20 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[20:05:20 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[20:05:20 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[20:05:20 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[20:05:20 TRACE SMAPI] Fashion Sense edited Data/Pants.
[20:05:20 TRACE SMAPI] Fashion Sense edited Data/Shirts.
[20:05:20 TRACE SMAPI] NatureIntheValley edited Data/Tools.
[20:05:20 TRACE SMAPI] Tractor Mod edited Data/Buildings.
[20:05:20 TRACE SMAPI] Vanilla Plus Professions edited Data/FarmAnimals.
[20:05:20 TRACE SMAPI] Vanilla Plus Professions edited Data/Locations.
[20:05:20 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Town.
[20:05:20 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Beach.
[20:05:20 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Mountain.
[20:05:20 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Forest.
[20:05:20 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Sewer.
[20:05:20 TRACE SMAPI] Stardew Aquarium Code edited Data/Locations.
[20:05:21 TRACE SMAPI] Deep Woods edited Data/NPCGiftTastes.
[20:05:21 TRACE SMAPI] NatureIntheValley edited Data/NPCGiftTastes.
[20:05:21 TRACE SMAPI] Machine Terrain Framework edited Data/CraftingRecipes.
[20:05:21 TRACE SMAPI] Vanilla Plus Professions edited LooseSprites/Cursors.
[20:05:21 TRACE SMAPI]    SMAPI okay.
[20:05:21 TRACE SMAPI]    Checking for updates to 245 mods...
[20:05:21 TRACE Polyamory Sweet Love] NPC.cs.3985 is set to "So...I heard you secretly gave {0} a gift today$n#$b#$c 0.5#Wonderful!$h#Thank you!$h"
[20:05:21 TRACE SMAPI] Polyamory Sweet Love edited Strings/StringsFromCSFiles.
[20:05:21 TRACE SMAPI] Polyamory Sweet Wedding edited Strings/StringsFromCSFiles.
[20:05:21 TRACE Unique Response Core] Edited NPC.cs.3962!
[20:05:21 TRACE Unique Response Core] Edited NPC.cs.3963!
[20:05:21 TRACE Unique Response Core] Edited NPC.cs.3980!
[20:05:21 TRACE Unique Response Core] Edited NPC.cs.4001!
[20:05:21 TRACE Unique Response Core] Edited NPC.cs.3956!
[20:05:21 TRACE Unique Response Core] Edited NPC.cs.3957!
[20:05:21 TRACE Unique Response Core] Edited NPC.cs.3958!
[20:05:21 TRACE Unique Response Core] Edited NPC.cs.3959!
[20:05:21 TRACE Unique Response Core] Edited NPC.cs.3960!
[20:05:21 TRACE Unique Response Core] Edited NPC.cs.3961!
[20:05:21 TRACE Unique Response Core] Edited NPC.cs.3965!
[20:05:21 TRACE Unique Response Core] Edited NPC.cs.3966!
[20:05:21 TRACE Unique Response Core] Edited NPC.cs.3967!
[20:05:21 TRACE Unique Response Core] Edited NPC.cs.3968!
[20:05:21 TRACE Unique Response Core] Edited NPC.cs.3970!
[20:05:21 TRACE Unique Response Core] Edited NPC.cs.3971!
[20:05:21 TRACE Unique Response Core] Edited NPC.cs.3972!
[20:05:21 TRACE Unique Response Core] Edited NPC.cs.3973!
[20:05:21 TRACE Unique Response Core] Edited NPC.cs.3974!
[20:05:21 TRACE Unique Response Core] Edited NPC.cs.3975!
[20:05:21 TRACE Unique Response Core] Edited NPC.cs.4274!
[20:05:21 TRACE Unique Response Core] Edited NPC.cs.4275!
[20:05:21 TRACE Unique Response Core] Edited NPC.cs.4276!
[20:05:21 TRACE Unique Response Core] Edited NPC.cs.4277!
[20:05:21 TRACE Unique Response Core] Edited NPC.cs.4278!
[20:05:21 TRACE Unique Response Core] Edited NPC.cs.4279!
[20:05:21 TRACE Unique Response Core] Edited NPC.cs.4280!
[20:05:21 TRACE Unique Response Core] Edited NPC.cs.4281!
[20:05:21 TRACE Unique Response Core] Edited NPC.cs.3985!
[20:05:21 TRACE Unique Response Core] Edited NPC.cs.4439!
[20:05:21 TRACE Unique Response Core] Edited NPC.cs.4440!
[20:05:21 TRACE Unique Response Core] Edited NPC.cs.4441!
[20:05:21 TRACE Unique Response Core] Edited NPC.cs.4442!
[20:05:21 TRACE Unique Response Core] Edited NPC.cs.4443!
[20:05:21 TRACE Unique Response Core] Edited NPC.cs.4444!
[20:05:21 TRACE Unique Response Core] Edited NPC.cs.4445!
[20:05:21 TRACE Unique Response Core] Edited NPC.cs.4447!
[20:05:21 TRACE Unique Response Core] Edited NPC.cs.4448!
[20:05:21 TRACE Unique Response Core] Edited NPC.cs.4449!
[20:05:21 TRACE Unique Response Core] Edited NPC.cs.4452!
[20:05:21 TRACE SMAPI] Unique Response Core edited Strings/StringsFromCSFiles.
[20:05:21 TRACE SMAPI] NatureIntheValley edited Data/Furniture.
[20:05:21 TRACE SMAPI] Fashion Sense edited Data/Boots.
[20:05:21 TRACE SMAPI] Fashion Sense edited Data/hats.
[20:05:21 TRACE SMAPI] TrinketTinker loaded asset 'mushymato.TrinketTinker/Tinker'.
[20:05:21 TRACE SMAPI] TrinketTinker edited Data/Trinkets.
[20:05:21 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/Dungeons'.
[20:05:21 TRACE SMAPI] Unlockable Bundles edited Data/AudioChanges.
[20:05:21 TRACE game] setGameMode( 'titleScreenGameMode (0)' )
[20:05:21 TRACE Polyamory Sweet Love] NPC.cs.3985 is set to "So...I heard you secretly gave {0} a gift today$n#$b#$c 0.5#Wonderful!$h#Thank you!$h"
[20:05:21 TRACE SMAPI] Polyamory Sweet Love edited Strings/StringsFromCSFiles.
[20:05:21 TRACE SMAPI] Polyamory Sweet Wedding edited Strings/StringsFromCSFiles.
[20:05:21 TRACE Unique Response Core] Edited NPC.cs.3962!
[20:05:21 TRACE Unique Response Core] Edited NPC.cs.3963!
[20:05:21 TRACE Unique Response Core] Edited NPC.cs.3980!
[20:05:21 TRACE Unique Response Core] Edited NPC.cs.4001!
[20:05:21 TRACE Unique Response Core] Edited NPC.cs.3956!
[20:05:21 TRACE Unique Response Core] Edited NPC.cs.3957!
[20:05:21 TRACE Unique Response Core] Edited NPC.cs.3958!
[20:05:21 TRACE Unique Response Core] Edited NPC.cs.3959!
[20:05:21 TRACE Unique Response Core] Edited NPC.cs.3960!
[20:05:21 TRACE Unique Response Core] Edited NPC.cs.3961!
[20:05:21 TRACE Unique Response Core] Edited NPC.cs.3965!
[20:05:21 TRACE Unique Response Core] Edited NPC.cs.3966!
[20:05:21 TRACE Unique Response Core] Edited NPC.cs.3967!
[20:05:21 TRACE Unique Response Core] Edited NPC.cs.3968!
[20:05:21 TRACE Unique Response Core] Edited NPC.cs.3970!
[20:05:21 TRACE Unique Response Core] Edited NPC.cs.3971!
[20:05:21 TRACE Unique Response Core] Edited NPC.cs.3972!
[20:05:21 TRACE Unique Response Core] Edited NPC.cs.3973!
[20:05:21 TRACE Unique Response Core] Edited NPC.cs.3974!
[20:05:21 TRACE Unique Response Core] Edited NPC.cs.3975!
[20:05:21 TRACE Unique Response Core] Edited NPC.cs.4274!
[20:05:21 TRACE Unique Response Core] Edited NPC.cs.4275!
[20:05:21 TRACE Unique Response Core] Edited NPC.cs.4276!
[20:05:21 TRACE Unique Response Core] Edited NPC.cs.4277!
[20:05:21 TRACE Unique Response Core] Edited NPC.cs.4278!
[20:05:21 TRACE Unique Response Core] Edited NPC.cs.4279!
[20:05:21 TRACE Unique Response Core] Edited NPC.cs.4280!
[20:05:21 TRACE Unique Response Core] Edited NPC.cs.4281!
[20:05:21 TRACE Unique Response Core] Edited NPC.cs.3985!
[20:05:21 TRACE Unique Response Core] Edited NPC.cs.4439!
[20:05:21 TRACE Unique Response Core] Edited NPC.cs.4440!
[20:05:21 TRACE Unique Response Core] Edited NPC.cs.4441!
[20:05:21 TRACE Unique Response Core] Edited NPC.cs.4442!
[20:05:21 TRACE Unique Response Core] Edited NPC.cs.4443!
[20:05:21 TRACE Unique Response Core] Edited NPC.cs.4444!
[20:05:21 TRACE Unique Response Core] Edited NPC.cs.4445!
[20:05:21 TRACE Unique Response Core] Edited NPC.cs.4447!
[20:05:21 TRACE Unique Response Core] Edited NPC.cs.4448!
[20:05:21 TRACE Unique Response Core] Edited NPC.cs.4449!
[20:05:21 TRACE Unique Response Core] Edited NPC.cs.4452!
[20:05:21 TRACE SMAPI] Unique Response Core edited Strings/StringsFromCSFiles.
[20:05:21 TRACE SMAPI] Running on GPU: NVIDIA GeForce RTX 3060/PCIe/SSE2
[20:05:21 TRACE game] Instance_LoadContent() finished, elapsed = '00:00:14.4088077'
[20:05:21 TRACE game] Steam logged on: True
[20:05:21 TRACE game] Initializing GalaxySDK
[20:05:21 TRACE game] Requesting Steam app ticket
[20:05:21 TRACE SMAPI] Got update-check errors for some mods:
   (C#) Sunberry Village: The value '-1' isn't a valid Nexus mod ID, must be an integer ID.
   (CP) Archaeology Skill: The value '-1' isn't a valid Nexus mod ID, must be an integer ID.
   (CP) East Scarp: The value '????' isn't a valid Nexus mod ID, must be an integer ID.
   (CP) Yet Another Cooking Skill: The value '-1' isn't a valid Nexus mod ID, must be an integer ID.
   (FTM) Walk to the Desert Redux: The value '???' isn't a valid Nexus mod ID, must be an integer ID.
   ArchaeologySkill: The CurseForge mod with ID '1003404' has no valid versions.
   Buildable Farmer's Market: The value '???' isn't a valid Nexus mod ID, must be an integer ID.
   East Scarp NPCs: The value '???' isn't a valid Nexus mod ID, must be an integer ID.
   Eli & Dylan- Soot: The value '?????' isn't a valid Nexus mod ID, must be an integer ID.
   Eli and Dylan Code: The value '?????' isn't a valid Nexus mod ID, must be an integer ID.
   Forage Settings East Scarp: The value '???' isn't a valid Nexus mod ID, must be an integer ID.
   Frontier Farm Forage Locations: The value '???' isn't a valid Nexus mod ID, must be an integer ID.
   Stardew Aquarium Custom Companions: The value '???' isn't a valid Nexus mod ID, must be an integer ID.
   Stardew Valley Expanded: The value '???' isn't a valid Nexus mod ID, must be an integer ID.
   Stardew Valley Expanded: The value '???' isn't a valid Nexus mod ID, must be an integer ID.
   Stardew Valley Expanded Farm Type Manager: The value '???' isn't a valid Nexus mod ID, must be an integer ID.
   Sunberry Village - Custom Companions: The value '-1' isn't a valid Nexus mod ID, must be an integer ID.
   Sunberry Village - Farm Type Manager: The value '-1' isn't a valid Nexus mod ID, must be an integer ID.
   TDIT - Dialogue Box for Mariner: The value '???' isn't a valid Nexus mod ID, must be an integer ID.
   Wild Animals: The value 'null' isn't a valid Nexus mod ID, must be an integer ID.

[20:05:21 ALERT SMAPI] You can update 13 mods:
[20:05:21 ALERT SMAPI]    Automate 2.3.4: https://www.nexusmods.com/stardewvalley/mods/1063 (you have 2.3.3)
[20:05:21 ALERT SMAPI]    Bus Locations (1.6 fix by Sean) 1.2.2-unofficial.1-Xytronix: https://smapi.io/mods#bus-locations (you have 0.0.1)
[20:05:21 ALERT SMAPI]    Central Station 1.2.1: https://www.nexusmods.com/stardewvalley/mods/8000 (you have 1.2.0)
[20:05:21 ALERT SMAPI]    Central Station content 1.2.1: https://www.nexusmods.com/stardewvalley/mods/8000 (you have 1.2.0)
[20:05:21 ALERT SMAPI]    Gentle Night Lighting 2.2.2: https://www.nexusmods.com/stardewvalley/mods/31819 (you have 2.1.2)
[20:05:21 ALERT SMAPI]    H&W Sweetheart Accessories Fashion Sense Pack 2.0.0: https://www.nexusmods.com/stardewvalley/mods/27595 (you have 1.0.1)
[20:05:21 ALERT SMAPI]    HxW Tilesheets 1.0.10: https://www.nexusmods.com/stardewvalley/mods/20139 (you have 1.0.9)
[20:05:21 ALERT SMAPI]    Integrated Minecarts (CP Component) 4.5.13: https://www.nexusmods.com/stardewvalley/mods/11881 (you have 4.5.12)
[20:05:21 ALERT SMAPI]    Integrated Minecarts (SMAPI Component) 4.5.13: https://www.nexusmods.com/stardewvalley/mods/11881 (you have 4.5.12)
[20:05:21 ALERT SMAPI]    Polyamory Sweet Bed 1.3.0: https://www.nexusmods.com/stardewvalley/mods/20599 (you have 1.2.5)
[20:05:21 ALERT SMAPI]    To-Dew 2.3.0: https://www.nexusmods.com/stardewvalley/mods/7409 (you have 2.2.1)
[20:05:21 ALERT SMAPI]    Tractor Mod 4.22.2: https://www.nexusmods.com/stardewvalley/mods/1401 (you have 4.22.1)
[20:05:21 ALERT SMAPI]    Wren the Plumber - Custom NPC 1.0.1: https://www.nexusmods.com/stardewvalley/mods/14286 (you have 1.0.0)
[20:05:22 INFO  SMAPI] Type 'help' for help, or 'help <cmd>' for a command's usage
[20:05:22 TRACE Farm Type Manager] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[20:05:22 TRACE Farm Type Manager] Optional API found: Generic Mod Config Menu (GMCM).
[20:05:22 TRACE Farm Type Manager] Accessed mod-provided API (ExpandedPreconditionsUtility.Framework.ConditionsChecker) for Expanded Preconditions Utility.
[20:05:22 TRACE Farm Type Manager] API found: Expanded Preconditions Utility (EPU).
[20:05:22 TRACE Farm Type Manager] API not found: Dynamic Game Assets (DGA).
[20:05:22 TRACE Farm Type Manager] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[20:05:22 TRACE Farm Type Manager] API found: Content Patcher (CP).
[20:05:22 TRACE Farm Type Manager] Mod not found: Monsters The Framework (MTF).
[20:05:22 TRACE Farm Type Manager] Accessed mod-provided API (ItemExtensions.Api) for Item extensions.
[20:05:22 TRACE Farm Type Manager] Optional API found: Item Extensions.
[20:05:22 TRACE Farm Type Manager] Accessed mod-provided API (QuickSave.API.QuickSaveAPI) for QuickSave.
[20:05:22 TRACE Farm Type Manager] QuickSave API loaded. Sending compatibility events.
[20:05:22 TRACE game] Registered trigger type for Data/Triggers: sophie.Calcifer_FurnitureTriggered.
[20:05:22 DEBUG Better Crafting] Creating specific API instance for ExtraMachineConfig (selph.ExtraMachineConfig)
[20:05:22 TRACE ExtraMachineConfig] Accessed mod-provided API (Leclair.Stardew.BetterCrafting.ModAPI) for Better Crafting.
[20:05:22 TRACE Fashion Sense] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[20:05:22 DEBUG Fashion Sense] Successfully hooked into Pathoschild.ContentPatcher.
[20:05:23 TRACE Fashion Sense] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[20:05:23 DEBUG Fashion Sense] Successfully hooked into spacechase0.GenericModConfigMenu.
[20:05:23 TRACE SMAPI] Fashion Sense created dynamic content pack 'FS - Local Pack' (unique ID: PeacefulEnd.FashionSense.LocalPack, path: Fashion Sense 7.0.2-9969-7-0-2-1742345484\FashionSense\Framework\Assets\Local Pack).
[20:05:23 DEBUG Fashion Sense] Loading data from pack: Adventurer's Armor and Clothing 1.0.0 by Tea-Loving Lad
[20:05:23 TRACE Fashion Sense] Loading hairstyles from pack: Adventurer's Armor and Clothing 1.0.0 by Tea-Loving Lad
[20:05:23 TRACE Fashion Sense] No Hairs folder found for the content pack Adventurer's Armor and Clothing
[20:05:23 TRACE Fashion Sense] Loading accessories from pack: Adventurer's Armor and Clothing 1.0.0 by Tea-Loving Lad
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] Loading hats from pack: Adventurer's Armor and Clothing 1.0.0 by Tea-Loving Lad
[20:05:23 TRACE Fashion Sense] No Hats folder found for the content pack Adventurer's Armor and Clothing
[20:05:23 TRACE Fashion Sense] Loading shirts from pack: Adventurer's Armor and Clothing 1.0.0 by Tea-Loving Lad
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[20:05:23 TRACE Fashion Sense] Loading pants from pack: Adventurer's Armor and Clothing 1.0.0 by Tea-Loving Lad
[20:05:23 TRACE Fashion Sense] No Pants folder found for the content pack Adventurer's Armor and Clothing
[20:05:23 TRACE Fashion Sense] Loading sleeves from pack: Adventurer's Armor and Clothing 1.0.0 by Tea-Loving Lad
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Sleeves.SleevesContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Sleeves.SleevesContentPack
[20:05:23 TRACE Fashion Sense] Loading shoes from pack: Adventurer's Armor and Clothing 1.0.0 by Tea-Loving Lad
[20:05:23 TRACE Fashion Sense] No Shoes folder found for the content pack Adventurer's Armor and Clothing
[20:05:23 TRACE Fashion Sense] Loading bodies from pack: Adventurer's Armor and Clothing 1.0.0 by Tea-Loving Lad
[20:05:23 TRACE Fashion Sense] No Bodies folder found for the content pack Adventurer's Armor and Clothing
[20:05:23 TRACE Fashion Sense] Loading outfit presets from pack: Adventurer's Armor and Clothing 1.0.0 by Tea-Loving Lad
[20:05:23 DEBUG Fashion Sense] Loading data from pack: Bella's Fantasy Accessories Pack 1.0.0 by Bellassims
[20:05:23 TRACE Fashion Sense] Loading hairstyles from pack: Bella's Fantasy Accessories Pack 1.0.0 by Bellassims
[20:05:23 TRACE Fashion Sense] No Hairs folder found for the content pack Bella's Fantasy Accessories Pack
[20:05:23 TRACE Fashion Sense] Loading accessories from pack: Bella's Fantasy Accessories Pack 1.0.0 by Bellassims
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:23 TRACE Fashion Sense] Loading hats from pack: Bella's Fantasy Accessories Pack 1.0.0 by Bellassims
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[20:05:23 TRACE Fashion Sense] Loading shirts from pack: Bella's Fantasy Accessories Pack 1.0.0 by Bellassims
[20:05:23 TRACE Fashion Sense] No Shirts folder found for the content pack Bella's Fantasy Accessories Pack
[20:05:23 TRACE Fashion Sense] Loading pants from pack: Bella's Fantasy Accessories Pack 1.0.0 by Bellassims
[20:05:23 TRACE Fashion Sense] No Pants folder found for the content pack Bella's Fantasy Accessories Pack
[20:05:23 TRACE Fashion Sense] Loading sleeves from pack: Bella's Fantasy Accessories Pack 1.0.0 by Bellassims
[20:05:23 TRACE Fashion Sense] No Sleeves folder found for the content pack Bella's Fantasy Accessories Pack
[20:05:23 TRACE Fashion Sense] Loading shoes from pack: Bella's Fantasy Accessories Pack 1.0.0 by Bellassims
[20:05:23 TRACE Fashion Sense] No Shoes folder found for the content pack Bella's Fantasy Accessories Pack
[20:05:23 TRACE Fashion Sense] Loading bodies from pack: Bella's Fantasy Accessories Pack 1.0.0 by Bellassims
[20:05:23 TRACE Fashion Sense] No Bodies folder found for the content pack Bella's Fantasy Accessories Pack
[20:05:23 TRACE Fashion Sense] Loading outfit presets from pack: Bella's Fantasy Accessories Pack 1.0.0 by Bellassims
[20:05:23 DEBUG Fashion Sense] Loading data from pack: (FS) Frog Hat 1.1.0 by Schmellows
[20:05:23 TRACE Fashion Sense] Loading hairstyles from pack: (FS) Frog Hat 1.1.0 by Schmellows
[20:05:23 TRACE Fashion Sense] No Hairs folder found for the content pack (FS) Frog Hat
[20:05:23 TRACE Fashion Sense] Loading accessories from pack: (FS) Frog Hat 1.1.0 by Schmellows
[20:05:23 TRACE Fashion Sense] No Accessories folder found for the content pack (FS) Frog Hat
[20:05:23 TRACE Fashion Sense] Loading hats from pack: (FS) Frog Hat 1.1.0 by Schmellows
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[20:05:23 TRACE Fashion Sense] Loading shirts from pack: (FS) Frog Hat 1.1.0 by Schmellows
[20:05:23 TRACE Fashion Sense] No Shirts folder found for the content pack (FS) Frog Hat
[20:05:23 TRACE Fashion Sense] Loading pants from pack: (FS) Frog Hat 1.1.0 by Schmellows
[20:05:23 TRACE Fashion Sense] No Pants folder found for the content pack (FS) Frog Hat
[20:05:23 TRACE Fashion Sense] Loading sleeves from pack: (FS) Frog Hat 1.1.0 by Schmellows
[20:05:23 TRACE Fashion Sense] No Sleeves folder found for the content pack (FS) Frog Hat
[20:05:23 TRACE Fashion Sense] Loading shoes from pack: (FS) Frog Hat 1.1.0 by Schmellows
[20:05:23 TRACE Fashion Sense] No Shoes folder found for the content pack (FS) Frog Hat
[20:05:23 TRACE Fashion Sense] Loading bodies from pack: (FS) Frog Hat 1.1.0 by Schmellows
[20:05:23 TRACE Fashion Sense] No Bodies folder found for the content pack (FS) Frog Hat
[20:05:23 TRACE Fashion Sense] Loading outfit presets from pack: (FS) Frog Hat 1.1.0 by Schmellows
[20:05:23 DEBUG Fashion Sense] Loading data from pack: (FS)BunnySnow's Closet 1.0.2 by 靥雪
[20:05:23 TRACE Fashion Sense] Loading hairstyles from pack: (FS)BunnySnow's Closet 1.0.2 by 靥雪
[20:05:23 TRACE Fashion Sense] No Hairs folder found for the content pack (FS)BunnySnow's Closet
[20:05:23 TRACE Fashion Sense] Loading accessories from pack: (FS)BunnySnow's Closet 1.0.2 by 靥雪
[20:05:23 TRACE Fashion Sense] No Accessories folder found for the content pack (FS)BunnySnow's Closet
[20:05:23 TRACE Fashion Sense] Loading hats from pack: (FS)BunnySnow's Closet 1.0.2 by 靥雪
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[20:05:23 TRACE Fashion Sense] Loading shirts from pack: (FS)BunnySnow's Closet 1.0.2 by 靥雪
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[20:05:23 TRACE Fashion Sense] Loading pants from pack: (FS)BunnySnow's Closet 1.0.2 by 靥雪
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[20:05:23 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[20:05:24 TRACE Fashion Sense] Loading sleeves from pack: (FS)BunnySnow's Closet 1.0.2 by 靥雪
[20:05:24 TRACE Fashion Sense] No Sleeves folder found for the content pack (FS)BunnySnow's Closet
[20:05:24 TRACE Fashion Sense] Loading shoes from pack: (FS)BunnySnow's Closet 1.0.2 by 靥雪
[20:05:24 TRACE Fashion Sense] No Shoes folder found for the content pack (FS)BunnySnow's Closet
[20:05:24 TRACE Fashion Sense] Loading bodies from pack: (FS)BunnySnow's Closet 1.0.2 by 靥雪
[20:05:24 TRACE Fashion Sense] No Bodies folder found for the content pack (FS)BunnySnow's Closet
[20:05:24 TRACE Fashion Sense] Loading outfit presets from pack: (FS)BunnySnow's Closet 1.0.2 by 靥雪
[20:05:24 DEBUG Fashion Sense] Loading data from pack: (FS) vvcni cottagecore dresses1 1.0.0 by vvcni
[20:05:24 TRACE Fashion Sense] Loading hairstyles from pack: (FS) vvcni cottagecore dresses1 1.0.0 by vvcni
[20:05:24 TRACE Fashion Sense] No Hairs folder found for the content pack (FS) vvcni cottagecore dresses1
[20:05:24 TRACE Fashion Sense] Loading accessories from pack: (FS) vvcni cottagecore dresses1 1.0.0 by vvcni
[20:05:24 TRACE Fashion Sense] No Accessories folder found for the content pack (FS) vvcni cottagecore dresses1
[20:05:24 TRACE Fashion Sense] Loading hats from pack: (FS) vvcni cottagecore dresses1 1.0.0 by vvcni
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[20:05:24 TRACE Fashion Sense] Loading shirts from pack: (FS) vvcni cottagecore dresses1 1.0.0 by vvcni
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[20:05:24 TRACE Fashion Sense] Loading pants from pack: (FS) vvcni cottagecore dresses1 1.0.0 by vvcni
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[20:05:24 TRACE Fashion Sense] Loading sleeves from pack: (FS) vvcni cottagecore dresses1 1.0.0 by vvcni
[20:05:24 TRACE Fashion Sense] No Sleeves folder found for the content pack (FS) vvcni cottagecore dresses1
[20:05:24 TRACE Fashion Sense] Loading shoes from pack: (FS) vvcni cottagecore dresses1 1.0.0 by vvcni
[20:05:24 TRACE Fashion Sense] No Shoes folder found for the content pack (FS) vvcni cottagecore dresses1
[20:05:24 TRACE Fashion Sense] Loading bodies from pack: (FS) vvcni cottagecore dresses1 1.0.0 by vvcni
[20:05:24 TRACE Fashion Sense] No Bodies folder found for the content pack (FS) vvcni cottagecore dresses1
[20:05:24 TRACE Fashion Sense] Loading outfit presets from pack: (FS) vvcni cottagecore dresses1 1.0.0 by vvcni
[20:05:24 DEBUG Fashion Sense] Loading data from pack: (FS) Katy's Closet No.1 1.2.0 by KatyDTK
[20:05:24 TRACE Fashion Sense] Loading hairstyles from pack: (FS) Katy's Closet No.1 1.2.0 by KatyDTK
[20:05:24 TRACE Fashion Sense] No Hairs folder found for the content pack (FS) Katy's Closet No.1
[20:05:24 TRACE Fashion Sense] Loading accessories from pack: (FS) Katy's Closet No.1 1.2.0 by KatyDTK
[20:05:24 TRACE Fashion Sense] No Accessories folder found for the content pack (FS) Katy's Closet No.1
[20:05:24 TRACE Fashion Sense] Loading hats from pack: (FS) Katy's Closet No.1 1.2.0 by KatyDTK
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[20:05:24 TRACE Fashion Sense] Loading shirts from pack: (FS) Katy's Closet No.1 1.2.0 by KatyDTK
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[20:05:24 TRACE Fashion Sense] Loading pants from pack: (FS) Katy's Closet No.1 1.2.0 by KatyDTK
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[20:05:24 TRACE Fashion Sense] Loading sleeves from pack: (FS) Katy's Closet No.1 1.2.0 by KatyDTK
[20:05:24 TRACE Fashion Sense] No Sleeves folder found for the content pack (FS) Katy's Closet No.1
[20:05:24 TRACE Fashion Sense] Loading shoes from pack: (FS) Katy's Closet No.1 1.2.0 by KatyDTK
[20:05:24 TRACE Fashion Sense] No Shoes folder found for the content pack (FS) Katy's Closet No.1
[20:05:24 TRACE Fashion Sense] Loading bodies from pack: (FS) Katy's Closet No.1 1.2.0 by KatyDTK
[20:05:24 TRACE Fashion Sense] No Bodies folder found for the content pack (FS) Katy's Closet No.1
[20:05:24 TRACE Fashion Sense] Loading outfit presets from pack: (FS) Katy's Closet No.1 1.2.0 by KatyDTK
[20:05:24 DEBUG Fashion Sense] Loading data from pack: Katy's Closet No.2 1.0.0 by KatyDTK
[20:05:24 TRACE Fashion Sense] Loading hairstyles from pack: Katy's Closet No.2 1.0.0 by KatyDTK
[20:05:24 TRACE Fashion Sense] No Hairs folder found for the content pack Katy's Closet No.2
[20:05:24 TRACE Fashion Sense] Loading accessories from pack: Katy's Closet No.2 1.0.0 by KatyDTK
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:24 TRACE Fashion Sense] Loading hats from pack: Katy's Closet No.2 1.0.0 by KatyDTK
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[20:05:24 TRACE Fashion Sense] Loading shirts from pack: Katy's Closet No.2 1.0.0 by KatyDTK
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[20:05:24 TRACE Fashion Sense] Loading pants from pack: Katy's Closet No.2 1.0.0 by KatyDTK
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[20:05:24 TRACE Fashion Sense] Loading sleeves from pack: Katy's Closet No.2 1.0.0 by KatyDTK
[20:05:24 TRACE Fashion Sense] No Sleeves folder found for the content pack Katy's Closet No.2
[20:05:24 TRACE Fashion Sense] Loading shoes from pack: Katy's Closet No.2 1.0.0 by KatyDTK
[20:05:24 TRACE Fashion Sense] No Shoes folder found for the content pack Katy's Closet No.2
[20:05:24 TRACE Fashion Sense] Loading bodies from pack: Katy's Closet No.2 1.0.0 by KatyDTK
[20:05:24 TRACE Fashion Sense] No Bodies folder found for the content pack Katy's Closet No.2
[20:05:24 TRACE Fashion Sense] Loading outfit presets from pack: Katy's Closet No.2 1.0.0 by KatyDTK
[20:05:24 DEBUG Fashion Sense] Loading data from pack: Luny's Flower Veils 1.3.0 by Luny
[20:05:24 TRACE Fashion Sense] Loading hairstyles from pack: Luny's Flower Veils 1.3.0 by Luny
[20:05:24 TRACE Fashion Sense] No Hairs folder found for the content pack Luny's Flower Veils
[20:05:24 TRACE Fashion Sense] Loading accessories from pack: Luny's Flower Veils 1.3.0 by Luny
[20:05:24 TRACE Fashion Sense] No Accessories folder found for the content pack Luny's Flower Veils
[20:05:24 TRACE Fashion Sense] Loading hats from pack: Luny's Flower Veils 1.3.0 by Luny
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[20:05:24 TRACE Fashion Sense] Loading shirts from pack: Luny's Flower Veils 1.3.0 by Luny
[20:05:24 TRACE Fashion Sense] No Shirts folder found for the content pack Luny's Flower Veils
[20:05:24 TRACE Fashion Sense] Loading pants from pack: Luny's Flower Veils 1.3.0 by Luny
[20:05:24 TRACE Fashion Sense] No Pants folder found for the content pack Luny's Flower Veils
[20:05:24 TRACE Fashion Sense] Loading sleeves from pack: Luny's Flower Veils 1.3.0 by Luny
[20:05:24 TRACE Fashion Sense] No Sleeves folder found for the content pack Luny's Flower Veils
[20:05:24 TRACE Fashion Sense] Loading shoes from pack: Luny's Flower Veils 1.3.0 by Luny
[20:05:24 TRACE Fashion Sense] No Shoes folder found for the content pack Luny's Flower Veils
[20:05:24 TRACE Fashion Sense] Loading bodies from pack: Luny's Flower Veils 1.3.0 by Luny
[20:05:24 TRACE Fashion Sense] No Bodies folder found for the content pack Luny's Flower Veils
[20:05:24 TRACE Fashion Sense] Loading outfit presets from pack: Luny's Flower Veils 1.3.0 by Luny
[20:05:24 DEBUG Fashion Sense] Loading data from pack: Luny's Salon 1.3.0 by Luny
[20:05:24 TRACE Fashion Sense] Loading hairstyles from pack: Luny's Salon 1.3.0 by Luny
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[20:05:24 TRACE Save Backup] Backed up to C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\save-backups\2025-03-30 - SMAPI 4.2.1 with Stardew Valley 1.6.15.zip.
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[20:05:24 TRACE Fashion Sense] Loading accessories from pack: Luny's Salon 1.3.0 by Luny
[20:05:24 TRACE Fashion Sense] No Accessories folder found for the content pack Luny's Salon
[20:05:24 TRACE Fashion Sense] Loading hats from pack: Luny's Salon 1.3.0 by Luny
[20:05:24 TRACE Fashion Sense] No Hats folder found for the content pack Luny's Salon
[20:05:24 TRACE Fashion Sense] Loading shirts from pack: Luny's Salon 1.3.0 by Luny
[20:05:24 TRACE Fashion Sense] No Shirts folder found for the content pack Luny's Salon
[20:05:24 TRACE Fashion Sense] Loading pants from pack: Luny's Salon 1.3.0 by Luny
[20:05:24 TRACE Fashion Sense] No Pants folder found for the content pack Luny's Salon
[20:05:24 TRACE Fashion Sense] Loading sleeves from pack: Luny's Salon 1.3.0 by Luny
[20:05:24 TRACE Fashion Sense] No Sleeves folder found for the content pack Luny's Salon
[20:05:24 TRACE Fashion Sense] Loading shoes from pack: Luny's Salon 1.3.0 by Luny
[20:05:24 TRACE Fashion Sense] No Shoes folder found for the content pack Luny's Salon
[20:05:24 TRACE Fashion Sense] Loading bodies from pack: Luny's Salon 1.3.0 by Luny
[20:05:24 TRACE Fashion Sense] No Bodies folder found for the content pack Luny's Salon
[20:05:24 TRACE Fashion Sense] Loading outfit presets from pack: Luny's Salon 1.3.0 by Luny
[20:05:24 DEBUG Fashion Sense] Loading data from pack: (FS) luoli Clothing Line7 1.0.0 by luoli
[20:05:24 TRACE Fashion Sense] Loading hairstyles from pack: (FS) luoli Clothing Line7 1.0.0 by luoli
[20:05:24 TRACE Fashion Sense] No Hairs folder found for the content pack (FS) luoli Clothing Line7
[20:05:24 TRACE Fashion Sense] Loading accessories from pack: (FS) luoli Clothing Line7 1.0.0 by luoli
[20:05:24 TRACE Fashion Sense] No Accessories folder found for the content pack (FS) luoli Clothing Line7
[20:05:24 TRACE Fashion Sense] Loading hats from pack: (FS) luoli Clothing Line7 1.0.0 by luoli
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[20:05:24 TRACE Fashion Sense] Loading shirts from pack: (FS) luoli Clothing Line7 1.0.0 by luoli
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[20:05:24 TRACE Fashion Sense] Loading pants from pack: (FS) luoli Clothing Line7 1.0.0 by luoli
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[20:05:24 TRACE Save Backup] Deleting 2025-03-17 - SMAPI 4.1.10 with Stardew Valley 1.6.15.zip...
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[20:05:24 TRACE Fashion Sense] Loading sleeves from pack: (FS) luoli Clothing Line7 1.0.0 by luoli
[20:05:24 TRACE Fashion Sense] No Sleeves folder found for the content pack (FS) luoli Clothing Line7
[20:05:24 TRACE Fashion Sense] Loading shoes from pack: (FS) luoli Clothing Line7 1.0.0 by luoli
[20:05:24 TRACE Fashion Sense] No Shoes folder found for the content pack (FS) luoli Clothing Line7
[20:05:24 TRACE Fashion Sense] Loading bodies from pack: (FS) luoli Clothing Line7 1.0.0 by luoli
[20:05:24 TRACE Fashion Sense] No Bodies folder found for the content pack (FS) luoli Clothing Line7
[20:05:24 TRACE Fashion Sense] Loading outfit presets from pack: (FS) luoli Clothing Line7 1.0.0 by luoli
[20:05:24 DEBUG Fashion Sense] Loading data from pack: H&W Sweetheart Accessories Fashion Sense Pack 1.0.1 by HimeTarts & Wildflourmods
[20:05:24 TRACE Fashion Sense] Loading hairstyles from pack: H&W Sweetheart Accessories Fashion Sense Pack 1.0.1 by HimeTarts & Wildflourmods
[20:05:24 TRACE Fashion Sense] No Hairs folder found for the content pack H&W Sweetheart Accessories Fashion Sense Pack
[20:05:24 TRACE Fashion Sense] Loading accessories from pack: H&W Sweetheart Accessories Fashion Sense Pack 1.0.1 by HimeTarts & Wildflourmods
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[20:05:24 TRACE Fashion Sense] Loading hats from pack: H&W Sweetheart Accessories Fashion Sense Pack 1.0.1 by HimeTarts & Wildflourmods
[20:05:24 TRACE Fashion Sense] No Hats folder found for the content pack H&W Sweetheart Accessories Fashion Sense Pack
[20:05:24 TRACE Fashion Sense] Loading shirts from pack: H&W Sweetheart Accessories Fashion Sense Pack 1.0.1 by HimeTarts & Wildflourmods
[20:05:24 TRACE Fashion Sense] No Shirts folder found for the content pack H&W Sweetheart Accessories Fashion Sense Pack
[20:05:24 TRACE Fashion Sense] Loading pants from pack: H&W Sweetheart Accessories Fashion Sense Pack 1.0.1 by HimeTarts & Wildflourmods
[20:05:24 TRACE Fashion Sense] No Pants folder found for the content pack H&W Sweetheart Accessories Fashion Sense Pack
[20:05:24 TRACE Fashion Sense] Loading sleeves from pack: H&W Sweetheart Accessories Fashion Sense Pack 1.0.1 by HimeTarts & Wildflourmods
[20:05:24 TRACE Fashion Sense] No Sleeves folder found for the content pack H&W Sweetheart Accessories Fashion Sense Pack
[20:05:24 TRACE Fashion Sense] Loading shoes from pack: H&W Sweetheart Accessories Fashion Sense Pack 1.0.1 by HimeTarts & Wildflourmods
[20:05:24 TRACE Fashion Sense] No Shoes folder found for the content pack H&W Sweetheart Accessories Fashion Sense Pack
[20:05:24 TRACE Fashion Sense] Loading bodies from pack: H&W Sweetheart Accessories Fashion Sense Pack 1.0.1 by HimeTarts & Wildflourmods
[20:05:24 TRACE Fashion Sense] No Bodies folder found for the content pack H&W Sweetheart Accessories Fashion Sense Pack
[20:05:24 TRACE Fashion Sense] Loading outfit presets from pack: H&W Sweetheart Accessories Fashion Sense Pack 1.0.1 by HimeTarts & Wildflourmods
[20:05:24 DEBUG Fashion Sense] Loading data from pack: H&W Sweetheart Hairstyles Fashion Sense Pack 2.0.0 by HimeTarts & Wildflourmods
[20:05:24 TRACE Fashion Sense] Loading hairstyles from pack: H&W Sweetheart Hairstyles Fashion Sense Pack 2.0.0 by HimeTarts & Wildflourmods
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[20:05:24 TRACE Fashion Sense] Loading accessories from pack: H&W Sweetheart Hairstyles Fashion Sense Pack 2.0.0 by HimeTarts & Wildflourmods
[20:05:24 TRACE Fashion Sense] No Accessories folder found for the content pack H&W Sweetheart Hairstyles Fashion Sense Pack
[20:05:24 TRACE Fashion Sense] Loading hats from pack: H&W Sweetheart Hairstyles Fashion Sense Pack 2.0.0 by HimeTarts & Wildflourmods
[20:05:24 TRACE Fashion Sense] No Hats folder found for the content pack H&W Sweetheart Hairstyles Fashion Sense Pack
[20:05:24 TRACE Fashion Sense] Loading shirts from pack: H&W Sweetheart Hairstyles Fashion Sense Pack 2.0.0 by HimeTarts & Wildflourmods
[20:05:24 TRACE Fashion Sense] No Shirts folder found for the content pack H&W Sweetheart Hairstyles Fashion Sense Pack
[20:05:24 TRACE Fashion Sense] Loading pants from pack: H&W Sweetheart Hairstyles Fashion Sense Pack 2.0.0 by HimeTarts & Wildflourmods
[20:05:24 TRACE Fashion Sense] No Pants folder found for the content pack H&W Sweetheart Hairstyles Fashion Sense Pack
[20:05:24 TRACE Fashion Sense] Loading sleeves from pack: H&W Sweetheart Hairstyles Fashion Sense Pack 2.0.0 by HimeTarts & Wildflourmods
[20:05:24 TRACE Fashion Sense] No Sleeves folder found for the content pack H&W Sweetheart Hairstyles Fashion Sense Pack
[20:05:24 TRACE Fashion Sense] Loading shoes from pack: H&W Sweetheart Hairstyles Fashion Sense Pack 2.0.0 by HimeTarts & Wildflourmods
[20:05:24 TRACE Fashion Sense] No Shoes folder found for the content pack H&W Sweetheart Hairstyles Fashion Sense Pack
[20:05:24 TRACE Fashion Sense] Loading bodies from pack: H&W Sweetheart Hairstyles Fashion Sense Pack 2.0.0 by HimeTarts & Wildflourmods
[20:05:24 TRACE Fashion Sense] No Bodies folder found for the content pack H&W Sweetheart Hairstyles Fashion Sense Pack
[20:05:24 TRACE Fashion Sense] Loading outfit presets from pack: H&W Sweetheart Hairstyles Fashion Sense Pack 2.0.0 by HimeTarts & Wildflourmods
[20:05:24 DEBUG Fashion Sense] Loading data from pack: FS - Local Pack 7.0.2 by PeacefulEnd
[20:05:24 TRACE Fashion Sense] Loading hairstyles from pack: FS - Local Pack 7.0.2 by PeacefulEnd
[20:05:24 TRACE Fashion Sense] No Hairs folder found for the content pack FS - Local Pack
[20:05:24 TRACE Fashion Sense] Loading accessories from pack: FS - Local Pack 7.0.2 by PeacefulEnd
[20:05:24 TRACE Fashion Sense] No Accessories folder found for the content pack FS - Local Pack
[20:05:24 TRACE Fashion Sense] Loading hats from pack: FS - Local Pack 7.0.2 by PeacefulEnd
[20:05:24 TRACE Fashion Sense] No Hats folder found for the content pack FS - Local Pack
[20:05:24 TRACE Fashion Sense] Loading shirts from pack: FS - Local Pack 7.0.2 by PeacefulEnd
[20:05:24 TRACE Fashion Sense] No Shirts folder found for the content pack FS - Local Pack
[20:05:24 TRACE Fashion Sense] Loading pants from pack: FS - Local Pack 7.0.2 by PeacefulEnd
[20:05:24 TRACE Fashion Sense] No Pants folder found for the content pack FS - Local Pack
[20:05:24 TRACE Fashion Sense] Loading sleeves from pack: FS - Local Pack 7.0.2 by PeacefulEnd
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Sleeves.SleevesContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Sleeves.SleevesContentPack
[20:05:24 TRACE Fashion Sense] Loading shoes from pack: FS - Local Pack 7.0.2 by PeacefulEnd
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shoes.ShoesContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shoes.ShoesContentPack
[20:05:24 TRACE Fashion Sense] Loading bodies from pack: FS - Local Pack 7.0.2 by PeacefulEnd
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Body.BodyContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Body.BodyContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Body.BodyContentPack
[20:05:24 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Body.BodyContentPack
[20:05:24 TRACE Fashion Sense] Loading outfit presets from pack: FS - Local Pack 7.0.2 by PeacefulEnd
[20:05:24 TRACE NPC Map Locations] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[20:05:24 TRACE SpaceCore] Accessed mod-provided API (ExperienceBars.Api) for Experience Bars.
[20:05:24 TRACE SpaceCore] Accessed mod-provided API (SpaceCore.Api) for SpaceCore.
[20:05:24 TRACE SpaceCore] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[20:05:24 TRACE SpaceCore] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[20:05:24 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/TextureOverrides'.
[20:05:24 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/CraftingRecipeOverrides'.
[20:05:24 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/CookingRecipeOverrides'.
[20:05:24 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/VirtualCurrencyData'.
[20:05:24 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/WearableData'.
[20:05:24 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/TriggerActionExtensionData'.
[20:05:24 TRACE Json Assets] Accessed mod-provided API (ExpandedPreconditionsUtility.Framework.ConditionsChecker) for Expanded Preconditions Utility.
[20:05:24 TRACE Json Assets] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[20:05:24 TRACE Json Assets] Accessed mod-provided API (JsonAssets.Api) for Json Assets.
[20:05:24 TRACE Alternative Textures] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[20:05:24 DEBUG Alternative Textures] Successfully hooked into Pathoschild.ContentPatcher.
[20:05:24 DEBUG Alternative Textures] Loading textures from pack: (AT) H&W Fairy Garden Fences 1.0.0 by HimeTarts and Wildflourmods
[20:05:24 TRACE Alternative Textures] [(AT) H&W Fairy Garden Fences] finished loading in 0.06 seconds
[20:05:24 DEBUG Alternative Textures] Loading textures from pack: (AT) H&W Fairy Garden Mushroom Paths 1.0.0 by HimeTarts and Wildflourmods
[20:05:24 TRACE Alternative Textures] [(AT) H&W Fairy Garden Mushroom Paths] finished loading in 0.02 seconds
[20:05:24 DEBUG Alternative Textures] Loading textures from pack: Fishable Frogs (AT) 1.0.0 by otohimexoxo
[20:05:24 TRACE Alternative Textures] [Fishable Frogs (AT)] finished loading in 0.03 seconds
[20:05:24 TRACE Alternative Textures] Requested cache invalidation for 'Data/AdditionalWallpaperFlooring'.
[20:05:25 TRACE Better Crafting] [ItemCacheManager] Clearing floors and wallpapers cache.
[20:05:25 TRACE SMAPI] Invalidated 1 asset names (Data/AdditionalWallpaperFlooring).
Propagated 0 core assets ().
[20:05:25 TRACE Alternative Textures] Finished loading all content packs in 0.14 seconds
[20:05:25 DEBUG Alternative Textures] Finished loading Alternative Textures content packs
[20:05:25 TRACE SMAPI] Alternative Textures loaded asset 'AlternativeTextures/Tools/PaintBucket'.
[20:05:25 TRACE SMAPI] Alternative Textures loaded asset 'AlternativeTextures/Tools/Scissors'.
[20:05:25 TRACE SMAPI] Alternative Textures loaded asset 'AlternativeTextures/Tools/SprayCan'.
[20:05:25 TRACE SMAPI] Alternative Textures loaded asset 'AlternativeTextures/Tools/SprayCanRare'.
[20:05:25 TRACE SMAPI] Alternative Textures loaded asset 'AlternativeTextures/Tools/PaintBrush_Empty'.
[20:05:25 TRACE SMAPI] Alternative Textures loaded asset 'AlternativeTextures/Tools/PaintBrush_Filled'.
[20:05:25 TRACE SMAPI] Alternative Textures loaded asset 'AlternativeTextures/Tools/Catalogue'.
[20:05:25 TRACE Alternative Textures] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[20:05:25 DEBUG Alternative Textures] Successfully hooked into spacechase0.GenericModConfigMenu.
[20:05:25 INFO  Generic Mod Config Menu] PeacefulEnd.AlternativeTextures (registering for PeacefulEnd.AlternativeTextures) is using deprecated code (RegisterLabel) that will break in a future version of GMCM.
[20:05:25 TRACE Custom Companions] Accessed mod-provided API (JsonAssets.Api) for Json Assets.
[20:05:25 DEBUG Custom Companions] Successfully hooked into spacechase0.JsonAssets.
[20:05:25 TRACE Custom Companions] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[20:05:25 DEBUG Custom Companions] Successfully hooked into Pathoschild.ContentPatcher.
[20:05:25 DEBUG Custom Companions] Loading companions from pack: ARV- Maximum 1.0.7 by Hime Tarts
[20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Himetarts.ARVCC.HenryDogIdle' (for the 'ARV- Maximum' content pack).
[20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Himetarts.ARVCC.HenryDogOutside' (for the 'ARV- Maximum' content pack).
[20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Himetarts.ARVCC.HenryDogPath' (for the 'ARV- Maximum' content pack).
[20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Himetarts.ARVCC.SleepDogOutside' (for the 'ARV- Maximum' content pack).
[20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Himetarts.ARVCC.SleepHenryDog' (for the 'ARV- Maximum' content pack).
[20:05:25 TRACE Custom Companions] No summoning rings available from ARV- Maximum, this may be intended
[20:05:25 DEBUG Custom Companions] Loading companions from pack: Eli & Dylan- Soot 1.2.4 by Tenebrous Nova
[20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/TenebrousNova.EliDylanCC.SootInside' (for the 'Eli & Dylan- Soot' content pack).
[20:05:25 TRACE Custom Companions] No summoning rings available from Eli & Dylan- Soot, this may be intended
[20:05:25 DEBUG Custom Companions] Loading companions from pack: CustomCompanionVoid 2.2.0 by Arknir27
[20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Arknir27.VoidCC.VoidSoul' (for the 'CustomCompanionVoid' content pack).
[20:05:25 TRACE SMAPI] Json Assets created dynamic content pack 'Json Assets (fake content pack: NPC Lavril - Ultimate Fix-10016-2-2-0-1712364970\(NPC) Lavril\(CC) Void)' (unique ID: 180316132dd34d218ed6db95d9ad834a, path: NPC Lavril - Ultimate Fix-10016-2-2-0-1712364970\[NPC] Lavril\[CC] Void).
[20:05:25 TRACE SMAPI] Json Assets created dynamic content pack 'CustomCompanionVoid' (unique ID: CustomCompanionVoid, path: NPC Lavril - Ultimate Fix-10016-2-2-0-1712364970\[NPC] Lavril\[CC] Void).
[20:05:25 INFO  Json Assets] 	CustomCompanionVoid 2.2.0 by Arknir27 - Adds a haunted bunny doll to accompany a certain ghost girl.
[20:05:25 DEBUG Custom Companions] Loading companions from pack: Ripley's Farm Animals 0.3.3 by Clara
[20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Clara.RipleyCC.Effie' (for the 'Ripley's Farm Animals' content pack).
[20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Clara.RipleyCC.Maisie' (for the 'Ripley's Farm Animals' content pack).
[20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Clara.RipleyCC.Maude' (for the 'Ripley's Farm Animals' content pack).
[20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Clara.RipleyCC.Oakley' (for the 'Ripley's Farm Animals' content pack).
[20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Clara.RipleyCC.Pepper' (for the 'Ripley's Farm Animals' content pack).
[20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Clara.RipleyCC.Tess' (for the 'Ripley's Farm Animals' content pack).
[20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Clara.RipleyCC.Una' (for the 'Ripley's Farm Animals' content pack).
[20:05:25 TRACE Custom Companions] No summoning rings available from Ripley's Farm Animals, this may be intended
[20:05:25 DEBUG Custom Companions] Loading companions from pack: Sunberry Village - Custom Companions 1.0.2 by skellady
[20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/skellady.SBVCC.BlackCat' (for the 'Sunberry Village - Custom Companions' content pack).
[20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/skellady.SBVCC.BrownCat' (for the 'Sunberry Village - Custom Companions' content pack).
[20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/skellady.SBVCC.ForestRabbit1' (for the 'Sunberry Village - Custom Companions' content pack).
[20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/skellady.SBVCC.ForestRabbit2' (for the 'Sunberry Village - Custom Companions' content pack).
[20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/skellady.SBVCC.ForestRabbit3' (for the 'Sunberry Village - Custom Companions' content pack).
[20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/skellady.SBVCC.ForestRabbit4' (for the 'Sunberry Village - Custom Companions' content pack).
[20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/skellady.SBVCC.GreyCat' (for the 'Sunberry Village - Custom Companions' content pack).
[20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/skellady.SBVCC.GreyWhiteCat' (for the 'Sunberry Village - Custom Companions' content pack).
[20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/skellady.SBVCC.GreyWhiteCatHouse' (for the 'Sunberry Village - Custom Companions' content pack).
[20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/skellady.SBVCC.MainDog1' (for the 'Sunberry Village - Custom Companions' content pack).
[20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/skellady.SBVCC.MainDog2' (for the 'Sunberry Village - Custom Companions' content pack).
[20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/skellady.SBVCC.MainDog3' (for the 'Sunberry Village - Custom Companions' content pack).
[20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/skellady.SBVCC.MainDog4' (for the 'Sunberry Village - Custom Companions' content pack).
[20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/skellady.SBVCC.MainDog5' (for the 'Sunberry Village - Custom Companions' content pack).
[20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/skellady.SBVCC.MainDog6' (for the 'Sunberry Village - Custom Companions' content pack).
[20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/skellady.SBVCC.OrangeCat' (for the 'Sunberry Village - Custom Companions' content pack).
[20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/skellady.SBVCC.PondDuck' (for the 'Sunberry Village - Custom Companions' content pack).
[20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/skellady.SBVCC.SBVBabySlime1' (for the 'Sunberry Village - Custom Companions' content pack).
[20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/skellady.SBVCC.SBVBabySlime2' (for the 'Sunberry Village - Custom Companions' content pack).
[20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/skellady.SBVCC.SBVBabySlime3' (for the 'Sunberry Village - Custom Companions' content pack).
[20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/skellady.SBVCC.SBVFirefly' (for the 'Sunberry Village - Custom Companions' content pack).
[20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/skellady.SBVCC.SBVMouseGuy1' (for the 'Sunberry Village - Custom Companions' content pack).
[20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/skellady.SBVCC.SBVMouseGuy2' (for the 'Sunberry Village - Custom Companions' content pack).
[20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/skellady.SBVCC.SBVRaccoon' (for the 'Sunberry Village - Custom Companions' content pack).
[20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/skellady.SBVCC.WhiteCat' (for the 'Sunberry Village - Custom Companions' content pack).
[20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/skellady.SBVCC.YellowCat' (for the 'Sunberry Village - Custom Companions' content pack).
[20:05:25 TRACE Custom Companions] No summoning rings available from Sunberry Village - Custom Companions, this may be intended
[20:05:25 DEBUG Custom Companions] Loading companions from pack: Wild Animals 1.2.6 by plurffle
[20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Armadillo_WA' (for the 'Wild Animals' content pack).
[20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Badger_WA' (for the 'Wild Animals' content pack).
[20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.BearCub_WA' (for the 'Wild Animals' content pack).
[20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Bear_WA' (for the 'Wild Animals' content pack).
[20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Beaver_WA' (for the 'Wild Animals' content pack).
[20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Beetle_A_WA' (for the 'Wild Animals' content pack).
[20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Beetle_B_WA' (for the 'Wild Animals' content pack).
[20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Beetle_C_WA' (for the 'Wild Animals' content pack).
[20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Boar_WA' (for the 'Wild Animals' content pack).
[20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Bobcat_WA' (for the 'Wild Animals' content pack).
[20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Chick_WA' (for the 'Wild Animals' content pack).
[20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Chinchilla_WA' (for the 'Wild Animals' content pack).
[20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Chipmunk_Friendly_WA' (for the 'Wild Animals' content pack).
[20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Chipmunk_Timid_WA' (for the 'Wild Animals' content pack).
[20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Chipmunk_WA' (for the 'Wild Animals' content pack).
[20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Coyote_WA' (for the 'Wild Animals' content pack).
[20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.CrabDance_WA' (for the 'Wild Animals' content pack).
[20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Crab_WA' (for the 'Wild Animals' content pack).
[20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Crow_Friendly_WA' (for the 'Wild Animals' content pack).
[20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Crow_Timid_WA' (for the 'Wild Animals' content pack).
[20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Crow_WA' (for the 'Wild Animals' content pack).
[20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.DeerBuck_WA' (for the 'Wild Animals' content pack).
[20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.DeerDoe_Friendly_WA' (for the 'Wild Animals' content pack).
[20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.DeerDoe_Timid_WA' (for the 'Wild Animals' content pack).
[20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.DeerDoe_WA' (for the 'Wild Animals' content pack).
[20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.DeerFawn_Friendly_WA' (for the 'Wild Animals' content pack).
[20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.DeerFawn_Timid_WA' (for the 'Wild Animals' content pack).
[20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.DeerFawn_WA' (for the 'Wild Animals' content pack).
[20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Dodo_WA' (for the 'Wild Animals' content pack).
[20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.DolphinBaby_WA' (for the 'Wild Animals' content pack).
[20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.DolphinPink_WA' (for the 'Wild Animals' content pack).
[20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Dolphin_WA' (for the 'Wild Animals' content pack).
[20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.DuckDrake_Friendly_WA' (for the 'Wild Animals' content pack).
[20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.DuckDrake_WA' (for the 'Wild Animals' content pack).
[20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Duckling_Friendly_WA' (for the 'Wild Animals' content pack).
[20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Duckling_WA' (for the 'Wild Animals' content pack).
[20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Duck_Friendly_WA' (for the 'Wild Animals' content pack).
[20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Duck_WA' (for the 'Wild Animals' content pack).
[20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.DustSpirit_A_WA' (for the 'Wild Animals' content pack).
[20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.DustSpirit_B_WA' (for the 'Wild Animals' content pack).
[20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.DustSpirit_C_WA' (for the 'Wild Animals' content pack).
[20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.FennecFox_Timid_WA' (for the 'Wild Animals' content pack).
[20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.FennecFox_WA' (for the 'Wild Animals' content pack).
[20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Ferret_Timid_WA' (for the 'Wild Animals' content pack).
[20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Ferret_WA' (for the 'Wild Animals' content pack).
[20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.FoxKit_Friendly_WA' (for the 'Wild Animals' content pack).
[20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.FoxKit_WA' (for the 'Wild Animals' content pack).
[20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Fox_WA' (for the 'Wild Animals' content pack).
[20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Frog_WA' (for the 'Wild Animals' content pack).
[20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.GemBird_Timid_WA' (for the 'Wild Animals' content pack).
[20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.GemBird_WA' (for the 'Wild Animals' content pack).
[20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Goose_Mean_WA' (for the 'Wild Animals' content pack).
[20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Goose_WA' (for the 'Wild Animals' content pack).
[20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Grasshopper_A_WA' (for the 'Wild Animals' content pack).
[20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Grasshopper_B_WA' (for the 'Wild Animals' content pack).
[20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.GriffinBaby_WA' (for the 'Wild Animals' content pack).
[20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Griffin_WA' (for the 'Wild Animals' content pack).
[20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.HarvestFairy_WA' (for the 'Wild Animals' content pack).
[20:05:25 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.HedgehogFast_WA' (for the 'Wild Animals' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Hedgehog_WA' (for the 'Wild Animals' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Horse_A_WA' (for the 'Wild Animals' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Horse_B_WA' (for the 'Wild Animals' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Horse_C_WA' (for the 'Wild Animals' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.JunimoMarshmallow_Friendly_WA' (for the 'Wild Animals' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.JunimoMarshmallow_WA' (for the 'Wild Animals' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.JunimoVanilla_Bounce_WA' (for the 'Wild Animals' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.JunimoVanilla_Friendly_WA' (for the 'Wild Animals' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.JunimoVanilla_WA' (for the 'Wild Animals' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Junimo_Bounce_WA' (for the 'Wild Animals' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Junimo_Friendly_WA' (for the 'Wild Animals' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Junimo_WA' (for the 'Wild Animals' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.KeeDooTheFurby_WA' (for the 'Wild Animals' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.LalaThePenguin_Friendly_WA' (for the 'Wild Animals' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.LalaThePenguin_WA' (for the 'Wild Animals' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.LemurPup_WA' (for the 'Wild Animals' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Lemur_WA' (for the 'Wild Animals' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Lizard_A_WA' (for the 'Wild Animals' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Lizard_B_WA' (for the 'Wild Animals' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Lizard_C_WA' (for the 'Wild Animals' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Meerkat_Timid_WA' (for the 'Wild Animals' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Meerkat_WA' (for the 'Wild Animals' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Monkey_Timid_WA' (for the 'Wild Animals' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Monkey_WA' (for the 'Wild Animals' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.MoonlightJellyGreen_WA' (for the 'Wild Animals' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.MoonlightJellySmall_WA' (for the 'Wild Animals' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.MoonlightJelly_WA' (for the 'Wild Animals' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.OpossumJoeys_WA' (for the 'Wild Animals' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Opossum_Timid_WA' (for the 'Wild Animals' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Opossum_WA' (for the 'Wild Animals' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.OstrichChick_WA' (for the 'Wild Animals' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Ostrich_WA' (for the 'Wild Animals' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.OtterRiver_WA' (for the 'Wild Animals' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.OtterSeaPup_WA' (for the 'Wild Animals' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.OtterSea_WA' (for the 'Wild Animals' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.OwlPrince_WA' (for the 'Wild Animals' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Owl_Friendly_WA' (for the 'Wild Animals' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Owl_Timid_WA' (for the 'Wild Animals' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Owl_WA' (for the 'Wild Animals' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Peacock_WA' (for the 'Wild Animals' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Peahen_WA' (for the 'Wild Animals' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Pegasus_Friendly_WA' (for the 'Wild Animals' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Pegasus_WA' (for the 'Wild Animals' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.PelicanPouchSwimming_WA' (for the 'Wild Animals' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.PelicanPouch_WA' (for the 'Wild Animals' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.PelicanSwimming_WA' (for the 'Wild Animals' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Pelican_Timid_WA' (for the 'Wild Animals' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Pelican_WA' (for the 'Wild Animals' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.PineMarten_WA' (for the 'Wild Animals' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.PlatypusSwimming_WA' (for the 'Wild Animals' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Platypus_WA' (for the 'Wild Animals' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Pufferchick_WA' (for the 'Wild Animals' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.QuailCock_WA' (for the 'Wild Animals' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.QuailHen_WA' (for the 'Wild Animals' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Quokka_Friendly_WA' (for the 'Wild Animals' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Quokka_WA' (for the 'Wild Animals' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.RabbitSpring_WA' (for the 'Wild Animals' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Rabbit_Timid_WA' (for the 'Wild Animals' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Rabbit_WA' (for the 'Wild Animals' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Raccoon_WA' (for the 'Wild Animals' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.RatCook_WA' (for the 'Wild Animals' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Rat_Friendly_WA' (for the 'Wild Animals' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Rat_WA' (for the 'Wild Animals' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Roach_WA' (for the 'Wild Animals' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.SeaCreatureBaby_WA' (for the 'Wild Animals' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.SeaCreature_WA' (for the 'Wild Animals' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.SeagullSwimming_WA' (for the 'Wild Animals' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Seagull_Friendly_WA' (for the 'Wild Animals' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Seagull_Timid_WA' (for the 'Wild Animals' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Seagull_WA' (for the 'Wild Animals' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Skunk_Timid_WA' (for the 'Wild Animals' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Skunk_WA' (for the 'Wild Animals' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Snail_A_WA' (for the 'Wild Animals' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Snail_B_WA' (for the 'Wild Animals' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Squirrel_Friendly_WA' (for the 'Wild Animals' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Squirrel_Timid_WA' (for the 'Wild Animals' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Squirrel_WA' (for the 'Wild Animals' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.SwanCygnet_WA' (for the 'Wild Animals' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Swan_WA' (for the 'Wild Animals' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Toad_WA' (for the 'Wild Animals' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Tortoise_Timid_WA' (for the 'Wild Animals' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Tortoise_WA' (for the 'Wild Animals' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.TurtleHatchling_WA' (for the 'Wild Animals' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.TurtleSwimming_WA' (for the 'Wild Animals' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Turtle_Timid_WA' (for the 'Wild Animals' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Turtle_WA' (for the 'Wild Animals' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Weasel_Timid_WA' (for the 'Wild Animals' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Weasel_WA' (for the 'Wild Animals' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.WolfPup_Friendly_WA' (for the 'Wild Animals' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.WolfPup_WA' (for the 'Wild Animals' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Wolf_WA' (for the 'Wild Animals' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Wolverine_WA' (for the 'Wild Animals' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/SmolHooman.WildAnimalsCC.Wombat_WA' (for the 'Wild Animals' content pack).
[20:05:26 TRACE Custom Companions] No summoning rings available from Wild Animals, this may be intended
[20:05:26 DEBUG Custom Companions] Loading companions from pack: Stardew Aquarium Custom Companions 2.3.0 by Gervig91
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.AnglerTourist' (for the 'Stardew Aquarium Custom Companions' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Bex' (for the 'Stardew Aquarium Custom Companions' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Burgerman' (for the 'Stardew Aquarium Custom Companions' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Cameraman' (for the 'Stardew Aquarium Custom Companions' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Catgirl' (for the 'Stardew Aquarium Custom Companions' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Chihaya' (for the 'Stardew Aquarium Custom Companions' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Dana' (for the 'Stardew Aquarium Custom Companions' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Dapperlady' (for the 'Stardew Aquarium Custom Companions' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.DinoDan' (for the 'Stardew Aquarium Custom Companions' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Duckguy' (for the 'Stardew Aquarium Custom Companions' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Gov' (for the 'Stardew Aquarium Custom Companions' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Hiyori' (for the 'Stardew Aquarium Custom Companions' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.IridiumKnight' (for the 'Stardew Aquarium Custom Companions' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Kana' (for the 'Stardew Aquarium Custom Companions' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Kel' (for the 'Stardew Aquarium Custom Companions' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.MutantCarpTourist' (for the 'Stardew Aquarium Custom Companions' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Nyapu.Bex' (for the 'Stardew Aquarium Custom Companions' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Nyapu.Tourist1' (for the 'Stardew Aquarium Custom Companions' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Nyapu.Tourist15' (for the 'Stardew Aquarium Custom Companions' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Pelican' (for the 'Stardew Aquarium Custom Companions' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Pirateboy' (for the 'Stardew Aquarium Custom Companions' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Pufferchick' (for the 'Stardew Aquarium Custom Companions' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Pumpkingirl' (for the 'Stardew Aquarium Custom Companions' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Sheriff' (for the 'Stardew Aquarium Custom Companions' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Squire' (for the 'Stardew Aquarium Custom Companions' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Swan' (for the 'Stardew Aquarium Custom Companions' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Tourist1' (for the 'Stardew Aquarium Custom Companions' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Tourist10' (for the 'Stardew Aquarium Custom Companions' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Tourist11' (for the 'Stardew Aquarium Custom Companions' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Tourist12' (for the 'Stardew Aquarium Custom Companions' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Tourist13' (for the 'Stardew Aquarium Custom Companions' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Tourist14' (for the 'Stardew Aquarium Custom Companions' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Tourist15' (for the 'Stardew Aquarium Custom Companions' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Tourist16' (for the 'Stardew Aquarium Custom Companions' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Tourist17' (for the 'Stardew Aquarium Custom Companions' content pack).
[20:05:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Tourist18' (for the 'Stardew Aquarium Custom Companions' content pack).
[20:05:27 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Tourist19' (for the 'Stardew Aquarium Custom Companions' content pack).
[20:05:27 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Tourist2' (for the 'Stardew Aquarium Custom Companions' content pack).
[20:05:27 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Tourist20' (for the 'Stardew Aquarium Custom Companions' content pack).
[20:05:27 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Tourist21' (for the 'Stardew Aquarium Custom Companions' content pack).
[20:05:27 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Tourist22' (for the 'Stardew Aquarium Custom Companions' content pack).
[20:05:27 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Tourist23' (for the 'Stardew Aquarium Custom Companions' content pack).
[20:05:27 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Tourist24' (for the 'Stardew Aquarium Custom Companions' content pack).
[20:05:27 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Tourist25' (for the 'Stardew Aquarium Custom Companions' content pack).
[20:05:27 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Tourist26' (for the 'Stardew Aquarium Custom Companions' content pack).
[20:05:27 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Tourist27' (for the 'Stardew Aquarium Custom Companions' content pack).
[20:05:27 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Tourist28' (for the 'Stardew Aquarium Custom Companions' content pack).
[20:05:27 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Tourist29' (for the 'Stardew Aquarium Custom Companions' content pack).
[20:05:27 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Tourist3' (for the 'Stardew Aquarium Custom Companions' content pack).
[20:05:27 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Tourist30' (for the 'Stardew Aquarium Custom Companions' content pack).
[20:05:27 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Tourist31' (for the 'Stardew Aquarium Custom Companions' content pack).
[20:05:27 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Tourist32' (for the 'Stardew Aquarium Custom Companions' content pack).
[20:05:27 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Tourist4' (for the 'Stardew Aquarium Custom Companions' content pack).
[20:05:27 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Tourist5' (for the 'Stardew Aquarium Custom Companions' content pack).
[20:05:27 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Tourist6' (for the 'Stardew Aquarium Custom Companions' content pack).
[20:05:27 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Tourist7' (for the 'Stardew Aquarium Custom Companions' content pack).
[20:05:27 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Tourist8' (for the 'Stardew Aquarium Custom Companions' content pack).
[20:05:27 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Tourist9' (for the 'Stardew Aquarium Custom Companions' content pack).
[20:05:27 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Yato' (for the 'Stardew Aquarium Custom Companions' content pack).
[20:05:27 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Yona' (for the 'Stardew Aquarium Custom Companions' content pack).
[20:05:27 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Yukine' (for the 'Stardew Aquarium Custom Companions' content pack).
[20:05:27 TRACE Custom Companions] No summoning rings available from Stardew Aquarium Custom Companions, this may be intended
[20:05:27 TRACE Mail Framework Mod] Accessed mod-provided API (ExpandedPreconditionsUtility.Framework.ConditionsChecker) for Expanded Preconditions Utility.
[20:05:27 TRACE Mail Framework Mod] Reading content pack: Always Raining in the Valley MFM 1.0.7 from C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\Always Raining in the Valley-9999-1-0-7-1715984140\Always Raining in the Valley\[MFM] Always Raining in the Valley
[20:05:27 TRACE Mail Framework Mod] Requested cache invalidation for 'DIGUS.MailFrameworkMod/MailData'.
[20:05:27 TRACE SMAPI] Invalidated 0 cache entries.
[20:05:27 TRACE Integrated Minecarts (SMAPI Component)] Successfully changed _ShowPagedResponses method for Void Patched_ShowPagedResponses(Int32) at Code 1435 and 1441
[20:05:27 TRACE BirbCore] === Running Priority 1 events ===
[20:05:27 TRACE ArchaeologySkill] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[20:05:27 TRACE Binning Skill] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[20:05:27 TRACE SocializingSkill] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[20:05:27 TRACE Yet Another Cooking Skill] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[20:05:27 TRACE Custom Bush] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[20:05:27 TRACE SMAPI] Custom Bush loaded asset 'furyx639.CustomBush/Data'.
[20:05:27 TRACE SMAPI] Custom Bush edited furyx639.CustomBush/Data.
[20:05:27 TRACE Item extensions] Getting resources for the first time...
[20:05:27 TRACE SMAPI] Item extensions loaded asset 'Mods/mistyspring.ItemExtensions/Resources'.
[20:05:27 TRACE Item extensions] Beginning to parse data. (Raw entries: 0)
[20:05:27 TRACE Item extensions] Loaded 0 custom nodes, and 0 resource clumps.
[20:05:27 TRACE Item extensions] Invalidating asset 'Data/Objects'...
[20:05:27 TRACE Item extensions] Requested cache invalidation for 'Data/Objects'.
[20:05:27 TRACE Better Crafting] [ItemCacheManager] Clearing (O) cache.
[20:05:27 TRACE SMAPI] ExtraMachineConfig edited Data/Objects.
[20:05:27 TRACE SMAPI] Item extensions edited Data/Objects.
[20:05:27 TRACE SMAPI] NatureIntheValley edited Data/Objects.
[20:05:27 TRACE SMAPI] Secret Note Framework edited Data/Objects.
[20:05:27 TRACE SMAPI] Vanilla Plus Professions edited Data/Objects.
[20:05:27 TRACE SMAPI] Invalidated 1 asset names (Data/Objects).
Propagated 1 core assets (Data/Objects).
[20:05:27 TRACE Item extensions] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[20:05:27 TRACE AutoGrab Truffles] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[20:05:27 TRACE Autonomals] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[20:05:27 TRACE Better Crafting] [ThemeManager] Using Theme Manager 3.0.0
[20:05:27 TRACE Better Crafting] [ThemeManager] Content Patcher is present. Asset redirection will be enabled.
[20:05:27 TRACE Better Crafting] [ThemeManager] Found Embedded Theme At: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\Better Crafting-11115-2-18-0-1743028688\BetterCrafting\assets\themes\Example
[20:05:27 TRACE SMAPI] Better Crafting created dynamic content pack 'Better Crafting' (unique ID: leclair.bettercrafting.theme-loader, path: Better Crafting-11115-2-18-0-1743028688\BetterCrafting).
[20:05:27 TRACE Better Crafting] [ThemeManager] Found Embedded Theme: Example (embedded.Example)
[20:05:27 TRACE Better Crafting] [ThemeManager] Found Embedded Theme At: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\Better Crafting-11115-2-18-0-1743028688\BetterCrafting\assets\themes\Example.Dark
[20:05:27 TRACE Better Crafting] [ThemeManager] Found Embedded Theme: Example Dark (embedded.Example.Dark)
[20:05:27 TRACE Better Crafting] [ThemeManager] Found Embedded Theme At: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\Better Crafting-11115-2-18-0-1743028688\BetterCrafting\assets\themes\OvergrownFlowery
[20:05:27 TRACE Better Crafting] [ThemeManager] Found Embedded Theme: Overgrown Flowery Interface (embedded.OvergrownFlowery)
[20:05:27 TRACE Better Crafting] [ThemeManager] Found Embedded Theme At: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\Better Crafting-11115-2-18-0-1743028688\BetterCrafting\assets\themes\StarrySky
[20:05:27 TRACE Better Crafting] [ThemeManager] Found Embedded Theme: Starry Sky (embedded.StarrySky)
[20:05:27 TRACE Better Crafting] [ThemeManager] Found Embedded Theme At: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\Better Crafting-11115-2-18-0-1743028688\BetterCrafting\assets\themes\VintageInterface1
[20:05:27 TRACE Better Crafting] [ThemeManager] Found Embedded Theme: Vintage Interface 1 (embedded.VintageInterface1)
[20:05:27 TRACE Better Crafting] [ThemeManager] Found Embedded Theme At: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\Better Crafting-11115-2-18-0-1743028688\BetterCrafting\assets\themes\VintageInterface2
[20:05:27 TRACE Better Crafting] [ThemeManager] Found Embedded Theme: Vintage Interface 2 (embedded.VintageInterface2)
[20:05:27 TRACE Better Crafting] [ThemeManager] Found 6 Embedded Themes.
[20:05:27 TRACE Better Crafting] [ThemeManager] Found 0 External Themes
[20:05:27 TRACE Better Crafting] [ThemeManager] Selected Theme: automatic => Default (default)
[20:05:27 TRACE Better Crafting] Requested cache invalidation for all assets matching a predicate.
[20:05:27 TRACE SMAPI] Invalidated 0 cache entries.
[20:05:27 TRACE SMAPI] Alternative Textures edited Data/AdditionalWallpaperFlooring.
[20:05:27 TRACE SMAPI] Secret Note Framework edited Strings/Objects.
[20:05:27 TRACE Better Crafting] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[20:05:27 TRACE Better Crafting] Accessed mod-provided API (ProducerFrameworkMod.Api.ProducerFrameworkModApi) for Producer Framework Mod.
[20:05:27 TRACE Better Crafting] Accessed mod-provided API (SpaceCore.Api) for SpaceCore.
[20:05:27 TRACE Better Truffles] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[20:05:27 TRACE BossBattles] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[20:05:27 TRACE Button's Extra Trigger Action Stuff] Adding PolyamorySweetKiss compatibility patch for NpcKissed...
[20:05:27 TRACE Button's Extra Trigger Action Stuff] Accessed mod-provided API (SpaceCore.Api) for SpaceCore.
[20:05:27 TRACE Button's Extra Books] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[20:05:27 TRACE Button's Extra Books] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[20:05:27 TRACE CJB Show Item Sell Price] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[20:05:27 TRACE Custom Tokens] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[20:05:27 TRACE Wear More Rings] Applying patch InventoryPage_ctor to Void .ctor(Int32, Int32, Int32, Int32) in StardewValley.Menus.InventoryPage.
[20:05:27 TRACE Wear More Rings] Applying patch InventoryPage_draw to Void draw(Microsoft.Xna.Framework.Graphics.SpriteBatch) in StardewValley.Menus.InventoryPage.
[20:05:27 TRACE Wear More Rings] Applying patch InventoryPage_performHoverAction to Void performHoverAction(Int32, Int32) in StardewValley.Menus.InventoryPage.
[20:05:27 TRACE Wear More Rings] Applying patch InventoryPage_receiveLeftClick to Void receiveLeftClick(Int32, Int32, Boolean) in StardewValley.Menus.InventoryPage.
[20:05:27 TRACE Convenient Inventory] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[20:05:27 TRACE SMAPI] Convenient Inventory loaded asset 'Mods/gaussfire.ConvenientInventory/quickStackIcon'.
[20:05:27 TRACE SMAPI] Convenient Inventory loaded asset 'Mods/gaussfire.ConvenientInventory/favoriteCursor'.
[20:05:27 TRACE SMAPI] Convenient Inventory loaded asset 'Mods/gaussfire.ConvenientInventory/favoriteHighlight_2'.
[20:05:27 TRACE SMAPI] Convenient Inventory loaded asset 'Mods/gaussfire.ConvenientInventory/favoriteBorder'.
[20:05:27 TRACE SMAPI] Convenient Inventory loaded asset 'Mods/gaussfire.ConvenientInventory/autoOrganizeIcon'.
[20:05:27 TRACE Crab Pot Collect Jellies] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[20:05:27 TRACE Crop Harvest Bubbles] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[20:05:27 TRACE The Return of Custom Backpack Framework] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[20:05:27 TRACE Destroyable Bushes] Applying Harmony patch "HarmonyPatch_BushesAreDestroyable": transpiling SDV method "Bush.performToolAction(Tool, int, Vector2)".
[20:05:27 TRACE Destroyable Bushes] Applying Harmony patch "HarmonyPatch_BushesAreDestroyable": postfixing SDV method "Bush.isDestroyable()".
[20:05:27 TRACE Destroyable Bushes] Applying Harmony patch "HarmonyPatch_DestroyedBushBehavior": postfixing SDV method "Bush.performToolAction(Tool, int, Vector2)".
[20:05:27 TRACE Sword and Sorcery (SMAPI Component)] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[20:05:27 TRACE Sword and Sorcery (SMAPI Component)] Accessed mod-provided API (SpaceCore.Api) for SpaceCore.
[20:05:27 TRACE SMAPI] Sword and Sorcery (SMAPI Component) loaded asset 'DN.SnS/ArmorSlot'.
[20:05:27 TRACE SMAPI] Sword and Sorcery (SMAPI Component) loaded asset 'DN.SnS/OffhandSlot'.
[20:05:27 TRACE Sword and Sorcery (SMAPI Component)] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[20:05:27 DEBUG Fruit Tree Tweaks] Transpiling FruitTree.draw
[20:05:27 DEBUG Fruit Tree Tweaks] shifting bottom of tree draw layer offset
[20:05:27 DEBUG Fruit Tree Tweaks] modifying fruit color
[20:05:27 DEBUG Fruit Tree Tweaks] modifying fruit color
[20:05:28 TRACE Wear More Rings] Applying patch InventoryPage_receiveLeftClick to Void receiveLeftClick(Int32, Int32, Boolean) in StardewValley.Menus.InventoryPage.
[20:05:28 TRACE SMAPI] Sword and Sorcery (SMAPI Component) loaded asset 'KCC.SnS/WitchcraftResearch'.
[20:05:28 TRACE Esca's Modding Plugins] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[20:05:28 TRACE Esca's Modding Plugins] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[20:05:28 TRACE game] Registered trigger action handler 'Esca.EMP_LogMessage'.
[20:05:28 TRACE game] Registered trigger type for Data/Triggers: Esca.EMP_GameLaunched.
[20:05:28 TRACE game] Registered trigger type for Data/Triggers: Esca.EMP_ReturnedToTitle.
[20:05:28 TRACE game] Registered trigger type for Data/Triggers: Esca.EMP_OneSecondUpdateTicked.
[20:05:28 TRACE game] Registered trigger type for Data/Triggers: Esca.EMP_SaveLoaded.
[20:05:28 TRACE game] Registered trigger type for Data/Triggers: Esca.EMP_TimeChanged.
[20:05:28 TRACE Shop Tile Framework] Accessed mod-provided API (JsonAssets.Api) for Json Assets.
[20:05:28 TRACE Shop Tile Framework] Accessed mod-provided API (ExpandedPreconditionsUtility.Framework.ConditionsChecker) for Expanded Preconditions Utility.
[20:05:28 TRACE Experience Bars] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[20:05:28 DEBUG Fruit Tree Tweaks] Fruit Tree Tweaks launching with Debug enabled.
[20:05:28 TRACE Fruit Tree Tweaks] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[20:05:28 DEBUG Fruit Tree Tweaks] Mod enabled: True
[20:05:28 DEBUG Fruit Tree Tweaks] Debug: Well you're reading this, aren't you?
[20:05:28 DEBUG Fruit Tree Tweaks] Crops block: False
[20:05:28 DEBUG Fruit Tree Tweaks] Trees block: False
[20:05:28 DEBUG Fruit Tree Tweaks] Objects block: False
[20:05:28 DEBUG Fruit Tree Tweaks] Plant Anywhere: False
[20:05:28 DEBUG Fruit Tree Tweaks] Days to Mature: 28
[20:05:28 DEBUG Fruit Tree Tweaks] Max Fruit / Tree: 20
[20:05:28 DEBUG Fruit Tree Tweaks] Fruit All Seasons: True
[20:05:28 DEBUG Fruit Tree Tweaks] Fruit In Winter: False
[20:05:28 DEBUG Fruit Tree Tweaks] Fruit Stay Through Seasons: False
[20:05:28 DEBUG Fruit Tree Tweaks] Min Fruit / Day: 1
[20:05:28 DEBUG Fruit Tree Tweaks] Max Fruit / Day: 1
[20:05:28 DEBUG Fruit Tree Tweaks] Days until Silver: 56
[20:05:28 DEBUG Fruit Tree Tweaks] Days until Gold: 112
[20:05:28 DEBUG Fruit Tree Tweaks] Days until Iridium: 168
[20:05:28 DEBUG Fruit Tree Tweaks] Color Variation: 50
[20:05:28 DEBUG Fruit Tree Tweaks] Size Variation: 20
[20:05:28 DEBUG Fruit Tree Tweaks] Fruit Buffer X: 5
[20:05:28 DEBUG Fruit Tree Tweaks] Fruit Buffer Y: 40
[20:05:28 TRACE GNMTokens] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[20:05:28 TRACE GNMTokens] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WildHorseradish (O)16
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Daffodil (O)18
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Leek (O)20
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Dandelion (O)22
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Parsnip (O)24
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Emerald (O)60
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Aquamarine (O)62
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Ruby (O)64
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Amethyst (O)66
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Topaz (O)68
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BananaSapling (O)69
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Jade (O)70
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Diamond (O)72
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PrismaticShard (O)74
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CaveCarrot (O)78
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Quartz (O)80
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FireQuartz (O)82
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FrozenTear (O)84
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.EarthCrystal (O)86
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Coconut (O)88
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CactusFruit (O)90
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Banana (O)91
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Torch (O)93
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SpiritTorch (O)94
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DwarfScrollI (O)96
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DwarfScrollII (O)97
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DwarfScrollIII (O)98
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DwarfScrollIV (O)99
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.ChippedAmphora (O)100
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DinosaurEgg (O)107
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.AncientSeed (O)114
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Pufferfish (O)128
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Anchovy (O)129
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Tuna (O)130
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Sardine (O)131
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Bream (O)132
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.LargemouthBass (O)136
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SmallmouthBass (O)137
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RainbowTrout (O)138
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Salmon (O)139
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Walleye (O)140
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Perch (O)141
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Carp (O)142
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Catfish (O)143
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Pike (O)144
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Sunfish (O)145
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RedMullet (O)146
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Herring (O)147
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Eel (O)148
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Octopus (O)149
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RedSnapper (O)150
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Squid (O)151
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Seaweed (O)152
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GreenAlgae (O)153
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SeaCucumber (O)154
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SuperCucumber (O)155
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Ghostfish (O)156
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WhiteAlgae (O)157
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Stonefish (O)158
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Sandfish (O)164
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.ScorpionCarp (O)165
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TreasureChest (O)166
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.JojaCola (O)167
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.LargeEgg (O)174
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Egg (O)176
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BrownEgg (O)180
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.LargeBrownEgg (O)182
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Milk (O)184
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.LargeMilk (O)186
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GreenBean (O)188
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Cauliflower (O)190
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Potato (O)192
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FriedEgg (O)194
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Omelet (O)195
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Salad (O)196
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CheeseCauliflower (O)197
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BakedFish (O)198
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.ParsnipSoup (O)199
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.VegetableMedley (O)200
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CompleteBreakfast (O)201
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FriedCalamari (O)202
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.StrangeBun (O)203
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.LuckyLunch (O)204
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FriedMushroom (O)205
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Pizza (O)206
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BeanHotpot (O)207
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GlazedYams (O)208
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CarpSurprise (O)209
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Hashbrowns (O)210
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Pancakes (O)211
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SalmonDinner (O)212
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FishTaco (O)213
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CrispyBass (O)214
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PepperPoppers (O)215
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Bread (O)216
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TomKhaSoup (O)218
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TroutSoup (O)219
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.ChocolateCake (O)220
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PinkCake (O)221
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RhubarbPie (O)222
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Cookie (O)223
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Spaghetti (O)224
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FriedEel (O)225
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SpicyEel (O)226
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Sashimi (O)227
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MakiRoll (O)228
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Tortilla (O)229
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RedPlate (O)230
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.EggplantParmesan (O)231
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RicePudding (O)232
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.IceCream (O)233
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BlueberryTart (O)234
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.AutumnsBounty (O)235
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PumpkinSoup (O)236
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SuperMeal (O)237
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CranberrySauce (O)238
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Stuffing (O)239
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FarmersLunch (O)240
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SurvivalBurger (O)241
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DishOTheSea (O)242
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MinersTreat (O)243
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RootsPlatter (O)244
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Sugar (O)245
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WheatFlour (O)246
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Oil (O)247
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Garlic (O)248
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Kale (O)250
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Rhubarb (O)252
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Melon (O)254
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Tomato (O)256
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Morel (O)257
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Blueberry (O)258
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FiddleheadFern (O)259
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.HotPepper (O)260
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Wheat (O)262
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Radish (O)264
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SeafoamPudding (O)265
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RedCabbage (O)266
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Flounder (O)267
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Starfruit (O)268
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MidnightCarp (O)269
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Corn (O)270
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Eggplant (O)272
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Artichoke (O)274
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Pumpkin (O)276
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BokChoy (O)278
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MagicRockCandy (O)279
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Yam (O)280
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Chanterelle (O)281
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Cranberries (O)282
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Holly (O)283
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Beet (O)284
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CherryBomb (O)286
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Bomb (O)287
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MegaBomb (O)288
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.OstrichEgg (O)289
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MahoganySeed (O)292
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Salmonberry (O)296
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GrassStarter (O)297
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.HardwoodFence (O)298
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.AmaranthSeeds (O)299
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Amaranth (O)300
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GrapeStarter (O)301
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.HopsStarter (O)302
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PaleAle (O)303
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Hops (O)304
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.VoidEgg (O)305
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Mayonnaise (O)306
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DuckMayonnaise (O)307
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.VoidMayonnaise (O)308
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Acorn (O)309
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MapleSeed (O)310
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PineCone (O)311
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WoodFence (O)322
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.StoneFence (O)323
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.IronFence (O)324
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Gate (O)325
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DwarvishTranslationGuide (O)326
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WoodFloor (O)328
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.StoneFloor (O)329
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Clay (O)330
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WeatheredFloor (O)331
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CrystalFloor (O)333
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CopperBar (O)334
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.IronBar (O)335
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GoldBar (O)336
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.IridiumBar (O)337
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RefinedQuartz (O)338
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Honey (O)340
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TeaSet (O)341
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Pickles (O)342
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Jelly (O)344
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Beer (O)346
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RareSeed (O)347
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Wine (O)348
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.EnergyTonic (O)349
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Juice (O)350
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MuscleRemedy (O)351
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BasicFertilizer (O)368
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.QualityFertilizer (O)369
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BasicRetainingSoil (O)370
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.QualityRetainingSoil (O)371
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Clam (O)372
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GoldenPumpkin (O)373
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Poppy (O)376
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CopperOre (O)378
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.IronOre (O)380
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Coal (O)382
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GoldOre (O)384
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.IridiumOre (O)386
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Wood (O)388
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Stone (O)390
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.NautilusShell (O)392
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Coral (O)393
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RainbowShell (O)394
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Coffee (O)395
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SpiceBerry (O)396
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SeaUrchin (O)397
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Grape (O)398
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SpringOnion (O)399
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Strawberry (O)400
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.StrawFloor (O)401
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SweetPea (O)402
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FieldSnack (O)403
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CommonMushroom (O)404
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WoodPath (O)405
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WildPlum (O)406
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GravelPath (O)407
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Hazelnut (O)408
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CrystalPath (O)409
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Blackberry (O)410
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CobblestonePath (O)411
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WinterRoot (O)412
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BlueSlimeEgg (O)413
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CrystalFruit (O)414
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SteppingStonePath (O)415
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SnowYam (O)416
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SweetGemBerry (O)417
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Crocus (O)418
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Vinegar (O)419
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RedMushroom (O)420
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Sunflower (O)421
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PurpleMushroom (O)422
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Rice (O)423
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Cheese (O)424
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FairySeeds (O)425
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GoatCheese (O)426
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TulipBulb (O)427
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Cloth (O)428
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.JazzSeeds (O)429
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Truffle (O)430
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SunflowerSeeds (O)431
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TruffleOil (O)432
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CoffeeBean (O)433
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GoatMilk (O)436
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RedSlimeEgg (O)437
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.LargeGoatMilk (O)438
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PurpleSlimeEgg (O)439
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Wool (O)440
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.ExplosiveAmmo (O)441
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DuckEgg (O)442
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DuckFeather (O)444
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Caviar (O)445
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RabbitsFoot (O)446
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.StoneBase (O)449
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PoppySeeds (O)453
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.AncientFruit (O)454
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SpangleSeeds (O)455
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.AlgaeSoup (O)456
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PaleBroth (O)457
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Bouquet (O)458
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Mead (O)459
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DecorativePot (O)461
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DrumBlock (O)463
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FluteBlock (O)464
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SpeedGrow (O)465
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DeluxeSpeedGrow (O)466
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.ParsnipSeeds (O)472
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BeanStarter (O)473
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CauliflowerSeeds (O)474
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PotatoSeeds (O)475
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GarlicSeeds (O)476
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.KaleSeeds (O)477
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RhubarbSeeds (O)478
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MelonSeeds (O)479
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TomatoSeeds (O)480
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BlueberrySeeds (O)481
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PepperSeeds (O)482
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WheatSeeds (O)483
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RadishSeeds (O)484
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RedCabbageSeeds (O)485
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.StarfruitSeeds (O)486
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CornSeeds (O)487
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.EggplantSeeds (O)488
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.ArtichokeSeeds (O)489
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PumpkinSeeds (O)490
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BokChoySeeds (O)491
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.YamSeeds (O)492
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CranberrySeeds (O)493
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BeetSeeds (O)494
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SpringSeeds (O)495
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SummerSeeds (O)496
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FallSeeds (O)497
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WinterSeeds (O)498
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.AncientSeeds (O)499
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SmallGlowRing (O)516
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GlowRing (O)517
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SmallMagnetRing (O)518
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MagnetRing (O)519
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SlimeCharmerRing (O)520
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WarriorRing (O)521
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.VampireRing (O)522
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SavageRing (O)523
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RingofYoba (O)524
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SturdyRing (O)525
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BurglarsRing (O)526
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.IridiumBand (O)527
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.JukeboxRing (O)528
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.AmethystRing (O)529
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TopazRing (O)530
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.AquamarineRing (O)531
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.JadeRing (O)532
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.EmeraldRing (O)533
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RubyRing (O)534
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Geode (O)535
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FrozenGeode (O)536
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MagmaGeode (O)537
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Alamite (O)538
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Bixite (O)539
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Baryte (O)540
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Aerinite (O)541
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Calcite (O)542
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Dolomite (O)543
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Esperite (O)544
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Fluorapatite (O)545
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Geminite (O)546
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Helvite (O)547
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Jamborite (O)548
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Jagoite (O)549
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Kyanite (O)550
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Lunarite (O)551
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Malachite (O)552
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Neptunite (O)553
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.LemonStone (O)554
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Nekoite (O)555
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Orpiment (O)556
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PetrifiedSlime (O)557
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.ThunderEgg (O)558
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Pyrite (O)559
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.OceanStone (O)560
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GhostCrystal (O)561
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Tigerseye (O)562
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Jasper (O)563
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Opal (O)564
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FireOpal (O)565
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Celestine (O)566
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Marble (O)567
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Sandstone (O)568
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Granite (O)569
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Basalt (O)570
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Limestone (O)571
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Soapstone (O)572
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Hematite (O)573
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Mudstone (O)574
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Obsidian (O)575
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Slate (O)576
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FairyStone (O)577
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.StarShards (O)578
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.NautilusFossil (O)586
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.AmphibianFossil (O)587
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PalmFossil (O)588
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Trilobite (O)589
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.ArtifactSpot (O)590
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Tulip (O)591
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SummerSpangle (O)593
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FairyRose (O)595
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BlueJazz (O)597
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Sprinkler (O)599
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PlumPudding (O)604
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.ArtichokeDip (O)605
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.StirFry (O)606
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RoastedHazelnuts (O)607
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PumpkinPie (O)608
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RadishSalad (O)609
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FruitSalad (O)610
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BlackberryCobbler (O)611
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CranberryCandy (O)612
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Apple (O)613
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GreenTea (O)614
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Bruschetta (O)618
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.QualitySprinkler (O)621
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CherrySapling (O)628
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.ApricotSapling (O)629
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.OrangeSapling (O)630
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PeachSapling (O)631
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PomegranateSapling (O)632
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.AppleSapling (O)633
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Apricot (O)634
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Orange (O)635
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Peach (O)636
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Pomegranate (O)637
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Cherry (O)638
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.IridiumSprinkler (O)645
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Coleslaw (O)648
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FiddleheadRisotto (O)649
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PoppyseedMuffin (O)651
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GreenSlimeEgg (O)680
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RainTotem (O)681
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MutantCarp (O)682
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BugMeat (O)684
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Bait (O)685
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Spinner (O)686
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DressedSpinner (O)687
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WarpTotemFarm (O)688
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WarpTotemMountains (O)689
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WarpTotemBeach (O)690
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BarbedHook (O)691
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.LeadBobber (O)692
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TreasureHunter (O)693
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TrapBobber (O)694
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CorkBobber (O)695
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Sturgeon (O)698
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TigerTrout (O)699
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Bullhead (O)700
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Tilapia (O)701
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Chub (O)702
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Magnet (O)703
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Dorado (O)704
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Albacore (O)705
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Shad (O)706
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Lingcod (O)707
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Halibut (O)708
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Hardwood (O)709
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CrabPot (O)710
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Lobster (O)715
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Crayfish (O)716
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Crab (O)717
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Cockle (O)718
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Mussel (O)719
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Shrimp (O)720
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Snail (O)721
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Periwinkle (O)722
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Oyster (O)723
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MapleSyrup (O)724
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.OakResin (O)725
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PineTar (O)726
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Chowder (O)727
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FishStew (O)728
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Escargot (O)729
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.LobsterBisque (O)730
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MapleBar (O)731
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CrabCakes (O)732
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Woodskip (O)734
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.StrawberrySeeds (O)745
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.JackOLantern (O)746
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RottenPlant (O)747
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.OmniGeode (O)749
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Slime (O)766
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BatWing (O)767
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SolarEssence (O)768
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.VoidEssence (O)769
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MixedSeeds (O)770
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Fiber (O)771
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.OilofGarlic (O)772
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.LifeElixir (O)773
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WildBait (O)774
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Glacierfish (O)775
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BatteryPack (O)787
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BerryBasket (O)790
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GoldenCoconut (O)791
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.VoidSalmon (O)795
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Slimejack (O)796
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Pearl (O)797
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MidnightSquid (O)798
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SpookFish (O)799
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Blobfish (O)800
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CactusSeeds (O)802
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DinosaurMayonnaise (O)807
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MovieTicket (O)809
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Roe (O)812
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SquidInk (O)814
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TeaLeaves (O)815
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Ginger (O)829
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TaroRoot (O)830
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TaroTuber (O)831
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Pineapple (O)832
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PineappleSeeds (O)833
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Mango (O)834
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MangoSapling (O)835
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Stingray (O)836
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Lionfish (O)837
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BlueDiscus (O)838
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.ThornsRing (O)839
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RusticPlankFloor (O)840
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.StoneWalkwayFloor (O)841
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CinderShard (O)848
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MagmaCap (O)851
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DragonTooth (O)852
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CuriosityLure (O)856
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TigerSlimeEgg (O)857
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PhoenixRing (O)863
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FairyDust (O)872
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PiñaColada (O)873
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BugSteak (O)874
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Ectoplasm (O)875
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PrismaticJelly (O)876
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.QualityBobber (O)877
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MonsterMusk (O)879
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BoneFragment (O)881
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FiberSeeds (O)885
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MushroomTreeSeed (O)891
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FireworksRed (O)893
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FireworksPurple (O)894
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FireworksGreen (O)895
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BananaPudding (O)904
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MangoStickyRice (O)905
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Poi (O)906
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TropicalCurry (O)907
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MagicBait (O)908
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RadioactiveOre (O)909
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RadioactiveBar (O)910
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.HyperSpeedGro (O)918
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DeluxeFertilizer (O)919
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DeluxeRetainingSoil (O)920
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SquidInkRavioli (O)921
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SlimeCrate (O)925
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CookoutKit (O)926
[20:05:28 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CampingStove (O)927
[20:05:28 TRACE game] Registered event command: Omegasis.HappyBirthday.Events.ShowTranslatedMessage
[20:05:28 TRACE game] Registered event command: Omegasis.HappyBirthday.Events.SpeakWithBirthdayMessageIncluded
[20:05:28 TRACE game] Registered event command: Omegasis.HappyBirthday.Events.SpeakWithTranslatedMessage
[20:05:28 TRACE game] Registered event command: Omegasis.HappyBirthday.Events.SpeakWithTranslatedMessageFromFile
[20:05:28 TRACE game] Registered event command: Omegasis.HappyBirthday.Events.SpeakIfTodayIsPlayersBirthday
[20:05:28 TRACE game] Registered event command: Omegasis.HappyBirthday.Events.ShowBirthdaySelectionMenu
[20:05:28 TRACE game] Registered event command: Omegasis.HappyBirthday.Events.ShowFavoriteGiftSelectionMenu
[20:05:28 TRACE game] Registered event command: Omegasis.HappyBirthday.Events.SkipNextCommand
[20:05:28 TRACE game] Registered event command: Omegasis.HappyBirthday.Events.GivePlayerFavoriteGift
[20:05:28 TRACE game] Registered event command: Omegasis.HappyBirthday.Events.MakeObjectsTemporarilyInvisible
[20:05:28 TRACE game] Registered event command: Omegasis.HappyBirthday.Events.SetUpSpouseAndFarmerToCorrectFarmhouseStandingLocation
[20:05:28 TRACE game] Registered event command: Omegasis.HappyBirthday.Events.SetSpouseFacingDirection
[20:05:28 TRACE game] Registered event command: Omegasis.EventFramework.AddObjectToPlayersInventory
[20:05:28 TRACE game] Registered event command: Omegasis.EventFramework.AddInJunimoActor
[20:05:28 TRACE game] Registered event command: Omegasis.EventFramework.FlipJunimoActor
[20:05:28 TRACE game] Registered event command: Omegasis.EventFramework.SetUpAdvanceJunimoMovement
[20:05:28 TRACE game] Registered event command: Omegasis.EventFramework.FinishAdvanceJunimoMovement
[20:05:28 TRACE game] Registered event command: Omegasis.EventFramework.AddInJunimoAdvanceMove
[20:05:28 TRACE game] Registered event command: Omegasis.EventFramework.RemoveJunimoAdvanceMove
[20:05:28 TRACE Heart Event Helper] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[20:05:28 TRACE Unique Children Talk] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[20:05:28 TRACE Livestock Bazaar] Accessed mod-provided API (StardewUI.Framework.Api.ViewEngine) for StardewUI.
[20:05:28 TRACE Livestock Bazaar] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[20:05:28 TRACE Lookup Anything] Accessed mod-provided API (LeFauxMods.CustomBush.Services.ModApi) for Custom Bush.
[20:05:28 TRACE Lookup Anything] Accessed mod-provided API (Selph.StardewMods.ExtraMachineConfig.ExtraMachineConfigApi) for ExtraMachineConfig.
[20:05:28 TRACE Lookup Anything] Accessed mod-provided API (ProducerFrameworkMod.Api.ProducerFrameworkModApi) for Producer Framework Mod.
[20:05:28 TRACE Lookup Anything] Accessed mod-provided API (SpaceCore.Api) for SpaceCore.
[20:05:28 TRACE Lookup Anything] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[20:05:28 TRACE SMAPI] Machine Terrain Framework loaded asset 'selph.CustomTapperFramework/Data'.
[20:05:28 INFO  Machine Terrain Framework] Loaded custom tapper data with 2 entries.
[20:05:28 INFO  Machine Terrain Framework] Loaded custom tapper data with 2 entries.
[20:05:28 TRACE Machine Terrain Framework] Accessed mod-provided API (Pathoschild.Stardew.Automate.Framework.AutomateAPI) for Automate.
[20:05:28 TRACE Automate] Adding automation factory: From<<selph.CustomTapperFramework>_<IAutomationFactory>>_To<<Pathoschild.Automate>_<IAutomationFactory>>_2, StardewModdingAPI.Proxies, Version=4.2.1.0, Culture=neutral, PublicKeyToken=null
[20:05:28 TRACE Machine Terrain Framework] Accessed mod-provided API (AlternativeTextures.Framework.Interfaces.API.Api) for Alternative Textures.
[20:05:28 TRACE Mail Services Mod] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[20:05:28 TRACE Integrated Minecarts (SMAPI Component)] Successfully changed _ShowPagedResponses method for Void Patched_ShowPagedResponses(Int32) at Code 1435 and 1441
[20:05:28 TRACE Integrated Minecarts (SMAPI Component)] Successfully changed _ShowPagedResponses method for Void Patched_ShowPagedResponses(Int32) at Code 1435 and 1441
[20:05:28 TRACE Integrated Minecarts (SMAPI Component)] Successfully changed _ShowPagedResponses method for Void Patched_ShowPagedResponses(Int32) at Code 1435 and 1441
[20:05:28 TRACE game] Registered trigger action handler 'leclair.morenightlyevents_ForceEvent'.
[20:05:28 TRACE More Books] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[20:05:28 TRACE More Books] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[20:05:28 TRACE NatureIntheValley] Accessed mod-provided API (SpaceCore.Api) for SpaceCore.
[20:05:28 TRACE SMAPI] NatureIntheValley loaded asset 'Nature.NITV/Creatures'.
[20:05:28 TRACE NatureIntheValley] Requested cache invalidation for 'Data/Furniture'.
[20:05:28 TRACE Better Crafting] [ItemCacheManager] Clearing (F) cache.
[20:05:28 TRACE SMAPI] Invalidated 1 asset names (Data/Furniture).
Propagated 1 core assets (Data/Furniture).
[20:05:28 TRACE NatureIntheValley] Requested cache invalidation for 'Data/Objects'.
[20:05:28 TRACE SMAPI] NatureIntheValley edited Data/Furniture.
[20:05:28 TRACE Better Crafting] [ItemCacheManager] Clearing (O) cache.
[20:05:28 TRACE SMAPI] ExtraMachineConfig edited Data/Objects.
[20:05:28 TRACE SMAPI] Item extensions edited Data/Objects.
[20:05:28 TRACE SMAPI] NatureIntheValley edited Data/Objects.
[20:05:28 TRACE SMAPI] Secret Note Framework edited Data/Objects.
[20:05:28 TRACE SMAPI] Vanilla Plus Professions edited Data/Objects.
[20:05:28 TRACE SMAPI] Invalidated 1 asset names (Data/Objects).
Propagated 1 core assets (Data/Objects).
[20:05:28 TRACE SMAPI] NatureIntheValley loaded asset 'Nature.NITV/Rewards'.
[20:05:28 TRACE NatureIntheValley] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[20:05:28 TRACE game] Registered trigger action handler 'NAT_NIV_ClearCreatures'.
[20:05:28 TRACE game] Registered trigger action handler 'NAT_NIV_InstantiateSpecificCreature'.
[20:05:28 TRACE game] Registered trigger action handler 'NAT_NIV_InstantiateSpecificNearTriggered'.
[20:05:28 TRACE game] Registered trigger action handler 'NAT_NIV_TryCatch'.
[20:05:28 TRACE game] Registered trigger action handler 'NAT_NIV_RemoveSpecific'.
[20:05:28 TRACE game] Registered trigger type for Data/Triggers: NAT_NIV_Spawned.
[20:05:28 TRACE game] Registered trigger type for Data/Triggers: NAT_NIV_Caught.
[20:05:28 DEBUG No More Lag] Preloading essential assets...
[20:05:28 DEBUG No More Lag] Preloading essential assets...
[20:05:28 DEBUG No More Lag] Essential assets preloaded successfully
[20:05:28 DEBUG No More Lag] Game launch optimization complete
[20:05:28 DEBUG No More Lag] LogDebugInfo called - DetailedLogs enabled: True
[20:05:28 INFO  No More Lag] === No More Lag Status ===
[20:05:28 INFO  No More Lag] Asset Cache Size: 0/100
[20:05:28 INFO  No More Lag] Current FPS: Current: 0.0 | Avg: 0.0
[20:05:28 INFO  No More Lag] Asset Loading Enabled: True
[20:05:28 INFO  No More Lag] Location Transitions Enabled: True
[20:05:28 INFO  No More Lag] Memory Usage: 1098MB
[20:05:28 INFO  No More Lag] Performance Overlay: False
[20:05:28 INFO  No More Lag] === Performance Statistics ===
[20:05:28 INFO  No More Lag] GameLaunch: 6ms
[20:05:28 DEBUG No More Lag] Game launched event triggered
[20:05:28 DEBUG No More Lag] Preloading essential assets...
[20:05:28 DEBUG No More Lag] Preloading essential assets...
[20:05:28 DEBUG No More Lag] Essential assets preloaded successfully
[20:05:28 DEBUG No More Lag] Game launch optimization complete
[20:05:28 DEBUG No More Lag] LogDebugInfo called - DetailedLogs enabled: True
[20:05:28 INFO  No More Lag] === No More Lag Status ===
[20:05:28 INFO  No More Lag] Asset Cache Size: 0/100
[20:05:28 INFO  No More Lag] Current FPS: Current: 0.0 | Avg: 0.0
[20:05:28 INFO  No More Lag] Asset Loading Enabled: True
[20:05:28 INFO  No More Lag] Location Transitions Enabled: True
[20:05:28 INFO  No More Lag] Memory Usage: 1098MB
[20:05:28 INFO  No More Lag] Performance Overlay: False
[20:05:28 INFO  No More Lag] === Performance Statistics ===
[20:05:28 INFO  No More Lag] GameLaunch: 2ms
[20:05:28 TRACE NPC Tokens] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[20:05:28 TRACE PoohCore] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[20:05:28 TRACE Unlockable Bundles] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[20:05:28 TRACE Unlockable Bundles] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[20:05:28 TRACE Unlockable Bundles] Accessed mod-provided API (QuickSave.API.QuickSaveAPI) for QuickSave.
[20:05:28 TRACE Secret Note Framework] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[20:05:28 TRACE Polyamory Sweet Bed] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[20:05:28 INFO  Generic Mod Config Menu] ApryllForever.PolyamorySweetBed (registering for ApryllForever.PolyamorySweetBed) is using deprecated code (AddNumberOption(IManifest mod, Func<int> getValue, Action<int> setValue, Func<string> name = null, Func<string> tooltip = null, int? min = null, int? max = null, int? interval = null, string fieldId = null)) that will break in a future version of GMCM.
[20:05:28 TRACE PolyamorySweet Kiss] Kissing audio path: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\PolyamorySweet-20599-1-3-0-1741343188\PolyamorySweet\PolyamorySweetKiss\assets\kiss.wav
[20:05:28 TRACE PolyamorySweet Kiss] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[20:05:28 TRACE Polyamory Sweet Love] Accessed mod-provided API (SpaceCore.Api) for SpaceCore.
[20:05:28 TRACE Polyamory Sweet Love] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[20:05:28 TRACE Polyamory Sweet Love] Accessed mod-provided API (PolyamorySweetKiss.KissingAPI) for PolyamorySweet Kiss.
[20:05:28 TRACE Polyamory Sweet Love] Accessed mod-provided API (PolyamorySweetBed.PolyamorySweetBedAPI) for Polyamory Sweet Bed.
[20:05:28 TRACE Polyamory Sweet Love] Accessed mod-provided API (PolyamorySweetRooms.SweetRoomsAPI) for PolyamorySweet Rooms.
[20:05:28 TRACE Polyamory Sweet Love] Polyamory Sweet Kiss API loaded
[20:05:28 TRACE Polyamory Sweet Love] Polyamory Sweet Bed API loaded
[20:05:28 TRACE Polyamory Sweet Love] Polyamory Sweet Rooms API loaded
[20:05:28 TRACE Polyamory Sweet Love] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[20:05:28 TRACE PolyamorySweet Rooms] Accessed mod-provided API (SpaceCore.Api) for SpaceCore.
[20:05:28 TRACE SMAPI] PolyamorySweet Rooms loaded asset 'ApryllForever.PolyamorySweetRooms/dict'.
[20:05:28 TRACE PolyamorySweet Rooms] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[20:05:28 TRACE Polyamory Sweet Wedding] Accessed mod-provided API (PolyamorySweetLove.PolyamorySweetLoveAPI) for Polyamory Sweet Love.
[20:05:28 TRACE Polyamory Sweet Wedding] PolyamorySweetLove API loaded
[20:05:28 TRACE Polyamory Sweet Wedding] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[20:05:28 INFO  Generic Mod Config Menu] ApryllForever.PolyamorySweetWedding (registering for ApryllForever.PolyamorySweetWedding) is using deprecated code (AddNumberOption(IManifest mod, Func<int> getValue, Action<int> setValue, Func<string> name = null, Func<string> tooltip = null, int? min = null, int? max = null, int? interval = null, string fieldId = null)) that will break in a future version of GMCM.
[20:05:28 TRACE PredictReactionToGift] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[20:05:28 TRACE Vanilla Plus Professions] Mod with the name of Profession Books and with the unique ID of tlitookilakin.ProfessionBooks has requested the API.
[20:05:28 TRACE Profession Books] Accessed mod-provided API (VanillaPlusProfessions.Compatibility.VanillaPlusProfessionsAPI) for Vanilla Plus Professions.
[20:05:28 TRACE Profession Books] Accessed mod-provided API (SpaceCore.Api) for SpaceCore.
[20:05:28 TRACE QuickSave] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[20:05:28 TRACE QuickSave] Grabbing method references for CustomCompanions OnSaving & OnCustomLoad
[20:05:28 TRACE QuickSave] Grabbing method references for DeepWoods CleanupBeforeSave & RestoreAfterSave & InitAfterLoad
[20:05:28 TRACE Range Highlight] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[20:05:28 TRACE Range Highlight] Accessed mod-provided API (GMCMOptions.Framework.API) for GMCM Options.
[20:05:28 TRACE GMCM Options] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[20:05:28 TRACE (C#) Sunberry Village] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[20:05:28 INFO  (C#) Sunberry Village] Content Patcher API loaded, registering tokens.
[20:05:28 TRACE game] Registered precondition: SunberryTeam.SBVSMAPI_IsPassiveFestivalToday
[20:05:28 TRACE game] Registered precondition: SunberryTeam.SBVSMAPI_IsPassiveFestivalOnGivenDay
[20:05:28 TRACE game] Registered event command: SBVTarotCutscene
[20:05:28 TRACE game] Registered event command: SunberryTeam.SBVSMAPI_PhoneConfession
[20:05:28 TRACE game] Registered event command: SunberryTeam.SBVSMAPI_WizardWarpIn
[20:05:28 TRACE game] Registered event command: SunberryTeam.SBVSMAPI_WaitForWizardWarpIn
[20:05:28 TRACE game] Registered event command: SunberryTeam.SBVSMAPI_WizardWarpOut
[20:05:28 TRACE game] Registered event command: SunberryTeam.SBVSMAPI_WaitForWizardWarpOut
[20:05:28 TRACE game] Registered event command: SunberryTeam.SBVSMAPI_AddLight
[20:05:28 TRACE game] Registered event command: SunberryTeam.SBVSMAPI_AddLightColored
[20:05:28 TRACE game] Registered event command: SunberryTeam.SBVSMAPI_RemoveLight
[20:05:28 TRACE game] Registered event command: SunberryTeam.SBVSMAPI_AddLightToActor
[20:05:28 TRACE game] Registered event command: SunberryTeam.SBVSMAPI_RemoveLightFromActor
[20:05:28 TRACE RushOrders-Continued] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[20:05:28 TRACE Self Checkout] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[20:05:28 TRACE SMAPI] Polyamory Sweet Love edited Data/Shops.
[20:05:28 TRACE SMAPI] TrinketTinker edited Data/Shops.
[20:05:28 TRACE SMAPI] Profession Books edited Data/Shops.
[20:05:28 TRACE SMAPI] Self Checkout edited Data/Shops.
[20:05:28 TRACE SMAPI] Button's Extra Books edited Data/Shops.
[20:05:28 TRACE Simple Crop Label] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[20:05:28 TRACE Simple Crop Label] Accessed mod-provided API (LeFauxMods.CustomBush.Services.ModApi) for Custom Bush.
[20:05:28 TRACE SkipFishingMinigame] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[20:05:28 TRACE SkullCavernElevator] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[20:05:28 TRACE *SmartSprinker*] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[20:05:28 TRACE Social Page Order Redux] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[20:05:28 TRACE Special Power Utilities] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[20:05:28 TRACE Special Power Utilities] Accessed mod-provided API (Unlockable_Bundles.API.UnlockableBundlesAPI) for Unlockable Bundles.
[20:05:28 TRACE Special Power Utilities] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[20:05:28 TRACE The Return of Immersive Scarecrows] Accessed mod-provided API (AlternativeTextures.Framework.Interfaces.API.Api) for Alternative Textures.
[20:05:28 TRACE The Return of Immersive Scarecrows] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[20:05:28 TRACE To-Dew] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[20:05:28 TRACE To-Dew] Accessed mod-provided API (GMCMOptions.Framework.API) for GMCM Options.
[20:05:28 TRACE Tractor Mod] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[20:05:28 TRACE Train Station] Accessed mod-provided API (ExpandedPreconditionsUtility.Framework.ConditionsChecker) for Expanded Preconditions Utility.
[20:05:28 TRACE game] Registered trigger type for Data/Triggers: mushymato.TrinketTinker/TrinketProc.
[20:05:28 TRACE game] Registered trigger action handler 'mushymato.TrinketTinker/ProcTrinket'.
[20:05:28 TRACE game] Registered trigger action handler 'mushymato.TrinketTinker_ProcTrinket'.
[20:05:28 TRACE game] Registered trigger action handler 'mushymato.TrinketTinker_EquipHiddenTrinket'.
[20:05:28 TRACE game] Registered trigger action handler 'mushymato.TrinketTinker_UnequipHiddenTrinket'.
[20:05:28 TRACE TrinketTinker] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[20:05:28 TRACE UI Info Suite 2] Registered Sound: Annosz.UiInfoSuite2.sounds.LevelUp
[20:05:28 TRACE UI Info Suite 2] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[20:05:28 INFO  UI Info Suite 2] Loaded API for mod spacechase0.GenericModConfigMenu
[20:05:28 TRACE UI Info Suite 2] Accessed mod-provided API (LeFauxMods.CustomBush.Services.ModApi) for Custom Bush.
[20:05:28 INFO  UI Info Suite 2] Loaded API for mod furyx639.CustomBush
[20:05:28 TRACE Vanilla Plus Professions] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[20:05:28 TRACE Vanilla Plus Professions] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[20:05:28 TRACE Vanilla Plus Professions] Accessed mod-provided API (SpaceCore.Api) for SpaceCore.
[20:05:28 INFO  Wear More Rings] Mod Vanilla Plus Professions requested the Wear More Rings API (v2). Since version 7.1 the old API is no longer available.
[20:05:28 TRACE Vanilla Plus Professions] Accessed mod-provided API (StardewHack.WearMoreRings.ModEntry) for Wear More Rings.
[20:05:28 TRACE Vanilla Plus Professions] Accessed mod-provided API (ItemExtensions.Api) for Item extensions.
[20:05:28 TRACE Visible Fish] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[20:05:28 TRACE Wear More Rings] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[20:05:28 TRACE Better Crafting] Detected Harmony Patches:
  BetterCrafting!Leclair.Stardew.Common.CraftingHelper:ConsumeIngredients
  - KCC.SnS
    - prefix: SwordAndSorcerySMAPI!SwordAndSorcerySMAPI.CraftingRecipeFlashOfGeniusPatch:Prefix, priority: 400


[20:05:28 TRACE BirbCore] === Running Priority 2 events ===
[20:05:28 TRACE Binning Skill] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[20:05:28 TRACE game] Signing into GalaxySDK
[20:05:30 TRACE Content Patcher] Polyamory Sweet Love added a custom token with prefix 'ApryllForever.PolyamorySweetLove/': PlayerSpouses.
[20:05:30 TRACE Content Patcher] Unlockable Bundles added 8 custom tokens with prefix 'DLX.Bundles/': CollectiveCurrency, CollectiveCurrencyTotal, DaysSincePurchase, Discovered, PersonalCurrency, PersonalCurrencyTotal, PrizeMachineLevel, Purchased.
[20:05:30 TRACE Content Patcher] Binning Skill added 4 custom tokens with prefix 'drbirbdev.BinningSkill/': SalvagerCommonDropMax, SalvagerCommonDropMin, SalvagerRareDropMax, SalvagerRareDropMin.
[20:05:30 TRACE Content Patcher] Esca's Modding Plugins added 4 custom tokens with prefix 'Esca.EMP/': GameStateQuery, ModData, ModDataKeys, PlayerStat.
[20:05:30 TRACE Content Patcher] Farm Type Manager added a custom token with prefix 'Esca.FarmTypeManager/': NumberOfMonsters.
[20:05:30 TRACE Content Patcher] GNMTokens added 20 custom tokens with prefix 'Hana.GNMTokens/': Adjective, AdultAntiquatedNoun, AdultFamilialNoun, AdultInformalNoun, ChildFamilialNoun, ElderAntiquatedNoun, ElderFamilialNoun, ElderInformalNoun, GenericNoun, ObjectivePronoun, ParentalNoun, PossessivePronoun, ServiceFormalNoun, SiblingNoun, Singular, SpouseNoun, SubjectivePronoun, TermOfEndearment, Title, TraderNoun.
[20:05:30 TRACE Content Patcher] Secret Note Framework added a custom token with prefix 'ichortower.SecretNoteFramework/': HasModNote.
[20:05:30 TRACE Content Patcher] More Books added 24 custom tokens with prefix 'jeWel.MoreBooksCode/': ConfigBombBookRead, ConfigCarpenterCatalogueRead, ConfigDaggerBookRead, ConfigEnableAttackBook, ConfigEnableBombBook, ConfigEnableCarpenterCatalogue, ConfigEnableDaggerBook, ConfigEnableFishingLevelBook, ConfigEnableGarbageCanBook, ConfigEnableGodBook, ConfigEnableGreenTeaBook, ConfigEnableImmunityBook, ConfigEnableLewisBook, ConfigEnableLuckBook, ConfigEnableMagneticBook, ConfigEnableMilkBook, ConfigEnableOreCatalogue, ConfigEnableRiceBook, ConfigEnableSpeedBook, ConfigGreenTeaBookRead, ConfigLewisBookRead, ConfigMilkBookRead, ConfigOreCatalogueRead, ConfigRiceBookRead.
[20:05:30 TRACE Content Patcher] Sword and Sorcery (SMAPI Component) added 5 custom tokens with prefix 'KCC.SnS/': CirrusHair, HorseName, PaladinUnlocked, PocketDimensionUpgrade, SpecialOrderBoardBook.
[20:05:30 TRACE Content Patcher] Vanilla Plus Professions added 4 custom tokens with prefix 'KediDili.VanillaPlusProfessions/': ContentPaths, HasProfessions, HasTalents, ProfessionsOnly.
[20:05:30 TRACE Content Patcher] Alternative Textures added 2 custom tokens with prefix 'PeacefulEnd.AlternativeTextures/': Textures, Tools.
[20:05:30 TRACE Content Patcher] Custom Companions added a custom token with prefix 'PeacefulEnd.CustomCompanions/': Companions.
[20:05:30 TRACE Content Patcher] Fashion Sense added a custom token with prefix 'PeacefulEnd.FashionSense/': Appearance.
[20:05:30 TRACE Content Patcher] PoohCore added 2 custom tokens with prefix 'poohnhi.PoohCore/': GetGiftTasteCPTokenFromSomeOne, GetMailFlagProgressNumber.
[20:05:30 TRACE Content Patcher] NPC Tokens added a custom token with prefix 'siliconmodding.NPCTokens/': NPC.
[20:05:30 TRACE Content Patcher] Json Assets added 36 custom tokens with prefix 'spacechase0.JsonAssets/': BigCraftableId, BigCraftableSpriteTilesheet, BigCraftableSpriteX, BigCraftableSpriteY, BootsId, BootsSpriteTilesheet, BootsSpriteX, BootsSpriteY, CropId, CropSpriteTilesheet, CropSpriteX, CropSpriteY, FruitTreeId, FruitTreeSpriteTilesheet, FruitTreeSpriteX, FruitTreeSpriteY, HatId, HatSpriteTilesheet, HatSpriteX, HatSpriteY, ObjectId, ObjectSpriteTilesheet, ObjectSpriteX, ObjectSpriteY, PantsId, PantsSpriteTilesheet, PantsSpriteX, PantsSpriteY, ShirtsId, ShirtsSpriteTilesheet, ShirtsSpriteX, ShirtsSpriteY, WeaponId, WeaponSpriteTilesheet, WeaponSpriteX, WeaponSpriteY.
[20:05:30 TRACE Content Patcher] SpaceCore added 4 custom tokens with prefix 'spacechase0.SpaceCore/': BooksellerInTown, CurrentEventId, CurrentlyInEvent, QuestionsAsked.
[20:05:30 TRACE Content Patcher] Button's Extra Books added 35 custom tokens with prefix 'Spiderbuttons.ButtonsExtraBooksCore/': ConfigAlwaysAvailable, ConfigCheatCodesRequirement, ConfigCoffeeMultiplier, ConfigEnableArtisanMachines, ConfigEnableBusDriving, ConfigEnableCarols, ConfigEnableCheatCodes, ConfigEnableCoffee, ConfigEnableDebugBook, ConfigEnableExtraGifts, ConfigEnableGiantCrops, ConfigEnableJunimoScrap, ConfigEnableLuck, ConfigEnableOptimization, ConfigEnablePetGifts, ConfigEnablePopularity, ConfigEnableQiNotebook, ConfigEnableSketchbook, ConfigEnableTreesIgnoreSeason, ConfigPriceArtisanMachines, ConfigPriceBusDriving, ConfigPriceCarols, ConfigPriceCheatCodes, ConfigPriceCoffee, ConfigPriceExtraGifts, ConfigPriceGiantCrops, ConfigPriceJunimoScrap, ConfigPriceLuck, ConfigPriceOptimization, ConfigPricePetGifts, ConfigPricePopularity, ConfigPriceQiNotebook, ConfigPriceSketchbook, ConfigPriceTreesIgnoreSeason, HasCoffeePower.
[20:05:30 TRACE Content Patcher] Special Power Utilities added 2 custom tokens with prefix 'Spiderbuttons.SpecialPowerUtilities/': HasPower, UnavailablePowers.
[20:05:30 TRACE Content Patcher] (C#) Sunberry Village added a custom token with prefix 'SunberryTeam.SBVSMAPI/': GoldenSunberryStage.
[20:05:30 TRACE Content Patcher] Custom Tokens added 21 custom tokens with prefix 'TheMightyAmondee.CustomTokens/': AnniversaryDay, AnniversarySeason, Child, DaysMarried, DeathCount, DeathCountMarried, DeathCountMarriedPK, DeathCountPK, DeepestMineLevel, DeepestNormalMineLevel, DeepestSkullCavernMineLevel, DeepestVolcanoFloor, MineLevel, PassOutCount, QuestIDsCompleted, QuestsCompleted, SOCompleted, SOCompleted, SOIDsCompleted, VolcanoFloor, YearsMarried.
[20:05:30 INFO  Content Patcher] Some content packs haven't been updated for Stardew Valley 1.6.0. Content Patcher will try to auto-migrate them, but compatibility isn't guaranteed.

Affected content packs:
- CP Nicer Sewer
- Elle's New Barn Animals
- Elle's New Coop Animals
- Elle's New Horses
- Elle's Town Animals
- Joja Clearance Bin CP
- Lumisteria Buildings
- Seasonal Cute Characters ES

For mod authors, see how to update a mod: https://smapi.io/cp-migrate.
[20:05:30 TRACE game] Registered trigger action handler 'Pathoschild.ContentPatcher_MigrateIds'.
[20:05:30 TRACE SMAPI] Unlockable Bundles loaded asset 'UnlockableBundles/WalletCurrencies'.
[20:05:30 TRACE SMAPI] Unlockable Bundles edited Data/Powers.
[20:05:52 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:05:52 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/TextureOverrides'.
[20:05:52 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/TextureOverrides (for the 'Bear Family - Custom NPCs' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/TextureOverrides (for the 'Eli & Dylan' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/TextureOverrides (for the 'Stardew Aquarium (CP)' content pack).
[20:05:52 TRACE SMAPI] Content Patcher loaded asset 'Mods/MadDog.HashtagBearFam/PendantAnimation' (for the 'Bear Family - Custom NPCs' content pack).
[20:05:52 TRACE game] Successfully loaded ContentHashes.json containing 3560 file(s);
[20:05:52 TRACE game] EnsureManifestInitialized() finished, elapsed = '00:00:00.0244235'
[20:05:52 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/CraftingRecipeOverrides'.
[20:05:52 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/CraftingRecipeOverrides (for the 'Sword & Sorcery (CP)' content pack).
[20:05:52 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/CookingRecipeOverrides'.
[20:05:52 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/CookingRecipeOverrides (for the 'Cornucopia - Artisan Machines' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/CookingRecipeOverrides (for the 'Bear Family - Custom NPCs' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/CookingRecipeOverrides (for the 'Sword & Sorcery (CP)' content pack).
[20:05:52 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/WearableData'.
[20:05:52 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/WearableData (for the 'Bear Family - Custom NPCs' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/WearableData (for the 'Sword & Sorcery (CP)' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/WearableData (for the 'Passerby Cemetery' content pack).
[20:05:52 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/TenebrousNova.EliDylanCC.SootInside' (for the 'Eli & Dylan- Soot' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/TenebrousNova.EliDylanCC.SootInside (for the 'Eli & Dylan' content pack).
[20:05:52 TRACE SMAPI] Item extensions loaded asset 'Mods/mistyspring.ItemExtensions/Resources'.
[20:05:52 TRACE SMAPI] Content Patcher edited Mods/mistyspring.ItemExtensions/Resources (for the 'Sunberry Village - Content Patcher' content pack).
[20:05:52 TRACE Item extensions] Beginning to parse data. (Raw entries: 12)
[20:05:52 TRACE Item extensions] Checking skellady.SBVCP_SunberryGeodeNode data...
[20:05:52 TRACE Item extensions] Checking skellady.SBVCP_PurpuriteNode data...
[20:05:52 TRACE Item extensions] Checking skellady.SBVCP_BlueAuraQuartzNode data...
[20:05:52 TRACE Item extensions] Checking skellady.SBVCP_AnnabergiteNode data...
[20:05:52 TRACE Item extensions] Checking skellady.SBVCP_CitrineNode data...
[20:05:52 TRACE Item extensions] Checking skellady.SBVCP_SerpentineNode data...
[20:05:52 TRACE Item extensions] Checking skellady.SBVCP_SunriseOrbNode data...
[20:05:52 TRACE Item extensions] Checking skellady.SBVCP_SunsetOrbNode data...
[20:05:52 TRACE Item extensions] Checking skellady.SBVCP_MidnightOrbNode data...
[20:05:52 TRACE Item extensions] Checking skellady.SBVCP_EclipseOrbNode data...
[20:05:52 TRACE Item extensions] Checking skellady.SBVCP_SupplyCrate1 data...
[20:05:52 TRACE Item extensions] Resource's dropped item is empty. The resource will still be added, but keep this in mind when debugging your content pack.
[20:05:52 TRACE Item extensions] Checking skellady.SBVCP_SupplyCrate2 data...
[20:05:52 TRACE Item extensions] Resource's dropped item is empty. The resource will still be added, but keep this in mind when debugging your content pack.
[20:05:52 TRACE Item extensions] Loaded 12 custom nodes, and 0 resource clumps.
[20:05:52 TRACE Item extensions] Invalidating asset 'Data/Objects'...
[20:05:52 TRACE Item extensions] Requested cache invalidation for 'Data/Objects'.
[20:05:52 TRACE SMAPI] Invalidated 0 cache entries.
[20:05:52 TRACE SMAPI] Content Patcher edited Data/FloorsAndPaths (for the '(CP) Archaeology Skill' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/FloorsAndPaths (for the 'Sword & Sorcery (CP)' content pack).
[20:05:52 TRACE SMAPI] NatureIntheValley edited Data/Furniture.
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Furniture (for the 'Stardew Valley Expanded' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Furniture (for the '(CP) H&W Fairy Garden Furniture' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Furniture (for the '(CP) H&W Romantic Furniture Set' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Furniture (for the '(CP) Laundry Machines' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Furniture (for the '(CP) H&W Outdoor Furniture' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Furniture (for the 'Mouse Friends in the Forest' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Furniture (for the '(CP) East Scarp' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Furniture (for the 'Cornucopia - More Crops' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Furniture (for the 'Bear Family - Custom NPCs' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Furniture (for the '(CP) H&W Farmers Market Core Set' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Furniture (for the 'Sword & Sorcery (CP)' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Furniture (for the 'Eli & Dylan' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Furniture (for the '(CP) H&W Fairy Garden Indoor Furniture' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Furniture (for the '(CP) H&W Decorative Plants Furniture Set' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Furniture (for the 'Lurking in the Dark' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Furniture (for the 'NatureInValleyContent' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Furniture (for the 'Passerby Cemetery' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Furniture (for the '(CP) H&W Plant Lovers Furniture' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Furniture (for the 'Stardew Aquarium (CP)' content pack).
[20:05:52 TRACE SMAPI] Fashion Sense edited Data/Boots.
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Boots (for the 'Stardew Valley Expanded' content pack).
[20:05:52 TRACE SMAPI] Fashion Sense edited Data/hats.
[20:05:52 TRACE SMAPI] Content Patcher edited Data/hats (for the 'Bear Family - Custom NPCs' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/hats (for the '(CP) Binning Skill' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/hats (for the 'BossBattlesContent' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/hats (for the '(NPC) Rodney O'Brien' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/hats (for the 'Fievel Goes East Scarp' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/hats (for the 'NatureInValleyContent' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/hats (for the 'Passerby Cemetery' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/hats (for the 'Stardew Aquarium (CP)' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/hats (for the 'The Last Smoluanu: A Dwarf Expansion' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Trinkets (for the 'Sword & Sorcery (CP)' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Trinkets (for the 'Passerby Cemetery' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Trinkets (for the '(CP) VPP Data' content pack).
[20:05:52 TRACE SMAPI] TrinketTinker edited Data/Trinkets.
[20:05:52 TRACE SMAPI] Secret Note Framework edited Strings/Objects.
[20:05:52 TRACE SMAPI] Content Patcher edited Strings/Objects (for the 'Cornucopia - More Crops' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Strings/Objects (for the 'Cornucopia - Artisan Machines' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Strings/Objects (for the 'Sunberry Village - Content Patcher' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Strings/Objects (for the '(CP) VPP Data' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Strings/Objects (for the '(CP) Yet Another Cooking Skill' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Fences (for the 'Stardew Valley Expanded' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Fences (for the '(CP) Archaeology Skill' content pack).
[20:05:52 TRACE Better Crafting] [ItemCacheManager] Clearing (B) cache.
[20:05:52 TRACE Better Crafting] [ItemCacheManager] Clearing (BC) cache.
[20:05:52 TRACE Better Crafting] [ItemCacheManager] Clearing (H) cache.
[20:05:52 TRACE Better Crafting] [ItemCacheManager] Clearing (T) cache.
[20:05:52 TRACE Better Crafting] [ItemCacheManager] Clearing (W) cache.
[20:05:52 TRACE Better Crafting] [ItemCacheManager] Clearing (S) cache.
[20:05:52 TRACE Better Crafting] [ItemCacheManager] Clearing (O) cache.
[20:05:52 TRACE Better Crafting] [ItemCacheManager] Clearing (TR) cache.
[20:05:52 TRACE Better Crafting] [ItemCacheManager] Clearing (F) cache.
[20:05:52 TRACE SMAPI] Sword and Sorcery (SMAPI Component) loaded asset 'KCC.SnS/WitchcraftResearch'.
[20:05:52 TRACE SMAPI] Content Patcher edited KCC.SnS/WitchcraftResearch (for the 'Sword & Sorcery (CP)' content pack).
[20:05:52 TRACE SMAPI] Polyamory Sweet Love edited Data/Shops.
[20:05:52 TRACE SMAPI] TrinketTinker edited Data/Shops.
[20:05:52 TRACE SMAPI] Profession Books edited Data/Shops.
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Stardew Valley Expanded' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) H&W Fairy Garden Furniture' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) H&W Romantic Furniture Set' content pack).
[20:05:52 TRACE Content Patcher] Can't move record "(CP) Laundry Machines > EditData Data/Shops" > MoveEntries > "(F)FRL_HxWLaundryMachine" BeforeID "(F)1443": no entry with ID '(F)1443' exists.
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) Laundry Machines' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) H&W Outdoor Furniture' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Mouse Friends in the Forest' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) Walk to the Desert Redux' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) East Scarp' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Cornucopia - More Crops' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Bear Family - Custom NPCs' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) H&W Farmers Market Core Set' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Buildable Farmer's Market' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) Button's Extra Books' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Central Station content' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Cheaper Pets' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(NPC) Rodney O'Brien' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Sword & Sorcery (CP)' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Fievel Goes East Scarp' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Growable Forage and Crop Bushes' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) H&W Decorative Plants Furniture Set' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) Polyamory Sweet!' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Lurking in the Dark' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'MoreBooks' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'NatureInValleyContent' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Part of a Saloon Breakfast' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Passerby Cemetery' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) H&W Plant Lovers Furniture' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'TDIT - Portraits for Vendors' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Sunberry Village - Content Patcher' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Ripley' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Stardew Aquarium (CP)' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) VPP Data' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP)Volcano shop sells Dragon Tooth and more.' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Cornucopia - More Crops' content pack).
[20:05:52 TRACE SMAPI] Self Checkout edited Data/Shops.
[20:05:52 TRACE SMAPI] Button's Extra Books edited Data/Shops.
[20:05:52 TRACE TrinketTinker] Invalidate mushymato.TrinketTinker/Tinker on screen 0
[20:05:52 TRACE TrinketTinker] Requested cache invalidation for 'Data/Trinkets'.
[20:05:52 TRACE Better Crafting] [ItemCacheManager] Clearing (TR) cache.
[20:05:52 TRACE SMAPI] Invalidated 1 asset names (Data/Trinkets).
Propagated 0 core assets ().
[20:05:52 TRACE SMAPI] Content Patcher edited LooseSprites/birds (for the 'Elle's Town Animals' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Stardew Valley Expanded' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's Town Animals' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the '(CP) Hat Mouse and Friends' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's New Barn Animals' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's New Coop Animals' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's New Horses' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's Seasonal Buildings' content pack).
[20:05:52 TRACE SMAPI] Vanilla Plus Professions edited LooseSprites/Cursors.
[20:05:52 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors2 (for the 'Elle's Town Animals' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Cornucopia - More Crops' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Elle's New Barn Animals' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Elle's New Coop Animals' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Growable Forage and Crop Bushes' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited TileSheets/Craftables (for the 'Elle's Seasonal Buildings' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Heart Event Helper - Icons (CP)' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Minigames/TitleButtons (for the 'Elle's Town Animals' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Buildings/Mill (for the 'Lumisteria Buildings' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Buildings/Mill (for the 'Elle's Seasonal Buildings' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Buildings/Junimo Hut (for the 'Lumisteria Buildings' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Buildings/Junimo Hut (for the 'Elle's Seasonal Buildings' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Maps/farmhouse_tiles (for the 'Stardew Valley Expanded' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Maps/Festivals (for the 'Elle's Town Animals' content pack).
[20:05:52 TRACE SMAPI] Machine Terrain Framework edited Data/BigCraftables.
[20:05:52 TRACE SMAPI] TrinketTinker edited Data/BigCraftables.
[20:05:52 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Stardew Valley Expanded' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Mouse Friends in the Forest' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the '(CP) Archaeology Skill' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Cornucopia - Artisan Machines' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Bear Family - Custom NPCs' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the '(CP) Binning Skill' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the '(NPC) Rodney O'Brien' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Sword & Sorcery (CP)' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Passerby Cemetery' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Sunberry Village - Content Patcher' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Stardew Aquarium (CP)' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Upper-grade' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the '(CP) VPP Data' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Witchy Decorations for Content Patcher' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the '(CP) Yet Another Cooking Skill' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Cornucopia - Artisan Machines' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Crops (for the 'Stardew Valley Expanded' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Crops (for the '(CP) Walk to the Desert Redux' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Crops (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Crops (for the '(CP) East Scarp' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Crops (for the 'Cornucopia - More Crops' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Crops (for the 'Bear Family - Custom NPCs' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Crops (for the 'Sword & Sorcery (CP)' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Crops (for the 'Eli & Dylan' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Crops (for the 'Growable Forage and Crop Bushes' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Crops (for the '(CP) Polyamory Sweet!' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Crops (for the 'Passerby Cemetery' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Crops (for the 'Sunberry Village - Content Patcher' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Stardew Valley Expanded' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Mouse Friends in the Forest' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Characters (for the '(CP) Walk to the Desert Redux' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Always Raining in the Valley' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'NPC Jasper' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Juliet, Jessie and Lodging House' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Characters (for the '(NPC) Rodney O'Brien' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Sword & Sorcery (CP)' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'East Scarp NPCs' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Fievel Goes East Scarp' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Characters (for the '(CP) Polyamory Sweet!' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'NatureInValleyContent' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Passerby Cemetery' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'TDIT - Portraits for Vendors' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Sunberry Village - Content Patcher' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Ripley' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Stardew Aquarium (CP)' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'The Last Smoluanu: A Dwarf Expansion' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Wren the Plumber - Custom NPC' content pack).
[20:05:52 TRACE SMAPI] Custom NPC Exclusions loaded asset 'Data/CustomNPCExclusions'.
[20:05:52 TRACE SMAPI] Content Patcher edited Data/CustomNPCExclusions (for the 'Juliet, Jessie and Lodging House' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/CustomNPCExclusions (for the 'Sword & Sorcery (CP)' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/CustomNPCExclusions (for the 'East Scarp NPCs' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/CustomNPCExclusions (for the 'Stardew Aquarium (CP)' content pack).
[20:05:52 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[20:05:52 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[20:05:52 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[20:05:52 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[20:05:52 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[20:05:52 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[20:05:52 TRACE SMAPI] Fashion Sense edited Data/Shirts.
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Shirts (for the 'Bear Family - Custom NPCs' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Shirts (for the 'Sword & Sorcery (CP)' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Shirts (for the 'NatureInValleyContent' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Shirts (for the 'Passerby Cemetery' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Shirts (for the 'Stardew Aquarium (CP)' content pack).
[20:05:52 TRACE SMAPI] NatureIntheValley edited Data/Tools.
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Tools (for the 'Sword & Sorcery (CP)' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Tools (for the 'Passerby Cemetery' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Weapons (for the 'Stardew Valley Expanded' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Weapons (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Weapons (for the 'Bear Family - Custom NPCs' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Weapons (for the 'Sword & Sorcery (CP)' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Weapons (for the 'Passerby Cemetery' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Weapons (for the 'Sunberry Village - Content Patcher' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Achievements (for the 'Stardew Aquarium (CP)' content pack).
[20:05:52 TRACE SMAPI] Tractor Mod edited Data/Buildings.
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Buildings (for the 'Stardew Valley Expanded' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Buildings (for the '(CP) H&W Fairy Fountains' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Buildings (for the '(CP) East Scarp' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Buildings (for the 'Cornucopia - More Crops' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Buildings (for the 'Cornucopia - Artisan Machines' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Buildings (for the 'Cheaper Pets' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Buildings (for the 'Passerby Cemetery' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Buildings (for the '(CP) VPP Data' content pack).
[20:05:52 TRACE SMAPI] Vanilla Plus Professions edited Data/FarmAnimals.
[20:05:52 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the 'Stardew Valley Expanded' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the 'Bear Family - Custom NPCs' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the 'Sword & Sorcery (CP)' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the 'East Scarp NPCs' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the 'Eli & Dylan' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the '(CP) Large Void Eggs' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the 'Lurking in the Dark' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the 'Passerby Cemetery' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/FruitTrees (for the 'Stardew Valley Expanded' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/FruitTrees (for the '(CP) East Scarp' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/FruitTrees (for the 'Cornucopia - More Crops' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/FruitTrees (for the 'Bear Family - Custom NPCs' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/FruitTrees (for the 'Sword & Sorcery (CP)' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/FruitTrees (for the 'Growable Forage and Crop Bushes' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/FruitTrees (for the 'Passerby Cemetery' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/FruitTrees (for the 'Sunberry Village - Content Patcher' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Locations.
[20:05:52 TRACE SMAPI] Vanilla Plus Professions edited Data/Locations.
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Stardew Valley Expanded' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Mouse Friends in the Forest' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Locations (for the '(CP) Walk to the Desert Redux' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Aimon's More Lively Farm Cave' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Locations (for the '(CP) East Scarp' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Always Raining in the Valley' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Cornucopia - More Crops' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Cornucopia - Artisan Machines' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Bear Family - Custom NPCs' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'BossBattlesContent' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Locations (for the '(CP) Button's Extra Books' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Central Station content' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'NPC Jasper' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Juliet, Jessie and Lodging House' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Locations (for the '(NPC) Rodney O'Brien' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Sword & Sorcery (CP)' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'East Scarp NPCs' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Eli & Dylan' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Fievel Goes East Scarp' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Fishable Frogs' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Frontier Farm' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Locations (for the '(CP) Polyamory Sweet!' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Island Cellar Update' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Lurking in the Dark' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'NatureInValleyContent' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Passerby Cemetery' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Sunberry Village - Content Patcher' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Stardew Aquarium (CP)' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Locations (for the '(CP) VPP Data' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Wren the Plumber - Custom NPC' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Cornucopia - More Crops' content pack).
[20:05:52 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Town.
[20:05:52 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Beach.
[20:05:52 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Mountain.
[20:05:52 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Forest.
[20:05:52 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Sewer.
[20:05:52 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Custom_FableReef.
[20:05:52 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Custom_ShearwaterBridge.
[20:05:52 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Fellowclown.PC_OldGraveYard.
[20:05:52 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Custom_SBV_SecretForest2.
[20:05:52 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Custom_SBV_MinesFinal.
[20:05:52 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Gervig91.StardewAquariumCP_ExteriorMuseum.
[20:05:52 TRACE SMAPI] Stardew Aquarium Code edited Data/Locations.
[20:05:52 TRACE SMAPI] Content Patcher edited Data/LocationContexts (for the 'Stardew Valley Expanded' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/LocationContexts (for the '(CP) East Scarp' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/LocationContexts (for the 'Sword & Sorcery (CP)' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/LocationContexts (for the 'Passerby Cemetery' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/LocationContexts (for the 'Sunberry Village - Content Patcher' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Pets (for the 'Passerby Cemetery' content pack).
[20:05:52 TRACE SMAPI] Deep Woods edited Data/NPCGiftTastes.
[20:05:52 TRACE SMAPI] NatureIntheValley edited Data/NPCGiftTastes.
[20:05:52 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Stardew Valley Expanded' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the '(CP) Walk to the Desert Redux' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Always Raining in the Valley' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the '(CP) Archaeology Skill' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Cornucopia - More Crops' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Cornucopia - Artisan Machines' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Bear Family - Custom NPCs' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'NPC Jasper' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Juliet, Jessie and Lodging House' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the '(NPC) Rodney O'Brien' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Sword & Sorcery (CP)' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'East Scarp NPCs' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Eli & Dylan' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Fievel Goes East Scarp' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the '(CP) Polyamory Sweet!' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the '(CP) Large Void Eggs' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Lurking in the Dark' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Nora The Herpetologist' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Lavril - East Scarp NPC (King's Raid)' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Part of a Saloon Breakfast' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Passerby Cemetery' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Sunberry Village - Content Patcher' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Ripley' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'The Last Smoluanu: A Dwarf Expansion' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Wren the Plumber - Custom NPC' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the '(CP) Yet Another Cooking Skill' content pack).
[20:05:52 TRACE SMAPI] Machine Terrain Framework edited Data/CraftingRecipes.
[20:05:52 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Stardew Valley Expanded' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the '(CP) East Scarp' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the '(CP) Archaeology Skill' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Cornucopia - Artisan Machines' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Bear Family - Custom NPCs' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the '(CP) Binning Skill' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Sword & Sorcery (CP)' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'East Scarp NPCs' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Eli & Dylan' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Passerby Cemetery' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Sunberry Village - Content Patcher' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the '(CP) Socializing Skill' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Upper-grade' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the '(CP) VPP Data' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Witchy Decorations for Content Patcher' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the '(CP) Yet Another Cooking Skill' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Cornucopia - Artisan Machines' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Stardew Valley Expanded' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the '(CP) East Scarp' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Always Raining in the Valley' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the '(CP) Archaeology Skill' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Cornucopia - More Crops' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Cornucopia - Artisan Machines' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Bear Family - Custom NPCs' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the '(CP) Binning Skill' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Sword & Sorcery (CP)' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Part of a Saloon Breakfast' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Passerby Cemetery' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Sunberry Village - Content Patcher' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the '(CP) VPP Data' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the '(CP) Yet Another Cooking Skill' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Cornucopia - Artisan Machines' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/JukeboxTracks (for the 'Stardew Valley Expanded' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/JukeboxTracks (for the 'Bear Family - Custom NPCs' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/JukeboxTracks (for the 'Sword & Sorcery (CP)' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/JukeboxTracks (for the 'Lurking in the Dark' content pack).
[20:05:52 TRACE Polyamory Sweet Love] NPC.cs.3985 is set to "So...I heard you secretly gave {0} a gift today$n#$b#$c 0.5#Wonderful!$h#Thank you!$h"
[20:05:52 TRACE SMAPI] Polyamory Sweet Love edited Strings/StringsFromCSFiles.
[20:05:52 TRACE SMAPI] Polyamory Sweet Wedding edited Strings/StringsFromCSFiles.
[20:05:52 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Stardew Valley Expanded' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the '(CP) Button's Extra Books' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'NPC Jasper' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Sword & Sorcery (CP)' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the '(CP) Polyamory Sweet!' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Lurking in the Dark' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Lavril - East Scarp NPC (King's Raid)' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Passerby Cemetery' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Sunberry Village - Content Patcher' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'The Last Smoluanu: A Dwarf Expansion' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the '(CP) VPP Data' content pack).
[20:05:52 TRACE Unique Response Core] Edited NPC.cs.3962!
[20:05:52 TRACE Unique Response Core] Edited NPC.cs.3963!
[20:05:52 TRACE Unique Response Core] Edited NPC.cs.3980!
[20:05:52 TRACE Unique Response Core] Edited NPC.cs.4001!
[20:05:52 TRACE Unique Response Core] Edited NPC.cs.3956!
[20:05:52 TRACE Unique Response Core] Edited NPC.cs.3957!
[20:05:52 TRACE Unique Response Core] Edited NPC.cs.3958!
[20:05:52 TRACE Unique Response Core] Edited NPC.cs.3959!
[20:05:52 TRACE Unique Response Core] Edited NPC.cs.3960!
[20:05:52 TRACE Unique Response Core] Edited NPC.cs.3961!
[20:05:52 TRACE Unique Response Core] Edited NPC.cs.3965!
[20:05:52 TRACE Unique Response Core] Edited NPC.cs.3966!
[20:05:52 TRACE Unique Response Core] Edited NPC.cs.3967!
[20:05:52 TRACE Unique Response Core] Edited NPC.cs.3968!
[20:05:52 TRACE Unique Response Core] Edited NPC.cs.3970!
[20:05:52 TRACE Unique Response Core] Edited NPC.cs.3971!
[20:05:52 TRACE Unique Response Core] Edited NPC.cs.3972!
[20:05:52 TRACE Unique Response Core] Edited NPC.cs.3973!
[20:05:52 TRACE Unique Response Core] Edited NPC.cs.3974!
[20:05:52 TRACE Unique Response Core] Edited NPC.cs.3975!
[20:05:52 TRACE Unique Response Core] Edited NPC.cs.4274!
[20:05:52 TRACE Unique Response Core] Edited NPC.cs.4275!
[20:05:52 TRACE Unique Response Core] Edited NPC.cs.4276!
[20:05:52 TRACE Unique Response Core] Edited NPC.cs.4277!
[20:05:52 TRACE Unique Response Core] Edited NPC.cs.4278!
[20:05:52 TRACE Unique Response Core] Edited NPC.cs.4279!
[20:05:52 TRACE Unique Response Core] Edited NPC.cs.4280!
[20:05:52 TRACE Unique Response Core] Edited NPC.cs.4281!
[20:05:52 TRACE Unique Response Core] Edited NPC.cs.3985!
[20:05:52 TRACE Unique Response Core] Edited NPC.cs.4439!
[20:05:52 TRACE Unique Response Core] Edited NPC.cs.4440!
[20:05:52 TRACE Unique Response Core] Edited NPC.cs.4441!
[20:05:52 TRACE Unique Response Core] Edited NPC.cs.4442!
[20:05:52 TRACE Unique Response Core] Edited NPC.cs.4443!
[20:05:52 TRACE Unique Response Core] Edited NPC.cs.4444!
[20:05:52 TRACE Unique Response Core] Edited NPC.cs.4445!
[20:05:52 TRACE Unique Response Core] Edited NPC.cs.4447!
[20:05:52 TRACE Unique Response Core] Edited NPC.cs.4448!
[20:05:52 TRACE Unique Response Core] Edited NPC.cs.4449!
[20:05:52 TRACE Unique Response Core] Edited NPC.cs.4452!
[20:05:52 TRACE SMAPI] Unique Response Core edited Strings/StringsFromCSFiles.
[20:05:52 TRACE SMAPI] ExtraMachineConfig edited Data/Objects.
[20:05:52 TRACE SMAPI] Item extensions edited Data/Objects.
[20:05:52 TRACE SMAPI] NatureIntheValley edited Data/Objects.
[20:05:52 TRACE SMAPI] Secret Note Framework edited Data/Objects.
[20:05:52 TRACE SMAPI] Vanilla Plus Professions edited Data/Objects.
[20:05:52 TRACE SMAPI] Profession Books edited Data/Objects.
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) VPP Data' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Stardew Valley Expanded' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Walk to the Desert Redux' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) East Scarp' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Always Raining in the Valley' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Archaeology Skill' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Cornucopia - More Crops' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Cornucopia - Artisan Machines' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Bear Family - Custom NPCs' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Binning Skill' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Button's Extra Books' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(NPC) Rodney O'Brien' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Sword & Sorcery (CP)' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Eli & Dylan' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Fishable Frogs' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Growable Forage and Crop Bushes' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Polyamory Sweet!' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Large Void Eggs' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Lurking in the Dark' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'MoreBooks' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Part of a Saloon Breakfast' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Passerby Cemetery' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Sunberry Village - Content Patcher' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Stardew Aquarium (CP)' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'The Last Smoluanu: A Dwarf Expansion' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Yet Another Cooking Skill' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Cornucopia - More Crops' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Cornucopia - Artisan Machines' content pack).
[20:05:52 TRACE SMAPI] Unlockable Bundles edited Data/AudioChanges.
[20:05:52 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the 'Stardew Valley Expanded' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the '(CP) East Scarp' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the 'Always Raining in the Valley' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the 'Bear Family - Custom NPCs' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the '(NPC) Rodney O'Brien' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the 'Sword & Sorcery (CP)' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the 'Eli & Dylan' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the 'Lurking in the Dark' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the 'NatureInValleyContent' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the 'Nora The Herpetologist' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the 'Passerby Cemetery' content pack).
[20:05:52 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the 'Sunberry Village - Content Patcher' content pack).
[20:05:58 TRACE SMAPI] Invalidated 53 asset names (Buildings/Junimo Hut, Buildings/Mill, CustomCompanions/Companions/TenebrousNova.EliDylanCC.SootInside, Data/Achievements, Data/AudioChanges, Data/BigCraftables, Data/Boots, Data/Buffs, Data/Buildings, Data/Characters, Data/CookingRecipes, Data/CraftingRecipes, Data/Crops, Data/CustomNPCExclusions, Data/FarmAnimals, Data/Fences, Data/FloorsAndPaths, Data/FruitTrees, Data/Furniture, Data/hats, Data/JukeboxTracks, Data/LocationContexts, Data/Locations, Data/NPCGiftTastes, Data/Objects, Data/Pets, Data/Powers, Data/Shirts, Data/Shops, Data/Tools, Data/TriggerActions, Data/Trinkets, Data/Weapons, furyx639.CustomBush/Data, KCC.SnS/WitchcraftResearch, LooseSprites/birds, LooseSprites/Cursors, LooseSprites/Cursors2, LooseSprites/font_bold, Maps/farmhouse_tiles, Maps/Festivals, Maps/springobjects, Minigames/TitleButtons, Mods/mistyspring.ItemExtensions/Resources, mushymato.TrinketTinker/Tinker, spacechase0.SpaceCore/CookingRecipeOverrides, spacechase0.SpaceCore/CraftingRecipeOverrides, spacechase0.SpaceCore/Dungeons, spacechase0.SpaceCore/TextureOverrides, spacechase0.SpaceCore/WearableData, Strings/Objects, Strings/StringsFromCSFiles, TileSheets/Craftables).
Propagated 36 core assets (Buildings/Junimo Hut, Buildings/Mill, Data/Achievements, Data/AudioChanges, Data/BigCraftables, Data/Boots, Data/Buildings, Data/Characters, Data/CookingRecipes, Data/CraftingRecipes, Data/Crops, Data/FarmAnimals, Data/FloorsAndPaths, Data/FruitTrees, Data/Furniture, Data/hats, Data/JukeboxTracks, Data/LocationContexts, Data/Locations, Data/NPCGiftTastes, Data/Objects, Data/Pets, Data/Shirts, Data/Tools, Data/TriggerActions, Data/Weapons, LooseSprites/birds, LooseSprites/Cursors, LooseSprites/Cursors2, LooseSprites/font_bold, Maps/farmhouse_tiles, Maps/Festivals, Maps/springobjects, Minigames/TitleButtons, Strings/StringsFromCSFiles, TileSheets/Craftables).
[20:05:58 TRACE Content Patcher] Requested cache invalidation for 'Data/Locations'.
[20:05:58 TRACE SMAPI] Content Patcher edited Data/Locations.
[20:05:58 TRACE SMAPI] Vanilla Plus Professions edited Data/Locations.
[20:05:58 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Stardew Valley Expanded' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Mouse Friends in the Forest' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/Locations (for the '(CP) Walk to the Desert Redux' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Aimon's More Lively Farm Cave' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/Locations (for the '(CP) East Scarp' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Always Raining in the Valley' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Cornucopia - More Crops' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Cornucopia - Artisan Machines' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Bear Family - Custom NPCs' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'BossBattlesContent' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/Locations (for the '(CP) Button's Extra Books' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Central Station content' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'NPC Jasper' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Juliet, Jessie and Lodging House' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/Locations (for the '(NPC) Rodney O'Brien' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Sword & Sorcery (CP)' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'East Scarp NPCs' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Eli & Dylan' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Fievel Goes East Scarp' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Fishable Frogs' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Frontier Farm' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/Locations (for the '(CP) Polyamory Sweet!' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Island Cellar Update' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Lurking in the Dark' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'NatureInValleyContent' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Passerby Cemetery' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Sunberry Village - Content Patcher' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Stardew Aquarium (CP)' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/Locations (for the '(CP) VPP Data' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Wren the Plumber - Custom NPC' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Cornucopia - More Crops' content pack).
[20:05:58 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Town.
[20:05:58 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Beach.
[20:05:58 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Mountain.
[20:05:58 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Forest.
[20:05:58 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Sewer.
[20:05:58 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Custom_FableReef.
[20:05:58 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Custom_ShearwaterBridge.
[20:05:58 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Fellowclown.PC_OldGraveYard.
[20:05:58 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Custom_SBV_SecretForest2.
[20:05:58 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Custom_SBV_MinesFinal.
[20:05:58 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Gervig91.StardewAquariumCP_ExteriorMuseum.
[20:05:58 TRACE SMAPI] Stardew Aquarium Code edited Data/Locations.
[20:05:58 TRACE SMAPI] Invalidated 1 asset names (Data/Locations).
Propagated 1 core assets (Data/Locations).
[20:05:58 TRACE Content Patcher] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Elle.DirtCliffRecolor
[20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Elle.TownBuildings
[20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of FlashShifter.StardewValleyExpandedCP
[20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Elle.TownAnimals
[20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Dora.HatMouseAndFriends
[20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of HXW.FairyGardenFurniture
[20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of HXW.RomanticFurniture
[20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of joiinks.IFixedHim
[20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of FireRedLily.LaundryMachines
[20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of HXW.OutdoorFurniture
[20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of DolphINaF.ForestMice
[20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Tarniyar.CP.WalkToDesert
[20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of supert.adventureguildexpanded
[20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of DaisyNiko.Tilesheets
[20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Lumisteria.LumiTilesheetsIndoor
[20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of LemurKat.EastScarpe.CP
[20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of misscoriel.courtship
[20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Himetarts.ARV.CP
[20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Cornucopia.MoreCrops
[20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Cornucopia.ArtisanMachines
[20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of voiddreams.ArtisanGoodsKeepQuality
[20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Elle.NewBarnAnimals
[20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of MadDog.HashtagBearFam
[20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of HXW.FMCore
[20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Airyn.BFM
[20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of gizzymo.canonfriendlyexpansion
[20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of DellyBelly.CheaperPets
[20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Lemurkat.NPCJasper
[20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of LemurKat.JulietHouse.NPC
[20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of LemurKat.CommunityCenter.CP
[20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Elle.NewCoopAnimals
[20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of TheFrenchDodo.RodneyOBrien
[20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Airyn.CWC
[20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Sqbr.CuteMines
[20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of agentlyoko.datenightredux
[20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of LavenderSkelly.DwarfPortraitReplacement
[20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of DN.SnS
[20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Lemurkat.EastScarpNPCs.CP
[20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of TenebrousNova.EliDylan.CP
[20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Ellibehr.ElliesIdealGreenhouse
[20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of HXW.FairyGardenIndoor
[20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of flashshifter.FrontierFarm
[20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Cornucopia.GrowableForage
[20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of PrincessOfEvil.GrowableVines
[20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of bungus.HEHIcons
[20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Elle.NewHorses
[20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of HXW.DecoPlants
[20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of xiao.ImmersiveChildren
[20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of xiao.ImmersiveFamily
[20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of ApryllForever.CPPolyamorySweet
[20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of jibb.minecarts
[20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of IamSaulC.IslandCellar
[20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of jenf1.cozycellar
[20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of xiddav.tilesheet
[20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Xiddav.LittleRedSchoolHouse
[20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Lumisteria.LumisteriaBuildings
[20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of 7thAxis.LitD.CP
[20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Arknir27.Lavril
[20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Arknir.Lucikiel
[20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of agentlyoko.stardropbreakfast
[20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Fellowclown.PC
[20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of HXW.PlantLoversFurni
[20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of DolphINaF.VendorPortraits
[20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of skellady.SBVCP
[20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Elle.SeasonalBuildings
[20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Poltergeister.SeasonalCuteSpritesES
[20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of KaileyStardew.WeddingArch
[20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of SmolHooman.WildAnimals
[20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Gervig91.StardewAquariumCP
[20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Lemurkat.Dwarf.CP
[20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Molenfeuer.Uppergrade
[20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of KediDili.VPPData.CP
[20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of sadnumbme.ValcanoShopSellsDragonTooth
[20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of tiakall.wren
[20:05:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of moonslime.CookingSkill.CP
[20:05:58 INFO  Json Assets] Loading content packs...
[20:05:58 TRACE Json Assets] Requested cache invalidation for all assets matching a predicate.
[20:05:58 TRACE SMAPI] Content Patcher edited Data/Fences (for the 'Stardew Valley Expanded' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/Fences (for the '(CP) Archaeology Skill' content pack).
[20:05:58 TRACE SMAPI] Json Assets edited Data/Fences.
[20:05:58 TRACE SMAPI] Fashion Sense edited Data/Boots.
[20:05:58 TRACE SMAPI] Content Patcher edited Data/Boots (for the 'Stardew Valley Expanded' content pack).
[20:05:58 TRACE SMAPI] Json Assets edited Data/Boots.
[20:05:58 TRACE SMAPI] Fashion Sense edited Data/hats.
[20:05:58 TRACE SMAPI] Content Patcher edited Data/hats (for the 'Bear Family - Custom NPCs' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/hats (for the '(CP) Binning Skill' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/hats (for the 'BossBattlesContent' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/hats (for the '(NPC) Rodney O'Brien' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/hats (for the 'Fievel Goes East Scarp' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/hats (for the 'NatureInValleyContent' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/hats (for the 'Passerby Cemetery' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/hats (for the 'Stardew Aquarium (CP)' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/hats (for the 'The Last Smoluanu: A Dwarf Expansion' content pack).
[20:05:58 TRACE SMAPI] Json Assets edited Data/hats.
[20:05:58 TRACE SMAPI] Content Patcher edited Data/Trinkets (for the 'Sword & Sorcery (CP)' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/Trinkets (for the 'Passerby Cemetery' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/Trinkets (for the '(CP) VPP Data' content pack).
[20:05:58 TRACE SMAPI] TrinketTinker loaded asset 'mushymato.TrinketTinker/Tinker'.
[20:05:58 TRACE SMAPI] Content Patcher edited mushymato.TrinketTinker/Tinker (for the 'Sword & Sorcery (CP)' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited mushymato.TrinketTinker/Tinker (for the 'Passerby Cemetery' content pack).
[20:05:58 TRACE SMAPI] TrinketTinker edited Data/Trinkets.
[20:05:58 TRACE Better Crafting] [ItemCacheManager] Clearing (B) cache.
[20:05:58 TRACE Better Crafting] [ItemCacheManager] Clearing (BC) cache.
[20:05:58 TRACE Better Crafting] [ItemCacheManager] Clearing (H) cache.
[20:05:58 TRACE Better Crafting] [ItemCacheManager] Clearing (W) cache.
[20:05:58 TRACE Better Crafting] [ItemCacheManager] Clearing (P) cache.
[20:05:58 TRACE Better Crafting] [ItemCacheManager] Clearing (S) cache.
[20:05:58 TRACE Better Crafting] [ItemCacheManager] Clearing (O) cache.
[20:05:58 TRACE SMAPI] ExtraMachineConfig edited Data/Objects.
[20:05:58 TRACE SMAPI] Item extensions edited Data/Objects.
[20:05:58 TRACE SMAPI] NatureIntheValley edited Data/Objects.
[20:05:58 TRACE SMAPI] Secret Note Framework edited Data/Objects.
[20:05:58 TRACE SMAPI] Vanilla Plus Professions edited Data/Objects.
[20:05:58 TRACE SMAPI] Profession Books edited Data/Objects.
[20:05:58 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) VPP Data' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Stardew Valley Expanded' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Walk to the Desert Redux' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) East Scarp' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Always Raining in the Valley' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Archaeology Skill' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Cornucopia - More Crops' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Cornucopia - Artisan Machines' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Bear Family - Custom NPCs' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Binning Skill' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Button's Extra Books' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(NPC) Rodney O'Brien' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Sword & Sorcery (CP)' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Eli & Dylan' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Fishable Frogs' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Growable Forage and Crop Bushes' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Polyamory Sweet!' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Large Void Eggs' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Lurking in the Dark' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'MoreBooks' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Part of a Saloon Breakfast' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Passerby Cemetery' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Sunberry Village - Content Patcher' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Stardew Aquarium (CP)' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'The Last Smoluanu: A Dwarf Expansion' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Yet Another Cooking Skill' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Cornucopia - More Crops' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Cornucopia - Artisan Machines' content pack).
[20:05:58 TRACE SMAPI] Json Assets edited Data/Objects.
[20:05:58 TRACE SMAPI] Fashion Sense edited Data/Pants.
[20:05:58 TRACE SMAPI] Json Assets edited Data/Pants.
[20:05:58 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Stardew Valley Expanded' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the '(CP) East Scarp' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Always Raining in the Valley' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the '(CP) Archaeology Skill' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Cornucopia - More Crops' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Cornucopia - Artisan Machines' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Bear Family - Custom NPCs' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the '(CP) Binning Skill' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Sword & Sorcery (CP)' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Part of a Saloon Breakfast' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Passerby Cemetery' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Sunberry Village - Content Patcher' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the '(CP) VPP Data' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the '(CP) Yet Another Cooking Skill' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Cornucopia - Artisan Machines' content pack).
[20:05:58 TRACE SMAPI] Json Assets edited Data/CookingRecipes.
[20:05:58 TRACE SMAPI] Machine Terrain Framework edited Data/CraftingRecipes.
[20:05:58 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Stardew Valley Expanded' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the '(CP) East Scarp' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the '(CP) Archaeology Skill' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Cornucopia - Artisan Machines' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Bear Family - Custom NPCs' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the '(CP) Binning Skill' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Sword & Sorcery (CP)' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'East Scarp NPCs' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Eli & Dylan' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Passerby Cemetery' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Sunberry Village - Content Patcher' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the '(CP) Socializing Skill' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Upper-grade' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the '(CP) VPP Data' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Witchy Decorations for Content Patcher' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the '(CP) Yet Another Cooking Skill' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Cornucopia - Artisan Machines' content pack).
[20:05:58 TRACE SMAPI] Json Assets edited Data/CraftingRecipes.
[20:05:58 TRACE SMAPI] Content Patcher edited Data/FruitTrees (for the 'Stardew Valley Expanded' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/FruitTrees (for the '(CP) East Scarp' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/FruitTrees (for the 'Cornucopia - More Crops' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/FruitTrees (for the 'Bear Family - Custom NPCs' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/FruitTrees (for the 'Sword & Sorcery (CP)' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/FruitTrees (for the 'Growable Forage and Crop Bushes' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/FruitTrees (for the 'Passerby Cemetery' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/FruitTrees (for the 'Sunberry Village - Content Patcher' content pack).
[20:05:58 TRACE SMAPI] Json Assets edited Data/FruitTrees.
[20:05:58 TRACE SMAPI] Content Patcher edited Data/Weapons (for the 'Stardew Valley Expanded' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/Weapons (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/Weapons (for the 'Bear Family - Custom NPCs' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/Weapons (for the 'Sword & Sorcery (CP)' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/Weapons (for the 'Passerby Cemetery' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/Weapons (for the 'Sunberry Village - Content Patcher' content pack).
[20:05:58 TRACE SMAPI] Json Assets edited Data/Weapons.
[20:05:58 TRACE SMAPI] Fashion Sense edited Data/Shirts.
[20:05:58 TRACE SMAPI] Content Patcher edited Data/Shirts (for the 'Bear Family - Custom NPCs' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/Shirts (for the 'Sword & Sorcery (CP)' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/Shirts (for the 'NatureInValleyContent' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/Shirts (for the 'Passerby Cemetery' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/Shirts (for the 'Stardew Aquarium (CP)' content pack).
[20:05:58 TRACE SMAPI] Json Assets edited Data/Shirts.
[20:05:58 TRACE SMAPI] Content Patcher edited Data/Crops (for the 'Stardew Valley Expanded' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/Crops (for the '(CP) Walk to the Desert Redux' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/Crops (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/Crops (for the '(CP) East Scarp' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/Crops (for the 'Cornucopia - More Crops' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/Crops (for the 'Bear Family - Custom NPCs' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/Crops (for the 'Sword & Sorcery (CP)' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/Crops (for the 'Eli & Dylan' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/Crops (for the 'Growable Forage and Crop Bushes' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/Crops (for the '(CP) Polyamory Sweet!' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/Crops (for the 'Passerby Cemetery' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/Crops (for the 'Sunberry Village - Content Patcher' content pack).
[20:05:58 TRACE SMAPI] Json Assets edited Data/Crops.
[20:05:58 TRACE SMAPI] Machine Terrain Framework edited Data/BigCraftables.
[20:05:58 TRACE SMAPI] TrinketTinker edited Data/BigCraftables.
[20:05:58 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Stardew Valley Expanded' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Mouse Friends in the Forest' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the '(CP) Archaeology Skill' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Cornucopia - Artisan Machines' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Bear Family - Custom NPCs' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the '(CP) Binning Skill' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the '(NPC) Rodney O'Brien' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Sword & Sorcery (CP)' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Passerby Cemetery' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Sunberry Village - Content Patcher' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Stardew Aquarium (CP)' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Upper-grade' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the '(CP) VPP Data' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Witchy Decorations for Content Patcher' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the '(CP) Yet Another Cooking Skill' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Cornucopia - Artisan Machines' content pack).
[20:05:58 TRACE SMAPI] Json Assets edited Data/BigCraftables.
[20:05:58 TRACE SMAPI] Invalidated 12 asset names (Data/BigCraftables, Data/Boots, Data/CookingRecipes, Data/CraftingRecipes, Data/Crops, Data/Fences, Data/FruitTrees, Data/hats, Data/Objects, Data/Pants, Data/Shirts, Data/Weapons).
Propagated 11 core assets (Data/BigCraftables, Data/Boots, Data/CookingRecipes, Data/CraftingRecipes, Data/Crops, Data/FruitTrees, Data/hats, Data/Objects, Data/Pants, Data/Shirts, Data/Weapons).
[20:05:58 TRACE Json Assets] Event: ItemsRegistered
[20:05:58 TRACE BirbCore] === Running Priority 3 events ===
[20:05:58 TRACE Custom Bush] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[20:05:58 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Lurking in the Dark' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Stardew Valley Expanded' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the '(CP) Walk to the Desert Redux' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the '(CP) East Scarp' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Cornucopia - More Crops' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Cornucopia - Artisan Machines' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Bear Family - Custom NPCs' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Buildable Farmer's Market' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the '(NPC) Rodney O'Brien' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Sword & Sorcery (CP)' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'East Scarp NPCs' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Eli & Dylan' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Growable Forage and Crop Bushes' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Lurking in the Dark' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Part of a Saloon Breakfast' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Passerby Cemetery' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'TDIT - Portraits for Vendors' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Sunberry Village - Content Patcher' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Stardew Aquarium (CP)' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the '(CP) VPP Data' content pack).
[20:05:58 TRACE BirbCore] === Running Priority 4 events ===
[20:05:58 TRACE game] Galaxy auth success
[20:05:58 TRACE game] Galaxy signed in
[20:05:58 TRACE game] Galaxy logged on
[20:05:58 TRACE BirbCore] === Running Priority 5 events ===
[20:05:58 TRACE SMAPI] Content Patcher loaded asset 'Mods/Spiderbuttons.ButtonsExtraBooks/Translations/en/Books' (for the '(CP) Button's Extra Books' content pack).
[20:05:58 TRACE SMAPI] Content Patcher loaded asset 'Mods/Spiderbuttons.ButtonsExtraBooks/Translations/en/Config' (for the '(CP) Button's Extra Books' content pack).
[20:05:58 TRACE SMAPI] Content Patcher loaded asset 'Mods/Spiderbuttons.ButtonsExtraBooks/Translations/en/Debug' (for the '(CP) Button's Extra Books' content pack).
[20:05:58 TRACE SMAPI] Content Patcher loaded asset 'Mods/Spiderbuttons.ButtonsExtraBooks/Translations/en/Dialogue' (for the '(CP) Button's Extra Books' content pack).
[20:05:58 TRACE SMAPI] Content Patcher loaded asset 'Mods/Spiderbuttons.ButtonsExtraBooks/Translations/en/Mail' (for the '(CP) Button's Extra Books' content pack).
[20:05:58 TRACE SMAPI] Content Patcher loaded asset 'Mods/Spiderbuttons.ButtonsExtraBooks/Translations/default/Books' (for the '(CP) Button's Extra Books' content pack).
[20:05:58 TRACE SMAPI] Content Patcher loaded asset 'Mods/Spiderbuttons.ButtonsExtraBooks/Translations/default/Config' (for the '(CP) Button's Extra Books' content pack).
[20:05:58 TRACE SMAPI] Content Patcher loaded asset 'Mods/Spiderbuttons.ButtonsExtraBooks/Translations/default/Debug' (for the '(CP) Button's Extra Books' content pack).
[20:05:58 TRACE SMAPI] Content Patcher loaded asset 'Mods/Spiderbuttons.ButtonsExtraBooks/Translations/default/Dialogue' (for the '(CP) Button's Extra Books' content pack).
[20:05:58 TRACE SMAPI] Content Patcher loaded asset 'Mods/Spiderbuttons.ButtonsExtraBooks/Translations/default/Mail' (for the '(CP) Button's Extra Books' content pack).
[20:05:58 TRACE BirbCore] === Running Priority 6 events ===
[20:05:58 TRACE BirbCore] === Running Priority 7 events ===
[20:05:58 TRACE SMAPI] Custom Bush loaded asset 'furyx639.CustomBush/Data'.
[20:05:58 TRACE SMAPI] Content Patcher edited furyx639.CustomBush/Data (for the 'Cornucopia - More Crops' content pack).
[20:05:58 TRACE SMAPI] Content Patcher edited furyx639.CustomBush/Data (for the 'Growable Forage and Crop Bushes' content pack).
[20:05:58 TRACE SMAPI] Custom Bush edited furyx639.CustomBush/Data.
[20:05:58 TRACE BirbCore] === Running Priority 8 events ===
[20:05:58 TRACE BirbCore] === Running Priority 9 events ===
[20:05:58 TRACE Button's Extra Trigger Action Stuff] Initializing patcher...
[20:05:58 TRACE SMAPI] Button's Extra Trigger Action Stuff loaded asset 'Spiderbuttons.BETAS/HarmonyPatches'.
[20:05:58 TRACE Button's Extra Trigger Action Stuff] No patches found.
[20:05:58 TRACE ArchaeologySkill] Accessed mod-provided API (SpaceCore.Api) for SpaceCore.
[20:05:58 TRACE ArchaeologySkill] Archaeology: Trying to Register skill.
[20:05:58 TRACE ArchaeologySkill] Archaeology: Adding (O)72 to the bonus loot table
[20:05:58 TRACE ArchaeologySkill] Archaeology: Adding (O)378 to the bonus loot table
[20:05:58 TRACE ArchaeologySkill] Archaeology: Adding (O)378 to the bonus loot table
[20:05:58 TRACE ArchaeologySkill] Archaeology: Adding (O)378 to the bonus loot table
[20:05:58 TRACE ArchaeologySkill] Archaeology: Adding (O)378 to the bonus loot table
[20:05:58 TRACE ArchaeologySkill] Archaeology: Adding (O)378 to the bonus loot table
[20:05:58 TRACE ArchaeologySkill] Archaeology: Adding (O)378 to the bonus loot table
[20:05:58 TRACE ArchaeologySkill] Archaeology: Adding (O)378 to the bonus loot table
[20:05:58 TRACE ArchaeologySkill] Archaeology: Adding (O)378 to the bonus loot table
[20:05:58 TRACE ArchaeologySkill] Archaeology: Adding (O)380 to the bonus loot table
[20:05:58 TRACE ArchaeologySkill] Archaeology: Adding (O)380 to the bonus loot table
[20:05:58 TRACE ArchaeologySkill] Archaeology: Adding (O)380 to the bonus loot table
[20:05:58 TRACE ArchaeologySkill] Archaeology: Adding (O)380 to the bonus loot table
[20:05:58 TRACE ArchaeologySkill] Archaeology: Adding (O)380 to the bonus loot table
[20:05:58 TRACE ArchaeologySkill] Archaeology: Adding (O)380 to the bonus loot table
[20:05:58 TRACE ArchaeologySkill] Archaeology: Adding (O)380 to the bonus loot table
[20:05:58 TRACE ArchaeologySkill] Archaeology: Adding (O)380 to the bonus loot table
[20:05:58 TRACE ArchaeologySkill] Archaeology: Adding (O)382 to the bonus loot table
[20:05:58 TRACE ArchaeologySkill] Archaeology: Adding (O)382 to the bonus loot table
[20:05:58 TRACE ArchaeologySkill] Archaeology: Adding (O)382 to the bonus loot table
[20:05:58 TRACE ArchaeologySkill] Archaeology: Adding (O)382 to the bonus loot table
[20:05:58 TRACE ArchaeologySkill] Archaeology: Adding (O)382 to the bonus loot table
[20:05:58 TRACE ArchaeologySkill] Archaeology: Adding (O)382 to the bonus loot table
[20:05:58 TRACE ArchaeologySkill] Archaeology: Adding (O)382 to the bonus loot table
[20:05:58 TRACE ArchaeologySkill] Archaeology: Adding (O)382 to the bonus loot table
[20:05:58 TRACE ArchaeologySkill] Archaeology: Adding (O)382 to the bonus loot table
[20:05:58 TRACE ArchaeologySkill] Archaeology: Adding (O)384 to the bonus loot table
[20:05:58 TRACE ArchaeologySkill] Archaeology: Adding (O)384 to the bonus loot table
[20:05:58 TRACE ArchaeologySkill] Archaeology: Adding (O)384 to the bonus loot table
[20:05:58 TRACE ArchaeologySkill] Archaeology: Adding (O)384 to the bonus loot table
[20:05:58 TRACE ArchaeologySkill] Archaeology: Adding (O)386 to the bonus loot table
[20:05:58 TRACE ArchaeologySkill] Archaeology: Adding (O)386 to the bonus loot table
[20:05:58 TRACE ArchaeologySkill] Archaeology: Adding (O)535 to the bonus loot table
[20:05:58 TRACE ArchaeologySkill] Archaeology: Adding (O)536 to the bonus loot table
[20:05:58 TRACE ArchaeologySkill] Archaeology: Adding (O)537 to the bonus loot table
[20:05:58 TRACE ArchaeologySkill] Archaeology: Adding (O)768 to the bonus loot table
[20:05:58 TRACE ArchaeologySkill] Archaeology: Adding (O)769 to the bonus loot table
[20:05:58 TRACE ArchaeologySkill] Archaeology: Adding (O)852 to the bonus loot table
[20:05:58 TRACE ArchaeologySkill] Archaeology: Adding (O)909 to the bonus loot table
[20:05:58 TRACE ArchaeologySkill] Archaeology: Adding 378 to the water shifter loot table
[20:05:58 TRACE ArchaeologySkill] Archaeology: Adding 380 to the water shifter loot table
[20:05:58 TRACE ArchaeologySkill] Archaeology: Adding 382 to the water shifter loot table
[20:05:58 TRACE ArchaeologySkill] Archaeology: Adding 384 to the water shifter loot table
[20:05:58 TRACE ArchaeologySkill] Archaeology: Adding 386 to the water shifter loot table
[20:05:58 TRACE ArchaeologySkill] Archaeology: Adding 535 to the water shifter loot table
[20:05:58 TRACE ArchaeologySkill] Archaeology: Adding 909 to the water shifter loot table
[20:05:58 TRACE ArchaeologySkill] Archaeology: Adding 96 to the artifact loot table
[20:05:58 TRACE ArchaeologySkill] Archaeology: Adding 97 to the artifact loot table
[20:05:58 TRACE ArchaeologySkill] Archaeology: Adding 98 to the artifact loot table
[20:05:58 TRACE ArchaeologySkill] Archaeology: Adding 99 to the artifact loot table
[20:05:58 TRACE ArchaeologySkill] Archaeology: Adding 100 to the artifact loot table
[20:05:58 TRACE ArchaeologySkill] Archaeology: Adding 101 to the artifact loot table
[20:05:58 TRACE ArchaeologySkill] Archaeology: Adding 103 to the artifact loot table
[20:05:58 TRACE ArchaeologySkill] Archaeology: Adding 104 to the artifact loot table
[20:05:58 TRACE ArchaeologySkill] Archaeology: Adding 105 to the artifact loot table
[20:05:58 TRACE ArchaeologySkill] Archaeology: Adding 106 to the artifact loot table
[20:05:58 TRACE ArchaeologySkill] Archaeology: Adding 107 to the artifact loot table
[20:05:58 TRACE ArchaeologySkill] Archaeology: Adding 108 to the artifact loot table
[20:05:58 TRACE ArchaeologySkill] Archaeology: Adding 109 to the artifact loot table
[20:05:58 TRACE ArchaeologySkill] Archaeology: Adding 110 to the artifact loot table
[20:05:58 TRACE ArchaeologySkill] Archaeology: Adding 111 to the artifact loot table
[20:05:58 TRACE ArchaeologySkill] Archaeology: Adding 112 to the artifact loot table
[20:05:58 TRACE ArchaeologySkill] Archaeology: Adding 113 to the artifact loot table
[20:05:58 TRACE ArchaeologySkill] Archaeology: Adding 114 to the artifact loot table
[20:05:58 TRACE ArchaeologySkill] Archaeology: Adding 115 to the artifact loot table
[20:05:58 TRACE ArchaeologySkill] Archaeology: Adding 116 to the artifact loot table
[20:05:58 TRACE ArchaeologySkill] Archaeology: Adding 117 to the artifact loot table
[20:05:58 TRACE ArchaeologySkill] Archaeology: Adding 118 to the artifact loot table
[20:05:58 TRACE ArchaeologySkill] Archaeology: Adding 119 to the artifact loot table
[20:05:58 TRACE ArchaeologySkill] Archaeology: Adding 120 to the artifact loot table
[20:05:58 TRACE ArchaeologySkill] Archaeology: Adding 121 to the artifact loot table
[20:05:58 TRACE ArchaeologySkill] Archaeology: Adding 122 to the artifact loot table
[20:05:58 TRACE ArchaeologySkill] Archaeology: Adding 123 to the artifact loot table
[20:05:58 TRACE ArchaeologySkill] Archaeology: Adding 124 to the artifact loot table
[20:05:58 TRACE ArchaeologySkill] Archaeology: Adding 125 to the artifact loot table
[20:05:58 TRACE ArchaeologySkill] Archaeology: Adding 126 to the artifact loot table
[20:05:58 TRACE ArchaeologySkill] Archaeology: Adding 127 to the artifact loot table
[20:05:58 TRACE ArchaeologySkill] Archaeology: Adding 579 to the artifact loot table
[20:05:58 TRACE ArchaeologySkill] Archaeology: Adding 580 to the artifact loot table
[20:05:58 TRACE ArchaeologySkill] Archaeology: Adding 581 to the artifact loot table
[20:05:58 TRACE ArchaeologySkill] Archaeology: Adding 582 to the artifact loot table
[20:05:58 TRACE ArchaeologySkill] Archaeology: Adding 583 to the artifact loot table
[20:05:58 TRACE ArchaeologySkill] Archaeology: Adding 584 to the artifact loot table
[20:05:58 TRACE ArchaeologySkill] Archaeology: Adding 585 to the artifact loot table
[20:05:58 TRACE ArchaeologySkill] Archaeology: Adding 586 to the artifact loot table
[20:05:58 TRACE ArchaeologySkill] Archaeology: Adding 587 to the artifact loot table
[20:05:58 TRACE ArchaeologySkill] Archaeology: Adding 588 to the artifact loot table
[20:05:58 TRACE ArchaeologySkill] Archaeology: Adding 589 to the artifact loot table
[20:05:58 TRACE ArchaeologySkill] Archaeology: Adding FlashShifter.StardewValleyExpandedCP_Fossilized_Apple to the artifact loot table
[20:05:58 TRACE ArchaeologySkill] Archaeology: Adding FlashShifter.StardewValleyExpandedCP_Rusty_Shield to the artifact loot table
[20:05:58 TRACE ArchaeologySkill] Archaeology: Adding FlashShifter.StardewValleyExpandedCP_Amber to the artifact loot table
[20:05:58 TRACE ArchaeologySkill] Archaeology: Adding FlashShifter.StardewValleyExpandedCP_Stone_of_Yoba to the artifact loot table
[20:05:58 TRACE ArchaeologySkill] Archaeology: Adding FlashShifter.StardewValleyExpandedCP_Faded_Button to the artifact loot table
[20:05:58 TRACE ArchaeologySkill] Archaeology: Adding FlashShifter.StardewValleyExpandedCP_Boomerang to the artifact loot table
[20:05:58 TRACE ArchaeologySkill] Archaeology: Adding FlashShifter.StardewValleyExpandedCP_Old_Coin to the artifact loot table
[20:05:58 TRACE ArchaeologySkill] Archaeology: Adding Tarniyar.CP.WalkToDesert_Giant_Old_Coin to the artifact loot table
[20:05:58 TRACE ArchaeologySkill] Archaeology: Adding Tarniyar.CP.WalkToDesert_Old_Coin to the artifact loot table
[20:05:58 TRACE ArchaeologySkill] Archaeology: Adding skellady.SBVCP_MushroomStatue to the artifact loot table
[20:05:58 TRACE ArchaeologySkill] Archaeology: Adding skellady.SBVCP_AncientStaff to the artifact loot table
[20:05:58 TRACE ArchaeologySkill] Archaeology: Adding skellady.SBVCP_SilverMask to the artifact loot table
[20:05:58 TRACE ArchaeologySkill] Archaeology: Adding skellady.SBVCP_LapisNecklace to the artifact loot table
[20:05:58 TRACE ArchaeologySkill] Archaeology: Adding skellady.SBVCP_WickedVase to the artifact loot table
[20:05:58 TRACE ArchaeologySkill] Archaeology: Adding skellady.SBVCP_GoldenCoins to the artifact loot table
[20:05:58 TRACE ArchaeologySkill] Archaeology: Adding skellady.SBVCP_ChippedJug to the artifact loot table
[20:05:58 TRACE ArchaeologySkill] Archaeology: Adding skellady.SBVCP_DwarfKeyI to the artifact loot table
[20:05:58 TRACE ArchaeologySkill] Archaeology: Adding skellady.SBVCP_DwarfKeyII to the artifact loot table
[20:05:58 TRACE ArchaeologySkill] Archaeology: Adding skellady.SBVCP_DwarfKeyIII to the artifact loot table
[20:05:58 TRACE ArchaeologySkill] Archaeology: Adding skellady.SBVCP_DwarfKeyIV to the artifact loot table
[20:05:58 TRACE ArchaeologySkill] Archaeology: Do I see XP display?
[20:05:58 TRACE Yet Another Cooking Skill] Cooking: Trying to Register skill.
[20:05:58 TRACE Yet Another Cooking Skill] Cooking: Do I see better crafting?
[20:05:58 TRACE Yet Another Cooking Skill] Cooking: I do see better crafting, Registering API.
[20:05:58 DEBUG Better Crafting] Creating specific API instance for Yet Another Cooking Skill (moonslime.CookingSkill)
[20:05:58 TRACE Yet Another Cooking Skill] Accessed mod-provided API (Leclair.Stardew.BetterCrafting.ModAPI) for Better Crafting.
[20:05:59 TRACE SMAPI] Generic Mod Config Menu loaded asset 'Mods/GenericModConfigMenu/ConfigButton'.
[20:05:59 TRACE Automate] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[20:05:59 TRACE SMAPI] TrinketTinker edited Data/Machines.
[20:05:59 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Stardew Valley Expanded' content pack).
[20:05:59 TRACE SMAPI] Content Patcher edited Data/Machines (for the '(CP) Laundry Machines' content pack).
[20:05:59 TRACE SMAPI] Content Patcher edited Data/Machines (for the '(CP) Archaeology Skill' content pack).
[20:05:59 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Cornucopia - More Crops' content pack).
[20:05:59 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Cornucopia - Artisan Machines' content pack).
[20:05:59 WARN  Content Patcher] Can't apply data patch "Artisan Goods Keep Quality > load default cornucopia machines > Data/cornucopiamachines.json > EditData Data/Machines #118" to Data/Machines: the field '(BC)Cornucopia_YogurtJar' > 'OutputRules' > 'Cornucopia_ChocolateYogurt' > 'OutputItem' > 'Cornucopia_FlavoredYogurt' doesn't match an existing target
[20:05:59 WARN  Content Patcher] Can't apply data patch "Artisan Goods Keep Quality > load default cornucopia machines > Data/cornucopiamachines.json > EditData Data/Machines #119" to Data/Machines: the field '(BC)Cornucopia_ButterChurn' > 'OutputRules' > 'Cornucopia_GranolaButter' doesn't match an existing target
[20:05:59 WARN  Content Patcher] Can't apply data patch "Artisan Goods Keep Quality > load default cornucopia machines > Data/cornucopiamachines.json > EditData Data/Machines #120" to Data/Machines: the field '(BC)Cornucopia_Extruder' > 'OutputRules' > 'Cornucopia_BuckwheatNoodles' doesn't match an existing target
[20:05:59 WARN  Content Patcher] Can't apply data patch "Artisan Goods Keep Quality > load default cornucopia machines > Data/cornucopiamachines.json > EditData Data/Machines #121" to Data/Machines: the field '(BC)Cornucopia_Extruder' > 'OutputRules' > 'Cornucopia_SemolinaNoodles' doesn't match an existing target
[20:05:59 WARN  Content Patcher] Can't apply data patch "Artisan Goods Keep Quality > load default cornucopia machines > Data/cornucopiamachines.json > EditData Data/Machines #122" to Data/Machines: the field '(BC)Cornucopia_Extruder' > 'OutputRules' > 'Cornucopia_WholeGrainNoodles' doesn't match an existing target
[20:05:59 WARN  Content Patcher] Can't apply data patch "Artisan Goods Keep Quality > load default cornucopia machines > Data/cornucopiamachines.json > EditData Data/Machines #123" to Data/Machines: the field '(BC)12' > 'OutputRules' > 'Cornucopia_OatMilk' doesn't match an existing target
[20:05:59 WARN  Content Patcher] Can't apply data patch "Artisan Goods Keep Quality > load default cornucopia machines > Data/cornucopiamachines.json > EditData Data/Machines #124" to Data/Machines: the field '(BC)24' > 'OutputRules' > 'Cornucopia_WasabiMayonnaise' doesn't match an existing target
[20:05:59 WARN  Content Patcher] Can't apply data patch "Artisan Goods Keep Quality > load default cornucopia machines > Data/cornucopiamachines.json > EditData Data/Machines #125" to Data/Machines: the field '(BC)24' > 'OutputRules' > 'Cornucopia_WasabiMayonnaise' doesn't match an existing target
[20:05:59 WARN  Content Patcher] Can't apply data patch "Artisan Goods Keep Quality > load default cornucopia machines > Data/cornucopiamachines.json > EditData Data/Machines #126" to Data/Machines: the field '(BC)15' > 'OutputRules' > 'Cornucopia_Kimchi' doesn't match an existing target
[20:05:59 WARN  Content Patcher] Can't apply data patch "Artisan Goods Keep Quality > load default cornucopia machines > Data/cornucopiamachines.json > EditData Data/Machines #127" to Data/Machines: the field '(BC)Cornucopia_CompactMill' > 'OutputRules' > 'Cornucopia_LemonZest' doesn't match an existing target
[20:05:59 WARN  Content Patcher] Can't apply data patch "Artisan Goods Keep Quality > load default cornucopia machines > Data/cornucopiamachines.json > EditData Data/Machines #128" to Data/Machines: the field '(BC)Cornucopia_CompactMill' > 'OutputRules' > 'Cornucopia_LimeZest' doesn't match an existing target
[20:05:59 WARN  Content Patcher] Can't apply data patch "Artisan Goods Keep Quality > load default cornucopia machines > Data/cornucopiamachines.json > EditData Data/Machines #129" to Data/Machines: the field '(BC)Cornucopia_Extruder' > 'OutputRules' > 'Cornucopia_ChewingGum' doesn't match an existing target
[20:05:59 WARN  Content Patcher] Can't apply data patch "Artisan Goods Keep Quality > load default cornucopia machines > Data/cornucopiamachines.json > EditData Data/Machines #130" to Data/Machines: the field '(BC)15' > 'OutputRules' > 'Cornucopia_Umeboshi' doesn't match an existing target
[20:05:59 WARN  Content Patcher] Can't apply data patch "Artisan Goods Keep Quality > load default cornucopia machines > Data/cornucopiamachines.json > EditData Data/Machines #131" to Data/Machines: the field '(BC)Cornucopia_CompactMill' > 'OutputRules' > 'Cornucopia_AloeGel' doesn't match an existing target
[20:05:59 WARN  Content Patcher] Can't apply data patch "Artisan Goods Keep Quality > load default cornucopia machines > Data/cornucopiamachines.json > EditData Data/Machines #132" to Data/Machines: the field '(BC)24' > 'OutputRules' > 'Cornucopia_DillMayonnaise' doesn't match an existing target
[20:05:59 WARN  Content Patcher] Can't apply data patch "Artisan Goods Keep Quality > load default cornucopia machines > Data/cornucopiamachines.json > EditData Data/Machines #133" to Data/Machines: the field '(BC)24' > 'OutputRules' > 'Cornucopia_DillMayonnaise' doesn't match an existing target
[20:05:59 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Artisan Goods Keep Quality' content pack).
[20:05:59 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Bear Family - Custom NPCs' content pack).
[20:05:59 TRACE SMAPI] Content Patcher edited Data/Machines (for the '(CP) Binning Skill' content pack).
[20:05:59 TRACE SMAPI] Content Patcher edited Data/Machines (for the '(NPC) Rodney O'Brien' content pack).
[20:05:59 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Sword & Sorcery (CP)' content pack).
[20:05:59 TRACE SMAPI] Content Patcher edited Data/Machines (for the '(CP) Large Void Eggs' content pack).
[20:05:59 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Passerby Cemetery' content pack).
[20:05:59 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Sunberry Village - Content Patcher' content pack).
[20:05:59 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Upper-grade' content pack).
[20:05:59 TRACE SMAPI] Content Patcher edited Data/Machines (for the '(CP) VPP Data' content pack).
[20:05:59 TRACE SMAPI] Content Patcher edited Data/Machines (for the '(CP) Yet Another Cooking Skill' content pack).
[20:05:59 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Cornucopia - More Crops' content pack).
[20:05:59 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Artisan Goods Keep Quality' content pack).
[20:05:59 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Bear Family - Custom NPCs' content pack).
[20:05:59 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Sunberry Village - Content Patcher' content pack).
[20:05:59 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Artisan Goods Keep Quality' content pack).
[20:05:59 TRACE SMAPI] Content Patcher edited Strings/BigCraftables (for the '(CP) VPP Data' content pack).
[20:05:59 TRACE SMAPI] Content Patcher edited Strings/Buildings (for the '(CP) VPP Data' content pack).
[20:05:59 TRACE game] Successfully set GOG Galaxy profile name.
[20:05:59 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
[20:05:59 TRACE Polyamory Sweet Love] NPC.cs.3985 is set to "So...I heard you secretly gave {0} a gift today$n#$b#$c 0.5#Wonderful!$h#Thank you!$h"
[20:05:59 TRACE SMAPI] Polyamory Sweet Love edited Strings/StringsFromCSFiles.
[20:05:59 TRACE SMAPI] Polyamory Sweet Wedding edited Strings/StringsFromCSFiles.
[20:05:59 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Stardew Valley Expanded' content pack).
[20:05:59 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the '(CP) Button's Extra Books' content pack).
[20:05:59 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'NPC Jasper' content pack).
[20:05:59 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Sword & Sorcery (CP)' content pack).
[20:05:59 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the '(CP) Polyamory Sweet!' content pack).
[20:05:59 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Lurking in the Dark' content pack).
[20:05:59 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Lavril - East Scarp NPC (King's Raid)' content pack).
[20:05:59 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Passerby Cemetery' content pack).
[20:05:59 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Sunberry Village - Content Patcher' content pack).
[20:05:59 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'The Last Smoluanu: A Dwarf Expansion' content pack).
[20:05:59 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the '(CP) VPP Data' content pack).
[20:05:59 TRACE Unique Response Core] Edited NPC.cs.3962!
[20:05:59 TRACE Unique Response Core] Edited NPC.cs.3963!
[20:05:59 TRACE Unique Response Core] Edited NPC.cs.3980!
[20:05:59 TRACE Unique Response Core] Edited NPC.cs.4001!
[20:05:59 TRACE Unique Response Core] Edited NPC.cs.3956!
[20:05:59 TRACE Unique Response Core] Edited NPC.cs.3957!
[20:05:59 TRACE Unique Response Core] Edited NPC.cs.3958!
[20:05:59 TRACE Unique Response Core] Edited NPC.cs.3959!
[20:05:59 TRACE Unique Response Core] Edited NPC.cs.3960!
[20:05:59 TRACE Unique Response Core] Edited NPC.cs.3961!
[20:05:59 TRACE Unique Response Core] Edited NPC.cs.3965!
[20:05:59 TRACE Unique Response Core] Edited NPC.cs.3966!
[20:05:59 TRACE Unique Response Core] Edited NPC.cs.3967!
[20:05:59 TRACE Unique Response Core] Edited NPC.cs.3968!
[20:05:59 TRACE Unique Response Core] Edited NPC.cs.3970!
[20:05:59 TRACE Unique Response Core] Edited NPC.cs.3971!
[20:05:59 TRACE Unique Response Core] Edited NPC.cs.3972!
[20:05:59 TRACE Unique Response Core] Edited NPC.cs.3973!
[20:05:59 TRACE Unique Response Core] Edited NPC.cs.3974!
[20:05:59 TRACE Unique Response Core] Edited NPC.cs.3975!
[20:05:59 TRACE Unique Response Core] Edited NPC.cs.4274!
[20:05:59 TRACE Unique Response Core] Edited NPC.cs.4275!
[20:05:59 TRACE Unique Response Core] Edited NPC.cs.4276!
[20:05:59 TRACE Unique Response Core] Edited NPC.cs.4277!
[20:05:59 TRACE Unique Response Core] Edited NPC.cs.4278!
[20:05:59 TRACE Unique Response Core] Edited NPC.cs.4279!
[20:05:59 TRACE Unique Response Core] Edited NPC.cs.4280!
[20:05:59 TRACE Unique Response Core] Edited NPC.cs.4281!
[20:05:59 TRACE Unique Response Core] Edited NPC.cs.3985!
[20:05:59 TRACE Unique Response Core] Edited NPC.cs.4439!
[20:05:59 TRACE Unique Response Core] Edited NPC.cs.4440!
[20:05:59 TRACE Unique Response Core] Edited NPC.cs.4441!
[20:05:59 TRACE Unique Response Core] Edited NPC.cs.4442!
[20:05:59 TRACE Unique Response Core] Edited NPC.cs.4443!
[20:05:59 TRACE Unique Response Core] Edited NPC.cs.4444!
[20:05:59 TRACE Unique Response Core] Edited NPC.cs.4445!
[20:05:59 TRACE Unique Response Core] Edited NPC.cs.4447!
[20:05:59 TRACE Unique Response Core] Edited NPC.cs.4448!
[20:05:59 TRACE Unique Response Core] Edited NPC.cs.4449!
[20:05:59 TRACE Unique Response Core] Edited NPC.cs.4452!
[20:05:59 TRACE SMAPI] Unique Response Core edited Strings/StringsFromCSFiles.
[20:05:59 TRACE Destroyable Bushes] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[20:06:33 TRACE SMAPI] Synchronizing 'Find Save Games' task...
[20:06:33 TRACE SpaceCore] Reinitializing serializers for 21 mod types...
[20:06:36 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/Dungeons'.
[20:06:36 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/Dungeons (for the 'Sword & Sorcery (CP)' content pack).
[20:06:37 TRACE Polyamory Sweet Love] Checking for extra spouses in 46 friends
[20:06:37 TRACE Polyamory Sweet Love] reloaded 0 spouses for [373][74][858] 520991988934339693
[20:06:37 TRACE Polyamory Sweet Love] Checking for extra spouses in 46 friends
[20:06:37 TRACE Polyamory Sweet Love] reloaded 0 spouses for [373][74][858] 520991988934339693
[20:06:37 TRACE Polyamory Sweet Love] Checking for extra spouses in 46 friends
[20:06:37 TRACE Polyamory Sweet Love] reloaded 0 spouses for [373][74][858] 520991988934339693
[20:06:37 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/NpcExtensionData'.
[20:06:37 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/NpcExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:06:37 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/NpcExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:06:37 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/NpcExtensionData (for the 'Lurking in the Dark' content pack).
[20:06:37 TRACE Polyamory Sweet Love] Checking for extra spouses in 120 friends
[20:06:37 TRACE Polyamory Sweet Love] reloaded 0 spouses for Kaylan -2524368489381986237
[20:06:37 TRACE Polyamory Sweet Love] Checking for extra spouses in 93 friends
[20:06:37 TRACE Polyamory Sweet Love] reloaded 0 spouses for [373] Kye 8039210284305101898
[20:06:37 TRACE Polyamory Sweet Love] Checking for extra spouses in 93 friends
[20:06:37 TRACE Polyamory Sweet Love] reloaded 0 spouses for Kaylan 3185388353094704915
[20:06:37 TRACE Polyamory Sweet Love] Checking for extra spouses in 93 friends
[20:06:37 TRACE Polyamory Sweet Love] reloaded 0 spouses for Kaylan 3185388353094704915
[20:06:37 TRACE Polyamory Sweet Love] Checking for extra spouses in 93 friends
[20:06:37 TRACE Polyamory Sweet Love] reloaded 0 spouses for Kaylan 3185388353094704915
[20:06:37 TRACE Polyamory Sweet Love] Checking for extra spouses in 51 friends
[20:06:37 TRACE Polyamory Sweet Love] reloaded 0 spouses for Kye 3185388353094704915
[20:06:37 TRACE Polyamory Sweet Love] Checking for extra spouses in 51 friends
[20:06:37 TRACE Polyamory Sweet Love] reloaded 0 spouses for Kye 3185388353094704915
[20:06:37 TRACE Polyamory Sweet Love] Checking for extra spouses in 51 friends
[20:06:37 TRACE Polyamory Sweet Love] reloaded 0 spouses for Kye 3185388353094704915
[20:06:37 TRACE Polyamory Sweet Love] Checking for extra spouses in 37 friends
[20:06:37 TRACE Polyamory Sweet Love] reloaded 0 spouses for Kye 3185388353094704915
[20:06:37 TRACE Polyamory Sweet Love] Checking for extra spouses in 37 friends
[20:06:37 TRACE Polyamory Sweet Love] reloaded 0 spouses for Kye 3185388353094704915
[20:06:37 TRACE Polyamory Sweet Love] Checking for extra spouses in 37 friends
[20:06:37 TRACE Polyamory Sweet Love] reloaded 0 spouses for Kye 3185388353094704915
[20:06:37 TRACE Polyamory Sweet Love] Checking for extra spouses in 111 friends
[20:06:37 TRACE Polyamory Sweet Love] reloaded 0 spouses for Silas 4385486119168230092
[20:06:37 TRACE SMAPI]    task complete.
[20:06:37 TRACE SMAPI] Item extensions edited Strings/UI.
[20:06:37 TRACE SMAPI] Vanilla Plus Professions edited Strings/UI.
[20:06:37 TRACE SMAPI] Content Patcher edited Strings/UI (for the 'Stardew Valley Expanded' content pack).
[20:06:37 TRACE SMAPI] Content Patcher edited Strings/UI (for the 'Frontier Farm' content pack).
[20:06:37 TRACE SMAPI] Content Patcher edited Strings/UI (for the 'NatureInValleyContent' content pack).
[20:06:37 TRACE SMAPI] Content Patcher edited Strings/UI (for the 'Stardew Aquarium (CP)' content pack).
[20:06:37 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
[20:06:41 TRACE game] gameMode was 'titleScreenGameMode (0)', set to 'loadingMode (6)'.
[20:06:41 TRACE SMAPI] Game loader synchronizing...
[20:06:41 TRACE game] getLoadEnumerator('BKT_393982286')
[20:06:41 TRACE SMAPI] Synchronizing 'Load_ReadSave' task...
[20:06:43 TRACE SMAPI] Vanilla Plus Professions edited Strings/1_6_Strings.
[20:06:43 TRACE SMAPI] Content Patcher edited Strings/1_6_Strings (for the 'Stardew Valley Expanded' content pack).
[20:06:43 TRACE SMAPI] Content Patcher edited Strings/1_6_Strings (for the 'East Scarp NPCs' content pack).
[20:06:43 TRACE SMAPI] Content Patcher edited Strings/1_6_Strings (for the 'Wren the Plumber - Custom NPC' content pack).
[20:06:43 TRACE SMAPI] Content Patcher loaded asset 'Animals/horse' (for the 'Elle's New Horses' content pack).
[20:06:43 TRACE SMAPI] Content Patcher edited Strings/Characters (for the 'Stardew Valley Expanded' content pack).
[20:06:43 TRACE SMAPI] Content Patcher edited Strings/Characters (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:06:43 TRACE SMAPI] Content Patcher edited Strings/Characters (for the 'NPC Jasper' content pack).
[20:06:43 TRACE SMAPI] Content Patcher edited Strings/Characters (for the 'Juliet, Jessie and Lodging House' content pack).
[20:06:43 TRACE SMAPI] Content Patcher edited Strings/Characters (for the 'Sword & Sorcery (CP)' content pack).
[20:06:43 TRACE SMAPI] Content Patcher edited Strings/Characters (for the 'Lurking in the Dark' content pack).
[20:06:43 TRACE SMAPI] Content Patcher edited Strings/Characters (for the 'Lavril - East Scarp NPC (King's Raid)' content pack).
[20:06:43 TRACE SMAPI] Content Patcher edited Strings/Characters (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack).
[20:06:43 TRACE SMAPI] Content Patcher edited Strings/Characters (for the 'The Last Smoluanu: A Dwarf Expansion' content pack).
[20:06:43 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees' (for the 'Stardew Valley Expanded' content pack).
[20:06:43 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Passerby Cemetery' content pack).
[20:06:43 TRACE SMAPI] Content Patcher edited Data/PassiveFestivals (for the 'East Scarp NPCs' content pack).
[20:06:43 TRACE SMAPI] Content Patcher edited Data/PassiveFestivals (for the 'Sunberry Village - Content Patcher' content pack).
[20:06:43 TRACE Polyamory Sweet Love] Checking for extra spouses in 0 friends
[20:06:43 TRACE Polyamory Sweet Love] reloaded 0 spouses for  -7536263943067862300
[20:06:43 TRACE SMAPI] Content Patcher edited Data/GarbageCans (for the 'Stardew Valley Expanded' content pack).
[20:06:43 TRACE SMAPI] Content Patcher edited Data/GarbageCans (for the '(CP) East Scarp' content pack).
[20:06:43 TRACE SMAPI] Content Patcher edited Data/GarbageCans (for the '(CP) Binning Skill' content pack).
[20:06:43 TRACE SMAPI] Content Patcher edited Data/GarbageCans (for the '(NPC) Rodney O'Brien' content pack).
[20:06:43 TRACE SMAPI] Content Patcher edited Data/GarbageCans (for the 'Sunberry Village - Content Patcher' content pack).
[20:06:43 TRACE SMAPI] Binning Skill edited Data/GarbageCans.
[20:06:44 TRACE SMAPI] Content Patcher loaded asset 'Maps/Fellowclown_Indoors' (for the 'Passerby Cemetery' content pack).
[20:06:44 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_Fellowclown_Outdoors' (for the 'Passerby Cemetery' content pack).
[20:06:44 TRACE SMAPI] Content Patcher edited Maps/FarmHouse (for the 'Passerby Cemetery' content pack).
[20:06:44 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:06:44 TRACE SMAPI] Content Patcher loaded asset 'Maps/Fellowclown_Indoors' (for the 'Passerby Cemetery' content pack).
[20:06:44 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_Fellowclown_Outdoors' (for the 'Passerby Cemetery' content pack).
[20:06:44 TRACE SMAPI] Content Patcher edited Data/Bundles (for the 'Stardew Valley Expanded' content pack).
[20:06:44 TRACE SMAPI] Content Patcher loaded asset 'Cornucopia.MoreCrops/FruitTrees_Custom1' (for the 'Cornucopia - More Crops' content pack).
[20:06:44 TRACE SMAPI] Content Patcher loaded asset 'Cornucopia.MoreCrops/FruitTrees' (for the 'Cornucopia - More Crops' content pack).
[20:06:45 TRACE SMAPI] Content Patcher loaded asset 'Cornucopia.GrowableForage/FruitTrees' (for the 'Growable Forage and Crop Bushes' content pack).
[20:06:45 TRACE SMAPI] Content Patcher loaded asset 'Mods/Fellowclown.PC/Trees' (for the 'Passerby Cemetery' content pack).
[20:06:45 TRACE SMAPI] Content Patcher loaded asset 'Mods/MadDog.HashtagBearfam/MadDogFruitTrees' (for the 'Bear Family - Custom NPCs' content pack).
[20:06:45 TRACE SMAPI] Content Patcher loaded asset 'Mods/Lemurkat.EastScarp/estrees' (for the '(CP) East Scarp' content pack).
[20:06:46 TRACE SMAPI]    task complete.
[20:06:46 TRACE Json Assets] Event: IdsAssigned
[20:06:46 TRACE SMAPI] Unlockable Bundles edited Data/Powers.
[20:06:46 TRACE SMAPI] Content Patcher edited Data/Powers (for the 'Stardew Valley Expanded' content pack).
[20:06:46 TRACE SMAPI] Content Patcher edited Data/Powers (for the '(CP) Button's Extra Books' content pack).
[20:06:46 TRACE SMAPI] Content Patcher edited Data/Powers (for the 'MoreBooks' content pack).
[20:06:46 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Passerby Cemetery' content pack).
[20:06:46 TRACE SMAPI] Content Patcher edited Data/AdditionalFarms (for the 'Frontier Farm' content pack).
[20:06:48 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:06:48 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/CraftingRecipeOverrides'.
[20:06:48 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/CraftingRecipeOverrides (for the 'Sword & Sorcery (CP)' content pack).
[20:06:48 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/skellady.SBVCC.SBVRaccoon' (for the 'Sunberry Village - Custom Companions' content pack).
[20:06:48 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/skellady.SBVCC.SBVRaccoon (for the 'Sunberry Village - Content Patcher' content pack).
[20:06:48 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/TenebrousNova.EliDylanCC.SootInside' (for the 'Eli & Dylan- Soot' content pack).
[20:06:48 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/TenebrousNova.EliDylanCC.SootInside (for the 'Eli & Dylan' content pack).
[20:06:48 TRACE Better Crafting] [ItemCacheManager] Clearing (O) cache.
[20:06:48 TRACE SMAPI] Polyamory Sweet Love edited Data/Shops.
[20:06:48 TRACE SMAPI] TrinketTinker edited Data/Shops.
[20:06:48 TRACE SMAPI] Profession Books edited Data/Shops.
[20:06:48 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Stardew Valley Expanded' content pack).
[20:06:48 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) H&W Fairy Garden Furniture' content pack).
[20:06:48 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) H&W Romantic Furniture Set' content pack).
[20:06:48 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) Laundry Machines' content pack).
[20:06:48 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) H&W Outdoor Furniture' content pack).
[20:06:48 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Mouse Friends in the Forest' content pack).
[20:06:48 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) Walk to the Desert Redux' content pack).
[20:06:48 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:06:48 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) East Scarp' content pack).
[20:06:48 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Cornucopia - More Crops' content pack).
[20:06:48 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Bear Family - Custom NPCs' content pack).
[20:06:48 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) H&W Farmers Market Core Set' content pack).
[20:06:48 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Buildable Farmer's Market' content pack).
[20:06:48 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) Button's Extra Books' content pack).
[20:06:48 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Central Station content' content pack).
[20:06:48 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Cheaper Pets' content pack).
[20:06:48 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(NPC) Rodney O'Brien' content pack).
[20:06:48 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Sword & Sorcery (CP)' content pack).
[20:06:48 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Eli & Dylan' content pack).
[20:06:48 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Fievel Goes East Scarp' content pack).
[20:06:48 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Growable Forage and Crop Bushes' content pack).
[20:06:48 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) H&W Decorative Plants Furniture Set' content pack).
[20:06:48 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) Polyamory Sweet!' content pack).
[20:06:48 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Lurking in the Dark' content pack).
[20:06:48 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'MoreBooks' content pack).
[20:06:48 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'NatureInValleyContent' content pack).
[20:06:48 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Part of a Saloon Breakfast' content pack).
[20:06:48 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Passerby Cemetery' content pack).
[20:06:48 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) H&W Plant Lovers Furniture' content pack).
[20:06:48 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'TDIT - Portraits for Vendors' content pack).
[20:06:48 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Sunberry Village - Content Patcher' content pack).
[20:06:48 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Ripley' content pack).
[20:06:48 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Stardew Aquarium (CP)' content pack).
[20:06:48 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) VPP Data' content pack).
[20:06:48 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP)Volcano shop sells Dragon Tooth and more.' content pack).
[20:06:48 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Cornucopia - More Crops' content pack).
[20:06:48 TRACE SMAPI] Self Checkout edited Data/Shops.
[20:06:48 TRACE SMAPI] Button's Extra Books edited Data/Shops.
[20:06:48 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:06:48 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's Town Buildings' content pack).
[20:06:48 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Stardew Valley Expanded' content pack).
[20:06:48 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's Town Animals' content pack).
[20:06:48 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the '(CP) Hat Mouse and Friends' content pack).
[20:06:48 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's New Barn Animals' content pack).
[20:06:48 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's New Coop Animals' content pack).
[20:06:48 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's New Horses' content pack).
[20:06:48 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's Seasonal Buildings' content pack).
[20:06:48 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Seasonal Wedding Arch' content pack).
[20:06:48 TRACE SMAPI] Vanilla Plus Professions edited LooseSprites/Cursors.
[20:06:48 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors2 (for the 'Elle's Town Buildings' content pack).
[20:06:48 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors2 (for the 'Elle's Town Animals' content pack).
[20:06:48 TRACE SMAPI] Content Patcher edited TileSheets/animations (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:06:48 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Cornucopia - More Crops' content pack).
[20:06:48 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Elle's New Barn Animals' content pack).
[20:06:48 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Elle's New Coop Animals' content pack).
[20:06:48 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Cuter Mines' content pack).
[20:06:48 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Growable Forage and Crop Bushes' content pack).
[20:06:48 TRACE SMAPI] Content Patcher edited TileSheets/ChairTiles (for the 'Stardew Valley Expanded' content pack).
[20:06:48 TRACE SMAPI] Content Patcher edited Buildings/Mill (for the 'Lumisteria Buildings' content pack).
[20:06:48 TRACE SMAPI] Content Patcher edited Buildings/Mill (for the 'Elle's Seasonal Buildings' content pack).
[20:06:48 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:06:48 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:06:48 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:06:48 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the '(CP) I Fixed Him - Shane Dialogue Consistency' content pack).
[20:06:48 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'TDIT - Portraits for Vendors' content pack).
[20:06:48 TRACE SMAPI] Unlockable Bundles edited Data/AudioChanges.
[20:06:48 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the 'Stardew Valley Expanded' content pack).
[20:06:48 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:06:48 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the '(CP) East Scarp' content pack).
[20:06:48 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the 'Always Raining in the Valley' content pack).
[20:06:48 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the 'Bear Family - Custom NPCs' content pack).
[20:06:48 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the '(NPC) Rodney O'Brien' content pack).
[20:06:48 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the 'Sword & Sorcery (CP)' content pack).
[20:06:48 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the 'Eli & Dylan' content pack).
[20:06:48 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the 'Lurking in the Dark' content pack).
[20:06:48 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the 'NatureInValleyContent' content pack).
[20:06:48 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the 'Nora The Herpetologist' content pack).
[20:06:48 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the 'Passerby Cemetery' content pack).
[20:06:48 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the 'Sunberry Village - Content Patcher' content pack).
[20:06:53 TRACE Polyamory Sweet Love] NPC.cs.3985 is set to "So...I heard you secretly gave {0} a gift today$n#$b#$c 0.5#Wonderful!$h#Thank you!$h"
[20:06:53 TRACE SMAPI] Polyamory Sweet Love edited Strings/StringsFromCSFiles.
[20:06:53 TRACE SMAPI] Polyamory Sweet Wedding edited Strings/StringsFromCSFiles.
[20:06:53 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Stardew Valley Expanded' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the '(CP) Button's Extra Books' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'NPC Jasper' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Sword & Sorcery (CP)' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the '(CP) Polyamory Sweet!' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Lurking in the Dark' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Lavril - East Scarp NPC (King's Raid)' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Passerby Cemetery' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Sunberry Village - Content Patcher' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'The Last Smoluanu: A Dwarf Expansion' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the '(CP) VPP Data' content pack).
[20:06:53 TRACE Unique Response Core] Edited NPC.cs.3962!
[20:06:53 TRACE Unique Response Core] Edited NPC.cs.3963!
[20:06:53 TRACE Unique Response Core] Edited NPC.cs.3980!
[20:06:53 TRACE Unique Response Core] Edited NPC.cs.4001!
[20:06:53 TRACE Unique Response Core] Edited NPC.cs.3956!
[20:06:53 TRACE Unique Response Core] Edited NPC.cs.3957!
[20:06:53 TRACE Unique Response Core] Edited NPC.cs.3958!
[20:06:53 TRACE Unique Response Core] Edited NPC.cs.3959!
[20:06:53 TRACE Unique Response Core] Edited NPC.cs.3960!
[20:06:53 TRACE Unique Response Core] Edited NPC.cs.3961!
[20:06:53 TRACE Unique Response Core] Edited NPC.cs.3965!
[20:06:53 TRACE Unique Response Core] Edited NPC.cs.3966!
[20:06:53 TRACE Unique Response Core] Edited NPC.cs.3967!
[20:06:53 TRACE Unique Response Core] Edited NPC.cs.3968!
[20:06:53 TRACE Unique Response Core] Edited NPC.cs.3970!
[20:06:53 TRACE Unique Response Core] Edited NPC.cs.3971!
[20:06:53 TRACE Unique Response Core] Edited NPC.cs.3972!
[20:06:53 TRACE Unique Response Core] Edited NPC.cs.3973!
[20:06:53 TRACE Unique Response Core] Edited NPC.cs.3974!
[20:06:53 TRACE Unique Response Core] Edited NPC.cs.3975!
[20:06:53 TRACE Unique Response Core] Edited NPC.cs.4274!
[20:06:53 TRACE Unique Response Core] Edited NPC.cs.4275!
[20:06:53 TRACE Unique Response Core] Edited NPC.cs.4276!
[20:06:53 TRACE Unique Response Core] Edited NPC.cs.4277!
[20:06:53 TRACE Unique Response Core] Edited NPC.cs.4278!
[20:06:53 TRACE Unique Response Core] Edited NPC.cs.4279!
[20:06:53 TRACE Unique Response Core] Edited NPC.cs.4280!
[20:06:53 TRACE Unique Response Core] Edited NPC.cs.4281!
[20:06:53 TRACE Unique Response Core] Edited NPC.cs.3985!
[20:06:53 TRACE Unique Response Core] Edited NPC.cs.4439!
[20:06:53 TRACE Unique Response Core] Edited NPC.cs.4440!
[20:06:53 TRACE Unique Response Core] Edited NPC.cs.4441!
[20:06:53 TRACE Unique Response Core] Edited NPC.cs.4442!
[20:06:53 TRACE Unique Response Core] Edited NPC.cs.4443!
[20:06:53 TRACE Unique Response Core] Edited NPC.cs.4444!
[20:06:53 TRACE Unique Response Core] Edited NPC.cs.4445!
[20:06:53 TRACE Unique Response Core] Edited NPC.cs.4447!
[20:06:53 TRACE Unique Response Core] Edited NPC.cs.4448!
[20:06:53 TRACE Unique Response Core] Edited NPC.cs.4449!
[20:06:53 TRACE Unique Response Core] Edited NPC.cs.4452!
[20:06:53 TRACE SMAPI] Unique Response Core edited Strings/StringsFromCSFiles.
[20:06:53 TRACE SMAPI] Machine Terrain Framework edited Data/CraftingRecipes.
[20:06:53 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Stardew Valley Expanded' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the '(CP) East Scarp' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the '(CP) Archaeology Skill' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Cornucopia - Artisan Machines' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Bear Family - Custom NPCs' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the '(CP) Binning Skill' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Sword & Sorcery (CP)' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'East Scarp NPCs' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Eli & Dylan' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Passerby Cemetery' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Sunberry Village - Content Patcher' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the '(CP) Socializing Skill' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Upper-grade' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the '(CP) VPP Data' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Witchy Decorations for Content Patcher' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the '(CP) Yet Another Cooking Skill' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Cornucopia - Artisan Machines' content pack).
[20:06:53 TRACE SMAPI] Json Assets edited Data/CraftingRecipes.
[20:06:53 TRACE SMAPI] Deep Woods edited Data/NPCGiftTastes.
[20:06:53 TRACE SMAPI] NatureIntheValley edited Data/NPCGiftTastes.
[20:06:53 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Stardew Valley Expanded' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the '(CP) I Fixed Him - Shane Dialogue Consistency' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the '(CP) Walk to the Desert Redux' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Always Raining in the Valley' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the '(CP) Archaeology Skill' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Cornucopia - More Crops' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Cornucopia - Artisan Machines' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Bear Family - Custom NPCs' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'NPC Jasper' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Juliet, Jessie and Lodging House' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the '(NPC) Rodney O'Brien' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Sword & Sorcery (CP)' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'East Scarp NPCs' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Eli & Dylan' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Fievel Goes East Scarp' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the '(CP) Polyamory Sweet!' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the '(CP) Large Void Eggs' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Lurking in the Dark' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Nora The Herpetologist' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Lavril - East Scarp NPC (King's Raid)' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Part of a Saloon Breakfast' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Passerby Cemetery' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Sunberry Village - Content Patcher' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Ripley' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'The Last Smoluanu: A Dwarf Expansion' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Wren the Plumber - Custom NPC' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the '(CP) Yet Another Cooking Skill' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/Locations.
[20:06:53 TRACE SMAPI] Vanilla Plus Professions edited Data/Locations.
[20:06:53 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Stardew Valley Expanded' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Mouse Friends in the Forest' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/Locations (for the '(CP) Walk to the Desert Redux' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Aimon's More Lively Farm Cave' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/Locations (for the '(CP) East Scarp' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Always Raining in the Valley' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Cornucopia - More Crops' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Cornucopia - Artisan Machines' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Bear Family - Custom NPCs' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'BossBattlesContent' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/Locations (for the '(CP) Button's Extra Books' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Central Station content' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'NPC Jasper' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Juliet, Jessie and Lodging House' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/Locations (for the '(NPC) Rodney O'Brien' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Sword & Sorcery (CP)' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'East Scarp NPCs' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Eli & Dylan' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Fievel Goes East Scarp' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Fishable Frogs' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Frontier Farm' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/Locations (for the '(CP) Polyamory Sweet!' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Island Cellar Update' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Lurking in the Dark' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'NatureInValleyContent' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Passerby Cemetery' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Sunberry Village - Content Patcher' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Stardew Aquarium (CP)' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/Locations (for the '(CP) VPP Data' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Wren the Plumber - Custom NPC' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Cornucopia - More Crops' content pack).
[20:06:53 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Town.
[20:06:53 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Beach.
[20:06:53 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Mountain.
[20:06:53 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Forest.
[20:06:53 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Sewer.
[20:06:53 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Custom_FableReef.
[20:06:53 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Custom_ShearwaterBridge.
[20:06:53 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Fellowclown.PC_OldGraveYard.
[20:06:53 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Custom_SBV_SecretForest2.
[20:06:53 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Custom_SBV_MinesFinal.
[20:06:53 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Gervig91.StardewAquariumCP_ExteriorMuseum.
[20:06:53 TRACE SMAPI] Stardew Aquarium Code edited Data/Locations.
[20:06:53 TRACE SMAPI] Vanilla Plus Professions edited Data/FarmAnimals.
[20:06:53 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the 'Stardew Valley Expanded' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the 'Bear Family - Custom NPCs' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the 'Sword & Sorcery (CP)' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the 'East Scarp NPCs' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the 'Eli & Dylan' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the '(CP) Large Void Eggs' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the 'Lurking in the Dark' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the 'Passerby Cemetery' content pack).
[20:06:53 TRACE SMAPI] ExtraMachineConfig edited Data/Objects.
[20:06:53 TRACE SMAPI] Item extensions edited Data/Objects.
[20:06:53 TRACE SMAPI] NatureIntheValley edited Data/Objects.
[20:06:53 TRACE SMAPI] Secret Note Framework edited Data/Objects.
[20:06:53 TRACE SMAPI] Vanilla Plus Professions edited Data/Objects.
[20:06:53 TRACE SMAPI] Profession Books edited Data/Objects.
[20:06:53 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) VPP Data' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Stardew Valley Expanded' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Walk to the Desert Redux' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) East Scarp' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Always Raining in the Valley' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Archaeology Skill' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Cornucopia - More Crops' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Cornucopia - Artisan Machines' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Bear Family - Custom NPCs' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Binning Skill' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Button's Extra Books' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(NPC) Rodney O'Brien' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Sword & Sorcery (CP)' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Eli & Dylan' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Fishable Frogs' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Growable Forage and Crop Bushes' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Polyamory Sweet!' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Large Void Eggs' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Lurking in the Dark' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'MoreBooks' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Part of a Saloon Breakfast' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Passerby Cemetery' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Sunberry Village - Content Patcher' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Stardew Aquarium (CP)' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'The Last Smoluanu: A Dwarf Expansion' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Yet Another Cooking Skill' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Cornucopia - More Crops' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Cornucopia - Artisan Machines' content pack).
[20:06:53 TRACE SMAPI] Json Assets edited Data/Objects.
[20:06:53 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Stardew Valley Expanded' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Mouse Friends in the Forest' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/Characters (for the '(CP) Walk to the Desert Redux' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Always Raining in the Valley' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Bear Family - Custom NPCs' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'NPC Jasper' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Juliet, Jessie and Lodging House' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/Characters (for the '(NPC) Rodney O'Brien' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Sword & Sorcery (CP)' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'East Scarp NPCs' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Eli & Dylan' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Fievel Goes East Scarp' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/Characters (for the '(CP) Polyamory Sweet!' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Lurking in the Dark' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'NatureInValleyContent' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Nora The Herpetologist' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Lavril - East Scarp NPC (King's Raid)' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Passerby Cemetery' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'TDIT - Portraits for Vendors' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Sunberry Village - Content Patcher' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Ripley' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Stardew Aquarium (CP)' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'The Last Smoluanu: A Dwarf Expansion' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Wren the Plumber - Custom NPC' content pack).
[20:06:53 TRACE SMAPI] Custom NPC Exclusions loaded asset 'Data/CustomNPCExclusions'.
[20:06:53 TRACE SMAPI] Content Patcher edited Data/CustomNPCExclusions (for the 'Juliet, Jessie and Lodging House' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/CustomNPCExclusions (for the 'Sword & Sorcery (CP)' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/CustomNPCExclusions (for the 'East Scarp NPCs' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Data/CustomNPCExclusions (for the 'Stardew Aquarium (CP)' content pack).
[20:06:53 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[20:06:53 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[20:06:53 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[20:06:53 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[20:06:53 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[20:06:53 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[20:06:53 TRACE SMAPI] Invalidated 25 asset names (Buildings/Mill, CustomCompanions/Companions/skellady.SBVCC.SBVRaccoon, CustomCompanions/Companions/TenebrousNova.EliDylanCC.SootInside, Data/AudioChanges, Data/Characters, Data/CraftingRecipes, Data/CustomNPCExclusions, Data/FarmAnimals, Data/GarbageCans, Data/Locations, Data/NPCGiftTastes, Data/Objects, Data/PassiveFestivals, Data/Shops, Data/TriggerActions, LooseSprites/Cursors, LooseSprites/Cursors2, Maps/springobjects, Maps/townInterior, spacechase0.SpaceCore/CraftingRecipeOverrides, Strings/StringsFromCSFiles, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark, TileSheets/animations, TileSheets/ChairTiles).
Propagated 18 core assets (Buildings/Mill, Data/AudioChanges, Data/Characters, Data/CraftingRecipes, Data/FarmAnimals, Data/Locations, Data/NPCGiftTastes, Data/Objects, Data/TriggerActions, LooseSprites/Cursors, LooseSprites/Cursors2, Maps/springobjects, Maps/townInterior, Strings/StringsFromCSFiles, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark, TileSheets/animations, TileSheets/ChairTiles).
[20:06:53 TRACE SMAPI] Synchronizing 'Load_LoadForNewGame' task...
[20:06:53 TRACE Json Assets] Loading stuff early (really super early)
[20:06:53 TRACE SMAPI] Content Patcher edited LooseSprites/emojis (for the 'Stardew Valley Expanded' content pack).
[20:06:53 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:06:53 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:06:53 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:06:53 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack).
[20:06:53 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack).
[20:06:54 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:06:54 TRACE SMAPI] Content Patcher edited Maps/spring_beach (for the 'Elle's Town Buildings' content pack).
[20:06:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_SVE_Tilesheet2' (for the 'Stardew Valley Expanded' content pack).
[20:06:54 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:06:54 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Town Buildings' content pack).
[20:06:54 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Stardew Valley Expanded' content pack).
[20:06:54 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Town Animals' content pack).
[20:06:54 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Juliet, Jessie and Lodging House' content pack).
[20:06:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_extras' (for the 'Stardew Valley Expanded' content pack).
[20:06:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_SVEbuildingShadow' (for the 'Stardew Valley Expanded' content pack).
[20:06:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/Farm_FrontierFarm' (for the 'Frontier Farm' content pack).
[20:06:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_Waterfalls' (for the 'Stardew Valley Expanded' content pack).
[20:06:55 TRACE SMAPI] Content Patcher edited Maps/Farm_FrontierFarm (for the 'Frontier Farm' content pack).
[20:06:55 TRACE SMAPI] Content Patcher edited Maps/Farm_FrontierFarm (for the 'Integrated Minecarts (CP Component)' content pack).
[20:06:55 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:06:56 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack).
[20:06:56 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack).
[20:06:56 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack).
[20:06:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/zGrandpasFarm_CanopyShadow' (for the 'Stardew Valley Expanded' content pack).
[20:06:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/zGrandpasFarm_UnderCanopyShadow' (for the 'Stardew Valley Expanded' content pack).
[20:06:56 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:06:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_extras' (for the 'Stardew Valley Expanded' content pack).
[20:06:56 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:06:56 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Town Buildings' content pack).
[20:06:56 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Stardew Valley Expanded' content pack).
[20:06:56 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Town Animals' content pack).
[20:06:56 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Juliet, Jessie and Lodging House' content pack).
[20:06:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_SVEbuildingShadow' (for the 'Stardew Valley Expanded' content pack).
[20:06:56 TRACE SMAPI] Content Patcher edited Maps/Farm_FrontierFarm (for the 'Stardew Valley Expanded' content pack).
[20:06:56 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:06:56 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack).
[20:06:56 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack).
[20:06:56 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack).
[20:06:56 TRACE SMAPI] Content Patcher edited Maps/Farm_FrontierFarm (for the 'Integrated Minecarts (CP Component)' content pack).
[20:06:56 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:06:57 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack).
[20:06:57 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack).
[20:06:57 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack).
[20:06:57 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:06:57 TRACE SMAPI] Content Patcher edited Maps/spring_beach (for the 'Elle's Town Buildings' content pack).
[20:06:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_SVE_Tilesheet2' (for the 'Stardew Valley Expanded' content pack).
[20:06:57 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:06:57 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Town Buildings' content pack).
[20:06:57 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Stardew Valley Expanded' content pack).
[20:06:57 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Town Animals' content pack).
[20:06:57 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Juliet, Jessie and Lodging House' content pack).
[20:06:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_extras' (for the 'Stardew Valley Expanded' content pack).
[20:06:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_SVEbuildingShadow' (for the 'Stardew Valley Expanded' content pack).
[20:06:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/zGrandpasFarm_CanopyShadow' (for the 'Stardew Valley Expanded' content pack).
[20:06:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/zGrandpasFarm_UnderCanopyShadow' (for the 'Stardew Valley Expanded' content pack).
[20:06:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_Waterfalls' (for the 'Stardew Valley Expanded' content pack).
[20:06:57 TRACE SMAPI] Content Patcher edited Maps/FarmHouse (for the 'Passerby Cemetery' content pack).
[20:06:57 TRACE SMAPI] Content Patcher edited Maps/Mines/mine (for the 'Cuter Mines' content pack).
[20:06:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_aimon_minefix1_spring' (for the 'Aimon's More Lively Farm Cave' content pack).
[20:06:57 TRACE SMAPI] Content Patcher edited Maps/z_aimon_minefix1_spring (for the 'Aimon's More Lively Farm Cave' content pack).
[20:06:57 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:06:57 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack).
[20:06:57 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack).
[20:06:57 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack).
[20:06:57 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:06:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/FarmCave' (for the 'Aimon's More Lively Farm Cave' content pack).
[20:06:57 TRACE SMAPI] Content Patcher edited Maps/Mines/mine (for the 'Cuter Mines' content pack).
[20:06:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_aimon_minefix1_spring' (for the 'Aimon's More Lively Farm Cave' content pack).
[20:06:57 TRACE SMAPI] Content Patcher edited Maps/z_aimon_minefix1_spring (for the 'Aimon's More Lively Farm Cave' content pack).
[20:06:57 TRACE SMAPI] Content Patcher edited Maps/spring_Shadows (for the 'Elle's Town Buildings' content pack).
[20:06:57 TRACE SMAPI] Content Patcher edited Maps/spring_beach (for the 'Elle's Town Buildings' content pack).
[20:06:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_SVE_Tilesheet2' (for the 'Stardew Valley Expanded' content pack).
[20:06:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/Town' (for the 'Stardew Valley Expanded' content pack).
[20:06:57 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Stardew Valley Expanded' content pack).
[20:06:57 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:06:57 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack).
[20:06:57 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack).
[20:06:57 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack).
[20:06:57 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:06:58 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Town Buildings' content pack).
[20:06:58 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Stardew Valley Expanded' content pack).
[20:06:58 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Town Animals' content pack).
[20:06:58 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Juliet, Jessie and Lodging House' content pack).
[20:06:58 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:06:58 TRACE SMAPI] Content Patcher edited Maps/spring_Shadows (for the 'Elle's Town Buildings' content pack).
[20:06:58 TRACE SMAPI] Content Patcher edited Maps/spring_beach (for the 'Elle's Town Buildings' content pack).
[20:06:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_extras' (for the 'Stardew Valley Expanded' content pack).
[20:06:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_SVEbuildingShadow' (for the 'Stardew Valley Expanded' content pack).
[20:06:58 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'NPC Jasper' content pack).
[20:06:58 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:06:58 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack).
[20:06:58 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack).
[20:06:58 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack).
[20:06:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_extras' (for the 'Stardew Valley Expanded' content pack).
[20:06:58 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Juliet, Jessie and Lodging House' content pack).
[20:06:58 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Eli & Dylan' content pack).
[20:06:58 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Integrated Minecarts (CP Component)' content pack).
[20:06:58 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:06:58 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack).
[20:06:58 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack).
[20:06:58 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack).
[20:06:58 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:06:58 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Town Buildings' content pack).
[20:06:58 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Stardew Valley Expanded' content pack).
[20:06:58 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Town Animals' content pack).
[20:06:58 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Juliet, Jessie and Lodging House' content pack).
[20:06:58 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:06:58 TRACE SMAPI] Content Patcher edited Maps/spring_beach (for the 'Elle's Town Buildings' content pack).
[20:06:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_extras' (for the 'Stardew Valley Expanded' content pack).
[20:06:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_Xiddav' (for the 'Xiddav's Tilesheet' content pack).
[20:06:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_SVEbuildingShadow' (for the 'Stardew Valley Expanded' content pack).
[20:06:58 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Xiddav's Little Red School House' content pack).
[20:06:58 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Part of a Saloon Breakfast' content pack).
[20:06:58 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:06:58 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack).
[20:06:58 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack).
[20:06:58 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack).
[20:06:58 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:06:58 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:06:58 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Town Buildings' content pack).
[20:06:58 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Stardew Valley Expanded' content pack).
[20:06:58 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Town Animals' content pack).
[20:06:58 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Juliet, Jessie and Lodging House' content pack).
[20:06:58 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Sunberry Village - Content Patcher' content pack).
[20:06:58 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'SmolHooman's Wild Animals' content pack).
[20:06:58 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Integrated Minecarts (CP Component)' content pack).
[20:06:58 TRACE SMAPI] Binning Skill edited Maps/Town.
[20:06:59 TRACE SMAPI] Content Patcher edited Maps/spring_Shadows (for the 'Elle's Town Buildings' content pack).
[20:06:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_Xiddav' (for the 'Xiddav's Tilesheet' content pack).
[20:06:59 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:06:59 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the '(CP) I Fixed Him - Shane Dialogue Consistency' content pack).
[20:06:59 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'TDIT - Portraits for Vendors' content pack).
[20:06:59 TRACE SMAPI] Content Patcher edited Maps/townInterior_2 (for the '(CP) I Fixed Him - Shane Dialogue Consistency' content pack).
[20:06:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaFurniture' (for the 'Stardew Valley Expanded' content pack).
[20:06:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaWallsAndFloors' (for the 'Stardew Valley Expanded' content pack).
[20:06:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/JoshHouse' (for the 'Stardew Valley Expanded' content pack).
[20:06:59 TRACE SMAPI] Content Patcher edited Maps/JoshHouse (for the 'Stardew Valley Expanded' content pack).
[20:06:59 TRACE SMAPI] Content Patcher edited Maps/townInterior_2 (for the '(CP) I Fixed Him - Shane Dialogue Consistency' content pack).
[20:06:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaFurniture' (for the 'Stardew Valley Expanded' content pack).
[20:06:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaWallsAndFloors' (for the 'Stardew Valley Expanded' content pack).
[20:06:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/HaleyHouse' (for the 'Stardew Valley Expanded' content pack).
[20:06:59 TRACE SMAPI] Content Patcher edited Maps/HaleyHouse (for the 'Stardew Valley Expanded' content pack).
[20:06:59 TRACE SMAPI] Content Patcher edited Maps/HaleyHouse (for the 'Cornucopia - Artisan Machines' content pack).
[20:06:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/SamHouse' (for the 'Stardew Valley Expanded' content pack).
[20:06:59 TRACE SMAPI] Content Patcher edited Maps/SamHouse (for the 'Stardew Valley Expanded' content pack).
[20:06:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaCraftables' (for the 'Stardew Valley Expanded' content pack).
[20:06:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaSpringObjects' (for the 'Stardew Valley Expanded' content pack).
[20:06:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/Blacksmith' (for the 'Stardew Valley Expanded' content pack).
[20:06:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaCraftables' (for the 'Stardew Valley Expanded' content pack).
[20:06:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaSpringObjects' (for the 'Stardew Valley Expanded' content pack).
[20:06:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/ManorHouse' (for the 'Stardew Valley Expanded' content pack).
[20:06:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/SeedShop' (for the 'Stardew Valley Expanded' content pack).
[20:06:59 TRACE SMAPI] Content Patcher edited Maps/SeedShop (for the 'Stardew Valley Expanded' content pack).
[20:06:59 TRACE SMAPI] Binning Skill edited Maps/SeedShop.
[20:06:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/Arcade_Couch' (for the 'Stardew Valley Expanded' content pack).
[20:06:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/Saloon' (for the 'Stardew Valley Expanded' content pack).
[20:06:59 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:06:59 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the '(CP) I Fixed Him - Shane Dialogue Consistency' content pack).
[20:06:59 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'TDIT - Portraits for Vendors' content pack).
[20:06:59 TRACE SMAPI] Content Patcher edited Maps/townInterior_2 (for the '(CP) I Fixed Him - Shane Dialogue Consistency' content pack).
[20:06:59 TRACE SMAPI] Content Patcher edited Maps/Saloon (for the 'Part of a Saloon Breakfast' content pack).
[20:06:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/Arcade_Couch' (for the 'Stardew Valley Expanded' content pack).
[20:06:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/Trailer' (for the 'Stardew Valley Expanded' content pack).
[20:06:59 TRACE SMAPI] Content Patcher edited Maps/Trailer (for the 'Stardew Valley Expanded' content pack).
[20:06:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/Hospital' (for the 'Stardew Valley Expanded' content pack).
[20:06:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/HarveyRoom' (for the 'Stardew Valley Expanded' content pack).
[20:06:59 TRACE SMAPI] Content Patcher edited Maps/HarveyRoom (for the 'Stardew Valley Expanded' content pack).
[20:06:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/Beach' (for the 'Stardew Valley Expanded' content pack).
[20:06:59 TRACE SMAPI] Content Patcher edited Maps/Beach (for the 'Stardew Valley Expanded' content pack).
[20:06:59 TRACE SMAPI] Content Patcher edited Maps/Beach (for the 'Sunberry Village - Content Patcher' content pack).
[20:06:59 TRACE SMAPI] Content Patcher edited Maps/Beach (for the 'SmolHooman's Wild Animals' content pack).
[20:06:59 TRACE SMAPI] Binning Skill edited Maps/Beach.
[20:06:59 TRACE SMAPI] Content Patcher edited Data/Fish (for the 'Stardew Valley Expanded' content pack).
[20:06:59 TRACE SMAPI] Content Patcher edited Data/Fish (for the '(CP) East Scarp' content pack).
[20:06:59 TRACE SMAPI] Content Patcher edited Data/Fish (for the 'Cornucopia - Artisan Machines' content pack).
[20:06:59 TRACE SMAPI] Content Patcher edited Data/Fish (for the 'Bear Family - Custom NPCs' content pack).
[20:06:59 TRACE SMAPI] Content Patcher edited Data/Fish (for the 'Sword & Sorcery (CP)' content pack).
[20:06:59 TRACE SMAPI] Content Patcher edited Data/Fish (for the 'Eli & Dylan' content pack).
[20:06:59 TRACE SMAPI] Content Patcher edited Data/Fish (for the 'Fishable Frogs' content pack).
[20:06:59 TRACE SMAPI] Content Patcher edited Data/Fish (for the 'Passerby Cemetery' content pack).
[20:06:59 TRACE SMAPI] Content Patcher edited Data/Fish (for the 'Sunberry Village - Content Patcher' content pack).
[20:06:59 TRACE SMAPI] Content Patcher edited Data/Fish (for the 'Stardew Aquarium (CP)' content pack).
[20:06:59 TRACE Item extensions] Checking spawns made at Pelican Beach
[20:06:59 TRACE SMAPI] Content Patcher edited Maps/night_market_tilesheet_objects (for the 'Elle's Town Buildings' content pack).
[20:06:59 TRACE SMAPI] Content Patcher edited Maps/night_market_tilesheet_objects (for the 'Elle's Town Animals' content pack).
[20:06:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/Beach-NightMarket' (for the 'Stardew Valley Expanded' content pack).
[20:06:59 TRACE SMAPI] Content Patcher edited Maps/night_market_tilesheet_objects (for the 'Elle's Town Buildings' content pack).
[20:06:59 TRACE SMAPI] Content Patcher edited Maps/night_market_tilesheet_objects (for the 'Elle's Town Animals' content pack).
[20:06:59 TRACE SMAPI] Content Patcher edited Maps/Beach-NightMarket (for the 'Passerby Cemetery' content pack).
[20:06:59 TRACE SMAPI] Content Patcher edited Maps/night_market_tilesheet_objects (for the 'Elle's Town Buildings' content pack).
[20:06:59 TRACE SMAPI] Content Patcher edited Maps/night_market_tilesheet_objects (for the 'Elle's Town Animals' content pack).
[20:06:59 TRACE Item extensions] Checking spawns made at BeachNightMarket
[20:06:59 TRACE SMAPI] Content Patcher edited Maps/ElliottHouse (for the 'SmolHooman's Wild Animals' content pack).
[20:06:59 TRACE SMAPI] Content Patcher edited Maps/ElliottHouse (for the 'Stardew Valley Expanded' content pack).
[20:06:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/Mountain' (for the 'Stardew Valley Expanded' content pack).
[20:06:59 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the 'Stardew Valley Expanded' content pack).
[20:06:59 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:06:59 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack).
[20:06:59 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack).
[20:06:59 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack).
[20:06:59 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the '(CP) East Scarp' content pack).
[20:06:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_gunnar shop' (for the 'Bear Family - Custom NPCs' content pack).
[20:06:59 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the 'Bear Family - Custom NPCs' content pack).
[20:06:59 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the 'Integrated Minecarts (CP Component)' content pack).
[20:06:59 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:06:59 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack).
[20:06:59 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack).
[20:06:59 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack).
[20:06:59 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:06:59 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the 'Passerby Cemetery' content pack).
[20:06:59 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the 'SmolHooman's Wild Animals' content pack).
[20:06:59 TRACE SMAPI] Binning Skill edited Maps/Mountain.
[20:06:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_gunnar shop' (for the 'Bear Family - Custom NPCs' content pack).
[20:06:59 TRACE Item extensions] Checking spawns made at Mountains
[20:06:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/ScienceHouse' (for the 'Stardew Valley Expanded' content pack).
[20:06:59 TRACE SMAPI] Content Patcher edited Maps/ScienceHouse (for the 'Stardew Valley Expanded' content pack).
[20:06:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/SebastianRoom' (for the 'Stardew Valley Expanded' content pack).
[20:06:59 TRACE SMAPI] Content Patcher edited Maps/SebastianRoom (for the 'Stardew Valley Expanded' content pack).
[20:06:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/Forest' (for the 'Stardew Valley Expanded' content pack).
[20:07:00 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Stardew Valley Expanded' content pack).
[20:07:00 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:07:00 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack).
[20:07:00 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack).
[20:07:00 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack).
[20:07:00 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Mouse Friends in the Forest' content pack).
[20:07:00 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Frontier Farm' content pack).
[20:07:00 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Integrated Minecarts (CP Component)' content pack).
[20:07:00 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'SmolHooman's Wild Animals' content pack).
[20:07:00 TRACE SMAPI] Binning Skill edited Maps/Forest.
[20:07:00 TRACE Item extensions] Checking spawns made at Cindersap Forest
[20:07:00 TRACE SMAPI] Content Patcher edited Animals/BabyBrown Cow (for the 'Elle's New Barn Animals' content pack).
[20:07:00 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_WizardTowerLights' (for the 'Stardew Valley Expanded' content pack).
[20:07:00 TRACE SMAPI] Content Patcher loaded asset 'Maps/WizardHouse' (for the 'Stardew Valley Expanded' content pack).
[20:07:00 TRACE SMAPI] Content Patcher edited Maps/WizardHouse (for the 'Stardew Valley Expanded' content pack).
[20:07:00 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_WizardTowerLights' (for the 'Stardew Valley Expanded' content pack).
[20:07:00 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_FireLight' (for the 'Stardew Valley Expanded' content pack).
[20:07:00 TRACE SMAPI] Content Patcher loaded asset 'Maps/AnimalShop' (for the 'Stardew Valley Expanded' content pack).
[20:07:00 TRACE SMAPI] Content Patcher edited Maps/AnimalShop (for the 'Stardew Valley Expanded' content pack).
[20:07:00 TRACE SMAPI] Content Patcher edited Maps/AnimalShop (for the 'Cornucopia - Artisan Machines' content pack).
[20:07:00 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_FireLight' (for the 'Stardew Valley Expanded' content pack).
[20:07:00 TRACE SMAPI] Content Patcher loaded asset 'Maps/LeahHouse' (for the 'Stardew Valley Expanded' content pack).
[20:07:00 TRACE SMAPI] Content Patcher edited Maps/LeahHouse (for the 'Stardew Valley Expanded' content pack).
[20:07:00 TRACE SMAPI] Content Patcher loaded asset 'Maps/BusStop' (for the 'Stardew Valley Expanded' content pack).
[20:07:00 TRACE SMAPI] Content Patcher edited Maps/BusStop (for the 'Stardew Valley Expanded' content pack).
[20:07:00 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:07:00 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack).
[20:07:00 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack).
[20:07:00 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack).
[20:07:00 TRACE SMAPI] Content Patcher edited Maps/BusStop (for the '(CP) Walk to the Desert Redux' content pack).
[20:07:00 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:07:00 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the '(CP) I Fixed Him - Shane Dialogue Consistency' content pack).
[20:07:00 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'TDIT - Portraits for Vendors' content pack).
[20:07:00 TRACE SMAPI] Content Patcher edited Maps/townInterior_2 (for the '(CP) I Fixed Him - Shane Dialogue Consistency' content pack).
[20:07:00 TRACE SMAPI] Content Patcher edited Maps/BusStop (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:07:00 TRACE SMAPI] Content Patcher edited Maps/BusStop (for the 'Frontier Farm' content pack).
[20:07:00 TRACE SMAPI] Content Patcher edited Maps/BusStop (for the 'SmolHooman's Wild Animals' content pack).
[20:07:00 TRACE SMAPI] Binning Skill edited Maps/BusStop.
[20:07:00 TRACE SMAPI] Content Patcher loaded asset 'Maps/Pathoschild.CentralStation_Tiles' (for the 'Central Station content' content pack).
[20:07:00 TRACE SMAPI] Content Patcher loaded asset 'Mods/Pathoschild.CentralStation/TicketMachine' (for the 'Central Station content' content pack).
[20:07:00 TRACE SMAPI] Central Station edited Maps/BusStop.
[20:07:00 TRACE SMAPI] Content Patcher loaded asset 'Maps/Pathoschild.CentralStation_Tiles' (for the 'Central Station content' content pack).
[20:07:00 TRACE Item extensions] Checking spawns made at Bus Stop
[20:07:00 TRACE SMAPI] Content Patcher edited Maps/Mines/mine (for the 'Cuter Mines' content pack).
[20:07:00 TRACE SMAPI] Content Patcher loaded asset 'Maps/Mine' (for the 'Stardew Valley Expanded' content pack).
[20:07:00 TRACE SMAPI] Content Patcher edited Maps/Mines/mine (for the 'Cuter Mines' content pack).
[20:07:00 TRACE SMAPI] Content Patcher edited Maps/Mine (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:07:00 TRACE SMAPI] Content Patcher edited Maps/Mines/mine (for the 'Cuter Mines' content pack).
[20:07:00 TRACE SMAPI] Content Patcher loaded asset 'Maps/cave_daisyextras' (for the 'DaisyNiko's Tilesheets' content pack).
[20:07:00 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:07:00 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the '(CP) I Fixed Him - Shane Dialogue Consistency' content pack).
[20:07:00 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'TDIT - Portraits for Vendors' content pack).
[20:07:00 TRACE SMAPI] Content Patcher edited Maps/Mine (for the 'NPC Jasper' content pack).
[20:07:00 TRACE SMAPI] Content Patcher edited Maps/Mine (for the 'Integrated Minecarts (CP Component)' content pack).
[20:07:00 TRACE SMAPI] Content Patcher edited Maps/Mines/mine (for the 'Cuter Mines' content pack).
[20:07:00 TRACE SMAPI] Content Patcher loaded asset 'Maps/cave_daisyextras' (for the 'DaisyNiko's Tilesheets' content pack).
[20:07:00 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:07:00 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the '(CP) I Fixed Him - Shane Dialogue Consistency' content pack).
[20:07:00 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'TDIT - Portraits for Vendors' content pack).
[20:07:00 TRACE SMAPI] Content Patcher edited Maps/Mine (for the 'The Last Smoluanu: A Dwarf Expansion' content pack).
[20:07:01 TRACE SMAPI] Content Patcher loaded asset 'Maps/cave_daisyextras' (for the 'DaisyNiko's Tilesheets' content pack).
[20:07:01 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:07:01 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack).
[20:07:01 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack).
[20:07:01 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack).
[20:07:01 TRACE SMAPI] Content Patcher loaded asset 'Maps/Sewer' (for the 'CP Nicer Sewer' content pack).
[20:07:01 TRACE SMAPI] Content Patcher edited Maps/Sewer (for the 'CP Nicer Sewer' content pack).
[20:07:01 TRACE SMAPI] Content Patcher edited Maps/Sewer (for the '(CP) East Scarp' content pack).
[20:07:01 TRACE SMAPI] Binning Skill edited Maps/BugLand.
[20:07:01 TRACE SMAPI] Content Patcher edited Maps/DesertTiles (for the 'Elle's Town Buildings' content pack).
[20:07:01 TRACE SMAPI] Content Patcher loaded asset 'Maps/Desert' (for the 'Stardew Valley Expanded' content pack).
[20:07:01 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaFlooring' (for the 'Stardew Valley Expanded' content pack).
[20:07:01 TRACE SMAPI] Content Patcher loaded asset 'Maps/CastleVillage_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[20:07:01 TRACE SMAPI] Content Patcher edited Maps/Desert (for the 'Stardew Valley Expanded' content pack).
[20:07:01 TRACE SMAPI] Content Patcher edited Maps/Desert (for the '(CP) Walk to the Desert Redux' content pack).
[20:07:01 TRACE SMAPI] Content Patcher edited Maps/DesertTiles (for the 'Elle's Town Buildings' content pack).
[20:07:01 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaCraftables' (for the 'Stardew Valley Expanded' content pack).
[20:07:01 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaFlooring' (for the 'Stardew Valley Expanded' content pack).
[20:07:01 TRACE SMAPI] Content Patcher loaded asset 'Maps/CastleVillage_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[20:07:01 TRACE SMAPI] Content Patcher edited Maps/Desert (for the 'Frontier Farm' content pack).
[20:07:01 TRACE SMAPI] Content Patcher edited Maps/DesertTiles (for the 'Elle's Town Buildings' content pack).
[20:07:01 TRACE SMAPI] Content Patcher edited Maps/Desert (for the 'Integrated Minecarts (CP Component)' content pack).
[20:07:01 TRACE SMAPI] Content Patcher edited Maps/Desert (for the 'SmolHooman's Wild Animals' content pack).
[20:07:01 TRACE SMAPI] Binning Skill edited Maps/Desert.
[20:07:01 TRACE SMAPI] Content Patcher edited Maps/DesertTiles (for the 'Elle's Town Buildings' content pack).
[20:07:01 TRACE SMAPI] Content Patcher loaded asset 'Maps/CastleVillage_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[20:07:01 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaFlooring' (for the 'Stardew Valley Expanded' content pack).
[20:07:01 TRACE SMAPI] Content Patcher loaded asset 'Maps/Club' (for the 'Stardew Valley Expanded' content pack).
[20:07:01 TRACE SMAPI] Binning Skill edited Maps/Club.
[20:07:01 TRACE SMAPI] Content Patcher loaded asset 'Maps/SandyHouse' (for the 'Stardew Valley Expanded' content pack).
[20:07:01 TRACE SMAPI] Content Patcher edited Maps/SandyHouse (for the 'Stardew Valley Expanded' content pack).
[20:07:01 TRACE SMAPI] Content Patcher loaded asset 'Maps/ArchaeologyHouse' (for the 'Stardew Valley Expanded' content pack).
[20:07:01 TRACE SMAPI] Content Patcher edited Maps/ArchaeologyHouse (for the 'Stardew Valley Expanded' content pack).
[20:07:01 TRACE SMAPI] Content Patcher edited Maps/ArchaeologyHouse (for the 'NPC Jasper' content pack).
[20:07:01 TRACE SMAPI] Content Patcher edited Maps/ArchaeologyHouse (for the 'East Scarp NPCs' content pack).
[20:07:01 TRACE SMAPI] Content Patcher loaded asset 'Maps/WizardHouseBasement' (for the 'Stardew Valley Expanded' content pack).
[20:07:01 TRACE SMAPI] Content Patcher loaded asset 'Maps/AdventureGuild' (for the 'Stardew Valley Expanded' content pack).
[20:07:01 TRACE SMAPI] Content Patcher edited Maps/AdventureGuild (for the 'Stardew Valley Expanded' content pack).
[20:07:01 TRACE SMAPI] Content Patcher edited Maps/AdventureGuild (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:07:01 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_RedBaneberry_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[20:07:01 TRACE SMAPI] Content Patcher loaded asset 'Maps/Woods' (for the 'Stardew Valley Expanded' content pack).
[20:07:01 TRACE SMAPI] Deep Woods edited Maps/Woods.
[20:07:01 TRACE SMAPI] Visible Fish loaded asset 'Maps/VFStatue'.
[20:07:01 TRACE SMAPI] Visible Fish edited Maps/Woods.
[20:07:01 TRACE SMAPI] Content Patcher edited Maps/Woods (for the 'Stardew Valley Expanded' content pack).
[20:07:01 TRACE SMAPI] Content Patcher edited Maps/Woods (for the 'Frontier Farm' content pack).
[20:07:01 TRACE SMAPI] Content Patcher edited Maps/Woods (for the 'Integrated Minecarts (CP Component)' content pack).
[20:07:01 TRACE SMAPI] Content Patcher edited Maps/Woods (for the 'SmolHooman's Wild Animals' content pack).
[20:07:01 TRACE SMAPI] Binning Skill edited Maps/Woods.
[20:07:01 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_RedBaneberry_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[20:07:01 TRACE SMAPI] Visible Fish loaded asset 'Maps/VFStatue'.
[20:07:01 TRACE Item extensions] Checking spawns made at Secret Woods
[20:07:01 TRACE SMAPI] Content Patcher loaded asset 'Maps/Railroad' (for the 'Stardew Valley Expanded' content pack).
[20:07:01 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_GrampletonSuburbsTilesheet' (for the 'Stardew Valley Expanded' content pack).
[20:07:01 TRACE SMAPI] Content Patcher edited Maps/Railroad (for the 'Stardew Valley Expanded' content pack).
[20:07:01 TRACE SMAPI] Content Patcher edited Maps/Railroad (for the 'Integrated Minecarts (CP Component)' content pack).
[20:07:01 TRACE SMAPI] Content Patcher edited Maps/Railroad (for the 'SmolHooman's Wild Animals' content pack).
[20:07:01 TRACE SMAPI] Binning Skill edited Maps/Railroad.
[20:07:01 TRACE SMAPI] Central Station edited Maps/Railroad.
[20:07:01 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_GrampletonSuburbsTilesheet' (for the 'Stardew Valley Expanded' content pack).
[20:07:01 TRACE SMAPI] Content Patcher edited Maps/witchSwampTiles (for the 'Elle's Town Buildings' content pack).
[20:07:01 TRACE SMAPI] Content Patcher edited Maps/WitchSwamp (for the 'Stardew Valley Expanded' content pack).
[20:07:01 TRACE SMAPI] Binning Skill edited Maps/WitchSwamp.
[20:07:01 TRACE SMAPI] Content Patcher edited Maps/witchSwampTiles (for the 'Elle's Town Buildings' content pack).
[20:07:01 TRACE SMAPI] Content Patcher edited Maps/WitchHut (for the 'Stardew Valley Expanded' content pack).
[20:07:01 TRACE SMAPI] Content Patcher edited Maps/Mines/mine_dark (for the 'Cuter Mines' content pack).
[20:07:01 TRACE SMAPI] Content Patcher edited Maps/WitchWarpCave (for the 'Stardew Valley Expanded' content pack).
[20:07:01 TRACE SMAPI] Content Patcher edited Maps/Mines/mine_dark (for the 'Cuter Mines' content pack).
[20:07:01 TRACE SMAPI] Content Patcher loaded asset 'Maps/Summit' (for the 'Stardew Valley Expanded' content pack).
[20:07:01 TRACE SMAPI] Content Patcher loaded asset 'Maps/FishShop' (for the 'Stardew Valley Expanded' content pack).
[20:07:01 TRACE SMAPI] Content Patcher loaded asset 'Maps/JojaMart' (for the 'Stardew Valley Expanded' content pack).
[20:07:01 TRACE SMAPI] Content Patcher edited Maps/JojaMart (for the 'Stardew Valley Expanded' content pack).
[20:07:02 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:07:02 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the '(CP) I Fixed Him - Shane Dialogue Consistency' content pack).
[20:07:02 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'TDIT - Portraits for Vendors' content pack).
[20:07:02 TRACE SMAPI] Content Patcher edited Maps/JojaMart (for the 'Juliet, Jessie and Lodging House' content pack).
[20:07:02 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:07:02 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the '(CP) I Fixed Him - Shane Dialogue Consistency' content pack).
[20:07:02 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'TDIT - Portraits for Vendors' content pack).
[20:07:02 TRACE SMAPI] Content Patcher edited Maps/JojaMart (for the 'Joja Clearance Bin CP' content pack).
[20:07:02 TRACE SMAPI] Content Patcher edited Maps/JojaMart (for the 'TDIT - Portraits for Vendors' content pack).
[20:07:02 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:07:02 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the '(CP) I Fixed Him - Shane Dialogue Consistency' content pack).
[20:07:02 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'TDIT - Portraits for Vendors' content pack).
[20:07:02 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:07:02 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack).
[20:07:02 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack).
[20:07:02 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack).
[20:07:02 TRACE SMAPI] Content Patcher loaded asset 'Maps/Greenhouse' (for the 'Ellie's Ideal Greenhouse' content pack).
[20:07:02 TRACE SMAPI] Content Patcher edited Maps/SkullCave (for the 'Stardew Valley Expanded' content pack).
[20:07:02 TRACE SMAPI] Content Patcher edited Maps/Mines/mine_desert (for the 'Cuter Mines' content pack).
[20:07:02 TRACE SMAPI] Content Patcher edited Maps/spring_monsterGraveTiles (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:07:02 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Cornucopia - More Crops' content pack).
[20:07:02 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Elle's New Barn Animals' content pack).
[20:07:02 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Elle's New Coop Animals' content pack).
[20:07:02 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Cuter Mines' content pack).
[20:07:02 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Growable Forage and Crop Bushes' content pack).
[20:07:02 TRACE SMAPI] Content Patcher loaded asset 'Maps/Backwoods' (for the 'Stardew Valley Expanded' content pack).
[20:07:02 TRACE SMAPI] Content Patcher edited Maps/Backwoods (for the 'Stardew Valley Expanded' content pack).
[20:07:02 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_wtd_tilesheet' (for the '(CP) Walk to the Desert Redux' content pack).
[20:07:02 TRACE SMAPI] Content Patcher edited Maps/Backwoods (for the '(CP) Walk to the Desert Redux' content pack).
[20:07:02 TRACE SMAPI] Content Patcher edited Maps/Backwoods (for the 'SmolHooman's Wild Animals' content pack).
[20:07:02 TRACE SMAPI] Binning Skill edited Maps/Backwoods.
[20:07:02 TRACE SMAPI] Content Patcher edited Maps/spring_monsterGraveTiles (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:07:02 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_wtd_tilesheet' (for the '(CP) Walk to the Desert Redux' content pack).
[20:07:02 TRACE SMAPI] Content Patcher edited Maps/Tunnel (for the '(CP) Walk to the Desert Redux' content pack).
[20:07:02 TRACE SMAPI] Content Patcher edited Maps/Tunnel (for the 'SmolHooman's Wild Animals' content pack).
[20:07:02 TRACE SMAPI] Content Patcher loaded asset 'Maps/Trailer_big' (for the 'Stardew Valley Expanded' content pack).
[20:07:02 TRACE SMAPI] Content Patcher edited Maps/Trailer_big (for the 'Stardew Valley Expanded' content pack).
[20:07:02 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:07:02 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the '(CP) I Fixed Him - Shane Dialogue Consistency' content pack).
[20:07:02 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'TDIT - Portraits for Vendors' content pack).
[20:07:02 TRACE SMAPI] Content Patcher loaded asset 'Maps/Cellar' (for the 'Jen's Cozy Cellar' content pack).
[20:07:02 TRACE SMAPI] Binning Skill edited Maps/AbandonedJojaMart.
[20:07:02 TRACE SMAPI] Content Patcher edited Maps/MovieTheater_TileSheet (for the 'Stardew Valley Expanded' content pack).
[20:07:02 TRACE SMAPI] Content Patcher loaded asset 'Maps/MovieTheater' (for the 'Stardew Valley Expanded' content pack).
[20:07:02 TRACE SMAPI] Binning Skill edited Maps/MovieTheater.
[20:07:02 TRACE SMAPI] Content Patcher edited Maps/MovieTheater_TileSheet (for the 'Stardew Valley Expanded' content pack).
[20:07:02 TRACE SMAPI] Content Patcher edited Data/Movies (for the 'Passerby Cemetery' content pack).
[20:07:02 TRACE SMAPI] Content Patcher edited Data/MoviesReactions (for the 'Stardew Valley Expanded' content pack).
[20:07:02 TRACE SMAPI] Content Patcher edited Data/MoviesReactions (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:07:02 TRACE SMAPI] Content Patcher edited Data/MoviesReactions (for the 'Bear Family - Custom NPCs' content pack).
[20:07:02 TRACE SMAPI] Content Patcher edited Data/MoviesReactions (for the 'NPC Jasper' content pack).
[20:07:02 TRACE SMAPI] Content Patcher edited Data/MoviesReactions (for the 'Juliet, Jessie and Lodging House' content pack).
[20:07:02 TRACE SMAPI] Content Patcher edited Data/MoviesReactions (for the '(NPC) Rodney O'Brien' content pack).
[20:07:02 TRACE SMAPI] Content Patcher edited Data/MoviesReactions (for the 'Sword & Sorcery (CP)' content pack).
[20:07:02 TRACE SMAPI] Content Patcher edited Data/MoviesReactions (for the 'East Scarp NPCs' content pack).
[20:07:02 TRACE SMAPI] Content Patcher edited Data/MoviesReactions (for the 'Eli & Dylan' content pack).
[20:07:02 TRACE SMAPI] Content Patcher edited Data/MoviesReactions (for the 'Fievel Goes East Scarp' content pack).
[20:07:02 TRACE SMAPI] Content Patcher edited Data/MoviesReactions (for the 'Lurking in the Dark' content pack).
[20:07:02 TRACE SMAPI] Content Patcher edited Data/MoviesReactions (for the 'Nora The Herpetologist' content pack).
[20:07:02 TRACE SMAPI] Content Patcher edited Data/MoviesReactions (for the 'Lavril - East Scarp NPC (King's Raid)' content pack).
[20:07:02 TRACE SMAPI] Content Patcher edited Data/MoviesReactions (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack).
[20:07:02 TRACE SMAPI] Content Patcher edited Data/MoviesReactions (for the 'Passerby Cemetery' content pack).
[20:07:02 TRACE SMAPI] Content Patcher edited Data/MoviesReactions (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:02 TRACE SMAPI] Content Patcher edited Data/MoviesReactions (for the 'Wren the Plumber - Custom NPC' content pack).
[20:07:02 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_Island_S_CoralReefs' (for the 'Stardew Valley Expanded' content pack).
[20:07:02 TRACE SMAPI] Content Patcher edited Maps/Island_S (for the 'Stardew Valley Expanded' content pack).
[20:07:02 TRACE SMAPI] Content Patcher edited Maps/Island_S (for the 'SmolHooman's Wild Animals' content pack).
[20:07:02 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Seasonal Buildings' content pack).
[20:07:02 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_Island_S_CoralReefs' (for the 'Stardew Valley Expanded' content pack).
[20:07:02 TRACE SMAPI] Content Patcher edited LooseSprites/parrots (for the 'Elle's Town Animals' content pack).
[20:07:02 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_Island_SE_CoralReefs' (for the 'Stardew Valley Expanded' content pack).
[20:07:02 TRACE SMAPI] Content Patcher edited Maps/Island_SE (for the 'Stardew Valley Expanded' content pack).
[20:07:02 TRACE SMAPI] Content Patcher edited Maps/Island_SE (for the 'SmolHooman's Wild Animals' content pack).
[20:07:02 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_Island_SE_CoralReefs' (for the 'Stardew Valley Expanded' content pack).
[20:07:02 TRACE SMAPI] Binning Skill edited Maps/IslandSouthEastCave.
[20:07:02 TRACE SMAPI] Content Patcher edited Maps/Island_E (for the 'SmolHooman's Wild Animals' content pack).
[20:07:02 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_Island_W_CoralReefs' (for the 'Stardew Valley Expanded' content pack).
[20:07:02 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Seasonal Buildings' content pack).
[20:07:02 TRACE SMAPI] Content Patcher edited Maps/Island_W (for the 'Stardew Valley Expanded' content pack).
[20:07:02 TRACE SMAPI] Content Patcher edited Maps/Island_W (for the 'Cornucopia - More Crops' content pack).
[20:07:02 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Seasonal Buildings' content pack).
[20:07:02 TRACE SMAPI] Content Patcher edited Maps/Island_W (for the 'Integrated Minecarts (CP Component)' content pack).
[20:07:02 TRACE SMAPI] Content Patcher edited Maps/Island_W (for the 'SmolHooman's Wild Animals' content pack).
[20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_Island_W_CoralReefs' (for the 'Stardew Valley Expanded' content pack).
[20:07:03 TRACE SMAPI] Content Patcher edited Maps/Island_N (for the 'Cornucopia - More Crops' content pack).
[20:07:03 TRACE SMAPI] Content Patcher edited Maps/Island_N (for the 'SmolHooman's Wild Animals' content pack).
[20:07:03 TRACE SMAPI] Binning Skill edited Maps/Island_N.
[20:07:03 TRACE SMAPI] Content Patcher edited Maps/Mines/mine (for the 'Cuter Mines' content pack).
[20:07:03 TRACE SMAPI] Content Patcher edited Maps/IslandNorthCave1 (for the 'Integrated Minecarts (CP Component)' content pack).
[20:07:03 TRACE SMAPI] Content Patcher edited Maps/Island_FieldOffice (for the 'NPC Jasper' content pack).
[20:07:03 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:07:03 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the '(CP) I Fixed Him - Shane Dialogue Consistency' content pack).
[20:07:03 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'TDIT - Portraits for Vendors' content pack).
[20:07:03 TRACE SMAPI] Content Patcher edited Maps/farmhouse_tiles (for the 'Stardew Valley Expanded' content pack).
[20:07:03 TRACE SMAPI] Content Patcher edited Maps/IslandFarmHouse (for the 'Island Cellar Update' content pack).
[20:07:03 TRACE SMAPI] Content Patcher edited Data/PassiveFestivals (for the 'Stardew Valley Expanded' content pack).
[20:07:03 TRACE SMAPI] Content Patcher edited Data/PassiveFestivals (for the 'East Scarp NPCs' content pack).
[20:07:03 TRACE SMAPI] Content Patcher edited Data/PassiveFestivals (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:03 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/FurnitureExtensionData'.
[20:07:03 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/FurnitureExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:07:03 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/FurnitureExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_CalderaLights' (for the 'Stardew Valley Expanded' content pack).
[20:07:03 TRACE SMAPI] Content Patcher edited Maps/Caldera (for the 'Stardew Valley Expanded' content pack).
[20:07:03 TRACE SMAPI] Content Patcher edited Maps/Caldera (for the 'Integrated Minecarts (CP Component)' content pack).
[20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_CalderaLights' (for the 'Stardew Valley Expanded' content pack).
[20:07:03 TRACE SMAPI] Binning Skill edited Maps/QiNutRoom.
[20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/MasteryCave' (for the 'Stardew Valley Expanded' content pack).
[20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Desert-Festival' (for the 'Stardew Valley Expanded' content pack).
[20:07:03 TRACE SMAPI] Content Patcher edited Maps/Desert-Festival (for the '(CP) Walk to the Desert Redux' content pack).
[20:07:03 TRACE Item extensions] Checking spawns made at DesertFestival
[20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AuroraVineyardRefurbished' (for the 'Stardew Valley Expanded' content pack).
[20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AuroraVineyardCellarRefurbished' (for the 'Stardew Valley Expanded' content pack).
[20:07:03 TRACE SMAPI] Content Patcher edited Maps/Custom_AuroraVineyardCellarRefurbished (for the 'Stardew Valley Expanded' content pack).
[20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrandpasShedRuins' (for the 'Stardew Valley Expanded' content pack).
[20:07:03 TRACE SMAPI] Content Patcher edited Maps/Custom_GrandpasShedRuins (for the 'Stardew Valley Expanded' content pack).
[20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrandpasShed' (for the 'Stardew Valley Expanded' content pack).
[20:07:03 TRACE SMAPI] Content Patcher edited Maps/Custom_GrandpasShed (for the 'Stardew Valley Expanded' content pack).
[20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_TownEast' (for the 'Stardew Valley Expanded' content pack).
[20:07:03 TRACE Item extensions] Checking spawns made at Custom_TownEast
[20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_CrimsonLight' (for the 'Stardew Valley Expanded' content pack).
[20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_Shadows' (for the 'Stardew Valley Expanded' content pack).
[20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_WarpLights' (for the 'Stardew Valley Expanded' content pack).
[20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FakeEnchantedGrove' (for the 'Stardew Valley Expanded' content pack).
[20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_CrimsonLight' (for the 'Stardew Valley Expanded' content pack).
[20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_Shadows' (for the 'Stardew Valley Expanded' content pack).
[20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_WarpLights' (for the 'Stardew Valley Expanded' content pack).
[20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_Colors' (for the 'Stardew Valley Expanded' content pack).
[20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FakeEnchantedGrove2' (for the 'Stardew Valley Expanded' content pack).
[20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_Colors' (for the 'Stardew Valley Expanded' content pack).
[20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_WillyRoom' (for the 'Stardew Valley Expanded' content pack).
[20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_MarnieShed' (for the 'Stardew Valley Expanded' content pack).
[20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AndyHouse' (for the 'Stardew Valley Expanded' content pack).
[20:07:03 TRACE SMAPI] Content Patcher edited Maps/Custom_AndyHouse (for the 'Stardew Valley Expanded' content pack).
[20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AndyCellar' (for the 'Stardew Valley Expanded' content pack).
[20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SusanHouse' (for the 'Stardew Valley Expanded' content pack).
[20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/BathroomTilesheet' (for the 'Stardew Valley Expanded' content pack).
[20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_JenkinsHouse' (for the 'Stardew Valley Expanded' content pack).
[20:07:03 TRACE SMAPI] Content Patcher edited Maps/Custom_JenkinsHouse (for the 'Stardew Valley Expanded' content pack).
[20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/BathroomTilesheet' (for the 'Stardew Valley Expanded' content pack).
[20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_OliviaCellar' (for the 'Stardew Valley Expanded' content pack).
[20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SophiaHouse' (for the 'Stardew Valley Expanded' content pack).
[20:07:03 TRACE SMAPI] Content Patcher edited Maps/Custom_SophiaHouse (for the 'Stardew Valley Expanded' content pack).
[20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SophiaCellar' (for the 'Stardew Valley Expanded' content pack).
[20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/CrimsonBadlandsMap' (for the 'Stardew Valley Expanded' content pack).
[20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CrimsonBadlandsMap' (for the 'Stardew Valley Expanded' content pack).
[20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/CrimsonBadlandsMap' (for the 'Stardew Valley Expanded' content pack).
[20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_MovieTheaterScreen_ClaireEvent' (for the 'Stardew Valley Expanded' content pack).
[20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CastleVillage_DayEnd_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/AuroraVineyardPicture' (for the 'Stardew Valley Expanded' content pack).
[20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AuroraVineyardPictureMap' (for the 'Stardew Valley Expanded' content pack).
[20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/AuroraVineyardPicture' (for the 'Stardew Valley Expanded' content pack).
[20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/StardustFarmPicture' (for the 'Stardew Valley Expanded' content pack).
[20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_StardustFarmPictureMap' (for the 'Stardew Valley Expanded' content pack).
[20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/StardustFarmPicture' (for the 'Stardew Valley Expanded' content pack).
[20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GaldoranVoid' (for the 'Stardew Valley Expanded' content pack).
[20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Claire_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Martin_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Camilla_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Alesia_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Isaac_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Lance_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Jadu_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Apples_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Peaches_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Charlie_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Morgan_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Scarlett_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Sandy_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ApplesRoom' (for the 'Stardew Valley Expanded' content pack).
[20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GunthersRoom' (for the 'Stardew Valley Expanded' content pack).
[20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Countryside_BusStop_Bus' (for the 'Stardew Valley Expanded' content pack).
[20:07:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Countryside_BusStop_NoBus' (for the 'Stardew Valley Expanded' content pack).
[20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Countryside_ClaireHouse' (for the 'Stardew Valley Expanded' content pack).
[20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ClaireHouse' (for the 'Stardew Valley Expanded' content pack).
[20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_JojaEmporium' (for the 'Stardew Valley Expanded' content pack).
[20:07:04 TRACE SMAPI] Content Patcher edited Maps/Custom_JojaEmporium (for the 'Stardew Valley Expanded' content pack).
[20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_mine' (for the 'Stardew Valley Expanded' content pack).
[20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GuntherExpedition1' (for the 'Stardew Valley Expanded' content pack).
[20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_mine' (for the 'Stardew Valley Expanded' content pack).
[20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/GuntherExpedition2_Shadows' (for the 'Stardew Valley Expanded' content pack).
[20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GuntherExpedition2' (for the 'Stardew Valley Expanded' content pack).
[20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/GuntherExpedition2_Shadows' (for the 'Stardew Valley Expanded' content pack).
[20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonFields_Small' (for the 'Stardew Valley Expanded' content pack).
[20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_BusStop_NoBus' (for the 'Stardew Valley Expanded' content pack).
[20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SakuraVineyardCottageInterior' (for the 'Stardew Valley Expanded' content pack).
[20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaCursors' (for the 'Stardew Valley Expanded' content pack).
[20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Highway' (for the 'Stardew Valley Expanded' content pack).
[20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaCursors' (for the 'Stardew Valley Expanded' content pack).
[20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Sawyer_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Jolyne_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Edmund_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Gale_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Gertrude_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Brock_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Cordelia_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Freya_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Cassandra_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Emin_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Brianna_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Drake_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HighlandsDwarf_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_MorrisHouse' (for the 'Stardew Valley Expanded' content pack).
[20:07:04 TRACE SMAPI] Content Patcher edited Maps/Custom_MorrisHouse (for the 'Stardew Valley Expanded' content pack).
[20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/ForestWest_Shadow' (for the 'Stardew Valley Expanded' content pack).
[20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ForestWestOld' (for the 'Stardew Valley Expanded' content pack).
[20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/ForestWest_Shadow' (for the 'Stardew Valley Expanded' content pack).
[20:07:04 TRACE Item extensions] Checking spawns made at Custom_ForestWestOld
[20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_LanceSecretWarp' (for the 'Stardew Valley Expanded' content pack).
[20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/summer_z_extras' (for the 'Stardew Valley Expanded' content pack).
[20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Krobus_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/VoidDen_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_VoidDen' (for the 'Stardew Valley Expanded' content pack).
[20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/VoidDen_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ScarlettHouse' (for the 'Stardew Valley Expanded' content pack).
[20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/HanksGarage_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HanksGarage' (for the 'Stardew Valley Expanded' content pack).
[20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/HanksGarage_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_WoodsCompat' (for the 'Stardew Valley Expanded' content pack).
[20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_ValleyBackdrop' (for the 'Stardew Valley Expanded' content pack).
[20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_VictorSummit' (for the 'Stardew Valley Expanded' content pack).
[20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_ValleyBackdrop' (for the 'Stardew Valley Expanded' content pack).
[20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AuroraVineyard' (for the 'Stardew Valley Expanded' content pack).
[20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GE_MonsterHouse' (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:07:04 TRACE SMAPI] Content Patcher edited Maps/Custom_GE_MonsterHouse (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GE_MonsterResearchWing' (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:07:04 TRACE SMAPI] Content Patcher edited Maps/Custom_GE_MonsterResearchWing (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GE_ZinniaRoom' (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:07:04 TRACE SMAPI] Content Patcher edited Maps/Custom_GE_ZinniaRoom (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GE_FlowerParadise' (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GE_ZinniaField' (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:07:04 TRACE SMAPI] Content Patcher edited Maps/Custom_GE_ZinniaField (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:07:04 TRACE SMAPI] Content Patcher edited Maps/Mines/mine (for the 'Cuter Mines' content pack).
[20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/HiddenCave_Copper' (for the 'Frontier Farm' content pack).
[20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/HiddenCave_Gems' (for the 'Frontier Farm' content pack).
[20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/HiddenCave_Gold' (for the 'Frontier Farm' content pack).
[20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/HiddenCave_Iron' (for the 'Frontier Farm' content pack).
[20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/HiddenCave_Shadow' (for the 'Frontier Farm' content pack).
[20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FrontierFarm_HiddenCave' (for the 'Frontier Farm' content pack).
[20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/HiddenCave_Copper' (for the 'Frontier Farm' content pack).
[20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/HiddenCave_Gems' (for the 'Frontier Farm' content pack).
[20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/HiddenCave_Gold' (for the 'Frontier Farm' content pack).
[20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/HiddenCave_Iron' (for the 'Frontier Farm' content pack).
[20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/HiddenCave_Shadow' (for the 'Frontier Farm' content pack).
[20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FrontierFarm_UndergroundTunnel' (for the 'Frontier Farm' content pack).
[20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FerngillRepublicFrontier_HotSpring' (for the 'Frontier Farm' content pack).
[20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FerngillRepublicFrontier_Cave' (for the 'Frontier Farm' content pack).
[20:07:04 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:07:04 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the '(CP) I Fixed Him - Shane Dialogue Consistency' content pack).
[20:07:04 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'TDIT - Portraits for Vendors' content pack).
[20:07:04 TRACE SMAPI] Content Patcher edited Maps/townInterior_2 (for the '(CP) I Fixed Him - Shane Dialogue Consistency' content pack).
[20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Xiddav_Indoor' (for the 'Xiddav's Tilesheet' content pack).
[20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SchoolHouse' (for the 'Xiddav's Little Red School House' content pack).
[20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Xiddav_Indoor' (for the 'Xiddav's Tilesheet' content pack).
[20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SchoolHouse_BellRoom' (for the 'Xiddav's Little Red School House' content pack).
[20:07:04 TRACE SMAPI] Content Patcher edited Maps/spring_beach (for the 'Elle's Town Buildings' content pack).
[20:07:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_cottage' (for the '(CP) East Scarp' content pack).
[20:07:04 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:07:05 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack).
[20:07:05 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack).
[20:07:05 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack).
[20:07:05 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_daisyextras' (for the 'DaisyNiko's Tilesheets' content pack).
[20:07:05 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:07:05 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Town Buildings' content pack).
[20:07:05 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Stardew Valley Expanded' content pack).
[20:07:05 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Town Animals' content pack).
[20:07:05 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Juliet, Jessie and Lodging House' content pack).
[20:07:05 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ArkOrchard' (for the 'Lavril - East Scarp NPC (King's Raid)' content pack).
[20:07:05 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_cottage' (for the '(CP) East Scarp' content pack).
[20:07:05 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_daisyextras' (for the 'DaisyNiko's Tilesheets' content pack).
[20:07:05 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:07:05 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the '(CP) I Fixed Him - Shane Dialogue Consistency' content pack).
[20:07:05 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'TDIT - Portraits for Vendors' content pack).
[20:07:05 TRACE SMAPI] Content Patcher loaded asset 'Maps/DDFurniture' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:05 TRACE SMAPI] Content Patcher loaded asset 'Maps/hime_decoplants' (for the 'HxW Tilesheets' content pack).
[20:07:05 TRACE SMAPI] Content Patcher loaded asset 'Maps/hime_fairygarden' (for the 'HxW Tilesheets' content pack).
[20:07:05 TRACE SMAPI] Content Patcher loaded asset 'Maps/hime_plantlovers' (for the 'HxW Tilesheets' content pack).
[20:07:05 TRACE SMAPI] Content Patcher loaded asset 'Maps/lumi_towninterior' (for the 'Lumisteria Tilesheets - Indoor' content pack).
[20:07:05 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_RipleyHouse' (for the 'Ripley' content pack).
[20:07:05 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_RipleyHouse (for the 'Ripley' content pack).
[20:07:05 TRACE SMAPI] Content Patcher loaded asset 'Maps/DDFurniture' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:05 TRACE SMAPI] Content Patcher loaded asset 'Maps/hime_decoplants' (for the 'HxW Tilesheets' content pack).
[20:07:05 TRACE SMAPI] Content Patcher loaded asset 'Maps/hime_fairygarden' (for the 'HxW Tilesheets' content pack).
[20:07:05 TRACE SMAPI] Content Patcher loaded asset 'Maps/hime_plantlovers' (for the 'HxW Tilesheets' content pack).
[20:07:05 TRACE SMAPI] Content Patcher loaded asset 'Maps/lumi_towninterior' (for the 'Lumisteria Tilesheets - Indoor' content pack).
[20:07:05 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DayEnd_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[20:07:05 TRACE SMAPI] Content Patcher loaded asset 'Maps/AtlantisTilesheet' (for the 'Stardew Valley Expanded' content pack).
[20:07:05 TRACE SMAPI] Content Patcher loaded asset 'Maps/AtlantisTilesheetRuins' (for the 'Stardew Valley Expanded' content pack).
[20:07:05 TRACE SMAPI] Content Patcher loaded asset 'Maps/AtlantisTilesheet_MaskEffect' (for the 'Stardew Valley Expanded' content pack).
[20:07:05 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Atlantis' (for the 'Stardew Valley Expanded' content pack).
[20:07:05 TRACE SMAPI] Content Patcher loaded asset 'Maps/AtlantisTilesheet' (for the 'Stardew Valley Expanded' content pack).
[20:07:05 TRACE SMAPI] Content Patcher loaded asset 'Maps/AtlantisTilesheetRuins' (for the 'Stardew Valley Expanded' content pack).
[20:07:05 TRACE SMAPI] Content Patcher loaded asset 'Maps/AtlantisTilesheet_MaskEffect' (for the 'Stardew Valley Expanded' content pack).
[20:07:05 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_RailwayTilesheet' (for the 'Stardew Valley Expanded' content pack).
[20:07:05 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DesertRailway' (for the 'Stardew Valley Expanded' content pack).
[20:07:05 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_RailwayTilesheet' (for the 'Stardew Valley Expanded' content pack).
[20:07:05 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_EnchantedGrove' (for the 'Stardew Valley Expanded' content pack).
[20:07:05 TRACE SMAPI] Content Patcher loaded asset 'Maps/JojaEmporiumWarpCircle' (for the 'Stardew Valley Expanded' content pack).
[20:07:05 TRACE SMAPI] Content Patcher edited Maps/Custom_EnchantedGrove (for the 'Stardew Valley Expanded' content pack).
[20:07:05 TRACE SMAPI] Content Patcher loaded asset 'Maps/JojaEmporiumWarpCircle' (for the 'Stardew Valley Expanded' content pack).
[20:07:05 TRACE SMAPI] Content Patcher loaded asset 'Maps/FirstSlashGuildBuilding' (for the 'Stardew Valley Expanded' content pack).
[20:07:05 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FirstSlashGuestRoom' (for the 'Stardew Valley Expanded' content pack).
[20:07:05 TRACE SMAPI] Content Patcher loaded asset 'Maps/FirstSlashGuildBuilding' (for the 'Stardew Valley Expanded' content pack).
[20:07:05 TRACE SMAPI] Content Patcher loaded asset 'Maps/Lighthouse' (for the 'Stardew Valley Expanded' content pack).
[20:07:05 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonCoast' (for the 'Stardew Valley Expanded' content pack).
[20:07:05 TRACE SMAPI] Content Patcher loaded asset 'Maps/Lighthouse' (for the 'Stardew Valley Expanded' content pack).
[20:07:05 TRACE SMAPI] Content Patcher loaded asset 'Maps/GrampletonTrainStationTilesheet' (for the 'Stardew Valley Expanded' content pack).
[20:07:05 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonTrainStation' (for the 'Stardew Valley Expanded' content pack).
[20:07:05 TRACE SMAPI] Content Patcher loaded asset 'Maps/GrampletonTrainStationTilesheet' (for the 'Stardew Valley Expanded' content pack).
[20:07:05 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrenvilleFalls' (for the 'Stardew Valley Expanded' content pack).
[20:07:05 TRACE SMAPI] Content Patcher loaded asset 'Maps/HighlandsCavern_LightingTilesheet' (for the 'Stardew Valley Expanded' content pack).
[20:07:05 TRACE SMAPI] Content Patcher loaded asset 'Maps/HighlandsCavern_OreTilesheet' (for the 'Stardew Valley Expanded' content pack).
[20:07:06 TRACE SMAPI] Content Patcher loaded asset 'Maps/HighlandsCavern_ShadowTilesheet' (for the 'Stardew Valley Expanded' content pack).
[20:07:06 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HighlandsCavernPrison' (for the 'Stardew Valley Expanded' content pack).
[20:07:06 TRACE SMAPI] Content Patcher edited Maps/Custom_HighlandsCavernPrison (for the 'Stardew Valley Expanded' content pack).
[20:07:06 TRACE SMAPI] Content Patcher loaded asset 'Maps/HighlandsCavern_LightingTilesheet' (for the 'Stardew Valley Expanded' content pack).
[20:07:06 TRACE SMAPI] Content Patcher loaded asset 'Maps/HighlandsCavern_OreTilesheet' (for the 'Stardew Valley Expanded' content pack).
[20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/HighlandsCavern_ShadowTilesheet' (for the 'Stardew Valley Expanded' content pack).
[20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HighlandsCavernPrisonEvent' (for the 'Stardew Valley Expanded' content pack).
[20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/IridiumQuarry' (for the 'Stardew Valley Expanded' content pack).
[20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/IridiumQuarry_Shadow' (for the 'Stardew Valley Expanded' content pack).
[20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_IridiumQuarry' (for the 'Stardew Valley Expanded' content pack).
[20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/IridiumQuarry' (for the 'Stardew Valley Expanded' content pack).
[20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/IridiumQuarry_Shadow' (for the 'Stardew Valley Expanded' content pack).
[20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/JojaPetStore' (for the 'Stardew Valley Expanded' content pack).
[20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_JojaPetStore' (for the 'Stardew Valley Expanded' content pack).
[20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/JojaPetStore' (for the 'Stardew Valley Expanded' content pack).
[20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/SakuraVineyardTilesheet' (for the 'Stardew Valley Expanded' content pack).
[20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SakuraVineyard' (for the 'Stardew Valley Expanded' content pack).
[20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/SakuraVineyardTilesheet' (for the 'Stardew Valley Expanded' content pack).
[20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SakuraVineyardCellar' (for the 'Stardew Valley Expanded' content pack).
[20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SakuraVineyardCottage' (for the 'Stardew Valley Expanded' content pack).
[20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/SakuraVineyardDiningRoomTilesheet' (for the 'Stardew Valley Expanded' content pack).
[20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SakuraVineyardDiningRoom' (for the 'Stardew Valley Expanded' content pack).
[20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/SakuraVineyardDiningRoomTilesheet' (for the 'Stardew Valley Expanded' content pack).
[20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/SpriteSpringCave_Effects' (for the 'Stardew Valley Expanded' content pack).
[20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SpriteSpringCave' (for the 'Stardew Valley Expanded' content pack).
[20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/SpriteSpringCave_Effects' (for the 'Stardew Valley Expanded' content pack).
[20:07:07 TRACE SMAPI] Content Patcher edited Maps/Mines/mine_desert (for the 'Cuter Mines' content pack).
[20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_TreasureCave' (for the 'Stardew Valley Expanded' content pack).
[20:07:07 TRACE SMAPI] Content Patcher edited Maps/Custom_TreasureCave (for the 'Stardew Valley Expanded' content pack).
[20:07:07 TRACE SMAPI] Content Patcher edited Maps/Festivals (for the 'Elle's Town Animals' content pack).
[20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Void' (for the 'Stardew Valley Expanded' content pack).
[20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_Entrance_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZCCC_Entrance' (for the 'Stardew Valley Expanded' content pack).
[20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_Entrance_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_FoodCourt_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZCCC_FoodCourt' (for the 'Stardew Valley Expanded' content pack).
[20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_FoodCourt_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_MainHall_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZCCC_MainHall' (for the 'Stardew Valley Expanded' content pack).
[20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_MainHall_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_Stage_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZCCC_Stage' (for the 'Stardew Valley Expanded' content pack).
[20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_Stage_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_VendorFloor_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZCCC_VendorFloor' (for the 'Stardew Valley Expanded' content pack).
[20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_VendorFloor_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZuzuCityStreet_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZuzuCityStreet' (for the 'Stardew Valley Expanded' content pack).
[20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZuzuCityStreet_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HighlandsOutpost' (for the 'Stardew Valley Expanded' content pack).
[20:07:07 TRACE SMAPI] Content Patcher edited Maps/Custom_HighlandsOutpost (for the 'Stardew Valley Expanded' content pack).
[20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/Outpost_CrimsonLight' (for the 'Stardew Valley Expanded' content pack).
[20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CastleVillageOutpost' (for the 'Stardew Valley Expanded' content pack).
[20:07:07 TRACE SMAPI] Content Patcher edited Maps/Custom_CastleVillageOutpost (for the 'Stardew Valley Expanded' content pack).
[20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/Outpost_CrimsonLight' (for the 'Stardew Valley Expanded' content pack).
[20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FirstSlashGuild' (for the 'Stardew Valley Expanded' content pack).
[20:07:07 TRACE SMAPI] Content Patcher edited Maps/Custom_FirstSlashGuild (for the 'Stardew Valley Expanded' content pack).
[20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FirstSlashHallway' (for the 'Stardew Valley Expanded' content pack).
[20:07:07 TRACE SMAPI] Content Patcher edited Maps/Custom_FirstSlashHallway (for the 'Stardew Valley Expanded' content pack).
[20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_WizardBasementLights' (for the 'Stardew Valley Expanded' content pack).
[20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_WizardBasement' (for the 'Stardew Valley Expanded' content pack).
[20:07:07 TRACE SMAPI] Content Patcher edited Maps/Custom_WizardBasement (for the 'Stardew Valley Expanded' content pack).
[20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_WizardBasementLights' (for the 'Stardew Valley Expanded' content pack).
[20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/CherryBlossomPetals' (for the 'Stardew Valley Expanded' content pack).
[20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_Courtyard_NPCs' (for the 'Stardew Valley Expanded' content pack).
[20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZCCC_Courtyard' (for the 'Stardew Valley Expanded' content pack).
[20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/CherryBlossomPetals' (for the 'Stardew Valley Expanded' content pack).
[20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_Courtyard_NPCs' (for the 'Stardew Valley Expanded' content pack).
[20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SVESummit' (for the 'Stardew Valley Expanded' content pack).
[20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AdventurerSummit' (for the 'Stardew Valley Expanded' content pack).
[20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_Waterfalls' (for the 'Stardew Valley Expanded' content pack).
[20:07:07 TRACE SMAPI] Content Patcher edited Maps/Custom_AdventurerSummit (for the 'Stardew Valley Expanded' content pack).
[20:07:07 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:07:07 TRACE SMAPI] Content Patcher edited Maps/spring_beach (for the 'Elle's Town Buildings' content pack).
[20:07:07 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:07:07 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Town Buildings' content pack).
[20:07:07 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Stardew Valley Expanded' content pack).
[20:07:07 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Town Animals' content pack).
[20:07:07 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Juliet, Jessie and Lodging House' content pack).
[20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_extras' (for the 'Stardew Valley Expanded' content pack).
[20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_SVEbuildingShadow' (for the 'Stardew Valley Expanded' content pack).
[20:07:07 TRACE SMAPI] Content Patcher edited Maps/Custom_AdventurerSummit (for the '(CP) East Scarp' content pack).
[20:07:07 TRACE SMAPI] Binning Skill edited Maps/Custom_AdventurerSummit.
[20:07:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_BlueMoonVineyard' (for the 'Stardew Valley Expanded' content pack).
[20:07:07 TRACE SMAPI] Content Patcher edited Maps/Custom_BlueMoonVineyard (for the 'Stardew Valley Expanded' content pack).
[20:07:07 TRACE SMAPI] Content Patcher edited Maps/Custom_BlueMoonVineyard (for the 'SmolHooman's Wild Animals' content pack).
[20:07:08 TRACE SMAPI] Content Patcher loaded asset 'Maps/ForbiddenMaze_Darkness' (for the 'Stardew Valley Expanded' content pack).
[20:07:08 TRACE SMAPI] Content Patcher loaded asset 'Maps/ForbiddenMaze_Shadow' (for the 'Stardew Valley Expanded' content pack).
[20:07:08 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ForbiddenMaze' (for the 'Stardew Valley Expanded' content pack).
[20:07:08 TRACE SMAPI] Content Patcher edited Maps/Custom_ForbiddenMaze (for the 'Stardew Valley Expanded' content pack).
[20:07:08 TRACE SMAPI] Content Patcher loaded asset 'Maps/ForbiddenMaze_Darkness' (for the 'Stardew Valley Expanded' content pack).
[20:07:08 TRACE SMAPI] Content Patcher loaded asset 'Maps/ForbiddenMaze_Shadow' (for the 'Stardew Valley Expanded' content pack).
[20:07:08 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HenchmanBackyard' (for the 'Stardew Valley Expanded' content pack).
[20:07:08 TRACE SMAPI] Content Patcher edited Maps/Custom_HenchmanBackyard (for the 'Stardew Valley Expanded' content pack).
[20:07:08 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HenchmanHouse' (for the 'Stardew Valley Expanded' content pack).
[20:07:08 TRACE SMAPI] Content Patcher loaded asset 'Maps/summer_SVE_Tilesheet2' (for the 'Stardew Valley Expanded' content pack).
[20:07:08 TRACE SMAPI] Content Patcher loaded asset 'Maps/summer_z_extras' (for the 'Stardew Valley Expanded' content pack).
[20:07:08 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DinoIsland_South' (for the 'Stardew Valley Expanded' content pack).
[20:07:08 TRACE SMAPI] Content Patcher loaded asset 'Maps/summer_SVE_Tilesheet2' (for the 'Stardew Valley Expanded' content pack).
[20:07:08 TRACE SMAPI] Content Patcher loaded asset 'Maps/DinoIsland_North_Mask' (for the 'Stardew Valley Expanded' content pack).
[20:07:08 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DinoIsland_North' (for the 'Stardew Valley Expanded' content pack).
[20:07:08 TRACE SMAPI] Content Patcher loaded asset 'Maps/DinoIsland_North_Mask' (for the 'Stardew Valley Expanded' content pack).
[20:07:09 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_CastleVillage' (for the 'Stardew Valley Expanded' content pack).
[20:07:09 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_RedEyes' (for the 'Stardew Valley Expanded' content pack).
[20:07:09 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CrimsonBadlands' (for the 'Stardew Valley Expanded' content pack).
[20:07:09 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_CastleVillage' (for the 'Stardew Valley Expanded' content pack).
[20:07:09 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_RedEyes' (for the 'Stardew Valley Expanded' content pack).
[20:07:09 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FableReef' (for the 'Stardew Valley Expanded' content pack).
[20:07:09 TRACE SMAPI] Content Patcher edited Maps/Custom_FableReef (for the 'Stardew Valley Expanded' content pack).
[20:07:09 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaFloors' (for the 'Stardew Valley Expanded' content pack).
[20:07:09 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrandpasShedGreenhouse' (for the 'Stardew Valley Expanded' content pack).
[20:07:09 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaFloors' (for the 'Stardew Valley Expanded' content pack).
[20:07:09 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ForestWest' (for the 'Stardew Valley Expanded' content pack).
[20:07:09 TRACE SMAPI] Content Patcher edited Maps/Custom_ForestWest (for the 'Stardew Valley Expanded' content pack).
[20:07:09 TRACE SMAPI] Content Patcher edited Maps/Custom_ForestWest (for the 'Integrated Minecarts (CP Component)' content pack).
[20:07:09 TRACE SMAPI] Content Patcher edited Maps/Custom_ForestWest (for the 'SmolHooman's Wild Animals' content pack).
[20:07:09 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Garden' (for the 'Stardew Valley Expanded' content pack).
[20:07:09 TRACE SMAPI] Content Patcher edited Maps/Custom_Garden (for the 'Stardew Valley Expanded' content pack).
[20:07:09 TRACE SMAPI] Content Patcher edited Maps/Custom_Garden (for the 'SmolHooman's Wild Animals' content pack).
[20:07:09 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonSuburbs' (for the 'Stardew Valley Expanded' content pack).
[20:07:09 TRACE SMAPI] Content Patcher edited Maps/Custom_GrampletonSuburbs (for the 'Stardew Valley Expanded' content pack).
[20:07:09 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonSuburbsTrainStation' (for the 'Stardew Valley Expanded' content pack).
[20:07:09 TRACE SMAPI] Content Patcher edited Maps/Custom_GrampletonSuburbsTrainStation (for the 'Stardew Valley Expanded' content pack).
[20:07:09 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonSuburbsOutskirts' (for the 'Stardew Valley Expanded' content pack).
[20:07:09 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GoGoatRanch' (for the 'Stardew Valley Expanded' content pack).
[20:07:09 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GoGoatRanch_Interior' (for the 'Stardew Valley Expanded' content pack).
[20:07:09 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrandpasShedOutside' (for the 'Stardew Valley Expanded' content pack).
[20:07:09 TRACE SMAPI] Content Patcher edited Maps/Custom_GrandpasShedOutside (for the 'Stardew Valley Expanded' content pack).
[20:07:09 TRACE SMAPI] Content Patcher loaded asset 'Maps/Highlands_CanopyTreeShadows' (for the 'Stardew Valley Expanded' content pack).
[20:07:09 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Highlands' (for the 'Stardew Valley Expanded' content pack).
[20:07:09 TRACE SMAPI] Content Patcher edited Maps/Custom_Highlands (for the 'Stardew Valley Expanded' content pack).
[20:07:09 TRACE SMAPI] Content Patcher loaded asset 'Maps/Highlands_CanopyTreeShadows' (for the 'Stardew Valley Expanded' content pack).
[20:07:09 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HighlandsCavern' (for the 'Stardew Valley Expanded' content pack).
[20:07:09 TRACE SMAPI] Content Patcher edited Maps/Mines/mine_frost (for the 'Cuter Mines' content pack).
[20:07:09 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DiamondCavern' (for the 'Stardew Valley Expanded' content pack).
[20:07:09 TRACE SMAPI] Content Patcher edited Maps/Mines/mine_frost (for the 'Cuter Mines' content pack).
[20:07:10 TRACE SMAPI] Content Patcher loaded asset 'Maps/JunimoWoods_Shadow' (for the 'Stardew Valley Expanded' content pack).
[20:07:10 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_JunimoWoods' (for the 'Stardew Valley Expanded' content pack).
[20:07:10 TRACE SMAPI] Content Patcher loaded asset 'Maps/JunimoWoods_Shadow' (for the 'Stardew Valley Expanded' content pack).
[20:07:10 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_MorrisModernHouse' (for the 'Stardew Valley Expanded' content pack).
[20:07:10 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_MorrisProperty' (for the 'Stardew Valley Expanded' content pack).
[20:07:10 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_MorrisModernHouse' (for the 'Stardew Valley Expanded' content pack).
[20:07:10 TRACE SMAPI] Content Patcher loaded asset 'Maps/ShearwaterBridgeConeBarricade' (for the 'Stardew Valley Expanded' content pack).
[20:07:10 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ShearwaterBridge' (for the 'Stardew Valley Expanded' content pack).
[20:07:10 TRACE SMAPI] Content Patcher edited Maps/Custom_ShearwaterBridge (for the 'Stardew Valley Expanded' content pack).
[20:07:10 TRACE SMAPI] Content Patcher edited Maps/Custom_ShearwaterBridge (for the '(CP) East Scarp' content pack).
[20:07:10 TRACE SMAPI] Content Patcher edited Maps/Custom_ShearwaterBridge (for the 'SmolHooman's Wild Animals' content pack).
[20:07:10 TRACE SMAPI] Content Patcher loaded asset 'Maps/ShearwaterBridgeConeBarricade' (for the 'Stardew Valley Expanded' content pack).
[20:07:10 TRACE Item extensions] Checking spawns made at Shearwater Bridge
[20:07:10 TRACE SMAPI] Content Patcher loaded asset 'Maps/SpriteSpring_Effects' (for the 'Stardew Valley Expanded' content pack).
[20:07:10 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SpriteSpring2' (for the 'Stardew Valley Expanded' content pack).
[20:07:10 TRACE SMAPI] Content Patcher edited Maps/Custom_SpriteSpring2 (for the 'Stardew Valley Expanded' content pack).
[20:07:10 TRACE SMAPI] Content Patcher loaded asset 'Maps/SpriteSpring_Effects' (for the 'Stardew Valley Expanded' content pack).
[20:07:10 TRACE SMAPI] Content Patcher loaded asset 'Maps/Tarniyar.CP.WalkToDesert_Meadow' (for the '(CP) Walk to the Desert Redux' content pack).
[20:07:10 TRACE SMAPI] Content Patcher edited Maps/Tarniyar.CP.WalkToDesert_Meadow (for the '(CP) Walk to the Desert Redux' content pack).
[20:07:10 TRACE Item extensions] Checking spawns made at Tarniyar.CP.WalkToDesert_Meadow
[20:07:10 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:07:10 TRACE SMAPI] Content Patcher loaded asset 'Maps/Tarniyar.CP.WalkToDesert_Forest_Road' (for the '(CP) Walk to the Desert Redux' content pack).
[20:07:10 TRACE SMAPI] Content Patcher edited Maps/Tarniyar.CP.WalkToDesert_Forest_Road (for the '(CP) Walk to the Desert Redux' content pack).
[20:07:10 TRACE Item extensions] Checking spawns made at Tarniyar.CP.WalkToDesert_Forest_Road
[20:07:10 TRACE SMAPI] Content Patcher loaded asset 'Maps/Tarniyar.CP.WalkToDesert_Winding_Road' (for the '(CP) Walk to the Desert Redux' content pack).
[20:07:10 TRACE SMAPI] Content Patcher edited Maps/Tarniyar.CP.WalkToDesert_Winding_Road (for the '(CP) Walk to the Desert Redux' content pack).
[20:07:10 TRACE Item extensions] Checking spawns made at Tarniyar.CP.WalkToDesert_Winding_Road
[20:07:10 TRACE SMAPI] Content Patcher loaded asset 'Maps/Tarniyar.CP.WalkToDesert_Interchange' (for the '(CP) Walk to the Desert Redux' content pack).
[20:07:10 TRACE SMAPI] Content Patcher edited Maps/Tarniyar.CP.WalkToDesert_Interchange (for the '(CP) Walk to the Desert Redux' content pack).
[20:07:10 TRACE Item extensions] Checking spawns made at Tarniyar.CP.WalkToDesert_Interchange
[20:07:10 TRACE SMAPI] Content Patcher edited Maps/DesertTiles (for the 'Elle's Town Buildings' content pack).
[20:07:10 TRACE SMAPI] Content Patcher loaded asset 'Maps/desert_z_roads' (for the '(CP) Walk to the Desert Redux' content pack).
[20:07:10 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_ghosttown_tilesheet' (for the '(CP) Walk to the Desert Redux' content pack).
[20:07:10 TRACE SMAPI] Content Patcher loaded asset 'Maps/Tarniyar.CP.WalkToDesert_Ghost_Town' (for the '(CP) Walk to the Desert Redux' content pack).
[20:07:10 TRACE SMAPI] Content Patcher edited Maps/Tarniyar.CP.WalkToDesert_Ghost_Town (for the '(CP) Walk to the Desert Redux' content pack).
[20:07:10 TRACE SMAPI] Content Patcher loaded asset 'Maps/desert_z_roads' (for the '(CP) Walk to the Desert Redux' content pack).
[20:07:10 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_ghosttown_tilesheet' (for the '(CP) Walk to the Desert Redux' content pack).
[20:07:10 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_ghostshoptiles' (for the '(CP) Walk to the Desert Redux' content pack).
[20:07:10 TRACE SMAPI] Content Patcher loaded asset 'Maps/Tarniyar.CP.WalkToDesert_Ghost_Shop' (for the '(CP) Walk to the Desert Redux' content pack).
[20:07:10 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_ghostshoptiles' (for the '(CP) Walk to the Desert Redux' content pack).
[20:07:10 TRACE SMAPI] Content Patcher loaded asset 'Maps/Tarniyar.CP.WalkToDesert_Pete_Hidden' (for the '(CP) Walk to the Desert Redux' content pack).
[20:07:10 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_mine_desert' (for the '(CP) Walk to the Desert Redux' content pack).
[20:07:10 TRACE SMAPI] Content Patcher loaded asset 'Maps/Tarniyar.CP.WalkToDesert_Cave' (for the '(CP) Walk to the Desert Redux' content pack).
[20:07:10 TRACE SMAPI] Content Patcher edited Maps/Tarniyar.CP.WalkToDesert_Cave (for the '(CP) Walk to the Desert Redux' content pack).
[20:07:10 TRACE SMAPI] Content Patcher edited Maps/Tarniyar.CP.WalkToDesert_Cave (for the 'Integrated Minecarts (CP Component)' content pack).
[20:07:10 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_mine_desert' (for the '(CP) Walk to the Desert Redux' content pack).
[20:07:10 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_daisyextras' (for the 'DaisyNiko's Tilesheets' content pack).
[20:07:10 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_DeepMountains' (for the '(CP) East Scarp' content pack).
[20:07:10 TRACE SMAPI] Content Patcher edited Maps/EastScarp_DeepMountains (for the '(CP) East Scarp' content pack).
[20:07:10 TRACE SMAPI] Content Patcher loaded asset 'Maps/Desty_Hector_Tilesheet' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:10 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:07:10 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack).
[20:07:10 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack).
[20:07:10 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack).
[20:07:10 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_Hector' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:10 TRACE SMAPI] Content Patcher edited Maps/EastScarp_DeepMountains (for the 'Sword & Sorcery (CP)' content pack).
[20:07:11 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:07:11 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack).
[20:07:11 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack).
[20:07:11 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack).
[20:07:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_daisyextras' (for the 'DaisyNiko's Tilesheets' content pack).
[20:07:11 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:07:11 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Town Buildings' content pack).
[20:07:11 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Stardew Valley Expanded' content pack).
[20:07:11 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Town Animals' content pack).
[20:07:11 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Juliet, Jessie and Lodging House' content pack).
[20:07:11 TRACE SMAPI] Content Patcher edited Maps/EastScarp_DeepMountains (for the 'East Scarp NPCs' content pack).
[20:07:11 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:07:11 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack).
[20:07:11 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack).
[20:07:11 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack).
[20:07:11 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:07:11 TRACE SMAPI] Content Patcher edited Maps/spring_beach (for the 'Elle's Town Buildings' content pack).
[20:07:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_daisyextras' (for the 'DaisyNiko's Tilesheets' content pack).
[20:07:11 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:07:11 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Town Buildings' content pack).
[20:07:11 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Stardew Valley Expanded' content pack).
[20:07:11 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Town Animals' content pack).
[20:07:11 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Juliet, Jessie and Lodging House' content pack).
[20:07:11 TRACE SMAPI] Content Patcher edited Maps/EastScarp_DeepMountains (for the 'Eli & Dylan' content pack).
[20:07:11 TRACE SMAPI] Content Patcher edited Maps/EastScarp_DeepMountains (for the 'Integrated Minecarts (CP Component)' content pack).
[20:07:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/Desty_Hector_Tilesheet' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_Hector' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/balcony_house' (for the '(CP) East Scarp' content pack).
[20:07:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_EastScarpe' (for the '(CP) East Scarp' content pack).
[20:07:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_inn' (for the '(CP) East Scarp' content pack).
[20:07:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/Flooring' (for the '(CP) East Scarp' content pack).
[20:07:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/lemur_coffeeshop' (for the '(CP) East Scarp' content pack).
[20:07:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_lighthouse' (for the '(CP) East Scarp' content pack).
[20:07:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_rockpools' (for the '(CP) East Scarp' content pack).
[20:07:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_mod_lumisteria_tilesheetsoutdoor_decorations' (for the 'Lumisteria Tilesheets - Outdoor' content pack).
[20:07:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_himeoutdoors' (for the '(CP) East Scarp' content pack).
[20:07:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_Village' (for the '(CP) East Scarp' content pack).
[20:07:11 TRACE SMAPI] Content Patcher edited Maps/EastScarp_Village (for the '(CP) East Scarp' content pack).
[20:07:11 TRACE SMAPI] Content Patcher edited Maps/EastScarp_Village (for the 'Always Raining in the Valley' content pack).
[20:07:11 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:07:11 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack).
[20:07:11 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack).
[20:07:11 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack).
[20:07:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_MDSDecor' (for the 'Bear Family - Custom NPCs' content pack).
[20:07:11 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:07:11 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Town Buildings' content pack).
[20:07:11 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Stardew Valley Expanded' content pack).
[20:07:11 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Town Animals' content pack).
[20:07:11 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Juliet, Jessie and Lodging House' content pack).
[20:07:11 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:07:11 TRACE SMAPI] Content Patcher edited Maps/EastScarp_Village (for the 'Bear Family - Custom NPCs' content pack).
[20:07:11 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:07:12 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack).
[20:07:12 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack).
[20:07:12 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack).
[20:07:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_silo' (for the '(NPC) Rodney O'Brien' content pack).
[20:07:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_mod_lumisteria_tilesheetsoutdoor_decorations' (for the 'Lumisteria Tilesheets - Outdoor' content pack).
[20:07:12 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:07:12 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Town Buildings' content pack).
[20:07:12 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Stardew Valley Expanded' content pack).
[20:07:12 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Town Animals' content pack).
[20:07:12 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Juliet, Jessie and Lodging House' content pack).
[20:07:12 TRACE SMAPI] Content Patcher edited Maps/EastScarp_Village (for the '(NPC) Rodney O'Brien' content pack).
[20:07:12 TRACE SMAPI] Content Patcher edited Maps/spring_beach (for the 'Elle's Town Buildings' content pack).
[20:07:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_MateoTent' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:12 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:07:12 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Town Buildings' content pack).
[20:07:12 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Stardew Valley Expanded' content pack).
[20:07:12 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Town Animals' content pack).
[20:07:12 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Juliet, Jessie and Lodging House' content pack).
[20:07:12 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:07:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_LionsManeBroken' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:12 TRACE SMAPI] Content Patcher edited Maps/EastScarp_Village (for the 'Sword & Sorcery (CP)' content pack).
[20:07:12 TRACE SMAPI] Content Patcher edited Maps/EastScarp_Village (for the 'East Scarp NPCs' content pack).
[20:07:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_EDHouse' (for the 'Eli & Dylan' content pack).
[20:07:12 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Cornucopia - More Crops' content pack).
[20:07:12 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Elle's New Barn Animals' content pack).
[20:07:12 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Elle's New Coop Animals' content pack).
[20:07:12 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Cuter Mines' content pack).
[20:07:12 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Growable Forage and Crop Bushes' content pack).
[20:07:12 TRACE SMAPI] Content Patcher edited Maps/EastScarp_Village (for the 'Eli & Dylan' content pack).
[20:07:12 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:07:12 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack).
[20:07:12 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack).
[20:07:12 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack).
[20:07:12 TRACE SMAPI] Content Patcher edited Maps/EastScarp_Village (for the 'Fievel Goes East Scarp' content pack).
[20:07:12 TRACE SMAPI] Content Patcher edited Maps/EastScarp_Village (for the 'Integrated Minecarts (CP Component)' content pack).
[20:07:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/balcony_house' (for the '(CP) East Scarp' content pack).
[20:07:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_EastScarpe' (for the '(CP) East Scarp' content pack).
[20:07:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_inn' (for the '(CP) East Scarp' content pack).
[20:07:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/Flooring' (for the '(CP) East Scarp' content pack).
[20:07:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/lemur_coffeeshop' (for the '(CP) East Scarp' content pack).
[20:07:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_lighthouse' (for the '(CP) East Scarp' content pack).
[20:07:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_rockpools' (for the '(CP) East Scarp' content pack).
[20:07:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_mod_lumisteria_tilesheetsoutdoor_decorations' (for the 'Lumisteria Tilesheets - Outdoor' content pack).
[20:07:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_himeoutdoors' (for the '(CP) East Scarp' content pack).
[20:07:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_silo' (for the '(NPC) Rodney O'Brien' content pack).
[20:07:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_EDHouse' (for the 'Eli & Dylan' content pack).
[20:07:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_LionsManeBroken' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_MateoTent' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_MDSDecor' (for the 'Bear Family - Custom NPCs' content pack).
[20:07:12 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Cornucopia - More Crops' content pack).
[20:07:12 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Elle's New Barn Animals' content pack).
[20:07:12 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Elle's New Coop Animals' content pack).
[20:07:12 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Cuter Mines' content pack).
[20:07:12 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Growable Forage and Crop Bushes' content pack).
[20:07:12 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:07:12 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the '(CP) I Fixed Him - Shane Dialogue Consistency' content pack).
[20:07:12 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'TDIT - Portraits for Vendors' content pack).
[20:07:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/cave_daisyextras' (for the 'DaisyNiko's Tilesheets' content pack).
[20:07:12 TRACE SMAPI] Content Patcher edited Maps/DesertTiles (for the 'Elle's Town Buildings' content pack).
[20:07:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_SeaCave' (for the '(CP) East Scarp' content pack).
[20:07:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/DeepDark_outdoorsTileSheet' (for the '(CP) East Scarp' content pack).
[20:07:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/ES_mine_desert' (for the '(CP) East Scarp' content pack).
[20:07:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_DeepDark' (for the '(CP) East Scarp' content pack).
[20:07:12 TRACE SMAPI] Content Patcher edited Maps/EastScarp_DeepDark (for the '(CP) East Scarp' content pack).
[20:07:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/DeepDarkTiles_1' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/ES_mine_desert' (for the '(CP) East Scarp' content pack).
[20:07:12 TRACE SMAPI] Content Patcher edited Maps/EastScarp_DeepDark (for the 'Sword & Sorcery (CP)' content pack).
[20:07:12 TRACE SMAPI] Content Patcher edited Maps/EastScarp_DeepDark (for the 'Integrated Minecarts (CP Component)' content pack).
[20:07:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/7thAxis_BaseRug' (for the 'Lurking in the Dark' content pack).
[20:07:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/cave_daisyextras' (for the 'DaisyNiko's Tilesheets' content pack).
[20:07:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/lemurfurniture' (for the '(CP) East Scarp' content pack).
[20:07:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/lumi_towninterior' (for the 'Lumisteria Tilesheets - Indoor' content pack).
[20:07:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/7thAxis_Mine' (for the 'Lurking in the Dark' content pack).
[20:07:12 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:07:12 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack).
[20:07:12 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack).
[20:07:12 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack).
[20:07:13 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:07:13 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the '(CP) I Fixed Him - Shane Dialogue Consistency' content pack).
[20:07:13 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'TDIT - Portraits for Vendors' content pack).
[20:07:13 TRACE SMAPI] Content Patcher edited Maps/EastScarp_DeepDark (for the 'Lurking in the Dark' content pack).
[20:07:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/DeepDark_outdoorsTileSheet' (for the '(CP) East Scarp' content pack).
[20:07:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/ES_mine_desert' (for the '(CP) East Scarp' content pack).
[20:07:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/7thAxis_BaseRug' (for the 'Lurking in the Dark' content pack).
[20:07:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/DeepDarkTiles_1' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/lemurfurniture' (for the '(CP) East Scarp' content pack).
[20:07:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/7thAxis_Mine' (for the 'Lurking in the Dark' content pack).
[20:07:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_cottage' (for the '(CP) East Scarp' content pack).
[20:07:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_Orchard' (for the '(CP) East Scarp' content pack).
[20:07:13 TRACE SMAPI] Content Patcher edited Maps/EastScarp_Orchard (for the '(CP) East Scarp' content pack).
[20:07:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_ClearingHouse' (for the '(CP) East Scarp' content pack).
[20:07:13 TRACE SMAPI] Content Patcher edited Maps/EastScarp_ClearingHouse (for the 'East Scarp NPCs' content pack).
[20:07:13 TRACE Item extensions] Checking spawns made at Scarp Crossing
[20:07:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_SmugglerDen' (for the '(CP) East Scarp' content pack).
[20:07:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_MineEntrance' (for the '(CP) East Scarp' content pack).
[20:07:13 TRACE SMAPI] Content Patcher edited Maps/townInterior_2 (for the '(CP) I Fixed Him - Shane Dialogue Consistency' content pack).
[20:07:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/LemurCustom' (for the '(CP) East Scarp' content pack).
[20:07:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/lemurfurniture' (for the '(CP) East Scarp' content pack).
[20:07:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/lumi_towninterior' (for the 'Lumisteria Tilesheets - Indoor' content pack).
[20:07:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_House1' (for the '(CP) East Scarp' content pack).
[20:07:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/LemurCustom' (for the '(CP) East Scarp' content pack).
[20:07:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_BirdHide' (for the '(CP) East Scarp' content pack).
[20:07:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_VetHouse' (for the '(CP) East Scarp' content pack).
[20:07:13 TRACE SMAPI] Content Patcher edited Maps/EastScarp_VetHouse (for the 'East Scarp NPCs' content pack).
[20:07:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_JacobOffice' (for the '(CP) East Scarp' content pack).
[20:07:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_JacobBarn' (for the '(CP) East Scarp' content pack).
[20:07:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_LanternRoom' (for the '(CP) East Scarp' content pack).
[20:07:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_Silo' (for the '(CP) East Scarp' content pack).
[20:07:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_LumaHut' (for the '(CP) East Scarp' content pack).
[20:07:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_OrchardHouse' (for the '(CP) East Scarp' content pack).
[20:07:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_Shack' (for the '(CP) East Scarp' content pack).
[20:07:13 TRACE SMAPI] Content Patcher edited Maps/Festivals (for the 'Elle's Town Animals' content pack).
[20:07:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_VillageInn' (for the '(CP) East Scarp' content pack).
[20:07:13 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:07:13 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the '(CP) I Fixed Him - Shane Dialogue Consistency' content pack).
[20:07:13 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'TDIT - Portraits for Vendors' content pack).
[20:07:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/lemurfurniture' (for the '(CP) East Scarp' content pack).
[20:07:13 TRACE SMAPI] Content Patcher edited Maps/EastScarp_VillageInn (for the 'East Scarp NPCs' content pack).
[20:07:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_InnBath' (for the '(CP) East Scarp' content pack).
[20:07:13 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Seasonal Buildings' content pack).
[20:07:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_UnderwaterLexi' (for the '(CP) East Scarp' content pack).
[20:07:13 TRACE SMAPI] Content Patcher edited Maps/Mines/mine_desert (for the 'Cuter Mines' content pack).
[20:07:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_EyvinderCave' (for the '(CP) East Scarp' content pack).
[20:07:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_InnRoomRosa' (for the '(CP) East Scarp' content pack).
[20:07:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_ToriSlimeBasement' (for the '(CP) East Scarp' content pack).
[20:07:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_RosJulesHouse' (for the '(CP) East Scarp' content pack).
[20:07:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_ArkOrchard' (for the '(CP) East Scarp' content pack).
[20:07:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_NTHouse' (for the '(CP) East Scarp' content pack).
[20:07:13 TRACE SMAPI] Content Patcher edited Maps/EastScarp_NTHouse (for the '(CP) East Scarp' content pack).
[20:07:13 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:07:13 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the '(CP) I Fixed Him - Shane Dialogue Consistency' content pack).
[20:07:13 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'TDIT - Portraits for Vendors' content pack).
[20:07:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/lemurfurniture' (for the '(CP) East Scarp' content pack).
[20:07:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/lumi_towninterior' (for the 'Lumisteria Tilesheets - Indoor' content pack).
[20:07:13 TRACE SMAPI] Content Patcher edited Maps/EastScarp_NTHouse (for the 'Nora The Herpetologist' content pack).
[20:07:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HenryWarp' (for the '(CP) East Scarp' content pack).
[20:07:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_Lighthouse' (for the '(CP) East Scarp' content pack).
[20:07:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_MeadowFarm' (for the '(CP) East Scarp' content pack).
[20:07:14 TRACE SMAPI] Content Patcher edited Maps/EastScarp_MeadowFarm (for the '(CP) East Scarp' content pack).
[20:07:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_MeadowShed' (for the '(CP) East Scarp' content pack).
[20:07:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_MeadowShed_Ruins' (for the '(CP) East Scarp' content pack).
[20:07:14 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:07:14 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the '(CP) I Fixed Him - Shane Dialogue Consistency' content pack).
[20:07:14 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'TDIT - Portraits for Vendors' content pack).
[20:07:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ARVHouse' (for the 'Always Raining in the Valley' content pack).
[20:07:14 TRACE SMAPI] Content Patcher edited Maps/Custom_ARVHouse (for the 'Always Raining in the Valley' content pack).
[20:07:14 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:07:14 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the '(CP) I Fixed Him - Shane Dialogue Consistency' content pack).
[20:07:14 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'TDIT - Portraits for Vendors' content pack).
[20:07:14 TRACE SMAPI] Content Patcher edited Maps/farmhouse_tiles (for the 'Stardew Valley Expanded' content pack).
[20:07:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_maddogfurniture' (for the 'Bear Family - Custom NPCs' content pack).
[20:07:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_maddogtvanimated' (for the 'Bear Family - Custom NPCs' content pack).
[20:07:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/MadDog.HashtagBearFam_BearLodge' (for the 'Bear Family - Custom NPCs' content pack).
[20:07:14 TRACE SMAPI] Content Patcher edited Maps/MadDog.HashtagBearFam_BearLodge (for the 'Bear Family - Custom NPCs' content pack).
[20:07:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_maddogfurniture' (for the 'Bear Family - Custom NPCs' content pack).
[20:07:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_maddogtvanimated' (for the 'Bear Family - Custom NPCs' content pack).
[20:07:14 TRACE SMAPI] Content Patcher edited Maps/townInterior_2 (for the '(CP) I Fixed Him - Shane Dialogue Consistency' content pack).
[20:07:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/MadDog.HashtagBearFam_GirlBathroom' (for the 'Bear Family - Custom NPCs' content pack).
[20:07:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/MadDog.HashtagBearFam_BoyBathroom' (for the 'Bear Family - Custom NPCs' content pack).
[20:07:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/MadDog.HashtagBearFam_LoadingZone' (for the 'Bear Family - Custom NPCs' content pack).
[20:07:14 TRACE SMAPI] Content Patcher edited Maps/Mines/mine (for the 'Cuter Mines' content pack).
[20:07:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_BearLodge_Beams' (for the 'Bear Family - Custom NPCs' content pack).
[20:07:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_maddogKrakenbody' (for the 'Bear Family - Custom NPCs' content pack).
[20:07:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_maddogkrakensheet' (for the 'Bear Family - Custom NPCs' content pack).
[20:07:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/MadDog.HashtagBearFam_KrakenCave' (for the 'Bear Family - Custom NPCs' content pack).
[20:07:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_BearLodge_Beams' (for the 'Bear Family - Custom NPCs' content pack).
[20:07:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_maddogKrakenbody' (for the 'Bear Family - Custom NPCs' content pack).
[20:07:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_maddogkrakensheet' (for the 'Bear Family - Custom NPCs' content pack).
[20:07:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_MadDogBrambleBush' (for the 'Bear Family - Custom NPCs' content pack).
[20:07:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/MadDog.HashtagBearFam_Cellar' (for the 'Bear Family - Custom NPCs' content pack).
[20:07:14 TRACE SMAPI] Content Patcher edited Maps/MadDog.HashtagBearFam_Cellar (for the 'Bear Family - Custom NPCs' content pack).
[20:07:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_MadDogBrambleBush' (for the 'Bear Family - Custom NPCs' content pack).
[20:07:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/MadDog.HashtagBearFam_BearEventMine' (for the 'Bear Family - Custom NPCs' content pack).
[20:07:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/BearFamPostRomanceTileSheet' (for the 'Bear Family - Custom NPCs' content pack).
[20:07:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/MadDog.HashtagBearFam_CollegeClassroom' (for the 'Bear Family - Custom NPCs' content pack).
[20:07:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/BearFamPostRomanceTileSheet' (for the 'Bear Family - Custom NPCs' content pack).
[20:07:14 TRACE SMAPI] Content Patcher edited Maps/spring_beach (for the 'Elle's Town Buildings' content pack).
[20:07:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_maddogbearfam_glassboat' (for the 'Bear Family - Custom NPCs' content pack).
[20:07:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/MadDog.HashtagBearFam_BoatMap' (for the 'Bear Family - Custom NPCs' content pack).
[20:07:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_maddogbearfam_glassboat' (for the 'Bear Family - Custom NPCs' content pack).
[20:07:14 TRACE SMAPI] Content Patcher edited Maps/Festivals (for the 'Elle's Town Animals' content pack).
[20:07:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/MadDog.HashtagBearFam_WeddingArch' (for the 'Bear Family - Custom NPCs' content pack).
[20:07:14 TRACE SMAPI] Content Patcher edited Maps/spring_Shadows (for the 'Elle's Town Buildings' content pack).
[20:07:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/MadDog.HashtagBearFam_WeddingMap' (for the 'Bear Family - Custom NPCs' content pack).
[20:07:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/MadDog.HashtagBearFam_WeddingArch' (for the 'Bear Family - Custom NPCs' content pack).
[20:07:14 TRACE Item extensions] Checking spawns made at Glass Bottom Boat
[20:07:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/MadDog_BearFam_CharityInteriorAssets' (for the 'Bear Family - Custom NPCs' content pack).
[20:07:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/MadDog_BearFam_CharityNeonSign' (for the 'Bear Family - Custom NPCs' content pack).
[20:07:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/MadDog.HashtagBearFam_CharityShop' (for the 'Bear Family - Custom NPCs' content pack).
[20:07:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/MadDog_BearFam_CharityInteriorAssets' (for the 'Bear Family - Custom NPCs' content pack).
[20:07:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/MadDog_BearFam_CharityNeonSign' (for the 'Bear Family - Custom NPCs' content pack).
[20:07:14 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:07:14 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the '(CP) I Fixed Him - Shane Dialogue Consistency' content pack).
[20:07:14 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'TDIT - Portraits for Vendors' content pack).
[20:07:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/Pathoschild.CentralStation' (for the 'Central Station content' content pack).
[20:07:14 TRACE SMAPI] Content Patcher loaded asset 'Mods/Pathoschild.CentralStation/Tourists' (for the 'Central Station content' content pack).
[20:07:14 TRACE SMAPI] Content Patcher edited Mods/Pathoschild.CentralStation/Tourists (for the 'Central Station content' content pack).
[20:07:14 TRACE SMAPI] Content Patcher edited Mods/Pathoschild.CentralStation/Tourists (for the 'TDIT - Portraits for Vendors' content pack).
[20:07:14 TRACE SMAPI] Content Patcher edited Maps/Festivals (for the 'Elle's Town Animals' content pack).
[20:07:14 TRACE SMAPI] Content Patcher edited Maps/MovieTheater_TileSheet (for the 'Stardew Valley Expanded' content pack).
[20:07:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/CS_Merchant' (for the 'TDIT - Portraits for Vendors' content pack).
[20:07:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/MovieConcessionCC_Daena' (for the 'TDIT - Portraits for Vendors' content pack).
[20:07:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/MovieConcessionCC_Naufal' (for the 'TDIT - Portraits for Vendors' content pack).
[20:07:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/MovieConcessionJoja_Daena' (for the 'TDIT - Portraits for Vendors' content pack).
[20:07:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/MovieConcessionJoja_Naufal' (for the 'TDIT - Portraits for Vendors' content pack).
[20:07:14 TRACE SMAPI] Content Patcher edited Maps/MovieTheaterJoja_TileSheet (for the 'Stardew Valley Expanded' content pack).
[20:07:14 TRACE SMAPI] Central Station edited Maps/Pathoschild.CentralStation.
[20:07:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/CS_Merchant' (for the 'TDIT - Portraits for Vendors' content pack).
[20:07:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/MovieConcessionCC_Daena' (for the 'TDIT - Portraits for Vendors' content pack).
[20:07:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/MovieConcessionCC_Naufal' (for the 'TDIT - Portraits for Vendors' content pack).
[20:07:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/MovieConcessionJoja_Daena' (for the 'TDIT - Portraits for Vendors' content pack).
[20:07:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/MovieConcessionJoja_Naufal' (for the 'TDIT - Portraits for Vendors' content pack).
[20:07:14 TRACE SMAPI] Content Patcher edited Maps/MovieTheaterJoja_TileSheet (for the 'Stardew Valley Expanded' content pack).
[20:07:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_LK_Museum2' (for the 'NPC Jasper' content pack).
[20:07:14 TRACE SMAPI] Content Patcher edited Maps/Custom_LK_Museum2 (for the 'NPC Jasper' content pack).
[20:07:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_daisyextras' (for the 'DaisyNiko's Tilesheets' content pack).
[20:07:14 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:07:15 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Town Buildings' content pack).
[20:07:15 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Stardew Valley Expanded' content pack).
[20:07:15 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Town Animals' content pack).
[20:07:15 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Juliet, Jessie and Lodging House' content pack).
[20:07:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_LK_ClearingHouse' (for the 'Juliet, Jessie and Lodging House' content pack).
[20:07:15 TRACE SMAPI] Content Patcher edited Maps/Custom_LK_ClearingHouse (for the 'Juliet, Jessie and Lodging House' content pack).
[20:07:15 TRACE SMAPI] Content Patcher edited Maps/Custom_LK_ClearingHouse (for the 'Integrated Minecarts (CP Component)' content pack).
[20:07:15 TRACE Item extensions] Checking spawns made at Jessie's Garden
[20:07:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_LK_LodgingHouse' (for the 'Juliet, Jessie and Lodging House' content pack).
[20:07:15 TRACE SMAPI] Content Patcher edited Maps/MovieTheater_TileSheet (for the 'Stardew Valley Expanded' content pack).
[20:07:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_LK_JojaBreakRoom' (for the 'Juliet, Jessie and Lodging House' content pack).
[20:07:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_LK_TheaterBreakroom' (for the 'Juliet, Jessie and Lodging House' content pack).
[20:07:15 TRACE SMAPI] Content Patcher edited Maps/Custom_LK_TheaterBreakroom (for the 'Juliet, Jessie and Lodging House' content pack).
[20:07:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_LK_LodgingHouseBasement' (for the 'Juliet, Jessie and Lodging House' content pack).
[20:07:15 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:07:15 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the '(CP) I Fixed Him - Shane Dialogue Consistency' content pack).
[20:07:15 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'TDIT - Portraits for Vendors' content pack).
[20:07:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/lumi_towninterior' (for the 'Lumisteria Tilesheets - Indoor' content pack).
[20:07:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/thefrenchdodo-tilesheet' (for the '(NPC) Rodney O'Brien' content pack).
[20:07:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_RodneysHouse' (for the '(NPC) Rodney O'Brien' content pack).
[20:07:15 TRACE SMAPI] Content Patcher edited Maps/EastScarp_RodneysHouse (for the '(NPC) Rodney O'Brien' content pack).
[20:07:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/thefrenchdodo-tilesheet' (for the '(NPC) Rodney O'Brien' content pack).
[20:07:15 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Cornucopia - More Crops' content pack).
[20:07:15 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Elle's New Barn Animals' content pack).
[20:07:15 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Elle's New Coop Animals' content pack).
[20:07:15 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Cuter Mines' content pack).
[20:07:15 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Growable Forage and Crop Bushes' content pack).
[20:07:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_RodneysBasement' (for the '(NPC) Rodney O'Brien' content pack).
[20:07:15 TRACE SMAPI] Content Patcher edited Maps/EastScarp_RodneysBasement (for the '(NPC) Rodney O'Brien' content pack).
[20:07:15 TRACE SMAPI] Content Patcher edited Maps/DesertTiles (for the 'Elle's Town Buildings' content pack).
[20:07:15 TRACE SMAPI] Content Patcher edited Maps/Festivals (for the 'Elle's Town Animals' content pack).
[20:07:15 TRACE SMAPI] Content Patcher edited Maps/MovieTheater_TileSheet (for the 'Stardew Valley Expanded' content pack).
[20:07:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_FerngillNationalLibrary' (for the '(NPC) Rodney O'Brien' content pack).
[20:07:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_mod_lumisteria_tilesheetsoutdoor_tiles' (for the 'Lumisteria Tilesheets - Outdoor' content pack).
[20:07:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_daisyextras' (for the 'DaisyNiko's Tilesheets' content pack).
[20:07:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_mod_lumisteria_tilesheetsoutdoor_buildings' (for the 'Lumisteria Tilesheets - Outdoor' content pack).
[20:07:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_LibraryExterior' (for the '(NPC) Rodney O'Brien' content pack).
[20:07:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_mod_lumisteria_tilesheetsoutdoor_tiles' (for the 'Lumisteria Tilesheets - Outdoor' content pack).
[20:07:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_mod_lumisteria_tilesheetsoutdoor_buildings' (for the 'Lumisteria Tilesheets - Outdoor' content pack).
[20:07:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/Matts_tent_by_Tiara' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/NEACustom' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:15 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:07:15 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the '(CP) I Fixed Him - Shane Dialogue Consistency' content pack).
[20:07:15 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'TDIT - Portraits for Vendors' content pack).
[20:07:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_MateoHome' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/Matts_tent_by_Tiara' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/NEACustom' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/DN.SnS_thefrenchdodo-tilesheet-books' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/DN.SnS_Underforge' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/FlashShifter_Extras' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/Lumisteria_Extras' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/lumi_towninterior' (for the 'Lumisteria Tilesheets - Indoor' content pack).
[20:07:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/MadDog_Extras' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_CoastalGuild' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:15 TRACE SMAPI] Content Patcher edited Maps/EastScarp_CoastalGuild (for the 'Sword & Sorcery (CP)' content pack).
[20:07:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/DN.SnS_thefrenchdodo-tilesheet-books' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/DN.SnS_Underforge' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/FlashShifter_Extras' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/Lumisteria_Extras' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/MadDog_Extras' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/DN.SnS_CropDecor' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:15 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Cornucopia - More Crops' content pack).
[20:07:15 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Elle's New Barn Animals' content pack).
[20:07:15 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Elle's New Coop Animals' content pack).
[20:07:15 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Cuter Mines' content pack).
[20:07:15 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Growable Forage and Crop Bushes' content pack).
[20:07:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_DruidTower' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/DN.SnS_CropDecor' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/DN.SnS_BigFern' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/DestyCommission_TreeNormal' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/DN.SNS_MountainBackground' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_Hector' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/Nova_WaterFall' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_mod_lumisteria_tilesheetsoutdoor_decorations' (for the 'Lumisteria Tilesheets - Outdoor' content pack).
[20:07:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_mod_lumisteria_tilesheetsoutdoor_tiles' (for the 'Lumisteria Tilesheets - Outdoor' content pack).
[20:07:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_DruidGrove' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/DN.SnS_BigFern' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/DestyCommission_TreeNormal' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/DN.SNS_MountainBackground' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_Hector' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/Nova_WaterFall' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_RiverStage1' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_RiverStage2' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_RiverStage3' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_RiverStage4' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/DeepDark-watercaustics_fading' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/DN.SnS_Motes' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:16 TRACE SMAPI] Content Patcher edited Maps/Mines/mine (for the 'Cuter Mines' content pack).
[20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_DateMine' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/DeepDark-watercaustics_fading' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/DN.SnS_Motes' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/DN.SnS_mine_lava' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/DN.SnS_volcano_dungeon' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_LavaMine' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/DN.SnS_mine_lava' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/DN.SnS_volcano_dungeon' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_IntroMine' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/DN.SnS_EastScarp_Forest' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_HectorForest' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/DN.SnS_EastScarp_Forest' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/PizzaVanInterior' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_VanInterior' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/PizzaVanInterior' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/DN.SnS_Logophile_Rugs' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/lemurfurniture' (for the '(CP) East Scarp' content pack).
[20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/LionsMane' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_LionsMane' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/DN.SnS_Logophile_Rugs' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/LionsMane' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/PlanetariumCustomInterior' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_Planetarium' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/PlanetariumCustomInterior' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/DN.SnS_mine_backup' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:16 TRACE SMAPI] Content Patcher edited Maps/spring_Shadows (for the 'Elle's Town Buildings' content pack).
[20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_Underforge' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:16 TRACE SMAPI] Content Patcher edited Maps/EastScarp_Underforge (for the 'Sword & Sorcery (CP)' content pack).
[20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/DN.SnS_mine_backup' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/DeepDark-fog' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_DeepDarkEntrance' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:16 TRACE SMAPI] Content Patcher edited Maps/EastScarp_DeepDarkEntrance (for the 'Sword & Sorcery (CP)' content pack).
[20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/DeepDark-fog' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/DeepDark-roots' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/DeepDark-Fires' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_DeepDarkLv1' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/DeepDark-roots' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/DeepDark-Fires' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_DeepDarkLv2' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_DeepDarkLv3' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_DeepDarkLv4' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_DeepDarkLv5' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_DuskspireLair' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:16 TRACE SMAPI] Content Patcher edited Maps/EastScarp_DuskspireLair (for the 'Sword & Sorcery (CP)' content pack).
[20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/MadDog_PlanetariumScreen' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/roslin_wizard_furniture' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/DN.SnS_Water' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/SolomonMagicalCavern' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/MadDog_PlanetariumScreen' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/roslin_wizard_furniture' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/DN.SnS_Water' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/DN.SnS_ESBoat' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/DN.SnS_Festivals' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/DN.SnS_NightSky' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/DN.SnS_VioletMoon_Booths' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:17 TRACE SMAPI] Content Patcher edited Maps/fall_town (for the 'Stardew Valley Expanded' content pack).
[20:07:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/DN.SnS_PurpleOverlay' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/VioletMoon' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/DN.SnS_ESBoat' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/DN.SnS_Festivals' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/DN.SnS_NightSky' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/DN.SnS_VioletMoon_Booths' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/DN.SnS_PurpleOverlay' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/VioletMoon_Blank' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:17 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Seasonal Buildings' content pack).
[20:07:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/PocketDimension2' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:17 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Cornucopia - More Crops' content pack).
[20:07:17 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Elle's New Barn Animals' content pack).
[20:07:17 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Elle's New Coop Animals' content pack).
[20:07:17 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Cuter Mines' content pack).
[20:07:17 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Growable Forage and Crop Bushes' content pack).
[20:07:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_VetAwayWarpRoom' (for the 'East Scarp NPCs' content pack).
[20:07:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_TNPCWaitingWarpRoom' (for the 'East Scarp NPCs' content pack).
[20:07:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_CatWarpRoom' (for the 'East Scarp NPCs' content pack).
[20:07:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_AbyssCoop' (for the 'East Scarp NPCs' content pack).
[20:07:17 TRACE SMAPI] Content Patcher edited Maps/DesertTiles (for the 'Elle's Town Buildings' content pack).
[20:07:17 TRACE SMAPI] Content Patcher edited Maps/Festivals (for the 'Elle's Town Animals' content pack).
[20:07:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/lumi_towninterior' (for the 'Lumisteria Tilesheets - Indoor' content pack).
[20:07:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarpeInn_SpiritEve' (for the 'East Scarp NPCs' content pack).
[20:07:17 TRACE SMAPI] Content Patcher edited Maps/EastScarpeInn_SpiritEve (for the 'East Scarp NPCs' content pack).
[20:07:17 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:07:17 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the '(CP) I Fixed Him - Shane Dialogue Consistency' content pack).
[20:07:17 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'TDIT - Portraits for Vendors' content pack).
[20:07:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/lemurfurniture' (for the '(CP) East Scarp' content pack).
[20:07:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/lumi_towninterior' (for the 'Lumisteria Tilesheets - Indoor' content pack).
[20:07:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/TenebrousNova.EliDylan.CP_ESEDHouse' (for the 'Eli & Dylan' content pack).
[20:07:17 TRACE SMAPI] Content Patcher edited Maps/TenebrousNova.EliDylan.CP_ESEDHouse (for the 'Eli & Dylan' content pack).
[20:07:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/TenebrousNova.EliDylan.CP_ESEDHouseDark' (for the 'Eli & Dylan' content pack).
[20:07:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/TenebrousNova.EliDylan.CP_ESEDHouseFull' (for the 'Eli & Dylan' content pack).
[20:07:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/TenebrousNova.EliDylan.CP_EDMushroomCave' (for the 'Eli & Dylan' content pack).
[20:07:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/TenebrousNova.EliDylan.CP_EDMountainCave' (for the 'Eli & Dylan' content pack).
[20:07:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/TenebrousNova.EliDylan.CP_DylanTidePool' (for the 'Eli & Dylan' content pack).
[20:07:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_mod_lumisteria_tilesheetsoutdoor_decorations' (for the 'Lumisteria Tilesheets - Outdoor' content pack).
[20:07:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_mod_lumisteria_tilesheetsoutdoor_tiles' (for the 'Lumisteria Tilesheets - Outdoor' content pack).
[20:07:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/TenebrousNova.EliDylan.CP_OldWoods' (for the 'Eli & Dylan' content pack).
[20:07:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/TenebrousNova.EliDylan.CP_DylanOcean' (for the 'Eli & Dylan' content pack).
[20:07:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/TenebrousNova.EliDylan.CP_AbyssTransition' (for the 'Eli & Dylan' content pack).
[20:07:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/TenebrousNova.EliDylan.CP_DylanAbyss' (for the 'Eli & Dylan' content pack).
[20:07:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/TenebrousNova.EliDylan.CP_DylanDreamSea' (for the 'Eli & Dylan' content pack).
[20:07:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/balcony_house' (for the '(CP) East Scarp' content pack).
[20:07:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_EastScarpe' (for the '(CP) East Scarp' content pack).
[20:07:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_inn' (for the '(CP) East Scarp' content pack).
[20:07:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/Flooring' (for the '(CP) East Scarp' content pack).
[20:07:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/lemur_coffeeshop' (for the '(CP) East Scarp' content pack).
[20:07:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_lighthouse' (for the '(CP) East Scarp' content pack).
[20:07:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_rockpools' (for the '(CP) East Scarp' content pack).
[20:07:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_himeoutdoors' (for the '(CP) East Scarp' content pack).
[20:07:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/TenebrousNova.EliDylan.CP_ESFlashback' (for the 'Eli & Dylan' content pack).
[20:07:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/TenebrousNova.EliDylan.CP_TempInnRoom' (for the 'Eli & Dylan' content pack).
[20:07:18 TRACE SMAPI] Content Patcher edited Maps/spring_Shadows (for the 'Elle's Town Buildings' content pack).
[20:07:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/TenebrousNova.EliDylan.CP_FarawayIslet' (for the 'Eli & Dylan' content pack).
[20:07:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/lemurfurniture' (for the '(CP) East Scarp' content pack).
[20:07:18 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Cornucopia - More Crops' content pack).
[20:07:18 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Elle's New Barn Animals' content pack).
[20:07:18 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Elle's New Coop Animals' content pack).
[20:07:18 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Cuter Mines' content pack).
[20:07:18 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Growable Forage and Crop Bushes' content pack).
[20:07:18 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:07:18 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the '(CP) I Fixed Him - Shane Dialogue Consistency' content pack).
[20:07:18 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'TDIT - Portraits for Vendors' content pack).
[20:07:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_MouseHole' (for the 'Fievel Goes East Scarp' content pack).
[20:07:18 TRACE SMAPI] Content Patcher edited Maps/Custom_MouseHole (for the 'Fievel Goes East Scarp' content pack).
[20:07:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_MouseHoleRenovated' (for the 'Fievel Goes East Scarp' content pack).
[20:07:18 TRACE SMAPI] Content Patcher edited Maps/Custom_MouseHoleRenovated (for the 'Fievel Goes East Scarp' content pack).
[20:07:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FerngillRepublicFrontier' (for the 'Frontier Farm' content pack).
[20:07:18 TRACE SMAPI] Content Patcher edited Maps/Custom_FerngillRepublicFrontier (for the 'Frontier Farm' content pack).
[20:07:18 TRACE SMAPI] Content Patcher edited Maps/Custom_FerngillRepublicFrontier (for the 'Integrated Minecarts (CP Component)' content pack).
[20:07:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/IS_ICU_Default' (for the 'Island Cellar Update' content pack).
[20:07:18 TRACE SMAPI] Content Patcher edited Maps/IS_ICU_Default (for the 'Island Cellar Update' content pack).
[20:07:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/IS_ICU_Big' (for the 'Island Cellar Update' content pack).
[20:07:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/IS_ICU_Excessive' (for the 'Island Cellar Update' content pack).
[20:07:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/IS_ICU_Standard' (for the 'Island Cellar Update' content pack).
[20:07:19 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:07:19 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack).
[20:07:19 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack).
[20:07:19 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack).
[20:07:19 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:07:19 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Town Buildings' content pack).
[20:07:19 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Stardew Valley Expanded' content pack).
[20:07:19 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Town Animals' content pack).
[20:07:19 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Juliet, Jessie and Lodging House' content pack).
[20:07:19 TRACE SMAPI] Content Patcher loaded asset 'Mods/NatureInTheValley/Maps/NatValleyOutsideInsec' (for the 'NatureInValleyContent' content pack).
[20:07:19 TRACE Item extensions] Checking spawns made at OutsideInsectarium
[20:07:19 TRACE SMAPI] Content Patcher edited Maps/DesertTiles (for the 'Elle's Town Buildings' content pack).
[20:07:19 TRACE SMAPI] Content Patcher edited Maps/Festivals (for the 'Elle's Town Animals' content pack).
[20:07:19 TRACE SMAPI] Content Patcher edited Maps/MovieTheater_TileSheet (for the 'Stardew Valley Expanded' content pack).
[20:07:19 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:07:19 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the '(CP) I Fixed Him - Shane Dialogue Consistency' content pack).
[20:07:19 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'TDIT - Portraits for Vendors' content pack).
[20:07:19 TRACE SMAPI] Content Patcher edited Maps/townInterior_2 (for the '(CP) I Fixed Him - Shane Dialogue Consistency' content pack).
[20:07:19 TRACE SMAPI] Content Patcher loaded asset 'Mods/NatureInTheValley/Maps/InsectariumInterior' (for the 'NatureInValleyContent' content pack).
[20:07:19 TRACE SMAPI] Content Patcher edited Maps/Mines/mine (for the 'Cuter Mines' content pack).
[20:07:19 TRACE SMAPI] Content Patcher loaded asset 'Maps/Fellowclown.PC_AncientCaveSystem' (for the 'Passerby Cemetery' content pack).
[20:07:19 TRACE SMAPI] Content Patcher edited Maps/Fellowclown.PC_AncientCaveSystem (for the 'Passerby Cemetery' content pack).
[20:07:19 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:07:19 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the '(CP) I Fixed Him - Shane Dialogue Consistency' content pack).
[20:07:19 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'TDIT - Portraits for Vendors' content pack).
[20:07:19 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Cornucopia - More Crops' content pack).
[20:07:19 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Elle's New Barn Animals' content pack).
[20:07:19 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Elle's New Coop Animals' content pack).
[20:07:19 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Cuter Mines' content pack).
[20:07:19 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Growable Forage and Crop Bushes' content pack).
[20:07:19 TRACE SMAPI] Content Patcher edited Maps/townInterior_2 (for the '(CP) I Fixed Him - Shane Dialogue Consistency' content pack).
[20:07:19 TRACE SMAPI] Content Patcher loaded asset 'Maps/Fellowclown.PC_MobileHome' (for the 'Passerby Cemetery' content pack).
[20:07:19 TRACE SMAPI] Content Patcher loaded asset 'Maps/Fellowclown.PC_InnerShop' (for the 'Passerby Cemetery' content pack).
[20:07:19 TRACE SMAPI] Content Patcher edited Maps/Festivals (for the 'Elle's Town Animals' content pack).
[20:07:19 TRACE SMAPI] Content Patcher edited Maps/spring_beach (for the 'Elle's Town Buildings' content pack).
[20:07:19 TRACE SMAPI] Content Patcher edited Maps/spring_Shadows (for the 'Elle's Town Buildings' content pack).
[20:07:19 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:07:19 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Town Buildings' content pack).
[20:07:19 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Stardew Valley Expanded' content pack).
[20:07:19 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Town Animals' content pack).
[20:07:19 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Juliet, Jessie and Lodging House' content pack).
[20:07:19 TRACE SMAPI] Content Patcher loaded asset 'Maps/Fellowclown.PC_PasserbyRoad' (for the 'Passerby Cemetery' content pack).
[20:07:19 TRACE SMAPI] Content Patcher edited Maps/Fellowclown.PC_PasserbyRoad (for the 'Passerby Cemetery' content pack).
[20:07:19 TRACE SMAPI] Content Patcher loaded asset 'Maps/Fellowclown.PC_PasserbyCliffs' (for the 'Passerby Cemetery' content pack).
[20:07:19 TRACE SMAPI] Content Patcher edited Maps/Fellowclown.PC_PasserbyCliffs (for the 'Passerby Cemetery' content pack).
[20:07:19 TRACE SMAPI] Content Patcher loaded asset 'Maps/Fellowclown.PC_FisherHome' (for the 'Passerby Cemetery' content pack).
[20:07:19 TRACE SMAPI] Content Patcher loaded asset 'Maps/Fellowclown.PC_TurnaboutSaloon' (for the 'Passerby Cemetery' content pack).
[20:07:19 TRACE SMAPI] Content Patcher loaded asset 'Maps/Fellowclown.PC_TurnaboutSaloonBasement' (for the 'Passerby Cemetery' content pack).
[20:07:19 TRACE SMAPI] Content Patcher loaded asset 'Maps/Fellowclown.PC_PoppersRoom' (for the 'Passerby Cemetery' content pack).
[20:07:19 TRACE SMAPI] Content Patcher loaded asset 'Maps/Fellowclown.PC_AncientGraveYard' (for the 'Passerby Cemetery' content pack).
[20:07:19 TRACE SMAPI] Content Patcher edited Maps/Fellowclown.PC_AncientGraveYard (for the 'Passerby Cemetery' content pack).
[20:07:19 TRACE SMAPI] Content Patcher loaded asset 'Maps/Fellowclown.PC_GuardianHome' (for the 'Passerby Cemetery' content pack).
[20:07:19 TRACE SMAPI] Content Patcher loaded asset 'Maps/Fellowclown.PC_Temple' (for the 'Passerby Cemetery' content pack).
[20:07:19 TRACE SMAPI] Content Patcher loaded asset 'Maps/Fellowclown.PC_ExhibitSecondFloor' (for the 'Passerby Cemetery' content pack).
[20:07:19 TRACE SMAPI] Content Patcher loaded asset 'Maps/Fellowclown.PC_JohnsTempRoom' (for the 'Passerby Cemetery' content pack).
[20:07:19 TRACE SMAPI] Content Patcher edited Maps/Fellowclown.PC_JohnsTempRoom (for the 'Passerby Cemetery' content pack).
[20:07:19 TRACE SMAPI] Content Patcher loaded asset 'Maps/Fellowclown.PC_TravelingTrailerDecker' (for the 'Passerby Cemetery' content pack).
[20:07:19 TRACE SMAPI] Content Patcher edited Maps/Fellowclown.PC_TravelingTrailerDecker (for the 'Passerby Cemetery' content pack).
[20:07:19 TRACE SMAPI] Content Patcher loaded asset 'Maps/Fellowclown.PC_TravelingTrailer' (for the 'Passerby Cemetery' content pack).
[20:07:19 TRACE SMAPI] Content Patcher edited Maps/Fellowclown.PC_TravelingTrailer (for the 'Passerby Cemetery' content pack).
[20:07:19 TRACE SMAPI] Content Patcher loaded asset 'Maps/Fellowclown.PC_TempleRuins' (for the 'Passerby Cemetery' content pack).
[20:07:19 TRACE SMAPI] Content Patcher loaded asset 'Maps/Fellowclown.PC_BoatHouse' (for the 'Passerby Cemetery' content pack).
[20:07:19 TRACE SMAPI] Content Patcher loaded asset 'Maps/Fellowclown.PC_CottonsHome' (for the 'Passerby Cemetery' content pack).
[20:07:19 TRACE SMAPI] Content Patcher edited Maps/Fellowclown.PC_CottonsHome (for the 'Passerby Cemetery' content pack).
[20:07:19 TRACE SMAPI] Content Patcher loaded asset 'Maps/Fellowclown.PC_BoxysHouse' (for the 'Passerby Cemetery' content pack).
[20:07:19 TRACE SMAPI] Content Patcher loaded asset 'Maps/Fellowclown.PC_Exhibit' (for the 'Passerby Cemetery' content pack).
[20:07:19 TRACE SMAPI] Content Patcher edited Maps/Fellowclown.PC_Exhibit (for the 'Passerby Cemetery' content pack).
[20:07:19 TRACE SMAPI] Content Patcher loaded asset 'Maps/Fellowclown.PC_GradysRoom' (for the 'Passerby Cemetery' content pack).
[20:07:19 TRACE SMAPI] Content Patcher loaded asset 'Maps/Fellowclown.PC_RoswellsCoop' (for the 'Passerby Cemetery' content pack).
[20:07:19 TRACE SMAPI] Content Patcher loaded asset 'Maps/Fellowclown.PC_LyellsProperty' (for the 'Passerby Cemetery' content pack).
[20:07:19 TRACE SMAPI] Content Patcher edited Maps/Fellowclown.PC_LyellsProperty (for the 'Passerby Cemetery' content pack).
[20:07:19 TRACE SMAPI] Content Patcher loaded asset 'Maps/Fellowclown.PC_LyellsHouse' (for the 'Passerby Cemetery' content pack).
[20:07:19 TRACE SMAPI] Content Patcher edited Maps/Fellowclown.PC_LyellsHouse (for the 'Passerby Cemetery' content pack).
[20:07:20 TRACE SMAPI] Content Patcher loaded asset 'Maps/Fellowclown_mine_frost_dangerous' (for the 'Passerby Cemetery' content pack).
[20:07:20 TRACE SMAPI] Content Patcher loaded asset 'Maps/Fellowclown.PC_LyellsBarn' (for the 'Passerby Cemetery' content pack).
[20:07:20 TRACE SMAPI] Content Patcher loaded asset 'Maps/Fellowclown_mine_frost_dangerous' (for the 'Passerby Cemetery' content pack).
[20:07:20 TRACE SMAPI] Content Patcher loaded asset 'Maps/Fellowclown.PC_LyellsCoop' (for the 'Passerby Cemetery' content pack).
[20:07:20 TRACE SMAPI] Content Patcher loaded asset 'Maps/Fellowclown.PC_LyellsShed' (for the 'Passerby Cemetery' content pack).
[20:07:20 TRACE SMAPI] Content Patcher loaded asset 'Maps/Fellowclown.PC_SecretCave' (for the 'Passerby Cemetery' content pack).
[20:07:20 TRACE SMAPI] Content Patcher loaded asset 'Maps/Fellowclown.PC_MavericksHouse' (for the 'Passerby Cemetery' content pack).
[20:07:20 TRACE SMAPI] Content Patcher loaded asset 'Maps/Fellowclown.PC_OldGraveYard' (for the 'Passerby Cemetery' content pack).
[20:07:20 TRACE SMAPI] Content Patcher edited Maps/Fellowclown.PC_OldGraveYard (for the 'Passerby Cemetery' content pack).
[20:07:20 TRACE SMAPI] Content Patcher loaded asset 'Maps/Fellowclown.PC_BeeNursery' (for the 'Passerby Cemetery' content pack).
[20:07:20 TRACE SMAPI] Content Patcher loaded asset 'Maps/Fellowclown.PC_LeslaHouse' (for the 'Passerby Cemetery' content pack).
[20:07:20 TRACE SMAPI] Content Patcher edited Maps/Fellowclown.PC_LeslaHouse (for the 'Passerby Cemetery' content pack).
[20:07:20 TRACE SMAPI] Content Patcher loaded asset 'Maps/Fellowclown.PC_NiksRoom' (for the 'Passerby Cemetery' content pack).
[20:07:20 TRACE SMAPI] Content Patcher loaded asset 'Maps/Fellowclown_AnimalRefuge' (for the 'Passerby Cemetery' content pack).
[20:07:20 TRACE SMAPI] Content Patcher loaded asset 'Maps/Fellowclown.PC_StoneHouse' (for the 'Passerby Cemetery' content pack).
[20:07:20 TRACE SMAPI] Content Patcher edited Maps/Fellowclown.PC_StoneHouse (for the 'Passerby Cemetery' content pack).
[20:07:20 TRACE SMAPI] Content Patcher loaded asset 'Maps/Fellowclown_AnimalRefuge' (for the 'Passerby Cemetery' content pack).
[20:07:20 TRACE SMAPI] Content Patcher loaded asset 'Maps/Fellowclown.PC_AlansRoom' (for the 'Passerby Cemetery' content pack).
[20:07:20 TRACE SMAPI] Content Patcher edited Maps/spring_beach (for the 'Elle's Town Buildings' content pack).
[20:07:20 TRACE SMAPI] Content Patcher edited Maps/spring_Shadows (for the 'Elle's Town Buildings' content pack).
[20:07:20 TRACE SMAPI] Content Patcher loaded asset 'Maps/DDFurniture' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:20 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_sunberryoutdoors' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:20 TRACE SMAPI] Content Patcher loaded asset 'Maps/hime_fountainscentered' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:20 TRACE SMAPI] Content Patcher loaded asset 'Maps/hime_outdoorfurniture' (for the 'HxW Tilesheets' content pack).
[20:07:20 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_sunberrybuildings' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:20 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_Yri_catMail' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:20 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_SBV_yrioutdoors' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:20 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_SunberryVillage' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:20 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_SunberryVillage (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:20 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:07:20 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack).
[20:07:20 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack).
[20:07:20 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack).
[20:07:20 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:07:20 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Town Buildings' content pack).
[20:07:20 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Stardew Valley Expanded' content pack).
[20:07:20 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Town Animals' content pack).
[20:07:20 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Juliet, Jessie and Lodging House' content pack).
[20:07:20 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_sunberryoutdoors' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:20 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_sunberrybuildings' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:20 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_SBV_yrioutdoors' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:20 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_SunberryVillage (for the 'Ripley' content pack).
[20:07:20 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:07:20 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack).
[20:07:20 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack).
[20:07:20 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack).
[20:07:20 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_SunberryVillage (for the 'Wren the Plumber - Custom NPC' content pack).
[20:07:20 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_sunberryoutdoors' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:20 TRACE SMAPI] Content Patcher loaded asset 'Maps/hime_fountainscentered' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:20 TRACE SMAPI] Content Patcher loaded asset 'Maps/hime_outdoorfurniture' (for the 'HxW Tilesheets' content pack).
[20:07:20 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_sunberrybuildings' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:20 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_Yri_catMail' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:20 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_SBV_yrioutdoors' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:20 TRACE SMAPI] Content Patcher loaded asset 'Maps/lumi_towninterior' (for the 'Lumisteria Tilesheets - Indoor' content pack).
[20:07:20 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_SunberryForest' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:20 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_SunberryForest (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_SunberryMountain' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:21 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_SunberryMountain (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:21 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:07:21 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the '(CP) I Fixed Him - Shane Dialogue Consistency' content pack).
[20:07:21 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'TDIT - Portraits for Vendors' content pack).
[20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_SunberryFarm' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:21 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_SunberryFarm (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_SunberryRoad' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:21 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_SunberryRoad (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_ForestShortcut' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:21 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_ForestShortcut (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBVShortcutColors1' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_SecretForest1' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:21 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_SecretForest1 (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBVShortcutColors1' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBVShortcutColors2' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_SecretForest2' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:21 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_SecretForest2 (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBVShortcutColors2' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:21 TRACE SMAPI] Content Patcher edited Maps/townInterior_2 (for the '(CP) I Fixed Him - Shane Dialogue Consistency' content pack).
[20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/lumi_recolored' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBVFurniture' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBV_wall1' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/hime_cafe' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_DialaCafe' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:21 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_DialaCafe (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/lumi_recolored' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBVFurniture' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBV_wall1' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/hime_cafe' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_DDHouse' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:21 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_DDHouse (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_ReiHouse' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:21 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_ReiHouse (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:21 TRACE SMAPI] Content Patcher edited Maps/farmhouse_tiles (for the 'Stardew Valley Expanded' content pack).
[20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/hime_bathroom' (for the 'HxW Tilesheets' content pack).
[20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/hime_decoplants' (for the 'HxW Tilesheets' content pack).
[20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/hime_plantlovers' (for the 'HxW Tilesheets' content pack).
[20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_SunberryHouse' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:21 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_SunberryHouse (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/hime_bathroom' (for the 'HxW Tilesheets' content pack).
[20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_SunberryLibrary' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:21 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_SunberryLibrary (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_SerenityInn' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:21 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_SerenityInn (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_SerenityInn2ndFloor' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:21 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_SerenityInn2ndFloor (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_SerenityInn3rdFloor' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:21 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_SerenityInn3rdFloor (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_SerenityInnConference' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:21 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_SerenityInnConference (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_OpheliaHouse' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:21 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_OpheliaHouse (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_MiyoungHouse' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:21 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_MiyoungHouse (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/hime_arishop' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/hime_farmersmarket' (for the 'HxW Tilesheets' content pack).
[20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_AriMarket' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:21 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_AriMarket (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/hime_arishop' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/hime_farmersmarket' (for the 'HxW Tilesheets' content pack).
[20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_EliasHouse' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:21 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_EliasHouse (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_EzraHouse' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:21 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_EzraHouse (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_EzraClothes' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:21 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_EzraClothes (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_MaiaHouse' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:21 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_MaiaHouse (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_SilasBlacksmith' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:21 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_SilasBlacksmith (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_ImanHouse' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:21 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_ImanHouse (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBV_mine_quarryshaftvines' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_CrystalCave' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:21 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_CrystalCave (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBV_mine_quarryshaftvines' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBVSecretCave' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_SecretCave' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:21 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_SecretCave (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBVSecretCave' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_ChrisDinerBroken' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:21 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_ChrisDinerBroken (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/yri_furniture' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_ChrisDiner' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/yri_furniture' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_ChrisDinerRainbow' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_EliasHouseOld' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:21 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_EliasHouseOld (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_EliasHouseNew' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_SunberryMuseum' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:21 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_SunberryMuseum (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBV_CrystalCave' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBV_WoodsColors' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_MoonWoods' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBV_CrystalCave' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBV_WoodsColors' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_SunberryWarpRoom' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:21 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_SunberryWarpRoom (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_Mines1' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:21 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_Mines1 (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_Mines2' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:21 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_Mines2 (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_Mines3' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:21 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_Mines3 (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBV_mine_mushroom' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBVColors4' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_Mines4' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:22 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_Mines4 (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBV_mine_mushroom' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBVColors4' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBVColors5A' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_Mines5A' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:22 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_Mines5A (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBVColors5A' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_Mines5B' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:22 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_Mines5B (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBVColors6' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_Mines6' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:22 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_Mines6 (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBVColors6' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBV_YriCrystals' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBV_mine_blue' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBVColors7' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_Mines7' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:22 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_Mines7 (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBV_YriCrystals' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBV_mine_blue' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBVColors7' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBVColors8' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_Mines8' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:22 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_Mines8 (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBVColors8' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBV_YriGoldenTree' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBVColors9' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_Mines9' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:22 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_Mines9 (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBV_YriGoldenTree' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBVColors9' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBV_mine_purple' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBVColors10A' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_Mines10A' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:22 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_Mines10A (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBV_mine_purple' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBVColors10A' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_Mines10B' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:22 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_Mines10B (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBVColors11' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_Mines11' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:22 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_Mines11 (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBVColors11' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBVColors12' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_Mines12' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:22 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_Mines12 (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBVColors12' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBVColors13' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBV_mine_final2' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_Mines13' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:22 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_Mines13 (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBVColors13' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBV_mine_final2' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBVColors14' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_Mines14' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:22 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_Mines14 (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBVColors14' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBVColors15' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_Mines15' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:22 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_Mines15 (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBVColors15' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBVColorsFinal' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_MinesFinal' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:22 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_MinesFinal (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBVColorsFinal' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:22 TRACE SMAPI] Content Patcher edited Maps/Festivals (for the 'Elle's Town Animals' content pack).
[20:07:23 TRACE SMAPI] Content Patcher edited Maps/fall_town (for the 'Stardew Valley Expanded' content pack).
[20:07:23 TRACE SMAPI] Content Patcher loaded asset 'Maps/fall_sunberryoutdoors' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:23 TRACE SMAPI] Content Patcher loaded asset 'Maps/fall_sunberrybuildings' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:23 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBVFestivals' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:23 TRACE SMAPI] Content Patcher loaded asset 'Maps/fall_Yri_catMail' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:23 TRACE SMAPI] Content Patcher loaded asset 'Maps/fall_SBV_yrioutdoors' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:23 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_TwilightFestival' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:23 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_TwilightFestival (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:24 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_TwilightFestival (for the 'Ripley' content pack).
[20:07:24 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:07:24 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the '(CP) I Fixed Him - Shane Dialogue Consistency' content pack).
[20:07:24 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'TDIT - Portraits for Vendors' content pack).
[20:07:24 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_TwilightFestival (for the 'Wren the Plumber - Custom NPC' content pack).
[20:07:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/SBVFestivals' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty60' (for the 'Stardew Aquarium (CP)' content pack).
[20:07:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty61' (for the 'Stardew Aquarium (CP)' content pack).
[20:07:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/hime_fountains' (for the 'HxW Tilesheets' content pack).
[20:07:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/hime_romanticfurniture' (for the 'HxW Tilesheets' content pack).
[20:07:24 TRACE SMAPI] Content Patcher edited Maps/spring_beach (for the 'Elle's Town Buildings' content pack).
[20:07:24 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:07:24 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack).
[20:07:24 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack).
[20:07:24 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack).
[20:07:24 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:07:24 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Town Buildings' content pack).
[20:07:24 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Stardew Valley Expanded' content pack).
[20:07:24 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Town Animals' content pack).
[20:07:24 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Juliet, Jessie and Lodging House' content pack).
[20:07:24 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:07:24 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the '(CP) I Fixed Him - Shane Dialogue Consistency' content pack).
[20:07:24 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'TDIT - Portraits for Vendors' content pack).
[20:07:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumESRoom' (for the 'Stardew Aquarium (CP)' content pack).
[20:07:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty60' (for the 'Stardew Aquarium (CP)' content pack).
[20:07:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty61' (for the 'Stardew Aquarium (CP)' content pack).
[20:07:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/hime_fountains' (for the 'HxW Tilesheets' content pack).
[20:07:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/hime_romanticfurniture' (for the 'HxW Tilesheets' content pack).
[20:07:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty22' (for the 'Stardew Aquarium (CP)' content pack).
[20:07:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty50' (for the 'Stardew Aquarium (CP)' content pack).
[20:07:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty53' (for the 'Stardew Aquarium (CP)' content pack).
[20:07:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty63' (for the 'Stardew Aquarium (CP)' content pack).
[20:07:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty64' (for the 'Stardew Aquarium (CP)' content pack).
[20:07:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty66' (for the 'Stardew Aquarium (CP)' content pack).
[20:07:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty67' (for the 'Stardew Aquarium (CP)' content pack).
[20:07:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty68' (for the 'Stardew Aquarium (CP)' content pack).
[20:07:24 TRACE SMAPI] Content Patcher edited Maps/DesertTiles (for the 'Elle's Town Buildings' content pack).
[20:07:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/hime_plantlovers' (for the 'HxW Tilesheets' content pack).
[20:07:24 TRACE SMAPI] Content Patcher edited Maps/Mines/mine (for the 'Cuter Mines' content pack).
[20:07:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/TerrariumEmpty1' (for the 'Stardew Aquarium (CP)' content pack).
[20:07:24 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Seasonal Buildings' content pack).
[20:07:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/SVE' (for the 'Stardew Aquarium (CP)' content pack).
[20:07:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty22' (for the 'Stardew Aquarium (CP)' content pack).
[20:07:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty50' (for the 'Stardew Aquarium (CP)' content pack).
[20:07:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty53' (for the 'Stardew Aquarium (CP)' content pack).
[20:07:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty63' (for the 'Stardew Aquarium (CP)' content pack).
[20:07:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty64' (for the 'Stardew Aquarium (CP)' content pack).
[20:07:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty66' (for the 'Stardew Aquarium (CP)' content pack).
[20:07:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty67' (for the 'Stardew Aquarium (CP)' content pack).
[20:07:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty68' (for the 'Stardew Aquarium (CP)' content pack).
[20:07:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/TerrariumEmpty1' (for the 'Stardew Aquarium (CP)' content pack).
[20:07:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty69' (for the 'Stardew Aquarium (CP)' content pack).
[20:07:24 TRACE SMAPI] Content Patcher edited Maps/witchSwampTiles (for the 'Elle's Town Buildings' content pack).
[20:07:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/SA_SVE_Bugland' (for the 'Stardew Aquarium (CP)' content pack).
[20:07:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty69' (for the 'Stardew Aquarium (CP)' content pack).
[20:07:24 TRACE SMAPI] Content Patcher edited Maps/Festivals (for the 'Elle's Town Animals' content pack).
[20:07:24 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:07:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/ExteriorMuseum' (for the 'Stardew Aquarium (CP)' content pack).
[20:07:25 TRACE SMAPI] Content Patcher edited Maps/ExteriorMuseum (for the 'Stardew Aquarium (CP)' content pack).
[20:07:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty13' (for the 'Stardew Aquarium (CP)' content pack).
[20:07:25 TRACE SMAPI] Content Patcher edited Maps/AquariumEmpty13 (for the 'Stardew Aquarium (CP)' content pack).
[20:07:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty15' (for the 'Stardew Aquarium (CP)' content pack).
[20:07:25 TRACE SMAPI] Content Patcher edited Maps/AquariumEmpty15 (for the 'Stardew Aquarium (CP)' content pack).
[20:07:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty16' (for the 'Stardew Aquarium (CP)' content pack).
[20:07:25 TRACE SMAPI] Content Patcher edited Maps/AquariumEmpty16 (for the 'Stardew Aquarium (CP)' content pack).
[20:07:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty17' (for the 'Stardew Aquarium (CP)' content pack).
[20:07:25 TRACE SMAPI] Content Patcher edited Maps/AquariumEmpty17 (for the 'Stardew Aquarium (CP)' content pack).
[20:07:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/BigRoom' (for the 'Stardew Aquarium (CP)' content pack).
[20:07:25 TRACE SMAPI] Content Patcher edited Maps/BigRoom (for the 'Stardew Aquarium (CP)' content pack).
[20:07:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty13' (for the 'Stardew Aquarium (CP)' content pack).
[20:07:25 TRACE SMAPI] Content Patcher edited Maps/AquariumEmpty13 (for the 'Stardew Aquarium (CP)' content pack).
[20:07:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty15' (for the 'Stardew Aquarium (CP)' content pack).
[20:07:25 TRACE SMAPI] Content Patcher edited Maps/AquariumEmpty15 (for the 'Stardew Aquarium (CP)' content pack).
[20:07:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty16' (for the 'Stardew Aquarium (CP)' content pack).
[20:07:25 TRACE SMAPI] Content Patcher edited Maps/AquariumEmpty16 (for the 'Stardew Aquarium (CP)' content pack).
[20:07:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty17' (for the 'Stardew Aquarium (CP)' content pack).
[20:07:25 TRACE SMAPI] Content Patcher edited Maps/AquariumEmpty17 (for the 'Stardew Aquarium (CP)' content pack).
[20:07:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty21' (for the 'Stardew Aquarium (CP)' content pack).
[20:07:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/FishBasement' (for the 'Stardew Aquarium (CP)' content pack).
[20:07:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty21' (for the 'Stardew Aquarium (CP)' content pack).
[20:07:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty1' (for the 'Stardew Aquarium (CP)' content pack).
[20:07:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty18' (for the 'Stardew Aquarium (CP)' content pack).
[20:07:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty19' (for the 'Stardew Aquarium (CP)' content pack).
[20:07:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty46' (for the 'Stardew Aquarium (CP)' content pack).
[20:07:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty2' (for the 'Stardew Aquarium (CP)' content pack).
[20:07:25 TRACE SMAPI] Content Patcher edited Maps/AquariumEmpty2 (for the 'Stardew Aquarium (CP)' content pack).
[20:07:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty3' (for the 'Stardew Aquarium (CP)' content pack).
[20:07:25 TRACE SMAPI] Content Patcher edited Maps/AquariumEmpty3 (for the 'Stardew Aquarium (CP)' content pack).
[20:07:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty4' (for the 'Stardew Aquarium (CP)' content pack).
[20:07:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty5' (for the 'Stardew Aquarium (CP)' content pack).
[20:07:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty6' (for the 'Stardew Aquarium (CP)' content pack).
[20:07:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty7' (for the 'Stardew Aquarium (CP)' content pack).
[20:07:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty8' (for the 'Stardew Aquarium (CP)' content pack).
[20:07:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty9' (for the 'Stardew Aquarium (CP)' content pack).
[20:07:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty10' (for the 'Stardew Aquarium (CP)' content pack).
[20:07:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty11' (for the 'Stardew Aquarium (CP)' content pack).
[20:07:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty12' (for the 'Stardew Aquarium (CP)' content pack).
[20:07:25 TRACE SMAPI] Content Patcher edited Maps/Mines/mine_frost (for the 'Cuter Mines' content pack).
[20:07:25 TRACE SMAPI] Content Patcher edited Maps/Mines/mine_lava (for the 'Cuter Mines' content pack).
[20:07:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty14' (for the 'Stardew Aquarium (CP)' content pack).
[20:07:25 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Cornucopia - More Crops' content pack).
[20:07:25 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Elle's New Barn Animals' content pack).
[20:07:25 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Elle's New Coop Animals' content pack).
[20:07:25 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Cuter Mines' content pack).
[20:07:25 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Growable Forage and Crop Bushes' content pack).
[20:07:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/FishMuseum' (for the 'Stardew Aquarium (CP)' content pack).
[20:07:25 TRACE SMAPI] Content Patcher edited Maps/FishMuseum (for the 'Stardew Aquarium (CP)' content pack).
[20:07:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty1' (for the 'Stardew Aquarium (CP)' content pack).
[20:07:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty18' (for the 'Stardew Aquarium (CP)' content pack).
[20:07:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty19' (for the 'Stardew Aquarium (CP)' content pack).
[20:07:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty46' (for the 'Stardew Aquarium (CP)' content pack).
[20:07:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty2' (for the 'Stardew Aquarium (CP)' content pack).
[20:07:25 TRACE SMAPI] Content Patcher edited Maps/AquariumEmpty2 (for the 'Stardew Aquarium (CP)' content pack).
[20:07:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty3' (for the 'Stardew Aquarium (CP)' content pack).
[20:07:25 TRACE SMAPI] Content Patcher edited Maps/AquariumEmpty3 (for the 'Stardew Aquarium (CP)' content pack).
[20:07:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty4' (for the 'Stardew Aquarium (CP)' content pack).
[20:07:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty5' (for the 'Stardew Aquarium (CP)' content pack).
[20:07:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty6' (for the 'Stardew Aquarium (CP)' content pack).
[20:07:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty7' (for the 'Stardew Aquarium (CP)' content pack).
[20:07:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty8' (for the 'Stardew Aquarium (CP)' content pack).
[20:07:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty9' (for the 'Stardew Aquarium (CP)' content pack).
[20:07:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty10' (for the 'Stardew Aquarium (CP)' content pack).
[20:07:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty11' (for the 'Stardew Aquarium (CP)' content pack).
[20:07:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty12' (for the 'Stardew Aquarium (CP)' content pack).
[20:07:25 TRACE SMAPI] Content Patcher edited Maps/Mines/mine_lava (for the 'Cuter Mines' content pack).
[20:07:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty14' (for the 'Stardew Aquarium (CP)' content pack).
[20:07:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/CuratorBedroom' (for the 'Stardew Aquarium (CP)' content pack).
[20:07:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/Slimejack' (for the 'Stardew Aquarium (CP)' content pack).
[20:07:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty20' (for the 'Stardew Aquarium (CP)' content pack).
[20:07:25 TRACE SMAPI] Content Patcher edited Maps/AquariumEmpty20 (for the 'Stardew Aquarium (CP)' content pack).
[20:07:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/VerySwamp' (for the 'Stardew Aquarium (CP)' content pack).
[20:07:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty20' (for the 'Stardew Aquarium (CP)' content pack).
[20:07:25 TRACE SMAPI] Content Patcher edited Maps/AquariumEmpty20 (for the 'Stardew Aquarium (CP)' content pack).
[20:07:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/lumi_towninterior' (for the 'Lumisteria Tilesheets - Indoor' content pack).
[20:07:25 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:07:25 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Town Buildings' content pack).
[20:07:25 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Stardew Valley Expanded' content pack).
[20:07:25 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Elle's Town Animals' content pack).
[20:07:25 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Juliet, Jessie and Lodging House' content pack).
[20:07:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_WrenHouse' (for the 'Wren the Plumber - Custom NPC' content pack).
[20:07:25 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_WrenHouse (for the 'Wren the Plumber - Custom NPC' content pack).
[20:07:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_WrenHouse2' (for the 'Wren the Plumber - Custom NPC' content pack).
[20:07:25 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_WrenHouse2 (for the 'Wren the Plumber - Custom NPC' content pack).
[20:07:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_WrenRoadtrip' (for the 'Wren the Plumber - Custom NPC' content pack).
[20:07:25 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_WrenRoadtrip (for the 'Wren the Plumber - Custom NPC' content pack).
[20:07:25 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/FarmExtensionData'.
[20:07:25 TRACE SMAPI] Content Patcher edited TileSheets/Craftables (for the 'Elle's Seasonal Buildings' content pack).
[20:07:25 TRACE SMAPI] Deep Woods loaded asset 'Maps/DW_Redirect_SMAPI_To_Content_Root/TileSheets/Craftables'.
[20:07:25 TRACE SMAPI] Deep Woods loaded asset 'Maps/DW_Redirect_SMAPI_To_Content_Root/TileSheets/Floors'.
[20:07:25 TRACE SMAPI] Deep Woods loaded asset 'Maps/DW_Redirect_SMAPI_To_Content_Root/TileSheets/furniture'.
[20:07:25 TRACE SMAPI] Content Patcher edited Maps/Mines/mine_quarryshaft (for the 'Cuter Mines' content pack).
[20:07:25 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:07:25 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the '(CP) I Fixed Him - Shane Dialogue Consistency' content pack).
[20:07:25 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'TDIT - Portraits for Vendors' content pack).
[20:07:25 TRACE SMAPI] Deep Woods loaded asset 'Maps/DeepWoodsMaxHouse'.
[20:07:25 TRACE SMAPI] Deep Woods loaded asset 'Maps/DW_Redirect_SMAPI_To_Content_Root/TileSheets/Craftables'.
[20:07:25 TRACE SMAPI] Deep Woods loaded asset 'Maps/DW_Redirect_SMAPI_To_Content_Root/TileSheets/Floors'.
[20:07:25 TRACE SMAPI] Deep Woods loaded asset 'Maps/DW_Redirect_SMAPI_To_Content_Root/TileSheets/furniture'.
[20:07:25 TRACE SMAPI] Content Patcher edited Maps/Mines/mine_quarryshaft (for the 'Cuter Mines' content pack).
[20:07:25 TRACE SMAPI] Content Patcher edited Maps/spring_Shadows (for the 'Elle's Town Buildings' content pack).
[20:07:25 TRACE SMAPI] Content Patcher edited Maps/spring_beach (for the 'Elle's Town Buildings' content pack).
[20:07:25 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorTileSheet_extra (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorTileSheet_extra (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:07:26 TRACE Item extensions] Checking spawns made at Custom_LantanaLagoon
[20:07:26 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the '(CP) I Fixed Him - Shane Dialogue Consistency' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'TDIT - Portraits for Vendors' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Maps/townInterior_2 (for the '(CP) I Fixed Him - Shane Dialogue Consistency' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Data/Quests (for the 'Stardew Valley Expanded' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Data/Quests (for the '(CP) Walk to the Desert Redux' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Data/Quests (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Data/Quests (for the 'Bear Family - Custom NPCs' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Data/Quests (for the 'East Scarp NPCs' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Data/Quests (for the 'Lurking in the Dark' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Data/Quests (for the 'NatureInValleyContent' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Data/Quests (for the 'Passerby Cemetery' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Data/Quests (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Data/Quests (for the 'The Last Smoluanu: A Dwarf Expansion' content pack).
[20:07:26 TRACE SpaceCore] Event: OnBlankSave
[20:07:26 TRACE SMAPI]    task complete.
[20:07:26 TRACE SMAPI] Synchronizing 'Load_Farmer' task...
[20:07:26 TRACE SMAPI]    task complete.
[20:07:26 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:07:26 TRACE SMAPI] Polyamory Sweet Love edited Data/Shops.
[20:07:26 TRACE SMAPI] TrinketTinker edited Data/Shops.
[20:07:26 TRACE SMAPI] Profession Books edited Data/Shops.
[20:07:26 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Stardew Valley Expanded' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) H&W Fairy Garden Furniture' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) H&W Romantic Furniture Set' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) Laundry Machines' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) H&W Outdoor Furniture' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Mouse Friends in the Forest' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) Walk to the Desert Redux' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) East Scarp' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Cornucopia - More Crops' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Bear Family - Custom NPCs' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) H&W Farmers Market Core Set' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Buildable Farmer's Market' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) Button's Extra Books' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Central Station content' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Cheaper Pets' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(NPC) Rodney O'Brien' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Sword & Sorcery (CP)' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Eli & Dylan' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Fievel Goes East Scarp' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Growable Forage and Crop Bushes' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) H&W Decorative Plants Furniture Set' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) Polyamory Sweet!' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Lurking in the Dark' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'MoreBooks' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'NatureInValleyContent' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Part of a Saloon Breakfast' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Passerby Cemetery' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) H&W Plant Lovers Furniture' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'TDIT - Portraits for Vendors' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Ripley' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Stardew Aquarium (CP)' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) VPP Data' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP)Volcano shop sells Dragon Tooth and more.' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Cornucopia - More Crops' content pack).
[20:07:26 TRACE SMAPI] Self Checkout edited Data/Shops.
[20:07:26 TRACE SMAPI] Button's Extra Books edited Data/Shops.
[20:07:26 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the '(CP) I Fixed Him - Shane Dialogue Consistency' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'TDIT - Portraits for Vendors' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Maps/townInterior_2 (for the '(CP) I Fixed Him - Shane Dialogue Consistency' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Stardew Valley Expanded' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Mouse Friends in the Forest' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Data/Characters (for the '(CP) Walk to the Desert Redux' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Always Raining in the Valley' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Bear Family - Custom NPCs' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'NPC Jasper' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Juliet, Jessie and Lodging House' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Data/Characters (for the '(NPC) Rodney O'Brien' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Sword & Sorcery (CP)' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'East Scarp NPCs' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Eli & Dylan' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Fievel Goes East Scarp' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Data/Characters (for the '(CP) Polyamory Sweet!' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Lurking in the Dark' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'NatureInValleyContent' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Nora The Herpetologist' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Lavril - East Scarp NPC (King's Raid)' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Passerby Cemetery' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'TDIT - Portraits for Vendors' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Ripley' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Stardew Aquarium (CP)' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'The Last Smoluanu: A Dwarf Expansion' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Wren the Plumber - Custom NPC' content pack).
[20:07:26 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[20:07:26 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[20:07:26 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[20:07:26 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[20:07:26 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[20:07:26 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[20:07:26 TRACE SMAPI] Deep Woods edited Data/NPCGiftTastes.
[20:07:26 TRACE SMAPI] NatureIntheValley edited Data/NPCGiftTastes.
[20:07:26 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Stardew Valley Expanded' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the '(CP) I Fixed Him - Shane Dialogue Consistency' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the '(CP) Walk to the Desert Redux' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Always Raining in the Valley' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the '(CP) Archaeology Skill' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Cornucopia - More Crops' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Cornucopia - Artisan Machines' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Bear Family - Custom NPCs' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'NPC Jasper' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Juliet, Jessie and Lodging House' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the '(NPC) Rodney O'Brien' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Sword & Sorcery (CP)' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'East Scarp NPCs' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Eli & Dylan' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Fievel Goes East Scarp' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the '(CP) Polyamory Sweet!' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the '(CP) Large Void Eggs' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Lurking in the Dark' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Nora The Herpetologist' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Lavril - East Scarp NPC (King's Raid)' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Part of a Saloon Breakfast' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Passerby Cemetery' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Ripley' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'The Last Smoluanu: A Dwarf Expansion' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Wren the Plumber - Custom NPC' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the '(CP) Yet Another Cooking Skill' content pack).
[20:07:26 TRACE SMAPI] Content Patcher loaded asset 'Maps/Mountain' (for the 'Stardew Valley Expanded' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the 'Stardew Valley Expanded' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the '(CP) East Scarp' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the 'Bear Family - Custom NPCs' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the 'Integrated Minecarts (CP Component)' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the 'Passerby Cemetery' content pack).
[20:07:26 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the 'SmolHooman's Wild Animals' content pack).
[20:07:26 TRACE SMAPI] Binning Skill edited Maps/Mountain.
[20:07:26 TRACE SMAPI] Content Patcher loaded asset 'Maps/Mountain-BridgeFixed' (for the 'Stardew Valley Expanded' content pack).
[20:07:26 TRACE SMAPI] Content Patcher loaded asset 'Maps/Mountain_Shortcuts' (for the 'Stardew Valley Expanded' content pack).
[20:07:26 TRACE SMAPI] Content Patcher loaded asset 'Maps/Forest' (for the 'Stardew Valley Expanded' content pack).
[20:07:27 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Stardew Valley Expanded' content pack).
[20:07:27 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Mouse Friends in the Forest' content pack).
[20:07:27 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Frontier Farm' content pack).
[20:07:27 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Integrated Minecarts (CP Component)' content pack).
[20:07:27 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'SmolHooman's Wild Animals' content pack).
[20:07:27 TRACE SMAPI] Binning Skill edited Maps/Forest.
[20:07:27 TRACE SMAPI] Content Patcher loaded asset 'Maps/Mine' (for the 'Stardew Valley Expanded' content pack).
[20:07:27 TRACE SMAPI] Content Patcher edited Maps/Mine (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:07:27 TRACE SMAPI] Content Patcher edited Maps/Mine (for the 'NPC Jasper' content pack).
[20:07:27 TRACE SMAPI] Content Patcher edited Maps/Mine (for the 'Integrated Minecarts (CP Component)' content pack).
[20:07:27 TRACE SMAPI] Content Patcher edited Maps/Mine (for the 'The Last Smoluanu: A Dwarf Expansion' content pack).
[20:07:27 TRACE SMAPI] Content Patcher loaded asset 'Maps/Railroad' (for the 'Stardew Valley Expanded' content pack).
[20:07:27 TRACE SMAPI] Content Patcher edited Maps/Railroad (for the 'Stardew Valley Expanded' content pack).
[20:07:27 TRACE SMAPI] Content Patcher edited Maps/Railroad (for the 'Integrated Minecarts (CP Component)' content pack).
[20:07:27 TRACE SMAPI] Content Patcher edited Maps/Railroad (for the 'SmolHooman's Wild Animals' content pack).
[20:07:27 TRACE SMAPI] Binning Skill edited Maps/Railroad.
[20:07:27 TRACE SMAPI] Central Station edited Maps/Railroad.
[20:07:27 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ForestWest' (for the 'Stardew Valley Expanded' content pack).
[20:07:27 TRACE SMAPI] Content Patcher edited Maps/Custom_ForestWest (for the 'Stardew Valley Expanded' content pack).
[20:07:30 TRACE SMAPI] Content Patcher edited Maps/Custom_ForestWest (for the 'Integrated Minecarts (CP Component)' content pack).
[20:07:30 TRACE SMAPI] Content Patcher edited Maps/Custom_ForestWest (for the 'SmolHooman's Wild Animals' content pack).
[20:07:30 TRACE SMAPI] Content Patcher loaded asset 'Maps/Town' (for the 'Stardew Valley Expanded' content pack).
[20:07:30 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Stardew Valley Expanded' content pack).
[20:07:30 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'NPC Jasper' content pack).
[20:07:30 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Juliet, Jessie and Lodging House' content pack).
[20:07:30 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Eli & Dylan' content pack).
[20:07:30 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Integrated Minecarts (CP Component)' content pack).
[20:07:30 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Xiddav's Little Red School House' content pack).
[20:07:30 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Part of a Saloon Breakfast' content pack).
[20:07:30 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:30 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'SmolHooman's Wild Animals' content pack).
[20:07:30 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Integrated Minecarts (CP Component)' content pack).
[20:07:30 TRACE SMAPI] Binning Skill edited Maps/Town.
[20:07:30 TRACE SMAPI] Invalidated 11 asset names (Data/Characters, Data/NPCGiftTastes, Data/Shops, Maps/Custom_ForestWest, Maps/Forest, Maps/Mine, Maps/Mountain, Maps/Railroad, Maps/Town, Maps/townInterior, Maps/townInterior_2).
Propagated 10 core assets (Data/Characters, Data/NPCGiftTastes, Maps/Custom_ForestWest, Maps/Forest, Maps/Mine, Maps/Mountain, Maps/Railroad, Maps/Town, Maps/townInterior, Maps/townInterior_2).
[20:07:30 TRACE SMAPI] Synchronizing 'Load_Locations' task...
[20:07:30 TRACE SMAPI] Content Patcher edited Data/ChairTiles (for the 'Stardew Valley Expanded' content pack).
[20:07:30 TRACE SMAPI] Content Patcher edited Data/ChairTiles (for the 'HxW Tilesheets' content pack).
[20:07:30 TRACE SMAPI] Content Patcher edited Data/ChairTiles (for the 'Lumisteria Tilesheets - Indoor' content pack).
[20:07:30 TRACE SMAPI] Content Patcher edited Data/ChairTiles (for the 'Lumisteria Tilesheets - Outdoor' content pack).
[20:07:30 TRACE SMAPI] Content Patcher edited Data/ChairTiles (for the 'Bear Family - Custom NPCs' content pack).
[20:07:30 TRACE SMAPI] Content Patcher edited Data/ChairTiles (for the 'Central Station content' content pack).
[20:07:30 TRACE SMAPI] Content Patcher edited Data/ChairTiles (for the 'Eli & Dylan' content pack).
[20:07:30 TRACE SMAPI] Content Patcher edited Data/ChairTiles (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:31 TRACE SMAPI] Content Patcher edited Maps/FarmHouse2 (for the 'Passerby Cemetery' content pack).
[20:07:31 TRACE SMAPI] Binning Skill edited Maps/Island_Resort.
[20:07:31 TRACE SMAPI] Content Patcher edited Maps/Farm Obelisk (for the 'Elle's Seasonal Buildings' content pack).
[20:07:31 TRACE SMAPI] Content Patcher edited Animals/Dinosaur (for the 'Elle's New Coop Animals' content pack).
[20:07:31 TRACE SMAPI] Content Patcher edited Animals/Rabbit (for the 'Elle's New Coop Animals' content pack).
[20:07:31 TRACE SMAPI] Content Patcher edited Animals/Duck (for the 'Elle's New Coop Animals' content pack).
[20:07:31 TRACE SMAPI] Content Patcher edited Animals/Void Chicken (for the 'Elle's New Coop Animals' content pack).
[20:07:31 TRACE SMAPI] Content Patcher edited Animals/White Chicken (for the 'Elle's New Coop Animals' content pack).
[20:07:31 TRACE SMAPI] Content Patcher edited Animals/Brown Chicken (for the 'Elle's New Coop Animals' content pack).
[20:07:31 TRACE SMAPI] Content Patcher edited Animals/Pig (for the 'Elle's New Barn Animals' content pack).
[20:07:31 TRACE SMAPI] Content Patcher edited Animals/Brown Cow (for the 'Elle's New Barn Animals' content pack).
[20:07:31 TRACE SMAPI] Content Patcher edited Animals/Goat (for the 'Elle's New Barn Animals' content pack).
[20:07:31 TRACE SMAPI] Content Patcher edited Animals/White Cow (for the 'Elle's New Barn Animals' content pack).
[20:07:31 TRACE SMAPI] Content Patcher edited Animals/ShearedSheep (for the 'Elle's New Barn Animals' content pack).
[20:07:31 TRACE SMAPI] Content Patcher edited Animals/BabyWhite Cow (for the 'Elle's New Barn Animals' content pack).
[20:07:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/SVE_PremiumBarn' (for the 'Stardew Valley Expanded' content pack).
[20:07:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/SVE_PremiumBarn' (for the 'Stardew Valley Expanded' content pack).
[20:07:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/SVE_PremiumBarn' (for the 'Stardew Valley Expanded' content pack).
[20:07:31 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Bear' (for the 'Stardew Valley Expanded' content pack).
[20:07:31 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Camel' (for the 'Stardew Valley Expanded' content pack).
[20:07:31 TRACE SMAPI] Binning Skill edited Maps/CommunityCenter_Joja.
[20:07:31 TRACE SMAPI] Content Patcher loaded asset 'Portraits/MorrisTod' (for the 'Stardew Valley Expanded' content pack).
[20:07:31 TRACE SMAPI] Content Patcher loaded asset 'Characters/MorrisTod' (for the 'Stardew Valley Expanded' content pack).
[20:07:31 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/MorrisTod' (for the 'Stardew Valley Expanded' content pack).
[20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/MorrisTod (for the 'Stardew Valley Expanded' content pack).
[20:07:31 TRACE SMAPI] Content Patcher loaded asset 'Portraits/MarlonFay' (for the 'Stardew Valley Expanded' content pack).
[20:07:31 TRACE SMAPI] Content Patcher loaded asset 'Characters/MarlonFay' (for the 'Stardew Valley Expanded' content pack).
[20:07:31 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/MarlonFay' (for the 'Stardew Valley Expanded' content pack).
[20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/MarlonFay (for the 'Stardew Valley Expanded' content pack).
[20:07:31 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MarlonFay' (for the 'Stardew Valley Expanded' content pack).
[20:07:31 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/MarlonFay.
[20:07:31 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MarlonFay (for the 'Stardew Valley Expanded' content pack).
[20:07:31 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MarlonFay (for the 'Bear Family - Custom NPCs' content pack).
[20:07:31 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MarlonFay (for the 'NPC Jasper' content pack).
[20:07:31 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MarlonFay (for the 'Juliet, Jessie and Lodging House' content pack).
[20:07:31 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MarlonFay (for the '(NPC) Rodney O'Brien' content pack).
[20:07:31 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MarlonFay (for the 'East Scarp NPCs' content pack).
[20:07:31 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MarlonFay (for the 'Immersive Family' content pack).
[20:07:31 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MarlonFay (for the 'Lurking in the Dark' content pack).
[20:07:31 TRACE SMAPI] Content Patcher loaded asset 'Portraits/MadDog.HashtagBearFam.Sondra_spring_2' (for the 'Bear Family - Custom NPCs' content pack).
[20:07:31 TRACE SMAPI] Content Patcher loaded asset 'Characters/MadDog.HashtagBearFam.Sondra_spring_2' (for the 'Bear Family - Custom NPCs' content pack).
[20:07:31 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/MadDog.HashtagBearFam.Sondra' (for the 'Bear Family - Custom NPCs' content pack).
[20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/MadDog.HashtagBearFam.Sondra (for the 'Bear Family - Custom NPCs' content pack).
[20:07:31 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MadDog.HashtagBearFam.Sondra' (for the 'Bear Family - Custom NPCs' content pack).
[20:07:31 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/MadDog.HashtagBearFam.Sondra.
[20:07:31 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MadDog.HashtagBearFam.Sondra (for the 'Bear Family - Custom NPCs' content pack).
[20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/George (for the 'Stardew Valley Expanded' content pack).
[20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/George (for the 'East Scarp NPCs' content pack).
[20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/George (for the 'Part of a Saloon Breakfast' content pack).
[20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/Evelyn (for the 'Stardew Valley Expanded' content pack).
[20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/Evelyn (for the 'Part of a Saloon Breakfast' content pack).
[20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/Alex (for the 'Stardew Valley Expanded' content pack).
[20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/Alex (for the 'Part of a Saloon Breakfast' content pack).
[20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/Haley (for the 'Stardew Valley Expanded' content pack).
[20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/Haley (for the 'Part of a Saloon Breakfast' content pack).
[20:07:31 TRACE SMAPI] Content Patcher edited Characters/Emily (for the 'Elle's Town Animals' content pack).
[20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/Emily (for the 'Stardew Valley Expanded' content pack).
[20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/Emily (for the 'East Scarp NPCs' content pack).
[20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/Emily (for the 'Part of a Saloon Breakfast' content pack).
[20:07:31 TRACE SMAPI] Polyamory Sweet Love edited Data/animationDescriptions.
[20:07:31 TRACE SMAPI] Content Patcher edited Data/animationDescriptions (for the 'Stardew Valley Expanded' content pack).
[20:07:31 TRACE SMAPI] Content Patcher edited Data/animationDescriptions (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:07:31 TRACE SMAPI] Content Patcher edited Data/animationDescriptions (for the 'Always Raining in the Valley' content pack).
[20:07:31 TRACE SMAPI] Content Patcher edited Data/animationDescriptions (for the 'Bear Family - Custom NPCs' content pack).
[20:07:31 TRACE SMAPI] Content Patcher edited Data/animationDescriptions (for the 'NPC Jasper' content pack).
[20:07:31 TRACE SMAPI] Content Patcher edited Data/animationDescriptions (for the 'Juliet, Jessie and Lodging House' content pack).
[20:07:31 TRACE SMAPI] Content Patcher edited Data/animationDescriptions (for the '(NPC) Rodney O'Brien' content pack).
[20:07:31 TRACE SMAPI] Content Patcher edited Data/animationDescriptions (for the 'Sword & Sorcery (CP)' content pack).
[20:07:31 TRACE SMAPI] Content Patcher edited Data/animationDescriptions (for the 'East Scarp NPCs' content pack).
[20:07:31 TRACE SMAPI] Content Patcher edited Data/animationDescriptions (for the 'Eli & Dylan' content pack).
[20:07:31 TRACE SMAPI] Content Patcher edited Data/animationDescriptions (for the 'Fievel Goes East Scarp' content pack).
[20:07:31 TRACE SMAPI] Content Patcher edited Data/animationDescriptions (for the 'Lurking in the Dark' content pack).
[20:07:31 TRACE SMAPI] Content Patcher edited Data/animationDescriptions (for the 'Nora The Herpetologist' content pack).
[20:07:31 TRACE SMAPI] Content Patcher edited Data/animationDescriptions (for the 'Lavril - East Scarp NPC (King's Raid)' content pack).
[20:07:31 TRACE SMAPI] Content Patcher edited Data/animationDescriptions (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack).
[20:07:31 TRACE SMAPI] Content Patcher edited Data/animationDescriptions (for the 'Passerby Cemetery' content pack).
[20:07:31 TRACE SMAPI] Content Patcher edited Data/animationDescriptions (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:31 TRACE SMAPI] Content Patcher edited Data/animationDescriptions (for the 'Ripley' content pack).
[20:07:31 TRACE SMAPI] Content Patcher edited Data/animationDescriptions (for the 'Stardew Aquarium (CP)' content pack).
[20:07:31 TRACE SMAPI] Content Patcher edited Data/animationDescriptions (for the 'Wren the Plumber - Custom NPC' content pack).
[20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/Vincent (for the 'Stardew Valley Expanded' content pack).
[20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/Vincent (for the 'East Scarp NPCs' content pack).
[20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/Jodi (for the 'Stardew Valley Expanded' content pack).
[20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/Sam (for the 'Stardew Valley Expanded' content pack).
[20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/Sam (for the 'East Scarp NPCs' content pack).
[20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/Kent (for the 'Stardew Valley Expanded' content pack).
[20:07:31 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Lucikiel' (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack).
[20:07:31 TRACE SMAPI] Content Patcher loaded asset 'Characters/Lucikiel' (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack).
[20:07:31 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Lucikiel' (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack).
[20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/Lucikiel (for the 'East Scarp NPCs' content pack).
[20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/Clint (for the 'Stardew Valley Expanded' content pack).
[20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/Clint (for the 'East Scarp NPCs' content pack).
[20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/Lewis (for the 'Stardew Valley Expanded' content pack).
[20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/Abigail (for the 'Stardew Valley Expanded' content pack).
[20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/Abigail (for the 'East Scarp NPCs' content pack).
[20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/Caroline (for the 'Stardew Valley Expanded' content pack).
[20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/Caroline (for the 'Buildable Farmer's Market' content pack).
[20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/Pierre (for the 'Stardew Valley Expanded' content pack).
[20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/Gus (for the 'Stardew Valley Expanded' content pack).
[20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/Gus (for the 'Part of a Saloon Breakfast' content pack).
[20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/Harvey (for the 'Stardew Valley Expanded' content pack).
[20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/Harvey (for the 'Eli & Dylan' content pack).
[20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/Harvey (for the 'Nora The Herpetologist' content pack).
[20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/Elliott (for the 'Stardew Valley Expanded' content pack).
[20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/Elliott (for the 'East Scarp NPCs' content pack).
[20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/Maru (for the 'Stardew Valley Expanded' content pack).
[20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/Maru (for the 'East Scarp NPCs' content pack).
[20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/Maru (for the 'Eli & Dylan' content pack).
[20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/Maru (for the 'Nora The Herpetologist' content pack).
[20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/Demetrius (for the 'Stardew Valley Expanded' content pack).
[20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/Robin (for the 'Stardew Valley Expanded' content pack).
[20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/Sebastian (for the 'Stardew Valley Expanded' content pack).
[20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/Sebastian (for the 'East Scarp NPCs' content pack).
[20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/Linus (for the 'Stardew Valley Expanded' content pack).
[20:07:31 TRACE SMAPI] Content Patcher loaded asset 'Portraits/WizardMouse' (for the 'Mouse Friends in the Forest' content pack).
[20:07:31 TRACE SMAPI] Content Patcher loaded asset 'Characters/WizardMouse' (for the 'Mouse Friends in the Forest' content pack).
[20:07:31 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/WizardMouse' (for the 'Mouse Friends in the Forest' content pack).
[20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/WizardMouse (for the 'Mouse Friends in the Forest' content pack).
[20:07:31 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/WizardMouse' (for the 'Mouse Friends in the Forest' content pack).
[20:07:31 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/WizardMouse.
[20:07:31 TRACE SMAPI] Content Patcher loaded asset 'Portraits/TrainerMouse' (for the 'Mouse Friends in the Forest' content pack).
[20:07:31 TRACE SMAPI] Content Patcher loaded asset 'Characters/TrainerMouse' (for the 'Mouse Friends in the Forest' content pack).
[20:07:31 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/TrainerMouse' (for the 'Mouse Friends in the Forest' content pack).
[20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/TrainerMouse (for the 'Mouse Friends in the Forest' content pack).
[20:07:31 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/TrainerMouse' (for the 'Mouse Friends in the Forest' content pack).
[20:07:31 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/TrainerMouse.
[20:07:31 TRACE SMAPI] Content Patcher edited Characters/Dialogue/TrainerMouse (for the 'Mouse Friends in the Forest' content pack).
[20:07:31 TRACE SMAPI] Content Patcher edited Portraits/Wizard (for the 'Stardew Valley Expanded' content pack).
[20:07:31 TRACE SMAPI] Content Patcher edited Characters/Wizard (for the 'Stardew Valley Expanded' content pack).
[20:07:31 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Wizard' (for the 'Stardew Valley Expanded' content pack).
[20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/Wizard (for the 'Stardew Valley Expanded' content pack).
[20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/Jas (for the 'Stardew Valley Expanded' content pack).
[20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/Jas (for the 'East Scarp NPCs' content pack).
[20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/Marnie (for the 'Stardew Valley Expanded' content pack).
[20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/Marnie (for the 'East Scarp NPCs' content pack).
[20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/Shane (for the 'Stardew Valley Expanded' content pack).
[20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/Shane (for the 'East Scarp NPCs' content pack).
[20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/Leah (for the 'Stardew Valley Expanded' content pack).
[20:07:31 TRACE SMAPI] Content Patcher edited Characters/schedules/Leah (for the 'East Scarp NPCs' content pack).
[20:07:31 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Dwarf' (for the 'Dwarf Portrait Replacement' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dwarf' (for the 'The Last Smoluanu: A Dwarf Expansion' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Armor_Mateo' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/Armor_Mateo' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Mateo' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:32 TRACE SMAPI] Content Patcher edited Characters/schedules/Mateo (for the 'Sword & Sorcery (CP)' content pack).
[20:07:32 TRACE SMAPI] Content Patcher edited Characters/schedules/Mateo (for the 'East Scarp NPCs' content pack).
[20:07:32 WARN  SpaceCore] A warp from Custom_ARVHouse references EastScarpe which could not be found.
[20:07:32 WARN  SpaceCore] Scheduler could not find route from Beach to EastScarp_CoastalGuild while honoring Gender female
[20:07:32 WARN  SpaceCore] Requested path from Beach to EastScarp_CoastalGuild for Gender Female where no valid path was found, for NPC Mateo.
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Mateo' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:32 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Mateo.
[20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Mateo (for the 'Sword & Sorcery (CP)' content pack).
[20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Mateo (for the 'East Scarp NPCs' content pack).
[20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Mateo (for the 'Immersive Family' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Krobus' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Portraits/GuntherSilvian' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/GuntherSilvian' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher edited Characters/GuntherSilvian (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/GuntherSilvian' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher edited Characters/schedules/GuntherSilvian (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/GuntherSilvian' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/GuntherSilvian.
[20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/GuntherSilvian (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/GuntherSilvian (for the 'Bear Family - Custom NPCs' content pack).
[20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/GuntherSilvian (for the '(NPC) Rodney O'Brien' content pack).
[20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/GuntherSilvian (for the 'East Scarp NPCs' content pack).
[20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/GuntherSilvian (for the 'Immersive Family' content pack).
[20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/GuntherSilvian (for the 'Lurking in the Dark' content pack).
[20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/GuntherSilvian (for the 'Nora The Herpetologist' content pack).
[20:07:32 TRACE SMAPI] Content Patcher edited Characters/schedules/Willy (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Portraits/JojaCashier_Clerk' (for the 'TDIT - Portraits for Vendors' content pack).
[20:07:32 TRACE SMAPI] Content Patcher edited Portraits/JojaCashier_Clerk (for the 'TDIT - Portraits for Vendors' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/JojaCashier_Clerk' (for the 'TDIT - Portraits for Vendors' content pack).
[20:07:32 TRACE SMAPI] Content Patcher edited Characters/JojaCashier_Clerk (for the 'TDIT - Portraits for Vendors' content pack).
[20:07:32 TRACE SMAPI] Content Patcher edited Characters/schedules/Penny (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher edited Characters/schedules/Pam (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Andy' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/Andy' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Andy' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher edited Characters/schedules/Andy (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Andy' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Andy.
[20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Andy (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Andy (for the 'Bear Family - Custom NPCs' content pack).
[20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Andy (for the '(NPC) Rodney O'Brien' content pack).
[20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Andy (for the 'East Scarp NPCs' content pack).
[20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Andy (for the 'Eli & Dylan' content pack).
[20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Andy (for the 'Immersive Family' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Susan' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/Susan' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Susan' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher edited Characters/schedules/Susan (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Victor' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/Victor' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Victor' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher edited Characters/schedules/Victor (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Olivia' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/Olivia' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Olivia' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher edited Characters/schedules/Olivia (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Olivia' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Olivia.
[20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Olivia (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Olivia (for the 'Bear Family - Custom NPCs' content pack).
[20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Olivia (for the '(NPC) Rodney O'Brien' content pack).
[20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Olivia (for the 'East Scarp NPCs' content pack).
[20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Olivia (for the 'Immersive Family' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Sophia' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher edited Portraits/Sophia (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/Sophia' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Sophia' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher edited Characters/schedules/Sophia (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Sophia' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Sophia.
[20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sophia (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sophia (for the 'Bear Family - Custom NPCs' content pack).
[20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sophia (for the '(NPC) Rodney O'Brien' content pack).
[20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sophia (for the 'East Scarp NPCs' content pack).
[20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sophia (for the 'Immersive Family' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Claire' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/Claire' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Claire' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher edited Characters/schedules/Claire (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Claire' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Claire.
[20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Claire (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Claire (for the 'Bear Family - Custom NPCs' content pack).
[20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Claire (for the 'East Scarp NPCs' content pack).
[20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Claire (for the 'Immersive Family' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Martin' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/Martin' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Martin' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher edited Characters/schedules/Martin (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Martin' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Martin.
[20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Martin (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Martin (for the 'Bear Family - Custom NPCs' content pack).
[20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Martin (for the 'East Scarp NPCs' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Camilla' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/Camilla' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Camilla' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher edited Characters/schedules/Camilla (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Alesia' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/Alesia' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Alesia' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher edited Characters/schedules/Alesia (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Isaac' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/Isaac' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Isaac' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher edited Characters/schedules/Isaac (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Jadu' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/Jadu' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Jadu' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher edited Characters/schedules/Jadu (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Peaches' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/Peaches' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Peaches' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Portraits/CharlieChicken' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/CharlieChicken' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/CharlieChicken' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher edited Characters/schedules/CharlieChicken (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/CharlieChicken' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/CharlieChicken.
[20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/CharlieChicken (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Morgan' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/Morgan' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Morgan' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Morgan' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Morgan.
[20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Morgan (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Morgan (for the 'East Scarp NPCs' content pack).
[20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Morgan (for the 'Immersive Family' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Portraits/ScarlettFake' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/ScarlettFake' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/ScarlettFake' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher edited Portraits/Sandy (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Sandy' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher edited Characters/schedules/Sandy (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher edited Characters/schedules/Sandy (for the 'Part of a Saloon Breakfast' content pack).
[20:07:32 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Sandy.
[20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sandy (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sandy (for the '(CP) Walk to the Desert Redux' content pack).
[20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sandy (for the 'MissCoriel's NPC Unique Courtship Response' content pack).
[20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sandy (for the 'Canon-Friendly Dialogue Expansion' content pack).
[20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sandy (for the '(NPC) Rodney O'Brien' content pack).
[20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sandy (for the 'East Scarp NPCs' content pack).
[20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sandy (for the 'Immersive Family' content pack).
[20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sandy (for the 'Part of a Saloon Breakfast' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Sawyer' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/Sawyer' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Sawyer' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Gertrude' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/Gertrude' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Gertrude' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Gertrude' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Gertrude.
[20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gertrude (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Brock' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/Brock' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Brock' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Cordelia' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/Cordelia' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Cordelia' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Freya' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/Freya' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Freya' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Cassandra' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/Cassandra' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Cassandra' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Emin' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/Emin' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Emin' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Portraits/HighlandsDwarf' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher edited Portraits/HighlandsDwarf (for the 'Dwarf Portrait Replacement' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/HighlandsDwarf' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/HighlandsDwarf' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Treyvon' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/Treyvon' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Treyvon' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Treyvon' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Treyvon.
[20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Treyvon (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Scarlett' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/Scarlett' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Scarlett' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher edited Characters/schedules/Scarlett (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Scarlett' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Scarlett.
[20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Scarlett (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Scarlett (for the 'East Scarp NPCs' content pack).
[20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Scarlett (for the 'Immersive Family' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Portraits/HankSVE' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/HankSVE' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/HankSVE' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/HankSVE' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/HankSVE.
[20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/HankSVE (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Silly' (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/Silly' (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Silly' (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:07:32 TRACE SMAPI] Content Patcher edited Characters/schedules/Silly (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Silly' (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:07:32 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Silly.
[20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Silly (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Silly (for the 'East Scarp NPCs' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Zinnia' (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/Zinnia' (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Zinnia' (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:07:32 TRACE SMAPI] Content Patcher edited Characters/schedules/Zinnia (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Gabriel' (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/Gabriel' (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Gabriel' (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:07:32 TRACE SMAPI] Content Patcher edited Characters/schedules/Gabriel (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Clara.Ripley' (for the 'Ripley' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/Clara.Ripley' (for the 'Ripley' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Clara.Ripley' (for the 'Ripley' content pack).
[20:07:32 TRACE SMAPI] Content Patcher edited Characters/schedules/Clara.Ripley (for the 'Ripley' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Lance' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/Lance' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Lance' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher edited Characters/schedules/Lance (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Lance' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Lance.
[20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lance (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lance (for the 'Bear Family - Custom NPCs' content pack).
[20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lance (for the '(NPC) Rodney O'Brien' content pack).
[20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lance (for the 'East Scarp NPCs' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Jolyne' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/Jolyne' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Jolyne' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Jolyne' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Jolyne.
[20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jolyne (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Brianna' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/Brianna' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Brianna' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Brianna' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Brianna.
[20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Brianna (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Edmund' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/Edmund' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Edmund' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Edmund' (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Edmund.
[20:07:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Edmund (for the 'Stardew Valley Expanded' content pack).
[20:07:32 TRACE SMAPI] Content Patcher loaded asset 'Characters/SVE_Henchman' (for the 'Stardew Valley Expanded' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/SVE_Henchman' (for the 'Stardew Valley Expanded' content pack).
[20:07:33 TRACE SMAPI] Content Patcher edited Characters/schedules/SVE_Henchman (for the 'Stardew Valley Expanded' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/SVE_Henchman' (for the 'Stardew Valley Expanded' content pack).
[20:07:33 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/SVE_Henchman.
[20:07:33 TRACE SMAPI] Content Patcher edited Characters/Dialogue/SVE_Henchman (for the 'Stardew Valley Expanded' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Drake' (for the 'Stardew Valley Expanded' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/Drake' (for the 'Stardew Valley Expanded' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Drake' (for the 'Stardew Valley Expanded' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Drake' (for the 'Stardew Valley Expanded' content pack).
[20:07:33 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Drake.
[20:07:33 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Drake (for the 'Stardew Valley Expanded' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Gale' (for the 'Stardew Valley Expanded' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/Gale' (for the 'Stardew Valley Expanded' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Gale' (for the 'Stardew Valley Expanded' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Gale' (for the 'Stardew Valley Expanded' content pack).
[20:07:33 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Gale.
[20:07:33 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gale (for the 'Stardew Valley Expanded' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Portraits/RibbonMouse' (for the 'Mouse Friends in the Forest' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/RibbonMouse' (for the 'Mouse Friends in the Forest' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/RibbonMouse' (for the 'Mouse Friends in the Forest' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Portraits/HeroMouse' (for the 'Mouse Friends in the Forest' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/HeroMouse' (for the 'Mouse Friends in the Forest' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/HeroMouse' (for the 'Mouse Friends in the Forest' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Portraits/StrawhatMouse' (for the 'Mouse Friends in the Forest' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/StrawhatMouse' (for the 'Mouse Friends in the Forest' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/StrawhatMouse' (for the 'Mouse Friends in the Forest' content pack).
[20:07:33 TRACE SMAPI] Content Patcher edited Characters/schedules/StrawhatMouse (for the 'Mouse Friends in the Forest' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/StrawhatMouse' (for the 'Mouse Friends in the Forest' content pack).
[20:07:33 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/StrawhatMouse.
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Portraits/SailorMouse' (for the 'Mouse Friends in the Forest' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/SailorMouse' (for the 'Mouse Friends in the Forest' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/SailorMouse' (for the 'Mouse Friends in the Forest' content pack).
[20:07:33 TRACE SMAPI] Content Patcher edited Characters/schedules/SailorMouse (for the 'Mouse Friends in the Forest' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/SailorMouse' (for the 'Mouse Friends in the Forest' content pack).
[20:07:33 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/SailorMouse.
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Portraits/BowMouse' (for the 'Mouse Friends in the Forest' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/BowMouse' (for the 'Mouse Friends in the Forest' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/BowMouse' (for the 'Mouse Friends in the Forest' content pack).
[20:07:33 TRACE SMAPI] Content Patcher edited Characters/schedules/BowMouse (for the 'Mouse Friends in the Forest' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/BowMouse' (for the 'Mouse Friends in the Forest' content pack).
[20:07:33 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/BowMouse.
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Portraits/FlowerMouse' (for the 'Mouse Friends in the Forest' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/FlowerMouse' (for the 'Mouse Friends in the Forest' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/FlowerMouse' (for the 'Mouse Friends in the Forest' content pack).
[20:07:33 TRACE SMAPI] Content Patcher edited Characters/schedules/FlowerMouse (for the 'Mouse Friends in the Forest' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/FlowerMouse' (for the 'Mouse Friends in the Forest' content pack).
[20:07:33 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/FlowerMouse.
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Portraits/BeanieMouse' (for the 'Mouse Friends in the Forest' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/BeanieMouse' (for the 'Mouse Friends in the Forest' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/BeanieMouse' (for the 'Mouse Friends in the Forest' content pack).
[20:07:33 TRACE SMAPI] Content Patcher edited Characters/schedules/BeanieMouse (for the 'Mouse Friends in the Forest' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/BeanieMouse' (for the 'Mouse Friends in the Forest' content pack).
[20:07:33 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/BeanieMouse.
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Portraits/PineMouse' (for the 'Mouse Friends in the Forest' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/PineMouse' (for the 'Mouse Friends in the Forest' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/PineMouse' (for the 'Mouse Friends in the Forest' content pack).
[20:07:33 TRACE SMAPI] Content Patcher edited Characters/schedules/PineMouse (for the 'Mouse Friends in the Forest' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/PineMouse' (for the 'Mouse Friends in the Forest' content pack).
[20:07:33 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/PineMouse.
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Portraits/GuildMouse' (for the 'Mouse Friends in the Forest' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/GuildMouse' (for the 'Mouse Friends in the Forest' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/GuildMouse' (for the 'Mouse Friends in the Forest' content pack).
[20:07:33 TRACE SMAPI] Content Patcher edited Characters/schedules/GuildMouse (for the 'Mouse Friends in the Forest' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/GuildMouse' (for the 'Mouse Friends in the Forest' content pack).
[20:07:33 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/GuildMouse.
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Portraits/PostMouse' (for the 'Mouse Friends in the Forest' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/PostMouse' (for the 'Mouse Friends in the Forest' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/PostMouse' (for the 'Mouse Friends in the Forest' content pack).
[20:07:33 TRACE SMAPI] Content Patcher edited Characters/schedules/PostMouse (for the 'Mouse Friends in the Forest' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/PostMouse' (for the 'Mouse Friends in the Forest' content pack).
[20:07:33 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/PostMouse.
[20:07:33 TRACE SMAPI] Content Patcher edited Characters/Dialogue/PostMouse (for the 'Mouse Friends in the Forest' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Portraits/PickledPete' (for the '(CP) Walk to the Desert Redux' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/PickledPete' (for the '(CP) Walk to the Desert Redux' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/PickledPete' (for the '(CP) Walk to the Desert Redux' content pack).
[20:07:33 TRACE SMAPI] Content Patcher edited Characters/schedules/PickledPete (for the '(CP) Walk to the Desert Redux' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Fievel' (for the 'Fievel Goes East Scarp' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/Fievel' (for the 'Fievel Goes East Scarp' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Fievel' (for the 'Fievel Goes East Scarp' content pack).
[20:07:33 TRACE SMAPI] Content Patcher edited Characters/schedules/Fievel (for the 'Fievel Goes East Scarp' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Leximonster' (for the 'East Scarp NPCs' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/Leximonster' (for the 'East Scarp NPCs' content pack).
[20:07:33 TRACE SMAPI] Content Patcher edited Characters/Leximonster (for the 'Seasonal Cute Characters ES' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Leximonster' (for the 'East Scarp NPCs' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Portraits/SenS' (for the 'Lurking in the Dark' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/SenS' (for the 'Lurking in the Dark' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/SenS' (for the 'Lurking in the Dark' content pack).
[20:07:33 TRACE SMAPI] Content Patcher edited Characters/schedules/SenS (for the 'Lurking in the Dark' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/SenS' (for the 'Lurking in the Dark' content pack).
[20:07:33 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/SenS.
[20:07:33 TRACE SMAPI] Content Patcher edited Characters/Dialogue/SenS (for the 'East Scarp NPCs' content pack).
[20:07:33 TRACE SMAPI] Content Patcher edited Characters/Dialogue/SenS (for the 'Immersive Family' content pack).
[20:07:33 TRACE SMAPI] Content Patcher edited Characters/Dialogue/SenS (for the 'Lurking in the Dark' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Aideen' (for the 'East Scarp NPCs' content pack).
[20:07:33 TRACE SMAPI] Content Patcher edited Portraits/Aideen (for the 'Seasonal Cute Characters ES' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/Aideen' (for the 'East Scarp NPCs' content pack).
[20:07:33 TRACE SMAPI] Content Patcher edited Characters/Aideen (for the 'Seasonal Cute Characters ES' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Aideen' (for the 'East Scarp NPCs' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Portraits/RichieTheMacaw' (for the 'East Scarp NPCs' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/RichieTheMacaw' (for the 'East Scarp NPCs' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Eloise' (for the 'East Scarp NPCs' content pack).
[20:07:33 TRACE SMAPI] Content Patcher edited Portraits/Eloise (for the 'East Scarp NPCs' content pack).
[20:07:33 TRACE SMAPI] Content Patcher edited Portraits/Eloise (for the 'Seasonal Cute Characters ES' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/Eloise' (for the 'East Scarp NPCs' content pack).
[20:07:33 TRACE SMAPI] Content Patcher edited Characters/Eloise (for the 'East Scarp NPCs' content pack).
[20:07:33 TRACE SMAPI] Content Patcher edited Characters/Eloise (for the 'Seasonal Cute Characters ES' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Eloise' (for the 'East Scarp NPCs' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Jacob' (for the 'East Scarp NPCs' content pack).
[20:07:33 TRACE SMAPI] Content Patcher edited Portraits/Jacob (for the 'Seasonal Cute Characters ES' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/Jacob' (for the 'East Scarp NPCs' content pack).
[20:07:33 TRACE SMAPI] Content Patcher edited Characters/Jacob (for the 'Seasonal Cute Characters ES' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Jacob' (for the 'East Scarp NPCs' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Portraits/LumaJunimo' (for the 'East Scarp NPCs' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/LumaJunimo' (for the 'East Scarp NPCs' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Lavril' (for the 'Lavril - East Scarp NPC (King's Raid)' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/Lavril' (for the 'Lavril - East Scarp NPC (King's Raid)' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Lavril' (for the 'Lavril - East Scarp NPC (King's Raid)' content pack).
[20:07:33 TRACE SMAPI] Content Patcher edited Characters/schedules/Lavril (for the 'Lavril - East Scarp NPC (King's Raid)' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Void' (for the 'Lavril - East Scarp NPC (King's Raid)' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/Void' (for the 'Lavril - East Scarp NPC (King's Raid)' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Void' (for the 'Lavril - East Scarp NPC (King's Raid)' content pack).
[20:07:33 TRACE SMAPI] Content Patcher edited Characters/schedules/Void (for the 'Lavril - East Scarp NPC (King's Raid)' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Portraits/OliverK' (for the 'East Scarp NPCs' content pack).
[20:07:33 TRACE SMAPI] Content Patcher edited Portraits/OliverK (for the 'Seasonal Cute Characters ES' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/OliverK' (for the 'East Scarp NPCs' content pack).
[20:07:33 TRACE SMAPI] Content Patcher edited Characters/OliverK (for the 'Seasonal Cute Characters ES' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/OliverK' (for the 'East Scarp NPCs' content pack).
[20:07:33 TRACE SMAPI] Content Patcher edited Characters/schedules/OliverK (for the 'East Scarp NPCs' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/OliverK' (for the 'East Scarp NPCs' content pack).
[20:07:33 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/OliverK.
[20:07:33 TRACE SMAPI] Content Patcher edited Characters/Dialogue/OliverK (for the 'East Scarp NPCs' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Portraits/JosephineK' (for the 'East Scarp NPCs' content pack).
[20:07:33 TRACE SMAPI] Content Patcher edited Portraits/JosephineK (for the 'Seasonal Cute Characters ES' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/JosephineK' (for the 'East Scarp NPCs' content pack).
[20:07:33 TRACE SMAPI] Content Patcher edited Characters/JosephineK (for the 'Seasonal Cute Characters ES' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/JosephineK' (for the 'East Scarp NPCs' content pack).
[20:07:33 TRACE SMAPI] Content Patcher edited Characters/schedules/JosephineK (for the 'East Scarp NPCs' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/JosephineK' (for the 'East Scarp NPCs' content pack).
[20:07:33 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/JosephineK.
[20:07:33 TRACE SMAPI] Content Patcher edited Characters/Dialogue/JosephineK (for the 'East Scarp NPCs' content pack).
[20:07:33 TRACE SMAPI] Content Patcher edited Characters/Dialogue/JosephineK (for the 'Immersive Family' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Rosa' (for the 'East Scarp NPCs' content pack).
[20:07:33 TRACE SMAPI] Content Patcher edited Portraits/Rosa (for the 'Seasonal Cute Characters ES' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/Rosa' (for the 'East Scarp NPCs' content pack).
[20:07:33 TRACE SMAPI] Content Patcher edited Characters/Rosa (for the 'Seasonal Cute Characters ES' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Rosa' (for the 'East Scarp NPCs' content pack).
[20:07:33 TRACE SMAPI] Content Patcher edited Characters/schedules/Rosa (for the 'East Scarp NPCs' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Eyvinder' (for the 'East Scarp NPCs' content pack).
[20:07:33 TRACE SMAPI] Content Patcher edited Portraits/Eyvinder (for the 'East Scarp NPCs' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/Eyvinder' (for the 'East Scarp NPCs' content pack).
[20:07:33 TRACE SMAPI] Content Patcher edited Characters/Eyvinder (for the 'East Scarp NPCs' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Eyvinder' (for the 'East Scarp NPCs' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Portraits/HappySlime' (for the 'East Scarp NPCs' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/HappySlime' (for the 'East Scarp NPCs' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Portraits/ToriLK' (for the 'East Scarp NPCs' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/ToriLK' (for the 'East Scarp NPCs' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/ToriLK' (for the 'East Scarp NPCs' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Nora' (for the 'Nora The Herpetologist' content pack).
[20:07:33 TRACE SMAPI] Content Patcher edited Characters/schedules/Nora (for the 'Nora The Herpetologist' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Beatrice' (for the 'East Scarp NPCs' content pack).
[20:07:33 TRACE SMAPI] Content Patcher edited Portraits/Beatrice (for the 'East Scarp NPCs' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/Beatrice' (for the 'East Scarp NPCs' content pack).
[20:07:33 TRACE SMAPI] Content Patcher edited Characters/Beatrice (for the 'East Scarp NPCs' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Beatrice' (for the 'East Scarp NPCs' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Mia' (for the 'Always Raining in the Valley' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/Mia' (for the 'Always Raining in the Valley' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Mia' (for the 'Always Raining in the Valley' content pack).
[20:07:33 TRACE SMAPI] Content Patcher edited Characters/schedules/Mia (for the 'Always Raining in the Valley' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Henry' (for the 'Always Raining in the Valley' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/Henry' (for the 'Always Raining in the Valley' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Henry' (for the 'Always Raining in the Valley' content pack).
[20:07:33 TRACE SMAPI] Content Patcher edited Characters/schedules/Henry (for the 'Always Raining in the Valley' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Sterling' (for the 'Always Raining in the Valley' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/Sterling' (for the 'Always Raining in the Valley' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Sterling' (for the 'Always Raining in the Valley' content pack).
[20:07:33 TRACE SMAPI] Content Patcher edited Characters/schedules/Sterling (for the 'Always Raining in the Valley' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Portraits/MadDog.HashtagBearFam.Teren_spring_1' (for the 'Bear Family - Custom NPCs' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/MadDog.HashtagBearFam.Teren_spring_1' (for the 'Bear Family - Custom NPCs' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/MadDog.HashtagBearFam.Teren' (for the 'Bear Family - Custom NPCs' content pack).
[20:07:33 TRACE SMAPI] Content Patcher edited Characters/schedules/MadDog.HashtagBearFam.Teren (for the 'Bear Family - Custom NPCs' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MadDog.HashtagBearFam.Teren' (for the 'Bear Family - Custom NPCs' content pack).
[20:07:33 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/MadDog.HashtagBearFam.Teren.
[20:07:33 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MadDog.HashtagBearFam.Teren (for the 'Bear Family - Custom NPCs' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Portraits/MadDog.HashtagBearFam.Sigurd_Spring_2' (for the 'Bear Family - Custom NPCs' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/MadDog.HashtagBearFam.Sigurd_Spring_2' (for the 'Bear Family - Custom NPCs' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/MadDog.HashtagBearFam.Sigurd' (for the 'Bear Family - Custom NPCs' content pack).
[20:07:33 TRACE SMAPI] Content Patcher edited Characters/schedules/MadDog.HashtagBearFam.Sigurd (for the 'Bear Family - Custom NPCs' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MadDog.HashtagBearFam.Sigurd' (for the 'Bear Family - Custom NPCs' content pack).
[20:07:33 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/MadDog.HashtagBearFam.Sigurd.
[20:07:33 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MadDog.HashtagBearFam.Sigurd (for the 'Bear Family - Custom NPCs' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Portraits/MadDog.HashtagBearFam.Gudrun_spring_2' (for the 'Bear Family - Custom NPCs' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/MadDog.HashtagBearFam.Gudrun_spring_2' (for the 'Bear Family - Custom NPCs' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/MadDog.HashtagBearFam.Gudrun' (for the 'Bear Family - Custom NPCs' content pack).
[20:07:33 TRACE SMAPI] Content Patcher edited Characters/schedules/MadDog.HashtagBearFam.Gudrun (for the 'Bear Family - Custom NPCs' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MadDog.HashtagBearFam.Gudrun' (for the 'Bear Family - Custom NPCs' content pack).
[20:07:33 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/MadDog.HashtagBearFam.Gudrun.
[20:07:33 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MadDog.HashtagBearFam.Gudrun (for the 'Bear Family - Custom NPCs' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Portraits/MadDog.HashtagBearFam.Gunnar_Bonus' (for the 'Bear Family - Custom NPCs' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/MadDog.HashtagBearFam.Gunnar_Bonus' (for the 'Bear Family - Custom NPCs' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/MadDog.HashtagBearFam.Gunnar' (for the 'Bear Family - Custom NPCs' content pack).
[20:07:33 TRACE SMAPI] Content Patcher edited Characters/schedules/MadDog.HashtagBearFam.Gunnar (for the 'Bear Family - Custom NPCs' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MadDog.HashtagBearFam.Gunnar' (for the 'Bear Family - Custom NPCs' content pack).
[20:07:33 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/MadDog.HashtagBearFam.Gunnar.
[20:07:33 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MadDog.HashtagBearFam.Gunnar (for the 'Bear Family - Custom NPCs' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Jasper' (for the 'NPC Jasper' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/Jasper' (for the 'NPC Jasper' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Jasper' (for the 'NPC Jasper' content pack).
[20:07:33 TRACE SMAPI] Content Patcher edited Characters/schedules/Jasper (for the 'NPC Jasper' content pack).
[20:07:33 TRACE SMAPI] Content Patcher edited Characters/schedules/Jasper (for the 'East Scarp NPCs' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Jessie' (for the 'Juliet, Jessie and Lodging House' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/Jessie' (for the 'Juliet, Jessie and Lodging House' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Jessie' (for the 'Juliet, Jessie and Lodging House' content pack).
[20:07:33 TRACE SMAPI] Content Patcher edited Characters/schedules/Jessie (for the 'East Scarp NPCs' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Juliet' (for the 'Juliet, Jessie and Lodging House' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/Juliet' (for the 'Juliet, Jessie and Lodging House' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Juliet' (for the 'Juliet, Jessie and Lodging House' content pack).
[20:07:33 TRACE SMAPI] Content Patcher edited Characters/schedules/Juliet (for the 'Juliet, Jessie and Lodging House' content pack).
[20:07:33 TRACE SMAPI] Content Patcher edited Characters/schedules/Juliet (for the 'East Scarp NPCs' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/RodneyOBrien' (for the '(NPC) Rodney O'Brien' content pack).
[20:07:33 TRACE SMAPI] Content Patcher edited Characters/schedules/RodneyOBrien (for the '(NPC) Rodney O'Brien' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Solomon' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/Solomon' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Solomon' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:33 TRACE SMAPI] Content Patcher edited Characters/schedules/Solomon (for the 'Sword & Sorcery (CP)' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Solomon' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:33 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Solomon.
[20:07:33 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Solomon (for the 'Sword & Sorcery (CP)' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Portraits/spring_Hector' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/spring_Hector' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Hector' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:33 TRACE SMAPI] Content Patcher edited Characters/schedules/Hector (for the 'Sword & Sorcery (CP)' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Portraits/spring_Cirrus' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:33 TRACE SMAPI] Content Patcher edited Portraits/spring_Cirrus (for the 'Sword & Sorcery (CP)' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/spring_Cirrus' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:33 TRACE SMAPI] Content Patcher edited Characters/spring_Cirrus (for the 'Sword & Sorcery (CP)' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Cirrus' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:33 TRACE SMAPI] Content Patcher edited Characters/schedules/Cirrus (for the 'Sword & Sorcery (CP)' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Cirrus' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:33 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Cirrus.
[20:07:33 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Cirrus (for the 'Sword & Sorcery (CP)' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Portraits/HoodDown/spring_Roslin' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/HoodDown/spring_Roslin' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Roslin' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:33 TRACE SMAPI] Content Patcher edited Characters/schedules/Roslin (for the 'Sword & Sorcery (CP)' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Roslin' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:33 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Roslin.
[20:07:33 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Roslin (for the 'Sword & Sorcery (CP)' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Portraits/spring_Dandelion' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/spring_Dandelion' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Dandelion' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:33 TRACE SMAPI] Content Patcher edited Characters/schedules/Dandelion (for the 'Sword & Sorcery (CP)' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Dandelion' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:33 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Dandelion.
[20:07:33 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Dandelion (for the 'Sword & Sorcery (CP)' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Portraits/VivienneLK' (for the 'East Scarp NPCs' content pack).
[20:07:33 TRACE SMAPI] Content Patcher edited Portraits/VivienneLK (for the 'Seasonal Cute Characters ES' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/VivienneLK' (for the 'East Scarp NPCs' content pack).
[20:07:33 TRACE SMAPI] Content Patcher edited Characters/VivienneLK (for the 'Seasonal Cute Characters ES' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Portraits/KatarynaLK' (for the 'East Scarp NPCs' content pack).
[20:07:33 TRACE SMAPI] Content Patcher edited Portraits/KatarynaLK (for the 'Seasonal Cute Characters ES' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/KatarynaLK' (for the 'East Scarp NPCs' content pack).
[20:07:33 TRACE SMAPI] Content Patcher edited Characters/KatarynaLK (for the 'Seasonal Cute Characters ES' content pack).
[20:07:33 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/KatarynaLK' (for the 'East Scarp NPCs' content pack).
[20:07:33 TRACE SMAPI] Content Patcher edited Characters/schedules/KatarynaLK (for the 'East Scarp NPCs' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Nova.Dylan' (for the 'Eli & Dylan' content pack).
[20:07:34 TRACE SMAPI] Content Patcher edited Characters/schedules/Nova.Dylan (for the 'Eli & Dylan' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Nova.Eli' (for the 'Eli & Dylan' content pack).
[20:07:34 TRACE SMAPI] Content Patcher edited Characters/schedules/Nova.Eli (for the 'Eli & Dylan' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Portraits/IvyInsectarium' (for the 'NatureInValleyContent' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/IvyInsectarium' (for the 'NatureInValleyContent' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/FC.Jingles' (for the 'Passerby Cemetery' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/FC.Sunshine' (for the 'Passerby Cemetery' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Portraits/FC.Crank' (for the 'Passerby Cemetery' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/FC.Crank' (for the 'Passerby Cemetery' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/FC.Crank' (for the 'Passerby Cemetery' content pack).
[20:07:34 TRACE SMAPI] Content Patcher edited Characters/schedules/FC.Crank (for the 'Passerby Cemetery' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Portraits/FC.Eve' (for the 'Passerby Cemetery' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/FC.Eve' (for the 'Passerby Cemetery' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Portraits/FC.StoryTeller' (for the 'Passerby Cemetery' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/FC.StoryTeller' (for the 'Passerby Cemetery' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/FC.StoryTeller' (for the 'Passerby Cemetery' content pack).
[20:07:34 TRACE SMAPI] Content Patcher edited Characters/schedules/FC.StoryTeller (for the 'Passerby Cemetery' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Portraits/FC.John_Spring' (for the 'Passerby Cemetery' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/FC.John_Spring' (for the 'Passerby Cemetery' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/FC.John' (for the 'Passerby Cemetery' content pack).
[20:07:34 TRACE SMAPI] Content Patcher edited Characters/schedules/FC.John (for the 'Passerby Cemetery' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Portraits/FC.Barron_Spring' (for the 'Passerby Cemetery' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/FC.Barron_Spring' (for the 'Passerby Cemetery' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/FC.Barron' (for the 'Passerby Cemetery' content pack).
[20:07:34 TRACE SMAPI] Content Patcher edited Characters/schedules/FC.Barron (for the 'Passerby Cemetery' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Portraits/FC.Jinx_Spring' (for the 'Passerby Cemetery' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/FC.Jinx_Spring' (for the 'Passerby Cemetery' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/FC.Jinx' (for the 'Passerby Cemetery' content pack).
[20:07:34 TRACE SMAPI] Content Patcher edited Characters/schedules/FC.Jinx (for the 'Passerby Cemetery' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Portraits/FC.Cotton_SwimWear' (for the 'Passerby Cemetery' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/FC.Cotton_SwimWear' (for the 'Passerby Cemetery' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/FC.Cotton' (for the 'Passerby Cemetery' content pack).
[20:07:34 TRACE SMAPI] Content Patcher edited Characters/schedules/FC.Cotton (for the 'Passerby Cemetery' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Portraits/FC.Thalia_Spring' (for the 'Passerby Cemetery' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/FC.Thalia_Spring' (for the 'Passerby Cemetery' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/FC.Thalia' (for the 'Passerby Cemetery' content pack).
[20:07:34 TRACE SMAPI] Content Patcher edited Characters/schedules/FC.Thalia (for the 'Passerby Cemetery' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Portraits/FC.Grady_Spring' (for the 'Passerby Cemetery' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/FC.Grady_Spring' (for the 'Passerby Cemetery' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/FC.Grady' (for the 'Passerby Cemetery' content pack).
[20:07:34 TRACE SMAPI] Content Patcher edited Characters/schedules/FC.Grady (for the 'Passerby Cemetery' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Portraits/FC.Lyell_Spring' (for the 'Passerby Cemetery' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/FC.Lyell_Spring' (for the 'Passerby Cemetery' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/FC.Lyell' (for the 'Passerby Cemetery' content pack).
[20:07:34 TRACE SMAPI] Content Patcher edited Characters/schedules/FC.Lyell (for the 'Passerby Cemetery' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Portraits/FC.Roswell_Spring' (for the 'Passerby Cemetery' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/FC.Roswell_Spring' (for the 'Passerby Cemetery' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/FC.Roswell' (for the 'Passerby Cemetery' content pack).
[20:07:34 TRACE SMAPI] Content Patcher edited Characters/schedules/FC.Roswell (for the 'Passerby Cemetery' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Portraits/FC.Zuuie_Spring' (for the 'Passerby Cemetery' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/FC.Zuuie_Spring' (for the 'Passerby Cemetery' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/FC.Zuuie' (for the 'Passerby Cemetery' content pack).
[20:07:34 TRACE SMAPI] Content Patcher edited Characters/schedules/FC.Zuuie (for the 'Passerby Cemetery' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Portraits/FC.Maverick_Spring' (for the 'Passerby Cemetery' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/FC.Maverick_Spring' (for the 'Passerby Cemetery' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/FC.Maverick' (for the 'Passerby Cemetery' content pack).
[20:07:34 TRACE SMAPI] Content Patcher edited Characters/schedules/FC.Maverick (for the 'Passerby Cemetery' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Portraits/FC.Boxy_Spring' (for the 'Passerby Cemetery' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/FC.Boxy_Spring' (for the 'Passerby Cemetery' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/FC.Boxy' (for the 'Passerby Cemetery' content pack).
[20:07:34 TRACE SMAPI] Content Patcher edited Characters/schedules/FC.Boxy (for the 'Passerby Cemetery' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Portraits/FC.Popper_Spring' (for the 'Passerby Cemetery' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/FC.Popper_Spring' (for the 'Passerby Cemetery' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/FC.Popper' (for the 'Passerby Cemetery' content pack).
[20:07:34 TRACE SMAPI] Content Patcher edited Characters/schedules/FC.Popper (for the 'Passerby Cemetery' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Portraits/FC.Kaia_Spring' (for the 'Passerby Cemetery' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/FC.Kaia_Spring' (for the 'Passerby Cemetery' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/FC.Kaia' (for the 'Passerby Cemetery' content pack).
[20:07:34 TRACE SMAPI] Content Patcher edited Characters/schedules/FC.Kaia (for the 'Passerby Cemetery' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Portraits/FC.Nikolai_Spring' (for the 'Passerby Cemetery' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/FC.Nikolai_Spring' (for the 'Passerby Cemetery' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/FC.Nikolai' (for the 'Passerby Cemetery' content pack).
[20:07:34 TRACE SMAPI] Content Patcher edited Characters/schedules/FC.Nikolai (for the 'Passerby Cemetery' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Portraits/FC.FakeNpc' (for the 'Passerby Cemetery' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/FC.FakeNpc' (for the 'Passerby Cemetery' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Portraits/FC.Valerie_Spring' (for the 'Passerby Cemetery' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/FC.Valerie_Spring' (for the 'Passerby Cemetery' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/FC.Valerie' (for the 'Passerby Cemetery' content pack).
[20:07:34 TRACE SMAPI] Content Patcher edited Characters/schedules/FC.Valerie (for the 'Passerby Cemetery' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Portraits/FC.Alan_Spring' (for the 'Passerby Cemetery' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/FC.Alan_Spring' (for the 'Passerby Cemetery' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/FC.Alan' (for the 'Passerby Cemetery' content pack).
[20:07:34 TRACE SMAPI] Content Patcher edited Characters/schedules/FC.Alan (for the 'Passerby Cemetery' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Portraits/MoonSBV/MoonSBV' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/MoonSBV/MoonSBV' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/MoonSBV' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:34 TRACE SMAPI] Content Patcher edited Characters/schedules/MoonSBV (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Portraits/DialaSBV/DialaSBV_Spring' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/DialaSBV/DialaSBV_Spring' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/DialaSBV' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:34 TRACE SMAPI] Content Patcher edited Characters/schedules/DialaSBV (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Portraits/DeryaSBV/DeryaSBV_Spring' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/DeryaSBV/DeryaSBV_Spring' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/DeryaSBV' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:34 TRACE SMAPI] Content Patcher edited Characters/schedules/DeryaSBV (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Portraits/ReihanaSBV/ReihanaSBV' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/ReihanaSBV/ReihanaSBV' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/ReihanaSBV' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:34 TRACE SMAPI] Content Patcher edited Characters/schedules/ReihanaSBV (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Portraits/AichaSBV/AichaSBV_Spring' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/AichaSBV/AichaSBV_Spring' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/AichaSBV' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:34 TRACE SMAPI] Content Patcher edited Characters/schedules/AichaSBV (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Portraits/LyenneSBV/LyenneSBV' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/LyenneSBV/LyenneSBV' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/LyenneSBV' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:34 TRACE SMAPI] Content Patcher edited Characters/schedules/LyenneSBV (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Portraits/OpheliaSBV/OpheliaSBV' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/OpheliaSBV/OpheliaSBV' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/OpheliaSBV' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:34 TRACE SMAPI] Content Patcher edited Characters/schedules/OpheliaSBV (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Portraits/SilasSBV/SilasSBV' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/SilasSBV/SilasSBV' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/SilasSBV' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:34 TRACE SMAPI] Content Patcher edited Characters/schedules/SilasSBV (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Portraits/MiyoungSBV/MiyoungSBV' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/MiyoungSBV/MiyoungSBV' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/MiyoungSBV' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:34 TRACE SMAPI] Content Patcher edited Characters/schedules/MiyoungSBV (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Portraits/AriSBV/AriSBV' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/AriSBV/AriSBV' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/AriSBV' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:34 TRACE SMAPI] Content Patcher edited Characters/schedules/AriSBV (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Portraits/BlakeSBV/BlakeSBV' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/BlakeSBV/BlakeSBV' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/BlakeSBV' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:34 TRACE SMAPI] Content Patcher edited Characters/schedules/BlakeSBV (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Portraits/EliasSBV/EliasSBV_Spring' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/EliasSBV/EliasSBV_Spring' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/EliasSBV' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:34 TRACE SMAPI] Content Patcher edited Characters/schedules/EliasSBV (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Portraits/EzraSBV/EzraSBV' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/EzraSBV/EzraSBV' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/EzraSBV' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:34 TRACE SMAPI] Content Patcher edited Characters/schedules/EzraSBV (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Portraits/AminaSBV/AminaSBV' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/AminaSBV/AminaSBV' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/AminaSBV' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:34 TRACE SMAPI] Content Patcher edited Characters/schedules/AminaSBV (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Portraits/MaiaSBV/MaiaSBV' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/MaiaSBV/MaiaSBV' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/MaiaSBV' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:34 TRACE SMAPI] Content Patcher edited Characters/schedules/MaiaSBV (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Portraits/JumanaSBV/JumanaSBV_Spring' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/JumanaSBV/JumanaSBV_Spring' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/JumanaSBV' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:34 TRACE SMAPI] Content Patcher edited Characters/schedules/JumanaSBV (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Portraits/ImanSBV/ImanSBV' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/ImanSBV/ImanSBV' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/ImanSBV' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:34 TRACE SMAPI] Content Patcher edited Characters/schedules/ImanSBV (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:34 TRACE SMAPI] Content Patcher loaded asset 'Portraits/NadiaSBV/NadiaSBV' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:35 TRACE SMAPI] Content Patcher loaded asset 'Characters/NadiaSBV/NadiaSBV' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:35 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/NadiaSBV' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:35 TRACE SMAPI] Content Patcher edited Characters/schedules/NadiaSBV (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:35 TRACE SMAPI] Content Patcher loaded asset 'Portraits/PanSBV/PanSBV' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:35 TRACE SMAPI] Content Patcher loaded asset 'Characters/PanSBV/PanSBV' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:35 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/PanSBV' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:35 TRACE SMAPI] Content Patcher edited Characters/schedules/PanSBV (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:35 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Goldie' (for the 'Stardew Aquarium (CP)' content pack).
[20:07:35 TRACE SMAPI] Content Patcher loaded asset 'Characters/Goldie' (for the 'Stardew Aquarium (CP)' content pack).
[20:07:35 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Goldie' (for the 'Stardew Aquarium (CP)' content pack).
[20:07:35 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Curator' (for the 'Stardew Aquarium (CP)' content pack).
[20:07:35 TRACE SMAPI] Content Patcher loaded asset 'Characters/Curator' (for the 'Stardew Aquarium (CP)' content pack).
[20:07:35 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Curator' (for the 'Stardew Aquarium (CP)' content pack).
[20:07:35 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Curator' (for the 'Stardew Aquarium (CP)' content pack).
[20:07:35 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Curator.
[20:07:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Curator (for the 'Stardew Aquarium (CP)' content pack).
[20:07:35 TRACE SMAPI] Content Patcher loaded asset 'Portraits/WrenSong' (for the 'Wren the Plumber - Custom NPC' content pack).
[20:07:35 TRACE SMAPI] Content Patcher edited Portraits/WrenSong (for the 'Wren the Plumber - Custom NPC' content pack).
[20:07:35 TRACE SMAPI] Content Patcher loaded asset 'Characters/WrenSong' (for the 'Wren the Plumber - Custom NPC' content pack).
[20:07:35 TRACE SMAPI] Content Patcher edited Characters/WrenSong (for the 'Wren the Plumber - Custom NPC' content pack).
[20:07:35 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/WrenSong' (for the 'Wren the Plumber - Custom NPC' content pack).
[20:07:35 TRACE SMAPI] Content Patcher edited Characters/schedules/WrenSong (for the 'Wren the Plumber - Custom NPC' content pack).
[20:07:35 TRACE SMAPI] Content Patcher loaded asset 'Portraits/MermaidLantana' (for the '(CP) Polyamory Sweet!' content pack).
[20:07:35 TRACE SMAPI] Content Patcher loaded asset 'Characters/MermaidLantana' (for the '(CP) Polyamory Sweet!' content pack).
[20:07:35 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/MermaidLantana' (for the '(CP) Polyamory Sweet!' content pack).
[20:07:35 TRACE SMAPI]    task complete.
[20:07:35 TRACE Json Assets] Fixing IDs
[20:07:35 TRACE SMAPI] Vanilla Plus Professions edited Data/WildTrees.
[20:07:35 TRACE SMAPI] Content Patcher edited Data/WildTrees (for the 'Stardew Valley Expanded' content pack).
[20:07:35 TRACE SMAPI] Content Patcher edited Data/WildTrees (for the 'Cornucopia - More Crops' content pack).
[20:07:35 TRACE SMAPI] Content Patcher edited Data/WildTrees (for the 'Passerby Cemetery' content pack).
[20:07:35 TRACE SMAPI] Content Patcher edited Data/WildTrees (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:35 TRACE SMAPI] Content Patcher edited Data/WildTrees (for the '(CP) VPP Data' content pack).
[20:07:35 TRACE SMAPI] Vanilla Plus Professions loaded asset 'VanillaPlusProfessions/InsiderInfo'.
[20:07:35 TRACE game] gameMode was 'loadingMode (6)', set to 'playingGameMode (3)'.
[20:07:35 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Lurking in the Dark' content pack).
[20:07:35 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Stardew Valley Expanded' content pack).
[20:07:35 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the '(CP) Walk to the Desert Redux' content pack).
[20:07:35 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the '(CP) East Scarp' content pack).
[20:07:35 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Cornucopia - More Crops' content pack).
[20:07:35 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Cornucopia - Artisan Machines' content pack).
[20:07:35 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Bear Family - Custom NPCs' content pack).
[20:07:35 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Buildable Farmer's Market' content pack).
[20:07:35 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the '(NPC) Rodney O'Brien' content pack).
[20:07:35 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Sword & Sorcery (CP)' content pack).
[20:07:35 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'East Scarp NPCs' content pack).
[20:07:35 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Eli & Dylan' content pack).
[20:07:35 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Growable Forage and Crop Bushes' content pack).
[20:07:35 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Lurking in the Dark' content pack).
[20:07:35 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Part of a Saloon Breakfast' content pack).
[20:07:35 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Passerby Cemetery' content pack).
[20:07:35 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'TDIT - Portraits for Vendors' content pack).
[20:07:35 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:35 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Stardew Aquarium (CP)' content pack).
[20:07:35 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the '(CP) VPP Data' content pack).
[20:07:35 TRACE game] getLoadEnumerator() exited, elapsed = '00:00:53.9216710'
[20:07:35 TRACE SMAPI] Content Patcher edited Data/Events/FarmHouse (for the 'Stardew Valley Expanded' content pack).
[20:07:35 TRACE SMAPI] Content Patcher edited Data/Events/FarmHouse (for the 'Bear Family - Custom NPCs' content pack).
[20:07:35 TRACE SMAPI] Content Patcher edited Data/Events/FarmHouse (for the 'NPC Jasper' content pack).
[20:07:35 TRACE SMAPI] Content Patcher edited Data/Events/FarmHouse (for the 'Juliet, Jessie and Lodging House' content pack).
[20:07:35 TRACE SMAPI] Content Patcher edited Data/Events/FarmHouse (for the 'East Scarp NPCs' content pack).
[20:07:35 TRACE SMAPI] Content Patcher edited Data/Events/FarmHouse (for the 'Eli & Dylan' content pack).
[20:07:35 TRACE SMAPI] Content Patcher edited Data/Events/FarmHouse (for the 'Frontier Farm' content pack).
[20:07:35 TRACE SMAPI] Content Patcher edited Data/Events/FarmHouse (for the 'Immersive Family' content pack).
[20:07:35 TRACE SMAPI] Content Patcher edited Data/Events/FarmHouse (for the 'Lavril - East Scarp NPC (King's Raid)' content pack).
[20:07:35 TRACE SMAPI] Content Patcher edited Data/Events/FarmHouse (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack).
[20:07:35 TRACE SMAPI] Content Patcher edited Data/Events/FarmHouse (for the 'Passerby Cemetery' content pack).
[20:07:35 TRACE SMAPI] Content Patcher edited Data/Events/FarmHouse (for the 'The Last Smoluanu: A Dwarf Expansion' content pack).
[20:07:35 TRACE SMAPI] Content Patcher loaded asset 'Mods/NatureInTheValley/Creatures/CaneToad' (for the 'NatureInValleyContent' content pack).
[20:07:35 TRACE SMAPI] Content Patcher loaded asset 'Mods/NatureInTheValley/Creatures/StickBug' (for the 'NatureInValleyContent' content pack).
[20:07:35 TRACE SMAPI] Content Patcher loaded asset 'Mods/NatureInTheValley/Creatures/SmallGrassYellowButterfly' (for the 'NatureInValleyContent' content pack).
[20:07:35 TRACE SMAPI] Content Patcher loaded asset 'Mods/NatureInTheValley/Creatures/YellowGrassCaterpillar' (for the 'NatureInValleyContent' content pack).
[20:07:35 TRACE SMAPI] Content Patcher loaded asset 'Mods/NatureInTheValley/Creatures/FireFly' (for the 'NatureInValleyContent' content pack).
[20:07:35 TRACE SMAPI] Content Patcher loaded asset 'Mods/NatureInTheValley/Creatures/HickoryHornedDevil' (for the 'NatureInValleyContent' content pack).
[20:07:35 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:07:35 TRACE SMAPI] Content Patcher edited Data/Locations.
[20:07:35 TRACE SMAPI] Vanilla Plus Professions edited Data/Locations.
[20:07:35 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Stardew Valley Expanded' content pack).
[20:07:35 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Mouse Friends in the Forest' content pack).
[20:07:35 TRACE SMAPI] Content Patcher edited Data/Locations (for the '(CP) Walk to the Desert Redux' content pack).
[20:07:35 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Aimon's More Lively Farm Cave' content pack).
[20:07:35 TRACE SMAPI] Content Patcher edited Data/Locations (for the '(CP) East Scarp' content pack).
[20:07:35 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Always Raining in the Valley' content pack).
[20:07:35 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Cornucopia - More Crops' content pack).
[20:07:35 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Cornucopia - Artisan Machines' content pack).
[20:07:35 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Bear Family - Custom NPCs' content pack).
[20:07:35 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'BossBattlesContent' content pack).
[20:07:35 TRACE SMAPI] Content Patcher edited Data/Locations (for the '(CP) Button's Extra Books' content pack).
[20:07:35 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Central Station content' content pack).
[20:07:35 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'NPC Jasper' content pack).
[20:07:35 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Juliet, Jessie and Lodging House' content pack).
[20:07:35 TRACE SMAPI] Content Patcher edited Data/Locations (for the '(NPC) Rodney O'Brien' content pack).
[20:07:35 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Sword & Sorcery (CP)' content pack).
[20:07:35 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'East Scarp NPCs' content pack).
[20:07:35 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Eli & Dylan' content pack).
[20:07:35 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Fievel Goes East Scarp' content pack).
[20:07:35 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Fishable Frogs' content pack).
[20:07:35 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Frontier Farm' content pack).
[20:07:35 TRACE SMAPI] Content Patcher edited Data/Locations (for the '(CP) Polyamory Sweet!' content pack).
[20:07:35 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Island Cellar Update' content pack).
[20:07:35 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Lurking in the Dark' content pack).
[20:07:35 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'NatureInValleyContent' content pack).
[20:07:35 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Passerby Cemetery' content pack).
[20:07:35 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:35 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Stardew Aquarium (CP)' content pack).
[20:07:35 TRACE SMAPI] Content Patcher edited Data/Locations (for the '(CP) VPP Data' content pack).
[20:07:35 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Wren the Plumber - Custom NPC' content pack).
[20:07:35 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Cornucopia - More Crops' content pack).
[20:07:35 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Town.
[20:07:35 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Beach.
[20:07:35 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Mountain.
[20:07:35 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Forest.
[20:07:35 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Sewer.
[20:07:35 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Custom_FableReef.
[20:07:35 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Custom_ShearwaterBridge.
[20:07:35 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Fellowclown.PC_OldGraveYard.
[20:07:35 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Custom_SBV_SecretForest2.
[20:07:35 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Custom_SBV_MinesFinal.
[20:07:35 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Gervig91.StardewAquariumCP_ExteriorMuseum.
[20:07:35 TRACE SMAPI] Stardew Aquarium Code edited Data/Locations.
[20:07:35 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/FC.Cotton' (for the 'Passerby Cemetery' content pack).
[20:07:35 TRACE SMAPI] Invalidated 3 asset names (Characters/schedules/FC.Cotton, Data/Events/FarmHouse, Data/Locations).
Propagated 2 core assets (Characters/schedules/FC.Cotton, Data/Locations).
[20:07:35 TRACE game] setGameMode( 'playingGameMode (3)' )
[20:07:35 TRACE SMAPI] Game loader done.
[20:07:35 TRACE Json Assets] Adding default recipes
[20:07:35 TRACE game] Applied trigger action 'SVE_ChallengingBadlands' with actions [RemoveMail Current SVE_ChallengingBadlands received].
[20:07:35 TRACE game] Applied trigger action 'SVE_ChallengingMarshlands' with actions [RemoveMail Current SVE_ChallengingMarshlands received].
[20:07:35 TRACE game] Applied trigger action 'SVE_ChallengingHighlandsCavern' with actions [RemoveMail Current SVE_ChallengingHighlandsCavern received].
[20:07:35 TRACE game] Applied trigger action 'SVE_LowMemoryBadlands' with actions [RemoveMail Current SVE_LowMemoryBadlands received].
[20:07:35 TRACE game] Applied trigger action 'SVE_LowMemoryHighlands' with actions [RemoveMail Current SVE_LowMemoryHighlands received].
[20:07:35 TRACE game] Applied trigger action 'FlashShifter.StardewValleyExpandedCP_LanceRiceRemove' with actions [RemoveMail Current SVE.LanceRice].
[20:07:35 TRACE game] Applied trigger action 'Cornucopia.MoreCrops_RemoveConfigFlags' with actions [MarkActionApplied All Cornucopia.MoreCrops_RepeatConfigFlags false], [MarkActionApplied All Cornucopia.MoreCrops_SetHerbsPackFlags false], [MarkActionApplied All Cornucopia.MoreCrops_SetExtendedCropsPackFlags false], [MarkActionApplied All Cornucopia.MoreCrops_SetExtendedTreesPackFlags false], [RemoveMail All Cornucopia.MoreCrops_HerbsPackEnabled all], [RemoveMail All Cornucopia.MoreCrops_ExtendedCropsPackEnabled all], [RemoveMail All Cornucopia.MoreCrops_ExtendedTreesPackEnabled all].
[20:07:35 TRACE game] Applied trigger action 'Cornucopia.MoreCrops_SetExtendedCropsPackFlags' with actions [AddMail All Cornucopia.MoreCrops_ExtendedCropsPackEnabled received].
[20:07:35 TRACE game] Applied trigger action 'Cornucopia.MoreCrops_SetExtendedTreesPackFlags' with actions [AddMail All Cornucopia.MoreCrops_ExtendedTreesPackEnabled received].
[20:07:35 TRACE game] Applied trigger action 'Cornucopia.MoreCrops_SetHerbsPackFlags' with actions [AddMail All Cornucopia.MoreCrops_HerbsPackEnabled received].
[20:07:35 TRACE game] Applied trigger action 'Cornucopia.MoreCrops_RepeatConfigFlags' with actions [MarkActionApplied All Cornucopia.MoreCrops_RemoveConfigFlags false].
[20:07:35 TRACE game] Applied trigger action 'Cornucopia.ArtisanMachines_RemoveConfigFlags' with actions [MarkActionApplied All Cornucopia.ArtisanMachines_RepeatConfigFlags false], [MarkActionApplied All Cornucopia.ArtisanMachines_SetVinegarKegFlags false], [MarkActionApplied All Cornucopia.ArtisanMachines_SetJuicerFlags false], [RemoveMail All Cornucopia.ArtisanMachines_VinegarKegEnabled all], [RemoveMail All Cornucopia.ArtisanMachines_JuicerEnabled all].
[20:07:35 TRACE game] Applied trigger action 'Cornucopia.ArtisanMachines_SetVinegarKegFlags' with actions [AddMail All Cornucopia.ArtisanMachines_VinegarKegEnabled received].
[20:07:35 TRACE game] Applied trigger action 'Cornucopia.ArtisanMachines_SetJuicerFlags' with actions [AddMail All Cornucopia.ArtisanMachines_JuicerEnabled received].
[20:07:35 TRACE game] Applied trigger action 'Cornucopia.ArtisanMachines_RepeatConfigFlags' with actions [MarkActionApplied All Cornucopia.ArtisanMachines_RemoveConfigFlags false].
[20:07:35 TRACE game] Applied trigger action 'Cornucopia.GrowableForage_RemoveConfigFlags' with actions [MarkActionApplied All Cornucopia.GrowableForage_RepeatConfigFlags false], [MarkActionApplied All Cornucopia.GrowableForage_SetGingerCropFlags false], [RemoveMail All Cornucopia.GrowableForage_GingerSeedsEnabled all].
[20:07:35 TRACE game] Applied trigger action 'Cornucopia.GrowableForage_SetGingerCropFlags' with actions [AddMail All Cornucopia.GrowableForage_GingerSeedsEnabled received].
[20:07:35 TRACE game] Applied trigger action 'Cornucopia.GrowableForage_RepeatConfigFlags' with actions [MarkActionApplied All Cornucopia.GrowableForage_RemoveConfigFlags false].
[20:07:35 TRACE game] Applied trigger action 'Fellowclown.PC_TriggerRepeatables' with actions [RemoveMail Current Fellowclown.PC_TellerReact], [RemoveMail Current Fellowclown.PC_QuestCompleted].
[20:07:35 TRACE game] Applied trigger action 'DolphINaF.VendorPortraits_CS' with actions [Spiderbuttons.BETAS_WritePlayerModData DolphINaF.VendorPortraits_CSDaena 1], [Spiderbuttons.BETAS_WritePlayerModData DolphINaF.VendorPortraits_CSNaufal 1], [Spiderbuttons.BETAS_WritePlayerModData DolphINaF.VendorPortraits_CSMark 1], [Spiderbuttons.BETAS_WritePlayerModData DolphINaF.VendorPortraits_CSMerchant 1].
[20:07:35 TRACE game] Applied trigger action 'KediDili.VPPData.CP_Afishionado' with actions [AddMail Current Kedi.VPP.Afishionado.Mail].
[20:07:35 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Passerby Cemetery' content pack).
[20:07:35 TRACE SMAPI] Content Patcher edited Data/Events/FarmHouse (for the 'Stardew Valley Expanded' content pack).
[20:07:35 TRACE SMAPI] Content Patcher edited Data/Events/FarmHouse (for the 'Bear Family - Custom NPCs' content pack).
[20:07:35 TRACE SMAPI] Content Patcher edited Data/Events/FarmHouse (for the 'NPC Jasper' content pack).
[20:07:35 TRACE SMAPI] Content Patcher edited Data/Events/FarmHouse (for the 'Juliet, Jessie and Lodging House' content pack).
[20:07:35 TRACE SMAPI] Content Patcher edited Data/Events/FarmHouse (for the 'East Scarp NPCs' content pack).
[20:07:35 TRACE SMAPI] Content Patcher edited Data/Events/FarmHouse (for the 'Eli & Dylan' content pack).
[20:07:35 TRACE SMAPI] Content Patcher edited Data/Events/FarmHouse (for the 'Frontier Farm' content pack).
[20:07:35 TRACE SMAPI] Content Patcher edited Data/Events/FarmHouse (for the 'Immersive Family' content pack).
[20:07:35 TRACE SMAPI] Content Patcher edited Data/Events/FarmHouse (for the 'Lavril - East Scarp NPC (King's Raid)' content pack).
[20:07:35 TRACE SMAPI] Content Patcher edited Data/Events/FarmHouse (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack).
[20:07:35 TRACE SMAPI] Content Patcher edited Data/Events/FarmHouse (for the 'Passerby Cemetery' content pack).
[20:07:35 TRACE SMAPI] Content Patcher edited Data/Events/FarmHouse (for the 'The Last Smoluanu: A Dwarf Expansion' content pack).
[20:07:35 TRACE SMAPI] Content Patcher edited Data/LostItemsShop (for the 'Mouse Friends in the Forest' content pack).
[20:07:35 TRACE Custom Tokens] Special Order with key GilMinecarts has been completed
[20:07:35 TRACE Custom Tokens] Special Order with key Wizard has been completed
[20:07:35 TRACE Custom Tokens] Special Order with key Robin2 has been completed
[20:07:35 TRACE Custom Tokens] Special Order with key Robin has been completed
[20:07:35 TRACE Custom Tokens] Special Order with key Clint has been completed
[20:07:35 TRACE Custom Tokens] Special Order with key MarlonFay has been completed
[20:07:35 TRACE Custom Tokens] Special Order with key Linus has been completed
[20:07:35 TRACE Custom Tokens] Special Order with key Clint2 has been completed
[20:07:35 TRACE Custom Tokens] Special Order with key DesertFestivalMarlon2 has been completed
[20:07:35 TRACE Custom Tokens] Special Order with key Susan has been completed
[20:07:35 TRACE Custom Tokens] Special Order with key Evelyn has been completed
[20:07:35 TRACE Custom Tokens] Special Order with key HenchmanHouseRepaired has been completed
[20:07:35 TRACE Custom Tokens] Special Order with key Gus has been completed
[20:07:35 TRACE Custom Tokens] Special Order with key Robin3 has been completed
[20:07:35 TRACE Custom Tokens] Special Order with key Sophia has been completed
[20:07:35 TRACE Custom Tokens] Special Order with key Olivia has been completed
[20:07:35 TRACE Custom Tokens] Special Order with key Emily has been completed
[20:07:35 TRACE Custom Tokens] Special Order with key DwarfCaveShortcut has been completed
[20:07:35 TRACE Custom Tokens] Special Order with key QiChallenge4 has been completed
[20:07:35 TRACE Custom Tokens] Special Order with key Gunther has been completed
[20:07:35 TRACE Custom Tokens] Special Order with key Cornucopia.ArtisanMachines_DeluxeSmoker has been completed
[20:07:35 TRACE Custom Tokens] Special Order with key QiChallenge9 has been completed
[20:07:35 TRACE Custom Tokens] Special Order with key QiChallenge10 has been completed
[20:07:35 TRACE Custom Tokens] Special Order with key Andy has been completed
[20:07:35 TRACE Custom Tokens] Special Order with key Gus_BreakfastPrep has been completed
[20:07:35 TRACE Custom Tokens] Special Order with key Demetrius2 has been completed
[20:07:35 TRACE Custom Tokens] Special Order with key MarlonFay2 has been completed
[20:07:35 TRACE Custom Tokens] Special Order with key Pierre has been completed
[20:07:35 TRACE Custom Tokens] Special Order with key Willy has been completed
[20:07:35 TRACE Custom Tokens] Special Order with key QiChallenge2 has been completed
[20:07:35 TRACE Custom Tokens] Special Order with key Wizard2 has been completed
[20:07:35 TRACE Custom Tokens] Special Order with key LegendaryTrio has been completed
[20:07:35 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
[20:07:35 TRACE SMAPI] Calcifer loaded asset 'sophie.Calcifer/FurnitureOffsets'.
[20:07:35 TRACE SMAPI] Content Patcher edited sophie.Calcifer/FurnitureOffsets (for the '(CP) H&W Farmers Market Core Set' content pack).
[20:07:35 TRACE SMAPI] Calcifer loaded asset 'sophie.Calcifer/FurnitureOffsets'.
[20:07:35 TRACE SMAPI] Content Patcher edited sophie.Calcifer/FurnitureOffsets (for the '(CP) H&W Farmers Market Core Set' content pack).
[20:07:36 TRACE SMAPI] Content Patcher edited TileSheets/companions (for the '(CP) Crow Companion' content pack).
[20:07:36 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Golden Piggy Bank' (for the 'Stardew Valley Expanded' content pack).
[20:07:36 TRACE SMAPI] Content Patcher loaded asset 'Mods/Fellowclown.PC/Objects' (for the 'Passerby Cemetery' content pack).
[20:07:36 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/SVE_Furniture_TileSheet' (for the 'Stardew Valley Expanded' content pack).
[20:07:36 TRACE SMAPI] Content Patcher loaded asset 'Mods/Fellowclown.PC/BigToys' (for the 'Passerby Cemetery' content pack).
[20:07:36 TRACE SMAPI] Content Patcher loaded asset 'Mods/MadDog.HashtagBearFam/MadDogFurniture' (for the 'Bear Family - Custom NPCs' content pack).
[20:07:36 TRACE SMAPI] Content Patcher loaded asset 'Mods/HXW.DecoPlants/Furniture' (for the '(CP) H&W Decorative Plants Furniture Set' content pack).
[20:07:36 TRACE SMAPI] Content Patcher edited Mods/HXW.DecoPlants/Furniture (for the '(CP) H&W Decorative Plants Furniture Set' content pack).
[20:07:36 TRACE SMAPI] Content Patcher loaded asset 'Mods/HXW.OutdoorFurniture/Furniture' (for the '(CP) H&W Outdoor Furniture' content pack).
[20:07:36 TRACE SMAPI] Content Patcher loaded asset 'Mods/HXW.FairyGardenFurniture/Furniture' (for the '(CP) H&W Fairy Garden Furniture' content pack).
[20:07:36 TRACE SMAPI] Content Patcher loaded asset 'Mods/HXW.RomanticFurniture/RomanticFurniture' (for the '(CP) H&W Romantic Furniture Set' content pack).
[20:07:36 TRACE SMAPI] Content Patcher edited Mods/HXW.RomanticFurniture/RomanticFurniture (for the '(CP) H&W Romantic Furniture Set' content pack).
[20:07:36 TRACE SMAPI] Content Patcher loaded asset 'Mods/HXW.FMCore/Furniture' (for the '(CP) H&W Farmers Market Core Set' content pack).
[20:07:36 TRACE SMAPI] Content Patcher edited Mods/HXW.FMCore/Furniture (for the '(CP) H&W Farmers Market Core Set' content pack).
[20:07:36 TRACE SMAPI] Content Patcher loaded asset 'Mods/HXW.PlantLoversFurni/Furniture' (for the '(CP) H&W Plant Lovers Furniture' content pack).
[20:07:36 TRACE SMAPI] Content Patcher loaded asset 'Mods/Fellowclown.PC/Dolls' (for the 'Passerby Cemetery' content pack).
[20:07:36 TRACE Convenient Inventory] Favorite item slots loaded for Kaylan: '000000000000000000000000000000000000000000000000'.
[20:07:36 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Monster Splitter' (for the 'Stardew Valley Expanded' content pack).
[20:07:36 TRACE SMAPI] Context: loaded save 'BKT_393982286', starting spring 6 Y3, locale set to . Single-player.
[20:07:36 TRACE SMAPI] Content Patcher edited Animals/BabyGoat (for the 'Elle's New Barn Animals' content pack).
[20:07:36 TRACE SMAPI] Content Patcher edited Animals/BabyPig (for the 'Elle's New Barn Animals' content pack).
[20:07:36 TRACE SMAPI] NPC Map Locations loaded asset 'Mods/Bouhm.NPCMapLocations/NPCs'.
[20:07:36 TRACE SMAPI] Content Patcher edited Mods/Bouhm.NPCMapLocations/NPCs (for the 'Stardew Valley Expanded' content pack).
[20:07:36 TRACE SMAPI] Content Patcher edited Mods/Bouhm.NPCMapLocations/NPCs (for the 'Mouse Friends in the Forest' content pack).
[20:07:36 TRACE SMAPI] Content Patcher edited Mods/Bouhm.NPCMapLocations/NPCs (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:07:36 TRACE SMAPI] Content Patcher edited Mods/Bouhm.NPCMapLocations/NPCs (for the '(CP) East Scarp' content pack).
[20:07:36 TRACE SMAPI] Content Patcher edited Mods/Bouhm.NPCMapLocations/NPCs (for the 'Bear Family - Custom NPCs' content pack).
[20:07:36 TRACE SMAPI] Content Patcher edited Mods/Bouhm.NPCMapLocations/NPCs (for the 'Lurking in the Dark' content pack).
[20:07:36 TRACE SMAPI] Content Patcher edited Mods/Bouhm.NPCMapLocations/NPCs (for the 'Passerby Cemetery' content pack).
[20:07:36 TRACE SMAPI] Content Patcher edited Mods/Bouhm.NPCMapLocations/NPCs (for the 'TDIT - Portraits for Vendors' content pack).
[20:07:36 TRACE SMAPI] NPC Map Locations loaded asset 'Mods/Bouhm.NPCMapLocations/Locations'.
[20:07:36 TRACE SMAPI] Content Patcher edited Mods/Bouhm.NPCMapLocations/Locations (for the 'Stardew Valley Expanded' content pack).
[20:07:36 TRACE SMAPI] Content Patcher edited Mods/Bouhm.NPCMapLocations/Locations (for the 'Mouse Friends in the Forest' content pack).
[20:07:36 TRACE SMAPI] Content Patcher edited Mods/Bouhm.NPCMapLocations/Locations (for the '(CP) East Scarp' content pack).
[20:07:36 TRACE SMAPI] Content Patcher edited Mods/Bouhm.NPCMapLocations/Locations (for the 'Bear Family - Custom NPCs' content pack).
[20:07:36 TRACE SMAPI] Content Patcher edited Data/WorldMap (for the 'Stardew Valley Expanded' content pack).
[20:07:36 TRACE SMAPI] Content Patcher edited Data/WorldMap (for the '(CP) East Scarp' content pack).
[20:07:36 TRACE SMAPI] Content Patcher edited Data/WorldMap (for the 'Bear Family - Custom NPCs' content pack).
[20:07:36 TRACE SMAPI] Content Patcher edited Data/WorldMap (for the 'Central Station content' content pack).
[20:07:36 TRACE SMAPI] Content Patcher edited Data/WorldMap (for the '(NPC) Rodney O'Brien' content pack).
[20:07:36 TRACE SMAPI] Content Patcher edited Data/WorldMap (for the 'Sword & Sorcery (CP)' content pack).
[20:07:36 TRACE SMAPI] Content Patcher edited Data/WorldMap (for the 'Eli & Dylan' content pack).
[20:07:36 TRACE SMAPI] Content Patcher edited Data/WorldMap (for the 'Frontier Farm' content pack).
[20:07:36 TRACE SMAPI] Content Patcher edited Data/WorldMap (for the 'Nora The Herpetologist' content pack).
[20:07:36 TRACE SMAPI] Content Patcher edited Data/WorldMap (for the 'Passerby Cemetery' content pack).
[20:07:36 TRACE SMAPI] Content Patcher edited Data/WorldMap (for the 'Remapping' content pack).
[20:07:36 TRACE SMAPI] Content Patcher edited Data/WorldMap (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:36 TRACE Mail Framework Mod] Asset DIGUS.MailFrameworkMod/MailData requested.
[20:07:36 TRACE SMAPI] Mail Framework Mod loaded asset 'DIGUS.MailFrameworkMod/MailData'.
[20:07:36 TRACE Mail Framework Mod] Asset DIGUS.MailFrameworkMod/MailData ready.
[20:07:36 TRACE SMAPI] Item extensions loaded asset 'Mods/mistyspring.ItemExtensions/Data'.
[20:07:36 DEBUG Item extensions] Loaded 0 item data.
[20:07:36 TRACE SMAPI] Item extensions loaded asset 'Mods/mistyspring.ItemExtensions/EatingAnimations'.
[20:07:36 DEBUG Item extensions] Loaded 14 eating animations.
[20:07:36 TRACE SMAPI] Item extensions loaded asset 'Mods/mistyspring.ItemExtensions/Mines/Terrain'.
[20:07:36 DEBUG Item extensions] Loaded 0 mineshaft terrain features.
[20:07:36 TRACE SMAPI] Item extensions loaded asset 'Mods/mistyspring.ItemExtensions/MixedSeeds'.
[20:07:36 TRACE SMAPI] Content Patcher edited Mods/mistyspring.ItemExtensions/MixedSeeds (for the 'Cornucopia - More Crops' content pack).
[20:07:36 TRACE Item extensions] Checking 770 data...
[20:07:36 DEBUG Item extensions] Loaded 1 mixed seeds data.
[20:07:36 TRACE SMAPI] Item extensions loaded asset 'Mods/mistyspring.ItemExtensions/Panning'.
[20:07:36 DEBUG Item extensions] Loaded 0 panning data.
[20:07:36 TRACE SMAPI] Item extensions loaded asset 'Mods/mistyspring.ItemExtensions/Train'.
[20:07:36 DEBUG Item extensions] Loaded 0 custom train drops.
[20:07:36 TRACE SMAPI] Item extensions loaded asset 'Mods/mistyspring.ItemExtensions/Treasure'.
[20:07:36 TRACE Item extensions] Button: X
[20:07:36 TRACE Item extensions] Button: Right-Click
[20:07:36 TRACE Item extensions] Total 2
[20:07:36 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:07:36 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's Town Buildings' content pack).
[20:07:36 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Stardew Valley Expanded' content pack).
[20:07:36 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's Town Animals' content pack).
[20:07:36 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the '(CP) Hat Mouse and Friends' content pack).
[20:07:36 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's New Barn Animals' content pack).
[20:07:36 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's New Coop Animals' content pack).
[20:07:36 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's New Horses' content pack).
[20:07:36 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's Seasonal Buildings' content pack).
[20:07:36 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Seasonal Wedding Arch' content pack).
[20:07:36 TRACE SMAPI] Vanilla Plus Professions edited LooseSprites/Cursors.
[20:07:36 TRACE SMAPI] Better Crafting loaded asset 'Mods/leclair.bettercrafting/DynamicTextures/buttons.png'.
[20:07:36 TRACE SMAPI] Better Crafting loaded asset 'Mods/leclair.bettercrafting/Rules'.
[20:07:36 TRACE Convenient Inventory] Favorite item slots loaded for Kaylan: '000000000000000000000000000000000000000000000000'.
[20:07:36 TRACE SMAPI] The Return of Custom Backpack Framework loaded asset 'platinummyr.CustomBackpackFramework/dictionary'.
[20:07:36 TRACE SMAPI] Content Patcher edited platinummyr.CustomBackpackFramework/dictionary (for the '(CP) The Return of More Backpack Upgrades' content pack).
[20:07:36 TRACE SMAPI] Content Patcher loaded asset 'platinummyr.CPMoreBackpacks/backpacks' (for the '(CP) The Return of More Backpack Upgrades' content pack).
[20:07:36 TRACE The Return of Custom Backpack Framework] Requested cache invalidation for 'String/UI'.
[20:07:36 TRACE SMAPI] Invalidated 0 cache entries.
[20:07:36 TRACE Deep Woods] SaveEvents_AfterLoad
[20:07:36 TRACE Deep Woods] InitGameIfNecessary(False)
[20:07:36 TRACE Deep Woods] DeepWoodsSettings.DoLoad()
[20:07:36 TRACE Deep Woods] DeepWoodsSettings.DoLoad: Loading settings.
[20:07:36 TRACE Deep Woods] Settings loaded successfully.
[20:07:36 TRACE Deep Woods] DeepWoodsSettings.DoLoad: Done.
[20:07:36 TRACE SMAPI] Deep Woods loaded asset 'Maps/deepWoodsInfestedOutdoorsTileSheet'.
[20:07:36 TRACE SMAPI] Deep Woods loaded asset 'Maps/deepWoodsLakeTilesheet'.
[20:07:36 WARN  game] Field 'myDeepWoodsName' was added to the 'DeepWoodsExit' net fields before SetOwner was called.
[20:07:36 WARN  game] Field 'exitDir' was added to the 'DeepWoodsExit' net fields before SetOwner was called.
[20:07:36 WARN  game] Field 'location' was added to the 'DeepWoodsExit' net fields before SetOwner was called.
[20:07:36 WARN  game] Field 'targetDeepWoodsName' was added to the 'DeepWoodsExit' net fields before SetOwner was called.
[20:07:36 WARN  game] Field 'targetLocation' was added to the 'DeepWoodsExit' net fields before SetOwner was called.
[20:07:36 WARN  game] Field 'myDeepWoodsName' was added to the 'DeepWoodsExit' net fields before SetOwner was called.
[20:07:36 WARN  game] Field 'exitDir' was added to the 'DeepWoodsExit' net fields before SetOwner was called.
[20:07:36 WARN  game] Field 'location' was added to the 'DeepWoodsExit' net fields before SetOwner was called.
[20:07:36 WARN  game] Field 'targetDeepWoodsName' was added to the 'DeepWoodsExit' net fields before SetOwner was called.
[20:07:36 WARN  game] Field 'targetLocation' was added to the 'DeepWoodsExit' net fields before SetOwner was called.
[20:07:36 TRACE Deep Woods] WoodsObelisk.RestoreAllInGame()
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Farm, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Deluxe Coop, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Deluxe Barn, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Big Shed, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Big Shed, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(FlashShifter.StardewValleyExpandedCP_PremiumBarn, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Shed, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(FarmHouse, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(FarmCave, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Town, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(JoshHouse, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(HaleyHouse, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(SamHouse, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Blacksmith, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(ManorHouse, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(SeedShop, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Saloon, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Trailer, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Hospital, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(HarveyRoom, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Beach, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(BeachNightMarket, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(ElliottHouse, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Mountain, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(ScienceHouse, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(SebastianRoom, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Tent, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Forest, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(WizardHouse, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(AnimalShop, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(LeahHouse, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(BusStop, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Mine, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Sewer, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(BugLand, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Desert, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Club, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(SandyHouse, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(ArchaeologyHouse, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(WizardHouseBasement, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(AdventureGuild, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Woods, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Railroad, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(WitchSwamp, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(WitchHut, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(WitchWarpCave, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Summit, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(FishShop, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(BathHouse_Entry, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(BathHouse_MensLocker, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(BathHouse_WomensLocker, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(BathHouse_Pool, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(CommunityCenter, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(JojaMart, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Greenhouse, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(SkullCave, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Backwoods, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Tunnel, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Trailer_Big, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Cellar, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(MermaidHouse, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Submarine, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(AbandonedJojaMart, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(MovieTheater, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Sunroom, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(BoatTunnel, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(IslandSouth, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(IslandSouthEast, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(IslandSouthEastCave, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(IslandEast, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(IslandWest, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(IslandNorth, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(IslandHut, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(IslandWestCave1, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(IslandNorthCave1, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(IslandFieldOffice, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(IslandFarmHouse, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(CaptainRoom, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(IslandShrine, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(IslandFarmCave, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Caldera, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(LeoTreeHouse, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(QiNutRoom, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(MasteryCave, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(DesertFestival, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(LewisBasement, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_AuroraVineyardRefurbished, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_AuroraVineyardCellarRefurbished, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_GrandpasShedRuins, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_GrandpasShed, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_TownEast, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_FakeEnchantedGrove, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_FakeEnchantedGrove2, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_WillyRoom, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_MarnieShed, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_AndyHouse, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_AndyCellar, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SusanHouse, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_JenkinsHouse, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_OliviaCellar, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SophiaHouse, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SophiaCellar, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_CrimsonBadlandsMap, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_MovieTheaterScreen_ClaireEvent, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_CastleVillage_DayEnd_WarpRoom, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_AuroraVineyardPictureMap, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_StardustFarmPictureMap, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_GaldoranVoid, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_Claire_WarpRoom, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_Martin_WarpRoom, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_Camilla_WarpRoom, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_Alesia_WarpRoom, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_Isaac_WarpRoom, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_Lance_WarpRoom, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_Jadu_WarpRoom, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_Apples_WarpRoom, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_Peaches_WarpRoom, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_Charlie_WarpRoom, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_Morgan_WarpRoom, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_Scarlett_WarpRoom, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_Sandy_WarpRoom, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_ApplesRoom, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_GunthersRoom, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_Countryside_BusStop_Bus, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_Countryside_BusStop_NoBus, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_Countryside_ClaireHouse, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_ClaireHouse, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_JojaEmporium, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_GuntherExpedition1, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_GuntherExpedition2, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_GrampletonFields_Small, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_BusStop_NoBus, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SakuraVineyardCottageInterior, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_Highway, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_Sawyer_WarpRoom, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_Jolyne_WarpRoom, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_Edmund_WarpRoom, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_Gale_WarpRoom, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_Gertrude_WarpRoom, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_Brock_WarpRoom, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_Cordelia_WarpRoom, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_Freya_WarpRoom, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_Cassandra_WarpRoom, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_Emin_WarpRoom, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_Brianna_WarpRoom, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_Drake_WarpRoom, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_HighlandsDwarf_WarpRoom, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_MorrisHouse, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_ForestWestOld, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_LanceSecretWarp, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_Krobus_WarpRoom, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_VoidDen, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_ScarlettHouse, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_HanksGarage, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_WoodsCompat, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_VictorSummit, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_AuroraVineyard, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_GE_MonsterHouse, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_GE_MonsterResearchWing, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_GE_ZinniaRoom, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_GE_FlowerParadise, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_GE_ZinniaField, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_FrontierFarm_HiddenCave, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_FrontierFarm_UndergroundTunnel, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_FerngillRepublicFrontier_HotSpring, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_FerngillRepublicFrontier_Cave, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SchoolHouse, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SchoolHouse_BellRoom, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_ArkOrchard, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_RipleyHouse, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_DayEnd_WarpRoom, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_Atlantis, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_DesertRailway, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_EnchantedGrove, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_FirstSlashGuestRoom, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_GrampletonCoast, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_GrampletonTrainStation, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_GrenvilleFalls, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_HighlandsCavernPrison, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_HighlandsCavernPrisonEvent, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_IridiumQuarry, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_JojaPetStore, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SakuraVineyard, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SakuraVineyardCellar, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SakuraVineyardCottage, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SakuraVineyardDiningRoom, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SpriteSpringCave, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_TreasureCave, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_Void, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_ZCCC_Entrance, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_ZCCC_FoodCourt, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_ZCCC_MainHall, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_ZCCC_Stage, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_ZCCC_VendorFloor, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_ZuzuCityStreet, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_HighlandsOutpost, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_CastleVillageOutpost, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_FirstSlashGuild, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_FirstSlashHallway, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_WizardBasement, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_ZCCC_Courtyard, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SVESummit, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_AdventurerSummit, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_BlueMoonVineyard, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_ForbiddenMaze, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_HenchmanBackyard, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_HenchmanHouse, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_DinoIsland_South, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_DinoIsland_North, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_CrimsonBadlands, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_FableReef, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_GrandpasShedGreenhouse, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_ForestWest, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_Garden, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_GrampletonSuburbs, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_GrampletonSuburbsTrainStation, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_GrampletonSuburbsOutskirts, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_GoGoatRanch, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_GoGoatRanch_Interior, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_GrandpasShedOutside, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_Highlands, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_HighlandsCavern, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_DiamondCavern, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_JunimoWoods, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_MorrisProperty, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_ShearwaterBridge, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SpriteSpring2, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(DolphINaF_WaitRoom, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Tarniyar.CP.WalkToDesert_Meadow, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Tarniyar.CP.WalkToDesert_Forest_Road, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Tarniyar.CP.WalkToDesert_Winding_Road, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Tarniyar.CP.WalkToDesert_Interchange, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Tarniyar.CP.WalkToDesert_Ghost_Town, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Tarniyar.CP.WalkToDesert_Ghost_Shop, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Tarniyar.CP.WalkToDesert_Pete_Hidden, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Tarniyar.CP.WalkToDesert_Cave, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_DeepMountains, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_Village, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_SeaCave, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_DeepDark, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_Orchard, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_ClearingHouse, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_SmugglerDen, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_MineEntrance, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_House1, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_BirdHide, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_VetHouse, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_JacobOffice, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_JacobBarn, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_LanternRoom, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_Silo, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_LumaHut, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_OrchardHouse, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_Shack, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_VillageInn, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_InnBath, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_UnderwaterLexi, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_EyvinderCave, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_InnRoomRosa, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_ToriSlimeBasement, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_RosJulesHouse, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_ArkOrchard, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_NTHouse, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_HenryWarp, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_Lighthouse, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_MeadowFarm, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_MeadowShed, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_MeadowShed_Ruins, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_ARVHouse, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(MadDog.BearFam.Custom_BearLodge, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(MadDog.HashtagBearFam_GirlBathroom, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(MadDog.HashtagBearFam_BoyBathroom, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(MadDog.BearFam.Custom_BearFamLoadingZone, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(MadDog.BearFam.Custom_BearFamNoKrakenMap, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(MadDog.BearFam.Custom_BearLodge_Cliff, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(MadDog.BearFam.Custom_BearLodge_BearEventMine, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(MadDog.HashtagBearFam_CollegeClassroom, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(MadDog.BearFam.Custom_BearLodge_BoatMap, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(MadDog.HashtagBearFam_WeddingMap, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(MadDog.HashtagBearFam_CharityShop, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(NatBossArena, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Pathoschild.CentralStation_CentralStation, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_LK_Museum2, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_LK_ClearingHouse, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_LK_LodgingHouse, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_LK_JojaBreakRoom, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_LK_TheaterBreakroom, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_LK_LodgingHouseBasement, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_RodneysHouse, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_RodneysBasement, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_FerngillNationalLibrary, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_LibraryExterior, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_MateoHome, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_CoastalGuild, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_DruidTower, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_DruidGrove, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_RiverStage1, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_RiverStage2, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_RiverStage3, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_RiverStage4, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_DateMine, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_LavaMine, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_IntroMine, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_HectorForest, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_VanInterior, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_LionsMane, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_Planetarium, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_Underforge, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_DeepDarkEntrance, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_DeepDarkLv1, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_DeepDarkLv2, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_DeepDarkLv3, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_DeepDarkLv4, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_DeepDarkLv5, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_DuskspireLair, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_SolomonCavern, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_VioletMoonFestivalGrounds, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_VioletMoonFestivalGroundsBlank, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_PocketDimension, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_VetAwayWarpRoom, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_TNPCWaitingWarpRoom, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_CatWarpRoom, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_AbyssCoop, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(EastScarp_VillageInn_SpiritEve, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(TenebrousNova.EliDylan.CP_ESEDHouse, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(TenebrousNova.EliDylan.CP_ESEDHouseDark, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(TenebrousNova.EliDylan.CP_ESEDHouseFull, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(TenebrousNova.EliDylan.CP_EDMushroomCave, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(TenebrousNova.EliDylan.CP_EDMountainCave, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(TenebrousNova.EliDylan.CP_DylanTidePool, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(TenebrousNova.EliDylan.CP_OldWoods, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(TenebrousNova.EliDylan.CP_DylanOcean, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(TenebrousNova.EliDylan.CP_AbyssTransition, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(TenebrousNova.EliDylan.CP_DylanAbyss, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(TenebrousNova.EliDylan.CP_DylanDreamSea, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(TenebrousNova.EliDylan.CP_ESFlashback, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(TenebrousNova.EliDylan.CP_TempInnRoom, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(TenebrousNova.EliDylan.CP_FarawayIslet, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_MouseHole, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_MouseHoleRenovated, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_FerngillRepublicFrontier, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(IS_ICU_Default, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(IS_ICU_Big, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(IS_ICU_Excessive, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(IS_ICU_Standard, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(NIVOuterInsec, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(NIVInnerInsec, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Fellowclown.PC_AncientCaveSystem, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Fellowclown.PC_MobileHome, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Fellowclown.PC_Shop, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Fellowclown.PC_PasserbyRoad, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Fellowclown.PC_PasserbyCliffs, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Fellowclown.PC_FisherHome, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Fellowclown.PC_TurnaboutSaloon, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Fellowclown.PC_TurnaboutSaloonBasement, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Fellowclown.PC_PoppersRoom, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Fellowclown.PC_AncientGraveYard, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Fellowclown.PC_GuardianHome, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Fellowclown.PC_Temple, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Fellowclown.PC_ExhibitSecondFloor, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Fellowclown.PC_JohnsTempRoom, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Fellowclown.PC_TravelingTrailerDecker, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Fellowclown.PC_TravelingTrailer, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Fellowclown.PC_TempleRuins, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Fellowclown.PC_BoatHouse, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Fellowclown.PC_CottonsHome, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Fellowclown.PC_BoxysHouse, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Fellowclown.PC_Exhibit, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Fellowclown.PC_GradysRoom, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Fellowclown.PC_RoswellsCoop, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Fellowclown.PC_LyellsProperty, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Fellowclown.PC_LyellsHouse, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Fellowclown.PC_LyellsBarn, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Fellowclown.PC_LyellsCoop, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Fellowclown.PC_LyellsShed, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Fellowclown.PC_SecretCave, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Fellowclown.PC_MavericksHouse, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Fellowclown.PC_OldGraveYard, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Fellowclown.PC_BeeNursery, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Fellowclown.PC_LeslaHouse, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Fellowclown.PC_NiksRoom, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Fellowclown.PC_StoneHouse, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Fellowclown.PC_AlansRoom, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_SunberryVillage, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_SunberryForest, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_SunberryMountain, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_SunberryFarm, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_SunberryRoad, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_ForestShortcut, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_SecretForest1, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_SecretForest2, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_DialaCafe, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_DDHouse, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_ReiHouse, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_SunberryHouse, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_SunberryLibrary, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_SerenityInn, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_SerenityInn2ndFloor, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_SerenityInn3rdFloor, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_SerenityInnConference, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_OpheliaHouse, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_MiyoungHouse, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_AriMarket, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_EliasHouse, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_EzraHouse, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_EzraClothes, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_MaiaHouse, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_SilasBlacksmith, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_ImanHouse, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_CrystalCave, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_SecretCave, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_ChrisDinerBroken, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_ChrisDiner, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_ChrisDinerRainbow, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_EliasHouseOld, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_EliasHouseNew, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_SunberryMuseum, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_MoonWoods, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_SunberryWarpRoom, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_Mines1, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_Mines2, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_Mines3, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_Mines4, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_Mines5A, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_Mines5B, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_Mines6, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_Mines7, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_Mines8, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_Mines9, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_Mines10A, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_Mines10B, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_Mines11, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_Mines12, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_Mines13, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_Mines14, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_Mines15, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_MinesFinal, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_TwilightFestival, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Gervig91.StardewAquariumCP_AquariumESRoom, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Gervig91.StardewAquariumCP_SVE, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Gervig91.StardewAquariumCP_SA_SVE_Bugland, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Gervig91.StardewAquariumCP_ExteriorMuseum, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Gervig91.StardewAquariumCP_BigRoom, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Gervig91.StardewAquariumCP_FishBasement, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Gervig91.StardewAquariumCP_FishMuseum, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Gervig91.StardewAquariumCP_CuratorBedroom, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Gervig91.StardewAquariumCP_Slimejack, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Gervig91.StardewAquariumCP_VerySwamp, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_WrenHouse, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_WrenHouse2, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_SBV_WrenRoadtrip, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Cellar2, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Cellar3, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Cellar4, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Cellar5, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Cellar6, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Cellar7, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Cellar8, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_LantanaLagoon, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(Custom_LantanaTemple, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(DeepWoodsMaxHouse, Restore)
[20:07:36 TRACE Deep Woods] WoodsObelisk.ProcessAllInLocation(DeepWoods, Restore)
[20:07:36 TRACE Shop Tile Framework] Updating current language settings: en
[20:07:37 TRACE Happy Birthday] Loading in default birthday gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[20:07:37 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Abigail : Omegasis.HappyBirthday.ContentPack.en-US
[20:07:37 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Alex : Omegasis.HappyBirthday.ContentPack.en-US
[20:07:37 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Caroline : Omegasis.HappyBirthday.ContentPack.en-US
[20:07:37 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Clint : Omegasis.HappyBirthday.ContentPack.en-US
[20:07:37 TRACE Happy Birthday] Loaded in gifts for npc for content pack: DefaultGifts : Omegasis.HappyBirthday.ContentPack.en-US
[20:07:37 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Demetrius : Omegasis.HappyBirthday.ContentPack.en-US
[20:07:37 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Dwarf : Omegasis.HappyBirthday.ContentPack.en-US
[20:07:37 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Elliott : Omegasis.HappyBirthday.ContentPack.en-US
[20:07:37 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Emily : Omegasis.HappyBirthday.ContentPack.en-US
[20:07:37 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Evelyn : Omegasis.HappyBirthday.ContentPack.en-US
[20:07:37 TRACE Happy Birthday] Loaded in gifts for npc for content pack: George : Omegasis.HappyBirthday.ContentPack.en-US
[20:07:37 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Gus : Omegasis.HappyBirthday.ContentPack.en-US
[20:07:37 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Haley : Omegasis.HappyBirthday.ContentPack.en-US
[20:07:37 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Harvey : Omegasis.HappyBirthday.ContentPack.en-US
[20:07:37 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Jas : Omegasis.HappyBirthday.ContentPack.en-US
[20:07:37 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Jodi : Omegasis.HappyBirthday.ContentPack.en-US
[20:07:37 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Kent : Omegasis.HappyBirthday.ContentPack.en-US
[20:07:37 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Krobus : Omegasis.HappyBirthday.ContentPack.en-US
[20:07:37 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Leah : Omegasis.HappyBirthday.ContentPack.en-US
[20:07:37 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Leo : Omegasis.HappyBirthday.ContentPack.en-US
[20:07:37 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Lewis : Omegasis.HappyBirthday.ContentPack.en-US
[20:07:37 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Linus : Omegasis.HappyBirthday.ContentPack.en-US
[20:07:37 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Marnie : Omegasis.HappyBirthday.ContentPack.en-US
[20:07:37 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Maru : Omegasis.HappyBirthday.ContentPack.en-US
[20:07:37 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Pam : Omegasis.HappyBirthday.ContentPack.en-US
[20:07:37 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Penny : Omegasis.HappyBirthday.ContentPack.en-US
[20:07:37 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Pierre : Omegasis.HappyBirthday.ContentPack.en-US
[20:07:37 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Robin : Omegasis.HappyBirthday.ContentPack.en-US
[20:07:37 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Sam : Omegasis.HappyBirthday.ContentPack.en-US
[20:07:37 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Sandy : Omegasis.HappyBirthday.ContentPack.en-US
[20:07:37 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Sebastian : Omegasis.HappyBirthday.ContentPack.en-US
[20:07:37 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Shane : Omegasis.HappyBirthday.ContentPack.en-US
[20:07:37 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Vincent : Omegasis.HappyBirthday.ContentPack.en-US
[20:07:37 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Willy : Omegasis.HappyBirthday.ContentPack.en-US
[20:07:37 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Wizard : Omegasis.HappyBirthday.ContentPack.en-US
[20:07:37 TRACE Happy Birthday] Loaded in spouse gifts for npc for content pack: Abigail : Omegasis.HappyBirthday.ContentPack.en-US
[20:07:37 TRACE Happy Birthday] Loaded in spouse gifts for npc for content pack: Alex : Omegasis.HappyBirthday.ContentPack.en-US
[20:07:37 TRACE Happy Birthday] Loaded in spouse gifts for npc for content pack: Elliott : Omegasis.HappyBirthday.ContentPack.en-US
[20:07:37 TRACE Happy Birthday] Loaded in spouse gifts for npc for content pack: Emily : Omegasis.HappyBirthday.ContentPack.en-US
[20:07:37 TRACE Happy Birthday] Loaded in spouse gifts for npc for content pack: Haley : Omegasis.HappyBirthday.ContentPack.en-US
[20:07:37 TRACE Happy Birthday] Loaded in spouse gifts for npc for content pack: Harvey : Omegasis.HappyBirthday.ContentPack.en-US
[20:07:37 TRACE Happy Birthday] Loaded in spouse gifts for npc for content pack: Leah : Omegasis.HappyBirthday.ContentPack.en-US
[20:07:37 TRACE Happy Birthday] Loaded in spouse gifts for npc for content pack: Maru : Omegasis.HappyBirthday.ContentPack.en-US
[20:07:37 TRACE Happy Birthday] Loaded in spouse gifts for npc for content pack: Penny : Omegasis.HappyBirthday.ContentPack.en-US
[20:07:37 TRACE Happy Birthday] Loaded in spouse gifts for npc for content pack: Sam : Omegasis.HappyBirthday.ContentPack.en-US
[20:07:37 TRACE Happy Birthday] Loaded in spouse gifts for npc for content pack: Sebastian : Omegasis.HappyBirthday.ContentPack.en-US
[20:07:37 TRACE Happy Birthday] Loaded in spouse gifts for npc for content pack: Shane : Omegasis.HappyBirthday.ContentPack.en-US
[20:07:37 TRACE Happy Birthday] Registering Happy Birthday Content Pack: Omegasis.HappyBirthday.ContentPack.en-US
[20:07:37 TRACE Happy Birthday] Adding default gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[20:07:37 TRACE Happy Birthday] Adding npc Abigail gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[20:07:37 TRACE Happy Birthday] Adding npc Alex gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[20:07:37 TRACE Happy Birthday] Adding npc Caroline gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[20:07:37 TRACE Happy Birthday] Adding npc Clint gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[20:07:37 TRACE Happy Birthday] Adding npc DefaultGifts gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[20:07:37 TRACE Happy Birthday] Adding npc Demetrius gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[20:07:37 TRACE Happy Birthday] Adding npc Dwarf gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[20:07:37 TRACE Happy Birthday] Adding npc Elliott gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[20:07:37 TRACE Happy Birthday] Adding npc Emily gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[20:07:37 TRACE Happy Birthday] Adding npc Evelyn gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[20:07:37 TRACE Happy Birthday] Adding npc George gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[20:07:37 TRACE Happy Birthday] Adding npc Gus gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[20:07:37 TRACE Happy Birthday] Adding npc Haley gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[20:07:37 TRACE Happy Birthday] Adding npc Harvey gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[20:07:37 TRACE Happy Birthday] Adding npc Jas gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[20:07:37 TRACE Happy Birthday] Adding npc Jodi gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[20:07:37 TRACE Happy Birthday] Adding npc Kent gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[20:07:37 TRACE Happy Birthday] Adding npc Krobus gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[20:07:37 TRACE Happy Birthday] Adding npc Leah gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[20:07:37 TRACE Happy Birthday] Adding npc Leo gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[20:07:37 TRACE Happy Birthday] Adding npc Lewis gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[20:07:37 TRACE Happy Birthday] Adding npc Linus gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[20:07:37 TRACE Happy Birthday] Adding npc Marnie gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[20:07:37 TRACE Happy Birthday] Adding npc Maru gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[20:07:37 TRACE Happy Birthday] Adding npc Pam gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[20:07:37 TRACE Happy Birthday] Adding npc Penny gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[20:07:37 TRACE Happy Birthday] Adding npc Pierre gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[20:07:37 TRACE Happy Birthday] Adding npc Robin gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[20:07:37 TRACE Happy Birthday] Adding npc Sam gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[20:07:37 TRACE Happy Birthday] Adding npc Sandy gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[20:07:37 TRACE Happy Birthday] Adding npc Sebastian gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[20:07:37 TRACE Happy Birthday] Adding npc Shane gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[20:07:37 TRACE Happy Birthday] Adding npc Vincent gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[20:07:37 TRACE Happy Birthday] Adding npc Willy gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[20:07:37 TRACE Happy Birthday] Adding npc Wizard gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[20:07:37 TRACE Happy Birthday] Adding spouse Abigail gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[20:07:37 TRACE Happy Birthday] Adding spouse Alex gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[20:07:37 TRACE Happy Birthday] Adding spouse Elliott gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[20:07:37 TRACE Happy Birthday] Adding spouse Emily gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[20:07:37 TRACE Happy Birthday] Adding spouse Haley gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[20:07:37 TRACE Happy Birthday] Adding spouse Harvey gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[20:07:37 TRACE Happy Birthday] Adding spouse Leah gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[20:07:37 TRACE Happy Birthday] Adding spouse Maru gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[20:07:37 TRACE Happy Birthday] Adding spouse Penny gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[20:07:37 TRACE Happy Birthday] Adding spouse Sam gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[20:07:37 TRACE Happy Birthday] Adding spouse Sebastian gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[20:07:37 TRACE Happy Birthday] Adding spouse Shane gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Mods/jibb.minecarts/config' (for the 'Integrated Minecarts (CP Component)' content pack).
[20:07:37 TRACE SMAPI] Content Patcher edited Mods/jibb.minecarts/config (for the 'Integrated Minecarts (CP Component)' content pack).
[20:07:37 TRACE SMAPI] Content Patcher edited Animals/Blue Chicken (for the 'Elle's New Coop Animals' content pack).
[20:07:37 TRACE SMAPI] Content Patcher edited Animals/Golden Chicken (for the 'Elle's New Coop Animals' content pack).
[20:07:37 TRACE SMAPI] Content Patcher edited Animals/Sheep (for the 'Elle's New Barn Animals' content pack).
[20:07:37 TRACE SMAPI] Content Patcher edited Animals/Ostrich (for the 'Elle's New Barn Animals' content pack).
[20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Camel_Icon' (for the 'Stardew Valley Expanded' content pack).
[20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Goose' (for the 'Stardew Valley Expanded' content pack).
[20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Goose_Icon' (for the 'Stardew Valley Expanded' content pack).
[20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Bear_Icon' (for the 'Stardew Valley Expanded' content pack).
[20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/MadDogSassy' (for the 'Bear Family - Custom NPCs' content pack).
[20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Characters/HectorBook_MEEP' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Characters/BookDryad_MEEP' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Characters/MateoEmeritus_MEEP' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Characters/albinoRabbit' (for the 'Juliet, Jessie and Lodging House' content pack).
[20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/Alpaca2' (for the '(CP) East Scarp' content pack).
[20:07:37 TRACE SMAPI] Content Patcher edited Animals/BabyBrown Chicken (for the 'Elle's New Coop Animals' content pack).
[20:07:37 TRACE SMAPI] Content Patcher edited Animals/BabyWhite Chicken (for the 'Elle's New Coop Animals' content pack).
[20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/Reginald' (for the '(CP) East Scarp' content pack).
[20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/EmperorDuckling' (for the 'East Scarp NPCs' content pack).
[20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/Emperor_Duckling_Swim' (for the 'East Scarp NPCs' content pack).
[20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/FairyPenguin' (for the 'East Scarp NPCs' content pack).
[20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/Fairy_Penguin_Chick' (for the 'East Scarp NPCs' content pack).
[20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Characters/LexiFriendGull' (for the 'East Scarp NPCs' content pack).
[20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Characters/LittleGruff' (for the '(CP) East Scarp' content pack).
[20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Characters/Munchboi' (for the 'East Scarp NPCs' content pack).
[20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/VoidBilly' (for the '(CP) East Scarp' content pack).
[20:07:37 TRACE SMAPI] Content Patcher edited Animals/BabyVoid Chicken (for the 'Elle's New Coop Animals' content pack).
[20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/VoidNanny' (for the '(CP) East Scarp' content pack).
[20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/VoidKid' (for the '(CP) East Scarp' content pack).
[20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Characters/JunimoKing' (for the 'Eli & Dylan' content pack).
[20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Characters/Skrell' (for the 'Lurking in the Dark' content pack).
[20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Characters/Ebb' (for the 'Lurking in the Dark' content pack).
[20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/FC.Zoot' (for the 'Passerby Cemetery' content pack).
[20:07:37 TRACE SMAPI] Content Patcher edited Animals/FC.Zoot (for the 'Passerby Cemetery' content pack).
[20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/FC.ArcanianDog_Cream' (for the 'Passerby Cemetery' content pack).
[20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/FC.Duurah_Adult' (for the 'Passerby Cemetery' content pack).
[20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/FC.ArcaHorse_Adult' (for the 'Passerby Cemetery' content pack).
[20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/FC.DeathBird_Adult_Blue' (for the 'Passerby Cemetery' content pack).
[20:07:37 TRACE SMAPI] Content Patcher loaded asset 'LooseSprites/FC.DeathBird_Icon' (for the 'Passerby Cemetery' content pack).
[20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/FC.DeathBird_Adult_Gold' (for the 'Passerby Cemetery' content pack).
[20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/FC.DeathBird_Adult_Purple' (for the 'Passerby Cemetery' content pack).
[20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/FC.MiniPhant_Adult_Gray' (for the 'Passerby Cemetery' content pack).
[20:07:37 TRACE SMAPI] Content Patcher loaded asset 'LooseSprites/FC.MiniPhant_Icon' (for the 'Passerby Cemetery' content pack).
[20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/FC.MiniPhant_Adult_Blue' (for the 'Passerby Cemetery' content pack).
[20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/FC.MiniPhant_Adult_Pale' (for the 'Passerby Cemetery' content pack).
[20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/FC.MiniPhant_Adult_Pink' (for the 'Passerby Cemetery' content pack).
[20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/FC.Thylacine_Adult_Black' (for the 'Passerby Cemetery' content pack).
[20:07:37 TRACE SMAPI] Content Patcher loaded asset 'LooseSprites/FC.Tazzy_Icon' (for the 'Passerby Cemetery' content pack).
[20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/FC.Thylacine_Adult_Brown' (for the 'Passerby Cemetery' content pack).
[20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/FC.Thylacine_Adult_Pale' (for the 'Passerby Cemetery' content pack).
[20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/FC.Thylacine_Adult_Red' (for the 'Passerby Cemetery' content pack).
[20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/FC.Warthog_Adult_Black' (for the 'Passerby Cemetery' content pack).
[20:07:37 TRACE SMAPI] Content Patcher loaded asset 'LooseSprites/FC.Warthog_Icon' (for the 'Passerby Cemetery' content pack).
[20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/FC.Warthog_Adult_Brown' (for the 'Passerby Cemetery' content pack).
[20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/FC.Warthog_Adult_Pale' (for the 'Passerby Cemetery' content pack).
[20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/FC.Warthog_Adult_Red' (for the 'Passerby Cemetery' content pack).
[20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/FC.ArcaGoat_Adult_Brown' (for the 'Passerby Cemetery' content pack).
[20:07:37 TRACE SMAPI] Content Patcher loaded asset 'LooseSprites/FC.ArcaGoat_Icon' (for the 'Passerby Cemetery' content pack).
[20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/FC.ArcaGoat_Adult_Blue' (for the 'Passerby Cemetery' content pack).
[20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/FC.ArcaGoat_Adult_Pale' (for the 'Passerby Cemetery' content pack).
[20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/FC.ArcaGoat_Adult_Black' (for the 'Passerby Cemetery' content pack).
[20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/FC.Movoraptor_Male_Adult_Green' (for the 'Passerby Cemetery' content pack).
[20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/FC.Movoraptor_Male_Adult_Blue' (for the 'Passerby Cemetery' content pack).
[20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/FC.Movoraptor_Male_Adult_Yellow' (for the 'Passerby Cemetery' content pack).
[20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/FC.Movoraptor_Male_Adult_Pale' (for the 'Passerby Cemetery' content pack).
[20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/FC.Movoraptor_Purple_Adult' (for the 'Passerby Cemetery' content pack).
[20:07:37 TRACE SMAPI] Content Patcher loaded asset 'LooseSprites/FC.Movo_Icon' (for the 'Passerby Cemetery' content pack).
[20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/FC.Movoraptor_Black_Adult' (for the 'Passerby Cemetery' content pack).
[20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/FC.Movoraptor_Blue_Adult' (for the 'Passerby Cemetery' content pack).
[20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/FC.Movoraptor_Pink_Adult' (for the 'Passerby Cemetery' content pack).
[20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/FC.Movoraptor_Pale_Adult' (for the 'Passerby Cemetery' content pack).
[20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/FC.ArcaCow_Adult_Black' (for the 'Passerby Cemetery' content pack).
[20:07:37 TRACE SMAPI] Content Patcher loaded asset 'LooseSprites/FC.ArcaCow_Icon' (for the 'Passerby Cemetery' content pack).
[20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/FC.ArcaCow_Adult_Brown' (for the 'Passerby Cemetery' content pack).
[20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/FC.ArcaCow_Adult_Pale' (for the 'Passerby Cemetery' content pack).
[20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/FC.ArcaCow_Adult_Red' (for the 'Passerby Cemetery' content pack).
[20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/FC.ArcaTapi_Adult_Black' (for the 'Passerby Cemetery' content pack).
[20:07:37 TRACE SMAPI] Content Patcher loaded asset 'LooseSprites/FC.Tapi_Icon' (for the 'Passerby Cemetery' content pack).
[20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/FC.ArcaTapi_Adult_Brown' (for the 'Passerby Cemetery' content pack).
[20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/FC.ArcaTapi_Adult_Pale' (for the 'Passerby Cemetery' content pack).
[20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/FC.ArcaTapi_Adult_Red' (for the 'Passerby Cemetery' content pack).
[20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/FC.Raphus_Adult_Gray' (for the 'Passerby Cemetery' content pack).
[20:07:37 TRACE SMAPI] Content Patcher loaded asset 'LooseSprites/FC.Raphus_Icon' (for the 'Passerby Cemetery' content pack).
[20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/FC.Raphus_Adult_Black' (for the 'Passerby Cemetery' content pack).
[20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/FC.Raphus_Adult_Blue' (for the 'Passerby Cemetery' content pack).
[20:07:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/FC.Raphus_Adult_Pale' (for the 'Passerby Cemetery' content pack).
[20:07:37 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Stardew Valley Expanded' content pack).
[20:07:37 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Mouse Friends in the Forest' content pack).
[20:07:37 TRACE SMAPI] Content Patcher edited Data/Characters (for the '(CP) Walk to the Desert Redux' content pack).
[20:07:37 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:07:37 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Always Raining in the Valley' content pack).
[20:07:37 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Bear Family - Custom NPCs' content pack).
[20:07:37 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'NPC Jasper' content pack).
[20:07:37 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Juliet, Jessie and Lodging House' content pack).
[20:07:37 TRACE SMAPI] Content Patcher edited Data/Characters (for the '(NPC) Rodney O'Brien' content pack).
[20:07:37 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Sword & Sorcery (CP)' content pack).
[20:07:37 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'East Scarp NPCs' content pack).
[20:07:37 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Eli & Dylan' content pack).
[20:07:37 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Fievel Goes East Scarp' content pack).
[20:07:37 TRACE SMAPI] Content Patcher edited Data/Characters (for the '(CP) Polyamory Sweet!' content pack).
[20:07:37 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Lurking in the Dark' content pack).
[20:07:37 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'NatureInValleyContent' content pack).
[20:07:37 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Nora The Herpetologist' content pack).
[20:07:37 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Lavril - East Scarp NPC (King's Raid)' content pack).
[20:07:37 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack).
[20:07:37 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Passerby Cemetery' content pack).
[20:07:37 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'TDIT - Portraits for Vendors' content pack).
[20:07:37 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:37 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Ripley' content pack).
[20:07:37 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Stardew Aquarium (CP)' content pack).
[20:07:37 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'The Last Smoluanu: A Dwarf Expansion' content pack).
[20:07:37 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Wren the Plumber - Custom NPC' content pack).
[20:07:37 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[20:07:37 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[20:07:37 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[20:07:37 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[20:07:37 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[20:07:37 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[20:07:37 TRACE Polyamory Sweet Love] Checking for extra spouses in 120 friends
[20:07:37 TRACE Polyamory Sweet Love] reloaded 0 spouses for Kaylan -2524368489381986237
[20:07:37 TRACE SMAPI] Polyamory Sweet Wedding loaded asset 'ApryllForever.PolyamorySweetWedding/dictionary'.
[20:07:37 TRACE SMAPI] (C#) Sunberry Village loaded asset 'SunberryTeam.SBV/Animations'.
[20:07:37 TRACE SMAPI] Content Patcher edited SunberryTeam.SBV/Animations (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:37 TRACE SMAPI] Content Patcher edited SunberryTeam.SBV/Animations (for the 'Ripley' content pack).
[20:07:37 TRACE SMAPI] (C#) Sunberry Village loaded asset 'SunberryTeam.SBV/Lights'.
[20:07:37 TRACE SMAPI] (C#) Sunberry Village loaded asset 'SunberryTeam.SBV/Emojis'.
[20:07:37 TRACE SMAPI] (C#) Sunberry Village loaded asset 'SunberryTeam.SBVSMAPI/StringPools'.
[20:07:37 TRACE SMAPI] Content Patcher edited SunberryTeam.SBVSMAPI/StringPools (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:37 TRACE To-Dew] Accessed mod-provided API (ToDew.ToDoApiImpl) for To-Dew.
[20:07:38 INFO  UI Info Suite 2] Setting up icon sheet
[20:07:38 TRACE Vanilla Plus Professions] Requested cache invalidation for 'Strings/UI'.
[20:07:38 TRACE SMAPI] Invalidated 1 asset names (Strings/UI).
Propagated 0 core assets ().
[20:07:38 TRACE Vanilla Plus Professions] Requested cache invalidation for 'Data/Buildings'.
[20:07:38 TRACE SMAPI] Tractor Mod edited Data/Buildings.
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Buildings (for the 'Stardew Valley Expanded' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Buildings (for the '(CP) H&W Fairy Fountains' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Buildings (for the '(CP) East Scarp' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Buildings (for the 'Cornucopia - More Crops' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Buildings (for the 'Cornucopia - Artisan Machines' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Buildings (for the 'Cheaper Pets' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Buildings (for the 'Passerby Cemetery' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Buildings (for the '(CP) VPP Data' content pack).
[20:07:38 TRACE SMAPI] Invalidated 1 asset names (Data/Buildings).
Propagated 1 core assets (Data/Buildings).
[20:07:38 INFO  Wear More Rings] Save loaded for Kaylan.
[20:07:38 TRACE Wear More Rings] Deprecated save data not available.
[20:07:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/HighlandsBackground' (for the 'Stardew Valley Expanded' content pack).
[20:07:38 TRACE SMAPI] Fashion Sense loaded asset 'Data/PeacefulEnd/FashionSense/AppearanceData'.
[20:07:38 TRACE SMAPI] Fashion Sense loaded asset 'Data/PeacefulEnd/FashionSense/AccessoryData'.
[20:07:38 TRACE SMAPI] Fashion Sense loaded asset 'Data/PeacefulEnd/FashionSense/HatData'.
[20:07:38 TRACE SMAPI] Fashion Sense loaded asset 'Data/PeacefulEnd/FashionSense/HairData'.
[20:07:38 TRACE SMAPI] Fashion Sense loaded asset 'Data/PeacefulEnd/FashionSense/ShirtData'.
[20:07:38 TRACE SMAPI] Fashion Sense loaded asset 'Data/PeacefulEnd/FashionSense/SleevesData'.
[20:07:38 TRACE SMAPI] Fashion Sense loaded asset 'Data/PeacefulEnd/FashionSense/PantsData'.
[20:07:38 TRACE SMAPI] Fashion Sense loaded asset 'Data/PeacefulEnd/FashionSense/ShoesData'.
[20:07:38 TRACE SMAPI] Fashion Sense loaded asset 'Data/PeacefulEnd/FashionSense/BodyData'.
[20:07:38 TRACE Mail Framework Mod] Requested cache invalidation for 'Data/mail'.
[20:07:38 TRACE SMAPI] Invalidated 0 cache entries.
[20:07:38 DEBUG Mail Framework Mod] Updating mailbox for the day.
[20:07:38 TRACE SMAPI] Mapping Extensions and Extra Properties (MEEP) loaded asset 'MEEP/FarmAnimals/SpawnData'.
[20:07:38 TRACE SMAPI] Content Patcher edited MEEP/FarmAnimals/SpawnData (for the 'Sword & Sorcery (CP)' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited MEEP/FarmAnimals/SpawnData (for the 'East Scarp NPCs' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited MEEP/FarmAnimals/SpawnData (for the 'Eli & Dylan' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited MEEP/FarmAnimals/SpawnData (for the 'Lurking in the Dark' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited MEEP/FarmAnimals/SpawnData (for the 'Passerby Cemetery' content pack).
[20:07:38 TRACE Mapping Extensions and Extra Properties (MEEP)] Condition to spawn Book was false. Skipping!
[20:07:38 TRACE Mapping Extensions and Extra Properties (MEEP)] Condition to spawn Book was false. Skipping!
[20:07:38 TRACE Mapping Extensions and Extra Properties (MEEP)] Animal DN.SnS.BookInside spawned in EastScarp_DruidTower.
[20:07:38 TRACE Mapping Extensions and Extra Properties (MEEP)] Condition to spawn Emeritus was false. Skipping!
[20:07:38 TRACE Mapping Extensions and Extra Properties (MEEP)] Condition to spawn Emeritus was false. Skipping!
[20:07:38 TRACE Mapping Extensions and Extra Properties (MEEP)] Condition to spawn Emeritus was false. Skipping!
[20:07:38 TRACE Mapping Extensions and Extra Properties (MEEP)] Animal LemurKat.EastScarpe.CP_HappySlime spawned in EastScarp_ToriSlimeBasement.
[20:07:38 TRACE Mapping Extensions and Extra Properties (MEEP)] Animal LemurKat.EastScarpe.CP_Munchboi spawned in EastScarp_House1.
[20:07:38 TRACE Mapping Extensions and Extra Properties (MEEP)] Condition to spawn Munchington was false. Skipping!
[20:07:38 TRACE Mapping Extensions and Extra Properties (MEEP)] Animal LemurKat.EastScarpe.CP_VoidBilly spawned in EastScarp_DeepMountains.
[20:07:38 TRACE Mapping Extensions and Extra Properties (MEEP)] Animal LemurKat.EastScarpe.CP_VoidNanny spawned in EastScarp_DeepMountains.
[20:07:38 TRACE Mapping Extensions and Extra Properties (MEEP)] Animal LemurKat.EastScarpe.CP_VoidNanny spawned in EastScarp_DeepMountains.
[20:07:38 TRACE Mapping Extensions and Extra Properties (MEEP)] Animal LemurKat.EastScarpe.CP_VoidNanny spawned in EastScarp_DeepMountains.
[20:07:38 TRACE Mapping Extensions and Extra Properties (MEEP)] Animal LemurKat.EastScarpe.CP_VoidKid spawned in EastScarp_DeepMountains.
[20:07:38 TRACE Mapping Extensions and Extra Properties (MEEP)] Animal LemurKat.EastScarpe.CP_VoidKid spawned in EastScarp_DeepMountains.
[20:07:38 TRACE Mapping Extensions and Extra Properties (MEEP)] Condition to spawn Sentinel was false. Skipping!
[20:07:38 TRACE Mapping Extensions and Extra Properties (MEEP)] Condition to spawn Skrell was false. Skipping!
[20:07:38 TRACE Mapping Extensions and Extra Properties (MEEP)] Condition to spawn Ebb was false. Skipping!
[20:07:38 TRACE Mapping Extensions and Extra Properties (MEEP)] Animal Fellowclown.PC_Mr.Zigzag spawned in Fellowclown.PC_AlansRoom.
[20:07:38 TRACE Mapping Extensions and Extra Properties (MEEP)] Animal Fellowclown.PC_Curly spawned in Fellowclown.PC_StoneHouse.
[20:07:38 TRACE SMAPI] Content Patcher loaded asset 'Animals/FC.ArcaGoat_Baby_Brown' (for the 'Passerby Cemetery' content pack).
[20:07:38 TRACE Mapping Extensions and Extra Properties (MEEP)] Animal Fellowclown.PC_ArcaGoat spawned in Fellowclown.PC_LyellsBarn.
[20:07:38 TRACE SMAPI] Content Patcher loaded asset 'Animals/FC.ArcaCow_Baby_Black' (for the 'Passerby Cemetery' content pack).
[20:07:38 TRACE Mapping Extensions and Extra Properties (MEEP)] Animal Fellowclown.PC_ArcaCow spawned in Fellowclown.PC_LyellsBarn.
[20:07:38 TRACE SMAPI] Content Patcher loaded asset 'Animals/FC.ArcaCow_Baby_Red' (for the 'Passerby Cemetery' content pack).
[20:07:38 TRACE Mapping Extensions and Extra Properties (MEEP)] Animal Fellowclown.PC_ArcaCow spawned in Fellowclown.PC_LyellsBarn.
[20:07:38 TRACE SMAPI] Content Patcher loaded asset 'Animals/FC.ArcaTapi_Baby_Black' (for the 'Passerby Cemetery' content pack).
[20:07:38 TRACE SMAPI] Content Patcher loaded asset 'Animals/FC.ArcaTapi_Baby_Red' (for the 'Passerby Cemetery' content pack).
[20:07:38 TRACE Mapping Extensions and Extra Properties (MEEP)] Animal Fellowclown.PC_ArcaTapi spawned in Fellowclown.PC_LyellsBarn.
[20:07:38 TRACE Mapping Extensions and Extra Properties (MEEP)] Animal Fellowclown.PC_Rumple spawned in Fellowclown.PC_LyellsBarn.
[20:07:38 TRACE SMAPI] Content Patcher loaded asset 'Animals/FC.Movoraptor_Purple_Baby' (for the 'Passerby Cemetery' content pack).
[20:07:38 TRACE Mapping Extensions and Extra Properties (MEEP)] Animal Fellowclown.PC_Movoraptor spawned in Fellowclown.PC_LyellsCoop.
[20:07:38 TRACE SMAPI] Content Patcher loaded asset 'Animals/FC.Movoraptor_Blue_Baby' (for the 'Passerby Cemetery' content pack).
[20:07:38 TRACE Mapping Extensions and Extra Properties (MEEP)] Animal Fellowclown.PC_Movoraptor spawned in Fellowclown.PC_LyellsCoop.
[20:07:38 TRACE SMAPI] Content Patcher loaded asset 'Animals/FC.Movoraptor_Male_Baby_Green' (for the 'Passerby Cemetery' content pack).
[20:07:38 TRACE SMAPI] Content Patcher loaded asset 'Animals/FC.Movoraptor_Male_Baby_Blue' (for the 'Passerby Cemetery' content pack).
[20:07:38 TRACE Mapping Extensions and Extra Properties (MEEP)] Animal Fellowclown.PC_MaleMovoraptor spawned in Fellowclown.PC_LyellsCoop.
[20:07:38 TRACE Mapping Extensions and Extra Properties (MEEP)] Animal Fellowclown.PC_MaleMovoraptor spawned in Fellowclown.PC_LyellsProperty.
[20:07:38 TRACE Mapping Extensions and Extra Properties (MEEP)] Animal Fellowclown.PC_Movoraptor spawned in Fellowclown.PC_LyellsProperty.
[20:07:38 TRACE Mapping Extensions and Extra Properties (MEEP)] Animal Fellowclown.PC_Movoraptor spawned in Fellowclown.PC_LyellsProperty.
[20:07:38 TRACE Mapping Extensions and Extra Properties (MEEP)] Animal Fellowclown.PC_Movoraptor spawned in Fellowclown.PC_LyellsProperty.
[20:07:38 TRACE Mapping Extensions and Extra Properties (MEEP)] Spawned 23 animals. This is normal, and will not cause or result in lag.
[20:07:38 TRACE Custom Tokens] Trackers set to update
[20:07:38 TRACE Custom Tokens] Kaylan is not married
[20:07:38 TRACE The Return of Custom Backpack Framework] Requested cache invalidation for 'String/UI'.
[20:07:38 TRACE SMAPI] Invalidated 0 cache entries.
[20:07:38 TRACE Deep Woods] TimeEvents_AfterDayStarted
[20:07:38 TRACE Deep Woods] InitGameIfNecessary(True)
[20:07:38 DEBUG Shop Tile Framework] Refreshing stock for all custom shops...
[20:07:38 DEBUG Shop Tile Framework] Generating stock for JojaClearanceSection
[20:07:38 TRACE Shop Tile Framework] Updating JojaClearanceSection
[20:07:38 WARN  game] Unknown precondition for event -5005: JojaMember
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Cheese Broccoflower" could not be added to the shop JojaClearanceSection
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Smothered Garlic Potatoes" could not be added to the shop JojaClearanceSection
[20:07:38 WARN  game] Unknown precondition for event -5005: JojaMember
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Broccoflower (Joja) Seeds" could not be added to the shop JojaClearanceSection
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Cauliflower (Joja) Seeds" could not be added to the shop JojaClearanceSection
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Corn (Joja) Seeds" could not be added to the shop JojaClearanceSection
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Cranberry (Joja) Seeds" could not be added to the shop JojaClearanceSection
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Melon (Joja) Seeds" could not be added to the shop JojaClearanceSection
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Parsnip (Joja) Seeds" could not be added to the shop JojaClearanceSection
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Poppy (Joja) Seeds" could not be added to the shop JojaClearanceSection
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Potato (Joja) Seeds" could not be added to the shop JojaClearanceSection
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Pumpkin (Joja) Seeds" could not be added to the shop JojaClearanceSection
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Radish (Joja) Seeds" could not be added to the shop JojaClearanceSection
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Sweet Joja Berry Seeds" could not be added to the shop JojaClearanceSection
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Tomato (Joja) Seeds" could not be added to the shop JojaClearanceSection
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Tulip (Joja) Bulbs" could not be added to the shop JojaClearanceSection
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Wheat (Joja) Seeds" could not be added to the shop JojaClearanceSection
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Winterstar Fruit (Joja) Seeds" could not be added to the shop JojaClearanceSection
[20:07:38 WARN  game] Unknown precondition for event -5005: JojaMember
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Broccoflower (Joja) Seeds" could not be added to the shop JojaClearanceSection
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Cauliflower (Joja) Seeds" could not be added to the shop JojaClearanceSection
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Corn (Joja) Seeds" could not be added to the shop JojaClearanceSection
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Cranberry (Joja) Seeds" could not be added to the shop JojaClearanceSection
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Melon (Joja) Seeds" could not be added to the shop JojaClearanceSection
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Parsnip (Joja) Seeds" could not be added to the shop JojaClearanceSection
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Poppy (Joja) Seeds" could not be added to the shop JojaClearanceSection
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Potato (Joja) Seeds" could not be added to the shop JojaClearanceSection
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Pumpkin (Joja) Seeds" could not be added to the shop JojaClearanceSection
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Radish (Joja) Seeds" could not be added to the shop JojaClearanceSection
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Sweet Joja Berry Seeds" could not be added to the shop JojaClearanceSection
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Tomato (Joja) Seeds" could not be added to the shop JojaClearanceSection
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Tulip (Joja) Bulbs" could not be added to the shop JojaClearanceSection
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Wheat (Joja) Seeds" could not be added to the shop JojaClearanceSection
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Winterstar Fruit (Joja) Seeds" could not be added to the shop JojaClearanceSection
[20:07:38 WARN  game] Unknown precondition for event -5005: JojaMember
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Broccoflower (Joja) Seeds" could not be added to the shop JojaClearanceSection
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Cauliflower (Joja) Seeds" could not be added to the shop JojaClearanceSection
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Corn (Joja) Seeds" could not be added to the shop JojaClearanceSection
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Cranberry (Joja) Seeds" could not be added to the shop JojaClearanceSection
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Melon (Joja) Seeds" could not be added to the shop JojaClearanceSection
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Parsnip (Joja) Seeds" could not be added to the shop JojaClearanceSection
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Poppy (Joja) Seeds" could not be added to the shop JojaClearanceSection
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Potato (Joja) Seeds" could not be added to the shop JojaClearanceSection
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Pumpkin (Joja) Seeds" could not be added to the shop JojaClearanceSection
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Radish (Joja) Seeds" could not be added to the shop JojaClearanceSection
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Sweet Joja Berry Seeds" could not be added to the shop JojaClearanceSection
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Tomato (Joja) Seeds" could not be added to the shop JojaClearanceSection
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Tulip (Joja) Bulbs" could not be added to the shop JojaClearanceSection
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Wheat (Joja) Seeds" could not be added to the shop JojaClearanceSection
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Winterstar Fruit (Joja) Seeds" could not be added to the shop JojaClearanceSection
[20:07:38 WARN  game] Unknown precondition for event -5005: JojaMember
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Broccoflower (Joja)" could not be added to the shop JojaClearanceSection
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Cauliflower (Joja)" could not be added to the shop JojaClearanceSection
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Corn (Joja)" could not be added to the shop JojaClearanceSection
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Cranberry (Joja)" could not be added to the shop JojaClearanceSection
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Melon (Joja)" could not be added to the shop JojaClearanceSection
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Parsnip (Joja)" could not be added to the shop JojaClearanceSection
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Poppy (Joja)" could not be added to the shop JojaClearanceSection
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Potato (Joja)" could not be added to the shop JojaClearanceSection
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Pumpkin (Joja)" could not be added to the shop JojaClearanceSection
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Radish (Joja)" could not be added to the shop JojaClearanceSection
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Sweet Joja Berry" could not be added to the shop JojaClearanceSection
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Tomato (Joja)" could not be added to the shop JojaClearanceSection
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Tulip (Joja)" could not be added to the shop JojaClearanceSection
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Wheat (Joja)" could not be added to the shop JojaClearanceSection
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Winterstar Fruit (Joja)" could not be added to the shop JojaClearanceSection
[20:07:38 WARN  game] Unknown precondition for event -5005: JojaMember
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Broccoflower (Joja)" could not be added to the shop JojaClearanceSection
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Cauliflower (Joja)" could not be added to the shop JojaClearanceSection
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Corn (Joja)" could not be added to the shop JojaClearanceSection
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Cranberry (Joja)" could not be added to the shop JojaClearanceSection
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Melon (Joja)" could not be added to the shop JojaClearanceSection
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Parsnip (Joja)" could not be added to the shop JojaClearanceSection
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Poppy (Joja)" could not be added to the shop JojaClearanceSection
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Potato (Joja)" could not be added to the shop JojaClearanceSection
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Pumpkin (Joja)" could not be added to the shop JojaClearanceSection
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Radish (Joja)" could not be added to the shop JojaClearanceSection
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Sweet Joja Berry" could not be added to the shop JojaClearanceSection
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Tomato (Joja)" could not be added to the shop JojaClearanceSection
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Tulip (Joja)" could not be added to the shop JojaClearanceSection
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Wheat (Joja)" could not be added to the shop JojaClearanceSection
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Winterstar Fruit (Joja)" could not be added to the shop JojaClearanceSection
[20:07:38 WARN  game] Unknown precondition for event -5005: JojaMember
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Broccoflower (Joja)" could not be added to the shop JojaClearanceSection
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Cauliflower (Joja)" could not be added to the shop JojaClearanceSection
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Corn (Joja)" could not be added to the shop JojaClearanceSection
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Cranberry (Joja)" could not be added to the shop JojaClearanceSection
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Melon (Joja)" could not be added to the shop JojaClearanceSection
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Parsnip (Joja)" could not be added to the shop JojaClearanceSection
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Poppy (Joja)" could not be added to the shop JojaClearanceSection
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Potato (Joja)" could not be added to the shop JojaClearanceSection
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Pumpkin (Joja)" could not be added to the shop JojaClearanceSection
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Radish (Joja)" could not be added to the shop JojaClearanceSection
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Sweet Joja Berry" could not be added to the shop JojaClearanceSection
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Tomato (Joja)" could not be added to the shop JojaClearanceSection
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Tulip (Joja)" could not be added to the shop JojaClearanceSection
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Wheat (Joja)" could not be added to the shop JojaClearanceSection
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Winterstar Fruit (Joja)" could not be added to the shop JojaClearanceSection
[20:07:38 WARN  game] Unknown precondition for event -5005: JojaMember
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Joja Apricrop" could not be added to the shop JojaClearanceSection
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Joja Cherry Cute" could not be added to the shop JojaClearanceSection
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Joja Dwarf Orange" could not be added to the shop JojaClearanceSection
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Joja Peatree" could not be added to the shop JojaClearanceSection
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Joja Applemini" could not be added to the shop JojaClearanceSection
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Joja Pominiature" could not be added to the shop JojaClearanceSection
[20:07:38 DEBUG Shop Tile Framework] Generating stock for ShanesJojaShop
[20:07:38 TRACE Shop Tile Framework] Updating ShanesJojaShop
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Broccoflower (Joja) Seeds" could not be added to the shop ShanesJojaShop
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Cauliflower (Joja) Seeds" could not be added to the shop ShanesJojaShop
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Corn (Joja) Seeds" could not be added to the shop ShanesJojaShop
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Cranberry (Joja) Seeds" could not be added to the shop ShanesJojaShop
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Melon (Joja) Seeds" could not be added to the shop ShanesJojaShop
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Parsnip (Joja) Seeds" could not be added to the shop ShanesJojaShop
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Poppy (Joja) Seeds" could not be added to the shop ShanesJojaShop
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Potato (Joja) Seeds" could not be added to the shop ShanesJojaShop
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Pumpkin (Joja) Seeds" could not be added to the shop ShanesJojaShop
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Radish (Joja) Seeds" could not be added to the shop ShanesJojaShop
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Sweet Joja Berry Seeds" could not be added to the shop ShanesJojaShop
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Tomato (Joja) Seeds" could not be added to the shop ShanesJojaShop
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Tulip (Joja) Bulbs" could not be added to the shop ShanesJojaShop
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Wheat (Joja) Seeds" could not be added to the shop ShanesJojaShop
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Winterstar Fruit (Joja) Seeds" could not be added to the shop ShanesJojaShop
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Broccoflower (Joja) Seeds" could not be added to the shop ShanesJojaShop
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Cauliflower (Joja) Seeds" could not be added to the shop ShanesJojaShop
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Corn (Joja) Seeds" could not be added to the shop ShanesJojaShop
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Cranberry (Joja) Seeds" could not be added to the shop ShanesJojaShop
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Melon (Joja) Seeds" could not be added to the shop ShanesJojaShop
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Parsnip (Joja) Seeds" could not be added to the shop ShanesJojaShop
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Poppy (Joja) Seeds" could not be added to the shop ShanesJojaShop
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Potato (Joja) Seeds" could not be added to the shop ShanesJojaShop
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Pumpkin (Joja) Seeds" could not be added to the shop ShanesJojaShop
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Radish (Joja) Seeds" could not be added to the shop ShanesJojaShop
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Sweet Joja Berry Seeds" could not be added to the shop ShanesJojaShop
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Tomato (Joja) Seeds" could not be added to the shop ShanesJojaShop
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Tulip (Joja) Bulbs" could not be added to the shop ShanesJojaShop
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Wheat (Joja) Seeds" could not be added to the shop ShanesJojaShop
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Winterstar Fruit (Joja) Seeds" could not be added to the shop ShanesJojaShop
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Broccoflower (Joja) Seeds" could not be added to the shop ShanesJojaShop
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Cauliflower (Joja) Seeds" could not be added to the shop ShanesJojaShop
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Corn (Joja) Seeds" could not be added to the shop ShanesJojaShop
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Cranberry (Joja) Seeds" could not be added to the shop ShanesJojaShop
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Melon (Joja) Seeds" could not be added to the shop ShanesJojaShop
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Parsnip (Joja) Seeds" could not be added to the shop ShanesJojaShop
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Poppy (Joja) Seeds" could not be added to the shop ShanesJojaShop
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Potato (Joja) Seeds" could not be added to the shop ShanesJojaShop
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Pumpkin (Joja) Seeds" could not be added to the shop ShanesJojaShop
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Radish (Joja) Seeds" could not be added to the shop ShanesJojaShop
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Sweet Joja Berry Seeds" could not be added to the shop ShanesJojaShop
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Tomato (Joja) Seeds" could not be added to the shop ShanesJojaShop
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Tulip (Joja) Bulbs" could not be added to the shop ShanesJojaShop
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Wheat (Joja) Seeds" could not be added to the shop ShanesJojaShop
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Winterstar Fruit (Joja) Seeds" could not be added to the shop ShanesJojaShop
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Brown Egg" could not be added to the shop ShanesJojaShop
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Brown Egg" could not be added to the shop ShanesJojaShop
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Large Brown Egg" could not be added to the shop ShanesJojaShop
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Brown Egg" could not be added to the shop ShanesJojaShop
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Brown Egg" could not be added to the shop ShanesJojaShop
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Large Brown Egg" could not be added to the shop ShanesJojaShop
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Brown Egg" could not be added to the shop ShanesJojaShop
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Brown Egg" could not be added to the shop ShanesJojaShop
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Large Brown Egg" could not be added to the shop ShanesJojaShop
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Brown Egg" could not be added to the shop ShanesJojaShop
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Brown Egg" could not be added to the shop ShanesJojaShop
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Large Brown Egg" could not be added to the shop ShanesJojaShop
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Large Goat Milk" could not be added to the shop ShanesJojaShop
[20:07:38 TRACE Shop Tile Framework] Object with the name or ID "Large Goat Milk" could not be added to the shop ShanesJojaShop
[20:07:38 DEBUG Shop Tile Framework] Refreshing stock for all Vanilla shops...
[20:07:38 DEBUG Shop Tile Framework] Generating stock for ClintShop
[20:07:38 TRACE Shop Tile Framework] Updating ClintShop
[20:07:38 DEBUG Shop Tile Framework] Generating stock for PierreShop
[20:07:38 TRACE Shop Tile Framework] Updating PierreShop
[20:07:38 DEBUG Shop Tile Framework] Generating stock for RobinShop
[20:07:38 TRACE Shop Tile Framework] Updating RobinShop
[20:07:38 DEBUG Shop Tile Framework] Generating stock for SandyShop
[20:07:38 TRACE Shop Tile Framework] Updating SandyShop
[20:07:38 DEBUG Shop Tile Framework] Generating stock for WillyShop
[20:07:38 TRACE Shop Tile Framework] Updating WillyShop
[20:07:38 TRACE Happy Birthday] Loading player's birthday on new day started.
[20:07:38 TRACE Happy Birthday] Loading player's birthday from: data\Kaylan_-2524368489381986237\Kaylan_-2524368489381986237.json
[20:07:38 DEBUG Unique Response Core] Checking CORE Dialog
[20:07:38 DEBUG Unique Response Core] Checking 40 dialog entries
[20:07:38 TRACE Unique Response Core] Verifying NPC.cs.3962!
 Should be: $q 10001 give_flowersA#?!...#$r 10001 0 give_flowersA# [Give Bouquet]
 Is: $q 10001 give_flowersA#?!...#$r 10001 0 give_flowersA# [Give Bouquet]
[20:07:38 TRACE Unique Response Core] NPC.cs.3962 verified! 1 out of 40 verified!
[20:07:38 TRACE Unique Response Core] Verifying NPC.cs.3963!
 Should be: $q 10001 give_flowersB#?!...#$r 10001 0 give_flowersB# [Give Bouquet]
 Is: $q 10001 give_flowersB#?!...#$r 10001 0 give_flowersB# [Give Bouquet]
[20:07:38 TRACE Unique Response Core] NPC.cs.3963 verified! 2 out of 40 verified!
[20:07:38 TRACE Unique Response Core] Verifying NPC.cs.3980!
 Should be: $q 10001 give_pendant#?!...#$r 10001 0 give_pendant# Will you marry me?
 Is: $q 10001 give_pendant#?!...#$r 10001 0 give_pendant# Will you marry me?
[20:07:38 TRACE Unique Response Core] NPC.cs.3980 verified! 3 out of 40 verified!
[20:07:38 TRACE Unique Response Core] Verifying NPC.cs.4001!
 Should be: $q 10001 stardrop_gift#?!...#$r 10001 0 stardrop_gift# Is this for me?
 Is: $q 10001 stardrop_gift#?!...#$r 10001 0 stardrop_gift# Is this for me?
[20:07:38 TRACE Unique Response Core] NPC.cs.4001 verified! 4 out of 40 verified!
[20:07:38 TRACE Unique Response Core] Verifying NPC.cs.3956!
 Should be: $q 10001 rejectNPCA#?!...#$r 10001 0 rejectNPCA#[Give Bouquet]
 Is: $q 10001 rejectNPCA#?!...#$r 10001 0 rejectNPCA#[Give Bouquet]
[20:07:38 TRACE Unique Response Core] NPC.cs.3956 verified! 5 out of 40 verified!
[20:07:38 TRACE Unique Response Core] Verifying NPC.cs.3957!
 Should be: $q 10001 rejectNPCB#?!...#$r 10001 0 rejectNPCB#[Give Bouquet]
 Is: $q 10001 rejectNPCB#?!...#$r 10001 0 rejectNPCB#[Give Bouquet]
[20:07:38 TRACE Unique Response Core] NPC.cs.3957 verified! 6 out of 40 verified!
[20:07:38 TRACE Unique Response Core] Verifying NPC.cs.3958!
 Should be: $q 10001 reject_two_heartA#?!...#$r 10001 0 reject_two_heartA#[Give Bouquet]
 Is: $q 10001 reject_two_heartA#?!...#$r 10001 0 reject_two_heartA#[Give Bouquet]
[20:07:38 TRACE Unique Response Core] NPC.cs.3958 verified! 7 out of 40 verified!
[20:07:38 TRACE Unique Response Core] Verifying NPC.cs.3959!
 Should be: $q 10001 reject_two_heartB#?!...#$r 10001 0 reject_two_heartB#[Give Bouquet]
 Is: $q 10001 reject_two_heartB#?!...#$r 10001 0 reject_two_heartB#[Give Bouquet]
[20:07:38 TRACE Unique Response Core] NPC.cs.3959 verified! 8 out of 40 verified!
[20:07:38 TRACE Unique Response Core] Verifying NPC.cs.3960!
 Should be: $q 10001 reject_four_heartA#?!...#$r 10001 0 reject_four_heartA#[Give Bouquet]
 Is: $q 10001 reject_four_heartA#?!...#$r 10001 0 reject_four_heartA#[Give Bouquet]
[20:07:38 TRACE Unique Response Core] NPC.cs.3960 verified! 9 out of 40 verified!
[20:07:38 TRACE Unique Response Core] Verifying NPC.cs.3961!
 Should be: $q 10001 reject_four_heartB#?!...#$r 10001 0 reject_four_heartB#[Give Bouquet]
 Is: $q 10001 reject_four_heartB#?!...#$r 10001 0 reject_four_heartB#[Give Bouquet]
[20:07:38 TRACE Unique Response Core] NPC.cs.3961 verified! 10 out of 40 verified!
[20:07:38 TRACE Unique Response Core] Verifying NPC.cs.3965!
 Should be: $q 10001 engageA#?!...#$r 10001 0 engageA# Will you marry me?
 Is: $q 10001 engageA#?!...#$r 10001 0 engageA# Will you marry me?
[20:07:38 TRACE Unique Response Core] NPC.cs.3965 verified! 11 out of 40 verified!
[20:07:38 TRACE Unique Response Core] Verifying NPC.cs.3966!
 Should be: $q 10001 engageB#?!...#$r 10001 0 engageB# Will you marry me?
 Is: $q 10001 engageB#?!...#$r 10001 0 engageB# Will you marry me?
[20:07:38 TRACE Unique Response Core] NPC.cs.3966 verified! 12 out of 40 verified!
[20:07:38 TRACE Unique Response Core] Verifying NPC.cs.3967!
 Should be: $q 10001 marriedA#?!...#$r 10001 0 marriedA# Will you marry me?
 Is: $q 10001 marriedA#?!...#$r 10001 0 marriedA# Will you marry me?
[20:07:38 TRACE Unique Response Core] NPC.cs.3967 verified! 13 out of 40 verified!
[20:07:38 TRACE Unique Response Core] Verifying NPC.cs.3968!
 Should be: $q 10001 marriedB#?!...#$r 10001 0 marriedB# Will you marry me?
 Is: $q 10001 marriedB#?!...#$r 10001 0 marriedB# Will you marry me?
[20:07:38 TRACE Unique Response Core] NPC.cs.3968 verified! 14 out of 40 verified!
[20:07:38 TRACE Unique Response Core] Verifying NPC.cs.3970!
 Should be: $q 10001 refusal_no_heartsA#?!...#$r 10001 0 refusal_no_heartsA# Will you marry me?
 Is: $q 10001 refusal_no_heartsA#?!...#$r 10001 0 refusal_no_heartsA# Will you marry me?
[20:07:38 TRACE Unique Response Core] NPC.cs.3970 verified! 15 out of 40 verified!
[20:07:38 TRACE Unique Response Core] Verifying NPC.cs.3971!
 Should be: $q 10001 refusal_no_heartsB#?!...#$r 10001 0 refusal_no_heartsB# Will you marry me?
 Is: $q 10001 refusal_no_heartsB#?!...#$r 10001 0 refusal_no_heartsB# Will you marry me?
[20:07:38 TRACE Unique Response Core] NPC.cs.3971 verified! 16 out of 40 verified!
[20:07:38 TRACE Unique Response Core] Verifying NPC.cs.3972!
 Should be: $q 10001 refusal_knownA#?!...#$r 10001 0 refusal_knownA# Will you marry me?
 Is: $q 10001 refusal_knownA#?!...#$r 10001 0 refusal_knownA# Will you marry me?
[20:07:38 TRACE Unique Response Core] NPC.cs.3972 verified! 17 out of 40 verified!
[20:07:38 TRACE Unique Response Core] Verifying NPC.cs.3973!
 Should be: $q 10001 refusal_knownB#?!...#$r 10001 0 refusal_knownB# Will you marry me?
 Is: $q 10001 refusal_knownB#?!...#$r 10001 0 refusal_knownB# Will you marry me?
[20:07:38 TRACE Unique Response Core] NPC.cs.3973 verified! 18 out of 40 verified!
[20:07:38 TRACE Unique Response Core] Verifying NPC.cs.3974!
 Should be: $q 10001 refusal_botherA#?!...#$r 10001 0 refusal_botherA# Will you marry me?
 Is: $q 10001 refusal_botherA#?!...#$r 10001 0 refusal_botherA# Will you marry me?
[20:07:38 TRACE Unique Response Core] NPC.cs.3974 verified! 19 out of 40 verified!
[20:07:38 TRACE Unique Response Core] Verifying NPC.cs.3975!
 Should be: $q 10001 refusal_botherB#?!...#$r 10001 0 refusal_botherB# Will you marry me?
 Is: $q 10001 refusal_botherB#?!...#$r 10001 0 refusal_botherB# Will you marry me?
[20:07:38 TRACE Unique Response Core] NPC.cs.3975 verified! 20 out of 40 verified!
[20:07:38 TRACE Unique Response Core] Verifying NPC.cs.4274!
 Should be: $q 10001 birthdayLoveA#...#$r 10001 0 birthdayLoveA# [Happy Birthday]
 Is: $q 10001 birthdayLoveA#...#$r 10001 0 birthdayLoveA# [Happy Birthday]
[20:07:38 TRACE Unique Response Core] NPC.cs.4274 verified! 21 out of 40 verified!
[20:07:38 TRACE Unique Response Core] Verifying NPC.cs.4275!
 Should be: $q 10001 birthdayLoveB#...#$r 10001 0 birthdayLoveB# [Happy Birthday]
 Is: $q 10001 birthdayLoveB#...#$r 10001 0 birthdayLoveB# [Happy Birthday]
[20:07:38 TRACE Unique Response Core] NPC.cs.4275 verified! 22 out of 40 verified!
[20:07:38 TRACE Unique Response Core] Verifying NPC.cs.4276!
 Should be: $q 10001 birthdayLikeA#...#$r 10001 0 birthdayLikeA# [Happy Birthday]
 Is: $q 10001 birthdayLikeA#...#$r 10001 0 birthdayLikeA# [Happy Birthday]
[20:07:38 TRACE Unique Response Core] NPC.cs.4276 verified! 23 out of 40 verified!
[20:07:38 TRACE Unique Response Core] Verifying NPC.cs.4277!
 Should be: $q 10001 birthdayLikeB#...#$r 10001 0 birthdayLikeB# [Happy Birthday]
 Is: $q 10001 birthdayLikeB#...#$r 10001 0 birthdayLikeB# [Happy Birthday]
[20:07:38 TRACE Unique Response Core] NPC.cs.4277 verified! 24 out of 40 verified!
[20:07:38 TRACE Unique Response Core] Verifying NPC.cs.4278!
 Should be: $q 10001 birthdayDislikeA#...#$r 10001 0 birthdayDislikeA# [Happy Birthday]
 Is: $q 10001 birthdayDislikeA#...#$r 10001 0 birthdayDislikeA# [Happy Birthday]
[20:07:38 TRACE Unique Response Core] NPC.cs.4278 verified! 25 out of 40 verified!
[20:07:38 TRACE Unique Response Core] Verifying NPC.cs.4279!
 Should be: $q 10001 birthdayDislikeB#...#$r 10001 0 birthdayDislikeB# [Happy Birthday]
 Is: $q 10001 birthdayDislikeB#...#$r 10001 0 birthdayDislikeB# [Happy Birthday]
[20:07:38 TRACE Unique Response Core] NPC.cs.4279 verified! 26 out of 40 verified!
[20:07:38 TRACE Unique Response Core] Verifying NPC.cs.4280!
 Should be: $q 10001 birthdayNeutralA#...#$r 10001 0 birthdayNeutralA# [Happy Birthday]
 Is: $q 10001 birthdayNeutralA#...#$r 10001 0 birthdayNeutralA# [Happy Birthday]
[20:07:38 TRACE Unique Response Core] NPC.cs.4280 verified! 27 out of 40 verified!
[20:07:38 TRACE Unique Response Core] Verifying NPC.cs.4281!
 Should be: $q 10001 birthdayNeutralB#...#$r 10001 0 birthdayNeutralB# [Happy Birthday]
 Is: $q 10001 birthdayNeutralB#...#$r 10001 0 birthdayNeutralB# [Happy Birthday]
[20:07:38 TRACE Unique Response Core] NPC.cs.4281 verified! 28 out of 40 verified!
[20:07:38 TRACE Unique Response Core] Verifying NPC.cs.3985!
 Should be: @, I heard that you gave {0} a gift today...#$b#$q 798999999 giftquestion_yes#Is this true?#$r 798999999 50 giftquestion_yes#Yes, I gave a friendly gift.#$r 798999998 0 giftquestion_lie#What? Me? No...(Lie)
 Is: @, I heard that you gave {0} a gift today...#$b#$q 798999999 giftquestion_yes#Is this true?#$r 798999999 50 giftquestion_yes#Yes, I gave a friendly gift.#$r 798999998 0 giftquestion_lie#What? Me? No...(Lie)
[20:07:38 TRACE Unique Response Core] NPC.cs.3985 verified! 29 out of 40 verified!
[20:07:38 TRACE Unique Response Core] Verifying NPC.cs.4439!
 Should be: $q 10001 baby_anxiety#...#r 10001 0 baby_anxiety#What's wrong dear?
 Is: $q 10001 baby_anxiety#...#r 10001 0 baby_anxiety#What's wrong dear?
[20:07:38 TRACE Unique Response Core] NPC.cs.4439 verified! 30 out of 40 verified!
[20:07:38 TRACE Unique Response Core] Verifying NPC.cs.4440!
 Should be: $q 10001 adopt_excitedA#...#r 10001 0 adopt_excitedA#What's wrong dear?
 Is: $q 10001 adopt_excitedA#...#r 10001 0 adopt_excitedA#What's wrong dear?
[20:07:38 TRACE Unique Response Core] NPC.cs.4440 verified! 31 out of 40 verified!
[20:07:38 TRACE Unique Response Core] Verifying NPC.cs.4441!
 Should be: $q 10001 adopt_excitedB#...#r 10001 0 adopt_excitedB#What's wrong dear?
 Is: $q 10001 adopt_excitedB#...#r 10001 0 adopt_excitedB#What's wrong dear?
[20:07:38 TRACE Unique Response Core] NPC.cs.4441 verified! 32 out of 40 verified!
[20:07:38 TRACE Unique Response Core] Verifying NPC.cs.4442!
 Should be: $q 10001 morningsick#...#r 10001 0 morningsick#What's wrong dear?
 Is: $q 10001 morningsick#...#r 10001 0 morningsick#What's wrong dear?
[20:07:38 TRACE Unique Response Core] NPC.cs.4442 verified! 33 out of 40 verified!
[20:07:38 TRACE Unique Response Core] Verifying NPC.cs.4443!
 Should be: $q 10001 moodyPregnant#...#r 10001 0 moodyPregnant#What's wrong dear?
 Is: $q 10001 moodyPregnant#...#r 10001 0 moodyPregnant#What's wrong dear?
[20:07:38 TRACE Unique Response Core] NPC.cs.4443 verified! 34 out of 40 verified!
[20:07:38 TRACE Unique Response Core] Verifying NPC.cs.4444!
 Should be: $q 10001 informPregnancyA#...#r 10001 0 informPregnancyA#What's wrong dear?
 Is: $q 10001 informPregnancyA#...#r 10001 0 informPregnancyA#What's wrong dear?
[20:07:38 TRACE Unique Response Core] NPC.cs.4444 verified! 35 out of 40 verified!
[20:07:38 TRACE Unique Response Core] Verifying NPC.cs.4445!
 Should be: $q 10001 informPregnancyB#...#r 10001 0 informPregnancyB#What's wrong dear?
 Is: $q 10001 informPregnancyB#...#r 10001 0 informPregnancyB#What's wrong dear?
[20:07:38 TRACE Unique Response Core] NPC.cs.4445 verified! 36 out of 40 verified!
[20:07:38 TRACE Unique Response Core] Verifying NPC.cs.4447!
 Should be: $q 10001 yourePregnantA#...#r 10001 0 yourePregnantA#What's wrong dear?
 Is: $q 10001 yourePregnantA#...#r 10001 0 yourePregnantA#What's wrong dear?
[20:07:38 TRACE Unique Response Core] NPC.cs.4447 verified! 37 out of 40 verified!
[20:07:38 TRACE Unique Response Core] Verifying NPC.cs.4448!
 Should be: $q 10001 yourePregnantB#...#r 10001 0 yourePregnantB#What's wrong dear?
 Is: $q 10001 yourePregnantB#...#r 10001 0 yourePregnantB#What's wrong dear?
[20:07:38 TRACE Unique Response Core] NPC.cs.4448 verified! 38 out of 40 verified!
[20:07:38 TRACE Unique Response Core] Verifying NPC.cs.4449!
 Should be: $q 10001 annoyedParent#...#r 10001 0 annoyedParent#What's wrong dear?
 Is: $q 10001 annoyedParent#...#r 10001 0 annoyedParent#What's wrong dear?
[20:07:38 TRACE Unique Response Core] NPC.cs.4449 verified! 39 out of 40 verified!
[20:07:38 TRACE Unique Response Core] Verifying NPC.cs.4452!
 Should be: $q 10001 aloneTime#...#r 10001 0 aloneTime#What's wrong dear?
 Is: $q 10001 aloneTime#...#r 10001 0 aloneTime#What's wrong dear?
[20:07:38 TRACE Unique Response Core] NPC.cs.4452 verified! 40 out of 40 verified!
[20:07:38 INFO  Unique Response Core] CORE Dialog has been verified!
 If you have no UCR dialog after this, please run a patch export of the npc in question:
 example: patch export Characters/Dialogue/Haley
 Also prepare a log at SMAPI.io/log and Contact MissCoriel through Discord!
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Buffs (for the 'Bear Family - Custom NPCs' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Buffs (for the 'Sword & Sorcery (CP)' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Buffs (for the 'Passerby Cemetery' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Buffs (for the 'SmolHooman's Wild Animals' content pack).
[20:07:38 TRACE More Books] Requested cache invalidation for 'Data/GarbageCans'.
[20:07:38 TRACE SMAPI] Invalidated 0 cache entries.
[20:07:38 TRACE SMAPI] Secret Note Framework loaded asset 'Mods/ichortower.SecretNoteFramework/Notes'.
[20:07:38 TRACE SMAPI] Content Patcher edited Mods/ichortower.SecretNoteFramework/Notes (for the 'Passerby Cemetery' content pack).
[20:07:38 TRACE Polyamory Sweet Love] Checking for extra spouses in 120 friends
[20:07:38 TRACE Polyamory Sweet Love] reloaded 0 spouses for Kaylan -2524368489381986237
[20:07:38 TRACE Polyamory Sweet Love] no spouses
[20:07:38 TRACE SMAPI] (C#) Sunberry Village loaded asset 'SunberryTeam.SBVSMAPI/MarketDailySpecialData'.
[20:07:38 TRACE SMAPI] Content Patcher edited SunberryTeam.SBVSMAPI/MarketDailySpecialData (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:38 TRACE (C#) Sunberry Village] Selected item "a Qi Seasoning" [(O)917 'Qi Seasoning' x 1] for market daily special.
[20:07:38 TRACE SMAPI] Tractor Mod loaded asset 'Mods/Pathoschild.TractorMod/Garage'.
[20:07:38 TRACE SMAPI] Tractor Mod loaded asset 'Mods/Pathoschild.TractorMod/BuffIcon'.
[20:07:38 TRACE SMAPI] Tractor Mod loaded asset 'Mods/Pathoschild.TractorMod/Tractor'.
[20:07:38 TRACE SMAPI] Esca's Modding Plugins loaded asset 'Mods/Esca.EMP/FishLocations'.
[20:07:38 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:07:38 TRACE Better Crafting] [ItemCacheManager] Clearing (BC) cache.
[20:07:38 TRACE Better Crafting] [ItemCacheManager] Clearing (O) cache.
[20:07:38 TRACE SMAPI] Polyamory Sweet Love edited Data/Shops.
[20:07:38 TRACE SMAPI] TrinketTinker edited Data/Shops.
[20:07:38 TRACE SMAPI] Profession Books edited Data/Shops.
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Stardew Valley Expanded' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) H&W Fairy Garden Furniture' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) H&W Romantic Furniture Set' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) Laundry Machines' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) H&W Outdoor Furniture' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Mouse Friends in the Forest' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) Walk to the Desert Redux' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) East Scarp' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Cornucopia - More Crops' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Bear Family - Custom NPCs' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) H&W Farmers Market Core Set' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Buildable Farmer's Market' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) Button's Extra Books' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Central Station content' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Cheaper Pets' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(NPC) Rodney O'Brien' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Sword & Sorcery (CP)' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Eli & Dylan' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Fievel Goes East Scarp' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Growable Forage and Crop Bushes' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) H&W Decorative Plants Furniture Set' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) Polyamory Sweet!' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Lurking in the Dark' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'MoreBooks' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'NatureInValleyContent' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Part of a Saloon Breakfast' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Passerby Cemetery' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) H&W Plant Lovers Furniture' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'TDIT - Portraits for Vendors' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Ripley' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Stardew Aquarium (CP)' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) VPP Data' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP)Volcano shop sells Dragon Tooth and more.' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Cornucopia - More Crops' content pack).
[20:07:38 TRACE SMAPI] Self Checkout edited Data/Shops.
[20:07:38 TRACE SMAPI] Button's Extra Books edited Data/Shops.
[20:07:38 TRACE SMAPI] Machine Terrain Framework edited Data/BigCraftables.
[20:07:38 TRACE SMAPI] TrinketTinker edited Data/BigCraftables.
[20:07:38 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Stardew Valley Expanded' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Mouse Friends in the Forest' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the '(CP) Archaeology Skill' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Cornucopia - Artisan Machines' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Bear Family - Custom NPCs' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the '(CP) Binning Skill' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the '(NPC) Rodney O'Brien' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Sword & Sorcery (CP)' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Passerby Cemetery' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Stardew Aquarium (CP)' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Upper-grade' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the '(CP) VPP Data' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Witchy Decorations for Content Patcher' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the '(CP) Yet Another Cooking Skill' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Cornucopia - Artisan Machines' content pack).
[20:07:38 TRACE SMAPI] Json Assets edited Data/BigCraftables.
[20:07:38 TRACE SMAPI] ExtraMachineConfig edited Data/Objects.
[20:07:38 TRACE SMAPI] Item extensions edited Data/Objects.
[20:07:38 TRACE SMAPI] NatureIntheValley edited Data/Objects.
[20:07:38 TRACE SMAPI] Secret Note Framework edited Data/Objects.
[20:07:38 TRACE SMAPI] Vanilla Plus Professions edited Data/Objects.
[20:07:38 TRACE SMAPI] Profession Books edited Data/Objects.
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) VPP Data' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Stardew Valley Expanded' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Walk to the Desert Redux' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) East Scarp' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Always Raining in the Valley' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Archaeology Skill' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Cornucopia - More Crops' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Cornucopia - Artisan Machines' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Bear Family - Custom NPCs' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Binning Skill' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Button's Extra Books' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(NPC) Rodney O'Brien' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Sword & Sorcery (CP)' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Eli & Dylan' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Fishable Frogs' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Growable Forage and Crop Bushes' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Polyamory Sweet!' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Large Void Eggs' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Lurking in the Dark' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'MoreBooks' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Part of a Saloon Breakfast' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Passerby Cemetery' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Stardew Aquarium (CP)' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'The Last Smoluanu: A Dwarf Expansion' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) VPP Data' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Yet Another Cooking Skill' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Cornucopia - More Crops' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Cornucopia - Artisan Machines' content pack).
[20:07:38 TRACE SMAPI] Json Assets edited Data/Objects.
[20:07:38 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Stardew Valley Expanded' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the '(CP) East Scarp' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Always Raining in the Valley' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the '(CP) Archaeology Skill' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Cornucopia - More Crops' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Cornucopia - Artisan Machines' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Bear Family - Custom NPCs' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the '(CP) Binning Skill' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Sword & Sorcery (CP)' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Part of a Saloon Breakfast' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Passerby Cemetery' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the '(CP) VPP Data' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the '(CP) Yet Another Cooking Skill' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Cornucopia - Artisan Machines' content pack).
[20:07:38 TRACE SMAPI] Json Assets edited Data/CookingRecipes.
[20:07:38 TRACE SMAPI] Tractor Mod edited Data/Buildings.
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Buildings (for the 'Stardew Valley Expanded' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Buildings (for the '(CP) H&W Fairy Fountains' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Buildings (for the '(CP) East Scarp' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Buildings (for the 'Cornucopia - More Crops' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Buildings (for the 'Cornucopia - Artisan Machines' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Buildings (for the 'Cheaper Pets' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Buildings (for the 'Passerby Cemetery' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Buildings (for the '(CP) VPP Data' content pack).
[20:07:38 TRACE SMAPI] Machine Terrain Framework edited Data/CraftingRecipes.
[20:07:38 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Stardew Valley Expanded' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the '(CP) East Scarp' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the '(CP) Archaeology Skill' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Cornucopia - Artisan Machines' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Bear Family - Custom NPCs' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the '(CP) Binning Skill' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Sword & Sorcery (CP)' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'East Scarp NPCs' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Eli & Dylan' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Passerby Cemetery' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the '(CP) Socializing Skill' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Upper-grade' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the '(CP) VPP Data' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Witchy Decorations for Content Patcher' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the '(CP) Yet Another Cooking Skill' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Cornucopia - Artisan Machines' content pack).
[20:07:38 TRACE SMAPI] Json Assets edited Data/CraftingRecipes.
[20:07:38 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/FC.Cotton' (for the 'Passerby Cemetery' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Characters/schedules/FC.Cotton (for the 'Passerby Cemetery' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Locations.
[20:07:38 TRACE SMAPI] Vanilla Plus Professions edited Data/Locations.
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Stardew Valley Expanded' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Mouse Friends in the Forest' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Locations (for the '(CP) Walk to the Desert Redux' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Aimon's More Lively Farm Cave' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Locations (for the '(CP) East Scarp' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Always Raining in the Valley' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Cornucopia - More Crops' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Cornucopia - Artisan Machines' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Bear Family - Custom NPCs' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'BossBattlesContent' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Locations (for the '(CP) Button's Extra Books' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Central Station content' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'NPC Jasper' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Juliet, Jessie and Lodging House' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Locations (for the '(NPC) Rodney O'Brien' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Sword & Sorcery (CP)' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'East Scarp NPCs' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Eli & Dylan' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Fievel Goes East Scarp' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Fishable Frogs' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Frontier Farm' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Locations (for the '(CP) Polyamory Sweet!' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Island Cellar Update' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Lurking in the Dark' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'NatureInValleyContent' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Passerby Cemetery' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Stardew Aquarium (CP)' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Locations (for the '(CP) VPP Data' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Wren the Plumber - Custom NPC' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Cornucopia - More Crops' content pack).
[20:07:38 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Town.
[20:07:38 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Beach.
[20:07:38 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Mountain.
[20:07:38 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Forest.
[20:07:38 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Sewer.
[20:07:38 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Custom_FableReef.
[20:07:38 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Custom_ShearwaterBridge.
[20:07:38 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Fellowclown.PC_OldGraveYard.
[20:07:38 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Custom_SBV_SecretForest2.
[20:07:38 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Custom_SBV_MinesFinal.
[20:07:38 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Gervig91.StardewAquariumCP_ExteriorMuseum.
[20:07:38 TRACE SMAPI] Stardew Aquarium Code edited Data/Locations.
[20:07:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/JoshHouse' (for the 'Stardew Valley Expanded' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Maps/JoshHouse (for the '(CP) VPP Data' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Maps/JoshHouse (for the 'Stardew Valley Expanded' content pack).
[20:07:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/HaleyHouse' (for the 'Stardew Valley Expanded' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Maps/HaleyHouse (for the '(CP) VPP Data' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Maps/HaleyHouse (for the 'Stardew Valley Expanded' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Maps/HaleyHouse (for the 'Cornucopia - Artisan Machines' content pack).
[20:07:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/SeedShop' (for the 'Stardew Valley Expanded' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Maps/SeedShop (for the '(CP) VPP Data' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Maps/SeedShop (for the 'Stardew Valley Expanded' content pack).
[20:07:38 TRACE SMAPI] Binning Skill edited Maps/SeedShop.
[20:07:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Beach' (for the 'Stardew Valley Expanded' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Maps/Beach (for the 'Stardew Valley Expanded' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Maps/Beach (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Maps/Beach (for the 'SmolHooman's Wild Animals' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Maps/Beach (for the '(CP) VPP Data' content pack).
[20:07:38 TRACE SMAPI] Binning Skill edited Maps/Beach.
[20:07:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/SebastianRoom' (for the 'Stardew Valley Expanded' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Maps/SebastianRoom (for the '(CP) VPP Data' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Maps/SebastianRoom (for the 'Stardew Valley Expanded' content pack).
[20:07:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/AnimalShop' (for the 'Stardew Valley Expanded' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Maps/AnimalShop (for the '(CP) VPP Data' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Maps/AnimalShop (for the 'Stardew Valley Expanded' content pack).
[20:07:38 TRACE SMAPI] Content Patcher edited Maps/AnimalShop (for the 'Cornucopia - Artisan Machines' content pack).
[20:07:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/Forest' (for the 'Stardew Valley Expanded' content pack).
[20:07:39 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Stardew Valley Expanded' content pack).
[20:07:39 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Mouse Friends in the Forest' content pack).
[20:07:39 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Frontier Farm' content pack).
[20:07:39 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Integrated Minecarts (CP Component)' content pack).
[20:07:39 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'SmolHooman's Wild Animals' content pack).
[20:07:39 TRACE SMAPI] Content Patcher edited Maps/Forest (for the '(CP) VPP Data' content pack).
[20:07:39 TRACE SMAPI] Binning Skill edited Maps/Forest.
[20:07:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/WizardHouseBasement' (for the 'Stardew Valley Expanded' content pack).
[20:07:39 TRACE SMAPI] Content Patcher edited Maps/WizardHouseBasement (for the '(CP) VPP Data' content pack).
[20:07:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/AdventureGuild' (for the 'Stardew Valley Expanded' content pack).
[20:07:39 TRACE SMAPI] Content Patcher edited Maps/AdventureGuild (for the 'Stardew Valley Expanded' content pack).
[20:07:39 TRACE SMAPI] Content Patcher edited Maps/AdventureGuild (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:07:39 TRACE SMAPI] Content Patcher edited Maps/AdventureGuild (for the '(CP) VPP Data' content pack).
[20:07:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/Mountain' (for the 'Stardew Valley Expanded' content pack).
[20:07:39 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the 'Stardew Valley Expanded' content pack).
[20:07:39 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the '(CP) East Scarp' content pack).
[20:07:39 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the 'Bear Family - Custom NPCs' content pack).
[20:07:39 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the 'Integrated Minecarts (CP Component)' content pack).
[20:07:39 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the 'Passerby Cemetery' content pack).
[20:07:39 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the 'SmolHooman's Wild Animals' content pack).
[20:07:39 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the '(CP) VPP Data' content pack).
[20:07:39 TRACE SMAPI] Binning Skill edited Maps/Mountain.
[20:07:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/Mountain-BridgeFixed' (for the 'Stardew Valley Expanded' content pack).
[20:07:39 TRACE SMAPI] Content Patcher edited Maps/Coop (for the '(CP) VPP Data' content pack).
[20:07:39 TRACE SMAPI] Content Patcher edited Maps/Coop3 (for the '(CP) VPP Data' content pack).
[20:07:39 TRACE SMAPI] Content Patcher edited Maps/Barn3 (for the '(CP) VPP Data' content pack).
[20:07:39 TRACE SMAPI] Invalidated 22 asset names (Characters/schedules/FC.Cotton, Data/BigCraftables, Data/Buildings, Data/CookingRecipes, Data/CraftingRecipes, Data/Locations, Data/Machines, Data/Objects, Data/Shops, Maps/AdventureGuild, Maps/AnimalShop, Maps/Barn3, Maps/Beach, Maps/Coop, Maps/Coop3, Maps/Forest, Maps/HaleyHouse, Maps/JoshHouse, Maps/Mountain, Maps/SebastianRoom, Maps/SeedShop, Maps/WizardHouseBasement).
Propagated 20 core assets (Characters/schedules/FC.Cotton, Data/BigCraftables, Data/Buildings, Data/CookingRecipes, Data/CraftingRecipes, Data/Locations, Data/Objects, Maps/AdventureGuild, Maps/AnimalShop, Maps/Barn3, Maps/Beach, Maps/Coop, Maps/Coop3, Maps/Forest, Maps/HaleyHouse, Maps/JoshHouse, Maps/Mountain, Maps/SebastianRoom, Maps/SeedShop, Maps/WizardHouseBasement).
[20:07:39 TRACE ArchaeologySkill] Archaeology: Does a player have Pioneer Profession?
[20:07:39 TRACE ArchaeologySkill] Archaeology: They do have Pioneer profession, spawn extra artifact spots.
[20:07:39 TRACE ArchaeologySkill] Archaeology: extra artifact spot chance increased by: 2
[20:07:39 TRACE ArchaeologySkill] Location Name: Town, IsFarm: False, IsOutDoors: True, X: 118, Y: 66
[20:07:39 TRACE ArchaeologySkill] Location Name: Town, IsFarm: False, IsOutDoors: True, X: 108, Y: 102
[20:07:39 TRACE SMAPI] TrinketTinker edited Data/Machines.
[20:07:39 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Stardew Valley Expanded' content pack).
[20:07:39 TRACE SMAPI] Content Patcher edited Data/Machines (for the '(CP) Laundry Machines' content pack).
[20:07:39 TRACE SMAPI] Content Patcher edited Data/Machines (for the '(CP) Archaeology Skill' content pack).
[20:07:39 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Cornucopia - More Crops' content pack).
[20:07:39 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Cornucopia - Artisan Machines' content pack).
[20:07:39 WARN  Content Patcher] Can't apply data patch "Artisan Goods Keep Quality > load default cornucopia machines > Data/cornucopiamachines.json > EditData Data/Machines #118" to Data/Machines: the field '(BC)Cornucopia_YogurtJar' > 'OutputRules' > 'Cornucopia_ChocolateYogurt' > 'OutputItem' > 'Cornucopia_FlavoredYogurt' doesn't match an existing target
[20:07:39 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Artisan Goods Keep Quality' content pack).
[20:07:39 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Bear Family - Custom NPCs' content pack).
[20:07:39 TRACE SMAPI] Content Patcher edited Data/Machines (for the '(CP) Binning Skill' content pack).
[20:07:39 TRACE SMAPI] Content Patcher edited Data/Machines (for the '(NPC) Rodney O'Brien' content pack).
[20:07:39 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Sword & Sorcery (CP)' content pack).
[20:07:39 TRACE SMAPI] Content Patcher edited Data/Machines (for the '(CP) Large Void Eggs' content pack).
[20:07:39 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Passerby Cemetery' content pack).
[20:07:39 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:39 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Upper-grade' content pack).
[20:07:39 TRACE SMAPI] Content Patcher edited Data/Machines (for the '(CP) VPP Data' content pack).
[20:07:39 TRACE SMAPI] Content Patcher edited Data/Machines (for the '(CP) Yet Another Cooking Skill' content pack).
[20:07:39 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Cornucopia - More Crops' content pack).
[20:07:39 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Artisan Goods Keep Quality' content pack).
[20:07:39 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Bear Family - Custom NPCs' content pack).
[20:07:39 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:39 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Artisan Goods Keep Quality' content pack).
[20:07:39 TRACE Farm Type Manager] Day is starting. Loading config data.
[20:07:39 TRACE Farm Type Manager] Beginning file loading process...
[20:07:39 TRACE Farm Type Manager] Loading files from content pack: Stardew Valley Expanded Farm Type Manager
[20:07:39 TRACE Farm Type Manager] Validating data from content pack: Stardew Valley Expanded Farm Type Manager
[20:07:39 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs...
[20:07:39 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates...
[20:07:39 TRACE Farm Type Manager] Validation complete for content pack: Stardew Valley Expanded Farm Type Manager
[20:07:39 TRACE Farm Type Manager] Checking file conditions...
[20:07:39 TRACE Farm Type Manager] Other mod condition(s) found. Checking...
[20:07:39 TRACE Farm Type Manager] Mod check successful: "FlashShifter.StardewValleyExpandedCP" does exist.
[20:07:39 TRACE Farm Type Manager] The OtherMods list matches the player's mods. File allowed.
[20:07:39 TRACE Farm Type Manager] Content pack loaded successfully.
[20:07:39 TRACE Farm Type Manager] Loading files from content pack: Forage Settings East Scarp
[20:07:39 TRACE Farm Type Manager] Validating data from content pack: Forage Settings East Scarp
[20:07:39 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs...
[20:07:39 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates...
[20:07:39 TRACE Farm Type Manager] Validation complete for content pack: Forage Settings East Scarp
[20:07:39 TRACE Farm Type Manager] Checking file conditions...
[20:07:39 TRACE Farm Type Manager] Content pack loaded successfully.
[20:07:39 TRACE Farm Type Manager] Loading files from content pack: Frontier Farm Forage Locations
[20:07:39 TRACE Farm Type Manager] Validating data from content pack: Frontier Farm Forage Locations
[20:07:39 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs...
[20:07:39 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates...
[20:07:39 TRACE Farm Type Manager] Validation complete for content pack: Frontier Farm Forage Locations
[20:07:39 TRACE Farm Type Manager] Checking file conditions...
[20:07:39 TRACE Farm Type Manager] Farm type condition(s) found. Checking...
[20:07:39 TRACE Farm Type Manager] Farm type matched a setting. File allowed.
[20:07:39 TRACE Farm Type Manager] Other mod condition(s) found. Checking...
[20:07:39 TRACE Farm Type Manager] Mod check successful: "flashshifter.FrontierFarm" does exist.
[20:07:39 TRACE Farm Type Manager] The OtherMods list matches the player's mods. File allowed.
[20:07:39 TRACE Farm Type Manager] Content pack loaded successfully.
[20:07:39 TRACE Farm Type Manager] Loading files from content pack: PC FTM
[20:07:39 TRACE Farm Type Manager] Validating data from content pack: PC FTM
[20:07:39 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs...
[20:07:39 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates...
[20:07:39 TRACE Farm Type Manager] Validation complete for content pack: PC FTM
[20:07:39 TRACE Farm Type Manager] Checking file conditions...
[20:07:39 TRACE Farm Type Manager] Content pack loaded successfully.
[20:07:39 TRACE Farm Type Manager] Loading files from content pack: Sunberry Village - Farm Type Manager
[20:07:39 TRACE Farm Type Manager] Validating data from content pack: Sunberry Village - Farm Type Manager
[20:07:39 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs...
[20:07:39 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates...
[20:07:39 TRACE Farm Type Manager] Validation complete for content pack: Sunberry Village - Farm Type Manager
[20:07:39 TRACE Farm Type Manager] Checking file conditions...
[20:07:39 TRACE Farm Type Manager] Content pack loaded successfully.
[20:07:39 TRACE Farm Type Manager] Loading files from content pack: (FTM) Walk to the Desert Redux
[20:07:39 TRACE Farm Type Manager] Validating data from content pack: (FTM) Walk to the Desert Redux
[20:07:39 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs...
[20:07:39 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates...
[20:07:39 TRACE Farm Type Manager] Validation complete for content pack: (FTM) Walk to the Desert Redux
[20:07:39 TRACE Farm Type Manager] Checking file conditions...
[20:07:39 TRACE Farm Type Manager] Content pack loaded successfully.
[20:07:39 TRACE Farm Type Manager] All available content packs checked.
[20:07:39 TRACE Farm Type Manager] Loading files from FarmTypeManager/data
[20:07:39 TRACE Farm Type Manager] Validating data from FarmTypeManager/data
[20:07:39 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs...
[20:07:39 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates...
[20:07:39 TRACE Farm Type Manager] Validation complete for data from FarmTypeManager/data
[20:07:39 TRACE Farm Type Manager] Checking file conditions...
[20:07:39 TRACE Farm Type Manager] FarmTypeManager/data farm data loaded successfully.
[20:07:39 TRACE Farm Type Manager] Checking for saved objects that went missing overnight.
[20:07:39 TRACE Farm Type Manager] Missing objects: 19. Respawned: 19. Not respawned due to obstructions: 0. Skipped due to missing maps: 0. Skipped due to missing item types: 0.
[20:07:39 TRACE SMAPI] Content Patcher edited Data/Monsters (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:07:39 TRACE SMAPI] Content Patcher edited Data/Monsters (for the 'BossBattlesContent' content pack).
[20:07:39 TRACE SMAPI] Content Patcher edited Data/Monsters (for the 'Sword & Sorcery (CP)' content pack).
[20:07:39 TRACE Farm Type Manager] Missing objects: 36. Respawned: 36. Not respawned due to obstructions: 0. Skipped due to missing maps: 0. Skipped due to missing item types: 0.
[20:07:39 TRACE Farm Type Manager] Missing objects: 15. Respawned: 15. Not respawned due to obstructions: 0. Skipped due to missing maps: 0. Skipped due to missing item types: 0.
[20:07:39 TRACE Farm Type Manager] Missing objects: 0. Respawned: 0. Not respawned due to obstructions: 0. Skipped due to missing maps: 0. Skipped due to missing item types: 0.
[20:07:39 TRACE Farm Type Manager] Missing objects: 0. Respawned: 0. Not respawned due to obstructions: 0. Skipped due to missing maps: 0. Skipped due to missing item types: 0.
[20:07:39 TRACE Farm Type Manager] Missing objects: 10. Respawned: 10. Not respawned due to obstructions: 0. Skipped due to missing maps: 0. Skipped due to missing item types: 0.
[20:07:39 TRACE Farm Type Manager] Missing objects: 0. Respawned: 0. Not respawned due to obstructions: 0. Skipped due to missing maps: 0. Skipped due to missing item types: 0.
[20:07:39 TRACE Farm Type Manager] Starting forage generation for this content pack: Stardew Valley Expanded Farm Type Manager
[20:07:39 TRACE Farm Type Manager] Forage generation is enabled. Starting generation process...
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Diamond Wand Chest" (Custom_HighlandsOutpost)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Monster Splitter Chest" (Custom_CastleVillageOutpost)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=67363139". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Heavy Shield Chest" (Custom_CastleVillageOutpost)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=67363139". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Galdoran Vendor Schedule Chest Spawn" (Custom_CastleVillageOutpost)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=9514263". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Farm Cave SVE fruit spawns" (FarmCave)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: FarmCave". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Extra Spring Onion Spawns 1" (Forest)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Season conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] GSQ conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Extra Spring Onion Spawns 2" (Forest)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Season conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] GSQ conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Extra Spring Onion Spawns 3" (Forest)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Season conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] GSQ conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Pelican Town" (Town)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] GSQ conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Joja Pelican Town" (Town)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:anyPlayer|contains=5553210". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Bus Stop" (BusStop)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] GSQ conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Backwoods" (Backwoods)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] GSQ conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Forest" (Forest)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] GSQ conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Joja Forest" (Forest)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:anyPlayer|contains=5553210". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Mountain" (Mountain)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] GSQ conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Joja Mountain" (Mountain)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:anyPlayer|contains=5553210". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Adventurer Summit" (Custom_AdventurerSummit)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] GSQ conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Highlands" (Custom_Highlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] GSQ conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[20:07:39 TRACE Farm Type Manager] Forage types found: 6. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 1
[20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "Artifact Spawn Increase - Highlands" (Custom_Highlands)
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Garden" (Custom_Garden)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] GSQ conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Tide Pool Spawns" (Custom_FableReef)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[20:07:39 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_FableReef: 9
[20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "Tide Pool Spawns" (Custom_FableReef)
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Diamond Cavern flower spawns" (Custom_DiamondCavern)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[20:07:39 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_DiamondCavern: 4
[20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "Diamond Cavern flower spawns" (Custom_DiamondCavern)
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Beach Spawns" (Custom_FableReef)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[20:07:39 TRACE Farm Type Manager] Forage types found: 7. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_FableReef: 14
[20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "Beach Spawns" (Custom_FableReef)
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Gold Ocean Flower Spawn" (Custom_FableReef)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[20:07:39 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_FableReef: 1
[20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "Gold Ocean Flower Spawn" (Custom_FableReef)
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Dried Sand Dollar spawns" (Beach)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Season conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Big Conch spawns" (Beach)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Day conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] The current day did NOT match any settings. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Beach forage area 2" (Beach)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Year conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[20:07:39 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Beach: 2
[20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "Beach forage area 2" (Beach)
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Beach forage area 3" (Beach)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[20:07:39 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[20:07:39 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Forest forage area 1" (Forest)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Year conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] The current year did NOT match any settings. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Forest forage area 3" (Forest)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Year conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[20:07:39 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[20:07:39 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Desert forage spawns" (Desert)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[20:07:39 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Desert: 6
[20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "Desert forage spawns" (Desert)
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "BackWoods forage area 1" (BackWoods)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[20:07:39 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at BackWoods: 0
[20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "BackWoods forage area 1" (BackWoods)
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "SVESummit forage area 1" (Custom_SVESummit)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[20:07:39 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_SVESummit: 1
[20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "SVESummit forage area 1" (Custom_SVESummit)
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Thistle flower SVEsummit spawns" (Custom_SVESummit)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[20:07:39 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_SVESummit: 2
[20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "Thistle flower SVEsummit spawns" (Custom_SVESummit)
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Goldenrod SVEsummit spawns" (Custom_SVESummit)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Season conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Ferngill Primrose SVEsummit spawns" (Custom_SVESummit)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Season conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[20:07:39 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_SVESummit: 2
[20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "Ferngill Primrose SVEsummit spawns" (Custom_SVESummit)
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Winter Star Rose SVEsummit spawns" (Custom_SVESummit)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Season conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Summit forage area 2" (Summit)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[20:07:39 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Summit: 1
[20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "Summit forage area 2" (Summit)
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Summit forage area 3" (Summit)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[20:07:39 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Summit: 4
[20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "Summit forage area 3" (Summit)
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Summit forage area 4" (Summit)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Season conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Summit forage area 5" (Summit)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Season conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[20:07:39 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Summit: 4
[20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "Summit forage area 5" (Summit)
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Summit forage area 6" (Summit)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Season conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Mountain forage area 1" (Mountain)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[20:07:39 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Mountain: 2
[20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "Mountain forage area 1" (Mountain)
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Mountain forage area 2" (Mountain)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Year conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[20:07:39 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Mountain: 3
[20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "Mountain forage area 2" (Mountain)
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "RailRoad forage area 1" (RailRoad)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[20:07:39 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at RailRoad: 2
[20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "RailRoad forage area 1" (RailRoad)
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "BlueMoonVineyard forage area 1" (Custom_BlueMoonVineyard)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[20:07:39 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_BlueMoonVineyard: 0
[20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "BlueMoonVineyard forage area 1" (Custom_BlueMoonVineyard)
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Garden forage area 1" (Custom_Garden)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[20:07:39 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_Garden: 2
[20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "Garden forage area 1" (Custom_Garden)
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "JunimoWoods forage area 1" (Custom_JunimoWoods)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[20:07:39 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[20:07:39 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "JunimoWoods forage area 2" (Custom_JunimoWoods)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[20:07:39 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[20:07:39 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "JunimoWoods forage area 3" (Custom_JunimoWoods)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[20:07:39 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[20:07:39 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "JunimoWoods forage area 4" (Custom_JunimoWoods)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[20:07:39 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[20:07:39 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "JunimoWoods forage area 5" (Custom_JunimoWoods)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Year conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[20:07:39 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[20:07:39 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "JunimoWoods forage area 6" (Custom_JunimoWoods)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[20:07:39 TRACE Farm Type Manager] Forage types found: 4. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_JunimoWoods: 27
[20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "JunimoWoods forage area 6" (Custom_JunimoWoods)
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Lucky Four Leaf Clover Forest West spawns" (Custom_ForestWest)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[20:07:39 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 0
[20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "Lucky Four Leaf Clover Forest West spawns" (Custom_ForestWest)
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Mushroom Colony Forest West spawns" (Custom_ForestWest)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[20:07:39 TRACE Farm Type Manager] This area's forage list is null or empty. This generally means the springIndexList contains no valid items. Skipping to the next forage area...
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 1" (Custom_ForestWest)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[20:07:39 TRACE Farm Type Manager] Forage types found: 4. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 11
[20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "Forest West forage area 1" (Custom_ForestWest)
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 2" (Custom_ForestWest)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[20:07:39 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 1
[20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "Forest West forage area 2" (Custom_ForestWest)
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 3" (Custom_ForestWest)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[20:07:39 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[20:07:39 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 4" (Custom_ForestWest)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[20:07:39 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[20:07:39 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 5" (Custom_ForestWest)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[20:07:39 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[20:07:39 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 6" (Custom_ForestWest)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[20:07:39 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 4
[20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "Forest West forage area 6" (Custom_ForestWest)
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 7" (Custom_ForestWest)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[20:07:39 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[20:07:39 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 8" (Custom_ForestWest)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[20:07:39 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[20:07:39 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 9" (Custom_ForestWest)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[20:07:39 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[20:07:39 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 10" (Custom_ForestWest)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[20:07:39 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[20:07:39 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Extra forage in expanded secret woods" (Woods)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[20:07:39 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Woods: 0
[20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "Extra forage in expanded secret woods" (Woods)
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Extra fiddlehead fern forage in expanded secret woods during summer" (Woods)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[20:07:39 TRACE Farm Type Manager] This area's forage list is null or empty. This generally means the springIndexList contains no valid items. Skipping to the next forage area...
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Bearberrys Spawns" (Woods)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Season conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Woods forage area 1" (Woods)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Season conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Woods forage area 2" (Woods)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Season conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Ancient Ferns Spawns" (Woods)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Day conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] The current day matched a setting. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[20:07:39 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Woods: 1
[20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "Ancient Ferns Spawns" (Woods)
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Salal Berry Spawns" (Woods)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Day conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] The current day did NOT match any settings. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Smelly Rafflesia spawns" (Woods)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Season conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] Day conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] The current day did NOT match any settings. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Poison berry spawns" (Woods)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[20:07:39 TRACE Farm Type Manager] This area's forage list is null or empty. This generally means the springIndexList contains no valid items. Skipping to the next forage area...
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "poison mushroom spawns" (Woods)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Season conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "mushroom colony spawns" (Woods)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Season conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Lucky Four Leaf Clover spawns" (Woods)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[20:07:39 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Woods: 2
[20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "Lucky Four Leaf Clover spawns" (Woods)
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring forage area 2" (Custom_SpriteSpring2)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Year conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[20:07:39 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_SpriteSpring2: 2
[20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "Sprite Spring forage area 2" (Custom_SpriteSpring2)
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring forage area 3" (Custom_SpriteSpring2)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Year conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] The current year did NOT match any settings. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring forage - Crocus spawns" (Custom_SpriteSpring2)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Season conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring Flower Spawns" (Custom_SpriteSpring2)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[20:07:39 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_SpriteSpring2: 1
[20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "Sprite Spring Flower Spawns" (Custom_SpriteSpring2)
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring Cave mushroom forage" (Custom_SpriteSpringCave)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[20:07:39 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_SpriteSpringCave: 2
[20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "Sprite Spring Cave mushroom forage" (Custom_SpriteSpringCave)
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring Cave ancient fruit" (Custom_SpriteSpringCave)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[20:07:39 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_SpriteSpringCave: 2
[20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "Sprite Spring Cave ancient fruit" (Custom_SpriteSpringCave)
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Aurora Vineyard Doll" (Custom_AuroraVineyard)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[20:07:39 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[20:07:39 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Aurora Vineyard Newspaper" (Custom_AuroraVineyard)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[20:07:39 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[20:07:39 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Treasure Chest in Suburbs" (Custom_GrampletonSuburbs)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[20:07:39 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[20:07:39 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Secret Woods sweet gem berry seed" (Woods)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=7134028". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Cavern mineral spawns" (Custom_HighlandsCavern)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[20:07:39 TRACE Farm Type Manager] Forage types found: 11. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 31
[20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "Highlands Cavern mineral spawns" (Custom_HighlandsCavern)
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Cavern mineral spawns - Challenging" (Custom_HighlandsCavern)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Cavern rare prismatic shard spawn" (Custom_HighlandsCavern)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] GSQ conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Cavern rare prismatic shard spawn - double chance to spawn with challenging config" (Custom_HighlandsCavern)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Fern and mushroom spawns" (Custom_Highlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[20:07:39 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 16
[20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "Fern and mushroom spawns" (Custom_Highlands)
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Mountain Forage Spawns" (Custom_Highlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[20:07:39 TRACE Farm Type Manager] Forage types found: 7. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 49
[20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "Highlands Mountain Forage Spawns" (Custom_Highlands)
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Forbidden Maze swamp forage Spawns" (Custom_ForbiddenMaze)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[20:07:39 TRACE Farm Type Manager] Forage types found: 7. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 103
[20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "Forbidden Maze swamp forage Spawns" (Custom_ForbiddenMaze)
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Forbidden Maze swamp forage Extra Spawns - Challenging" (Custom_ForbiddenMaze)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Forbidden Maze Swamp Flower Spawns" (Custom_ForbiddenMaze)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[20:07:39 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 52
[20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "Forbidden Maze Swamp Flower Spawns" (Custom_ForbiddenMaze)
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Forbidden Maze Swamp Flower Extra Spawns - Challenging" (Custom_ForbiddenMaze)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Slime Egg Spawns" (Custom_Highlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[20:07:39 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 17
[20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "Highlands Slime Egg Spawns" (Custom_Highlands)
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Sapling Spawns" (Custom_Highlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[20:07:39 TRACE Farm Type Manager] Forage types found: 12. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 1
[20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "Highlands Sapling Spawns" (Custom_Highlands)
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Ornate Treasure Chest Spawn" (Custom_Highlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=65360186". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Highland Caverns Void Root spawns" (Custom_HighlandsCavern)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "ShearwaterBridge forage area 1" (Custom_ShearwaterBridge)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[20:07:39 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_ShearwaterBridge: 4
[20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "ShearwaterBridge forage area 1" (Custom_ShearwaterBridge)
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Treasure Chest Spawns" (Custom_TreasureCave)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[20:07:39 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[20:07:39 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Void Soul spawns" (Custom_CrimsonBadlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[20:07:39 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 11
[20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "Void Soul spawns" (Custom_CrimsonBadlands)
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Void Soul extra spawns - Challenging" (Custom_CrimsonBadlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Red Slime Egg Spawns" (Custom_CrimsonBadlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[20:07:39 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 9
[20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "Red Slime Egg Spawns" (Custom_CrimsonBadlands)
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Red Slime Egg Extra Spawns - Challenging" (Custom_CrimsonBadlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Weapon Spawns" (Custom_CrimsonBadlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[20:07:39 TRACE Farm Type Manager] Forage types found: 6. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 15
[20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "Weapon Spawns" (Custom_CrimsonBadlands)
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Forest Sword Spawn" (Custom_ForestWest)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Year conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] The current year did NOT match any settings. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Rapier Spawn" (Railroad)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Year conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] The current year did NOT match any settings. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Crimson Badlands bones" (Custom_CrimsonBadlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[20:07:39 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 16
[20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "Crimson Badlands bones" (Custom_CrimsonBadlands)
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Crimson Badlands Swirl Stone" (Custom_CrimsonBadlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[20:07:39 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 2
[20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "Crimson Badlands Swirl Stone" (Custom_CrimsonBadlands)
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Crimson Badlands Swirl Stone - 33% chance of an extra spawn" (Custom_CrimsonBadlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] GSQ conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[20:07:39 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 1
[20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "Crimson Badlands Swirl Stone - 33% chance of an extra spawn" (Custom_CrimsonBadlands)
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Crimson Badlands Swirl Stone - 33% chance of an extra spawn again on Challenging config" (Custom_CrimsonBadlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Enchanted Grove Dewdrop Berry spawns" (Custom_EnchantedGrove)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Day conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] The current day did NOT match any settings. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Junimo Woods Junimo Noises" (Custom_JunimoWoods)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[20:07:39 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_JunimoWoods: 67
[20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "Junimo Woods Junimo Noises" (Custom_JunimoWoods)
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring Junimo Noises" (Custom_SpriteSpring2)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[20:07:39 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_SpriteSpring2: 67
[20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "Sprite Spring Junimo Noises" (Custom_SpriteSpring2)
[20:07:39 TRACE Farm Type Manager] All areas checked. Forage generation complete for this content pack: Stardew Valley Expanded Farm Type Manager
[20:07:39 TRACE Farm Type Manager] Starting forage generation for this content pack: Forage Settings East Scarp
[20:07:39 TRACE Farm Type Manager] Forage generation is enabled. Starting generation process...
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "EastScarpeLand" (EastScarp_Village)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[20:07:39 TRACE Farm Type Manager] Forage types found: 4. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at EastScarp_Village: 1
[20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "EastScarpeLand" (EastScarp_Village)
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "EastScarpeBeach" (EastScarp_Village)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[20:07:39 TRACE Farm Type Manager] Forage types found: 4. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at EastScarp_Village: 3
[20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "EastScarpeBeach" (EastScarp_Village)
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "EastScarpe (summer extras)" (EastScarp_Village)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Season conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "DeepDark Foraging Area 1" (EastScarp_DeepDark)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[20:07:39 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at EastScarp_DeepDark: 0
[20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "DeepDark Foraging Area 1" (EastScarp_DeepDark)
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Underground1 forage area 1" (EastScarp_DeepDark)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[20:07:39 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at EastScarp_DeepDark: 0
[20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "Underground1 forage area 1" (EastScarp_DeepDark)
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "JacobBarn" (EastScarp_JacobBarn)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[20:07:39 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at EastScarp_JacobBarn: 0
[20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "JacobBarn" (EastScarp_JacobBarn)
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "ESOrchard Beach" (EastScarp_Orchard)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[20:07:39 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at EastScarp_Orchard: 3
[20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "ESOrchard Beach" (EastScarp_Orchard)
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "SmugglerDen" (EastScarp_SmugglerDen)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[20:07:39 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[20:07:39 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "EastScarp_SmugglerDen forage area 1" (EastScarp_SmugglerDen)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[20:07:39 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[20:07:39 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] All areas checked. Forage generation complete for this content pack: Forage Settings East Scarp
[20:07:39 TRACE Farm Type Manager] Starting forage generation for this content pack: Frontier Farm Forage Locations
[20:07:39 TRACE Farm Type Manager] Forage generation is enabled. Starting generation process...
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Forage" (Farm)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[20:07:39 TRACE Farm Type Manager] Forage types found: 4. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Farm: 4
[20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "Forage" (Farm)
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Frontier Farm Sapling Spawns 1" (Farm)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] GSQ conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Frontier Farm Sapling Spawns 2" (Farm)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] GSQ conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Ferngill Republic Frontier Diggable Sapling Spawns" (Custom_FerngillRepublicFrontier)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[20:07:39 TRACE Farm Type Manager] Forage types found: 11. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_FerngillRepublicFrontier: 3
[20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "Ferngill Republic Frontier Diggable Sapling Spawns" (Custom_FerngillRepublicFrontier)
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Ferngill Republic Frontier Tree Coin Spots" (Custom_FerngillRepublicFrontier)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] GSQ conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Ferngill Republic Frontier Tide Pool Spawns" (Custom_FerngillRepublicFrontier)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[20:07:39 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_FerngillRepublicFrontier: 13
[20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "Ferngill Republic Frontier Tide Pool Spawns" (Custom_FerngillRepublicFrontier)
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Ferngill Republic Frontier Forage" (Custom_FerngillRepublicFrontier)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[20:07:39 TRACE Farm Type Manager] Forage types found: 4. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_FerngillRepublicFrontier: 32
[20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "Ferngill Republic Frontier Forage" (Custom_FerngillRepublicFrontier)
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Ferngill Republic Frontier Fall Mushrooms" (Custom_FerngillRepublicFrontier)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Season conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Ferngill Republic Frontier Spring, Summer, Winter forest spawns" (Custom_FerngillRepublicFrontier)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Season conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[20:07:39 TRACE Farm Type Manager] Forage types found: 4. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_FerngillRepublicFrontier: 20
[20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "Ferngill Republic Frontier Spring, Summer, Winter forest spawns" (Custom_FerngillRepublicFrontier)
[20:07:39 TRACE Farm Type Manager] All areas checked. Forage generation complete for this content pack: Frontier Farm Forage Locations
[20:07:39 TRACE Farm Type Manager] Starting forage generation for this content pack: PC FTM
[20:07:39 TRACE Farm Type Manager] Forage generation is enabled. Starting generation process...
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Fellowclown.PC_PasserbyRoad forage area 1" (Fellowclown.PC_PasserbyRoad)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[20:07:39 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Fellowclown.PC_PasserbyRoad: 2
[20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "Fellowclown.PC_PasserbyRoad forage area 1" (Fellowclown.PC_PasserbyRoad)
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Fellowclown.PC_PasserbyCliffs forage area 1" (Fellowclown.PC_PasserbyCliffs)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[20:07:39 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Fellowclown.PC_PasserbyCliffs: 3
[20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "Fellowclown.PC_PasserbyCliffs forage area 1" (Fellowclown.PC_PasserbyCliffs)
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Fellowclown.PC_OldGraveYard forage area 1" (Fellowclown.PC_OldGraveYard)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[20:07:39 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Fellowclown.PC_OldGraveYard: 1
[20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "Fellowclown.PC_OldGraveYard forage area 1" (Fellowclown.PC_OldGraveYard)
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Forest forage area 1" (Forest)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[20:07:39 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Forest: 2
[20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "Forest forage area 1" (Forest)
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "Beach forage area 1" (Beach)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Yesterday's weather conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] Yesterday's weather did NOT match any settings. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "AncientGraveYard forage area 1" (Fellowclown.PC_AncientGraveYard)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[20:07:39 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Fellowclown.PC_AncientGraveYard: 3
[20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "AncientGraveYard forage area 1" (Fellowclown.PC_AncientGraveYard)
[20:07:39 TRACE Farm Type Manager] All areas checked. Forage generation complete for this content pack: PC FTM
[20:07:39 TRACE Farm Type Manager] Starting forage generation for this content pack: Sunberry Village - Farm Type Manager
[20:07:39 TRACE Farm Type Manager] Forage generation is enabled. Starting generation process...
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "SBV Mines1 Nodes" (Custom_SBV_Mines1)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[20:07:39 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines1: 1
[20:07:39 TRACE Farm Type Manager] Spawns skipped due to spawn chance settings: 1
[20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "SBV Mines1 Nodes" (Custom_SBV_Mines1)
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "SBV Mines2 Nodes" (Custom_SBV_Mines2)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[20:07:39 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines2: 0
[20:07:39 TRACE Farm Type Manager] Spawns skipped due to spawn chance settings: 1
[20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "SBV Mines2 Nodes" (Custom_SBV_Mines2)
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "SBV Mines3 Nodes" (Custom_SBV_Mines3)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[20:07:39 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines3: 0
[20:07:39 TRACE Farm Type Manager] Spawns skipped due to spawn chance settings: 3
[20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "SBV Mines3 Nodes" (Custom_SBV_Mines3)
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "SBV Mines4 Nodes" (Custom_SBV_Mines4)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[20:07:39 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines4: 0
[20:07:39 TRACE Farm Type Manager] Spawns skipped due to spawn chance settings: 2
[20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "SBV Mines4 Nodes" (Custom_SBV_Mines4)
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "SBV Mines5A Nodes" (Custom_SBV_Mines5A)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[20:07:39 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines5A: 0
[20:07:39 TRACE Farm Type Manager] Spawns skipped due to spawn chance settings: 3
[20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "SBV Mines5A Nodes" (Custom_SBV_Mines5A)
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "SBV Mines5B Tent" (Custom_SBV_Mines5B)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[20:07:39 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines5B: 1
[20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "SBV Mines5B Tent" (Custom_SBV_Mines5B)
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "SBV Mines6 Nodes" (Custom_SBV_Mines6)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[20:07:39 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines6: 2
[20:07:39 TRACE Farm Type Manager] Spawns skipped due to spawn chance settings: 2
[20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "SBV Mines6 Nodes" (Custom_SBV_Mines6)
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "SBV Mines7 Nodes" (Custom_SBV_Mines7)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[20:07:39 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines7: 2
[20:07:39 TRACE Farm Type Manager] Spawns skipped due to spawn chance settings: 1
[20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "SBV Mines7 Nodes" (Custom_SBV_Mines7)
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "SBV Mines8 Nodes" (Custom_SBV_Mines8)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[20:07:39 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines8: 0
[20:07:39 TRACE Farm Type Manager] Spawns skipped due to spawn chance settings: 4
[20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "SBV Mines8 Nodes" (Custom_SBV_Mines8)
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "SBV Mines10A Nodes" (Custom_SBV_Mines10A)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[20:07:39 TRACE Farm Type Manager] Forage types found: 4. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines10A: 2
[20:07:39 TRACE Farm Type Manager] Spawns skipped due to spawn chance settings: 1
[20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "SBV Mines10A Nodes" (Custom_SBV_Mines10A)
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "SBV Mines11 Nodes" (Custom_SBV_Mines11)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[20:07:39 TRACE Farm Type Manager] Forage types found: 4. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines11: 0
[20:07:39 TRACE Farm Type Manager] Spawns skipped due to spawn chance settings: 2
[20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "SBV Mines11 Nodes" (Custom_SBV_Mines11)
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "SBV Mines12 Nodes" (Custom_SBV_Mines12)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[20:07:39 TRACE Farm Type Manager] Forage types found: 4. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines12: 0
[20:07:39 TRACE Farm Type Manager] Spawns skipped due to spawn chance settings: 4
[20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "SBV Mines12 Nodes" (Custom_SBV_Mines12)
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "SBV Mines13 Nodes" (Custom_SBV_Mines13)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[20:07:39 TRACE Farm Type Manager] Forage types found: 4. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines13: 0
[20:07:39 TRACE Farm Type Manager] Spawns skipped due to spawn chance settings: 3
[20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "SBV Mines13 Nodes" (Custom_SBV_Mines13)
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "SBV Mines14 Nodes" (Custom_SBV_Mines14)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[20:07:39 TRACE Farm Type Manager] Forage types found: 4. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines14: 2
[20:07:39 TRACE Farm Type Manager] Spawns skipped due to spawn chance settings: 1
[20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "SBV Mines14 Nodes" (Custom_SBV_Mines14)
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "SBV Mines15 Nodes" (Custom_SBV_Mines15)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[20:07:39 TRACE Farm Type Manager] Forage types found: 4. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines15: 3
[20:07:39 TRACE Farm Type Manager] Spawns skipped due to spawn chance settings: 1
[20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "SBV Mines15 Nodes" (Custom_SBV_Mines15)
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "SBV Mines10B Tent" (Custom_SBV_Mines10B)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[20:07:39 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines10B: 1
[20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "SBV Mines10B Tent" (Custom_SBV_Mines10B)
[20:07:39 TRACE Farm Type Manager] All areas checked. Forage generation complete for this content pack: Sunberry Village - Farm Type Manager
[20:07:39 TRACE Farm Type Manager] Starting forage generation for this content pack: (FTM) Walk to the Desert Redux
[20:07:39 TRACE Farm Type Manager] Forage generation is enabled. Starting generation process...
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "OldOrchard" (Tarniyar.CP.WalkToDesert_Forest_Road)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[20:07:39 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Tarniyar.CP.WalkToDesert_Forest_Road: 1
[20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "OldOrchard" (Tarniyar.CP.WalkToDesert_Forest_Road)
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "OldOrchardEaster" (Tarniyar.CP.WalkToDesert_Forest_Road)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Season conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] Day conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] The current day did NOT match any settings. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "OldOrchardFlower" (Tarniyar.CP.WalkToDesert_Forest_Road)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Season conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] Day conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] The current day did NOT match any settings. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "OldOrchardLuau" (Tarniyar.CP.WalkToDesert_Forest_Road)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Season conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "OldOrchardJelly" (Tarniyar.CP.WalkToDesert_Forest_Road)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Season conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "OldOrchardOctoberfest" (Tarniyar.CP.WalkToDesert_Forest_Road)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Season conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "OldOrchardHalloween" (Tarniyar.CP.WalkToDesert_Forest_Road)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Season conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "OldOrchardIce" (Tarniyar.CP.WalkToDesert_Forest_Road)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Season conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "OldOrchardChristmas" (Tarniyar.CP.WalkToDesert_Forest_Road)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Season conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "OldFarm" (Tarniyar.CP.WalkToDesert_Forest_Road)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[20:07:39 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Tarniyar.CP.WalkToDesert_Forest_Road: 2
[20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "OldFarm" (Tarniyar.CP.WalkToDesert_Forest_Road)
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "OldFarmArtifact" (Tarniyar.CP.WalkToDesert_Forest_Road)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[20:07:39 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Tarniyar.CP.WalkToDesert_Forest_Road: 1
[20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "OldFarmArtifact" (Tarniyar.CP.WalkToDesert_Forest_Road)
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "WindingRoadArtifact" (Tarniyar.CP.WalkToDesert_Winding_Road)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[20:07:39 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Tarniyar.CP.WalkToDesert_Winding_Road: 2
[20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "WindingRoadArtifact" (Tarniyar.CP.WalkToDesert_Winding_Road)
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "InterchangeArtifact" (Tarniyar.CP.WalkToDesert_Interchange)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[20:07:39 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Tarniyar.CP.WalkToDesert_Interchange: 1
[20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "InterchangeArtifact" (Tarniyar.CP.WalkToDesert_Interchange)
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "GhostTownArtifact" (Tarniyar.CP.WalkToDesert_Ghost_Town)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[20:07:39 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Tarniyar.CP.WalkToDesert_Ghost_Town: 5
[20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "GhostTownArtifact" (Tarniyar.CP.WalkToDesert_Ghost_Town)
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "MeadowFlowers" (Tarniyar.CP.WalkToDesert_Meadow)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[20:07:39 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Tarniyar.CP.WalkToDesert_Meadow: 3
[20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "MeadowFlowers" (Tarniyar.CP.WalkToDesert_Meadow)
[20:07:39 TRACE Farm Type Manager] Checking forage settings for this area: "MeadowForage" (Tarniyar.CP.WalkToDesert_Meadow)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[20:07:39 TRACE Farm Type Manager] Forage types found: 4. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Tarniyar.CP.WalkToDesert_Meadow: 3
[20:07:39 TRACE Farm Type Manager] Forage generation complete for this area: "MeadowForage" (Tarniyar.CP.WalkToDesert_Meadow)
[20:07:39 TRACE Farm Type Manager] All areas checked. Forage generation complete for this content pack: (FTM) Walk to the Desert Redux
[20:07:39 TRACE Farm Type Manager] Starting forage generation for this file: FarmTypeManager/data/BKT_393982286.json
[20:07:39 TRACE Farm Type Manager] Forage generation is disabled for this file.
[20:07:39 TRACE Farm Type Manager] All files and content packs checked. Forage generation process complete.
[20:07:39 TRACE Farm Type Manager] Starting large object generation for this content pack: Stardew Valley Expanded Farm Type Manager
[20:07:39 TRACE Farm Type Manager] Large object generation is enabled. Starting generation process...
[20:07:39 TRACE Farm Type Manager] Checking large object settings for this area: "Junimo Woods Meteor Spawn" (Custom_JunimoWoods)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Day conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] The current day did NOT match any settings. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking large object settings for this area: "Grandpas Shed Logs" (Custom_GrandpasShedOutside)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=611439". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking large object settings for this area: "Iridium Quarry Meteor Spawn" (Custom_IridiumQuarry)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects...
[20:07:39 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting...
[20:07:39 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping.
[20:07:39 TRACE Farm Type Manager] Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_IridiumQuarry: 6.
[20:07:39 TRACE Farm Type Manager] Large object generation complete for this area: "Iridium Quarry Meteor Spawn" (Custom_IridiumQuarry)
[20:07:39 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Log Spawns" (Custom_Highlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=65360185". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Stump Spawns" (Custom_Highlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=65360185". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking large object settings for this area: "Forest West Log" (Custom_ForestWest)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=7134028". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Boulder Spawns" (Custom_Highlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=65360185". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Cavern Boulder Spawn 1" (Custom_HighlandsCavern)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects...
[20:07:39 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting...
[20:07:39 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping.
[20:07:39 TRACE Farm Type Manager] Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 20.
[20:07:39 TRACE Farm Type Manager] Large object generation complete for this area: "Highlands Cavern Boulder Spawn 1" (Custom_HighlandsCavern)
[20:07:39 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Cavern Boulder Spawn 2" (Custom_HighlandsCavern)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects...
[20:07:39 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting...
[20:07:39 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping.
[20:07:39 TRACE Farm Type Manager] Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 20.
[20:07:39 TRACE Farm Type Manager] Large object generation complete for this area: "Highlands Cavern Boulder Spawn 2" (Custom_HighlandsCavern)
[20:07:39 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Cavern Boulder Spawn 3" (Custom_HighlandsCavern)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects...
[20:07:39 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting...
[20:07:39 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping.
[20:07:39 TRACE Farm Type Manager] Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 1.
[20:07:39 TRACE Farm Type Manager] Large object generation complete for this area: "Highlands Cavern Boulder Spawn 3" (Custom_HighlandsCavern)
[20:07:39 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Cavern Boulder Spawn 4" (Custom_HighlandsCavern)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects...
[20:07:39 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting...
[20:07:39 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping.
[20:07:39 TRACE Farm Type Manager] Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 1.
[20:07:39 TRACE Farm Type Manager] Large object generation complete for this area: "Highlands Cavern Boulder Spawn 4" (Custom_HighlandsCavern)
[20:07:39 TRACE Farm Type Manager] All areas checked. Large object generation complete for this content pack: Stardew Valley Expanded Farm Type Manager
[20:07:39 TRACE Farm Type Manager] Starting large object generation for this content pack: Forage Settings East Scarp
[20:07:39 TRACE Farm Type Manager] Large object generation is enabled. Starting generation process...
[20:07:39 TRACE Farm Type Manager] Checking large object settings for this area: "ESOrchard" (EastScarp_Orchard)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects...
[20:07:39 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting...
[20:07:39 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping.
[20:07:39 TRACE Farm Type Manager] Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at EastScarp_Orchard: -1.
[20:07:39 TRACE Farm Type Manager] Large object generation complete for this area: "ESOrchard" (EastScarp_Orchard)
[20:07:39 TRACE Farm Type Manager] All areas checked. Large object generation complete for this content pack: Forage Settings East Scarp
[20:07:39 TRACE Farm Type Manager] Starting large object generation for this content pack: Frontier Farm Forage Locations
[20:07:39 TRACE Farm Type Manager] Large object generation is enabled. Starting generation process...
[20:07:39 TRACE Farm Type Manager] Checking large object settings for this area: "Ferngill Republic Frontier Log Spawns" (Custom_FerngillRepublicFrontier)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Year conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] The current year did NOT match any settings. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking large object settings for this area: "Ferngill Republic Frontier Boulder Spawns" (Custom_FerngillRepublicFrontier)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Year conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] The current year did NOT match any settings. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking large object settings for this area: "Ferngill Republic Frontier Stump Spawns" (Custom_FerngillRepublicFrontier)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Year conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] The current year did NOT match any settings. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking large object settings for this area: "Ferngill Republic Frontier Recurring Stump Spawns" (Custom_FerngillRepublicFrontier)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects...
[20:07:39 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting...
[20:07:39 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping.
[20:07:39 TRACE Farm Type Manager] Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_FerngillRepublicFrontier: 20.
[20:07:39 TRACE Farm Type Manager] Large object generation complete for this area: "Ferngill Republic Frontier Recurring Stump Spawns" (Custom_FerngillRepublicFrontier)
[20:07:39 TRACE Farm Type Manager] Checking large object settings for this area: "Farm Meteorite" (Farm)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Year conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] The current year did NOT match any settings. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking large object settings for this area: "Cauliflower Spawns" (Custom_FerngillRepublicFrontier)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Season conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] GSQ conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects...
[20:07:39 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting...
[20:07:39 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping.
[20:07:39 TRACE Farm Type Manager] Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_FerngillRepublicFrontier: 1.
[20:07:39 TRACE Farm Type Manager] Large object generation complete for this area: "Cauliflower Spawns" (Custom_FerngillRepublicFrontier)
[20:07:39 TRACE Farm Type Manager] Checking large object settings for this area: "Giant Melon Spawns" (Custom_FerngillRepublicFrontier)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Season conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking large object settings for this area: "Giant Pumpkin Spawns" (Custom_FerngillRepublicFrontier)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Season conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking large object settings for this area: "Secondary Meteorite Spawns" (Custom_FerngillRepublicFrontier)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Season conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] All areas checked. Large object generation complete for this content pack: Frontier Farm Forage Locations
[20:07:39 TRACE Farm Type Manager] Starting large object generation for this content pack: PC FTM
[20:07:39 TRACE Farm Type Manager] Large object generation is disabled for this content pack.
[20:07:39 TRACE Farm Type Manager] Starting large object generation for this content pack: Sunberry Village - Farm Type Manager
[20:07:39 TRACE Farm Type Manager] Large object generation is enabled. Starting generation process...
[20:07:39 TRACE Farm Type Manager] Checking large object settings for this area: "SBV Mines LO 1" (Custom_SBV_Mines1)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects...
[20:07:39 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting...
[20:07:39 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping.
[20:07:39 TRACE Farm Type Manager] Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines1: 2.
[20:07:39 TRACE Farm Type Manager] Large object generation complete for this area: "SBV Mines LO 1" (Custom_SBV_Mines1)
[20:07:39 TRACE Farm Type Manager] Checking large object settings for this area: "SBV Mines LO 2" (Custom_SBV_Mines2)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects...
[20:07:39 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting...
[20:07:39 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping.
[20:07:39 TRACE Farm Type Manager] Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines2: 2.
[20:07:39 TRACE Farm Type Manager] Large object generation complete for this area: "SBV Mines LO 2" (Custom_SBV_Mines2)
[20:07:39 TRACE Farm Type Manager] Checking large object settings for this area: "SBV Mines LO 3" (Custom_SBV_Mines3)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects...
[20:07:39 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting...
[20:07:39 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping.
[20:07:39 TRACE Farm Type Manager] Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines3: 0.
[20:07:39 TRACE Farm Type Manager] Large object generation complete for this area: "SBV Mines LO 3" (Custom_SBV_Mines3)
[20:07:39 TRACE Farm Type Manager] Checking large object settings for this area: "SBV Mines LO 4" (Custom_SBV_Mines4)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects...
[20:07:39 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting...
[20:07:39 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping.
[20:07:39 TRACE Farm Type Manager] Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines4: 1.
[20:07:39 TRACE Farm Type Manager] Large object generation complete for this area: "SBV Mines LO 4" (Custom_SBV_Mines4)
[20:07:39 TRACE Farm Type Manager] Checking large object settings for this area: "SBV Mines LO 5A" (Custom_SBV_Mines5A)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects...
[20:07:39 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting...
[20:07:39 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping.
[20:07:39 TRACE Farm Type Manager] Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines5A: 1.
[20:07:39 TRACE Farm Type Manager] Large object generation complete for this area: "SBV Mines LO 5A" (Custom_SBV_Mines5A)
[20:07:39 TRACE Farm Type Manager] Checking large object settings for this area: "SBV Mines LO 6" (Custom_SBV_Mines6)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects...
[20:07:39 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting...
[20:07:39 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping.
[20:07:39 TRACE Farm Type Manager] Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines6: 2.
[20:07:39 TRACE Farm Type Manager] Large object generation complete for this area: "SBV Mines LO 6" (Custom_SBV_Mines6)
[20:07:39 TRACE Farm Type Manager] Checking large object settings for this area: "SBV Mines LO 7" (Custom_SBV_Mines7)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects...
[20:07:39 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting...
[20:07:39 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping.
[20:07:39 TRACE Farm Type Manager] Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines7: 2.
[20:07:39 TRACE Farm Type Manager] Large object generation complete for this area: "SBV Mines LO 7" (Custom_SBV_Mines7)
[20:07:39 TRACE Farm Type Manager] Checking large object settings for this area: "Custom_SBV_Mines7 large object area 1" (Custom_SBV_Mines7)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects...
[20:07:39 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting...
[20:07:39 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping.
[20:07:39 TRACE Farm Type Manager] Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines7: 2.
[20:07:39 TRACE Farm Type Manager] Large object generation complete for this area: "Custom_SBV_Mines7 large object area 1" (Custom_SBV_Mines7)
[20:07:39 TRACE Farm Type Manager] Checking large object settings for this area: "SBV Mines LO 8" (Custom_SBV_Mines8)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects...
[20:07:39 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting...
[20:07:39 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping.
[20:07:39 TRACE Farm Type Manager] Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines8: 2.
[20:07:39 TRACE Farm Type Manager] Large object generation complete for this area: "SBV Mines LO 8" (Custom_SBV_Mines8)
[20:07:39 TRACE Farm Type Manager] Checking large object settings for this area: "SBV Mines LO 10A" (Custom_SBV_Mines10A)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects...
[20:07:39 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting...
[20:07:39 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping.
[20:07:39 TRACE Farm Type Manager] Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines10A: 2.
[20:07:39 TRACE Farm Type Manager] Large object generation complete for this area: "SBV Mines LO 10A" (Custom_SBV_Mines10A)
[20:07:39 TRACE Farm Type Manager] Checking large object settings for this area: "SBV Mines LO 11" (Custom_SBV_Mines11)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects...
[20:07:39 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting...
[20:07:39 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping.
[20:07:39 TRACE Farm Type Manager] Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines11: 2.
[20:07:39 TRACE Farm Type Manager] Large object generation complete for this area: "SBV Mines LO 11" (Custom_SBV_Mines11)
[20:07:39 TRACE Farm Type Manager] Checking large object settings for this area: "SBV Mines LO 12" (Custom_SBV_Mines12)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects...
[20:07:39 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting...
[20:07:39 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping.
[20:07:39 TRACE Farm Type Manager] Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines12: 1.
[20:07:39 TRACE Farm Type Manager] Large object generation complete for this area: "SBV Mines LO 12" (Custom_SBV_Mines12)
[20:07:39 TRACE Farm Type Manager] All areas checked. Large object generation complete for this content pack: Sunberry Village - Farm Type Manager
[20:07:39 TRACE Farm Type Manager] Starting large object generation for this content pack: (FTM) Walk to the Desert Redux
[20:07:39 TRACE Farm Type Manager] Large object generation is enabled. Starting generation process...
[20:07:39 TRACE Farm Type Manager] Checking large object settings for this area: "MeadowBlock" (Tarniyar.CP.WalkToDesert_Forest_Road)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[20:07:39 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[20:07:39 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] All areas checked. Large object generation complete for this content pack: (FTM) Walk to the Desert Redux
[20:07:39 TRACE Farm Type Manager] Starting large object generation for this file: FarmTypeManager/data/BKT_393982286.json
[20:07:39 TRACE Farm Type Manager] Large object generation is disabled for this file.
[20:07:39 TRACE Farm Type Manager] All files and content packs checked. Large object generation process complete.
[20:07:39 TRACE Farm Type Manager] Starting ore generation for this content pack: Stardew Valley Expanded Farm Type Manager
[20:07:39 TRACE Farm Type Manager] Ore generation is enabled. Starting generation process...
[20:07:39 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Copper Ore Spawns" (Custom_HighlandsCavern)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[20:07:39 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 72.
[20:07:39 TRACE Farm Type Manager] Ore generation process complete for this area: "Highlands Cavern Copper Ore Spawns" (Custom_HighlandsCavern)
[20:07:39 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Iron Ore Spawns" (Custom_HighlandsCavern)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[20:07:39 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 84.
[20:07:39 TRACE Farm Type Manager] Ore generation process complete for this area: "Highlands Cavern Iron Ore Spawns" (Custom_HighlandsCavern)
[20:07:39 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Gold Ore Spawns" (Custom_HighlandsCavern)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[20:07:39 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 96.
[20:07:39 TRACE Farm Type Manager] Ore generation process complete for this area: "Highlands Cavern Gold Ore Spawns" (Custom_HighlandsCavern)
[20:07:39 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Mystic Stone Spawns" (Custom_HighlandsCavern)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[20:07:39 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 3.
[20:07:39 TRACE Farm Type Manager] Ore generation process complete for this area: "Highlands Cavern Mystic Stone Spawns" (Custom_HighlandsCavern)
[20:07:39 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Stone + Geode Spawns" (Custom_HighlandsCavern)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[20:07:39 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 360.
[20:07:39 TRACE Farm Type Manager] Ore generation process complete for this area: "Highlands Cavern Stone + Geode Spawns" (Custom_HighlandsCavern)
[20:07:39 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Stone + Geode Spawns - Low Memory" (Custom_HighlandsCavern)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryHighlands". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area (Custom_HighlandsCavern). Next area...
[20:07:39 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Prison Stone Spawns" (Custom_HighlandsCavern)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[20:07:39 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 10.
[20:07:39 TRACE Farm Type Manager] Ore generation process complete for this area: "Highlands Cavern Prison Stone Spawns" (Custom_HighlandsCavern)
[20:07:39 TRACE Farm Type Manager] Checking ore settings for this area: "Diamond Cavern Ore Spawns" (Custom_DiamondCavern)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[20:07:39 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_DiamondCavern: 7.
[20:07:39 TRACE Farm Type Manager] Ore generation process complete for this area: "Diamond Cavern Ore Spawns" (Custom_DiamondCavern)
[20:07:39 TRACE Farm Type Manager] Checking ore settings for this area: "Iridium Quarry Ore Spawns" (Custom_IridiumQuarry)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[20:07:39 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_IridiumQuarry: 57.
[20:07:39 TRACE Farm Type Manager] Ore generation process complete for this area: "Iridium Quarry Ore Spawns" (Custom_IridiumQuarry)
[20:07:39 TRACE Farm Type Manager] All areas checked. Ore generation complete for this content pack: Stardew Valley Expanded Farm Type Manager
[20:07:39 TRACE Farm Type Manager] Starting ore generation for this content pack: Forage Settings East Scarp
[20:07:39 TRACE Farm Type Manager] Ore generation is enabled. Starting generation process...
[20:07:39 TRACE Farm Type Manager] Checking ore settings for this area: "DeepDark Ore Area 1" (EastScarp_DeepDark)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[20:07:39 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at EastScarp_DeepDark: 10.
[20:07:39 TRACE Farm Type Manager] Ore generation process complete for this area: "DeepDark Ore Area 1" (EastScarp_DeepDark)
[20:07:39 TRACE Farm Type Manager] Checking ore settings for this area: "EastScarp_SmugglerDen ore area 1" (EastScarp_SmugglerDen)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[20:07:39 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at EastScarp_SmugglerDen: 3.
[20:07:39 TRACE Farm Type Manager] Ore generation process complete for this area: "EastScarp_SmugglerDen ore area 1" (EastScarp_SmugglerDen)
[20:07:39 TRACE Farm Type Manager] All areas checked. Ore generation complete for this content pack: Forage Settings East Scarp
[20:07:39 TRACE Farm Type Manager] Starting ore generation for this content pack: Frontier Farm Forage Locations
[20:07:39 TRACE Farm Type Manager] Ore generation is enabled. Starting generation process...
[20:07:39 TRACE Farm Type Manager] Checking ore settings for this area: "Hidden Cave ore spawns" (Custom_FrontierFarm_HiddenCave)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[20:07:39 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_FrontierFarm_HiddenCave: 3.
[20:07:39 TRACE Farm Type Manager] Ore generation process complete for this area: "Hidden Cave ore spawns" (Custom_FrontierFarm_HiddenCave)
[20:07:39 TRACE Farm Type Manager] Checking ore settings for this area: "Underground Tunnel Omnio Geode Spawns" (Custom_FrontierFarm_UndergroundTunnel)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[20:07:39 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_FrontierFarm_UndergroundTunnel: 5.
[20:07:39 TRACE Farm Type Manager] Ore generation process complete for this area: "Underground Tunnel Omnio Geode Spawns" (Custom_FrontierFarm_UndergroundTunnel)
[20:07:39 TRACE Farm Type Manager] Checking ore settings for this area: "Ferngill Republic Frontier Cave Ore and Mineral Spawns" (Custom_FerngillRepublicFrontier_Cave)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[20:07:39 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_FerngillRepublicFrontier_Cave: 12.
[20:07:39 TRACE Farm Type Manager] Ore generation process complete for this area: "Ferngill Republic Frontier Cave Ore and Mineral Spawns" (Custom_FerngillRepublicFrontier_Cave)
[20:07:39 TRACE Farm Type Manager] All areas checked. Ore generation complete for this content pack: Frontier Farm Forage Locations
[20:07:39 TRACE Farm Type Manager] Starting ore generation for this content pack: PC FTM
[20:07:39 TRACE Farm Type Manager] Ore generation is disabled for this content pack.
[20:07:39 TRACE Farm Type Manager] Starting ore generation for this content pack: Sunberry Village - Farm Type Manager
[20:07:39 TRACE Farm Type Manager] Ore generation is enabled. Starting generation process...
[20:07:39 TRACE Farm Type Manager] Checking ore settings for this area: "SBV Mines Level 1" (Custom_SBV_Mines1)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[20:07:39 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines1: 55.
[20:07:39 TRACE Farm Type Manager] Ore generation process complete for this area: "SBV Mines Level 1" (Custom_SBV_Mines1)
[20:07:39 TRACE Farm Type Manager] Checking ore settings for this area: "SBV Mines Level 2" (Custom_SBV_Mines2)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[20:07:39 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines2: 90.
[20:07:39 TRACE Farm Type Manager] Ore generation process complete for this area: "SBV Mines Level 2" (Custom_SBV_Mines2)
[20:07:39 TRACE Farm Type Manager] Checking ore settings for this area: "SBV Mines Level 3" (Custom_SBV_Mines3)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[20:07:39 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines3: 81.
[20:07:39 TRACE Farm Type Manager] Ore generation process complete for this area: "SBV Mines Level 3" (Custom_SBV_Mines3)
[20:07:39 TRACE Farm Type Manager] Checking ore settings for this area: "SBV Mines Level 4" (Custom_SBV_Mines4)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[20:07:39 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines4: 100.
[20:07:39 TRACE Farm Type Manager] Ore generation process complete for this area: "SBV Mines Level 4" (Custom_SBV_Mines4)
[20:07:39 TRACE Farm Type Manager] Checking ore settings for this area: "SBV Mines Level 5A" (Custom_SBV_Mines5A)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[20:07:39 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines5A: 115.
[20:07:39 TRACE Farm Type Manager] Ore generation process complete for this area: "SBV Mines Level 5A" (Custom_SBV_Mines5A)
[20:07:39 TRACE Farm Type Manager] Checking ore settings for this area: "SBV Mines Level 6" (Custom_SBV_Mines6)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[20:07:39 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines6: 108.
[20:07:39 TRACE Farm Type Manager] Ore generation process complete for this area: "SBV Mines Level 6" (Custom_SBV_Mines6)
[20:07:39 TRACE Farm Type Manager] Checking ore settings for this area: "SBV Mines Level 7" (Custom_SBV_Mines7)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[20:07:39 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines7: 54.
[20:07:39 TRACE Farm Type Manager] Ore generation process complete for this area: "SBV Mines Level 7" (Custom_SBV_Mines7)
[20:07:39 TRACE Farm Type Manager] Checking ore settings for this area: "SBV Mines Level 8" (Custom_SBV_Mines8)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[20:07:39 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines8: 120.
[20:07:39 TRACE Farm Type Manager] Ore generation process complete for this area: "SBV Mines Level 8" (Custom_SBV_Mines8)
[20:07:39 TRACE Farm Type Manager] Checking ore settings for this area: "SBV Mines Level 10A" (Custom_SBV_Mines10A)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[20:07:39 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines10A: 106.
[20:07:39 TRACE Farm Type Manager] Ore generation process complete for this area: "SBV Mines Level 10A" (Custom_SBV_Mines10A)
[20:07:39 TRACE Farm Type Manager] Checking ore settings for this area: "SBV Mines Level 11" (Custom_SBV_Mines11)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[20:07:39 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines11: 74.
[20:07:39 TRACE Farm Type Manager] Ore generation process complete for this area: "SBV Mines Level 11" (Custom_SBV_Mines11)
[20:07:39 TRACE Farm Type Manager] Checking ore settings for this area: "SBV Mines Level 12" (Custom_SBV_Mines12)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[20:07:39 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines12: 99.
[20:07:39 TRACE Farm Type Manager] Ore generation process complete for this area: "SBV Mines Level 12" (Custom_SBV_Mines12)
[20:07:39 TRACE Farm Type Manager] Checking ore settings for this area: "SBV Mines Level 13" (Custom_SBV_Mines13)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[20:07:39 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines13: 38.
[20:07:39 TRACE Farm Type Manager] Ore generation process complete for this area: "SBV Mines Level 13" (Custom_SBV_Mines13)
[20:07:39 TRACE Farm Type Manager] Checking ore settings for this area: "SBV Mines Level 14" (Custom_SBV_Mines14)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[20:07:39 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines14: 137.
[20:07:39 TRACE Farm Type Manager] Ore generation process complete for this area: "SBV Mines Level 14" (Custom_SBV_Mines14)
[20:07:39 TRACE Farm Type Manager] Checking ore settings for this area: "SBV Mines Level 15" (Custom_SBV_Mines15)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[20:07:39 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines15: 124.
[20:07:39 TRACE Farm Type Manager] Ore generation process complete for this area: "SBV Mines Level 15" (Custom_SBV_Mines15)
[20:07:39 TRACE Farm Type Manager] All areas checked. Ore generation complete for this content pack: Sunberry Village - Farm Type Manager
[20:07:39 TRACE Farm Type Manager] Starting ore generation for this content pack: (FTM) Walk to the Desert Redux
[20:07:39 TRACE Farm Type Manager] Ore generation is enabled. Starting generation process...
[20:07:39 TRACE Farm Type Manager] Checking ore settings for this area: "WindingRoadQuarry" (Tarniyar.CP.WalkToDesert_Winding_Road)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[20:07:39 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Tarniyar.CP.WalkToDesert_Winding_Road: 1.
[20:07:39 TRACE Farm Type Manager] Ore generation process complete for this area: "WindingRoadQuarry" (Tarniyar.CP.WalkToDesert_Winding_Road)
[20:07:39 TRACE Farm Type Manager] Checking ore settings for this area: "InterchangeQuarry" (Tarniyar.CP.WalkToDesert_Interchange)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[20:07:39 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Tarniyar.CP.WalkToDesert_Interchange: 2.
[20:07:39 TRACE Farm Type Manager] Ore generation process complete for this area: "InterchangeQuarry" (Tarniyar.CP.WalkToDesert_Interchange)
[20:07:39 TRACE Farm Type Manager] All areas checked. Ore generation complete for this content pack: (FTM) Walk to the Desert Redux
[20:07:39 TRACE Farm Type Manager] Starting ore generation for this file: FarmTypeManager/data/BKT_393982286.json
[20:07:39 TRACE Farm Type Manager] Ore generation is disabled for this file.
[20:07:39 TRACE Farm Type Manager] All files and content packs checked. Ore spawn process complete.
[20:07:39 TRACE Farm Type Manager] Starting monster generation for this content pack: Stardew Valley Expanded Farm Type Manager
[20:07:39 TRACE Farm Type Manager] Monster generation is enabled. Starting generation process...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Secret Wood slime spawns 1" (Woods)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Season conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:39 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "green slime" is 0. Setting it to 1.
[20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Woods: 15.
[20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Secret Wood slime spawns 1" (Woods)
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Secret Wood slime spawns 2" (Woods)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Season conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Secret Wood slime spawns 3" (Woods)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Season conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Secret Wood slime spawns 4" (Woods)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Season conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Flower Crab Spawns - Entire Map" (Custom_ForbiddenMaze)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:39 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Truffle Crab" is 0. Setting it to 1.
[20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 7.
[20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Swamp Flower Crab Spawns - Entire Map" (Custom_ForbiddenMaze)
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Flower Crab Spawns (swamp flower map areas)" (Custom_ForbiddenMaze)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:39 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Truffle Crab" is 0. Setting it to 1.
[20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 3.
[20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Swamp Flower Crab Spawns (swamp flower map areas)" (Custom_ForbiddenMaze)
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "The Legendary Purple Mushroom Crab - Only one appears per day anywhere in the maze." (Custom_ForbiddenMaze)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 1.
[20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "The Legendary Purple Mushroom Crab - Only one appears per day anywhere in the maze." (Custom_ForbiddenMaze)
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Golem Spawns" (Custom_ForbiddenMaze)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:39 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Wilderness Golem" is 0. Setting it to 1.
[20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 52.
[20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Swamp Golem Spawns" (Custom_ForbiddenMaze)
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Golem Spawns - Challenging" (Custom_ForbiddenMaze)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Golem Spawns - iridium golem behavior" (Custom_ForbiddenMaze)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:39 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "iridium golem" is 0. Setting it to 1.
[20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 21.
[20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Swamp Golem Spawns - iridium golem behavior" (Custom_ForbiddenMaze)
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Golem Spawns - iridium golem behavior - Challenging" (Custom_ForbiddenMaze)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Golem Spawns - 15% chance of a double spawn" (Custom_ForbiddenMaze)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble timed Spawns" (Custom_ForbiddenMaze)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:39 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Ghost" is 0. Setting it to 1.
[20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 43.
[20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Toxic Bubble timed Spawns" (Custom_ForbiddenMaze)
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble timed Spawns - Challenging" (Custom_ForbiddenMaze)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Putrid Swamp Ghost Spawns - after crimson badlands treasure cave event" (Custom_ForbiddenMaze)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 2.
[20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Putrid Swamp Ghost Spawns - after crimson badlands treasure cave event" (Custom_ForbiddenMaze)
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Putrid Swamp Ghost Spawns - Challenging" (Custom_ForbiddenMaze)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Timed Spawns" (Custom_ForbiddenMaze)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:39 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Haunted Skull" is 0. Setting it to 1.
[20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 22.
[20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Toxic Bubble Haunted Skull Timed Spawns" (Custom_ForbiddenMaze)
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Timed Spawns - more spawn after treasure cave event" (Custom_ForbiddenMaze)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:39 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Haunted Skull" is 0. Setting it to 1.
[20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 20.
[20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Toxic Bubble Haunted Skull Timed Spawns - more spawn after treasure cave event" (Custom_ForbiddenMaze)
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Timed Spawns - Challenging" (Custom_ForbiddenMaze)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (1)" (Custom_ForbiddenMaze)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (2)" (Custom_ForbiddenMaze)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (3)" (Custom_ForbiddenMaze)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (4)" (Custom_ForbiddenMaze)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (5)" (Custom_ForbiddenMaze)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (6)" (Custom_ForbiddenMaze)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (7)" (Custom_ForbiddenMaze)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (8)" (Custom_ForbiddenMaze)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (9)" (Custom_ForbiddenMaze)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (10)" (Custom_ForbiddenMaze)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (11)" (Custom_ForbiddenMaze)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (12)" (Custom_ForbiddenMaze)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (13)" (Custom_ForbiddenMaze)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (14)" (Custom_ForbiddenMaze)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (15)" (Custom_ForbiddenMaze)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (16)" (Custom_ForbiddenMaze)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (17)" (Custom_ForbiddenMaze)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Rare Swarm" (Custom_ForbiddenMaze)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Poltergeist Spawns" (Custom_ForbiddenMaze)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 24.
[20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Poltergeist Spawns" (Custom_ForbiddenMaze)
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Poltergeist Void Mayo Spawn" (Custom_ForbiddenMaze)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 1.
[20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Poltergeist Void Mayo Spawn" (Custom_ForbiddenMaze)
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Poltergeist radioactive ore Spawn" (Custom_ForbiddenMaze)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 1.
[20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Poltergeist radioactive ore Spawn" (Custom_ForbiddenMaze)
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Forbidden Maze Swamp Lurker Spawns" (Custom_ForbiddenMaze)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 22.
[20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Forbidden Maze Swamp Lurker Spawns" (Custom_ForbiddenMaze)
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Castle Village Outpost Spawns" (Custom_CastleVillageOutpost)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_CastleVillageOutpost: 35.
[20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Castle Village Outpost Spawns" (Custom_CastleVillageOutpost)
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Boneyard Guards" (Custom_CrimsonBadlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 22.
[20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Boneyard Guards" (Custom_CrimsonBadlands)
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Serpent Guards" (Custom_CrimsonBadlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 30.
[20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Serpent Guards" (Custom_CrimsonBadlands)
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Shadow Shaman Sentries For The 'Incredible' Intimidating Factor" (Custom_CrimsonBadlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 38.
[20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Shadow Shaman Sentries For The 'Incredible' Intimidating Factor" (Custom_CrimsonBadlands)
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Mummy Cave Guards" (Custom_CrimsonBadlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 18.
[20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Mummy Cave Guards" (Custom_CrimsonBadlands)
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Mummy Cave Guards - Void Delight" (Custom_CrimsonBadlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] GSQ conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 1.
[20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Mummy Cave Guards - Void Delight" (Custom_CrimsonBadlands)
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Corrupt Mummy Guard" (Custom_CrimsonBadlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 5.
[20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Corrupt Mummy Guard" (Custom_CrimsonBadlands)
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Corrupt Mummy Guard - Void Delight" (Custom_CrimsonBadlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] GSQ conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Corrupt Mummy Guard - In Cave" (Custom_CrimsonBadlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 3.
[20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Corrupt Mummy Guard - In Cave" (Custom_CrimsonBadlands)
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Male Zombie Adventurers" (Custom_CrimsonBadlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 4.
[20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Male Zombie Adventurers" (Custom_CrimsonBadlands)
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Female Zombie Adventurer spawns" (Custom_CrimsonBadlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 3.
[20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Female Zombie Adventurer spawns" (Custom_CrimsonBadlands)
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Female Zombie Adventurers" (Custom_CrimsonBadlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 4.
[20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Female Zombie Adventurers" (Custom_CrimsonBadlands)
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Spawns - Static - Low Memory" (Custom_CrimsonBadlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros - Low Memory" (Custom_CrimsonBadlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros - across entire map sides (not corners) - Low Memory" (Custom_CrimsonBadlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Large Badlands Serpent Spawns - Low Memory" (Custom_CrimsonBadlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Serpent Timed Spawns - Low Memory" (Custom_CrimsonBadlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Serpent Timed Spawns - Low Memory - Void Salmon Sushi" (Custom_CrimsonBadlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens - Low Memory" (Custom_CrimsonBadlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Red Slime Aggro Timed Spawns - Low Memory" (Custom_CrimsonBadlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Spawns Starting Area - Low Memory" (Custom_CrimsonBadlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Boneyard Guards - Low Memory" (Custom_CrimsonBadlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros" (Custom_CrimsonBadlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 29.
[20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Timed Serpent Aggros" (Custom_CrimsonBadlands)
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros - Weaker variants" (Custom_CrimsonBadlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 58.
[20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Timed Serpent Aggros - Weaker variants" (Custom_CrimsonBadlands)
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros - Challenging" (Custom_CrimsonBadlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros - across entire map sides (not corners)" (Custom_CrimsonBadlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 27.
[20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Timed Serpent Aggros - across entire map sides (not corners)" (Custom_CrimsonBadlands)
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros - across entire map sides (not corners) - Challenging" (Custom_CrimsonBadlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Swarm Aggros" (Custom_CrimsonBadlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 20.
[20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Timed Serpent Swarm Aggros" (Custom_CrimsonBadlands)
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Swarm Aggros - Challenging" (Custom_CrimsonBadlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Large Badlands Serpent Spawns" (Custom_CrimsonBadlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 13.
[20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Large Badlands Serpent Spawns" (Custom_CrimsonBadlands)
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Large Badlands Serpent Spawns - Challenging" (Custom_CrimsonBadlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Large Badlands Serpent Guard Spawns" (Custom_CrimsonBadlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 6.
[20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Large Badlands Serpent Guard Spawns" (Custom_CrimsonBadlands)
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Large Badlands Serpent Guard Spawns - Challenging" (Custom_CrimsonBadlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 1" (Custom_CrimsonBadlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 35.
[20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens 1" (Custom_CrimsonBadlands)
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 1 - Challenging" (Custom_CrimsonBadlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 2" (Custom_CrimsonBadlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 35.
[20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens 2" (Custom_CrimsonBadlands)
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 2 - timed spawns - Challenging" (Custom_CrimsonBadlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 3" (Custom_CrimsonBadlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 21.
[20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens 3" (Custom_CrimsonBadlands)
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens - iridium golem behavior" (Custom_CrimsonBadlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 20.
[20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens - iridium golem behavior" (Custom_CrimsonBadlands)
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens timed - iridium golem behavior" (Custom_CrimsonBadlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 25.
[20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens timed - iridium golem behavior" (Custom_CrimsonBadlands)
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens battlefield - iridium golem behavior" (Custom_CrimsonBadlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 20.
[20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens battlefield - iridium golem behavior" (Custom_CrimsonBadlands)
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 4" (Custom_CrimsonBadlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 20.
[20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens 4" (Custom_CrimsonBadlands)
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 5" (Custom_CrimsonBadlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 10.
[20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens 5" (Custom_CrimsonBadlands)
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 6" (Custom_CrimsonBadlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 10.
[20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens 6" (Custom_CrimsonBadlands)
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Legendary Diamond Sand Scorpion" (Custom_CrimsonBadlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 1.
[20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Legendary Diamond Sand Scorpion" (Custom_CrimsonBadlands)
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Serpent Timed Spawns" (Custom_CrimsonBadlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 3.
[20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Corrupt Serpent Timed Spawns" (Custom_CrimsonBadlands)
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Serpent Timed Spawns - Void Salmon Sushi" (Custom_CrimsonBadlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] GSQ conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Serpent Guards - Static" (Custom_CrimsonBadlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 2.
[20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Corrupt Serpent Guards - Static" (Custom_CrimsonBadlands)
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Serpent Timed Spawns - Challenging" (Custom_CrimsonBadlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Serpent Timed Spawns - Challenging - Void Salmon Sushi" (Custom_CrimsonBadlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Ghosts at iridium quarry" (Custom_IridiumQuarry)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:39 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Carbon Ghost" is 0. Setting it to 1.
[20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_IridiumQuarry: 5.
[20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Corrupt Ghosts at iridium quarry" (Custom_IridiumQuarry)
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Ghost Wave Spawns" (Custom_IridiumQuarry)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:39 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Carbon Ghost" is 0. Setting it to 1.
[20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_IridiumQuarry: 25.
[20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Corrupt Ghost Wave Spawns" (Custom_IridiumQuarry)
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Ghost Wave Spawns - Challenging" (Custom_IridiumQuarry)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Mummy's at iridium quarry" (Custom_IridiumQuarry)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_IridiumQuarry: 16.
[20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Corrupt Mummy's at iridium quarry" (Custom_IridiumQuarry)
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Mummy's at iridium quarry - Void Delight" (Custom_IridiumQuarry)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] GSQ conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_IridiumQuarry: 1.
[20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Corrupt Mummy's at iridium quarry - Void Delight" (Custom_IridiumQuarry)
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Legendary Slime Spawn" (Custom_Highlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:39 INFO  Farm Type Manager] The "SightRange" setting for monster type "Wilderness Golem" couldn't be parsed. Please make sure it's an integer.
[20:07:39 INFO  Farm Type Manager] Affected spawn area: Highlands Legendary Slime Spawn
[20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 1.
[20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Legendary Slime Spawn" (Custom_Highlands)
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Night Spawns" (Custom_Highlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 80.
[20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Night Spawns" (Custom_Highlands)
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Night Spawns - Low Memory" (Custom_Highlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryHighlands". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Night Spawns - shadow mobs" (Custom_Highlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 80.
[20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Night Spawns - shadow mobs" (Custom_Highlands)
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Night Spawns - shadow mobs - low memory" (Custom_Highlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryHighlands". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Night Spawns - shadow mobs - betrayed" (Custom_Highlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Night Spawns - shadow mobs - betrayed - low memory" (Custom_Highlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_LowMemoryHighlands, HasSeenEvent:|contains=1090508". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Spring" (Custom_Highlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Season conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 30.
[20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Haunted Chocolatier Homeage Spawns - Spring" (Custom_Highlands)
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Summer" (Custom_Highlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Season conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Fall" (Custom_Highlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Season conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Winter" (Custom_Highlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Season conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Spring - Low Memory" (Custom_Highlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Season conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryHighlands". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Summer - Low Memory" (Custom_Highlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Season conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Fall - Low Memory" (Custom_Highlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Season conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Winter - Low Memory" (Custom_Highlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Season conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Primary Spawns Spring" (Custom_Highlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Season conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 130.
[20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Primary Spawns Spring" (Custom_Highlands)
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Primary Spawns Summer" (Custom_Highlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Season conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Primary Highlands Spawns Fall" (Custom_Highlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Season conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Primary Spawns Winter" (Custom_Highlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Season conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Primary Spawns Spring - Low Memory" (Custom_Highlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Season conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryHighlands". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Primary Spawns Summer - Low Memory" (Custom_Highlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Season conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Primary Highlands Spawns Fall - Low Memory" (Custom_Highlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Season conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Primary Spawns Winter - Low Memory" (Custom_Highlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Season conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Rare Event Spawn - Spring" (Custom_Highlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Season conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] GSQ conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Rare Event Spawn - Summer" (Custom_Highlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Season conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Rare Event Spawn - Fall" (Custom_Highlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Season conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Rare Event Spawn - Winter" (Custom_Highlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Season conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Ruins Spawns" (Custom_Highlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Season conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 3.
[20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Ruins Spawns" (Custom_Highlands)
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_Highlands monster area 5" (Custom_Highlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Season conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Mushroom green mushrooms - rain drop" (Custom_Highlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Season conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] Today's weather conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] Today's weather did NOT match any settings. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Mushroom Monster Spawns 1" (Custom_Highlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Season conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 3.
[20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Mushroom Monster Spawns 1" (Custom_Highlands)
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Mushroom Monster Spawns 2" (Custom_Highlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Season conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 2.
[20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Mushroom Monster Spawns 2" (Custom_Highlands)
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Mushroom Monster Spawns 3" (Custom_Highlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Season conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 5.
[20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Mushroom Monster Spawns 3" (Custom_Highlands)
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Mushroom Monster Spawns 4" (Custom_Highlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Season conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 3.
[20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Mushroom Monster Spawns 4" (Custom_Highlands)
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Forest Ambush [SPRING]" (Custom_Highlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Season conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 24.
[20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Forest Ambush [SPRING]" (Custom_Highlands)
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Forest Ambush [SUMMER]" (Custom_Highlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Season conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Forest Ambush [FALL]" (Custom_Highlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Season conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Forest Ambush [WINTER]" (Custom_Highlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Season conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Ruins Ambush [SPRING]" (Custom_Highlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Season conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 23.
[20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Ruins Ambush [SPRING]" (Custom_Highlands)
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Ruins Ambush [SUMMER]" (Custom_Highlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Season conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Ruins Ambush [FALL]" (Custom_Highlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Season conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Ruins Ambush [WINTER]" (Custom_Highlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Season conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Ambush [SPRING]" (Custom_Highlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Season conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 32.
[20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Mountain Ambush [SPRING]" (Custom_Highlands)
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Ambush [SUMMER]" (Custom_Highlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Season conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Ambush [FALL]" (Custom_Highlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Season conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Ambush [WINTER]" (Custom_Highlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Season conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Peek Ambush [SPRING]" (Custom_Highlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Season conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 23.
[20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Mountain Peek Ambush [SPRING]" (Custom_Highlands)
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Peek Ambush [SUMMER]" (Custom_Highlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Season conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Peek Ambush [FALL]" (Custom_Highlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Season conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Peek Ambush [WINTER]" (Custom_Highlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Season conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns" (Custom_HighlandsCavern)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 120.
[20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Shadow Monster Spawns" (Custom_HighlandsCavern)
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - Aggro" (Custom_HighlandsCavern)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 30.
[20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Shadow Monster Spawns - Aggro" (Custom_HighlandsCavern)
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - betrayed" (Custom_HighlandsCavern)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_HighlandsCavern monster area 1" (Custom_HighlandsCavern)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - Challenging" (Custom_HighlandsCavern)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - Aggro - Challenging" (Custom_HighlandsCavern)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - Betrayed - Challenging" (Custom_HighlandsCavern)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_ChallengingHighlandsCavern, HasSeenEvent:|contains=1090508". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - Betrayed - Aggros - Challenging" (Custom_HighlandsCavern)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_ChallengingHighlandsCavern, HasSeenEvent:|contains=1090508". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - Default static spawns near entrance" (Custom_HighlandsCavern)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 16.
[20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Shadow Monster Spawns - Default static spawns near entrance" (Custom_HighlandsCavern)
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Primary Monster Spawns - Default static spawns near entrance" (Custom_HighlandsCavern)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:39 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "iridium golem" is 0. Setting it to 1.
[20:07:39 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Stone Golem" is 0. Setting it to 1.
[20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 30.
[20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Primary Monster Spawns - Default static spawns near entrance" (Custom_HighlandsCavern)
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Primary Monster Spawns" (Custom_HighlandsCavern)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:39 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "iridium golem" is 0. Setting it to 1.
[20:07:39 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Stone Golem" is 0. Setting it to 1.
[20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 160.
[20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Primary Monster Spawns" (Custom_HighlandsCavern)
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Primary Monster Spawns - Aggro" (Custom_HighlandsCavern)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:39 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "iridium golem" is 0. Setting it to 1.
[20:07:39 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Stone Golem" is 0. Setting it to 1.
[20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 30.
[20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Primary Monster Spawns - Aggro" (Custom_HighlandsCavern)
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Primary Monster Spawns - Challenging" (Custom_HighlandsCavern)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Primary Monster Spawns - Aggro - Challenging" (Custom_HighlandsCavern)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Spawns" (Custom_HighlandsCavern)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 40.
[20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Bat Spawns" (Custom_HighlandsCavern)
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Spawns - Challenging" (Custom_HighlandsCavern)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 1" (Custom_HighlandsCavern)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] GSQ conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 2" (Custom_HighlandsCavern)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] GSQ conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 3" (Custom_HighlandsCavern)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] GSQ conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 4" (Custom_HighlandsCavern)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] GSQ conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 5" (Custom_HighlandsCavern)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] GSQ conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 6" (Custom_HighlandsCavern)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 7" (Custom_HighlandsCavern)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] GSQ conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 8" (Custom_HighlandsCavern)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 9" (Custom_HighlandsCavern)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] GSQ conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 10" (Custom_HighlandsCavern)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 11" (Custom_HighlandsCavern)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] GSQ conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 12" (Custom_HighlandsCavern)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] GSQ conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 13" (Custom_HighlandsCavern)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] GSQ conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 14" (Custom_HighlandsCavern)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Prison Monster Guard Spawns" (Custom_HighlandsCavern)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[20:07:39 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[20:07:39 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Copper Crab Spawns" (Custom_HighlandsCavern)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:39 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Rock Crab" is 0. Setting it to 1.
[20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 10.
[20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Copper Crab Spawns" (Custom_HighlandsCavern)
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Iron Crab Spawns" (Custom_HighlandsCavern)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:39 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Rock Crab" is 0. Setting it to 1.
[20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 10.
[20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Iron Crab Spawns" (Custom_HighlandsCavern)
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Gold Crab Spawns" (Custom_HighlandsCavern)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:39 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Rock Crab" is 0. Setting it to 1.
[20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 10.
[20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Gold Crab Spawns" (Custom_HighlandsCavern)
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Spawns" (Custom_CrimsonBadlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 40.
[20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Primary Spawns" (Custom_CrimsonBadlands)
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Spawns 2" (Custom_CrimsonBadlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 30.
[20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Primary Spawns 2" (Custom_CrimsonBadlands)
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Timed Spawns - Bomb drops" (Custom_CrimsonBadlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 40.
[20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Primary Timed Spawns - Bomb drops" (Custom_CrimsonBadlands)
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Timed Spawns - Bomb drops - Challenging" (Custom_CrimsonBadlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Timed Spawns - Rare Prismatic Shard Drop" (Custom_CrimsonBadlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] GSQ conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Spawns - Static" (Custom_CrimsonBadlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 200.
[20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Primary Spawns - Static" (Custom_CrimsonBadlands)
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Spawns - Timed Static" (Custom_CrimsonBadlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 120.
[20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Primary Spawns - Timed Static" (Custom_CrimsonBadlands)
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Timed Spawns - Challenging" (Custom_CrimsonBadlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Timed Spawns - Specific Coordinates - Challenging" (Custom_CrimsonBadlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Monster Seeds" (Custom_HighlandsCavern)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 22.
[20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Monster Seeds" (Custom_HighlandsCavern)
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Monster Seeds - betrayed" (Custom_HighlandsCavern)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Ruins Seed Spawns" (Custom_Highlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Season conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 18.
[20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Ruins Seed Spawns" (Custom_Highlands)
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Fungus Seed - winter" (Custom_Highlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Season conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Slime Berry and Monster Fruit seeds [Spring]" (Custom_Highlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Season conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 26.
[20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Slime Berry and Monster Fruit seeds [Spring]" (Custom_Highlands)
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Slime Berry and Monster Fruit seeds [Summer]" (Custom_Highlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Season conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Slime Berry and Monster Fruit seeds [Fall]" (Custom_Highlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Season conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Slime Berry and Monster Fruit seeds [Winter]" (Custom_Highlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] Season conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Boss" (Custom_Highlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:AnyPlayer|contains=55134259". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_Highlands monster area 1" (Custom_Highlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 1.
[20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Custom_Highlands monster area 1" (Custom_Highlands)
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Apophis Boss Monster" (Custom_CrimsonBadlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 1.
[20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Apophis Boss Monster" (Custom_CrimsonBadlands)
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Apophis Boss Monster - Rare Boss Rush Event where players are not meant to survive" (Custom_CrimsonBadlands)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] GSQ conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Town" (Town)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Town" (Town)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Town" (Town)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Town - betrayed" (Town)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Backwoods" (Backwoods)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Backwoods" (Backwoods)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Backwoods" (Backwoods)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Backwoods - betrayed" (Backwoods)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Mountain" (Mountain)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Mountain" (Mountain)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Mountain" (Mountain)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Mountain - betrayed" (Mountain)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Railroad" (Railroad)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Railroad" (Railroad)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Railroad" (Railroad)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Railroad - betrayed" (Railroad)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Adventurer Summit" (Custom_AdventurerSummit)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Adventurer Summit" (Custom_AdventurerSummit)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Adventurer Summit" (Custom_AdventurerSummit)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Adventurer Summit - betrayed" (Custom_AdventurerSummit)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Forest" (Forest)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Forest" (Forest)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Forest" (Forest)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Forest - betrayed" (Forest)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Beach" (Beach)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Beach" (Beach)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Beach" (Beach)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Beach - betrayed" (Beach)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Bus Stop" (BusStop)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Bus Stop" (BusStop)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Bus Stop" (BusStop)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Bus Stop - betrayed" (BusStop)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Blue Moon Vineyard" (Custom_BlueMoonVineyard)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Squid Monsters - Blue Moon Vineyard" (Custom_BlueMoonVineyard)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Blue Moon Vineyard" (Custom_BlueMoonVineyard)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Blue Moon Vineyard" (Custom_BlueMoonVineyard)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Blue Moon Vineyard - betrayed" (Custom_BlueMoonVineyard)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Forest West" (Custom_ForestWest)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Forest West" (Custom_ForestWest)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Forest West" (Custom_ForestWest)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Forest West - betrayed" (Custom_ForestWest)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Woods" (Woods)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Woods" (Woods)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Woods" (Woods)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Woods - betrayed" (Woods)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] CP conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[20:07:39 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:39 TRACE Farm Type Manager] All areas checked. Monster generation complete for this content pack: Stardew Valley Expanded Farm Type Manager
[20:07:39 TRACE Farm Type Manager] Starting monster generation for this content pack: Forage Settings East Scarp
[20:07:39 TRACE Farm Type Manager] Monster generation is enabled. Starting generation process...
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "EastScarpe monster area 1" (EastScarp_Village)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] GSQ conditions found. Checking...
[20:07:39 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at EastScarp_Village: 6.
[20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "EastScarpe monster area 1" (EastScarp_Village)
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Underground Monster Area" (EastScarp_DeepDark)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at EastScarp_DeepDark: 12.
[20:07:39 TRACE Farm Type Manager] Monster spawn process complete for this area: "Underground Monster Area" (EastScarp_DeepDark)
[20:07:39 TRACE Farm Type Manager] Checking monster settings for this area: "Abandoned Mine Monsters" (EastScarp_MineEntrance)
[20:07:39 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:39 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:39 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:39 TRACE Farm Type Manager] Potential spawns at EastScarp_MineEntrance: 38.
[20:07:40 TRACE Farm Type Manager] Monster spawn process complete for this area: "Abandoned Mine Monsters" (EastScarp_MineEntrance)
[20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "ESOrchard monster area 1" (EastScarp_Orchard)
[20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:40 TRACE Farm Type Manager] GSQ conditions found. Checking...
[20:07:40 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[20:07:40 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:40 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:40 TRACE Farm Type Manager] Potential spawns at EastScarp_Orchard: 8.
[20:07:40 TRACE Farm Type Manager] Monster spawn process complete for this area: "ESOrchard monster area 1" (EastScarp_Orchard)
[20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "Smugglers Den" (EastScarp_SmugglerDen)
[20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:40 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[20:07:40 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[20:07:40 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[20:07:40 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "EastScarp_ToriSlimeBasement" (EastScarp_ToriSlimebasement)
[20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:40 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:40 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:40 TRACE Farm Type Manager] Potential spawns at EastScarp_ToriSlimebasement: 3.
[20:07:40 TRACE Farm Type Manager] Monster spawn process complete for this area: "EastScarp_ToriSlimeBasement" (EastScarp_ToriSlimebasement)
[20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "EastScarp_ToriSlimebasement monster area 1" (EastScarp_ToriSlimebasement)
[20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:40 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:40 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:40 TRACE Farm Type Manager] Potential spawns at EastScarp_ToriSlimebasement: 3.
[20:07:40 TRACE Farm Type Manager] Monster spawn process complete for this area: "EastScarp_ToriSlimebasement monster area 1" (EastScarp_ToriSlimebasement)
[20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "EastScarp_ToriSlimebasement monster area 2" (EastScarp_ToriSlimebasement)
[20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:40 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:40 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:40 TRACE Farm Type Manager] Potential spawns at EastScarp_ToriSlimebasement: 2.
[20:07:40 TRACE Farm Type Manager] Monster spawn process complete for this area: "EastScarp_ToriSlimebasement monster area 2" (EastScarp_ToriSlimebasement)
[20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "EastScarp_ToriSlimebasement monster area 3" (EastScarp_ToriSlimebasement)
[20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:40 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:40 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:40 TRACE Farm Type Manager] Potential spawns at EastScarp_ToriSlimebasement: 3.
[20:07:40 TRACE Farm Type Manager] Monster spawn process complete for this area: "EastScarp_ToriSlimebasement monster area 3" (EastScarp_ToriSlimebasement)
[20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "EastScarp_ToriSlimebasement monster area 4" (EastScarp_ToriSlimebasement)
[20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:40 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:40 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:40 TRACE Farm Type Manager] Potential spawns at EastScarp_ToriSlimebasement: 3.
[20:07:40 TRACE Farm Type Manager] Monster spawn process complete for this area: "EastScarp_ToriSlimebasement monster area 4" (EastScarp_ToriSlimebasement)
[20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "EastScarp_ToriSlimebasement monster area 5" (EastScarp_ToriSlimebasement)
[20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:40 TRACE Farm Type Manager] GSQ conditions found. Checking...
[20:07:40 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[20:07:40 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "EastScarp_ToriSlimeBasement monster area 6" (EastScarp_ToriSlimebasement)
[20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:40 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:40 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:40 TRACE Farm Type Manager] Potential spawns at EastScarp_ToriSlimebasement: 1.
[20:07:40 TRACE Farm Type Manager] Monster spawn process complete for this area: "EastScarp_ToriSlimeBasement monster area 6" (EastScarp_ToriSlimebasement)
[20:07:40 TRACE Farm Type Manager] All areas checked. Monster generation complete for this content pack: Forage Settings East Scarp
[20:07:40 TRACE Farm Type Manager] Starting monster generation for this content pack: Frontier Farm Forage Locations
[20:07:40 TRACE Farm Type Manager] Monster generation is enabled. Starting generation process...
[20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "Wilderness Golem Spring Spawns" (Custom_FerngillRepublicFrontier)
[20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:40 TRACE Farm Type Manager] Season conditions found. Checking...
[20:07:40 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[20:07:40 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:40 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:40 TRACE Farm Type Manager] Potential spawns at Custom_FerngillRepublicFrontier: 12.
[20:07:40 TRACE Farm Type Manager] Monster spawn process complete for this area: "Wilderness Golem Spring Spawns" (Custom_FerngillRepublicFrontier)
[20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "Wilderness Golem Summer Spawns" (Custom_FerngillRepublicFrontier)
[20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:40 TRACE Farm Type Manager] Season conditions found. Checking...
[20:07:40 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[20:07:40 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "Wilderness Golem Fall Spawns" (Custom_FerngillRepublicFrontier)
[20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:40 TRACE Farm Type Manager] Season conditions found. Checking...
[20:07:40 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[20:07:40 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "Wilderness Golem Winter Spawns" (Custom_FerngillRepublicFrontier)
[20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:40 TRACE Farm Type Manager] Season conditions found. Checking...
[20:07:40 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[20:07:40 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[20:07:40 TRACE Farm Type Manager] All areas checked. Monster generation complete for this content pack: Frontier Farm Forage Locations
[20:07:40 TRACE Farm Type Manager] Starting monster generation for this content pack: PC FTM
[20:07:40 TRACE Farm Type Manager] Monster generation is enabled. Starting generation process...
[20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "cliffs2" (Fellowclown.PC_PasserbyCliffs)
[20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:40 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:40 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:40 TRACE Farm Type Manager] Potential spawns at Fellowclown.PC_PasserbyCliffs: 2.
[20:07:40 TRACE Farm Type Manager] Monster spawn process complete for this area: "cliffs2" (Fellowclown.PC_PasserbyCliffs)
[20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "cemetery1" (Fellowclown.PC_OldGraveYard)
[20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:40 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:40 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:40 TRACE Farm Type Manager] Potential spawns at Fellowclown.PC_OldGraveYard: 2.
[20:07:40 TRACE Farm Type Manager] Monster spawn process complete for this area: "cemetery1" (Fellowclown.PC_OldGraveYard)
[20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "oldcemetery1" (Fellowclown.PC_AncientGraveYard)
[20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:40 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:40 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:40 TRACE Farm Type Manager] Potential spawns at Fellowclown.PC_AncientGraveYard: 4.
[20:07:40 TRACE Farm Type Manager] Monster spawn process complete for this area: "oldcemetery1" (Fellowclown.PC_AncientGraveYard)
[20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "PasserbyRoad2" (Fellowclown.PC_PasserbyRoad)
[20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:40 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:40 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:40 TRACE Farm Type Manager] Potential spawns at Fellowclown.PC_PasserbyRoad: 8.
[20:07:40 TRACE Farm Type Manager] Monster spawn process complete for this area: "PasserbyRoad2" (Fellowclown.PC_PasserbyRoad)
[20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "oldcemetery2" (Fellowclown.PC_AncientGraveYard)
[20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:40 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:40 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:40 TRACE Farm Type Manager] Potential spawns at Fellowclown.PC_AncientGraveYard: 6.
[20:07:40 TRACE Farm Type Manager] Monster spawn process complete for this area: "oldcemetery2" (Fellowclown.PC_AncientGraveYard)
[20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "cliffs3" (Fellowclown.PC_PasserbyCliffs)
[20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:40 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:40 INFO  Farm Type Manager] The "Sprite" setting for monster type "Bat" was not found. Please make sure the setting is spelled correctly and the sprite is loaded.
[20:07:40 INFO  Farm Type Manager] Affected spawn area: cliffs3
[20:07:40 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:40 TRACE Farm Type Manager] Potential spawns at Fellowclown.PC_PasserbyCliffs: 14.
[20:07:40 TRACE Farm Type Manager] Monster spawn process complete for this area: "cliffs3" (Fellowclown.PC_PasserbyCliffs)
[20:07:40 TRACE Farm Type Manager] All areas checked. Monster generation complete for this content pack: PC FTM
[20:07:40 TRACE Farm Type Manager] Starting monster generation for this content pack: Sunberry Village - Farm Type Manager
[20:07:40 TRACE Farm Type Manager] Monster generation is enabled. Starting generation process...
[20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "SBV Mines Monsters 1" (Custom_SBV_Mines1)
[20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:40 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:40 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:40 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines1: 8.
[20:07:40 TRACE Farm Type Manager] Monster spawn process complete for this area: "SBV Mines Monsters 1" (Custom_SBV_Mines1)
[20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "SBV Secret Forest 2 Monsters" (Custom_SBV_SecretForest2)
[20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:40 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:40 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:40 TRACE Farm Type Manager] Potential spawns at Custom_SBV_SecretForest2: 5.
[20:07:40 TRACE Farm Type Manager] Monster spawn process complete for this area: "SBV Secret Forest 2 Monsters" (Custom_SBV_SecretForest2)
[20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_SBV_Mines1 monster area 1" (Custom_SBV_Mines1)
[20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:40 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:40 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:40 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines1: 9.
[20:07:40 TRACE Farm Type Manager] Monster spawn process complete for this area: "Custom_SBV_Mines1 monster area 1" (Custom_SBV_Mines1)
[20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "SBV Mines Monsters 2" (Custom_SBV_Mines2)
[20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:40 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:40 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:40 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines2: 12.
[20:07:40 TRACE Farm Type Manager] Monster spawn process complete for this area: "SBV Mines Monsters 2" (Custom_SBV_Mines2)
[20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "SBV Mines 2 Rare Grey" (Custom_SBV_Mines2)
[20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:40 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:40 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:40 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines2: 1.
[20:07:40 TRACE Farm Type Manager] Monster spawn process complete for this area: "SBV Mines 2 Rare Grey" (Custom_SBV_Mines2)
[20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "SBV Mines Monsters 3" (Custom_SBV_Mines3)
[20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:40 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:40 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:40 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines3: 9.
[20:07:40 TRACE Farm Type Manager] Monster spawn process complete for this area: "SBV Mines Monsters 3" (Custom_SBV_Mines3)
[20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "SBV Mines 3 Rare Grey" (Custom_SBV_Mines3)
[20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:40 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:40 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:40 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines3: 0.
[20:07:40 TRACE Farm Type Manager] Monster spawn process complete for this area: "SBV Mines 3 Rare Grey" (Custom_SBV_Mines3)
[20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "SBV Mines Monsters 4" (Custom_SBV_Mines4)
[20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:40 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:40 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:40 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines4: 9.
[20:07:40 TRACE Farm Type Manager] Monster spawn process complete for this area: "SBV Mines Monsters 4" (Custom_SBV_Mines4)
[20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "SBV Mines 4 Rare Brown" (Custom_SBV_Mines4)
[20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:40 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:40 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:40 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines4: 1.
[20:07:40 TRACE Farm Type Manager] Monster spawn process complete for this area: "SBV Mines 4 Rare Brown" (Custom_SBV_Mines4)
[20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "SBV Mines Monsters 5" (Custom_SBV_Mines5A)
[20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:40 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:40 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:40 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines5A: 10.
[20:07:40 TRACE Farm Type Manager] Monster spawn process complete for this area: "SBV Mines Monsters 5" (Custom_SBV_Mines5A)
[20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "SBV Mines 5 Rare Brown" (Custom_SBV_Mines5A)
[20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:40 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:40 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:40 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines5A: -1.
[20:07:40 TRACE Farm Type Manager] Monster spawn process complete for this area: "SBV Mines 5 Rare Brown" (Custom_SBV_Mines5A)
[20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "SBV Mines Monsters 6" (Custom_SBV_Mines6)
[20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:40 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:40 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:40 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines6: 15.
[20:07:40 TRACE Farm Type Manager] Monster spawn process complete for this area: "SBV Mines Monsters 6" (Custom_SBV_Mines6)
[20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "SBV Mines 6 Rare Brown" (Custom_SBV_Mines6)
[20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:40 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:40 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:40 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines6: 0.
[20:07:40 TRACE Farm Type Manager] Monster spawn process complete for this area: "SBV Mines 6 Rare Brown" (Custom_SBV_Mines6)
[20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "SBV Mines Monsters 7" (Custom_SBV_Mines7)
[20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:40 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:40 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:40 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines7: 8.
[20:07:40 TRACE Farm Type Manager] Monster spawn process complete for this area: "SBV Mines Monsters 7" (Custom_SBV_Mines7)
[20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "SBV Mines 7 Rare Blue" (Custom_SBV_Mines7)
[20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:40 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:40 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:40 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines7: 0.
[20:07:40 TRACE Farm Type Manager] Monster spawn process complete for this area: "SBV Mines 7 Rare Blue" (Custom_SBV_Mines7)
[20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_SBV_Mines7 monster area 1" (Custom_SBV_Mines7)
[20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:40 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:40 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:40 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines7: 11.
[20:07:40 TRACE Farm Type Manager] Monster spawn process complete for this area: "Custom_SBV_Mines7 monster area 1" (Custom_SBV_Mines7)
[20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_SBV_Mines7 monster area 2" (Custom_SBV_Mines7)
[20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:40 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:40 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:40 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines7: 0.
[20:07:40 TRACE Farm Type Manager] Monster spawn process complete for this area: "Custom_SBV_Mines7 monster area 2" (Custom_SBV_Mines7)
[20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_SBV_Mines8 monster area 1" (Custom_SBV_Mines8)
[20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:40 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:40 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:40 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines8: 13.
[20:07:40 TRACE Farm Type Manager] Monster spawn process complete for this area: "Custom_SBV_Mines8 monster area 1" (Custom_SBV_Mines8)
[20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_SBV_Mines8 monster area 2" (Custom_SBV_Mines8)
[20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:40 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:40 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:40 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines8: -1.
[20:07:40 TRACE Farm Type Manager] Monster spawn process complete for this area: "Custom_SBV_Mines8 monster area 2" (Custom_SBV_Mines8)
[20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_SBV_Mines10 monster area 1" (Custom_SBV_Mines10A)
[20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:40 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:40 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:40 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines10A: 11.
[20:07:40 TRACE Farm Type Manager] Monster spawn process complete for this area: "Custom_SBV_Mines10 monster area 1" (Custom_SBV_Mines10A)
[20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_SBV_Mines10 monster area 2" (Custom_SBV_Mines10A)
[20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:40 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:40 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:40 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines10A: 1.
[20:07:40 TRACE Farm Type Manager] Monster spawn process complete for this area: "Custom_SBV_Mines10 monster area 2" (Custom_SBV_Mines10A)
[20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_SBV_Mines11 monster area 1" (Custom_SBV_Mines11)
[20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:40 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:40 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:40 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines11: 13.
[20:07:40 TRACE Farm Type Manager] Monster spawn process complete for this area: "Custom_SBV_Mines11 monster area 1" (Custom_SBV_Mines11)
[20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_SBV_Mines11 monster area 2" (Custom_SBV_Mines11)
[20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:40 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:40 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:40 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines11: 0.
[20:07:40 TRACE Farm Type Manager] Monster spawn process complete for this area: "Custom_SBV_Mines11 monster area 2" (Custom_SBV_Mines11)
[20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_SBV_Mines12 monster area 1" (Custom_SBV_Mines12)
[20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:40 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:40 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:40 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines12: 12.
[20:07:40 TRACE Farm Type Manager] Monster spawn process complete for this area: "Custom_SBV_Mines12 monster area 1" (Custom_SBV_Mines12)
[20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_SBV_Mines12 monster area 2" (Custom_SBV_Mines12)
[20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:40 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:40 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:40 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines12: 1.
[20:07:40 TRACE Farm Type Manager] Monster spawn process complete for this area: "Custom_SBV_Mines12 monster area 2" (Custom_SBV_Mines12)
[20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_SBV_Mines13 monster area 1" (Custom_SBV_Mines13)
[20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:40 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:40 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:40 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines13: 10.
[20:07:40 TRACE Farm Type Manager] Monster spawn process complete for this area: "Custom_SBV_Mines13 monster area 1" (Custom_SBV_Mines13)
[20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_SBV_Mines13 monster area 2" (Custom_SBV_Mines13)
[20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:40 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:40 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:40 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines13: 0.
[20:07:40 TRACE Farm Type Manager] Monster spawn process complete for this area: "Custom_SBV_Mines13 monster area 2" (Custom_SBV_Mines13)
[20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_SBV_Mines14 monster area 1" (Custom_SBV_Mines14)
[20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:40 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:40 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:40 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines14: 14.
[20:07:40 TRACE Farm Type Manager] Monster spawn process complete for this area: "Custom_SBV_Mines14 monster area 1" (Custom_SBV_Mines14)
[20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_SBV_Mines14 monster area 2" (Custom_SBV_Mines14)
[20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:40 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:40 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:40 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines14: 1.
[20:07:40 TRACE Farm Type Manager] Monster spawn process complete for this area: "Custom_SBV_Mines14 monster area 2" (Custom_SBV_Mines14)
[20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_SBV_Mines15 monster area 1" (Custom_SBV_Mines15)
[20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:40 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:40 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:40 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines15: 14.
[20:07:40 TRACE Farm Type Manager] Monster spawn process complete for this area: "Custom_SBV_Mines15 monster area 1" (Custom_SBV_Mines15)
[20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_SBV_Mines15 monster area 2" (Custom_SBV_Mines15)
[20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:40 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:40 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:40 TRACE Farm Type Manager] Potential spawns at Custom_SBV_Mines15: 1.
[20:07:40 TRACE Farm Type Manager] Monster spawn process complete for this area: "Custom_SBV_Mines15 monster area 2" (Custom_SBV_Mines15)
[20:07:40 TRACE Farm Type Manager] All areas checked. Monster generation complete for this content pack: Sunberry Village - Farm Type Manager
[20:07:40 TRACE Farm Type Manager] Starting monster generation for this content pack: (FTM) Walk to the Desert Redux
[20:07:40 TRACE Farm Type Manager] Monster generation is enabled. Starting generation process...
[20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "ForestRoadMonsters" (Tarniyar.CP.WalkToDesert_Forest_Road)
[20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:40 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:40 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:40 TRACE Farm Type Manager] Potential spawns at Tarniyar.CP.WalkToDesert_Forest_Road: 32.
[20:07:40 TRACE Farm Type Manager] Monster spawn process complete for this area: "ForestRoadMonsters" (Tarniyar.CP.WalkToDesert_Forest_Road)
[20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "WindingRoadMonsters" (Tarniyar.CP.WalkToDesert_Winding_Road)
[20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:40 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:40 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:40 TRACE Farm Type Manager] Potential spawns at Tarniyar.CP.WalkToDesert_Winding_Road: 105.
[20:07:40 TRACE Farm Type Manager] Monster spawn process complete for this area: "WindingRoadMonsters" (Tarniyar.CP.WalkToDesert_Winding_Road)
[20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "InterchangeDayMonsters" (Tarniyar.CP.WalkToDesert_Interchange)
[20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:40 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:40 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:40 TRACE Farm Type Manager] Potential spawns at Tarniyar.CP.WalkToDesert_Interchange: 82.
[20:07:40 TRACE Farm Type Manager] Monster spawn process complete for this area: "InterchangeDayMonsters" (Tarniyar.CP.WalkToDesert_Interchange)
[20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "InterchangeNightMonsters" (Tarniyar.CP.WalkToDesert_Interchange)
[20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:40 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:40 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:40 TRACE Farm Type Manager] Potential spawns at Tarniyar.CP.WalkToDesert_Interchange: 7.
[20:07:40 TRACE Farm Type Manager] Monster spawn process complete for this area: "InterchangeNightMonsters" (Tarniyar.CP.WalkToDesert_Interchange)
[20:07:40 TRACE Farm Type Manager] Checking monster settings for this area: "GhostTownMonsters" (Tarniyar.CP.WalkToDesert_Ghost_Town)
[20:07:40 TRACE Farm Type Manager] Checking extra conditions for this area...
[20:07:40 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[20:07:40 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[20:07:40 TRACE Farm Type Manager] Potential spawns at Tarniyar.CP.WalkToDesert_Ghost_Town: 63.
[20:07:40 TRACE Farm Type Manager] Monster spawn process complete for this area: "GhostTownMonsters" (Tarniyar.CP.WalkToDesert_Ghost_Town)
[20:07:40 TRACE Farm Type Manager] All areas checked. Monster generation complete for this content pack: (FTM) Walk to the Desert Redux
[20:07:40 TRACE Farm Type Manager] Starting monster generation for this file: FarmTypeManager/data/BKT_393982286.json
[20:07:40 TRACE Farm Type Manager] Monster generation is disabled for this file.
[20:07:40 TRACE Farm Type Manager] All files and content packs checked. Monster generation process complete.
[20:07:40 TRACE Farm Type Manager] Spawning objects set to appear at time: 600...
[20:07:40 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/SBVGhoul' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:40 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/SBVCrystalBlob3' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:40 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/SBVGhoul2' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:40 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/SBVCrystalBlob1' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:40 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/SBVCrystalMenace' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:40 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/SBVCrystalMenace2' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:40 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/SBVCrystalBlob2' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:40 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/SBVPurpMushroom' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:40 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/SBVMountainDustSprite' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:40 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/SBVRedMushroom' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:40 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/SBVForestSkull' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:40 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/Apophis' (for the 'Stardew Valley Expanded' content pack).
[20:07:40 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/BullyRex' (for the 'Stardew Valley Expanded' content pack).
[20:07:40 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/WildernessGolemSpring' (for the 'Stardew Valley Expanded' content pack).
[20:07:40 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/DustSpiritDangerous' (for the 'Stardew Valley Expanded' content pack).
[20:07:40 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/ShadowBruteDangerous' (for the 'Stardew Valley Expanded' content pack).
[20:07:40 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/ShadowShamanDangerous' (for the 'Stardew Valley Expanded' content pack).
[20:07:40 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/SkeletonDangerous' (for the 'Stardew Valley Expanded' content pack).
[20:07:40 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/SkeletonMageDangerous' (for the 'Stardew Valley Expanded' content pack).
[20:07:40 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/EvilMummy' (for the 'Stardew Valley Expanded' content pack).
[20:07:40 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/GoldCrab' (for the 'Stardew Valley Expanded' content pack).
[20:07:40 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/IronCrab' (for the 'Stardew Valley Expanded' content pack).
[20:07:40 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/CopperCrab' (for the 'Stardew Valley Expanded' content pack).
[20:07:40 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/DangerousMetalHead' (for the 'Stardew Valley Expanded' content pack).
[20:07:40 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/StoneGolemDangerous' (for the 'Stardew Valley Expanded' content pack).
[20:07:40 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/LegendarySlime' (for the 'Stardew Valley Expanded' content pack).
[20:07:40 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/CorruptMummy' (for the 'Stardew Valley Expanded' content pack).
[20:07:40 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/CorruptSpirit' (for the 'Stardew Valley Expanded' content pack).
[20:07:40 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/CorruptSerpent' (for the 'Stardew Valley Expanded' content pack).
[20:07:40 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/LegendarySandScorpion' (for the 'Stardew Valley Expanded' content pack).
[20:07:40 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/SandScorpion' (for the 'Stardew Valley Expanded' content pack).
[20:07:40 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/FallenAdventurerFemale' (for the 'Stardew Valley Expanded' content pack).
[20:07:40 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/FallenAdventurerMale' (for the 'Stardew Valley Expanded' content pack).
[20:07:40 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/BadlandsSerpent' (for the 'Stardew Valley Expanded' content pack).
[20:07:40 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/SwampLurk' (for the 'Stardew Valley Expanded' content pack).
[20:07:40 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/Poltergeist' (for the 'Stardew Valley Expanded' content pack).
[20:07:40 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/SwampGolem' (for the 'Stardew Valley Expanded' content pack).
[20:07:40 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/LegendaryPurpleMushroomCrab' (for the 'Stardew Valley Expanded' content pack).
[20:07:40 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/SwampFlowerCrab' (for the 'Stardew Valley Expanded' content pack).
[20:07:40 TRACE SMAPI] Content Patcher edited Data/GiantCrops (for the '(CP) East Scarp' content pack).
[20:07:40 TRACE SMAPI] Content Patcher edited Data/GiantCrops (for the 'Cornucopia - More Crops' content pack).
[20:07:40 TRACE SMAPI] Content Patcher edited Data/GiantCrops (for the 'Sword & Sorcery (CP)' content pack).
[20:07:40 TRACE SMAPI] Content Patcher edited Data/GiantCrops (for the 'Eli & Dylan' content pack).
[20:07:40 TRACE SMAPI] Content Patcher edited Data/GiantCrops (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:40 TRACE SMAPI] Json Assets edited Data/GiantCrops.
[20:07:41 TRACE Farm Type Manager] Spawn process complete. Time: 600. Total objects spawned: 3967.
[20:07:41 TRACE NPC Map Locations] Unknown locations: Custom_ArkOrchard, Custom_BusStop_NoBus, Custom_Countryside_BusStop_Bus, Custom_Countryside_BusStop_NoBus, Custom_Countryside_ClaireHouse, Custom_FakeEnchantedGrove, Custom_ForestWestOld, Custom_GoGoatRanch, Custom_GrampletonCoast, Custom_GrampletonFields_Small, Custom_GrampletonSuburbsOutskirts, Custom_HenryWarp, Custom_JunimoWoods, Custom_LantanaLagoon, Custom_SBV_ChrisDiner, Custom_SBV_ChrisDinerRainbow, Custom_SBV_EliasHouseNew, Custom_SBV_ForestShortcut, Custom_SBV_Mines1, Custom_SBV_Mines10B, Custom_SBV_Mines11, Custom_SBV_Mines12, Custom_SBV_Mines13, Custom_SBV_Mines14, Custom_SBV_Mines15, Custom_SBV_Mines2, Custom_SBV_Mines3, Custom_SBV_Mines4, Custom_SBV_Mines5B, Custom_SBV_Mines6, Custom_SBV_Mines7, Custom_SBV_Mines8, Custom_SBV_Mines9, Custom_SBV_MinesFinal, Custom_SBV_MoonWoods, Custom_SBV_SecretForest1, Custom_SBV_SecretForest2, Custom_SBV_SunberryFarm, Custom_SBV_SunberryForest, Custom_SBV_SunberryMountain, Custom_SBV_SunberryRoad, Custom_SBV_TwilightFestival, Custom_SchoolHouse_BellRoom, Custom_SVESummit, Custom_TownEast, Custom_VictorSummit, Custom_WoodsCompat, DeepWoodsMaxHouse, EastScarp_ArkOrchard, EastScarp_ClearingHouse, EastScarp_DateMine, EastScarp_DeepDarkEntrance, EastScarp_DeepDarkLv1, EastScarp_DeepDarkLv2, EastScarp_DeepDarkLv3, EastScarp_DeepDarkLv4, EastScarp_DeepDarkLv5, EastScarp_DeepMountains, EastScarp_DruidGrove, EastScarp_DuskspireLair, EastScarp_HectorForest, EastScarp_IntroMine, EastScarp_LavaMine, EastScarp_LibraryExterior, EastScarp_MeadowFarm, EastScarp_PocketDimension, EastScarp_RiverStage1, EastScarp_RiverStage2, EastScarp_RiverStage3, EastScarp_RiverStage4, EastScarp_SmugglerDen, EastScarp_SolomonCavern, EastScarp_Underforge, EastScarp_UnderwaterLexi, EastScarp_VioletMoonFestivalGrounds, EastScarp_VioletMoonFestivalGroundsBlank, Fellowclown.PC_AncientCaveSystem, Fellowclown.PC_PasserbyRoad, Gervig91.StardewAquariumCP_ExteriorMuseum, LewisBasement, MadDog.BearFam.Custom_BearFamNoKrakenMap, MadDog.BearFam.Custom_BearLodge_BearEventMine, MadDog.BearFam.Custom_BearLodge_BoatMap, MadDog.HashtagBearFam_CollegeClassroom, MadDog.HashtagBearFam_WeddingMap, NatBossArena, NIVOuterInsec, Tarniyar.CP.WalkToDesert_Cave, Tarniyar.CP.WalkToDesert_Meadow, TenebrousNova.EliDylan.CP_AbyssTransition, TenebrousNova.EliDylan.CP_DylanAbyss, TenebrousNova.EliDylan.CP_DylanDreamSea, TenebrousNova.EliDylan.CP_DylanOcean, TenebrousNova.EliDylan.CP_DylanTidePool, TenebrousNova.EliDylan.CP_ESFlashback, TenebrousNova.EliDylan.CP_FarawayIslet, TenebrousNova.EliDylan.CP_OldWoods, TenebrousNova.EliDylan.CP_TempInnRoom
[20:07:41 TRACE Custom Companions] Spawning [TenebrousNova.EliDylanCC.SootInside] x1 on tile (18, 25) for map TenebrousNova.EliDylan.CP_ESEDHouse
[20:07:41 TRACE Central Station] Requested cache invalidation for 'Maps/Pathoschild.CentralStation'.
[20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Pathoschild.CentralStation' (for the 'Central Station content' content pack).
[20:07:41 TRACE SMAPI] Central Station edited Maps/Pathoschild.CentralStation.
[20:07:41 TRACE SMAPI] Invalidated 1 asset names (Maps/Pathoschild.CentralStation).
Propagated 1 core assets (Maps/Pathoschild.CentralStation).
[20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MorrisTod' (for the 'Stardew Valley Expanded' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/MorrisTod.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MorrisTod (for the 'Stardew Valley Expanded' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MorrisTod (for the 'Bear Family - Custom NPCs' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MorrisTod (for the 'Immersive Family' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MorrisTod (for the 'Lurking in the Dark' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/George.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/George (for the 'Stardew Valley Expanded' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/George (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/George (for the 'MissCoriel's NPC Unique Courtship Response' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/George (for the 'Bear Family - Custom NPCs' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/George (for the 'Buildable Farmer's Market' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/George (for the 'Canon-Friendly Dialogue Expansion' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/George (for the 'Juliet, Jessie and Lodging House' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/George (for the '(NPC) Rodney O'Brien' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/George (for the 'East Scarp NPCs' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/George (for the 'Immersive Family' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/George (for the 'Lurking in the Dark' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/George (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/George (for the 'Part of a Saloon Breakfast' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/George (for the 'Passerby Cemetery' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/George (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/George (for the 'Passerby Cemetery' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Evelyn.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Evelyn (for the 'Stardew Valley Expanded' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Evelyn (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Evelyn (for the 'MissCoriel's NPC Unique Courtship Response' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Evelyn (for the 'Always Raining in the Valley' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Evelyn (for the 'Bear Family - Custom NPCs' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Evelyn (for the 'Buildable Farmer's Market' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Evelyn (for the 'Canon-Friendly Dialogue Expansion' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Evelyn (for the 'Juliet, Jessie and Lodging House' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Evelyn (for the '(NPC) Rodney O'Brien' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Evelyn (for the 'East Scarp NPCs' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Evelyn (for the 'Immersive Family' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Evelyn (for the 'Lurking in the Dark' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Evelyn (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Evelyn (for the 'Part of a Saloon Breakfast' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Evelyn (for the 'Passerby Cemetery' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Evelyn (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Alex.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Alex (for the 'Stardew Valley Expanded' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Alex (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Alex (for the 'MissCoriel's NPC Unique Courtship Response' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Alex (for the 'Bear Family - Custom NPCs' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Alex (for the 'Buildable Farmer's Market' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Alex (for the 'Canon-Friendly Dialogue Expansion' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Alex (for the 'Juliet, Jessie and Lodging House' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Alex (for the '(NPC) Rodney O'Brien' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Alex (for the 'East Scarp NPCs' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Alex (for the 'Eli & Dylan' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Alex (for the 'Immersive Family' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Alex (for the 'Lurking in the Dark' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Alex (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Alex (for the 'Part of a Saloon Breakfast' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Alex (for the 'Passerby Cemetery' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Alex (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Haley.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Haley (for the 'Stardew Valley Expanded' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Haley (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Haley (for the 'MissCoriel's NPC Unique Courtship Response' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Haley (for the 'Always Raining in the Valley' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Haley (for the 'Bear Family - Custom NPCs' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Haley (for the 'Buildable Farmer's Market' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Haley (for the 'Canon-Friendly Dialogue Expansion' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Haley (for the 'Juliet, Jessie and Lodging House' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Haley (for the '(NPC) Rodney O'Brien' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Haley (for the 'Sword & Sorcery (CP)' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Haley (for the 'East Scarp NPCs' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Haley (for the 'Eli & Dylan' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Haley (for the 'Immersive Family' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Haley (for the 'Lurking in the Dark' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Haley (for the 'Nora The Herpetologist' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Haley (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Haley (for the 'Part of a Saloon Breakfast' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Haley (for the 'Passerby Cemetery' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Haley (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Emily.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Emily (for the 'Stardew Valley Expanded' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Emily (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Emily (for the 'MissCoriel's NPC Unique Courtship Response' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Emily (for the 'Always Raining in the Valley' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Emily (for the 'Bear Family - Custom NPCs' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Emily (for the 'Buildable Farmer's Market' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Emily (for the 'Canon-Friendly Dialogue Expansion' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Emily (for the 'Juliet, Jessie and Lodging House' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Emily (for the '(NPC) Rodney O'Brien' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Emily (for the 'East Scarp NPCs' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Emily (for the 'Eli & Dylan' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Emily (for the 'Immersive Family' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Emily (for the 'Lurking in the Dark' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Emily (for the 'Nora The Herpetologist' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Emily (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Emily (for the 'Part of a Saloon Breakfast' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Emily (for the 'Passerby Cemetery' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Emily (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Emily (for the 'Wren the Plumber - Custom NPC' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Vincent.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Vincent (for the 'Stardew Valley Expanded' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Vincent (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Vincent (for the 'MissCoriel's NPC Unique Courtship Response' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Vincent (for the 'Bear Family - Custom NPCs' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Vincent (for the 'Buildable Farmer's Market' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Vincent (for the 'Canon-Friendly Dialogue Expansion' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Vincent (for the 'Juliet, Jessie and Lodging House' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Vincent (for the '(NPC) Rodney O'Brien' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Vincent (for the 'East Scarp NPCs' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Vincent (for the 'Eli & Dylan' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Vincent (for the 'Immersive Family' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Vincent (for the 'Lurking in the Dark' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Vincent (for the 'Nora The Herpetologist' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Vincent (for the 'Lavril - East Scarp NPC (King's Raid)' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Vincent (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Vincent (for the 'Part of a Saloon Breakfast' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Vincent (for the 'Passerby Cemetery' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Vincent (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Jodi.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jodi (for the 'Stardew Valley Expanded' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jodi (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jodi (for the 'MissCoriel's NPC Unique Courtship Response' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jodi (for the 'Bear Family - Custom NPCs' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jodi (for the 'Buildable Farmer's Market' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jodi (for the 'Canon-Friendly Dialogue Expansion' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jodi (for the 'Juliet, Jessie and Lodging House' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jodi (for the '(NPC) Rodney O'Brien' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jodi (for the 'East Scarp NPCs' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jodi (for the 'Immersive Family' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jodi (for the 'Lurking in the Dark' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jodi (for the 'Nora The Herpetologist' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jodi (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jodi (for the 'Part of a Saloon Breakfast' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jodi (for the 'Passerby Cemetery' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jodi (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Sam.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sam (for the 'Stardew Valley Expanded' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sam (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sam (for the 'MissCoriel's NPC Unique Courtship Response' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sam (for the 'Bear Family - Custom NPCs' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sam (for the 'Buildable Farmer's Market' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sam (for the 'Canon-Friendly Dialogue Expansion' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sam (for the 'Juliet, Jessie and Lodging House' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sam (for the '(NPC) Rodney O'Brien' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sam (for the 'East Scarp NPCs' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sam (for the 'Eli & Dylan' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sam (for the 'Immersive Family' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sam (for the 'Lurking in the Dark' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sam (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sam (for the 'Part of a Saloon Breakfast' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sam (for the 'Passerby Cemetery' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sam (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sam (for the 'Wren the Plumber - Custom NPC' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Kent.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Kent (for the 'Stardew Valley Expanded' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Kent (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Kent (for the 'MissCoriel's NPC Unique Courtship Response' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Kent (for the 'Buildable Farmer's Market' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Kent (for the 'Canon-Friendly Dialogue Expansion' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Kent (for the 'Juliet, Jessie and Lodging House' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Kent (for the '(NPC) Rodney O'Brien' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Kent (for the 'East Scarp NPCs' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Kent (for the 'Immersive Family' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Kent (for the 'Lurking in the Dark' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Kent (for the 'Part of a Saloon Breakfast' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Kent (for the 'Passerby Cemetery' content pack).
[20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Lucikiel' (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Lucikiel.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lucikiel (for the 'Juliet, Jessie and Lodging House' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lucikiel (for the 'East Scarp NPCs' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lucikiel (for the 'Immersive Family' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lucikiel (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Clint.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Clint (for the 'Stardew Valley Expanded' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Clint (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Clint (for the 'MissCoriel's NPC Unique Courtship Response' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Clint (for the 'Bear Family - Custom NPCs' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Clint (for the 'Buildable Farmer's Market' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Clint (for the 'Canon-Friendly Dialogue Expansion' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Clint (for the 'Juliet, Jessie and Lodging House' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Clint (for the '(NPC) Rodney O'Brien' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Clint (for the 'East Scarp NPCs' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Clint (for the 'Eli & Dylan' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Clint (for the 'Immersive Family' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Clint (for the 'Lurking in the Dark' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Clint (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Clint (for the 'Part of a Saloon Breakfast' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Clint (for the 'Passerby Cemetery' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Clint (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Lewis.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the 'Stardew Valley Expanded' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the 'MissCoriel's NPC Unique Courtship Response' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the 'Bear Family - Custom NPCs' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the 'Buildable Farmer's Market' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the 'Canon-Friendly Dialogue Expansion' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the 'Juliet, Jessie and Lodging House' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the '(NPC) Rodney O'Brien' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the 'Sword & Sorcery (CP)' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the 'East Scarp NPCs' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the 'Eli & Dylan' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the 'Immersive Family' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the 'Lurking in the Dark' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the 'Part of a Saloon Breakfast' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the 'Passerby Cemetery' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the 'Wren the Plumber - Custom NPC' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Abigail.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Abigail (for the 'Stardew Valley Expanded' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Abigail (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Abigail (for the 'MissCoriel's NPC Unique Courtship Response' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Abigail (for the 'Bear Family - Custom NPCs' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Abigail (for the 'Buildable Farmer's Market' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Abigail (for the 'Canon-Friendly Dialogue Expansion' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Abigail (for the 'Juliet, Jessie and Lodging House' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Abigail (for the '(NPC) Rodney O'Brien' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Abigail (for the 'Sword & Sorcery (CP)' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Abigail (for the 'East Scarp NPCs' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Abigail (for the 'Eli & Dylan' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Abigail (for the 'Immersive Family' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Abigail (for the 'Lurking in the Dark' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Abigail (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Abigail (for the 'Part of a Saloon Breakfast' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Abigail (for the 'Passerby Cemetery' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Abigail (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Abigail (for the 'Stardew Aquarium (CP)' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Abigail (for the 'Wren the Plumber - Custom NPC' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Caroline.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Caroline (for the 'Stardew Valley Expanded' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Caroline (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Caroline (for the 'MissCoriel's NPC Unique Courtship Response' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Caroline (for the 'Always Raining in the Valley' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Caroline (for the 'Bear Family - Custom NPCs' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Caroline (for the 'Buildable Farmer's Market' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Caroline (for the 'Canon-Friendly Dialogue Expansion' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Caroline (for the 'Juliet, Jessie and Lodging House' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Caroline (for the '(NPC) Rodney O'Brien' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Caroline (for the 'Sword & Sorcery (CP)' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Caroline (for the 'East Scarp NPCs' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Caroline (for the 'Immersive Family' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Caroline (for the 'Lurking in the Dark' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Caroline (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Caroline (for the 'Part of a Saloon Breakfast' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Caroline (for the 'Passerby Cemetery' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Caroline (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Caroline (for the 'Wren the Plumber - Custom NPC' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Pierre.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pierre (for the 'Stardew Valley Expanded' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pierre (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pierre (for the 'MissCoriel's NPC Unique Courtship Response' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pierre (for the 'Always Raining in the Valley' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pierre (for the 'Bear Family - Custom NPCs' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pierre (for the 'Buildable Farmer's Market' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pierre (for the 'Canon-Friendly Dialogue Expansion' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pierre (for the 'Juliet, Jessie and Lodging House' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pierre (for the '(NPC) Rodney O'Brien' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pierre (for the 'Sword & Sorcery (CP)' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pierre (for the 'East Scarp NPCs' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pierre (for the 'Eli & Dylan' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pierre (for the 'Immersive Family' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pierre (for the 'Lurking in the Dark' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pierre (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pierre (for the 'Part of a Saloon Breakfast' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pierre (for the 'Passerby Cemetery' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pierre (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pierre (for the 'Wren the Plumber - Custom NPC' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Gus.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gus (for the 'Stardew Valley Expanded' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gus (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gus (for the 'MissCoriel's NPC Unique Courtship Response' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gus (for the 'Always Raining in the Valley' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gus (for the 'Bear Family - Custom NPCs' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gus (for the 'Buildable Farmer's Market' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gus (for the 'Canon-Friendly Dialogue Expansion' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gus (for the 'Juliet, Jessie and Lodging House' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gus (for the '(NPC) Rodney O'Brien' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gus (for the 'Sword & Sorcery (CP)' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gus (for the 'East Scarp NPCs' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gus (for the 'Eli & Dylan' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gus (for the 'Immersive Family' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gus (for the 'Lurking in the Dark' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gus (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gus (for the 'Part of a Saloon Breakfast' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gus (for the 'Passerby Cemetery' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gus (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gus (for the '(CP) VPP Data' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Harvey.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Harvey (for the 'Stardew Valley Expanded' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Harvey (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Harvey (for the 'MissCoriel's NPC Unique Courtship Response' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Harvey (for the 'Always Raining in the Valley' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Harvey (for the 'Bear Family - Custom NPCs' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Harvey (for the 'Buildable Farmer's Market' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Harvey (for the 'Canon-Friendly Dialogue Expansion' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Harvey (for the 'NPC Jasper' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Harvey (for the 'Juliet, Jessie and Lodging House' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Harvey (for the '(NPC) Rodney O'Brien' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Harvey (for the 'Sword & Sorcery (CP)' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Harvey (for the 'East Scarp NPCs' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Harvey (for the 'Eli & Dylan' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Harvey (for the 'Immersive Family' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Harvey (for the 'Lurking in the Dark' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Harvey (for the 'Nora The Herpetologist' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Harvey (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Harvey (for the 'Part of a Saloon Breakfast' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Harvey (for the 'Passerby Cemetery' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Harvey (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Elliott.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Elliott (for the 'Stardew Valley Expanded' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Elliott (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Elliott (for the 'MissCoriel's NPC Unique Courtship Response' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Elliott (for the 'Buildable Farmer's Market' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Elliott (for the 'Canon-Friendly Dialogue Expansion' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Elliott (for the '(NPC) Rodney O'Brien' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Elliott (for the 'East Scarp NPCs' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Elliott (for the 'Eli & Dylan' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Elliott (for the 'Immersive Family' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Elliott (for the 'Lurking in the Dark' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Elliott (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Elliott (for the 'Part of a Saloon Breakfast' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Elliott (for the 'Passerby Cemetery' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Elliott (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Elliott (for the 'Passerby Cemetery' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Maru.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Maru (for the 'Stardew Valley Expanded' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Maru (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Maru (for the 'MissCoriel's NPC Unique Courtship Response' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Maru (for the 'Bear Family - Custom NPCs' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Maru (for the 'Buildable Farmer's Market' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Maru (for the 'Canon-Friendly Dialogue Expansion' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Maru (for the 'NPC Jasper' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Maru (for the 'Juliet, Jessie and Lodging House' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Maru (for the '(NPC) Rodney O'Brien' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Maru (for the 'East Scarp NPCs' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Maru (for the 'Eli & Dylan' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Maru (for the 'Immersive Family' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Maru (for the 'Lurking in the Dark' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Maru (for the 'Nora The Herpetologist' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Maru (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Maru (for the 'Part of a Saloon Breakfast' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Maru (for the 'Passerby Cemetery' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Maru (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Maru (for the 'Wren the Plumber - Custom NPC' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Demetrius.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Demetrius (for the 'Stardew Valley Expanded' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Demetrius (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Demetrius (for the 'MissCoriel's NPC Unique Courtship Response' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Demetrius (for the 'Bear Family - Custom NPCs' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Demetrius (for the 'Buildable Farmer's Market' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Demetrius (for the 'Canon-Friendly Dialogue Expansion' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Demetrius (for the 'Juliet, Jessie and Lodging House' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Demetrius (for the '(NPC) Rodney O'Brien' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Demetrius (for the 'East Scarp NPCs' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Demetrius (for the 'Eli & Dylan' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Demetrius (for the 'Immersive Family' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Demetrius (for the 'Lurking in the Dark' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Demetrius (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Demetrius (for the 'Part of a Saloon Breakfast' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Demetrius (for the 'Passerby Cemetery' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Demetrius (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Demetrius (for the 'Wren the Plumber - Custom NPC' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Robin.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Robin (for the 'Stardew Valley Expanded' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Robin (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Robin (for the 'MissCoriel's NPC Unique Courtship Response' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Robin (for the 'Bear Family - Custom NPCs' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Robin (for the 'Buildable Farmer's Market' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Robin (for the 'Canon-Friendly Dialogue Expansion' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Robin (for the 'Juliet, Jessie and Lodging House' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Robin (for the '(NPC) Rodney O'Brien' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Robin (for the 'Sword & Sorcery (CP)' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Robin (for the 'East Scarp NPCs' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Robin (for the 'Eli & Dylan' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Robin (for the 'Immersive Family' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Robin (for the 'Lurking in the Dark' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Robin (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Robin (for the 'Part of a Saloon Breakfast' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Robin (for the 'Passerby Cemetery' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Robin (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Robin (for the 'Wren the Plumber - Custom NPC' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Sebastian.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sebastian (for the 'Stardew Valley Expanded' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sebastian (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sebastian (for the 'MissCoriel's NPC Unique Courtship Response' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sebastian (for the 'Bear Family - Custom NPCs' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sebastian (for the 'Buildable Farmer's Market' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sebastian (for the 'Canon-Friendly Dialogue Expansion' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sebastian (for the 'Juliet, Jessie and Lodging House' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sebastian (for the 'East Scarp NPCs' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sebastian (for the 'Eli & Dylan' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sebastian (for the 'Immersive Family' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sebastian (for the 'Lurking in the Dark' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sebastian (for the 'Nora The Herpetologist' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sebastian (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sebastian (for the 'Part of a Saloon Breakfast' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sebastian (for the 'Passerby Cemetery' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sebastian (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sebastian (for the 'Stardew Aquarium (CP)' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sebastian (for the 'Wren the Plumber - Custom NPC' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Linus.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Linus (for the 'Stardew Valley Expanded' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Linus (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Linus (for the 'MissCoriel's NPC Unique Courtship Response' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Linus (for the 'Buildable Farmer's Market' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Linus (for the 'Canon-Friendly Dialogue Expansion' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Linus (for the 'Juliet, Jessie and Lodging House' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Linus (for the '(NPC) Rodney O'Brien' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Linus (for the 'East Scarp NPCs' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Linus (for the 'Immersive Family' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Linus (for the 'Lurking in the Dark' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Linus (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Linus (for the 'Part of a Saloon Breakfast' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Linus (for the 'Passerby Cemetery' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Linus (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Wizard.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Wizard (for the 'Stardew Valley Expanded' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Wizard (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Wizard (for the 'MissCoriel's NPC Unique Courtship Response' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Wizard (for the 'Bear Family - Custom NPCs' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Wizard (for the 'Buildable Farmer's Market' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Wizard (for the 'Canon-Friendly Dialogue Expansion' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Wizard (for the 'Juliet, Jessie and Lodging House' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Wizard (for the '(NPC) Rodney O'Brien' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Wizard (for the 'East Scarp NPCs' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Wizard (for the 'Eli & Dylan' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Wizard (for the 'Immersive Family' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Wizard (for the 'Lurking in the Dark' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Wizard (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Wizard (for the 'Part of a Saloon Breakfast' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Wizard (for the 'Passerby Cemetery' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Wizard (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Wizard (for the 'Stardew Aquarium (CP)' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Jas.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jas (for the 'Stardew Valley Expanded' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jas (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jas (for the 'MissCoriel's NPC Unique Courtship Response' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jas (for the 'Bear Family - Custom NPCs' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jas (for the 'Buildable Farmer's Market' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jas (for the 'Canon-Friendly Dialogue Expansion' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jas (for the 'Juliet, Jessie and Lodging House' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jas (for the '(NPC) Rodney O'Brien' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jas (for the 'East Scarp NPCs' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jas (for the 'Eli & Dylan' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jas (for the 'Immersive Family' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jas (for the 'Lurking in the Dark' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jas (for the 'Nora The Herpetologist' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jas (for the 'Lavril - East Scarp NPC (King's Raid)' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jas (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jas (for the 'Part of a Saloon Breakfast' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jas (for the 'Passerby Cemetery' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jas (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Marnie.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the 'Stardew Valley Expanded' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the 'MissCoriel's NPC Unique Courtship Response' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the 'Bear Family - Custom NPCs' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the 'Buildable Farmer's Market' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the 'Canon-Friendly Dialogue Expansion' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the 'Juliet, Jessie and Lodging House' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the '(NPC) Rodney O'Brien' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the 'Sword & Sorcery (CP)' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the 'East Scarp NPCs' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the 'Eli & Dylan' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the 'Immersive Family' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the 'Lurking in the Dark' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the 'Part of a Saloon Breakfast' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the 'Passerby Cemetery' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Shane.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Shane (for the 'Stardew Valley Expanded' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Shane (for the '(CP) I Fixed Him - Shane Dialogue Consistency' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Shane (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Shane (for the 'MissCoriel's NPC Unique Courtship Response' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Shane (for the 'Always Raining in the Valley' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Shane (for the 'Bear Family - Custom NPCs' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Shane (for the 'Canon-Friendly Dialogue Expansion' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Shane (for the 'Juliet, Jessie and Lodging House' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Shane (for the '(NPC) Rodney O'Brien' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Shane (for the 'East Scarp NPCs' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Shane (for the 'Eli & Dylan' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Shane (for the 'Immersive Family' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Shane (for the 'Lurking in the Dark' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Shane (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Shane (for the 'Part of a Saloon Breakfast' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Shane (for the 'Passerby Cemetery' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Shane (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Leah.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Leah (for the 'Stardew Valley Expanded' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Leah (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Leah (for the 'MissCoriel's NPC Unique Courtship Response' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Leah (for the 'Buildable Farmer's Market' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Leah (for the 'Canon-Friendly Dialogue Expansion' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Leah (for the 'Juliet, Jessie and Lodging House' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Leah (for the '(NPC) Rodney O'Brien' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Leah (for the 'East Scarp NPCs' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Leah (for the 'Eli & Dylan' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Leah (for the 'Immersive Family' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Leah (for the 'Lurking in the Dark' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Leah (for the 'Nora The Herpetologist' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Leah (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Leah (for the 'Part of a Saloon Breakfast' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Leah (for the 'Passerby Cemetery' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Leah (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Dwarf.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Dwarf (for the 'Stardew Valley Expanded' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Dwarf (for the 'MissCoriel's NPC Unique Courtship Response' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Dwarf (for the 'Canon-Friendly Dialogue Expansion' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Dwarf (for the 'NPC Jasper' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Dwarf (for the '(NPC) Rodney O'Brien' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Dwarf (for the 'East Scarp NPCs' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Dwarf (for the 'Lurking in the Dark' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Dwarf (for the 'The Last Smoluanu: A Dwarf Expansion' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Krobus.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Krobus (for the 'Stardew Valley Expanded' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Krobus (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Krobus (for the 'MissCoriel's NPC Unique Courtship Response' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Krobus (for the 'Buildable Farmer's Market' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Krobus (for the 'Canon-Friendly Dialogue Expansion' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Krobus (for the '(NPC) Rodney O'Brien' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Krobus (for the 'Sword & Sorcery (CP)' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Krobus (for the 'East Scarp NPCs' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Krobus (for the 'Eli & Dylan' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Krobus (for the 'Immersive Family' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Krobus (for the 'Lurking in the Dark' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Krobus (for the 'Passerby Cemetery' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Krobus (for the '(CP) VPP Data' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Mister Qi.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Mister Qi (for the 'Passerby Cemetery' content pack).
[20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Gunther' (for the 'Stardew Valley Expanded' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Gunther.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gunther (for the 'Stardew Valley Expanded' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gunther (for the 'NPC Jasper' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gunther (for the 'Juliet, Jessie and Lodging House' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gunther (for the '(NPC) Rodney O'Brien' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gunther (for the 'Sword & Sorcery (CP)' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gunther (for the 'East Scarp NPCs' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gunther (for the 'Nora The Herpetologist' content pack).
[20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Marlon' (for the 'Stardew Valley Expanded' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Marlon.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marlon (for the 'NPC Jasper' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marlon (for the 'Juliet, Jessie and Lodging House' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marlon (for the '(NPC) Rodney O'Brien' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marlon (for the 'Sword & Sorcery (CP)' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marlon (for the 'East Scarp NPCs' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Willy.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Willy (for the 'Stardew Valley Expanded' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Willy (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Willy (for the 'MissCoriel's NPC Unique Courtship Response' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Willy (for the 'Bear Family - Custom NPCs' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Willy (for the 'Buildable Farmer's Market' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Willy (for the 'Canon-Friendly Dialogue Expansion' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Willy (for the 'Juliet, Jessie and Lodging House' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Willy (for the '(NPC) Rodney O'Brien' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Willy (for the 'Sword & Sorcery (CP)' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Willy (for the 'East Scarp NPCs' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Willy (for the 'Eli & Dylan' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Willy (for the 'Immersive Family' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Willy (for the 'Lurking in the Dark' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Willy (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Willy (for the 'Part of a Saloon Breakfast' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Willy (for the 'Passerby Cemetery' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Willy (for the 'Stardew Aquarium (CP)' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Penny.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Penny (for the 'Stardew Valley Expanded' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Penny (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Penny (for the 'MissCoriel's NPC Unique Courtship Response' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Penny (for the 'Bear Family - Custom NPCs' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Penny (for the 'Buildable Farmer's Market' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Penny (for the 'Canon-Friendly Dialogue Expansion' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Penny (for the 'Juliet, Jessie and Lodging House' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Penny (for the '(NPC) Rodney O'Brien' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Penny (for the 'East Scarp NPCs' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Penny (for the 'Eli & Dylan' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Penny (for the 'Immersive Family' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Penny (for the 'Lurking in the Dark' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Penny (for the 'Nora The Herpetologist' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Penny (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Penny (for the 'Part of a Saloon Breakfast' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Penny (for the 'Passerby Cemetery' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Penny (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Penny (for the 'Stardew Aquarium (CP)' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Pam.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pam (for the 'Stardew Valley Expanded' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pam (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pam (for the 'MissCoriel's NPC Unique Courtship Response' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pam (for the 'Always Raining in the Valley' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pam (for the 'Bear Family - Custom NPCs' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pam (for the 'Buildable Farmer's Market' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pam (for the 'Canon-Friendly Dialogue Expansion' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pam (for the 'Juliet, Jessie and Lodging House' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pam (for the '(NPC) Rodney O'Brien' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pam (for the 'East Scarp NPCs' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pam (for the 'Immersive Family' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pam (for the 'Lurking in the Dark' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pam (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pam (for the 'Part of a Saloon Breakfast' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pam (for the 'Passerby Cemetery' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pam (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Leo.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Leo (for the 'Stardew Valley Expanded' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Leo (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Leo (for the 'MissCoriel's NPC Unique Courtship Response' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Leo (for the 'Canon-Friendly Dialogue Expansion' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Leo (for the '(NPC) Rodney O'Brien' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Leo (for the 'East Scarp NPCs' content pack).
[20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Susan' (for the 'Stardew Valley Expanded' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Susan.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Susan (for the 'Stardew Valley Expanded' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Susan (for the 'Bear Family - Custom NPCs' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Susan (for the '(NPC) Rodney O'Brien' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Susan (for the 'East Scarp NPCs' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Susan (for the 'Immersive Family' content pack).
[20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Victor' (for the 'Stardew Valley Expanded' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Victor.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Victor (for the 'Stardew Valley Expanded' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Victor (for the 'Bear Family - Custom NPCs' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Victor (for the '(NPC) Rodney O'Brien' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Victor (for the 'East Scarp NPCs' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Victor (for the 'Immersive Family' content pack).
[20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Camilla' (for the 'Stardew Valley Expanded' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Camilla.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Camilla (for the 'Stardew Valley Expanded' content pack).
[20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Alesia' (for the 'Stardew Valley Expanded' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Alesia.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Alesia (for the 'Stardew Valley Expanded' content pack).
[20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Isaac' (for the 'Stardew Valley Expanded' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Isaac.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Isaac (for the 'Stardew Valley Expanded' content pack).
[20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Jadu' (for the 'Stardew Valley Expanded' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Jadu.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jadu (for the 'Stardew Valley Expanded' content pack).
[20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Peaches' (for the 'Stardew Valley Expanded' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Peaches.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Peaches (for the 'Stardew Valley Expanded' content pack).
[20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/ScarlettFake' (for the 'Stardew Valley Expanded' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/ScarlettFake.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/ScarlettFake (for the 'Stardew Valley Expanded' content pack).
[20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Sawyer' (for the 'Stardew Valley Expanded' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Sawyer.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sawyer (for the 'Stardew Valley Expanded' content pack).
[20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Brock' (for the 'Stardew Valley Expanded' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Brock.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Brock (for the 'Stardew Valley Expanded' content pack).
[20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Cordelia' (for the 'Stardew Valley Expanded' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Cordelia.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Cordelia (for the 'Stardew Valley Expanded' content pack).
[20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Freya' (for the 'Stardew Valley Expanded' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Freya.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Freya (for the 'Stardew Valley Expanded' content pack).
[20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Cassandra' (for the 'Stardew Valley Expanded' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Cassandra.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Cassandra (for the 'Stardew Valley Expanded' content pack).
[20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Emin' (for the 'Stardew Valley Expanded' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Emin.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Emin (for the 'Stardew Valley Expanded' content pack).
[20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/HighlandsDwarf' (for the 'Stardew Valley Expanded' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/HighlandsDwarf.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/HighlandsDwarf (for the 'Stardew Valley Expanded' content pack).
[20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Zinnia' (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Zinnia.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Zinnia (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Zinnia (for the 'East Scarp NPCs' content pack).
[20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Gabriel' (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Gabriel.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gabriel (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gabriel (for the 'East Scarp NPCs' content pack).
[20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Clara.Ripley' (for the 'Ripley' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Clara.Ripley.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Clara.Ripley (for the 'Ripley' content pack).
[20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/RibbonMouse' (for the 'Mouse Friends in the Forest' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/RibbonMouse.
[20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/HeroMouse' (for the 'Mouse Friends in the Forest' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/HeroMouse.
[20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/PickledPete' (for the '(CP) Walk to the Desert Redux' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/PickledPete.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/PickledPete (for the '(CP) Walk to the Desert Redux' content pack).
[20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Fievel' (for the 'Fievel Goes East Scarp' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Fievel.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Fievel (for the 'Fievel Goes East Scarp' content pack).
[20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Aideen' (for the 'East Scarp NPCs' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Aideen.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Aideen (for the 'East Scarp NPCs' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Aideen (for the 'Immersive Family' content pack).
[20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Eloise' (for the 'East Scarp NPCs' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Eloise.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Eloise (for the 'East Scarp NPCs' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Eloise (for the 'Immersive Family' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Eloise (for the 'Lavril - East Scarp NPC (King's Raid)' content pack).
[20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Jacob' (for the 'East Scarp NPCs' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Jacob.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jacob (for the 'East Scarp NPCs' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jacob (for the 'Immersive Family' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jacob (for the 'Lavril - East Scarp NPC (King's Raid)' content pack).
[20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/LumaJunimo' (for the 'East Scarp NPCs' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/LumaJunimo.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/LumaJunimo (for the 'East Scarp NPCs' content pack).
[20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Lavril' (for the 'Lavril - East Scarp NPC (King's Raid)' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Lavril.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lavril (for the 'East Scarp NPCs' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lavril (for the 'Immersive Family' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lavril (for the 'Lavril - East Scarp NPC (King's Raid)' content pack).
[20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Void' (for the 'Lavril - East Scarp NPC (King's Raid)' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Void.
[20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Rosa' (for the 'East Scarp NPCs' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Rosa.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Rosa (for the 'East Scarp NPCs' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Rosa (for the 'Immersive Family' content pack).
[20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Eyvinder' (for the 'East Scarp NPCs' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Eyvinder.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Eyvinder (for the 'East Scarp NPCs' content pack).
[20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/ToriLK' (for the 'East Scarp NPCs' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/ToriLK.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/ToriLK (for the 'East Scarp NPCs' content pack).
[20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Nora' (for the 'Nora The Herpetologist' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Nora.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Nora (for the 'Nora The Herpetologist' content pack).
[20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Beatrice' (for the 'East Scarp NPCs' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Beatrice.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Beatrice (for the 'East Scarp NPCs' content pack).
[20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Mia' (for the 'Always Raining in the Valley' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Mia.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Mia (for the 'Always Raining in the Valley' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Mia (for the 'Immersive Family' content pack).
[20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Henry' (for the 'Always Raining in the Valley' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Henry.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Henry (for the 'Always Raining in the Valley' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Henry (for the 'Immersive Family' content pack).
[20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Sterling' (for the 'Always Raining in the Valley' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Sterling.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sterling (for the 'Always Raining in the Valley' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sterling (for the 'East Scarp NPCs' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sterling (for the 'Immersive Family' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sterling (for the 'Lavril - East Scarp NPC (King's Raid)' content pack).
[20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Jasper' (for the 'NPC Jasper' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Jasper.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jasper (for the 'Juliet, Jessie and Lodging House' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jasper (for the 'East Scarp NPCs' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jasper (for the 'Immersive Family' content pack).
[20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Jessie' (for the 'Juliet, Jessie and Lodging House' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Jessie.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jessie (for the 'Juliet, Jessie and Lodging House' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jessie (for the 'East Scarp NPCs' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jessie (for the 'Immersive Family' content pack).
[20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Juliet' (for the 'Juliet, Jessie and Lodging House' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Juliet.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Juliet (for the 'Juliet, Jessie and Lodging House' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Juliet (for the 'East Scarp NPCs' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Juliet (for the 'Immersive Family' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Juliet (for the 'Lavril - East Scarp NPC (King's Raid)' content pack).
[20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/RodneyOBrien' (for the '(NPC) Rodney O'Brien' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/RodneyOBrien.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/RodneyOBrien (for the '(NPC) Rodney O'Brien' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/RodneyOBrien (for the 'Immersive Family' content pack).
[20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/VivienneLK' (for the 'East Scarp NPCs' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/VivienneLK.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/VivienneLK (for the 'East Scarp NPCs' content pack).
[20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/KatarynaLK' (for the 'East Scarp NPCs' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/KatarynaLK.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/KatarynaLK (for the 'East Scarp NPCs' content pack).
[20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Nova.Dylan' (for the 'Eli & Dylan' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Nova.Dylan.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Nova.Dylan (for the 'Eli & Dylan' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Nova.Dylan (for the 'Immersive Family' content pack).
[20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Nova.Eli' (for the 'Eli & Dylan' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Nova.Eli.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Nova.Eli (for the 'Eli & Dylan' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Nova.Eli (for the 'Immersive Family' content pack).
[20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/IvyInsectarium' (for the 'NatureInValleyContent' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/IvyInsectarium.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/IvyInsectarium (for the 'NatureInValleyContent' content pack).
[20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/FC.Jingles' (for the 'Passerby Cemetery' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/FC.Jingles.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/FC.Jingles (for the 'Passerby Cemetery' content pack).
[20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/FC.Sunshine' (for the 'Passerby Cemetery' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/FC.Sunshine.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/FC.Sunshine (for the 'Passerby Cemetery' content pack).
[20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/FC.Crank' (for the 'Passerby Cemetery' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/FC.Crank.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/FC.Crank (for the 'Passerby Cemetery' content pack).
[20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/FC.StoryTeller' (for the 'Passerby Cemetery' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/FC.StoryTeller.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/FC.StoryTeller (for the 'Passerby Cemetery' content pack).
[20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/FC.John' (for the 'Passerby Cemetery' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/FC.John.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/FC.John (for the 'Passerby Cemetery' content pack).
[20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/FC.Barron' (for the 'Passerby Cemetery' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/FC.Barron.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/FC.Barron (for the 'Immersive Family' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/FC.Barron (for the 'Passerby Cemetery' content pack).
[20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/FC.Jinx' (for the 'Passerby Cemetery' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/FC.Jinx.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/FC.Jinx (for the 'Passerby Cemetery' content pack).
[20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/FC.Cotton' (for the 'Passerby Cemetery' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/FC.Cotton.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/FC.Cotton (for the 'Passerby Cemetery' content pack).
[20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/FC.Thalia' (for the 'Passerby Cemetery' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/FC.Thalia.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/FC.Thalia (for the 'Passerby Cemetery' content pack).
[20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/FC.Grady' (for the 'Passerby Cemetery' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/FC.Grady.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/FC.Grady (for the 'Passerby Cemetery' content pack).
[20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/FC.Lyell' (for the 'Passerby Cemetery' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/FC.Lyell.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/FC.Lyell (for the 'Passerby Cemetery' content pack).
[20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/FC.Roswell' (for the 'Passerby Cemetery' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/FC.Roswell.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/FC.Roswell (for the 'Passerby Cemetery' content pack).
[20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/FC.Zuuie' (for the 'Passerby Cemetery' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/FC.Zuuie.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/FC.Zuuie (for the 'Passerby Cemetery' content pack).
[20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/FC.Maverick' (for the 'Passerby Cemetery' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/FC.Maverick.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/FC.Maverick (for the 'Passerby Cemetery' content pack).
[20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/FC.Boxy' (for the 'Passerby Cemetery' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/FC.Boxy.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/FC.Boxy (for the 'Passerby Cemetery' content pack).
[20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/FC.Popper' (for the 'Passerby Cemetery' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/FC.Popper.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/FC.Popper (for the 'Passerby Cemetery' content pack).
[20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/FC.Kaia' (for the 'Passerby Cemetery' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/FC.Kaia.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/FC.Kaia (for the 'Passerby Cemetery' content pack).
[20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/FC.Nikolai' (for the 'Passerby Cemetery' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/FC.Nikolai.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/FC.Nikolai (for the 'Passerby Cemetery' content pack).
[20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/FC.Valerie' (for the 'Passerby Cemetery' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/FC.Valerie.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/FC.Valerie (for the 'Passerby Cemetery' content pack).
[20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/FC.Alan' (for the 'Passerby Cemetery' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/FC.Alan.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/FC.Alan (for the 'Passerby Cemetery' content pack).
[20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MoonSBV' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/MoonSBV.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MoonSBV (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/DialaSBV' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/DialaSBV.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/DialaSBV (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/DeryaSBV' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/DeryaSBV.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/DeryaSBV (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/ReihanaSBV' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/ReihanaSBV.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/ReihanaSBV (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/AichaSBV' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/AichaSBV.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/AichaSBV (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/LyenneSBV' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/LyenneSBV.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/LyenneSBV (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/OpheliaSBV' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/OpheliaSBV.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/OpheliaSBV (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/SilasSBV' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/SilasSBV.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/SilasSBV (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MiyoungSBV' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/MiyoungSBV.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MiyoungSBV (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/AriSBV' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/AriSBV.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/AriSBV (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/BlakeSBV' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/BlakeSBV.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/BlakeSBV (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/EliasSBV' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/EliasSBV.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/EliasSBV (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/EzraSBV' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/EzraSBV.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/EzraSBV (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/AminaSBV' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/AminaSBV.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/AminaSBV (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MaiaSBV' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/MaiaSBV.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MaiaSBV (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/JumanaSBV' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/JumanaSBV.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/JumanaSBV (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/ImanSBV' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/ImanSBV.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/ImanSBV (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/NadiaSBV' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/NadiaSBV.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/NadiaSBV (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/PanSBV' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/PanSBV.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/PanSBV (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/WrenSong' (for the 'Wren the Plumber - Custom NPC' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/WrenSong.
[20:07:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/WrenSong (for the 'Wren the Plumber - Custom NPC' content pack).
[20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MermaidLantana' (for the '(CP) Polyamory Sweet!' content pack).
[20:07:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/MermaidLantana.
[20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Scarlett_Beach' (for the 'Stardew Valley Expanded' content pack).
[20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Olivia_Beach' (for the 'Stardew Valley Expanded' content pack).
[20:07:41 TRACE Lasting Conversation Topics] Requested cache invalidation for 'sophie.ConversationTopics'.
[20:07:41 TRACE SMAPI] Invalidated 0 cache entries.
[20:07:41 TRACE SMAPI] Lasting Conversation Topics loaded asset 'sophie.ConversationTopics'.
[20:07:41 TRACE Unlockable Bundles] Processing ShopPlacement.DayStarted for: P0 -2524368489381986237
[20:07:41 TRACE Unlockable Bundles] resetDay was called by P0 -2524368489381986237
[20:07:41 TRACE Unlockable Bundles] Requested cache invalidation for all assets matching a predicate.
[20:07:41 TRACE SMAPI] Invalidated 0 cache entries.
[20:07:41 TRACE SMAPI] Unlockable Bundles loaded asset 'UnlockableBundles/Bundles'.
[20:07:41 TRACE SMAPI] Content Patcher edited UnlockableBundles/Bundles (for the 'Passerby Cemetery' content pack).
[20:07:41 TRACE SMAPI] Unlockable Bundles loaded asset 'UnlockableBundles/ShopTextures/CCBundle'.
[20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Fellowclown.PC_Bridge' (for the 'Passerby Cemetery' content pack).
[20:07:41 TRACE Unlockable Bundles] Applied map patch for P0 -2524368489381986237: Fellowclown.PC_CottonsBundle at {X:8 Y:2} Fellowclown.PC_SecretCave
[20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Fellowclown.PC_ExhibitBundle1' (for the 'Passerby Cemetery' content pack).
[20:07:41 TRACE SMAPI] Content Patcher edited LooseSprites/parrots (for the 'Elle's Town Animals' content pack).
[20:07:41 TRACE Unlockable Bundles] Placed Bundle for 'Fellowclown.PC_ExhibitBundle1' at 'Fellowclown.PC_ExhibitSecondFloor': {X:3 Y:9}
[20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Fellowclown.PC_ExhibitBundle2' (for the 'Passerby Cemetery' content pack).
[20:07:41 TRACE Unlockable Bundles] Placed Bundle for 'Fellowclown.PC_ExhibitBundle2' at 'Fellowclown.PC_ExhibitSecondFloor': {X:5 Y:9}
[20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Fellowclown.PC_ExhibitBundle3' (for the 'Passerby Cemetery' content pack).
[20:07:41 TRACE Unlockable Bundles] Placed Bundle for 'Fellowclown.PC_ExhibitBundle3' at 'Fellowclown.PC_ExhibitSecondFloor': {X:7 Y:9}
[20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Fellowclown.PC_ExhibitBundle4' (for the 'Passerby Cemetery' content pack).
[20:07:41 TRACE Unlockable Bundles] Placed Bundle for 'Fellowclown.PC_ExhibitBundle4' at 'Fellowclown.PC_ExhibitSecondFloor': {X:3 Y:11}
[20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Fellowclown.PC_ExhibitBundle5' (for the 'Passerby Cemetery' content pack).
[20:07:41 TRACE Unlockable Bundles] Placed Bundle for 'Fellowclown.PC_ExhibitBundle5' at 'Fellowclown.PC_ExhibitSecondFloor': {X:5 Y:11}
[20:07:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Fellowclown.PC_ExhibitBundle6' (for the 'Passerby Cemetery' content pack).
[20:07:41 TRACE Unlockable Bundles] Placed Bundle for 'Fellowclown.PC_ExhibitBundle6' at 'Fellowclown.PC_ExhibitSecondFloor': {X:7 Y:11}
[20:07:41 TRACE Unlockable Bundles] Requested cache invalidation for 'Data/Mail'.
[20:07:41 TRACE SMAPI] Invalidated 0 cache entries.
[20:07:41 TRACE Unlockable Bundles] RaisedIsReady for P0 -2524368489381986237
[20:07:41 TRACE Eli and Dylan Code] Checking Nova.Dylan, is currently at TenebrousNova.EliDylan.CP_ESEDHouse
[20:07:41 TRACE Eli and Dylan Code] Nova.Dylan correctly in the characters list of StardewValley.GameLocation
[20:07:41 TRACE Eli and Dylan Code] Does not have 0 schedule
[20:07:41 TRACE Eli and Dylan Code] Checking Nova.Eli, is currently at TenebrousNova.EliDylan.CP_ESEDHouse
[20:07:41 TRACE Eli and Dylan Code] Nova.Eli correctly in the characters list of StardewValley.GameLocation
[20:07:41 TRACE Eli and Dylan Code] Does not have 0 schedule
[20:07:41 INFO  No More Lag] Aggressive FPS optimization triggered. Current FPS: 0.0
[20:07:42 TRACE Deep Woods] Local Player (-2524368489381986237) warped from: , to: FarmHouse
[20:07:42 WARN  Range Highlight] Both Range Highlight and UI Info Suite 2 are configured to show item effect ranges.  You probably don't want that.
[20:07:42 TRACE Item extensions] Found data...
[20:07:42 TRACE Item extensions] Found data...
[20:07:42 TRACE Item extensions] Found data...
[20:07:42 TRACE Item extensions] Found data...
[20:07:42 TRACE Item extensions] Found data...
[20:07:42 TRACE Item extensions] Found data...
[20:07:42 TRACE Item extensions] Found data...
[20:07:42 TRACE Item extensions] Found data...
[20:07:42 TRACE Item extensions] Found data...
[20:07:42 TRACE Item extensions] Found data...
[20:07:42 TRACE Item extensions] Found data...
[20:07:42 TRACE Item extensions] Found data...
[20:07:42 TRACE Item extensions] Found data...
[20:07:42 TRACE Item extensions] Found data...
[20:07:42 TRACE More Books] Requested cache invalidation for 'Data/GarbageCans'.
[20:07:42 TRACE SMAPI] Invalidated 0 cache entries.
[20:07:45 TRACE SMAPI] Item extensions edited Strings/UI.
[20:07:45 TRACE SMAPI] Vanilla Plus Professions edited Strings/UI.
[20:07:45 TRACE SMAPI] Content Patcher edited Strings/UI (for the 'Stardew Valley Expanded' content pack).
[20:07:45 TRACE SMAPI] Content Patcher edited Strings/UI (for the 'Frontier Farm' content pack).
[20:07:45 TRACE SMAPI] Content Patcher edited Strings/UI (for the 'NatureInValleyContent' content pack).
[20:07:45 TRACE SMAPI] Content Patcher edited Strings/UI (for the 'Stardew Aquarium (CP)' content pack).
[20:07:45 TRACE SMAPI] Content Patcher loaded asset 'Characters/FC.Zuuie' (for the 'Passerby Cemetery' content pack).
[20:07:45 TRACE SMAPI] Content Patcher loaded asset 'Characters/FC.Maverick' (for the 'Passerby Cemetery' content pack).
[20:07:45 TRACE SMAPI] Content Patcher loaded asset 'Characters/FC.Jinx' (for the 'Passerby Cemetery' content pack).
[20:07:45 TRACE SMAPI] Content Patcher edited Data/Festivals/spring13 (for the 'Stardew Valley Expanded' content pack).
[20:07:45 TRACE SMAPI] Content Patcher edited Data/Festivals/spring13 (for the '(CP) I Fixed Him - Shane Dialogue Consistency' content pack).
[20:07:45 TRACE SMAPI] Content Patcher edited Data/Festivals/spring13 (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:07:45 TRACE SMAPI] Content Patcher edited Data/Festivals/spring13 (for the 'Always Raining in the Valley' content pack).
[20:07:45 TRACE SMAPI] Content Patcher edited Data/Festivals/spring13 (for the 'Bear Family - Custom NPCs' content pack).
[20:07:45 TRACE SMAPI] Content Patcher edited Data/Festivals/spring13 (for the 'Canon-Friendly Dialogue Expansion' content pack).
[20:07:45 TRACE SMAPI] Content Patcher edited Data/Festivals/spring13 (for the 'NPC Jasper' content pack).
[20:07:45 TRACE SMAPI] Content Patcher edited Data/Festivals/spring13 (for the 'Juliet, Jessie and Lodging House' content pack).
[20:07:45 TRACE SMAPI] Content Patcher edited Data/Festivals/spring13 (for the '(NPC) Rodney O'Brien' content pack).
[20:07:45 TRACE SMAPI] Content Patcher edited Data/Festivals/spring13 (for the 'Sword & Sorcery (CP)' content pack).
[20:07:45 TRACE SMAPI] Content Patcher edited Data/Festivals/spring13 (for the 'East Scarp NPCs' content pack).
[20:07:45 TRACE SMAPI] Content Patcher edited Data/Festivals/spring13 (for the 'Eli & Dylan' content pack).
[20:07:45 TRACE SMAPI] Content Patcher edited Data/Festivals/spring13 (for the 'Fievel Goes East Scarp' content pack).
[20:07:45 TRACE SMAPI] Content Patcher edited Data/Festivals/spring13 (for the 'Lurking in the Dark' content pack).
[20:07:45 TRACE SMAPI] Content Patcher edited Data/Festivals/spring13 (for the 'Nora The Herpetologist' content pack).
[20:07:45 TRACE SMAPI] Content Patcher edited Data/Festivals/spring13 (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack).
[20:07:45 TRACE SMAPI] Content Patcher edited Data/Festivals/spring13 (for the 'Passerby Cemetery' content pack).
[20:07:45 TRACE SMAPI] Content Patcher edited Data/Festivals/spring13 (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:45 TRACE SMAPI] Content Patcher edited Data/Festivals/spring13 (for the 'Ripley' content pack).
[20:07:45 TRACE SMAPI] Content Patcher edited Data/Festivals/spring13 (for the 'Wren the Plumber - Custom NPC' content pack).
[20:07:45 TRACE SMAPI] Content Patcher loaded asset 'Characters/MadDog.HashtagBearFam.Sondra' (for the 'Bear Family - Custom NPCs' content pack).
[20:07:45 TRACE SMAPI] Content Patcher edited Data/Festivals/spring24 (for the 'Stardew Valley Expanded' content pack).
[20:07:45 TRACE SMAPI] Content Patcher edited Data/Festivals/spring24 (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:07:45 TRACE SMAPI] Content Patcher edited Data/Festivals/spring24 (for the 'Always Raining in the Valley' content pack).
[20:07:45 TRACE SMAPI] Content Patcher edited Data/Festivals/spring24 (for the 'Bear Family - Custom NPCs' content pack).
[20:07:45 TRACE SMAPI] Content Patcher edited Data/Festivals/spring24 (for the 'Canon-Friendly Dialogue Expansion' content pack).
[20:07:45 TRACE SMAPI] Content Patcher edited Data/Festivals/spring24 (for the 'NPC Jasper' content pack).
[20:07:45 TRACE SMAPI] Content Patcher edited Data/Festivals/spring24 (for the 'Juliet, Jessie and Lodging House' content pack).
[20:07:45 TRACE SMAPI] Content Patcher edited Data/Festivals/spring24 (for the '(NPC) Rodney O'Brien' content pack).
[20:07:45 TRACE SMAPI] Content Patcher edited Data/Festivals/spring24 (for the 'Sword & Sorcery (CP)' content pack).
[20:07:45 TRACE SMAPI] Content Patcher edited Data/Festivals/spring24 (for the 'East Scarp NPCs' content pack).
[20:07:45 TRACE SMAPI] Content Patcher edited Data/Festivals/spring24 (for the 'Eli & Dylan' content pack).
[20:07:45 TRACE SMAPI] Content Patcher edited Data/Festivals/spring24 (for the 'Fievel Goes East Scarp' content pack).
[20:07:45 TRACE SMAPI] Content Patcher edited Data/Festivals/spring24 (for the 'Lurking in the Dark' content pack).
[20:07:45 TRACE SMAPI] Content Patcher edited Data/Festivals/spring24 (for the 'Nora The Herpetologist' content pack).
[20:07:45 TRACE SMAPI] Content Patcher edited Data/Festivals/spring24 (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack).
[20:07:45 TRACE SMAPI] Content Patcher edited Data/Festivals/spring24 (for the 'Passerby Cemetery' content pack).
[20:07:45 TRACE SMAPI] Content Patcher edited Data/Festivals/spring24 (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:45 TRACE SMAPI] Content Patcher edited Data/Festivals/spring24 (for the 'Ripley' content pack).
[20:07:45 TRACE SMAPI] Content Patcher loaded asset 'Characters/JumanaSBV/JumanaSBV' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:45 TRACE SMAPI] Calcifer loaded asset 'sophie.Calcifer/FurnitureActions'.
[20:07:45 TRACE SMAPI] Content Patcher edited sophie.Calcifer/FurnitureActions (for the '(CP) H&W Fairy Garden Furniture' content pack).
[20:07:45 TRACE SMAPI] Content Patcher edited sophie.Calcifer/FurnitureActions (for the '(CP) H&W Romantic Furniture Set' content pack).
[20:07:45 TRACE SMAPI] Content Patcher edited sophie.Calcifer/FurnitureActions (for the '(CP) H&W Outdoor Furniture' content pack).
[20:07:45 TRACE SMAPI] Content Patcher edited sophie.Calcifer/FurnitureActions (for the '(CP) H&W Farmers Market Core Set' content pack).
[20:07:45 TRACE SMAPI] Content Patcher edited sophie.Calcifer/FurnitureActions (for the 'Buildable Farmer's Market' content pack).
[20:07:45 TRACE SMAPI] Content Patcher edited sophie.Calcifer/FurnitureActions (for the '(CP) H&W Decorative Plants Furniture Set' content pack).
[20:07:45 TRACE SMAPI] Content Patcher edited sophie.Calcifer/FurnitureActions (for the '(CP) H&W Plant Lovers Furniture' content pack).
[20:07:45 TRACE SMAPI] Calcifer loaded asset 'sophie.Calcifer/FurnitureActions'.
[20:07:45 TRACE SMAPI] Content Patcher edited sophie.Calcifer/FurnitureActions (for the '(CP) H&W Fairy Garden Furniture' content pack).
[20:07:45 TRACE SMAPI] Content Patcher edited sophie.Calcifer/FurnitureActions (for the '(CP) H&W Romantic Furniture Set' content pack).
[20:07:45 TRACE SMAPI] Content Patcher edited sophie.Calcifer/FurnitureActions (for the '(CP) H&W Outdoor Furniture' content pack).
[20:07:45 TRACE SMAPI] Content Patcher edited sophie.Calcifer/FurnitureActions (for the '(CP) H&W Farmers Market Core Set' content pack).
[20:07:45 TRACE SMAPI] Content Patcher edited sophie.Calcifer/FurnitureActions (for the 'Buildable Farmer's Market' content pack).
[20:07:45 TRACE SMAPI] Content Patcher edited sophie.Calcifer/FurnitureActions (for the '(CP) H&W Decorative Plants Furniture Set' content pack).
[20:07:45 TRACE SMAPI] Content Patcher edited sophie.Calcifer/FurnitureActions (for the '(CP) H&W Plant Lovers Furniture' content pack).
[20:07:49 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:07:49 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ExtraEquipmentIcon'.
[20:07:49 TRACE Social Page Order Redux] sorting by friend desc
[20:07:49 TRACE SMAPI] Content Patcher edited LooseSprites/map (for the 'Elle's Town Buildings' content pack).
[20:07:49 TRACE SMAPI] Content Patcher edited LooseSprites/map (for the 'Stardew Valley Expanded' content pack).
[20:07:49 TRACE SMAPI] Content Patcher edited LooseSprites/map (for the 'Frontier Farm' content pack).
[20:07:49 TRACE SMAPI] Content Patcher edited LooseSprites/map (for the 'Passerby Cemetery' content pack).
[20:07:49 TRACE SMAPI] Content Patcher edited LooseSprites/map (for the 'Remapping' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.FrontierFarm/WorldMap' (for the 'Frontier Farm' content pack).
[20:07:49 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:07:49 TRACE SMAPI] Better Crafting loaded asset 'Mods/leclair.bettercrafting/CraftingStations'.
[20:07:49 TRACE SMAPI] Machine Terrain Framework loaded asset 'Mods/selph.CustomTapperFramework/WaterPlanterTexture'.
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Armor Elixir' (for the 'Stardew Valley Expanded' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Haste Elixir' (for the 'Stardew Valley Expanded' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Hero Elixir' (for the 'Stardew Valley Expanded' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Seed Cookie' (for the 'Stardew Valley Expanded' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Small Hardwood Fence' (for the 'Stardew Valley Expanded' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Hedge Fence' (for the 'Stardew Valley Expanded' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Bombardier Elixir' (for the 'Stardew Valley Expanded' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Yarn Spooler' (for the 'Stardew Valley Expanded' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Sun Totem' (for the 'Stardew Valley Expanded' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wind Totem' (for the 'Stardew Valley Expanded' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/supert.adventureguildexpanded/Objects' (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/Lemurkat.EastScarp/esobjects' (for the '(CP) East Scarp' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/moonslime.ArchaeologySkill/machines' (for the '(CP) Archaeology Skill' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/moonslime.ArchaeologySkill/textures' (for the '(CP) Archaeology Skill' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Cornucopia.ArtisanMachines/Craftables' (for the 'Cornucopia - Artisan Machines' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Textures/DN.SnS/SnSObjects' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/Fellowclown.PC/OddCrows' (for the 'Passerby Cemetery' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/Molenfeuer.Uppergrade/Craftables' (for the 'Upper-grade' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'TileSheets/KediDili.VPPData.CP/ItemIcons' (for the '(CP) VPP Data' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'TileSheets/KediDili.VPPData.CP/Machinery' (for the '(CP) VPP Data' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Cornucopia.ArtisanMachines/Objects' (for the 'Cornucopia - Artisan Machines' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Cornucopia.MoreCrops/Objects' (for the 'Cornucopia - More Crops' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Cornucopia.MoreCrops/Objects-Artisan' (for the 'Cornucopia - More Crops' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/AgentLyoko.SaloonBreakfast/Objects' (for the 'Part of a Saloon Breakfast' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/ApryllForever.CPPolyamorySweet/AineFlower' (for the '(CP) Polyamory Sweet!' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/ApryllForever.CPPolyamorySweet/AphroditeFlower' (for the '(CP) Polyamory Sweet!' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/ApryllForever.CPPolyamorySweet/LilithToken' (for the '(CP) Polyamory Sweet!' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/drbirbdev.BinningSkill/Items' (for the '(CP) Binning Skill' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/EnD/Objects' (for the 'Eli & Dylan' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/Gervig91.StardewAquariumCP/Objects' (for the 'Stardew Aquarium (CP)' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/HimeTarts.ARV/Objects' (for the 'Always Raining in the Valley' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/moonslime.CookingSkill/textures' (for the '(CP) Yet Another Cooking Skill' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/Tarniyar.CP.WalkToDesert/Objects' (for the '(CP) Walk to the Desert Redux' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Alligator' (for the 'Stardew Valley Expanded' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Amber' (for the 'Stardew Valley Expanded' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Ancient Fiber' (for the 'Stardew Valley Expanded' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Arrowhead Shark' (for the 'Stardew Valley Expanded' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Baby Lunaloo' (for the 'Stardew Valley Expanded' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Baked Berry Oatmeal Supreme' (for the 'Stardew Valley Expanded' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Baked Potato' (for the 'Stardew Valley Expanded' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Barred Knifejaw' (for the 'Stardew Valley Expanded' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Bearberrys' (for the 'Stardew Valley Expanded' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Big Bark Burger' (for the 'Stardew Valley Expanded' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Big Conch' (for the 'Stardew Valley Expanded' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Birch Syrup' (for the 'Stardew Valley Expanded' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Birch Water' (for the 'Stardew Valley Expanded' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Blue Tang' (for the 'Stardew Valley Expanded' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Bonefish' (for the 'Stardew Valley Expanded' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Boomerang' (for the 'Stardew Valley Expanded' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Bull Trout' (for the 'Stardew Valley Expanded' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Butterfish' (for the 'Stardew Valley Expanded' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Butternut Squash' (for the 'Stardew Valley Expanded' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Camel Wool' (for the 'Stardew Valley Expanded' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Candy' (for the 'Stardew Valley Expanded' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Cheese Charcuterie' (for the 'Stardew Valley Expanded' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Chocolate Truffle Bar' (for the 'Stardew Valley Expanded' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Clownfish' (for the 'Stardew Valley Expanded' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Cucumber' (for the 'Stardew Valley Expanded' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Daggerfish' (for the 'Stardew Valley Expanded' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Diamond Carp' (for the 'Stardew Valley Expanded' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Diamond Flower' (for the 'Stardew Valley Expanded' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Dried Sand Dollar' (for the 'Stardew Valley Expanded' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Dulse Seaweed' (for the 'Stardew Valley Expanded' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Faded Button' (for the 'Stardew Valley Expanded' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Ferngill Primrose' (for the 'Stardew Valley Expanded' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Fiber Goby' (for the 'Stardew Valley Expanded' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Fir Wax' (for the 'Stardew Valley Expanded' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Fish Dumpling' (for the 'Stardew Valley Expanded' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Cookie' (for the 'Stardew Valley Expanded' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Fossilized Apple' (for the 'Stardew Valley Expanded' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Frog' (for the 'Stardew Valley Expanded' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Frog Legs' (for the 'Stardew Valley Expanded' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Gar' (for the 'Stardew Valley Expanded' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Gemfish' (for the 'Stardew Valley Expanded' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Gingerbread Man' (for the 'Stardew Valley Expanded' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Glazed Butterfish' (for the 'Stardew Valley Expanded' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Glazed Pear' (for the 'Stardew Valley Expanded' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Gold Carrot' (for the 'Stardew Valley Expanded' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Gold Slime Egg' (for the 'Stardew Valley Expanded' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Golden Goose Egg' (for the 'Stardew Valley Expanded' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Golden Ocean Flower' (for the 'Stardew Valley Expanded' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Goldenfish' (for the 'Stardew Valley Expanded' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Goldenrod' (for the 'Stardew Valley Expanded' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Goldfish' (for the 'Stardew Valley Expanded' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Goose Egg' (for the 'Stardew Valley Expanded' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Goose Mayonnaise' (for the 'Stardew Valley Expanded' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Grass Carp' (for the 'Stardew Valley Expanded' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Green Mushroom' (for the 'Stardew Valley Expanded' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Grilled Cheese Sandwich' (for the 'Stardew Valley Expanded' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Highlands Bass' (for the 'Stardew Valley Expanded' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Honey Jar' (for the 'Stardew Valley Expanded' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Ice Cream Sundae' (for the 'Stardew Valley Expanded' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/King Salmon' (for the 'Stardew Valley Expanded' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Kittyfish' (for the 'Stardew Valley Expanded' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Lucky Four Leaf Clover' (for the 'Stardew Valley Expanded' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Lunaloo' (for the 'Stardew Valley Expanded' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Magic Lamp' (for the 'Stardew Valley Expanded' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Mega Purple Mushroom' (for the 'Stardew Valley Expanded' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Meteor Carp' (for the 'Stardew Valley Expanded' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Minnow' (for the 'Stardew Valley Expanded' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Mixed Berry Pie' (for the 'Stardew Valley Expanded' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Monster Fruit' (for the 'Stardew Valley Expanded' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Monster Mushroom' (for the 'Stardew Valley Expanded' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Mushroom Berry Rice' (for the 'Stardew Valley Expanded' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Mushroom Colony' (for the 'Stardew Valley Expanded' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Nectarine' (for the 'Stardew Valley Expanded' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Nectarine Fruit Bread' (for the 'Stardew Valley Expanded' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Ocean Sunfish' (for the 'Stardew Valley Expanded' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Old Coin' (for the 'Stardew Valley Expanded' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Pear' (for the 'Stardew Valley Expanded' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Persimmon' (for the 'Stardew Valley Expanded' content pack).
[20:07:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Pineapple Custard Crepe' (for the 'Stardew Valley Expanded' content pack).
[20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Poison Mushroom' (for the 'Stardew Valley Expanded' content pack).
[20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Prismatic Pop' (for the 'Stardew Valley Expanded' content pack).
[20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Puppyfish' (for the 'Stardew Valley Expanded' content pack).
[20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Radioactive Bass' (for the 'Stardew Valley Expanded' content pack).
[20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Ramen' (for the 'Stardew Valley Expanded' content pack).
[20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Red Baneberry' (for the 'Stardew Valley Expanded' content pack).
[20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Rusty Blade' (for the 'Stardew Valley Expanded' content pack).
[20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Rusty Shield' (for the 'Stardew Valley Expanded' content pack).
[20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Salal Berry' (for the 'Stardew Valley Expanded' content pack).
[20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Sea Sponge' (for the 'Stardew Valley Expanded' content pack).
[20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Seahorse' (for the 'Stardew Valley Expanded' content pack).
[20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Seaweed Salad' (for the 'Stardew Valley Expanded' content pack).
[20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Shark' (for the 'Stardew Valley Expanded' content pack).
[20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Shark Tooth' (for the 'Stardew Valley Expanded' content pack).
[20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Shiny Lunaloo' (for the 'Stardew Valley Expanded' content pack).
[20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Slime Berry' (for the 'Stardew Valley Expanded' content pack).
[20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Sludge' (for the 'Stardew Valley Expanded' content pack).
[20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Smelly Rafflesia' (for the 'Stardew Valley Expanded' content pack).
[20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Snatcher Worm' (for the 'Stardew Valley Expanded' content pack).
[20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Starfish' (for the 'Stardew Valley Expanded' content pack).
[20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Stone of Yoba' (for the 'Stardew Valley Expanded' content pack).
[20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Stuffed Persimmon' (for the 'Stardew Valley Expanded' content pack).
[20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Supernatural Goo' (for the 'Stardew Valley Expanded' content pack).
[20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Swamp Crab' (for the 'Stardew Valley Expanded' content pack).
[20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Swamp Essence' (for the 'Stardew Valley Expanded' content pack).
[20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Swamp Flower' (for the 'Stardew Valley Expanded' content pack).
[20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Sweet Potato' (for the 'Stardew Valley Expanded' content pack).
[20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Swirl Stone' (for the 'Stardew Valley Expanded' content pack).
[20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Tadpole' (for the 'Stardew Valley Expanded' content pack).
[20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Thistle' (for the 'Stardew Valley Expanded' content pack).
[20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Torpedo Trout' (for the 'Stardew Valley Expanded' content pack).
[20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Turretfish' (for the 'Stardew Valley Expanded' content pack).
[20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Undeadfish' (for the 'Stardew Valley Expanded' content pack).
[20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Vegan Cone' (for the 'Stardew Valley Expanded' content pack).
[20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Viper Eel' (for the 'Stardew Valley Expanded' content pack).
[20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Void Delight' (for the 'Stardew Valley Expanded' content pack).
[20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Void Eel' (for the 'Stardew Valley Expanded' content pack).
[20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Void Pebble' (for the 'Stardew Valley Expanded' content pack).
[20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Void Root' (for the 'Stardew Valley Expanded' content pack).
[20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Void Salmon Sushi' (for the 'Stardew Valley Expanded' content pack).
[20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Void Shard' (for the 'Stardew Valley Expanded' content pack).
[20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Void Soul' (for the 'Stardew Valley Expanded' content pack).
[20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Water Grub' (for the 'Stardew Valley Expanded' content pack).
[20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Winter Star Rose' (for the 'Stardew Valley Expanded' content pack).
[20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wolf Snapper' (for the 'Stardew Valley Expanded' content pack).
[20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Yarn' (for the 'Stardew Valley Expanded' content pack).
[20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/MadDogBearFam/Coffees' (for the 'Bear Family - Custom NPCs' content pack).
[20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/MadDogBearFam/CropObject' (for the 'Bear Family - Custom NPCs' content pack).
[20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/MadDogBearFam/FoodAdjacent' (for the 'Bear Family - Custom NPCs' content pack).
[20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/MadDogBearFam/NonWeaponEquipment' (for the 'Bear Family - Custom NPCs' content pack).
[20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/NatureInTheValley/Creatures/Items' (for the 'NatureInValleyContent' content pack).
[20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/otohime.frogfish/africandwarf' (for the 'Fishable Frogs' content pack).
[20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/otohime.frogfish/amazonmilk' (for the 'Fishable Frogs' content pack).
[20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/otohime.frogfish/axolotl' (for the 'Fishable Frogs' content pack).
[20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/otohime.frogfish/blackrain' (for the 'Fishable Frogs' content pack).
[20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/otohime.frogfish/bluepoisondart' (for the 'Fishable Frogs' content pack).
[20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/otohime.frogfish/cinnamon' (for the 'Fishable Frogs' content pack).
[20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/otohime.frogfish/ghost' (for the 'Fishable Frogs' content pack).
[20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/otohime.frogfish/glass' (for the 'Fishable Frogs' content pack).
[20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/otohime.frogfish/goldenpoisondart' (for the 'Fishable Frogs' content pack).
[20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/otohime.frogfish/graytree' (for the 'Fishable Frogs' content pack).
[20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/otohime.frogfish/greentree' (for the 'Fishable Frogs' content pack).
[20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/otohime.frogfish/indianbull' (for the 'Fishable Frogs' content pack).
[20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/otohime.frogfish/jeremiah' (for the 'Fishable Frogs' content pack).
[20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/otohime.frogfish/lily' (for the 'Fishable Frogs' content pack).
[20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/otohime.frogfish/potatofairy' (for the 'Fishable Frogs' content pack).
[20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/otohime.frogfish/rainbow' (for the 'Fishable Frogs' content pack).
[20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/otohime.frogfish/redeyedtree' (for the 'Fishable Frogs' content pack).
[20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/otohime.frogfish/strawberrypoisondart' (for the 'Fishable Frogs' content pack).
[20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/otohime.frogfish/tomato' (for the 'Fishable Frogs' content pack).
[20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/otohime.frogfish/wood' (for the 'Fishable Frogs' content pack).
[20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/skellady.SBVCP/AnimalProduce' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/skellady.SBVCP/Fish' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/skellady.SBVCP/Food' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/skellady.SBVCP/GemsArtifacts' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/skellady.SBVCP/MiscItems' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/skellady.SBVCP/Produce' (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Strobe.largevoidegg/Objects' (for the '(CP) Large Void Eggs' content pack).
[20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Textures/DN.SnS/SnSArsenal' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Textures/DN.SnS/VioletMoonFood' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:50 TRACE SMAPI] Content Patcher edited Data/SecretNotes (for the 'Sword & Sorcery (CP)' content pack).
[20:07:50 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Stardew Valley Expanded' content pack).
[20:07:50 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Sword & Sorcery (CP)' content pack).
[20:07:50 TRACE SMAPI] Fashion Sense edited Data/mail.
[20:07:50 TRACE SMAPI] Deep Woods edited Data/mail.
[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)196
[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)611
[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)489
[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)257
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[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)591
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[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)481
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[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)483
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[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)495
[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)498
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[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)575
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[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)167
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[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)222
[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)768
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[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)701
[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)479
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[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)904
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[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)207
[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)608
[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)491
[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)457
[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)486
[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)497
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[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)476
[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)498
[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)486
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[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)302
[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)491
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[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)491
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[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)311
[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)802
[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)486
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[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)433
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[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)483
[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)802
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[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)472
[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)493
[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)802
[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)482
[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)493
[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)476
[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)481
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[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)477
[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)494
[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)483
[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)484
[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)480
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[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)474
[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)301
[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)497
[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)301
[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)431
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[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)770
[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)480
[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)301
[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)489
[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)484
[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)455
[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)485
[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)475
[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)238
[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)497
[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)66
[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)433
[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)730
[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)218
[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)802
[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)488
[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)429
[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)484
[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)802
[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)485
[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)491
[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)482
[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)494
[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)477
[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)209
[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)491
[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)482
[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)486
[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)474
[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)481
[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)496
[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)496
[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)455
[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)489
[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)309
[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)802
[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)493
[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)301
[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)483
[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)70
[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)770
[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)482
[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)198
[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)475
[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)311
[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)301
[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)610
[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)480
[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)227
[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)474
[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)478
[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)431
[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)429
[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)483
[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)473
[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)429
[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)486
[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)481
[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)429
[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)493
[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)491
[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)479
[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)487
[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)347
[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)489
[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)745
[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)472
[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)309
[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)496
[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)481
[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)301
[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)478
[20:07:50 TRACE Happy Birthday] Requesting gift with id:(O)302
[20:07:50 TRACE SMAPI] Happy Birthday edited Data/mail.
[20:07:50 TRACE SMAPI] NatureIntheValley edited Data/mail.
[20:07:50 TRACE SMAPI] Unlockable Bundles edited Data/mail.
[20:07:50 TRACE SMAPI] Mail Framework Mod edited Data/mail.
[20:07:50 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Stardew Valley Expanded' content pack).
[20:07:50 TRACE SMAPI] Content Patcher edited Data/mail (for the '(CP) Walk to the Desert Redux' content pack).
[20:07:50 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:07:50 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Always Raining in the Valley' content pack).
[20:07:50 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Cornucopia - More Crops' content pack).
[20:07:50 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Cornucopia - Artisan Machines' content pack).
[20:07:50 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Bear Family - Custom NPCs' content pack).
[20:07:50 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Buildable Farmer's Market' content pack).
[20:07:50 TRACE SMAPI] Content Patcher edited Data/mail (for the '(CP) Button's Extra Books' content pack).
[20:07:50 TRACE SMAPI] Content Patcher edited Data/mail (for the 'NPC Jasper' content pack).
[20:07:50 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Juliet, Jessie and Lodging House' content pack).
[20:07:50 TRACE SMAPI] Content Patcher edited Data/mail (for the '(NPC) Rodney O'Brien' content pack).
[20:07:50 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Sword & Sorcery (CP)' content pack).
[20:07:50 TRACE SMAPI] Content Patcher edited Data/mail (for the 'East Scarp NPCs' content pack).
[20:07:50 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Eli & Dylan' content pack).
[20:07:50 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Fievel Goes East Scarp' content pack).
[20:07:50 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Immersive Family' content pack).
[20:07:50 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Joja Clearance Bin CP' content pack).
[20:07:50 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Xiddav's Little Red School House' content pack).
[20:07:50 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Lurking in the Dark' content pack).
[20:07:50 TRACE SMAPI] Content Patcher edited Data/mail (for the 'MoreBooks' content pack).
[20:07:50 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Nora The Herpetologist' content pack).
[20:07:50 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Part of a Saloon Breakfast' content pack).
[20:07:50 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Passerby Cemetery' content pack).
[20:07:50 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:50 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Stardew Aquarium (CP)' content pack).
[20:07:50 TRACE SMAPI] Content Patcher edited Data/mail (for the 'The Last Smoluanu: A Dwarf Expansion' content pack).
[20:07:50 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Wren the Plumber - Custom NPC' content pack).
[20:07:50 TRACE SMAPI] Secret Note Framework loaded asset 'Mods/ichortower.SecretNoteFramework/DefaultNoteTexture'.
[20:07:50 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
[20:07:50 TRACE SMAPI] Content Patcher edited Maps/summer_town (for the 'Stardew Valley Expanded' content pack).
[20:07:50 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:07:50 TRACE Social Page Order Redux] Clearing the filter field.
[20:07:50 TRACE Special Power Utilities] Found PowersTab at index 6
[20:07:50 TRACE SMAPI] Special Power Utilities loaded asset 'Spiderbuttons.SpecialPowerUtilities/PowerTabs'.
[20:07:50 TRACE SMAPI] Content Patcher edited Spiderbuttons.SpecialPowerUtilities/PowerTabs (for the '(CP) Button's Extra Books' content pack).
[20:07:50 TRACE SMAPI] Special Power Utilities loaded asset 'Spiderbuttons.SpecialPowerUtilities/PowerSections'.
[20:07:50 TRACE SMAPI] Content Patcher edited Spiderbuttons.SpecialPowerUtilities/PowerSections (for the 'MoreBooks' content pack).
[20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/CheeseMastery' (for the 'Stardew Valley Expanded' content pack).
[20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/StrawberryMastery' (for the 'Stardew Valley Expanded' content pack).
[20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/BrewingMastery' (for the 'Stardew Valley Expanded' content pack).
[20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/CraftingMastery' (for the 'Stardew Valley Expanded' content pack).
[20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/AnimalMastery' (for the 'Stardew Valley Expanded' content pack).
[20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/WarpMagic' (for the 'Stardew Valley Expanded' content pack).
[20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/Spiderbuttons.ButtonsExtraBooks/Books' (for the '(CP) Button's Extra Books' content pack).
[20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/jeWel.MoreBooks/Immunity_book' (for the 'MoreBooks' content pack).
[20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/jeWel.MoreBooks/Luck_book' (for the 'MoreBooks' content pack).
[20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/jeWel.MoreBooks/Speed_book' (for the 'MoreBooks' content pack).
[20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/jeWel.MoreBooks/Fishing_book' (for the 'MoreBooks' content pack).
[20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/jeWel.MoreBooks/Magnet_book' (for the 'MoreBooks' content pack).
[20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/jeWel.MoreBooks/Lewis_shorts_book' (for the 'MoreBooks' content pack).
[20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/jeWel.MoreBooks/Carpenter_Catalogue_book' (for the 'MoreBooks' content pack).
[20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/jeWel.MoreBooks/Ore_Catalogue_book' (for the 'MoreBooks' content pack).
[20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/jeWel.MoreBooks/Rice_book' (for the 'MoreBooks' content pack).
[20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/jeWel.MoreBooks/Dagger_book' (for the 'MoreBooks' content pack).
[20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/jeWel.MoreBooks/Attack_book' (for the 'MoreBooks' content pack).
[20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/jeWel.MoreBooks/Green_Tea_book' (for the 'MoreBooks' content pack).
[20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/jeWel.MoreBooks/Garbage_Can_book' (for the 'MoreBooks' content pack).
[20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/jeWel.MoreBooks/Milk_book' (for the 'MoreBooks' content pack).
[20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/jeWel.MoreBooks/Bomb_book' (for the 'MoreBooks' content pack).
[20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/jeWel.MoreBooks/God_book' (for the 'MoreBooks' content pack).
[20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/Spiderbuttons.ButtonsExtraBooks/Icons/PowersTab' (for the '(CP) Button's Extra Books' content pack).
[20:07:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/jeWel.MoreBooks/Icon' (for the 'MoreBooks' content pack).
[20:07:52 TRACE Social Page Order Redux] Clearing the filter field.
[20:07:54 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Hector' (for the 'Sword & Sorcery (CP)' content pack).
[20:07:54 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Hector.
[20:07:54 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Hector (for the 'Sword & Sorcery (CP)' content pack).
[20:07:54 TRACE SMAPI] Content Patcher edited TileSheets/critters (for the 'Elle's Town Animals' content pack).
[20:07:54 TRACE Farm Type Manager] Spawning objects set to appear at time: 610...
[20:07:54 TRACE Farm Type Manager] Spawn process complete. Time: 610. Total objects spawned: 4.
[20:07:54 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:07:54 TRACE Better Crafting] [ItemCacheManager] Clearing (W) cache.
[20:07:54 TRACE Better Crafting] [ItemCacheManager] Clearing (O) cache.
[20:07:54 TRACE SMAPI] Polyamory Sweet Love edited Data/Shops.
[20:07:54 TRACE SMAPI] TrinketTinker edited Data/Shops.
[20:07:54 TRACE SMAPI] Profession Books edited Data/Shops.
[20:07:54 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Stardew Valley Expanded' content pack).
[20:07:54 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) H&W Fairy Garden Furniture' content pack).
[20:07:54 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) H&W Romantic Furniture Set' content pack).
[20:07:54 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) Laundry Machines' content pack).
[20:07:54 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) H&W Outdoor Furniture' content pack).
[20:07:54 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Mouse Friends in the Forest' content pack).
[20:07:54 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) Walk to the Desert Redux' content pack).
[20:07:54 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:07:54 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) East Scarp' content pack).
[20:07:54 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Cornucopia - More Crops' content pack).
[20:07:54 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Bear Family - Custom NPCs' content pack).
[20:07:54 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) H&W Farmers Market Core Set' content pack).
[20:07:54 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Buildable Farmer's Market' content pack).
[20:07:54 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) Button's Extra Books' content pack).
[20:07:54 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Central Station content' content pack).
[20:07:54 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Cheaper Pets' content pack).
[20:07:54 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(NPC) Rodney O'Brien' content pack).
[20:07:54 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Sword & Sorcery (CP)' content pack).
[20:07:54 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Eli & Dylan' content pack).
[20:07:54 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Fievel Goes East Scarp' content pack).
[20:07:54 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Growable Forage and Crop Bushes' content pack).
[20:07:54 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) H&W Decorative Plants Furniture Set' content pack).
[20:07:54 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) Polyamory Sweet!' content pack).
[20:07:54 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Lurking in the Dark' content pack).
[20:07:54 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'MoreBooks' content pack).
[20:07:54 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'NatureInValleyContent' content pack).
[20:07:54 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Part of a Saloon Breakfast' content pack).
[20:07:54 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Passerby Cemetery' content pack).
[20:07:54 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) H&W Plant Lovers Furniture' content pack).
[20:07:54 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'TDIT - Portraits for Vendors' content pack).
[20:07:54 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:54 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Ripley' content pack).
[20:07:54 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Stardew Aquarium (CP)' content pack).
[20:07:54 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) VPP Data' content pack).
[20:07:54 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP)Volcano shop sells Dragon Tooth and more.' content pack).
[20:07:54 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Cornucopia - More Crops' content pack).
[20:07:54 TRACE SMAPI] Self Checkout edited Data/Shops.
[20:07:54 TRACE SMAPI] Button's Extra Books edited Data/Shops.
[20:07:54 TRACE SMAPI] Content Patcher edited Data/Weapons (for the 'Stardew Valley Expanded' content pack).
[20:07:54 TRACE SMAPI] Content Patcher edited Data/Weapons (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:07:54 TRACE SMAPI] Content Patcher edited Data/Weapons (for the 'Bear Family - Custom NPCs' content pack).
[20:07:54 TRACE SMAPI] Content Patcher edited Data/Weapons (for the 'Sword & Sorcery (CP)' content pack).
[20:07:54 TRACE SMAPI] Content Patcher edited Data/Weapons (for the 'MoreBooks' content pack).
[20:07:54 TRACE SMAPI] Content Patcher edited Data/Weapons (for the 'Passerby Cemetery' content pack).
[20:07:54 TRACE SMAPI] Content Patcher edited Data/Weapons (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:54 TRACE SMAPI] Json Assets edited Data/Weapons.
[20:07:54 TRACE SMAPI] Machine Terrain Framework edited Data/CraftingRecipes.
[20:07:54 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Stardew Valley Expanded' content pack).
[20:07:54 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:07:54 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the '(CP) East Scarp' content pack).
[20:07:54 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the '(CP) Archaeology Skill' content pack).
[20:07:54 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Cornucopia - Artisan Machines' content pack).
[20:07:54 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Bear Family - Custom NPCs' content pack).
[20:07:54 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the '(CP) Binning Skill' content pack).
[20:07:54 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Sword & Sorcery (CP)' content pack).
[20:07:54 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'East Scarp NPCs' content pack).
[20:07:54 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Eli & Dylan' content pack).
[20:07:54 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'MoreBooks' content pack).
[20:07:54 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Passerby Cemetery' content pack).
[20:07:54 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:54 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the '(CP) Socializing Skill' content pack).
[20:07:54 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Upper-grade' content pack).
[20:07:54 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the '(CP) VPP Data' content pack).
[20:07:54 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Witchy Decorations for Content Patcher' content pack).
[20:07:54 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the '(CP) Yet Another Cooking Skill' content pack).
[20:07:54 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Cornucopia - Artisan Machines' content pack).
[20:07:54 TRACE SMAPI] Json Assets edited Data/CraftingRecipes.
[20:07:54 TRACE SMAPI] ExtraMachineConfig edited Data/Objects.
[20:07:54 TRACE SMAPI] Item extensions edited Data/Objects.
[20:07:54 TRACE SMAPI] NatureIntheValley edited Data/Objects.
[20:07:54 TRACE SMAPI] Secret Note Framework edited Data/Objects.
[20:07:54 TRACE SMAPI] Vanilla Plus Professions edited Data/Objects.
[20:07:54 TRACE SMAPI] Profession Books edited Data/Objects.
[20:07:54 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) VPP Data' content pack).
[20:07:54 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Stardew Valley Expanded' content pack).
[20:07:54 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Walk to the Desert Redux' content pack).
[20:07:54 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:07:54 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) East Scarp' content pack).
[20:07:54 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Always Raining in the Valley' content pack).
[20:07:54 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Archaeology Skill' content pack).
[20:07:54 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Cornucopia - More Crops' content pack).
[20:07:54 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Cornucopia - Artisan Machines' content pack).
[20:07:54 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Bear Family - Custom NPCs' content pack).
[20:07:54 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Binning Skill' content pack).
[20:07:54 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Button's Extra Books' content pack).
[20:07:54 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(NPC) Rodney O'Brien' content pack).
[20:07:54 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Sword & Sorcery (CP)' content pack).
[20:07:54 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Eli & Dylan' content pack).
[20:07:54 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Fishable Frogs' content pack).
[20:07:54 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Growable Forage and Crop Bushes' content pack).
[20:07:54 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Polyamory Sweet!' content pack).
[20:07:54 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Large Void Eggs' content pack).
[20:07:54 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Lurking in the Dark' content pack).
[20:07:54 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'MoreBooks' content pack).
[20:07:54 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Part of a Saloon Breakfast' content pack).
[20:07:54 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Passerby Cemetery' content pack).
[20:07:54 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:54 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Stardew Aquarium (CP)' content pack).
[20:07:54 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'The Last Smoluanu: A Dwarf Expansion' content pack).
[20:07:54 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) VPP Data' content pack).
[20:07:54 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Yet Another Cooking Skill' content pack).
[20:07:54 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Cornucopia - More Crops' content pack).
[20:07:54 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Cornucopia - Artisan Machines' content pack).
[20:07:54 TRACE SMAPI] Json Assets edited Data/Objects.
[20:07:54 TRACE SMAPI] Content Patcher edited Maps/Coop (for the '(CP) VPP Data' content pack).
[20:07:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/Mountain' (for the 'Stardew Valley Expanded' content pack).
[20:07:54 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the 'Stardew Valley Expanded' content pack).
[20:07:54 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the '(CP) East Scarp' content pack).
[20:07:54 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the 'Bear Family - Custom NPCs' content pack).
[20:07:54 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the 'Integrated Minecarts (CP Component)' content pack).
[20:07:54 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the 'Passerby Cemetery' content pack).
[20:07:54 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the 'SmolHooman's Wild Animals' content pack).
[20:07:54 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the '(CP) VPP Data' content pack).
[20:07:54 TRACE SMAPI] Binning Skill edited Maps/Mountain.
[20:07:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/Mountain-BridgeFixed' (for the 'Stardew Valley Expanded' content pack).
[20:07:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/AdventureGuild' (for the 'Stardew Valley Expanded' content pack).
[20:07:54 TRACE SMAPI] Content Patcher edited Maps/AdventureGuild (for the 'Stardew Valley Expanded' content pack).
[20:07:54 TRACE SMAPI] Content Patcher edited Maps/AdventureGuild (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:07:54 TRACE SMAPI] Content Patcher edited Maps/AdventureGuild (for the '(CP) VPP Data' content pack).
[20:07:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/WizardHouseBasement' (for the 'Stardew Valley Expanded' content pack).
[20:07:54 TRACE SMAPI] Content Patcher edited Maps/WizardHouseBasement (for the '(CP) VPP Data' content pack).
[20:07:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/Forest' (for the 'Stardew Valley Expanded' content pack).
[20:07:54 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Stardew Valley Expanded' content pack).
[20:07:54 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Mouse Friends in the Forest' content pack).
[20:07:54 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Frontier Farm' content pack).
[20:07:55 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Integrated Minecarts (CP Component)' content pack).
[20:07:55 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'SmolHooman's Wild Animals' content pack).
[20:07:55 TRACE SMAPI] Content Patcher edited Maps/Forest (for the '(CP) VPP Data' content pack).
[20:07:55 TRACE SMAPI] Binning Skill edited Maps/Forest.
[20:07:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/AnimalShop' (for the 'Stardew Valley Expanded' content pack).
[20:07:55 TRACE SMAPI] Content Patcher edited Maps/AnimalShop (for the '(CP) VPP Data' content pack).
[20:07:55 TRACE SMAPI] Content Patcher edited Maps/AnimalShop (for the 'Stardew Valley Expanded' content pack).
[20:07:55 TRACE SMAPI] Content Patcher edited Maps/AnimalShop (for the 'Cornucopia - Artisan Machines' content pack).
[20:07:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/SebastianRoom' (for the 'Stardew Valley Expanded' content pack).
[20:07:55 TRACE SMAPI] Content Patcher edited Maps/SebastianRoom (for the '(CP) VPP Data' content pack).
[20:07:55 TRACE SMAPI] Content Patcher edited Maps/SebastianRoom (for the 'Stardew Valley Expanded' content pack).
[20:07:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/Beach' (for the 'Stardew Valley Expanded' content pack).
[20:07:55 TRACE SMAPI] Content Patcher edited Maps/Beach (for the 'Stardew Valley Expanded' content pack).
[20:07:55 TRACE SMAPI] Content Patcher edited Maps/Beach (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:55 TRACE SMAPI] Content Patcher edited Maps/Beach (for the 'SmolHooman's Wild Animals' content pack).
[20:07:55 TRACE SMAPI] Content Patcher edited Maps/Beach (for the '(CP) VPP Data' content pack).
[20:07:55 TRACE SMAPI] Binning Skill edited Maps/Beach.
[20:07:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/SeedShop' (for the 'Stardew Valley Expanded' content pack).
[20:07:55 TRACE SMAPI] Content Patcher edited Maps/SeedShop (for the '(CP) VPP Data' content pack).
[20:07:55 TRACE SMAPI] Content Patcher edited Maps/SeedShop (for the 'Stardew Valley Expanded' content pack).
[20:07:55 TRACE SMAPI] Binning Skill edited Maps/SeedShop.
[20:07:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/HaleyHouse' (for the 'Stardew Valley Expanded' content pack).
[20:07:55 TRACE SMAPI] Content Patcher edited Maps/HaleyHouse (for the '(CP) VPP Data' content pack).
[20:07:55 TRACE SMAPI] Content Patcher edited Maps/HaleyHouse (for the 'Stardew Valley Expanded' content pack).
[20:07:55 TRACE SMAPI] Content Patcher edited Maps/HaleyHouse (for the 'Cornucopia - Artisan Machines' content pack).
[20:07:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/JoshHouse' (for the 'Stardew Valley Expanded' content pack).
[20:07:55 TRACE SMAPI] Content Patcher edited Maps/JoshHouse (for the '(CP) VPP Data' content pack).
[20:07:55 TRACE SMAPI] Content Patcher edited Maps/JoshHouse (for the 'Stardew Valley Expanded' content pack).
[20:07:55 TRACE SMAPI] Content Patcher edited Maps/Coop3 (for the '(CP) VPP Data' content pack).
[20:07:55 TRACE SMAPI] Content Patcher edited Maps/Barn3 (for the '(CP) VPP Data' content pack).
[20:07:55 TRACE SMAPI] Invalidated 19 asset names (Data/CraftingRecipes, Data/Machines, Data/Objects, Data/Shops, Data/Weapons, Maps/AdventureGuild, Maps/AnimalShop, Maps/Barn3, Maps/Beach, Maps/Coop, Maps/Coop3, Maps/Forest, Maps/HaleyHouse, Maps/JoshHouse, Maps/Mountain, Maps/SebastianRoom, Maps/SeedShop, Maps/WizardHouseBasement, spacechase0.SpaceCore/ObjectExtensionData).
Propagated 16 core assets (Data/CraftingRecipes, Data/Objects, Data/Weapons, Maps/AdventureGuild, Maps/AnimalShop, Maps/Barn3, Maps/Beach, Maps/Coop, Maps/Coop3, Maps/Forest, Maps/HaleyHouse, Maps/JoshHouse, Maps/Mountain, Maps/SebastianRoom, Maps/SeedShop, Maps/WizardHouseBasement).
[20:07:55 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ScheduleAnimationExtensionData'.
[20:07:55 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ScheduleAnimationExtensionData (for the 'Eli & Dylan' content pack).
[20:07:55 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ScheduleAnimationExtensionData (for the 'Passerby Cemetery' content pack).
[20:07:55 TRACE SMAPI] TrinketTinker edited Data/Machines.
[20:07:55 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Stardew Valley Expanded' content pack).
[20:07:55 TRACE SMAPI] Content Patcher edited Data/Machines (for the '(CP) Laundry Machines' content pack).
[20:07:55 TRACE SMAPI] Content Patcher edited Data/Machines (for the '(CP) Archaeology Skill' content pack).
[20:07:55 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Cornucopia - More Crops' content pack).
[20:07:55 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Cornucopia - Artisan Machines' content pack).
[20:07:55 WARN  Content Patcher] Can't apply data patch "Artisan Goods Keep Quality > load default cornucopia machines > Data/cornucopiamachines.json > EditData Data/Machines #118" to Data/Machines: the field '(BC)Cornucopia_YogurtJar' > 'OutputRules' > 'Cornucopia_ChocolateYogurt' > 'OutputItem' > 'Cornucopia_FlavoredYogurt' doesn't match an existing target
[20:07:55 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Artisan Goods Keep Quality' content pack).
[20:07:55 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Bear Family - Custom NPCs' content pack).
[20:07:55 TRACE SMAPI] Content Patcher edited Data/Machines (for the '(CP) Binning Skill' content pack).
[20:07:55 TRACE SMAPI] Content Patcher edited Data/Machines (for the '(NPC) Rodney O'Brien' content pack).
[20:07:55 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Sword & Sorcery (CP)' content pack).
[20:07:55 TRACE SMAPI] Content Patcher edited Data/Machines (for the '(CP) Large Void Eggs' content pack).
[20:07:55 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Passerby Cemetery' content pack).
[20:07:55 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:55 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Upper-grade' content pack).
[20:07:55 TRACE SMAPI] Content Patcher edited Data/Machines (for the '(CP) VPP Data' content pack).
[20:07:55 TRACE SMAPI] Content Patcher edited Data/Machines (for the '(CP) Yet Another Cooking Skill' content pack).
[20:07:55 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Cornucopia - More Crops' content pack).
[20:07:55 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Artisan Goods Keep Quality' content pack).
[20:07:55 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Bear Family - Custom NPCs' content pack).
[20:07:55 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Sunberry Village - Content Patcher' content pack).
[20:07:55 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Artisan Goods Keep Quality' content pack).
[20:07:55 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:07:55 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:07:55 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:07:55 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:07:55 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:07:55 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:07:55 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:07:55 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:07:55 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:07:55 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:07:55 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:07:55 TRACE Social Page Order Redux] sorting by friend desc
[20:07:55 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:07:55 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
[20:07:55 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:07:55 TRACE Social Page Order Redux] Clearing the filter field.
[20:07:55 TRACE Special Power Utilities] Found PowersTab at index 6
[20:08:01 TRACE Social Page Order Redux] Clearing the filter field.
[20:08:03 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Heavy Shield' (for the 'Stardew Valley Expanded' content pack).
[20:08:05 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:08:05 TRACE Social Page Order Redux] sorting by friend desc
[20:08:05 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:08:05 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
[20:08:05 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:08:05 TRACE Social Page Order Redux] Clearing the filter field.
[20:08:05 TRACE Special Power Utilities] Found PowersTab at index 6
[20:08:08 TRACE Social Page Order Redux] Clearing the filter field.
[20:08:09 TRACE Farm Type Manager] Spawning objects set to appear at time: 620...
[20:08:09 TRACE Farm Type Manager] Spawn process complete. Time: 620. Total objects spawned: 5.
[20:08:09 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:08:09 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData).
Propagated 0 core assets ().
[20:08:09 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:08:09 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:08:09 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:08:09 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:08:09 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:08:09 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:08:09 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:08:09 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:08:09 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:08:09 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:08:10 TRACE SpaceCore] Event: BeforeWarp
[20:08:10 TRACE game] Warping to Farm
[20:08:10 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Passerby Cemetery' content pack).
[20:08:10 TRACE SMAPI] Lasting Conversation Topics edited Data/Events/Farm.
[20:08:10 TRACE SMAPI] Content Patcher edited Data/Events/Farm (for the 'Stardew Valley Expanded' content pack).
[20:08:10 TRACE SMAPI] Content Patcher edited Data/Events/Farm (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:08:10 TRACE SMAPI] Content Patcher edited Data/Events/Farm (for the 'Cornucopia - More Crops' content pack).
[20:08:10 TRACE SMAPI] Content Patcher edited Data/Events/Farm (for the 'Bear Family - Custom NPCs' content pack).
[20:08:10 TRACE SMAPI] Content Patcher edited Data/Events/Farm (for the 'NPC Jasper' content pack).
[20:08:10 TRACE SMAPI] Content Patcher edited Data/Events/Farm (for the 'Juliet, Jessie and Lodging House' content pack).
[20:08:10 TRACE SMAPI] Content Patcher edited Data/Events/Farm (for the '(NPC) Rodney O'Brien' content pack).
[20:08:10 TRACE SMAPI] Content Patcher edited Data/Events/Farm (for the 'East Scarp NPCs' content pack).
[20:08:10 TRACE SMAPI] Content Patcher edited Data/Events/Farm (for the 'Eli & Dylan' content pack).
[20:08:10 TRACE SMAPI] Content Patcher edited Data/Events/Farm (for the 'Frontier Farm' content pack).
[20:08:10 TRACE SMAPI] Content Patcher edited Data/Events/Farm (for the 'Immersive Family' content pack).
[20:08:10 TRACE SMAPI] Content Patcher edited Data/Events/Farm (for the '(CP) Polyamory Sweet!' content pack).
[20:08:10 TRACE SMAPI] Content Patcher edited Data/Events/Farm (for the 'Joja Clearance Bin CP' content pack).
[20:08:10 TRACE SMAPI] Content Patcher edited Data/Events/Farm (for the 'Xiddav's Little Red School House' content pack).
[20:08:10 TRACE SMAPI] Content Patcher edited Data/Events/Farm (for the 'MoreBooks' content pack).
[20:08:10 TRACE SMAPI] Content Patcher edited Data/Events/Farm (for the 'Nora The Herpetologist' content pack).
[20:08:10 TRACE SMAPI] Content Patcher edited Data/Events/Farm (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack).
[20:08:10 TRACE SMAPI] Content Patcher edited Data/Events/Farm (for the 'Passerby Cemetery' content pack).
[20:08:10 TRACE SMAPI] Content Patcher edited Data/Events/Farm (for the 'The Last Smoluanu: A Dwarf Expansion' content pack).
[20:08:10 TRACE SMAPI] Content Patcher edited Data/Events/Farm (for the 'Wren the Plumber - Custom NPC' content pack).
[20:08:10 TRACE Deep Woods] Local Player (-2524368489381986237) warped from: FarmHouse, to: Farm
[20:08:10 TRACE SMAPI] Content Patcher edited Buildings/Shipping Bin (for the 'Elle's Seasonal Buildings' content pack).
[20:08:11 TRACE SMAPI] Content Patcher edited Buildings/Silo (for the 'Lumisteria Buildings' content pack).
[20:08:11 TRACE SMAPI] Content Patcher edited Buildings/Silo (for the 'Elle's Seasonal Buildings' content pack).
[20:08:11 TRACE SMAPI] Content Patcher edited Buildings/Big Shed (for the 'Lumisteria Buildings' content pack).
[20:08:11 TRACE SMAPI] Content Patcher edited Buildings/Big Shed (for the 'Elle's Seasonal Buildings' content pack).
[20:08:11 TRACE SMAPI] Content Patcher edited Buildings/Big Shed_PaintMask (for the 'Lumisteria Buildings' content pack).
[20:08:11 TRACE SMAPI] Content Patcher edited Buildings/Big Shed_PaintMask (for the 'Elle's Seasonal Buildings' content pack).
[20:08:11 TRACE SMAPI] Content Patcher edited Buildings/Shed (for the 'Lumisteria Buildings' content pack).
[20:08:11 TRACE SMAPI] Content Patcher edited Buildings/Shed (for the 'Elle's Seasonal Buildings' content pack).
[20:08:11 TRACE SMAPI] Content Patcher loaded asset 'Mods/supert.adventureguildexpanded/BigCraftables' (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:08:11 TRACE SMAPI] Content Patcher edited Buildings/houses (for the 'Lumisteria Buildings' content pack).
[20:08:11 TRACE SMAPI] Content Patcher edited Buildings/houses (for the 'Elle's Seasonal Buildings' content pack).
[20:08:11 WARN  Content Patcher] Can't apply image patch "Lumisteria Buildings > Mask House #1" to Buildings/houses_PaintMask: the FromFile file 'assets\house\Mask\farmstyle_mask.png' doesn't exist.
[20:08:11 TRACE SMAPI] Content Patcher edited Buildings/houses_PaintMask (for the 'Lumisteria Buildings' content pack).
[20:08:11 TRACE SMAPI] Content Patcher edited Buildings/houses_PaintMask (for the 'Elle's Seasonal Buildings' content pack).
[20:08:11 TRACE SMAPI] Content Patcher edited Buildings/Mailbox (for the 'Elle's Seasonal Buildings' content pack).
[20:08:11 TRACE SMAPI] Content Patcher loaded asset 'Mods/Sword & Sorcery/Handbook_Table_Oak' (for the 'Sword & Sorcery (CP)' content pack).
[20:08:11 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Cucumber Crop' (for the 'Stardew Valley Expanded' content pack).
[20:08:11 TRACE SMAPI] East Scarp C# loaded asset 'Mods/EastScarp/LocationMetadata'.
[20:08:11 DEBUG No More Lag] Warped event triggered: FarmHouse -> Farm
[20:08:11 INFO  No More Lag] Starting location transition to Farm
[20:08:11 TRACE No More Lag] Requested cache invalidation for 'Maps/Farm'.
[20:08:11 TRACE SMAPI] Invalidated 0 cache entries.
[20:08:11 TRACE No More Lag] Successfully preloaded: Maps/Farm
[20:08:11 TRACE No More Lag] Requested cache invalidation for 'Maps/Farm_underlayer'.
[20:08:11 TRACE SMAPI] Invalidated 0 cache entries.
[20:08:11 TRACE No More Lag] Failed to load asset Maps/Farm_underlayer: No More Lag failed loading content asset 'Maps/Farm_underlayer' from the game content.
[20:08:11 TRACE No More Lag] Requested cache invalidation for 'Maps/Farm_objects'.
[20:08:11 TRACE SMAPI] Invalidated 0 cache entries.
[20:08:11 TRACE No More Lag] Failed to load asset Maps/Farm_objects: No More Lag failed loading content asset 'Maps/Farm_objects' from the game content.
[20:08:11 TRACE No More Lag] Requested cache invalidation for 'Maps/Farm_extras'.
[20:08:11 TRACE SMAPI] Invalidated 0 cache entries.
[20:08:11 TRACE No More Lag] Failed to load asset Maps/Farm_extras: No More Lag failed loading content asset 'Maps/Farm_extras' from the game content.
[20:08:11 TRACE No More Lag] Layer not found: Maps/Farm_underlayer
[20:08:11 TRACE No More Lag] Layer not found: Maps/Farm_objects
[20:08:11 TRACE No More Lag] Layer not found: Maps/Farm_custom
[20:08:11 INFO  No More Lag] Location transition to Farm completed in 26ms
[20:08:11 TRACE Visible Fish] Warped to Farm
[20:08:11 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:08:11 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Stardew Valley Expanded' content pack).
[20:08:11 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[20:08:11 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Heart Event Helper - Icons (CP)' content pack).
[20:08:11 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:08:11 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:08:11 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:08:11 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack).
[20:08:11 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack).
[20:08:11 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack).
[20:08:11 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:08:11 TRACE SMAPI] Content Patcher edited Maps/spring_island_tilesheet_1 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:08:11 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:08:11 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Seasonal Buildings' content pack).
[20:08:11 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorTileSheet_extra (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:08:11 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Stardew Valley Expanded' content pack).
[20:08:11 TRACE SMAPI] Invalidated 13 asset names (Characters/Dialogue/MadDog.HashtagBearFam.Gunnar, Characters/Dialogue/MadDog.HashtagBearFam.Sigurd, Characters/Dialogue/MadDog.HashtagBearFam.Teren, LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, spacechase0.SpaceCore/ObjectExtensionData, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark).
Propagated 12 core assets (Characters/Dialogue/MadDog.HashtagBearFam.Gunnar, Characters/Dialogue/MadDog.HashtagBearFam.Sigurd, Characters/Dialogue/MadDog.HashtagBearFam.Teren, LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark).
[20:08:11 TRACE Visible Fish] Spawning fish in Farm.
[20:08:11 TRACE Visible Fish] found 406 water tiles
[20:08:11 TRACE SMAPI] Visible Fish loaded asset 'Mods/shekurika.VisibleFish/LocationData'.
[20:08:11 TRACE SMAPI] Content Patcher edited Mods/shekurika.VisibleFish/LocationData (for the 'Stardew Valley Expanded' content pack).
[20:08:11 TRACE SMAPI] Content Patcher edited Mods/shekurika.VisibleFish/LocationData (for the 'Sunberry Village - Content Patcher' content pack).
[20:08:11 TRACE SMAPI] Content Patcher edited Data/AquariumFish (for the 'Stardew Valley Expanded' content pack).
[20:08:11 TRACE SMAPI] Content Patcher edited Data/AquariumFish (for the '(CP) East Scarp' content pack).
[20:08:11 TRACE SMAPI] Content Patcher edited Data/AquariumFish (for the 'Bear Family - Custom NPCs' content pack).
[20:08:11 TRACE SMAPI] Content Patcher edited Data/AquariumFish (for the 'Sword & Sorcery (CP)' content pack).
[20:08:11 TRACE SMAPI] Content Patcher edited Data/AquariumFish (for the 'Eli & Dylan' content pack).
[20:08:11 TRACE SMAPI] Content Patcher edited Data/AquariumFish (for the 'Fishable Frogs' content pack).
[20:08:11 TRACE SMAPI] Content Patcher edited Data/AquariumFish (for the 'Passerby Cemetery' content pack).
[20:08:11 TRACE SMAPI] Content Patcher edited Data/AquariumFish (for the 'Sunberry Village - Content Patcher' content pack).
[20:08:11 TRACE SMAPI] Content Patcher edited Data/AquariumFish (for the 'Stardew Aquarium (CP)' content pack).
[20:08:11 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/AquariumFish' (for the 'Stardew Valley Expanded' content pack).
[20:08:11 TRACE Visible Fish] Attempted Spawns 68 Failed Spawns: 16
[20:08:11 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:08:11 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:08:11 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:08:11 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:08:11 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:08:11 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:08:11 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:08:11 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:08:11 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:08:11 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:08:12 TRACE SMAPI] Content Patcher loaded asset 'Mods/NatureInTheValley/Creatures/DivingBeetle' (for the 'NatureInValleyContent' content pack).
[20:08:13 TRACE SMAPI] Content Patcher loaded asset 'Mods/NatureInTheValley/Creatures/BlackAnt' (for the 'NatureInValleyContent' content pack).
[20:08:14 TRACE SMAPI] Content Patcher loaded asset 'Mods/NatureInTheValley/Creatures/PrayingMantis' (for the 'NatureInValleyContent' content pack).
[20:08:14 TRACE SMAPI] Content Patcher edited Buildings/Deluxe Coop (for the 'Lumisteria Buildings' content pack).
[20:08:14 TRACE SMAPI] Content Patcher edited Buildings/Deluxe Coop (for the 'Elle's Seasonal Buildings' content pack).
[20:08:14 TRACE SMAPI] Content Patcher edited Buildings/Deluxe Coop_PaintMask (for the 'Lumisteria Buildings' content pack).
[20:08:14 TRACE SMAPI] Content Patcher edited Buildings/Deluxe Coop_PaintMask (for the 'Elle's Seasonal Buildings' content pack).
[20:08:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/NatureInTheValley/Creatures/StagBeetle' (for the 'NatureInValleyContent' content pack).
[20:08:16 TRACE SMAPI] Content Patcher loaded asset 'Mods/NatureInTheValley/Creatures/PondSkater' (for the 'NatureInValleyContent' content pack).
[20:08:17 TRACE SMAPI] Content Patcher loaded asset 'Buildings/SVE_PremiumBarn' (for the 'Stardew Valley Expanded' content pack).
[20:08:17 TRACE SMAPI] Content Patcher loaded asset 'Buildings/SVE_PremiumBarn_PaintMask' (for the 'Stardew Valley Expanded' content pack).
[20:08:18 TRACE SMAPI] Content Patcher edited Buildings/Greenhouse (for the 'Lumisteria Buildings' content pack).
[20:08:18 TRACE SMAPI] Content Patcher edited Buildings/Greenhouse (for the 'Elle's Seasonal Buildings' content pack).
[20:08:18 TRACE Farm Type Manager] Spawning objects set to appear at time: 630...
[20:08:18 TRACE Farm Type Manager] Spawn process complete. Time: 630. Total objects spawned: 2.
[20:08:18 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:08:18 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData).
Propagated 0 core assets ().
[20:08:18 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:08:18 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:08:18 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:08:18 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:08:18 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:08:18 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:08:18 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:08:18 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:08:18 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:08:18 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:08:20 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:08:20 TRACE Social Page Order Redux] sorting by friend desc
[20:08:20 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:08:20 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Stardew Valley Expanded' content pack).
[20:08:20 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Sword & Sorcery (CP)' content pack).
[20:08:20 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
[20:08:20 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:08:20 TRACE Social Page Order Redux] Clearing the filter field.
[20:08:20 TRACE Special Power Utilities] Found PowersTab at index 6
[20:08:21 TRACE Social Page Order Redux] Clearing the filter field.
[20:08:21 TRACE SMAPI] Content Patcher loaded asset 'Portraits/FC.Cotton_Spring' (for the 'Passerby Cemetery' content pack).
[20:08:21 TRACE SMAPI] Content Patcher loaded asset 'Characters/FC.Cotton_Spring' (for the 'Passerby Cemetery' content pack).
[20:08:22 TRACE SMAPI] Content Patcher edited Buildings/Deluxe Barn (for the 'Lumisteria Buildings' content pack).
[20:08:22 TRACE SMAPI] Content Patcher edited Buildings/Deluxe Barn (for the 'Elle's Seasonal Buildings' content pack).
[20:08:22 TRACE SMAPI] Content Patcher edited Buildings/Deluxe Barn_PaintMask (for the 'Lumisteria Buildings' content pack).
[20:08:22 TRACE SMAPI] Content Patcher edited Buildings/Deluxe Barn_PaintMask (for the 'Elle's Seasonal Buildings' content pack).
[20:08:23 TRACE SpaceCore] Event: BeforeWarp
[20:08:23 TRACE game] Warping to Shed176e51af-e3e1-4e81-b03d-5ef2bbb1be56
[20:08:24 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Passerby Cemetery' content pack).
[20:08:24 TRACE Deep Woods] Local Player (-2524368489381986237) warped from: Farm, to: Big Shed
[20:08:24 DEBUG No More Lag] Warped event triggered: Farm -> Big Shed
[20:08:24 INFO  No More Lag] Starting location transition to Big Shed
[20:08:24 TRACE No More Lag] Requested cache invalidation for 'Maps/Big Shed'.
[20:08:24 TRACE SMAPI] Invalidated 0 cache entries.
[20:08:24 TRACE No More Lag] Failed to load asset Maps/Big Shed: No More Lag failed loading content asset 'Maps/Big Shed' from the game content.
[20:08:24 TRACE No More Lag] Requested cache invalidation for 'Maps/Big Shed_underlayer'.
[20:08:24 TRACE SMAPI] Invalidated 0 cache entries.
[20:08:24 TRACE No More Lag] Failed to load asset Maps/Big Shed_underlayer: No More Lag failed loading content asset 'Maps/Big Shed_underlayer' from the game content.
[20:08:24 TRACE No More Lag] Requested cache invalidation for 'Maps/Big Shed_objects'.
[20:08:24 TRACE SMAPI] Invalidated 0 cache entries.
[20:08:24 TRACE No More Lag] Failed to load asset Maps/Big Shed_objects: No More Lag failed loading content asset 'Maps/Big Shed_objects' from the game content.
[20:08:24 TRACE No More Lag] Requested cache invalidation for 'Maps/Big Shed_extras'.
[20:08:24 TRACE SMAPI] Invalidated 0 cache entries.
[20:08:24 TRACE No More Lag] Failed to load asset Maps/Big Shed_extras: No More Lag failed loading content asset 'Maps/Big Shed_extras' from the game content.
[20:08:24 TRACE No More Lag] Layer not found: Maps/Big Shed_underlayer
[20:08:24 TRACE No More Lag] Layer not found: Maps/Big Shed_objects
[20:08:24 TRACE No More Lag] Layer not found: Maps/Big Shed_custom
[20:08:24 INFO  No More Lag] Location transition to Big Shed completed in 13ms
[20:08:24 TRACE Visible Fish] Warped to Big Shed
[20:08:24 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:08:24 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[20:08:24 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Heart Event Helper - Icons (CP)' content pack).
[20:08:24 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:08:24 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:08:24 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:08:24 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack).
[20:08:24 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack).
[20:08:24 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack).
[20:08:24 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:08:24 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Seasonal Buildings' content pack).
[20:08:24 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorTileSheet_extra (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:08:24 TRACE SMAPI] Invalidated 10 asset names (LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, spacechase0.SpaceCore/ObjectExtensionData, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark).
Propagated 9 core assets (LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark).
[20:08:24 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:08:24 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:08:24 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:08:24 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:08:24 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:08:24 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:08:24 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:08:24 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:08:24 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:08:24 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:08:24 TRACE Visible Fish] No water here. Stop spawning fish in Big Shed.
[20:08:26 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:08:26 TRACE Social Page Order Redux] sorting by friend desc
[20:08:26 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:08:26 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Stardew Valley Expanded' content pack).
[20:08:26 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Sword & Sorcery (CP)' content pack).
[20:08:26 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
[20:08:26 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:08:26 TRACE Social Page Order Redux] Clearing the filter field.
[20:08:26 TRACE Special Power Utilities] Found PowersTab at index 6
[20:08:29 TRACE Social Page Order Redux] Clearing the filter field.
[20:08:30 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:08:30 TRACE Social Page Order Redux] Clearing the filter field.
[20:08:31 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:08:31 TRACE Social Page Order Redux] Clearing the filter field.
[20:08:31 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:08:31 TRACE Social Page Order Redux] Clearing the filter field.
[20:08:32 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:08:32 TRACE Social Page Order Redux] Clearing the filter field.
[20:08:33 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:08:33 TRACE Social Page Order Redux] Clearing the filter field.
[20:08:33 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:08:33 TRACE Social Page Order Redux] Clearing the filter field.
[20:08:34 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:08:34 TRACE Social Page Order Redux] Clearing the filter field.
[20:08:35 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:08:35 TRACE Social Page Order Redux] Clearing the filter field.
[20:08:35 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:08:35 TRACE Social Page Order Redux] Clearing the filter field.
[20:08:36 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:08:36 TRACE Social Page Order Redux] Clearing the filter field.
[20:08:37 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:08:37 TRACE Social Page Order Redux] Clearing the filter field.
[20:08:38 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:08:38 TRACE Social Page Order Redux] Clearing the filter field.
[20:08:40 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:08:40 TRACE Social Page Order Redux] Clearing the filter field.
[20:08:40 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:08:40 TRACE Social Page Order Redux] Clearing the filter field.
[20:08:41 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:08:41 TRACE Social Page Order Redux] Clearing the filter field.
[20:08:42 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:08:42 TRACE Social Page Order Redux] Clearing the filter field.
[20:08:44 TRACE Social Page Order Redux] Clearing the filter field.
[20:08:45 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/RichieTheMacaw' (for the 'East Scarp NPCs' content pack).
[20:08:45 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/RichieTheMacaw.
[20:08:45 TRACE SMAPI] Content Patcher edited Characters/Dialogue/RichieTheMacaw (for the 'East Scarp NPCs' content pack).
[20:08:45 TRACE Farm Type Manager] Spawning objects set to appear at time: 640...
[20:08:45 TRACE Farm Type Manager] Spawn process complete. Time: 640. Total objects spawned: 0.
[20:08:45 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:08:45 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData).
Propagated 0 core assets ().
[20:08:45 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:08:45 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:08:45 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:08:45 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:08:45 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:08:45 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:08:45 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:08:45 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:08:45 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:08:45 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:08:45 TRACE SpaceCore] Event: BeforeWarp
[20:08:45 TRACE game] Warping to Farm
[20:08:46 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Passerby Cemetery' content pack).
[20:08:46 TRACE Deep Woods] Local Player (-2524368489381986237) warped from: Big Shed, to: Farm
[20:08:46 DEBUG No More Lag] Warped event triggered: Big Shed -> Farm
[20:08:46 INFO  No More Lag] Starting location transition to Farm
[20:08:47 TRACE No More Lag] Requested cache invalidation for 'Maps/Farm'.
[20:08:47 TRACE SMAPI] Invalidated 1 asset names (Maps/Farm).
Propagated 0 core assets ().
[20:08:47 TRACE No More Lag] Successfully preloaded: Maps/Farm
[20:08:47 TRACE No More Lag] Layer not found: Maps/Farm_underlayer
[20:08:47 TRACE No More Lag] Layer not found: Maps/Farm_objects
[20:08:47 TRACE No More Lag] Layer not found: Maps/Farm_custom
[20:08:47 INFO  No More Lag] Location transition to Farm completed in 972ms
[20:08:47 TRACE Visible Fish] Warped to Farm
[20:08:47 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:08:47 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Stardew Valley Expanded' content pack).
[20:08:47 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[20:08:47 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Heart Event Helper - Icons (CP)' content pack).
[20:08:47 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:08:47 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:08:47 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:08:47 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack).
[20:08:47 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack).
[20:08:47 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack).
[20:08:47 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:08:47 TRACE SMAPI] Content Patcher edited Maps/spring_island_tilesheet_1 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:08:47 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:08:47 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Seasonal Buildings' content pack).
[20:08:47 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorTileSheet_extra (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:08:47 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Stardew Valley Expanded' content pack).
[20:08:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_Orchard' (for the '(CP) East Scarp' content pack).
[20:08:47 TRACE SMAPI] Content Patcher edited Maps/EastScarp_Orchard (for the '(CP) East Scarp' content pack).
[20:08:47 TRACE SMAPI] Invalidated 11 asset names (LooseSprites/font_bold, Maps/EastScarp_Orchard, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, spacechase0.SpaceCore/ObjectExtensionData, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark).
Propagated 10 core assets (LooseSprites/font_bold, Maps/EastScarp_Orchard, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark).
[20:08:47 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:08:47 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:08:47 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:08:47 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:08:47 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:08:47 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:08:47 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:08:47 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:08:47 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:08:47 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:08:47 TRACE Visible Fish] Spawning fish in Farm.
[20:08:47 TRACE Visible Fish] found 406 water tiles
[20:08:47 TRACE Visible Fish] Attempted Spawns 68 Failed Spawns: 15
[20:08:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/NatureInTheValley/Creatures/PlantHopper' (for the 'NatureInValleyContent' content pack).
[20:08:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/NatureInTheValley/Creatures/GardenSnail' (for the 'NatureInValleyContent' content pack).
[20:08:50 TRACE SpaceCore] Event: BeforeWarp
[20:08:50 TRACE game] Warping to Shedc2dbe628-efe4-494e-9285-72dfa7561e55
[20:08:51 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Passerby Cemetery' content pack).
[20:08:51 TRACE Deep Woods] Local Player (-2524368489381986237) warped from: Farm, to: Shed
[20:08:51 DEBUG No More Lag] Warped event triggered: Farm -> Shed
[20:08:51 INFO  No More Lag] Starting location transition to Shed
[20:08:51 TRACE No More Lag] Requested cache invalidation for 'Maps/Shed'.
[20:08:51 TRACE SMAPI] Invalidated 1 asset names (Maps/Shed).
Propagated 1 core assets (Maps/Shed).
[20:08:51 TRACE No More Lag] Successfully preloaded: Maps/Shed
[20:08:51 TRACE No More Lag] Requested cache invalidation for 'Maps/Shed_underlayer'.
[20:08:51 TRACE SMAPI] Invalidated 0 cache entries.
[20:08:51 TRACE No More Lag] Failed to load asset Maps/Shed_underlayer: No More Lag failed loading content asset 'Maps/Shed_underlayer' from the game content.
[20:08:51 TRACE No More Lag] Requested cache invalidation for 'Maps/Shed_objects'.
[20:08:51 TRACE SMAPI] Invalidated 0 cache entries.
[20:08:51 TRACE No More Lag] Failed to load asset Maps/Shed_objects: No More Lag failed loading content asset 'Maps/Shed_objects' from the game content.
[20:08:51 TRACE No More Lag] Requested cache invalidation for 'Maps/Shed_extras'.
[20:08:51 TRACE SMAPI] Invalidated 0 cache entries.
[20:08:51 TRACE No More Lag] Failed to load asset Maps/Shed_extras: No More Lag failed loading content asset 'Maps/Shed_extras' from the game content.
[20:08:51 TRACE No More Lag] Layer not found: Maps/Shed_underlayer
[20:08:51 TRACE No More Lag] Layer not found: Maps/Shed_objects
[20:08:51 TRACE No More Lag] Layer not found: Maps/Shed_custom
[20:08:51 INFO  No More Lag] Location transition to Shed completed in 15ms
[20:08:51 TRACE Visible Fish] Warped to Shed
[20:08:51 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:08:51 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[20:08:51 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Heart Event Helper - Icons (CP)' content pack).
[20:08:51 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:08:51 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:08:51 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:08:51 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack).
[20:08:51 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack).
[20:08:51 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack).
[20:08:51 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:08:51 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Seasonal Buildings' content pack).
[20:08:51 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorTileSheet_extra (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:08:51 TRACE SMAPI] Invalidated 9 asset names (LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark).
Propagated 9 core assets (LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark).
[20:08:51 TRACE Visible Fish] No water here. Stop spawning fish in Shed.
[20:08:53 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:08:53 TRACE Social Page Order Redux] sorting by friend desc
[20:08:53 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:08:53 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Stardew Valley Expanded' content pack).
[20:08:53 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Sword & Sorcery (CP)' content pack).
[20:08:53 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
[20:08:53 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:08:53 TRACE Social Page Order Redux] Clearing the filter field.
[20:08:53 TRACE Special Power Utilities] Found PowersTab at index 6
[20:08:53 TRACE Social Page Order Redux] Clearing the filter field.
[20:08:54 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:08:54 TRACE Social Page Order Redux] Clearing the filter field.
[20:08:55 TRACE Social Page Order Redux] Clearing the filter field.
[20:08:56 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:08:56 TRACE Social Page Order Redux] Clearing the filter field.
[20:08:56 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:08:56 TRACE Social Page Order Redux] Clearing the filter field.
[20:08:57 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:08:57 TRACE Social Page Order Redux] Clearing the filter field.
[20:08:57 TRACE Social Page Order Redux] Clearing the filter field.
[20:08:58 TRACE SpaceCore] Event: BeforeWarp
[20:08:58 TRACE game] Warping to Farm
[20:08:59 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Passerby Cemetery' content pack).
[20:08:59 TRACE Deep Woods] Local Player (-2524368489381986237) warped from: Shed, to: Farm
[20:08:59 DEBUG No More Lag] Warped event triggered: Shed -> Farm
[20:08:59 INFO  No More Lag] Starting location transition to Farm
[20:08:59 TRACE No More Lag] Requested cache invalidation for 'Maps/Farm'.
[20:08:59 TRACE SMAPI] Invalidated 1 asset names (Maps/Farm).
Propagated 0 core assets ().
[20:08:59 TRACE No More Lag] Successfully preloaded: Maps/Farm
[20:08:59 TRACE No More Lag] Layer not found: Maps/Farm_underlayer
[20:08:59 TRACE No More Lag] Layer not found: Maps/Farm_objects
[20:08:59 TRACE No More Lag] Layer not found: Maps/Farm_custom
[20:08:59 INFO  No More Lag] Location transition to Farm completed in 8ms
[20:08:59 TRACE Visible Fish] Warped to Farm
[20:08:59 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:08:59 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Stardew Valley Expanded' content pack).
[20:08:59 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[20:08:59 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Heart Event Helper - Icons (CP)' content pack).
[20:08:59 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:08:59 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:08:59 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:08:59 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack).
[20:08:59 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack).
[20:08:59 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack).
[20:08:59 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:08:59 TRACE SMAPI] Content Patcher edited Maps/spring_island_tilesheet_1 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:08:59 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:08:59 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Seasonal Buildings' content pack).
[20:08:59 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorTileSheet_extra (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:09:00 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Stardew Valley Expanded' content pack).
[20:09:00 TRACE SMAPI] Invalidated 9 asset names (LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark).
Propagated 9 core assets (LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark).
[20:09:00 TRACE Visible Fish] Spawning fish in Farm.
[20:09:00 TRACE Visible Fish] found 406 water tiles
[20:09:00 TRACE Visible Fish] Attempted Spawns 70 Failed Spawns: 17
[20:09:00 TRACE SMAPI] Content Patcher loaded asset 'Mods/NatureInTheValley/Creatures/Bee' (for the 'NatureInValleyContent' content pack).
[20:09:01 TRACE Farm Type Manager] Spawning objects set to appear at time: 650...
[20:09:01 TRACE Farm Type Manager] Spawn process complete. Time: 650. Total objects spawned: 5.
[20:09:01 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:09:01 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData).
Propagated 0 core assets ().
[20:09:01 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:09:01 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:09:01 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:09:01 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:09:01 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:09:01 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:09:01 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:09:01 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:09:01 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:09:01 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:09:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/Fellowclown.PC/Crops' (for the 'Passerby Cemetery' content pack).
[20:09:07 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/spring_Birch_Tree' (for the 'Stardew Valley Expanded' content pack).
[20:09:07 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree' (for the 'Stardew Valley Expanded' content pack).
[20:09:07 TRACE SMAPI] Content Patcher loaded asset 'Mods/Fellowclown.PC/MeekTree_spring' (for the 'Passerby Cemetery' content pack).
[20:09:08 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Leximonster' (for the 'East Scarp NPCs' content pack).
[20:09:08 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Leximonster.
[20:09:08 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Leximonster (for the 'East Scarp NPCs' content pack).
[20:09:08 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Leximonster (for the 'Immersive Family' content pack).
[20:09:08 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MadDog.HashtagBearFam.Sigurd' (for the 'Bear Family - Custom NPCs' content pack).
[20:09:08 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/MadDog.HashtagBearFam.Sigurd.
[20:09:08 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MadDog.HashtagBearFam.Sigurd (for the 'Bear Family - Custom NPCs' content pack).
[20:09:08 TRACE Farm Type Manager] Spawning objects set to appear at time: 700...
[20:09:08 TRACE Farm Type Manager] Spawn process complete. Time: 700. Total objects spawned: 5.
[20:09:08 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:09:08 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData).
Propagated 0 core assets ().
[20:09:08 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:09:08 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:09:08 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:09:08 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:09:08 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:09:08 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:09:08 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:09:08 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:09:08 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:09:08 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:09:16 TRACE Farm Type Manager] Spawning objects set to appear at time: 710...
[20:09:16 TRACE Farm Type Manager] Spawn process complete. Time: 710. Total objects spawned: 1.
[20:09:16 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:09:16 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData).
Propagated 0 core assets ().
[20:09:16 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:09:16 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:09:16 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:09:16 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:09:16 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:09:16 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:09:16 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:09:16 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:09:16 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:09:16 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:09:19 TRACE SpaceCore] Event: BeforeWarp
[20:09:19 TRACE game] Warping to Shed68d44def-6ec6-4bd4-96a0-3285b920fdc1
[20:09:19 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Passerby Cemetery' content pack).
[20:09:19 TRACE Deep Woods] Local Player (-2524368489381986237) warped from: Farm, to: Big Shed
[20:09:19 DEBUG No More Lag] Warped event triggered: Farm -> Big Shed
[20:09:19 INFO  No More Lag] Starting location transition to Big Shed
[20:09:19 TRACE No More Lag] Layer not found: Maps/Big Shed_underlayer
[20:09:19 TRACE No More Lag] Layer not found: Maps/Big Shed_objects
[20:09:19 TRACE No More Lag] Layer not found: Maps/Big Shed_custom
[20:09:19 INFO  No More Lag] Location transition to Big Shed completed in 3ms
[20:09:19 TRACE Visible Fish] Warped to Big Shed
[20:09:19 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:09:19 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[20:09:19 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Heart Event Helper - Icons (CP)' content pack).
[20:09:19 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:09:19 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:09:19 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:09:19 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack).
[20:09:19 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack).
[20:09:20 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack).
[20:09:20 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:09:20 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Seasonal Buildings' content pack).
[20:09:20 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorTileSheet_extra (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:09:20 TRACE SMAPI] Invalidated 10 asset names (Characters/Dialogue/MadDog.HashtagBearFam.Sigurd, LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark).
Propagated 10 core assets (Characters/Dialogue/MadDog.HashtagBearFam.Sigurd, LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark).
[20:09:20 TRACE Visible Fish] No water here. Stop spawning fish in Big Shed.
[20:09:25 TRACE Farm Type Manager] Spawning objects set to appear at time: 720...
[20:09:25 TRACE Farm Type Manager] Spawn process complete. Time: 720. Total objects spawned: 3.
[20:09:25 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:09:25 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData).
Propagated 0 core assets ().
[20:09:25 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:09:25 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:09:25 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:09:25 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:09:25 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:09:25 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:09:25 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:09:25 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:09:25 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:09:25 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:09:26 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:09:26 TRACE Social Page Order Redux] Clearing the filter field.
[20:09:29 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:09:29 TRACE Social Page Order Redux] Clearing the filter field.
[20:09:29 TRACE Social Page Order Redux] Clearing the filter field.
[20:09:30 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:09:30 TRACE Social Page Order Redux] Clearing the filter field.
[20:09:32 TRACE Social Page Order Redux] Clearing the filter field.
[20:09:33 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:09:33 TRACE Social Page Order Redux] Clearing the filter field.
[20:09:34 TRACE Social Page Order Redux] Clearing the filter field.
[20:09:36 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:09:36 TRACE Social Page Order Redux] Clearing the filter field.
[20:09:36 TRACE Social Page Order Redux] Clearing the filter field.
[20:09:40 TRACE Farm Type Manager] Spawning objects set to appear at time: 730...
[20:09:40 TRACE Farm Type Manager] Spawn process complete. Time: 730. Total objects spawned: 1.
[20:09:40 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:09:40 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData).
Propagated 0 core assets ().
[20:09:40 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:09:40 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:09:40 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:09:40 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:09:40 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:09:40 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:09:40 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:09:40 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:09:40 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:09:40 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:09:41 TRACE SpaceCore] Event: BeforeWarp
[20:09:41 TRACE game] Warping to Farm
[20:09:42 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Passerby Cemetery' content pack).
[20:09:42 TRACE Deep Woods] Local Player (-2524368489381986237) warped from: Big Shed, to: Farm
[20:09:42 DEBUG No More Lag] Warped event triggered: Big Shed -> Farm
[20:09:42 INFO  No More Lag] Starting location transition to Farm
[20:09:42 TRACE No More Lag] Requested cache invalidation for 'Maps/Farm'.
[20:09:42 TRACE SMAPI] Invalidated 1 asset names (Maps/Farm).
Propagated 0 core assets ().
[20:09:42 TRACE No More Lag] Successfully preloaded: Maps/Farm
[20:09:42 TRACE No More Lag] Layer not found: Maps/Farm_underlayer
[20:09:42 TRACE No More Lag] Layer not found: Maps/Farm_objects
[20:09:42 TRACE No More Lag] Layer not found: Maps/Farm_custom
[20:09:42 INFO  No More Lag] Location transition to Farm completed in 7ms
[20:09:42 TRACE Visible Fish] Warped to Farm
[20:09:42 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:09:42 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Stardew Valley Expanded' content pack).
[20:09:42 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[20:09:42 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Heart Event Helper - Icons (CP)' content pack).
[20:09:42 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:09:42 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:09:42 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:09:42 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack).
[20:09:42 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack).
[20:09:42 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack).
[20:09:42 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:09:42 TRACE SMAPI] Content Patcher edited Maps/spring_island_tilesheet_1 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:09:42 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:09:42 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Seasonal Buildings' content pack).
[20:09:42 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorTileSheet_extra (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:09:42 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Stardew Valley Expanded' content pack).
[20:09:42 TRACE SMAPI] Invalidated 10 asset names (LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, spacechase0.SpaceCore/ObjectExtensionData, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark).
Propagated 9 core assets (LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark).
[20:09:42 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:09:42 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:09:42 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:09:42 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:09:42 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:09:42 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:09:42 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:09:42 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:09:42 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:09:42 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:09:42 TRACE Visible Fish] Spawning fish in Farm.
[20:09:42 TRACE Visible Fish] found 406 water tiles
[20:09:42 TRACE Visible Fish] Attempted Spawns 63 Failed Spawns: 19
[20:09:49 TRACE Farm Type Manager] Spawning objects set to appear at time: 740...
[20:09:49 TRACE Farm Type Manager] Spawn process complete. Time: 740. Total objects spawned: 6.
[20:09:49 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:09:49 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData).
Propagated 0 core assets ().
[20:09:49 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:09:49 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:09:49 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:09:49 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:09:49 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:09:49 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:09:49 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:09:49 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:09:49 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:09:49 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:09:56 TRACE Farm Type Manager] Spawning objects set to appear at time: 750...
[20:09:56 TRACE Farm Type Manager] Spawn process complete. Time: 750. Total objects spawned: 1.
[20:09:56 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:09:56 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData).
Propagated 0 core assets ().
[20:09:56 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:09:56 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:09:56 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:09:56 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:09:56 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:09:56 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:09:56 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:09:56 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:09:56 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:09:56 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:09:56 TRACE SpaceCore] Event: BeforeWarp
[20:09:56 TRACE game] Warping to Coopc5db7fee-d8ae-4152-b6a6-97d8e56a2fe7
[20:09:57 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Passerby Cemetery' content pack).
[20:09:57 TRACE Deep Woods] Local Player (-2524368489381986237) warped from: Farm, to: Deluxe Coop
[20:09:57 DEBUG No More Lag] Warped event triggered: Farm -> Deluxe Coop
[20:09:57 INFO  No More Lag] Starting location transition to Deluxe Coop
[20:09:58 TRACE No More Lag] Requested cache invalidation for 'Maps/Deluxe Coop'.
[20:09:58 TRACE SMAPI] Invalidated 0 cache entries.
[20:09:58 TRACE No More Lag] Failed to load asset Maps/Deluxe Coop: No More Lag failed loading content asset 'Maps/Deluxe Coop' from the game content.
[20:09:58 TRACE No More Lag] Requested cache invalidation for 'Maps/Deluxe Coop_underlayer'.
[20:09:58 TRACE SMAPI] Invalidated 0 cache entries.
[20:09:58 TRACE No More Lag] Failed to load asset Maps/Deluxe Coop_underlayer: No More Lag failed loading content asset 'Maps/Deluxe Coop_underlayer' from the game content.
[20:09:58 TRACE No More Lag] Requested cache invalidation for 'Maps/Deluxe Coop_objects'.
[20:09:58 TRACE SMAPI] Invalidated 0 cache entries.
[20:09:58 TRACE No More Lag] Failed to load asset Maps/Deluxe Coop_objects: No More Lag failed loading content asset 'Maps/Deluxe Coop_objects' from the game content.
[20:09:58 TRACE No More Lag] Requested cache invalidation for 'Maps/Deluxe Coop_extras'.
[20:09:58 TRACE SMAPI] Invalidated 0 cache entries.
[20:09:58 TRACE No More Lag] Failed to load asset Maps/Deluxe Coop_extras: No More Lag failed loading content asset 'Maps/Deluxe Coop_extras' from the game content.
[20:09:58 TRACE No More Lag] Layer not found: Maps/Deluxe Coop_underlayer
[20:09:58 TRACE No More Lag] Layer not found: Maps/Deluxe Coop_objects
[20:09:58 TRACE No More Lag] Layer not found: Maps/Deluxe Coop_custom
[20:09:58 INFO  No More Lag] Location transition to Deluxe Coop completed in 1036ms
[20:09:58 TRACE Visible Fish] Warped to Deluxe Coop
[20:09:58 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:09:58 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[20:09:58 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Heart Event Helper - Icons (CP)' content pack).
[20:09:58 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:09:58 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:09:58 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:09:58 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack).
[20:09:58 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack).
[20:09:58 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack).
[20:09:58 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:09:58 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Seasonal Buildings' content pack).
[20:09:58 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorTileSheet_extra (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:09:58 TRACE SMAPI] Invalidated 9 asset names (LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark).
Propagated 9 core assets (LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark).
[20:09:58 TRACE Visible Fish] No water here. Stop spawning fish in Deluxe Coop.
[20:10:00 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:10:00 TRACE Social Page Order Redux] sorting by friend desc
[20:10:00 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:10:00 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Stardew Valley Expanded' content pack).
[20:10:00 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Sword & Sorcery (CP)' content pack).
[20:10:00 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
[20:10:00 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:10:00 TRACE Social Page Order Redux] Clearing the filter field.
[20:10:00 TRACE Special Power Utilities] Found PowersTab at index 6
[20:10:06 TRACE Social Page Order Redux] Clearing the filter field.
[20:10:07 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:10:07 TRACE Social Page Order Redux] Clearing the filter field.
[20:10:08 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:10:08 TRACE Social Page Order Redux] Clearing the filter field.
[20:10:08 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:10:08 TRACE Social Page Order Redux] Clearing the filter field.
[20:10:08 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:10:08 TRACE Social Page Order Redux] Clearing the filter field.
[20:10:08 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:10:08 TRACE Social Page Order Redux] Clearing the filter field.
[20:10:08 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:10:08 TRACE Social Page Order Redux] Clearing the filter field.
[20:10:09 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:10:09 TRACE Social Page Order Redux] Clearing the filter field.
[20:10:09 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:10:09 TRACE Social Page Order Redux] Clearing the filter field.
[20:10:09 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:10:09 TRACE Social Page Order Redux] Clearing the filter field.
[20:10:09 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:10:09 TRACE Social Page Order Redux] Clearing the filter field.
[20:10:09 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:10:10 TRACE Social Page Order Redux] Clearing the filter field.
[20:10:10 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:10:10 TRACE Social Page Order Redux] Clearing the filter field.
[20:10:10 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:10:10 TRACE Social Page Order Redux] Clearing the filter field.
[20:10:10 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:10:10 TRACE Social Page Order Redux] Clearing the filter field.
[20:10:10 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:10:10 TRACE Social Page Order Redux] Clearing the filter field.
[20:10:10 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:10:10 TRACE Social Page Order Redux] Clearing the filter field.
[20:10:11 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:10:11 TRACE Social Page Order Redux] Clearing the filter field.
[20:10:11 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:10:11 TRACE Social Page Order Redux] Clearing the filter field.
[20:10:11 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:10:11 TRACE Social Page Order Redux] Clearing the filter field.
[20:10:12 TRACE Social Page Order Redux] Clearing the filter field.
[20:10:13 TRACE SpaceCore] Event: BeforeWarp
[20:10:13 TRACE game] Warping to Farm
[20:10:13 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Passerby Cemetery' content pack).
[20:10:13 TRACE Deep Woods] Local Player (-2524368489381986237) warped from: Deluxe Coop, to: Farm
[20:10:13 DEBUG No More Lag] Warped event triggered: Deluxe Coop -> Farm
[20:10:13 INFO  No More Lag] Starting location transition to Farm
[20:10:13 TRACE No More Lag] Requested cache invalidation for 'Maps/Farm'.
[20:10:13 TRACE SMAPI] Invalidated 1 asset names (Maps/Farm).
Propagated 0 core assets ().
[20:10:13 TRACE No More Lag] Successfully preloaded: Maps/Farm
[20:10:13 TRACE No More Lag] Layer not found: Maps/Farm_underlayer
[20:10:13 TRACE No More Lag] Layer not found: Maps/Farm_objects
[20:10:13 TRACE No More Lag] Layer not found: Maps/Farm_custom
[20:10:13 INFO  No More Lag] Location transition to Farm completed in 12ms
[20:10:13 TRACE Visible Fish] Warped to Farm
[20:10:13 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:10:13 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Stardew Valley Expanded' content pack).
[20:10:13 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[20:10:13 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Heart Event Helper - Icons (CP)' content pack).
[20:10:13 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:10:13 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:10:13 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:10:14 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack).
[20:10:14 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack).
[20:10:14 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack).
[20:10:14 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:10:14 TRACE SMAPI] Content Patcher edited Maps/spring_island_tilesheet_1 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:10:14 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:10:14 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Seasonal Buildings' content pack).
[20:10:14 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorTileSheet_extra (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:10:14 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Stardew Valley Expanded' content pack).
[20:10:14 TRACE SMAPI] Invalidated 9 asset names (LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark).
Propagated 9 core assets (LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark).
[20:10:14 TRACE Visible Fish] Spawning fish in Farm.
[20:10:14 TRACE Visible Fish] found 406 water tiles
[20:10:14 TRACE Visible Fish] Attempted Spawns 66 Failed Spawns: 18
[20:10:19 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MadDog.HashtagBearFam.Teren' (for the 'Bear Family - Custom NPCs' content pack).
[20:10:19 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/MadDog.HashtagBearFam.Teren.
[20:10:19 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MadDog.HashtagBearFam.Teren (for the 'Bear Family - Custom NPCs' content pack).
[20:10:19 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MadDog.HashtagBearFam.Sigurd' (for the 'Bear Family - Custom NPCs' content pack).
[20:10:19 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/MadDog.HashtagBearFam.Sigurd.
[20:10:19 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MadDog.HashtagBearFam.Sigurd (for the 'Bear Family - Custom NPCs' content pack).
[20:10:19 TRACE Farm Type Manager] Spawning objects set to appear at time: 800...
[20:10:19 TRACE Farm Type Manager] Spawn process complete. Time: 800. Total objects spawned: 2.
[20:10:22 TRACE SpaceCore] Event: BeforeWarp
[20:10:22 TRACE game] Warping to SVE_PremiumBarn463ad84c-ce1a-4dad-840a-b0c8578fef28
[20:10:22 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Passerby Cemetery' content pack).
[20:10:22 TRACE Deep Woods] Local Player (-2524368489381986237) warped from: Farm, to: FlashShifter.StardewValleyExpandedCP_PremiumBarn
[20:10:22 DEBUG No More Lag] Warped event triggered: Farm -> FlashShifter.StardewValleyExpandedCP_PremiumBarn
[20:10:22 INFO  No More Lag] Starting location transition to FlashShifter.StardewValleyExpandedCP_PremiumBarn
[20:10:22 TRACE No More Lag] Requested cache invalidation for 'Maps/FlashShifter.StardewValleyExpandedCP_PremiumBarn'.
[20:10:22 TRACE SMAPI] Invalidated 0 cache entries.
[20:10:22 TRACE No More Lag] Failed to load asset Maps/FlashShifter.StardewValleyExpandedCP_PremiumBarn: No More Lag failed loading content asset 'Maps/FlashShifter.StardewValleyExpandedCP_PremiumBarn' from the game content.
[20:10:22 TRACE No More Lag] Requested cache invalidation for 'Maps/FlashShifter.StardewValleyExpandedCP_PremiumBarn_underlayer'.
[20:10:22 TRACE SMAPI] Invalidated 0 cache entries.
[20:10:22 TRACE No More Lag] Failed to load asset Maps/FlashShifter.StardewValleyExpandedCP_PremiumBarn_underlayer: No More Lag failed loading content asset 'Maps/FlashShifter.StardewValleyExpandedCP_PremiumBarn_underlayer' from the game content.
[20:10:22 TRACE No More Lag] Requested cache invalidation for 'Maps/FlashShifter.StardewValleyExpandedCP_PremiumBarn_objects'.
[20:10:22 TRACE SMAPI] Invalidated 0 cache entries.
[20:10:22 TRACE No More Lag] Failed to load asset Maps/FlashShifter.StardewValleyExpandedCP_PremiumBarn_objects: No More Lag failed loading content asset 'Maps/FlashShifter.StardewValleyExpandedCP_PremiumBarn_objects' from the game content.
[20:10:22 TRACE No More Lag] Requested cache invalidation for 'Maps/FlashShifter.StardewValleyExpandedCP_PremiumBarn_extras'.
[20:10:22 TRACE SMAPI] Invalidated 0 cache entries.
[20:10:22 TRACE No More Lag] Failed to load asset Maps/FlashShifter.StardewValleyExpandedCP_PremiumBarn_extras: No More Lag failed loading content asset 'Maps/FlashShifter.StardewValleyExpandedCP_PremiumBarn_extras' from the game content.
[20:10:22 TRACE No More Lag] Layer not found: Maps/FlashShifter.StardewValleyExpandedCP_PremiumBarn_underlayer
[20:10:22 TRACE No More Lag] Layer not found: Maps/FlashShifter.StardewValleyExpandedCP_PremiumBarn_objects
[20:10:22 TRACE No More Lag] Layer not found: Maps/FlashShifter.StardewValleyExpandedCP_PremiumBarn_custom
[20:10:22 INFO  No More Lag] Location transition to FlashShifter.StardewValleyExpandedCP_PremiumBarn completed in 12ms
[20:10:22 TRACE Visible Fish] Warped to FlashShifter.StardewValleyExpandedCP_PremiumBarn
[20:10:22 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:10:22 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[20:10:22 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Heart Event Helper - Icons (CP)' content pack).
[20:10:22 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:10:22 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:10:22 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:10:23 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack).
[20:10:23 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack).
[20:10:23 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack).
[20:10:23 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:10:23 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Seasonal Buildings' content pack).
[20:10:23 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorTileSheet_extra (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:10:23 TRACE SMAPI] Content Patcher loaded asset 'Maps/Forest' (for the 'Stardew Valley Expanded' content pack).
[20:10:23 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Stardew Valley Expanded' content pack).
[20:10:23 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Mouse Friends in the Forest' content pack).
[20:10:23 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Frontier Farm' content pack).
[20:10:23 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Integrated Minecarts (CP Component)' content pack).
[20:10:23 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'SmolHooman's Wild Animals' content pack).
[20:10:23 TRACE SMAPI] Content Patcher edited Maps/Forest (for the '(CP) VPP Data' content pack).
[20:10:23 TRACE SMAPI] Binning Skill edited Maps/Forest.
[20:10:23 TRACE SMAPI] Invalidated 12 asset names (Characters/Dialogue/MadDog.HashtagBearFam.Teren, LooseSprites/font_bold, Maps/Forest, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, spacechase0.SpaceCore/ObjectExtensionData, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark).
Propagated 11 core assets (Characters/Dialogue/MadDog.HashtagBearFam.Teren, LooseSprites/font_bold, Maps/Forest, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark).
[20:10:23 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:10:23 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:10:23 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:10:23 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:10:23 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:10:23 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:10:23 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:10:23 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:10:23 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:10:23 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:10:23 TRACE Visible Fish] No water here. Stop spawning fish in FlashShifter.StardewValleyExpandedCP_PremiumBarn.
[20:10:27 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:10:27 TRACE Social Page Order Redux] Clearing the filter field.
[20:10:29 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:10:29 TRACE Social Page Order Redux] Clearing the filter field.
[20:10:29 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:10:29 TRACE Social Page Order Redux] Clearing the filter field.
[20:10:29 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:10:29 TRACE Social Page Order Redux] Clearing the filter field.
[20:10:30 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:10:30 TRACE Social Page Order Redux] Clearing the filter field.
[20:10:30 TRACE Social Page Order Redux] Clearing the filter field.
[20:10:31 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Goldie' (for the 'Stardew Aquarium (CP)' content pack).
[20:10:31 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Goldie.
[20:10:31 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Goldie (for the 'Stardew Aquarium (CP)' content pack).
[20:10:31 TRACE Farm Type Manager] Spawning objects set to appear at time: 810...
[20:10:31 TRACE Farm Type Manager] Spawn process complete. Time: 810. Total objects spawned: 1.
[20:10:31 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:10:31 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData).
Propagated 0 core assets ().
[20:10:31 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:10:31 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:10:31 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:10:31 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:10:31 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:10:31 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:10:31 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:10:31 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:10:31 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:10:31 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:10:32 TRACE SpaceCore] Event: BeforeWarp
[20:10:32 TRACE game] Warping to Farm
[20:10:33 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Passerby Cemetery' content pack).
[20:10:33 TRACE Deep Woods] Local Player (-2524368489381986237) warped from: FlashShifter.StardewValleyExpandedCP_PremiumBarn, to: Farm
[20:10:33 DEBUG No More Lag] Warped event triggered: FlashShifter.StardewValleyExpandedCP_PremiumBarn -> Farm
[20:10:33 INFO  No More Lag] Starting location transition to Farm
[20:10:33 TRACE No More Lag] Requested cache invalidation for 'Maps/Farm'.
[20:10:33 TRACE SMAPI] Invalidated 1 asset names (Maps/Farm).
Propagated 0 core assets ().
[20:10:33 TRACE No More Lag] Successfully preloaded: Maps/Farm
[20:10:33 TRACE No More Lag] Layer not found: Maps/Farm_underlayer
[20:10:33 TRACE No More Lag] Layer not found: Maps/Farm_objects
[20:10:33 TRACE No More Lag] Layer not found: Maps/Farm_custom
[20:10:33 INFO  No More Lag] Location transition to Farm completed in 8ms
[20:10:33 TRACE Visible Fish] Warped to Farm
[20:10:33 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:10:33 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Stardew Valley Expanded' content pack).
[20:10:33 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[20:10:33 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Heart Event Helper - Icons (CP)' content pack).
[20:10:33 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:10:33 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:10:33 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:10:33 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack).
[20:10:33 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack).
[20:10:33 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack).
[20:10:33 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:10:33 TRACE SMAPI] Content Patcher edited Maps/spring_island_tilesheet_1 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:10:33 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:10:33 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Seasonal Buildings' content pack).
[20:10:33 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorTileSheet_extra (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:10:33 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Stardew Valley Expanded' content pack).
[20:10:33 TRACE SMAPI] Invalidated 11 asset names (Characters/Dialogue/MadDog.HashtagBearFam.Sigurd, LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, spacechase0.SpaceCore/ObjectExtensionData, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark).
Propagated 10 core assets (Characters/Dialogue/MadDog.HashtagBearFam.Sigurd, LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark).
[20:10:33 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:10:33 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:10:33 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:10:33 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:10:33 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:10:33 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:10:33 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:10:33 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:10:33 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:10:33 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:10:33 TRACE Visible Fish] Spawning fish in Farm.
[20:10:33 TRACE Visible Fish] found 406 water tiles
[20:10:33 TRACE Visible Fish] Attempted Spawns 69 Failed Spawns: 21
[20:10:35 TRACE SMAPI] Content Patcher loaded asset 'Mods/NatureInTheValley/Creatures/EarthWorm' (for the 'NatureInValleyContent' content pack).
[20:10:39 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MadDog.HashtagBearFam.Teren' (for the 'Bear Family - Custom NPCs' content pack).
[20:10:39 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/MadDog.HashtagBearFam.Teren.
[20:10:39 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MadDog.HashtagBearFam.Teren (for the 'Bear Family - Custom NPCs' content pack).
[20:10:39 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MadDog.HashtagBearFam.Sigurd' (for the 'Bear Family - Custom NPCs' content pack).
[20:10:39 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/MadDog.HashtagBearFam.Sigurd.
[20:10:39 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MadDog.HashtagBearFam.Sigurd (for the 'Bear Family - Custom NPCs' content pack).
[20:10:39 TRACE Farm Type Manager] Spawning objects set to appear at time: 820...
[20:10:39 TRACE Farm Type Manager] Spawn process complete. Time: 820. Total objects spawned: 5.
[20:10:39 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:10:39 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData).
Propagated 0 core assets ().
[20:10:39 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:10:39 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:10:39 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:10:39 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:10:39 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:10:39 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:10:39 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:10:39 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:10:39 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:10:39 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:10:42 TRACE SpaceCore] Event: BeforeWarp
[20:10:42 TRACE game] Warping to Barn2e8ab6d5-b5ce-4f1d-8cb6-2d0455841b48
[20:10:43 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Passerby Cemetery' content pack).
[20:10:43 TRACE Deep Woods] Local Player (-2524368489381986237) warped from: Farm, to: Deluxe Barn
[20:10:43 DEBUG No More Lag] Warped event triggered: Farm -> Deluxe Barn
[20:10:43 INFO  No More Lag] Starting location transition to Deluxe Barn
[20:10:43 TRACE No More Lag] Requested cache invalidation for 'Maps/Deluxe Barn'.
[20:10:43 TRACE SMAPI] Invalidated 0 cache entries.
[20:10:43 TRACE No More Lag] Failed to load asset Maps/Deluxe Barn: No More Lag failed loading content asset 'Maps/Deluxe Barn' from the game content.
[20:10:43 TRACE No More Lag] Requested cache invalidation for 'Maps/Deluxe Barn_underlayer'.
[20:10:43 TRACE SMAPI] Invalidated 0 cache entries.
[20:10:43 TRACE No More Lag] Failed to load asset Maps/Deluxe Barn_underlayer: No More Lag failed loading content asset 'Maps/Deluxe Barn_underlayer' from the game content.
[20:10:43 TRACE No More Lag] Requested cache invalidation for 'Maps/Deluxe Barn_objects'.
[20:10:43 TRACE SMAPI] Invalidated 0 cache entries.
[20:10:43 TRACE No More Lag] Failed to load asset Maps/Deluxe Barn_objects: No More Lag failed loading content asset 'Maps/Deluxe Barn_objects' from the game content.
[20:10:43 TRACE No More Lag] Requested cache invalidation for 'Maps/Deluxe Barn_extras'.
[20:10:43 TRACE SMAPI] Invalidated 0 cache entries.
[20:10:43 TRACE No More Lag] Failed to load asset Maps/Deluxe Barn_extras: No More Lag failed loading content asset 'Maps/Deluxe Barn_extras' from the game content.
[20:10:43 TRACE No More Lag] Layer not found: Maps/Deluxe Barn_underlayer
[20:10:43 TRACE No More Lag] Layer not found: Maps/Deluxe Barn_objects
[20:10:43 TRACE No More Lag] Layer not found: Maps/Deluxe Barn_custom
[20:10:43 INFO  No More Lag] Location transition to Deluxe Barn completed in 12ms
[20:10:43 TRACE Visible Fish] Warped to Deluxe Barn
[20:10:43 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:10:43 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[20:10:43 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Heart Event Helper - Icons (CP)' content pack).
[20:10:43 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:10:43 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:10:43 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:10:43 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack).
[20:10:43 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack).
[20:10:43 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack).
[20:10:43 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:10:43 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Seasonal Buildings' content pack).
[20:10:43 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorTileSheet_extra (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:10:43 TRACE SMAPI] Invalidated 11 asset names (Characters/Dialogue/MadDog.HashtagBearFam.Sigurd, LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, spacechase0.SpaceCore/ObjectExtensionData, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark).
Propagated 10 core assets (Characters/Dialogue/MadDog.HashtagBearFam.Sigurd, LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark).
[20:10:43 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:10:43 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:10:43 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:10:43 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:10:43 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:10:43 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:10:43 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:10:43 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:10:43 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:10:43 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:10:43 TRACE Visible Fish] No water here. Stop spawning fish in Deluxe Barn.
[20:10:44 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:10:44 TRACE Social Page Order Redux] Clearing the filter field.
[20:10:45 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:10:45 TRACE Social Page Order Redux] Clearing the filter field.
[20:10:45 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:10:45 TRACE Social Page Order Redux] Clearing the filter field.
[20:10:45 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:10:45 TRACE Social Page Order Redux] Clearing the filter field.
[20:10:46 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:10:46 TRACE Social Page Order Redux] Clearing the filter field.
[20:10:46 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:10:46 TRACE Social Page Order Redux] Clearing the filter field.
[20:10:46 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:10:46 TRACE Social Page Order Redux] Clearing the filter field.
[20:10:46 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:10:46 TRACE Social Page Order Redux] Clearing the filter field.
[20:10:46 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:10:46 TRACE Social Page Order Redux] Clearing the filter field.
[20:10:47 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:10:47 TRACE Social Page Order Redux] Clearing the filter field.
[20:10:47 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:10:47 TRACE Social Page Order Redux] Clearing the filter field.
[20:10:47 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:10:47 TRACE Social Page Order Redux] Clearing the filter field.
[20:10:47 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:10:47 TRACE Social Page Order Redux] Clearing the filter field.
[20:10:57 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:10:57 TRACE Social Page Order Redux] Clearing the filter field.
[20:10:59 TRACE Social Page Order Redux] Clearing the filter field.
[20:11:00 TRACE SpaceCore] Event: BeforeWarp
[20:11:00 TRACE game] Warping to Farm
[20:11:01 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Passerby Cemetery' content pack).
[20:11:01 TRACE Deep Woods] Local Player (-2524368489381986237) warped from: Deluxe Barn, to: Farm
[20:11:01 DEBUG No More Lag] Warped event triggered: Deluxe Barn -> Farm
[20:11:01 INFO  No More Lag] Starting location transition to Farm
[20:11:02 TRACE No More Lag] Requested cache invalidation for 'Maps/Farm'.
[20:11:02 TRACE SMAPI] Invalidated 1 asset names (Maps/Farm).
Propagated 0 core assets ().
[20:11:02 TRACE No More Lag] Successfully preloaded: Maps/Farm
[20:11:02 TRACE No More Lag] Layer not found: Maps/Farm_underlayer
[20:11:02 TRACE No More Lag] Layer not found: Maps/Farm_objects
[20:11:02 TRACE No More Lag] Layer not found: Maps/Farm_custom
[20:11:02 INFO  No More Lag] Location transition to Farm completed in 940ms
[20:11:02 TRACE Visible Fish] Warped to Farm
[20:11:02 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:11:02 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Stardew Valley Expanded' content pack).
[20:11:02 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[20:11:02 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Heart Event Helper - Icons (CP)' content pack).
[20:11:02 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:11:02 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:11:02 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:11:02 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack).
[20:11:02 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack).
[20:11:02 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack).
[20:11:02 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:11:02 TRACE SMAPI] Content Patcher edited Maps/spring_island_tilesheet_1 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:11:02 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:11:02 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Seasonal Buildings' content pack).
[20:11:02 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorTileSheet_extra (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:11:02 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Stardew Valley Expanded' content pack).
[20:11:02 TRACE SMAPI] Invalidated 10 asset names (LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, spacechase0.SpaceCore/ObjectExtensionData, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark).
Propagated 9 core assets (LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark).
[20:11:02 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:11:02 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:11:02 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:11:02 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:11:02 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:11:02 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:11:02 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:11:02 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:11:02 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:11:02 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:11:02 TRACE Visible Fish] Spawning fish in Farm.
[20:11:02 TRACE Visible Fish] found 406 water tiles
[20:11:02 TRACE Visible Fish] Attempted Spawns 71 Failed Spawns: 16
[20:11:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/NatureInTheValley/Creatures/PotterWasp' (for the 'NatureInValleyContent' content pack).
[20:11:06 TRACE Farm Type Manager] Spawning objects set to appear at time: 830...
[20:11:06 TRACE Farm Type Manager] Spawn process complete. Time: 830. Total objects spawned: 2.
[20:11:06 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:11:06 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData).
Propagated 0 core assets ().
[20:11:06 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:11:06 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:11:06 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:11:06 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:11:06 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:11:06 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:11:06 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:11:06 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:11:06 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:11:06 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:11:13 TRACE Farm Type Manager] Spawning objects set to appear at time: 840...
[20:11:13 TRACE Farm Type Manager] Spawn process complete. Time: 840. Total objects spawned: 1.
[20:11:13 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:11:13 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData).
Propagated 0 core assets ().
[20:11:13 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:11:13 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:11:13 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:11:13 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:11:13 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:11:13 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:11:13 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:11:13 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:11:13 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:11:13 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:11:16 TRACE SpaceCore] Event: BeforeWarp
[20:11:16 TRACE game] Warping to Shed68d44def-6ec6-4bd4-96a0-3285b920fdc1
[20:11:17 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Passerby Cemetery' content pack).
[20:11:17 TRACE Deep Woods] Local Player (-2524368489381986237) warped from: Farm, to: Big Shed
[20:11:17 DEBUG No More Lag] Warped event triggered: Farm -> Big Shed
[20:11:17 INFO  No More Lag] Starting location transition to Big Shed
[20:11:17 TRACE No More Lag] Layer not found: Maps/Big Shed_underlayer
[20:11:17 TRACE No More Lag] Layer not found: Maps/Big Shed_objects
[20:11:17 TRACE No More Lag] Layer not found: Maps/Big Shed_custom
[20:11:17 INFO  No More Lag] Location transition to Big Shed completed in 3ms
[20:11:17 TRACE Visible Fish] Warped to Big Shed
[20:11:17 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:11:17 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[20:11:17 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Heart Event Helper - Icons (CP)' content pack).
[20:11:17 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:11:17 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:11:17 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:11:17 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack).
[20:11:17 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack).
[20:11:17 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack).
[20:11:17 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:11:17 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Seasonal Buildings' content pack).
[20:11:17 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorTileSheet_extra (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:11:17 TRACE SMAPI] Invalidated 10 asset names (Characters/Dialogue/MadDog.HashtagBearFam.Teren, LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark).
Propagated 10 core assets (Characters/Dialogue/MadDog.HashtagBearFam.Teren, LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark).
[20:11:17 TRACE Visible Fish] No water here. Stop spawning fish in Big Shed.
[20:11:19 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:11:19 TRACE Social Page Order Redux] Clearing the filter field.
[20:11:23 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:11:23 TRACE Social Page Order Redux] Clearing the filter field.
[20:11:24 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:11:24 TRACE Social Page Order Redux] Clearing the filter field.
[20:11:24 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:11:24 TRACE Social Page Order Redux] Clearing the filter field.
[20:11:24 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:11:24 TRACE Social Page Order Redux] Clearing the filter field.
[20:11:25 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:11:25 TRACE Social Page Order Redux] Clearing the filter field.
[20:11:25 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:11:25 TRACE Social Page Order Redux] Clearing the filter field.
[20:11:25 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:11:25 TRACE Social Page Order Redux] Clearing the filter field.
[20:11:26 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:11:26 TRACE Social Page Order Redux] Clearing the filter field.
[20:11:26 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:11:26 TRACE Social Page Order Redux] Clearing the filter field.
[20:11:26 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:11:26 TRACE Social Page Order Redux] Clearing the filter field.
[20:11:27 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:11:27 TRACE Social Page Order Redux] Clearing the filter field.
[20:11:28 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:11:28 TRACE Social Page Order Redux] Clearing the filter field.
[20:11:28 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:11:28 TRACE Social Page Order Redux] Clearing the filter field.
[20:11:29 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:11:29 TRACE Social Page Order Redux] Clearing the filter field.
[20:11:29 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:11:29 TRACE Social Page Order Redux] Clearing the filter field.
[20:11:30 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:11:30 TRACE Social Page Order Redux] Clearing the filter field.
[20:11:30 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:11:30 TRACE Social Page Order Redux] Clearing the filter field.
[20:11:30 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:11:30 TRACE Social Page Order Redux] Clearing the filter field.
[20:11:31 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:11:31 TRACE Social Page Order Redux] Clearing the filter field.
[20:11:31 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:11:31 TRACE Social Page Order Redux] Clearing the filter field.
[20:11:32 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:11:32 TRACE Social Page Order Redux] Clearing the filter field.
[20:11:32 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:11:32 TRACE Social Page Order Redux] Clearing the filter field.
[20:11:34 TRACE Social Page Order Redux] Clearing the filter field.
[20:11:36 TRACE SpaceCore] Event: BeforeWarp
[20:11:36 TRACE game] Warping to Farm
[20:11:36 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Passerby Cemetery' content pack).
[20:11:36 TRACE Deep Woods] Local Player (-2524368489381986237) warped from: Big Shed, to: Farm
[20:11:36 DEBUG No More Lag] Warped event triggered: Big Shed -> Farm
[20:11:36 INFO  No More Lag] Starting location transition to Farm
[20:11:36 TRACE No More Lag] Requested cache invalidation for 'Maps/Farm'.
[20:11:36 TRACE SMAPI] Invalidated 1 asset names (Maps/Farm).
Propagated 0 core assets ().
[20:11:36 TRACE No More Lag] Successfully preloaded: Maps/Farm
[20:11:36 TRACE No More Lag] Layer not found: Maps/Farm_underlayer
[20:11:36 TRACE No More Lag] Layer not found: Maps/Farm_objects
[20:11:36 TRACE No More Lag] Layer not found: Maps/Farm_custom
[20:11:36 INFO  No More Lag] Location transition to Farm completed in 7ms
[20:11:36 TRACE Visible Fish] Warped to Farm
[20:11:36 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:11:36 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Stardew Valley Expanded' content pack).
[20:11:36 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[20:11:36 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Heart Event Helper - Icons (CP)' content pack).
[20:11:36 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:11:36 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:11:36 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:11:36 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack).
[20:11:36 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack).
[20:11:36 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack).
[20:11:36 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:11:36 TRACE SMAPI] Content Patcher edited Maps/spring_island_tilesheet_1 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:11:36 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:11:37 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Seasonal Buildings' content pack).
[20:11:37 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorTileSheet_extra (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:11:37 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Stardew Valley Expanded' content pack).
[20:11:37 TRACE SMAPI] Invalidated 9 asset names (LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark).
Propagated 9 core assets (LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark).
[20:11:37 TRACE Visible Fish] Spawning fish in Farm.
[20:11:37 TRACE Visible Fish] found 406 water tiles
[20:11:37 TRACE Visible Fish] Attempted Spawns 63 Failed Spawns: 9
[20:11:38 TRACE Farm Type Manager] Spawning objects set to appear at time: 850...
[20:11:38 TRACE Farm Type Manager] Spawn process complete. Time: 850. Total objects spawned: 3.
[20:11:38 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:11:38 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData).
Propagated 0 core assets ().
[20:11:38 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:11:38 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:11:38 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:11:38 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:11:38 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:11:38 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:11:38 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:11:38 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:11:38 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:11:38 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:11:44 TRACE SpaceCore] Event: BeforeWarp
[20:11:44 TRACE game] Warping to Shedc2dbe628-efe4-494e-9285-72dfa7561e55
[20:11:45 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Passerby Cemetery' content pack).
[20:11:45 TRACE Deep Woods] Local Player (-2524368489381986237) warped from: Farm, to: Shed
[20:11:45 DEBUG No More Lag] Warped event triggered: Farm -> Shed
[20:11:45 INFO  No More Lag] Starting location transition to Shed
[20:11:45 TRACE No More Lag] Requested cache invalidation for 'Maps/Shed'.
[20:11:45 TRACE SMAPI] Invalidated 1 asset names (Maps/Shed).
Propagated 1 core assets (Maps/Shed).
[20:11:45 TRACE No More Lag] Successfully preloaded: Maps/Shed
[20:11:45 TRACE No More Lag] Layer not found: Maps/Shed_underlayer
[20:11:45 TRACE No More Lag] Layer not found: Maps/Shed_objects
[20:11:45 TRACE No More Lag] Layer not found: Maps/Shed_custom
[20:11:45 INFO  No More Lag] Location transition to Shed completed in 13ms
[20:11:45 TRACE Visible Fish] Warped to Shed
[20:11:45 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:11:45 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[20:11:45 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Heart Event Helper - Icons (CP)' content pack).
[20:11:45 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:11:45 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:11:45 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:11:45 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack).
[20:11:45 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack).
[20:11:45 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack).
[20:11:45 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:11:45 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Seasonal Buildings' content pack).
[20:11:45 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorTileSheet_extra (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:11:45 TRACE SMAPI] Invalidated 10 asset names (LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, spacechase0.SpaceCore/ObjectExtensionData, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark).
Propagated 9 core assets (LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark).
[20:11:45 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:11:45 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:11:45 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:11:45 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:11:45 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:11:45 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:11:45 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:11:45 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:11:45 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:11:45 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:11:45 TRACE Visible Fish] No water here. Stop spawning fish in Shed.
[20:11:47 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MadDog.HashtagBearFam.Teren' (for the 'Bear Family - Custom NPCs' content pack).
[20:11:47 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/MadDog.HashtagBearFam.Teren.
[20:11:47 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MadDog.HashtagBearFam.Teren (for the 'Bear Family - Custom NPCs' content pack).
[20:11:47 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MadDog.HashtagBearFam.Sigurd' (for the 'Bear Family - Custom NPCs' content pack).
[20:11:47 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/MadDog.HashtagBearFam.Sigurd.
[20:11:47 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MadDog.HashtagBearFam.Sigurd (for the 'Bear Family - Custom NPCs' content pack).
[20:11:47 TRACE Farm Type Manager] Spawning objects set to appear at time: 900...
[20:11:47 TRACE Farm Type Manager] Spawn process complete. Time: 900. Total objects spawned: 2.
[20:11:47 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:11:47 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData).
Propagated 0 core assets ().
[20:11:47 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:11:47 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:11:47 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:11:47 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:11:47 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:11:47 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:11:47 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:11:47 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:11:47 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:11:47 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:11:48 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:11:48 TRACE Social Page Order Redux] Clearing the filter field.
[20:11:51 TRACE Social Page Order Redux] Clearing the filter field.
[20:11:53 TRACE SpaceCore] Event: BeforeWarp
[20:11:53 TRACE game] Warping to Farm
[20:11:53 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Passerby Cemetery' content pack).
[20:11:53 TRACE Deep Woods] Local Player (-2524368489381986237) warped from: Shed, to: Farm
[20:11:53 DEBUG No More Lag] Warped event triggered: Shed -> Farm
[20:11:53 INFO  No More Lag] Starting location transition to Farm
[20:11:53 TRACE No More Lag] Requested cache invalidation for 'Maps/Farm'.
[20:11:53 TRACE SMAPI] Invalidated 1 asset names (Maps/Farm).
Propagated 0 core assets ().
[20:11:53 TRACE No More Lag] Successfully preloaded: Maps/Farm
[20:11:53 TRACE No More Lag] Layer not found: Maps/Farm_underlayer
[20:11:53 TRACE No More Lag] Layer not found: Maps/Farm_objects
[20:11:53 TRACE No More Lag] Layer not found: Maps/Farm_custom
[20:11:53 INFO  No More Lag] Location transition to Farm completed in 7ms
[20:11:53 TRACE Visible Fish] Warped to Farm
[20:11:54 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:11:54 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Stardew Valley Expanded' content pack).
[20:11:54 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[20:11:54 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Heart Event Helper - Icons (CP)' content pack).
[20:11:54 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:11:54 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:11:54 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:11:54 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack).
[20:11:54 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack).
[20:11:54 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack).
[20:11:54 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:11:54 TRACE SMAPI] Content Patcher edited Maps/spring_island_tilesheet_1 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:11:54 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:11:54 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Seasonal Buildings' content pack).
[20:11:54 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorTileSheet_extra (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:11:54 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Stardew Valley Expanded' content pack).
[20:11:54 TRACE SMAPI] Invalidated 12 asset names (Characters/Dialogue/MadDog.HashtagBearFam.Sigurd, Characters/Dialogue/MadDog.HashtagBearFam.Teren, LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, spacechase0.SpaceCore/ObjectExtensionData, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark).
Propagated 11 core assets (Characters/Dialogue/MadDog.HashtagBearFam.Sigurd, Characters/Dialogue/MadDog.HashtagBearFam.Teren, LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark).
[20:11:54 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:11:54 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:11:54 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:11:54 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:11:54 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:11:54 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:11:54 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:11:54 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:11:54 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:11:54 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:11:54 TRACE Visible Fish] Spawning fish in Farm.
[20:11:54 TRACE Visible Fish] found 406 water tiles
[20:11:54 TRACE Visible Fish] Attempted Spawns 63 Failed Spawns: 14
[20:11:57 TRACE SpaceCore] Event: BeforeWarp
[20:11:57 TRACE game] Warping to Shed176e51af-e3e1-4e81-b03d-5ef2bbb1be56
[20:11:58 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Passerby Cemetery' content pack).
[20:11:58 TRACE Deep Woods] Local Player (-2524368489381986237) warped from: Farm, to: Big Shed
[20:11:58 DEBUG No More Lag] Warped event triggered: Farm -> Big Shed
[20:11:58 INFO  No More Lag] Starting location transition to Big Shed
[20:11:59 TRACE No More Lag] Layer not found: Maps/Big Shed_underlayer
[20:11:59 TRACE No More Lag] Layer not found: Maps/Big Shed_objects
[20:11:59 TRACE No More Lag] Layer not found: Maps/Big Shed_custom
[20:11:59 INFO  No More Lag] Location transition to Big Shed completed in 946ms
[20:11:59 TRACE Visible Fish] Warped to Big Shed
[20:11:59 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:11:59 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[20:11:59 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Heart Event Helper - Icons (CP)' content pack).
[20:11:59 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:11:59 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:11:59 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:11:59 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack).
[20:11:59 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack).
[20:11:59 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack).
[20:11:59 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:11:59 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Seasonal Buildings' content pack).
[20:11:59 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorTileSheet_extra (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:11:59 TRACE SMAPI] Invalidated 10 asset names (LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, spacechase0.SpaceCore/ObjectExtensionData, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark).
Propagated 9 core assets (LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark).
[20:11:59 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:11:59 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:11:59 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:11:59 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:11:59 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:11:59 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:11:59 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:11:59 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:11:59 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:11:59 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:11:59 TRACE Visible Fish] No water here. Stop spawning fish in Big Shed.
[20:12:01 TRACE Farm Type Manager] Spawning objects set to appear at time: 910...
[20:12:01 TRACE Farm Type Manager] Spawn process complete. Time: 910. Total objects spawned: 2.
[20:12:01 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:12:01 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData).
Propagated 0 core assets ().
[20:12:01 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:12:01 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:12:01 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:12:01 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:12:01 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:12:01 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:12:01 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:12:01 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:12:01 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:12:01 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:12:02 TRACE SpaceCore] Event: BeforeWarp
[20:12:02 TRACE game] Warping to Farm
[20:12:03 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Passerby Cemetery' content pack).
[20:12:03 TRACE Deep Woods] Local Player (-2524368489381986237) warped from: Big Shed, to: Farm
[20:12:03 DEBUG No More Lag] Warped event triggered: Big Shed -> Farm
[20:12:03 INFO  No More Lag] Starting location transition to Farm
[20:12:03 TRACE No More Lag] Requested cache invalidation for 'Maps/Farm'.
[20:12:03 TRACE SMAPI] Invalidated 1 asset names (Maps/Farm).
Propagated 0 core assets ().
[20:12:03 TRACE No More Lag] Successfully preloaded: Maps/Farm
[20:12:03 TRACE No More Lag] Layer not found: Maps/Farm_underlayer
[20:12:03 TRACE No More Lag] Layer not found: Maps/Farm_objects
[20:12:03 TRACE No More Lag] Layer not found: Maps/Farm_custom
[20:12:03 INFO  No More Lag] Location transition to Farm completed in 7ms
[20:12:03 TRACE Visible Fish] Warped to Farm
[20:12:03 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:12:03 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Stardew Valley Expanded' content pack).
[20:12:03 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[20:12:03 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Heart Event Helper - Icons (CP)' content pack).
[20:12:03 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:12:03 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:12:03 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:12:03 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack).
[20:12:03 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack).
[20:12:03 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack).
[20:12:03 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:12:03 TRACE SMAPI] Content Patcher edited Maps/spring_island_tilesheet_1 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:12:03 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:12:03 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Seasonal Buildings' content pack).
[20:12:03 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorTileSheet_extra (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:12:03 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Stardew Valley Expanded' content pack).
[20:12:03 TRACE SMAPI] Invalidated 10 asset names (LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, spacechase0.SpaceCore/ObjectExtensionData, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark).
Propagated 9 core assets (LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark).
[20:12:03 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:12:03 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:12:03 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:12:03 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:12:03 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:12:03 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:12:03 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:12:03 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:12:03 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:12:03 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:12:03 TRACE Visible Fish] Spawning fish in Farm.
[20:12:03 TRACE Visible Fish] found 406 water tiles
[20:12:03 TRACE Visible Fish] Attempted Spawns 69 Failed Spawns: 12
[20:12:05 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MadDog.HashtagBearFam.Sigurd' (for the 'Bear Family - Custom NPCs' content pack).
[20:12:05 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/MadDog.HashtagBearFam.Sigurd.
[20:12:05 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MadDog.HashtagBearFam.Sigurd (for the 'Bear Family - Custom NPCs' content pack).
[20:12:05 TRACE SpaceCore] Event: BeforeWarp
[20:12:05 TRACE game] Warping to Greenhouse
[20:12:06 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Passerby Cemetery' content pack).
[20:12:06 TRACE Deep Woods] Local Player (-2524368489381986237) warped from: Farm, to: Greenhouse
[20:12:06 TRACE Fruit Tree Tweaks] Resetting fruit offsets in Greenhouse
[20:12:06 TRACE Fruit Tree Tweaks] Resetting fruit offsets in Greenhouse
[20:12:06 TRACE Fruit Tree Tweaks] Resetting fruit offsets in Greenhouse
[20:12:06 TRACE Fruit Tree Tweaks] Resetting fruit offsets in Greenhouse
[20:12:06 TRACE Fruit Tree Tweaks] Resetting fruit offsets in Greenhouse
[20:12:06 TRACE Fruit Tree Tweaks] Resetting fruit offsets in Greenhouse
[20:12:06 TRACE SMAPI] Content Patcher loaded asset 'Cornucopia.GrowableForage/teabushes_indoors' (for the 'Growable Forage and Crop Bushes' content pack).
[20:12:06 TRACE SMAPI] Content Patcher loaded asset 'Cornucopia.MoreCrops/teabushes_indoors' (for the 'Cornucopia - More Crops' content pack).
[20:12:06 TRACE Fruit Tree Tweaks] Resetting fruit offsets in Greenhouse
[20:12:06 TRACE Fruit Tree Tweaks] Resetting fruit offsets in Greenhouse
[20:12:06 TRACE Fruit Tree Tweaks] Resetting fruit offsets in Greenhouse
[20:12:06 TRACE Fruit Tree Tweaks] Resetting fruit offsets in Greenhouse
[20:12:06 DEBUG No More Lag] Warped event triggered: Farm -> Greenhouse
[20:12:06 INFO  No More Lag] Starting location transition to Greenhouse
[20:12:06 TRACE No More Lag] Requested cache invalidation for 'Maps/Greenhouse'.
[20:12:06 TRACE SMAPI] Content Patcher loaded asset 'Maps/Greenhouse' (for the 'Ellie's Ideal Greenhouse' content pack).
[20:12:06 TRACE SMAPI] Invalidated 1 asset names (Maps/Greenhouse).
Propagated 1 core assets (Maps/Greenhouse).
[20:12:06 TRACE SMAPI] Content Patcher loaded asset 'Maps/Greenhouse' (for the 'Ellie's Ideal Greenhouse' content pack).
[20:12:06 TRACE No More Lag] Successfully preloaded: Maps/Greenhouse
[20:12:06 TRACE No More Lag] Requested cache invalidation for 'Maps/Greenhouse_underlayer'.
[20:12:06 TRACE SMAPI] Invalidated 0 cache entries.
[20:12:06 TRACE No More Lag] Failed to load asset Maps/Greenhouse_underlayer: No More Lag failed loading content asset 'Maps/Greenhouse_underlayer' from the game content.
[20:12:06 TRACE No More Lag] Requested cache invalidation for 'Maps/Greenhouse_objects'.
[20:12:06 TRACE SMAPI] Invalidated 0 cache entries.
[20:12:06 TRACE No More Lag] Failed to load asset Maps/Greenhouse_objects: No More Lag failed loading content asset 'Maps/Greenhouse_objects' from the game content.
[20:12:06 TRACE No More Lag] Requested cache invalidation for 'Maps/Greenhouse_extras'.
[20:12:06 TRACE SMAPI] Invalidated 0 cache entries.
[20:12:06 TRACE No More Lag] Failed to load asset Maps/Greenhouse_extras: No More Lag failed loading content asset 'Maps/Greenhouse_extras' from the game content.
[20:12:06 TRACE No More Lag] Layer not found: Maps/Greenhouse_underlayer
[20:12:06 TRACE No More Lag] Layer not found: Maps/Greenhouse_objects
[20:12:06 TRACE No More Lag] Layer not found: Maps/Greenhouse_custom
[20:12:06 INFO  No More Lag] Location transition to Greenhouse completed in 39ms
[20:12:06 TRACE Visible Fish] Warped to Greenhouse
[20:12:06 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:12:06 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[20:12:06 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Heart Event Helper - Icons (CP)' content pack).
[20:12:06 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:12:06 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:12:06 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:12:06 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack).
[20:12:06 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack).
[20:12:06 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack).
[20:12:06 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:12:06 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Seasonal Buildings' content pack).
[20:12:06 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorTileSheet_extra (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:12:06 TRACE SMAPI] Invalidated 10 asset names (LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, spacechase0.SpaceCore/ObjectExtensionData, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark).
Propagated 9 core assets (LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark).
[20:12:06 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:12:06 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:12:06 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:12:06 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:12:06 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:12:06 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:12:06 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:12:06 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:12:06 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:12:06 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:12:06 TRACE Visible Fish] No water here. Stop spawning fish in Greenhouse.
[20:12:10 TRACE Fruit Tree Tweaks] Resetting fruit offsets in Greenhouse
[20:12:10 TRACE SMAPI] Content Patcher loaded asset 'Cornucopia.MoreCrops/treesapodilla_spring' (for the 'Cornucopia - More Crops' content pack).
[20:12:10 TRACE Fruit Tree Tweaks] Resetting fruit offsets in Greenhouse
[20:12:11 TRACE Farm Type Manager] Spawning objects set to appear at time: 920...
[20:12:11 TRACE Farm Type Manager] Spawn process complete. Time: 920. Total objects spawned: 2.
[20:12:11 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:12:11 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData).
Propagated 0 core assets ().
[20:12:11 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:12:11 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:12:11 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:12:11 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:12:11 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:12:11 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:12:11 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:12:11 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:12:11 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:12:11 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:12:18 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Salal Crop' (for the 'Stardew Valley Expanded' content pack).
[20:12:18 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Monster Stalk Crop' (for the 'Stardew Valley Expanded' content pack).
[20:12:18 TRACE Fruit Tree Tweaks] Resetting fruit offsets in Greenhouse
[20:12:19 TRACE Fruit Tree Tweaks] Resetting fruit offsets in Greenhouse
[20:12:19 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MadDog.HashtagBearFam.Teren' (for the 'Bear Family - Custom NPCs' content pack).
[20:12:19 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/MadDog.HashtagBearFam.Teren.
[20:12:19 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MadDog.HashtagBearFam.Teren (for the 'Bear Family - Custom NPCs' content pack).
[20:12:19 TRACE Farm Type Manager] Spawning objects set to appear at time: 930...
[20:12:19 TRACE Farm Type Manager] Spawn process complete. Time: 930. Total objects spawned: 3.
[20:12:19 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:12:19 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData).
Propagated 0 core assets ().
[20:12:19 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:12:19 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:12:19 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:12:19 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:12:19 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:12:19 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:12:19 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:12:19 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:12:19 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:12:19 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:12:19 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/CropExtensionData'.
[20:12:19 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/CropExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:12:19 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Slime Bush Crop' (for the 'Stardew Valley Expanded' content pack).
[20:12:19 TRACE Fruit Tree Tweaks] Resetting fruit offsets in Greenhouse
[20:12:20 TRACE Fruit Tree Tweaks] Resetting fruit offsets in Greenhouse
[20:12:22 TRACE Fruit Tree Tweaks] Resetting fruit offsets in Greenhouse
[20:12:22 TRACE Fruit Tree Tweaks] Resetting fruit offsets in Greenhouse
[20:12:22 TRACE Fruit Tree Tweaks] Resetting fruit offsets in Greenhouse
[20:12:22 TRACE Fruit Tree Tweaks] Resetting fruit offsets in Greenhouse
[20:12:23 TRACE Fruit Tree Tweaks] Resetting fruit offsets in Greenhouse
[20:12:23 TRACE Fruit Tree Tweaks] Resetting fruit offsets in Greenhouse
[20:12:23 TRACE Fruit Tree Tweaks] Resetting fruit offsets in Greenhouse
[20:12:23 TRACE Fruit Tree Tweaks] Resetting fruit offsets in Greenhouse
[20:12:23 TRACE Fruit Tree Tweaks] Resetting fruit offsets in Greenhouse
[20:12:23 TRACE Fruit Tree Tweaks] Resetting fruit offsets in Greenhouse
[20:12:24 TRACE Fruit Tree Tweaks] Resetting fruit offsets in Greenhouse
[20:12:24 TRACE Fruit Tree Tweaks] Resetting fruit offsets in Greenhouse
[20:12:24 TRACE Fruit Tree Tweaks] Resetting fruit offsets in Greenhouse
[20:12:24 TRACE Fruit Tree Tweaks] Resetting fruit offsets in Greenhouse
[20:12:24 TRACE Fruit Tree Tweaks] Resetting fruit offsets in Greenhouse
[20:12:24 TRACE Fruit Tree Tweaks] Resetting fruit offsets in Greenhouse
[20:12:25 TRACE Fruit Tree Tweaks] Resetting fruit offsets in Greenhouse
[20:12:25 TRACE Fruit Tree Tweaks] Resetting fruit offsets in Greenhouse
[20:12:25 TRACE Fruit Tree Tweaks] Resetting fruit offsets in Greenhouse
[20:12:25 TRACE Fruit Tree Tweaks] Resetting fruit offsets in Greenhouse
[20:12:26 TRACE Farm Type Manager] Spawning objects set to appear at time: 940...
[20:12:26 TRACE Farm Type Manager] Spawn process complete. Time: 940. Total objects spawned: 3.
[20:12:26 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:12:26 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData).
Propagated 0 core assets ().
[20:12:26 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:12:26 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:12:26 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:12:26 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:12:26 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:12:26 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:12:26 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:12:26 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:12:26 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:12:26 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:12:33 TRACE Farm Type Manager] Spawning objects set to appear at time: 950...
[20:12:33 TRACE Farm Type Manager] Spawn process complete. Time: 950. Total objects spawned: 2.
[20:12:33 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:12:33 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData).
Propagated 0 core assets ().
[20:12:33 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:12:33 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:12:33 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:12:33 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:12:33 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:12:33 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:12:33 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:12:33 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:12:33 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:12:33 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:12:36 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:12:36 TRACE Social Page Order Redux] Clearing the filter field.
[20:12:40 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:12:40 TRACE Social Page Order Redux] Clearing the filter field.
[20:12:41 TRACE Social Page Order Redux] Clearing the filter field.
[20:12:45 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:12:45 TRACE Social Page Order Redux] Clearing the filter field.
[20:12:46 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:12:46 TRACE Social Page Order Redux] Clearing the filter field.
[20:12:46 TRACE Social Page Order Redux] Clearing the filter field.
[20:12:48 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MadDog.HashtagBearFam.Gunnar' (for the 'Bear Family - Custom NPCs' content pack).
[20:12:48 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/MadDog.HashtagBearFam.Gunnar.
[20:12:48 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MadDog.HashtagBearFam.Gunnar (for the 'Bear Family - Custom NPCs' content pack).
[20:12:48 TRACE Farm Type Manager] Spawning objects set to appear at time: 1000...
[20:12:48 TRACE Farm Type Manager] Spawn process complete. Time: 1000. Total objects spawned: 4.
[20:12:48 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:12:48 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData).
Propagated 0 core assets ().
[20:12:48 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:12:48 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:12:48 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:12:48 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:12:48 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:12:48 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:12:48 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:12:48 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:12:48 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:12:48 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:12:51 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:12:51 TRACE Social Page Order Redux] sorting by friend desc
[20:12:51 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:12:51 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Stardew Valley Expanded' content pack).
[20:12:51 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Sword & Sorcery (CP)' content pack).
[20:12:51 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
[20:12:51 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:12:51 TRACE Social Page Order Redux] Clearing the filter field.
[20:12:51 TRACE Special Power Utilities] Found PowersTab at index 6
[20:12:54 TRACE Social Page Order Redux] Clearing the filter field.
[20:12:58 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:12:58 TRACE Social Page Order Redux] Clearing the filter field.
[20:12:59 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:12:59 TRACE Social Page Order Redux] Clearing the filter field.
[20:13:00 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:13:00 TRACE Social Page Order Redux] Clearing the filter field.
[20:13:04 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:13:04 TRACE Social Page Order Redux] Clearing the filter field.
[20:13:06 TRACE Social Page Order Redux] Clearing the filter field.
[20:13:06 TRACE Farm Type Manager] Spawning objects set to appear at time: 1010...
[20:13:06 TRACE Farm Type Manager] Spawn process complete. Time: 1010. Total objects spawned: 3.
[20:13:06 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:13:06 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData).
Propagated 0 core assets ().
[20:13:06 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:13:06 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:13:06 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:13:06 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:13:06 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:13:06 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:13:06 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:13:06 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:13:06 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:13:06 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:13:13 TRACE Farm Type Manager] Spawning objects set to appear at time: 1020...
[20:13:13 TRACE Farm Type Manager] Spawn process complete. Time: 1020. Total objects spawned: 2.
[20:13:13 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:13:13 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData).
Propagated 0 core assets ().
[20:13:13 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:13:13 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:13:13 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:13:13 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:13:13 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:13:13 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:13:13 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:13:13 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:13:13 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:13:13 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:13:16 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:13:16 TRACE Social Page Order Redux] Clearing the filter field.
[20:13:18 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:13:18 TRACE Social Page Order Redux] Clearing the filter field.
[20:13:18 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:13:18 TRACE Social Page Order Redux] Clearing the filter field.
[20:13:20 TRACE Social Page Order Redux] Clearing the filter field.
[20:13:20 TRACE SpaceCore] Event: BeforeWarp
[20:13:20 TRACE game] Warping to Farm
[20:13:21 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Passerby Cemetery' content pack).
[20:13:21 TRACE Deep Woods] Local Player (-2524368489381986237) warped from: Greenhouse, to: Farm
[20:13:21 DEBUG No More Lag] Warped event triggered: Greenhouse -> Farm
[20:13:21 INFO  No More Lag] Starting location transition to Farm
[20:13:21 TRACE No More Lag] Requested cache invalidation for 'Maps/Farm'.
[20:13:21 TRACE SMAPI] Invalidated 1 asset names (Maps/Farm).
Propagated 0 core assets ().
[20:13:21 TRACE No More Lag] Successfully preloaded: Maps/Farm
[20:13:21 TRACE No More Lag] Layer not found: Maps/Farm_underlayer
[20:13:21 TRACE No More Lag] Layer not found: Maps/Farm_objects
[20:13:21 TRACE No More Lag] Layer not found: Maps/Farm_custom
[20:13:21 INFO  No More Lag] Location transition to Farm completed in 10ms
[20:13:21 TRACE Visible Fish] Warped to Farm
[20:13:21 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:13:21 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Stardew Valley Expanded' content pack).
[20:13:21 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[20:13:21 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Heart Event Helper - Icons (CP)' content pack).
[20:13:21 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:13:21 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:13:21 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:13:21 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack).
[20:13:21 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack).
[20:13:21 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack).
[20:13:21 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:13:21 TRACE SMAPI] Content Patcher edited Maps/spring_island_tilesheet_1 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:13:21 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:13:21 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Seasonal Buildings' content pack).
[20:13:21 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorTileSheet_extra (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:13:21 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Stardew Valley Expanded' content pack).
[20:13:21 TRACE SMAPI] Invalidated 13 asset names (Characters/Dialogue/MadDog.HashtagBearFam.Gunnar, Characters/Dialogue/MadDog.HashtagBearFam.Sigurd, Characters/Dialogue/MadDog.HashtagBearFam.Teren, LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, spacechase0.SpaceCore/ObjectExtensionData, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark).
Propagated 12 core assets (Characters/Dialogue/MadDog.HashtagBearFam.Gunnar, Characters/Dialogue/MadDog.HashtagBearFam.Sigurd, Characters/Dialogue/MadDog.HashtagBearFam.Teren, LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark).
[20:13:21 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:13:21 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:13:21 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:13:21 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:13:21 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:13:21 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:13:21 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:13:21 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:13:21 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:13:21 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:13:21 TRACE Visible Fish] Spawning fish in Farm.
[20:13:21 TRACE Visible Fish] found 406 water tiles
[20:13:21 TRACE Visible Fish] Attempted Spawns 64 Failed Spawns: 13
[20:13:26 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MadDog.HashtagBearFam.Teren' (for the 'Bear Family - Custom NPCs' content pack).
[20:13:26 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/MadDog.HashtagBearFam.Teren.
[20:13:26 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MadDog.HashtagBearFam.Teren (for the 'Bear Family - Custom NPCs' content pack).
[20:13:26 TRACE Farm Type Manager] Spawning objects set to appear at time: 1030...
[20:13:26 TRACE Farm Type Manager] Spawn process complete. Time: 1030. Total objects spawned: 2.
[20:13:26 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:13:26 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData).
Propagated 0 core assets ().
[20:13:26 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:13:26 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:13:26 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:13:26 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:13:26 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:13:26 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:13:26 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:13:26 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:13:26 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:13:26 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:13:32 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:13:32 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:13:32 TRACE Social Page Order Redux] Clearing the filter field.
[20:13:35 TRACE Social Page Order Redux] Clearing the filter field.
[20:13:35 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:13:35 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:13:36 TRACE Social Page Order Redux] Clearing the filter field.
[20:13:47 TRACE Social Page Order Redux] Clearing the filter field.
[20:13:47 TRACE Farm Type Manager] Spawning objects set to appear at time: 1040...
[20:13:47 TRACE Farm Type Manager] Spawn process complete. Time: 1040. Total objects spawned: 2.
[20:13:50 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MadDog.HashtagBearFam.Gunnar' (for the 'Bear Family - Custom NPCs' content pack).
[20:13:50 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/MadDog.HashtagBearFam.Gunnar.
[20:13:50 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MadDog.HashtagBearFam.Gunnar (for the 'Bear Family - Custom NPCs' content pack).
[20:13:55 TRACE Farm Type Manager] Spawning objects set to appear at time: 1050...
[20:13:55 TRACE Farm Type Manager] Spawn process complete. Time: 1050. Total objects spawned: 3.
[20:13:59 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:13:59 TRACE Social Page Order Redux] sorting by friend desc
[20:13:59 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:13:59 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Stardew Valley Expanded' content pack).
[20:13:59 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Sword & Sorcery (CP)' content pack).
[20:13:59 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
[20:13:59 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:13:59 TRACE Social Page Order Redux] Clearing the filter field.
[20:13:59 TRACE Special Power Utilities] Found PowersTab at index 6
[20:14:05 TRACE Social Page Order Redux] Clearing the filter field.
[20:14:07 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:14:07 TRACE Social Page Order Redux] sorting by friend desc
[20:14:07 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:14:07 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
[20:14:07 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:14:07 TRACE Social Page Order Redux] Clearing the filter field.
[20:14:07 TRACE Special Power Utilities] Found PowersTab at index 6
[20:14:10 TRACE Social Page Order Redux] Clearing the filter field.
[20:14:12 TRACE Farm Type Manager] Spawning objects set to appear at time: 1100...
[20:14:12 TRACE Farm Type Manager] Spawn process complete. Time: 1100. Total objects spawned: 2.
[20:14:12 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:14:12 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData).
Propagated 0 core assets ().
[20:14:12 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:14:12 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:14:12 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:14:12 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:14:12 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:14:12 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:14:12 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:14:12 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:14:12 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:14:12 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:14:15 TRACE SpaceCore] Event: BeforeWarp
[20:14:15 TRACE game] Warping to Shed176e51af-e3e1-4e81-b03d-5ef2bbb1be56
[20:14:15 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Passerby Cemetery' content pack).
[20:14:15 TRACE Deep Woods] Local Player (-2524368489381986237) warped from: Farm, to: Big Shed
[20:14:15 DEBUG No More Lag] Warped event triggered: Farm -> Big Shed
[20:14:15 INFO  No More Lag] Starting location transition to Big Shed
[20:14:15 TRACE No More Lag] Layer not found: Maps/Big Shed_underlayer
[20:14:15 TRACE No More Lag] Layer not found: Maps/Big Shed_objects
[20:14:15 TRACE No More Lag] Layer not found: Maps/Big Shed_custom
[20:14:15 INFO  No More Lag] Location transition to Big Shed completed in 5ms
[20:14:15 TRACE Visible Fish] Warped to Big Shed
[20:14:15 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:14:15 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[20:14:15 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Heart Event Helper - Icons (CP)' content pack).
[20:14:15 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:14:15 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:14:15 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:14:16 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack).
[20:14:16 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack).
[20:14:16 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack).
[20:14:16 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:14:16 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Seasonal Buildings' content pack).
[20:14:16 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorTileSheet_extra (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:14:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonSuburbs' (for the 'Stardew Valley Expanded' content pack).
[20:14:16 TRACE SMAPI] Content Patcher edited Maps/Custom_GrampletonSuburbs (for the 'Stardew Valley Expanded' content pack).
[20:14:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/Town' (for the 'Stardew Valley Expanded' content pack).
[20:14:16 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Stardew Valley Expanded' content pack).
[20:14:16 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'NPC Jasper' content pack).
[20:14:16 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Juliet, Jessie and Lodging House' content pack).
[20:14:16 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Eli & Dylan' content pack).
[20:14:16 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Integrated Minecarts (CP Component)' content pack).
[20:14:16 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Xiddav's Little Red School House' content pack).
[20:14:16 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Part of a Saloon Breakfast' content pack).
[20:14:16 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Sunberry Village - Content Patcher' content pack).
[20:14:16 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'SmolHooman's Wild Animals' content pack).
[20:14:16 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Integrated Minecarts (CP Component)' content pack).
[20:14:16 TRACE SMAPI] Binning Skill edited Maps/Town.
[20:14:16 TRACE SMAPI] Invalidated 14 asset names (Characters/Dialogue/MadDog.HashtagBearFam.Gunnar, Characters/Dialogue/MadDog.HashtagBearFam.Teren, LooseSprites/font_bold, Maps/Custom_GrampletonSuburbs, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/Town, Maps/winter_outdoorsTileSheet, spacechase0.SpaceCore/ObjectExtensionData, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark).
Propagated 13 core assets (Characters/Dialogue/MadDog.HashtagBearFam.Gunnar, Characters/Dialogue/MadDog.HashtagBearFam.Teren, LooseSprites/font_bold, Maps/Custom_GrampletonSuburbs, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/Town, Maps/winter_outdoorsTileSheet, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark).
[20:14:16 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:14:16 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:14:16 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:14:16 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:14:16 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:14:16 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:14:16 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:14:16 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:14:16 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:14:16 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:14:16 TRACE Visible Fish] No water here. Stop spawning fish in Big Shed.
[20:14:17 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:14:17 TRACE Social Page Order Redux] sorting by friend desc
[20:14:17 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:14:17 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Stardew Valley Expanded' content pack).
[20:14:17 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Sword & Sorcery (CP)' content pack).
[20:14:17 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
[20:14:17 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:14:17 TRACE Social Page Order Redux] Clearing the filter field.
[20:14:17 TRACE Special Power Utilities] Found PowersTab at index 6
[20:14:21 TRACE Social Page Order Redux] Clearing the filter field.
[20:14:22 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:14:22 TRACE Social Page Order Redux] sorting by friend desc
[20:14:22 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:14:22 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
[20:14:22 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:14:22 TRACE Social Page Order Redux] Clearing the filter field.
[20:14:22 TRACE Special Power Utilities] Found PowersTab at index 6
[20:14:22 TRACE Social Page Order Redux] Clearing the filter field.
[20:14:23 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:14:23 TRACE Social Page Order Redux] Clearing the filter field.
[20:14:24 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:14:24 TRACE Social Page Order Redux] Clearing the filter field.
[20:14:25 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:14:25 TRACE Social Page Order Redux] Clearing the filter field.
[20:14:25 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:14:25 TRACE Social Page Order Redux] Clearing the filter field.
[20:14:28 TRACE Social Page Order Redux] Clearing the filter field.
[20:14:30 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:14:30 TRACE Social Page Order Redux] Clearing the filter field.
[20:14:31 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:14:31 TRACE Social Page Order Redux] Clearing the filter field.
[20:14:32 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:14:32 TRACE Social Page Order Redux] Clearing the filter field.
[20:14:34 TRACE Social Page Order Redux] Clearing the filter field.
[20:14:35 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:14:35 TRACE Social Page Order Redux] Clearing the filter field.
[20:14:36 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:14:36 TRACE Social Page Order Redux] Clearing the filter field.
[20:14:36 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:14:36 TRACE Social Page Order Redux] Clearing the filter field.
[20:14:37 TRACE Social Page Order Redux] Clearing the filter field.
[20:14:38 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:14:38 TRACE Social Page Order Redux] Clearing the filter field.
[20:14:38 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:14:38 TRACE Social Page Order Redux] Clearing the filter field.
[20:14:38 TRACE Social Page Order Redux] Clearing the filter field.
[20:14:38 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MadDog.HashtagBearFam.Gunnar' (for the 'Bear Family - Custom NPCs' content pack).
[20:14:38 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/MadDog.HashtagBearFam.Gunnar.
[20:14:38 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MadDog.HashtagBearFam.Gunnar (for the 'Bear Family - Custom NPCs' content pack).
[20:14:38 TRACE Farm Type Manager] Spawning objects set to appear at time: 1110...
[20:14:38 TRACE Farm Type Manager] Spawn process complete. Time: 1110. Total objects spawned: 2.
[20:14:38 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:14:38 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData).
Propagated 0 core assets ().
[20:14:38 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:14:38 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:14:38 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:14:38 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:14:38 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:14:38 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:14:38 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:14:38 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:14:38 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:14:38 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:14:40 TRACE SpaceCore] Event: BeforeWarp
[20:14:40 TRACE game] Warping to Farm
[20:14:40 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Passerby Cemetery' content pack).
[20:14:40 TRACE Deep Woods] Local Player (-2524368489381986237) warped from: Big Shed, to: Farm
[20:14:40 DEBUG No More Lag] Warped event triggered: Big Shed -> Farm
[20:14:40 INFO  No More Lag] Starting location transition to Farm
[20:14:40 TRACE No More Lag] Requested cache invalidation for 'Maps/Farm'.
[20:14:40 TRACE SMAPI] Invalidated 1 asset names (Maps/Farm).
Propagated 0 core assets ().
[20:14:40 TRACE No More Lag] Successfully preloaded: Maps/Farm
[20:14:40 TRACE No More Lag] Layer not found: Maps/Farm_underlayer
[20:14:40 TRACE No More Lag] Layer not found: Maps/Farm_objects
[20:14:40 TRACE No More Lag] Layer not found: Maps/Farm_custom
[20:14:40 INFO  No More Lag] Location transition to Farm completed in 7ms
[20:14:40 TRACE Visible Fish] Warped to Farm
[20:14:40 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:14:41 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Stardew Valley Expanded' content pack).
[20:14:41 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[20:14:41 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Heart Event Helper - Icons (CP)' content pack).
[20:14:41 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:14:41 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:14:41 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:14:41 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack).
[20:14:41 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack).
[20:14:41 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack).
[20:14:41 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:14:41 TRACE SMAPI] Content Patcher edited Maps/spring_island_tilesheet_1 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:14:41 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:14:41 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Seasonal Buildings' content pack).
[20:14:41 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorTileSheet_extra (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:14:41 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Stardew Valley Expanded' content pack).
[20:14:41 TRACE SMAPI] Invalidated 9 asset names (LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark).
Propagated 9 core assets (LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark).
[20:14:41 TRACE Visible Fish] Spawning fish in Farm.
[20:14:41 TRACE Visible Fish] found 406 water tiles
[20:14:41 TRACE Visible Fish] Attempted Spawns 71 Failed Spawns: 14
[20:14:44 TRACE SpaceCore] Event: BeforeWarp
[20:14:44 TRACE game] Warping to Shedc2dbe628-efe4-494e-9285-72dfa7561e55
[20:14:44 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Passerby Cemetery' content pack).
[20:14:44 TRACE Deep Woods] Local Player (-2524368489381986237) warped from: Farm, to: Shed
[20:14:44 DEBUG No More Lag] Warped event triggered: Farm -> Shed
[20:14:44 INFO  No More Lag] Starting location transition to Shed
[20:14:44 TRACE No More Lag] Requested cache invalidation for 'Maps/Shed'.
[20:14:44 TRACE SMAPI] Invalidated 1 asset names (Maps/Shed).
Propagated 1 core assets (Maps/Shed).
[20:14:44 TRACE No More Lag] Successfully preloaded: Maps/Shed
[20:14:44 TRACE No More Lag] Layer not found: Maps/Shed_underlayer
[20:14:44 TRACE No More Lag] Layer not found: Maps/Shed_objects
[20:14:44 TRACE No More Lag] Layer not found: Maps/Shed_custom
[20:14:44 INFO  No More Lag] Location transition to Shed completed in 6ms
[20:14:44 TRACE Visible Fish] Warped to Shed
[20:14:44 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:14:44 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[20:14:44 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Heart Event Helper - Icons (CP)' content pack).
[20:14:44 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:14:44 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:14:44 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:14:44 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack).
[20:14:44 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack).
[20:14:44 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack).
[20:14:45 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:14:45 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Seasonal Buildings' content pack).
[20:14:45 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorTileSheet_extra (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:14:45 TRACE SMAPI] Invalidated 9 asset names (LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark).
Propagated 9 core assets (LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark).
[20:14:45 TRACE Visible Fish] No water here. Stop spawning fish in Shed.
[20:14:46 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:14:46 TRACE Social Page Order Redux] Clearing the filter field.
[20:14:47 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:14:47 TRACE Social Page Order Redux] Clearing the filter field.
[20:14:48 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:14:48 TRACE Social Page Order Redux] Clearing the filter field.
[20:14:49 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:14:49 TRACE Social Page Order Redux] Clearing the filter field.
[20:14:49 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:14:49 TRACE Social Page Order Redux] Clearing the filter field.
[20:14:49 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:14:49 TRACE Social Page Order Redux] Clearing the filter field.
[20:14:50 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:14:50 TRACE Social Page Order Redux] Clearing the filter field.
[20:14:50 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:14:50 TRACE Social Page Order Redux] Clearing the filter field.
[20:14:51 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:14:51 TRACE Social Page Order Redux] Clearing the filter field.
[20:14:52 TRACE Social Page Order Redux] Clearing the filter field.
[20:14:54 TRACE SpaceCore] Event: BeforeWarp
[20:14:54 TRACE game] Warping to Farm
[20:14:55 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Passerby Cemetery' content pack).
[20:14:55 TRACE Deep Woods] Local Player (-2524368489381986237) warped from: Shed, to: Farm
[20:14:55 DEBUG No More Lag] Warped event triggered: Shed -> Farm
[20:14:55 INFO  No More Lag] Starting location transition to Farm
[20:14:55 TRACE No More Lag] Requested cache invalidation for 'Maps/Farm'.
[20:14:55 TRACE SMAPI] Invalidated 1 asset names (Maps/Farm).
Propagated 0 core assets ().
[20:14:55 TRACE No More Lag] Successfully preloaded: Maps/Farm
[20:14:55 TRACE No More Lag] Layer not found: Maps/Farm_underlayer
[20:14:55 TRACE No More Lag] Layer not found: Maps/Farm_objects
[20:14:55 TRACE No More Lag] Layer not found: Maps/Farm_custom
[20:14:55 INFO  No More Lag] Location transition to Farm completed in 7ms
[20:14:55 TRACE Visible Fish] Warped to Farm
[20:14:55 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:14:55 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Stardew Valley Expanded' content pack).
[20:14:55 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[20:14:55 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Heart Event Helper - Icons (CP)' content pack).
[20:14:55 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:14:55 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:14:55 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:14:55 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack).
[20:14:55 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack).
[20:14:55 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack).
[20:14:55 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:14:55 TRACE SMAPI] Content Patcher edited Maps/spring_island_tilesheet_1 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:14:55 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:14:55 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Seasonal Buildings' content pack).
[20:14:55 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorTileSheet_extra (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:14:55 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Stardew Valley Expanded' content pack).
[20:14:55 TRACE SMAPI] Invalidated 9 asset names (LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark).
Propagated 9 core assets (LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark).
[20:14:55 TRACE Visible Fish] Spawning fish in Farm.
[20:14:55 TRACE Visible Fish] found 406 water tiles
[20:14:55 TRACE Visible Fish] Attempted Spawns 65 Failed Spawns: 20
[20:14:56 TRACE Farm Type Manager] Spawning objects set to appear at time: 1120...
[20:14:56 TRACE Farm Type Manager] Spawn process complete. Time: 1120. Total objects spawned: 3.
[20:14:56 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:14:56 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData).
Propagated 0 core assets ().
[20:14:56 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:14:56 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:14:56 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:14:56 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:14:56 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:14:56 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:14:56 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:14:56 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:14:56 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:14:56 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:14:59 TRACE SMAPI] Content Patcher loaded asset 'Mods/NatureInTheValley/Creatures/LadyBug' (for the 'NatureInValleyContent' content pack).
[20:15:03 TRACE Farm Type Manager] Spawning objects set to appear at time: 1130...
[20:15:03 TRACE Farm Type Manager] Spawn process complete. Time: 1130. Total objects spawned: 0.
[20:15:03 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:15:03 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData).
Propagated 0 core assets ().
[20:15:03 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:15:03 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:15:03 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:15:03 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:15:03 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:15:03 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:15:03 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:15:03 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:15:03 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:15:03 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:15:07 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:15:07 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:15:07 TRACE Social Page Order Redux] Clearing the filter field.
[20:15:09 TRACE Social Page Order Redux] Clearing the filter field.
[20:15:12 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:15:12 TRACE Social Page Order Redux] sorting by friend desc
[20:15:12 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:15:12 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Stardew Valley Expanded' content pack).
[20:15:12 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Sword & Sorcery (CP)' content pack).
[20:15:12 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
[20:15:12 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:15:12 TRACE Social Page Order Redux] Clearing the filter field.
[20:15:12 TRACE Special Power Utilities] Found PowersTab at index 6
[20:15:13 TRACE Social Page Order Redux] sorting by friend desc
[20:15:15 TRACE Lookup Anything] Received a lookup request... searching the open 'GameMenu' menu...
[20:15:15 TRACE Lookup Anything] Showing CharacterSubject::Villager::Abigail.
[20:15:15 TRACE Social Page Order Redux] Clearing the filter field.
[20:15:39 TRACE Social Page Order Redux] Clearing the filter field.
[20:15:39 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:15:39 TRACE Social Page Order Redux] Clearing the filter field.
[20:15:39 TRACE Special Power Utilities] Found PowersTab at index 6
[20:16:32 TRACE SMAPI] Polyamory Sweet Love edited Strings/Locations.
[20:16:32 TRACE SMAPI] Content Patcher edited Strings/Locations (for the 'Stardew Valley Expanded' content pack).
[20:16:33 TRACE SMAPI] Content Patcher loaded asset 'Mods/Fellowclown.PC/FC.MarkerSpot' (for the 'Passerby Cemetery' content pack).
[20:16:43 TRACE Better Crafting] [BetterCraftingPage] Initial settings after 0ms.
[20:16:43 TRACE Better Crafting] [BetterCraftingPage] Loaded textures after 13ms.
[20:16:43 TRACE Better Crafting] [BetterCraftingPage] Loaded station info after 15ms.
[20:16:43 TRACE Better Crafting] [BetterCraftingPage] Emitted populate after 16ms.
[20:16:43 TRACE SMAPI] Better Crafting loaded asset 'Mods/leclair.bettercrafting/Recipes'.
[20:16:43 TRACE SMAPI] Content Patcher loaded asset 'Textures/DN.SnS/BlessedTools' (for the 'Sword & Sorcery (CP)' content pack).
[20:16:43 TRACE Better Crafting] [RecipeManager] Loaded 312 cooking recipes and 307 crafting recipes in 79ms.
[20:16:43 TRACE Better Crafting] [BetterCraftingPage] Loaded listed recipes after 104ms.
[20:16:43 TRACE Better Crafting] [BetterCraftingPage] Initialized lazy fields after 104ms.
[20:16:43 TRACE Better Crafting] [BetterCraftingPage] Cleared gift taste cache after 105ms.
[20:16:43 TRACE Better Crafting] [BetterCraftingPage] Loaded base UI after 107ms.
[20:16:43 TRACE Better Crafting] [BetterCraftingPage] Sources: 0 -- Items: 0 -- Nearby: 0 -- Duplicates: 0 -- Unloaded: 0 -- Valid: 0
[20:16:43 TRACE Better Crafting] [BetterCraftingPage] Discovered inventories after 115ms.
[20:16:43 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Marsh Tonic' (for the 'Stardew Valley Expanded' content pack).
[20:16:43 TRACE SMAPI] Content Patcher loaded asset 'Textures/DN.SnS/TeleportCircle' (for the 'Sword & Sorcery (CP)' content pack).
[20:16:43 TRACE SMAPI] Content Patcher loaded asset 'Textures/DN.SnS/SnSMachines' (for the 'Sword & Sorcery (CP)' content pack).
[20:16:43 TRACE SMAPI] Content Patcher loaded asset 'Mods/skellady.SBVCP/Machines' (for the 'Sunberry Village - Content Patcher' content pack).
[20:16:43 TRACE Better Crafting] [BetterCraftingPage] Discovered recipes after 179ms.
[20:16:43 TRACE SMAPI] Better Crafting loaded asset 'Mods/leclair.bettercrafting/Categories'.
[20:16:43 DEBUG Better Crafting] [RecipeManager] Loaded 5 cooking categories and 6 crafting categories.
[20:16:43 TRACE Better Crafting] [RecipeManager] Loaded categories after 20ms.
[20:16:43 TRACE Better Crafting] [BetterCraftingPage] Updated tabs after 247ms.
[20:16:44 TRACE Better Crafting] [BetterCraftingPage] Laid out recipes after 252ms.
[20:16:44 TRACE Better Crafting] [BetterCraftingPage] Menu initialized in 255ms.
[20:17:07 TRACE Social Page Order Redux] sorting by friend desc
[20:17:28 TRACE Social Page Order Redux] Clearing the filter field.
[20:17:28 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MadDog.HashtagBearFam.Sigurd' (for the 'Bear Family - Custom NPCs' content pack).
[20:17:28 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/MadDog.HashtagBearFam.Sigurd.
[20:17:28 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MadDog.HashtagBearFam.Sigurd (for the 'Bear Family - Custom NPCs' content pack).
[20:17:28 TRACE Farm Type Manager] Spawning objects set to appear at time: 1140...
[20:17:28 TRACE Farm Type Manager] Spawn process complete. Time: 1140. Total objects spawned: 4.
[20:17:28 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:17:28 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData).
Propagated 0 core assets ().
[20:17:28 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:17:28 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:17:28 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:17:28 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:17:28 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:17:28 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:17:28 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:17:28 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:17:28 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:17:28 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:17:35 TRACE Farm Type Manager] Spawning objects set to appear at time: 1150...
[20:17:35 TRACE Farm Type Manager] Spawn process complete. Time: 1150. Total objects spawned: 2.
[20:17:35 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:17:35 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData).
Propagated 0 core assets ().
[20:17:35 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:17:35 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:17:35 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:17:35 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:17:35 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:17:35 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:17:35 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:17:35 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:17:35 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:17:35 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:17:40 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/Guidebooks'.
[20:17:40 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/Guidebooks (for the 'Sword & Sorcery (CP)' content pack).
[20:17:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/Sword & Sorcery/GuidebookTabs' (for the 'Sword & Sorcery (CP)' content pack).
[20:17:40 TRACE Social Page Order Redux] Clearing the filter field.
[20:17:52 TRACE Social Page Order Redux] Clearing the filter field.
[20:17:54 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Scarlett_Beach' (for the 'Stardew Valley Expanded' content pack).
[20:17:54 TRACE SMAPI] Content Patcher loaded asset 'Characters/Scarlett_Beach' (for the 'Stardew Valley Expanded' content pack).
[20:17:54 TRACE Farm Type Manager] Spawning objects set to appear at time: 1200...
[20:17:54 TRACE Farm Type Manager] Spawn process complete. Time: 1200. Total objects spawned: 4.
[20:17:54 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:17:54 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData).
Propagated 0 core assets ().
[20:17:54 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:17:54 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:17:54 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:17:54 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:17:54 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:17:54 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:17:54 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:17:54 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:17:54 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:17:54 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:17:55 TRACE Social Page Order Redux] Clearing the filter field.
[20:17:56 TRACE Social Page Order Redux] Clearing the filter field.
[20:17:56 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Olivia_Beach' (for the 'Stardew Valley Expanded' content pack).
[20:17:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/Olivia_Beach' (for the 'Stardew Valley Expanded' content pack).
[20:17:56 TRACE Social Page Order Redux] Clearing the filter field.
[20:17:59 TRACE Social Page Order Redux] Clearing the filter field.
[20:18:00 TRACE Social Page Order Redux] Clearing the filter field.
[20:18:01 TRACE Social Page Order Redux] Clearing the filter field.
[20:18:02 TRACE Social Page Order Redux] Clearing the filter field.
[20:18:03 TRACE Social Page Order Redux] Clearing the filter field.
[20:18:06 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:18:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/skellady.SBVCP/Seeds' (for the 'Sunberry Village - Content Patcher' content pack).
[20:18:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Birch Seed' (for the 'Stardew Valley Expanded' content pack).
[20:18:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Fir Cone' (for the 'Stardew Valley Expanded' content pack).
[20:18:06 TRACE Social Page Order Redux] Clearing the filter field.
[20:18:07 TRACE Social Page Order Redux] Clearing the filter field.
[20:18:09 TRACE SpaceCore] Event: BeforeWarp
[20:18:09 TRACE game] Warping to Shed68d44def-6ec6-4bd4-96a0-3285b920fdc1
[20:18:09 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Passerby Cemetery' content pack).
[20:18:09 TRACE Deep Woods] Local Player (-2524368489381986237) warped from: Farm, to: Big Shed
[20:18:09 DEBUG No More Lag] Warped event triggered: Farm -> Big Shed
[20:18:09 INFO  No More Lag] Starting location transition to Big Shed
[20:18:09 TRACE No More Lag] Layer not found: Maps/Big Shed_underlayer
[20:18:09 TRACE No More Lag] Layer not found: Maps/Big Shed_objects
[20:18:09 TRACE No More Lag] Layer not found: Maps/Big Shed_custom
[20:18:09 INFO  No More Lag] Location transition to Big Shed completed in 4ms
[20:18:09 TRACE Visible Fish] Warped to Big Shed
[20:18:09 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:18:09 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[20:18:09 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Heart Event Helper - Icons (CP)' content pack).
[20:18:09 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:18:09 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:18:09 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:18:09 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack).
[20:18:09 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack).
[20:18:09 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack).
[20:18:10 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:18:10 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Seasonal Buildings' content pack).
[20:18:10 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorTileSheet_extra (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:18:10 TRACE SMAPI] Content Patcher loaded asset 'Maps/Beach' (for the 'Stardew Valley Expanded' content pack).
[20:18:10 TRACE SMAPI] Content Patcher edited Maps/Beach (for the 'Stardew Valley Expanded' content pack).
[20:18:10 TRACE SMAPI] Content Patcher edited Maps/Beach (for the 'Sunberry Village - Content Patcher' content pack).
[20:18:10 TRACE SMAPI] Content Patcher edited Maps/Beach (for the 'SmolHooman's Wild Animals' content pack).
[20:18:10 TRACE SMAPI] Content Patcher edited Maps/Beach (for the '(CP) VPP Data' content pack).
[20:18:10 TRACE SMAPI] Binning Skill edited Maps/Beach.
[20:18:10 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonSuburbs' (for the 'Stardew Valley Expanded' content pack).
[20:18:10 TRACE SMAPI] Content Patcher edited Maps/Custom_GrampletonSuburbs (for the 'Stardew Valley Expanded' content pack).
[20:18:10 TRACE SMAPI] Invalidated 11 asset names (LooseSprites/font_bold, Maps/Beach, Maps/Custom_GrampletonSuburbs, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark).
Propagated 11 core assets (LooseSprites/font_bold, Maps/Beach, Maps/Custom_GrampletonSuburbs, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark).
[20:18:10 TRACE Visible Fish] No water here. Stop spawning fish in Big Shed.
[20:18:11 TRACE Farm Type Manager] Spawning objects set to appear at time: 1210...
[20:18:11 TRACE Farm Type Manager] Spawn process complete. Time: 1210. Total objects spawned: 1.
[20:18:11 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:18:11 TRACE SMAPI] Invalidated 4 asset names (Characters/Dialogue/Lewis, Characters/Dialogue/Marnie, Characters/Dialogue/Pam, spacechase0.SpaceCore/ObjectExtensionData).
Propagated 3 core assets (Characters/Dialogue/Lewis, Characters/Dialogue/Marnie, Characters/Dialogue/Pam).
[20:18:11 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:18:11 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:18:11 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:18:11 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:18:11 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:18:11 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:18:11 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:18:11 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:18:11 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:18:11 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:18:12 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:18:12 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Castle_Village_Outpost_Vendor_Schedule' (for the 'Stardew Valley Expanded' content pack).
[20:18:12 TRACE SMAPI] Content Patcher loaded asset 'Mods/BossBattles/bosshats' (for the 'BossBattlesContent' content pack).
[20:18:12 TRACE SMAPI] Content Patcher loaded asset 'Mods/Fellowclown.PC/Hats' (for the 'Passerby Cemetery' content pack).
[20:18:12 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Lance's_Schedule' (for the 'Stardew Valley Expanded' content pack).
[20:18:12 TRACE SMAPI] Content Patcher loaded asset 'Mods/Fellowclown.PC/Machines' (for the 'Passerby Cemetery' content pack).
[20:18:12 TRACE Social Page Order Redux] Clearing the filter field.
[20:18:19 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:18:19 TRACE Social Page Order Redux] Clearing the filter field.
[20:18:23 TRACE Social Page Order Redux] Clearing the filter field.
[20:18:24 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:18:24 TRACE Social Page Order Redux] Clearing the filter field.
[20:18:26 TRACE Social Page Order Redux] Clearing the filter field.
[20:18:27 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:18:27 TRACE Social Page Order Redux] sorting by friend desc
[20:18:27 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:18:27 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Stardew Valley Expanded' content pack).
[20:18:27 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Sword & Sorcery (CP)' content pack).
[20:18:27 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
[20:18:27 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:18:27 TRACE Social Page Order Redux] Clearing the filter field.
[20:18:27 TRACE Special Power Utilities] Found PowersTab at index 6
[20:18:37 TRACE Social Page Order Redux] Clearing the filter field.
[20:18:38 TRACE SpaceCore] Event: BeforeWarp
[20:18:38 TRACE game] Warping to Farm
[20:18:39 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Passerby Cemetery' content pack).
[20:18:39 TRACE Deep Woods] Local Player (-2524368489381986237) warped from: Big Shed, to: Farm
[20:18:39 DEBUG No More Lag] Warped event triggered: Big Shed -> Farm
[20:18:39 INFO  No More Lag] Starting location transition to Farm
[20:18:39 TRACE No More Lag] Requested cache invalidation for 'Maps/Farm'.
[20:18:39 TRACE SMAPI] Invalidated 1 asset names (Maps/Farm).
Propagated 0 core assets ().
[20:18:39 TRACE No More Lag] Successfully preloaded: Maps/Farm
[20:18:39 TRACE No More Lag] Layer not found: Maps/Farm_underlayer
[20:18:39 TRACE No More Lag] Layer not found: Maps/Farm_objects
[20:18:39 TRACE No More Lag] Layer not found: Maps/Farm_custom
[20:18:39 INFO  No More Lag] Location transition to Farm completed in 7ms
[20:18:39 TRACE Visible Fish] Warped to Farm
[20:18:39 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:18:39 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Stardew Valley Expanded' content pack).
[20:18:39 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[20:18:39 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Heart Event Helper - Icons (CP)' content pack).
[20:18:39 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:18:39 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:18:39 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:18:39 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack).
[20:18:39 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack).
[20:18:39 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack).
[20:18:39 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:18:39 TRACE SMAPI] Content Patcher edited Maps/spring_island_tilesheet_1 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:18:40 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:18:40 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Seasonal Buildings' content pack).
[20:18:40 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorTileSheet_extra (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:18:40 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Stardew Valley Expanded' content pack).
[20:18:40 TRACE SMAPI] Invalidated 10 asset names (LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, spacechase0.SpaceCore/ObjectExtensionData, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark).
Propagated 9 core assets (LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark).
[20:18:40 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:18:40 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:18:40 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:18:40 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:18:40 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:18:40 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:18:40 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:18:40 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:18:40 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:18:40 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:18:40 TRACE Visible Fish] Spawning fish in Farm.
[20:18:40 TRACE Visible Fish] found 406 water tiles
[20:18:40 TRACE Visible Fish] Attempted Spawns 65 Failed Spawns: 12
[20:18:43 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Pam.
[20:18:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pam (for the 'Stardew Valley Expanded' content pack).
[20:18:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pam (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:18:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pam (for the 'MissCoriel's NPC Unique Courtship Response' content pack).
[20:18:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pam (for the 'Always Raining in the Valley' content pack).
[20:18:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pam (for the 'Bear Family - Custom NPCs' content pack).
[20:18:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pam (for the 'Buildable Farmer's Market' content pack).
[20:18:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pam (for the 'Canon-Friendly Dialogue Expansion' content pack).
[20:18:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pam (for the 'Juliet, Jessie and Lodging House' content pack).
[20:18:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pam (for the '(NPC) Rodney O'Brien' content pack).
[20:18:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pam (for the 'East Scarp NPCs' content pack).
[20:18:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pam (for the 'Immersive Family' content pack).
[20:18:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pam (for the 'Lurking in the Dark' content pack).
[20:18:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pam (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack).
[20:18:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pam (for the 'Part of a Saloon Breakfast' content pack).
[20:18:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pam (for the 'Passerby Cemetery' content pack).
[20:18:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pam (for the 'Sunberry Village - Content Patcher' content pack).
[20:18:43 TRACE Farm Type Manager] Spawning objects set to appear at time: 1220...
[20:18:43 TRACE Farm Type Manager] Spawn process complete. Time: 1220. Total objects spawned: 5.
[20:18:43 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:18:43 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData).
Propagated 0 core assets ().
[20:18:43 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:18:43 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:18:43 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:18:43 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:18:43 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:18:43 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:18:43 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:18:43 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:18:43 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:18:43 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:18:51 TRACE Farm Type Manager] Spawning objects set to appear at time: 1230...
[20:18:51 TRACE Farm Type Manager] Spawn process complete. Time: 1230. Total objects spawned: 3.
[20:18:51 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:18:51 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData).
Propagated 0 core assets ().
[20:18:51 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:18:51 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:18:51 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:18:51 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:18:51 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:18:51 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:18:51 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:18:51 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:18:51 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:18:51 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:18:58 TRACE Farm Type Manager] Spawning objects set to appear at time: 1240...
[20:18:58 TRACE Farm Type Manager] Spawn process complete. Time: 1240. Total objects spawned: 2.
[20:18:58 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:18:58 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData).
Propagated 0 core assets ().
[20:18:58 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:18:58 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:18:58 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:18:58 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:18:58 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:18:58 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:18:58 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:18:58 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:18:58 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:18:58 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:19:05 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MadDog.HashtagBearFam.Teren' (for the 'Bear Family - Custom NPCs' content pack).
[20:19:05 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/MadDog.HashtagBearFam.Teren.
[20:19:05 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MadDog.HashtagBearFam.Teren (for the 'Bear Family - Custom NPCs' content pack).
[20:19:05 TRACE Farm Type Manager] Spawning objects set to appear at time: 1250...
[20:19:05 TRACE Farm Type Manager] Spawn process complete. Time: 1250. Total objects spawned: 2.
[20:19:05 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:19:05 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData).
Propagated 0 core assets ().
[20:19:05 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:19:05 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:19:05 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:19:05 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:19:05 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:19:05 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:19:05 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:19:05 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:19:05 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:19:05 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:19:13 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Lewis.
[20:19:13 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the 'Stardew Valley Expanded' content pack).
[20:19:13 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:19:13 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the 'MissCoriel's NPC Unique Courtship Response' content pack).
[20:19:13 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the 'Bear Family - Custom NPCs' content pack).
[20:19:13 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the 'Buildable Farmer's Market' content pack).
[20:19:13 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the 'Canon-Friendly Dialogue Expansion' content pack).
[20:19:13 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the 'Juliet, Jessie and Lodging House' content pack).
[20:19:13 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the '(NPC) Rodney O'Brien' content pack).
[20:19:13 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the 'Sword & Sorcery (CP)' content pack).
[20:19:13 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the 'East Scarp NPCs' content pack).
[20:19:13 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the 'Eli & Dylan' content pack).
[20:19:13 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the 'Immersive Family' content pack).
[20:19:13 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the 'Lurking in the Dark' content pack).
[20:19:13 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack).
[20:19:13 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the 'Part of a Saloon Breakfast' content pack).
[20:19:13 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the 'Passerby Cemetery' content pack).
[20:19:13 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the 'Sunberry Village - Content Patcher' content pack).
[20:19:13 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the 'Wren the Plumber - Custom NPC' content pack).
[20:19:13 TRACE Farm Type Manager] Spawning objects set to appear at time: 1300...
[20:19:13 TRACE Farm Type Manager] Spawn process complete. Time: 1300. Total objects spawned: 3.
[20:19:13 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:19:13 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData).
Propagated 0 core assets ().
[20:19:13 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:19:13 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:19:13 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:19:13 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:19:13 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:19:13 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:19:13 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:19:13 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:19:13 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:19:13 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:19:19 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Mateo_Seasonal_Spring' (for the 'Sword & Sorcery (CP)' content pack).
[20:19:19 TRACE SMAPI] Content Patcher loaded asset 'Characters/Mateo_Seasonal_Spring' (for the 'Sword & Sorcery (CP)' content pack).
[20:19:20 TRACE Farm Type Manager] Spawning objects set to appear at time: 1310...
[20:19:20 TRACE Farm Type Manager] Spawn process complete. Time: 1310. Total objects spawned: 3.
[20:19:20 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:19:20 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData).
Propagated 0 core assets ().
[20:19:20 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:19:20 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:19:20 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:19:20 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:19:20 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:19:20 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:19:20 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:19:20 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:19:20 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:19:20 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:19:23 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:19:23 TRACE Social Page Order Redux] Clearing the filter field.
[20:19:24 TRACE Social Page Order Redux] Clearing the filter field.
[20:19:29 TRACE Farm Type Manager] Spawning objects set to appear at time: 1320...
[20:19:29 TRACE Farm Type Manager] Spawn process complete. Time: 1320. Total objects spawned: 0.
[20:19:29 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:19:29 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData).
Propagated 0 core assets ().
[20:19:29 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:19:29 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:19:29 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:19:29 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:19:29 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:19:29 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:19:29 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:19:29 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:19:29 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:19:29 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:19:30 TRACE SMAPI] Content Patcher edited Data/Minecarts (for the 'Stardew Valley Expanded' content pack).
[20:19:30 TRACE SMAPI] Content Patcher edited Data/Minecarts (for the 'East Scarp NPCs' content pack).
[20:19:30 TRACE SMAPI] Content Patcher edited Data/Minecarts (for the 'Frontier Farm' content pack).
[20:19:30 TRACE SMAPI] Content Patcher edited Data/Minecarts (for the '(CP) Polyamory Sweet!' content pack).
[20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "CapeForest": no entry with ID 'CapeForest' exists.
[20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "SeaCaveSecrets": no entry with ID 'SeaCaveSecrets' exists.
[20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "GreenFarmCave": no entry with ID 'GreenFarmCave' exists.
[20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "jibb.IF2RFarmWest": no entry with ID 'jibb.IF2RFarmWest' exists.
[20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "jibb.IF2RFarmEast": no entry with ID 'jibb.IF2RFarmEast' exists.
[20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "maxvollmerDeepWoods": no entry with ID 'maxvollmerDeepWoods' exists.
[20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "MeadowlandsMinecartFarm_NW": no entry with ID 'MeadowlandsMinecartFarm_NW' exists.
[20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "MeadowlandsMinecartFarm_SE": no entry with ID 'MeadowlandsMinecartFarm_SE' exists.
[20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "GreenhouseBasement": no entry with ID 'GreenhouseBasement' exists.
[20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "jibb.RSVCableCar": no entry with ID 'jibb.RSVCableCar' exists.
[20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "jibb.RSVEast": no entry with ID 'jibb.RSVEast' exists.
[20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "jibb.RSVNorth": no entry with ID 'jibb.RSVNorth' exists.
[20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "jibb.RSVSouth": no entry with ID 'jibb.RSVSouth' exists.
[20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "jibb.RSVSummitEast": no entry with ID 'jibb.RSVSummitEast' exists.
[20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "jibb.RSVSummitWest": no entry with ID 'jibb.RSVSummitWest' exists.
[20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "unclearya.beachminecart.Beach": no entry with ID 'unclearya.beachminecart.Beach' exists.
[20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "unclearya.farmcaveminecart.FarmCave": no entry with ID 'unclearya.farmcaveminecart.FarmCave' exists.
[20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "Custom_SecretWoodsExtraArea": no entry with ID 'Custom_SecretWoodsExtraArea' exists.
[20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "Custom_Dam": no entry with ID 'Custom_Dam' exists.
[20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "Custom_Dam_Cliff": no entry with ID 'Custom_Dam_Cliff' exists.
[20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "Custom_Dam_PastureArea": no entry with ID 'Custom_Dam_PastureArea' exists.
[20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "Custom_Flooded_Cave_MinecartRoom": no entry with ID 'Custom_Flooded_Cave_MinecartRoom' exists.
[20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "jibb.Lumisteria.MtVapius_TrainStation": no entry with ID 'jibb.Lumisteria.MtVapius_TrainStation' exists.
[20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "jibb.Lumisteria.MtVapius_Hamlet": no entry with ID 'jibb.Lumisteria.MtVapius_Hamlet' exists.
[20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "jibb.WaFFCave": no entry with ID 'jibb.WaFFCave' exists.
[20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "ModestFarmCave": no entry with ID 'ModestFarmCave' exists.
[20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "jibb.GrampletonFieldsE": no entry with ID 'jibb.GrampletonFieldsE' exists.
[20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "jibb.GrampletonFieldsS": no entry with ID 'jibb.GrampletonFieldsS' exists.
[20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "jibb.GrampletonFieldsW": no entry with ID 'jibb.GrampletonFieldsW' exists.
[20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "Clairabelle": no entry with ID 'Clairabelle' exists.
[20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "jibb.Fostoria": no entry with ID 'jibb.Fostoria' exists.
[20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "jibb.Stoffton": no entry with ID 'jibb.Stoffton' exists.
[20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "jibb.LunatyxFarmCave": no entry with ID 'jibb.LunatyxFarmCave' exists.
[20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "jibb.AimonSmallHilltopFarm_Quarry": no entry with ID 'jibb.AimonSmallHilltopFarm_Quarry' exists.
[20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "Polydot.PolyCarts_Farm_East": no entry with ID 'Polydot.PolyCarts_Farm_East' exists.
[20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "Polydot.PolyCarts_Farm_West": no entry with ID 'Polydot.PolyCarts_Farm_West' exists.
[20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "Polydot.PolyCarts_Farm_North": no entry with ID 'Polydot.PolyCarts_Farm_North' exists.
[20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "Polydot.PolyCarts_Farm_South": no entry with ID 'Polydot.PolyCarts_Farm_South' exists.
[20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "Polydot.PolyCarts_ES_Village": no entry with ID 'Polydot.PolyCarts_ES_Village' exists.
[20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "Polydot.PolyCarts_DeepMountains_South": no entry with ID 'Polydot.PolyCarts_DeepMountains_South' exists.
[20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "Polydot.PolyCarts_DeepMountains_West": no entry with ID 'Polydot.PolyCarts_DeepMountains_West' exists.
[20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "Polydot.PolyCarts_UnderScarp": no entry with ID 'Polydot.PolyCarts_UnderScarp' exists.
[20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "Polydot.PolyCarts_ES_Meadow": no entry with ID 'Polydot.PolyCarts_ES_Meadow' exists.
[20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "Polydot.PolyCarts_ClearingHouse": no entry with ID 'Polydot.PolyCarts_ClearingHouse' exists.
[20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "Polydot.PolyCarts_Orchard": no entry with ID 'Polydot.PolyCarts_Orchard' exists.
[20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "Polydot.PolyCarts_Expa": no entry with ID 'Polydot.PolyCarts_Expa' exists.
[20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "Polydot.PolyCarts_FarmCave": no entry with ID 'Polydot.PolyCarts_FarmCave' exists.
[20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "Polydot.PolyCarts_GrandpasShed": no entry with ID 'Polydot.PolyCarts_GrandpasShed' exists.
[20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "Polydot.PolyCarts_Old_Community_Garden": no entry with ID 'Polydot.PolyCarts_Old_Community_Garden' exists.
[20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "Polydot.PolyCarts_Town_North": no entry with ID 'Polydot.PolyCarts_Town_North' exists.
[20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "Polydot.PolyCarts_Town_East": no entry with ID 'Polydot.PolyCarts_Town_East' exists.
[20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "Polydot.PolyCarts_Town_West": no entry with ID 'Polydot.PolyCarts_Town_West' exists.
[20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "Polydot.PolyCarts_Beach": no entry with ID 'Polydot.PolyCarts_Beach' exists.
[20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "Polydot.PolyCarts_Mountain_North": no entry with ID 'Polydot.PolyCarts_Mountain_North' exists.
[20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "Polydot.PolyCarts_Mountain_East": no entry with ID 'Polydot.PolyCarts_Mountain_East' exists.
[20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "Polydot.PolyCarts_Mountain_West": no entry with ID 'Polydot.PolyCarts_Mountain_West' exists.
[20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "Polydot.PolyCarts_Forest_North": no entry with ID 'Polydot.PolyCarts_Forest_North' exists.
[20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "Polydot.PolyCarts_Forest_East": no entry with ID 'Polydot.PolyCarts_Forest_East' exists.
[20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "Polydot.PolyCarts_Forest_West": no entry with ID 'Polydot.PolyCarts_Forest_West' exists.
[20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "Polydot.PolyCarts_Desert_North": no entry with ID 'Polydot.PolyCarts_Desert_North' exists.
[20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "Polydot.PolyCarts_Desert_South": no entry with ID 'Polydot.PolyCarts_Desert_South' exists.
[20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "Polydot.PolyCarts_Railroad": no entry with ID 'Polydot.PolyCarts_Railroad' exists.
[20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "Polydot.PolyCarts_Secret_Woods": no entry with ID 'Polydot.PolyCarts_Secret_Woods' exists.
[20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "Polydot.PolyCarts_ForestWest_North": no entry with ID 'Polydot.PolyCarts_ForestWest_North' exists.
[20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "Polydot.PolyCarts_ForestWest_East": no entry with ID 'Polydot.PolyCarts_ForestWest_East' exists.
[20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "Polydot.PolyCarts_ForestWest_South": no entry with ID 'Polydot.PolyCarts_ForestWest_South' exists.
[20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "Polydot.PolyCarts_ForestWest_West": no entry with ID 'Polydot.PolyCarts_ForestWest_West' exists.
[20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "BrianOvaltine.gsminecart.GrandpaShed": no entry with ID 'BrianOvaltine.gsminecart.GrandpaShed' exists.
[20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "BrianOvaltine.gsminecart.Greenhouse": no entry with ID 'BrianOvaltine.gsminecart.Greenhouse' exists.
[20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "neuralwiles.HiddenSpringFarmCave_HiddenSpringFarmCave": no entry with ID 'neuralwiles.HiddenSpringFarmCave_HiddenSpringFarmCave' exists.
[20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "jibb.slightymoreinterestingfarmcave": no entry with ID 'jibb.slightymoreinterestingfarmcave' exists.
[20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "jibb.farmextendedticketmachine": no entry with ID 'jibb.farmextendedticketmachine' exists.
[20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "jibb.farmextendedquarry": no entry with ID 'jibb.farmextendedquarry' exists.
[20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "Polydot.PolyCarts_GingerIsland_North": no entry with ID 'Polydot.PolyCarts_GingerIsland_North' exists.
[20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "Polydot.PolyCarts_GingerIsland_East": no entry with ID 'Polydot.PolyCarts_GingerIsland_East' exists.
[20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "Polydot.PolyCarts_GingerIsland_South": no entry with ID 'Polydot.PolyCarts_GingerIsland_South' exists.
[20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "Polydot.PolyCarts_GingerIsland_West": no entry with ID 'Polydot.PolyCarts_GingerIsland_West' exists.
[20:19:30 TRACE Content Patcher] Can't move record "Integrated Minecarts (CP Component) > Include code/ordering.json > EditData Data/Minecarts #2" > MoveEntries > "Custom_FishingPondFacilitiesMap": no entry with ID 'Custom_FishingPondFacilitiesMap' exists.
[20:19:30 TRACE SMAPI] Content Patcher edited Data/Minecarts (for the 'Integrated Minecarts (CP Component)' content pack).
[20:19:30 TRACE SMAPI] Content Patcher edited Data/Minecarts (for the 'Passerby Cemetery' content pack).
[20:19:30 TRACE SMAPI] Content Patcher edited Data/Minecarts (for the 'Sunberry Village - Content Patcher' content pack).
[20:19:30 TRACE Integrated Minecarts (SMAPI Component)] Changed Items Per Page to 5
[20:19:30 TRACE Social Page Order Redux] Clearing the filter field.
[20:19:37 TRACE Social Page Order Redux] Clearing the filter field.
[20:19:38 TRACE Social Page Order Redux] Clearing the filter field.
[20:19:40 TRACE Social Page Order Redux] Clearing the filter field.
[20:19:40 TRACE Social Page Order Redux] Clearing the filter field.
[20:19:41 TRACE Social Page Order Redux] Clearing the filter field.
[20:19:45 TRACE SpaceCore] Event: BeforeWarp
[20:19:45 TRACE game] Warping to IslandWest
[20:19:45 TRACE Social Page Order Redux] Clearing the filter field.
[20:19:46 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Passerby Cemetery' content pack).
[20:19:46 TRACE SMAPI] Content Patcher edited LooseSprites/parrots (for the 'Elle's Town Animals' content pack).
[20:19:46 TRACE SMAPI] Content Patcher edited Data/Events/IslandWest (for the 'Stardew Valley Expanded' content pack).
[20:19:46 TRACE Deep Woods] Local Player (-2524368489381986237) warped from: Farm, to: IslandWest
[20:19:46 TRACE SMAPI] Content Patcher loaded asset 'Cornucopia.MoreCrops/treesapodilla_summer' (for the 'Cornucopia - More Crops' content pack).
[20:19:46 TRACE Custom Companions] Spawning [SmolHooman.WildAnimalsCC.OtterSea_WA] x1 on tile (9, 24) for map IslandWest
[20:19:46 TRACE Custom Companions] Spawning [SmolHooman.WildAnimalsCC.OtterSea_WA] x3 on tile (9, 26) for map IslandWest
[20:19:46 TRACE Custom Companions] Spawning [SmolHooman.WildAnimalsCC.MoonlightJelly_WA] x5 on tile (12, 86) for map IslandWest
[20:19:46 TRACE Custom Companions] Spawning [SmolHooman.WildAnimalsCC.Lemur_WA] x2 on tile (36, 27) for map IslandWest
[20:19:46 TRACE Custom Companions] Spawning [SmolHooman.WildAnimalsCC.Lemur_WA] x2 on tile (36, 28) for map IslandWest
[20:19:46 TRACE Custom Companions] Spawning [SmolHooman.WildAnimalsCC.Crab_WA] x1 on tile (37, 84) for map IslandWest
[20:19:46 TRACE Custom Companions] Spawning [SmolHooman.WildAnimalsCC.Beetle_C_WA] x1 on tile (46, 31) for map IslandWest
[20:19:46 TRACE SMAPI] Content Patcher loaded asset 'Characters/Beetle_C_WA' (for the 'SmolHooman's Wild Animals' content pack).
[20:19:46 TRACE Custom Companions] Spawning [SmolHooman.WildAnimalsCC.Lizard_C_WA] x1 on tile (61, 16) for map IslandWest
[20:19:46 TRACE SMAPI] Content Patcher loaded asset 'Characters/Lizard_C_WA' (for the 'SmolHooman's Wild Animals' content pack).
[20:19:46 TRACE Custom Companions] Spawning [SmolHooman.WildAnimalsCC.MoonlightJellySmall_WA] x3 on tile (62, 101) for map IslandWest
[20:19:46 TRACE Custom Companions] Spawning [SmolHooman.WildAnimalsCC.MoonlightJelly_WA] x5 on tile (82, 98) for map IslandWest
[20:19:46 DEBUG No More Lag] Warped event triggered: Farm -> IslandWest
[20:19:46 INFO  No More Lag] Starting location transition to IslandWest
[20:19:46 TRACE No More Lag] Requested cache invalidation for 'Maps/IslandWest'.
[20:19:46 TRACE SMAPI] Invalidated 0 cache entries.
[20:19:46 TRACE No More Lag] Failed to load asset Maps/IslandWest: No More Lag failed loading content asset 'Maps/IslandWest' from the game content.
[20:19:46 TRACE No More Lag] Requested cache invalidation for 'Maps/IslandWest_underlayer'.
[20:19:46 TRACE SMAPI] Invalidated 0 cache entries.
[20:19:46 TRACE No More Lag] Failed to load asset Maps/IslandWest_underlayer: No More Lag failed loading content asset 'Maps/IslandWest_underlayer' from the game content.
[20:19:46 TRACE No More Lag] Requested cache invalidation for 'Maps/IslandWest_objects'.
[20:19:46 TRACE SMAPI] Invalidated 0 cache entries.
[20:19:46 TRACE No More Lag] Failed to load asset Maps/IslandWest_objects: No More Lag failed loading content asset 'Maps/IslandWest_objects' from the game content.
[20:19:46 TRACE No More Lag] Requested cache invalidation for 'Maps/IslandWest_extras'.
[20:19:46 TRACE SMAPI] Invalidated 0 cache entries.
[20:19:46 TRACE No More Lag] Failed to load asset Maps/IslandWest_extras: No More Lag failed loading content asset 'Maps/IslandWest_extras' from the game content.
[20:19:46 TRACE No More Lag] Layer not found: Maps/IslandWest_underlayer
[20:19:46 TRACE No More Lag] Layer not found: Maps/IslandWest_objects
[20:19:46 TRACE No More Lag] Layer not found: Maps/IslandWest_custom
[20:19:46 INFO  No More Lag] Location transition to IslandWest completed in 15ms
[20:19:46 TRACE Visible Fish] Warped to IslandWest
[20:19:46 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:19:46 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Cornucopia - More Crops' content pack).
[20:19:46 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Elle's New Barn Animals' content pack).
[20:19:46 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Elle's New Coop Animals' content pack).
[20:19:46 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Growable Forage and Crop Bushes' content pack).
[20:19:46 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[20:19:46 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Heart Event Helper - Icons (CP)' content pack).
[20:19:46 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:19:46 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:19:46 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack).
[20:19:46 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack).
[20:19:46 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack).
[20:19:46 TRACE SMAPI] Content Patcher edited Maps/spring_island_tilesheet_1 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:19:46 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:19:46 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Seasonal Buildings' content pack).
[20:19:46 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:19:46 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:19:46 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Aideen' (for the 'East Scarp NPCs' content pack).
[20:19:46 TRACE SMAPI] Content Patcher edited Portraits/Aideen (for the 'Seasonal Cute Characters ES' content pack).
[20:19:46 TRACE SMAPI] Content Patcher loaded asset 'Characters/Aideen' (for the 'East Scarp NPCs' content pack).
[20:19:47 TRACE SMAPI] Content Patcher edited Characters/Aideen (for the 'Seasonal Cute Characters ES' content pack).
[20:19:47 TRACE SMAPI] Content Patcher loaded asset 'Portraits/OliverK' (for the 'East Scarp NPCs' content pack).
[20:19:47 TRACE SMAPI] Content Patcher edited Portraits/OliverK (for the 'Seasonal Cute Characters ES' content pack).
[20:19:47 TRACE SMAPI] Content Patcher loaded asset 'Characters/OliverK' (for the 'East Scarp NPCs' content pack).
[20:19:47 TRACE SMAPI] Content Patcher edited Characters/OliverK (for the 'Seasonal Cute Characters ES' content pack).
[20:19:47 TRACE SMAPI] Content Patcher loaded asset 'Portraits/JosephineK' (for the 'East Scarp NPCs' content pack).
[20:19:47 TRACE SMAPI] Content Patcher edited Portraits/JosephineK (for the 'Seasonal Cute Characters ES' content pack).
[20:19:47 TRACE SMAPI] Content Patcher loaded asset 'Characters/JosephineK' (for the 'East Scarp NPCs' content pack).
[20:19:47 TRACE SMAPI] Content Patcher edited Characters/JosephineK (for the 'Seasonal Cute Characters ES' content pack).
[20:19:47 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Rosa' (for the 'East Scarp NPCs' content pack).
[20:19:47 TRACE SMAPI] Content Patcher edited Portraits/Rosa (for the 'Seasonal Cute Characters ES' content pack).
[20:19:47 TRACE SMAPI] Content Patcher loaded asset 'Characters/Rosa' (for the 'East Scarp NPCs' content pack).
[20:19:47 TRACE SMAPI] Content Patcher edited Characters/Rosa (for the 'Seasonal Cute Characters ES' content pack).
[20:19:47 TRACE SMAPI] Content Patcher loaded asset 'Portraits/VivienneLK' (for the 'East Scarp NPCs' content pack).
[20:19:47 TRACE SMAPI] Content Patcher edited Portraits/VivienneLK (for the 'Seasonal Cute Characters ES' content pack).
[20:19:47 TRACE SMAPI] Content Patcher loaded asset 'Characters/VivienneLK' (for the 'East Scarp NPCs' content pack).
[20:19:47 TRACE SMAPI] Content Patcher edited Characters/VivienneLK (for the 'Seasonal Cute Characters ES' content pack).
[20:19:47 TRACE SMAPI] Content Patcher loaded asset 'Portraits/KatarynaLK' (for the 'East Scarp NPCs' content pack).
[20:19:47 TRACE SMAPI] Content Patcher edited Portraits/KatarynaLK (for the 'Seasonal Cute Characters ES' content pack).
[20:19:47 TRACE SMAPI] Content Patcher loaded asset 'Characters/KatarynaLK' (for the 'East Scarp NPCs' content pack).
[20:19:47 TRACE SMAPI] Content Patcher edited Characters/KatarynaLK (for the 'Seasonal Cute Characters ES' content pack).
[20:19:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/Forest' (for the 'Stardew Valley Expanded' content pack).
[20:19:47 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Stardew Valley Expanded' content pack).
[20:19:47 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Mouse Friends in the Forest' content pack).
[20:19:47 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Frontier Farm' content pack).
[20:19:47 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Integrated Minecarts (CP Component)' content pack).
[20:19:47 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'SmolHooman's Wild Animals' content pack).
[20:19:47 TRACE SMAPI] Content Patcher edited Maps/Forest (for the '(CP) VPP Data' content pack).
[20:19:47 TRACE SMAPI] Binning Skill edited Maps/Forest.
[20:19:47 TRACE SMAPI] Invalidated 33 asset names (Characters/Aideen, Characters/Dialogue/MadDog.HashtagBearFam.Gunnar, Characters/Dialogue/MadDog.HashtagBearFam.Sigurd, Characters/JosephineK, Characters/KatarynaLK, Characters/OliverK, Characters/Rosa, Characters/VivienneLK, LooseSprites/font_bold, Maps/Forest, Maps/island_tilesheet_1, Maps/Mines/mine, Maps/Mines/mine_dark, Maps/Mines/mine_desert, Maps/Mines/mine_frost, Maps/Mines/mine_lava, Maps/Mines/mine_quarryshaft, Maps/springobjects, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/summer_outdoorsTileSheet, Maps/summer_outdoorsTileSheet2, Portraits/Aideen, Portraits/JosephineK, Portraits/KatarynaLK, Portraits/OliverK, Portraits/Rosa, Portraits/VivienneLK, spacechase0.SpaceCore/ObjectExtensionData, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark).
Propagated 32 core assets (Characters/Aideen, Characters/Dialogue/MadDog.HashtagBearFam.Gunnar, Characters/Dialogue/MadDog.HashtagBearFam.Sigurd, Characters/JosephineK, Characters/KatarynaLK, Characters/OliverK, Characters/Rosa, Characters/VivienneLK, LooseSprites/font_bold, Maps/Forest, Maps/island_tilesheet_1, Maps/Mines/mine, Maps/Mines/mine_dark, Maps/Mines/mine_desert, Maps/Mines/mine_frost, Maps/Mines/mine_lava, Maps/Mines/mine_quarryshaft, Maps/springobjects, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/summer_outdoorsTileSheet, Maps/summer_outdoorsTileSheet2, Portraits/Aideen, Portraits/JosephineK, Portraits/KatarynaLK, Portraits/OliverK, Portraits/Rosa, Portraits/VivienneLK, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark).
[20:19:47 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:19:47 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:19:47 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:19:47 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:19:47 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:19:47 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:19:47 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:19:47 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:19:47 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:19:47 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:19:47 TRACE Visible Fish] Spawning fish in IslandWest.
[20:19:47 TRACE Visible Fish] found 3843 water tiles
[20:19:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/GingerIslandAquariumFish' (for the 'Stardew Valley Expanded' content pack).
[20:19:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/TheresEvenMoreAquariumFish' (for the 'Stardew Valley Expanded' content pack).
[20:19:47 TRACE Visible Fish] Attempted Spawns 452 Failed Spawns: 58
[20:19:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/NatureInTheValley/Creatures/SandFlea' (for the 'NatureInValleyContent' content pack).
[20:19:48 TRACE SMAPI] Content Patcher loaded asset 'Mods/NatureInTheValley/Creatures/WharfRoach' (for the 'NatureInValleyContent' content pack).
[20:19:52 TRACE SMAPI] Content Patcher loaded asset 'Mods/NatureInTheValley/Creatures/SandWorm' (for the 'NatureInValleyContent' content pack).
[20:19:54 TRACE Farm Type Manager] Spawning objects set to appear at time: 1330...
[20:19:54 TRACE Farm Type Manager] Spawn process complete. Time: 1330. Total objects spawned: 2.
[20:19:54 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:19:54 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData).
Propagated 0 core assets ().
[20:19:54 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:19:54 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:19:54 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:19:54 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:19:54 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:19:54 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:19:54 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:19:54 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:19:54 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:19:54 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:19:54 TRACE SMAPI] Content Patcher loaded asset 'Mods/NatureInTheValley/Creatures/LeopardGecko' (for the 'NatureInValleyContent' content pack).
[20:20:01 TRACE Farm Type Manager] Spawning objects set to appear at time: 1340...
[20:20:01 TRACE Farm Type Manager] Spawn process complete. Time: 1340. Total objects spawned: 3.
[20:20:01 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:20:01 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData).
Propagated 0 core assets ().
[20:20:01 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:20:01 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:20:01 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:20:01 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:20:01 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:20:01 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:20:01 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:20:01 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:20:01 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:20:01 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:20:08 TRACE Farm Type Manager] Spawning objects set to appear at time: 1350...
[20:20:08 TRACE Farm Type Manager] Spawn process complete. Time: 1350. Total objects spawned: 1.
[20:20:08 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:20:08 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData).
Propagated 0 core assets ().
[20:20:08 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:20:08 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:20:08 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:20:08 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:20:08 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:20:08 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:20:08 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:20:08 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:20:08 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:20:08 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:20:10 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:20:10 TRACE Social Page Order Redux] sorting by friend desc
[20:20:10 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:20:10 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Stardew Valley Expanded' content pack).
[20:20:10 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Sword & Sorcery (CP)' content pack).
[20:20:10 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
[20:20:10 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:20:10 TRACE Social Page Order Redux] Clearing the filter field.
[20:20:10 TRACE Special Power Utilities] Found PowersTab at index 6
[20:20:38 TRACE Social Page Order Redux] Clearing the filter field.
[20:20:38 TRACE Social Page Order Redux] Clearing the filter field.
[20:20:38 TRACE SMAPI] East Scarp C# loaded asset 'Mods/EastScarp/DurationOverride'.
[20:20:38 TRACE SMAPI] Content Patcher edited Mods/EastScarp/DurationOverride (for the 'East Scarp NPCs' content pack).
[20:20:38 TRACE SMAPI] Content Patcher edited Data/SpecialOrders (for the 'Stardew Valley Expanded' content pack).
[20:20:38 TRACE SMAPI] Content Patcher edited Data/SpecialOrders (for the 'Cornucopia - Artisan Machines' content pack).
[20:20:38 TRACE SMAPI] Content Patcher edited Data/SpecialOrders (for the 'Bear Family - Custom NPCs' content pack).
[20:20:38 TRACE SMAPI] Content Patcher edited Data/SpecialOrders (for the 'NPC Jasper' content pack).
[20:20:38 TRACE SMAPI] Content Patcher edited Data/SpecialOrders (for the '(NPC) Rodney O'Brien' content pack).
[20:20:38 TRACE SMAPI] Content Patcher edited Data/SpecialOrders (for the 'Sword & Sorcery (CP)' content pack).
[20:20:38 TRACE SMAPI] Content Patcher edited Data/SpecialOrders (for the 'East Scarp NPCs' content pack).
[20:20:38 TRACE SMAPI] Content Patcher edited Data/SpecialOrders (for the 'Eli & Dylan' content pack).
[20:20:38 TRACE SMAPI] Content Patcher edited Data/SpecialOrders (for the 'Frontier Farm' content pack).
[20:20:38 TRACE SMAPI] Content Patcher edited Data/SpecialOrders (for the 'Xiddav's Little Red School House' content pack).
[20:20:38 TRACE SMAPI] Content Patcher edited Data/SpecialOrders (for the 'Part of a Saloon Breakfast' content pack).
[20:20:38 TRACE SMAPI] Content Patcher edited Data/SpecialOrders (for the 'Sunberry Village - Content Patcher' content pack).
[20:20:38 TRACE SMAPI] Content Patcher edited Data/SpecialOrders (for the 'Wren the Plumber - Custom NPC' content pack).
[20:20:38 TRACE SMAPI] Content Patcher edited Strings/SpecialOrderStrings (for the 'Stardew Valley Expanded' content pack).
[20:20:38 TRACE SMAPI] Content Patcher edited Strings/SpecialOrderStrings (for the 'Bear Family - Custom NPCs' content pack).
[20:20:38 TRACE SMAPI] Content Patcher edited Strings/SpecialOrderStrings (for the 'NPC Jasper' content pack).
[20:20:38 TRACE SMAPI] Content Patcher edited Strings/SpecialOrderStrings (for the '(NPC) Rodney O'Brien' content pack).
[20:20:38 TRACE SMAPI] Content Patcher edited Strings/SpecialOrderStrings (for the 'Sword & Sorcery (CP)' content pack).
[20:20:38 TRACE SMAPI] Content Patcher edited Strings/SpecialOrderStrings (for the 'East Scarp NPCs' content pack).
[20:20:38 TRACE SMAPI] Content Patcher edited Strings/SpecialOrderStrings (for the 'Eli & Dylan' content pack).
[20:20:38 TRACE SMAPI] Content Patcher edited Strings/SpecialOrderStrings (for the 'Frontier Farm' content pack).
[20:20:38 TRACE SMAPI] Content Patcher edited Strings/SpecialOrderStrings (for the 'Part of a Saloon Breakfast' content pack).
[20:20:38 TRACE SMAPI] Content Patcher edited Strings/SpecialOrderStrings (for the 'Sunberry Village - Content Patcher' content pack).
[20:20:38 TRACE SMAPI] Content Patcher edited Strings/SpecialOrderStrings (for the 'Wren the Plumber - Custom NPC' content pack).
[20:20:38 TRACE Social Page Order Redux] Clearing the filter field.
[20:20:40 TRACE Social Page Order Redux] Clearing the filter field.
[20:20:45 TRACE SpaceCore] Event: BeforeWarp
[20:20:45 TRACE game] Warping to IslandSouth
[20:20:45 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Passerby Cemetery' content pack).
[20:20:45 TRACE SMAPI] Content Patcher edited LooseSprites/parrots (for the 'Elle's Town Animals' content pack).
[20:20:45 TRACE SMAPI] Content Patcher edited Data/Events/IslandSouth (for the 'Stardew Valley Expanded' content pack).
[20:20:45 TRACE SMAPI] Content Patcher edited Data/Events/IslandSouth (for the 'NPC Jasper' content pack).
[20:20:45 TRACE SMAPI] Content Patcher edited Data/Events/IslandSouth (for the 'East Scarp NPCs' content pack).
[20:20:45 TRACE SMAPI] Content Patcher edited Data/Events/IslandSouth (for the 'Nora The Herpetologist' content pack).
[20:20:45 TRACE Deep Woods] Local Player (-2524368489381986237) warped from: IslandWest, to: IslandSouth
[20:20:45 TRACE Custom Companions] Spawning [SmolHooman.WildAnimalsCC.MoonlightJelly_WA] x5 on tile (8, 51) for map IslandSouth
[20:20:45 TRACE Custom Companions] Spawning [SmolHooman.WildAnimalsCC.Quokka_WA] x0 on tile (28, 13) for map IslandSouth
[20:20:45 TRACE Custom Companions] Spawning [SmolHooman.WildAnimalsCC.SeagullSwimming_WA] x3 on tile (30, 43) for map IslandSouth
[20:20:45 TRACE Custom Companions] Spawning [SmolHooman.WildAnimalsCC.SeagullSwimming_WA] x2 on tile (33, 40) for map IslandSouth
[20:20:45 TRACE Custom Companions] Spawning [SmolHooman.WildAnimalsCC.MoonlightJellySmall_WA] x3 on tile (36, 54) for map IslandSouth
[20:20:45 TRACE Custom Companions] Spawning [SmolHooman.WildAnimalsCC.Dolphin_WA] x0 on tile (37, 40) for map IslandSouth
[20:20:45 DEBUG No More Lag] Warped event triggered: IslandWest -> IslandSouth
[20:20:45 INFO  No More Lag] Starting location transition to IslandSouth
[20:20:45 TRACE No More Lag] Requested cache invalidation for 'Maps/IslandSouth'.
[20:20:45 TRACE SMAPI] Invalidated 0 cache entries.
[20:20:45 TRACE No More Lag] Failed to load asset Maps/IslandSouth: No More Lag failed loading content asset 'Maps/IslandSouth' from the game content.
[20:20:45 TRACE No More Lag] Requested cache invalidation for 'Maps/IslandSouth_underlayer'.
[20:20:45 TRACE SMAPI] Invalidated 0 cache entries.
[20:20:45 TRACE No More Lag] Failed to load asset Maps/IslandSouth_underlayer: No More Lag failed loading content asset 'Maps/IslandSouth_underlayer' from the game content.
[20:20:45 TRACE No More Lag] Requested cache invalidation for 'Maps/IslandSouth_objects'.
[20:20:45 TRACE SMAPI] Invalidated 0 cache entries.
[20:20:45 TRACE No More Lag] Failed to load asset Maps/IslandSouth_objects: No More Lag failed loading content asset 'Maps/IslandSouth_objects' from the game content.
[20:20:45 TRACE No More Lag] Requested cache invalidation for 'Maps/IslandSouth_extras'.
[20:20:45 TRACE SMAPI] Invalidated 0 cache entries.
[20:20:45 TRACE No More Lag] Failed to load asset Maps/IslandSouth_extras: No More Lag failed loading content asset 'Maps/IslandSouth_extras' from the game content.
[20:20:45 TRACE No More Lag] Layer not found: Maps/IslandSouth_underlayer
[20:20:45 TRACE No More Lag] Layer not found: Maps/IslandSouth_objects
[20:20:45 TRACE No More Lag] Layer not found: Maps/IslandSouth_custom
[20:20:45 INFO  No More Lag] Location transition to IslandSouth completed in 14ms
[20:20:45 TRACE Visible Fish] Warped to IslandSouth
[20:20:45 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:20:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonSuburbs' (for the 'Stardew Valley Expanded' content pack).
[20:20:45 TRACE SMAPI] Content Patcher edited Maps/Custom_GrampletonSuburbs (for the 'Stardew Valley Expanded' content pack).
[20:20:45 TRACE SMAPI] Invalidated 3 asset names (Characters/Dialogue/MadDog.HashtagBearFam.Teren, Maps/Custom_GrampletonSuburbs, spacechase0.SpaceCore/ObjectExtensionData).
Propagated 2 core assets (Characters/Dialogue/MadDog.HashtagBearFam.Teren, Maps/Custom_GrampletonSuburbs).
[20:20:45 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:20:45 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:20:45 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:20:45 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:20:45 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:20:45 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:20:45 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:20:45 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:20:45 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:20:45 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:20:45 TRACE Visible Fish] Spawning fish in IslandSouth.
[20:20:45 TRACE Visible Fish] found 1043 water tiles
[20:20:45 TRACE Visible Fish] Attempted Spawns 184 Failed Spawns: 2
[20:20:46 TRACE Farm Type Manager] Spawning objects set to appear at time: 1400...
[20:20:46 TRACE Farm Type Manager] Spawn process complete. Time: 1400. Total objects spawned: 2.
[20:20:50 INFO  Part of the Community] Olivia saw you talking to Scarlett. +2 friendship: Olivia
[20:20:50 INFO  Part of the Community] Penny saw you talking to Scarlett. +2 friendship: Penny
[20:20:50 INFO  Part of the Community] Leo saw you talking to Scarlett. +2 friendship: Leo
[20:20:50 TRACE Social Page Order Redux] Clearing the filter field.
[20:20:51 TRACE Social Page Order Redux] Clearing the filter field.
[20:20:51 TRACE SpaceCore] Event: BeforeReceiveObject
[20:20:51 TRACE SpaceCore] Event: BeforeReceiveObject
[20:20:51 TRACE SpaceCore] Event: BeforeReceiveObject
[20:20:51 TRACE SpaceCore] Event: BeforeReceiveObject
[20:20:51 TRACE SpaceCore] Event: BeforeReceiveObject
[20:20:51 TRACE SpaceCore] Event: BeforeReceiveObject
[20:20:51 TRACE SpaceCore] Event: BeforeReceiveObject
[20:20:51 TRACE SpaceCore] Event: BeforeReceiveObject
[20:20:51 TRACE SpaceCore] Event: BeforeReceiveObject
[20:20:52 TRACE SpaceCore] Event: BeforeReceiveObject
[20:20:52 TRACE SpaceCore] Event: BeforeReceiveObject
[20:20:52 TRACE SpaceCore] Event: BeforeReceiveObject
[20:20:52 TRACE SpaceCore] Event: BeforeReceiveObject
[20:20:52 TRACE SpaceCore] Event: BeforeReceiveObject
[20:20:52 TRACE SpaceCore] Event: BeforeReceiveObject
[20:20:52 TRACE SpaceCore] Event: BeforeReceiveObject
[20:20:52 TRACE SpaceCore] Event: BeforeReceiveObject
[20:20:52 TRACE SpaceCore] Event: BeforeReceiveObject
[20:20:52 TRACE SpaceCore] Event: BeforeReceiveObject
[20:20:52 TRACE SpaceCore] Event: BeforeReceiveObject
[20:20:52 TRACE SpaceCore] Event: BeforeReceiveObject
[20:20:52 TRACE SpaceCore] Event: BeforeReceiveObject
[20:20:52 TRACE SpaceCore] Event: BeforeReceiveObject
[20:20:52 TRACE SpaceCore] Event: BeforeReceiveObject
[20:20:52 TRACE SpaceCore] Event: BeforeReceiveObject
[20:20:52 TRACE SpaceCore] Event: BeforeReceiveObject
[20:20:52 TRACE SpaceCore] Event: BeforeReceiveObject
[20:20:52 TRACE SpaceCore] Event: BeforeReceiveObject
[20:20:52 TRACE SpaceCore] Event: BeforeReceiveObject
[20:20:52 TRACE SpaceCore] Event: BeforeReceiveObject
[20:20:52 TRACE SpaceCore] Event: BeforeReceiveObject
[20:20:52 TRACE SpaceCore] Event: BeforeReceiveObject
[20:20:52 TRACE SpaceCore] Event: BeforeReceiveObject
[20:20:52 TRACE SpaceCore] Event: BeforeReceiveObject
[20:20:52 TRACE SpaceCore] Event: BeforeReceiveObject
[20:20:52 TRACE SpaceCore] Event: BeforeReceiveObject
[20:20:52 TRACE SpaceCore] Event: BeforeReceiveObject
[20:20:52 TRACE SpaceCore] Event: BeforeReceiveObject
[20:20:52 TRACE SpaceCore] Event: BeforeReceiveObject
[20:20:52 TRACE SpaceCore] Event: BeforeReceiveObject
[20:20:52 TRACE SMAPI] Content Patcher loaded asset 'Mods/NatureInTheValley/Creatures/HermitCrab' (for the 'NatureInValleyContent' content pack).
[20:20:52 TRACE SpaceCore] Event: BeforeReceiveObject
[20:20:52 TRACE SpaceCore] Event: BeforeReceiveObject
[20:20:52 TRACE SpaceCore] Event: BeforeReceiveObject
[20:20:52 TRACE SpaceCore] Event: BeforeReceiveObject
[20:20:52 TRACE SpaceCore] Event: BeforeReceiveObject
[20:20:52 TRACE SpaceCore] Event: BeforeReceiveObject
[20:20:52 TRACE SpaceCore] Event: BeforeReceiveObject
[20:20:52 TRACE Social Page Order Redux] Clearing the filter field.
[20:20:54 TRACE Social Page Order Redux] Clearing the filter field.
[20:20:54 TRACE SpaceCore] Event: BeforeReceiveObject
[20:20:54 TRACE SpaceCore] Event: BeforeReceiveObject
[20:20:54 TRACE SpaceCore] Event: BeforeReceiveObject
[20:20:54 TRACE SpaceCore] Event: BeforeReceiveObject
[20:20:54 TRACE SpaceCore] Event: BeforeReceiveObject
[20:20:54 TRACE SpaceCore] Event: BeforeReceiveObject
[20:20:54 TRACE SpaceCore] Event: BeforeReceiveObject
[20:20:54 TRACE SpaceCore] Event: BeforeReceiveObject
[20:20:54 TRACE SpaceCore] Event: BeforeReceiveObject
[20:20:54 TRACE SpaceCore] Event: BeforeReceiveObject
[20:20:54 TRACE SpaceCore] Event: BeforeReceiveObject
[20:20:54 TRACE SpaceCore] Event: BeforeReceiveObject
[20:20:54 TRACE SpaceCore] Event: BeforeReceiveObject
[20:20:55 TRACE SpaceCore] Event: BeforeReceiveObject
[20:20:55 TRACE SpaceCore] Event: BeforeReceiveObject
[20:20:55 TRACE SpaceCore] Event: BeforeReceiveObject
[20:20:55 TRACE SpaceCore] Event: BeforeReceiveObject
[20:20:55 TRACE SpaceCore] Event: BeforeReceiveObject
[20:20:55 TRACE SpaceCore] Event: BeforeReceiveObject
[20:20:55 TRACE SpaceCore] Event: BeforeReceiveObject
[20:20:55 TRACE SpaceCore] Event: BeforeReceiveObject
[20:20:55 TRACE SpaceCore] Event: BeforeReceiveObject
[20:20:55 TRACE SpaceCore] Event: BeforeReceiveObject
[20:20:55 TRACE SpaceCore] Event: BeforeReceiveObject
[20:20:55 TRACE SpaceCore] Event: BeforeReceiveObject
[20:20:55 TRACE SpaceCore] Event: BeforeReceiveObject
[20:20:55 TRACE SpaceCore] Event: BeforeReceiveObject
[20:20:55 TRACE SpaceCore] Event: BeforeReceiveObject
[20:20:55 TRACE Social Page Order Redux] Clearing the filter field.
[20:20:56 TRACE Social Page Order Redux] Clearing the filter field.
[20:20:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MadDog.HashtagBearFam.Sigurd' (for the 'Bear Family - Custom NPCs' content pack).
[20:20:59 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/MadDog.HashtagBearFam.Sigurd.
[20:20:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MadDog.HashtagBearFam.Sigurd (for the 'Bear Family - Custom NPCs' content pack).
[20:20:59 TRACE Farm Type Manager] Spawning objects set to appear at time: 1410...
[20:20:59 TRACE Farm Type Manager] Spawn process complete. Time: 1410. Total objects spawned: 5.
[20:21:00 INFO  Part of the Community] Scarlett saw you talking to Leo. +2 friendship: Scarlett
[20:21:00 INFO  Part of the Community] Olivia saw you talking to Leo. +2 friendship: Olivia
[20:21:00 INFO  Part of the Community] Penny saw you talking to Leo. +2 friendship: Penny
[20:21:00 TRACE Social Page Order Redux] Clearing the filter field.
[20:21:01 TRACE Social Page Order Redux] Clearing the filter field.
[20:21:02 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:21:02 TRACE Social Page Order Redux] sorting by friend desc
[20:21:02 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:21:02 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Stardew Valley Expanded' content pack).
[20:21:02 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Sword & Sorcery (CP)' content pack).
[20:21:02 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
[20:21:02 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:21:02 TRACE Social Page Order Redux] Clearing the filter field.
[20:21:02 TRACE Special Power Utilities] Found PowersTab at index 6
[20:21:03 TRACE Social Page Order Redux] Clearing the filter field.
[20:21:06 INFO  Part of the Community] Scarlett saw you talking to Olivia. +2 friendship: Scarlett
[20:21:06 INFO  Part of the Community] Pam saw you talking to Olivia. +2 friendship: Pam
[20:21:06 INFO  Part of the Community] Penny saw you talking to Olivia. Penny has seen 3 talks
[20:21:06 INFO  Part of the Community] Leo saw you talking to Olivia. +2 friendship: Leo
[20:21:06 TRACE Social Page Order Redux] Clearing the filter field.
[20:21:08 TRACE Social Page Order Redux] Clearing the filter field.
[20:21:10 TRACE Farm Type Manager] Spawning objects set to appear at time: 1420...
[20:21:10 TRACE Farm Type Manager] Spawn process complete. Time: 1420. Total objects spawned: 1.
[20:21:10 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:21:10 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData).
Propagated 0 core assets ().
[20:21:10 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:21:10 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:21:10 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:21:10 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:21:10 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:21:10 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:21:10 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:21:10 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:21:10 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:21:10 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:21:14 TRACE Social Page Order Redux] Clearing the filter field.
[20:21:16 TRACE Social Page Order Redux] Clearing the filter field.
[20:21:24 TRACE SpaceCore] Event: OnEventFinished
[20:21:24 TRACE SpaceCore] Event: BeforeWarp
[20:21:24 TRACE game] Warping to BoatTunnel
[20:21:24 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Passerby Cemetery' content pack).
[20:21:24 TRACE Deep Woods] Local Player (-2524368489381986237) warped from: IslandSouth, to: BoatTunnel
[20:21:24 DEBUG No More Lag] Warped event triggered: IslandSouth -> BoatTunnel
[20:21:24 INFO  No More Lag] Starting location transition to BoatTunnel
[20:21:24 TRACE No More Lag] Requested cache invalidation for 'Maps/BoatTunnel'.
[20:21:24 TRACE SMAPI] Invalidated 1 asset names (Maps/BoatTunnel).
Propagated 1 core assets (Maps/BoatTunnel).
[20:21:24 TRACE No More Lag] Successfully preloaded: Maps/BoatTunnel
[20:21:24 TRACE No More Lag] Requested cache invalidation for 'Maps/BoatTunnel_underlayer'.
[20:21:24 TRACE SMAPI] Invalidated 0 cache entries.
[20:21:24 TRACE No More Lag] Failed to load asset Maps/BoatTunnel_underlayer: No More Lag failed loading content asset 'Maps/BoatTunnel_underlayer' from the game content.
[20:21:24 TRACE No More Lag] Requested cache invalidation for 'Maps/BoatTunnel_objects'.
[20:21:24 TRACE SMAPI] Invalidated 0 cache entries.
[20:21:24 TRACE No More Lag] Failed to load asset Maps/BoatTunnel_objects: No More Lag failed loading content asset 'Maps/BoatTunnel_objects' from the game content.
[20:21:24 TRACE No More Lag] Requested cache invalidation for 'Maps/BoatTunnel_extras'.
[20:21:24 TRACE SMAPI] Invalidated 0 cache entries.
[20:21:24 TRACE No More Lag] Failed to load asset Maps/BoatTunnel_extras: No More Lag failed loading content asset 'Maps/BoatTunnel_extras' from the game content.
[20:21:24 TRACE No More Lag] Layer not found: Maps/BoatTunnel_underlayer
[20:21:24 TRACE No More Lag] Layer not found: Maps/BoatTunnel_objects
[20:21:24 TRACE No More Lag] Layer not found: Maps/BoatTunnel_custom
[20:21:24 INFO  No More Lag] Location transition to BoatTunnel completed in 18ms
[20:21:24 TRACE Visible Fish] Warped to BoatTunnel
[20:21:25 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:21:25 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Cornucopia - More Crops' content pack).
[20:21:25 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Elle's New Barn Animals' content pack).
[20:21:25 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Elle's New Coop Animals' content pack).
[20:21:25 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Cuter Mines' content pack).
[20:21:25 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Growable Forage and Crop Bushes' content pack).
[20:21:25 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:21:25 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:21:25 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:21:25 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack).
[20:21:25 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack).
[20:21:25 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack).
[20:21:25 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:21:25 TRACE SMAPI] Content Patcher edited Maps/Mines/mine (for the 'Cuter Mines' content pack).
[20:21:25 TRACE SMAPI] Content Patcher edited Maps/Mines/mine_dark (for the 'Cuter Mines' content pack).
[20:21:25 TRACE SMAPI] Content Patcher edited Maps/Mines/mine_desert (for the 'Cuter Mines' content pack).
[20:21:25 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Seasonal Buildings' content pack).
[20:21:25 TRACE SMAPI] Content Patcher edited Maps/Mines/mine_frost (for the 'Cuter Mines' content pack).
[20:21:25 TRACE SMAPI] Content Patcher edited Maps/Mines/mine_lava (for the 'Cuter Mines' content pack).
[20:21:25 TRACE SMAPI] Content Patcher edited Maps/Mines/mine_quarryshaft (for the 'Cuter Mines' content pack).
[20:21:25 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorTileSheet_extra (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:21:25 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Aideen' (for the 'East Scarp NPCs' content pack).
[20:21:25 TRACE SMAPI] Content Patcher edited Portraits/Aideen (for the 'Seasonal Cute Characters ES' content pack).
[20:21:25 TRACE SMAPI] Content Patcher loaded asset 'Characters/Aideen' (for the 'East Scarp NPCs' content pack).
[20:21:25 TRACE SMAPI] Content Patcher edited Characters/Aideen (for the 'Seasonal Cute Characters ES' content pack).
[20:21:25 TRACE SMAPI] Content Patcher loaded asset 'Portraits/OliverK' (for the 'East Scarp NPCs' content pack).
[20:21:25 TRACE SMAPI] Content Patcher edited Portraits/OliverK (for the 'Seasonal Cute Characters ES' content pack).
[20:21:25 TRACE SMAPI] Content Patcher loaded asset 'Characters/OliverK' (for the 'East Scarp NPCs' content pack).
[20:21:25 TRACE SMAPI] Content Patcher edited Characters/OliverK (for the 'Seasonal Cute Characters ES' content pack).
[20:21:25 TRACE SMAPI] Content Patcher loaded asset 'Portraits/JosephineK' (for the 'East Scarp NPCs' content pack).
[20:21:25 TRACE SMAPI] Content Patcher edited Portraits/JosephineK (for the 'Seasonal Cute Characters ES' content pack).
[20:21:25 TRACE SMAPI] Content Patcher loaded asset 'Characters/JosephineK' (for the 'East Scarp NPCs' content pack).
[20:21:25 TRACE SMAPI] Content Patcher edited Characters/JosephineK (for the 'Seasonal Cute Characters ES' content pack).
[20:21:25 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Rosa' (for the 'East Scarp NPCs' content pack).
[20:21:25 TRACE SMAPI] Content Patcher edited Portraits/Rosa (for the 'Seasonal Cute Characters ES' content pack).
[20:21:25 TRACE SMAPI] Content Patcher loaded asset 'Characters/Rosa' (for the 'East Scarp NPCs' content pack).
[20:21:25 TRACE SMAPI] Content Patcher edited Characters/Rosa (for the 'Seasonal Cute Characters ES' content pack).
[20:21:25 TRACE SMAPI] Content Patcher loaded asset 'Portraits/VivienneLK' (for the 'East Scarp NPCs' content pack).
[20:21:25 TRACE SMAPI] Content Patcher edited Portraits/VivienneLK (for the 'Seasonal Cute Characters ES' content pack).
[20:21:25 TRACE SMAPI] Content Patcher loaded asset 'Characters/VivienneLK' (for the 'East Scarp NPCs' content pack).
[20:21:25 TRACE SMAPI] Content Patcher edited Characters/VivienneLK (for the 'Seasonal Cute Characters ES' content pack).
[20:21:25 TRACE SMAPI] Content Patcher loaded asset 'Portraits/KatarynaLK' (for the 'East Scarp NPCs' content pack).
[20:21:25 TRACE SMAPI] Content Patcher edited Portraits/KatarynaLK (for the 'Seasonal Cute Characters ES' content pack).
[20:21:25 TRACE SMAPI] Content Patcher loaded asset 'Characters/KatarynaLK' (for the 'East Scarp NPCs' content pack).
[20:21:25 TRACE SMAPI] Content Patcher edited Characters/KatarynaLK (for the 'Seasonal Cute Characters ES' content pack).
[20:21:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/Backwoods' (for the 'Stardew Valley Expanded' content pack).
[20:21:25 TRACE SMAPI] Content Patcher edited Maps/Backwoods (for the 'Stardew Valley Expanded' content pack).
[20:21:25 TRACE SMAPI] Content Patcher edited Maps/Backwoods (for the '(CP) Walk to the Desert Redux' content pack).
[20:21:25 TRACE SMAPI] Content Patcher edited Maps/Backwoods (for the 'SmolHooman's Wild Animals' content pack).
[20:21:25 TRACE SMAPI] Binning Skill edited Maps/Backwoods.
[20:21:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/Backwoods_Staircase' (for the 'Stardew Valley Expanded' content pack).
[20:21:25 TRACE SMAPI] Invalidated 32 asset names (Characters/Aideen, Characters/Dialogue/MadDog.HashtagBearFam.Sigurd, Characters/JosephineK, Characters/KatarynaLK, Characters/OliverK, Characters/Rosa, Characters/VivienneLK, Maps/Backwoods, Maps/island_tilesheet_1, Maps/Mines/mine, Maps/Mines/mine_dark, Maps/Mines/mine_desert, Maps/Mines/mine_frost, Maps/Mines/mine_lava, Maps/Mines/mine_quarryshaft, Maps/springobjects, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/summer_outdoorsTileSheet, Maps/summer_outdoorsTileSheet2, Maps/winter_outdoorsTileSheet, Portraits/Aideen, Portraits/JosephineK, Portraits/KatarynaLK, Portraits/OliverK, Portraits/Rosa, Portraits/VivienneLK, spacechase0.SpaceCore/ObjectExtensionData, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark).
Propagated 31 core assets (Characters/Aideen, Characters/Dialogue/MadDog.HashtagBearFam.Sigurd, Characters/JosephineK, Characters/KatarynaLK, Characters/OliverK, Characters/Rosa, Characters/VivienneLK, Maps/Backwoods, Maps/island_tilesheet_1, Maps/Mines/mine, Maps/Mines/mine_dark, Maps/Mines/mine_desert, Maps/Mines/mine_frost, Maps/Mines/mine_lava, Maps/Mines/mine_quarryshaft, Maps/springobjects, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/summer_outdoorsTileSheet, Maps/summer_outdoorsTileSheet2, Maps/winter_outdoorsTileSheet, Portraits/Aideen, Portraits/JosephineK, Portraits/KatarynaLK, Portraits/OliverK, Portraits/Rosa, Portraits/VivienneLK, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark).
[20:21:25 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:21:25 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:21:25 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:21:25 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:21:25 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:21:25 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:21:25 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:21:25 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:21:25 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:21:25 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:21:25 TRACE Visible Fish] Spawning fish in BoatTunnel.
[20:21:25 TRACE Visible Fish] found 154 water tiles
[20:21:25 TRACE Visible Fish] Attempted Spawns 13 Failed Spawns: 13
[20:21:25 TRACE Visible Fish] More than 98% of spawned fish was trash or didn't have an aquarium sprite. Stop spawning fish in BoatTunnel.
[20:21:27 TRACE SpaceCore] Event: BeforeWarp
[20:21:27 TRACE game] Warping to FishShop
[20:21:27 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Passerby Cemetery' content pack).
[20:21:27 TRACE Deep Woods] Local Player (-2524368489381986237) warped from: BoatTunnel, to: FishShop
[20:21:27 DEBUG No More Lag] Warped event triggered: BoatTunnel -> FishShop
[20:21:27 INFO  No More Lag] Starting location transition to FishShop
[20:21:27 TRACE No More Lag] Requested cache invalidation for 'Maps/FishShop'.
[20:21:27 TRACE SMAPI] Content Patcher loaded asset 'Maps/FishShop' (for the 'Stardew Valley Expanded' content pack).
[20:21:27 TRACE SMAPI] Invalidated 1 asset names (Maps/FishShop).
Propagated 1 core assets (Maps/FishShop).
[20:21:27 TRACE SMAPI] Content Patcher loaded asset 'Maps/FishShop' (for the 'Stardew Valley Expanded' content pack).
[20:21:27 TRACE No More Lag] Successfully preloaded: Maps/FishShop
[20:21:27 TRACE No More Lag] Requested cache invalidation for 'Maps/FishShop_underlayer'.
[20:21:27 TRACE SMAPI] Invalidated 0 cache entries.
[20:21:27 TRACE No More Lag] Failed to load asset Maps/FishShop_underlayer: No More Lag failed loading content asset 'Maps/FishShop_underlayer' from the game content.
[20:21:27 TRACE No More Lag] Requested cache invalidation for 'Maps/FishShop_objects'.
[20:21:27 TRACE SMAPI] Invalidated 0 cache entries.
[20:21:27 TRACE No More Lag] Failed to load asset Maps/FishShop_objects: No More Lag failed loading content asset 'Maps/FishShop_objects' from the game content.
[20:21:27 TRACE No More Lag] Requested cache invalidation for 'Maps/FishShop_extras'.
[20:21:27 TRACE SMAPI] Invalidated 0 cache entries.
[20:21:27 TRACE No More Lag] Failed to load asset Maps/FishShop_extras: No More Lag failed loading content asset 'Maps/FishShop_extras' from the game content.
[20:21:27 TRACE No More Lag] Layer not found: Maps/FishShop_underlayer
[20:21:27 TRACE No More Lag] Layer not found: Maps/FishShop_objects
[20:21:27 TRACE No More Lag] Layer not found: Maps/FishShop_custom
[20:21:27 INFO  No More Lag] Location transition to FishShop completed in 21ms
[20:21:27 TRACE Visible Fish] Warped to FishShop
[20:21:27 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:21:27 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData).
Propagated 0 core assets ().
[20:21:27 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:21:27 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:21:27 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:21:27 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:21:27 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:21:27 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:21:27 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:21:27 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:21:27 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:21:27 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:21:27 TRACE Visible Fish] No water here. Stop spawning fish in FishShop.
[20:21:29 TRACE Farm Type Manager] Spawning objects set to appear at time: 1430...
[20:21:29 TRACE Farm Type Manager] Spawn process complete. Time: 1430. Total objects spawned: 2.
[20:21:29 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:21:29 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData).
Propagated 0 core assets ().
[20:21:29 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:21:29 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:21:29 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:21:29 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:21:29 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:21:29 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:21:29 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:21:29 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:21:29 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:21:29 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:21:30 TRACE SpaceCore] Event: BeforeWarp
[20:21:30 TRACE game] Warping to Beach
[20:21:30 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Passerby Cemetery' content pack).
[20:21:30 TRACE SMAPI] Content Patcher edited Data/Events/Beach (for the 'Stardew Valley Expanded' content pack).
[20:21:30 TRACE SMAPI] Content Patcher edited Data/Events/Beach (for the 'Bear Family - Custom NPCs' content pack).
[20:21:30 TRACE SMAPI] Content Patcher edited Data/Events/Beach (for the 'Juliet, Jessie and Lodging House' content pack).
[20:21:30 TRACE SMAPI] Content Patcher edited Data/Events/Beach (for the 'Sword & Sorcery (CP)' content pack).
[20:21:30 TRACE SMAPI] Content Patcher edited Data/Events/Beach (for the 'East Scarp NPCs' content pack).
[20:21:30 TRACE SMAPI] Content Patcher edited Data/Events/Beach (for the 'Eli & Dylan' content pack).
[20:21:30 TRACE SMAPI] Content Patcher edited Data/Events/Beach (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack).
[20:21:30 TRACE SMAPI] Content Patcher edited Data/Events/Beach (for the 'Passerby Cemetery' content pack).
[20:21:30 TRACE SMAPI] Content Patcher edited Data/Events/Beach (for the 'Sunberry Village - Content Patcher' content pack).
[20:21:30 TRACE SMAPI] Content Patcher edited Data/Events/Beach (for the 'The Last Smoluanu: A Dwarf Expansion' content pack).
[20:21:30 TRACE SMAPI] Content Patcher edited Data/Events/Beach (for the 'Wren the Plumber - Custom NPC' content pack).
[20:21:30 TRACE Deep Woods] Local Player (-2524368489381986237) warped from: FishShop, to: Beach
[20:21:30 TRACE Custom Companions] Spawning [SmolHooman.WildAnimalsCC.OtterSea_WA] x0 on tile (19, 29) for map Beach
[20:21:30 TRACE Custom Companions] Spawning [SmolHooman.WildAnimalsCC.OtterSea_WA] x1 on tile (19, 30) for map Beach
[20:21:30 TRACE Custom Companions] Spawning [SmolHooman.WildAnimalsCC.Seagull_WA] x1 on tile (26, 25) for map Beach
[20:21:30 TRACE Custom Companions] Spawning [SmolHooman.WildAnimalsCC.PelicanSwimming_WA] x0 on tile (32, 41) for map Beach
[20:21:30 TRACE Custom Companions] Spawning [SmolHooman.WildAnimalsCC.SeagullSwimming_WA] x3 on tile (39, 41) for map Beach
[20:21:30 TRACE Custom Companions] Spawning [SmolHooman.WildAnimalsCC.Crab_WA] x0 on tile (51, 11) for map Beach
[20:21:30 TRACE Custom Companions] Spawning [SmolHooman.WildAnimalsCC.TurtleSwimming_WA] x2 on tile (76, 29) for map Beach
[20:21:30 TRACE SMAPI] Content Patcher loaded asset 'Characters/Turtle_WA' (for the 'SmolHooman's Wild Animals' content pack).
[20:21:30 TRACE Custom Companions] Spawning [skellady.SBVCC.SBVRaccoon] x1 on tile (87, 33) for map Beach
[20:21:30 DEBUG No More Lag] Warped event triggered: FishShop -> Beach
[20:21:30 INFO  No More Lag] Starting location transition to Beach
[20:21:30 TRACE No More Lag] Requested cache invalidation for 'Maps/Beach'.
[20:21:30 TRACE SMAPI] Content Patcher loaded asset 'Maps/Beach' (for the 'Stardew Valley Expanded' content pack).
[20:21:30 TRACE SMAPI] Content Patcher edited Maps/Beach (for the 'Stardew Valley Expanded' content pack).
[20:21:30 TRACE SMAPI] Content Patcher edited Maps/Beach (for the 'Sunberry Village - Content Patcher' content pack).
[20:21:30 TRACE SMAPI] Content Patcher edited Maps/Beach (for the 'SmolHooman's Wild Animals' content pack).
[20:21:30 TRACE SMAPI] Content Patcher edited Maps/Beach (for the '(CP) VPP Data' content pack).
[20:21:30 TRACE SMAPI] Binning Skill edited Maps/Beach.
[20:21:30 TRACE SMAPI] Invalidated 1 asset names (Maps/Beach).
Propagated 1 core assets (Maps/Beach).
[20:21:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/Beach' (for the 'Stardew Valley Expanded' content pack).
[20:21:31 TRACE SMAPI] Content Patcher edited Maps/Beach (for the 'Stardew Valley Expanded' content pack).
[20:21:31 TRACE SMAPI] Content Patcher edited Maps/Beach (for the 'Sunberry Village - Content Patcher' content pack).
[20:21:31 TRACE SMAPI] Content Patcher edited Maps/Beach (for the 'SmolHooman's Wild Animals' content pack).
[20:21:31 TRACE SMAPI] Content Patcher edited Maps/Beach (for the '(CP) VPP Data' content pack).
[20:21:31 TRACE SMAPI] Binning Skill edited Maps/Beach.
[20:21:31 TRACE No More Lag] Successfully preloaded: Maps/Beach
[20:21:31 TRACE No More Lag] Requested cache invalidation for 'Maps/Beach_underlayer'.
[20:21:31 TRACE SMAPI] Invalidated 0 cache entries.
[20:21:31 TRACE No More Lag] Failed to load asset Maps/Beach_underlayer: No More Lag failed loading content asset 'Maps/Beach_underlayer' from the game content.
[20:21:31 TRACE No More Lag] Requested cache invalidation for 'Maps/Beach_objects'.
[20:21:31 TRACE SMAPI] Invalidated 0 cache entries.
[20:21:31 TRACE No More Lag] Failed to load asset Maps/Beach_objects: No More Lag failed loading content asset 'Maps/Beach_objects' from the game content.
[20:21:31 TRACE No More Lag] Requested cache invalidation for 'Maps/Beach_extras'.
[20:21:31 TRACE SMAPI] Invalidated 0 cache entries.
[20:21:31 TRACE No More Lag] Failed to load asset Maps/Beach_extras: No More Lag failed loading content asset 'Maps/Beach_extras' from the game content.
[20:21:31 TRACE No More Lag] Layer not found: Maps/Beach_underlayer
[20:21:31 TRACE No More Lag] Layer not found: Maps/Beach_objects
[20:21:31 TRACE No More Lag] Layer not found: Maps/Beach_custom
[20:21:31 INFO  No More Lag] Location transition to Beach completed in 59ms
[20:21:31 TRACE Visible Fish] Warped to Beach
[20:21:31 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:21:31 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Sterling' (for the 'Always Raining in the Valley' content pack).
[20:21:31 TRACE SMAPI] Content Patcher edited Portraits/Sterling (for the 'Always Raining in the Valley' content pack).
[20:21:31 TRACE SMAPI] Content Patcher loaded asset 'Characters/Sterling' (for the 'Always Raining in the Valley' content pack).
[20:21:31 TRACE SMAPI] Content Patcher edited Characters/Sterling (for the 'Always Raining in the Valley' content pack).
[20:21:31 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Stardew Valley Expanded' content pack).
[20:21:31 TRACE SMAPI] Invalidated 4 asset names (Characters/Sterling, Maps/winter_outdoorsTileSheet, Portraits/Sterling, spacechase0.SpaceCore/ObjectExtensionData).
Propagated 3 core assets (Characters/Sterling, Maps/winter_outdoorsTileSheet, Portraits/Sterling).
[20:21:31 TRACE SMAPI] Content Patcher loaded asset 'Portraits/FC.Thalia' (for the 'Passerby Cemetery' content pack).
[20:21:31 TRACE SMAPI] Content Patcher loaded asset 'Characters/FC.Thalia' (for the 'Passerby Cemetery' content pack).
[20:21:31 TRACE Visible Fish] Spawning fish in Beach.
[20:21:31 TRACE Visible Fish] found 2693 water tiles
[20:21:31 TRACE Visible Fish] Attempted Spawns 479 Failed Spawns: 125
[20:21:31 TRACE SMAPI] Content Patcher loaded asset 'Characters/FC.ArcanianShip' (for the 'Passerby Cemetery' content pack).
[20:21:31 TRACE SMAPI] Content Patcher loaded asset 'Characters/FC.BabyHog' (for the 'Passerby Cemetery' content pack).
[20:21:31 TRACE SMAPI] Content Patcher loaded asset 'Portraits/FC.BabyHog' (for the 'Passerby Cemetery' content pack).
[20:21:32 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:21:32 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:21:32 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:21:32 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:21:32 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:21:32 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:21:32 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:21:32 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:21:32 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:21:32 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:21:32 TRACE Social Page Order Redux] Clearing the filter field.
[20:21:35 TRACE Social Page Order Redux] Clearing the filter field.
[20:21:36 TRACE Social Page Order Redux] Clearing the filter field.
[20:21:42 TRACE Social Page Order Redux] Clearing the filter field.
[20:21:44 TRACE Social Page Order Redux] Clearing the filter field.
[20:21:49 TRACE Social Page Order Redux] Clearing the filter field.
[20:21:49 TRACE Social Page Order Redux] Clearing the filter field.
[20:21:50 TRACE Social Page Order Redux] Clearing the filter field.
[20:21:52 TRACE Social Page Order Redux] Clearing the filter field.
[20:21:55 TRACE Social Page Order Redux] Clearing the filter field.
[20:21:59 TRACE Social Page Order Redux] Clearing the filter field.
[20:22:01 TRACE Social Page Order Redux] Clearing the filter field.
[20:22:02 TRACE Social Page Order Redux] Clearing the filter field.
[20:22:04 TRACE Social Page Order Redux] Clearing the filter field.
[20:22:09 TRACE Heart Event Helper] friendship command at answer 1, gives 3 pts
[20:22:09 TRACE Heart Event Helper] friendship command at answer 2, gives -3 pts
[20:22:09 TRACE Social Page Order Redux] Clearing the filter field.
[20:22:13 TRACE Social Page Order Redux] Clearing the filter field.
[20:22:13 TRACE Social Page Order Redux] Clearing the filter field.
[20:22:15 TRACE Social Page Order Redux] Clearing the filter field.
[20:22:16 TRACE Social Page Order Redux] Clearing the filter field.
[20:22:21 TRACE Social Page Order Redux] Clearing the filter field.
[20:22:23 TRACE Social Page Order Redux] Clearing the filter field.
[20:22:25 TRACE Social Page Order Redux] Clearing the filter field.
[20:22:30 TRACE Social Page Order Redux] Clearing the filter field.
[20:22:50 TRACE Social Page Order Redux] Clearing the filter field.
[20:22:51 TRACE Social Page Order Redux] Clearing the filter field.
[20:22:57 TRACE Social Page Order Redux] Clearing the filter field.
[20:22:58 TRACE Social Page Order Redux] Clearing the filter field.
[20:23:01 TRACE Social Page Order Redux] Clearing the filter field.
[20:23:06 TRACE SpaceCore] Event: OnEventFinished
[20:23:06 TRACE SpaceCore] Event: BeforeWarp
[20:23:06 TRACE game] Warping to Beach
[20:23:06 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Passerby Cemetery' content pack).
[20:23:13 TRACE Farm Type Manager] Spawning objects set to appear at time: 1440...
[20:23:13 TRACE Farm Type Manager] Spawn process complete. Time: 1440. Total objects spawned: 0.
[20:23:13 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:23:13 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData).
Propagated 0 core assets ().
[20:23:13 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:23:13 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:23:13 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:23:13 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:23:13 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:23:13 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:23:13 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:23:13 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:23:13 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:23:13 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:23:18 TRACE SpaceCore] Event: BeforeWarp
[20:23:18 TRACE game] Warping to Town
[20:23:19 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Passerby Cemetery' content pack).
[20:23:19 TRACE SMAPI] Content Patcher edited Data/Events/Town (for the 'Stardew Valley Expanded' content pack).
[20:23:19 TRACE SMAPI] Content Patcher edited Data/Events/Town (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:23:19 TRACE SMAPI] Content Patcher edited Data/Events/Town (for the 'Always Raining in the Valley' content pack).
[20:23:19 TRACE SMAPI] Content Patcher edited Data/Events/Town (for the 'Bear Family - Custom NPCs' content pack).
[20:23:19 TRACE SMAPI] Content Patcher edited Data/Events/Town (for the 'Buildable Farmer's Market' content pack).
[20:23:19 TRACE SMAPI] Content Patcher edited Data/Events/Town (for the 'NPC Jasper' content pack).
[20:23:19 TRACE SMAPI] Content Patcher edited Data/Events/Town (for the 'Juliet, Jessie and Lodging House' content pack).
[20:23:19 TRACE SMAPI] Content Patcher edited Data/Events/Town (for the '(NPC) Rodney O'Brien' content pack).
[20:23:19 TRACE SMAPI] Content Patcher edited Data/Events/Town (for the 'Sword & Sorcery (CP)' content pack).
[20:23:19 TRACE SMAPI] Content Patcher edited Data/Events/Town (for the 'East Scarp NPCs' content pack).
[20:23:19 TRACE SMAPI] Content Patcher edited Data/Events/Town (for the 'Eli & Dylan' content pack).
[20:23:19 TRACE SMAPI] Content Patcher edited Data/Events/Town (for the 'Immersive Family' content pack).
[20:23:19 TRACE SMAPI] Content Patcher edited Data/Events/Town (for the 'Xiddav's Little Red School House' content pack).
[20:23:19 TRACE SMAPI] Content Patcher edited Data/Events/Town (for the 'Lurking in the Dark' content pack).
[20:23:19 TRACE SMAPI] Content Patcher edited Data/Events/Town (for the 'Nora The Herpetologist' content pack).
[20:23:19 TRACE SMAPI] Content Patcher edited Data/Events/Town (for the 'Lavril - East Scarp NPC (King's Raid)' content pack).
[20:23:19 TRACE SMAPI] Content Patcher edited Data/Events/Town (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack).
[20:23:19 TRACE SMAPI] Content Patcher edited Data/Events/Town (for the 'Passerby Cemetery' content pack).
[20:23:19 TRACE SMAPI] Content Patcher edited Data/Events/Town (for the 'Sunberry Village - Content Patcher' content pack).
[20:23:19 TRACE SMAPI] Content Patcher edited Data/Events/Town (for the 'The Last Smoluanu: A Dwarf Expansion' content pack).
[20:23:19 TRACE SMAPI] Content Patcher edited Data/Events/Town (for the 'Wren the Plumber - Custom NPC' content pack).
[20:23:19 TRACE Deep Woods] Local Player (-2524368489381986237) warped from: Beach, to: Town
[20:23:19 TRACE Custom Companions] Spawning [SmolHooman.WildAnimalsCC.Squirrel_Friendly_WA] x1 on tile (30, 16) for map Town
[20:23:19 TRACE SMAPI] Content Patcher loaded asset 'Characters/Squirrel_WA' (for the 'SmolHooman's Wild Animals' content pack).
[20:23:19 TRACE Custom Companions] Spawning [SmolHooman.WildAnimalsCC.Beetle_A_WA] x2 on tile (72, 14) for map Town
[20:23:19 TRACE SMAPI] Content Patcher loaded asset 'Characters/Beetle_A_WA' (for the 'SmolHooman's Wild Animals' content pack).
[20:23:19 TRACE Custom Companions] Spawning [SmolHooman.WildAnimalsCC.Squirrel_Friendly_WA] x1 on tile (102, 93) for map Town
[20:23:19 TRACE Custom Companions] Spawning [SmolHooman.WildAnimalsCC.Grasshopper_A_WA] x1 on tile (108, 93) for map Town
[20:23:19 TRACE SMAPI] Content Patcher loaded asset 'Characters/Grasshopper_A_WA' (for the 'SmolHooman's Wild Animals' content pack).
[20:23:19 DEBUG No More Lag] Warped event triggered: Beach -> Town
[20:23:19 INFO  No More Lag] Starting location transition to Town
[20:23:19 TRACE No More Lag] Requested cache invalidation for 'Maps/Town'.
[20:23:19 TRACE SMAPI] Content Patcher loaded asset 'Maps/Town' (for the 'Stardew Valley Expanded' content pack).
[20:23:19 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Stardew Valley Expanded' content pack).
[20:23:19 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'NPC Jasper' content pack).
[20:23:19 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Juliet, Jessie and Lodging House' content pack).
[20:23:19 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Eli & Dylan' content pack).
[20:23:19 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Integrated Minecarts (CP Component)' content pack).
[20:23:19 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Xiddav's Little Red School House' content pack).
[20:23:19 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Part of a Saloon Breakfast' content pack).
[20:23:19 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Sunberry Village - Content Patcher' content pack).
[20:23:19 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'SmolHooman's Wild Animals' content pack).
[20:23:19 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Integrated Minecarts (CP Component)' content pack).
[20:23:19 TRACE SMAPI] Binning Skill edited Maps/Town.
[20:23:19 TRACE SMAPI] Invalidated 1 asset names (Maps/Town).
Propagated 1 core assets (Maps/Town).
[20:23:19 TRACE SMAPI] Content Patcher loaded asset 'Maps/Town' (for the 'Stardew Valley Expanded' content pack).
[20:23:19 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Stardew Valley Expanded' content pack).
[20:23:19 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'NPC Jasper' content pack).
[20:23:19 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Juliet, Jessie and Lodging House' content pack).
[20:23:19 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Eli & Dylan' content pack).
[20:23:19 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Integrated Minecarts (CP Component)' content pack).
[20:23:19 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Xiddav's Little Red School House' content pack).
[20:23:19 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Part of a Saloon Breakfast' content pack).
[20:23:19 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Sunberry Village - Content Patcher' content pack).
[20:23:19 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'SmolHooman's Wild Animals' content pack).
[20:23:19 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Integrated Minecarts (CP Component)' content pack).
[20:23:19 TRACE SMAPI] Binning Skill edited Maps/Town.
[20:23:19 TRACE No More Lag] Successfully preloaded: Maps/Town
[20:23:19 TRACE No More Lag] Requested cache invalidation for 'Maps/Town_underlayer'.
[20:23:19 TRACE SMAPI] Invalidated 0 cache entries.
[20:23:19 TRACE No More Lag] Failed to load asset Maps/Town_underlayer: No More Lag failed loading content asset 'Maps/Town_underlayer' from the game content.
[20:23:19 TRACE No More Lag] Requested cache invalidation for 'Maps/Town_objects'.
[20:23:19 TRACE SMAPI] Invalidated 0 cache entries.
[20:23:19 TRACE No More Lag] Failed to load asset Maps/Town_objects: No More Lag failed loading content asset 'Maps/Town_objects' from the game content.
[20:23:19 TRACE No More Lag] Requested cache invalidation for 'Maps/Town_extras'.
[20:23:19 TRACE SMAPI] Invalidated 0 cache entries.
[20:23:19 TRACE No More Lag] Failed to load asset Maps/Town_extras: No More Lag failed loading content asset 'Maps/Town_extras' from the game content.
[20:23:19 TRACE No More Lag] Layer not found: Maps/Town_underlayer
[20:23:19 TRACE No More Lag] Layer not found: Maps/Town_objects
[20:23:19 TRACE No More Lag] Layer not found: Maps/Town_custom
[20:23:19 INFO  No More Lag] Location transition to Town completed in 642ms
[20:23:19 TRACE Visible Fish] Warped to Town
[20:23:19 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:23:19 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Sterling' (for the 'Always Raining in the Valley' content pack).
[20:23:19 TRACE SMAPI] Content Patcher loaded asset 'Characters/Sterling' (for the 'Always Raining in the Valley' content pack).
[20:23:19 TRACE SMAPI] Invalidated 3 asset names (Characters/Sterling, Portraits/Sterling, spacechase0.SpaceCore/ObjectExtensionData).
Propagated 2 core assets (Characters/Sterling, Portraits/Sterling).
[20:23:19 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:23:19 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:23:19 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:23:19 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:23:19 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:23:19 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:23:19 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:23:19 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:23:19 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:23:19 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:23:19 TRACE Visible Fish] Spawning fish in Town.
[20:23:19 TRACE Visible Fish] found 989 water tiles
[20:23:19 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/MoreAquariumFish' (for the 'Stardew Valley Expanded' content pack).
[20:23:19 TRACE Visible Fish] Attempted Spawns 170 Failed Spawns: 38
[20:23:22 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MadDog.HashtagBearFam.Sigurd' (for the 'Bear Family - Custom NPCs' content pack).
[20:23:22 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/MadDog.HashtagBearFam.Sigurd.
[20:23:22 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MadDog.HashtagBearFam.Sigurd (for the 'Bear Family - Custom NPCs' content pack).
[20:23:22 TRACE Farm Type Manager] Spawning objects set to appear at time: 1450...
[20:23:22 TRACE Farm Type Manager] Spawn process complete. Time: 1450. Total objects spawned: 1.
[20:23:23 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:23:23 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData).
Propagated 0 core assets ().
[20:23:23 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:23:23 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:23:23 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:23:23 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:23:23 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:23:23 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:23:23 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:23:23 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:23:23 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:23:23 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:23:23 TRACE SMAPI] Content Patcher loaded asset 'Mods/NatureInTheValley/Creatures/PillBug' (for the 'NatureInValleyContent' content pack).
[20:23:30 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MadDog.HashtagBearFam.Gunnar' (for the 'Bear Family - Custom NPCs' content pack).
[20:23:30 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/MadDog.HashtagBearFam.Gunnar.
[20:23:30 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MadDog.HashtagBearFam.Gunnar (for the 'Bear Family - Custom NPCs' content pack).
[20:23:30 TRACE Farm Type Manager] Spawning objects set to appear at time: 1500...
[20:23:30 TRACE Farm Type Manager] Spawn process complete. Time: 1500. Total objects spawned: 0.
[20:23:30 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:23:30 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData).
Propagated 0 core assets ().
[20:23:30 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:23:30 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:23:30 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:23:30 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:23:30 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:23:30 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:23:30 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:23:30 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:23:30 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:23:30 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:23:37 TRACE Farm Type Manager] Spawning objects set to appear at time: 1510...
[20:23:37 TRACE Farm Type Manager] Spawn process complete. Time: 1510. Total objects spawned: 2.
[20:23:37 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:23:37 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData).
Propagated 0 core assets ().
[20:23:37 TRACE SpaceCore] Event: BeforeWarp
[20:23:37 TRACE game] Warping to Mountain
[20:23:37 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:23:37 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:23:37 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:23:37 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:23:37 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:23:37 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:23:37 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:23:37 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:23:37 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:23:37 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:23:38 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Passerby Cemetery' content pack).
[20:23:38 TRACE SMAPI] Content Patcher edited Data/Events/Mountain (for the 'Stardew Valley Expanded' content pack).
[20:23:38 TRACE SMAPI] Content Patcher edited Data/Events/Mountain (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:23:38 TRACE SMAPI] Content Patcher edited Data/Events/Mountain (for the 'Always Raining in the Valley' content pack).
[20:23:38 TRACE SMAPI] Content Patcher edited Data/Events/Mountain (for the 'Bear Family - Custom NPCs' content pack).
[20:23:38 TRACE SMAPI] Content Patcher edited Data/Events/Mountain (for the 'NPC Jasper' content pack).
[20:23:38 TRACE SMAPI] Content Patcher edited Data/Events/Mountain (for the 'Juliet, Jessie and Lodging House' content pack).
[20:23:38 TRACE SMAPI] Content Patcher edited Data/Events/Mountain (for the 'Eli & Dylan' content pack).
[20:23:38 TRACE SMAPI] Content Patcher edited Data/Events/Mountain (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack).
[20:23:38 TRACE SMAPI] Content Patcher edited Data/Events/Mountain (for the 'Passerby Cemetery' content pack).
[20:23:38 TRACE SMAPI] Content Patcher edited Data/Events/Mountain (for the 'Sunberry Village - Content Patcher' content pack).
[20:23:38 TRACE SMAPI] Content Patcher edited Data/Events/Mountain (for the 'Ripley' content pack).
[20:23:38 TRACE SMAPI] Content Patcher edited Data/Events/Mountain (for the 'The Last Smoluanu: A Dwarf Expansion' content pack).
[20:23:38 TRACE SMAPI] Content Patcher edited Data/Events/Mountain (for the 'Wren the Plumber - Custom NPC' content pack).
[20:23:38 TRACE Deep Woods] Local Player (-2524368489381986237) warped from: Town, to: Mountain
[20:23:38 TRACE Custom Companions] Spawning [SmolHooman.WildAnimalsCC.Chipmunk_WA] x2 on tile (18, 30) for map Mountain
[20:23:38 TRACE Custom Companions] Spawning [SmolHooman.WildAnimalsCC.Chinchilla_WA] x2 on tile (25, 8) for map Mountain
[20:23:38 TRACE Custom Companions] Spawning [SmolHooman.WildAnimalsCC.Beetle_C_WA] x0 on tile (72, 10) for map Mountain
[20:23:38 TRACE Custom Companions] Spawning [SmolHooman.WildAnimalsCC.Lizard_B_WA] x2 on tile (87, 21) for map Mountain
[20:23:38 TRACE SMAPI] Content Patcher loaded asset 'Characters/Lizard_B_WA' (for the 'SmolHooman's Wild Animals' content pack).
[20:23:38 DEBUG No More Lag] Warped event triggered: Town -> Mountain
[20:23:38 INFO  No More Lag] Starting location transition to Mountain
[20:23:38 TRACE No More Lag] Requested cache invalidation for 'Maps/Mountain'.
[20:23:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Mountain' (for the 'Stardew Valley Expanded' content pack).
[20:23:38 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the 'Stardew Valley Expanded' content pack).
[20:23:38 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the '(CP) East Scarp' content pack).
[20:23:38 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the 'Bear Family - Custom NPCs' content pack).
[20:23:38 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the 'Integrated Minecarts (CP Component)' content pack).
[20:23:38 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the 'Passerby Cemetery' content pack).
[20:23:38 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the 'SmolHooman's Wild Animals' content pack).
[20:23:38 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the '(CP) VPP Data' content pack).
[20:23:38 TRACE SMAPI] Binning Skill edited Maps/Mountain.
[20:23:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Mountain-BridgeFixed' (for the 'Stardew Valley Expanded' content pack).
[20:23:38 TRACE SMAPI] Invalidated 1 asset names (Maps/Mountain).
Propagated 1 core assets (Maps/Mountain).
[20:23:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Mountain' (for the 'Stardew Valley Expanded' content pack).
[20:23:38 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the 'Stardew Valley Expanded' content pack).
[20:23:38 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the '(CP) East Scarp' content pack).
[20:23:38 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the 'Bear Family - Custom NPCs' content pack).
[20:23:38 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the 'Integrated Minecarts (CP Component)' content pack).
[20:23:38 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the 'Passerby Cemetery' content pack).
[20:23:38 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the 'SmolHooman's Wild Animals' content pack).
[20:23:38 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the '(CP) VPP Data' content pack).
[20:23:38 TRACE SMAPI] Binning Skill edited Maps/Mountain.
[20:23:38 TRACE No More Lag] Successfully preloaded: Maps/Mountain
[20:23:38 TRACE No More Lag] Requested cache invalidation for 'Maps/Mountain_underlayer'.
[20:23:38 TRACE SMAPI] Invalidated 0 cache entries.
[20:23:38 TRACE No More Lag] Failed to load asset Maps/Mountain_underlayer: No More Lag failed loading content asset 'Maps/Mountain_underlayer' from the game content.
[20:23:38 TRACE No More Lag] Requested cache invalidation for 'Maps/Mountain_objects'.
[20:23:38 TRACE SMAPI] Invalidated 0 cache entries.
[20:23:38 TRACE No More Lag] Failed to load asset Maps/Mountain_objects: No More Lag failed loading content asset 'Maps/Mountain_objects' from the game content.
[20:23:38 TRACE No More Lag] Requested cache invalidation for 'Maps/Mountain_extras'.
[20:23:38 TRACE SMAPI] Invalidated 0 cache entries.
[20:23:38 TRACE No More Lag] Failed to load asset Maps/Mountain_extras: No More Lag failed loading content asset 'Maps/Mountain_extras' from the game content.
[20:23:38 TRACE No More Lag] Layer not found: Maps/Mountain_underlayer
[20:23:38 TRACE No More Lag] Layer not found: Maps/Mountain_objects
[20:23:38 TRACE No More Lag] Layer not found: Maps/Mountain_custom
[20:23:38 INFO  No More Lag] Location transition to Mountain completed in 343ms
[20:23:38 TRACE Visible Fish] Warped to Mountain
[20:23:38 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:23:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonSuburbs' (for the 'Stardew Valley Expanded' content pack).
[20:23:38 TRACE SMAPI] Content Patcher edited Maps/Custom_GrampletonSuburbs (for the 'Stardew Valley Expanded' content pack).
[20:23:38 TRACE SMAPI] Invalidated 3 asset names (Characters/Dialogue/MadDog.HashtagBearFam.Gunnar, Maps/Custom_GrampletonSuburbs, spacechase0.SpaceCore/ObjectExtensionData).
Propagated 2 core assets (Characters/Dialogue/MadDog.HashtagBearFam.Gunnar, Maps/Custom_GrampletonSuburbs).
[20:23:38 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:23:38 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:23:38 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:23:38 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:23:38 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:23:38 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:23:38 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:23:38 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:23:38 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:23:38 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:23:38 TRACE Visible Fish] Spawning fish in Mountain.
[20:23:38 TRACE Visible Fish] found 826 water tiles
[20:23:38 TRACE SMAPI] Content Patcher loaded asset 'Mods/otohime.frogfish/AquariumFish' (for the 'Fishable Frogs' content pack).
[20:23:38 TRACE Visible Fish] Attempted Spawns 154 Failed Spawns: 24
[20:23:46 TRACE Farm Type Manager] Spawning objects set to appear at time: 1520...
[20:23:46 TRACE Farm Type Manager] Spawn process complete. Time: 1520. Total objects spawned: 2.
[20:23:47 TRACE SMAPI] Content Patcher loaded asset 'Mods/NatureInTheValley/Creatures/CommonButterFly' (for the 'NatureInValleyContent' content pack).
[20:23:52 TRACE SpaceCore] Event: BeforeWarp
[20:23:52 TRACE game] Warping to Custom_AdventurerSummit
[20:23:53 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Passerby Cemetery' content pack).
[20:23:53 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_AdventurerSummit' (for the 'Stardew Valley Expanded' content pack).
[20:23:53 TRACE SMAPI] Content Patcher edited Data/Events/Custom_AdventurerSummit (for the 'Stardew Valley Expanded' content pack).
[20:23:53 TRACE SMAPI] Content Patcher edited Data/Events/Custom_AdventurerSummit (for the 'NPC Jasper' content pack).
[20:23:53 TRACE SMAPI] Content Patcher edited Data/Events/Custom_AdventurerSummit (for the 'Passerby Cemetery' content pack).
[20:23:53 TRACE Deep Woods] Local Player (-2524368489381986237) warped from: Mountain, to: Custom_AdventurerSummit
[20:23:53 DEBUG No More Lag] Warped event triggered: Mountain -> Custom_AdventurerSummit
[20:23:53 INFO  No More Lag] Starting location transition to Custom_AdventurerSummit
[20:23:53 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_AdventurerSummit'.
[20:23:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AdventurerSummit' (for the 'Stardew Valley Expanded' content pack).
[20:23:53 TRACE SMAPI] Content Patcher edited Maps/Custom_AdventurerSummit (for the 'Stardew Valley Expanded' content pack).
[20:23:53 TRACE SMAPI] Content Patcher edited Maps/Custom_AdventurerSummit (for the '(CP) East Scarp' content pack).
[20:23:53 TRACE SMAPI] Binning Skill edited Maps/Custom_AdventurerSummit.
[20:23:53 TRACE SMAPI] Invalidated 1 asset names (Maps/Custom_AdventurerSummit).
Propagated 1 core assets (Maps/Custom_AdventurerSummit).
[20:23:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AdventurerSummit' (for the 'Stardew Valley Expanded' content pack).
[20:23:53 TRACE SMAPI] Content Patcher edited Maps/Custom_AdventurerSummit (for the 'Stardew Valley Expanded' content pack).
[20:23:53 TRACE SMAPI] Content Patcher edited Maps/Custom_AdventurerSummit (for the '(CP) East Scarp' content pack).
[20:23:53 TRACE SMAPI] Binning Skill edited Maps/Custom_AdventurerSummit.
[20:23:53 TRACE No More Lag] Successfully preloaded: Maps/Custom_AdventurerSummit
[20:23:53 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_AdventurerSummit_underlayer'.
[20:23:53 TRACE SMAPI] Invalidated 0 cache entries.
[20:23:53 TRACE No More Lag] Failed to load asset Maps/Custom_AdventurerSummit_underlayer: No More Lag failed loading content asset 'Maps/Custom_AdventurerSummit_underlayer' from the game content.
[20:23:53 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_AdventurerSummit_objects'.
[20:23:53 TRACE SMAPI] Invalidated 0 cache entries.
[20:23:53 TRACE No More Lag] Failed to load asset Maps/Custom_AdventurerSummit_objects: No More Lag failed loading content asset 'Maps/Custom_AdventurerSummit_objects' from the game content.
[20:23:53 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_AdventurerSummit_extras'.
[20:23:53 TRACE SMAPI] Invalidated 0 cache entries.
[20:23:53 TRACE No More Lag] Failed to load asset Maps/Custom_AdventurerSummit_extras: No More Lag failed loading content asset 'Maps/Custom_AdventurerSummit_extras' from the game content.
[20:23:53 TRACE No More Lag] Layer not found: Maps/Custom_AdventurerSummit_underlayer
[20:23:53 TRACE No More Lag] Layer not found: Maps/Custom_AdventurerSummit_objects
[20:23:53 TRACE No More Lag] Layer not found: Maps/Custom_AdventurerSummit_custom
[20:23:53 INFO  No More Lag] Location transition to Custom_AdventurerSummit completed in 135ms
[20:23:53 TRACE Visible Fish] Warped to Custom_AdventurerSummit
[20:23:53 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:23:53 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData).
Propagated 0 core assets ().
[20:23:53 TRACE SMAPI] Content Patcher loaded asset 'Portraits/FC.Barron' (for the 'Passerby Cemetery' content pack).
[20:23:53 TRACE SMAPI] Content Patcher loaded asset 'Characters/FC.Barron' (for the 'Passerby Cemetery' content pack).
[20:23:53 TRACE Visible Fish] Spawning fish in Custom_AdventurerSummit.
[20:23:53 TRACE Visible Fish] found 190 water tiles
[20:23:53 TRACE Visible Fish] Attempted Spawns 29 Failed Spawns: 5
[20:24:06 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:24:06 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:24:06 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:24:06 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:24:06 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:24:06 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:24:06 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:24:06 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:24:06 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:24:06 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:24:06 TRACE Social Page Order Redux] Clearing the filter field.
[20:24:08 TRACE Social Page Order Redux] Clearing the filter field.
[20:24:10 TRACE Social Page Order Redux] Clearing the filter field.
[20:24:13 TRACE Social Page Order Redux] Clearing the filter field.
[20:24:15 TRACE Social Page Order Redux] Clearing the filter field.
[20:24:23 TRACE Heart Event Helper] fork command at index 37, attempting branch to event FC.WalkBarron
[20:24:23 TRACE Heart Event Helper] friendship command at index 50, gives -3 pts
[20:24:23 TRACE Social Page Order Redux] Clearing the filter field.
[20:24:26 TRACE Social Page Order Redux] Clearing the filter field.
[20:24:30 TRACE Social Page Order Redux] Clearing the filter field.
[20:24:31 TRACE Social Page Order Redux] Clearing the filter field.
[20:24:33 TRACE Social Page Order Redux] Clearing the filter field.
[20:24:35 TRACE Social Page Order Redux] Clearing the filter field.
[20:24:39 TRACE SpaceCore] Event: BeforeWarp
[20:24:39 TRACE game] Warping to AdventureGuild
[20:24:41 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Passerby Cemetery' content pack).
[20:24:41 TRACE Deep Woods] Local Player (-2524368489381986237) warped from: Custom_AdventurerSummit, to: AdventureGuild
[20:24:41 DEBUG No More Lag] Warped event triggered: Custom_AdventurerSummit -> AdventureGuild
[20:24:41 INFO  No More Lag] Starting location transition to AdventureGuild
[20:24:41 TRACE No More Lag] Requested cache invalidation for 'Maps/AdventureGuild'.
[20:24:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/AdventureGuild' (for the 'Stardew Valley Expanded' content pack).
[20:24:41 TRACE SMAPI] Content Patcher edited Maps/AdventureGuild (for the 'Stardew Valley Expanded' content pack).
[20:24:41 TRACE SMAPI] Content Patcher edited Maps/AdventureGuild (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:24:41 TRACE SMAPI] Content Patcher edited Maps/AdventureGuild (for the '(CP) VPP Data' content pack).
[20:24:41 TRACE SMAPI] Invalidated 1 asset names (Maps/AdventureGuild).
Propagated 1 core assets (Maps/AdventureGuild).
[20:24:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/AdventureGuild' (for the 'Stardew Valley Expanded' content pack).
[20:24:41 TRACE SMAPI] Content Patcher edited Maps/AdventureGuild (for the 'Stardew Valley Expanded' content pack).
[20:24:41 TRACE SMAPI] Content Patcher edited Maps/AdventureGuild (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:24:41 TRACE SMAPI] Content Patcher edited Maps/AdventureGuild (for the '(CP) VPP Data' content pack).
[20:24:41 TRACE No More Lag] Successfully preloaded: Maps/AdventureGuild
[20:24:41 TRACE No More Lag] Requested cache invalidation for 'Maps/AdventureGuild_underlayer'.
[20:24:41 TRACE SMAPI] Invalidated 0 cache entries.
[20:24:41 TRACE No More Lag] Failed to load asset Maps/AdventureGuild_underlayer: No More Lag failed loading content asset 'Maps/AdventureGuild_underlayer' from the game content.
[20:24:41 TRACE No More Lag] Requested cache invalidation for 'Maps/AdventureGuild_objects'.
[20:24:41 TRACE SMAPI] Invalidated 0 cache entries.
[20:24:41 TRACE No More Lag] Failed to load asset Maps/AdventureGuild_objects: No More Lag failed loading content asset 'Maps/AdventureGuild_objects' from the game content.
[20:24:41 TRACE No More Lag] Requested cache invalidation for 'Maps/AdventureGuild_extras'.
[20:24:41 TRACE SMAPI] Invalidated 0 cache entries.
[20:24:41 TRACE No More Lag] Failed to load asset Maps/AdventureGuild_extras: No More Lag failed loading content asset 'Maps/AdventureGuild_extras' from the game content.
[20:24:41 TRACE No More Lag] Layer not found: Maps/AdventureGuild_underlayer
[20:24:41 TRACE No More Lag] Layer not found: Maps/AdventureGuild_objects
[20:24:41 TRACE No More Lag] Layer not found: Maps/AdventureGuild_custom
[20:24:41 INFO  No More Lag] Location transition to AdventureGuild completed in 71ms
[20:24:41 TRACE Visible Fish] Warped to AdventureGuild
[20:24:41 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:24:41 TRACE SMAPI] Invalidated 2 asset names (Maps/winter_outdoorsTileSheet, spacechase0.SpaceCore/ObjectExtensionData).
Propagated 1 core assets (Maps/winter_outdoorsTileSheet).
[20:24:41 TRACE Visible Fish] No water here. Stop spawning fish in AdventureGuild.
[20:24:46 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:24:46 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:24:46 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:24:46 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:24:46 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:24:46 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:24:46 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:24:46 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:24:46 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:24:46 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:24:46 TRACE Social Page Order Redux] Clearing the filter field.
[20:24:50 TRACE Social Page Order Redux] Clearing the filter field.
[20:24:52 TRACE Heart Event Helper] friendship command at answer 1, gives 3 pts
[20:24:52 TRACE Heart Event Helper] friendship command at answer 2, gives -3 pts
[20:24:52 TRACE Social Page Order Redux] Clearing the filter field.
[20:24:55 TRACE Social Page Order Redux] Clearing the filter field.
[20:24:55 TRACE Social Page Order Redux] Clearing the filter field.
[20:24:58 TRACE Social Page Order Redux] Clearing the filter field.
[20:25:00 TRACE Social Page Order Redux] Clearing the filter field.
[20:25:03 TRACE Social Page Order Redux] Clearing the filter field.
[20:25:05 TRACE Social Page Order Redux] Clearing the filter field.
[20:25:07 TRACE Social Page Order Redux] Clearing the filter field.
[20:25:09 TRACE Social Page Order Redux] Clearing the filter field.
[20:25:13 TRACE Social Page Order Redux] Clearing the filter field.
[20:25:14 TRACE Social Page Order Redux] Clearing the filter field.
[20:25:16 TRACE Social Page Order Redux] Clearing the filter field.
[20:25:17 TRACE Social Page Order Redux] Clearing the filter field.
[20:25:20 TRACE Social Page Order Redux] Clearing the filter field.
[20:25:23 TRACE Social Page Order Redux] Clearing the filter field.
[20:25:27 TRACE Social Page Order Redux] Clearing the filter field.
[20:25:31 TRACE Social Page Order Redux] Clearing the filter field.
[20:25:33 TRACE Social Page Order Redux] Clearing the filter field.
[20:25:37 TRACE Social Page Order Redux] Clearing the filter field.
[20:25:38 TRACE Social Page Order Redux] Clearing the filter field.
[20:25:39 TRACE SpaceCore] Event: OnEventFinished
[20:25:39 TRACE SpaceCore] Event: BeforeWarp
[20:25:39 TRACE game] Warping to Custom_AdventurerSummit
[20:25:39 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Passerby Cemetery' content pack).
[20:25:39 TRACE Deep Woods] Local Player (-2524368489381986237) warped from: AdventureGuild, to: Custom_AdventurerSummit
[20:25:39 DEBUG No More Lag] Warped event triggered: AdventureGuild -> Custom_AdventurerSummit
[20:25:39 INFO  No More Lag] Starting location transition to Custom_AdventurerSummit
[20:25:39 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_AdventurerSummit'.
[20:25:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AdventurerSummit' (for the 'Stardew Valley Expanded' content pack).
[20:25:39 TRACE SMAPI] Content Patcher edited Maps/Custom_AdventurerSummit (for the 'Stardew Valley Expanded' content pack).
[20:25:39 TRACE SMAPI] Content Patcher edited Maps/Custom_AdventurerSummit (for the '(CP) East Scarp' content pack).
[20:25:39 TRACE SMAPI] Binning Skill edited Maps/Custom_AdventurerSummit.
[20:25:39 TRACE SMAPI] Invalidated 1 asset names (Maps/Custom_AdventurerSummit).
Propagated 1 core assets (Maps/Custom_AdventurerSummit).
[20:25:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AdventurerSummit' (for the 'Stardew Valley Expanded' content pack).
[20:25:39 TRACE SMAPI] Content Patcher edited Maps/Custom_AdventurerSummit (for the 'Stardew Valley Expanded' content pack).
[20:25:39 TRACE SMAPI] Content Patcher edited Maps/Custom_AdventurerSummit (for the '(CP) East Scarp' content pack).
[20:25:39 TRACE SMAPI] Binning Skill edited Maps/Custom_AdventurerSummit.
[20:25:39 TRACE No More Lag] Successfully preloaded: Maps/Custom_AdventurerSummit
[20:25:39 TRACE No More Lag] Layer not found: Maps/Custom_AdventurerSummit_underlayer
[20:25:39 TRACE No More Lag] Layer not found: Maps/Custom_AdventurerSummit_objects
[20:25:39 TRACE No More Lag] Layer not found: Maps/Custom_AdventurerSummit_custom
[20:25:39 INFO  No More Lag] Location transition to Custom_AdventurerSummit completed in 80ms
[20:25:39 TRACE Visible Fish] Warped to Custom_AdventurerSummit
[20:25:39 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:25:40 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Stardew Valley Expanded' content pack).
[20:25:40 TRACE SMAPI] Invalidated 2 asset names (Maps/winter_outdoorsTileSheet, spacechase0.SpaceCore/ObjectExtensionData).
Propagated 1 core assets (Maps/winter_outdoorsTileSheet).
[20:25:40 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:25:40 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:25:40 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:25:40 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:25:40 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:25:40 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:25:40 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:25:40 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:25:40 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:25:40 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:25:40 TRACE Visible Fish] Spawning fish in Custom_AdventurerSummit.
[20:25:40 TRACE Visible Fish] found 190 water tiles
[20:25:40 TRACE Visible Fish] Attempted Spawns 30 Failed Spawns: 5
[20:25:41 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MadDog.HashtagBearFam.Teren' (for the 'Bear Family - Custom NPCs' content pack).
[20:25:41 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/MadDog.HashtagBearFam.Teren.
[20:25:41 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MadDog.HashtagBearFam.Teren (for the 'Bear Family - Custom NPCs' content pack).
[20:25:41 TRACE Farm Type Manager] Spawning objects set to appear at time: 1530...
[20:25:41 TRACE Farm Type Manager] Spawn process complete. Time: 1530. Total objects spawned: 3.
[20:25:41 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:25:41 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData).
Propagated 0 core assets ().
[20:25:41 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:25:41 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:25:41 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:25:41 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:25:41 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:25:41 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:25:41 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:25:41 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:25:41 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:25:41 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:25:49 TRACE Farm Type Manager] Spawning objects set to appear at time: 1540...
[20:25:49 TRACE Farm Type Manager] Spawn process complete. Time: 1540. Total objects spawned: 1.
[20:25:49 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:25:49 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData).
Propagated 0 core assets ().
[20:25:49 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:25:49 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:25:49 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:25:49 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:25:49 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:25:49 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:25:49 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:25:49 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:25:49 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:25:49 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:25:50 TRACE SpaceCore] Event: BeforeWarp
[20:25:50 TRACE game] Warping to Custom_Highlands
[20:25:51 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Passerby Cemetery' content pack).
[20:25:51 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_Highlands' (for the 'Stardew Valley Expanded' content pack).
[20:25:51 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Highlands (for the 'Stardew Valley Expanded' content pack).
[20:25:51 TRACE Deep Woods] Local Player (-2524368489381986237) warped from: Custom_AdventurerSummit, to: Custom_Highlands
[20:25:51 DEBUG No More Lag] Warped event triggered: Custom_AdventurerSummit -> Custom_Highlands
[20:25:51 INFO  No More Lag] Starting location transition to Custom_Highlands
[20:25:51 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_Highlands'.
[20:25:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Highlands' (for the 'Stardew Valley Expanded' content pack).
[20:25:51 TRACE SMAPI] Content Patcher edited Maps/Custom_Highlands (for the 'Stardew Valley Expanded' content pack).
[20:25:51 TRACE SMAPI] Invalidated 1 asset names (Maps/Custom_Highlands).
Propagated 1 core assets (Maps/Custom_Highlands).
[20:25:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Highlands' (for the 'Stardew Valley Expanded' content pack).
[20:25:51 TRACE SMAPI] Content Patcher edited Maps/Custom_Highlands (for the 'Stardew Valley Expanded' content pack).
[20:25:51 TRACE No More Lag] Successfully preloaded: Maps/Custom_Highlands
[20:25:51 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_Highlands_underlayer'.
[20:25:51 TRACE SMAPI] Invalidated 0 cache entries.
[20:25:51 TRACE No More Lag] Failed to load asset Maps/Custom_Highlands_underlayer: No More Lag failed loading content asset 'Maps/Custom_Highlands_underlayer' from the game content.
[20:25:51 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_Highlands_objects'.
[20:25:51 TRACE SMAPI] Invalidated 0 cache entries.
[20:25:51 TRACE No More Lag] Failed to load asset Maps/Custom_Highlands_objects: No More Lag failed loading content asset 'Maps/Custom_Highlands_objects' from the game content.
[20:25:51 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_Highlands_extras'.
[20:25:51 TRACE SMAPI] Invalidated 0 cache entries.
[20:25:51 TRACE No More Lag] Failed to load asset Maps/Custom_Highlands_extras: No More Lag failed loading content asset 'Maps/Custom_Highlands_extras' from the game content.
[20:25:51 TRACE No More Lag] Layer not found: Maps/Custom_Highlands_underlayer
[20:25:51 TRACE No More Lag] Layer not found: Maps/Custom_Highlands_objects
[20:25:51 TRACE No More Lag] Layer not found: Maps/Custom_Highlands_custom
[20:25:51 INFO  No More Lag] Location transition to Custom_Highlands completed in 372ms
[20:25:51 TRACE Visible Fish] Warped to Custom_Highlands
[20:25:51 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:25:51 TRACE Polyamory Sweet Love] NPC.cs.3985 is set to "So...I heard you secretly gave {0} a gift today$n#$b#$c 0.5#Wonderful!$h#Thank you!$h"
[20:25:51 TRACE SMAPI] Polyamory Sweet Love edited Strings/StringsFromCSFiles.
[20:25:51 TRACE SMAPI] Polyamory Sweet Wedding edited Strings/StringsFromCSFiles.
[20:25:51 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Stardew Valley Expanded' content pack).
[20:25:51 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the '(CP) Button's Extra Books' content pack).
[20:25:51 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'NPC Jasper' content pack).
[20:25:51 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Sword & Sorcery (CP)' content pack).
[20:25:51 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the '(CP) Polyamory Sweet!' content pack).
[20:25:51 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Lurking in the Dark' content pack).
[20:25:51 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Lavril - East Scarp NPC (King's Raid)' content pack).
[20:25:51 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Passerby Cemetery' content pack).
[20:25:51 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Sunberry Village - Content Patcher' content pack).
[20:25:51 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'The Last Smoluanu: A Dwarf Expansion' content pack).
[20:25:51 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the '(CP) VPP Data' content pack).
[20:25:51 TRACE Unique Response Core] Edited NPC.cs.3962!
[20:25:51 TRACE Unique Response Core] Edited NPC.cs.3963!
[20:25:51 TRACE Unique Response Core] Edited NPC.cs.3980!
[20:25:51 TRACE Unique Response Core] Edited NPC.cs.4001!
[20:25:51 TRACE Unique Response Core] Edited NPC.cs.3956!
[20:25:51 TRACE Unique Response Core] Edited NPC.cs.3957!
[20:25:51 TRACE Unique Response Core] Edited NPC.cs.3958!
[20:25:51 TRACE Unique Response Core] Edited NPC.cs.3959!
[20:25:51 TRACE Unique Response Core] Edited NPC.cs.3960!
[20:25:51 TRACE Unique Response Core] Edited NPC.cs.3961!
[20:25:51 TRACE Unique Response Core] Edited NPC.cs.3965!
[20:25:51 TRACE Unique Response Core] Edited NPC.cs.3966!
[20:25:51 TRACE Unique Response Core] Edited NPC.cs.3967!
[20:25:51 TRACE Unique Response Core] Edited NPC.cs.3968!
[20:25:51 TRACE Unique Response Core] Edited NPC.cs.3970!
[20:25:51 TRACE Unique Response Core] Edited NPC.cs.3971!
[20:25:51 TRACE Unique Response Core] Edited NPC.cs.3972!
[20:25:51 TRACE Unique Response Core] Edited NPC.cs.3973!
[20:25:51 TRACE Unique Response Core] Edited NPC.cs.3974!
[20:25:51 TRACE Unique Response Core] Edited NPC.cs.3975!
[20:25:51 TRACE Unique Response Core] Edited NPC.cs.4274!
[20:25:51 TRACE Unique Response Core] Edited NPC.cs.4275!
[20:25:51 TRACE Unique Response Core] Edited NPC.cs.4276!
[20:25:51 TRACE Unique Response Core] Edited NPC.cs.4277!
[20:25:51 TRACE Unique Response Core] Edited NPC.cs.4278!
[20:25:51 TRACE Unique Response Core] Edited NPC.cs.4279!
[20:25:51 TRACE Unique Response Core] Edited NPC.cs.4280!
[20:25:51 TRACE Unique Response Core] Edited NPC.cs.4281!
[20:25:51 TRACE Unique Response Core] Edited NPC.cs.3985!
[20:25:51 TRACE Unique Response Core] Edited NPC.cs.4439!
[20:25:51 TRACE Unique Response Core] Edited NPC.cs.4440!
[20:25:51 TRACE Unique Response Core] Edited NPC.cs.4441!
[20:25:51 TRACE Unique Response Core] Edited NPC.cs.4442!
[20:25:51 TRACE Unique Response Core] Edited NPC.cs.4443!
[20:25:51 TRACE Unique Response Core] Edited NPC.cs.4444!
[20:25:51 TRACE Unique Response Core] Edited NPC.cs.4445!
[20:25:51 TRACE Unique Response Core] Edited NPC.cs.4447!
[20:25:51 TRACE Unique Response Core] Edited NPC.cs.4448!
[20:25:51 TRACE Unique Response Core] Edited NPC.cs.4449!
[20:25:51 TRACE Unique Response Core] Edited NPC.cs.4452!
[20:25:51 TRACE SMAPI] Unique Response Core edited Strings/StringsFromCSFiles.
[20:25:51 TRACE SMAPI] Invalidated 4 asset names (Characters/Dialogue/MadDog.HashtagBearFam.Sigurd, Characters/Dialogue/MadDog.HashtagBearFam.Teren, spacechase0.SpaceCore/ObjectExtensionData, Strings/StringsFromCSFiles).
Propagated 3 core assets (Characters/Dialogue/MadDog.HashtagBearFam.Sigurd, Characters/Dialogue/MadDog.HashtagBearFam.Teren, Strings/StringsFromCSFiles).
[20:25:51 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:25:51 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:25:51 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:25:51 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:25:51 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:25:51 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:25:51 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:25:51 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:25:51 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:25:51 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:25:51 TRACE Visible Fish] Spawning fish in Custom_Highlands.
[20:25:51 TRACE Visible Fish] found 1660 water tiles
[20:25:51 TRACE Visible Fish] Attempted Spawns 249 Failed Spawns: 43
[20:25:55 TRACE SMAPI] Content Patcher loaded asset 'Mods/NatureInTheValley/Creatures/HoneyAnt' (for the 'NatureInValleyContent' content pack).
[20:25:58 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MadDog.HashtagBearFam.Gunnar' (for the 'Bear Family - Custom NPCs' content pack).
[20:25:58 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/MadDog.HashtagBearFam.Gunnar.
[20:25:58 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MadDog.HashtagBearFam.Gunnar (for the 'Bear Family - Custom NPCs' content pack).
[20:25:58 TRACE Farm Type Manager] Spawning objects set to appear at time: 1550...
[20:25:58 TRACE Farm Type Manager] Spawn process complete. Time: 1550. Total objects spawned: 5.
[20:25:58 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:25:58 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData).
Propagated 0 core assets ().
[20:25:58 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:25:58 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:25:58 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:25:58 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:25:58 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:25:58 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:25:58 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:25:58 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:25:58 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:25:58 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:25:58 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:25:58 TRACE Social Page Order Redux] sorting by friend desc
[20:25:58 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/spring_Highlands' (for the 'Stardew Valley Expanded' content pack).
[20:25:58 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:25:58 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Stardew Valley Expanded' content pack).
[20:25:58 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Sword & Sorcery (CP)' content pack).
[20:25:58 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
[20:25:58 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:25:58 TRACE Social Page Order Redux] Clearing the filter field.
[20:25:58 TRACE Special Power Utilities] Found PowersTab at index 6
[20:25:59 TRACE Social Page Order Redux] Clearing the filter field.
[20:26:01 TRACE SpaceCore] Event: BombExploded
[20:26:01 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Stalk Seed' (for the 'Stardew Valley Expanded' content pack).
[20:26:01 TRACE SpaceCore] Event: BombExploded
[20:26:02 TRACE SpaceCore] Event: BombExploded
[20:26:02 TRACE SMAPI] Content Patcher loaded asset 'Mods/NatureInTheValley/Creatures/StAndrewsSpider' (for the 'NatureInValleyContent' content pack).
[20:26:02 TRACE SpaceCore] Event: BombExploded
[20:26:02 TRACE SpaceCore] Event: BombExploded
[20:26:02 TRACE SpaceCore] Event: BombExploded
[20:26:02 TRACE SpaceCore] Event: BombExploded
[20:26:03 TRACE SpaceCore] Event: BombExploded
[20:26:04 TRACE SpaceCore] Event: BombExploded
[20:26:04 TRACE SpaceCore] Event: BombExploded
[20:26:04 TRACE SpaceCore] Event: BombExploded
[20:26:05 TRACE SpaceCore] Event: BombExploded
[20:26:06 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/Marnie.
[20:26:06 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the 'Stardew Valley Expanded' content pack).
[20:26:06 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:26:06 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the 'MissCoriel's NPC Unique Courtship Response' content pack).
[20:26:06 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the 'Bear Family - Custom NPCs' content pack).
[20:26:06 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the 'Buildable Farmer's Market' content pack).
[20:26:06 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the 'Canon-Friendly Dialogue Expansion' content pack).
[20:26:06 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the 'Juliet, Jessie and Lodging House' content pack).
[20:26:06 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the '(NPC) Rodney O'Brien' content pack).
[20:26:06 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the 'Sword & Sorcery (CP)' content pack).
[20:26:06 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the 'East Scarp NPCs' content pack).
[20:26:06 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the 'Eli & Dylan' content pack).
[20:26:06 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the 'Immersive Family' content pack).
[20:26:06 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the 'Lurking in the Dark' content pack).
[20:26:06 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack).
[20:26:06 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the 'Part of a Saloon Breakfast' content pack).
[20:26:06 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the 'Passerby Cemetery' content pack).
[20:26:06 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the 'Sunberry Village - Content Patcher' content pack).
[20:26:06 TRACE Farm Type Manager] Spawning objects set to appear at time: 1600...
[20:26:06 TRACE Farm Type Manager] Spawn process complete. Time: 1600. Total objects spawned: 3.
[20:26:06 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:26:06 TRACE SMAPI] Content Patcher loaded asset 'Maps/Saloon' (for the 'Stardew Valley Expanded' content pack).
[20:26:06 TRACE SMAPI] Content Patcher edited Maps/Saloon (for the 'Part of a Saloon Breakfast' content pack).
[20:26:06 TRACE SMAPI] Invalidated 2 asset names (Maps/Saloon, spacechase0.SpaceCore/ObjectExtensionData).
Propagated 1 core assets (Maps/Saloon).
[20:26:06 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:26:06 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:26:06 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:26:06 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:26:06 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:26:06 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:26:06 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:26:06 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:26:06 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:26:06 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:26:06 TRACE SpaceCore] Event: BombExploded
[20:26:07 TRACE SpaceCore] Event: BombExploded
[20:26:07 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Slime Seed' (for the 'Stardew Valley Expanded' content pack).
[20:26:07 TRACE SpaceCore] Event: BombExploded
[20:26:08 TRACE ArchaeologySkill] Archaeology skill check for buried treasure, general
[20:26:08 TRACE SpaceCore] Event: BombExploded
[20:26:08 TRACE SpaceCore] Event: BombExploded
[20:26:08 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:26:08 TRACE Social Page Order Redux] sorting by friend desc
[20:26:08 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:26:08 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
[20:26:08 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:26:08 TRACE Social Page Order Redux] Clearing the filter field.
[20:26:08 TRACE Special Power Utilities] Found PowersTab at index 6
[20:26:11 TRACE Social Page Order Redux] Clearing the filter field.
[20:26:12 TRACE ArchaeologySkill] Archaeology skill check for buried treasure, general
[20:26:12 TRACE SpaceCore] Event: BombExploded
[20:26:13 TRACE SpaceCore] Event: BombExploded
[20:26:13 TRACE SpaceCore] Event: BombExploded
[20:26:13 TRACE ArchaeologySkill] Archaeology skill check for buried treasure, general
[20:26:13 TRACE ArchaeologySkill] Archaeology skill check for buried treasure, general
[20:26:13 TRACE SpaceCore] Event: BombExploded
[20:26:13 TRACE SpaceCore] Event: BombExploded
[20:26:13 TRACE SpaceCore] Event: BombExploded
[20:26:14 TRACE SpaceCore] Event: BombExploded
[20:26:15 TRACE SpaceCore] Event: BombExploded
[20:26:15 TRACE Fruit Tree Tweaks] Resetting fruit offsets in Custom_Highlands
[20:26:15 TRACE Fruit Tree Tweaks] Resetting fruit offsets in Custom_Highlands
[20:26:15 TRACE SpaceCore] Event: BombExploded
[20:26:16 TRACE SpaceCore] Event: BombExploded
[20:26:16 TRACE SpaceCore] Event: BombExploded
[20:26:16 TRACE Fruit Tree Tweaks] Resetting fruit offsets in Custom_Highlands
[20:26:16 TRACE Farm Type Manager] Spawning objects set to appear at time: 1610...
[20:26:16 TRACE Farm Type Manager] Spawn process complete. Time: 1610. Total objects spawned: 2.
[20:26:16 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:26:16 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData).
Propagated 0 core assets ().
[20:26:16 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:26:16 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:26:16 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:26:16 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:26:16 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:26:16 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:26:16 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:26:16 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:26:16 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:26:16 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:26:16 TRACE Fruit Tree Tweaks] Resetting fruit offsets in Custom_Highlands
[20:26:16 TRACE SpaceCore] Event: BombExploded
[20:26:19 TRACE SpaceCore] Event: BombExploded
[20:26:20 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:26:20 TRACE Social Page Order Redux] sorting by friend desc
[20:26:20 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:26:20 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
[20:26:20 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:26:20 TRACE Social Page Order Redux] Clearing the filter field.
[20:26:20 TRACE Special Power Utilities] Found PowersTab at index 6
[20:26:26 TRACE Social Page Order Redux] Clearing the filter field.
[20:26:26 TRACE Fruit Tree Tweaks] Resetting fruit offsets in Custom_Highlands
[20:26:26 TRACE SpaceCore] Event: BombExploded
[20:26:26 TRACE SpaceCore] Event: BombExploded
[20:26:27 TRACE SpaceCore] Event: BombExploded
[20:26:27 TRACE SpaceCore] Event: BombExploded
[20:26:27 TRACE Fruit Tree Tweaks] Resetting fruit offsets in Custom_Highlands
[20:26:27 TRACE SpaceCore] Event: BombExploded
[20:26:28 TRACE SpaceCore] Event: BombExploded
[20:26:28 TRACE SpaceCore] Event: BombExploded
[20:26:28 TRACE SpaceCore] Event: BombExploded
[20:26:29 TRACE SpaceCore] Event: BombExploded
[20:26:29 TRACE SpaceCore] Event: BombExploded
[20:26:29 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MadDog.HashtagBearFam.Teren' (for the 'Bear Family - Custom NPCs' content pack).
[20:26:29 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/MadDog.HashtagBearFam.Teren.
[20:26:29 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MadDog.HashtagBearFam.Teren (for the 'Bear Family - Custom NPCs' content pack).
[20:26:29 TRACE Farm Type Manager] Spawning objects set to appear at time: 1620...
[20:26:29 TRACE Farm Type Manager] Spawn process complete. Time: 1620. Total objects spawned: 0.
[20:26:29 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:26:29 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData).
Propagated 0 core assets ().
[20:26:29 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:26:29 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:26:29 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:26:29 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:26:29 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:26:29 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:26:29 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:26:29 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:26:29 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:26:29 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:26:30 TRACE SpaceCore] Event: BombExploded
[20:26:31 TRACE SpaceCore] Event: BombExploded
[20:26:32 TRACE SpaceCore] Event: BombExploded
[20:26:33 TRACE SpaceCore] Event: BombExploded
[20:26:33 TRACE SpaceCore] Event: BombExploded
[20:26:33 TRACE SpaceCore] Event: BombExploded
[20:26:33 TRACE SpaceCore] Event: BombExploded
[20:26:34 TRACE SpaceCore] Event: BombExploded
[20:26:34 TRACE SpaceCore] Event: BombExploded
[20:26:34 TRACE SpaceCore] Event: BombExploded
[20:26:35 TRACE SpaceCore] Event: BombExploded
[20:26:35 TRACE SpaceCore] Event: BombExploded
[20:26:35 TRACE SpaceCore] Event: BombExploded
[20:26:35 TRACE SpaceCore] Event: BombExploded
[20:26:35 TRACE SpaceCore] Event: BombExploded
[20:26:35 TRACE SpaceCore] Event: BombExploded
[20:26:35 TRACE SpaceCore] Event: BombExploded
[20:26:35 TRACE SpaceCore] Event: BombExploded
[20:26:35 TRACE SpaceCore] Event: BombExploded
[20:26:36 TRACE SpaceCore] Event: BombExploded
[20:26:36 TRACE SpaceCore] Event: BombExploded
[20:26:36 TRACE SpaceCore] Event: BombExploded
[20:26:36 TRACE SpaceCore] Event: BombExploded
[20:26:36 TRACE SpaceCore] Event: BombExploded
[20:26:36 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MadDog.HashtagBearFam.Sigurd' (for the 'Bear Family - Custom NPCs' content pack).
[20:26:36 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/MadDog.HashtagBearFam.Sigurd.
[20:26:36 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MadDog.HashtagBearFam.Sigurd (for the 'Bear Family - Custom NPCs' content pack).
[20:26:36 TRACE Farm Type Manager] Spawning objects set to appear at time: 1630...
[20:26:36 TRACE Farm Type Manager] Spawn process complete. Time: 1630. Total objects spawned: 1.
[20:26:36 TRACE SpaceCore] Event: BombExploded
[20:26:36 TRACE SpaceCore] Event: BombExploded
[20:26:37 TRACE SpaceCore] Event: BombExploded
[20:26:37 TRACE SpaceCore] Event: BombExploded
[20:26:37 TRACE SpaceCore] Event: BombExploded
[20:26:38 TRACE SpaceCore] Event: BombExploded
[20:26:43 TRACE SpaceCore] Event: BombExploded
[20:26:43 TRACE SpaceCore] Event: BombExploded
[20:26:43 TRACE SpaceCore] Event: BombExploded
[20:26:43 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Fungus Seed' (for the 'Stardew Valley Expanded' content pack).
[20:26:44 TRACE SpaceCore] Event: BombExploded
[20:26:44 TRACE SpaceCore] Event: BombExploded
[20:26:44 TRACE SpaceCore] Event: BombExploded
[20:26:44 TRACE Farm Type Manager] Spawning objects set to appear at time: 1640...
[20:26:44 TRACE Farm Type Manager] Spawn process complete. Time: 1640. Total objects spawned: 1.
[20:26:44 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:26:44 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData).
Propagated 0 core assets ().
[20:26:44 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:26:44 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:26:44 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:26:44 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:26:44 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:26:44 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:26:44 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:26:44 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:26:44 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:26:44 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:26:45 TRACE SpaceCore] Event: BombExploded
[20:26:45 TRACE SpaceCore] Event: BombExploded
[20:26:45 TRACE SpaceCore] Event: BombExploded
[20:26:45 TRACE SpaceCore] Event: BombExploded
[20:26:45 TRACE SpaceCore] Event: BombExploded
[20:26:47 TRACE SpaceCore] Event: BombExploded
[20:26:47 TRACE SpaceCore] Event: BombExploded
[20:26:48 TRACE SpaceCore] Event: BombExploded
[20:26:48 TRACE SpaceCore] Event: BombExploded
[20:26:50 TRACE SpaceCore] Event: BombExploded
[20:26:51 TRACE SpaceCore] Event: BombExploded
[20:26:51 TRACE SpaceCore] Event: BombExploded
[20:26:51 TRACE Farm Type Manager] Spawning objects set to appear at time: 1650...
[20:26:51 TRACE Farm Type Manager] Spawn process complete. Time: 1650. Total objects spawned: 4.
[20:26:51 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:26:51 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData).
Propagated 0 core assets ().
[20:26:51 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:26:51 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:26:51 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:26:51 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:26:51 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:26:51 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:26:51 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:26:51 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:26:51 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:26:51 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:26:52 TRACE SpaceCore] Event: BombExploded
[20:26:52 TRACE SpaceCore] Event: BombExploded
[20:26:52 TRACE SpaceCore] Event: BombExploded
[20:26:53 TRACE SpaceCore] Event: BombExploded
[20:26:54 TRACE SpaceCore] Event: BombExploded
[20:26:55 TRACE SpaceCore] Event: BombExploded
[20:26:55 TRACE SpaceCore] Event: BombExploded
[20:26:55 TRACE SpaceCore] Event: BombExploded
[20:26:56 TRACE SpaceCore] Event: BombExploded
[20:26:56 TRACE SpaceCore] Event: BombExploded
[20:26:56 TRACE SpaceCore] Event: BombExploded
[20:26:56 TRACE SpaceCore] Event: BombExploded
[20:26:56 TRACE SpaceCore] Event: BombExploded
[20:26:56 TRACE SpaceCore] Event: BombExploded
[20:26:56 TRACE SpaceCore] Event: BombExploded
[20:26:58 TRACE SpaceCore] Event: BombExploded
[20:26:58 TRACE Farm Type Manager] Spawning objects set to appear at time: 1700...
[20:26:58 TRACE Farm Type Manager] Spawn process complete. Time: 1700. Total objects spawned: 2.
[20:26:58 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:26:58 TRACE SMAPI] Content Patcher loaded asset 'Characters/SenS' (for the 'Lurking in the Dark' content pack).
[20:26:58 TRACE SMAPI] Content Patcher edited Characters/SenS (for the 'Lurking in the Dark' content pack).
[20:26:58 TRACE SMAPI] Invalidated 2 asset names (Characters/SenS, spacechase0.SpaceCore/ObjectExtensionData).
Propagated 1 core assets (Characters/SenS).
[20:26:58 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:26:58 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:26:58 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:26:58 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:26:58 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:26:58 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:26:58 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:26:58 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:26:58 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:26:58 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:26:59 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:26:59 TRACE Social Page Order Redux] sorting by friend desc
[20:26:59 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:26:59 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
[20:26:59 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:26:59 TRACE Social Page Order Redux] Clearing the filter field.
[20:26:59 TRACE Special Power Utilities] Found PowersTab at index 6
[20:27:02 TRACE Social Page Order Redux] Clearing the filter field.
[20:27:04 TRACE SpaceCore] Event: BombExploded
[20:27:04 TRACE SpaceCore] Event: BombExploded
[20:27:04 TRACE SpaceCore] Event: BombExploded
[20:27:05 TRACE SpaceCore] Event: BombExploded
[20:27:05 TRACE SpaceCore] Event: BombExploded
[20:27:08 TRACE SpaceCore] Event: BombExploded
[20:27:08 TRACE SpaceCore] Event: BombExploded
[20:27:08 TRACE SpaceCore] Event: BombExploded
[20:27:08 TRACE Farm Type Manager] Spawning objects set to appear at time: 1710...
[20:27:08 TRACE Farm Type Manager] Spawn process complete. Time: 1710. Total objects spawned: 0.
[20:27:08 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:27:08 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData).
Propagated 0 core assets ().
[20:27:08 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:27:08 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:27:08 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:27:08 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:27:08 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:27:08 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:27:08 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:27:08 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:27:08 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:27:08 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:27:10 TRACE SpaceCore] Event: BombExploded
[20:27:10 TRACE SpaceCore] Event: BombExploded
[20:27:12 DEBUG Fruit Tree Tweaks] -230 is older than -168! Returning 4 (Iridium)
[20:27:12 DEBUG Fruit Tree Tweaks] -230 is older than -168! Returning 4 (Iridium)
[20:27:12 TRACE SpaceCore] Event: BombExploded
[20:27:16 TRACE Farm Type Manager] Spawning objects set to appear at time: 1720...
[20:27:16 TRACE Farm Type Manager] Spawn process complete. Time: 1720. Total objects spawned: 3.
[20:27:16 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:27:16 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData).
Propagated 0 core assets ().
[20:27:16 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:27:16 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:27:16 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:27:16 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:27:16 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:27:16 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:27:16 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:27:16 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:27:16 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:27:16 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:27:16 TRACE Fruit Tree Tweaks] Resetting fruit offsets in Custom_Highlands
[20:27:21 TRACE Fruit Tree Tweaks] Resetting fruit offsets in Custom_Highlands
[20:27:21 TRACE Fruit Tree Tweaks] Resetting fruit offsets in Custom_Highlands
[20:27:22 TRACE Fruit Tree Tweaks] Resetting fruit offsets in Custom_Highlands
[20:27:22 TRACE Fruit Tree Tweaks] Resetting fruit offsets in Custom_Highlands
[20:27:22 TRACE SpaceCore] Event: BombExploded
[20:27:22 TRACE SpaceCore] Event: BombExploded
[20:27:22 TRACE SpaceCore] Event: BombExploded
[20:27:22 TRACE SpaceCore] Event: BombExploded
[20:27:22 TRACE Fruit Tree Tweaks] Resetting fruit offsets in Custom_Highlands
[20:27:22 TRACE Fruit Tree Tweaks] Resetting fruit offsets in Custom_Highlands
[20:27:23 TRACE SpaceCore] Event: BombExploded
[20:27:23 TRACE SpaceCore] Event: BombExploded
[20:27:23 TRACE Fruit Tree Tweaks] Resetting fruit offsets in Custom_Highlands
[20:27:23 TRACE Farm Type Manager] Spawning objects set to appear at time: 1730...
[20:27:23 TRACE Farm Type Manager] Spawn process complete. Time: 1730. Total objects spawned: 3.
[20:27:23 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:27:23 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData).
Propagated 0 core assets ().
[20:27:23 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:27:23 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:27:23 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:27:23 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:27:23 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:27:23 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:27:23 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:27:23 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:27:23 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:27:23 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:27:23 TRACE Fruit Tree Tweaks] Resetting fruit offsets in Custom_Highlands
[20:27:24 TRACE SpaceCore] Event: BeforeWarp
[20:27:24 TRACE game] Warping to Custom_HighlandsCavern
[20:27:24 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Passerby Cemetery' content pack).
[20:27:24 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_HighlandsCavern' (for the 'Stardew Valley Expanded' content pack).
[20:27:24 TRACE SMAPI] Content Patcher edited Data/Events/Custom_HighlandsCavern (for the 'Stardew Valley Expanded' content pack).
[20:27:24 TRACE Deep Woods] Local Player (-2524368489381986237) warped from: Custom_Highlands, to: Custom_HighlandsCavern
[20:27:24 DEBUG No More Lag] Warped event triggered: Custom_Highlands -> Custom_HighlandsCavern
[20:27:24 INFO  No More Lag] Starting location transition to Custom_HighlandsCavern
[20:27:24 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_HighlandsCavern'.
[20:27:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HighlandsCavern' (for the 'Stardew Valley Expanded' content pack).
[20:27:24 TRACE SMAPI] Invalidated 1 asset names (Maps/Custom_HighlandsCavern).
Propagated 1 core assets (Maps/Custom_HighlandsCavern).
[20:27:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HighlandsCavern' (for the 'Stardew Valley Expanded' content pack).
[20:27:24 TRACE No More Lag] Successfully preloaded: Maps/Custom_HighlandsCavern
[20:27:24 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_HighlandsCavern_underlayer'.
[20:27:24 TRACE SMAPI] Invalidated 0 cache entries.
[20:27:24 TRACE No More Lag] Failed to load asset Maps/Custom_HighlandsCavern_underlayer: No More Lag failed loading content asset 'Maps/Custom_HighlandsCavern_underlayer' from the game content.
[20:27:24 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_HighlandsCavern_objects'.
[20:27:24 TRACE SMAPI] Invalidated 0 cache entries.
[20:27:24 TRACE No More Lag] Failed to load asset Maps/Custom_HighlandsCavern_objects: No More Lag failed loading content asset 'Maps/Custom_HighlandsCavern_objects' from the game content.
[20:27:24 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_HighlandsCavern_extras'.
[20:27:24 TRACE SMAPI] Invalidated 0 cache entries.
[20:27:24 TRACE No More Lag] Failed to load asset Maps/Custom_HighlandsCavern_extras: No More Lag failed loading content asset 'Maps/Custom_HighlandsCavern_extras' from the game content.
[20:27:24 TRACE No More Lag] Layer not found: Maps/Custom_HighlandsCavern_underlayer
[20:27:24 TRACE No More Lag] Layer not found: Maps/Custom_HighlandsCavern_objects
[20:27:24 TRACE No More Lag] Layer not found: Maps/Custom_HighlandsCavern_custom
[20:27:24 INFO  No More Lag] Location transition to Custom_HighlandsCavern completed in 94ms
[20:27:24 TRACE Visible Fish] Warped to Custom_HighlandsCavern
[20:27:24 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:27:25 TRACE SMAPI] Content Patcher loaded asset 'Characters/SenS' (for the 'Lurking in the Dark' content pack).
[20:27:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/Town' (for the 'Stardew Valley Expanded' content pack).
[20:27:25 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Stardew Valley Expanded' content pack).
[20:27:25 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'NPC Jasper' content pack).
[20:27:25 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Juliet, Jessie and Lodging House' content pack).
[20:27:25 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Eli & Dylan' content pack).
[20:27:25 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Integrated Minecarts (CP Component)' content pack).
[20:27:25 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Xiddav's Little Red School House' content pack).
[20:27:25 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Part of a Saloon Breakfast' content pack).
[20:27:25 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Sunberry Village - Content Patcher' content pack).
[20:27:25 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'SmolHooman's Wild Animals' content pack).
[20:27:25 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Integrated Minecarts (CP Component)' content pack).
[20:27:25 TRACE SMAPI] Binning Skill edited Maps/Town.
[20:27:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CastleVillageOutpost' (for the 'Stardew Valley Expanded' content pack).
[20:27:25 TRACE SMAPI] Content Patcher edited Maps/Custom_CastleVillageOutpost (for the 'Stardew Valley Expanded' content pack).
[20:27:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_Orchard' (for the '(CP) East Scarp' content pack).
[20:27:25 TRACE SMAPI] Content Patcher edited Maps/EastScarp_Orchard (for the '(CP) East Scarp' content pack).
[20:27:25 TRACE SMAPI] Invalidated 8 asset names (Characters/Dialogue/MadDog.HashtagBearFam.Sigurd, Characters/Dialogue/MadDog.HashtagBearFam.Teren, Characters/SenS, Maps/Custom_CastleVillageOutpost, Maps/EastScarp_Orchard, Maps/Town, Maps/winter_outdoorsTileSheet, spacechase0.SpaceCore/ObjectExtensionData).
Propagated 7 core assets (Characters/Dialogue/MadDog.HashtagBearFam.Sigurd, Characters/Dialogue/MadDog.HashtagBearFam.Teren, Characters/SenS, Maps/Custom_CastleVillageOutpost, Maps/EastScarp_Orchard, Maps/Town, Maps/winter_outdoorsTileSheet).
[20:27:25 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:27:25 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:27:25 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:27:25 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:27:25 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:27:25 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:27:25 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:27:25 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:27:25 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:27:25 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:27:25 TRACE Visible Fish] Spawning fish in Custom_HighlandsCavern.
[20:27:25 TRACE Visible Fish] found 1632 water tiles
[20:27:25 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/SpriteSpringAquariumFish' (for the 'Stardew Valley Expanded' content pack).
[20:27:25 TRACE Visible Fish] Attempted Spawns 322 Failed Spawns: 61
[20:27:27 TRACE SpaceCore] Event: BombExploded
[20:27:28 TRACE SpaceCore] Event: BombExploded
[20:27:28 TRACE SpaceCore] Event: BombExploded
[20:27:29 TRACE SpaceCore] Event: BombExploded
[20:27:32 TRACE SpaceCore] Event: BombExploded
[20:27:32 TRACE SpaceCore] Event: BombExploded
[20:27:32 TRACE SpaceCore] Event: BombExploded
[20:27:32 TRACE SpaceCore] Event: BombExploded
[20:27:32 TRACE Farm Type Manager] Spawning objects set to appear at time: 1740...
[20:27:32 TRACE Farm Type Manager] Spawn process complete. Time: 1740. Total objects spawned: 3.
[20:27:32 TRACE SpaceCore] Event: BombExploded
[20:27:32 TRACE SpaceCore] Event: BombExploded
[20:27:33 TRACE SpaceCore] Event: BombExploded
[20:27:34 TRACE SpaceCore] Event: BombExploded
[20:27:35 TRACE SpaceCore] Event: BombExploded
[20:27:35 TRACE SpaceCore] Event: BombExploded
[20:27:37 TRACE SpaceCore] Event: BombExploded
[20:27:37 TRACE SpaceCore] Event: BombExploded
[20:27:37 TRACE SpaceCore] Event: BombExploded
[20:27:37 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Void Seed' (for the 'Stardew Valley Expanded' content pack).
[20:27:38 TRACE SpaceCore] Event: BombExploded
[20:27:38 TRACE SpaceCore] Event: BombExploded
[20:27:39 TRACE Farm Type Manager] Spawning objects set to appear at time: 1750...
[20:27:39 TRACE Farm Type Manager] Spawn process complete. Time: 1750. Total objects spawned: 6.
[20:27:39 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:27:39 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData).
Propagated 0 core assets ().
[20:27:39 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:27:39 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:27:39 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:27:39 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:27:39 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:27:39 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:27:39 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:27:39 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:27:39 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:27:39 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:27:45 TRACE SpaceCore] Event: BombExploded
[20:27:46 TRACE SpaceCore] Event: BombExploded
[20:27:46 TRACE SpaceCore] Event: BombExploded
[20:27:46 TRACE SpaceCore] Event: BombExploded
[20:27:46 TRACE SpaceCore] Event: BombExploded
[20:27:47 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MadDog.HashtagBearFam.Sigurd' (for the 'Bear Family - Custom NPCs' content pack).
[20:27:47 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/MadDog.HashtagBearFam.Sigurd.
[20:27:47 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MadDog.HashtagBearFam.Sigurd (for the 'Bear Family - Custom NPCs' content pack).
[20:27:47 TRACE Farm Type Manager] Spawning objects set to appear at time: 1800...
[20:27:47 TRACE Farm Type Manager] Spawn process complete. Time: 1800. Total objects spawned: 6.
[20:27:47 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:27:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_Village' (for the '(CP) East Scarp' content pack).
[20:27:47 TRACE SMAPI] Content Patcher edited Maps/EastScarp_Village (for the '(CP) East Scarp' content pack).
[20:27:47 TRACE SMAPI] Content Patcher edited Maps/EastScarp_Village (for the 'Always Raining in the Valley' content pack).
[20:27:47 TRACE SMAPI] Content Patcher edited Maps/EastScarp_Village (for the 'Bear Family - Custom NPCs' content pack).
[20:27:47 TRACE SMAPI] Content Patcher edited Maps/EastScarp_Village (for the '(NPC) Rodney O'Brien' content pack).
[20:27:47 TRACE SMAPI] Content Patcher edited Maps/EastScarp_Village (for the 'Sword & Sorcery (CP)' content pack).
[20:27:47 TRACE SMAPI] Content Patcher edited Maps/EastScarp_Village (for the 'East Scarp NPCs' content pack).
[20:27:47 TRACE SMAPI] Content Patcher edited Maps/EastScarp_Village (for the 'Eli & Dylan' content pack).
[20:27:47 TRACE SMAPI] Content Patcher edited Maps/EastScarp_Village (for the 'Fievel Goes East Scarp' content pack).
[20:27:47 TRACE SMAPI] Content Patcher edited Maps/EastScarp_Village (for the 'Integrated Minecarts (CP Component)' content pack).
[20:27:47 TRACE SMAPI] Invalidated 1 asset names (Maps/EastScarp_Village).
Propagated 1 core assets (Maps/EastScarp_Village).
[20:27:47 TRACE SpaceCore] Event: BombExploded
[20:27:47 TRACE SpaceCore] Event: BombExploded
[20:27:48 TRACE SpaceCore] Event: BombExploded
[20:27:53 TRACE SpaceCore] Event: BombExploded
[20:27:54 TRACE SpaceCore] Event: BombExploded
[20:27:54 TRACE Farm Type Manager] Spawning objects set to appear at time: 1810...
[20:27:54 TRACE Farm Type Manager] Spawn process complete. Time: 1810. Total objects spawned: 6.
[20:27:56 TRACE SpaceCore] Event: BombExploded
[20:27:56 TRACE SpaceCore] Event: BombExploded
[20:27:57 TRACE SpaceCore] Event: BombExploded
[20:27:57 TRACE SpaceCore] Event: BombExploded
[20:28:01 TRACE Farm Type Manager] Spawning objects set to appear at time: 1820...
[20:28:01 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/ESMineBat' (for the 'East Scarp NPCs' content pack).
[20:28:01 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/DangerousBat' (for the 'Stardew Valley Expanded' content pack).
[20:28:01 TRACE Farm Type Manager] Spawn process complete. Time: 1820. Total objects spawned: 8.
[20:28:01 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:28:01 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData).
Propagated 0 core assets ().
[20:28:01 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:28:01 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:28:01 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:28:01 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:28:01 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:28:01 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:28:01 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:28:01 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:28:01 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:28:01 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:28:02 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:28:02 TRACE Social Page Order Redux] sorting by friend desc
[20:28:02 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:28:02 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Stardew Valley Expanded' content pack).
[20:28:02 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Sword & Sorcery (CP)' content pack).
[20:28:02 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
[20:28:02 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:28:02 TRACE Social Page Order Redux] Clearing the filter field.
[20:28:02 TRACE Special Power Utilities] Found PowersTab at index 6
[20:28:10 TRACE Social Page Order Redux] Clearing the filter field.
[20:28:17 TRACE Farm Type Manager] Spawning objects set to appear at time: 1830...
[20:28:17 TRACE Farm Type Manager] Spawn process complete. Time: 1830. Total objects spawned: 5.
[20:28:17 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:28:17 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData).
Propagated 0 core assets ().
[20:28:17 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:28:17 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:28:17 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:28:17 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:28:17 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:28:17 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:28:17 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:28:17 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:28:17 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:28:17 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:28:17 WARN  Sword and Sorcery (SMAPI Component)] -1, 0
[20:28:17 WARN  Sword and Sorcery (SMAPI Component)] -1, 0
[20:28:17 WARN  Sword and Sorcery (SMAPI Component)] -1, 0
[20:28:18 WARN  Sword and Sorcery (SMAPI Component)] -1, 0
[20:28:18 WARN  Sword and Sorcery (SMAPI Component)] -1, 0
[20:28:18 WARN  Sword and Sorcery (SMAPI Component)] -1, 0
[20:28:18 WARN  Sword and Sorcery (SMAPI Component)] -1, 0
[20:28:18 WARN  Sword and Sorcery (SMAPI Component)] -1, 0
[20:28:18 WARN  Sword and Sorcery (SMAPI Component)] -1, 0
[20:28:18 WARN  Sword and Sorcery (SMAPI Component)] -1, 0
[20:28:18 WARN  Sword and Sorcery (SMAPI Component)] -1, 0
[20:28:18 WARN  Sword and Sorcery (SMAPI Component)] -1, 0
[20:28:19 TRACE SpaceCore] Event: BombExploded
[20:28:22 TRACE SpaceCore] Event: BombExploded
[20:28:22 TRACE SpaceCore] Event: BombExploded
[20:28:24 TRACE Farm Type Manager] Spawning objects set to appear at time: 1840...
[20:28:24 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/ESMineBatIridium' (for the 'East Scarp NPCs' content pack).
[20:28:24 TRACE Farm Type Manager] Spawn process complete. Time: 1840. Total objects spawned: 7.
[20:28:24 TRACE SpaceCore] Event: BombExploded
[20:28:25 TRACE SpaceCore] Event: BombExploded
[20:28:26 TRACE SpaceCore] Event: BombExploded
[20:28:27 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:28:27 TRACE Social Page Order Redux] sorting by friend desc
[20:28:27 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:28:27 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
[20:28:27 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:28:27 TRACE Social Page Order Redux] Clearing the filter field.
[20:28:27 TRACE Special Power Utilities] Found PowersTab at index 6
[20:28:39 TRACE Social Page Order Redux] Clearing the filter field.
[20:28:40 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:28:40 TRACE Social Page Order Redux] sorting by friend desc
[20:28:40 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:28:40 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
[20:28:40 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:28:40 TRACE Social Page Order Redux] Clearing the filter field.
[20:28:40 TRACE Special Power Utilities] Found PowersTab at index 6
[20:28:40 TRACE Social Page Order Redux] Clearing the filter field.
[20:28:42 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:28:42 TRACE Social Page Order Redux] sorting by friend desc
[20:28:42 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:28:42 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
[20:28:42 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:28:42 TRACE Social Page Order Redux] Clearing the filter field.
[20:28:42 TRACE Special Power Utilities] Found PowersTab at index 6
[20:28:45 TRACE Social Page Order Redux] Clearing the filter field.
[20:28:45 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:28:45 TRACE Social Page Order Redux] sorting by friend desc
[20:28:45 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:28:45 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
[20:28:46 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:28:46 TRACE Social Page Order Redux] Clearing the filter field.
[20:28:46 TRACE Special Power Utilities] Found PowersTab at index 6
[20:28:47 TRACE Social Page Order Redux] Clearing the filter field.
[20:28:47 TRACE Farm Type Manager] Spawning objects set to appear at time: 1850...
[20:28:47 TRACE Farm Type Manager] Spawn process complete. Time: 1850. Total objects spawned: 9.
[20:28:47 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:28:47 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData).
Propagated 0 core assets ().
[20:28:47 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:28:47 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:28:47 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:28:47 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:28:47 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:28:47 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:28:47 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:28:47 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:28:47 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:28:47 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:28:49 TRACE SpaceCore] Event: BombExploded
[20:28:49 TRACE SpaceCore] Event: BombExploded
[20:28:50 TRACE SpaceCore] Event: BombExploded
[20:28:51 WARN  Sword and Sorcery (SMAPI Component)] -1, 0
[20:28:55 TRACE Farm Type Manager] Spawning objects set to appear at time: 1900...
[20:28:55 TRACE Farm Type Manager] Spawn process complete. Time: 1900. Total objects spawned: 10.
[20:28:55 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:28:55 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData).
Propagated 0 core assets ().
[20:28:55 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:28:55 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:28:55 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:28:55 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:28:55 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:28:55 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:28:55 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:28:55 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:28:55 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:28:55 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:28:55 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:28:55 TRACE Social Page Order Redux] sorting by friend desc
[20:28:55 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:28:55 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
[20:28:55 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:28:55 TRACE Social Page Order Redux] Clearing the filter field.
[20:28:55 TRACE Special Power Utilities] Found PowersTab at index 6
[20:28:56 TRACE Social Page Order Redux] Clearing the filter field.
[20:28:57 TRACE SpaceCore] Event: BombExploded
[20:28:58 TRACE SpaceCore] Event: BombExploded
[20:28:59 TRACE SpaceCore] Event: BombExploded
[20:29:02 TRACE SpaceCore] Event: BombExploded
[20:29:03 TRACE Farm Type Manager] Spawning objects set to appear at time: 1910...
[20:29:03 TRACE Farm Type Manager] Spawn process complete. Time: 1910. Total objects spawned: 5.
[20:29:03 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:29:03 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData).
Propagated 0 core assets ().
[20:29:03 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:29:03 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:29:03 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:29:03 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:29:03 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:29:03 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:29:03 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:29:03 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:29:03 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:29:03 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:29:06 TRACE SpaceCore] Event: BombExploded
[20:29:06 TRACE SpaceCore] Event: BombExploded
[20:29:10 TRACE Farm Type Manager] Spawning objects set to appear at time: 1920...
[20:29:10 TRACE Farm Type Manager] Spawn process complete. Time: 1920. Total objects spawned: 8.
[20:29:10 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:29:10 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData).
Propagated 0 core assets ().
[20:29:10 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:29:10 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:29:10 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:29:10 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:29:10 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:29:10 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:29:10 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:29:10 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:29:10 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:29:10 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:29:16 TRACE SpaceCore] Event: BombExploded
[20:29:16 TRACE SpaceCore] Event: BombExploded
[20:29:17 TRACE Farm Type Manager] Spawning objects set to appear at time: 1930...
[20:29:17 TRACE Farm Type Manager] Spawn process complete. Time: 1930. Total objects spawned: 12.
[20:29:17 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:29:17 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData).
Propagated 0 core assets ().
[20:29:17 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:29:17 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:29:17 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:29:17 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:29:17 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:29:17 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:29:17 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:29:17 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:29:17 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:29:17 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:29:17 TRACE SpaceCore] Event: BombExploded
[20:29:22 TRACE SpaceCore] Event: BeforeWarp
[20:29:22 TRACE game] Warping to Custom_Highlands
[20:29:23 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Passerby Cemetery' content pack).
[20:29:23 TRACE Deep Woods] Local Player (-2524368489381986237) warped from: Custom_HighlandsCavern, to: Custom_Highlands
[20:29:23 DEBUG No More Lag] Warped event triggered: Custom_HighlandsCavern -> Custom_Highlands
[20:29:23 INFO  No More Lag] Starting location transition to Custom_Highlands
[20:29:23 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_Highlands'.
[20:29:23 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Highlands' (for the 'Stardew Valley Expanded' content pack).
[20:29:23 TRACE SMAPI] Content Patcher edited Maps/Custom_Highlands (for the 'Stardew Valley Expanded' content pack).
[20:29:23 TRACE SMAPI] Invalidated 1 asset names (Maps/Custom_Highlands).
Propagated 1 core assets (Maps/Custom_Highlands).
[20:29:23 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Highlands' (for the 'Stardew Valley Expanded' content pack).
[20:29:23 TRACE SMAPI] Content Patcher edited Maps/Custom_Highlands (for the 'Stardew Valley Expanded' content pack).
[20:29:23 TRACE No More Lag] Successfully preloaded: Maps/Custom_Highlands
[20:29:23 TRACE No More Lag] Layer not found: Maps/Custom_Highlands_underlayer
[20:29:23 TRACE No More Lag] Layer not found: Maps/Custom_Highlands_objects
[20:29:23 TRACE No More Lag] Layer not found: Maps/Custom_Highlands_custom
[20:29:23 INFO  No More Lag] Location transition to Custom_Highlands completed in 351ms
[20:29:23 TRACE Visible Fish] Warped to Custom_Highlands
[20:29:23 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:29:23 TRACE SMAPI] Content Patcher loaded asset 'Characters/SenS' (for the 'Lurking in the Dark' content pack).
[20:29:23 TRACE SMAPI] Content Patcher edited Characters/SenS (for the 'Lurking in the Dark' content pack).
[20:29:23 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Stardew Valley Expanded' content pack).
[20:29:23 TRACE SMAPI] Content Patcher loaded asset 'Maps/Beach' (for the 'Stardew Valley Expanded' content pack).
[20:29:23 TRACE SMAPI] Content Patcher edited Maps/Beach (for the 'Stardew Valley Expanded' content pack).
[20:29:23 TRACE SMAPI] Content Patcher edited Maps/Beach (for the 'Sunberry Village - Content Patcher' content pack).
[20:29:23 TRACE SMAPI] Content Patcher edited Maps/Beach (for the 'SmolHooman's Wild Animals' content pack).
[20:29:23 TRACE SMAPI] Content Patcher edited Maps/Beach (for the '(CP) VPP Data' content pack).
[20:29:23 TRACE SMAPI] Binning Skill edited Maps/Beach.
[20:29:23 TRACE SMAPI] Content Patcher loaded asset 'Maps/Mountain' (for the 'Stardew Valley Expanded' content pack).
[20:29:23 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the 'Stardew Valley Expanded' content pack).
[20:29:23 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the '(CP) East Scarp' content pack).
[20:29:23 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the 'Bear Family - Custom NPCs' content pack).
[20:29:23 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the 'Integrated Minecarts (CP Component)' content pack).
[20:29:23 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the 'Passerby Cemetery' content pack).
[20:29:23 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the 'SmolHooman's Wild Animals' content pack).
[20:29:23 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the '(CP) VPP Data' content pack).
[20:29:23 TRACE SMAPI] Binning Skill edited Maps/Mountain.
[20:29:23 TRACE SMAPI] Content Patcher loaded asset 'Maps/Mountain-BridgeFixed' (for the 'Stardew Valley Expanded' content pack).
[20:29:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Highlands' (for the 'Stardew Valley Expanded' content pack).
[20:29:24 TRACE SMAPI] Content Patcher edited Maps/Custom_Highlands (for the 'Stardew Valley Expanded' content pack).
[20:29:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonSuburbs' (for the 'Stardew Valley Expanded' content pack).
[20:29:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/Desert' (for the 'Stardew Valley Expanded' content pack).
[20:29:24 TRACE SMAPI] Content Patcher edited Maps/Desert (for the 'Stardew Valley Expanded' content pack).
[20:29:24 TRACE SMAPI] Content Patcher edited Maps/Desert (for the '(CP) Walk to the Desert Redux' content pack).
[20:29:24 TRACE SMAPI] Content Patcher edited Maps/Desert (for the 'Frontier Farm' content pack).
[20:29:24 TRACE SMAPI] Content Patcher edited Maps/Desert (for the 'Integrated Minecarts (CP Component)' content pack).
[20:29:24 TRACE SMAPI] Content Patcher edited Maps/Desert (for the 'SmolHooman's Wild Animals' content pack).
[20:29:24 TRACE SMAPI] Binning Skill edited Maps/Desert.
[20:29:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/Forest' (for the 'Stardew Valley Expanded' content pack).
[20:29:24 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Stardew Valley Expanded' content pack).
[20:29:24 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Mouse Friends in the Forest' content pack).
[20:29:24 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Frontier Farm' content pack).
[20:29:24 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Integrated Minecarts (CP Component)' content pack).
[20:29:24 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'SmolHooman's Wild Animals' content pack).
[20:29:24 TRACE SMAPI] Content Patcher edited Maps/Forest (for the '(CP) VPP Data' content pack).
[20:29:24 TRACE SMAPI] Binning Skill edited Maps/Forest.
[20:29:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/Backwoods' (for the 'Stardew Valley Expanded' content pack).
[20:29:24 TRACE SMAPI] Content Patcher edited Maps/Backwoods (for the 'Stardew Valley Expanded' content pack).
[20:29:24 TRACE SMAPI] Content Patcher edited Maps/Backwoods (for the '(CP) Walk to the Desert Redux' content pack).
[20:29:24 TRACE SMAPI] Content Patcher edited Maps/Backwoods (for the 'SmolHooman's Wild Animals' content pack).
[20:29:24 TRACE SMAPI] Binning Skill edited Maps/Backwoods.
[20:29:24 TRACE SMAPI] Content Patcher edited Maps/Island_S (for the 'Stardew Valley Expanded' content pack).
[20:29:24 TRACE SMAPI] Content Patcher edited Maps/Island_S (for the 'SmolHooman's Wild Animals' content pack).
[20:29:24 TRACE SMAPI] Content Patcher edited Maps/Island_SE (for the 'Stardew Valley Expanded' content pack).
[20:29:24 TRACE SMAPI] Content Patcher edited Maps/Island_SE (for the 'SmolHooman's Wild Animals' content pack).
[20:29:24 TRACE SMAPI] Content Patcher edited Maps/Island_E (for the 'SmolHooman's Wild Animals' content pack).
[20:29:24 TRACE SMAPI] Content Patcher edited Maps/Island_W (for the 'Stardew Valley Expanded' content pack).
[20:29:24 TRACE SMAPI] Content Patcher edited Maps/Island_W (for the 'Cornucopia - More Crops' content pack).
[20:29:24 TRACE SMAPI] Content Patcher edited Maps/Island_W (for the 'Integrated Minecarts (CP Component)' content pack).
[20:29:24 TRACE SMAPI] Content Patcher edited Maps/Island_W (for the 'SmolHooman's Wild Animals' content pack).
[20:29:24 TRACE SMAPI] Content Patcher edited Maps/Island_N (for the 'Cornucopia - More Crops' content pack).
[20:29:24 TRACE SMAPI] Content Patcher edited Maps/Island_N (for the 'SmolHooman's Wild Animals' content pack).
[20:29:24 TRACE SMAPI] Binning Skill edited Maps/Island_N.
[20:29:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HanksGarage' (for the 'Stardew Valley Expanded' content pack).
[20:29:24 TRACE SMAPI] Content Patcher edited Maps/Custom_HanksGarage (for the 'Stardew Valley Expanded' content pack).
[20:29:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HighlandsOutpost' (for the 'Stardew Valley Expanded' content pack).
[20:29:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Garden' (for the 'Stardew Valley Expanded' content pack).
[20:29:24 TRACE SMAPI] Content Patcher edited Maps/Custom_Garden (for the 'Stardew Valley Expanded' content pack).
[20:29:24 TRACE SMAPI] Content Patcher edited Maps/Custom_Garden (for the 'SmolHooman's Wild Animals' content pack).
[20:29:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ShearwaterBridge' (for the 'Stardew Valley Expanded' content pack).
[20:29:24 TRACE SMAPI] Content Patcher edited Maps/Custom_ShearwaterBridge (for the 'Stardew Valley Expanded' content pack).
[20:29:24 TRACE SMAPI] Content Patcher edited Maps/Custom_ShearwaterBridge (for the '(CP) East Scarp' content pack).
[20:29:24 TRACE SMAPI] Content Patcher edited Maps/Custom_ShearwaterBridge (for the 'SmolHooman's Wild Animals' content pack).
[20:29:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CastleVillageOutpost' (for the 'Stardew Valley Expanded' content pack).
[20:29:24 TRACE SMAPI] Content Patcher edited Maps/Custom_CastleVillageOutpost (for the 'Stardew Valley Expanded' content pack).
[20:29:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/TenebrousNova.EliDylan.CP_ESEDHouse' (for the 'Eli & Dylan' content pack).
[20:29:24 TRACE SMAPI] Content Patcher edited Maps/TenebrousNova.EliDylan.CP_ESEDHouse (for the 'Eli & Dylan' content pack).
[20:29:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_SunberryVillage' (for the 'Sunberry Village - Content Patcher' content pack).
[20:29:25 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_SunberryVillage (for the 'Sunberry Village - Content Patcher' content pack).
[20:29:25 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_SunberryVillage (for the 'Ripley' content pack).
[20:29:25 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_SunberryVillage (for the 'Wren the Plumber - Custom NPC' content pack).
[20:29:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_SunberryForest' (for the 'Sunberry Village - Content Patcher' content pack).
[20:29:25 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_SunberryForest (for the 'Sunberry Village - Content Patcher' content pack).
[20:29:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SBV_SunberryMountain' (for the 'Sunberry Village - Content Patcher' content pack).
[20:29:25 TRACE SMAPI] Content Patcher edited Maps/Custom_SBV_SunberryMountain (for the 'Sunberry Village - Content Patcher' content pack).
[20:29:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/Railroad' (for the 'Stardew Valley Expanded' content pack).
[20:29:25 TRACE SMAPI] Content Patcher edited Maps/Railroad (for the 'Stardew Valley Expanded' content pack).
[20:29:25 TRACE SMAPI] Content Patcher edited Maps/Railroad (for the 'Integrated Minecarts (CP Component)' content pack).
[20:29:25 TRACE SMAPI] Content Patcher edited Maps/Railroad (for the 'SmolHooman's Wild Animals' content pack).
[20:29:25 TRACE SMAPI] Binning Skill edited Maps/Railroad.
[20:29:25 TRACE SMAPI] Central Station edited Maps/Railroad.
[20:29:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ForestWest' (for the 'Stardew Valley Expanded' content pack).
[20:29:25 TRACE SMAPI] Content Patcher edited Maps/Custom_ForestWest (for the 'Stardew Valley Expanded' content pack).
[20:29:25 TRACE SMAPI] Content Patcher edited Maps/Custom_ForestWest (for the 'Integrated Minecarts (CP Component)' content pack).
[20:29:25 TRACE SMAPI] Content Patcher edited Maps/Custom_ForestWest (for the 'SmolHooman's Wild Animals' content pack).
[20:29:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/Town' (for the 'Stardew Valley Expanded' content pack).
[20:29:25 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Stardew Valley Expanded' content pack).
[20:29:25 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'NPC Jasper' content pack).
[20:29:25 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Juliet, Jessie and Lodging House' content pack).
[20:29:25 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Eli & Dylan' content pack).
[20:29:25 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Integrated Minecarts (CP Component)' content pack).
[20:29:25 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Xiddav's Little Red School House' content pack).
[20:29:25 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Part of a Saloon Breakfast' content pack).
[20:29:25 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Sunberry Village - Content Patcher' content pack).
[20:29:25 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'SmolHooman's Wild Animals' content pack).
[20:29:25 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Integrated Minecarts (CP Component)' content pack).
[20:29:25 TRACE SMAPI] Binning Skill edited Maps/Town.
[20:29:25 TRACE SMAPI] Invalidated 28 asset names (Characters/Dialogue/MadDog.HashtagBearFam.Gunnar, Characters/SenS, Maps/Backwoods, Maps/Beach, Maps/Custom_CastleVillageOutpost, Maps/Custom_ForestWest, Maps/Custom_Garden, Maps/Custom_GrampletonSuburbs, Maps/Custom_HanksGarage, Maps/Custom_Highlands, Maps/Custom_HighlandsOutpost, Maps/Custom_SBV_SunberryForest, Maps/Custom_SBV_SunberryMountain, Maps/Custom_SBV_SunberryVillage, Maps/Custom_ShearwaterBridge, Maps/Desert, Maps/Forest, Maps/Island_E, Maps/Island_N, Maps/Island_S, Maps/Island_SE, Maps/Island_W, Maps/Mountain, Maps/Railroad, Maps/TenebrousNova.EliDylan.CP_ESEDHouse, Maps/Town, Maps/winter_outdoorsTileSheet, spacechase0.SpaceCore/ObjectExtensionData).
Propagated 27 core assets (Characters/Dialogue/MadDog.HashtagBearFam.Gunnar, Characters/SenS, Maps/Backwoods, Maps/Beach, Maps/Custom_CastleVillageOutpost, Maps/Custom_ForestWest, Maps/Custom_Garden, Maps/Custom_GrampletonSuburbs, Maps/Custom_HanksGarage, Maps/Custom_Highlands, Maps/Custom_HighlandsOutpost, Maps/Custom_SBV_SunberryForest, Maps/Custom_SBV_SunberryMountain, Maps/Custom_SBV_SunberryVillage, Maps/Custom_ShearwaterBridge, Maps/Desert, Maps/Forest, Maps/Island_E, Maps/Island_N, Maps/Island_S, Maps/Island_SE, Maps/Island_W, Maps/Mountain, Maps/Railroad, Maps/TenebrousNova.EliDylan.CP_ESEDHouse, Maps/Town, Maps/winter_outdoorsTileSheet).
Updated NPC warp route cache.
[20:29:25 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:29:25 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:29:25 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:29:25 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:29:25 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:29:25 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:29:25 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:29:25 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:29:25 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:29:25 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:29:25 TRACE Visible Fish] Spawning fish in Custom_Highlands.
[20:29:25 TRACE Visible Fish] found 1660 water tiles
[20:29:25 TRACE Visible Fish] Attempted Spawns 262 Failed Spawns: 48
[20:29:29 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MadDog.HashtagBearFam.Teren' (for the 'Bear Family - Custom NPCs' content pack).
[20:29:29 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/MadDog.HashtagBearFam.Teren.
[20:29:29 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MadDog.HashtagBearFam.Teren (for the 'Bear Family - Custom NPCs' content pack).
[20:29:29 TRACE Farm Type Manager] Spawning objects set to appear at time: 1940...
[20:29:29 TRACE Farm Type Manager] Spawn process complete. Time: 1940. Total objects spawned: 11.
[20:29:29 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:29:29 TRACE SMAPI] Content Patcher loaded asset 'Characters/SenS' (for the 'Lurking in the Dark' content pack).
[20:29:29 TRACE SMAPI] Invalidated 2 asset names (Characters/SenS, spacechase0.SpaceCore/ObjectExtensionData).
Propagated 1 core assets (Characters/SenS).
[20:29:29 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:29:29 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:29:29 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:29:29 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:29:29 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:29:29 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:29:29 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:29:29 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:29:29 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:29:29 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:29:29 TRACE SMAPI] Content Patcher loaded asset 'Mods/NatureInTheValley/Creatures/Moth' (for the 'NatureInValleyContent' content pack).
[20:29:30 TRACE SMAPI] Content Patcher loaded asset 'Mods/NatureInTheValley/Creatures/GreenDarner' (for the 'NatureInValleyContent' content pack).
[20:29:32 TRACE SpaceCore] Event: BeforeWarp
[20:29:32 TRACE game] Warping to Farm
[20:29:33 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Passerby Cemetery' content pack).
[20:29:33 TRACE Deep Woods] Local Player (-2524368489381986237) warped from: Custom_Highlands, to: Farm
[20:29:33 DEBUG No More Lag] Warped event triggered: Custom_Highlands -> Farm
[20:29:33 INFO  No More Lag] Starting location transition to Farm
[20:29:33 TRACE No More Lag] Requested cache invalidation for 'Maps/Farm'.
[20:29:33 TRACE SMAPI] Invalidated 1 asset names (Maps/Farm).
Propagated 0 core assets ().
[20:29:33 TRACE No More Lag] Successfully preloaded: Maps/Farm
[20:29:33 TRACE No More Lag] Layer not found: Maps/Farm_underlayer
[20:29:33 TRACE No More Lag] Layer not found: Maps/Farm_objects
[20:29:33 TRACE No More Lag] Layer not found: Maps/Farm_custom
[20:29:33 INFO  No More Lag] Location transition to Farm completed in 10ms
[20:29:33 TRACE Visible Fish] Warped to Farm
[20:29:33 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:29:33 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Stardew Valley Expanded' content pack).
[20:29:33 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[20:29:33 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Heart Event Helper - Icons (CP)' content pack).
[20:29:33 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:29:33 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:29:33 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:29:33 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack).
[20:29:33 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack).
[20:29:33 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack).
[20:29:33 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:29:33 TRACE SMAPI] Content Patcher edited Maps/spring_island_tilesheet_1 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:29:33 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:29:33 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Seasonal Buildings' content pack).
[20:29:33 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorTileSheet_extra (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:29:33 TRACE Polyamory Sweet Love] NPC.cs.3985 is set to "So...I heard you secretly gave {0} a gift today$n#$b#$c 0.5#Wonderful!$h#Thank you!$h"
[20:29:33 TRACE SMAPI] Polyamory Sweet Love edited Strings/StringsFromCSFiles.
[20:29:33 TRACE SMAPI] Polyamory Sweet Wedding edited Strings/StringsFromCSFiles.
[20:29:33 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Stardew Valley Expanded' content pack).
[20:29:33 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the '(CP) Button's Extra Books' content pack).
[20:29:33 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'NPC Jasper' content pack).
[20:29:33 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Sword & Sorcery (CP)' content pack).
[20:29:33 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the '(CP) Polyamory Sweet!' content pack).
[20:29:33 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Lurking in the Dark' content pack).
[20:29:33 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Lavril - East Scarp NPC (King's Raid)' content pack).
[20:29:33 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Passerby Cemetery' content pack).
[20:29:33 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Sunberry Village - Content Patcher' content pack).
[20:29:33 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'The Last Smoluanu: A Dwarf Expansion' content pack).
[20:29:33 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the '(CP) VPP Data' content pack).
[20:29:33 TRACE Unique Response Core] Edited NPC.cs.3962!
[20:29:33 TRACE Unique Response Core] Edited NPC.cs.3963!
[20:29:33 TRACE Unique Response Core] Edited NPC.cs.3980!
[20:29:33 TRACE Unique Response Core] Edited NPC.cs.4001!
[20:29:33 TRACE Unique Response Core] Edited NPC.cs.3956!
[20:29:33 TRACE Unique Response Core] Edited NPC.cs.3957!
[20:29:33 TRACE Unique Response Core] Edited NPC.cs.3958!
[20:29:33 TRACE Unique Response Core] Edited NPC.cs.3959!
[20:29:33 TRACE Unique Response Core] Edited NPC.cs.3960!
[20:29:33 TRACE Unique Response Core] Edited NPC.cs.3961!
[20:29:33 TRACE Unique Response Core] Edited NPC.cs.3965!
[20:29:33 TRACE Unique Response Core] Edited NPC.cs.3966!
[20:29:33 TRACE Unique Response Core] Edited NPC.cs.3967!
[20:29:33 TRACE Unique Response Core] Edited NPC.cs.3968!
[20:29:33 TRACE Unique Response Core] Edited NPC.cs.3970!
[20:29:33 TRACE Unique Response Core] Edited NPC.cs.3971!
[20:29:33 TRACE Unique Response Core] Edited NPC.cs.3972!
[20:29:33 TRACE Unique Response Core] Edited NPC.cs.3973!
[20:29:33 TRACE Unique Response Core] Edited NPC.cs.3974!
[20:29:33 TRACE Unique Response Core] Edited NPC.cs.3975!
[20:29:33 TRACE Unique Response Core] Edited NPC.cs.4274!
[20:29:33 TRACE Unique Response Core] Edited NPC.cs.4275!
[20:29:33 TRACE Unique Response Core] Edited NPC.cs.4276!
[20:29:33 TRACE Unique Response Core] Edited NPC.cs.4277!
[20:29:33 TRACE Unique Response Core] Edited NPC.cs.4278!
[20:29:33 TRACE Unique Response Core] Edited NPC.cs.4279!
[20:29:33 TRACE Unique Response Core] Edited NPC.cs.4280!
[20:29:33 TRACE Unique Response Core] Edited NPC.cs.4281!
[20:29:33 TRACE Unique Response Core] Edited NPC.cs.3985!
[20:29:33 TRACE Unique Response Core] Edited NPC.cs.4439!
[20:29:33 TRACE Unique Response Core] Edited NPC.cs.4440!
[20:29:33 TRACE Unique Response Core] Edited NPC.cs.4441!
[20:29:33 TRACE Unique Response Core] Edited NPC.cs.4442!
[20:29:33 TRACE Unique Response Core] Edited NPC.cs.4443!
[20:29:33 TRACE Unique Response Core] Edited NPC.cs.4444!
[20:29:33 TRACE Unique Response Core] Edited NPC.cs.4445!
[20:29:33 TRACE Unique Response Core] Edited NPC.cs.4447!
[20:29:33 TRACE Unique Response Core] Edited NPC.cs.4448!
[20:29:33 TRACE Unique Response Core] Edited NPC.cs.4449!
[20:29:33 TRACE Unique Response Core] Edited NPC.cs.4452!
[20:29:33 TRACE SMAPI] Unique Response Core edited Strings/StringsFromCSFiles.
[20:29:33 TRACE SMAPI] Invalidated 11 asset names (Characters/Dialogue/MadDog.HashtagBearFam.Sigurd, Characters/Dialogue/MadDog.HashtagBearFam.Teren, LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Strings/StringsFromCSFiles, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark).
Propagated 11 core assets (Characters/Dialogue/MadDog.HashtagBearFam.Sigurd, Characters/Dialogue/MadDog.HashtagBearFam.Teren, LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Strings/StringsFromCSFiles, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark).
[20:29:33 TRACE Visible Fish] Spawning fish in Farm.
[20:29:33 TRACE Visible Fish] found 406 water tiles
[20:29:33 TRACE Visible Fish] Attempted Spawns 69 Failed Spawns: 18
[20:29:35 TRACE SMAPI] Content Patcher loaded asset 'Mods/NatureInTheValley/Creatures/Centipede' (for the 'NatureInValleyContent' content pack).
[20:29:35 TRACE Social Page Order Redux] Clearing the filter field.
[20:29:36 TRACE SpaceCore] Event: AfterGiftGiven
[20:29:36 TRACE Social Page Order Redux] Clearing the filter field.
[20:29:38 TRACE Social Page Order Redux] Clearing the filter field.
[20:29:40 TRACE Social Page Order Redux] Clearing the filter field.
[20:29:41 TRACE SpaceCore] Event: AfterGiftGiven
[20:29:41 TRACE Social Page Order Redux] Clearing the filter field.
[20:29:42 TRACE Social Page Order Redux] Clearing the filter field.
[20:29:42 TRACE Social Page Order Redux] Clearing the filter field.
[20:29:43 TRACE SpaceCore] Event: AfterGiftGiven
[20:29:43 TRACE Social Page Order Redux] Clearing the filter field.
[20:29:44 TRACE Social Page Order Redux] Clearing the filter field.
[20:29:44 TRACE Social Page Order Redux] Clearing the filter field.
[20:29:45 TRACE SpaceCore] Event: AfterGiftGiven
[20:29:45 TRACE Social Page Order Redux] Clearing the filter field.
[20:29:46 TRACE Social Page Order Redux] Clearing the filter field.
[20:29:46 TRACE Social Page Order Redux] Clearing the filter field.
[20:29:47 TRACE Social Page Order Redux] Clearing the filter field.
[20:29:48 TRACE Farm Type Manager] Spawning objects set to appear at time: 1950...
[20:29:48 TRACE Farm Type Manager] Spawn process complete. Time: 1950. Total objects spawned: 4.
[20:29:48 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:29:48 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData).
Propagated 0 core assets ().
[20:29:48 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:29:48 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:29:48 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:29:48 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:29:48 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:29:48 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:29:48 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:29:48 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:29:48 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:29:48 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:29:55 TRACE Farm Type Manager] Spawning objects set to appear at time: 2000...
[20:29:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/FC.CorruptedGhost' (for the 'Passerby Cemetery' content pack).
[20:29:55 TRACE Farm Type Manager] Spawn process complete. Time: 2000. Total objects spawned: 4.
[20:29:55 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:29:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_Fellowclown_Outdoors' (for the 'Passerby Cemetery' content pack).
[20:29:55 TRACE SMAPI] Content Patcher edited Maps/spring_Fellowclown_Outdoors (for the 'Passerby Cemetery' content pack).
[20:29:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_EDHouse' (for the 'Eli & Dylan' content pack).
[20:29:55 TRACE SMAPI] Content Patcher edited Maps/spring_z_EDHouse (for the 'Eli & Dylan' content pack).
[20:29:55 TRACE SMAPI] Invalidated 3 asset names (Maps/spring_Fellowclown_Outdoors, Maps/spring_z_EDHouse, spacechase0.SpaceCore/ObjectExtensionData).
Propagated 2 core assets (Maps/spring_Fellowclown_Outdoors, Maps/spring_z_EDHouse).
[20:29:55 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:29:55 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:29:55 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:29:55 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:29:55 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:29:55 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:29:55 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:29:55 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:29:55 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:29:55 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:30:02 TRACE Farm Type Manager] Spawning objects set to appear at time: 2010...
[20:30:02 TRACE Farm Type Manager] Spawn process complete. Time: 2010. Total objects spawned: 7.
[20:30:02 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:30:02 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData).
Propagated 0 core assets ().
[20:30:02 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:30:02 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:30:02 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:30:02 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:30:02 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:30:02 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:30:02 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:30:02 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:30:02 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:30:02 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:30:07 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:30:07 TRACE Social Page Order Redux] Clearing the filter field.
[20:30:09 TRACE Social Page Order Redux] Clearing the filter field.
[20:30:10 TRACE SpaceCore] Event: BeforeWarp
[20:30:10 TRACE game] Warping to Shed68d44def-6ec6-4bd4-96a0-3285b920fdc1
[20:30:10 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Passerby Cemetery' content pack).
[20:30:10 TRACE Deep Woods] Local Player (-2524368489381986237) warped from: Farm, to: Big Shed
[20:30:11 DEBUG No More Lag] Warped event triggered: Farm -> Big Shed
[20:30:11 INFO  No More Lag] Starting location transition to Big Shed
[20:30:11 TRACE No More Lag] Layer not found: Maps/Big Shed_underlayer
[20:30:11 TRACE No More Lag] Layer not found: Maps/Big Shed_objects
[20:30:11 TRACE No More Lag] Layer not found: Maps/Big Shed_custom
[20:30:11 INFO  No More Lag] Location transition to Big Shed completed in 3ms
[20:30:11 TRACE Visible Fish] Warped to Big Shed
[20:30:11 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:30:11 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[20:30:11 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Heart Event Helper - Icons (CP)' content pack).
[20:30:11 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:30:11 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:30:11 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:30:11 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack).
[20:30:11 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack).
[20:30:11 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack).
[20:30:11 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:30:11 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Seasonal Buildings' content pack).
[20:30:11 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorTileSheet_extra (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:30:11 TRACE SMAPI] Invalidated 10 asset names (LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, spacechase0.SpaceCore/ObjectExtensionData, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark).
Propagated 9 core assets (LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark).
[20:30:11 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:30:11 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:30:11 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:30:11 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:30:11 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:30:11 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:30:11 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:30:11 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:30:11 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:30:11 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:30:11 TRACE Visible Fish] No water here. Stop spawning fish in Big Shed.
[20:30:12 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:30:12 TRACE Social Page Order Redux] sorting by friend desc
[20:30:12 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:30:12 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Stardew Valley Expanded' content pack).
[20:30:12 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Sword & Sorcery (CP)' content pack).
[20:30:12 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
[20:30:12 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:30:12 TRACE Social Page Order Redux] Clearing the filter field.
[20:30:12 TRACE Special Power Utilities] Found PowersTab at index 6
[20:30:16 TRACE Social Page Order Redux] Clearing the filter field.
[20:30:17 TRACE Farm Type Manager] Spawning objects set to appear at time: 2020...
[20:30:17 TRACE Farm Type Manager] Spawn process complete. Time: 2020. Total objects spawned: 3.
[20:30:18 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:30:18 TRACE Social Page Order Redux] Clearing the filter field.
[20:30:19 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:30:19 TRACE Social Page Order Redux] Clearing the filter field.
[20:30:20 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:30:21 TRACE Social Page Order Redux] Clearing the filter field.
[20:30:22 TRACE Social Page Order Redux] Clearing the filter field.
[20:30:24 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:30:24 TRACE Social Page Order Redux] sorting by friend desc
[20:30:24 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:30:24 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
[20:30:24 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:30:24 TRACE Social Page Order Redux] Clearing the filter field.
[20:30:24 TRACE Special Power Utilities] Found PowersTab at index 6
[20:30:25 TRACE Social Page Order Redux] Clearing the filter field.
[20:30:26 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:30:26 TRACE Social Page Order Redux] Clearing the filter field.
[20:30:27 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:30:27 TRACE Social Page Order Redux] Clearing the filter field.
[20:30:28 TRACE Social Page Order Redux] Clearing the filter field.
[20:30:29 TRACE SpaceCore] Event: BeforeWarp
[20:30:29 TRACE game] Warping to Farm
[20:30:29 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Passerby Cemetery' content pack).
[20:30:29 TRACE Deep Woods] Local Player (-2524368489381986237) warped from: Big Shed, to: Farm
[20:30:29 DEBUG No More Lag] Warped event triggered: Big Shed -> Farm
[20:30:29 INFO  No More Lag] Starting location transition to Farm
[20:30:29 TRACE No More Lag] Requested cache invalidation for 'Maps/Farm'.
[20:30:30 TRACE SMAPI] Invalidated 1 asset names (Maps/Farm).
Propagated 0 core assets ().
[20:30:30 TRACE No More Lag] Successfully preloaded: Maps/Farm
[20:30:30 TRACE No More Lag] Layer not found: Maps/Farm_underlayer
[20:30:30 TRACE No More Lag] Layer not found: Maps/Farm_objects
[20:30:30 TRACE No More Lag] Layer not found: Maps/Farm_custom
[20:30:30 INFO  No More Lag] Location transition to Farm completed in 7ms
[20:30:30 TRACE Visible Fish] Warped to Farm
[20:30:30 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:30:30 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Stardew Valley Expanded' content pack).
[20:30:30 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[20:30:30 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Heart Event Helper - Icons (CP)' content pack).
[20:30:30 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:30:30 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:30:30 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:30:30 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack).
[20:30:30 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack).
[20:30:30 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack).
[20:30:30 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:30:30 TRACE SMAPI] Content Patcher edited Maps/spring_island_tilesheet_1 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:30:30 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:30:30 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Seasonal Buildings' content pack).
[20:30:30 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorTileSheet_extra (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:30:30 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Stardew Valley Expanded' content pack).
[20:30:30 TRACE SMAPI] Invalidated 10 asset names (LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, spacechase0.SpaceCore/ObjectExtensionData, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark).
Propagated 9 core assets (LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark).
[20:30:30 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:30:30 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:30:30 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:30:30 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:30:30 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:30:30 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:30:30 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:30:30 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:30:30 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:30:30 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:30:30 TRACE Visible Fish] Spawning fish in Farm.
[20:30:30 TRACE Visible Fish] found 406 water tiles
[20:30:30 TRACE Visible Fish] Attempted Spawns 70 Failed Spawns: 22
[20:30:32 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:30:32 TRACE Social Page Order Redux] Clearing the filter field.
[20:30:33 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:30:33 TRACE Social Page Order Redux] Clearing the filter field.
[20:30:34 TRACE Social Page Order Redux] Clearing the filter field.
[20:30:35 TRACE Farm Type Manager] Spawning objects set to appear at time: 2030...
[20:30:35 TRACE Farm Type Manager] Spawn process complete. Time: 2030. Total objects spawned: 10.
[20:30:35 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:30:36 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData).
Propagated 0 core assets ().
[20:30:36 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:30:36 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:30:36 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:30:36 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:30:36 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:30:36 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:30:36 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:30:36 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:30:36 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:30:36 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:30:38 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:30:38 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:30:38 TRACE Social Page Order Redux] Clearing the filter field.
[20:30:52 TRACE Social Page Order Redux] Clearing the filter field.
[20:30:57 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MadDog.HashtagBearFam.Teren' (for the 'Bear Family - Custom NPCs' content pack).
[20:30:57 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/MadDog.HashtagBearFam.Teren.
[20:30:57 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MadDog.HashtagBearFam.Teren (for the 'Bear Family - Custom NPCs' content pack).
[20:30:57 TRACE Farm Type Manager] Spawning objects set to appear at time: 2040...
[20:30:57 TRACE Farm Type Manager] Spawn process complete. Time: 2040. Total objects spawned: 6.
[20:30:57 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:30:57 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData).
Propagated 0 core assets ().
[20:30:57 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:30:57 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:30:57 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:30:57 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:30:57 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:30:57 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:30:57 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:30:57 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:30:57 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:30:57 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:31:02 TRACE SpaceCore] Event: BeforeWarp
[20:31:02 TRACE game] Warping to Greenhouse
[20:31:02 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Passerby Cemetery' content pack).
[20:31:02 TRACE Deep Woods] Local Player (-2524368489381986237) warped from: Farm, to: Greenhouse
[20:31:03 DEBUG No More Lag] Warped event triggered: Farm -> Greenhouse
[20:31:03 INFO  No More Lag] Starting location transition to Greenhouse
[20:31:03 TRACE No More Lag] Requested cache invalidation for 'Maps/Greenhouse'.
[20:31:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Greenhouse' (for the 'Ellie's Ideal Greenhouse' content pack).
[20:31:03 TRACE SMAPI] Invalidated 1 asset names (Maps/Greenhouse).
Propagated 1 core assets (Maps/Greenhouse).
[20:31:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Greenhouse' (for the 'Ellie's Ideal Greenhouse' content pack).
[20:31:03 TRACE No More Lag] Successfully preloaded: Maps/Greenhouse
[20:31:03 TRACE No More Lag] Layer not found: Maps/Greenhouse_underlayer
[20:31:03 TRACE No More Lag] Layer not found: Maps/Greenhouse_objects
[20:31:03 TRACE No More Lag] Layer not found: Maps/Greenhouse_custom
[20:31:03 INFO  No More Lag] Location transition to Greenhouse completed in 18ms
[20:31:03 TRACE Visible Fish] Warped to Greenhouse
[20:31:03 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:31:03 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[20:31:03 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Heart Event Helper - Icons (CP)' content pack).
[20:31:03 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:31:03 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:31:03 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:31:03 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack).
[20:31:03 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack).
[20:31:03 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack).
[20:31:03 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:31:03 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Seasonal Buildings' content pack).
[20:31:03 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorTileSheet_extra (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:31:03 TRACE SMAPI] Invalidated 11 asset names (Characters/Dialogue/MadDog.HashtagBearFam.Teren, LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, spacechase0.SpaceCore/ObjectExtensionData, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark).
Propagated 10 core assets (Characters/Dialogue/MadDog.HashtagBearFam.Teren, LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark).
[20:31:03 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:31:03 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:31:03 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:31:03 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:31:03 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:31:03 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:31:03 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:31:03 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:31:03 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:31:03 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:31:03 TRACE Visible Fish] No water here. Stop spawning fish in Greenhouse.
[20:31:06 TRACE Farm Type Manager] Spawning objects set to appear at time: 2050...
[20:31:06 TRACE Farm Type Manager] Spawn process complete. Time: 2050. Total objects spawned: 4.
[20:31:06 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:31:06 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData).
Propagated 0 core assets ().
[20:31:06 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:31:06 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:31:06 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:31:06 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:31:06 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:31:06 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:31:06 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:31:06 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:31:06 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:31:06 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:31:14 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MadDog.HashtagBearFam.Teren' (for the 'Bear Family - Custom NPCs' content pack).
[20:31:14 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/MadDog.HashtagBearFam.Teren.
[20:31:14 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MadDog.HashtagBearFam.Teren (for the 'Bear Family - Custom NPCs' content pack).
[20:31:14 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MadDog.HashtagBearFam.Gunnar' (for the 'Bear Family - Custom NPCs' content pack).
[20:31:14 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/MadDog.HashtagBearFam.Gunnar.
[20:31:14 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MadDog.HashtagBearFam.Gunnar (for the 'Bear Family - Custom NPCs' content pack).
[20:31:14 TRACE Farm Type Manager] Spawning objects set to appear at time: 2100...
[20:31:14 TRACE Farm Type Manager] Spawn process complete. Time: 2100. Total objects spawned: 9.
[20:31:14 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:31:14 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData).
Propagated 0 core assets ().
[20:31:14 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:31:14 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:31:14 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:31:14 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:31:14 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:31:14 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:31:14 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:31:14 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:31:14 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:31:14 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:31:21 TRACE Farm Type Manager] Spawning objects set to appear at time: 2110...
[20:31:21 TRACE Farm Type Manager] Spawn process complete. Time: 2110. Total objects spawned: 5.
[20:31:21 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:31:21 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData).
Propagated 0 core assets ().
[20:31:21 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:31:21 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:31:21 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:31:21 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:31:21 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:31:21 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:31:21 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:31:21 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:31:21 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:31:21 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:31:26 TRACE ArchaeologySkill] Archaeology skill check for buried treasure, general
[20:31:26 TRACE ArchaeologySkill] Archaeology skill check for buried treasure, general
[20:31:26 TRACE ArchaeologySkill] Archaeology skill check for buried treasure, general
[20:31:26 TRACE ArchaeologySkill] Archaeology skill check for buried treasure, general
[20:31:26 TRACE ArchaeologySkill] Archaeology skill check for buried treasure, general
[20:31:28 TRACE ArchaeologySkill] Archaeology skill check for buried treasure, general
[20:31:28 TRACE ArchaeologySkill] Archaeology skill check for buried treasure, general
[20:31:28 TRACE ArchaeologySkill] Archaeology skill check for buried treasure, general
[20:31:28 TRACE ArchaeologySkill] Archaeology skill check for buried treasure, general
[20:31:28 TRACE ArchaeologySkill] Archaeology skill check for buried treasure, general
[20:31:28 TRACE Farm Type Manager] Spawning objects set to appear at time: 2120...
[20:31:28 TRACE Farm Type Manager] Spawn process complete. Time: 2120. Total objects spawned: 12.
[20:31:28 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:31:28 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData).
Propagated 0 core assets ().
[20:31:28 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:31:28 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:31:28 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:31:28 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:31:28 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:31:28 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:31:28 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:31:28 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:31:28 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:31:28 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:31:29 TRACE ArchaeologySkill] Archaeology skill check for buried treasure, general
[20:31:29 TRACE ArchaeologySkill] Archaeology skill check for buried treasure, general
[20:31:29 TRACE ArchaeologySkill] Archaeology skill check for buried treasure, general
[20:31:29 TRACE ArchaeologySkill] Archaeology skill check for buried treasure, general
[20:31:29 TRACE ArchaeologySkill] Archaeology skill check for buried treasure, general
[20:31:31 TRACE ArchaeologySkill] Archaeology skill check for buried treasure, general
[20:31:31 TRACE ArchaeologySkill] Archaeology skill check for buried treasure, general
[20:31:31 TRACE ArchaeologySkill] Archaeology skill check for buried treasure, general
[20:31:31 TRACE ArchaeologySkill] Archaeology skill check for buried treasure, general
[20:31:31 TRACE ArchaeologySkill] Archaeology skill check for buried treasure, general
[20:31:32 TRACE ArchaeologySkill] Archaeology skill check for buried treasure, general
[20:31:32 TRACE ArchaeologySkill] Archaeology skill check for buried treasure, general
[20:31:32 TRACE ArchaeologySkill] Archaeology skill check for buried treasure, general
[20:31:32 TRACE ArchaeologySkill] Archaeology skill check for buried treasure, general
[20:31:32 TRACE ArchaeologySkill] Archaeology skill check for buried treasure, general
[20:31:33 TRACE ArchaeologySkill] Archaeology skill check for buried treasure, general
[20:31:33 TRACE ArchaeologySkill] Archaeology skill check for buried treasure, general
[20:31:33 TRACE ArchaeologySkill] Archaeology skill check for buried treasure, general
[20:31:33 TRACE ArchaeologySkill] Archaeology skill check for buried treasure, general
[20:31:33 TRACE ArchaeologySkill] Archaeology skill check for buried treasure, general
[20:31:35 TRACE ArchaeologySkill] Archaeology skill check for buried treasure, general
[20:31:35 TRACE ArchaeologySkill] Archaeology skill check for buried treasure, general
[20:31:35 TRACE ArchaeologySkill] Archaeology skill check for buried treasure, general
[20:31:35 TRACE ArchaeologySkill] Archaeology skill check for buried treasure, general
[20:31:35 TRACE ArchaeologySkill] Archaeology skill check for buried treasure, general
[20:31:35 TRACE Farm Type Manager] Spawning objects set to appear at time: 2130...
[20:31:35 TRACE Farm Type Manager] Spawn process complete. Time: 2130. Total objects spawned: 3.
[20:31:35 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:31:35 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData).
Propagated 0 core assets ().
[20:31:35 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:31:35 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:31:35 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:31:35 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:31:35 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:31:35 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:31:35 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:31:35 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:31:35 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:31:35 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:31:36 TRACE ArchaeologySkill] Archaeology skill check for buried treasure, general
[20:31:36 TRACE ArchaeologySkill] Archaeology skill check for buried treasure, general
[20:31:36 TRACE ArchaeologySkill] Archaeology skill check for buried treasure, general
[20:31:36 TRACE ArchaeologySkill] Archaeology skill check for buried treasure, general
[20:31:36 TRACE ArchaeologySkill] Archaeology skill check for buried treasure, general
[20:31:43 TRACE Farm Type Manager] Spawning objects set to appear at time: 2140...
[20:31:43 TRACE Farm Type Manager] Spawn process complete. Time: 2140. Total objects spawned: 4.
[20:31:43 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:31:43 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData).
Propagated 0 core assets ().
[20:31:43 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:31:43 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:31:43 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:31:43 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:31:43 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:31:43 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:31:43 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:31:43 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:31:43 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:31:43 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:47 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Clearing seed cache...(last item FlashShifter.StardewValleyExpandedCP_Void_Seed)
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Clearing seed cache...(last item FlashShifter.StardewValleyExpandedCP_Void_Seed)
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Clearing seed cache...(last item FlashShifter.StardewValleyExpandedCP_Void_Seed)
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Clearing seed cache...(last item FlashShifter.StardewValleyExpandedCP_Void_Seed)
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Clearing seed cache...(last item FlashShifter.StardewValleyExpandedCP_Void_Seed)
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Shadow Crop' (for the 'Stardew Valley Expanded' content pack).
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:48 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:49 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:49 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:49 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:49 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:49 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:49 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:49 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:49 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:49 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:49 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:49 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:49 TRACE Item extensions] Clearing seed cache...(last item FlashShifter.StardewValleyExpandedCP_Void_Seed)
[20:31:49 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:49 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:49 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:49 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:49 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:49 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:49 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:49 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:49 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:49 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:49 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:49 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:49 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:49 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:49 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:49 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:49 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:49 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:49 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:49 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:49 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Void_Seed...
[20:31:49 TRACE Item extensions] Clearing seed cache...(last item FlashShifter.StardewValleyExpandedCP_Void_Seed)
[20:31:50 TRACE Farm Type Manager] Spawning objects set to appear at time: 2150...
[20:31:50 TRACE Farm Type Manager] Spawn process complete. Time: 2150. Total objects spawned: 6.
[20:31:50 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:31:50 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData).
Propagated 0 core assets ().
[20:31:50 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:31:50 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:31:50 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:31:50 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:31:50 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:31:50 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:31:50 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:31:50 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:31:50 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:31:50 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:51 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Clearing seed cache...(last item FlashShifter.StardewValleyExpandedCP_Fungus_Seed)
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Clearing seed cache...(last item FlashShifter.StardewValleyExpandedCP_Fungus_Seed)
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Clearing seed cache...(last item FlashShifter.StardewValleyExpandedCP_Fungus_Seed)
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Fungus Tree Crop' (for the 'Stardew Valley Expanded' content pack).
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:52 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:53 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:53 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:53 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:53 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:53 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:53 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:53 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:53 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:53 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:53 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:53 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:53 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:53 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:53 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:53 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:53 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:53 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:53 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:53 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:53 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:53 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:53 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:53 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:53 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:53 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:53 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:53 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:53 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:53 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:53 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:53 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:53 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:53 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:53 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:53 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:53 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:53 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:53 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:53 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:53 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:54 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:54 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:54 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:54 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:54 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:54 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:54 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:54 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:54 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:54 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:54 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:54 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:54 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:54 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:54 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:54 TRACE Item extensions] Clearing seed cache...(last item FlashShifter.StardewValleyExpandedCP_Fungus_Seed)
[20:31:56 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:56 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:56 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:56 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:56 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:56 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:56 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:56 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:56 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:56 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:56 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:56 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:56 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:56 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:56 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:56 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:56 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:56 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Fungus_Seed...
[20:31:56 TRACE Item extensions] Clearing seed cache...(last item FlashShifter.StardewValleyExpandedCP_Fungus_Seed)
[20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:57 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Farm Type Manager] Spawning objects set to appear at time: 2200...
[20:31:58 TRACE Farm Type Manager] Spawn process complete. Time: 2200. Total objects spawned: 10.
[20:31:58 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:31:58 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData).
Propagated 0 core assets ().
[20:31:58 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:31:58 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:31:58 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:31:58 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:31:58 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:31:58 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:31:58 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:31:58 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:31:58 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:31:58 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Clearing seed cache...(last item FlashShifter.StardewValleyExpandedCP_Stalk_Seed)
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Clearing seed cache...(last item FlashShifter.StardewValleyExpandedCP_Stalk_Seed)
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Clearing seed cache...(last item FlashShifter.StardewValleyExpandedCP_Stalk_Seed)
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:31:58 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:32:00 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:32:00 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:32:00 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:32:00 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:32:00 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:32:01 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:32:01 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:32:01 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:32:01 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:32:01 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:32:01 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:32:01 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:32:01 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:32:01 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:32:01 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:32:01 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:32:01 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:32:01 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:32:01 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:32:01 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:32:01 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:32:01 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:32:01 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:32:01 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:32:01 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:32:01 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:32:01 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:32:01 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:32:01 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:32:01 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:32:01 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:32:01 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:32:01 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:32:01 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:32:01 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:32:01 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:32:01 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:32:01 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:32:01 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:32:01 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:32:01 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:32:01 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:32:01 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:32:01 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Stalk_Seed...
[20:32:02 TRACE Item extensions] Clearing seed cache...(last item FlashShifter.StardewValleyExpandedCP_Stalk_Seed)
[20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:02 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Clearing seed cache...(last item FlashShifter.StardewValleyExpandedCP_Slime_Seed)
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Clearing seed cache...(last item FlashShifter.StardewValleyExpandedCP_Slime_Seed)
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Clearing seed cache...(last item FlashShifter.StardewValleyExpandedCP_Slime_Seed)
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Clearing seed cache...(last item FlashShifter.StardewValleyExpandedCP_Slime_Seed)
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:03 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Clearing seed cache...(last item FlashShifter.StardewValleyExpandedCP_Slime_Seed)
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Clearing seed cache...(last item FlashShifter.StardewValleyExpandedCP_Slime_Seed)
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Clearing seed cache...(last item FlashShifter.StardewValleyExpandedCP_Slime_Seed)
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Clearing seed cache...(last item FlashShifter.StardewValleyExpandedCP_Slime_Seed)
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Checking seed FlashShifter.StardewValleyExpandedCP_Slime_Seed...
[20:32:04 TRACE Item extensions] Clearing seed cache...(last item FlashShifter.StardewValleyExpandedCP_Slime_Seed)
[20:32:05 TRACE Farm Type Manager] Spawning objects set to appear at time: 2210...
[20:32:05 TRACE Farm Type Manager] Spawn process complete. Time: 2210. Total objects spawned: 11.
[20:32:05 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:32:05 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData).
Propagated 0 core assets ().
[20:32:05 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:32:05 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:32:05 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:32:05 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:32:05 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:32:05 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:32:05 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:32:05 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:32:05 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:32:05 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:32:06 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:32:06 TRACE Social Page Order Redux] sorting by friend desc
[20:32:06 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:32:06 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Stardew Valley Expanded' content pack).
[20:32:06 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Sword & Sorcery (CP)' content pack).
[20:32:06 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
[20:32:06 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:32:06 TRACE Social Page Order Redux] Clearing the filter field.
[20:32:06 TRACE Special Power Utilities] Found PowersTab at index 6
[20:32:12 TRACE Social Page Order Redux] Clearing the filter field.
[20:32:16 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:32:16 TRACE Social Page Order Redux] Clearing the filter field.
[20:32:17 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:32:17 TRACE Social Page Order Redux] Clearing the filter field.
[20:32:18 TRACE Social Page Order Redux] Clearing the filter field.
[20:32:21 TRACE Farm Type Manager] Spawning objects set to appear at time: 2220...
[20:32:21 TRACE Farm Type Manager] Spawn process complete. Time: 2220. Total objects spawned: 8.
[20:32:21 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:32:21 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData).
Propagated 0 core assets ().
[20:32:21 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:32:21 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:32:21 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:32:21 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:32:21 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:32:21 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:32:21 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:32:21 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:32:21 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:32:21 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Clearing seed cache...(last item 347)
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Clearing seed cache...(last item 347)
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Clearing seed cache...(last item 347)
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Clearing seed cache...(last item 347)
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Clearing seed cache...(last item 347)
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:21 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:22 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Clearing seed cache...(last item 347)
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Clearing seed cache...(last item 347)
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Clearing seed cache...(last item 347)
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Clearing seed cache...(last item 347)
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Clearing seed cache...(last item 347)
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:23 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Clearing seed cache...(last item 347)
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Clearing seed cache...(last item 347)
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Clearing seed cache...(last item 347)
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Clearing seed cache...(last item 347)
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Clearing seed cache...(last item 347)
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:24 TRACE Item extensions] Checking seed 347...
[20:32:28 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MadDog.HashtagBearFam.Sigurd' (for the 'Bear Family - Custom NPCs' content pack).
[20:32:28 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/MadDog.HashtagBearFam.Sigurd.
[20:32:28 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MadDog.HashtagBearFam.Sigurd (for the 'Bear Family - Custom NPCs' content pack).
[20:32:28 TRACE Farm Type Manager] Spawning objects set to appear at time: 2230...
[20:32:28 TRACE Farm Type Manager] Spawn process complete. Time: 2230. Total objects spawned: 6.
[20:32:28 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:32:28 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData).
Propagated 0 core assets ().
[20:32:28 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:32:28 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:32:28 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:32:28 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:32:28 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:32:28 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:32:28 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:32:28 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:32:28 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:32:28 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:32:35 TRACE Farm Type Manager] Spawning objects set to appear at time: 2240...
[20:32:35 TRACE Farm Type Manager] Spawn process complete. Time: 2240. Total objects spawned: 7.
[20:32:35 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:32:35 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData).
Propagated 0 core assets ().
[20:32:35 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:32:35 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:32:35 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:32:35 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:32:35 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:32:35 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:32:35 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:32:35 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:32:35 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:32:35 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:32:43 TRACE Farm Type Manager] Spawning objects set to appear at time: 2250...
[20:32:43 TRACE Farm Type Manager] Spawn process complete. Time: 2250. Total objects spawned: 4.
[20:32:43 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:32:43 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData).
Propagated 0 core assets ().
[20:32:43 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:32:43 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:32:43 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:32:43 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:32:43 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:32:43 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:32:43 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:32:43 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:32:43 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:32:43 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:32:46 TRACE ArchaeologySkill] Archaeology skill check for buried treasure, general
[20:32:46 TRACE ArchaeologySkill] Archaeology skill check for buried treasure, general
[20:32:46 TRACE ArchaeologySkill] Archaeology skill check for buried treasure, general
[20:32:46 TRACE ArchaeologySkill] Archaeology skill check for buried treasure, general
[20:32:46 TRACE ArchaeologySkill] Archaeology skill check for buried treasure, general
[20:32:47 TRACE ArchaeologySkill] Archaeology skill check for buried treasure, general
[20:32:47 TRACE ArchaeologySkill] Archaeology skill check for buried treasure, general
[20:32:47 TRACE ArchaeologySkill] Archaeology skill check for buried treasure, general
[20:32:47 TRACE ArchaeologySkill] Archaeology skill check for buried treasure, general
[20:32:47 TRACE ArchaeologySkill] Archaeology skill check for buried treasure, general
[20:32:50 TRACE Farm Type Manager] Spawning objects set to appear at time: 2300...
[20:32:50 TRACE Farm Type Manager] Spawn process complete. Time: 2300. Total objects spawned: 5.
[20:32:50 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:32:50 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData).
Propagated 0 core assets ().
[20:32:50 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:32:50 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:32:50 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:32:50 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:32:50 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:32:50 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:32:50 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:32:50 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:32:50 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:32:50 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:32:55 TRACE Item extensions] Checking seed 347...
[20:32:55 TRACE Item extensions] Checking seed 347...
[20:32:55 TRACE Item extensions] Checking seed 347...
[20:32:55 TRACE Item extensions] Checking seed 347...
[20:32:55 TRACE Item extensions] Checking seed 347...
[20:32:55 TRACE Item extensions] Checking seed 347...
[20:32:55 TRACE Item extensions] Checking seed 347...
[20:32:55 TRACE Item extensions] Checking seed 347...
[20:32:55 TRACE Item extensions] Checking seed 347...
[20:32:55 TRACE Item extensions] Checking seed 347...
[20:32:55 TRACE Item extensions] Checking seed 347...
[20:32:55 TRACE Item extensions] Checking seed 347...
[20:32:55 TRACE Item extensions] Checking seed 347...
[20:32:55 TRACE Item extensions] Checking seed 347...
[20:32:55 TRACE Item extensions] Checking seed 347...
[20:32:55 TRACE Item extensions] Checking seed 347...
[20:32:55 TRACE Item extensions] Checking seed 347...
[20:32:55 TRACE Item extensions] Checking seed 347...
[20:32:55 TRACE Item extensions] Checking seed 347...
[20:32:55 TRACE Item extensions] Checking seed 347...
[20:32:55 TRACE Item extensions] Checking seed 347...
[20:32:55 TRACE Item extensions] Checking seed 347...
[20:32:55 TRACE Item extensions] Checking seed 347...
[20:32:55 TRACE Item extensions] Checking seed 347...
[20:32:55 TRACE Item extensions] Checking seed 347...
[20:32:55 TRACE Item extensions] Checking seed 347...
[20:32:55 TRACE Item extensions] Checking seed 347...
[20:32:55 TRACE Item extensions] Checking seed 347...
[20:32:55 TRACE Item extensions] Checking seed 347...
[20:32:55 TRACE Item extensions] Checking seed 347...
[20:32:55 TRACE Item extensions] Checking seed 347...
[20:32:55 TRACE Item extensions] Checking seed 347...
[20:32:55 TRACE Item extensions] Checking seed 347...
[20:32:55 TRACE Item extensions] Checking seed 347...
[20:32:55 TRACE Item extensions] Checking seed 347...
[20:32:55 TRACE Item extensions] Checking seed 347...
[20:32:55 TRACE Item extensions] Checking seed 347...
[20:32:55 TRACE Item extensions] Checking seed 347...
[20:32:55 TRACE Item extensions] Checking seed 347...
[20:32:55 TRACE Item extensions] Checking seed 347...
[20:32:55 TRACE Item extensions] Checking seed 347...
[20:32:55 TRACE Item extensions] Checking seed 347...
[20:32:55 TRACE Item extensions] Checking seed 347...
[20:32:55 TRACE Item extensions] Checking seed 347...
[20:32:55 TRACE Item extensions] Checking seed 347...
[20:32:55 TRACE Item extensions] Checking seed 347...
[20:32:55 TRACE Item extensions] Checking seed 347...
[20:32:55 TRACE Item extensions] Checking seed 347...
[20:32:55 TRACE Item extensions] Checking seed 347...
[20:32:55 TRACE Item extensions] Checking seed 347...
[20:32:55 TRACE Item extensions] Checking seed 347...
[20:32:55 TRACE Item extensions] Checking seed 347...
[20:32:55 TRACE Item extensions] Checking seed 347...
[20:32:55 TRACE Item extensions] Checking seed 347...
[20:32:55 TRACE Item extensions] Checking seed 347...
[20:32:55 TRACE Item extensions] Checking seed 347...
[20:32:55 TRACE Item extensions] Checking seed 347...
[20:32:55 TRACE Item extensions] Checking seed 347...
[20:32:55 TRACE Item extensions] Checking seed 347...
[20:32:55 TRACE Item extensions] Checking seed 347...
[20:32:55 TRACE Item extensions] Checking seed 347...
[20:32:55 TRACE Item extensions] Checking seed 347...
[20:32:55 TRACE Item extensions] Checking seed 347...
[20:32:55 TRACE Item extensions] Checking seed 347...
[20:32:55 TRACE Item extensions] Checking seed 347...
[20:32:55 TRACE Item extensions] Checking seed 347...
[20:32:55 TRACE Item extensions] Checking seed 347...
[20:32:55 TRACE Item extensions] Checking seed 347...
[20:32:55 TRACE Item extensions] Checking seed 347...
[20:32:55 TRACE Item extensions] Checking seed 347...
[20:32:55 TRACE Item extensions] Checking seed 347...
[20:32:55 TRACE Item extensions] Checking seed 347...
[20:32:55 TRACE Item extensions] Checking seed 347...
[20:32:55 TRACE Item extensions] Checking seed 347...
[20:32:55 TRACE Item extensions] Checking seed 347...
[20:32:55 TRACE Item extensions] Checking seed 347...
[20:32:55 TRACE Item extensions] Checking seed 347...
[20:32:55 TRACE Item extensions] Checking seed 347...
[20:32:55 TRACE Item extensions] Checking seed 347...
[20:32:55 TRACE Item extensions] Checking seed 347...
[20:32:55 TRACE Item extensions] Checking seed 347...
[20:32:55 TRACE Item extensions] Checking seed 347...
[20:32:55 TRACE Item extensions] Checking seed 347...
[20:32:55 TRACE Item extensions] Checking seed 347...
[20:32:55 TRACE Item extensions] Checking seed 347...
[20:32:55 TRACE Item extensions] Checking seed 347...
[20:32:55 TRACE Item extensions] Checking seed 347...
[20:32:55 TRACE Item extensions] Checking seed 347...
[20:32:55 TRACE Item extensions] Checking seed 347...
[20:32:55 TRACE Item extensions] Checking seed 347...
[20:32:55 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Clearing seed cache...(last item 347)
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Clearing seed cache...(last item 347)
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Clearing seed cache...(last item 347)
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Clearing seed cache...(last item 347)
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Clearing seed cache...(last item 347)
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:56 TRACE Item extensions] Checking seed 347...
[20:32:57 TRACE Item extensions] Checking seed 347...
[20:32:57 TRACE Item extensions] Checking seed 347...
[20:32:57 TRACE Item extensions] Checking seed 347...
[20:32:57 TRACE Item extensions] Checking seed 347...
[20:32:57 TRACE Item extensions] Checking seed 347...
[20:32:57 TRACE Item extensions] Checking seed 347...
[20:32:57 TRACE Item extensions] Checking seed 347...
[20:32:57 TRACE Item extensions] Checking seed 347...
[20:32:57 TRACE Item extensions] Checking seed 347...
[20:32:57 TRACE Item extensions] Checking seed 347...
[20:32:57 TRACE Item extensions] Checking seed 347...
[20:32:57 TRACE Item extensions] Checking seed 347...
[20:32:57 TRACE Farm Type Manager] Spawning objects set to appear at time: 2310...
[20:32:57 TRACE Farm Type Manager] Spawn process complete. Time: 2310. Total objects spawned: 10.
[20:32:57 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:32:57 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData).
Propagated 0 core assets ().
[20:32:57 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:32:57 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:32:57 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:32:57 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:32:57 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:32:57 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:32:57 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:32:57 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:32:57 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:32:57 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:32:57 TRACE Item extensions] Checking seed 347...
[20:32:57 TRACE Item extensions] Checking seed 347...
[20:32:57 TRACE Item extensions] Checking seed 347...
[20:32:57 TRACE Item extensions] Checking seed 347...
[20:32:57 TRACE Item extensions] Checking seed 347...
[20:32:57 TRACE Item extensions] Checking seed 347...
[20:32:57 TRACE Item extensions] Checking seed 347...
[20:32:57 TRACE Item extensions] Checking seed 347...
[20:32:57 TRACE Item extensions] Checking seed 347...
[20:32:57 TRACE Item extensions] Clearing seed cache...(last item 347)
[20:33:02 TRACE SpaceCore] Event: BeforeWarp
[20:33:02 TRACE game] Warping to Farm
[20:33:03 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Passerby Cemetery' content pack).
[20:33:03 TRACE Deep Woods] Local Player (-2524368489381986237) warped from: Greenhouse, to: Farm
[20:33:03 DEBUG No More Lag] Warped event triggered: Greenhouse -> Farm
[20:33:03 INFO  No More Lag] Starting location transition to Farm
[20:33:03 TRACE No More Lag] Requested cache invalidation for 'Maps/Farm'.
[20:33:03 TRACE SMAPI] Invalidated 1 asset names (Maps/Farm).
Propagated 0 core assets ().
[20:33:03 TRACE No More Lag] Successfully preloaded: Maps/Farm
[20:33:03 TRACE No More Lag] Layer not found: Maps/Farm_underlayer
[20:33:03 TRACE No More Lag] Layer not found: Maps/Farm_objects
[20:33:03 TRACE No More Lag] Layer not found: Maps/Farm_custom
[20:33:03 INFO  No More Lag] Location transition to Farm completed in 7ms
[20:33:03 TRACE Visible Fish] Warped to Farm
[20:33:03 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:33:03 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Stardew Valley Expanded' content pack).
[20:33:03 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[20:33:03 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Heart Event Helper - Icons (CP)' content pack).
[20:33:03 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:33:03 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:33:03 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:33:03 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack).
[20:33:03 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack).
[20:33:03 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack).
[20:33:03 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:33:03 TRACE SMAPI] Content Patcher edited Maps/spring_island_tilesheet_1 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:33:03 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:33:03 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Seasonal Buildings' content pack).
[20:33:03 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorTileSheet_extra (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:33:03 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Stardew Valley Expanded' content pack).
[20:33:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AdventurerSummit' (for the 'Stardew Valley Expanded' content pack).
[20:33:03 TRACE SMAPI] Content Patcher edited Maps/Custom_AdventurerSummit (for the 'Stardew Valley Expanded' content pack).
[20:33:03 TRACE SMAPI] Content Patcher edited Maps/Custom_AdventurerSummit (for the '(CP) East Scarp' content pack).
[20:33:03 TRACE SMAPI] Binning Skill edited Maps/Custom_AdventurerSummit.
[20:33:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CastleVillageOutpost' (for the 'Stardew Valley Expanded' content pack).
[20:33:03 TRACE SMAPI] Content Patcher edited Maps/Custom_CastleVillageOutpost (for the 'Stardew Valley Expanded' content pack).
[20:33:03 TRACE SMAPI] Invalidated 14 asset names (Characters/Dialogue/MadDog.HashtagBearFam.Sigurd, Characters/Dialogue/MadDog.HashtagBearFam.Teren, LooseSprites/font_bold, Maps/Custom_AdventurerSummit, Maps/Custom_CastleVillageOutpost, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, spacechase0.SpaceCore/ObjectExtensionData, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark).
Propagated 13 core assets (Characters/Dialogue/MadDog.HashtagBearFam.Sigurd, Characters/Dialogue/MadDog.HashtagBearFam.Teren, LooseSprites/font_bold, Maps/Custom_AdventurerSummit, Maps/Custom_CastleVillageOutpost, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark).
[20:33:03 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:33:03 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:33:03 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:33:03 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:33:03 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:33:03 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:33:03 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:33:03 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:33:03 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:33:03 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:33:03 TRACE Visible Fish] Spawning fish in Farm.
[20:33:03 TRACE Visible Fish] found 406 water tiles
[20:33:03 TRACE Visible Fish] Attempted Spawns 70 Failed Spawns: 20
[20:33:05 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:33:05 TRACE Social Page Order Redux] sorting by friend desc
[20:33:05 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:33:05 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Stardew Valley Expanded' content pack).
[20:33:05 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Sword & Sorcery (CP)' content pack).
[20:33:05 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
[20:33:05 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:33:05 TRACE Social Page Order Redux] Clearing the filter field.
[20:33:05 TRACE Special Power Utilities] Found PowersTab at index 6
[20:33:09 TRACE Social Page Order Redux] Clearing the filter field.
[20:33:09 TRACE Farm Type Manager] Spawning objects set to appear at time: 2320...
[20:33:09 TRACE Farm Type Manager] Spawn process complete. Time: 2320. Total objects spawned: 5.
[20:33:10 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:33:10 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData).
Propagated 0 core assets ().
[20:33:10 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:33:10 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:33:10 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:33:10 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:33:10 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:33:10 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:33:10 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:33:10 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:33:10 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:33:10 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:33:12 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:33:12 TRACE Social Page Order Redux] sorting by friend desc
[20:33:12 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:33:12 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
[20:33:12 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:33:12 TRACE Social Page Order Redux] Clearing the filter field.
[20:33:12 TRACE Special Power Utilities] Found PowersTab at index 6
[20:33:12 TRACE Social Page Order Redux] Clearing the filter field.
[20:33:18 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MadDog.HashtagBearFam.Teren' (for the 'Bear Family - Custom NPCs' content pack).
[20:33:18 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/MadDog.HashtagBearFam.Teren.
[20:33:18 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MadDog.HashtagBearFam.Teren (for the 'Bear Family - Custom NPCs' content pack).
[20:33:18 TRACE Farm Type Manager] Spawning objects set to appear at time: 2330...
[20:33:18 TRACE Farm Type Manager] Spawn process complete. Time: 2330. Total objects spawned: 5.
[20:33:18 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:33:18 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData).
Propagated 0 core assets ().
[20:33:18 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:33:18 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:33:18 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:33:18 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:33:18 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:33:18 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:33:18 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:33:18 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:33:18 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:33:18 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:33:19 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:33:19 TRACE Social Page Order Redux] sorting by friend desc
[20:33:19 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:33:19 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
[20:33:19 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:33:19 TRACE Social Page Order Redux] Clearing the filter field.
[20:33:19 TRACE Special Power Utilities] Found PowersTab at index 6
[20:33:26 TRACE Social Page Order Redux] Clearing the filter field.
[20:33:27 TRACE SpaceCore] Event: BeforeWarp
[20:33:27 TRACE game] Warping to Shed68d44def-6ec6-4bd4-96a0-3285b920fdc1
[20:33:28 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Passerby Cemetery' content pack).
[20:33:28 TRACE Deep Woods] Local Player (-2524368489381986237) warped from: Farm, to: Big Shed
[20:33:28 DEBUG No More Lag] Warped event triggered: Farm -> Big Shed
[20:33:28 INFO  No More Lag] Starting location transition to Big Shed
[20:33:28 TRACE No More Lag] Layer not found: Maps/Big Shed_underlayer
[20:33:28 TRACE No More Lag] Layer not found: Maps/Big Shed_objects
[20:33:28 TRACE No More Lag] Layer not found: Maps/Big Shed_custom
[20:33:28 INFO  No More Lag] Location transition to Big Shed completed in 4ms
[20:33:28 TRACE Visible Fish] Warped to Big Shed
[20:33:28 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:33:28 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[20:33:28 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Heart Event Helper - Icons (CP)' content pack).
[20:33:28 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:33:28 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:33:28 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:33:28 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack).
[20:33:28 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack).
[20:33:28 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack).
[20:33:28 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:33:28 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Seasonal Buildings' content pack).
[20:33:28 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorTileSheet_extra (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:33:28 TRACE SMAPI] Invalidated 12 asset names (Characters/Dialogue/MadDog.HashtagBearFam.Gunnar, Characters/Dialogue/MadDog.HashtagBearFam.Teren, LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, spacechase0.SpaceCore/ObjectExtensionData, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark).
Propagated 11 core assets (Characters/Dialogue/MadDog.HashtagBearFam.Gunnar, Characters/Dialogue/MadDog.HashtagBearFam.Teren, LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark).
[20:33:28 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:33:28 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:33:28 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:33:28 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:33:28 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:33:28 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:33:28 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:33:28 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:33:28 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:33:28 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:33:28 TRACE Visible Fish] No water here. Stop spawning fish in Big Shed.
[20:33:32 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:33:32 TRACE Social Page Order Redux] Clearing the filter field.
[20:33:33 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:33:33 TRACE Social Page Order Redux] Clearing the filter field.
[20:33:33 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:33:33 TRACE Social Page Order Redux] Clearing the filter field.
[20:33:34 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:33:34 TRACE Social Page Order Redux] Clearing the filter field.
[20:33:36 TRACE Social Page Order Redux] Clearing the filter field.
[20:33:37 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:33:37 TRACE Social Page Order Redux] Clearing the filter field.
[20:33:38 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:33:38 TRACE Social Page Order Redux] Clearing the filter field.
[20:33:39 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:33:39 TRACE Social Page Order Redux] Clearing the filter field.
[20:33:39 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:33:39 TRACE Social Page Order Redux] Clearing the filter field.
[20:33:40 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:33:40 TRACE Social Page Order Redux] Clearing the filter field.
[20:33:40 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:33:40 TRACE Social Page Order Redux] Clearing the filter field.
[20:33:40 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:33:40 TRACE Social Page Order Redux] Clearing the filter field.
[20:33:40 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:33:40 TRACE Social Page Order Redux] Clearing the filter field.
[20:33:40 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:33:40 TRACE Social Page Order Redux] Clearing the filter field.
[20:33:40 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:33:41 TRACE Social Page Order Redux] Clearing the filter field.
[20:33:41 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:33:41 TRACE Social Page Order Redux] Clearing the filter field.
[20:33:41 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:33:41 TRACE Social Page Order Redux] Clearing the filter field.
[20:33:41 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:33:41 TRACE Social Page Order Redux] Clearing the filter field.
[20:33:41 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:33:41 TRACE Social Page Order Redux] Clearing the filter field.
[20:33:41 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:33:42 TRACE Social Page Order Redux] Clearing the filter field.
[20:33:42 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:33:42 TRACE Social Page Order Redux] Clearing the filter field.
[20:33:42 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:33:42 TRACE Social Page Order Redux] Clearing the filter field.
[20:33:42 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:33:42 TRACE Social Page Order Redux] Clearing the filter field.
[20:33:42 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:33:42 TRACE Social Page Order Redux] Clearing the filter field.
[20:33:43 TRACE Social Page Order Redux] Clearing the filter field.
[20:33:43 TRACE Farm Type Manager] Spawning objects set to appear at time: 2340...
[20:33:43 TRACE Farm Type Manager] Spawn process complete. Time: 2340. Total objects spawned: 6.
[20:33:43 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:33:43 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData).
Propagated 0 core assets ().
[20:33:43 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:33:43 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:33:43 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:33:43 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:33:43 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:33:43 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:33:43 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:33:43 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:33:43 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:33:43 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:33:46 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:33:46 TRACE Social Page Order Redux] Clearing the filter field.
[20:33:47 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:33:47 TRACE Social Page Order Redux] Clearing the filter field.
[20:33:47 TRACE Social Page Order Redux] Clearing the filter field.
[20:33:48 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:33:48 TRACE Social Page Order Redux] Clearing the filter field.
[20:33:49 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:33:49 TRACE Social Page Order Redux] Clearing the filter field.
[20:33:49 TRACE Social Page Order Redux] Clearing the filter field.
[20:33:52 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:33:52 TRACE Social Page Order Redux] Clearing the filter field.
[20:33:53 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:33:53 TRACE Social Page Order Redux] Clearing the filter field.
[20:33:54 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:33:54 TRACE Social Page Order Redux] Clearing the filter field.
[20:33:55 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:33:55 TRACE Social Page Order Redux] Clearing the filter field.
[20:33:57 TRACE Social Page Order Redux] Clearing the filter field.
[20:33:59 TRACE SpaceCore] Event: BeforeWarp
[20:33:59 TRACE game] Warping to Farm
[20:33:59 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Passerby Cemetery' content pack).
[20:33:59 TRACE Deep Woods] Local Player (-2524368489381986237) warped from: Big Shed, to: Farm
[20:33:59 DEBUG No More Lag] Warped event triggered: Big Shed -> Farm
[20:33:59 INFO  No More Lag] Starting location transition to Farm
[20:33:59 TRACE No More Lag] Requested cache invalidation for 'Maps/Farm'.
[20:33:59 TRACE SMAPI] Invalidated 1 asset names (Maps/Farm).
Propagated 0 core assets ().
[20:33:59 TRACE No More Lag] Successfully preloaded: Maps/Farm
[20:33:59 TRACE No More Lag] Layer not found: Maps/Farm_underlayer
[20:33:59 TRACE No More Lag] Layer not found: Maps/Farm_objects
[20:33:59 TRACE No More Lag] Layer not found: Maps/Farm_custom
[20:33:59 INFO  No More Lag] Location transition to Farm completed in 7ms
[20:33:59 TRACE Visible Fish] Warped to Farm
[20:33:59 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:33:59 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Stardew Valley Expanded' content pack).
[20:33:59 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[20:33:59 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Heart Event Helper - Icons (CP)' content pack).
[20:33:59 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:33:59 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:33:59 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:33:59 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack).
[20:33:59 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack).
[20:34:00 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack).
[20:34:00 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:34:00 TRACE SMAPI] Content Patcher edited Maps/spring_island_tilesheet_1 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:34:00 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:34:00 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Seasonal Buildings' content pack).
[20:34:00 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorTileSheet_extra (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:34:00 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Stardew Valley Expanded' content pack).
[20:34:00 TRACE SMAPI] Invalidated 9 asset names (LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark).
Propagated 9 core assets (LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark).
[20:34:00 TRACE Visible Fish] Spawning fish in Farm.
[20:34:00 TRACE Visible Fish] found 406 water tiles
[20:34:00 TRACE Visible Fish] Attempted Spawns 68 Failed Spawns: 23
[20:34:00 TRACE Farm Type Manager] Spawning objects set to appear at time: 2350...
[20:34:00 TRACE Farm Type Manager] Spawn process complete. Time: 2350. Total objects spawned: 5.
[20:34:00 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:34:00 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData).
Propagated 0 core assets ().
[20:34:00 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:34:00 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:34:00 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:34:00 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:34:00 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:34:00 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:34:00 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:34:00 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:34:00 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:34:00 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:34:05 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:34:05 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:34:05 TRACE Social Page Order Redux] Clearing the filter field.
[20:34:14 TRACE Social Page Order Redux] Clearing the filter field.
[20:34:16 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MadDog.HashtagBearFam.Teren' (for the 'Bear Family - Custom NPCs' content pack).
[20:34:16 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/MadDog.HashtagBearFam.Teren.
[20:34:16 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MadDog.HashtagBearFam.Teren (for the 'Bear Family - Custom NPCs' content pack).
[20:34:16 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MadDog.HashtagBearFam.Gunnar' (for the 'Bear Family - Custom NPCs' content pack).
[20:34:16 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/MadDog.HashtagBearFam.Gunnar.
[20:34:16 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MadDog.HashtagBearFam.Gunnar (for the 'Bear Family - Custom NPCs' content pack).
[20:34:16 TRACE Farm Type Manager] Spawning objects set to appear at time: 2400...
[20:34:16 TRACE Farm Type Manager] Spawn process complete. Time: 2400. Total objects spawned: 5.
[20:34:16 TRACE SMAPI] Content Patcher loaded asset 'TileSheets/KediDili.VPPData.CP/ItemIcons' (for the '(CP) VPP Data' content pack).
[20:34:16 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:34:16 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData).
Propagated 0 core assets ().
[20:34:16 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:34:16 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:34:16 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:34:16 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:34:16 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:34:16 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:34:16 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:34:16 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:34:16 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:34:16 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:34:17 TRACE SpaceCore] Event: BeforeWarp
[20:34:17 TRACE game] Warping to FarmHouse
[20:34:17 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Passerby Cemetery' content pack).
[20:34:17 TRACE Deep Woods] Local Player (-2524368489381986237) warped from: Farm, to: FarmHouse
[20:34:17 DEBUG No More Lag] Warped event triggered: Farm -> FarmHouse
[20:34:17 INFO  No More Lag] Starting location transition to FarmHouse
[20:34:17 TRACE No More Lag] Requested cache invalidation for 'Maps/FarmHouse'.
[20:34:17 TRACE SMAPI] Invalidated 1 asset names (Maps/FarmHouse).
Propagated 0 core assets ().
[20:34:17 TRACE No More Lag] Successfully preloaded: Maps/FarmHouse
[20:34:17 TRACE No More Lag] Requested cache invalidation for 'Maps/FarmHouse_underlayer'.
[20:34:17 TRACE SMAPI] Invalidated 0 cache entries.
[20:34:17 TRACE No More Lag] Failed to load asset Maps/FarmHouse_underlayer: No More Lag failed loading content asset 'Maps/FarmHouse_underlayer' from the game content.
[20:34:17 TRACE No More Lag] Requested cache invalidation for 'Maps/FarmHouse_objects'.
[20:34:17 TRACE SMAPI] Invalidated 0 cache entries.
[20:34:17 TRACE No More Lag] Failed to load asset Maps/FarmHouse_objects: No More Lag failed loading content asset 'Maps/FarmHouse_objects' from the game content.
[20:34:17 TRACE No More Lag] Requested cache invalidation for 'Maps/FarmHouse_extras'.
[20:34:17 TRACE SMAPI] Invalidated 0 cache entries.
[20:34:17 TRACE No More Lag] Failed to load asset Maps/FarmHouse_extras: No More Lag failed loading content asset 'Maps/FarmHouse_extras' from the game content.
[20:34:17 TRACE No More Lag] Layer not found: Maps/FarmHouse_underlayer
[20:34:17 TRACE No More Lag] Layer not found: Maps/FarmHouse_objects
[20:34:17 TRACE No More Lag] Layer not found: Maps/FarmHouse_custom
[20:34:17 INFO  No More Lag] Location transition to FarmHouse completed in 18ms
[20:34:17 TRACE Visible Fish] Warped to FarmHouse
[20:34:17 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:34:17 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[20:34:17 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Heart Event Helper - Icons (CP)' content pack).
[20:34:17 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:34:17 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:34:17 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:34:18 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Town Buildings' content pack).
[20:34:18 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Lumisteria Buildings' content pack).
[20:34:18 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Elle's Seasonal Buildings' content pack).
[20:34:18 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:34:18 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Seasonal Buildings' content pack).
[20:34:18 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorTileSheet_extra (for the 'Elle's Dirt and Cliff Recolor' content pack).
[20:34:18 TRACE SMAPI] Invalidated 11 asset names (Characters/Dialogue/MadDog.HashtagBearFam.Gunnar, LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, spacechase0.SpaceCore/ObjectExtensionData, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark).
Propagated 10 core assets (Characters/Dialogue/MadDog.HashtagBearFam.Gunnar, LooseSprites/font_bold, Maps/island_tilesheet_1, Maps/spring_island_tilesheet_1, Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2, Maps/spring_outdoorTileSheet_extra, Maps/winter_outdoorsTileSheet, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtDark).
[20:34:18 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:34:18 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:34:18 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:34:18 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:34:18 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:34:18 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:34:18 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:34:18 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:34:18 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:34:18 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:34:18 TRACE Visible Fish] No water here. Stop spawning fish in FarmHouse.
[20:34:20 TRACE SpaceCore] Event: BeforeWarp
[20:34:20 TRACE game] Warping to Cellar
[20:34:21 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Passerby Cemetery' content pack).
[20:34:21 TRACE Deep Woods] Local Player (-2524368489381986237) warped from: FarmHouse, to: Cellar
[20:34:21 DEBUG No More Lag] Warped event triggered: FarmHouse -> Cellar
[20:34:21 INFO  No More Lag] Starting location transition to Cellar
[20:34:21 TRACE No More Lag] Requested cache invalidation for 'Maps/Cellar'.
[20:34:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/Cellar' (for the 'Jen's Cozy Cellar' content pack).
[20:34:21 TRACE SMAPI] Invalidated 1 asset names (Maps/Cellar).
Propagated 1 core assets (Maps/Cellar).
Updated NPC warp route cache.
[20:34:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/Cellar' (for the 'Jen's Cozy Cellar' content pack).
[20:34:21 TRACE No More Lag] Successfully preloaded: Maps/Cellar
[20:34:21 TRACE No More Lag] Requested cache invalidation for 'Maps/Cellar_underlayer'.
[20:34:21 TRACE SMAPI] Invalidated 0 cache entries.
[20:34:21 TRACE No More Lag] Failed to load asset Maps/Cellar_underlayer: No More Lag failed loading content asset 'Maps/Cellar_underlayer' from the game content.
[20:34:21 TRACE No More Lag] Requested cache invalidation for 'Maps/Cellar_objects'.
[20:34:21 TRACE SMAPI] Invalidated 0 cache entries.
[20:34:21 TRACE No More Lag] Failed to load asset Maps/Cellar_objects: No More Lag failed loading content asset 'Maps/Cellar_objects' from the game content.
[20:34:21 TRACE No More Lag] Requested cache invalidation for 'Maps/Cellar_extras'.
[20:34:21 TRACE SMAPI] Invalidated 0 cache entries.
[20:34:21 TRACE No More Lag] Failed to load asset Maps/Cellar_extras: No More Lag failed loading content asset 'Maps/Cellar_extras' from the game content.
[20:34:21 TRACE No More Lag] Layer not found: Maps/Cellar_underlayer
[20:34:21 TRACE No More Lag] Layer not found: Maps/Cellar_objects
[20:34:21 TRACE No More Lag] Layer not found: Maps/Cellar_custom
[20:34:21 INFO  No More Lag] Location transition to Cellar completed in 25ms
[20:34:21 TRACE Visible Fish] Warped to Cellar
[20:34:21 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:34:21 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData).
Propagated 0 core assets ().
[20:34:21 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:34:21 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:34:21 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:34:21 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:34:21 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:34:21 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:34:21 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:34:21 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:34:21 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:34:21 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:34:21 TRACE Visible Fish] No water here. Stop spawning fish in Cellar.
[20:34:24 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:34:24 TRACE Social Page Order Redux] Clearing the filter field.
[20:34:25 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:34:25 TRACE Social Page Order Redux] Clearing the filter field.
[20:34:25 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:34:25 TRACE Social Page Order Redux] Clearing the filter field.
[20:34:25 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:34:25 TRACE Social Page Order Redux] Clearing the filter field.
[20:34:26 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:34:26 TRACE Social Page Order Redux] Clearing the filter field.
[20:34:26 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 48 slots
[20:34:26 TRACE Social Page Order Redux] Clearing the filter field.
[20:34:27 TRACE Social Page Order Redux] Clearing the filter field.
[20:34:29 TRACE SpaceCore] Event: BeforeWarp
[20:34:29 TRACE game] Warping to FarmHouse
[20:34:29 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Passerby Cemetery' content pack).
[20:34:29 TRACE Deep Woods] Local Player (-2524368489381986237) warped from: Cellar, to: FarmHouse
[20:34:29 DEBUG No More Lag] Warped event triggered: Cellar -> FarmHouse
[20:34:29 INFO  No More Lag] Starting location transition to FarmHouse
[20:34:29 TRACE No More Lag] Requested cache invalidation for 'Maps/FarmHouse'.
[20:34:29 TRACE SMAPI] Invalidated 1 asset names (Maps/FarmHouse).
Propagated 0 core assets ().
[20:34:29 TRACE No More Lag] Successfully preloaded: Maps/FarmHouse
[20:34:29 TRACE No More Lag] Layer not found: Maps/FarmHouse_underlayer
[20:34:29 TRACE No More Lag] Layer not found: Maps/FarmHouse_objects
[20:34:29 TRACE No More Lag] Layer not found: Maps/FarmHouse_custom
[20:34:29 INFO  No More Lag] Location transition to FarmHouse completed in 6ms
[20:34:29 TRACE Visible Fish] Warped to FarmHouse
[20:34:29 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:34:29 TRACE SMAPI] Invalidated 1 asset names (spacechase0.SpaceCore/ObjectExtensionData).
Propagated 0 core assets ().
[20:34:29 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:34:29 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:34:29 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:34:29 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:34:29 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:34:29 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:34:29 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:34:29 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:34:29 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:34:29 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:34:29 TRACE Visible Fish] No water here. Stop spawning fish in FarmHouse.
[20:34:31 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MadDog.HashtagBearFam.Sigurd' (for the 'Bear Family - Custom NPCs' content pack).
[20:34:31 TRACE SMAPI] Unique Response Core edited Characters/Dialogue/MadDog.HashtagBearFam.Sigurd.
[20:34:31 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MadDog.HashtagBearFam.Sigurd (for the 'Bear Family - Custom NPCs' content pack).
[20:34:31 TRACE Farm Type Manager] Spawning objects set to appear at time: 2410...
[20:34:31 TRACE Farm Type Manager] Spawn process complete. Time: 2410. Total objects spawned: 2.
[20:34:31 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:34:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_Fellowclown_Outdoors' (for the 'Passerby Cemetery' content pack).
[20:34:31 TRACE SMAPI] Invalidated 2 asset names (Maps/spring_Fellowclown_Outdoors, spacechase0.SpaceCore/ObjectExtensionData).
Propagated 1 core assets (Maps/spring_Fellowclown_Outdoors).
[20:34:31 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:34:31 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:34:31 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:34:31 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:34:31 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:34:31 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:34:31 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:34:31 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:34:31 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:34:31 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:34:36 TRACE SMAPI] Content Patcher edited Data/Festivals/spring13 (for the 'Stardew Valley Expanded' content pack).
[20:34:36 TRACE SMAPI] Content Patcher edited Data/Festivals/spring13 (for the '(CP) I Fixed Him - Shane Dialogue Consistency' content pack).
[20:34:36 TRACE SMAPI] Content Patcher edited Data/Festivals/spring13 (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:34:36 TRACE SMAPI] Content Patcher edited Data/Festivals/spring13 (for the 'Always Raining in the Valley' content pack).
[20:34:36 TRACE SMAPI] Content Patcher edited Data/Festivals/spring13 (for the 'Bear Family - Custom NPCs' content pack).
[20:34:36 TRACE SMAPI] Content Patcher edited Data/Festivals/spring13 (for the 'Canon-Friendly Dialogue Expansion' content pack).
[20:34:36 TRACE SMAPI] Content Patcher edited Data/Festivals/spring13 (for the 'NPC Jasper' content pack).
[20:34:36 TRACE SMAPI] Content Patcher edited Data/Festivals/spring13 (for the 'Juliet, Jessie and Lodging House' content pack).
[20:34:36 TRACE SMAPI] Content Patcher edited Data/Festivals/spring13 (for the '(NPC) Rodney O'Brien' content pack).
[20:34:36 TRACE SMAPI] Content Patcher edited Data/Festivals/spring13 (for the 'Sword & Sorcery (CP)' content pack).
[20:34:36 TRACE SMAPI] Content Patcher edited Data/Festivals/spring13 (for the 'East Scarp NPCs' content pack).
[20:34:36 TRACE SMAPI] Content Patcher edited Data/Festivals/spring13 (for the 'Eli & Dylan' content pack).
[20:34:36 TRACE SMAPI] Content Patcher edited Data/Festivals/spring13 (for the 'Fievel Goes East Scarp' content pack).
[20:34:36 TRACE SMAPI] Content Patcher edited Data/Festivals/spring13 (for the 'Lurking in the Dark' content pack).
[20:34:36 TRACE SMAPI] Content Patcher edited Data/Festivals/spring13 (for the 'Nora The Herpetologist' content pack).
[20:34:36 TRACE SMAPI] Content Patcher edited Data/Festivals/spring13 (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack).
[20:34:36 TRACE SMAPI] Content Patcher edited Data/Festivals/spring13 (for the 'Passerby Cemetery' content pack).
[20:34:36 TRACE SMAPI] Content Patcher edited Data/Festivals/spring13 (for the 'Sunberry Village - Content Patcher' content pack).
[20:34:36 TRACE SMAPI] Content Patcher edited Data/Festivals/spring13 (for the 'Ripley' content pack).
[20:34:36 TRACE SMAPI] Content Patcher edited Data/Festivals/spring13 (for the 'Wren the Plumber - Custom NPC' content pack).
[20:34:36 TRACE SMAPI] Content Patcher edited Data/Festivals/spring24 (for the 'Stardew Valley Expanded' content pack).
[20:34:36 TRACE SMAPI] Content Patcher edited Data/Festivals/spring24 (for the 'Adventurer's Guild Expanded for 1.6' content pack).
[20:34:36 TRACE SMAPI] Content Patcher edited Data/Festivals/spring24 (for the 'Always Raining in the Valley' content pack).
[20:34:36 TRACE SMAPI] Content Patcher edited Data/Festivals/spring24 (for the 'Bear Family - Custom NPCs' content pack).
[20:34:36 TRACE SMAPI] Content Patcher edited Data/Festivals/spring24 (for the 'Canon-Friendly Dialogue Expansion' content pack).
[20:34:36 TRACE SMAPI] Content Patcher edited Data/Festivals/spring24 (for the 'NPC Jasper' content pack).
[20:34:36 TRACE SMAPI] Content Patcher edited Data/Festivals/spring24 (for the 'Juliet, Jessie and Lodging House' content pack).
[20:34:36 TRACE SMAPI] Content Patcher edited Data/Festivals/spring24 (for the '(NPC) Rodney O'Brien' content pack).
[20:34:36 TRACE SMAPI] Content Patcher edited Data/Festivals/spring24 (for the 'Sword & Sorcery (CP)' content pack).
[20:34:36 TRACE SMAPI] Content Patcher edited Data/Festivals/spring24 (for the 'East Scarp NPCs' content pack).
[20:34:36 TRACE SMAPI] Content Patcher edited Data/Festivals/spring24 (for the 'Eli & Dylan' content pack).
[20:34:36 TRACE SMAPI] Content Patcher edited Data/Festivals/spring24 (for the 'Fievel Goes East Scarp' content pack).
[20:34:36 TRACE SMAPI] Content Patcher edited Data/Festivals/spring24 (for the 'Lurking in the Dark' content pack).
[20:34:36 TRACE SMAPI] Content Patcher edited Data/Festivals/spring24 (for the 'Nora The Herpetologist' content pack).
[20:34:36 TRACE SMAPI] Content Patcher edited Data/Festivals/spring24 (for the 'Lucikiel - New Custom NPC Mod (King's Raid)' content pack).
[20:34:36 TRACE SMAPI] Content Patcher edited Data/Festivals/spring24 (for the 'Passerby Cemetery' content pack).
[20:34:36 TRACE SMAPI] Content Patcher edited Data/Festivals/spring24 (for the 'Sunberry Village - Content Patcher' content pack).
[20:34:36 TRACE SMAPI] Content Patcher edited Data/Festivals/spring24 (for the 'Ripley' content pack).
[20:34:36 TRACE Social Page Order Redux] Clearing the filter field.
[20:34:45 TRACE Social Page Order Redux] Clearing the filter field.
[20:34:46 TRACE Social Page Order Redux] Clearing the filter field.
[20:34:47 TRACE Social Page Order Redux] Clearing the filter field.
[20:34:47 TRACE Mapping Extensions and Extra Properties (MEEP)] Removing VoidBilly of type LemurKat.EastScarpe.CP_VoidBilly with MEEP ID "LemurKat.EastScarpe.CP_Spawn_VoidBilly" in "EastScarp_DeepMountains".
[20:34:47 TRACE Mapping Extensions and Extra Properties (MEEP)] Removing VoidGoat of type LemurKat.EastScarpe.CP_VoidNanny with MEEP ID "LemurKat.EastScarpe.CP_Spawn_VoidNanny1" in "EastScarp_DeepMountains".
[20:34:47 TRACE Mapping Extensions and Extra Properties (MEEP)] Removing VoidGoat of type LemurKat.EastScarpe.CP_VoidNanny with MEEP ID "LemurKat.EastScarpe.CP_Spawn_VoidNanny2" in "EastScarp_DeepMountains".
[20:34:47 TRACE Mapping Extensions and Extra Properties (MEEP)] Removing VoidGoat of type LemurKat.EastScarpe.CP_VoidNanny with MEEP ID "LemurKat.EastScarpe.CP_Spawn_VoidNanny3" in "EastScarp_DeepMountains".
[20:34:47 TRACE Mapping Extensions and Extra Properties (MEEP)] Removing VoidGoat of type LemurKat.EastScarpe.CP_VoidKid with MEEP ID "LemurKat.EastScarpe.CP_Spawn_VoidKid1" in "EastScarp_DeepMountains".
[20:34:47 TRACE Mapping Extensions and Extra Properties (MEEP)] Removing VoidGoat of type LemurKat.EastScarpe.CP_VoidKid with MEEP ID "LemurKat.EastScarpe.CP_Spawn_VoidKid2" in "EastScarp_DeepMountains".
[20:34:47 TRACE Mapping Extensions and Extra Properties (MEEP)] Removing Munchington of type LemurKat.EastScarpe.CP_Munchboi with MEEP ID "LemurKat.EastScarpe.CP_Spawn_Munchboi_Outdoor" in "EastScarp_House1".
[20:34:47 TRACE Mapping Extensions and Extra Properties (MEEP)] Removing HappySlime of type LemurKat.EastScarpe.CP_HappySlime with MEEP ID "LemurKat.EastScarpe.CP_Basement_HappySlime" in "EastScarp_ToriSlimeBasement".
[20:34:47 TRACE Mapping Extensions and Extra Properties (MEEP)] Removing Book of type DN.SnS.BookInside with MEEP ID "DN.SnS.Book_Inside_OG" in "EastScarp_DruidTower".
[20:34:47 TRACE Mapping Extensions and Extra Properties (MEEP)] Removing Parsley of type Fellowclown.PC_MaleMovoraptor with MEEP ID "Fellowclown.PC_MaleMovoraptor2" in "Fellowclown.PC_LyellsProperty".
[20:34:47 TRACE Mapping Extensions and Extra Properties (MEEP)] Removing Pepper of type Fellowclown.PC_Movoraptor with MEEP ID "Fellowclown.PC_Movoraptor3" in "Fellowclown.PC_LyellsProperty".
[20:34:47 TRACE Mapping Extensions and Extra Properties (MEEP)] Removing Puddin of type Fellowclown.PC_Movoraptor with MEEP ID "Fellowclown.PC_Movoraptor4" in "Fellowclown.PC_LyellsProperty".
[20:34:47 TRACE Mapping Extensions and Extra Properties (MEEP)] Removing Peaches of type Fellowclown.PC_Movoraptor with MEEP ID "Fellowclown.PC_Movoraptor5" in "Fellowclown.PC_LyellsProperty".
[20:34:47 TRACE Mapping Extensions and Extra Properties (MEEP)] Removing Bashful of type Fellowclown.PC_ArcaGoat with MEEP ID "Fellowclown.PC_ArcaGoat1" in "Fellowclown.PC_LyellsBarn".
[20:34:47 TRACE Mapping Extensions and Extra Properties (MEEP)] Removing Cream of type Fellowclown.PC_ArcaCow with MEEP ID "Fellowclown.PC_ArcaCow1" in "Fellowclown.PC_LyellsBarn".
[20:34:47 TRACE Mapping Extensions and Extra Properties (MEEP)] Removing Berries of type Fellowclown.PC_ArcaCow with MEEP ID "Fellowclown.PC_ArcaCow2" in "Fellowclown.PC_LyellsBarn".
[20:34:47 TRACE Mapping Extensions and Extra Properties (MEEP)] Removing Gobble of type Fellowclown.PC_ArcaTapi with MEEP ID "Fellowclown.PC_ArcaTapi1" in "Fellowclown.PC_LyellsBarn".
[20:34:47 TRACE Mapping Extensions and Extra Properties (MEEP)] Removing Rumple of type Fellowclown.PC_Rumple with MEEP ID "Fellowclown.PC_Rumple1" in "Fellowclown.PC_LyellsBarn".
[20:34:47 TRACE Mapping Extensions and Extra Properties (MEEP)] Removing Boba of type Fellowclown.PC_Movoraptor with MEEP ID "Fellowclown.PC_Movoraptor1" in "Fellowclown.PC_LyellsCoop".
[20:34:47 TRACE Mapping Extensions and Extra Properties (MEEP)] Removing Applesauce of type Fellowclown.PC_Movoraptor with MEEP ID "Fellowclown.PC_Movoraptor2" in "Fellowclown.PC_LyellsCoop".
[20:34:47 TRACE Mapping Extensions and Extra Properties (MEEP)] Removing Bubbles of type Fellowclown.PC_MaleMovoraptor with MEEP ID "Fellowclown.PC_MaleMovoraptor1" in "Fellowclown.PC_LyellsCoop".
[20:34:47 TRACE Mapping Extensions and Extra Properties (MEEP)] Removing Curly of type Fellowclown.PC_Curly with MEEP ID "Fellowclown.PC_Curly" in "Fellowclown.PC_StoneHouse".
[20:34:47 TRACE Mapping Extensions and Extra Properties (MEEP)] Removing Mr.Zigzag of type Fellowclown.PC_Mr.Zigzag with MEEP ID "Fellowclown.PC_Mr.Zigzag" in "Fellowclown.PC_AlansRoom".
[20:34:47 TRACE Unlockable Bundles] Removing Bundle for 'Fellowclown.PC_ExhibitBundle1' at 'Fellowclown.PC_ExhibitSecondFloor':'{X:3 Y:9}'
[20:34:47 TRACE Unlockable Bundles] Removing Bundle for 'Fellowclown.PC_ExhibitBundle2' at 'Fellowclown.PC_ExhibitSecondFloor':'{X:5 Y:9}'
[20:34:47 TRACE Unlockable Bundles] Removing Bundle for 'Fellowclown.PC_ExhibitBundle3' at 'Fellowclown.PC_ExhibitSecondFloor':'{X:7 Y:9}'
[20:34:47 TRACE Unlockable Bundles] Removing Bundle for 'Fellowclown.PC_ExhibitBundle4' at 'Fellowclown.PC_ExhibitSecondFloor':'{X:3 Y:11}'
[20:34:47 TRACE Unlockable Bundles] Removing Bundle for 'Fellowclown.PC_ExhibitBundle5' at 'Fellowclown.PC_ExhibitSecondFloor':'{X:5 Y:11}'
[20:34:47 TRACE Unlockable Bundles] Removing Bundle for 'Fellowclown.PC_ExhibitBundle6' at 'Fellowclown.PC_ExhibitSecondFloor':'{X:7 Y:11}'
[20:34:47 TRACE Farm Type Manager] Day is ending. Processing save data and object expiration settings.
[20:34:47 TRACE Farm Type Manager] Object check complete. Removing 2342 missing/expired objects from save data.
[20:34:47 TRACE Farm Type Manager] Object check complete. Removing 87 missing/expired objects from save data.
[20:34:47 TRACE Farm Type Manager] Object check complete. Removing 107 missing/expired objects from save data.
[20:34:47 TRACE Farm Type Manager] Object check complete. Removing 24 missing/expired objects from save data.
[20:34:47 TRACE Farm Type Manager] Object check complete. Removing 1523 missing/expired objects from save data.
[20:34:47 TRACE Farm Type Manager] Object check complete. Removing 299 missing/expired objects from save data.
[20:34:47 TRACE Farm Type Manager] Object check complete. Removing 0 missing/expired objects from save data.
[20:34:47 DEBUG Unlockable Bundles] cleanupDay was called by P0 -2524368489381986237
[20:34:47 TRACE SMAPI] Synchronizing 'NewDay' task...
[20:34:47 TRACE game] Applied trigger action 'Cornucopia.MoreCrops_RemoveConfigFlags' with actions [MarkActionApplied All Cornucopia.MoreCrops_RepeatConfigFlags false], [MarkActionApplied All Cornucopia.MoreCrops_SetHerbsPackFlags false], [MarkActionApplied All Cornucopia.MoreCrops_SetExtendedCropsPackFlags false], [MarkActionApplied All Cornucopia.MoreCrops_SetExtendedTreesPackFlags false], [RemoveMail All Cornucopia.MoreCrops_HerbsPackEnabled all], [RemoveMail All Cornucopia.MoreCrops_ExtendedCropsPackEnabled all], [RemoveMail All Cornucopia.MoreCrops_ExtendedTreesPackEnabled all].
[20:34:47 TRACE game] Applied trigger action 'Cornucopia.MoreCrops_RepeatConfigFlags' with actions [MarkActionApplied All Cornucopia.MoreCrops_RemoveConfigFlags false].
[20:34:47 TRACE game] Applied trigger action 'Cornucopia.ArtisanMachines_RemoveConfigFlags' with actions [MarkActionApplied All Cornucopia.ArtisanMachines_RepeatConfigFlags false], [MarkActionApplied All Cornucopia.ArtisanMachines_SetVinegarKegFlags false], [MarkActionApplied All Cornucopia.ArtisanMachines_SetJuicerFlags false], [RemoveMail All Cornucopia.ArtisanMachines_VinegarKegEnabled all], [RemoveMail All Cornucopia.ArtisanMachines_JuicerEnabled all].
[20:34:47 TRACE game] Applied trigger action 'Cornucopia.ArtisanMachines_RepeatConfigFlags' with actions [MarkActionApplied All Cornucopia.ArtisanMachines_RemoveConfigFlags false].
[20:34:47 TRACE game] Applied trigger action 'Cornucopia.GrowableForage_RemoveConfigFlags' with actions [MarkActionApplied All Cornucopia.GrowableForage_RepeatConfigFlags false], [MarkActionApplied All Cornucopia.GrowableForage_SetGingerCropFlags false], [RemoveMail All Cornucopia.GrowableForage_GingerSeedsEnabled all].
[20:34:47 TRACE game] Applied trigger action 'Cornucopia.GrowableForage_RepeatConfigFlags' with actions [MarkActionApplied All Cornucopia.GrowableForage_RemoveConfigFlags false].
[20:34:47 TRACE game] Applied trigger action '7thAxis.LitD.CP_TriggerActions.LitDDailyFlagRemovals' with actions [RemoveMail Current DitR_M_SenS_OverrideSeenToday].
[20:34:48 TRACE SMAPI] Content Patcher edited Strings/Events (for the 'Stardew Valley Expanded' content pack).
[20:34:48 TRACE SMAPI] Content Patcher edited Strings/Events (for the 'Always Raining in the Valley' content pack).
[20:34:48 TRACE SMAPI] Content Patcher edited Strings/Events (for the 'Sword & Sorcery (CP)' content pack).
[20:34:48 TRACE SMAPI]    task complete.
[20:34:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:48 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:34:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_EDHouse' (for the 'Eli & Dylan' content pack).
[20:34:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/Saloon' (for the 'Stardew Valley Expanded' content pack).
[20:34:48 TRACE SMAPI] Content Patcher edited Maps/Saloon (for the 'Part of a Saloon Breakfast' content pack).
[20:34:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_Village' (for the '(CP) East Scarp' content pack).
[20:34:48 TRACE SMAPI] Content Patcher edited Maps/EastScarp_Village (for the '(CP) East Scarp' content pack).
[20:34:48 TRACE SMAPI] Content Patcher edited Maps/EastScarp_Village (for the 'Always Raining in the Valley' content pack).
[20:34:48 TRACE SMAPI] Content Patcher edited Maps/EastScarp_Village (for the 'Bear Family - Custom NPCs' content pack).
[20:34:48 TRACE SMAPI] Content Patcher edited Maps/EastScarp_Village (for the '(NPC) Rodney O'Brien' content pack).
[20:34:48 TRACE SMAPI] Content Patcher edited Maps/EastScarp_Village (for the 'Sword & Sorcery (CP)' content pack).
[20:34:48 TRACE SMAPI] Content Patcher edited Maps/EastScarp_Village (for the 'East Scarp NPCs' content pack).
[20:34:48 TRACE SMAPI] Content Patcher edited Maps/EastScarp_Village (for the 'Eli & Dylan' content pack).
[20:34:48 TRACE SMAPI] Content Patcher edited Maps/EastScarp_Village (for the 'Fievel Goes East Scarp' content pack).
[20:34:48 TRACE SMAPI] Content Patcher edited Maps/EastScarp_Village (for the 'Integrated Minecarts (CP Component)' content pack).
[20:34:48 TRACE SMAPI] Invalidated 7 asset names (Characters/Dialogue/Lewis, Characters/Dialogue/Marnie, Characters/Dialogue/Pam, Maps/EastScarp_Village, Maps/Saloon, Maps/spring_z_EDHouse, spacechase0.SpaceCore/ObjectExtensionData).
Propagated 6 core assets (Characters/Dialogue/Lewis, Characters/Dialogue/Marnie, Characters/Dialogue/Pam, Maps/EastScarp_Village, Maps/Saloon, Maps/spring_z_EDHouse).
[20:34:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:48 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:34:48 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack).
[20:34:48 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) Archaeology Skill' content pack).
[20:34:48 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Cornucopia - More Crops' content pack).
[20:34:48 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Bear Family - Custom NPCs' content pack).
[20:34:48 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(NPC) Rodney O'Brien' content pack).
[20:34:48 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Sword & Sorcery (CP)' content pack).
[20:34:48 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Eli & Dylan' content pack).
[20:34:48 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Passerby Cemetery' content pack).
[20:34:48 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[20:34:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:34:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:34:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[20:35:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update_PatchedBy<Nature.NatureInTheValley>(Game1 this, GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[20:35:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Quests.ItemDeliveryQuest.loadQuestInfo() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 297
   at StardewValley.Quests.ItemDeliveryQuest.reloadDescription() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Quests\ItemDeliveryQuest.cs:line 569
   at StardewValley.Game1.RefreshQuestOfTheDay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1460
   at StardewValley.Game1+<_newDayAfterFade>d__784.MoveNext_PatchedBy<Spiderbuttons.BETAS>(<_newDayAfterFade>d__784 this)
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
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